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見た目 酒!煙草!博打!仕事!! 全部やるぜ!!柘だぜ!! 身長188cm 34歳 「一応」女だ!! 酒は2日で80缶 煙草は9日で23箱 博打のせいで借金額3751万円 煙草は友達からもろたもん吸ってる は、薬?やる訳ねぇだろ常識的に考えて…… 悪意、負の感情は「基本」察せないのでカス 仕事もやるぜ1日で書類1枚くらい 任務系は書類に吸われて0個程だ! 内情は明かさんが上のは流石に冗談だ! ブラックな職場だから両方共に結構やるよ 蛇足かもしれん情報 京都高専出身の二級術師 ちな急性アル中で死亡予定 誕生は10月5日。命日は酒が美味い時期 苗字は酒霞だったりする。酒カスの当て字 術式 アルコー成分の操作 自身に入れたアルコールを他人に渡したり、アルコールを回らなくしたり逆にむっちゃ回したり 酒とかが操作出来る訳ではない。自分の中に入ったアルコール成分が自由に使えるってだけ 過去→https //telegra.ph/死ぬなら好きに-02-10 多分原作開始時にはアルコール関係で死んでもうてる
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呪術 Hexes Ameliorating(超常)/Ameliorating 出典:Healer s Handbook 16ページ:The witch can touch a creature to suppress or protect it from negative conditions. The witch chooses one of the following conditions each time she uses this hex dazzled, fatigued, shaken, or sickened. If the target is or later becomes afflicted with the chosen condition, that condition is suppressed for a number of minutes equal to the witch’s level. Alternatively, the witch can grant her target a +4 circumstance bonus on saving throws against effects that cause any two of the listed conditions (which condition is always the witch’s choice) for 24 hours. Once a creature has benefited from this hex, it cannot benefit from the hex again for 24 hours. Aura of Purity(超常)/Aura of Purity 出典:Champions of Purity 27ページ:The witch’s aura purifies the air around her. Diseases, inhaled poisons, and noxious gaseous effects (such as stinking cloud) are negated in a 10-foot aura around the witch for a number of minutes equal to her level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Effects caused by spells whose level is more than half the witch’s class level are unaffected. Combat Hypnosis(超常)/Combat Hypnosis 出典:Heroes of Golarion 15ページ:The witch can lull her enemies into a trance, even in the chaos of combat. This hex functions as hypnotism, except it can affect only one creature at a time, and the target creature does not receive the usual +2 bonus on its saving throw while in combat. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. Congeal(超常)/Congeal 出典:People of the Wastes 21ページ:The witch can make the water in a 10-foot radius around her sludgy and viscous for 1 minute, causing it to function as difficult terrain for all swimming creatures except herself. This also provides partial cover against physical effects that pass through the affected area. Cursed Wound/Cursed Wound 出典:Blood of the Moon 15ページ:The witch can curse a living creature, preventing it from healing completely. For a number of days equal to 3 + the witch’s Intelligence modifier (minimum 1), whenever the victim is the target of a conjuration (healing) spell or magical healing effect, the caster of the healing effect must succeed at a caster level check (DC = 11 + the witch’s level) to end the hex. If the check fails, the healing effect functions as normal, except it cannot remove the last 10 points of damage the victim suffered. Similarly, natural healing, fast healing, and regeneration fail to cure the victim’s last 10 points of damage. Thus, the victim’s effective maximum number of hit points is 10 fewer than normal. A successful Will save reduces the duration of this hex to 1 round. At 5th level, the victim of this hex also takes a –2 penalty on Fortitude saving throws to avoid contracting a disease or poison from an injury. This is a curse effect and can be removed by remove curse. Dark Apothecary(変則)/Dark Apothecary 出典:Heroes of Golarion 15ページ:The witches of ancient Iblydos were masters of herbalism, crafting potent drugs and poisons. The witch receives a +4 insight bonus on checks to craft and apply poison. Deathcall(超常)/Deathcall 出典:Qadira, Jewel of the East 15ページ:The witch’s presence makes death more likely for wounded foes. Creatures within 120 feet of the witch take a –1 penalty on checks to stabilize when dying. At 8th level, this penalty changes to –2, and at 16th level, it changes to –3. Discord/Discord 出典:Magical Marketplace 28ページ:The witch can make an animal or humanoid within 30 feet distrust another creature within line of sight. The target’s attitude toward the other creature decreases by one step. A successful Will save negates this effect. The effect lasts for a number of rounds equal to the witch’s Intelligence modifier. The duration can be extended with the cackle hex. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 8th level, this effect decreases the attitude of the target creature by two steps. This is a mind-affecting charm effect. Disrupt Connection(超常)/Disrupt Connection 出典:Monster Summoner s Handbook 9ページ:The hexer disrupts the connection between a summoned creature within 30 feet and its master. The summoned creature must succeed at a Will save or be confused for 1d4 rounds. While it’s confused in this way, during any round in which the percentile die roll to determine the creature’s confusion result is 76–100, the affected creature instead acts as if the hexer had summoned it (attacking the hexer’s enemies or performing such other tasks that the hexer can communicate to it). At 8th level, this hex causes the summoned creature to act as if the hexer had summoned it on a result of 51–100. At 16th level, this hex causes the summoned creature to act this way on a result of 26–100. The cackle hex extends the duration of this hex by 1 round. Once a creature has been the target of this hex, that creature is immune to this hex for 24 hours. Distraction(超常)/Distraction 出典:Heroes of the High Court 9ページ:The witch can cause a creature within 30 feet to suffer hallucinatory distractions whenever it tries to cast a spell or use a spell-like ability for 1 round. Anytime the creature attempts to do so, it must succeed at a concentration check (DC = 15 + twice the spell level) or lose the spell. A successful Will saving throw negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. Hexes that affect the misfortune hexAPG, such as cackleAPG, also affect distraction. Floating Lotus(超常)/Floating Lotus 出典:Wilderness Origins 16ページ:The witch can conjure a large lotus flower that floats by her side for a number of minutes per day equal to her level. This duration doesn’t need to be consecutive, but must be spent in 1-minute increments. While summoned, the witch can use the lotus to cross water as if she was affected by water walk. She can also use the flower for short bursts of flight, gaining a +10 enhancement bonus on Acrobatics checks when attempting high jumps and long jumps. This bonus increases by 10 at 5th level, and again at 9th level. Gift of Consumption(超常)/Gift of Consumption 出典:Potions and Poisons 10ページ:The witch curses a creature to share any effects that target her vitality. Whenever the witch is exposed to an effect that requires her to attempt a Fortitude save, as an immediate action she can curse a creature within 30 feet to share the effect. The hexed creature must also attempt a Fortitude save at the same DC as the witch’s, and on a failure it is subject to the same effects as the witch. Regardless of the outcome of the saving throw, the creature can’t be targeted by this hex again for 1 day. This hex does not function with effects that require additional types of saves, such as phantasmal killer. Greater Gift of Consumption(超常)/Greater Gift of Consumption 出典:Potions and Poisons 10ページ:The witch can more effectively redirect effects to her proxy chosen by the gift of consumption hex. When the witch succeeds at her Fortitude save against an effect that she has redirected to a proxy, the hexed creature takes a –4 penalty on its Fortitude save against the redirected effect. If the witch ever fails a Fortitude save or intentionally exposes herself to an effect that requires a Fortitude save, such as by ingesting a poison, she can redirect that effect to affect only the hexed creature, though the hexed creature can still attempt a saving throw to resist the effects. Once she has redirected an effect to another creature in this way, that creature cannot be affected by the gift of consumption hex again for 24 hours. The witch must have the gift of consumption hex to select this hex. Heralding Bloom(超常)/Heralding Bloom 出典:Wilderness Origins 16ページ:A witch can compel a plant within 30 feet to spread a message, which must be 25 words or fewer and in a language the witch speaks. This message can’t contain verbal spell components, command words, or other magical effects. An intelligent plant that’s targeted can attempt a Will save to negate the effect. If the save fails, the plant is magically compelled to “speak” this message in an audible voice, repeating it each time one or more intelligent creatures to whom the message has not yet been repeated comes within range, until 24 hours after the hex has been placed. The plant under the effect of the hex does not gain any special intelligence from this hex or gain any ability to understand the message if it does not normally understand the language the message is delivered in, and it is in no way otherwise compelled to act in any way it would not normally. A witch can have a number of heralding blooms active equal to her witch level + her Charisma modifier. Iceplant(超常)/Iceplant 出典:Wilderness Origins 17ページ:This hex grants the witch and her familiar a +2 natural armor bonus and the constant effects of endure elements. The effect leaves the witch’s skin thick and stiff to the touch. Leshy Summoning(超常)/Leshy Summoning 出典:Wilderness Origins 17ページ:The witch counts as a plant creature for the purpose of growing leshys. She adds leaf leshys, gourd leshys, fungus leshys, seaweed leshys, and lotus leshys to the list of creatures she can summon with summon monster I, II, III, IV, and V, respectively. Minor Prophecy(超常)/Minor Prophecy 出典:Heroes of Golarion 15ページ:The witch can call on her prophetic ancestors to cast augury once per day. She can spend a full hour casting the spell to negate the need for material components, but this reduces the accuracy of the spell by 5%. Mother s Eye(超常)/Mother s Eye 出典:Legacy of the First World 17ページ:The witch can see through plant matter, as the greensight universal monster ability (Pathfinder RPG Bestiary 4 295), for a number of minutes per day equal to her witch level. These minutes do not need to be consecutive, but must be spent in 1-minute increments. Murksight(超常)/Murksight 出典:People of the Wastes 21ページ:The witch can see through natural fog, mist, and rain without penalty, ignoring any concealment bonuses gained from such effects. If the effect is created by magic, the witch can see up to 15 feet without penalty, with normal penalties and effects applying beyond that distance. This ability functions underwater as well, allowing the witch to see in murky water as though it were clear. This does not allow the witch to see anything she could not see otherwise, such as an invisible creature. Peacebond(超常)/Peacebond 出典:Champions of Purity 27ページ:A witch can use this hex on a creature to prevent it from drawing a weapon for a number of rounds equal to the witch’s level. This hex has no effect on natural weapons or weapons already in a creature’s hands, but does prevent an archer from drawing arrows. A Will save negates this effect, and whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. Poison Touch(変則)/Poison Touch 出典:Potions and Poisons 10ページ:The witch empowers herself or an ally within 30 feet with poisonous nails. The affected creature gains a claw attack as a secondary attack that deals 1d3 points of damage (1d2 for Small creatures) and has the following poison ability Witch Toxin Claw—injury; save Fort DC 10 + half the witch’s level + the witch’s Intelligence modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The creature gains this claw attack for a number of minutes equal to the witch’s level. If the target already has a claw attack, that attack gains the poison ability listed above, but the DC is 1 higher. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours. Pollute Water(超常)/Pollute Water 出典:People of the Wastes 21ページ:The witch can corrupt bodies of water with foul energies. This functions as the blight hex, except it affects only either an area of standing water or a creature with the aquatic or water subtype. A creature of any type that drinks water from a polluted area must succeed at a Fortitude saving throw or become nauseated for 1d3 rounds and afflicted as if blighted with the blight hex curse. A creature that succeeds at this saving throw is immune to the effects of polluted water from this area for 24 hours. Polluted water does not quench thirst. Polluting Glance(超常)/Polluting Glance 出典:People of the Wastes 21ページ:The witch can corrupt nonmagical liquid items (such as alchemical remedies) with a look. The witch can choose one liquid item she can see within 30 feet and change its contents into polluted water as per her pollute water hex (see above). The number of polluting glance hexes the witch can have active at one time is equal to her Intelligence bonus (minimum 1). The witch must have the pollute water hex to select this hex. Protective Luck(超常)/Protective Luck 出典:Heroes of the High Court 9ページ:The witch can cause fate to twist so that it benefits a creature within 30 feet for 1 round. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result. At 8th level and 16th level, the duration of this hex is extended by 1 round. A witch cannot use this ability on herself. Hexes that affect the fortune hexAPG, such as cackleAPG, also affect protective luck. Seduction(超常)/Seduction 出典:Legacy of the First World 17ページ:The witch uses enthralling movements to fascinate a single creature within 60 feet that can see the witch. A Will save negates this effect. If the target is (or could be) sexually attracted to the witch, the save DC is increased by 2. The effect lasts for 1 round, but the witch can extend this effect for 1 additional round (up to a total number of rounds equal to her class level) by taking a standard action to continue her enthralling movements. Whether or not the target succeeds at its save, it cannot be the target of this ability again for 1 day. At 8th level, the fascination effect lasts for 2 additional rounds after the witch ceases taking a standard action to maintain it. This is a mind-affecting charm effect. Sink(超常)/Sink 出典:People of the Wastes 21ページ:The witch can cause a creature in water to struggle, imposing a –4 penalty on its Swim checks and reducing its swim speed (if any) by 10 feet for 1 minute unless it succeeds at a Fortitude saving throw; on a successful save, the effect’s duration is reduced to 1 round. The duration of this hex can be extended with the cackle hex. This hex does not stack with itself. Soothsayer(超常)/Soothsayer 出典:The Harrow Handbook 15ページ:The witch’s predictions become selffulfilling prophecies. When the witch uses the evil eye hex, fortune hex, misfortune hex, or retribution major hex, she can choose to delay the effect. If she does so, the hex takes effect the next time the target makes a roll that could be affected by the hex (such as an ability check, attack roll, saving throw, or skill check) or is affected by an action that could be modified by the hex (such as being attacked when the hex would affect the target’s AC), whichever comes first (ignoring actions that are not in combat and actions that have no penalty for failure). The duration of the hex begins on the same round as the action that causes it to take effect. The hex is wasted if it is not triggered within 24 hours. Swamp s Grasp/Swamp s Grasp 出典:Blood of the Moon 15ページ:The witch can cause an area to become an entangling quagmire. One 10-foot square per witch level within 90 feet becomes difficult terrain for a number of rounds equal to 3 + the witch’s Intelligence modifier. If the witch uses this hex again before the duration of the previous use has expired, the effects of the previous use of this hex end immediately. Swine/Swine 出典:Heroes of Golarion 15ページ:The witch can partially transform an enemy into a pig. The effects of the transformation are mostly cosmetic and do not change the creature’s size category or overall shape, but the affected creature takes a –2 penalty on Will saving throws for a number of rounds equal to the witch’s Intelligence modifier (Will negates). At 8th level, the affected creature’s hands (or paws) turn into hooves, preventing it from using claw attacks or taking any action that would require the creature to use its fingers. Witch s Bottle(超常)/Witch s Bottle 出典:Heroes of the Wild 11ページ:Once per day, the witch can perform a 10-minute ritual to create a potion imbued with the power of one of her hexes. Any creature that consumes this potion is affected by the hex as if cast by its creator. The witch can’t use that hex until the potion is consumed or rendered inert. Only hexes that can target a creature other than the witch can be distilled in this way. The potion remains potent until consumed or rendered inert by the witch as a free action. A witch must have the cauldron hex to select this hex. 上級呪術 Major Hexes Animal Skin/Animal Skin 出典:Blood of the Moon 15ページ:The witch can become any animal of a size from Tiny to Large whose skin she wears. This ability is similar to beast shape II, except she takes on the appearance of the specific individual from which the skin came. Beast’s Gift(超常)/Beast’s Gift 出典:Heroes of Golarion 16ページ:The witch can use her magic to grant her allies ferocious animal abilities. The witch can partially transform a willing ally, granting him natural attacks for a number of minutes equal to the witch’s level. Choose one the creature gains one bite attack that deals 1d8 points of damage and one secondary attack of the witch’s choice that deals 1d6 points of damage, or the creature gains two claw attacks that deal 1d4 points of damage each. These attacks follow the standard rules for natural attacks. Delicious Fright/Delicious Fright 出典:Blood of the Moon 15ページ:The witch can feed on the fear of her victim. The target of this hex becomes shaken for a number of rounds equal to 3 + the witch’s Intelligence modifier. As long as the witch remains within 30 feet of her target, she gains a +1 morale bonus on attack rolls and a +1 morale bonus on saving throws as long as this effect persists. A successful Will save reduces the duration of this hex to 1 round. This is a mind-affecting fear effect. Drugged(超常)/Drugged 出典:Heroes of Golarion 16ページ:The witch can combine her magic with her poisons to weaken her enemies’ minds. When the witch creates a poison, she can require the target of the poison to attempt a Will save rather than a Fortitude save. The witch must use this hex when she crafts the poison, and once used, the hex can’t be undone without remaking the poison. False Hospitality(超常)/False Hospitality 出典:Heroes of Golarion 16ページ:The witches of Iblydos are known for greeting travelers with warmth only to reveal their powers once their enemies have lowered their defenses. A witch can use this hex to gain the benefits of glibness with a caster level equal to the witch’s level. This hex can be used once per day. Harrowing Curse(超常)/Harrowing Curse 出典:The Harrow Handbook 15ページ:The witch can curse a target creature by touching it with a card randomly drawn from a harrow deck she owns. The target is affected as if by the spell bestow curse using the witch’s caster level, except that the witch can decrease only the ability score that corresponds to the suit of the card drawn. Whether or not the save is successful, a creature cannot be targeted by this hex more than once in 24 hours. At 15th level, this hex acts as a major curse spell (Pathfinder RPG Ultimate Magic 215). A witch with the cartomancer archetype can combine this hex with her spell deck’s deliver touch spell ability. Major Ameliorating(超常)/Major Ameliorating 出典:Healer s Handbook 17ページ:The witch can touch a creature to suppress or protect it from more debilitating negative conditions. Each time she uses this hex, the witch either chooses the blinded or deafened condition, or chooses a type of effect curse, disease, or poison. If the target is or later becomes afflicted with the chosen condition or effect, that condition or effect is suppressed for a number of minutes equal to the witch’s level. Alternatively, for 24 hours the witch can grant her target a +4 circumstance bonus on saving throws against effects that cause any two of the above conditions or effects (witch’s choice; she can choose any combination of conditions or effects, as long as she chooses only two total). At 15th level, the witch can choose up to two total conditions or types of effects to suppress or three total conditions or types of effects to grant a circumstance bonus against each time she uses the major ameliorating hex. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours. Pariah(超常)/Pariah 出典:Magical Marketplace 28ページ:The witch can cause a creature within 60 feet to be shunned by its allies for a number of rounds equal to the witch’s Intelligence modifier. Any other creature attempting to directly assist the target with a harmless spell or aid another action must attempt a Will save. If the save succeeds, the aiding creature is unaffected by this hex. If the save fails, the aiding creature can’t follow through, the action is lost, and the aiding creature can’t directly aid the target for the duration of this hex. This hex does not prevent the target from benefiting from area of effect spells. Prophecy(超常)/Prophecy 出典:Heroes of Golarion 16ページ:The witch can call on her prophetic ancestors and cast divination once per day. She can spend a full hour casting the spell in place of providing the usual material components. Regenerative Sinew(超常)/Regenerative Sinew 出典:Healer s Handbook 17ページ:The witch can cause the debilitating wounds of a creature she touches to quickly close, helping it heal rapidly. The target either gains fast healing 5 for a number of rounds equal to 1/2 the witch’s class level or it heals up to 4 points of ability score damage from any two ability scores (witch’s choice). At 15th level, in addition to the chosen effect, the target’s severed body members, broken bones, and ruined organs grow back, as per regenerate. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours. Restless Slumber(超常)/Restless Slumber 出典:Potions and Poisons 10ページ:The witch causes a creature within 30 feet to fall into a sleep riddled with nightmares. This functions as the slumber hex. Additionally, the restless nature of the sleep causes the creature to violently toss and turn, dealing 1d10 points of damage to itself each turn. This damage does not wake the creature. When it wakes, the creature’s addled state causes it to be confused for a number of rounds equal to half the witch’s level. The witch must have the slumber hex to select this hex. Steal Voice(超常)/Steal Voice 出典:Dirty Tactics Toolbox 23ページ:(Tiefling Only) The witch can steal the voice of one creature within 30 feet, causing it to lose, for a number of rounds equal to the witch’s Intelligence bonus, all abilities that rely on speech, including talking, casting spells with verbal components, and using auditory bardic performances. A successful Will saving throw negates this effect. If this hex is used upon a willing target, the duration lasts for a number of hours equal to the witch’s Intelligence bonus. Additionally, the witch can change her voice to match that of any creature whose voice she has stolen with this hex, as per vocal alteration (Pathfinder RPG Ultimate Magic 248). Withering(超常)/Withering 出典:Potions and Poisons 10ページ:The witch causes a creature within 30 feet to age rapidly, empowering the witch in the process. The target ages to the next age category (adult to middle-aged, and so on). The witch gains a number of temporary hit points equal to 1d10 + her witch level and a +2 enhancement bonus to either Strength, Dexterity, or Constitution for a number of hours equal to her Intelligence modifier. These effects last for a number of hours equal to the witch’s level. A creature cannot be aged past venerable age by this hex, and it can attempt a Fortitude save to negate the effect altogether. Once a creature has successfully saved against the withering hex, it cannot be affected by it again. 大いなる呪術 Grand Hexes Abominate(擬呪)/Abominate 出典:Magical Marketplace 28ページ:The witch transforms a creature within 30 feet into an aberration. This hex acts as baleful polymorph, except the target is transmuted into a Small, Medium, or Large aberration. The target’s abilities are modified as monstrous physique IV (see Pathfinder RPG Ultimate Magic). Whether or not its save is successful, a creature cannot be the target of this hex again for 1 day. Animal Servant(超常)/Animal Servant 出典:Heroes of Golarion 16ページ:The witch can use this hex to turn a humanoid enemy into an animal and rob it of its free will. The transformation works as beast shape II and is negated by a successful Will save. The transformed creature retains its Intelligence score and known languages, if any, but the witch controls its mind. This effect functions as dominate monster, except the creature does not receive further saving throws to resist the hex. The effect can be removed only with wish or similar magic, although slaying the witch also ends the effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. Curse of Nonviolence(超常)/Curse of Nonviolence 出典:Champions of Purity 27ページ:The witch can curse a creature to prevent it from attacking innocents. If the target fails its Will save, it cannot take violent actions or do anything destructive against any creature with fewer Hit Dice than itself. If another creature takes hostile action against the cursed creature, the cursed creature can act normally in regard to that creature only. This is an abjuration effect. The curse is permanent but can be removed with a break enchantment, miracle, or wish spell. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. Death Interrupted(超常)/Death Interrupted 出典:Healer s Handbook 17ページ:A witch with this grand hex can pluck a dead creature’s soul from the River of Souls and store it in her familiar for safekeeping and eventual resurrection. In order to use this ability, the witch must be adjacent to the target dead creature and her own familiar, and the ally’s soul must be free and willing to return at the witch’s behest. When the witch touches the creature’s remains (some small portion of the creature’s body must still exist, and it may have been dead for any amount of time), its soul enters the body of the witch’s familiar as per familiar meldingUM, as if the witch’s familiar were the target’s familiar. The creature’s soul can remain within the witch’s familiar for up to 1 hour per class level the witch has. During this time, the witch can telepathically communicate with the creature’s soul (though the soul cannot do anything else), and the witch can return the ally to life. Doing so is a standard action that returns the creature’s soul to its body, brings it back to life with a number of hit points equal to 5d8 + 1 hit point per the witch’s caster level. The witch must be within 300 feet of the creature’s body to return it to life. If a creature’s soul is in the witch’s familiar and this effect expires, or if the witch attempts to return the creature to life but is out of range, the creature remains dead. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours. Lay to Rest(擬呪)/Lay to Rest 出典:Champions of Purity 27ページ:The witch may target a single undead creature with this hex as if with an undeath to death spell. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
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更新履歴 取得中です。 ここを編集
https://w.atwiki.jp/kokodakejujutsu/pages/32.html
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所属:猿城十二獣将 名前 クウ 等級:無し(実力は1級相当) 出身:とある森 年齢:??? 誕生日:1/1 身長:ハムスターの平均 体重:ハムスターの平均 好きなもの:戦闘 嫌いなもの:複雑な道 趣味:鍛錬 ストレス:メンバーの個性が強すぎる事 とある人物の術式で呪力を持つハムスター、喉に翻訳呪具がついており会話可能 十二獣将のリーダー格であり当然実力はトップ、また猫天与に基礎的な戦闘方法を教えた師匠でもある 見た目に反して非常に古風な喋り方であり個性の強いメンバーをまとめている為いつも気苦労が絶えない、また天然な所があり度々道に迷う。 そして戦闘好きでありよく鍛錬をしている 『見』える視界を持っているのだが絵文字やメントスと比べるとその力は弱い 何故なら彼はハムスターな為色の区別がつかない、仮に大量の血が見えたとしても彼はそれが水溜まりか血なのかの判別がつかないのである、よって彼の『見』る能力は力が弱いのである 因みに見える景色は絵や写真らしい 術式 空駆術 空が飛べる
https://w.atwiki.jp/kokodakejujutsu/pages/45.html
所属:猿城十二獣将 名前 シロ 等級:無し(実力は準1相当) 出身:とある森 年齢:??? 誕生日:4/4 身長:兎の平均 体重:兎の平均 好きなもの:爆速 嫌いなもの:停滞 趣味:暴走 ストレス:苦情 とある人物の術式で呪力を持つ兎、喉に翻訳呪具がついており会話可能 性格は見た目にひたすらに野蛮で柄が悪く暴走族の様な性格、バイクが好きでいつも乗っている。 喋れば常に罵倒と暴言が飛び出る厄介者である。 ただ一応情に熱い所もある 金属に触れてないとめちゃくちゃ弱気になる 術式 機械操術 振れている機械を操れる術式、このお陰でバイクに乗る事ができる
https://w.atwiki.jp/kokodakejujutsu/pages/42.html
術式 泥玉創術 呪力を使い泥団子を作り出せる。 泥団子は本人の意思で消すことも可能。その場合呪力が戻ってきたり…する事は特段ない。 拡張術式で自立して動く泥人形や、泥沼なども獲得している。もう泥創術にしたほうがいいのではないか 領域展開『澱抽泥埿』(でんちゅうでいうい) 領域内に入ったものは泥沼で身動きがとれない。もがけばもがくほど深く沈んでいく。そこを泥人形達が泥団子爆弾でフルボッコにするリンチ領域(( ただし黒閃などを撃ってゾーンにならないと展開できない。領域は未完成。 等級 過去編時二級、百鬼夜行時準一級、原作時一級。 備考 性格は明朗快活。見た目は黄土っぽい色の髪で短髪。右耳に姉からもらった赤い耳飾りを付けている。(過去編時) 指パチ嬢に片思いしている。盗賊とはお互い名前で呼び会うほど親しい間柄である。 姉が一人、弟が一人いる。家族の仲は円満。弟は他界済み。 口調 関西弁…という設定だったが中の人に寄った結果標準語になった。関西弁はたまに飛び出る感じで… 身長 165㎝ 好物 クレープ 苦手、嫌いな物 お酒、ガーリックバターなんとかマシュマロ 呪詛師
https://w.atwiki.jp/kokodakejujutsu/pages/54.html
名前 ルト 性別 オカマ 年齢 ??? 身長 ??? 所属 猿城12獣将 等級 なし(実力的には準1) 誕生日 1/1 好きな物 酒 可愛い子 嫌いな物 マナーの悪い奴 趣味 酒場経営 ストレス マナーが悪い奴 酒場の運営をしている蛇、オカマであり女口調でしゃべる 基本的に面倒見がよく愚痴を聞く事がかなり多い、また12獣将の中でも大古参の一人である。 怒るとめっちゃ怖い 呪力特性 酒 彼(女)の扱う呪力は酒のようになっていて術式の対象内となっている、因みにアルコール濃度は自由自在 術式 酒水操術 酒を操る術式、相手を酒に物理的に溺れさせたりする事ができる