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https://w.atwiki.jp/nekonomike/pages/276.html
#blognavi Mary-Kate Olsen, who celebrated her 20th birthday last week with twin Ashley, makes a solo coffee run in Brentwood, Calif., on Monday. and Ashley out in Brentwood on Monday, June 19th. カテゴリ [Olsen News] - trackback- 2006年06月21日 15 08 31 #blognavi
https://w.atwiki.jp/gtav/pages/1772.html
ゴールドコースト開発 (Gold Coast Development) #ref error :画像URLまたは、画像ファイル名を指定してください。 概要 解説 概要 日本語:ゴールド・コースト・デヴェロプメント 業種:不動産 所在地:Los Stantos 解説 LCNに上場の不動産開発会社。 暗殺:建築現場で他社に不利益をもたらすことによりこの会社の株が上がる。
https://w.atwiki.jp/fieldhousewi/pages/27.html
new new new
https://w.atwiki.jp/atnewzguide/
検索 テキスト 目次 分からないことがあったら よくある質問 @NEWZの基本操作 @NEWZの設定・管理 分からないことがあったら ご利用ガイドで検索してみる ウィキ用語解説を見てみる よくある質問を見る メールでお問い合わせしてみる よくある質問 デザインに関して仕様について利用に関して広告・アフィリエイトに関して登録に関して @NEWZの基本操作 @NEWZの設定・管理 iframe src="http //rcm-jp.amazon.co.jp/e/cm?t=ryom0123-22 o=9 p=20 l=qs1 f=ifr" width="120" height="90" frameborder="0" scrolling="no" /iframe
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Twitter⇒http //twitter.com/tosinari tosinariとは 配信スタイル 配信状況 配信内容 BOT Twitter⇒http //twitter.com/tosinari tosinariとは 「格好良く舞え!!」が決め台詞の配信者である。 H21年10月より配信開始。なにやら医療関係の仕事をしているらしいが本人は否定している。 同じく配信者のたいKとは仲がいいらしく、チャ民の間ではできていると噂される程。アッー!(これも本人はガッツリ否定) 綺麗な配信を目指していたらしいがMGS3を初めてやった際に、いきなり麻酔銃で敵を眠らせ顔面騎乗や69などを行い本性を現す。それが原因のためか匍匐前進の際もどうしても床オナに見えてしまい、挙句の果てに床ナリという名前までつけられてしまう。 よく咳をする。(風邪などではなく精神的なものらしい) 口癖は「なんぞそれ」「生きたるからなぁ!」 関節鳴らしが癖。まるで栄養ドリンクをあけるような音がする。 実は寂しがり屋らしくチャットが静かだと泣きそうになるらしい。 大のELLEGARDEN好き。三度の飯よりELLEGARDENが好き。 初見さんには優しい変態である(その裏には変態特有の考えが潜んでいるかも・・) 酔うと筋トレを始める。その際は「カラン・・コロン・・・」という音がするが気にしないことにしよう。ちなみに筋トレしていたときの記憶は翌日には無く、なぜダンベルが出ているのか不思議がっていたがアーカイブには「俺アルコール入ると筋トレしたなんねん」と言っている当人がしっかりと残っていた。 基本的に全てのコメに対してレスするが、すべってる、おもしろくない、という言葉に過剰に反応し、無言になったりしばらく配信をお休みしたりするのでコメには十分な注意が必要。 2/26深夜「11 57 tosinari- 違うものだと?それなら俺もいつもすってるよ」という誤読から、自分のあるモノを「11 58 tosinari- 自分で擦って吸ってます」と暴露。配信の頻度が減った理由の一つなのかもしれない。 ここ最近はリアル多忙のため配信不可とかなんとか・・・ いつのまにか雀鬼トシナリになっていた 2010年10月だか11月に久しぶりに配信を再開する。が、久しぶりすぎて音声の入れ方を忘れたのか単なる酒で喉をやったのか知らないが今現在にいたるまでその美(微)声を発揮して配信するに至っていない。はやくなおしていただきたい。 アスカの腕は以前とは見違えるほどになったが、運はいいものの時たま見せる、視聴者を絶句させるトンデモプレイですべてを台無しにしている。麻雀でもそれはかわってないようだ。 配信スタイル 大体22時前後~。 ”ゲーム→音楽→〆の雑談”のパターンが多い。 たまに友達(Dさん:tosinariより人気者)と一緒に配信をする。 配信状況 配信所 Ustream 主 tosinari アドレス http //www.ustream.tv/channel/tosinari 外部player 1393736 Justin 主 tosinari アドレス http //ja.justin.tv/tosinari チャンネル #tosinari 配信内容 基本ゲーム配信。たまに雑談。 最近麻雀をはじめた。ビギナーズラック大放出中! アスカ(途中) Gジェネレーションウォーズ(クリア) 大神(クリア) メタルギアソリッド3(クリア) 龍が如く(クリア) 龍が如く2(リタイア) バイオハザード5(クリア) メタルギアソリッド2(クリア) 洞窟物語(現行) ペルソナ3(現行) eM(苦行) 麻雀(4麻3級,3麻3段) BOT なし
https://w.atwiki.jp/madaboutmaadeline/pages/68.html
金のかんむり 英歌詞 対訳 日本語詞 日本語詞英訳 英歌詞 戻る There are many things I like to wish for. Things that can't be bought and can't be sold. A rainbow butterfly, a candy mountain high, But most of all, I'd like a crown of gold. A crown of gold, gold, gold Upon my head, head, head With emeralds green, green, green And rubies red, red, red. A crown of gold, gold, gold! Look at it shine, shine, shine! I wish that crown, crown, crown... Could be all mine. The cowboys wear big hats that hold ten gallons, And Little Reds wear riding hoods for cold. But I'd take my beret and throw it far away If I could have a shiny crown of gold. Did you know a crown of gold is heavy? Did you know a crown can make you sweat? To keep it shining bright takes morning, noon, and night. A crown of gold is more work than a pet! A crown of gold, gold, gold Just isn't fun, fun, fun. You cannot play, play, play; You cannot run, run, run. People stare, stare, stare All over town, town, town. This crown of gold, gold, gold, It weighs me down, down, down! A crown of gold, gold, gold! Look at it shine, shine, shine! I wish that crown, crown, crown... Could be all mine. 対訳 There are many things I like to wish for. (欲しいものはたくさんあるわ) Things that can't be bought and can't be sold. (お金で売り買いできないもの) A rainbow butterfly, a candy mountain high, (虹色のちょうちょ、山盛りのキャンディ) But most of all, I'd like a crown of gold. (でも何より一番欲しいのは金の冠よ) A crown of gold, gold, gold Upon my head, head, head (頭の上でかがやく金のかんむり) With emeralds green, green, green And rubies red, red, red. (ちりばめられたエメラルドにルビー) A crown of gold, gold, gold! Look at it shine, shine, shine! (見てごらん!このかがやき!) I wish that crown, crown, crown... (かんむり、かんむり、かんむり・・・) Could be all mine. (ひょっとしたら ぼくのものになるかもね) The cowboys wear big hats that hold ten gallons, (カウボーイは大きなテンガロンハット) And Little Reds wear riding hoods for cold. (赤ずきんちゃんはフードをかぶってる) But I'd take my beret and throw it far away If I could have a shiny crown of gold. (でも、もし金の冠が手に入るなら) (あたしはベレー帽なんて放り捨てちゃうわ) Did you know a crown of gold is heavy? (金のかんむりが重たいって知ってた?) Did you know a crown can make you sweat? (頭は汗で蒸れちゃうし) To keep it shining bright takes morning, noon, and night. (1日中みがかなきゃいけない) A crown of gold is more work than a pet! (ペットを飼うよりも大変なんだ!) A crown of gold, gold, gold Just isn't fun, fun, fun. (金のかんむりなんていいもんじゃない) You cannot play, play, play, (遊ぶことなんてできないよ) You cannot run, run, run. (走ることだってできやしないし) People stare, stare, stare All over town, town, town. (町中の人からジロジロ見られるんだ) This crown of gold, gold, gold, It weighs me down, down, down! (ぼくにとっては重しでしかないんだ!) A crown of gold, gold, gold Upon my head, head, head (頭の上でかがやく金のかんむり) With emeralds green, green, green And rubies red, red, red. (ちりばめられたエメラルドにルビー) A crown of gold, gold, gold! Look at it shine, shine, shine! (見てごらん!このかがやき!) I wish that crown, crown, crown... (かんむり、かんむり、かんむり・・・) Could be all mine. (ひょっとしたら ぼくのものになるかもね) 日本語詞 あれもこれもほしいわ お金じゃ買えないけど 虹のちょうちょ キャンディの山 一番ほしいのは 金のかんむりが頭でキラリ 宝石キラリ まぶしくキラリ 金のかんむりが頭でキラリ ぼくのかんむりだといいな 大きなカウボーイの帽子 寒がりの赤ずきん 私のベレー 空に飛ばし かんむりがほしいのよ 金のかんむりは重たい みんなが苦労する いつもいつもみがき続け 犬を飼うよりも大変 金のかんむりがぼくを縛る 外で自由に遊びたいよ 街中の人に見られ ぼくは独り いつも独り 金のかんむりは 夢のかんむりは 誰が一番にあうでしょう? 戻る 日本語詞英訳 I want this and that. Though these things is what can't buy for money. Rainbow butterflies, mountains of candy What I want most of all is ... A golden crown shines on one's head. A sparkle of jewels, a dazzling sparkle A golden crown shines on one's head. I wish it's my crown. A big cowboy hat. Red Riding Hood who sensitive to the Cold My beret, I'll fly it to the sky. Bcause I wanna A golden crown. A gold crown is so heavy. Everyone is having a hard time. Always, always, must keep it polish. It's harder than having a dog. The crown of gold binds me. I wish I could go out and play freely. I'm always exposed to the eyes of people in the city. I'm alone, always alone. The crown of gold is... The crown of dreams is... Who is best uited for it?
https://w.atwiki.jp/prototype_game/pages/26.html
A NEW ORDER Go to Karen Parker s Lab. Karen We know a few things Karen I need samples from both types to be Karen The Water Toweres are Alex Whatever s happen here, COLLECT GENETIC MATERIAL GO to the INFECTED WATER TOWER and COLLECT the GENETIC MATERIAL. Alex What is that? チュートリ INFECTED WATER TOWERS INFECTED WATER TOWERS are INCUBATORS for HUNTERS. When you APPROACH, they begin to HATCH. When you BACK AWAY, they become DORNANT. Stey near too long and they will ERUPT. GENERATE GENETIC MATERIAL by DESTROYING the INFECTED WATER TOWER before it can hatch. DESTROY the INFECTED WATER TOWER before it can hatch. The INFECTED WATER TOWER HATCHED before you could destroy it. LOCATE ANOTHER. COLLECT the GENETIC MATERIAL and GO to the next INFECTED WATER TOWER. Alex Almost enough. Go to the HIVE and COLLECT more GENETIC MATERIAL. COLECT GENETIC MATERIAL before the HIVES is DESTROYED. COLECT GENETIC MATERIAL. Hint THE STRUGGLE FPR CONTROL The MILITARY is taking steps to FORTIFV STRATEGIC AREAS to prevent the Virus from spreading across the city. ZONES which have been SECURED by the MILITARY and ZONES suffering a VIRAL INFECTION are marked on both the MAIN MAP and MINI-MAP. ZONES thet are colored BLUE are secured by the MILITARY. At the heart of most MILITARY ZONES is a MILITARY BASE. DESTROY MILITARY BASE to TEMPORARILY SUPRESS THE MILITARY IN THAT ZONE and GAIN HUGE EP BONUSES. BASES that are marked with a PLUS on the PAUSE MAP and MINI-MAP contains military personnel that you can CONSUME for UPGRADES. BASES without a PLUS do not have personnel that can provide UPGRADES. ZONES that are colored RED are IFECTED WITH THE VIRUS. Most INFECTED ZONES contain an INFECTED HIVE at their senter. DESTROY INFECTED HIVES to TEMPORARILY SUPRESS THE INFECTION THAT AREA and GAIN HUGE EP BONUSES. * *
https://w.atwiki.jp/nekonomike/pages/265.html
Olsen News/2006年06月18日/new poster pictures Olsen News/2006年06月18日/Forbes Top 100 Celebrities #blognavi
https://w.atwiki.jp/api_programming/pages/132.html
Module Toybox WatchUi 下位ページ InputDelegate KeyEvent Picker View Content Module Toybox WatchUi直下のname space 定数プレス(Press) クリック(Click) スワイプ(Swipe) pushView/popView での遷移方法 (Transition) レイアウト (Layout) 関数(要約) WatchiUi 関数(詳細) WatchUi(Object) animate(drawable, property, type, start, stop, period, callback) (Object) initResources(rezModule) (Object) popView(transition) (Object) pushView(view, delegate, transition) ヴュースタックにヴューをプッシュする (Object) requestUpdate 現在のヴューの onUpdate() を呼び出す。 (Object) switchToView(view, delegate, transition) 現在のビューをポップし、新しいビューをプッシュする。 Module Toybox WatchUi watch apps のためのユーザーインターフェース Since 1.0.0 直下のname space ClassesBehaviorDelegate Bitmap BitmapResource, ClickEvent, Confirmation, ConfirmationDelegate, DataField, Drawable, FontResource, --InputDelegate KeyEvent, Menu, MenuInputDelegate, NumberPicker, NumberPickerDelegate, Picker, PickerDelegate, PickerFactory, ProgressBar, SimpleDataField, SwipeEvent, Text, TextPicker, TextPickerDelegate Connect IQ/APIメモ/Toybox/WatchUi/View WatchFace 定数 KEY_POWER = 0 The power key. Since 1.0.0 KEY_LIGHT = 1 The light key. Since 1.0.0 KEY_ZIN = 2 The zoom in key. Since 1.0.0 KEY_ZOUT = 3 The zoom out key. Since 1.0.0 KEY_ENTER = 4 The enter key. Since 1.0.0 KEY_ESC = 5 The escape key. Since 1.0.0 KEY_FIND = 6 The find key. Since 1.0.0 KEY_MENU = 7 The menu key. Since 1.0.0 KEY_DOWN = 8 The down key. Since 1.0.0 KEY_DOWN_LEFT = 9 The down left key. Since 1.0.0 KEY_DOWN_RIGHT = 10 The down key. Since 1.0.0 KEY_LEFT = 11 The left key. Since 1.0.0 KEY_RIGHT = 12 The right key. Since 1.0.0 KEY_UP = 13 The up key. Since 1.0.0 KEY_UP_LEFT = 14 The up-left. Since 1.0.0 KEY_UP_RIGHT = 15 The up-right key. Since 1.0.0 EXTENDED_KEYS = 16 The following keys have been added after ConnectIQ version 1.1.2. Before evaluating these keys, the test ( Toybox.WatchUi has EXTENDED_KEYS ) should be made. Since 1.1.2 KEY_PAGE = 17 The page key. Since 1.1.2 KEY_START = 18 The start key. Since 1.1.2 KEY_LAP = 19 The lap key. Since 1.1.2 KEY_RESET = 20 The reset key. Since 1.1.2 KEY_SPORT = 21 The sport key. Since 1.1.2 KEY_CLOCK = 22 The clock key. Since 1.1.2 KEY_MODE = 23 The mode key. Since 1.1.2 ANIM_TYPE_LINEAR = 0 Animate the property linearly, so the speed remains constant over time. Since 1.0.0 ANIM_TYPE_EASE_IN = 1 Animate the property so the speed increases until the end. Since 1.0.0 ANIM_TYPE_EASE_OUT = 2 Animate the property so the speed increases until the end. Since 1.0.0 ANIM_TYPE_EASE_IN_OUT = 3 Animate the property so there is a initial speed up and slow down at the end. Since 1.0.0 プレス(Press) PRESS_TYPE_DOWN = 0 Key is pressed down. Since 1.1.2 PRESS_TYPE_UP = 1 Key is released. Since 1.1.2 PRESS_TYPE_ACTION = 2 Key action is performed. Since 1.1.2 クリック(Click) CLICK_TYPE_TAP = 0 A quick press and release of the screen. Since 1.0.0 CLICK_TYPE_HOLD = 1 A press and hold of the screen. Since 1.0.0 CLICK_TYPE_RELEASE = 2 A release of a hold on the screen. Since 1.0.0 スワイプ(Swipe) SWIPE_UP = 0 A swipe in the upward direction. Since 1.0.0 SWIPE_RIGHT = 1 A swipe towards the right. Since 1.0.0 SWIPE_DOWN = 2 A swipe in the downward direction. Since 1.0.0 SWIPE_LEFT = 3 A swipe towards the left. Since 1.0.0 CONFIRM_NO = 0 . Since 1.0.0 CONFIRM_YES = 1 . Since 1.0.0 NUMBER_PICKER_DISTANCE = 0 A Float in meters. Since 1.0.0 NUMBER_PICKER_TIME = 1 A Duration. Since 1.0.0 NUMBER_PICKER_TIME_MIN_SEC = 2 A Duration. Since 1.0.0 NUMBER_PICKER_TIME_OF_DAY = 3 A Duration representing the number of seconds since midnight. Since 1.0.0 NUMBER_PICKER_WEIGHT = 4 A Float in kilograms. Since 1.0.0 NUMBER_PICKER_HEIGHT = 5 A Float in meters. Since 1.0.0 NUMBER_PICKER_CALORIES = 6 A Number. Since 1.0.0 NUMBER_PICKER_BIRTH_YEAR = 7 A Number. Since 1.0.0 pushView/popView での遷移方法 (Transition) SLIDE_IMMEDIATE = 0 No transition. Since 1.0.0 SLIDE_LEFT = 1 The View slides to the left. Since 1.0.0 SLIDE_RIGHT = 2 The View slides to the right. Since 1.0.0 SLIDE_DOWN = 3 The View slides down. Since 1.0.0 SLIDE_UP = 4 The View slides up. Since 1.0.0 レイアウト (Layout) LAYOUT_VALIGN_TOP = -0x7FFFFFFF Set a Drawable s locY property to this to align it to the top edge of the dc. Since 1.2.0 LAYOUT_VALIGN_BOTTOM = -0x7FFFFFFE Set a Drawable s locY property to this to align it to the bottom edge of the dc. Since 1.2.0 LAYOUT_VALIGN_CENTER = -0x7FFFFFFD Set a Drawable s locY property to this to center it vertically in the dc. Since 1.2.0 LAYOUT_VALIGN_START = -0x7FFFFFFC Set the Drawable s locY property equal to it s parent s locY property. Since 1.2.0 LAYOUT_HALIGN_LEFT = -0x7FFFFFFF Set a Drawable s locX property to this to align it along the left edge of the dc. Since 1.2.0 LAYOUT_HALIGN_RIGHT = -0x7FFFFFFE Set a Drawable s locX property to this to align it along the right edge of the dc. Since 1.2.0 LAYOUT_HALIGN_CENTER = -0x7FFFFFFD Set a Drawable s locX property to this to center it horizontally in the dc. Since 1.2.0 LAYOUT_HALIGN_START = -0x7FFFFFFC Set a Drawable s locX property equal to it s parent s locX property. Since 1.2.0 関数(要約) WatchiUi (Object) animate(drawable, property, type, start, stop, period, callback) Use animate() to animate a property over a given period of time. (Object) initResources(rezModule) (Object) loadResource(resource) Load a resource from the executable with loadResource(). (Object) popView(transition) Pop a View from the View stack with popView(). (Object) pushView(view, delegate, transition) Push a View onto the View stack with pushView(). (Object) requestUpdate Use requestUpdate() to request that onUpdate() method be called for the current View. (Object) switchToView(view, delegate, transition) Use switchToView() to pop the current View and push the new one. 関数(詳細) WatchUi (Object) animate(drawable, property, type, start, stop, period, callback) Use animate() to animate a property over a given period of time. The animation starts after the call and runs the length of the specified period. During this time the View s draw callback will be called. Parametersdrawable (Drawable) Drawable to animate property (Symbol) Symbol of property to animate over time type Toybox.WatchUi.ANIM_TYPE_* value start (Number) Initial value of property stop (Number) Final value of property after animation period (Float) Time in seconds for animation to run callback (Method) Method object to call when complete, or null Since 1.0.0 (Object) initResources(rezModule) Since 1.0.0 (Object) loadResource(resource) Load a resource from the executable with loadResource(). Parameters resource (Symbol) — Rez identifier from resources.xml to load Returns A Font, Bitmap, or String resource Since 1.0.0 (Object) popView(transition) Pop a View from the View stack with popView(). Parameterstransition View transition of type SLIDE_* Since 1.0.0 (Object) pushView(view, delegate, transition) ヴュースタックにヴューをプッシュする Parametersview (View) View to push delegate The input delegate to handle input for the View transition View transition of type SLIDE_* Since 1.0.0 (Object) requestUpdate 現在のヴューの onUpdate() を呼び出す。 Since 1.0.0 (Object) switchToView(view, delegate, transition) 現在のビューをポップし、新しいビューをプッシュする。 ネイティブビューは入力値としては渡されない。つまり、ノンネイティブビューへのスイッチのみサポートしている。 Parametersview (View) View object to push delegate the input delegate to handle input for the View transition View transition of type SLIDE_* Since 1.0.0
https://w.atwiki.jp/engineeringhowtos/pages/23.html
GNU Scientific Library についてのHOWTO集 リンク 公式サイト 公式マニュアル 公式マニュアルの日本語訳 目次 逆行列を求める 逆行列を求める LU分解法を使う場合 const int NROWS = 3; const int NCOLS = 3; double AData[] = { 1, 2, 3, 0, 1, 0, 0, 1, 1, }; double BData[NROWS*NCOLS]; gsl_matrix_view A = gsl_matrix_view_array(AData, NROWS, NCOLS); gsl_matrix_view B = gsl_matrix_view_array(BData, NROWS, NCOLS); gsl_permutation *p = gsl_permutation_alloc(NROWS); int signum; gsl_linalg_LU_decomp( A.matrix, p, signum); gsl_linalg_LU_invert( A.matrix, p, B.matrix); // B = A^(-1) gsl_permutation_free(p);