約 2,390,962 件
https://w.atwiki.jp/warband/pages/700.html
trp_knight_18_12|Ser Daven Lannister trp_knight_18_12_pl|Ser Daven Lannister trp_knight_18_13|Lord Terrence Kenning trp_knight_18_13_pl|Lord Terrence Kenning trp_knight_18_14|Lord Gawen Westerling trp_knight_18_14_pl|Lord Gawen Westerling trp_knight_18_15|Lord Tytos Brax trp_knight_18_15_pl|Lord Tytos Brax trp_knight_18_16|Lord Sebaston Farman trp_knight_18_16_pl|Lord Sebaston Farman trp_knight_18_17|Lord Garrison Prester trp_knight_18_17_pl|Lord Garrison Prester trp_knight_18_18|Lord Melwyn Sarsfield trp_knight_18_18_pl|Lord Melwyn Sarsfield trp_knight_18_19|Lord Morgan Buckwell trp_knight_18_19_pl|Lord Morgan Buckwell trp_knight_18_20|Lord Gyles Rosby trp_knight_18_20_pl|Lord Gyles Rosby trp_knight_18_21|Lady Tanda Stokeworth trp_knight_18_21_pl|Lady Tanda Stokeworth trp_knight_18_22|Ser Balman Byrch trp_knight_18_22_pl|Ser Balman Byrch trp_knight_18_23|Ser Roger Hogg trp_knight_18_23_pl|Ser Roger Hogg trp_knight_18_24|Lady Ermesande Hayford trp_knight_18_24_pl|Lady Ermesande Hayford trp_knight_18_25|Lord Antario Jast trp_knight_18_25_pl|Lord Antario Jast trp_knight_18_26|Lord Philip Plumm trp_knight_18_26_pl|Lord Philip Plumm trp_knight_18_27|Lord Rolph Spicer trp_knight_18_27_pl|Lord Rolph Spicer trp_knight_18_28|Lord Selmond Stackspear trp_knight_18_28_pl|Lord Selmond Stackspear trp_knight_19_1|Lord Master Lysaro Vaelaro trp_knight_19_1_pl|Lord Master Lysaro Vaelaro trp_knight_19_2|Lord Master Amar Noslyn trp_knight_19_2_pl|Lord Master Amar Noslyn trp_knight_19_3|Lord Master Daarar Ormyl trp_knight_19_3_pl|Lord Master Daarar Ormyl trp_knight_20_1|Prince Nero Adory trp_knight_20_1_pl|Prince Nero Adory trp_knight_20_2|Magister Adeley Maario trp_knight_20_2_pl|Magister Adeley Maario trp_knight_20_3|Magister Vargo Voatar trp_knight_20_3_pl|Magister Vargo Voatar trp_knight_20_4|Magister Manor Veltalos trp_knight_20_4_pl|Magister Manor Veltalos trp_knight_20_5|Magister Raelarr Dallaeris trp_knight_20_5_pl|Magister Raelarr Dallaeris trp_knight_21_1|Triarch Nyessos Vhassar trp_knight_21_1_pl|Triarch Nyessos Vhassar trp_knight_21_2|Triarch Doniphos Paenymion trp_knight_21_2_pl|Triarch Doniphos Paenymion trp_knight_21_3|Junior Triarch Alios Qhaedar trp_knight_21_3_pl|Junior Triarch Alios Qhaedar trp_knight_21_4|Junior Triarch Parquello Vaelaros trp_knight_21_4_pl|Junior Triarch Parquello Vaelaros trp_knight_21_5|Junior Triarch Belicho Staegone trp_knight_21_5_pl|Junior Triarch Belicho Staegone trp_knight_22_1|Ser Ronnet Connington trp_knight_22_1_pl|Ronnet Connington trp_knight_22_2|Lord Sebastian Errol trp_knight_22_2_pl|Sebastian Errol trp_knight_22_4|Ser Bryan Fossoway trp_knight_22_4_pl|Ser Bryan Fossoway trp_knight_22_5|Lord Bryce Caron trp_knight_22_5_pl|Lord Bryce Caron trp_knight_22_6|Lord Gulian Swann trp_knight_22_6_pl|Lord Gulian Swann trp_knight_22_7|Lord Selwyn Tarth trp_knight_22_7_pl|Lord Selwyn Tarth trp_knight_22_8|Lord Eldon Estermont trp_knight_22_8_pl|Lord Eldon Estermont trp_knight_22_10|Lord Ralph Buckler trp_knight_22_10_pl|Lord Ralph Buckler trp_knight_22_11|Lord Artsan Selmy trp_knight_22_11_pl|Lord Artsan Selmy trp_knight_22_12|Lady Mary Mertyns trp_knight_22_12_pl|Lady Mary Mertyns trp_knight_22_13|Lord Manfred Dondarrion trp_knight_22_13_pl|Lord Manfred Dondarrion trp_knight_22_14|Ser Balon Swann trp_knight_22_14_pl|Balon Swann trp_knight_22_15|Ser Cortnay Penrose trp_knight_22_15_pl|Ser Cortnay Penrose trp_knight_22_16|Ser Addam Whitehead trp_knight_22_16_pl|Ser Addam Whitehead trp_knight_22_17|Ser Corwin Rogers trp_knight_22_17_pl|Ser Corwin Rogers trp_knight_22_18|Lord Alesander Staedmon trp_knight_22_18_pl|Lord Alesander Staedmon trp_knight_22_19|Lord Duncan Cafferen trp_knight_22_19_pl|Lord Duncan Cafferen trp_kingdom_1_pretender|Lord Valarr Blackfyre trp_kingdom_1_pretender_pl|Lord Valarr Blackfyre trp_kingdom_2_pretender|Lysyra Rogare trp_kingdom_2_pretender_pl|Lysyra Rogare trp_knight_1_1_wife|Error - knight 1 1 wife should not appear in game trp_knight_1_1_wife_pl|knight 1 1 wife trp_kingdom_1_lady_1|Lady Miraym Coldwater trp_kingdom_1_lady_1_pl|Lady Miraym Coldwater trp_kingdom_1_lady_2|Lady Corbray trp_kingdom_1_lady_2_pl|Lady Corbray trp_kingdom_1_lady_3|Lady Zhoe Grafton trp_kingdom_1_lady_3_pl|Lady Zhoe Grafton trp_kingdom_1_lady_4|Lady Rylene Grafton trp_kingdom_1_lady_4_pl|Lady Rylene Grafton trp_kingdom_1_lady_5|Lady Arsinde Belmore trp_kingdom_1_lady_5_pl|Lady Arsinde Belmore trp_kingdom_1_lady_6|Lady Celina Belmore trp_kingdom_1_lady_6_pl|Lady Celina Belmore trp_kingdom_1_lady_7|Lady Bethany Redfort trp_kingdom_1_lady_7_pl|Lady Bethany Redfort trp_kingdom_1_lady_8|Lady Adala Waxley trp_kingdom_1_lady_8_pl|Lady Adala Waxley trp_kingdom_1_lady_9|Lady Falena Coldwater trp_kingdom_1_lady_9_pl|Lady Falena Coldwater trp_kingdom_1_lady_10|Lady Ermesande Coldwater trp_kingdom_1_lady_10_pl|Lady Ermesande Coldwater trp_kingdom_1_lady_11|Lady Yorena Coldwater trp_kingdom_1_lady_11_pl|Lady Yorena Coldwater trp_kingdom_1_lady_12|Lady Aglantine Lynderly trp_kingdom_1_lady_12_pl|Lady Aglantine Lynderly trp_kingdom_1_lady_13|Lady Leona Lynderly trp_kingdom_1_lady_13_pl|Lady Leona Lynderly trp_kingdom_1_lady_14|Lady Merra Lynderly trp_kingdom_1_lady_14_pl|Lady Merra Lynderly trp_kingdom_1_lady_15|Lady Alys Sunderland trp_kingdom_1_lady_15_pl|Lady Alys Sunderland trp_kingdom_1_lady_16|Lady Annara Grafton trp_kingdom_1_lady_16_pl|Lady Annara Grafton trp_kingdom_1_lady_17|Lady Ysilla Royce trp_kingdom_1_lady_17_pl|Lady Ysilla Royce trp_kingdom_1_lady_18|Lady Jennis Templeton trp_kingdom_1_lady_18_pl|Lady Jennis Templeton trp_kingdom_1_lady_19|Lady Ursula Upcliff trp_kingdom_1_lady_19_pl|Lady Ursula Upcliff trp_kingdom_1_lady_20|Lady Myranda Royce trp_kingdom_1_lady_20_pl|Lady Myranda Royce trp_kingdom_2_lady_1|Shireen Baratheon trp_kingdom_2_lady_1_pl|Shireen Baratheon trp_kingdom_2_lady_2|Lady Selyse Florent trp_kingdom_2_lady_2_pl|Selyse Florent trp_kingdom_2_lady_3|Marya trp_kingdom_2_lady_3_pl|Marya trp_kingdom_2_lady_4|Lady Maria Velaryon trp_kingdom_2_lady_4_pl|Lady Maria Velaryon trp_kingdom_2_lady_5|Lady Jeyne Velaryron trp_kingdom_2_lady_5_pl|Lady Jeyne Velaryron trp_kingdom_2_lady_6|Lady Laena Velaryron trp_kingdom_2_lady_6_pl|Lady Laena Velaryron trp_kingdom_2_lady_7|Lady Allara Hull trp_kingdom_2_lady_7_pl|Lady Allara Hull trp_kingdom_2_lady_8|Lady Prunella Celtigar trp_kingdom_2_lady_8_pl|Lady Prunella Celtigar trp_kingdom_2_lady_9|Lady Caryss Celtigar trp_kingdom_2_lady_9_pl|Lady Caryss Celtigar trp_kingdom_2_lady_10|Lady Arice Sunglass trp_kingdom_2_lady_10_pl|Lady Arice Sunglass trp_kingdom_2_lady_11|Lady Jesmyn Sunglass trp_kingdom_2_lady_11_pl|Lady Jesmyn Sunglass trp_kingdom_3_lady_1|Visenya Valer trp_kingdom_3_lady_1_pl|Visenya Valer trp_kingdom_3_lady_2|Belandra Valer trp_kingdom_3_lady_2_pl|Belandra Valer trp_kingdom_3_lady_3|Mellario Hortyr trp_kingdom_3_lady_3_pl|Mellario Hortyr trp_kingdom_3_lady_4|Mera Hortyr trp_kingdom_3_lady_4_pl|Mera Hortyr trp_kingdom_3_lady_5|Nyssa Notarys trp_kingdom_3_lady_5_pl|Nyssa Notarys trp_kingdom_3_lady_6|Torma Notarys trp_kingdom_3_lady_6_pl|Torma Notarys trp_kingdom_4_lady_1|Lady Catelyn Stark trp_kingdom_4_lady_1_pl|Lady Catelyn Stark trp_kingdom_4_lady_2|Lady Sansa Stark trp_kingdom_4_lady_2_pl|Lady Sansa Stark trp_kingdom_4_lady_3|Lady Arya Stark trp_kingdom_4_lady_3_pl|Lady Arya Stark trp_kingdom_4_lady_6|Lady Gisella Karstark trp_kingdom_4_lady_6_pl|Lady Gisella Karstark trp_kingdom_4_lady_8|Walda Bolton trp_kingdom_4_lady_8_pl|Walda Bolton trp_kingdom_4_lady_15|Lady Maude Manderly trp_kingdom_4_lady_15_pl|Lady Maude Manderly trp_kingdom_4_lady_16|Lady Donella Manderly trp_kingdom_4_lady_16_pl|Lady Donella Manderly trp_kingdom_4_lady_17|Lady Lyra Mormont trp_kingdom_4_lady_17_pl|Lady Lyra Mormont trp_kingdom_4_lady_18|Lady Lyanna Mormont trp_kingdom_4_lady_18_pl|Lady Lyanna Mormont trp_kingdom_4_lady_19|Meera Reed trp_kingdom_4_lady_19_pl|Meera Reed trp_kingdom_4_lady_20|Lady Jyana Reed trp_kingdom_4_lady_20_pl|Lady Jyana Reed trp_kingdom_4_lady_21|Lady Eddara Tallhart trp_kingdom_4_lady_21_pl|Lady Eddara Tallhart trp_kingdom_4_lady_22|Lady Jonella Cerwyn trp_kingdom_4_lady_22_pl|Lady Jonella Cerwyn trp_kingdom_4_lady_23|Lady Bethany Locke trp_kingdom_4_lady_23_pl|Lady Bethany Locke trp_kingdom_4_lady_24|Lady Elise Locke trp_kingdom_4_lady_24_pl|Lady Elise Locke trp_kingdom_4_lady_25|Lady Alysane Umber trp_kingdom_4_lady_25_pl|Lady Alysane Umber trp_kingdom_4_lady_26|Lady Wylla Umber trp_kingdom_4_lady_26_pl|Lady Wylla Umber trp_kingdom_4_lady_27|Lady Wynafryd Manderly trp_kingdom_4_lady_27_pl|Lady Wynafryd Manderly trp_kingdom_4_lady_28|Lady Wylla Manderly trp_kingdom_4_lady_28_pl|Lady Wylla Manderly trp_kingdom_4_lady_29|Lady Elisa Branfield trp_kingdom_4_lady_29_pl|Lady Elisa Branfield trp_kingdom_4_lady_30|Lady Mira Forrester trp_kingdom_4_lady_30_pl|Lady Mira Forrester trp_kingdom_4_lady_31|Lady Talla Forrester trp_kingdom_4_lady_31_pl|Lady Talla Forrester trp_kingdom_5_lady_1|Joyeuse Erenford trp_kingdom_5_lady_1_pl|Joyeuse Erenford trp_kingdom_5_lady_2|Perriane Frey trp_kingdom_5_lady_2_pl|Perriane Frey trp_kingdom_5_lady_3|Shirie Frey trp_kingdom_5_lady_3_pl|Shirie Frey trp_kingdom_5_lady_4|Walda Frey trp_kingdom_5_lady_4_pl|Walda Frey trp_kingdom_5_lady_5|Derwa Frey trp_kingdom_5_lady_5_pl|Derwa Frey trp_kingdom_5_lady_6|Waldra Frey trp_kingdom_5_lady_6_pl|Waldra Frey trp_kingdom_5_lady_7|Roslin Frey trp_kingdom_5_lady_7_pl|Roslin Frey trp_kingdom_5_lady_8|Bethany Blackwood trp_kingdom_5_lady_8_pl|Bethany Blackwood trp_kingdom_5_lady_9|Barbara Bracken trp_kingdom_5_lady_9_pl|Barbara Bracken trp_kingdom_5_lady_10|Jayne Bracken trp_kingdom_5_lady_10_pl|Jayne Bracken trp_kingdom_5_lady_11|Catelyn Bracken trp_kingdom_5_lady_11_pl|Catelyn Bracken trp_kingdom_5_lady_12|Bess Bracken trp_kingdom_5_lady_12_pl|Bess Bracken trp_kingdom_5_lady_13|Alysanne Bracken trp_kingdom_5_lady_13_pl|Alysanne Bracken trp_kingdom_5_lady_14|Alerie Paege trp_kingdom_5_lady_14_pl|Alerie Paege trp_kingdom_5_lady_15|Ravella Swann trp_kingdom_5_lady_15_pl|Ravella Swann trp_kingdom_5_lady_16|Carellen Smallwood trp_kingdom_5_lady_16_pl|Carellen Smallwood trp_kingdom_5_lady_17|Liane Vance trp_kingdom_5_lady_17_pl|Liane Vance trp_kingdom_5_lady_18|Rhialta Vance trp_kingdom_5_lady_18_pl|Rhialta Vance trp_kingdom_5_lady_19|Emphyria Vance trp_kingdom_5_lady_19_pl|Emphyria Vance trp_kingdom_5_lady_20|Lady Mariya Darry trp_kingdom_5_lady_20_pl|Lady Mariya Darry trp_kingdom_6_lady_1|Alerie Tyrell trp_kingdom_6_lady_1_pl|Alerie Tyrell trp_kingdom_6_lady_3|Mina Redwyne trp_kingdom_6_lady_3_pl|Mina Redwyne trp_kingdom_6_lady_4|Janna Tyrell trp_kingdom_6_lady_4_pl|Janna Tyrell trp_kingdom_6_lady_6|Olenna Tyrell trp_kingdom_6_lady_6_pl|Olenna Tyrell trp_kingdom_6_lady_7|Melessa Florent trp_kingdom_6_lady_7_pl|Melessa Florent trp_kingdom_6_lady_8|Talla Tarly trp_kingdom_6_lady_8_pl|Talla Tarly trp_kingdom_6_lady_9|Desmera Redwyne trp_kingdom_6_lady_9_pl|Desmera Redwyne trp_kingdom_6_lady_10|Lady Rhea Florent trp_kingdom_6_lady_10_pl|Lady Rhea Florent trp_kingdom_6_lady_11|Lady Bethany Redwyne trp_kingdom_6_lady_11_pl|Lady Bethany Redwyne trp_kingdom_6_lady_12|Asha Rowan trp_kingdom_6_lady_12_pl|Asha Rowan trp_kingdom_6_lady_13|Mylenda Caswell trp_kingdom_6_lady_13_pl|Mylenda Caswell trp_kingdom_6_lady_14|Araline Caswell trp_kingdom_6_lady_14_pl|Araline Caswell trp_kingdom_6_lady_15|Lady Leonette Fossoway trp_kingdom_6_lady_15_pl|Lady Leonette Fossoway trp_kingdom_6_lady_16|Lady Olene Tyrell trp_kingdom_6_lady_16_pl|Lady Olene Tyrell trp_kingdom_6_lady_17|Taena of Myr trp_kingdom_6_lady_17_pl|Taena of Myr trp_kingdom_6_lady_18|Lady Janna Tyrell trp_kingdom_6_lady_18_pl|Lady Janna Tyrell trp_kingdom_6_lady_19|Lady Alysanne Hightower trp_kingdom_6_lady_19_pl|Lady Alysanne Hightower trp_kingdom_6_lady_20|Lady Margot Lannister trp_kingdom_6_lady_20_pl|Lady Margot Lannister trp_kingdom_6_lady_21|Lady Denna Hewett trp_kingdom_6_lady_21_pl|Lady Denna Hewett trp_kingdom_6_lady_22|Falia Flowers trp_kingdom_6_lady_22_pl|Falia Flowers trp_kingdom_6_lady_23|Lady Teena Hewett trp_kingdom_6_lady_23_pl|Lady Teena Hewett trp_kingdom_6_lady_24|Lady Adrya Hewett trp_kingdom_6_lady_24_pl|Lady Adrya Hewett trp_kingdom_6_lady_25|Lady Dyanna Hewett trp_kingdom_6_lady_25_pl|Lady Dyanna Hewett trp_kingdom_6_lady_26|Lady Mereya Hewett trp_kingdom_6_lady_26_pl|Lady Mereya Hewett trp_kingdom_6_lady_27|Lady Elayne Hewett trp_kingdom_6_lady_27_pl|Lady Elayne Hewett trp_kingdom_6_lady_28|Lady Aurola Hewett trp_kingdom_6_lady_28_pl|Lady Aurola Hewett trp_kingdom_7_lady_1|Meralyn Antaryon trp_kingdom_7_lady_1_pl|Meralyn Antaryon trp_kingdom_7_lady_2|Betharios Antaryon trp_kingdom_7_lady_2_pl|Betharios Antaryon trp_kingdom_7_lady_3|Yna Volentin trp_kingdom_7_lady_3_pl|Yna Volentin trp_kingdom_7_lady_4|Svrone Volentin trp_kingdom_7_lady_4_pl|Svrone Volentin trp_kingdom_7_lady_5|Bellegere Fregar trp_kingdom_7_lady_5_pl|Bellegere Fregar trp_kingdom_7_lady_6|Brea Fregar trp_kingdom_7_lady_6_pl|Brea Fregar trp_kingdom_8_lady_1|Alyannys Greyjoy trp_kingdom_8_lady_1_pl|Alyannys Greyjoy trp_kingdom_8_lady_2|Nessa Goodbrother trp_kingdom_8_lady_2_pl|Nessa Goodbrother trp_kingdom_8_lady_3|Gysella Goodbrother trp_kingdom_8_lady_3_pl|Gysella Goodbrother trp_kingdom_8_lady_4|Gwin Goodbrother trp_kingdom_8_lady_4_pl|Gwin Goodbrother trp_kingdom_8_lady_5|Victaria Goodbrother trp_kingdom_8_lady_5_pl|Victaria Goodbrother trp_kingdom_8_lady_6|Olivia Goodbrother trp_kingdom_8_lady_6_pl|Olivia Goodbrother trp_kingdom_8_lady_7|Triselda Goodbrother trp_kingdom_8_lady_7_pl|Triselda Goodbrother trp_kingdom_8_lady_8|Gormona Goodbrother trp_kingdom_8_lady_8_pl|Gormona Goodbrother trp_kingdom_8_lady_9|Wilma Goodbrother trp_kingdom_8_lady_9_pl|Wilma Goodbrother trp_kingdom_8_lady_10|Jovanka Goodbrother trp_kingdom_8_lady_10_pl|Jovanka Goodbrother trp_kingdom_8_lady_11|Erika Goodbrother trp_kingdom_8_lady_11_pl|Erika Goodbrother trp_kingdom_8_lady_12|Ingrid Goodbrother trp_kingdom_8_lady_12_pl|Ingrid Goodbrother trp_kingdom_8_lady_13|Neda Goodbrother trp_kingdom_8_lady_13_pl|Neda Goodbrother trp_kingdom_8_lady_14|Ursila Goodbrother trp_kingdom_8_lady_14_pl|Ursila Goodbrother trp_kingdom_8_lady_15|Grisella Wynch trp_kingdom_8_lady_15_pl|Grisella Wynch trp_kingdom_8_lady_16|Gretchel Wynch trp_kingdom_8_lady_16_pl|Gretchel Wynch trp_kingdom_8_lady_17|Mlada Merlyn trp_kingdom_8_lady_17_pl|Mlada Merlyn trp_kingdom_8_lady_18|Rynilla Merlyn trp_kingdom_8_lady_18_pl|Rynilla Merlyn trp_kingdom_8_lady_19|Quella Botley trp_kingdom_8_lady_19_pl|Quella Botley trp_kingdom_9_lady_1|Jeyne Fowler trp_kingdom_9_lady_1_pl|Jeyne trp_kingdom_9_lady_2|Jennelyn Fowler trp_kingdom_9_lady_2_pl|Jennelyn trp_kingdom_9_lady_3|Ellaria Sand trp_kingdom_9_lady_3_pl|Ellaria Sand trp_kingdom_9_lady_4|Myria Jordayne trp_kingdom_9_lady_4_pl|Myria trp_kingdom_9_lady_5|Gwyneth Yronwood trp_kingdom_9_lady_5_pl|Gwyneth Yronwood trp_kingdom_9_lady_6|Ynys Yronwood trp_kingdom_9_lady_6_pl|Ynys Yronwood trp_kingdom_9_lady_7|Elia Sand trp_kingdom_9_lady_7_pl|Elia Sand trp_kingdom_9_lady_8|Obella Sand trp_kingdom_9_lady_8_pl|Obella Sand trp_kingdom_9_lady_9|Dorea Sand trp_kingdom_9_lady_9_pl|Dorea Sand trp_kingdom_9_lady_10|Loreza Sand trp_kingdom_9_lady_10_pl|Loreza Sand trp_kingdom_9_lady_11|Valena Toland trp_kingdom_9_lady_11_pl|Valena Toland trp_kingdom_9_lady_12|Teora Toland trp_kingdom_9_lady_12_pl|Teora Toland trp_kingdom_9_lady_13|Sharley Allyrion trp_kingdom_9_lady_13_pl|Sharley Allyrion trp_kingdom_9_lady_14|Sylva Sanatagar trp_kingdom_9_lady_14_pl|Sylva Sanatagar trp_kingdom_9_lady_15|Arianne Nymeros Martell trp_kingdom_9_lady_15_pl|Arianne Nymeros Martell trp_kingdom_11_lady_1|Wanda trp_kingdom_11_lady_1_pl|Wanda trp_kingdom_11_lady_2|Heledd trp_kingdom_11_lady_2_pl|Heledd trp_kingdom_11_lady_3|Munda trp_kingdom_11_lady_3_pl|Munda trp_kingdom_12_lady_1|Mirakkh trp_kingdom_12_lady_1_pl|Mirakkh trp_kingdom_12_lady_2|Kova trp_kingdom_12_lady_2_pl|Kova trp_kingdom_12_lady_3|Athi trp_kingdom_12_lady_3_pl|Athi trp_kingdom_12_lady_4|Loskisho trp_kingdom_12_lady_4_pl|Loskisho trp_kingdom_13_lady_1|Alia Moharis trp_kingdom_13_lady_1_pl|Alia Moharis trp_kingdom_13_lady_2|Sera Moharis trp_kingdom_13_lady_2_pl|Sera Moharis trp_kingdom_13_lady_3|Serala Moharis trp_kingdom_13_lady_3_pl|Serala Moharis trp_kingdom_13_lady_4|Bello Taterous trp_kingdom_13_lady_4_pl|Bello Taterous trp_kingdom_13_lady_5|Orbela Taterous trp_kingdom_13_lady_5_pl|Orbela Taterous trp_kingdom_13_lady_6|Torna Hortek trp_kingdom_13_lady_6_pl|Torna Hortek trp_kingdom_13_lady_7|Nora Hortek trp_kingdom_13_lady_7_pl|Nora Hortek trp_kingdom_15_lady_1|Serala Drahar trp_kingdom_15_lady_1_pl|Serala Drahar trp_kingdom_15_lady_2|Taena Drahar trp_kingdom_15_lady_2_pl|Taena Drahar trp_kingdom_15_lady_3|Ternesia Saldorys trp_kingdom_15_lady_3_pl|Ternesia Saldorys trp_kingdom_15_lady_4|Neseya Saldorys trp_kingdom_15_lady_4_pl|Neseya Saldorys trp_kingdom_15_lady_5|Leah Albersan trp_kingdom_15_lady_5_pl|Leah Albersan trp_kingdom_15_lady_6|Serala Albersan trp_kingdom_15_lady_6_pl|Serala Albersan trp_kingdom_15_lady_7|Lanna Reghor trp_kingdom_15_lady_7_pl|Lanna Reghor trp_kingdom_15_lady_8|Moredea Reghor trp_kingdom_15_lady_8_pl|Moredea Reghor trp_kingdom_16_lady_1|Sybelle Tumitus trp_kingdom_16_lady_1_pl|Sybelle Tumitus trp_kingdom_16_lady_2|Neseya Tumitus trp_kingdom_16_lady_2_pl|Neseya Tumitus trp_kingdom_16_lady_3|Trianna Uhoris trp_kingdom_16_lady_3_pl|Trianna Uhoris trp_kingdom_16_lady_4|Mera Uhoris trp_kingdom_16_lady_4_pl|Mera Uhoris trp_kingdom_16_lady_5|Saelysa Hestoris trp_kingdom_16_lady_5_pl|Saelysa Hestoris trp_kingdom_16_lady_6|Melora Hestoris trp_kingdom_16_lady_6_pl|Melora Hestoris trp_kingdom_16_lady_7|Nesera Stassyr trp_kingdom_16_lady_7_pl|Nesera Stassyr trp_kingdom_16_lady_8|Doreah Stassyr trp_kingdom_16_lady_8_pl|Doreah Stassyr trp_kingdom_17_lady_1|Mera Aloran trp_kingdom_17_lady_1_pl|Mera Aloran trp_kingdom_17_lady_2|Niliria Aloran trp_kingdom_17_lady_2_pl|Niliria Aloran trp_kingdom_17_lady_3|Talea Oloryon trp_kingdom_17_lady_3_pl|Talea Oloryon trp_kingdom_17_lady_4|Oloryon trp_kingdom_17_lady_4_pl|Oloryon trp_kingdom_17_lady_5|Saelysa Phassar trp_kingdom_17_lady_5_pl|Saelysa Phassar trp_kingdom_17_lady_6|Ilora Phassar trp_kingdom_17_lady_6_pl|Ilora Phassar trp_kingdom_17_lady_7|Melora Balerio trp_kingdom_17_lady_7_pl|Melora Balerio trp_kingdom_17_lady_8|Shae Balerio trp_kingdom_17_lady_8_pl|Shae Balerio trp_kingdom_18_lady_1|Cersei Lannister trp_kingdom_18_lady_1_pl|Cersei Lannister trp_kingdom_18_lady_2|Myrcella Baratheon trp_kingdom_18_lady_2_pl|Myrcella Baratheon trp_kingdom_18_lady_3|Dorna Swyft trp_kingdom_18_lady_3_pl|Dorna Swyft trp_kingdom_18_lady_4|Abbey Rykker trp_kingdom_18_lady_4_pl|Abbey Rykker trp_kingdom_18_lady_6|Abigail Rykker trp_kingdom_18_lady_6_pl|Abigail Rykker trp_kingdom_18_lady_8|Petrola Lefford trp_kingdom_18_lady_8_pl|Petrola Lefford trp_kingdom_18_lady_9|Alysanne Lefford trp_kingdom_18_lady_9_pl|Alysanne Lefford trp_kingdom_18_lady_10|Elenya Marbrand trp_kingdom_18_lady_10_pl|Elenya Marbrand trp_kingdom_18_lady_11|Janei Lannister trp_kingdom_18_lady_11_pl|Janei Lannister trp_kingdom_18_lady_13|Elyssa Lydden trp_kingdom_18_lady_13_pl|Elyssa Lydden trp_kingdom_18_lady_14|Marketa Lydden trp_kingdom_18_lady_14_pl|Marketa Lydden trp_kingdom_18_lady_15|Heloise Swyft trp_kingdom_18_lady_15_pl|Heloise Swyft trp_kingdom_18_lady_16|Fenica Banefort trp_kingdom_18_lady_16_pl|Fenica Banefort trp_kingdom_18_lady_17|Sybell Spicer trp_kingdom_18_lady_17_pl|Sybell Spicer trp_kingdom_18_lady_18|Eleyna Westerling trp_kingdom_18_lady_18_pl|Eleyna Westerling trp_kingdom_18_lady_19|Jeyne Westerling trp_kingdom_18_lady_19_pl|Jeyne Westerling trp_kingdom_18_lady_20|Liane Prester trp_kingdom_18_lady_20_pl|Liane Prester trp_kingdom_18_lady_26|Jeyne Farman trp_kingdom_18_lady_26_pl|Jeyne Farman trp_kingdom_18_lady_27|Lady Lynora Jast trp_kingdom_18_lady_27_pl|Lady Lynora Jast trp_kingdom_18_lady_28|Lady Lanna Lannister trp_kingdom_18_lady_28_pl|Lady Lanna Lannister trp_kingdom_19_lady_1|Lynesse Hightower trp_kingdom_19_lady_1_pl|Lynesse Hightower trp_kingdom_19_lady_2|Serenei Ormollen trp_kingdom_19_lady_2_pl|Serenei Ormollen trp_kingdom_19_lady_3|Nesera Vaelaro trp_kingdom_19_lady_3_pl|Nesera Vaelaro trp_kingdom_19_lady_4|Melaena Vaelaro trp_kingdom_19_lady_4_pl|Melaena Vaelaro trp_kingdom_19_lady_5|Dileah Noslyn trp_kingdom_19_lady_5_pl|Dileah Noslyn trp_kingdom_19_lady_6|Dora Noslyn trp_kingdom_19_lady_6_pl|Dora Noslyn trp_kingdom_19_lady_7|Vella Ormyl trp_kingdom_19_lady_7_pl|Vella Ormyl trp_kingdom_19_lady_8|Doreah Ormyl trp_kingdom_19_lady_8_pl|Doreah Ormyl trp_kingdom_20_lady_1|Qarria Talordis trp_kingdom_20_lady_1_pl|Qarria Talordis trp_kingdom_20_lady_2|Lanna Talordis trp_kingdom_20_lady_2_pl|Lanna Talordis trp_kingdom_20_lady_3|Serenei Adory trp_kingdom_20_lady_3_pl|Serenei Adory trp_kingdom_20_lady_4|Ferra Adory trp_kingdom_20_lady_4_pl|Ferra Adory trp_kingdom_20_lady_5|Isla Maario trp_kingdom_20_lady_5_pl|Isla Maario trp_kingdom_20_lady_6|Ingen Maario trp_kingdom_20_lady_6_pl|Ingen Maario trp_kingdom_20_lady_7|Isla Voatar trp_kingdom_20_lady_7_pl|Isla Voatar trp_kingdom_20_lady_8|Lanna Voatar trp_kingdom_20_lady_8_pl|Lanna Voatar trp_kingdom_21_lady_1|Alearys Nyessos trp_kingdom_21_lady_1_pl|Alearys Nyessos trp_kingdom_21_lady_2|Alia Nyessos trp_kingdom_21_lady_2_pl|Alia Nyessos trp_kingdom_21_lady_3|Sybelle Qhaedar trp_kingdom_21_lady_3_pl|Sybelle Qhaedar trp_kingdom_21_lady_4|Talisa Qhaedar trp_kingdom_21_lady_4_pl|Talisa Qhaedar trp_kingdom_21_lady_5|Trianna Vaelaros trp_kingdom_21_lady_5_pl|Trianna Vaelaros trp_kingdom_21_lady_6|Lothea Vaelaros trp_kingdom_21_lady_6_pl|Lothea Vaelaros trp_kingdom_21_lady_7|Alia Staegone trp_kingdom_21_lady_7_pl|Alia Staegone trp_kingdom_21_lady_8|Talisa Staegone trp_kingdom_21_lady_8_pl|Talisa Staegone trp_kingdom_21_lady_9|Honorra Doniphos trp_kingdom_21_lady_9_pl|Honorra Doniphos trp_kingdom_21_lady_10|Torma Doniphos trp_kingdom_21_lady_10_pl|Torma Doniphos trp_kingdom_22_lady_1|Queen Margaery Tyrell trp_kingdom_22_lady_1_pl|Margaery Tyrell trp_kingdom_22_lady_2|Lady Alynne Connington trp_kingdom_22_lady_2_pl|Alynne Connington trp_kingdom_22_lady_3|Lady Shyra trp_kingdom_22_lady_3_pl|Shyra trp_kingdom_22_lady_4|Lady Donyse Caron trp_kingdom_22_lady_4_pl|Donyse Caron trp_kingdom_22_lady_5|Lady Daniela Estermont trp_kingdom_22_lady_5_pl|Daniela Estermont trp_kingdom_22_lady_6|Lady Araline Wylde trp_kingdom_22_lady_6_pl|Araline Wylde trp_kingdom_22_lady_7|Lady Beryl Wylde trp_kingdom_22_lady_7_pl|Beryl Wylde trp_kingdom_22_lady_8|Lady Alerie Buckler trp_kingdom_22_lady_8_pl|Alerie Buckler trp_kingdom_22_lady_9|Lady Alery Buckler trp_kingdom_22_lady_9_pl|Alery Buckler trp_kingdom_22_lady_10|Lady Malora Mullendore trp_kingdom_22_lady_10_pl|Malora Mullendore trp_kingdom_22_lady_11|Lady Taria Cafferen trp_kingdom_22_lady_11_pl|Lady Taria Cafferen trp_kingdom_22_lady_12|Lady Alessa Cafferen trp_kingdom_22_lady_12_pl|Lady Alessa Cafferen trp_town_1_arena_master|Jimmer trp_town_2_arena_master|Bailin trp_town_3_arena_master|Gurnar trp_town_4_arena_master|Nithan trp_town_5_arena_master|Dercin trp_town_6_arena_master|Garrel trp_town_7_arena_master|Koryn trp_town_8_arena_master|Lartel trp_town_9_arena_master|Conin trp_town_10_arena_master|Davith trp_town_11_arena_master|Dran trp_town_12_arena_master|Adrew trp_town_13_arena_master|Clatton trp_town_14_arena_master|Barrian trp_town_15_arena_master|Lancion trp_town_16_arena_master|Thoryros trp_town_17_arena_master|Irraphos trp_town_18_arena_master|Grag trp_town_19_arena_master|Lysenno trp_town_20_arena_master|Juran trp_town_21_arena_master|Alberet trp_town_22_arena_master|Ronas trp_town_23_arena_master|Neral trp_town_24_arena_master|Rass trp_town_25_arena_master|Cordin trp_town_26_arena_master|Aerarro trp_town_27_arena_master|Broden trp_town_28_arena_master|Landor trp_town_29_arena_master|Sharun trp_town_30_arena_master|Malo trp_town_31_arena_master|Gunor trp_town_32_arena_master|Jarrad trp_town_33_arena_master|Draqapho trp_town_34_arena_master|Lanqo trp_town_35_arena_master|Goranonos trp_town_36_arena_master|Sallos trp_town_37_arena_master|Joryros trp_town_38_arena_master|Irrarro trp_town_39_arena_master|Adaronno trp_town_40_arena_master|Zyre trp_town_41_arena_master|Morsh trp_town_42_arena_master|Watussi trp_town_1_armorer|Carn trp_town_2_armorer|Auster trp_town_3_armorer|Janas trp_town_4_armorer|Myke trp_town_5_armorer|Donovar trp_town_6_armorer|Tobho Mott trp_town_7_armorer|Varn trp_town_8_armorer|Stanler trp_town_9_armorer|Emersen trp_town_10_armorer|Trytas trp_town_11_armorer|Clarrik trp_town_12_armorer|Bander trp_town_13_armorer|Robart trp_town_14_armorer|Alavin trp_town_15_armorer|Bryer trp_town_16_armorer|Vogano trp_town_17_armorer|Vyraro trp_town_18_armorer|Clayse trp_town_19_armorer|Maraphos trp_town_20_armorer|Barroth trp_town_21_armorer|Neral trp_town_22_armorer|Trytas trp_town_23_armorer|Jarak trp_town_24_armorer|Kean trp_town_25_armorer|Deston trp_town_26_armorer|Illen trp_town_27_armorer|Aeron trp_town_28_armorer|Dayron trp_town_29_armorer|Mortin trp_town_30_armorer|Tregar trp_town_31_armorer|Isgrim trp_town_32_armorer|Thormir trp_town_33_armorer|Daaren trp_town_34_armorer|Vefesh trp_town_35_armorer|Malenhor trp_town_36_armorer|Jaqor trp_town_37_armorer|Horicho trp_town_38_armorer|Vogillos trp_town_39_armorer|Stallello trp_town_40_armorer|Arving trp_town_41_armorer|Jallen trp_town_42_armorer|Lazyrio trp_town_43_armorer|Gregor trp_town_1_weaponsmith|Dougas trp_town_2_weaponsmith|Eddard trp_town_3_weaponsmith|Ronard trp_town_4_weaponsmith|Jarak trp_town_5_weaponsmith|Barrian trp_town_6_weaponsmith|Pranar trp_town_7_weaponsmith|Chass trp_town_8_weaponsmith|Mikken trp_town_9_weaponsmith|Stephas trp_town_10_weaponsmith|Harlik trp_town_11_weaponsmith|Eliar trp_town_12_weaponsmith|Sibas trp_town_13_weaponsmith|Jarvas trp_town_14_weaponsmith|Derren trp_town_15_weaponsmith|Dontin trp_town_16_weaponsmith|Sallyros trp_town_17_weaponsmith|Tregano trp_town_18_weaponsmith|Varn trp_town_19_weaponsmith|Brachio trp_town_20_weaponsmith|Arrel trp_town_21_weaponsmith|Bryer trp_town_22_weaponsmith|Duncaas trp_town_23_weaponsmith|Jaxar trp_town_24_weaponsmith|Romarn trp_town_25_weaponsmith|Alon trp_town_26_weaponsmith|Innyllo trp_town_27_weaponsmith|Barden trp_town_28_weaponsmith|Kollion trp_town_29_weaponsmith|Juran trp_town_30_weaponsmith|Nakadhor trp_town_31_weaponsmith|Stabby Stev trp_town_32_weaponsmith|Fjarald trp_town_33_weaponsmith|Vyreo trp_town_34_weaponsmith|Mello trp_town_35_weaponsmith|Tregyllo trp_town_36_weaponsmith|Daidalos trp_town_37_weaponsmith|Belapho trp_town_38_weaponsmith|Adaryllo trp_town_39_weaponsmith|Garrenhor trp_town_40_weaponsmith|Dextran trp_town_41_weaponsmith|Lorgan trp_town_42_weaponsmith|Donapho trp_town_43_weaponsmith|Weaponsmith trp_town_1_tavernkeeper|Darne trp_town_2_tavernkeeper|Dromen trp_town_3_tavernkeeper|Abrey trp_town_4_tavernkeeper|Lorgan trp_town_5_tavernkeeper|Horsa trp_town_6_tavernkeeper|Haylice trp_town_7_tavernkeeper|Aianna trp_town_8_tavernkeeper|Jorrel trp_town_9_tavernkeeper|Darlyne trp_town_10_tavernkeeper|Tacy trp_town_11_tavernkeeper|Helna trp_town_12_tavernkeeper|Jorvan trp_town_13_tavernkeeper|Drevyn trp_town_14_tavernkeeper|Brandeth trp_town_15_tavernkeeper|Dasina trp_town_16_tavernkeeper|Barroth trp_town_17_tavernkeeper|Kianne trp_town_18_tavernkeeper|Adrew trp_town_19_tavernkeeper|Sanda trp_town_20_tavernkeeper|Jessar trp_town_21_tavernkeeper|Bellin trp_town_22_tavernkeeper|Gregor trp_town_23_tavernkeeper|Anaris trp_town_24_tavernkeeper|Harden trp_town_25_tavernkeeper|Cyrus trp_town_26_tavernkeeper|Ellya trp_town_27_tavernkeeper|Jaida trp_town_28_tavernkeeper|Antorn trp_town_29_tavernkeeper|Melinsa trp_town_30_tavernkeeper|Maecy trp_town_31_tavernkeeper|Dyana trp_town_32_tavernkeeper|Barrock trp_town_33_tavernkeeper|Alexes trp_town_34_tavernkeeper|Athrat trp_town_35_tavernkeeper|Elen trp_town_36_tavernkeeper|Alavin trp_town_37_tavernkeeper|Nyra trp_town_38_tavernkeeper|Brodrick trp_town_39_tavernkeeper|Melian trp_town_40_tavernkeeper|Sosan trp_town_41_tavernkeeper|Samaya trp_town_42_tavernkeeper|Alysia trp_town_43_tavernkeeper|Alfred trp_town_1_merchant|Paxtan trp_town_2_merchant|Lawsen trp_town_3_merchant|Grandon trp_town_4_merchant|Mikal trp_town_5_merchant|Seamas trp_town_6_merchant|Davios trp_town_7_merchant|Deston trp_town_8_merchant|Aidin trp_town_9_merchant|Gurner trp_town_10_merchant|Danire trp_town_11_merchant|Corbus trp_town_12_merchant|Markas trp_town_13_merchant|Kierat trp_town_14_merchant|Dran trp_town_15_merchant|Dromen trp_town_16_merchant|Nyessesso trp_town_17_merchant|Aerodos trp_town_18_merchant|Devron trp_town_19_merchant|Goranan trp_town_20_merchant|Lanner trp_town_21_merchant|Christor trp_town_22_merchant|Tadd trp_town_23_merchant|Garrel trp_town_24_merchant|Barrock trp_town_25_merchant|Gabrin trp_town_26_merchant|Harridos trp_town_27_merchant|Alix trp_town_28_merchant|Theodal trp_town_29_merchant|Kivan trp_town_30_merchant|Vogero trp_town_31_merchant|Grerik trp_town_32_merchant|Ornorne trp_town_33_merchant|Thorarro trp_town_34_merchant|Vassof trp_town_35_merchant|Jaqadhor trp_town_36_merchant|Thoreqor trp_town_37_merchant|Vogiros trp_town_38_merchant|Harlonos trp_town_39_merchant|Ariphos trp_town_40_merchant|Davith trp_town_41_merchant|Duncas trp_town_42_merchant|Noryllo trp_salt_mine_merchant|Wilfred trp_salt_mine_merchant_pl|Wilfred trp_iron_mine_merchant|Petyr trp_iron_mine_merchant_pl|Petyr trp_town_1_horse_merchant|Arvin trp_town_2_horse_merchant|Seban trp_town_3_horse_merchant|Tadd trp_town_4_horse_merchant|Blane trp_town_5_horse_merchant|Lancion trp_town_6_horse_merchant|Harwin trp_town_7_horse_merchant|Karrem trp_town_8_horse_merchant|Fenwick trp_town_9_horse_merchant|Jardan trp_town_10_horse_merchant|Marthew trp_town_11_horse_merchant|Sabas trp_town_12_horse_merchant|Colton trp_town_13_horse_merchant|Felir trp_town_14_horse_merchant|Saloman trp_town_15_horse_merchant|Kevven trp_town_16_horse_merchant|Jaqelos trp_town_17_horse_merchant|Vogiphos trp_town_18_horse_merchant|Camern trp_town_19_horse_merchant|Sallaro trp_town_20_horse_merchant|Desmor trp_town_21_horse_merchant|Jarad trp_town_22_horse_merchant|Myke trp_town_23_horse_merchant|Narmen trp_town_24_horse_merchant|Edam trp_town_25_horse_merchant|Christor trp_town_26_horse_merchant|Balleo trp_town_27_horse_merchant|Asten trp_town_28_horse_merchant|Jaremy trp_town_29_horse_merchant|Styve trp_town_30_horse_merchant|Adarelos trp_town_31_horse_merchant|Joragier trp_town_32_horse_merchant|Voroll trp_town_33_horse_merchant|Lazoquo trp_town_34_horse_merchant|Qoskishi trp_town_35_horse_merchant|Draqano trp_town_36_horse_merchant|Syronar trp_town_37_horse_merchant|Nakorono trp_town_38_horse_merchant|Tychaquo trp_town_39_horse_merchant|Gyllapho trp_town_40_horse_merchant|Seban trp_town_41_horse_merchant|Dromin trp_town_42_horse_merchant|Norenno trp_town_1_mayor|Kayl trp_town_2_mayor|Colliff trp_town_3_mayor|Chrestan trp_town_4_mayor|Guild Elras trp_town_5_mayor|Dander trp_town_6_mayor|Seldan trp_town_7_mayor|Elmar trp_town_8_mayor|Charlin trp_town_9_mayor|Laroy trp_town_10_mayor|Ellion trp_town_11_mayor|Rewan trp_town_12_mayor|Jeran trp_town_13_mayor|Efran trp_town_14_mayor|Clatton trp_town_15_mayor|Rud trp_town_16_mayor|Harlello trp_town_17_mayor|Jaerario trp_town_18_mayor|Erner trp_town_19_mayor|Haridos trp_town_20_mayor|Jaran trp_town_21_mayor|Blane trp_town_22_mayor|Dovan trp_town_23_mayor|Channer trp_town_24_mayor|Javor trp_town_25_mayor|Colliff trp_town_26_mayor|Brachio trp_town_27_mayor|Darne trp_town_28_mayor|Erok trp_town_29_mayor|Brydan trp_town_30_mayor|Harlodos trp_town_31_mayor|Brakul trp_town_32_mayor|Ararik trp_town_33_mayor|Gyllynno trp_town_34_mayor|Chakh trp_town_35_mayor|Noraro trp_town_36_mayor|Larazero trp_town_37_mayor|Jaereo trp_town_38_mayor|Daaricho trp_town_39_mayor|Maronno trp_town_40_mayor|Julan trp_town_41_mayor|Khort trp_town_42_mayor|Varenhor trp_village_1_elder|Village Elder trp_village_2_elder|Village Elder trp_north_village|Village Elder trp_village_3_elder|Village Elder trp_village_4_elder|Village Elder trp_village_7_elder|Village Elder trp_village_12_elder|Deniscos Carelli trp_village_14_elder|Godric Ulric trp_village_15_elder|Timon Teggen trp_village_17_elder|Village Elder trp_village_18_elder|Village Elder trp_village_19_elder|Village Elder trp_village_20_elder|Village Elder trp_village_21_elder|Village Elder trp_village_22_elder|Village Elder trp_village_23_elder|Village Elder trp_village_24_elder|Village Elder trp_village_25_elder|Village Elder trp_village_26_elder|Village Elder trp_village_27_elder|Village Elder trp_village_28_elder|Village Elder trp_village_29_elder|Village Elder trp_village_30_elder|Village Elder trp_village_31_elder|Village Elder trp_village_32_elder|Village Elder trp_village_33_elder|Village Elder trp_village_34_elder|Village Elder trp_village_35_elder|Village Elder trp_village_36_elder|Village Elder trp_village_37_elder|Village Elder trp_village_38_elder|Village Elder trp_village_39_elder|Village Elder trp_village_40_elder|Village Elder trp_village_41_elder|Village Elder trp_village_44_elder|Village Elder trp_village_45_elder|Village Elder trp_village_46_elder|Village Elder trp_village_47_elder|Village Elder trp_village_48_elder|Village Elder trp_village_49_elder|Village Elder trp_village_50_elder|Village Elder trp_village_51_elder|Village Elder trp_village_52_elder|Village Elder trp_village_53_elder|Village Elder trp_village_54_elder|Northern Clansman Chief trp_village_55_elder|Moon Brother Chief trp_village_56_elder|Village Elder trp_village_57_elder|Village Elder trp_village_58_elder|Village Elder trp_village_59_elder|Village Elder trp_village_60_elder|Village Elder trp_village_61_elder|Village Elder trp_village_62_elder|Village Elder trp_village_63_elder|Village Elder trp_village_64_elder|Village Elder trp_village_65_elder|Village Elder trp_village_66_elder|Village Elder trp_village_69_elder|Village Elder trp_village_80_elder|Village Elder trp_village_81_elder|Village Elder trp_village_82_elder|Village Elder trp_village_83_elder|Village Elder trp_village_84_elder|Village Elder trp_village_86_elder|Village Elder trp_village_87_elder|Village Elder trp_village_88_elder|Village Elder trp_village_89_elder|Village Elder trp_village_90_elder|Village Elder trp_village_110_elder|Village Elder trp_village_111_elder|Village Elder trp_village_112_elder|Village Elder trp_village_113_elder|Village Elder trp_village_114_elder|Village Elder trp_village_115_elder|Village Elder trp_village_116_elder|Village Elder trp_village_117_elder|Village Elder trp_village_118_elder|Village Elder trp_village_119_elder|Village Elder trp_village_120_elder|Village Elder trp_village_121_elder|Village Elder trp_village_122_elder|Morrow trp_village_125_elder|Village Elder trp_village_126_elder|Village Elder trp_village_127_elder|Village Elder trp_village_128_elder|Village Elder trp_village_129_elder|Village Elder trp_village_130_elder|Village Elder trp_village_131_elder|Village Elder trp_village_132_elder|Village Elder trp_village_133_elder|Village Elder trp_village_134_elder|Village Elder trp_village_135_elder|Village Elder trp_village_136_elder|Village Elder trp_village_137_elder|Village Elder trp_village_138_elder|Village Elder trp_village_139_elder|Village Elder trp_village_140_elder|Village Elder trp_village_141_elder|Village Elder trp_village_142_elder|Village Elder trp_village_143_elder|Village Elder trp_village_145_elder|Village Elder trp_village_146_elder|Village Elder trp_village_147_elder|Village Elder trp_village_148_elder|Village Elder trp_village_149_elder|Village Elder trp_village_150_elder|Village Elder trp_village_157_elder|Village Elder trp_village_158_elder|Village Elder trp_village_159_elder|Village Elder trp_village_160_elder|Village Elder trp_village_161_elder|Village Elder trp_village_162_elder|Village Elder trp_village_163_elder|Village Elder trp_village_164_elder|Village Elder trp_village_165_elder|Village Elder trp_village_166_elder|Village Elder trp_village_167_elder|Village Elder trp_village_168_elder|Village Elder trp_village_178_elder|Village Elder trp_village_179_elder|Village Elder trp_village_parchments|Village Elder trp_village_harvest_hall|Village Elder trp_village_new_barrel|Village Elder trp_village_point_bay|Village Elder trp_village_highpoint|Village Elder trp_new_village_1|Village Elder trp_new_village_2|Village Elder trp_new_village_3|Village Elder trp_new_village_4|Village Elder trp_new_village_5|Village Elder trp_new_village_6|Village Elder trp_new_village_8|Village Elder trp_new_village_9|Village Elder trp_new_village_10|Village Elder trp_new_village_11|Village Elder trp_new_village_12|Village Elder trp_new_village_13|Duncan Tuttle trp_new_village_14|Kanzpel trp_new_village_15|Village Elder trp_new_village_16|Village Elder trp_new_village_17|Village Elder trp_new_village_18|Village Elder trp_new_village_19|Village Elder trp_new_village_20|Village Elder trp_new_village_21|Village Elder trp_new_village_22|Village Elder trp_new_village_23|Village Elder trp_new_village_26|Village Elder trp_new_village_27|Village Elder trp_new_village_28|Village Elder trp_new_village_29|Village Elder trp_new_village_30|Village Elder trp_village_5_elder|Village Elder trp_village_6_elder|Village Elder trp_village_11_elder|Village Elder trp_village_13_elder|Village Elder trp_village_16_elder|Village Elder trp_village_43_elder|Village Elder trp_village_67_elder|Village Elder trp_village_68_elder|Village Elder trp_village_144_elder|Village Elder trp_village_175_elder|Village Elder trp_village_176_elder|Village Elder trp_village_177_elder|Village Elder trp_village_8_elder|Village Elder trp_village_9_elder|Village Elder trp_village_10_elder|Village Elder trp_village_42_elder|Village Elder trp_village_71_elder|Village Elder trp_village_72_elder|Village Elder trp_village_73_elder|Village Elder trp_village_74_elder|Village Elder trp_village_75_elder|Village Elder trp_village_76_elder|Village Elder trp_village_77_elder|Village Elder trp_village_78_elder|Village Elder trp_village_79_elder|Village Elder trp_village_91_elder|Village Elder trp_village_92_elder|Village Elder trp_village_93_elder|Village Elder trp_village_94_elder|Village Elder trp_village_95_elder|Village Elder trp_village_96_elder|Village Elder trp_village_97_elder|Village Elder trp_village_98_elder|Village Elder trp_village_99_elder|Village Elder trp_village_100_elder|Village Elder trp_essos_village_1_elder|Village Elder trp_essos_village_2_elder|Village Elder trp_essos_village_3_elder|Village Elder trp_essos_village_4_elder|Village Elder trp_essos_village_5_elder|Village Elder trp_essos_village_6_elder|Village Elder trp_essos_village_7_elder|Village Elder trp_essos_village_8_elder|Village Elder trp_essos_village_9_elder|Village Elder trp_essos_village_10_elder|Village Elder trp_essos_village_11_elder|Village Elder trp_essos_village_12_elder|Village Elder trp_essos_village_13_elder|Village Elder trp_village_101_elder|Village Elder trp_village_102_elder|Village Elder trp_village_103_elder|Village Elder trp_village_104_elder|Village Elder trp_village_105_elder|Village Elder trp_village_106_elder|Village Elder trp_village_107_elder|Village Elder trp_village_109_elder|Village Elder trp_village_123_elder|Village Elder trp_village_124_elder|Village Elder trp_village_151_elder|Village Elder trp_village_152_elder|Village Elder trp_village_153_elder|Village Elder trp_village_154_elder|Village Elder trp_village_155_elder|Village Elder trp_village_156_elder|Village Elder trp_makeshift_village_elder|Village Elder trp_village_169_elder|Village Elder trp_village_170_elder|Village Elder trp_village_171_elder|Village Elder trp_village_172_elder|Village Elder trp_village_174_elder|Village Elder trp_new_village_24|Village Elder trp_new_village_25|Village Elder trp_village_70_elder|Village Elder trp_village_85_elder|Village Elder trp_village_108_elder|Village Elder trp_brigand_hideout_merchant|Bandit merchant trp_brigand_hideout_merchant_pl|Bandit merchants trp_monje_mercader|Monk merchant trp_monje_mercader_pl|Monks merchants trp_especial_merchant|Travelling Merchant trp_especial_merchant_pl|Travelling Merchant trp_merchants_end|merchants end trp_merchants_end_pl|merchants end trp_town_1_healer|Healer trp_town_2_healer|Healer trp_town_3_healer|Healer trp_town_4_healer|Healer trp_town_5_healer|Healer trp_town_6_healer|Healer trp_town_7_healer|Healer trp_town_8_healer|Healer trp_town_9_healer|Healer trp_town_10_healer|Healer trp_town_11_healer|Healer trp_town_12_healer|Healer trp_town_13_healer|Healer trp_town_14_healer|Healer trp_town_15_healer|Healer trp_town_16_healer|Healer trp_town_17_healer|Healer trp_town_18_healer|Healer trp_town_19_healer|Healer trp_town_20_healer|Healer trp_town_21_healer|Healer trp_town_22_healer|Healer trp_town_23_healer|Healer trp_town_24_healer|Healer trp_town_25_healer|Healer trp_town_26_healer|Healer trp_town_27_healer|Healer trp_town_28_healer|Healer trp_town_29_healer|Healer trp_town_30_healer|Healer trp_town_31_healer|Healer trp_town_32_healer|Healer trp_town_33_healer|Healer trp_town_34_healer|Healer trp_town_35_healer|Healer trp_town_36_healer|Healer trp_town_37_healer|Healer trp_town_38_healer|Healer trp_town_39_healer|Healer trp_town_40_healer|Healer trp_town_41_healer|Healer trp_town_42_healer|Healer trp_healer_end|healer end trp_town_1_shipwright|Shipwright trp_town_2_shipwright|Shipwright trp_town_3_shipwright|Shipwright trp_port_chief|Port Master trp_port_chief_pl|Port Masters trp_town_5_shipwright|Shipwright trp_town_6_shipwright|Master of Ships trp_town_7_shipwright|Shipwright trp_town_8_shipwright|Shipwright trp_town_9_shipwright|Shipwright trp_town_10_shipwright|Shipwright trp_town_11_shipwright|Shipwright trp_town_12_shipwright|Ron trp_town_13_shipwright|Shipwright trp_town_14_shipwright|Shipwright trp_town_15_shipwright|Shipwright trp_town_16_shipwright|Shipwright trp_town_17_shipwright|Shipwright trp_town_18_shipwright|Shipwright trp_town_19_shipwright|Shipwright trp_town_20_shipwright|Shipwright trp_town_21_shipwright|Shipwright trp_town_22_shipwright|Shipwright trp_town_23_shipwright|Shipwright trp_town_24_shipwright|Shipwright trp_town_25_shipwright|Shipwright trp_town_26_shipwright|Shipwright trp_town_27_shipwright|Shipwright trp_town_28_shipwright|Shipwright trp_town_29_shipwright|Shipwright trp_town_30_shipwright|Shipwright trp_town_31_shipwright|Shipwright trp_town_32_shipwright|Shipwright trp_town_33_shipwright|Shipwright trp_town_34_shipwright|Shipwright trp_town_35_shipwright|Shipwright trp_town_36_shipwright|Shipwright trp_town_37_shipwright|Shipwright trp_town_38_shipwright|Shipwright trp_town_39_shipwright|Shipwright trp_town_40_shipwright|Shipwright trp_town_41_shipwright|Shipwright trp_town_42_shipwright|Shipwright trp_shipwright_end|Boar trp_shipwright_end_pl|Boars trp_npc17|Dagmer trp_npc17_pl|Dagmer Cleftjaw trp_npc18|Good Master trp_npc18_pl|Good Master trp_the_tickler|The Tickler trp_the_tickler_pl|The Tickler trp_wildling_raider1|Luthor Bane trp_wildling_raider1_pl|Luthor Bane trp_brog_matter_npc|Brog Matter trp_brog_matter_npc_pl|Brog Matter trp_reed_matter_npc|Reed Matter trp_reed_matter_npc_pl|Reed Matter trp_hareck|Rory trp_hareck_pl|Rory trp_quest_fireborn_warrior|Alric Aertaris trp_quest_fireborn_warrior_pl|Alric Aertaris trp_quest_fireborn_warrior_new|Fireborn Warrior trp_quest_fireborn_warrior_new_pl|Fireborn Warriors trp_pagano_19|Old Gods Worshipper trp_pagano_19_pl|Old Gods Worshippers trp_rhllor|Red Priest trp_rhllor_pl|Red Priest trp_drowned_god|Tarle the Thrice-Drowned trp_drowned_god_pl|Tarle the Thrice-Drowned trp_npc20|Ulf trp_npc20_pl|Ulf Son of Umar trp_npc50|The Tattered Prince trp_npc50_pl|The Tattered Prince trp_npc51|Caggo trp_npc51_pl|Caggo trp_npc52|Denzo D'han trp_npc52_pl|Denzo D'han trp_brock_alan|Brock Alan trp_brock_alan_pl|Brock Alan trp_luke_jonsson|Luke Jonsson trp_luke_jonsson_pl|Luke Jonsson trp_bonifer_hasty|Ser Bonifer Hasty trp_bonifer_hasty_pl|Ser Bonifer Hasty trp_harry_strickland|Harry Strickland trp_harry_strickland_pl|Harry Strickland trp_urho|Urho the Unwashed trp_urho_pl|Urho the Unwashed trp_lady_korra|Lady Korra trp_lady_korra_pl|Lady Korra trp_shrouded_lord|Shrouded Lord trp_shrouded_lord_pl|Shrouded Lord trp_mero|Mero trp_mero_pl|Titan's Bastard trp_ben_plumm|Ben Plumm trp_ben_plumm_pl|Ben Plumm trp_kasporio|Kasporio trp_kasporio_pl|Kasporio the Cunning trp_prendahl|Prendahl na Ghezn trp_prendahl_pl|Prendahl na Ghezn trp_sallor|Sallor the Bald trp_sallor_pl|Sallor the Bald trp_ragged_standard_captain|Austin Oak trp_ragged_standard_captain_pl|Austin Oak trp_iron_legion_captain|Brachor Rekken trp_iron_legion_captain_pl|Brachor Rekken trp_iron_legion_captain2|Eizniq na Shadhe trp_iron_legion_captain2_pl|Eizniq na Shadhe trp_locke|Locke trp_locke_pl|Locke trp_npc33|Hodor trp_npc33_pl|Hodor trp_npc34|Tyrion Lannister trp_npc34_pl|Tyrion Lannister trp_npc35|Melisandre trp_npc35_pl|Melisandre trp_missandei|Missandei trp_missandei_pl|Missandei trp_robin_arryn|Robin of the Vale trp_robin_arryn_pl|Robin of the Vale trp_npc31|Grand Maester Pycell trp_npc31_pl|Grand Maester Pycell trp_npc32|Maester Lewin trp_npc32_pl|Maester Lewin trp_npc36|Maester Aemon Targaryen trp_npc36_pl|Maester Aemon Targaryen trp_npc38|Petyr Baelish trp_npc38_pl|Petyr Baelish trp_npc37|Maester Cressen trp_npc37_pl|Maester Cressen trp_npc40|Maester Coleman trp_npc40_pl|Maester Coleman trp_npc41|Maester Harmune trp_npc41_pl|Maester Harmune trp_npc42|Maester Mullin trp_npc42_pl|Maester Mullin trp_npc43|Maester Wendamyr trp_npc43_pl|Maester Wendamyr trp_npc44|Maester Gormon trp_npc44_pl|Maester Gormon trp_npc45|Maester Theomore trp_npc45_pl|Maester Theomore trp_npc46|Maester Gulian trp_npc46_pl|Maester Gulian trp_maester_tybald|Maester Tybald trp_maester_tybald_pl|Maester Tybald trp_fort_maester|Maester Moryn trp_fort_maester_pl|Maester Moryn trp_npc47|Maester Myles trp_npc47_pl|Maester Myles trp_maester1|Maester Volarik trp_maester1_pl|Maester Volarik trp_maester2|Maester Helliweg trp_maester2_pl|Maester Helliweg trp_maester4|Maester Beron trp_maester4_pl|Maester Beron trp_maester5|Maester Addam trp_maester5_pl|Maester Addam trp_maester6|Maester Galladon trp_maester6_pl|Maester Galladon trp_maester7|Maester Felton trp_maester7_pl|Maester Felton trp_maester8|Maester trp_maester8_pl|Maester trp_maester9|Maester Rawlin trp_maester9_pl|Maester Rawlin trp_maester10|Maester trp_maester10_pl|Maester trp_npc48|Old Nan trp_npc48_pl|Old Nan trp_beric|Beric Dondarion trp_beric_pl|Beric Dondarion trp_npc49|Ser Moryn Tyrell trp_npc49_pl|Ser Moryn Tyrell trp_wendal_manderly|Ser Wendal Manderly trp_wendal_manderly_pl|Ser Wendal Manderly trp_ser_wylis_manderly|Ser Wylis Manderly trp_ser_wylis_manderly_pl|Ser Wylis Manderly trp_donnel_locke|Ser Donnel Locke trp_donnel_locke_pl|Ser Donnel Locke trp_leobald_tallhart|Leobald Tallhart trp_leobald_tallhart_pl|Leobald Tallhart trp_robett_glover|Robett Glover trp_robett_glover_pl|Robett Glover trp_arnolf_karstark|Arnolf Karstark trp_arnolf_karstark_pl|Arnolf Karstark trp_ramsay_snow|Ramsay Snow trp_ramsay_snow_pl|Ramsay Snow trp_mors_umber|Mors Umber trp_mors_umber_pl|Mors Crowfood Umber trp_hother_umber|Hother Umber trp_hother_umber_pl|Hother Whoresbane Umber trp_smalljon_umber|Smalljon Umber trp_smalljon_umber_pl|Smalljon Umber trp_rodrick_forrester|Rodrick Forrester trp_rodrick_forrester_pl|Rodrick Forrester trp_asher_forrester|Asher Forrester trp_asher_forrester_pl|Asher Forrester trp_ryon_forrester|Ryon Forrester trp_ryon_forrester_pl|Ryon Forrester trp_ser_loras_tyrell|Ser Loras Tyrell trp_ser_loras_tyrell_pl|Ser Loras Tyrell trp_ser_robar_royce|Ser Robar Royce trp_ser_robar_royce_pl|Ser Robar Royce trp_ser_emmon_cuy|Ser Emmon Cuy trp_ser_emmon_cuy_pl|Ser Emmon Cuy trp_ser_parmen_crane|Ser Parmen Crane trp_ser_parmen_crane_pl|Parmen the Purple trp_morton_waynwood|Ser Morton Waynwood trp_morton_waynwood_pl|Ser Morton Waynwood trp_jasper_redfort|Ser Jasper Redfort, trp_jasper_redfort_pl|Ser Jasper Redfort, trp_creighton_redfort|Ser Creighton Redfort trp_creighton_redfort_pl|Ser Creighton Redfort trp_jon_redfort|Ser Jon Redfort, trp_jon_redfort_pl|Ser Jon Redfort, trp_mychel_redfort|Ser Mychel Redfort trp_mychel_redfort_pl|Ser Mychel Redfort trp_raymund_waxley|Ser Raymund Waxley trp_raymund_waxley_pl|Ser Raymund Waxley trp_terrance_lynderly|Terrance Lynderly trp_terrance_lynderly_pl|Terrance Lynderly trp_lucus_corbray|Ser Lucus Corbray trp_lucus_corbray_pl|Ser Lucus Corbray trp_gyles_grafton|Gyles Grafton trp_gyles_grafton_pl|Gyles Grafton trp_marwyn_belmore|Ser Marwyn Belmore trp_marwyn_belmore_pl|Ser Marwyn Belmore trp_andar_royce|Ser Andar Royce trp_andar_royce_pl|Ser Andar Royce trp_vardis_egen|Vardis Egen trp_vardis_egen_pl|Vardis Egan trp_gilwood_hunter|Ser Gilwood Hunter trp_gilwood_hunter_pl|Ser Gilwood Hunter trp_harlan_hunter|Ser Harlan Hunter trp_harlan_hunter_pl|Ser Harlan Hunter trp_eustace_hunter|Ser Eustace Hunter trp_eustace_hunter_pl|Ser Eustace Hunter trp_matthos_seaworth|Matthos Seaworth trp_matthos_seaworth_pl|Matthos Seaworth trp_godry_farring|Godry Farring trp_godry_farring_pl|Godry Farring trp_corliss_penny|Corliss Penny trp_corliss_penny_pl|Corliss Penny trp_brus_buckler|Brus Buckler trp_brus_buckler_pl|Brus Buckler trp_patrek|Patrek of King's Mountain trp_patrek_pl|Patrek of King's Mountain trp_narbert_grandison|Narbert Grandison trp_narbert_grandison_pl|Narbert Grandison trp_benthon_scales|Benethon Scales trp_benthon_scales_pl|Benethon Scales trp_dorden_the_dour|Dorden the Dour trp_dorden_the_dour_pl|Dorden the Dour trp_lambert_whitewater|Lambert Whitewater trp_lambert_whitewater_pl|Lambert Whitewater trp_perkin_follard|Perkin Follard trp_perkin_follard_pl|Perkin Follard trp_merrel|Merrel trp_merrel_pl|Merrel trp_morgan|Morgan trp_morgan_pl|Morgan trp_malegorn|Malegorn of Redpool trp_malegorn_pl|Malegorn of Redpool trp_ironborn_companion_1|Andrik the Unsmiling trp_ironborn_companion_1_pl|Andrik the Unsmiling trp_ironborn_companion_2|Lucas Codd trp_ironborn_companion_2_pl|Lucas Codd trp_ironborn_companion_3|Erik Ironmaker trp_ironborn_companion_3_pl|Erik Ironmaker trp_ironborn_companion_4|Nute the Barber trp_ironborn_companion_4_pl|Nute the Barber trp_ironborn_companion_5|Cragorn trp_ironborn_companion_5_pl|Cragorn trp_ironborn_companion_6|Varicho the Mad trp_ironborn_companion_6_pl|Varicho the Mad trp_ironborn_companion_7|Rogin Salt-Beard trp_ironborn_companion_7_pl|Rogin Salt-Beard trp_jaremy_mallister|Ser Jaremy Mallister trp_jaremy_mallister_pl|Ser Jaremy Mallister trp_robert_paege|Ser Robert Paege trp_robert_paege_pl|Ser Robert Paege trp_damon_paege|Ser Damon Paege trp_damon_paege_pl|Ser Damon Paege trp_osmund_cox|Ser Osmund Cox trp_osmund_cox_pl|Ser Osmund Cox trp_halmon_cox|Ser Halmon Cox trp_halmon_cox_pl|Ser Halmon Cox trp_brynden_blackwood|Brynden Blackwood trp_brynden_blackwood_pl|Brynden Blackwood trp_lucas_blackwood|Lucas Blackwood trp_lucas_blackwood_pl|Lucas Blackwood trp_stevron_frey|Ser Stevron Frey trp_stevron_frey_pl|Ser Stevron Frey trp_walder_rivers|Walder Rivers trp_walder_rivers_pl|Black Walder trp_marq_piper|Ser Marq Piper trp_marq_piper_pl|Ser Marq Piper trp_dafyn_vance|Ser Dafyn Vance trp_dafyn_vance_pl|Ser Dafyn Vance trp_stafford_lannister|Ser Stafford Lannister trp_stafford_lannister_pl|Ser Stafford Lannister trp_lorent_lorch|Ser Lorent Lorch trp_lorent_lorch_pl|Ser Lorent Lorch trp_robert_brax|Ser Robert Brax trp_robert_brax_pl|Ser Robert Brax trp_flement_brax|Ser Flement Brax trp_flement_brax_pl|Ser Flement Brax trp_tybolt_crakehall|Tybolt Crakehall trp_tybolt_crakehall_pl|Tybolt Crakehall trp_lyle_crakehall|Lyle Crakehall trp_lyle_crakehall_pl|Lyle Strongboar Crakehall trp_burton_crakehall|Ser Burton Crakehall trp_burton_crakehall_pl|Ser Burton Crakehall trp_addam_marbrand|Addam Marbrand trp_addam_marbrand_pl|Addam Marbrand trp_forley_prester|Ser Forley Prester trp_forley_prester_pl|Ser Forley Prester trp_jonothor_serrett|Ser Jonothor Serrett trp_jonothor_serrett_pl|Ser Jonothor Serrett trp_steffon_swift|Steffon Swyft trp_steffon_swift_pl|Steffon Swyft trp_sandor_clegane|Sandor Clegane (The Hound) trp_sandor_clegane_pl|Sandor Clegane trp_amory_lorch|Amory Lorch trp_amory_lorch_pl|Amory Lorch trp_polliver|Polliver trp_polliver_pl|Polliver trp_shitmouth|Shitmouth trp_shitmouth_pl|Shitmouth trp_joss_stilwood|Joss Stilwood trp_joss_stilwood_pl|Joss Stilwood trp_raff|Raff the Sweetling trp_raff_pl|Raff the Sweetling trp_dunsen|Dunsen trp_dunsen_pl|Dunsen trp_chiswyk|Chiswyck trp_chiswyk_pl|Chiswyck trp_eggon|Eggon trp_eggon_pl|Eggon trp_tobbot|Tobbot trp_tobbot_pl|Tobbot trp_weasel|Weasel trp_weasel_pl|Weasel trp_azzo|Azzo trp_azzo_pl|Azzo trp_drommorgo|Drommorgo trp_drommorgo_pl|Drommorgo trp_crinrgo|Crinrgo trp_crinrgo_pl|Crinrgo trp_vorro|Vorro trp_vorro_pl|Vorro trp_first_sword|First Sword of Braavos trp_first_sword_pl|First Sword of Braavos trp_ragged_standard_commander|Tahaelor Velennis trp_ragged_standard_commander_pl|Tahaelor Velennis trp_ragged_standard_npc|Draqaro Baerroran trp_ragged_standard_npc_pl|Draqaro Baerroran trp_ragged_standard_npc2|Aemor Laentalor trp_ragged_standard_npc2_pl|Aemor Laentalor trp_ragged_standard_npc3|Belyrio Brenorlan trp_ragged_standard_npc3_pl|Belyrio Brenorlan trp_ragged_standard_npc4|Vargyros Naeroran trp_ragged_standard_npc4_pl|Vargyros Naeroran trp_ragged_standard_npc5|Gyllero Irrel trp_ragged_standard_npc5_pl|Gyllero Irrel trp_ragged_standard_npc6|Joronar Iraniros trp_ragged_standard_npc6_pl|Joronar Iraniros trp_norvos_companion_1|Castiel Taelyreos trp_norvos_companion_1_pl|Castiel Taelyreos trp_norvos_companion_2|Galaemarr Gonralis trp_norvos_companion_2_pl|Galaemarr Gonralis trp_norvos_companion_3|Galaemond Lanaellis trp_norvos_companion_3_pl|Galaemond Lanaellis trp_norvos_companion_4|Mador Qohtalodlevel trp_norvos_companion_4_pl|Mador Qohtalodlevel trp_norvos_companion_5|Vigon Nohtalos trp_norvos_companion_5_pl|Vigon Nohtalos trp_norvos_companion_6|Lucaelar Caenareon trp_norvos_companion_6_pl|Lucaelar Caenareon trp_merc_company_commander|Ser Myke Brax trp_merc_company_commander_pl|Ser Myke Brax trp_lorath_companion_1|Tregys Aeniris trp_lorath_companion_1_pl|Tregys Aeniris trp_lorath_companion_2|Norodos Ennyl trp_lorath_companion_2_pl|Norodos Ennyl trp_lorath_companion_3|Jabal Dos trp_lorath_companion_3_pl|Jabal Dos trp_qohor_companion_1|Vyraquo trp_qohor_companion_1_pl|Vyraquo the Fallen trp_qohor_companion_2|Mirrodin trp_qohor_companion_2_pl|Mirrodin the Chosen trp_qohor_companion_3|Illyrio trp_qohor_companion_3_pl|Illyrio the Merciless trp_qohor_companion_4|Jaeresso trp_qohor_companion_4_pl|Jaeresso the Bloodless trp_qohor_companion_5|Black Leech trp_qohor_companion_5_pl|Black Leech trp_qohor_companion_6|Grey Dog trp_qohor_companion_6_pl|Grey Dog trp_qohor_companion_7|Black Louse trp_qohor_companion_7_pl|Black Louse trp_volantis_companion_1|Ballan Baerronnis trp_volantis_companion_1_pl|Ballan Baerronnis trp_volantis_companion_2|Tychan Heahmund trp_volantis_companion_2_pl|Tychan Heahmund trp_volantis_companion_3|Kvothe Vollaris trp_volantis_companion_3_pl|Kvothe Vollaris trp_volantis_companion_4|Lysander Flaererris trp_volantis_companion_4_pl|Lysander Flaererris trp_volantis_companion_5|Laziphos Faenohrin. trp_volantis_companion_5_pl|Laziphos Faenohrin. trp_myr_companion_1|Parzival zo Heknahl trp_myr_companion_1_pl|Parzival zo Heknahl trp_myr_companion_2|Droghis zo Oqi trp_myr_companion_2_pl|Droghis zo Oqi trp_myr_companion_3|Rednel zo Darre trp_myr_companion_3_pl|Rednel zo Darre trp_myr_companion_4|Kremdan mo Yhazkazn trp_myr_companion_4_pl|Kremdan mo Yhazkazn trp_myr_companion_5|Krighahr na Quuhnoq trp_myr_companion_5_pl|Krighahr na Quuhnoq trp_myr_companion_6|Gozlehl zo Omdoz trp_myr_companion_6_pl|Gozlehl zo Omdoz trp_myr_companion_7|Zhedis mo Lizzozn trp_myr_companion_7_pl|Zhedis mo Lizzozn trp_ygritte|Ygritte trp_ygritte_pl|Ygritte trp_orell|Orell trp_orell_pl|Orell trp_mag|Mag Mar Tun Doh Weg trp_mag_pl|Mag the Mighty trp_alfyn|Alfyn Crowkiller trp_alfyn_pl|Alfyn Crowkiller trp_jarl|Jarl trp_jarl_pl|Jarl trp_jon_snow|Jon Snow trp_jon_snow_pl|Jon Snow trp_areo_hotah|Areo Hotah trp_areo_hotah_pl|Areo Hotah trp_bloodrider_trainer|Dothraki Horse Master trp_bloodrider_trainer_pl|Dothraki Horse Master trp_ffc_trainer|Mortik trp_ffc_trainer_pl|Mortik trp_wildling_elite_guard_trainer|Alaric Wolfsbane trp_wildling_elite_guard_trainer_pl|Alaric Wolfsbane trp_white_harbour_trainer|Ser Bartimus trp_white_harbour_trainer_pl|Ser Bartimus trp_highgarden_trainer|Ser Vortimer Crane trp_highgarden_trainer_pl|Ser Vortimer Crane trp_dragonstone_trainer|Master at Arms trp_dragonstone_trainer_pl|Master at Arms trp_thenn_trainer|Fritigern trp_thenn_trainer_pl|Fritigern trp_kindly_man|Kindly Man trp_kindly_man_pl|Kindly Man trp_braavos_trainer|Sealord Guard Captain trp_braavos_trainer_pl|Sealord Guard Captain trp_oldtown_trainer|Ser Garth Hightower trp_oldtown_trainer_pl|Ser Garth Hightower trp_pyke_trainer|Master at Arms trp_pyke_trainer_pl|Master at Arms trp_kings_landing_trainer|Janos Slynt trp_kings_landing_trainer_pl|Janos Slynt trp_lannister_trainer|Ser Benedict Broom trp_lannister_trainer_pl|Ser Benedict Broom trp_stark_trainer|Ser Rodrik Cassel trp_stark_trainer_pl|Ser Rodrik Cassel trp_karstark_trainer|Ser Cregan Karstark trp_karstark_trainer_pl|Ser Cregan Karstark trp_bolton_trainer|Steelshanks trp_bolton_trainer_pl|Steelshanks trp_frey_trainer|Ser Franklyn Frey trp_frey_trainer_pl|Ser Franklyn Frey trp_myr_trainer|Larazadhor Maegirah trp_myr_trainer_pl|Larazadhor Maegirah trp_riverrun_trainer|Andrew Horgen trp_riverrun_trainer_pl|Andrew Horgen trp_sunspear_trainer|Cyrus Anshan trp_sunspear_trainer_pl|Cyrus Anshan trp_casterly_trainer|Marek Ward trp_casterly_trainer_pl|Marek Ward trp_storms_end_trainer|Jon Irenicus trp_storms_end_trainer_pl|Jon Irenicus trp_volantis_trainer|Jaeredor Vaelaros trp_volantis_trainer_pl|Jaeredor Vaelaros trp_vale_trainer|Justin Jonsson trp_vale_trainer_pl|Justin Jonsson trp_golden_company_trainer|Grant Jonsson trp_golden_company_trainer_pl|Grant Jonsson trp_driftwood_trainer|Ross Jonsson trp_driftwood_trainer_pl|Ross Jonsson trp_old_town_trainer|Clayton Horgan trp_old_town_trainer_pl|Clayton Horgan trp_qohor_trainer|Carolus Salinas trp_qohor_trainer_pl|Carolus Salinas trp_valysar_trainer|Mehdi Vaelgaeron trp_valysar_trainer_pl|Mehdi Vaelgaeron trp_hallyne|Hallyne the Pyromancer trp_hallyne_pl|Hallyne the Pyromancer trp_maester_citadel|Novice Mollander trp_maester_citadel_pl|Novice Mollander trp_clerk_1|Tycho Nestoris trp_clerk_1_pl|Tycho Nestoris trp_clerk_2|Lysandro Zalyne trp_clerk_2_pl|Lysandro Zalyne trp_clerk_3|William Sutor trp_clerk_3_pl|William Sutor trp_clerk_4|Noho Dimittis trp_clerk_4_pl|Noho Dimittis trp_kingdom_1_merchant|Vale Blacksmith trp_kingdom_1_merchant_pl|Vale Blacksmith trp_kingdom_2_merchant|Blacksmith trp_kingdom_2_merchant_pl|Blacksmith trp_kingdom_3_merchant|Blacksmith trp_kingdom_3_merchant_pl|Blacksmith trp_kingdom_4_merchant|North Blacksmith trp_kingdom_4_merchant_pl|North Blacksmith trp_kingdom_5_merchant|Blacksmith trp_kingdom_5_merchant_pl|Blacksmith trp_kingdom_6_merchant|Blacksmith trp_kingdom_6_merchant_pl|Blacksmith trp_kingdom_7_merchant|Blacksmith trp_kingdom_7_merchant_pl|Blacksmith trp_kingdom_8_merchant|Blacksmith trp_kingdom_8_merchant_pl|Blacksmith trp_kingdom_9_merchant|Blacksmith trp_kingdom_9_merchant_pl|Blacksmith trp_kingdom_10_merchant|Blacksmith trp_kingdom_10_merchant_pl|Blacksmith trp_kingdom_11_merchant|Blacksmith trp_kingdom_11_merchant_pl|Blacksmith trp_kingdom_12_merchant|Blacksmith trp_kingdom_12_merchant_pl|Blacksmith trp_kingdom_13_merchant|Blacksmith trp_kingdom_13_merchant_pl|Blacksmith trp_kingdom_14_merchant|Blacksmith trp_kingdom_14_merchant_pl|Blacksmith trp_kingdom_14_1_merchant|Blacksmith trp_kingdom_14_1_merchant_pl|Blacksmith trp_kingdom_15_merchant|Blacksmith trp_kingdom_15_merchant_pl|Blacksmith trp_kingdom_16_merchant|Blacksmith trp_kingdom_16_merchant_pl|Blacksmith trp_kingdom_17_merchant|Blacksmith trp_kingdom_17_merchant_pl|Blacksmith trp_kingdom_18_merchant|Westerlander Blacksmith trp_kingdom_18_merchant_pl|Westerlander Blacksmith trp_kingdom_19_merchant|Blacksmith trp_kingdom_19_merchant_pl|Blacksmith trp_kingdom_20_merchant|Blacksmith trp_kingdom_20_merchant_pl|Blacksmith trp_kingdom_21_merchant|Blacksmith trp_kingdom_21_merchant_pl|Blacksmith trp_kingdom_22_merchant|Blacksmith trp_kingdom_22_merchant_pl|Blacksmith trp_town_6_special_merchant|Blacksmith trp_town_6_special_merchant_pl|Blacksmith trp_bolton_merchant|Bolton Blacksmith trp_bolton_merchant_pl|Bolton Blacksmith trp_stark_merchant|Stark Blacksmith trp_stark_merchant_pl|Stark Blacksmith trp_karstark_merchant|Karstark Blacksmith trp_karstark_merchant_pl|Karstark Blacksmith trp_lannister_merchant|Lannister Blacksmith trp_lannister_merchant_pl|Lannister Blacksmith trp_frey_merchant|Frey Blacksmith trp_frey_merchant_pl|Frey Blacksmith trp_umber_merchant|Umber Blacksmith trp_umber_merchant_pl|Umber Blacksmith trp_osmundkettleback|Ser Osmund Kettleblack trp_osmundkettleback_pl|Ser Osmund Kettleblack trp_jaimelannister|Lord Commander Jaime Lannister trp_jaimelannister_pl|Lord Commander Jaime Lannister trp_meryntrant|Ser Meryn Trant trp_meryntrant_pl|Ser Meryn Trant trp_arysoakheart|Ser Arys Oakheart trp_arysoakheart_pl|Ser Arys Oakheart trp_mandonmoore|Ser Mandon Moore trp_mandonmoore_pl|Ser Mandon Moore trp_prestongreenfield|Ser Preston Greenfield trp_prestongreenfield_pl|Ser Preston Greenfield trp_borosblount|Ser Boros Blount trp_borosblount_pl|Ser Boros Blount trp_ned_stark|Lord Eddard Stark trp_ned_stark_pl|Lord Eddard Stark trp_mormont|Lord Mormont trp_mormont_pl|Lord Mormont trp_luthor_tyrell|Lord Luthor Tyrell trp_luthor_tyrell_pl|Lord Luthor Tyrell trp_toland|Lord Toland trp_toland_pl|Lord Toland trp_robert_baratheon|King Robert Baratheon trp_robert_baratheon_pl|King Robert Baratheon trp_hoster_tully|Lord Hoster Tully trp_hoster_tully_pl|Lord Hoster Tully trp_tyrell|Lord Runceford Redwyne trp_tyrell_pl|Lord Runceford Redwyne trp_local_merchant|Local Merchant trp_local_merchant_pl|Local Merchants trp_tax_rebel|Peasant Rebel trp_tax_rebel_pl|Peasant Rebels trp_trainee_peasant|Peasant trp_trainee_peasant_pl|Peasants trp_trainee_dothraki|Dothraki trp_trainee_dothraki_pl|Dothraki trp_fugitive|Nervous Man trp_fugitive_pl|Nervous Men trp_fugitive2|Nervous Woman trp_fugitive2_pl|Nervous Women trp_bounty12|Bastard Boy trp_bounty12_pl|Bastard Boy trp_bounty13|Retired Soldier trp_bounty13_pl|Retired Soldier trp_bounty14|Crook trp_bounty14_pl|Crooks trp_bounty1|Exiled Knight trp_bounty1_pl|Exiled Knights trp_bounty3|Robber Knight trp_bounty3_pl|Robber Knights trp_bounty4|Clansman Raider trp_bounty4_pl|Clansmen Raiders trp_bounty2|Bravo trp_bounty2_pl|Braavosi trp_bounty5|Lys Pirate trp_bounty5_pl|Lys Pirate trp_bounty6|Slaver trp_bounty6_pl|Slaver trp_bounty7|Bandit trp_bounty7_pl|Bandits trp_bounty8|Hill Tribesman trp_bounty8_pl|Hill Tribesmen trp_bounty9|Brigand trp_bounty9_pl|Brigands trp_bounty10|Ironman trp_bounty10_pl|Ironmen trp_bounty11|Wildling trp_bounty11_pl|Wildlings trp_belligerent_drunk|Drunkard trp_belligerent_drunk_pl|Drunkards trp_tavern_drunk1|Petyr trp_tavern_drunk1_pl|Petyr trp_tavern_drunk2|Bran trp_tavern_drunk2_pl|Bran trp_tavern_drunk3|Arnolf trp_tavern_drunk3_pl|Arnolf trp_tavern_drunk4|Grendal trp_tavern_drunk4_pl|Grendal trp_tavern_drunk5|Bash trp_tavern_drunk5_pl|Bash trp_tower_of_joy|Bash trp_tower_of_joy_pl|Bash trp_tavern_npc2|Masha Heddle trp_tavern_npc2_pl|Masha Heddle trp_local_traveller|Local Traveller trp_local_traveller_pl|Local Traveller trp_tavern_npc3|Farmer trp_tavern_npc3_pl|Farmer trp_tavern_npc4|Bounty Hunter trp_tavern_npc4_pl|Bounty Hunter trp_tavern_npc5|Rodrik the Gambler trp_tavern_npc5_pl|Rodrik the Gambler trp_ruined_castle_quest_npc|Ser Janis Lyren trp_ruined_castle_quest_npc_pl|Ser Janis Lyren trp_draqen_ormatis|Draqen Ormatis trp_draqen_ormatis_pl|Draqen Ormatis trp_tavern_npc6|Brendan trp_tavern_npc6_pl|Brendan trp_stark_soldier_merchant|North Guardsman trp_stark_soldier_merchant_pl|North Guardsmen trp_recruitable_iron_legion|Dregneiq Emde trp_recruitable_iron_legion_pl|Dregneiq Emde trp_iron_legion_captain3|Hizlir na Shashan trp_iron_legion_captain3_pl|Hizlir na Shashan trp_gallant_men_captain|Ser Gilbar Piler trp_gallant_men_captain_pl|Ser Gilbar Piler trp_wolf|Dire Wolf trp_wolf_pl|Dire Wolves trp_wolf2|Wolf trp_wolf2_pl|Wolves trp_dog|Dog trp_dog_pl|Dogs trp_farm_npc1|Francis trp_farm_npc1_pl|Francis trp_farm_npc2|Farmer trp_farm_npc2_pl|Farmer trp_farm_npc3|Farmer trp_farm_npc3_pl|Farmer trp_farm_npc4|Farmer trp_farm_npc4_pl|Farmer trp_farm_npc5|Farmer trp_farm_npc5_pl|Farmer trp_innkeeper_1|Sharna trp_innkeeper_1_pl|Sharna trp_innkeeper_2|Innkeeper trp_innkeeper_2_pl|Innkeeper trp_inn_npc1|Farmer trp_inn_npc1_pl|Farmer trp_inn_npc2|Farmer trp_inn_npc2_pl|Farmer trp_inn_npc3|Farmer trp_inn_npc3_pl|Farmer trp_inn_npc4|Farmer trp_inn_npc4_pl|Farmer trp_inn_npc_end|not used trp_inn_npc_end_pl|not used trp_karl_tanner|Karl Tanner trp_karl_tanner_pl|Karl Tanner trp_rast|Rast trp_rast_pl|Rast trp_hired_assassin|Assassin trp_hired_assassin_pl|Assassins trp_fight_promoter|Rough-Looking Character trp_fight_promoter_pl|Rough-Looking Character trp_spy|Townsman trp_spy_pl|Townsmen trp_spy_partner|Unremarkable Townsman trp_spy_partner_pl|Unremarkable Townsmen trp_rioter|Rioting Peasant trp_rioter_pl|Rioting Peasants trp_camp_armory|Camp Armoury trp_camp_armory_pl|Camp Armoury trp_nurse_for_lady|Nurse trp_nurse_for_lady_pl|Nurse trp_temporary_minister|Minister trp_temporary_minister_pl|Minister trp_nurse|Nurse trp_global_value|quick battle 6 player trp_global_value_pl|quick battle 6 player trp_fire_arrows|Local Merchant trp_fire_arrows_pl|Local Merchant trp_x_coordinate|Local Merchant trp_x_coordinate_pl|Local Merchant trp_y_coordinate|Local Merchant trp_y_coordinate_pl|Local Merchant trp_z_coordinate|Local Merchant trp_z_coordinate_pl|Local Merchant trp_x_velocity|Local Merchant trp_x_velocity_pl|Local Merchant trp_y_velocity|Local Merchant trp_y_velocity_pl|Local Merchant trp_z_velocity|Local Merchant trp_z_velocity_pl|Local Merchant trp_fire_arrows_tick_count|Local Merchant trp_fire_arrows_tick_count_pl|Local Merchant trp_object_instance_no|Local Merchant trp_object_instance_no_pl|Local Merchant trp_object_durability|Local Merchant trp_object_durability_pl|Local Merchant trp_frame_tick_count|Local Merchant trp_frame_tick_count_pl|Local Merchant trp_x_frame_position|Local Merchant trp_x_frame_position_pl|Local Merchant trp_y_frame_position|Local Merchant trp_y_frame_position_pl|Local Merchant trp_z_frame_position|Local Merchant trp_z_frame_position_pl|Local Merchant trp_burning_object|Local Merchant trp_burning_object_pl|Local Merchant trp_scene_prop_id|Local Merchant trp_scene_prop_id_pl|Local Merchant trp_ship_colisions|Local Merchant trp_ship_colisions_pl|Local Merchant trp_ship_num_crew|Local Merchant trp_ship_num_crew_pl|Local Merchant trp_ship_speed|Local Merchant trp_ship_speed_pl|Local Merchant trp_ship_behavior|Local Merchant trp_ship_behavior_pl|Local Merchant trp_ship_rudder|Local Merchant trp_ship_rudder_pl|Local Merchant trp_quick_battle_troop_1|Nero trp_quick_battle_troop_1_pl|Nero trp_quick_battle_troop_2|Knight of The Laughing Tree trp_quick_battle_troop_2_pl|Knight of The Laughing Tree trp_quick_battle_troop_3|Lothor Brune trp_quick_battle_troop_3_pl|Lothor Brune trp_quick_battle_troop_4|Jalabhar Xho trp_quick_battle_troop_4_pl|Jalabhar Xho trp_quick_battle_troop_5|Dontos Hollard trp_quick_battle_troop_5_pl|Dontos Hollard trp_quick_battle_troop_6|Harrold Hardyng trp_quick_battle_troop_6_pl|Harrold Hardyng trp_ser_osney|Ser Osney Kettleblack trp_ser_osney_pl|Ser Osney trp_ser_osfryd|Ser Osfryd Kettleblack trp_ser_osfryd_pl|Ser Osfryd trp_ser_osmund|Ser Osmund Kettleblack trp_ser_osmund_pl|Ser Osmund trp_quick_battle_troop_7|Goghor the Giant trp_quick_battle_troop_7_pl|Goghor the Giant trp_quick_battle_troop_8|Khrazz trp_quick_battle_troop_8_pl|Khrazz trp_quick_battle_troop_9|The Spotted Cat trp_quick_battle_troop_9_pl|The Spotted Cat trp_quick_battle_troop_10|Belaquo Bonebreaker trp_quick_battle_troop_10_pl|Belaquo Bonebreaker trp_tutorial_fighter_1|Novice Fighter trp_tutorial_fighter_1_pl|Fighters trp_tutorial_fighter_2|Novice Fighter trp_tutorial_fighter_2_pl|Fighters trp_tutorial_fighter_3|Regular Fighter trp_tutorial_fighter_3_pl|Fighters trp_tutorial_fighter_4|Veteran Fighter trp_tutorial_fighter_4_pl|Fighters trp_tutorial_archer_1|Archer trp_tutorial_archer_1_pl|Archers trp_tutorial_master_archer|Archery Trainer trp_tutorial_master_archer_pl|Archery Trainer trp_tutorial_rider_1|Rider trp_tutorial_rider_2|Horsewealas trp_tutorial_master_horseman|Riding Trainer trp_tutorial_master_horseman_pl|Riding Trainer trp_swadian_merchant|Lord Edgar trp_vaegir_merchant|Merchant trp_khergit_merchant|Merchant trp_nord_merchant|Stark House Guard trp_rhodok_merchant|Merchant trp_sarranid_merchant|Merchant trp_startup_merchants_end|startup merchants end trp_startup_merchants_end_pl|startup merchants end trp_sea_raider_leader|Old Hero trp_sea_raider_leader_pl|Old Heroes trp_looter_leader|Bandit Leader trp_looter_leader_pl|Bandit Leaders trp_bandit_leaders_end|bandit leaders end trp_bandit_leaders_end_pl|bandit leaders end trp_relative_of_merchant|Merchant's Brother trp_relative_of_merchants_end|relative of merchants end trp_relative_of_merchants_end_pl|relative of merchants end trp_lair_master_at_arms|Master at Arms trp_lair_master_at_arms_pl|Master at Arms trp_fort_drowned_man|Drowned Priest trp_fort_drowned_man_pl|Drowned Priests trp_fort_old_gods|Old Gods Worshipper trp_fort_old_gods_pl|Old Gods Worshippers trp_fort_rhllor|Red Priest trp_fort_rhllor_pl|Red Priest trp_fort_septon|Septon trp_fort_septon_pl|Septons trp_bardo_lair|Bard trp_bardo_lair_pl|bard trp_skald_lair|Bard trp_skald_lair_pl|bard trp_quastuosa_lair1|Marei trp_quastuosa_lair1_pl|Whore trp_quastuosa_lair2|Genna trp_quastuosa_lair2_pl|Whore trp_quastuosa_lair3|Kayla trp_quastuosa_lair3_pl|Whore trp_quastuosa_lair4|Rosa trp_quastuosa_lair4_pl|Whore trp_lair_barber1|Jaqen trp_lair_barber1_pl|Jaqen trp_lair_barber2|Daario trp_lair_barber2_pl|Daario trp_lair_barber3|Melwyn trp_lair_barber3_pl|Melwyn trp_lair_barber4|Janos trp_lair_barber4_pl|Janos trp_cook_lair|Alliser trp_cook_lair_pl|Cook trp_lair_captain|Yoren trp_lair_captain_pl|Yoren trp_mule_troop|The Frog trp_mule_troop_pl|The Frog trp_dummy_troop|The Frog trp_dummy_troop_pl|The Frog trp_deer|Deer trp_deer_pl|Deer trp_boar|Boar trp_boar_pl|Boar trp_wolf_animal|Wolf trp_wolf_animal_pl|Wolf trp_coat|Goat trp_coat_pl|Goat trp_coat_b|Goat trp_coat_b_pl|Goat trp_wilddonkey|Wild Donkey trp_wilddonkey_pl|Wild Donkey trp_port_crew|Sea Captain trp_port_crew_pl|Sea Captains trp_port_pirate|Slave Trader trp_port_pirate_pl|Slave Traders trp_fisher|Fisherman trp_fisher_pl|Fishermen trp_dplmc_chamberlain|Master of Coin trp_dplmc_chamberlain_pl|Masters of Coin trp_dplmc_constable|Master of Laws trp_dplmc_constable_pl|Masters of Laws trp_dplmc_chancellor|Master of Whisperers trp_dplmc_chancellor_pl|Masters of Whisperers trp_dplmc_messenger|Messenger trp_dplmc_messenger_pl|Messengers trp_dplmc_scout|Scout trp_dplmc_scout_pl|Scouts trp_dplmc_recruiter|Recruiter trp_dplmc_recruiter_pl|Recruiter trp_pseudo_troop_01|pt01 trp_pseudo_troop_01_pl| trp_pseudo_troop_02|pt02 trp_pseudo_troop_02_pl| trp_pseudo_troop_03|pt03 trp_pseudo_troop_03_pl| trp_pseudo_troop_04|pt04 trp_pseudo_troop_04_pl|pt trp_pseudo_troop_05|pt05 trp_pseudo_troop_05_pl|pt trp_pseudo_troop_06|pt06 trp_pseudo_troop_06_pl|pt trp_pseudo_troop_07|pt07 trp_pseudo_troop_07_pl|pt trp_pseudo_troop_08|pt08 trp_pseudo_troop_08_pl|pt trp_pseudo_troop_09|pt09 trp_pseudo_troop_09_pl|pt trp_pseudo_troop_end|Second Outfit trp_pseudo_troop_end_pl|pseudo troop end trp_dornish_spearman_multiplayer_ai|(Hv. I.) trp_dornish_spearman_multiplayer_ai_pl|(Hv. I.) trp_dornish_spearman_vet_multiplayer|Skirmish trp_dornish_spearman_vet_multiplayer_pl|Archers trp_dornish_recruit_multiplayer|Footman trp_dornish_recruit_multiplayer_pl|footman trp_dornish_sand_warrior_multiplayer|Horseman trp_dornish_sand_warrior_multiplayer_pl|Horsemen trp_frankish_footman_multiplayer|Frank Warrior trp_frankish_footman_multiplayer_pl|Frankish Warriors trp_westerlands_scout_multiplayer|Skirmish trp_westerlands_scout_multiplayer_pl|Archers trp_vaegir_spearman_multiplayer|Spearman trp_vaegir_spearman_multiplayer_pl|Spearman trp_westerlands_freerider_multiplayer|Horseman trp_westerlands_freerider_multiplayer_pl|Horsemen trp_westerlands_scout_multiplayer2|Skirmish trp_westerlands_scout_multiplayer2_pl|Archers trp_vaegir_spearman_multiplayer2|Spearman trp_vaegir_spearman_multiplayer2_pl|Spearman trp_westerlands_freerider_multiplayer2|Horseman trp_westerlands_freerider_multiplayer2_pl|Horsemen trp_north_cavalry_multiplayer|Skirmish trp_north_cavalry_multiplayer_pl|Archers trp_north_hunting_archers_multiplayer|Warrior trp_north_hunting_archers_multiplayer_pl|Warriors trp_nord_scout_multiplayer|Horseman trp_nord_scout_multiplayer_pl|Horsemen trp_dena_veteran_multiplayer4|Pirate trp_dena_veteran_multiplayer4_pl|Pirates trp_westerlands_scout_multiplayer3|Skirmish trp_westerlands_scout_multiplayer3_pl|Archers trp_vaegir_spearman_multiplayer3|Spearman trp_vaegir_spearman_multiplayer3_pl|Spearman trp_westerlands_freerider_multiplayer3|Horseman trp_westerlands_freerider_multiplayer3_pl|Horsemen trp_frisian_spearman_multiplayer3|Mercenary trp_frisian_spearman_multiplayer3_pl|Mercenaries trp_swadian_crossbowman_multiplayer|Skirmish trp_swadian_crossbowman_multiplayer_pl|Archers trp_swadian_infantry_multiplayer|Infantry trp_swadian_infantry_multiplayer_pl|Infantry trp_swadian_man_at_arms_multiplayer|Horseman trp_swadian_man_at_arms_multiplayer_pl|Horsemen trp_swadian_crossbowman_multiplayer2|Skirmish trp_swadian_crossbowman_multiplayer2_pl|Archers trp_swadian_infantry_multiplayer2|Infantry trp_swadian_infantry_multiplayer2_pl|Infantry trp_swadian_man_at_arms_multiplayer2|Horseman trp_swadian_man_at_arms_multiplayer2_pl|Horsemen trp_swadian_crossbowman_multiplayer3|Skirmish trp_swadian_crossbowman_multiplayer3_pl|Archers trp_swadian_infantry_multiplayer3|Infantry trp_swadian_infantry_multiplayer3_pl|Infantry trp_swadian_man_at_arms_multiplayer3|Horseman trp_swadian_man_at_arms_multiplayer3_pl|Horsemen trp_north_cavalry_multiplayer2|Skirmish trp_north_cavalry_multiplayer2_pl|Archers trp_north_hunting_archers_multiplayer2|Warrior trp_north_hunting_archers_multiplayer2_pl|Warriors trp_nord_scout_multiplayer2|Horseman trp_nord_scout_multiplayer2_pl|Horsemen trp_swadian_crossbowman_multiplayer4|Skirmish trp_swadian_crossbowman_multiplayer4_pl|Archers trp_swadian_infantry_multiplayer4|Infantry trp_swadian_infantry_multiplayer4_pl|Infantry trp_swadian_man_at_arms_multiplayer4|Horseman trp_swadian_man_at_arms_multiplayer4_pl|Horsemen trp_swadian_crossbowman_multiplayer5|Skirmish trp_swadian_crossbowman_multiplayer5_pl|Archers trp_swadian_infantry_multiplayer5|Infantry trp_swadian_infantry_multiplayer5_pl|Infantry trp_swadian_man_at_arms_multiplayer5|Horseman trp_swadian_man_at_arms_multiplayer5_pl|Horsemen trp_swadian_crossbowman_multiplayer6|Skirmish trp_swadian_crossbowman_multiplayer6_pl|Archers trp_swadian_infantry_multiplayer6|Infantry trp_swadian_infantry_multiplayer6_pl|Infantry trp_swadian_man_at_arms_multiplayer6|Horseman trp_swadian_man_at_arms_multiplayer6_pl|Horsemen trp_north_cavalry_multiplayer3|Skirmish trp_north_cavalry_multiplayer3_pl|Archers trp_north_hunting_archers_multiplayer3|Warrior trp_north_hunting_archers_multiplayer3_pl|Warriors trp_nord_scout_multiplayer3|Horseman trp_nord_scout_multiplayer3_pl|Horsemen trp_swadian_crossbowman_multiplayer7|Skirmish trp_swadian_crossbowman_multiplayer7_pl|Archers trp_swadian_infantry_multiplayer7|Infantry trp_swadian_infantry_multiplayer7_pl|Infantry trp_swadian_man_at_arms_multiplayer7|Horseman trp_swadian_man_at_arms_multiplayer7_pl|Horsemen trp_swadian_crossbowman_multiplayer8|Skirmish trp_swadian_crossbowman_multiplayer8_pl|Archers trp_swadian_infantry_multiplayer8|Infantry trp_swadian_infantry_multiplayer8_pl|Infantry trp_swadian_man_at_arms_multiplayer8|Horseman trp_swadian_man_at_arms_multiplayer8_pl|Horsemen trp_ironborn_scout_multiplayer|Skirmish trp_ironborn_scout_multiplayer_pl|Archers trp_ironborn_warrior_multiplayer|Spearman trp_ironborn_warrior_multiplayer_pl|Spearmen trp_rhodok_horseman_multiplayer|Horseman trp_rhodok_horseman_multiplayer_pl|Horsemen trp_scoti_sergeant_multiplayer|Footman trp_scoti_sergeant_multiplayer_pl|Footmen trp_swadian_crossbowman_multiplayer9|Skirmish trp_swadian_crossbowman_multiplayer9_pl|Archers trp_swadian_infantry_multiplayer9|Infantry trp_swadian_infantry_multiplayer9_pl|Infantry trp_swadian_man_at_arms_multiplayer9|Horseman trp_swadian_man_at_arms_multiplayer9_pl|Horsemen trp_ironborn_scout_multiplayer2|Skirmish trp_ironborn_scout_multiplayer2_pl|Archers trp_ironborn_warrior_multiplayer2|Spearman trp_ironborn_warrior_multiplayer2_pl|Spearmen trp_rhodok_horseman_multiplayer2|Horseman trp_rhodok_horseman_multiplayer2_pl|Horsemen trp_reach_footman_multiplayer|Skirmisher trp_reach_footman_multiplayer_pl|Skirmishers trp_reach_archer_multiplayer|Spearman trp_reach_archer_multiplayer_pl|Spearmen trp_khergit_horse_multiplayer|Horseman trp_khergit_horse_multiplayer_pl|Horsemen trp_swadian_crossbowman_multiplayer10|Skirmish trp_swadian_crossbowman_multiplayer10_pl|Archers trp_swadian_infantry_multiplayer10|Infantry trp_swadian_infantry_multiplayer10_pl|Infantry trp_swadian_man_at_arms_multiplayer10|Horseman trp_swadian_man_at_arms_multiplayer10_pl|Horsemen trp_swadian_crossbowman_multiplayer12|Skirmish trp_swadian_crossbowman_multiplayer12_pl|Archers trp_swadian_infantry_multiplayer12|Infantry trp_swadian_infantry_multiplayer12_pl|Infantry trp_swadian_man_at_arms_multiplayer12|Horseman trp_swadian_man_at_arms_multiplayer12_pl|Horsemen trp_swadian_crossbowman_multiplayer13|Skirmish trp_swadian_crossbowman_multiplayer13_pl|Archers trp_swadian_man_at_arms_multiplayer13|Horseman trp_swadian_man_at_arms_multiplayer13_pl|Horsemen trp_ironborn_scout_multiplayer3|Skirmish trp_ironborn_scout_multiplayer3_pl|Archers trp_ironborn_warrior_multiplayer3|Spearman trp_ironborn_warrior_multiplayer3_pl|Spearmen trp_rhodok_horseman_multiplayer3|Horseman trp_rhodok_horseman_multiplayer3_pl|Horsemen trp_ironborn_scout_multiplayer4|Skirmish trp_ironborn_scout_multiplayer4_pl|Archers trp_ironborn_warrior_multiplayer4|Spearman trp_ironborn_warrior_multiplayer4_pl|Spearmen trp_rhodok_horseman_multiplayer4|Horseman trp_rhodok_horseman_multiplayer4_pl|Horsemen trp_ironborn_scout_multiplayer5|Skirmish trp_ironborn_scout_multiplayer5_pl|Archers trp_ironborn_warrior_multiplayer5|Spearman trp_ironborn_warrior_multiplayer5_pl|Spearmen trp_rhodok_horseman_multiplayer5|Horseman trp_rhodok_horseman_multiplayer5_pl|Horsemen trp_ironborn_scout_multiplayer6|Skirmish trp_ironborn_scout_multiplayer6_pl|Archers trp_ironborn_warrior_multiplayer6|Spearman trp_ironborn_warrior_multiplayer6_pl|Spearmen trp_rhodok_horseman_multiplayer6|Horseman trp_rhodok_horseman_multiplayer6_pl|Horsemen trp_ironborn_scout_multiplayer7|Skirmish trp_ironborn_scout_multiplayer7_pl|Archers trp_ironborn_warrior_multiplayer7|Spearman trp_ironborn_warrior_multiplayer7_pl|Spearmen trp_rhodok_horseman_multiplayer7|Horseman trp_rhodok_horseman_multiplayer7_pl|Horsemen trp_capitan1|Lord trp_capitan1_pl|Lords trp_mercenario1|Captain trp_mercenario1_pl|Captains trp_tropa1|Soldier trp_tropa1_pl|Soldiers trp_capitan2|Lord trp_capitan2_pl|Lords trp_tropa2|Soldier trp_tropa2_pl|Soldiers trp_capitan3|Lord trp_capitan3_pl|Lords trp_tropa3|Soldier trp_tropa3_pl|Soldiers trp_capitan4|Lord trp_capitan4_pl|Lords trp_mercenario2|Captain trp_mercenario2_pl|Captains trp_tropa4|Soldier trp_tropa4_pl|Soldiers trp_capitan5|Lord trp_capitan5_pl|Lords trp_mercenario3|War Chief trp_mercenario3_pl|Captains trp_tropa5|Soldier trp_tropa5_pl|Soldiers trp_capitan6|Lord trp_capitan6_pl|Lords trp_tropa6|Soldier trp_tropa6_pl|Soldiers trp_capitan7|Lord trp_capitan7_pl|Lords trp_tropa7|Soldier trp_tropa7_pl|Soldiers trp_capitan8|Lord trp_capitan8_pl|Lords trp_mercenario4|Mercenary Leader trp_mercenario4_pl|Captains trp_tropa8|Soldier trp_tropa8_pl|Soldiers trp_capitan9|Lord trp_capitan9_pl|Lords trp_tropa9|Soldier trp_tropa9_pl|Soldiers trp_capitan10|Lord trp_capitan10_pl|Lords trp_tropa10|Soldier trp_tropa10_pl|Soldiers trp_capitan11|Lord trp_capitan11_pl|Lords trp_tropa11|Soldier trp_tropa11_pl|Soldiers trp_capitan12|Lord trp_capitan12_pl|Lords trp_tropa12|Soldier trp_tropa12_pl|Soldiers trp_capitan13|Lord trp_capitan13_pl|Lords trp_tropa13|Soldier trp_tropa13_pl|Soldiers trp_capitan15|Lord trp_capitan15_pl|Lords trp_tropa15|Soldier trp_tropa15_pl|Soldiers trp_capitan16|Lord trp_capitan16_pl|Lords trp_tropa16|Soldier trp_tropa16_pl|Soldiers trp_capitan17|Lord trp_capitan17_pl|Lords trp_mercenario5|Captain trp_mercenario5_pl|Captains trp_tropa17|Soldier trp_tropa17_pl|Soldiers trp_capitan18|Lord trp_capitan18_pl|Lords trp_tropa18|Soldier trp_tropa18_pl|Soldiers trp_capitan19|Lord trp_capitan19_pl|Lords trp_tropa19|Soldier trp_tropa19_pl|Soldiers trp_capitan20|Lord trp_capitan20_pl|Lords trp_tropa20|Soldier trp_tropa20_pl|Soldiers trp_capitan21|Briton Lord trp_capitan21_pl|Briton Lords trp_tropa21|Soldier trp_tropa21_pl|Soldiers trp_tropa32|Soldier trp_tropa32_pl|Soldiers
https://w.atwiki.jp/wiki2_col/pages/6.html
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https://w.atwiki.jp/stalker_cop/pages/43.html
string id= zat_b215_stalker_guide_to_pripyat_5 text Not personally, no. But for only 4,000 I can take you to Yanov station and make the arrangements with Garry. From there he will lead you to Pripyat. What do you say? /text 俺には無理だ。だが僅か 4,000 であんたを Yanov 駅まで連れて行き、Garry に依頼が出来る。そこからは彼が Pripyat まで案内してくれるだろう。どうする? /string !--「あればあんたを」は読みにくいので変更。以下同様の言い回しは全て同様に変更-- string id= zat_b215_stalker_guide_to_pripyat_51 text OK, let s go. /text ああ、行こうか。 /string string id= zat_b215_stalker_guide_to_pripyat_52 text I don t have that much on me. /text 今はそんなに持ち合わせは無い。 /string string id= zat_b215_stalker_guide_to_pripyat_53 text I m not leaving yet. /text いや、まだ行くつもりはない。 /string string id= zat_b215_stalker_guide_to_pripyat_6 text No. Everyone has his specialty. See Garry over there? I think he ll be able to help you, after the emission is over. /text それは無理だな。誰にでも出来る事と出来ないことがある。 Garry は見なかったか?奴ならアンタの力になれると思うんだが、 Emission が終わったら探してみるといい。 /string string id= zat_b215_stalker_guide_to_pripyat_7 text Not personally, no. But for 6,000 I could take you to Yanov station and make the arrangements with Garry. From there he will lead you to Pripyat. As soon as the emission is over, of course. /text 俺には無理だ。だが僅か 6,000 であんたを Yanov 駅まで連れて行き、Garry に依頼が出来る。そこからは彼が Pripyat まで案内してくれるだろう。もちろん Emission が終わったら直ぐにな。 /string string id= zat_b215_stalker_guide_to_pripyat_8 text Not personally, no. But for only 4,000 I could take you to Yanov station and make the arrangements with Garry. From there he will lead you to Pripyat. As soon as the emission is over, of course. /text 俺には無理だ。だが僅か 6,000 であんたを Yanov 駅まで連れて行き、Garry に依頼が出来る。そこからは彼が Pripyat まで案内してくれるだろう。もちろん Emission が終わったら直ぐにな。 /string string id= zat_b215_stalker_guide_to_pripyat_no_way_0 text Can you lead me to Pripyat? /text 俺を Pripyat に案内してくれないか? /string string id= zat_b215_stalker_guide_to_pripyat_no_way_1 text Pripyat? No. There s enough demand for my current route that I don t have to look for another. But I have a good buddy who used to work at the Jupiter plant. He told me there are tunnels underneath the plant that lead to Pripyat. He didn t have any details, but he said he d start looking in the plant s administrative section. /text Pripyat ?・・・すまんな。あそこに行く事なんざ考えたことも無いからなあ、ルートを探したこともない。だがな、知り合いに Jupiter 工業地帯で働いてた奴がいるんだ。そいつが教えてくれたんだが、工場の地下から Pripyat へつながる地下トンネルがあるらしい。詳細は知らんそうだが、そいつは工場の管理部門を探索してるって言ってたぞ。 /string string id= zat_b215_stalker_guide_to_pripyat_no_way_2 text No. If you want to get there, try finding those tunnels underneath the Jupiter plant. /text ダメだね。そこに行きたいなら、 Jupiter の地下トンネルを探したほうがいい。 /string string id= zat_b215_stalker_guide_to_zaton_0 text How much to get to Skadovsk? /text Skadovsk へは幾らだ? /string string id= zat_b215_stalker_guide_to_zaton_1 text Since we ll have to make a detour, the price is 3,000. /text 迂回する必要があるからな、3,000 だ。 /string string id= zat_b215_stalker_guide_to_zaton_11 text That s fine, let s go. /text いいだろう。行こうか。 /string string id= zat_b215_stalker_guide_to_zaton_12 text I m a little short right now. /text 今は丁度、持ち合わせが無くてな。 /string string id= zat_b215_stalker_guide_to_zaton_13 text I m not leaving yet. /text いや、まだ行くつもりはない。 /string string id= zat_b215_stalker_guide_to_zaton_2 text With the new route it s only 1,000. /text 新しいルートか、1,000 ぽっきりでいいぜ。 /string string id= zat_b215_stalker_guide_to_zaton_21 text That s fine, let s go. /text いいだろう。行こうか。 /string string id= zat_b215_stalker_guide_to_zaton_22 text I m a little short right now. /text 今は丁度、持ち合わせが無くてな。 /string string id= zat_b215_stalker_guide_to_zaton_23 text I m not leaving yet. /text いや、まだ行くつもりはない。 /string string id= zat_b215_stalker_guide_to_zaton_3 text Since we ll have to make a detour, the price is 3,000. I will be ready to leave as soon as the emission subsides. /text 迂回する必要があるからな、3,000 だ。Emission が過ぎたらすぐにここを発とう。 /string string id= zat_b215_stalker_guide_to_zaton_4 text With the new route it s only 1,000. Only we have to wait for the emission to die down. /text 新しいルートか、1,000 ぽっきりでいいぜ。Emission が過ぎるまで待たなきゃならないがな。 /string string id= zat_b215_stalker_guide_where_to_0 text Where can you lead me? /text どこまで案内できるんだ? /string string id= zat_b215_stalker_guide_where_to_1 text To Yanov station, not far from the Jupiter plant. And then back to Skadovsk from there. I d rather know one route well than claim to know many. /text Yanov 駅までだ。Jupiter 工業地帯からはそう離れていない。ついでに、そこから Skadovsk への帰りも請け負ってるぜ。俺にとっては、沢山じゃなく、一つのルートの方が良いのさ。 /string string id= zat_b22_barmen_about_after_quest_b5_dealer_actor4_0 text I spoiled the bandits weapons transaction. /text Bandit 共の武器の取引を邪魔してきたぞ。 /string string id= zat_b22_barmen_about_after_quest_b5_dealer_actor4_1 text Thanks for helping out. I think back to the 90s and its thugs with RPGs and just shudder... Here, take this. Cash is always good to have. /text 助けてくれてありがとよ。 90 年代の RPG 持ったテロリストにでも出会ったみたいで、正直ブルッっちまったぜ・・・ほらよ、礼だ。金持ってて困るこたねぇだろ? /string string id= zat_b22_barmen_about_vampire_actor1_0 text I m looking for Grouse. We were supposed to meet here. /text Grouse の姿が見えないがどうしたんだ?落ち合う予定だったんだが。 /string string id= zat_b22_barmen_about_vampire_actor1_1 text Grouse left a message for you. He said he was heading to the dock cranes. And that he learned something new about the missing stalkers. /text Grouse からあんたに伝言を預かってるよ。港湾クレーンに向かうと言っていた。Stalker 行方不明事件についてなにか掴んだらしい。 /string string id= zat_b22_barmen_about_vampire_actor2_0 text Grouse is dead. Tremor killed him, like the other stalkers... Tremor is dead, too. /text Grouse は死んでいた。Tremor に殺されたんだ。他の Stalker 達も同様だ・・・ そして Tremor も死んだよ。 /string string id= zat_b22_barmen_about_vampire_actor2_1 text Tremor? Damn. The snake was right under our nose. That could have been any one of us... I mean if Grouse, of all people... Thank you, friend. You ve saved our whole camp. Here. /text Tremor だと?なんてこった。毒ヘビは目と鼻の先に潜んでいたって事か。Grouse だけじゃなく、俺たち全員の危機だったとはな・・・ ありがとうよ、相棒。あんたはこのキャンプ全員の恩人だ。少しばかりだが、受け取ってくれ。 /string string id= zat_b22_barmen_about_vampire_actor3_1 text Tremor?!... I m sorry, pal, I just don t buy that. If there were some kind of evidence, then maybe... Poor Grouse. /text Tremor の?すまんな相棒、そいつは引き取れんな。まあ何かタメになることでも入ってりゃ別だが・・・しかし Grouse のやつはかわいそうに。 /string string id= zat_b22_barmen_about_vampire_actor4_0 text Here s Tremor s PDA. It contains evidence that confirms he was involved. /text Tremor の PDA を持ってきた。この中には奴がやっていた事の一部始終が記録されていると思う。 /string string id= zat_b22_barmen_about_vampire_actor4_1 text Damn. The snake was right under our nose. That could have been any one of us... I mean if Grouse, of all people... Thank you, friend. You ve saved our whole camp. Here. /text Tremorだと?なんてこった。毒ヘビは目と鼻の先に潜んでいた。いつ誰が被害に遭うかわからんような状態だったのか・・・ Grouse だけではない、俺たち全員の危機だったのか・・・ありがとう、友よ。あんたはこのキャンプ全員の恩人だ。少しばかりだが、受け取ってくれ。 /string string id= zat_b22_barmen_b5_daring_quest_stalkers_0 text I ll help you deal with the bandits. /text Bandit を叩きのめすのを手伝おう。 /string string id= zat_b22_barmen_b5_daring_quest_stalkers_1 text Great. Go to the ranger station - that’s where our boys are. They ll give you all the details. /text よし。森林管理事務所に向かうぞ - そこにうちの連中がいる。必要なことはそいつらが伝えてくれるはずだ。 /string string id= zat_b22_stalker_medic_b52_about_nimble_0 text What do you know about Nimble? Could he be dealing in stolen arms? /text Nimble についてどう思う?あいつは盗品の武器を横流ししてるんじゃないのか? /string string id= zat_b22_stalker_medic_b52_about_nimble_1 text I don t really know him. I doubt he s into that. If you re dealing in hot items, you don t take orders for them ahead of time... /text 僕は彼のことは良く知らない。彼がそんな事するか、は怪しいな。もし君に盗品なんて掴ませたのなら、今後注文なんて来ないだろうしね・・・ /string string id= zat_b22_stalker_medic_dialog_start_11 text I knew I d be exposed eventually. It was just a matter of time... /text いつかはこうなると思っていたよ。もう時間の問題だったんだ・・・ /string string id= zat_b22_stalker_medic_dialog_start_111 text Tremor?!... Would you mind explaining what s going on? /text Tremor ・・・!? 一体、これはどういう事だ? /string string id= zat_b22_stalker_medic_dialog_start_1111 text I m not hiding anything anymore. It s no use. You know now that it was me who killed Grouse... Same with Danila and the other missing stalkers. /text これ以上、隠し事はしないさ・・・ 無駄だからね。Grouse を殺したのが僕だと、君にバレちゃったし・・・ Danila と他の消えた Stalker 達も僕がやったんだ。 /string string id= zat_b22_stalker_medic_dialog_start_11112 text OK, I got it. Enough talking. /text ああ、分かった。お喋りはもう十分だ。 /string string id= zat_b22_stalker_medic_dialog_start_111121 text You didn t get anything, nobody will ever get me... /text 君は何も分かってない。僕は捕まらないよ、誰にもね・・・ /string string id= zat_b22_stalker_medic_dialog_start_112 text Why did you do it? /text 何故こんな事をした? /string string id= zat_b22_stalker_medic_dialog_start_1121 text Hemoglobin addiction... I wouldn t wish it on anyone... There s no getting rid of it. Sometimes you feel like you can go a whole month without drinking a drop of blood, and it did happen to me a few times, but then... You explode inside and start making up for lost blood like crazy... /text ヘモグロビン中毒さ・・・誰にも経験して欲しくない程、酷く苦しくてね・・・治療法も無いんだ。たまには丸々一月の間、一滴の血も飲まずにいられたし、月に数回の発作で済んでいた事もあったんだ。でも・・・発作が起きると、失った血を取り戻さなきゃいけないって思いで、おかしくなりそうで・・・ /string string id= zat_b22_stalker_medic_dialog_start_113 text How did you manage to keep it secret? /text どうやって隠し通していたんだ? /string string id= zat_b22_stalker_medic_dialog_start_1131 text When I worked at the surgeon clinic, it was easy to cover up. There was always a surplus of donor blood to be had. But the Zone was different... I thought that this harsh environment would push my condition to the sidelines. But I was wrong. I experienced the most terrible explosion of all and just couldn t think of anything else. I decided to make the killings look like bloodsucker attacks. I usually picked targets that were already wounded. /text 外科病院に務めていた頃は簡単に誤魔化せたよ。輸血用の血液が常備されていたからね。でも、Zone ではそうもいかなかったんだ・・・この厳しい環境なら、僕の病状を改善できるんじゃないかって思っていたんだけどね。でも、それは間違いだった。経験した事がないくらい酷い発作に見舞われてね、もう他に何も考えられなかった。Bloodsucker が襲った様に見せ掛けようと決めたんだ。いつもは、既に負傷している人を狙ったよ。 /string string id= zat_b22_stalker_medic_dialog_start_114 text And what about Danila and Grouse? /text それで、Danila と Grouse をどうした? /string string id= zat_b22_stalker_medic_dialog_start_1141 text Danila came to me for help after the bloodsucker raid. He was wounded. When he and Grouse decided to go hunt bloodsuckers together, I realized I won t be able to hold out much longer. I still tried to protect my secret, but my resolve was weakening... Then Grouse came along. He made sense of the situation and tried to kill me. Which brings us here. I m sorry for all these people, but my pity won t bring them back. /text Danila は Bloodsucker に襲われて傷を負っていてね、治療してほしいと僕を訪ねてきたんだ。彼と Grouse が一緒に Bloodsucker を狩ろうと話し合っていた頃には、僕もこれ以上は自分を抑えられないと悟ったよ。それでも隠し通そうとしたんだけどね、僕の意志は弱まっていたんだ・・・そして、Grouse がやって来てね。彼は真相に辿り着いて、僕を殺そうとしたんだ。・・・これが、ここで起きた事さ。皆には本当に済まない事をしたよ・・・ 僕が思ったところで、皆は返ってこないのにね。 /string string id= zat_b22_stalker_medic_dialog_start_11411 text OK, I got it. Enough talking. /text ああ、分かった。お喋りはもう十分だ。 /string string id= zat_b22_stalker_medic_dialog_start_114111 text You didn t get anything, nobody will ever get me... /text 君は何も分かってない。僕は捕まらないよ、誰にもね・・・ /string string id= zat_b22_stalker_medic_dialog_start_21 text I m listening. /text 何だい? /string string id= zat_b22_stalker_medic_dialog_start_22 text Hello, do you need help? /text こんにちわ、手伝いが要るかい? /string string id= zat_b22_stalker_medic_dialog_start_23 text Hello. /text こんにちわ。 /string string id= zat_b22_stalker_medic_need_health_care_0 text I need medical assistance. /text 医療措置を頼む。 /string string id= zat_b22_stalker_medic_need_health_care_1 text Let me have a look... /text 傷を見せてくれ・・・ /string string id= zat_b22_stalker_medic_need_health_care_111 text Well, that s about it. You can go. /text よし、それを頼む。治療してくれ。 /string string id= zat_b29_rivals_start_dialog_11 text Howdy! Looking for artifacts, too? /text よお! アンタもアーティファクト探しか? /string string id= zat_b29_rivals_start_dialog_12 text Hey! Artifact-picking we go, heh? Well, there should be plenty for everyone. /text おい! アーティファクト拾いとシャレ込もうじゃねえか、なあ? えーとだな、その辺りで誰でもザクザク取れるんだよ。 /string string id= zat_b29_rivals_start_dialog_13 text Oh, hey! Trying to score some artifacts too, eh? /text おっと、おい! かち合った時は早い者勝ちだぜ、な? /string string id= zat_b29_stalker_rival_exchange_actor_dialog_0 text Howdy. You taking that artifact to Beard? /text よお。 そのアーティファクトは Beard の所へ持って行くのか? /string string id= zat_b29_stalker_rival_exchange_actor_dialog_1 text Maybe yes, maybe no. What s it to you? /text そうであろうと無かろうと、それが何だというんだ? /string string id= zat_b29_stalker_rival_exchange_actor_dialog_11 text I need it. /text 必要だ。 /string string id= zat_b29_stalker_rival_exchange_actor_dialog_111 text So do I... But I ll trade you for a new shooter. A high end one. /text 俺もなんだよ・・・ じゃあ、新ピカの銃と交換しないか? 最上級の一品だぜ。 /string string id= zat_b29_stalker_rival_exchange_actor_dialog_1111 text I have a good weapon. Let s trade... /text 良い武器なら歓迎だ。取引しよう・・・ /string string id= zat_b29_stalker_rival_exchange_actor_dialog_11111 text Fine. /text よしよし。 /string string id= zat_b29_stalker_rival_exchange_actor_dialog_1112 text No, this won t work. /text いや、駄目だな。 /string string id= zat_b29_stalker_rival_exchange_actor_dialog_11121 text Then get the hell outta my face. /text だったら、とっとと俺の前から消え失せろ。 /string string id= zat_b29_stalker_rival_exchange_actor_dialog_111211 text Okay. /text 分かったよ。 /string string id= zat_b29_stalker_rival_exchange_actor_dialog_12 text Well, none really. /text ああ、本当に何も無い。 /string string id= zat_b30_owl_stalker_trader_about_nimble_0 text What do you know about Nimble? /text Nimble について何か知ってる事は無いか? /string string id= zat_b30_owl_stalker_trader_about_nimble_1 text Oh, nothing much... We don t do business together. While he s out combing the Zone for a super-dooper shooter, I manage to sell a hundred regular ones. He s pretty big-headed, too, refuses to deal with the local thugs. So he s a lousy trader, which is a good thing for me, really. /text あー、ほとんど知らないな・・・一緒に仕事をしたことがなんでね。奴がいかした銃を探してZone 中を駆け回ってる間に、こっちは普通の銃を百丁は商ってる。ずいぶんとうぬぼれていて、ここいらの悪党からの仕事は断ってる。厄介な Trader だよ。こっちにとっては実に良い事だがね。 /string string id= zat_b30_owl_stalker_trader_b30_actor_after_barmen_0 text Beard told me you had a different arrangement. /text Beard は話が違うと言っていたぞ。 /string string id= zat_b30_owl_stalker_trader_b30_actor_after_barmen_1 text Different my ass! That bearded hog is getting too big for his britches! He oughta be reminded who s boss around here... Listen, there s this one influential type over at Zaton, goes by the name of Sultan. Pay him a visit - he ll tell you what to do. /text 何だって!あのひげ豚はごう慢だ!奴にこの辺りのボスが誰なのか気付かせるべきだ・・・聞けや、Zaton で有能な人間は、Sultan っていう名前だ。彼に会いに行け。- 彼は何をすればよいか話してくれる。 /string !--「傲」は使用できない漢字です-- string id= zat_b30_owl_stalker_trader_b30_actor_after_barmen_11 text I ll go talk to Sultan. /text Sultan に会いに行くぜ。 /string string id= zat_b30_owl_stalker_trader_b30_actor_after_barmen_12 text No sultans. Give me my share right now! /text Sultan の一味じゃない。すぐに分け前をよこしな! /string string id= zat_b30_owl_stalker_trader_b30_actor_after_barmen_121 text Uhh... Fine. Here s the cash... But remember, Beard is pulling wool over your eyes. /text うーん・・・いいだろう。ここに金がある・・・しかし、覚えておけ、Beard はお前をダマしてる。 /string !--「騙」は使用できない漢字です -- !--Owlは「あんた」ではなく「お前」だと思うので修正-- string id= zat_b30_owl_stalker_trader_buy_info_0 text I need information. /text 情報が欲しい。 /string string id= zat_b30_owl_stalker_trader_buy_info_1 text What do you want to know? /text 何が知りたい? /string string id= zat_b30_owl_stalker_trader_buy_info_11 text I need poison gas. I heard you were the man to ask. /text 毒ガスが必要になった。あんたに相談するべきだと聞いてな。 /string string id= zat_b30_owl_stalker_trader_buy_info_111 text I am. I ll tell you for 2,000. /text 妥当だな。2,000 払えば教えてやる。 /string string id= zat_b30_owl_stalker_trader_buy_info_1111 text Here. /text 払おう。 /string string id= zat_b30_owl_stalker_trader_buy_info_11111 text Listen. Once there was a military motor column here transporting gas which didn t make it. No one knows what happened, but the gas tanks should still be there. All clear? Yeah, there might be some documents there, too. If you find them, bring them to me and you just might recoup your investment. /text 耳を貸しな。以前、ここへガスを持ち込もうとして失敗した軍の車列があってな。何があったのか知る奴はいないが、ガスボンベはまだその場に残されてる筈だ。分かったな?ああ、その場に幾つかは書類も残されてるかもな。もし見付けたら、ここへ持って来い。出費を取り戻せるかもしれねえぞ。 /string string id= zat_b30_owl_stalker_trader_buy_info_1112 text Too expensive for me. /text そんなに持ち合わせちゃいない。 /string string id= zat_b30_owl_stalker_trader_buy_info_11121 text Up to you. /text 好きにしな。 /string string id= zat_b30_owl_stalker_trader_buy_info_12 text Where can I find a stalker called Magpie? /text Magpie という Stalker にはどこで会える? /string string id= zat_b30_owl_stalker_trader_buy_info_121 text I can give you a hint... for 1,000. /text 話を聞いたことはある。1,000 でどうだ。 /string string id= zat_b30_owl_stalker_trader_buy_info_1211 text Here. /text ほらよ。 /string string id= zat_b30_owl_stalker_trader_buy_info_12111 text You won t find him here, but a little bird told me he might be around Jupiter, maybe near Yanov station. Keep in mind that whoever made a mess of things in one place doesn t keep the same name when he leaves for another place... He s probably changed his guise too, figuring people will be looking for him among stalkers. /text ここじゃ見付からねえだろうが、Jupiter 周辺、Yanov 駅の辺りにいるかもしれねえって噂だぜ。ただ、覚えとけよ。無茶苦茶やらかした野郎が、新天地でまで同じ名前を使うとは限らねえって事をな・・・恐らく外面も変えてるだろうよ、Stalker 達に紛れてないかと捜しに来る事を見越してな。 /string string id= zat_b30_owl_stalker_trader_buy_info_13 text I m looking for Snag. Do you know where I can find him? /text Snag を探している。奴がどこにいるか知らないか? /string string id= zat_b30_owl_stalker_trader_buy_info_131 text I ll tell you for 1,000. /text 1,000 払えば教えてやるぜ。 /string string id= zat_b30_owl_stalker_trader_buy_info_1311 text Here. /text ほらよ。 /string string id= zat_b30_owl_stalker_trader_buy_info_13111 text Snag is a greedy fool cause he s got in with dangerous people. He s burned his bridges, so you should look for him around Jupiter. He s got no other place to go. You ain t the only one looking for him. /text Snag の阿呆、欲の皮を突っ張ってヤバい連中に取り入ったようだぜ。ここにはもう居られねえからな、Jupiter の辺りを捜してみたらどうだ。奴には他にあても無い上、奴を捜してる連中はあんた以外にもいるだろうしな。 /string string id= zat_b30_owl_stalker_trader_buy_info_15 text What do you know about the crashed helicopters? /text 墜落したヘリコプターについて何か知らないか? /string string id= zat_b30_owl_stalker_trader_buy_info_151 text Hrm... Everyone around here knows where they fell. One came down at the southern plateau, the second landed in the swamp, and the third sat right on top of the substation pylons. Which place are you asking about? /text どこに墜ちたかなんてここいらの連中なら誰でも知ってるぜ。一つは南部高原、一つは沼地、残りの一つは Iron Forest アノマリーだ。どれの事を聞いてるんだ? /string !-- 地名修正 -- string id= zat_b30_owl_stalker_trader_buy_info_1511 text The southern plateau. /text 南部高原の話を聞かせてくれ。 /string string id= zat_b30_owl_stalker_trader_buy_info_1512 text The substation. /text Iron Forest アノマリーの話を聞かせてくれ。 /string !-- 上に倣って修正 -- string id= zat_b30_owl_stalker_trader_buy_info_1513 text The swamp. /text 沼地の話を聞かせてくれ。 /string string id= zat_b30_owl_stalker_trader_buy_info_1516 text That s it for helicopters. /text ヘリコプターの話はやめよう。 /string string id= zat_b30_owl_stalker_trader_buy_info_152 text Pay up now, you owe me 200. /text 全額先払い、 200 だな。 /string string id= zat_b30_owl_stalker_trader_buy_info_1521 text Here. /text ほらよ。 /string string id= zat_b30_owl_stalker_trader_buy_info_15211 text So, this chopper landed right next to a snork den. As far as I know, the military got out of there, not all but most of them. Wiped out the mutants and climbed down. By the way, if you re heading up there, I can offer you a nice shotgun and some ammo to help deal with those beasts. Only thing is, no one except Noah, that loopy bastard, knows how to climb up to that plateau. /text そのヘリなら Snork の巣の真横に着陸していたな。俺の知る限りじゃあ、全員じゃないにせよ Military の殆どがあの場所から撤退してる。ミュータント共を片付けて、高原から降りていったそうだ。ところで、もしあんたもそこに行こうってのなら、あの獣用に出来の良いショットガンと散弾を売ってやるぜ。ただ、一つ問題があってな。あのイカレ野郎の Noah 以外、高原に上る方法を知らねえんだ。 /string string id= zat_b30_owl_stalker_trader_buy_info_1522 text Too expensive for me. /text 高すぎるぞ。 /string string id= zat_b30_owl_stalker_trader_buy_info_15221 text Up to you. /text 好きにしな。 /string string id= zat_b30_owl_stalker_trader_buy_info_153 text I ll tell you for 200. /text 200 で教えてやるぜ。 /string string id= zat_b30_owl_stalker_trader_buy_info_1531 text Here. /text ほらよ。 /string string id= zat_b30_owl_stalker_trader_buy_info_154 text I ll tell you for 200. /text 200 で教えてやるぜ。 /string string id= zat_b30_owl_stalker_trader_buy_info_1541 text Here. /text ほらよ。 /string string id= zat_b30_owl_stalker_trader_buy_info_99 text Nothing right now. /text 今はやめておこう。 /string string id= zat_b30_owl_stalker_trader_choose_task_0 text Got a job for me? /text 仕事はあるか? /string string id= zat_b30_owl_stalker_trader_choose_task_111 text First off, there s a small job with the scientists; second, we need to get information from the mercenary camp; and third, the trader still needs a security detail. Lots of things going on, just take your pick. /text 何件かあるぞ、まず Scientist からちょっとした依頼が着てる。次に、Mercenary のキャンプから情報をぶん取って来て欲しいってのもある。あとは護衛を雇いたいという売人がいる。やりたいのがあったら言ってくれ。 /string string id= zat_b30_owl_stalker_trader_choose_task_1111 text Tell me about the job with the scientists. /text Scientist からの依頼というのについて聞かせてくれ。 /string string id= zat_b30_owl_stalker_trader_choose_task_11111 text You ve got to find three Veles detectors and bring them to the scientists bunker near Jupiter. Once there talk to Novikov, he said he d tinker with them... When detectors start to turn in a profit, we ll split it evenly. All clear? Then go. It s a piece of cake, really. /text Veles 探知機を3つ確保して Jupiter 近くの Scientist の移動研究所に持って行け。そして Novikov に声をかけろ、やつが改造してくれることになってる・・・で、うまく行った暁にはそれを俺たちで分けることになってる。わかったか?ならさっさと行け。なーに大した事じゃない、俺を信じろ。 /string string id= zat_b30_owl_stalker_trader_choose_task_111111 text Deal. /text やってみよう。 /string string id= zat_b30_owl_stalker_trader_choose_task_111112 text Maybe next time. /text またいつかくるよ。 /string string id= zat_b30_owl_stalker_trader_choose_task_1112 text Tell me about the mercenary camp. /text Mercenary キャンプの仕事というのはなんなんだ? /string string id= zat_b30_owl_stalker_trader_choose_task_11121 text Some kind of mercenaries appeared at the processing station and I m dying to know what they re cooking... Sneak into their camp and dig up whatever information you can about their plans. PDAs, paper documents, bring me whatever you find. You got me? Go. It s nothing but kid stuff if you keep it quiet. /text 何か特命を受けた Mercenary 部隊が廃棄物処理場に陣取ってるんだが、奴らがあそこで何を企んでるんだかさっぱりわからねぇんだよ・・・忍び込んで連中の計画に関する情報を盗んでこい。 PDA でも、書類でも、なんでも目に付くものぶん取って俺のところに持ってこい。了解?ぐだぐだ騒がないで、静かにやるんだ。 /string string id= zat_b30_owl_stalker_trader_choose_task_111211 text I agree. /text いいだろう。 /string string id= zat_b30_owl_stalker_trader_choose_task_111212 text Not right now. /text 今は無理だ。 /string string id= zat_b30_owl_stalker_trader_choose_task_1113 text Tell me about protecting the trader. /text 売人の護衛について聞かせてくれ。 /string string id= zat_b30_owl_stalker_trader_choose_task_11131 text The trader needs guards for a business deal. You hardly have to do anything, just stand there and make everything look legit... OK? The trader will wait for you at the ranger station. He ll fill you in on the details... /text 売人 が取引の護衛を欲しがってる。あんたならこのぐらいできるだろう、そこに立ち会って、取引が公正に行われているか見張っているだけでいい・・・ OK ?売人は営林所で待ってる。奴はあんたが来るのを心待ちにしてるぜ・・・ /string string id= zat_b30_owl_stalker_trader_choose_task_111311 text Okay. /text 良いだろう。 /string string id= zat_b30_owl_stalker_trader_choose_task_111312 text Wait. /text 待て。 /string string id= zat_b30_owl_stalker_trader_choose_task_1114 text Another time. /text また今度な。 /string string id= zat_b30_owl_stalker_trader_choose_task_112 text There s a small job with the scientists, that s one, and two, I need someone to get some information from the mercenary camp. Take your pick... /text Scientist 絡みのちょっとした依頼が一つと、 もう一つ、Mercenary キャンプからちょっと情報を奪ってきて欲しいってのがあるな。やりたいのを言え・・・ /string string id= zat_b30_owl_stalker_trader_choose_task_113 text There s a small job with the scientists, that s one, and two, the trader still needs a guard. C mon, make your call. /text Scientist 絡みのちょっとした依頼が一つと、もう一つ、売人が護衛を欲しがってる。仕事が欲しいならさっさと言え。 /string !--Owlは「言うんだ。」という優しい言葉遣いでは無いので「言え。」に変更-- string id= zat_b30_owl_stalker_trader_choose_task_114 text I need someone to get information from the mercenary camp, that s one, and two, the trader still needs a guard. C mon, make your call. /text Mercenary から情報を奪ってきてほしいってのが一つ、もう一つ、売人が護衛を欲しがってる。仕事が欲しいならさっさと言え。 /string string id= zat_b30_owl_stalker_trader_choose_task_115 text A small job with the scientists. It s a piece of cake, really - fetch me this, bring me that... /text Scientist 絡みのちょっとした仕事があるぞ。本当にちょっとした事だ - 物を運ぶ程度のな・・・ /string string id= zat_b30_owl_stalker_trader_choose_task_117 text The trader still needs a guard for a business transaction. Easy as pie, that one. /text 売人が取引の護衛を求めてる。大した仕事じゃない、ちょっとしたもんだ。 /string string id= zat_b30_owl_stalker_trader_choose_task_118 text No more jobs. /text もう仕事なんて無いぞ。 /string string id= zat_b30_owl_stalker_trader_sell_items_0 text I think you might be interested. /text あんたの興味を引きそうな物があるんだが。 /string string id= zat_b30_owl_stalker_trader_sell_items_1 text Whatcha got? /text 何を持ってきたんだ? /string string id= zat_b30_owl_stalker_trader_sell_items_11 text Noah s PDA. /text Noah の PDA だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_111 text The psycho from the barge?... I ll give you 1,000. /text 古いはしけのイカレ野郎か?・・・1,000 でどうだ /string !-- 地名修正 -- string id= zat_b30_owl_stalker_trader_sell_items_1111 text Deal. /text いいだろう。 /string string id= zat_b30_owl_stalker_trader_sell_items_1112 text No, thanks. I ll hold on to it for now. /text やめておこう、まだ手元に置いておくよ。 /string string id= zat_b30_owl_stalker_trader_sell_items_11121 text Make sure it don t burn a hole in your pocket... /text ポケットに突っ込んでても、大枚はたかれる様なもんじゃねえぞ・・・ /string string id= zat_b30_owl_stalker_trader_sell_items_12 text A mercenary s PDA, nickname is Hook. Found it at the waste processing station. /text Hook という Mercenary の PDA だ。廃棄物処理場で見つけた。 /string string id= zat_b30_owl_stalker_trader_sell_items_121 text I ll give you 1,000. /text 1,000 出そう。 /string string id= zat_b30_owl_stalker_trader_sell_items_1211 text Deal. /text 乗った。 /string string id= zat_b30_owl_stalker_trader_sell_items_12112 text Very interesting... Great job, stalker. /text これは・・・なるほど、いい物をもってきてくれたじゃないか。 /string string id= zat_b30_owl_stalker_trader_sell_items_13 text A mercenary s PDA, nickname is Ridge. Found it at the waste processing station. /text Ridge という Mercenary の PDA だ。廃棄物処理場で見つけた。 /string string id= zat_b30_owl_stalker_trader_sell_items_131 text I ll give you 1,000. /text 1,000 で手を打とうじゃないか。 /string string id= zat_b30_owl_stalker_trader_sell_items_1311 text Deal. /text 悪くない。 /string string id= zat_b30_owl_stalker_trader_sell_items_14 text PDA with information on the Monolith s caches. /text Monolith の貯蔵所の情報の入った PDA だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_141 text I ll give you 5,000. /text 5,000 なら妥当か? /string string id= zat_b30_owl_stalker_trader_sell_items_1411 text Deal. /text ああ。 /string string id= zat_b30_owl_stalker_trader_sell_items_15 text PDA of a man connected with the mercenaries client. /text Mercenary の 顧客 とつながりのある男の PDA だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_151 text I ll give you 4,000. /text 4,000 ってとこだな。 /string string id= zat_b30_owl_stalker_trader_sell_items_1511 text Deal. /text いいだろう。 /string string id= zat_b30_owl_stalker_trader_sell_items_16 text PDA of one of Duty s founders, General Tachenko. /text Duty の創設者のうちの一人、Tachenko 将軍の PDA だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_161 text I ll pay you well for that one - 2,500. /text そいつには - 2,500 支払わせてもらう。 /string string id= zat_b30_owl_stalker_trader_sell_items_1611 text Deal. /text わかった。 /string string id= zat_b30_owl_stalker_trader_sell_items_17 text A mercenary s PDA. /text Mercenary の PDA だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_171 text I ll give you 1,000. /text 1,000 ってとこだな。 /string string id= zat_b30_owl_stalker_trader_sell_items_1711 text Deal. /text いいぞ。 /string string id= zat_b30_owl_stalker_trader_sell_items_18 text Morgan s PDA. /text Morgan の PDA だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_182 text Information about the Duty trader who sells weapons left and right. Gotta be useful for something. I ll pay you 4,000. /text 武器をあちこちに売りさばいていた Duty の Trader に関する情報か。きっと何かの役に立つだろう。4,000 でどうだ。 /string string id= zat_b30_owl_stalker_trader_sell_items_1821 text Deal. /text それで手を打とう。 /string string id= zat_b30_owl_stalker_trader_sell_items_19 text A note from Strelok s group stash. Addressed to Ghost. /text Strelok 達の Stash で見つかった、Ghost に向けた書き置きだ。 /string string id= zat_b30_owl_stalker_trader_sell_items_191 text I ll give you 500. /text 500 で買い取ってやる。 /string string id= zat_b30_owl_stalker_trader_sell_items_1911 text Deal. /text いいぞ。 /string string id= zat_b30_owl_stalker_trader_sell_items_20 text A note from Strelok s group stash. Addressed to Strelok. /text Strelok 達の Stash で見つかった、Strelok に向けた書き置きだ。 /string string id= zat_b30_owl_stalker_trader_sell_items_201 text I ll give you 500. /text 500 ってとこだな。 /string string id= zat_b30_owl_stalker_trader_sell_items_2011 text Deal. /text それでいい。 /string string id= zat_b30_owl_stalker_trader_sell_items_21 text A note from Strelok s group stash. Addressed to Fang. /text Strelok 達の Stash で見つかった、Fang に向けた書き置きだ。 /string string id= zat_b30_owl_stalker_trader_sell_items_211 text I ll give you 500. /text 500 出そう。 /string string id= zat_b30_owl_stalker_trader_sell_items_2111 text Deal. /text それでいい。 /string string id= zat_b30_owl_stalker_trader_sell_items_22 text Documents from the Jupiter plant, a folder containing the general evacuation order. /text Jupiter 工業地帯で見つけた書類だ、退避勧告に関する情報が入ってるようだが。 /string string id= zat_b30_owl_stalker_trader_sell_items_221 text I ll give you 750. /text 750 で引き取るぞ。 /string string id= zat_b30_owl_stalker_trader_sell_items_2211 text Deal. /text 取引成立だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_23 text Documents from the Jupiter plant, a notebook entry. /text Jupiter 工業地帯で見つけた書類だ、ノートに何やら書かれてるぞ。 /string string id= zat_b30_owl_stalker_trader_sell_items_231 text I ll give you 750. /text 750 出そう。 /string string id= zat_b30_owl_stalker_trader_sell_items_2311 text Deal. /text いいぞ。 /string string id= zat_b30_owl_stalker_trader_sell_items_24 text Documents from the Jupiter plant, a delivery schedule. /text Jupiter 工業地帯で見つけた書類だ、荷物の配送予定表らしい。 /string string id= zat_b30_owl_stalker_trader_sell_items_241 text I ll give you 750. /text 750 も出せば十分だろう。 /string string id= zat_b30_owl_stalker_trader_sell_items_2411 text Deal. /text それでいい。 /string string id= zat_b30_owl_stalker_trader_sell_items_25 text Documents from the Jupiter plant, a letter with the decree to transport item 62 only through the underpass. /text Jupiter 工業地帯にあった、地下のトンネルだけを使って #62 を輸送する命令が書かれた書類だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_251 text I ll give you 750. /text 750 で買うぞ。 /string string id= zat_b30_owl_stalker_trader_sell_items_2511 text Deal. /text それで引き取ってくれ。 /string string id= zat_b30_owl_stalker_trader_sell_items_261 text Nah. With Sultan involved, I d rather stay out of it. /text いらん。Sultan 関係は、知らない方がいい。 /string string id= zat_b30_owl_stalker_trader_sell_items_271 text Let s see... Yeah, this is good stuff. Buy it off you? /text さてと・・・ ああ、確かにこいつは良いもんだな。買い取ってやろうか? /string string id= zat_b30_owl_stalker_trader_sell_items_2711 text Sure, I don t have any use for them. /text そうしよう、俺には何も役立たない物だからな。 /string string id= zat_b30_owl_stalker_trader_sell_items_30 text Notebook from the mercenary camp at the waste processing station. /text 廃棄物処理場にある Mercenary のキャンプにあったノートPCだ。 /string !-- 地名修正 、ここで言うnotebookはクエストアイテムのノートPCです-- string id= zat_b30_owl_stalker_trader_sell_items_301 text I m offering you 2,000. /text 2,000 出そう。 /string string id= zat_b30_owl_stalker_trader_sell_items_3011 text Deal. /text 取引成立だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_311 text Heh... Well, take it to Beard or the scientists. I m not keen on dubious merchandise... don t need me some acute radiation sickness at night. /text はぁ・・・いいだろう、 Beard か Scientist へそれを渡せ。危険な物には興味がない・・・後で急性放射線症になりたくないからな。 /string string id= zat_b30_owl_stalker_trader_sell_items_321 text And that s where it should stay. I don t like to take unnecessary risks. Who knows, maybe that thing will form an anomaly field around itself by midnight... Why don t you take it to the scientists, let them study it or something. /text それはどっかに置いておけ。危険に晒されたくない。真夜中にこれがアノマリーフィールドを発生させると誰が知ってる・・・ Scientist の連中に渡して調査させろ。 /string string id= zat_b30_owl_stalker_trader_sell_items_331 text And I ve got a nuclear warhead in my kitchen cabinet! You might get a laugh out of scientists, though - they dig that sort of stuff. /text 食器棚にあった核弾頭を持ってきたってか! Scientist の連中が爆笑するかもな - 奴らはその類の物には詳しいからな。 /string string id= zat_b30_owl_stalker_trader_sell_items_34 text Snag s PDA. /text Snag の PDA だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_341 text Let s have a look. Hrm... Nothing special. You ve probably already cleared out that stash, so my price is 200. /text 見てみるか・・・ ふむ、これといったものは無いな。どうせこの Stash の中身はお前が回収したんだろう? なら 200 程度にしかならんよ。 /string string id= zat_b30_owl_stalker_trader_sell_items_3411 text I agree. /text いいだろう。 /string string id= zat_b30_owl_stalker_trader_sell_items_35 text PDA of one of the Sultan s crew. /text Sultan の部下のうちの一人の PDA だ。 /string string id= zat_b30_owl_stalker_trader_sell_items_351 text Interesting... Could be of use. I ll give you 1000. /text 面白い・・・何かに使えそうだな。1,000 でどうだ? /string string id= zat_b30_owl_stalker_trader_sell_items_3511 text I agree. /text いいだろう。 /string string id= zat_b30_owl_stalker_trader_sell_items_36 text Memory module from an unmanned aerial vehicle. /text 無人偵察機から引っこ抜いた記録装置だ。 /string !--クエストアイテム名統一-- string id= zat_b30_owl_stalker_trader_sell_items_361 text A very interesting find... But it won t make you rich. Who knows if I m the first one to read the information on it? My price is 500. /text とても興味深い・・・ が、あまり良い値は付きそうにないな。既に誰かが解析したとも限らない。それを踏まえると 500 程度にしかならんよ。 /string string id= zat_b30_owl_stalker_trader_sell_items_3611 text Done. /text よし、売ろう。 /string string id= zat_b30_owl_stalker_trader_sell_items_99 text Nothing right now. /text いや、今はやめておこう。 /string string id= zat_b30_owl_stalker_trader_stages_0 text About those detectors... /text 探知機のことなんだが・・・ /string string id= zat_b30_owl_stalker_trader_stages_1 text Yeah? /text なんだ? /string string id= zat_b30_owl_stalker_trader_stages_11 text Where can I find them? /text どこを探せばいいんだ? /string string id= zat_b30_owl_stalker_trader_stages_111 text I don t know, just find them. /text 知るか 自分で探せ。 /string string id= zat_b30_owl_stalker_trader_stages_12 text I ve got the detectors. /text 探知機を手に入れたぞ。 /string string id= zat_b30_owl_stalker_trader_stages_121 text Then why are you still here? Take them to Novikov at the scientists bunker near Jupiter. /text で、なんでお前はまだここにいるんだ? さっさとこの探知機を Jupiter の移動研究所にいる Novikov に渡してこい! /string string id= zat_b30_owl_stalker_trader_stages_13 text I took the detectors to Novikov. /text Novikov に探知機を渡してきたぞ。 /string string id= zat_b30_owl_stalker_trader_stages_131 text Great. Now we wait for him to tinker with them. Novikov promised he d send them over with a trusted man once he s done. /text よし。奴が探知機を弄繰り回すのを待とう。Novikov は実績ある信用できる男と一緒に探知機を送ると約束した。 /string string id= zat_b30_owl_stalker_trader_start_dialog_12 text We ve got problems. Our little business here is up in the air now. Novikov did a heck of a job on those detectors - extended the working range, improved sensitivity and some other stuff... These detectors let you run circles around all other artifact hunters. I made a deal with Beard so that stalkers he hires use these new detectors... /text 問題が起こった。ここの俺らの小さな商売は今宙に浮いてる。Novikov 探知機を弄くった - 探知範囲を広げ、感度やらなんやらを改良した・・・これらの探知機で、お前の周りにアーティファクトハンターの輪が出来る。俺は Beard と、奴が雇った Stalker がこの新しい探知機を使う取引をした・・・ /string string id= zat_b30_owl_stalker_trader_start_dialog_121 text And? /text それで? /string string id= zat_b30_owl_stalker_trader_start_dialog_1211 text Our agreement was to split the loot evenly, but stalkers refuse to bring our half. You need to see Beard and convince him to hold up his end of the deal... C mon, you want your share too, don t you? /text 俺たちの間の取り決めは戦利品を均等に分けることだった。だが Stalker どもはこっち側半分の引渡しを拒否している。お前は Beard に会って自分の分の責任を果たすよう分からせる必要があるな・・・ん?おいおい、お前も自分の分け前が欲しいんだろ、違うのか? /string string id= zat_b30_stalker_rival_1_about_detector_0 text I need your new detector. /text あんたの新しい探知機が必要なんだ。 /string string id= zat_b30_stalker_rival_1_about_detector_1 text Hah. And I need a heavy-hitting shooter. If you got a good, expensive weapon, I ll trade you. /text ハハ。重火器が必要だな。高価な武器を手に入れたら取引しよう。 /string string id= zat_b30_stalker_rival_1_about_detector_11 text That s a deal. /text これが分け前だ。 /string string id= zat_b30_stalker_rival_1_about_detector_12 text No, thanks. /text いや、結構だ。 /string string id= zat_b30_stalker_rival_2_about_detector_0 text I need your new detector. /text あんたの新しい探知機が必要なんだ。 /string string id= zat_b30_stalker_rival_2_about_detector_1 text Is that a threat? I need it too, obviously. /text 脅すのか?それもいいな。 /string string id= zat_b30_stalker_rival_2_about_detector_11 text You re not following, are you? Yours is the last one. I didn t have too hard a time disposing of the other owners... /text あんたは行かないんだろう?最後の物はあんたのだ。所有者を始末するのは簡単だった。 /string string id= zat_b30_stalker_rival_2_about_detector_111 text You did what?... You rubbed them out? Take it and leave me alone. /text 何をやった?・・・奴らを殺したか?これをやるからどっかへ行ってくれ。 /string string id= zat_b30_stalker_rival_2_about_detector_112 text Hey, how about you suck it? /text おい、どうやってダマした? /string !--Suckの解釈に自信が無い。Suckには他には引き込む、巻き込む、搾取する、吸収するという意味がある -- !--「騙」は使用できない漢字です -- string id= zat_b30_stalker_rival_2_about_detector_12 text I ll take a rain check on that. Now I m asking you nicely to hand over the detector. /text 俺はこれで雨天調査をするつもりだ。今、俺は探知機をうまく引き渡すよう頼んでいる。 /string !-- 自信が無いので修正歓迎 -- string id= zat_b30_stalker_rival_2_about_detector_123 text And I m asking you nicely to suck it. /text そして、うまくダマすよう頼んでいる。 /string !-- 自信が無いので修正歓迎、「騙」は使用できない漢字です -- string id= zat_b33_stalker_snag_about_cache_dialog_11 text Stalker, you wanna get paid? /text Stalker、ちょいと稼ぎたくねえか? /string string id= zat_b33_stalker_snag_about_cache_dialog_111 text What s the job? /text 何をしろと言うんだ? /string string id= zat_b33_stalker_snag_about_cache_dialog_1111 text You see, I hid some loot in this old Zaporozhets car. But then an earthquake hit and the car fell underground. I checked it out and the car seems to be within reach... Only, umm, there s mutants there, you know, snorks. Believe it or not, I ain t even scared of controllers, but those damn snorks are just too creepy and disgusting for me. If you get a hold of the container with a security lock, we ll split the loot fair and square. /text じゃあ話すぜ、実はな、ここの古い車に持ち物を隠してたんだが、ある日地震が起きて、車ごと地面の下に落ちていっちまったんだ。 後で調べてみたら、何とか車に手が届きそうだったんだが・・・ただな、あー・・・、ミュータントがいたんだよ。ご存じ、Snork 君だ。 信じるも信じねえもアンタの勝手だが、俺は Controller だろうが怖くねえ、んだが、あいつら Snork はちょいと薄気味が悪過ぎて胸糞悪いんだよ。トランクをカギの掛かったまま回収してくれるなら、公正な分け前をやっても良いぜ。 /string string id= zat_b33_stalker_snag_about_cache_dialog_11111 text Deal. /text 決まりだな。 /string string id= zat_b33_stalker_snag_about_cache_dialog_111111 text Thank you, stalker. /text ありがとよ、Stalker。 /string string id= zat_b33_stalker_snag_about_cache_dialog_11112 text Is this your container? /text あんたの探し物はこいつか? /string string id= zat_b33_stalker_snag_about_cache_dialog_111121 text Yeah, it is! Wow, you rock! /text おお、そいつだ! アンタ、やるじゃねえか! /string string id= zat_b33_stalker_snag_about_cache_dialog_11113 text Another time. /text また今度な。 /string string id= zat_b33_stalker_snag_about_cache_dialog_111131 text Too bad. /text ったく、何だよ。 /string string id= zat_b33_stalker_snag_about_cache_dialog_112 text No, I m too busy right now. /text いや、今は忙しいときでな。 /string string id= zat_b33_stalker_snag_about_cache_dialog_1121 text OK, suit yourself. /text そうか、じゃあ今度また頼むぜ。 /string string id= zat_b33_stalker_snag_about_cache_dialog_21 text So? Any news? /text それで? 進展は? /string string id= zat_b33_stalker_snag_about_cache_dialog_31 text What do you want? Can t you see I m busy? /text 一体何だと言うんだ? 俺は忙しいんだ、分からないのか? /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_0 text Hey, that s my shooter! Where did you get it from, you thief? Mine was stolen just the other day. /text おい、そいつは俺の銃じゃねえか! どこで手に入れやがった、コソ泥野郎? ついこの前、盗まれたばかりなんだぞ。 /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_1 text What are you talking about? I bought it recently. /text 何を言っているんだ? これは最近になって買った物だぞ。 /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_11 text I don t know where or how you got your hands on it, but it s the one they stole from me. So please, you don t wanna get me upset, just give me the gun and we ll be on our merry ways. /text アンタがどこで、どうやって手に入れたかは兎も角、そいつは俺が盗まれたモノなんだ。 でだ、頼むから俺を滅入らせないでくれよ。銃を渡してもらえりゃ、また仲良くやっていけるんだ。 /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_111 text OK, here you go. I don t want any trouble. /text 分かったよ、持って行け。厄介事はご免だしな。 /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_1111 text Hand it over. /text さあ、渡してくれ。 /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_112 text This shooter is mine. /text この銃は俺の物だ。 /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_1121 text It is, is it?!... I m warning you, I ve got connections! Everyone knows me here! You think you ll last long in the Zone with a bad rep, stalker? What do you say to that, huh? Don t be expecting help from anyone around here, cause you ll be shit outta luck! /text 俺の物だ、だと・・・!? 警告はしてやったぞ、俺にはコネがあるんだ!ここの奴らは皆、俺を知ってる! 悪評の立った Stalker が、Zone で長い事やっていけると思ってるのか?自分が何を言ったか分かってるんだろうな、ええ? テメエはもう落ち目なんだ、この辺りの奴らが助けてくれるなんて都合良く考えるんじゃねえぞ! /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_11211 text Screw off! /text 失せやがれ! /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_2 text Are you sure it s your weapon? /text 本当にお前の銃なのか? /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_21 text Of course I m sure. It s not exactly common in the Zone, now is it? And this one s mine for sure. /text 当然だ! こいつは Zone にありふれたヤツじゃないぜ。 俺のに間違いない。 /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_3 text You ve made a mistake. Back off now and we ll keep it peaceful. /text 勘違いじゃないのか。さがれよ、平和に行こうぜ。 /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_31 text What? I ve made a mistake?! Think twice before you speak, asshole! If you stir shit up, everyone s gonna be on my side. Gimme back that shooter and we ll be on our merry ways. I ll even be nice and not tell anyone about the gun. /text 何だと? 俺が勘違いしてるだと?! よく考えてしゃべれよ、くそったれ! 事を荒立ててみろ、周りはみんな俺の側につくぜ。その銃を返せば俺たちも陽気でいられるってわけだ。他言もしねえし親切にしてやるぜ。 /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_311 text What?! Have you given any thought to the fact that I can put a hole in your head with this very shooter right friggin now? /text 何だと?! このスゲー銃でお前の頭に風穴をあけられると考えもしなかったのか? /string string id= zat_b33_stalker_snag_b52_my_gun_dialog_3111 text OK, chill, dude. This exchange got a little heated, but I m cool now. Don t have a cow either. I must have made an honest mistake. /text OK、まあ落ちつけよ。 ちょっと熱くなってるようだが俺は冷静だぜ。脅しっこなしだ。俺がダマされちまったみたいだな。 /string !-- 「騙」は使用できない漢字です-- string id= zat_b33_stalker_snag_refuse_task_0 text About that container... /text トランクの事なんだが・・・ /string string id= zat_b33_stalker_snag_refuse_task_1 text Did you find it? /text 見つけたのか? /string string id= zat_b33_stalker_snag_refuse_task_11 text I m still working on it. /text 探してる最中だ。 /string string id= zat_b33_stalker_snag_refuse_task_12 text I ve decided not to look for it any longer. /text もう探さないと決めたよ。 /string string id= zat_b33_stalker_snag_refuse_task_121 text Too bad. /text 残念だ。 /string string id= zat_b33_stalker_snag_refuse_task_2 text OK, let me see... /text OK、少し考えさせてくれ・・・ /string string id= zat_b33_stalker_snag_refuse_task_21 text Of course. Just a sec... /text もちろん。早くな・・・ /string string id= zat_b33_stalker_snag_refuse_task_22 text I ve decided to keep the container. /text トランクは俺がもらう。 /string string id= zat_b33_stalker_snag_refuse_task_221 text Oh you little... Don t think for a second that I ll forget this! /text おいてめえ・・・ 俺がこのことを忘れるなんて一瞬たりとも思うなよ! /string string id= zat_b33_stalker_snag_share_package_dialog_0 text Here s the container. /text ほら、トランクだ。 /string string id= zat_b33_stalker_snag_share_package_dialog_1 text Ok, let s divvy up the loot now, right? /text OK、中身を分けるとしよう。 /string string id= zat_b33_stalker_snag_share_package_dialog_11 text Let s. /text さあ。 /string string id= zat_b33_stalker_snag_share_package_dialog_111 text Let s see what we got here... My old but lethal Fora. A long time ago my uncle modified it with his own hands. Almost like a family heirloom, yeah... so, let me hold on to that. /text さあ、得物を見てみろ・・・ 古いが強力な Fora だ。 その昔、俺のおじが自分で改造したんだぜ。家宝も同然だな・・・ よし、こいつはくれないか。 /string string id= zat_b33_stalker_snag_share_package_dialog_1111 text No, give it to me! /text いや、俺によこせ! /string string id= zat_b33_stalker_snag_share_package_dialog_11111 text Uhh, well, all right... /text ウーム、まあいいだろう。 /string string id= zat_b33_stalker_snag_share_package_dialog_111111 text See what s next. /text 次に行こう。 /string string id= zat_b33_stalker_snag_share_package_dialog_11112 text No, you ve got enough items already. /text いや、お前はもう十分とっただろう。 /string string id= zat_b33_stalker_snag_share_package_dialog_111121 text See what s next. /text お次は。 /string string id= zat_b33_stalker_snag_share_package_dialog_1112 text all right, take it. What else is there? /text いいだろう、持ってけ。他に何がある? /string string id= zat_b33_stalker_snag_share_package_dialog_112 text Okay... Let s see. An excellent medical kit. Good enough to go up against a bear or even a controller. That s mine... /text よし・・・ 見ろよ。 素晴らしき Medikit だ。 Boar や Controller とすらやり合うのに十分な量だぜ。 俺のだな・・・ /string !-- 原文は Boar と Bear をタイポしている可能性があるし、ゲーム中に熊は登場しないので Boar に変更-- string id= zat_b33_stalker_snag_share_package_dialog_1121 text Actually, I could use a medical kit! /text おお、こいつは使えるぜ! /string string id= zat_b33_stalker_snag_share_package_dialog_11211 text Hrm... okay. /text うーむ、どうぞ。 /string string id= zat_b33_stalker_snag_share_package_dialog_112111 text See what s next. /text 次はなんだ。 /string string id= zat_b33_stalker_snag_share_package_dialog_11212 text No, you ve got enough items already. /text いや、すでに十分もらっただろう。 /string string id= zat_b33_stalker_snag_share_package_dialog_112121 text See what s next. /text 次を見せろ。 /string string id= zat_b33_stalker_snag_share_package_dialog_1122 text You can keep that. What else is there? /text とっておけよ。他に何があるんだ? /string string id= zat_b33_stalker_snag_share_package_dialog_113 text Okay... Wow. I doubt you ve ever held this kinda shooter in your hands... An enhanced AKM-74/2U. I gave this Duty fella a ton of first aid kits to get my hands on this beauty. That was when Freedom pounded a Duty squad so bad that they actually ran out of meds. Three times this baby saved my life since then... This is definitely for me. /text オーケイ・・・ワーオ。 こんなにいかした銃をお前が持ったことがあるか疑問だな・・・ 改造 AKM-74/2U だ。この一品を手に入れるためにどれだけの Medikit を Duty に渡したか・・・ Freedom をぶちのめした Duty の分隊が Medikit を切らしているところに居合わせたのさ。それから三度はこのかわいいのに命を救われたぜ・・・ こいつは絶対に俺のだ。 /string string id= zat_b33_stalker_snag_share_package_dialog_1131 text Maybe I can have it? /text 俺もほしいんだが? /string string id= zat_b33_stalker_snag_share_package_dialog_11311 text Hrm... It really breaks my heart. But a deal s a deal. Take it. /text ふーむ、俺の胸は引き裂かれそうだ。だが分け前は分け前だな。とっていけ。 /string string id= zat_b33_stalker_snag_share_package_dialog_113111 text See what s next. /text 次を見せろ。 /string string id= zat_b33_stalker_snag_share_package_dialog_11312 text No, you ve got enough items already. /text 駄目だ、もう十分取り分は確保しただろう。 /string string id= zat_b33_stalker_snag_share_package_dialog_113121 text See what s next. /text 次はなんだ。 /string string id= zat_b33_stalker_snag_share_package_dialog_1132 text Okay, keep it for yourself. What s next? /text いいだろう、お前がとっておけ。次はなんだ? /string string id= zat_b33_stalker_snag_share_package_dialog_114 text Oh-h-h... A beautiful and valuable piece. This artifact is worth a mountain of gold! I got it myself from an anomaly, mind you. I shat my pants more than once as I did, too. It s my trophy, earned with blood and tears. /text やあやあ・・・ 見目麗しく価値も高い一品だ。 このアーティファクトは金塊同然だぜ! なあ、俺が自分でアノマリーから採ってきたんだ。 途中一度ならずチビッちまったぜ。血と汗で稼いだ俺のトロフィーさ。 /string string id= zat_b33_stalker_snag_share_package_dialog_1141 text I think I need it more than you do. /text お前よりも俺に必要そうだな。 /string string id= zat_b33_stalker_snag_share_package_dialog_11411 text You re killing me, man... Take it - you won t be forgetting my generosity any time soon. /text おいおい、俺を殺す気か・・・ もってけ - 俺の気前の良さを忘れるなよ。 /string string id= zat_b33_stalker_snag_share_package_dialog_114111 text See what s next. /text 次を見せろ。 /string string id= zat_b33_stalker_snag_share_package_dialog_11412 text You ve got enough items already. /text お前の取り分はそれで十分だろう。 /string string id= zat_b33_stalker_snag_share_package_dialog_114121 text See what s next. /text 次を見せろ。 /string string id= zat_b33_stalker_snag_share_package_dialog_1142 text Keep it. What s next? /text もらいだな。次はなんだ? /string string id= zat_b33_stalker_snag_share_package_dialog_115 text And last but not least... An excellent helmet, handmade. A while ago we got this new stalker at the Cordon, a real handyman. Made a bunch of real cool stuff before he croaked. This helmet is one of them. You won t find one like it anywhere!... I m keeping it. /text 最後のは、特別素晴らしいお手製ヘルメットだ。だいぶ前、Cordon でなんでも屋をやってる新顔の Stalker から手に入れたんだ。マジにすげえ素材を集めて作っていたよ、奴がくたばるまではな。このヘルメットもその一つさ。どこを探してもこんなものは見つからないぜ!・・・ おれが貰おう。 /string string id= zat_b33_stalker_snag_share_package_dialog_1151 text Look here, I m the one who put my life on the line against that horde of snorks... I deserve that helmet. /text いいか、俺は命がけで単身 Snork の群れに行ったんだ・・・ このヘルメットを得る権利がある。 /string string id= zat_b33_stalker_snag_share_package_dialog_11511 text Well... okay, fine. Enjoy it. /text まあ、いいさ。エンジョイしな。 /string string id= zat_b33_stalker_snag_share_package_dialog_115111 text See what s next. /text 次はなんだ。 /string string id= zat_b33_stalker_snag_share_package_dialog_11512 text You ve got enough items already. I ve got to keep something for myself, don t I! /text お前はたっぷり取っただろう。残りは俺が確保しなくちゃならん、俺のだ! /string string id= zat_b33_stalker_snag_share_package_dialog_115121 text See what s next. /text 次にいこう。 /string string id= zat_b33_stalker_snag_share_package_dialog_1152 text all right, keep it. /text いいさ、とっとけ。 /string string id= zat_b33_stalker_snag_share_package_dialog_11611 text That s it man, that s all of my loot. /text 中身はこれで全部だよ。 /string string id= zat_b33_stalker_snag_share_package_dialog_116111 text OK then, see you. /text OK、じゃあまたな。 /string string id= zat_b33_stalker_snag_share_package_dialog_11621 text That s it. But I can t let you go empty-handed... Here, take my pistol! /text 以上だ。だがお前を手ぶらで返すって訳にもいかないな・・・ そら、俺の銃を持っていけ! /string string id= zat_b33_stalker_snag_share_package_dialog_116211 text Good luck. /text 幸運を。 /string string id= zat_b38_cop_about_himself_dialog_0 text What do you do? /text あんたは何をしてるんだ? /string string id= zat_b38_cop_about_himself_dialog_1 text I serve and protect. Used to be a police detective and here I m sort of the local sheriff. I came here with Beard, then he decided to set up camp. Why go any deeper if no one knows the road to Pripyat anyway? There s plenty of artifacts here as it is. So we stayed. /text 安全を守り、皆様のお役に立ってるのさ。以前は刑事だったんだ、ここじゃあ保安官の真似事みたいな事をしてる。Beard とここへやって来た時、あいつが拠点を設置すると言い出してな。誰も Pripyat への道を知らないなら、どのみちこれ以上は進めやしないだろ?この辺りにもアーティファクトはゴロゴロしてるしな。で、俺たちはここに留まってるって訳さ。 /string serve and protect は米警察の標語として良く見る単語。 string id= zat_b38_stalker_cop_about_sci_guards_0 text Who could I hire to protect the scientists? /text Scientist の護衛に雇える人材はいないか? /string
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【登録タグ 556mm THE BEST Vol.01 -Dancing Girls Best- 556mm nonstop megamix vol.01 556ミリメートル C Hi-Speed TOHO EURO MAX Moment -passing pleasures girls- めらみぽっぷ 千年幻想郷 ~ History of the Moon 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; 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} rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; 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visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/dela1950/
https //www.facebook.com/photo.php?fbid=913753318682080 set=a.566164553440960.1073741833.100001422620071 type=1 ★ ニューズオプエド ※平日16時から生放送!終了後24時間は無料 ★【勝谷誠彦】2015年4月7日。<スマホやめますか、大学やめますか?入学式で信州大学長「依存症は毒」>(J-CAST)…信州大は、私も行きたかった学校だ。そこで学長がこういう訓示をするには、やはり「学風」がある気がする。わが敬愛する北杜夫先生も通われた松本高校が信州大の前身である。…もちろん、スマホからも知識は得られるという反論もあるだろうが、私は紙からのそれとはまた違うように感じている。 アメリカではラップトップのパソコンを会議に持ち込まない「トップレス」がもう流行っている。日本国も「スマホレス」という言葉を作ってみればどうかなあ。「あの人、スマホレスだよ」「シブいなあ」ってね。 【videonews.com】 【ダイジェスト】 高橋久仁子氏:食品表示の規制緩和に惑わされるな 渋谷区とインディアナ州に見る社会正義としての少数者の権利 【videonews.com】2015/02/28 に公開 【美濃加茂市長収賄事件】郷原信郎氏:何の証拠もない事件でも無罪を勝取るのは容易でなかった ★田中良紹 自己陶酔に浸るだけの総理の施政方針演説 2/13 【OurPlanetTV】 「翼賛体制構築に抗する記者会見」2/9 ★ 翼賛体制の構築に抗する言論人、報道人、表現者の声明 野口悠紀雄 緊急連載・アベノミクス最後の博打 アベノミクスの失敗を明確に示すGDP改定値金融緩和政策を根本から見直し、円安を抑制せよ ダイヤモンド・オンライン【第4回】 2014年12月11日 2015/4/9 青山繁晴 2015/4/7宮崎哲弥 2015/4/8 高橋洋一 【おはよう寺ちゃん】etc. 【上念司】4/6 【片岡剛士】4/7 【三橋貴明】4/8 荻上チキ・SS22 /【 jam the world 】他 ☆高橋洋一氏 消費税増税に反対する10の理由(削除されたので再投稿) 2014/05/14 に公開 ☆SS22 4/6 池宮城秀正×富川盛武×鳥山穣記者 沖縄の基地問題と経済 ☆SS22 4/6 仲村清司×荻上チキ「★報道されていない沖縄 デイ・キャッチ! 【ニュースランキング】 【4/6】青木理 さすらいのニュース解説 【デイ・キャッチ】 【4/6】 青木 理「報ステ問題から考える、生放送とジャーナリズム」 【ニュースクリップ】 【4/6】 塚越健司新社会人がスマホに入れるべきアプリはこれだ! NO-BORDER 2015年01月13日【今西 憲之】新年からTEPCOに続き、関電もボンクラかます まいど、いまにしです。 12日、自宅のポストを見たら、こんなチラシが入ってた。<電気料金の値上げ申請について>と関西電力からのもんやった。 内容を読むと、<原子力プラントの再稼働の遅延による火力燃料費等の大幅な増加により、電源構成変分認可制度に基づく電気料金の値上げを国に申請>と説明してあった。 2011年3月11日に東日本大震災、そしてイチエフの事故。 その瞬間から、日本の原発がアカンようになるというのは、誰でもわかっとったこと。それが、電力会社の経営者となれば、もちろんや。当然、原発がアカンことを想定して、経営せなイカン。こんなもん、常識や! 関電は、すでに2013年5月に値上げしてんがな。また、原発がアカン、経営がアカンと値上げ。原発に頼る、アテにする経営はアカンというのは、わかってるはずやのに。 一方で社員は、ボーナス、しっかりもろうとる。関電、いったい、どこ見てるねん? ただのボンクラやがな!そして、このチラシで腹立ったのは、<ご家族や商店等、低圧で電気をご使用いただいているお客さまへ>というところや。 国民のほとんどが、低圧の電力や。 高圧ってのは、工場とか特別なところだけ。 そんな人も家帰ったら、低圧の電気に決まっているがな。 何をもって、低圧と高圧の区別があるねん? なんか、ボンクラ関電に、えらい上から目線で、抑圧されているように思うのは、ワシだけやないはずや。(今西憲之/文と写真) t 【videonews.com】1/10なぜ初歩的な事実誤認が広がってしまうのか・慰安婦報道の元朝日新聞記者会見 【【videonews.com】神保哲生×宮台真司12/6 メディアの中立公平を判断するのは政府ではない 高橋洋一の俗論を撃つ! ダイヤモンド・オンライン 2014年11月13日 もう止められない! 「解散風」に大義はある またぞろ出て来た消費増税派の信じられないロジック 淳と隆の週刊リテラシー ゲスト:高橋洋一 10/18 ノーカット版⇒ Dailymotion 政権を狙わない政党や政治家は辞めたほうがいい―小沢一郎(生活の党代表) プレジデント 9月30日(火)12時15分配信 ★ベーシックインカム 10/24平智之京都講演会 「ベーシックインカムを考える」(第1回) IWJ中継録画 【videonews.com】2010/06/28 【飯田泰之】日本経済の現状とベーシック・インカムという考え方 【田中康夫】10/05/22ベーシックインカムこそ究極の日本改革 【videonews.com】12012/03/11 分配社会のすすめ 後半より ベーシックインカム ☆東浩紀他 朝までニコニコベーシックインカム ☆【田中康夫公式サイト】2010/08/21 B・Iこそニッポン再興の切り札だ! ☆【videonews.com】分配社会のすすめ 後半 B・I 世界的経済学者・宇沢弘文氏が蛇蝎の如く嫌った「新自由主義」 日刊ゲンダイ 9/28 クリック⇒【宇沢弘文教授】出演映像 【「津波対策怠った」新たに9人告訴~福島原発告訴団】1/13 【武田邦彦:毎日新聞の大いなる罪 ( 武田邦彦ブログ音声 ) 】8/23 【ウォルフレン氏 大メディアが危険なのは事実を創造するから】 NEWS ポストセブン 第8回 原発事故に伴う住民の健康管理検討会議 沖縄密約情報公開請求訴訟最高裁判決「なくしたので出せません」で本当にいいのか ☆【videonews.com】 安倍政権の暴挙を今のわれわれの実力を知る好機に 実効性なき秘密保護法の監視機関設置法案を強行採決 8/1【SS22】荻上チキ+伊藤千尋 「チリの民主化プロセスに学ぶ社会の動かし方」 ★阿修羅♪ 2014-05-18 13 43 00NEW !simatyan2のブログ 非常にまずい事態になった!言論封殺の裏で発覚した事故 【 勝谷誠彦の××な日々 】2014年5月21日号。<朝日のスクープ「吉田調書」をどこも追わない「本当に恐ろしいこの国の大マスコミ」>。 ★ 吉田調書 プロローグ 第 1 章 第 2 章 第 3 章 エピローグ 【【videonews.com】】美濃加茂市長収賄事件 郷原信郎】検察の「引き返せない体質」は変わっていなかった 【宮台×神保】決定的な証拠がないまま公判が結審 【ダイジェスト】例年末神保・宮台トークライブ「この道しかない道」の行き着く先 ☆【videonews.com】 可視化なき司法取引の導入はさらなる冤罪の温床に 何でもありの原子力規制委員入れ替え人事とそれを止められない野党、メディア、市民社会の無力 【田中龍作ジャーナル】5/21 『美味しんぼ』言論弾圧事件 福島の母親たちが抗議 井戸川克隆氏(前福島県双葉町長)発言/2014.4.26 5.9「脱原発首長会議」関連 【videonews 福島報告】美味しんぼ問題が隠蔽した、より深刻な問題 20140517 SS22 集団的自衛権の行使容認に向け安倍総理が会見 明らかになった「方向性」について徹底検証! 神保哲生×木村草太 NO BORDER編集部5/12 「美味しんぼ」騒動に環境省まで「異常」な過剰反応 厳密な運用基準を施行令に入れるべき:モートン・ハルペリン氏が講演 永野秀雄 国家安全保障及び公共の安全にかかわる情報と情報公開 ※大統領令13526 オバマ大統領が2009年に制定。米国の秘密保護法令にあたる「大統領令13526」 ★ 【高橋洋一「ニュースの深層」】 ◆ 韓国やフィリピンの憲法にも戦争放棄の規定がある!各国憲法との比較から「集団的自衛権」を考える OPTV 5/13「再稼動。非常に恐ろしい」福島原発作業員 OPTV 6/11 リンパ節転移が多数~福島県の甲状腺がん ★OurPlanet TV 国連報告者アナンドグローバー氏院内勉強会 3/20 ANN 3/11 東日本大震災二周年追悼式 ドイツZDF ZDFのドキュメンタリー番組は優れた番組だが、菅直人氏を正義派に分類している点だけは、完全に誤りである。(植草一秀) 京都党・村山祥栄 http //www.shoei25.com/ 市民に隠された91億円の負債。知られざる「土地開発公社」の実態 ★田中龍作ジャーナル 「絶望の裁判所」元判事が司法の腐敗を告発 【田中龍作ジャーナル】2/28 最高裁事務総局は国の政策に異論を唱えるような判決を嫌う。劣化し上ばかりを見ている「ヒラメ裁判官」は盲目的に最高裁の判例に沿った判決を出す。個別の事情を考慮することなく、だ。その結果「これが国家賠償請求でなくて一体何が国家賠償請求になるというのか?」といった訴えまで棄却するケースもあった。筆者は小沢一郎・民主党代表(当時)を政治資金規正法違反で強制起訴した「第5検察審査会」について質問した。瀬木氏は米軍基地をめぐる裁判で米国大使館の大使・公使に情報を流していた最高裁判事の実名をあげ、「日本の司法は裏側で不透明なことをしている」と明言した。 ノーカット映像は⇒http //iwj.co.jp/wj/open/archives/126990 やはり日本は法治国家ではなかった。元判事が実際のケースと実名をあげて司法の腐敗を告発した「絶望の裁判所」が20日、刊行された。著者の瀬木比呂志・元判事がきょう、日本外国特派員協会で記者会見した。 瀬木氏は判事を30年余り務め、最高裁事務総局に2度に渡って勤務した。裁判所の裏の裏まで知る人物と言えよう。 司法の実態を知り尽くした元判事は日本の裁判所を「旧ソ連の全体主義」に たとえる。「裁判官たちは収容所に閉じ込められている」と話す。収容所とは徹底したヒエラルキーに支えられた官僚体制のことだ。瀬木氏によれば、ピラミッドの頂点にいるのは最高裁事務総局だという。 竹崎最高裁長官、3月末で退官へ 定年は7月も健康上の理由 産経新聞 2月26日(水)18時56分配信 ☆冤罪【高知白バイ事件】 高知白バイ事件は司法の闇を炙り出している ☆【videonews.com】 ★藍原寛子氏:福島県知事選から読み解く内堀県政の展望11/1 《電力システム改革》★馬上丈司氏:岐路に差し掛かった今こそ地域密着型発電の推進を ↑上へ ★ 内田樹の研究室 従属と謝罪について ★ 取調べの可視化を求める市民集会20140117 周防正行・江川紹子 1/18 videonews 宮台真司「対イスラム教徒捜査情報流出事件」 1/20 荻上チキSS22清水勉×三木由希子「特定秘密保護法のその後」 OurPlanet-TV⇒http //www.ourplanet-tv.org/ ウクライナ取材報告「低線量汚染地域における健康管理と保養」videoプラグインエラー 正しいURLを入力してください。 「100ミリ以下はがん増えない」誤り〜専門家会議で一致 12/12 The911network 堤未果・三橋貴明「政府は必ず嘘をつく」 10/13 JAM THE WORLD 堤未果「報道に出てこない消費税増税の理由」 ★宮台真司「日本の問題点」 12/30「アベノミクス始動から1年…」 7/1 R/F#25「浜矩子vs石丸次郎 」 2/1「10万年先の未来に責任を持てるか」 ★田中龍作ジャーナル 1/16 東電新会長 「内閣は総括原価方式に関わるなと言った」 ↑上へ ★DAILY NOBORDER ★12/7おしどりマコ 【詳細】原発事故後、敷地内での最高値25SV/hを測定 ★12/27藤本 順一 史上空前のバブル予算96兆円は夢見る安倍の“見せガネ”だ } 12/23 デイ・キャッチ ☆町田徹 おかしな東電支援策が、キチンと報道されてない! 公開日 2013/12/232013年12月16日・23日(月) デイ・キャッチャーズボイス「政府の新たな原発政策。国民にツケはまわさないでね!16日」最近になって出てきた政府の新原発政策。町田さんが警鐘を鳴らします。「おかしな東電支援策が、キチンと報道されてない!23日」政府の新たな原発政策のおかしなところを、大メディアがぜんぜん検証しない!と町田さん。そのココロは? 131218 合同記者会見 エネルギー基本計画見直しの不当プロセスを問う 2013/12/12 安冨歩東大教授VS平智之前衆議院議員 モーレツ!政治経済教室3 「野口悠紀雄 期待バブルが幻滅に変わるとき」の全記事一覧 ★ 野口悠紀雄の使える!「経済データ」への道案内 特定秘密保護法(秘密保全法)資料 News for the People in Japan ↑上へ 11/21 Session22 ダライ・ラマ14世来日中「チベット問題を考える」 videonews⇒ youtube 秘密保全法 公文書管理ができない国に秘密権限を与えていいのか 東浩紀 新日本国憲法ゲンロン草案全文 岸博幸 骨抜きになった国家公務員制度改革の内幕 10/18 DIAMOND online 佐伯啓思 TPP本質は経済観の差 2013.10.14 MSN ★ 内田樹の研究室 ◆森達也 リアル共同幻想論 ◆ MIYADAI.com Blog ◆松岡正剛 千夜千冊 全読譜 ◆飯田哲也 新エネルギー原論 ★高橋洋一 ニュースの深層 ★高橋洋一 俗論を撃つ! ◆ 立ち読み電子図書館 ◆佐藤優 インテリジェンスの教室 ★ 古賀茂明「日本再生に挑む」 ★ 【田中秀征 政権ウォッチ】 ◆野口悠紀雄 経済データリンク集 ◆田原牧 西方からの手紙 ★ 田中龍作ジャーナル ◆ blog『日々坦々』 ◆ 『日々坦々』資料保存 ◆ 一市民が斬る!! ◆ ★阿修羅♪ 2021-12-09 (Thu)来訪者カウンター:合計: - 今日: - 昨日: - ↑上へ ★ 日本のスイス大使館が公開した画像は、福島の溶融燃料は地下深くにあると示している (ENE NEWS) http //www.nicovideo.jp/watch/sm25031869 日本国の債務超過状態は危機的と思うか?ダイヤモンド・オンライン2/5【高橋洋一の俗論を撃つ!】 国の債務超過490兆円を意外と簡単に減らす方法 ↑上へ ★1/29 大貫康雄 (元NHKヨーロッパ総局長) NHK新会長の恐るべき見識 【宇沢弘文教授】出演映像 ☆【videonews.com】宇沢弘文氏:TPPは「社会的共通資本」を破壊する【Part1】 ☆【videonews.com】宇沢弘文氏:TPPは「社会的共通資本」を破壊する【Part2】 ★ ニューズオプエド ※平日16時から生放送!終了後24時間は無料 ★【勝谷誠彦】2015年4月7日。<スマホやめますか、大学やめますか?入学式で信州大学長「依存症は毒」>(J-CAST)…信州大は、私も行きたかった学校だ。そこで学長がこういう訓示をするには、やはり「学風」がある気がする。わが敬愛する北杜夫先生も通われた松本高校が信州大の前身である。…もちろん、スマホからも知識は得られるという反論もあるだろうが、私は紙からのそれとはまた違うように感じている。 アメリカではラップトップのパソコンを会議に持ち込まない「トップレス」がもう流行っている。日本国も「スマホレス」という言葉を作ってみればどうかなあ。「あの人、スマホレスだよ」「シブいなあ」ってね。 【videonews.com】 【ダイジェスト】 高橋久仁子氏:食品表示の規制緩和に惑わされるな 渋谷区とインディアナ州に見る社会正義としての少数者の権利 【videonews.com】2015/02/28 に公開 【美濃加茂市長収賄事件】郷原信郎氏:何の証拠もない事件でも無罪を勝取るのは容易でなかった ★田中良紹 自己陶酔に浸るだけの総理の施政方針演説 2/13 【OurPlanetTV】 「翼賛体制構築に抗する記者会見」2/9 ★ 翼賛体制の構築に抗する言論人、報道人、表現者の声明 野口悠紀雄 緊急連載・アベノミクス最後の博打 アベノミクスの失敗を明確に示すGDP改定値金融緩和政策を根本から見直し、円安を抑制せよ ダイヤモンド・オンライン【第4回】 2014年12月11日 2015/4/9 青山繁晴 2015/4/7宮崎哲弥 2015/4/8 高橋洋一 【おはよう寺ちゃん】etc. 【上念司】4/6 【片岡剛士】4/7 【三橋貴明】4/8 荻上チキ・SS22 /【 jam the world 】他 ☆高橋洋一氏 消費税増税に反対する10の理由(削除されたので再投稿) 2014/05/14 に公開 ☆SS22 4/6 池宮城秀正×富川盛武×鳥山穣記者 沖縄の基地問題と経済 ☆SS22 4/6 仲村清司×荻上チキ「★報道されていない沖縄 デイ・キャッチ! 【ニュースランキング】 【4/6】青木理 さすらいのニュース解説 【デイ・キャッチ】 【4/6】 青木 理「報ステ問題から考える、生放送とジャーナリズム」 【ニュースクリップ】 【4/6】 塚越健司新社会人がスマホに入れるべきアプリはこれだ! NO-BORDER 2015年01月13日【今西 憲之】新年からTEPCOに続き、関電もボンクラかます まいど、いまにしです。 12日、自宅のポストを見たら、こんなチラシが入ってた。<電気料金の値上げ申請について>と関西電力からのもんやった。 内容を読むと、<原子力プラントの再稼働の遅延による火力燃料費等の大幅な増加により、電源構成変分認可制度に基づく電気料金の値上げを国に申請>と説明してあった。 2011年3月11日に東日本大震災、そしてイチエフの事故。 その瞬間から、日本の原発がアカンようになるというのは、誰でもわかっとったこと。それが、電力会社の経営者となれば、もちろんや。当然、原発がアカンことを想定して、経営せなイカン。こんなもん、常識や! 関電は、すでに2013年5月に値上げしてんがな。また、原発がアカン、経営がアカンと値上げ。原発に頼る、アテにする経営はアカンというのは、わかってるはずやのに。 一方で社員は、ボーナス、しっかりもろうとる。関電、いったい、どこ見てるねん? ただのボンクラやがな!そして、このチラシで腹立ったのは、<ご家族や商店等、低圧で電気をご使用いただいているお客さまへ>というところや。 国民のほとんどが、低圧の電力や。 高圧ってのは、工場とか特別なところだけ。 そんな人も家帰ったら、低圧の電気に決まっているがな。 何をもって、低圧と高圧の区別があるねん? なんか、ボンクラ関電に、えらい上から目線で、抑圧されているように思うのは、ワシだけやないはずや。(今西憲之/文と写真) t 【videonews.com】1/10なぜ初歩的な事実誤認が広がってしまうのか・慰安婦報道の元朝日新聞記者会見 【【videonews.com】神保哲生×宮台真司12/6 メディアの中立公平を判断するのは政府ではない 高橋洋一の俗論を撃つ! ダイヤモンド・オンライン 2014年11月13日 もう止められない! 「解散風」に大義はある またぞろ出て来た消費増税派の信じられないロジック 淳と隆の週刊リテラシー ゲスト:高橋洋一 10/18 ノーカット版⇒ Dailymotion 政権を狙わない政党や政治家は辞めたほうがいい―小沢一郎(生活の党代表) プレジデント 9月30日(火)12時15分配信 ★ベーシックインカム 10/24平智之京都講演会 「ベーシックインカムを考える」(第1回) IWJ中継録画 【videonews.com】2010/06/28 【飯田泰之】日本経済の現状とベーシック・インカムという考え方 【田中康夫】10/05/22ベーシックインカムこそ究極の日本改革 【videonews.com】12012/03/11 分配社会のすすめ 後半より ベーシックインカム ☆東浩紀他 朝までニコニコベーシックインカム ☆【田中康夫公式サイト】2010/08/21 B・Iこそニッポン再興の切り札だ! ☆【videonews.com】分配社会のすすめ 後半 B・I 世界的経済学者・宇沢弘文氏が蛇蝎の如く嫌った「新自由主義」 日刊ゲンダイ 9/28 クリック⇒【宇沢弘文教授】出演映像 【「津波対策怠った」新たに9人告訴~福島原発告訴団】1/13 【武田邦彦:毎日新聞の大いなる罪 ( 武田邦彦ブログ音声 ) 】8/23 【ウォルフレン氏 大メディアが危険なのは事実を創造するから】 NEWS ポストセブン 第8回 原発事故に伴う住民の健康管理検討会議 沖縄密約情報公開請求訴訟最高裁判決「なくしたので出せません」で本当にいいのか ☆【videonews.com】 安倍政権の暴挙を今のわれわれの実力を知る好機に 実効性なき秘密保護法の監視機関設置法案を強行採決 8/1【SS22】荻上チキ+伊藤千尋 「チリの民主化プロセスに学ぶ社会の動かし方」 ★阿修羅♪ 2014-05-18 13 43 00NEW !simatyan2のブログ 非常にまずい事態になった!言論封殺の裏で発覚した事故 【 勝谷誠彦の××な日々 】2014年5月21日号。<朝日のスクープ「吉田調書」をどこも追わない「本当に恐ろしいこの国の大マスコミ」>。 ★ 吉田調書 プロローグ 第 1 章 第 2 章 第 3 章 エピローグ 【【videonews.com】】美濃加茂市長収賄事件 郷原信郎】検察の「引き返せない体質」は変わっていなかった 【宮台×神保】決定的な証拠がないまま公判が結審 【ダイジェスト】例年末神保・宮台トークライブ「この道しかない道」の行き着く先 ☆【videonews.com】 可視化なき司法取引の導入はさらなる冤罪の温床に 何でもありの原子力規制委員入れ替え人事とそれを止められない野党、メディア、市民社会の無力 【田中龍作ジャーナル】5/21 『美味しんぼ』言論弾圧事件 福島の母親たちが抗議 井戸川克隆氏(前福島県双葉町長)発言/2014.4.26 5.9「脱原発首長会議」関連 【videonews 福島報告】美味しんぼ問題が隠蔽した、より深刻な問題 20140517 SS22 集団的自衛権の行使容認に向け安倍総理が会見 明らかになった「方向性」について徹底検証! 神保哲生×木村草太 NO BORDER編集部5/12 「美味しんぼ」騒動に環境省まで「異常」な過剰反応 厳密な運用基準を施行令に入れるべき:モートン・ハルペリン氏が講演 永野秀雄 国家安全保障及び公共の安全にかかわる情報と情報公開 ※大統領令13526 オバマ大統領が2009年に制定。米国の秘密保護法令にあたる「大統領令13526」 ★ 【高橋洋一「ニュースの深層」】 ◆ 韓国やフィリピンの憲法にも戦争放棄の規定がある!各国憲法との比較から「集団的自衛権」を考える OPTV 5/13「再稼動。非常に恐ろしい」福島原発作業員 OPTV 6/11 リンパ節転移が多数~福島県の甲状腺がん ★OurPlanet TV 国連報告者アナンドグローバー氏院内勉強会 3/20 ANN 3/11 東日本大震災二周年追悼式 ドイツZDF ZDFのドキュメンタリー番組は優れた番組だが、菅直人氏を正義派に分類している点だけは、完全に誤りである。(植草一秀) 京都党・村山祥栄 http //www.shoei25.com/ 市民に隠された91億円の負債。知られざる「土地開発公社」の実態 ★田中龍作ジャーナル 「絶望の裁判所」元判事が司法の腐敗を告発 【田中龍作ジャーナル】2/28 最高裁事務総局は国の政策に異論を唱えるような判決を嫌う。劣化し上ばかりを見ている「ヒラメ裁判官」は盲目的に最高裁の判例に沿った判決を出す。個別の事情を考慮することなく、だ。その結果「これが国家賠償請求でなくて一体何が国家賠償請求になるというのか?」といった訴えまで棄却するケースもあった。筆者は小沢一郎・民主党代表(当時)を政治資金規正法違反で強制起訴した「第5検察審査会」について質問した。瀬木氏は米軍基地をめぐる裁判で米国大使館の大使・公使に情報を流していた最高裁判事の実名をあげ、「日本の司法は裏側で不透明なことをしている」と明言した。 ノーカット映像は⇒http //iwj.co.jp/wj/open/archives/126990 やはり日本は法治国家ではなかった。元判事が実際のケースと実名をあげて司法の腐敗を告発した「絶望の裁判所」が20日、刊行された。著者の瀬木比呂志・元判事がきょう、日本外国特派員協会で記者会見した。 瀬木氏は判事を30年余り務め、最高裁事務総局に2度に渡って勤務した。裁判所の裏の裏まで知る人物と言えよう。 司法の実態を知り尽くした元判事は日本の裁判所を「旧ソ連の全体主義」に たとえる。「裁判官たちは収容所に閉じ込められている」と話す。収容所とは徹底したヒエラルキーに支えられた官僚体制のことだ。瀬木氏によれば、ピラミッドの頂点にいるのは最高裁事務総局だという。 竹崎最高裁長官、3月末で退官へ 定年は7月も健康上の理由 産経新聞 2月26日(水)18時56分配信 ☆冤罪【高知白バイ事件】 高知白バイ事件は司法の闇を炙り出している ☆【videonews.com】 ★藍原寛子氏:福島県知事選から読み解く内堀県政の展望11/1 《電力システム改革》★馬上丈司氏:岐路に差し掛かった今こそ地域密着型発電の推進を ↑上へ ★ 内田樹の研究室 従属と謝罪について ★ 取調べの可視化を求める市民集会20140117 周防正行・江川紹子 1/18 videonews 宮台真司「対イスラム教徒捜査情報流出事件」 1/20 荻上チキSS22清水勉×三木由希子「特定秘密保護法のその後」 OurPlanet-TV⇒http //www.ourplanet-tv.org/ ウクライナ取材報告「低線量汚染地域における健康管理と保養」videoプラグインエラー 正しいURLを入力してください。 「100ミリ以下はがん増えない」誤り〜専門家会議で一致 12/12 The911network 堤未果・三橋貴明「政府は必ず嘘をつく」 10/13 JAM THE WORLD 堤未果「報道に出てこない消費税増税の理由」 ★宮台真司「日本の問題点」 12/30「アベノミクス始動から1年…」 7/1 R/F#25「浜矩子vs石丸次郎 」 2/1「10万年先の未来に責任を持てるか」 ★田中龍作ジャーナル 1/16 東電新会長 「内閣は総括原価方式に関わるなと言った」 ↑上へ ★DAILY NOBORDER ★12/7おしどりマコ 【詳細】原発事故後、敷地内での最高値25SV/hを測定 ★12/27藤本 順一 史上空前のバブル予算96兆円は夢見る安倍の“見せガネ”だ } 12/23 デイ・キャッチ ☆町田徹 おかしな東電支援策が、キチンと報道されてない! 公開日 2013/12/232013年12月16日・23日(月) デイ・キャッチャーズボイス「政府の新たな原発政策。国民にツケはまわさないでね!16日」最近になって出てきた政府の新原発政策。町田さんが警鐘を鳴らします。「おかしな東電支援策が、キチンと報道されてない!23日」政府の新たな原発政策のおかしなところを、大メディアがぜんぜん検証しない!と町田さん。そのココロは? 131218 合同記者会見 エネルギー基本計画見直しの不当プロセスを問う 2013/12/12 安冨歩東大教授VS平智之前衆議院議員 モーレツ!政治経済教室3 「野口悠紀雄 期待バブルが幻滅に変わるとき」の全記事一覧 ★ 野口悠紀雄の使える!「経済データ」への道案内 特定秘密保護法(秘密保全法)資料 News for the People in Japan ↑上へ 11/21 Session22 ダライ・ラマ14世来日中「チベット問題を考える」 videonews⇒ youtube 秘密保全法 公文書管理ができない国に秘密権限を与えていいのか 東浩紀 新日本国憲法ゲンロン草案全文 岸博幸 骨抜きになった国家公務員制度改革の内幕 10/18 DIAMOND online 佐伯啓思 TPP本質は経済観の差 2013.10.14 MSN ★ 内田樹の研究室 ◆森達也 リアル共同幻想論 ◆ MIYADAI.com Blog ◆松岡正剛 千夜千冊 全読譜 ◆飯田哲也 新エネルギー原論 ★高橋洋一 ニュースの深層 ★高橋洋一 俗論を撃つ! ◆ 立ち読み電子図書館 ◆佐藤優 インテリジェンスの教室 ★ 古賀茂明「日本再生に挑む」 ★ 【田中秀征 政権ウォッチ】 ◆野口悠紀雄 経済データリンク集 ◆田原牧 西方からの手紙 ★ 田中龍作ジャーナル ◆ blog『日々坦々』 ◆ 『日々坦々』資料保存 ◆ 一市民が斬る!! ◆ ★阿修羅♪ 2021-12-09 (Thu)来訪者カウンター:合計: - 今日: - 昨日: - ↑上へ ★ 日本のスイス大使館が公開した画像は、福島の溶融燃料は地下深くにあると示している (ENE NEWS) http //www.nicovideo.jp/watch/sm25031869 日本国の債務超過状態は危機的と思うか?ダイヤモンド・オンライン2/5【高橋洋一の俗論を撃つ!】 国の債務超過490兆円を意外と簡単に減らす方法 ↑上へ ★1/29 大貫康雄 (元NHKヨーロッパ総局長) NHK新会長の恐るべき見識 【宇沢弘文教授】出演映像 ☆【videonews.com】宇沢弘文氏:TPPは「社会的共通資本」を破壊する【Part1】 ☆【videonews.com】宇沢弘文氏:TPPは「社会的共通資本」を破壊する【Part2】
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qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_| This castle has no garrison. qstr__The_banner_of_your_| The banner of your {s11} {s7} flies over the town gates. qstr__This_town_has_no_ga| This town has no garrison. qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_melee_will_b|{s13} A melee will be held here soon. qstr___{reg1}_denars_per_| ({reg1} denars per night) qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} denars from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} denars per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_{s13}_asked_you_to_r|{s13} asked you to report to {reg4?her him} with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give {reg4?her him} your oath of homage. qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_{s1}_and_{s0}|{s1} and {s0} qstr_{s1}_{s0}|{s1}, {s0} qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Try_as_you_might_you_|Try as you might, you could not defeat the rebelling village. qstr_positive|positive qstr_negative|negative qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_{playername}_^^I_alw|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn Calradia lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve_|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{playername}|{playername} qstr_Troops _{reg1}|Troops {reg1} qstr_Prosperity_Report^|Prosperity Report^ qstr_Total|Total qstr_{s0}^{s1}_Average_To|{s0}^{s1} Average Town Prosperity {reg0} qstr_{s0}^{s1}_towns_with|{s0}^{s1} towns with prosperity 80-100 {reg0} qstr_{s0}^{s1}_towns_with_|{s0}^{s1} towns with prosperity 60-79 {reg0} qstr_{s0}^{s1}_towns_with_p|{s0}^{s1} towns with prosperity 40-59 {reg0} qstr_{s0}^{s1}_towns_with_pr|{s0}^{s1} towns with prosperity 20-39 {reg0} qstr_{s0}^{s1}_towns_with_pro|{s0}^{s1} towns with prosperity 0-19 {reg0} qstr_{s0}^{s1}_Average_Vi|{s0}^{s1} Average Village Prosperity {reg0} qstr_{s0}^{s1}_villages_w|{s0}^{s1} villages with prosperity 80-100 {reg0} qstr_{s0}^{s1}_villages_wi|{s0}^{s1} villages with prosperity 60-79 {reg0} qstr_{s0}^{s1}_villages_wit|{s0}^{s1} villages with prosperity 40-59 {reg0} qstr_{s0}^{s1}_villages_with|{s0}^{s1} villages with prosperity 20-39 {reg0} qstr_{s0}^{s1}_villages_with_|{s0}^{s1} villages with prosperity 0-19 {reg0} qstr_No_one_here_seems_to_|No one here seems to be willing to join your party. qstr_You_have_deserted_an|You have deserted, and are now wanted! qstr_You_have_a_bad_feeli|You have a bad feeling about your ship {s1}. qstr_You_caught_some_fish|You caught some fish. qstr_Due_to_insufficient_|Due to insufficient space, you had to throw the fish back into the ocean qstr_All_you_caught_were_|All you caught were some seaweeds. qstr_You_missed_the_deadl|You missed the deadline to pay back your debts in {s1}. They now grow at an interest of 50%. qstr_Your_debt_in_{s1}_is|Your debt in {s1} is now so high that the King himself has taken notice. He has frozen your debt, but is displeased with the situation. qstr_Breaking_camp...|Breaking camp... qstr_{s5}_has_decided_to_|{s5} has decided to grant {s4} to another lord of the {s7}. qstr_A_livestock_epidemic|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_Riot_in_{s6}!|Riot in {s6}! qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Your_soldiers_have_n|Your soldiers have nothing to eat! qstr_Current_force_morale_|Current force morale is {reg1}. qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_the_{s3}_has|{s1} of the {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_You_are_within_the_w|You are within the walls of an affiliated family member and don't have to pay for accommodation. qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_prisoner_manag| Your prisoner management skill has increased by 1. qstr__Your_charisma_has_i| Your charisma has increased by 1. qstr__Your_looting_skill_| Your looting skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_A_lord_has_defected!|A lord has defected! qstr__{s1}_s_tactics_skil| {s1}'s tactics skill has increased by 1. qstr__{s1}_s_persuasion_s| {s1}'s persuasion skill has increased by 1. qstr__{s1}_s_leadership_s| {s1}'s leadership skill has increased by 1. qstr__{s1}_s_prisoner_man| {s1}'s prisoner management skill has increased by 1. qstr__{s1}_s_charisma_has| {s1}'s charisma has increased by 1. qstr__{s1}_s_looting_skil| {s1}'s looting skill has increased by 1. qstr__{s1}_s_intelligence| {s1}'s intelligence has increased by 1. qstr__{s1}_s_trade_skill_| {s1}'s trade skill has increased by 1. qstr__{s1}_s_weapon_maste| {s1}'s weapon master skill has increased by 1. qstr__{s1}_s_engineer_ski| {s1}'s engineer skill has increased by 1. qstr_{s1}_have_finished_r|{s1} have finished reading {s2}.{s3} qstr_{reg1}_{s1}|{reg1} {s1} qstr_{reg1}_{s1}_and_{s0}|{reg1} {s1} and {s0} qstr_{reg1}_{s1}_{s0}|{reg1} {s1}, {s0} qstr_{s0}_has_escaped.|{s0} has escaped. qstr_{s0}_hava_escaped.|{s0} hava escaped. qstr_Number_of_prisoners_|Number of prisoners exceeds prisoner management limit. {s0} qstr_{s1}_has_been_elimin|{s1} has been eliminated by another party. qstr_Your_recruiter_who_wa|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_Distance_between_{s1|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_bro|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_los|Your caravan has lost it's way and gave up your mission! qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reach|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_l|Your messenger has lost it's way and gave up your mission! qstr_Not_enough_money_in_|Not enough money in treasury to upgrade troops. qstr_Your_constable_upgra|Your constable upgraded {reg5} {s6} to {s7} in {s8} qstr_Your_soldiers_patrolli|Your soldiers patrolling {s6} disbanded because you can't pay the wages! qstr_It_is_rumoured_that_|It is rumoured that a spy has been caught in {s11}. qstr_{s0}_is_grumbling_ag|{s0} is grumbling against you. Your affiliation could be jeopardized if this continues. qstr_{s0}_is_grumbling_aga|{s0} is grumbling against you, but with {s1}'s support you remain affiliated for now. qstr_Your_last_fief_was_c|Your last fief was captured and you lost {reg0}/{reg1} of your treasury qstr__Camp_defenses_have_| Camp defenses have been completed. qstr_You_have_broken_off_|You have broken off your raid of {s1}. qstr_You_have_broken_off_y|You have broken off your siege of {s1}. qstr_You_cannot_maintain_|You cannot maintain your siege of {s1} from this distance. You risk your lines breaking. qstr__Your_siege_camp_was| Your siege camp was destroyed while you were away! qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion! qstr_You_are_not_strong_en|You are not strong enough to hold all that weight required with promotion!. qstr_Your_arms_are_to_wea|Your arms are to weak to advance in the artillary at this moment. qstr_You_require_more_hor|You require more horse riding skills to fit your next poisition! qstr_array_GC|array GC qstr_array_GC _owner_acti|array GC owner active, an array or is 0 qstr_array_GC _removing_{|array GC removing {reg21} qstr_Checking_rejoin_of_{|Checking rejoin of {s10} days on mission {reg0} qstr_Reinforcements_from_|Reinforcements from {s14} qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_It_s_your_money_or_y|It's your money or your life, {mate/girlie}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_ca|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_we_have_made_very_li|we have made very little progress so far qstr_we_have_suceeded_in_|we have suceeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_sig|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_w|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_{reg1?She He}_can_t_|{reg1?She He} can't read it. qstr_{reg1?She He}_have_a|{reg1?She He} have already read it. qstr_{reg1?She He}_is_rea|{reg1?She He} is reading it. qstr_{reg1?She He}_can_re|{reg1?She He} can read it. qstr_Your_sovereignty_has|Your sovereignty has no specified culture qstr_Your_sovereignty_cul|Your sovereignty culture is {s11} qstr_Sovereignty_culture |Sovereignty culture None qstr_Sovereignty_culture _|Sovereignty culture {s11} qstr_{s11}|{s11} qstr_The_goverment_of_the|The goverment of the {s10} is {s4}. qstr_The_upper_class_soci|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_troops_have_{s7}|The troops have {s7}. qstr_The_government_s_app|The government's approach to trade is {s0}. qstr_Our_goverment_is_{s4|Our goverment is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_troops_have_{s7}|Our troops have {s7}. qstr_Our_approach_to_trad|Our approach to trade is {s0}. qstr_According__to_the_re|According to the report of our spies qstr_{s10}_{reg3}_lords_s|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_ca|Sorry, currently I can't provide any information about the lord's mood, our spies haven't reported back yet. qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_Our_sovereignty_curr|Our sovereignty currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_cast|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_|{s6} In addition we have {reg2} soldiers in the field. qstr_We_currently_have_{r|We currently have {reg2} soldiers qstr_{s6}_In_addition_you|{s6} In addition you have {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_He_fields_{reg2}_sol|He fields {reg2} soldiers. qstr_We_currently_have_{re|We currently have {reg2} soldiers garrisoned in {s60}. qstr_You_are_preferring_m|You are preferring melee units. qstr_You_are_preferring_r|You are preferring ranged units. qstr__and_the_additional_| and the additional trainers qstr_We_currently_have_an|We currently have an income of {reg0} denars and costs of {reg1} denars from fiefs and garrions. qstr_{s6}_We_are_losing_{|{s6} We are losing {reg0} denars due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_su|{s6} Overall this sums up to {reg0} denars. qstr_no|no qstr_{s60}_is_currently_o|{s60} is currently occupied by outlaws you should counter them as soon as possible. qstr__We_are_expecting_{r| We are expecting {reg0} denars for rents qstr__The_troop_wages_for| The troop wages for {reg0} troops cost us {reg1} denars. qstr_{s61}_and_{reg0}_den|{s61} and {reg0} denars for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_r|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} denars. qstr_Tax_rate_for_{s6} _{|Tax rate for {s6} {s11} qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr_You_have_shown_great|You have shown great strength on the battlefield. But why should I enlist you within us? qstr_All_of_life_is_about|All of life is about pros and cons. Why would we allow you to be our fellow? qstr_I_know_people_do_fea|I know, people do fear your harshness. Should we though? qstr_Indeed_I_have_heard_|Indeed, I have heard of your loyalty and valor. But is it enough to join us? qstr_I_m_glad_you_want_to|I'm glad you want to support us. But, would it be wise for you, to affiliate to our family? qstr_Beside_your_wealth_h|Beside your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_your|My friend, I see your reasoning. But would you really risk straining our friendship by entering into a formal partnership? qstr_Agreed!_Your_words_c|Agreed! Your words convice me as much as your blade. qstr_I_trust_you_my_famil|I trust you, my family could use your resourcefulness. Together we will spread our influence all over the world. qstr_May_God_have_mercy_o|May God have mercy on our enemy souls, because we won't! qstr_So_be_it._We_are_hon|So be it. We are honored to accept you into our family. qstr__I_will_appreciate_y| I will appreciate you as much as a son. qstr_I_accept_your_reques|I accept your request. We will support you if you support my family. qstr_Since_you_have_turne|Since you have turned out to be a worthy fellow, you should be worthy for our entire family. qstr_Your_leader_is_not_e|Your leader is not even a king and I shall join you? qstr_{s40}_I_would_never_|{s40} I would never join someone who doesn't own a town or castle. qstr_{s40}_I_know_too_lit|{s40} I know too little about your leader. qstr_{s40}_I_found_your_m|{s40} I found your messenger unconvincing. qstr_{s40}_Next_time_I_wo|{s40} Next time I would prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_wou|{s40} Next time I would prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_Find_and_speak_with_{|Find and speak with {s3} of {s4} to give him your oath of homage. qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr__{s1}_has_been_accep| {s1} has been accepted as a vassal of {s2}. qstr_{s6}_has_joined_your_|{s6} has joined your party. qstr_I_am_{s4}_the_ruler_|I am {s4}, the ruler of the {s6} qstr_I_am_{s4}_{s8}_of_{s|I am {s4}, {s8} of {s9} qstr_I_am_{s4}_a_vassal_o|I am {s4}, a vassal of the {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_wants_you_to_fol|{s9} wants you to follow his army until further notice. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_pupil|pupil qstr_you|you qstr_You_are_challenging_|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_acc|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chan|No. There is no chance of peace between us, I am not interested. qstr_{s1}_exchanged_{s2}_|{s1} exchanged {s2} to {s3} for {s4}. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_Our_liege_{s1}|Our liege, {s1} qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of the {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort {reg65?her his} {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to {reg65?her him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to {reg65?her him}. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. {reg65?She He} offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from the {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} denars {s3} owes to {reg65?her him}. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {man/woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {man/woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14} by switching clothes and taking {reg4?her his} place in prison. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_Your_current_action_|Your current action is disgraceful. qstr_{s12}_and_{s11}|{s12} and {s11} qstr_You_can_find_book_me|You can find book merchants at {s11}. qstr_{s12}_{s11}|{s12}, {s11} qstr_You_can_find_ransom_|You can find ransom brokers at {s11}. qstr_You_don_t_have_enoug|You don't have enough money. qstr_You_don_t_have_enough|You don't have enough room. qstr_Good_luck._You_get_a|Good luck. You get a {s4}{s3}. qstr_Bad_luck._You_get_a_|Bad luck. You get a {s4}{s3}. qstr_You_get_a_{s3}.|You get a {s3}. qstr_I_must_admit_I_can_t|I must admit I can't afford to pay you at the moment. qstr_Are_you_mad?_That_s_|Are you mad? That's not going to happen! qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_You_chose_well_{s0}.|You chose well, {s0}. My {reg65?companions lads} know how to keep their word and earn their pay. qstr_Well_done_{s0}._Keep|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_We_are_at_your_servi|We are at your service, {s0}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_The_Guildmaster_of_{|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_The_merchant_{s9}_of|The merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_|Guildmaster of {s4} gave you {reg12} denars to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_p|Guildmaster of {s4} promised you {reg12} denars if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_Guildmaster_of_{s10}|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} denars in return. qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {him/her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {sirrah/wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_your_lordship|your lordship qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {s0}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {lord/lady}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of the {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr_Do_you_have_a_need_f|Do you have a need for merchants, {sir/madam}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} denars. qstr_Do_you_have_a_need_fo|Do you have a need for holy men, {sir/madam}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} denars. qstr_Do_you_have_a_need_for|Do you have a need for troops, {sir/madam}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} denars. qstr_You_chose_well_{sir/|You chose well, {sir/madam}. My lads know how to keep their word and earn their pay. qstr_Well_done_{sir/madam|Well done, {sir/madam}. Keep the money and wine coming our way, and there's no deal in the world you cant make. qstr_We_are_at_your_servic|We are at your service, {sir/madam}. Point us in the direction of a market, and we'll do the rest. qstr_You_wont_find_better|You wont find better merchants in all of the world. qstr_You_won_t_regret_thi|You won't regret this. qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_{s2}_has_heard_his_va|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_{s1}_of_{s3}_was_def|{s1} of {s3} was defeated in battle but managed to escape. qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_{s1}_has_been_besiege|{s1} has been besieged by {s2} of {s3}. qstr_{s1}_is_the_new_marsh|{s1} is the new marshal of {s2}. qstr_{reg0?One_of_your_pri|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_were_a_child_of_the|You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_a_{reg3?girl boy}_growing_out_of|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_growing_out_of_|As a {reg3?girl boy} growing out of childhood, you rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman man}. qstr_Though_the_distinction_felt_sudden_to_you_somewh|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_You_are_currently_rea|You are currently reading {s8}. qstr_Current_party_size_li|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +30^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_Your_relation_with_th|Your relation with the factions are ^{s2} qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_However_since_you_are|However, since you are not a sworn {man/follower} of {s9}, there is no chance he would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_As_you_approach_you_are|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s1}_s_Ship|{s1}'s Ship qstr_{s13}_asked_you_to_re|{s13} asked you to report to him with at least {reg13} troops. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_I_am_{s4}_the_ruler_o|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_a_vassal_of|I am {s4}, a vassal of {s6} qstr_{s9}_asked_you_to_take|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_es|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_de|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_rai|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_coll|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s11}_asked_you_to_ca|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_colle|{s9} asked you to collect the debt of {reg4} denars {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_asked_you_to_res|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_resc|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_Well_done_{sir/madam}|Well done, {sir/madam}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear. qstr_We_are_at_your_service|We are at your service, {sir/madam}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_This_is_the_{reg4?tow|This is the {reg4?town village} of {s5}, {sir/madam}. qstr_{s6}_Our_{reg4?town vi|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_Everybody_in_the_tav|Everybody in the tavern has heard you, and they give you an angry look. Maybe its better to leave for now... qstr_Everybody_in_Winterf|Everybody in Winterfell has heard of your valiant deed. As you leave the castle, a huge wolf comes jumping across the yard. It stops before you, and licks your hand, before running off again. qstr__Time_and_neglect_ha| Time and neglect has ruined what once was. in Roman times this was the main wall defending the southern towns from the ravages of Caledonia. But life can still be found in the rubble...^^(press K to finish read) qstr__The_magnificence_of| The magnificence of this place still surprises you. When will men return to build defenses like this?.^^(press K to finish read) qstr__An_eerie_silence_me| An eerie silence meets you, as you spot the huge weirwood trees encircling what looks like a sacrificial altar^^(press K to finish read) qstr__Off_in_the_distance| Off in the distance, a raven screams. This is a place of the Old Gods^^(press K to finish read) qstr_Ser_Rodrik_Cassel_ha|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow, the bastard son of Roose Bolton. He's probably at his fathers court, at the Dreadfort. qstr_The_wandering_bard_S|The wandering bard, Samol, has tasked you with finding a special horn and necklace. If you succeed, he'll reward you with a war mace. qstr_Menzo_Mhor_Kastos_ha|Menzo Mhor Kastos has tasked you with bringing down Volantis, as vengeance for his treatment at the hands of the Volantenes. qstr_A_cleric_called_Ulca|A cleric called Ulcagnus told me an interesting story about a heretic group - the Arians - which have stolen a holy relic. I must find the band and ,after crushing them in battle, persuade or force their leader Icorigas to the stolen relic or take it from him by force. Those bastards should now be near Ynys Manaw! qstr_Samol_has_tasked_you|Samol has tasked you with recovering his horn and necklace. An old hermit, Rodgar, should be the current owner of the horn. Talk to him. qstr_Ser_Rodrik_Cassel_th|Ser Rodrik Cassel, the castellan of Winterfell, has tasked you with executing Ramsay Snow, the Bastard of Bolton. Ramsay should be at his fathers court. qstr_Menzo_Mohr_Kastos_ha|Menzo Mohr Kastos has tasked you with conquering Volantis and putting an end to the slavery dominating the city. Return to him once the city is yours, to claim your reward. qstr_Aegon_Bloodborn_has_|Aegon Bloodborn has robbed a band of begging brothers. The Elder Brother of their septry has tasked you with bringing him to justice. The Elder Brother told you that outlaws have been seen near The High Fall. Perhaps you can find him there. qstr_Guildmaster_of_{s4}_g|Guildmaster of {s4} gave you {reg12} coins to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_pr|Guildmaster of {s4} promised you {reg12} coins if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_Guildmaster_of_{s10}_|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} coins in return. qstr_Do_you_have_a_need_for_|Do you have a need for merchants? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_Do_you_have_a_need_for_h|Do you have a need for holy men? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_Do_you_have_a_need_for_t|Do you have a need for troops? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_You_chose_well._My_l|You chose well. My lads know how to keep their word and earn their pay. qstr_Well_done._Keep_the_|Well done. Keep the money and wine coming our way, and there's no deal in the world you cant make. qstr_We_are_at_your_service.|We are at your service. Point us in the direction of a market, and we'll do the rest. qstr_Septon_Germund_has_t|Septon Germund has tasked you with scouting the village of Hillhall, fearful that wildlings may have attacked it. qstr_The_Tattered_Prince_|The Tattered Prince has tasked you with inciting Bloodbeard to attack you. Kill him and return to the The Tattered Prince to claim your reward. qstr_The_Tattered_Prince_h|The Tattered Prince has tasked you with inciting Bloodbeard to attack you. Kill him and return to the The Tattered Prince to claim your reward. The Company of the Cat is a large sellsword company, and so the Tattered Prince has advised you to bring at least two hundred men with you. qstr_{s11}_asked_you_to_rescu|{s11} asked you to rescue {his/her} {s17}, {s13}, from {s14} by switching clothes and taking {his/her} place in prison. qstr_{s11}_asked_you_to_rescue|{s11} asked you to rescue {his/her} {s17}, {s13}, from {s14}. qstr_We_currently_have_an_|We currently have an income of {reg0} coins and costs of {reg1} coins from fiefs and garrions. qstr_{s6}_We_are_losing_{r|{s6} We are losing {reg0} coins due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_sum|{s6} Overall this sums up to {reg0} coins. qstr_{reg0}_coins|{reg0} coins qstr__We_are_expecting_{re| We are expecting {reg0} coins for rents qstr__The_troop_wages_for_| The troop wages for {reg0} troops cost us {reg1} coins. qstr_{s61}_and_{reg0}_coi|{s61} and {reg0} coins for tariffs qstr_{s4}_{s3}._The_tax_ra|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} coins. qstr_{s9}_asked_you_to_collec|{s9} asked you to collect the debt of {reg4} coins {s3} owes to {reg65?her him}. {s3} was at {s4} when you were given this quest. qstr_Defeat_Ramsay_Snow._|Defeat Ramsay Snow. Once he's been defeated, return to Ser Rodrik to claim your reward. qstr_Ser_Arwood_hands_you|Ser Arwood hands you the necklace. Old and worn, the engraving in it resembles a beautiful woman. qstr_The_priest_hands_you|The priest hands you the horn. It looks old, and it's covered in strange runes. qstr_Samol_has_tasked_you_|Samol has tasked you with recovering his horn and necklace. An old hermit, Rodgar, should be the current owner of the horn. Talk to him to learn more. It would probably be a good idea to pay close attention to anything he might have to say qstr_Ser_Rodrik_Cassel_the|Ser Rodrik Cassel, the castellan of Winterfell, has tasked you with executing Ramsay Snow, the Bastard of Bolton. Ramsay should be at his fathers court. Kill him, and return to Ser Rodrik to claim your reward. qstr_Aegon_Bloodborn_has_r|Aegon Bloodborn has robbed a band of begging brothers. The Elder Brother of their septry has tasked you with bringing him to justice. The Elder Brother told you that outlaws have been seen near The High Fall. Perhaps you can find him there. Or you can return to the Elder Brother and lie about killing Aegon, then claiming your reward. qstr_Ser_Arwood_hands_you_|Ser Arwood hands you the necklace. Old and worn, the engraving on it resembles a beautiful woman. qstr_The_priest_hands_you_|The priest hands you the horn. It looks old, and it is covered in strange runes. qstr_The_priest_hands_you_t|The priest hands you the horn. It looks old, and it is covered in strange runes. Return to Samol and claim your reward. qstr_Aegon_Bloodborn_has_ro|Aegon Bloodborn has robbed a band of begging brothers. The Elder Brother of their septry has tasked you with bringing him to justice. The Elder Brother told you that outlaws have been seen near The High Fall. Perhaps you can find him there. Or you can return to the Elder Brother and lie about killing Aegon, then claim your reward. qstr_Enlisted_as_a_{s5}_i|Enlisted as a {s5} in the party of {s13} of {s14}. qstr_You_have_deserted_fr|You have deserted from the party of {s13}! qstr_Current_rank _{s5}|Current rank {s5} qstr_If_you_do_not_return|If you do not return to your commander in time, you will be declared a deserter. qstr_You_have_been_captur|You have been captured! Escape and rejoin your commander! qstr___too_weak_for_requi|--too weak for required melee weapons qstr___too_weak_for_requir|--too weak for required armor qstr___lacking_required_r|--lacking required ranged skill or strength qstr___horsemanship_needs|--horsemanship needs improving qstr_You_have_5_days_rema|You have 5 days remaining in your leave from the party of {s13} before you will be declared a deserter. qstr_You_have_{reg0}_days_l|You have {reg0} days left until you are declared as a deserter! qstr_You_must_check_in_wi|You must check in with your commander {s13} immediately or you will be declared a deserter! qstr_Enable_Tournament_En|Enable Tournament Enhancements qstr_A_Clash_of_Kings_Mod|A Clash of Kings Mod^Options qstr_Seek_out_the_hermit_|Seek out the hermit known as Rodgar. qstr_You_ponder_which_mas|You ponder which massive castle the old man could be raving about. qstr_You_decide_to_head_f|You decide to head for the Crossing right away. qstr_Last_you_heard_the_B|Last you heard, the Brave Companions where in the service of Tywin Lannister. If Harrenhal has been taken, their fate has been sealed, and your quest comes to an end. qstr_Vargo_Hoat_made_a_fo|Vargo Hoat made a fool of you. All you know is that he gave the horn to some man heading for Duskendale. qstr_Vargo_Hoat_refused_t|Vargo Hoat refused to tell you the whereabouts of the horn, only that he'd given it to some man heading for Duskendale. qstr_Check_on_the_village|Check on the village of Hillhall. qstr_Talk_to_Goodwife_Myr|Talk to Goodwife Myra in Barrowton. qstr_Talk_to_Jess.|Talk to Jess. qstr_Search_the_Abandoned|Search the Abandoned Holdfast. qstr_Defeat_the_Old_Man_a|Defeat the Old Man and his wights, then talk to Gerold in the court at White Harbor. qstr_Speak_to_Septon_Germ|Speak to Septon Germund. qstr_Visit_the_village_of|Visit the village of Hillhall. qstr_Defeat_Bloodbeard_in|Defeat Bloodbeard in battle. qstr_Conquer_and_hold_the|Conquer and hold the city of Volantis. qstr_Find_Aegon_Bloodborn|Find Aegon Bloodborn and defeat him. qstr_Escort_the_bishop_to|Escort the bishop to the town of {s8}. qstr_Illyrio_Mopatis_has_|Illyrio Mopatis has tasked you with contacting Belandra Kheranes in Meereen. Go to Volantis and talk with Bayle Neres. qstr_Seek_an_audience_wit|Seek an audience with Daenerys Targaryen. qstr_Talk_to_Ser_Barrista|Talk to Ser Barristan Selmy. qstr_Defeat_the_Prince_of|Defeat the Prince of Bloodstone. qstr_Defeat_the_Prince_of_|Defeat the Prince of Bloodstone, and then talk to Korale Kermanthes. qstr_Return_to_Illyrio_Mo|Return to Illyrio Mopatis. qstr_The_ancient_valyrian|The ancient valyrian blade worn by Aegon the Dragon. qstr_A_mysterious_mace_al|A mysterious mace, always cold. qstr_A_great_valyrian_ste|A great valyrian steel axe, of unknown origin. qstr_A_fine_spice_worth_i|A fine spice, worth its weight in gold. qstr_A_worthless_spice_it|A worthless spice, it appears to be mostly dried cow dung. qstr_Upon_closer_inspecti|Upon closer inspection, it would appear that this sword is not a valyrian blade, but rather a rusty arming sword. qstr_While_not_a_valyrian|While not a valyrian blade, this sword does appear to have been exceptionally well-made. qstr_Wait_outside_The_Dre|Wait outside The Dreadfort, and defeat Ramsay Snow once he leaves his fathers castle. Then return to Ser Rodrik. qstr_Travel_to_The_Dreadf|Travel to The Dreadfort and bring execute Ramsay Snow. qstr_Find_Aegon_Bloodborn_|Find Aegon Bloodborn and defeat him. He should be around The High Fall, close to Raventree Hall. qstr_a_JON_STEWART_MAN|a JON STEWART MAN qstr_This_area_of_{s1}_can|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the coin required to do so, but the merchants of {s1} are known to have some spare change. qstr_{reg1}00_people_live|{reg1}00 people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} denars, while it sells for {reg10} denars. Building a new one requires {reg11} denars. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Your_debt_in_{s1}_is_|Your debt in {s1} is now so high that your sovereign himself has taken notice. He has frozen your debt, but is displeased with the situation. qstr_You_don_t_have_enough_|You don't have enough gold. How embarassing! qstr_Part_of_your_food_wa|Part of your food was distribute. qstr_Your_men_have_nothin|Your men have nothing to eat! qstr_The_young_noble_pref|The young noble preferred to flee rather than duel with you! qstr_of_a_fulminatng_dise|of a fulminatng disease qstr_in_a_hunting_acciden|in a hunting accident qstr_assasinated|assasinated qstr_of_an_indigestion|of an indigestion qstr_Wergild_was_paid.|Wergild was paid. qstr_It_is_common_knowled|It is common knowledge that the crane is a Celtic symbol of war. Your men are impressed by your worldy knowledge, and grateful that the gods are with them. qstr_Your_men_pass_by_the|Your men pass by the bird without noticing it. qstr_The_crane_is_a_Celti|The crane is a Celtic symbol of war - everyone knows that! Your lack of knowledge troubles your men, and they begin to doubt your certainty of character. qstr_The_mushrooms_were_r|The mushrooms were really tasty! qstr_Your_men_are_eating_|Your men are eating mushrooms while resting at camp. They seem to be happy. qstr_The_mushrooms_were_re|The mushrooms were really tasteless. You have diarrhoea and feel very bad. Strength and agility attributes were decreased by 1. qstr_Your_men_are_eating_m|Your men are eating mushrooms while resting at camp. Some of them have diarrhoea and feel very bad. They are angry! qstr_The_mushrooms_were_rea|The mushrooms were really tasteless. You have diarrhoea and feel very bad. Strength and agility attributes were decreased by 3. qstr_Your_men_are_eating_mu|Your men are eating mushrooms while resting at camp. Some of them have diarrhoea and feel very bad. They are really angry! qstr_You_spend_a_good_tim|You spend a good time with the priest's wife, and when her husband returns, you away for the stable without being seen! qstr_Bandits_run_away_whe|Bandits run away when you are near! qstr_You_kill_the_priest_|You kill the priest while claiming the name of Woden! qstr_Merchants_give_you_s|Merchants give you some money! qstr__The_man_s_eyes_sadl| The man's eyes sadly watch you while you follow your path. qstr__You_feel_good_for_h| You feel good for helping. qstr__When_you_give_him_a| When you give him armor and food, he draws a distinction in the size of a mighty warrior. qstr__The_child_s_eyes_sa| The child's eyes sadly watch you while you follow your path. qstr__New_troops_join_you| New troops join your party. qstr__Bandits_flee_away.| Bandits flee away. qstr__After_tow_hours_the| After tow hours the bandits return with some loot and the chiefs head... qstr__Your_men_kill_all_t| Your men kill all the bandits. qstr__You_are_now_a_chris| You are now a christian. qstr__He_join_you.| He join you. qstr__The_man_insists_too| The man insists too much, and then you leave his body by the roadside. qstr__You_are_now_a_pagan| You are now a pagan (germanic gods). qstr__The_priest_bless_yo| The priest bless you and you continue your way . qstr__Blood_and_death_eve| Blood and death everywhere. The priest do not resist and you take possession of their gold. qstr__The_monks_bless_you| The monks bless you and you continue your way . qstr__With_unusual_fury_y| With unusual fury, your pagan warriors plundered the monastery and kill all the monks. Blood covers the ground, and greed shining in the eyes of the fiercest men. qstr__Blood_and_death_ever| Blood and death everywhere. The monks do not resist and you take possession of their gold. Your Christian followers do not seem very happy. qstr__With_unusual_fury_yo| With unusual fury, your pagan warriors plundered the church and kill all the priest and your enemies. Blood covers the ground, and greed shining in the eyes of the fiercest men. qstr__Among_the_remains_o| Among the remains of the corpse are the sword and armor of a king. Magnificent weapons to take away the iron oxide to discover a high quality. Now they are yours if you do not mind the bad luck that belonged to a dead. qstr__Someday_perhaps_you| Someday, perhaps, you might have the honor of being buried like a king. qstr__Fame_is_important.| Fame is important. qstr__Tunic_isn_t_importa| Tunic isn't important, girl yes. qstr__Animals_really_valu| Animals really valuable to village survival. qstr__You_did_return_the_| You did return the animals after all. qstr__Anymore_was_devoure| Anymore was devoured on the spot. qstr__With_the_blood_of_t| With the blood of the sword falling to the elbow, you will welcome the easy victory. qstr__Your_soldiers_get_a| Your soldiers get a kick out of harassing helpless peasants. qstr__Honour_and_fame_are| Honour and fame are important. qstr__The_girl_is_pregnan| The girl is pregnant and the elder asks for a high compensation. To avoid rumors and problems, you pay. qstr__you_get_their_meage| you get their meager belongings. qstr__Celebrating_a_funer| Celebrating a funeral at your expense. qstr_of_a_fulminating_dis|of a fulminating disease qstr_by_being_kicked_by_a|by being kicked by a goat qstr_of_indigestion|of indigestion qstr_Compensation_was_pai|Compensation was paid. qstr_It_is_common_knowledg|It is common knowledge that the crane is a symbol of the Warrior. Your men are impressed by your worldy knowledge, and grateful that the gods are with them. qstr_The_crane_is_a_symbo|The crane is a symbol of the Warrior - everyone knows that! Your lack of knowledge troubles your men, and they begin to doubt your reliability. qstr_The_mushrooms_were_real|The mushrooms were really tasty. But now you have diarrhea and feel awful. qstr_Your_men_are_eating_mus|Your men are eating mushrooms while resting at camp. Some of them have diarrhea and feel very bad. They blame you for their misery! qstr_The_mushrooms_tasted|The mushrooms tasted horrible! You have diarrhea, and there's blood mixed in with the stool! qstr_Your_men_are_eating_mush|Your men are eating mushrooms while resting at camp. Most of them have diarrhea and can hardly walk. They blame you for their misery! qstr_You_spend_a_good_time|You spend a good time with the elders wife, and when her husband returns, you run from the stable without being seen! qstr_The_bandits_run_away|The bandits run away when you approach! qstr_You_kill_the_beggars|You kill the beggars, while invoking the Stranger! qstr_The_merchants_give_y|The merchants give you some money. qstr_The_man_eyes_follow_|The man eyes follow you while you get on your way, the look on his face on of sadness and despair. qstr_You_feel_good_due_to|You feel good due to having helped the poor man. qstr_The_child_s_eyes_fol|The child's eyes follow you sadly, while you follow your path. qstr_You_feel_good_for_he|You feel good for helping. qstr_New_troops_join_your|New troops join your party. qstr_The_bandits_flee.|The bandits flee. qstr__After_two_hours_the| After two hours the bandits return with some loot and the elders head... qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_The_townsfolk_of_Old|The townsfolk of Oldtown her of your piousness. qstr_He_joins_you.|He joins you. qstr_The_man_insists_too_|The man insists too much, so you order your loyal men to hang him. qstr_The_people_of_Volant|The people of Volantis her of your piousness. qstr_The_man_insists_too_m|The man insists too much, and you have no choice but to have your loyal men cut his throat. qstr__The_priest_bless_you| The priest bless you and you continue on your way . qstr_Blood_and_death_ever|Blood and death everywhere. The priest do not resist and you take possession of their gold. qstr_The_brothers_bless_y|The brothers bless you and you continue on your way . qstr_With_unusual_fury_yo|With unusual fury, your warriors plundered the septry and killed the brothers. Blood covers the ground, and greed shines in the eys of your men. qstr_Blood_and_death_every|Blood and death everywhere. The brothers do not resist and you take possession of their gold. qstr_The_septon_bless_you|The septon bless you and you continue your way . qstr_With_unusual_fury_you|With unusual fury, your warriors plundered the septry and killed all your enemies. Blood covers the ground, and when a silent sister stumbles out from behind the sept, your men rape her. qstr_Amongst_the_remains_|Amongst the remains of the corpse is a mysterious sword. Upon closer inspection, the sword seems to be completely regular. qstr_You_feel_good_for_ho|You feel good for honoring this brave, unknown, king. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honor of being buried like a king. qstr_Fame_is_important.|Fame is important. qstr_The_tunic_isn_t_impo|The tunic isn't important, but the girls has nice teats. qstr_Facades_are_importan|Facades are important. qstr_The_sheep_are_very_v|The sheep are very valuable to the village. qstr_You_return_the_sheep|You return the sheep to the village. qstr_The_cattle_was_devou|The cattle was devoured on the spot. qstr_With_the_blood_of_th|With the blood of the settlers covering your weapon, you welcome the easy victory. qstr_Your_soldiers_get_a_|Your soldiers get a kick out of harassing helpless peasants. qstr_Honour_and_fame_are_|Honour and fame are important. qstr_With_blood_covering_|With blood covering your weapon, you smile at the slaughter. qstr_Your_soldiers_get_a_k|Your soldiers get a kick out of harassing helpless men. qstr_Your_soldiers_get_a_ki|Your soldiers get a kick out of the easy victory. qstr_You_wonder_why_you_h|You wonder why you helped the outlaws... qstr_The_girl_is_pregnant|The girl is pregnant and the peasant asks for a big compensation. To avoid rumors and problems, you pay. qstr_You_get_his_meager_b|You get his meager belongings. qstr_Celebrating_a_funera|Celebrating a funeral at your expense. qstr_Burn_the_soldiers_co|Burn the soldiers corpse, honoring R'hllor. qstr_Your_debt_in_{s1}_is_n|Your debt in {s1} is now so high that the sovereign himself has taken notice. He has frozen your debt, but is displeased with the situation. qstr_Defeat_The_Company_o|Defeat The Company of the Cat, then return to the Tattered Prince to claim your reward. qstr_Find_Aegon_Bloodborn_a|Find Aegon Bloodborn and defeat him. He should be around The High Fall, close to Raventree Hall. Or lie to the Elder Brother, and claim that you've already killed him. qstr_The_old_woman_was_th|The old woman was the only survivor of the wildling attack, but she had no idea where they went. Perhaps Goodwife Myra in Barrowton has heard something. qstr_Goodwife_Myra_told_y|Goodwife Myra told you to talk to her daughter Jess, she might have heard if wildlings have been sighted. qstr_Jess_told_you_that_t|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. qstr_The_old_man_had_rais|The old man had raised revenants from the ground! Talk to Gerold in White Harbor, he can warn the Night's Watch. qstr_Return_to_Septon_Ger|Return to Septon Germund and claim your reward. qstr_Samol_has_tasked_you_w|Samol has tasked you with finding his horn and necklace. Visit Rodgar in the North. qstr_Rodgar_was_plainly_m|Rodgar was plainly mad, but it was clear he no longer had the items. He raved about some huge castle, burned and filled with bats. Maybe such a castle lies to the south. qstr_Ben_Blackthumbs_told|Ben Blackthumbs told you a Frey lordling had been skulking around the graves of the Lothstons. Perhaps he found the horn. qstr_Harwood_Frey_claimed|Harwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. qstr_Vargo_Hoat_claimed_t|Vargo Hoat claimed to have given the horn to a man heading for Duskendale. Perhaps you can find him there. qstr_You_ve_found_the_hor|You've found the horn and the necklace. Return to Samol and claim your reward. qstr_Septon_Germund_has_a|Septon Germund has a worried look in his eyes, you better hurry! qstr_The_smell_of_burned_|The smell of burned meat is nauseating, and the woman has a desperate look to her... qstr_You_spot_Jess_by_the|You spot Jess by the cauldron. qstr_Giving_Jess_one_last|Giving Jess one last scornfull look, you decide to leave the tavern. qstr_After_leaving_the_ba|After leaving the barn, you wonder if Jess will soon have a swollen belly. qstr_As_the_madman_cacles|As the madman cacles maniacally, you notice how cold is has gotten... qstr_A_raven_caws_in_the_|A raven caws in the distance. qstr_Turning_around_to_le|Turning around to leave, you notice something odd about Samol. It's almost as if he emits cold... qstr_Something_rumbles_in|Something rumbles in the bushes. You decide to leave, right away. qstr_As_you_head_for_the_|As you head for the door, you notice the huge bats sleeping in the rafters. qstr_Ser_Arwood_Frey_clai|Ser Arwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. qstr_Ser_Arwood_seems_hal|Ser Arwood seems half-deranged. qstr_As_you_turn_to_leave|As you turn to leave, you notice Hoat gesturing towards his men. Perhaps he means to ambush you. qstr_As_you_take_the_horn|As you take the horn, you notice something scribbled on it. You can only make out the name 'JORAMUN'. qstr_Magister_Illyrio_tas|Magister Illyrio tasked you with seeking out his acquintance in Meereen. Seek out Bayle Neres in Volantis to board a ship heading for Slaver's Bay. qstr_Visit_the_throne_roo|Visit the throne room. qstr_When_you_turn_to_wal|When you turn to walk towards the gate, leading into the pyramid, you hear a loud shriek. Above the city, you can just make out a large winged shape, soaring higher and higher. qstr_Talk_to_Ser_Barristan|Talk to Ser Barristan. qstr_You_stand_in_awe_of_|You stand in awe of the beauty of the last of the Targaryens. qstr_Ser_Barristan_tasked|Ser Barristan tasked you with slaying the Prince of Bloodstone. qstr_Turning_to_leave_the|Turning to leave the throne room, you once again hear a loud shriek, followed by an even louder roar. Suddenly, one of the alcoves is lit up by fire. qstr_Horonno_mentioned_th|Horonno mentioned that the Prince of Bloodstone had been preying on the myrish. Perhaps someone at the court of Myr would be willing to pay you for ending the reign of said prince. qstr_Return_to_Illyrio_Mop|Return to Illyrio Mopatis and claim your reward. qstr_Jess_told_you_that_th|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring at least 100 men with you, just to be on the safe side. qstr_Ser_Barristan_tasked_|Ser Barristan tasked you with slaying the Prince of Bloodstone. You should bring at least 150 men, the Prince has gathered a large army of pirates. qstr_Ser_Arwood_Frey_claim|Ser Arwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. You should bring at least 150 men with you, Vargo Hoat is known to be unpredictable. qstr_Harwood_Frey_claimed_|Harwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. You should bring at least 150 men with you, Vargo Hoat is known to be unpredictable. qstr_Ser_Rodrik_Cassel_has|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. Look for at him at his fathers castle, the Dreadfort. qstr_Defeat_Ramsay_Snow_t|Defeat Ramsay Snow, then return to Ser Rodrik and claim your reward. qstr_From_below_the_floor|From below the floor, you can hear faint screams. qstr_The_Elder_Brother_ha|The Elder Brother has tasked you with finding Aegon Bloodborn, and bring him to justice. He might be close to The High Fall, or he might be hiding at his grandfathers castle, The Crossing. qstr_Defeat_Aegon_Bloodbo|Defeat Aegon Bloodborn, then return to the Elder Brother. qstr_The_Tattered_Prince_t|The Tattered Prince tasked you with killing Bloodbeard and defeating the Company of the Cat, who is currently at the court of Lys. The Company of the Cat numbers at least 200 men. qstr_Defeat_Bloodbeard_an|Defeat Bloodbeard, and then return to Tyrosh. qstr_{s5}_has_ceased_to_e|{s5} has ceased to exist. qstr_This_ammunition_work|This ammunition works with all Cannon-type weapons.^Any weapon marked (cannon) needs this ammo equipped to work. qstr_It_s_very_cold!|It's very cold! qstr_This_is_a_supply_of_|This is a supply of ammunition for you and your troops.^It is consumed in battle. qstr_A_fine_well_crafted_|A fine, well-crafted, ring. A merchant would pay well for it. qstr_A_very_valuable_spic|A very valuable spice. Merchants in Westeros and the Free Cities would pay well for it. qstr_Upon_closer_inspectio|Upon closer inspection, it would appear that these spices are nothing but dung and crushed pinecones. qstr_Upon_closer_inspection|Upon closer inspection, it would appear that this is not, as you thought, a valyrian steel sword, but rather a poorly made arming sword. qstr_A_huge_ruby_a_mercha|A huge ruby, a merchant would pay well for it. qstr_A_carved_mammoth_tus|A carved mammoth tusk, perhaps a merchant would pay good coin for it. qstr_A_gold_goblet_very_v|A gold goblet, very valuable. qstr_A_gold_nugget_very_v|A gold nugget, very valuable. qstr_The_carcass_of_a_rab|The carcass of a rabbit. qstr_The_camels_originati|The camels, originating in far away Qarth, are used mainly as pack animals. qstr_Heartsbane_is_the_an|Heartsbane is the ancestral valyrian steel sword of House Tarly. It has been in the family for five hundred years. qstr_Originally_wielded_b|Originally wielded by Aegon the Conquerer, the fabled valyrian steel sword Blackfyre later passed to the illegitimate son of Aegon the Unworthy, Daemon Blackfyre. qstr_This_mysterious_mace|This mysterious mace is made from a metal whose origin is unknown to you... qstr_A_well_made_Great_Sw|A well-made Great Sword, the edge exquisitely sharp. qstr_A_valyrian_steel_axe|A valyrian steel axe, with unknown origins. It might well be the only one of its kind in the world. qstr_The_intricate_white_|The intricate, white enameled, suit of armor worn by the members of the Kingsguard, sworn to protect the life of the king, with their own if the need arises. qstr_The_helmet_worn_by_t|The helmet worn by the members of the Kingsguard, often adorned with various crests. qstr_A_clay_pot_filled_wi|A clay pot filled with wildfire, a volatile fiery substance made by the pyromancers of King's Landing. qstr_A_fine_well_crafted_r|A fine, well-crafted, ring.^A merchant would pay well for it. qstr_A_very_valuable_spice|A very valuable spice.^Merchants in Westeros and the Free Cities would pay well for it. qstr_Upon_closer_inspection_|Upon closer inspection, it would appear that these spices are nothing^but dung and crushed pinecones. qstr_Upon_closer_inspection_i|Upon closer inspection, it would appear that this is not, as you thought,^a valyrian steel sword, but rather a poorly made arming sword. qstr_A_huge_ruby.^A_merch|A huge ruby.^A merchant would pay well for it. qstr_A_gold_goblet.^Very_|A gold goblet.^Very valuable. qstr_A_gold_nugget.^Very_|A gold nugget.^Very valuable. qstr_Heartsbane_is_the_anc|Heartsbane is the ancestral valyrian steel sword of House Tarly.^It has been in the family for five hundred years. qstr_Originally_wielded_by|Originally wielded by Aegon the Conquerer,^the fabled valyrian steel sword Blackfyre later passed to the illegitimate son of Aegon the Unworthy, Daemon Blackfyre. qstr_A_valyrian_steel_axe_|A valyrian steel axe, with unknown origins.^It might well be the only one of its kind in the world. qstr_The_intricate_white_e|The intricate, white enameled, suit of armor worn by the members of the Kingsguard,^sworn to protect the life of the king, with their own if the need arises. qstr_The_helmet_worn_by_th|The helmet worn by the members of the Kingsguard,^often adorned with various crests. qstr_A_clay_pot_filled_wit|A clay pot filled with wildfire,^a volatile fiery substance made by the pyromancers of King's Landing. qstr_A_crowned_helmet^it_|A crowned helmet,^it originally belonged to the last Storm King, Argillac the Arrogant. qstr_A_crowned_helmet^it_o|A crowned helmet,^it originally belonged to Maegor the Cruel. qstr_A_crowned_helmet^it_or|A crowned helmet,^it originally belonged to the last Gardener king, Mern the Ninth. qstr_A_gilded_shield^usua|A gilded shield,^usually used by the Unsullied. qstr_A_short_sword^usuall|A short sword,^usually wielded by the Unsullied. qstr_A_well_made_crossbow|A well-made crossbow,^made in Myr. qstr_The_golden_armor_wor|The golden armor worn by the City Watch of King's Landing. qstr_The_golden_helmet_wo|The golden helmet worn by the City Watch of King's Landing. qstr_A_round_steel_shield|A round steel shield,^carried by men loyal to House Stark. qstr_Lysa_Tully_acting_on|Lysa Tully, acting on behalf of her young son, Robert Arryn, has tasked you with exterminating the mountain clans. Seek out Ser Albar Royce, he should be at The Bloody Gate. qstr_Visit_Jharys_in_Gull|Visit Jharys in Gulltown. qstr_Visit_Ser_Myles_in_C|Visit Ser Myles in Coldwater. qstr_Visit_lady_Barbrey_i|Visit lady Barbrey in Wickenden. qstr_The_Moon_Brothers_wh|The Moon Brothers where last seen close to Strongsong. Perhaps you should visit the castellan of Strongsong and ask if he's seen or heard anything. qstr_Return_to_Lysa_Tully|Return to Lysa Tully and claim your reward. qstr_Lady_Barbrey_breaks_|Lady Barbrey breaks down in tears... qstr__You_have_beaten_the| You have beaten the old hero, you have begun your journey to the legend. qstr__Bandits_strike_you_| Bandits strike you with anger and you fall into a puddle of blood. They think you're dead... qstr_A_short_valyrian_swo|A short valyrian sword, of unknown origins. qstr_A_very_old_arming_sw|A very old arming sword, from the time of the Andals. qstr_You_ve_been_knocked_|You've been knocked unconscious, and the outlaws loot your body... qstr_You_have_beaten_the_|You have beaten the leader of the outlaws. qstr_A_very_valuable_spice_|A very valuable spice from the lands beyond the Dothraki sea.^Merchants in Westeros and the Free Cities would pay well for it. qstr_Upon_closer_inspection_it|Upon closer inspection, it would appear that these spices are^nothing but dung and crushed pinecones, mixed with sawdust. qstr_Upon_closer_inspection_it_|Upon closer inspection, it would appear that this is not,^as you thought, a valyrian steel sword, but rather a poorly made replica. qstr_A_huge_ruby._A_merch|A huge ruby. A merchant would pay well for it. qstr_A_carved_mammoth_tusk|A carved mammoth tusk. Perhaps a merchant would pay good coin for it. qstr_A_gold_goblet._Very_|A gold goblet. Very valuable. qstr_A_gold_nugget._Very_|A gold nugget. Very valuable. qstr_Originally_wielded_by_|Originally wielded by Aegon the Conquerer, the fabled^valyrian steel sword Blackfyre later passed to the illegitimate son of Aegon the Unworthy, Daemon Blackfyre. qstr_A_valyrian_steel_axe_w|A valyrian steel axe, with unknown origins. It might well^be the only one of its kind in the world. qstr_The_intricate_white_en|The intricate, white enameled, suit of armor worn by the^members of the Kingsguard, sworn to protect the life of the king, with their^own if the need arises. qstr_The_helmet_worn_by_the|The helmet worn by the members of the Kingsguard, often adorned^with various crests. qstr_A_clay_pot_filled_with|A clay pot filled with wildfire, a volatile fiery substance made^by the pyromancers of King's Landing. qstr_A_crowned_helmet_it_|A crowned helmet, it originally belonged to the last Storm King,^Argillac the Arrogant. qstr_A_crowned_helmet_it_o|A crowned helmet, it originally belonged to Maegor the Cruel. qstr_A_crowned_helmet_it_or|A crowned helmet, it originally belonged to the last Gardener king, Mern IX. qstr_A_gilded_shield_usua|A gilded shield, usually used by the Unsullied. qstr_A_short_sword_usuall|A short sword, usually wielded by the Unsullied. qstr_A_well_made_crossbow_|A well-made crossbow, made in Myr. qstr_A_round_steel_shield_|A round steel shield, carried by men loyal to House Stark. qstr_Originally_wielded_by_A|Originally wielded by Aegon the Conquerer, the fabled^valyrian steel sword Blackfyre later passed to the illegitimate son^of Aegon the Unworthy, Daemon Blackfyre. qstr_A_well_made_crossbow_c|A well-made crossbow, crafted in Myr. qstr_Tyrion_Lannister_Han|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, his wife, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. qstr_Return_to_Tyrion_Lan|Return to Tyrion Lannister to claim your reward. qstr_You_ve_been_knocked_u|You've been knocked unconscious and, believing you to be dead, Ser Jefforys men dump your body in a ditch... qstr_Ser_Jeffory_Darke_li|Ser Jeffory Darke lies dead at your feet. qstr_You_ve_been_knocked_un|You've been knocked unconscious and, believing you to be dead, the Darke men-at-arms roll your body into a ditch... qstr_Tyrion_Lannister_Hand|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. qstr_You_ve_been_knocked_unc|You've been knocked unconscious and, believing you to be dead, the conspirators dump your body in the sea... qstr_Lacerys_Waters_lies_|Lacerys Waters lies dead at your feet. qstr_Ser_Gilbert_Farring_|Ser Gilbert Farring has tasked you with executing the supossed dragonseed, Lacerys Waters. qstr_Return_to_Ser_Gilber|Return to Ser Gilbert Farring to claim your reward. qstr_Ser_Jeffory_Darke_lie|Ser Jeffory Darke lies dead at your feet. Find Ser Rike and talk to him, he should be somewhere in the castle. qstr_Lacerys_Waters_lies_d|Lacerys Waters lies dead at your feet. Find Burlow and talk to him, he should be somewhere in the village. qstr_Ser_Gilbert_Farring_h|Ser Gilbert Farring has tasked you with executing the suppossed dragonseed, Lacerys Waters. qstr_A_expensive_and_armo|A expensive and armoured greek horse is gift you for your victory. qstr_A_merchant_gift_you_|A merchant gift you strange arrows, he tells you that he brought it from Constantinople. qstr_They_giving_you_a_be|They giving you a beautiful lorica adorned with a wolf skin. Armor fit for a Warlord. qstr_They_gift_you_with_a|They gift you with a sword fit for a prince. qstr_They_will_appreciate|They will appreciate your participation in the tournament, and they apologize for not having a great gift to offer. qstr_The_ruler_of_{s3}_ap|The ruler of {s3} applauds your victory, and gift you a massive two-handed axe. qstr_A_jubilant_merchant_|A jubilant merchant of {s3} gift you a fine great sword. qstr_A_lady_of_{s3}_appla|A lady of {s3} applauds your victory, and gift you a fine bow. qstr_One_of_the_nobles_of|One of the nobles of {s3} gift you a fine bow. qstr_The_ruler_of_{s3}_gi|The ruler of {s3} gift you a fine bow, crafted from the bones of a dragon. qstr_The_ruler_of_{s3}_gif|The ruler of {s3} gift you a fine bow. qstr_The_nobles_and_merch|The nobles and merchants of {s3} gift you a fine sword. qstr_A_young_maiden_gift_|A young maiden gift you a fine sword. qstr_A_young_noble_gift_y|A young noble gift you a fine sword. qstr_A_young_knight_gift_|A young knight gift you a fine sword. qstr_The_ruler_of_{s3}_gift|The ruler of {s3} gift you a fine courser. qstr_The_ruler_of_{s3}_gift_|The ruler of {s3} gift you a fine destrier. qstr_The_local_septon_gif|The local septon gift you a fine valyrian dagger. qstr_A_jubilant_young_man|A jubilant young man gift you a sturdy axe. qstr_A_jubilant_young_mai|A jubilant young maiden gift you a fine looking destrier. qstr_The_ruler_of_{s3}_gift_y|The ruler of {s3} gift you a fine dornish steed. qstr_The_nobles_and_mercha|The nobles and merchants of {s3} applaud your valiant victory, and apologize for not having a suitable gift for you. qstr_Illyrio_Mopatis_has_a|Illyrio Mopatis has asked you to find out what happened to his friend. Search the ruined baths, north of Myr. qstr_Return_to_Illyrio_Mopa|Return to Illyrio Mopatis to claim your reward. qstr_You_ve_been_knocked_unco|You've been knocked unconscious and, believing you to be dead, the outlaws roll your body into a ditch... qstr_The_leader_of_the_ou|The leader of the outlaws lies dead at your feet. Search for Haldon in the ruined houses. qstr_An_ancient_helmet_fr|An ancient helmet, from the time of the Andals. qstr_The_cultists_have_kn|The cultists have knocked you unconscious. They dump your body in the woods. qstr_You_have_slain_the_l|You have slain the leader of the outlaws. Over in the corner, you spot an old helmet, covered in dust and cobwebs. qstr_Magister_Illyrio_has|Magister Illyrio has asked you to deliver a message to his friend Rugen. You can probably find him in the tavern in King's Landing. qstr_Return_to_Magister_I|Return to Magister Illyrio. qstr_Bring_Illyrios_chest|Bring Illyrios chest of valuables to Ser Rolle Duckfield in Norvos. qstr_Bring_the_chest_to_W|Bring the chest to Watkyn in the tavern of Selhorys. qstr_Deliver_a_message_to|Deliver a message to Ser Harry Strickland, who is currently at Volon Therys. qstr_Return_to_Magister_Il|Return to Magister Illyrio and claim your reward. qstr_Illyrios_servants_ca|Illyrios servants carry in a small chest, handing it over to you. qstr_Deliver_a_message_to_|Deliver a message to Ser Harry Strickland, who is currently residing in the camp outside Volon Therys. qstr_The_men_are_soon_che|The men are soon cheering your name! qstr_You_can_hardly_walk_|You can hardly walk up the stairs! qstr_For_days_a_smell_lik|For days, a smell like roast pork follow you around. qstr_Your_men_grumble._No|Your men grumble. No one should curse the gods. qstr_Your_men_grumble._Pe|Your men grumble. Perhaps you've run out of luck. qstr_All_the_man_did_was_|All the man did was pray! qstr_The_woman_was_clearl|The woman was clearly mad! qstr_He_managed_to_save_y|He managed to save your hand, but you feel weak. qstr_The_woman_was_clearly|The woman was clearly an amateur! qstr_The_maester_cleared_|The maester cleared your head, but you still feel weak. qstr_Your_men_grumble._Wh|Your men grumble. What if the cold spreads? qstr_Your_men_think_you_s|Your men think you sensible. qstr_The_wound_festers!|The wound festers! qstr_Your_back_is_sore_an|Your back is sore and bleeding! qstr_Your_hand_has_starte|Your hand has started to itch. qstr_You_ve_caught_the_po|You've caught the pox! qstr_Your_men_approve._No|Your men approve. No one should offend the gods. qstr_Your_men_grumble._No_|Your men grumble. No one should offend the gods. qstr_You_managed_to_get_a|You managed to get away, but the man cut your hands! qstr_You_managed_to_get_aw|You managed to get away, but the man cut your leg! qstr_You_managed_to_get_awa|You managed to get away. qstr_You_leave_the_women_|You leave the women on the ground, with their throats cut. qstr_Your_decision_was_a_|Your decision was a wise one. qstr_No_harm_was_done.|No harm was done. qstr_The_beggar_is_dead_b|The beggar is dead, but he managed to stab you in the leg! And he didn't have any coins on him! qstr_The_man_was_obviousl|The man was obviously a madman, in stolen clothing! qstr_You_feel_very_refres|You feel very refreshed! qstr_Goodman_Tom_asked_yo|Goodman Tom asked you to deal with the wight in Cairnhall. qstr_Return_to_Goodman_To|Return to Goodman Tom and explain the situation. qstr_The_leader_of_the_out|The leader of the outlaws lies dead at your feet. His band must have held Haldon captive! Search for Haldon in the ruined houses. qstr_Haldon_was_being_hel|Haldon was being held captive by outlaws. Return to Illyrio Mopatis to claim your reward. qstr_You_ve_been_knocked_uncon|You've been knocked unconscious and, believing you and your companions to be dead, the wildlings dump your body in the woods... qstr_Go_to_Mole_Town_and_|Go to Mole Town and defeat the Magnar of Thenn. qstr_The_Magnar_of_Thenn_|The Magnar of Thenn lies dead at your feet. qstr_Return_to_Maester_Ae|Return to Maester Aemon. qstr_Tell_Cotter_Pyke_at_|Tell Cotter Pyke, at Eastwatch-by-the-Sea, of the events in Mole Town. qstr_Go_to_the_Shadow_Tow|Go to the Shadow Tower and investigae the whereabouts of Bowen Marsh and his men. qstr_Go_to_the_Gorge_and_|Go to the Gorge and help Bowen Marsh defeat the wildlings. qstr_The_Weeper_has_been_|The Weeper has been knocked unconscious. qstr_Return_to_Ser_Denys_|Return to Ser Denys Mallister. qstr_You_ve_been_knocked_uncons|You've been knocked unconscious, but hearing the commotion, your men rush to your aid... qstr_You_ve_lost_1_streng|You've lost 1 strength. qstr_You_ve_lost_2_streng|You've lost 2 strength. qstr_You_ve_been_knocked_unconsc|You've been knocked unconscious, but the commotion attracts the guards! qstr_You_ve_been_knocked_unconsci|You've been knocked unconscious, but your men prevail and slay the Magnar and his men! qstr_You_ve_been_knocked_unconscio|You've been knocked unconscious, but the battle continues, and the wildlings are defeated! qstr_Return_to_the_courty|Return to the courtyard and talk with Jon Snow. qstr_Harma_Dogshead_has_b|Harma Dogshead has been knocked unconscious, and the wildlings start to lose heart. qstr_Go_the_tunnel_beneat|Go the tunnel beneath the Wall and join Jon Snow in the defense of Castle Black. qstr_The_Magnar_of_Thenn_i|The Magnar of Thenn is dead. qstr_Originally_wielded_by_V|Originally wielded by Visenya Targaryen, the fabled^valyrian steel sword Dark Sister later passed to the illegitimate son^of Aegon the Unworthy, Brynden Rivers. qstr_Talk_to_Jon_Snow.|Talk to Jon Snow. qstr_Go_to_the_Shadow_Towe|Go to the Shadow Tower and investigate the whereabouts of Bowen Marsh and his men. qstr_The_rusty_plate_armo|The rusty plate armor worn by Aemond One-Eye. qstr_The_rusty_plate_boot|The rusty plate boots worn by Aemond One-Eye. qstr_The_rusty_helmet_wor|The rusty helmet worn by Aemond One-Eye. qstr_You_ve_lost_3_streng|You've lost 3 strength. qstr_You_ve_gained_1_inte|You've gained 1 intelligence. qstr_You_ve_gained_25_one|You've gained 25 one-handed weapon proficiency. qstr_You_ve_lost_1_agilit|You've lost 1 agility. qstr_You_ve_lost_1_intell|You've lost 1 intelligence. qstr_You_ve_lost_2_intell|You've lost 2 intelligence. qstr_You_ve_lost_2_agilit|You've lost 2 agility. qstr_You_ve_gained_1_stre|You've gained 1 strength. qstr_You_ve_been_knocked_unconsciou|You've been knocked unconscious, and the outlaws loot your body! But your men come to the rescue, and kill the remaining outlaws! qstr_Return_to_Moredo_Ten|Return to Moredo Tendyris. qstr_You_ve_been_knocked_unconscious|You've been knocked unconscious, and the cultists dumb your body in the woods! qstr_Return_to_Phario_For|Return to Phario Forel. qstr_Phario_Forel_asked_y|Phario Forel asked you to search for golden treasure in the Old Barrow, close to the Ruins of Iksa Calo. qstr_Go_to_the_Pass_of_Hu|Go to the Pass of Hugor Hill, close to Chomokh, and deal with any outlaws you find. qstr_Illyrio_hands_you_a_|Illyrio hands you a sealed letter. qstr_Travel_to_the_Water_|Travel to the Water Gardens outside Sunspear. qstr_You_hand_the_letter_|You hand the letter to Areo Hotah, who proceeds to read it. qstr_Talk_to_Prince_Doran|Talk to Prince Doran Martell, who is currently at the Water Gardens. qstr_Talk_to_Prince_Doran_|Talk to Prince Doran Martell, who should be at his court in Sunspear. qstr_You_hand_the_letter_t|You hand the letter to Prince Doran, who proceeds to read it. qstr_Ser_Rodrik_Cassel_has_|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. Look for him at his fathers castle, the Dreadfort. qstr_a_landless_knight|a landless knight qstr_a_man_at_arms|a man-at-arms qstr_As_a_child_your_family_|As a child, your family scrabbled out a meagre living from your fathers wages as a guardsman to old Lord Whent. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself in brawls with the other guardsmens sons, with or without a weapon in hand. qstr_You_were_the_{reg3?daug|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. The last winter, though lasting only a few years, was a hard time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters where not so fortunate. qstr_a_bard|a bard qstr_You_were_a_child_of_the_|You were a child of the taverns, spending your days listening to your father sing of Jonquil and Florian the Fool, deftly playing his lute. qstr_As_the_{reg3?daughter s|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead, you were out on the streets, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_A_{reg3?daughter son}|A {reg3?daughter son} that nobody wanted, you were left to the faith as a baby, a foundling raised by the septons and silent sisters to their own traditions. You were only one of many other foundlings and orphans, but you nonetheless received a lot of attention as well as many years of study in the sept library and before the faces of the Seven. They taught you many things. Gradually, faith became such a part of your life that it was no different from the blood coursing through your veins. qstr__You_were_born_years_| You were born years ago, in a small village. Your father was {s2}. {s3} qstr_As_a_{reg3?girl boy}_growing_out_of_c|As a {reg3?girl boy} growing out of childhood, you were sent to serve at the court of the new Lord Whent. There, your first lessons were in humility, as you waited upon the knights and ladies of the household. But from their dice games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of the men-at-arms and knights. qstr_a_craftsmans_apprent|a craftsmans apprentice qstr_As_a_{reg3?girl boy}_growing_out_of_ch|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman, from Duskendale. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_growing_out_of_chi|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, often sleeping in alleys or on rooftops, always one step ahead of the city watch and those who wished you ill. qstr_a_bards_apprentice|a bards apprentice qstr_As_a_{reg3?girl boy}_growing_out_of_chil|As a {reg3?girl boy} growing out of childhood, you spent your life apprenticed to an old bard. Your time was filled with music, singing, and the occasional tavern brawl. qstr_As_a_{s12}_growing_out_of|As a {s12} growing out of childhood, you spent much of your life at the court of the new Lord Whent, inserting yourself into the tightly-knit circles of nobility. With the years you became more and more involved with the politics and intrigue demanded of a high-born {s13}. You could not afford to remain a stranger to backstabbing and gossip violence, even if you wanted to. qstr_As_a_{s12}_growing_out_of_|As a {s12} growing out of childhood, you were trained and educated to perform the duties and wield the rights of a landed noble. The managing of taxes and rents were equally important in your education as diplomacy and even personal defence. You learned everything you needed to become a lord in your own right. qstr_As_a_{s12}_growing_out_of_c|As a {s12} growing out of childhood, you were trained and educated to the duties of a noble {s13}. You learned much about the household arts, but even more about diplomacy and decorum, and all the things that a future husband might choose to speak of. Truly, you became every inch as shrewd as any lord, though it would be rude to admit it aloud. qstr_As_a_{s12}_growing_out_of_ch|As a {s12} growing out of childhood, you became a novice in the local septry, the lowest step on the ladder leading to the rank of Most Devout. Years of rigorous learning and hard work followed. You were one of several novices, performing most of the menial labour in the septry in addition to being trained for more holy tasks. When you where on the verge of adulthood you were allowed to conduct your first service. After that you were no longer a novice {s12}, but a {s13} waiting to take your vows and enter the service of the Seven. qstr_Though_the_distinction_felt_sudden_to_you_somewhe|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to one of Lord Whents knights, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the knightly ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_a_scribe|a scribe qstr_Though_the_distinction_felt_sudden_to_you_somewher|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You found work at Lord Whents court, writing letters for the knights and ladies, illuminating manuscripts and teaching the sons and daughters of the nobility how to read. qstr_Though_the_distinction_felt_sudden_to_you_somewhere|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the lute slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_an_acolyte|an acolyte qstr_Though_the_distinction_felt_sudden_to_you_somewhere_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as an acolyte in the Citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_a|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading kingdom... qstr_Though_the_distinction_felt_sudden_to_you_somewhere_al|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_alo|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to Lord Whents own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and aurochs and sold the precious meat under the table. You cut down trees right under the guardsmens noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_alon|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You packed your few belongings and went out into the world to spread the the message of the Seven-Pointed Star. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked for food, drink or shelter; the hospitality of the peasantry was always generous to a rising {s13} of the Seven. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, relying upon your quick thinking and even quicker reflexes to get you through each day. Dissatisfied with a simple life of laboring for coin, you took to your local streets intent on helping yourself to what you needed in order to survive. You shun the standard laws of man and have chosen to live by whatever rules allow you to avoid the headsman's block. qstr_a_farmer|a farmer qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You found work as a day laborer, breaking your back in the fields of a local farmer. Though hard work, you where rewarded with food and a place to sleep, and each day you put on more muscle as you hauled straw and rocks. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along_t|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and with that change came understanding that the strong have the right to take from the weak. You became part of a band of outlaws and grew adept at the art of ambush. You learned how to wield, with some facility, whatever weapon your prey bequeathed to you. When times were good, you caroused and feasted like a king. When pickings were slim, you lived off the land or perfomed quick raids on small villages. You prided yourself on your adaptability and capacity for violence. qstr_a_horse_trainer|a horse trainer qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along_th|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You found work as a horse trainer, at Lord Whents court, taking care of the great destriers of the lords, knights and ladies, shooing the plowhorses of the farmers and training the coursers stabled in the great stable. qstr_Only_you_know_exactly_what_caused_yo|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself... qstr_Only_you_know_exactly_what_caused_you|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or demon worshippers. They will all know the glory of the Seven by the time you're done... qstr_As_war_begins_to_tear|As war begins to tear the land apart and many march off to war the desire to join them becomes ever pressing. As a {s13} of honor you feel duty bound to join the armies of your home and protect the region you call home. qstr_a_a_bard|a a bard qstr_a_blacksmith|a blacksmith qstr_{s1}^^_You_started_to_|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. qstr_{s1}^^_Then_as_a_youn|{s1}^^ Then, as a young adult, life changed as it always does. qstr_{s1}.|{s1}. qstr_{s1}{s3}|{s1}{s3} qstr_^{s1}^^_As_a_{s3}_{s2|^{s1}^^ As a {s3} {s2} you {s4} qstr_The_woman_was_clearly_|The woman was clearly mad! All she did was spit on it! qstr_The_woman_was_clearly_a|The woman was clearly an amateur! All she did was make you drink mud! qstr_You_have_severe_diar|You have severe diarrhea. qstr_{s1}^^_You_started_to_l|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as {s2}. {s3} qstr_{s1}^^_But_soon_everyt|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. {s3} qstr_He_served_Old_Lord_W|He served Old Lord Whent, as a sworn sword, never improving his own, or his familys, lot in life. qstr_Your_father_and_your|Your father and your family travelled from place to place, selling wool, cloth and tin. qstr_He_served_Old_Lord_Wh|He served Old Lord Whent as a guardsman, a boring and predictable life. qstr_Your_family_lived_in|Your family lived in the woods, doing the odd job for the local lord, and even dabbling in some poaching from time to time. qstr_He_spent_his_nights_|He spent his nights in taverns, singing of Jonquil and Florian, deftly playing his lute. qstr_Living_a_hard_life_y|Living a hard life, your father spent most of his time avoiding the local lords men, never improving your familys lot in life. qstr_The_son_of_a_landles|The son of a landless knight himself, your father served a minor lord as a septon, spending his nights getting drunk and whoring. qstr__You_were_born_years_a| You were born years ago. Your father was {s2}. {s3} qstr_As_a_{s12}_growing_out_of_chi|As a {s12} growing out of childhood, you attached yourself to a troupe of wandering entertainers, going from town to town setting up mummer's shows. It was a life of hard work, selling, begging and stealing your living from the villagers who flocked to watch your antics. Over time you became a performer well capable of attracting a crowd. qstr_As_a_{s12}_growing_out_of_chil|As a {s12} growing out of childhood, you spent much of your life at the court of the new Lord Whent, inserting yourself into the tightly-knit circles of nobility. With the years you became more and more involved with the politics and intrigue demanded of a high-born {s13}. You could not afford to remain a stranger to backstabbing and gossip, even if you wanted to. qstr_You_signed_on_with_a|You signed on with a sellsword company and travelled far from your home. The life you found was rough and ready, marching to the beat of strange drums and learning unusual ways of fighting. There were men who taught you how to wield any weapon you desired, and plenty of battles to hone your skills. You were one of the charmed few who survived through every campaign in which you marched. qstr_You_joined_the_tight|You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_You_set_out_on_your_|You set out on your own with nothing except the lute slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_You_found_yourself_a|You found yourself as an acolyte in the Citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Heeding_the_call_of_|Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading kingdom... qstr_You_pursued_a_career|You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Dissatisfied_with_co|Dissatisfied with common men's desperate scrabble for coin, you took to Lord Whents own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and aurochs and sold the precious meat under the table. You cut down trees right under the guardsmens noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_You_packed_your_few_|You packed your few belongings and went out into the world to spread the the message of the Seven-Pointed Star. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked for food, drink or shelter; the hospitality of the peasantry was always generous to a rising {s13} of the Seven. qstr_Dissatisfied_with_a_|Dissatisfied with a simple life of laboring for coin, you took to your local streets intent on helping yourself to what you needed in order to survive. You shun the standard laws of man and have chosen to live by whatever rules allow you to avoid the headsman's block. qstr_You_found_work_as_a_|You found work as a day laborer, breaking your back in the fields of a local farmer. Though hard work, you where rewarded with food and a place to sleep, and each day you put on more muscle as you hauled straw and rocks. qstr_You_became_part_of_a|You became part of a band of outlaws and grew adept at the art of ambush. You learned how to wield, with some facility, whatever weapon your prey bequeathed to you. When times were good, you caroused and feasted like a king. When pickings were slim, you lived off the land or perfomed quick raids on small villages. You prided yourself on your adaptability and capacity for violence. qstr_You_found_work_at_Lo|You found work at Lord Whents court, taking care of the great destriers of the lords, knights and ladies, shooing the plowhorses of the wealthy farmers and training the coursers stabled in the great stable. qstr_He_served_Old_Lord_Whe|He served Old Lord Whent, as a sworn sword, never improving his own or his familys lot in life. qstr_The_son_of_a_landless|The son of a landless knight himself, your father served a minor lord, spending his nights getting drunk and whoring. qstr_Return_to_the_tavern|Return to the tavern and look for Gueren. qstr_Travel_to_Castle_Bla|Travel to Castle Black. qstr_Orphan_Maker_is_the_|Orphan-Maker is the ancestral valyrian steel sword of House Roxton.^Bold Jon Roxton used it to kill one of the Betrayers, Hard Hugh Hammer. qstr_Magister_Illyrio_task|Magister Illyrio tasked you with seeking out his acquintance in Meereen. Seek out Bayle Neres in Volantis to board a ship heading for Slaver's Bay, then talk to Belandra Kheranes in Meereen. qstr_You_ve_lost_5_streng|You've lost 5 strength. qstr_But_who_did_this?!|But who did this?! qstr_The_young_bard_prefe|The young bard preferred to flee rather than duel with you! qstr_You_roasted_the_onio|You roasted the onions over an open fire, they were very tasty. qstr_Your_stomach_grumble|Your stomach grumbles. qstr_You_roasted_the_turn|You roasted the turnips over an open fire, they were very tasty. qstr_You_roasted_the_radd|You roasted the raddishes over an open fire, they were very tasty. qstr_You_managed_to_catch|You managed to catch a fat fish, and smoked it over an open fire. qstr_The_fish_got_away!|The fish got away! qstr_You_re_soaked_and_sh|You're soaked and shivering, and all you managed to do was scrabe your knuckles on a rock. It'll be a long while before you're dry again. qstr_The_line_broke!.|The line broke!. qstr_Using_your_mighty_ha|Using your mighty hands, you managed to catch five tasty fish! qstr_All_you_got_was_a_ro|All you got was a rock! qstr_The_farmers_family_w|The farmers family was paid. qstr_It_is_common_knowledge|It is common knowledge that the crane is a symbol of the Warrior. Your men are impressed by your worldy knowledge, and grateful that the Gods are with them. qstr_The_mushrooms_were_reall|The mushrooms were really tasty. But now you have diarrhea and you feel awful. qstr_The_child_s_eyes_foll|The child's eyes follow you sadly. qstr_The_people_of_Volanti|The people of Volantis hear of your piousness. qstr_Blood_and_death_everyw|Blood and death everywhere. The priests do not resist and you take possession of their gold. qstr_The_brothers_bless_yo|The brothers bless you, and you continue on your way. qstr_The_septon_bless_you_|The septon bless you, and you continue on your way . qstr_The_sheep_were_devou|The sheep were devoured on the spot. qstr_With_the_blood_of_the|With the blood of the mummers covering your weapon, you welcome the easy victory. qstr_Your_soldiers_get_a_kic|Your soldiers get a kick out of harassing the helpless mummers. qstr_The_widow_is_gratefu|The widow is grateful. qstr_It_was_a_magnificent|It was a magnificent funeral. qstr_You_fried_the_eggs_o|You fried the eggs on a rock, they were very tasty! qstr_When_you_cracked_the|When you cracked them open, they were filled with worms! qstr_When_you_cracked_them|When you cracked them open, you realised they weren't geese eggs. They were snake eggs! qstr_A_wise_decision!|A wise decision! qstr_A_stupid_decision!|A stupid decision! qstr_When_you_crached_ope|When you crached open the eggs, they turned out to be very old. A rotten smell follows you for hours. qstr_The_apples_were_very|The apples were very tasty! qstr_The_berries_were_ver|The berries were very tasty! qstr_The_berries_were_very|The berries were very tasty! But you feel weak, and there's blood in your urine! qstr_You_were_so_focused_|You were so focused on the berries, you tripped over a rock and hurt your hand! qstr_The_berries_tasted_h|The berries tasted horribly! And now you have stomach cramps! qstr_The_nest_was_empty!|The nest was empty! qstr_Your_retinue_thoroug|Your retinue thoroughly enjoyed the feast. qstr_Your_men_sing_songs_|Your men sing songs of your greatness! qstr_The_preparations_are|The preparations are called off. qstr_The_cook_served_gril|The cook served grilled snake, with a fiery mustard sauce and spun sugar bowls, filled with custard. It was delicious! qstr_Your_courtier_hands_|Your courtier hands you your dinner. It consists of a loaf of bread, and half an apple. qstr_The_cook_served_roas|The cook served roasted goat on a bed of sliced onions, washed down with pale green Volantene liquor. It was delicious! qstr_Your_courtier_hands_y|Your courtier hands you your dinner. It consists of half an onion. qstr_The_cook_served_hone|The cook served honeyed lamb, fragrant with crushed mint, with a side of small green figs and honeyed locusts. It was delicious! qstr_Your_courtier_hands_yo|Your courtier hands you your dinner. It consists of a pickled turnip. qstr_You_managed_to_pierc|You managed to pierce the stags heart! qstr_You_missed_and_the_s|You missed, and the stag got away! qstr_You_missed!|You missed! qstr_You_missed_and_the_b|You missed, and the bear mauled your leg! qstr_You_managed_to_pierce|You managed to pierce the eye of the bear! qstr_You_missed_and_the_bo|You missed, and the boar tried to maul you, but you got away! qstr_You_managed_to_strik|You managed to strike the great beast between the eyes! qstr_You_ve_gained_1_agil|You've gained 1 agility. qstr_You_feel_a_serene_ca|You feel a serene calm come over you. qstr_The_local_peasantry_|The local peasantry are duly impressed. qstr_You_can_t_help_but_f|You can't help but feel a certain dread - The Stranger is the aspect of death. qstr_The_people_of_King_s|The people of King's Landing are duly impressed. qstr_The_peasants_are_dul|The peasants are duly impressed. qstr_Your_eyes_start_to_h|Your eyes start to hurt. qstr_You_couldn_t_resist_|You couldn't resist the temptation, and the screams of the young girl echoes in the night. qstr_You_re_met_with_a_ro|You're met with a roaring cheer! qstr_This_sept_is_cold!_A|This sept is cold! And my knees hurt! qstr_The_crew_is_horrifie|The crew is horrified! A kraken! qstr_The_shape_soon_disap|The shape soon disappears. qstr_One_of_the_fish_hit_|One of the fish hit you in the head! qstr_You_managed_to_dodge|You managed to dodge the fish! qstr_It_s_hard_work_but_r|It's hard work, but rewarding! qstr_You_slipped_on_the_p|You slipped on the planks, and hurt your knees! qstr_Your_crew_is_too_dru|Your crew is too drunk to care about some cat. qstr_The_crew_is_close_to|The crew is close to mutiny! qstr_The_crew_is_still_mu|The crew is still muttering. qstr_The_crew_look_reliev|The crew look relieved. qstr_Everyone_knows_the_s|Everyone knows the shark is a harbinger of death! qstr_The_scorpion_was_cru|The scorpion was crushed! qstr_The_scorpion_ignores|The scorpion ignores you, and continues it's journey across a rock. qstr_The_scorpion_dodged_|The scorpion dodged your mighty boot! But then it crawled into a hole. qstr_The_scorpion_stung_y|The scorpion stung you! But it appears to be a harmless kind of scorpion. qstr_The_snake_was_crushe|The snake was crushed beneath your boot. qstr_The_snake_didn_t_bit|The snake didn't bite you, but you showed yourself to be a coward. qstr_The_snake_evaded_you|The snake evaded your boot and bit you! You feel weak. qstr_The_snake_evaded_your|The snake evaded your boot and bit you! But it appears to be a harmless kind of snake. qstr_The_snake_evaded_your_|The snake evaded your boot and bit you! You feel a bit weak. qstr_You_ve_shown_yoursel|You've shown yourself to be a coward! qstr_You_showed_yourself_|You showed yourself to be a man without fear! qstr_But_what_does_it_mea|But what does it mean! qstr_Victory_will_be_mine|Victory will be mine! qstr_Delicious_indeed!|Delicious indeed! qstr_Delicious!|Delicious! qstr_Your_stomach_grumbles|Your stomach grumbles! qstr_Refreshing!|Refreshing! qstr_You_re_so_thirsty!|You're so thirsty! qstr_It_was_empty!|It was empty! qstr_Time_to_look_for_ano|Time to look for another rock. qstr_You_re_filled_with_a|You're filled with ambition! qstr_A_depressing_song_in|A depressing song indeed. qstr_Praise_the_watchers_|Praise the watchers on the Wall! qstr_A_joyous_song!|A joyous song! qstr_A_song_for_children!|A song for children! qstr_I_d_almost_forgotten|I'd almost forgotten what it sounded like... qstr_I_wonder_what_happen|I wonder what happened to the Night's King... qstr_They_both_fled_the_v|They both fled the village for the woods, and have been declared outlaws. qstr_The_fanatic_shouts_a|The fanatic shouts at you, cursing your heathen mind! qstr_Your_courtiers_are_h|Your courtiers are horrified at your angered look. qstr_Your_courtiers_are_i|Your courtiers are in awe of your patience. qstr_Your_courtiers_are_ho|Your courtiers are horrified at your angered look! qstr_Your_courtiers_are_in|Your courtiers are in awe of your patience! qstr_The_old_man_starts_t|The old man starts to furiously pleasure himself. What a fool you are. qstr_The_old_woman_starts|The old woman starts to furiously pleasure herself. What a fool you are. qstr_The_man_has_tears_in|The man has tears in his eyes. qstr_Foolish_child!|Foolish child! qstr_A_faint__plop__was_h|A faint 'plop' was heard when the child hit the ground... qstr_Foolish_children!|Foolish children! qstr_That_ll_teach_them_t|That'll teach them the proper way of the world! qstr_Your_courtiers_have_|Your courtiers have a worried look in their eyes. qstr_Your_courtiers_can_s|Your courtiers can sleep soundly again. qstr_Your_courtiers_are_hor|Your courtiers are horrified. The peasants will starve! qstr_Your_courtiers_are_horr|Your courtiers are horrified. People will think you're mad! qstr_Your_courtiers_roll_|Your courtiers roll their eyes. It will have no effect! qstr_Your_courtiers_are_horri|Your courtiers are horrified, but the peasants will love you. qstr_Both_nobles_and_peas|Both nobles and peasants rejoice at the news! qstr_Your_courtiers_are_horrif|Your courtiers are horrified. This is a sign of madness! qstr_The_peasants_are_out|The peasants are outraged! qstr_Your_courtiers_are_horrifi|Your courtiers are horrified. The nobles are outraged! qstr_Peasant_and_noble_al|Peasant and noble alike is outraged! qstr_Your_courtiers_are_ind|Your courtiers are indifferent, but the townspeople are outraged! qstr_The_nobles_are_outra|The nobles are outraged! qstr_The_peasants_rejoice|The peasants rejoice! qstr_The_nobles_rejoice!|The nobles rejoice! qstr_Noble_and_peasant_al|Noble and peasant alike rejoice! qstr_No_one_seems_to_care|No one seems to care. qstr_Lord_Nestor_Royce_ac|Lord Nestor Royce, acting on behalf of his liege, Robert Arryn, has tasked you with exterminating the mountain clans. Seek out Ser Albar Royce, he should be at The Bloody Gate. qstr_Return_to_Lord_Nesto|Return to Lord Nestor Royce and claim your reward. qstr_Item_added_to_player|Item added to player inventory. qstr_{s9}_asked_you_to_fi|{s9} asked you to find {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_fin|{s9} asked you to find {reg1} casks of wine and bring them to him. qstr_{s9}_asked_you_to_de|{s9} asked you to deal with some Usurpers. qstr_{s9}_of_{s4}_asked_y|{s9} of {s4} asked you to hunt down the elite troops which challenge his rule. qstr_{s9}_asked_you_to_take_|{s9} asked you to take a Love Letter to {s13}. qstr_Merchant_{s9}_of_{s4}|Merchant {s9} of {s4} asked you to hunt down the cheese rustlers in the vicinity of the town. qstr_{s9}_asked_you_to_dea|{s9} asked you to deal with the barflies at {s3}. qstr_Oh_and_these_fellows|Oh, and these fellows fight dirty. Take this. qstr_The_Village_Elder_of|The Village Elder of {s4} asked you to hunt down the smugglers fleeing his village. He said that all three groups are heading towards {s3}. qstr_Escort_the_scholars_|Escort the scholars to the town of {s8}. qstr_Elder_of_{s4}_asked_|Elder of {s4} asked you to pay the ransom of a villager kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the woman back to {s4}. qstr_The_Village_Elder_of_|The Village Elder of {s9} asked you to find a girl named {s4}. She is currently believed to be at {s3}. qstr_The_elder_of_the_villag|The elder of the village of {s3} asked you to bring them {reg5} bales of lumber. qstr_{s1}_is_holding_a_we|{s1} is holding a wedding. qstr_Cannot_leave_now.|Cannot leave now. qstr_^A_wedding_is_taking|^A wedding is taking place here. People are singing and laughing... until they catch sight of you. The wedding party confronts you angrily. qstr_Try_as_you_might_you_c|Try as you might, you could not defeat the wedding party. They go back to their feast, laughing and joking, and leave you to lick your wounds. qstr_^A_wedding_is_taking_|^A wedding is taking place here. People are singing and laughing... until they catch sight of you. The mood of the crowd quickly turns sour, and the men charge at you, wielding clubs and daggers. qstr_Merchant_{s9}_of_{s4}_|Merchant {s9} of {s4} asked you to hunt down the grain thieves in the vicinity of the town. qstr_Escort_the_septons_t|Escort the septons to the town of {s8}. qstr_The_Village_Elder_of_{|The Village Elder of {s4} asked you to pay the ransom of a villager kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the woman back to {s4}. qstr_You_ve_received_a_gi|You've received a gift. qstr_Defeated___continue.|Defeated - continue. qstr_Head_to_Duskendale_t|Head to Duskendale to search for the horn. qstr_Perhaps_someone_in_M|Perhaps someone in Myr will reward you for dispatching a notorious pirate. qstr_Return_to_Tyrosh|Return to Tyrosh qstr_Return_to_Ser_Rodrik|Return to Ser Rodrik Cassel qstr_Return_to_Gerold_in_|Return to Gerold in White Harbor. qstr_The_old_man_has_rais|The old man has raised revenants from the ground! Defeat him! qstr_Defeat_the_clansmen.|Defeat the clansmen. qstr_Defeat_Ramsay_Snow.|Defeat Ramsay Snow. qstr_Vargo_Hoat_claimed_to|Vargo Hoat claimed to have given the horn to a man heading for Duskendale, perhaps you can find it there. But first you should defeat the Brave Companions. qstr_Defeat_Bloodbeard.|Defeat Bloodbeard. qstr_Return_to_the_Tatter|Return to the Tattered Prince and claim your reward. qstr_Return_to_Ser_Rodrik_|Return to Ser Rodrik Cassel and claim your reward. qstr_Magister_Illyrio_taske|Magister Illyrio tasked you with seeking out his acquintance in Meereen. Seek out Bayle Neres in Volantis to board a ship heading towards Slaver's Bay, then talk to Belandra Kheranes in Meereen. qstr_Rodgar_was_clearly_m|Rodgar was clearly mad, but it was clear he no longer had the items. He raved about some huge castle, burned and filled with bats. Maybe such a castle lies to the south. qstr_The_people_of_Weepin|The people of Weeping Tower are duly impressed. qstr_This_sept_is_cold!_An|This sept is cold! And the fires have been snuffed out! qstr_The_warhorse_was_a_m|The warhorse was a magnificent beast though! qstr_The_hammer_looked_po|The hammer looked powerful though. qstr_Your_men_are_happy_w|Your men are happy with your decision. qstr_Your_men_are_ecstati|Your men are ecstatic. This winter will be bearable. qstr_Your_men_grumble._Yo|Your men grumble. You'll all go hungry come winter. qstr_You_had_a_great_time|You had a great time. qstr_The_people_of_Gullto|The people of Gulltown are duly impressed. qstr_The_people_of_Maiden|The people of Maidenpool are duly impressed. qstr_Go_north_and_visit_t|Go north, and visit the Nightfort. qstr_You_eat_the_strange_|You eat the strange paste. At first, it tastes horrible, but the last bite is delicious. qstr_Experience_the_visio|Experience the visions, then return to the stranger. qstr_Talk_to_Princess_Ari|Talk to Princess Arianne Martell, who should be at court, in Sunspear. qstr_You_hand_the_letter_to|You hand the letter to Princess Arianne, who proceeds to read it. qstr_A_very_valuable_spice_f|A very valuable spice from the Shadow Lands.^Merchants in Westeros and the Free Cities would pay well for it. qstr_A_very_valuable_spice_fr|A very valuable spice from the city of Qarth.^Merchants in Westeros and the Free Cities would pay well for it. qstr_A_very_valuable_spice_fro|A very valuable spice from the port of Zamettar.^Merchants in Westeros and the Free Cities would pay well for it. qstr_A_very_valuable_spice_from|A very valuable spice from the island of Great Moraq.^Merchants in Westeros and the Free Cities would pay well for it. qstr_The_citizens_are_dul|The citizens are duly impressed. qstr_You_can_t_help_but_fe|You can't help but feel a certain dread - which god is the right one? qstr_God_of_Death_turn_aw|God of Death, turn away your gaze! qstr_The_scorpion_stung_yo|The scorpion stung you! But it appears to be a harmless species of scorpion... qstr_The_local_smallfolk_|The local smallfolk are duly impressed. qstr_The_people_of_Sunspe|The people of Sunspear are duly impressed. qstr_This_sept_is_too_hot|This sept is too hot! And my knees hurt! qstr_The_local_smallfolk_a|The local smallfolk are duly impressed, but those knights and lords who worship R'hllor less so. qstr_The_men_are_ecstatic|The men are ecstatic. Nothing is more joyous than sailing across the sea! qstr_Your_men_are_ecstatic|Your men are ecstatic. Surely the Drowned God will appreciate the gesture. qstr_Your_men_grumble._You|Your men grumble. You ought to have made a gesture of faith towards the Drowned God. qstr_The_men_appreciate_t|The men appreciate the gesture. qstr_The_men_are_mutinous|The men are mutinous! You've ignored a clear sign from the Drowned God! qstr_The_storms_have_stil|The storms have stilled! qstr_The_men_are_mutinous!|The men are mutinous! How can you ignore the gods?! qstr_The_man_lost_a_finge|The man lost a finger. What a poor reward! qstr_The_man_lost_a_finger|The man lost a finger, but he has gained a reputation as a fearless man! qstr_The_men_are_mutinous!_|The men are mutinous! How can you ignore such a selfish act! qstr_The_stranger_hands_y|The stranger hands you a bowl of weirwood paste. The past is white, but with red streaks, that look oddly blood like. The first spoonful tastes horrible, but the last bite is delicious. qstr_You_ve_been_mortally|You've been mortally wounded, but as you fall to the ground, you feel time shift again... qstr_This_kitchen_is_horr|This kitchen is horrible. Rats are everywhere. qstr_You_ve_been_mortally_|You've been mortally wounded, but as the darkness takes you, you feel time slipping... qstr_The_madman_lies_dead|The madman lies dead at your feet, but as the last drop of blood hits the floor, you feel time slipping... qstr_You_ve_been_mortally_w|You've been mortally wounded, but as you fall to the floor, you feel time shifting... qstr_The_madman_drops_dea|The madman drops dead, and as the last drops of blood hit the floor, you feel time starting to shift... qstr_The_stranger_hands_yo|The stranger hands you a bowl of weirwood paste. The paste is white, but with red streaks, that look oddly blood like. The first spoonful tastes horrible, but the last bite is delicious. qstr_You_can_hear_screams|You can hear screams, seemingly coming from everywhere and nowhere at the same time... qstr_If_you_do_not_return_|If you do not return to your commander in time, you will be declared a deserter. If he has been taken prisoner, perhaps now would be the time to prove your worth and rescue him. qstr_Lysa_Tully_acting_on_|Lysa Tully, acting on behalf of her son, Robert Arryn, has tasked you with exterminating the mountain clans. Seek out Ser Albar Royce, he should be at The Bloody Gate. qstr_A_clay_pot_filled_with_|A clay pot filled with wildfire, a volatile fiery substance made^by the pyromancers of King's Landing.^The substance is highly unstable, and might easily cause damage^to friends and foes alike. qstr_Return_to_the_castle|Return to the castle later, and talk to Ser Rodrik Cassel. qstr_Search_the_tavern_fo|Search the tavern for the Cairnhall peasant. qstr_Search_the_tavern_for|Search the tavern for Tyrion Lannister. qstr_Search_the_tavern_for_|Search the tavern for Ser Gilbert Farring. qstr_Search_the_tavern_for_M|Search the tavern for Moredo Tendyris. qstr_Visit_Illyrio_Mopati|Visit Illyrio Mopatis in Pentos. qstr_Return_later_and_tal|Return later and talk to the singer. qstr_Go_to_Fairmarket_and|Go to Fairmarket and talk to the Elder Brother. qstr_Return_to_the_castle_|Return to the castle later, and talk to the Tattered Prince. qstr_Return_to_the_tavern_|Return to the tavern and search for Phario Forel. qstr_A_ruler_should_be_ge|A ruler should be generous, not miserly! qstr_You_gain_2_right_to_|You gain 2 right to rule! qstr_Septon_Garibald_told|Septon Garibald told you of a farmer in need of help. You can find him in the tavern. qstr_The_merchant_gave_yo|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town of Weeping Tower for people who might have need of your services. qstr_Ser_Clifford_Gower_t|Ser Clifford Gower, the captain of the guards, needs someone to deliver a letter. You can find him in the castle hall. qstr_Ser_Clifford_Gower_a|Ser Clifford Gower asked you to deliver a letter, and a gift, to the castellan of Ninestars, where a tourney celebrating the name day of Rowena Templeton is about to take place. Ninestars lies close to Snakewood, in the Vale. qstr_You_hand_Ser_Alyn_th|You hand Ser Alyn the letter and the gift. qstr_Ser_Alyn_Tollett_ask|Ser Alyn Tollett asked you to stay around for the tourney celebrating the name day of Rowena Templeton. Visit the tourney grounds and the merchants camps. qstr_You_attacked_Ser_Ray|You attacked Ser Raymun Templeton, and stand accused. Ser Alyn Tollett has advised you to demand a trial by combat. qstr_The_trial_by_combat_|The trial by combat is about to start. Defeat Ser Raymun Templeton. qstr_You_stumble_and_fall|You stumble and fall. qstr_The_men_in_the_cages|The men in the cages scream something fiercely though. qstr_The_men_of_the_Storm|The men of the Stormlands disagree. qstr_The_man_in_the_sack_|The man in the sack scream something fiercely though. qstr_The_old_man_looks_pl|The old man looks pleased. qstr_The_men_of_the_villa|The men of the village disagree. qstr_And_a_tasty_boar_it_|And a tasty boar it was! qstr_A_fine_meal_and_an_e|A fine meal, and an exquisite wine! qstr_Your_weapon_broke.|Your weapon broke. qstr_Hah!_Your_weapon_bro|Hah! Your weapon broke. This can not be repaired until the end of the battle qstr_You_broke_your_lance|You broke your lance! qstr_You_broke_your_spear|You broke your spear! qstr_Your_{s20}_is_too_cr|Your {s20} is too crapy to fall apart! qstr_Your_{s20}_cracks!|Your {s20} cracks! qstr_Your_{s20}_falls_apa|Your {s20} falls apart! qstr_Your_spear_broke!|Your spear broke! qstr_A_round_steel_shield_c|A round steel shield, carried by men trained at Winterfell. qstr_Lances_are_likely_to|Lances are likely to break on impact.^You should always carry a secondary weapon. qstr_Spears_are_likely_to|Spears are likely to crack, splinter and break in combat.^You should always carry a secondary weapon. qstr_This_area_of_Braavos|This area of Braavos can best be described as the very core of the city.^^ You can almost see the strings that are being pulled from here, the coin and wealth that comes and goes at seemingly endless rates. Though all the Free Cities have their own banks, the Iron Bank is richer and more powerful than all the rest combined, though one would not immediatly think so when observing the keyholders and justiciars, all of whom are dressed in drab coats of brown and grey. Here you can buy the land that is cultivated all along the western shores of northern Essos, the area known as the Braavosian Coastlands, and benefit from the ones working hard, while also acquiring a steady income to fund whatever endeavors you wish. Of course you might not have the coin required to do so, but the servants of Iron Bank are known to have some spare change, and will gladly lend you whatever you require, as long as the loan is repayed. Those who default on their promises meet a grizzly fate, and the people of Braavos have a saying 'The Iron Bank will have its due'. qstr_There_are_currently_|There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} denars, while it sells for {reg10} denars. Building a new one requires {reg11} denars. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_You_can_t_sell_0_acr|You can't sell 0 acres of land. qstr_You_can_t_buy_0_acre|You can't buy 0 acres of land. qstr_You_can_t_borrow_0_d|You can't borrow 0 denars. qstr_You_can_t_pay_back_0|You can't pay back 0 denars. qstr_There_are_currently_{|There are currently {reg2} acres of land available for cultivation to provide the people of Braavos with grain, corn, olives and other goods. You own {reg3} acres of land spread out across the Braavosian Coastlands. You currently owe the Iron Bank {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} coins, while it sells for {reg10} coins. Building a new one requires {reg11} coins. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and is delivered to the servants of the Iron Bank, for safekeeping in the vaults. You can collect your rents by visiting the bank. Land won't be rented if the people of Braavos are already well supplied. qstr_You_ve_lost_15_one_h|You've lost 15 one-handed weapon proficiency. qstr_You_ve_gained_5_one_|You've gained 5 one-handed weapon proficiency. qstr_You_ve_lost_5_one_ha|You've lost 5 one-handed weapon proficiency. qstr_You_ve_lost_20_one_h|You've lost 20 one-handed weapon proficiency. qstr_You_ve_gained_10_one|You've gained 10 one-handed weapon proficiency. qstr_You_ve_lost_2_one_ha|You've lost 2 one-handed weapon proficiency. qstr_You_ve_lost_10_one_h|You've lost 10 one-handed weapon proficiency. qstr_You_missed_the_deadli|You missed the deadline to pay back your debts to the Iron Bank. They now grow at an interest of 50%. qstr_Your_debt_to_the_Iro|Your debt to the Iron Bank is now so staggering that they have given up on ever getting their coin back. But they have other ways of getting their due... qstr_You_ve_been_knocked_unconscious!|You've been knocked unconscious! qstr_You_have_defeated_Se|You have defeated Ser Raymun Templeton. qstr_Return_to_Ser_Alyn_T|Return to Ser Alyn Tollett. qstr_Receive_your_reward.|Receive your reward. qstr_You_ve_gained_35_ren|You've gained 35 renown. qstr_You_ve_gained_2_agil|You've gained 2 agility. qstr_You_have_beaten_the_t|You have beaten the twins! qstr_Delicious!_The_cook_|Delicious! The cook has seasoned it with pepper! qstr_Delicious!_This_cook|Delicious! This cook knows what he's doing! qstr_You_can_t_afford_tha|You can't afford that. qstr_This_does_nothing |This does nothing qstr_We_re_not_afraid_of_y|We're not afraid of you. Time to bust some heads! qstr_{playername}_when_we_|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with the help of the gods, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challenges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_{s1}__embassy_|{s1} (embassy) qstr___{reg1}_coins_per_n| ({reg1} coins per night) qstr_Moreover_you_earn_{re|Moreover, you earn {reg8} coins from the clever bets you placed on yourself... qstr_^Buying_{s4}_here_and|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} coins per item.{s3} qstr_You_stumble_and_fall!|You stumble and fall! qstr_Light_spears_are_lik|Light spears are likely to crack, splinter and break in combat.^You should always carry a secondary weapon. qstr__You_start_performin| You start performing these hard peasantry basic work. qstr_You_lose_10_renown.|You lose 10 renown. qstr__You_ve_been_carried| You've been carried off as prisoner. qstr__The_village_is_being| The village is being raided. You are no longer needed in the field. qstr__The_village_is_being_| The village is being infested by bandits. You are no longer needed in the field. qstr_You_improve_your_ren|You improve your renown with this village. qstr_Alas_you_don_t_impro|Alas, you don't improve your renown with this village. qstr_Working_in_the_field|Working in the fields is hard work, but you've gained {reg1} xp and receive {s1}. {s2}. qstr_You_keep_working_har|You keep working hard for this village... qstr_Your_strenuous_villa|Your strenuous village work ends. qstr_You_begin_working_in|You begin working in the fields. qstr_Working_in_the_fields|Working in the fields is for the peasants! qstr_You_ve_been_carried_|You've been carried off as prisoner. qstr_The_village_is_being|The village is being raided. You are no longer needed in the field. qstr_The_village_is_being_|The village is being infested by bandits. You are no longer needed in the field. qstr_You_improve_your_rel|You improve your relations with the village. qstr_Alas_you_don_t_improv|Alas, you don't improve your relations with the village. qstr_Working_in_the_fields_|Working in the fields is hard work, but you've gained {reg1} experience and receive {s1}. {s2}. qstr_You_keep_working_hard|You keep working hard for the village... qstr__Like_farmer_you_los| Like farmer, you lose renown and reputation. qstr__You_ve_been_carried_| You've been carried off as prisoner. You stop your work. qstr__The_village_is_being_r| The village is being raided. You stop your work. qstr__The_village_is_being_i| The village is being infested by bandits. You stop your work. qstr__You_improve_your_re| You improve your renown with this village qstr__Alas_you_don_t_impr| Alas, you don't improve your renown with this village qstr_Here_are_the_results|Here are the results of your hard work You exhaust yourself, You gain {reg1} xps, you receive some {s1}. {s2}. Peasant life is hard, but you feel good. qstr_You_start_working_in|You start working in the field, alongside the other peasants. qstr_Working_in_the_field_|Working in the field is for the filthy peasants! qstr_The_village_is_being_r|The village is being raided. You stop working in the field. qstr_The_village_is_being_i|The village is being infested by bandits. You stop working in the field. qstr__You_improve_your_rel| You improve your relations with the village. qstr__Alas_you_don_t_impro| Alas, you don't improve your renown with the village. qstr_You_ve_finished_work|You've finished working for the village, and have exhausted yourself, but you've gained {reg1} experience, you receive {s1}. {s2}. qstr_You_keep_working_for|You keep working for the village... qstr__Alas_you_don_t_improv| Alas, you don't improve your relations with the village. qstr_You_ve_finished_worki|You've finished working for the village, and have exhausted yourself, but you've gained {reg1} experience and you receive {s1}. {s2}. qstr_Part_of_your_food_was|Part of your food was distributed. qstr_You_managed_to_catch_|You managed to catch a fat fish, and the fish had another fish inside it! You smoked both over an open fire. qstr_The_line_broke!|The line broke! qstr__When_you_give_him_ar| When you give him armor and food, he suddenly appear as a mighty warrior. qstr__The_priest_bless_you_| The priest bless you and you continue on your way. qstr_The_septon_bless_you_a|The septon bless you, and you continue on your way. qstr_{s10}|{s10} qstr_A_jubilant_young_maid|A jubilant young maiden gift you a fine looking courser. qstr_After_two_hours_the_|After two hours the bandits return with some loot and the elders head... qstr_The_ruler_of_{s3}_app|The ruler of {s3} applauds your valiant victory, and gift you a massive two-handed axe. qstr_A_young_maiden_from_|A young maiden from {s3} gift you a fine sword. qstr_A_young_noble_from_{|A young noble from {s3} gift you a fine curved sword. qstr_A_wealthy_merchant_f|A wealthy merchant from {s3} gift you a fine destrier. qstr_A_jubilant_merchant_g|A jubilant merchant gift you a fine looking courser. qstr_A_shy_young_maiden_f|A shy young maiden from {s3} gift you a fine looking palfrey. qstr_The_ruler_of_{s3}_gift_yo|The ruler of {s3} gift you a fine palfrey. qstr_The_merchant_gave_you|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town of Weeping Tower for people who might have need of your services. Talk to septon Garibald in the castle hall of Weeping Tower to learn more. qstr_A_lady_of_{s3}_applau|A lady of {s3} applauds your victory, and gift you a fine bow, carved from the branches of a weirwood. qstr_One_of_the_nobles_of_|One of the nobles of {s3} gift you a fine bow, decorated by a master craftsman. qstr_The_ruler_of_{s3}_gift_you|The ruler of {s3} gift you a fine bow, crafted from the bones of a long dead dragon. qstr_The_ruler_of_{s3}_gift_you_|The ruler of {s3} gift you a fine bow, decorated by a master craftsman. qstr_The_nobles_and_merchan|The nobles and merchants of {s3} gift you a fine sword, crafted by a master weaponsmith. qstr_A_young_maiden_from_a|A young maiden from a noble house gift you a fine sword, crafted by the best weaponsmith in {s3}. qstr_A_young_nobleman_gif|A young nobleman gift you a fine curved sword, crafted by the best blacksmith in {s3}. qstr_A_young_knight_gift_y|A young knight gift you sword, finely wrought and decorated with silver. qstr_The_ruler_of_{s3}_gift_you_a|The ruler of {s3} gift you a fine destrier, the best one in his stables. qstr_The_local_septon_gift|The local septon gift you a fine valyrian dagger, wrought in dragonflame. qstr_A_jubilant_young_maide|A jubilant young maiden gift you a fine looking courser, well-trained and fast. qstr_A_jubilant_young_mer|A jubilant young merchant gift you a fine looking courser. qstr_The_ruler_of_{s3}_gift_you_a_|The ruler of {s3} gift you a fine palfrey, the best one in his stables. qstr_The_leading_merchant|The leading merchant of {s3} gift you a heavy bag of silver, as a reward for your valiant victory. qstr_One_of_the_constable|One of the constables of {s3} gift you a small bag of silver, with his thanks. Apparently, he won a lot of silver betting on you. qstr_A_distant_cousin_of_|A distant cousin of the ruler of {s3} gift you a small bag of silver. qstr_The_ruler_of_{s3}_gift_you_a_h|The ruler of {s3} gift you a heavy bag of silver, as a reward for your valiant victory in the melee. qstr_The_people_of_The_We|The people of The Weeping Tower are duly impressed. qstr_The_merchant_gave_you_|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town for people who might have need of your services. Talk to septon Garibald in the castle hall of The Weeping Tower to learn more. qstr_A_sturdy_shield_usua|A sturdy shield, usually used by the Unsullied. qstr_Perhaps_the_time_has|Perhaps the time has come to teach the dornish a lesson. qstr_The_townspeople_of_t|The townspeople of the Weeping Town are duly grateful. qstr_Perhaps_the_time_has_|Perhaps the time has come to teach the dornish another lesson. qstr_What_to_do_with_all_|What to do with all the extra limbs though. qstr_They_re_as_bad_as_th|They're as bad as the dornish! qstr_But_who_won?!|But who won?! qstr_As_long_as_no_one_pr|As long as no one pranks me. qstr_Nothing_is_better_th|Nothing is better than the smell of newly plowed fields. qstr_Nothing_better_than_|Nothing better than a new loaf. qstr_But_why_do_they_eat_|But why do they eat them? Surely they where the avatars of the Seven! qstr_That_elephant_surely|That elephant surely did not like the water. qstr_Some_of_the_smallfol|Some of the smallfolk are duly impressed, but those knights and lords who worship the Seven less so. qstr_The_people_of_the_We|The people of the Weeping Town are duly impressed. qstr_The_merchant_gave_you_a|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town for people who might have need of your services. Talk to septon Garibald in the castle hall of the Weeping Town to learn more. qstr_You_receive_Illyrios|You receive Illyrios letter. qstr_Talk_to_Skahaz_mo_Ka|Talk to Skahaz mo Kandaq. qstr_Skahaz_mo_Kandaq_tas|Skahaz mo Kandaq tasked you with clearing the haunt of pirates on Bloodstone. qstr_Find_and_defeat_the_|Find and defeat the pirates. qstr_You_have_beaten_the_p|You have beaten the pirates! qstr_Seek_out_Korales_Ker|Seek out Korales Kermanthes in Myr. qstr_Perhaps_someone_in_My|Perhaps someone in Myr will reward you for dispatching the pirates. qstr_Magister_Illyrio_has_|Magister Illyrio has asked you to deliver a message to his friend Rugen. You can probably find him in the Black Cells of the Red Keep. qstr_Bring_the_chest_back|Bring the chest back to Magister Illyrio. qstr_Return_to_Rugen_in_t|Return to Rugen in the Black Cells of the Red Keep. qstr_Find_Rugen_in_the_ta|Find Rugen in the tavern. qstr_Rugen_reads_the_lett|Rugen reads the letter. qstr_Travel_to_the_Thirst|Travel to the Thirsty Goat in Sunspear. qstr_Rugen_hands_you_a_se|Rugen hands you a sealed letter. qstr_You_hand_the_letter_to_|You hand the letter to Septon Allard, who proceeds to read it. qstr_Septon_Allard_hands_|Septon Allard hands you a sealed letter. qstr_Talk_to_Maester_Cale|Talk to Maester Caleotte, who should be at court, in Sunspear. qstr_You_hand_the_letter_to_M|You hand the letter to Maester Caleotte, who proceeds to read it. qstr_Perhaps_someone_in_T|Perhaps someone in Tyrosh will reward you for dispatching the pirates. qstr_You_have_beaten_the_o|You have beaten the outlaws. qstr_You_have_slain_the_o|You have slain the outlaws. Over in the corner, you spot an old helmet, covered in dust and cobwebs. qstr_The_outlaws_lies_dea|The outlaws lies dead at your feet. The band must have held Haldon captive! Search for Haldon in the ruined houses. qstr_A_mill_increases_vill|A mill increases village prosperity by 20%. qstr_A_school_increases_t|A school increases the loyality of the villagers to you by +7 every month. qstr_A_Training_Yard|A Training Yard qstr_A_training_yard_help|A training yard helps to train better troops. qstr_The_cook_served_roast|The cook served roasted goat on a bed of sliced onions, washed down with pale green volantene liquor. It was delicious! qstr__{s1}_and_his_compan| {s1} and his company has been hired by {playername} to fight for {s2}. qstr_{s1}_and_his_company|{s1} and his company has been hired by {playername} to fight for {s2}. qstr__You_have_also_impro| You have also improved your relations with the villagers. qstr__Alas_you_don_t_improve| Alas, you don't improve your relations with the villagers. qstr_You_ve_finished_workin|You've finished working for the village, and have exhausted yourself, but you've gained {reg1} experience and you've received {s1}. {s2} qstr_You_keep_working_in_|You keep working in the fields... qstr_Your_strenuous_field|Your strenuous field work ends. qstr__bard| bard qstr_You_ve_been_carried_o|You've been carried off as prisoner. You stop your work. qstr__You_have_also_improv| You have also improved your relation with the villagers. qstr__Alas_you_don_t_improve_| Alas, you don't improve your relation with the villagers. qstr_Escort_the_nobles_to|Escort the nobles to the town of {s8}. qstr_Go_to_the_Pass_of_Hug|Go to the Pass of Hugor Hill, close to Wildelight, and deal with any outlaws you find. qstr_Septon_Garibald_aske|Septon Garibald asked you to deliver a letter to archmaester Harodon at the Citadel in Oldtown. qstr_Added_money_for_your|Added money for your old horse qstr_Septon_Garibald_hand|Septon Garibald hands you the letter he wants you to deliver to archmaester Harodon. qstr_A_great_tome_contain|A great tome containing the names of all those who have donated towards the development of A Clash of Kings.^A quick search yields the names ^ James Gunderson, Robb Frisch,^Craig Robinson qstr_James_Gunderson^Robb|James Gunderson^Robb Frisch^Craig Robinson qstr_Septon_Garibald_told_|Septon Garibald told you of a farmer in need of help. You can find him in the tavern of The Weeping Town. qstr_Ser_Clifford_Gower_th|Ser Clifford Gower, the captain of the guards, needs someone to deliver a letter. You can find him in the castle hall of The Weeping Town. qstr_Archmaester_Harodon_|Archmaester Harodon told you to visit Coppersmith's Wynd in King's Landing and talk to Malko. qstr_Visit_the_Sept_in_th|Visit the Sept in the north-western part of the Vale. qstr_Visit_the_Septry_in_|Visit the Septry in the north-western part of the Vale. qstr_Visit_the_holdings_o|Visit the holdings of Ser Elston, to the east of the septry. qstr_Ser_Elston_told_you_|Ser Elston told you maester Cadwyn changed after visiting the nearby barrow. Perhaps you can find the book there. qstr_Archmaester_Castos_t|Archmaester Castos told you to visit Coppersmith's Wynd in King's Landing and talk to Malko. qstr_Rugen_hands_you_the_|Rugen hands you the letter qstr_Ser_Arwood_Frey_claime|Ser Arwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. You should bring at least 50 men with you, Vargo Hoat is known to be unpredictable. qstr_As_you_take_the_horn_|As you take the horn, you notice something scribbled on it. You can only make out the words 'YGG... GREY KING... TREE'. qstr_Visit_Ser_Myles_at_C|Visit Ser Myles at Coldwater Burn. qstr_Samol_has_tasked_you_wi|Samol has tasked you with finding his horn and book. Visit Rodgar in the North. qstr_You_ve_found_the_horn|You've found the horn and the book. Return to Samol and claim your reward. qstr_You_have_defeated_the|You have defeated the crazed cultist. qstr_Return_to_Malko.|Return to Malko. qstr_Visit_the_red_priest|Visit the red priestess, Melisandre. You can find her lighting fires on the shores of the island of Dragonstone. qstr_Talk_to_Ser_Davos_Se|Talk to Ser Davos Seaworth. qstr_Ser_Davos_proposed_a|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End. You'll need 20 vases of Oil to set the Rainwood on fire. qstr_Ser_Davos_proposed_a_|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End. You'll need 1 Jar of Oil, 1 Flax Bundle, 1 Bag of Raw Wool and 1 Linen Bundle to set the Rainwood on fire. qstr_Return_to_King_Stann|Return to King Stannis Baratheon. qstr_Await_the_results_of|Await the results of Melisandres mission to Storm's End. qstr_{s1}_is_the_new_King|{s1} is the new King of the {s2}!!! qstr_Ser_Davos_proposed_a_p|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End while the defenders attention are elsewhere. You'll need 1 Jar of Oil and 1 Barrel of Pitch to set the Rainwood on fire. Barrels of Pitch can be bought in Gulltown. qstr_Lord_Sebastion_Errol|Lord Sebastion Errol has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Ralph_Buckler_h|Lord Ralph Buckler has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Hugh_Grandison_|Lord Hugh Grandison has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Philip_Fell_has|Lord Philip Fell has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Ser_Ronnet_Conningto|Ser Ronnet Connington has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Eldon_Estermont|Lord Eldon Estermont has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Ser_Donnel_Swann_has|Ser Donnel Swann has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Gulian_Swann_ha|Lord Gulian Swann has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Return_to_Stannis_Ba|Return to Stannis Baratheon. qstr_Lord_Martyn_Mullendo|Lord Martyn Mullendore has renounced his allegiance to The Reach, and joined Dragonstone qstr_Ser_Bryan_Fossoway_h|Ser Bryan Fossoway has renounced his allegiance to The Reach, and joined Dragonstone qstr_Lord_Elwood_Meadows_|Lord Elwood Meadows has renounced his allegiance to The Reach, and joined Dragonstone qstr_Lord_Alester_Florent|Lord Alester Florent has renounced his allegiance to The Reach, and joined Dragonstone qstr_Ser_Jon_Fossoway_has|Ser Jon Fossoway has renounced his allegiance to The Reach, and joined Dragonstone qstr_{s4}_has_been_awarded|{s4} has been awarded to {s5} of {s7}. qstr_You_stepped_out_of_t|You stepped out of the way, avoiding the branch. qstr_The_branch_hits_you_|The branch hits you in the head. qstr_You_regained_your_ba|You regained your balance. qstr_You_fall_over_into_t|You fall over, into the puddle. qstr_You_fall_over_and_hu|You fall over, and hurt your head. qstr_You_avoided_the_stag|You avoided the stag. qstr_You_got_hit_by_the_s|You got hit by the stag. qstr_Ser_Davos_proposed_a_pl|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End while the defenders attention are elsewhere. You'll need 1 Jar of Oil and 10 Barrels of Pitch to set the Rainwood on fire. Barrels of Pitch can be bought in Gulltown. qstr_James_Gunderson^Crai|James Gunderson^Craig Robinson^D3500^Burnout888^Bioshokarr^Comrade135^Ben Cook^Dorin21 qstr_When_you_give_him_ar|When you give him armor and food, he suddenly appear as a mighty warrior. qstr_King_Tywin_Lannister|King Tywin Lannister qstr_{reg65?madame ser}|{reg65?madame ser} qstr_{reg65?Madame Ser}|{reg65?Madame Ser} qstr_Search_the_Tower_of_|Search the Tower of the Hand for Tyrion Lannister. qstr_Ser_Stevron_Frey_has|Ser Stevron Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Ser_Walder_Frey_has_|Ser Walder Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Ser_Edwyn_Frey_has_r|Ser Edwyn Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Ser_Ryman_Frey_has_r|Ser Ryman Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Visit_the_shop_of_El|Visit the shop of Elos Mott. qstr_Elos_Mott_told_you_h|Elos Mott told you he can forge a Valyrian blade for you, if you gather four daggers of Valyrian steel. Perhaps one of the maesters at the Citadel in Oldtown know of a way to gather these items. qstr_Return_to_Elos_Mott_|Return to Elos Mott and pick up your blade. qstr_Gather_the_four_Valy|Gather the four Valyrian steel daggers listed in the scroll given to you by Maester Ryon, then return to Elos Mott. qstr_Originally_wielded_by_Ae|Originally wielded by Aegon Targaryen, the fabled^valyrian steel sword Blackfyre later passed to the illegitimate son^of Aegon the Unworthy, Daemon Blackfyre. qstr_Originally_wielded_by_M|Originally wielded by Moredo Rogare, the fabled^valyrian steel sword Truth was lost a hundred years ago. qstr_A_valyrian_steel_swo|A valyrian steel sword, forged by Elos Mott. qstr_A_valyrian_steel_dag|A valyrian steel dagger, forged in the fires of Valyria. qstr_The_fabled_great_swo|The fabled great sword of House Dayne^Dawn was forged from the core of a fallen star. qstr_This_scroll_lists_fo|This scroll lists four different valyrian steel daggers, owned by the following nobles ^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Galeo Terys qstr_This_scroll_lists_fou|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Galeo Terys qstr_Elos_Mott_told_you_he|Elos Mott told you he can forge a valyrian blade for you, if you gather four daggers of valyrian steel. Perhaps one of the maesters at the Citadel in Oldtown know of a way to gather these items. qstr_The_fabled_great_swor|The fabled great sword of House Dayne,^Dawn was forged from the core of a fallen star. qstr__The_banner_of_{s7}_| The banner of {s7} flies over the town gates. qstr_{reg1}_denars_added_|{reg1} denars added to bank. qstr_Balance_is_now_{reg2|Balance is now {reg2} denars. qstr_Your_bank_account_is|Your bank account is now open. qstr_{reg1}_coins_added_t|{reg1} coins added to your account in the Iron Bank. qstr_Your_balance_is_now_|Your balance is now {reg2} coins. qstr_Your_account_in_the_|Your account in the Iron Bank is now open. qstr_Search_the_tavern_for_Ma|Search the tavern for Maester Yandel. qstr_Maester_Yandel_asked|Maester Yandel asked you to pick up the latest illuminations for A World of Ice and Fire. qstr_Return_to_Maester_Ya|Return to Maester Yandel and deliver the illuminations. qstr_Maester_Yandel_asked_|Maester Yandel asked you to pick up the illuminated copy of 'A World of Ice and Fire'. You can find the illuminators in the shop known as the 'Illuminated Lioness'. qstr_Return_to_Maester_Yan|Return to Maester Yandel and deliver the tome to him. qstr_Maester_Yandel_asked_y|Maester Yandel asked you to pick up the illuminated copy of 'A World of Ice and Fire'. You can find the illuminators in the shop known as the 'Illuminated Lioness' in Lannisport. qstr_The_fabled_great_sword|The fabled great sword of House Tarly,^Heartsbane was forged in the fires of Valyria. qstr_The_fabled_sword_of_|The fabled sword of House Corbray,^Lady Forlorn was forged in the fires of Valyria. qstr_The_fabled_sword_of_H|The fabled sword of House Harlaw,^Nightfall was forged in the fires of Valyria. qstr_The_fabled_sword_of_Ho|The fabled sword of House Drumm,^Red Rain was forged in the fires of Valyria. qstr_The_fabled_sword_of_Hou|The fabled sword of House Hightower,^Vigilance was forged in the fires of Valyria. qstr_The_fabled_sword_of_Hous|The fabled sword of House Roxton,^Orphan-Maker was forged in the fires of Valyria. qstr_The_fabled_sword_of_M|The fabled sword of Moredo Rogare,^Truth was forged by the blacksmiths of Qohor. qstr__It_s_cold_and_smell| It's cold and smells old, taking you back to another time... a time when Rome ruled the world, and men knew how to construct huge stone buildings with several storeys.^^(press K to finish read) qstr__The_pools_old_recre| The pools, old recreation rooms, changing rooms ... everything is covered in dust and brambles, all is abandoned.^^(press K to finish read) qstr__The_superstitious_s| The superstitious say that the Roman ruins are always populated with ghosts...^^(press K to finish read) qstr_1.^^_press_K_to_fini|1.^^(press K to finish read) qstr_2.^^_press_K_to_fini|2.^^(press K to finish read) qstr_3.^^_press_K_to_fini|3.^^(press K to finish read) qstr_4.^^_press_K_to_fini|4.^^(press K to finish read) qstr_ENTRY_POINT.^^_press|ENTRY POINT.^^(press K to finish read) qstr_ENTRY_POINT_1.^^_pre|ENTRY POINT 1.^^(press K to finish read) qstr_ENTRY_POINT_2.^^_pre|ENTRY POINT 2.^^(press K to finish read) qstr_Explore_the_ruins_of|Explore the ruins of Summerhall to gain experience.^^(press K to finish reading) qstr_The_plaque_on_the_st|The plaque on the statue reads 'Daeron Targaryen II'.^^(press K to finish reading) qstr_Explore_the_Ruins_of|Explore the Ruins of Summerhall to gain experience.^^(Press K to finish reading) qstr_The_plaque_on_the_sta|The plaque on the statue reads 'Daeron Targaryen II'.^^(Press K to finish reading) qstr_You_ve_successfully_|You've successfully explored the Ruins of Summerhall.^^(Press K to finish reading) qstr_The_plaque_on_the_stat|The plaque on the statue reads 'Daeron Targaryen, the Second of His Name, King of the Andals, the Rhoynar and the First Men, Lord of the Seven Kingdoms and Protector of the Realm.'.^^(Press K to finish reading) qstr_A_wandering_travelle|A wandering traveller appears to have gotten drunk and fallen asleep beside his fire.^^(Press K to finish reading) qstr_Inside_the_crumbling|Inside the crumbling tower, the remains of a large cauldron and various alchemical equipment is scattered.^^(Press K to finish reading) qstr_The_remains_of_two_g|The remains of two grown persons and a child are scattered around the small room. From the position of their skeletons, it appears they died after being locked inside the room, or perhaps from asphyxiation.^^(Press K to finish reading) qstr_Something_appears_to|Something appears to have been scribbled on the wall. It reads '... if not for the valor of the Lord Commander.'.^^(Press K to finish reading) qstr_The_plaque_on_the_statu|The plaque on the statue reads 'Daeron Targaryen, the Second of His Name, King of the Andals, the Rhoynar and the First Men, Lord of the Seven Kingdoms and Protector of the Realm.'^^(Press K to finish reading) qstr_Something_appears_to_|Something appears to have been scribbled on the wall. It reads '... if not for the valor of the Lord Commander.'^^(Press K to finish reading) qstr_Explore_the_area_sur|Explore the area surrounding the Tower of Joy to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_e|You've successfully explored the area surrounding the Tower of Joy.^^(Press K to finish reading) qstr_The_emblem_on_this_h|The emblem on this helmet appears to indicate the wearer was a member of House Dayne.^^(Press K to finish reading) qstr_The_emblem_on_this_he|The emblem on this helmet appears to indicate the wearer was a member of House Hightower. A large cleft is clearly visible at the back of the helmet, indicating how the wearer met his end.^^(Press K to finish reading) qstr_The_tower_is_a_compl|The tower is a complete ruin, but it appears to have once been splendidly decorated. The piles of rubble contain scraps of fine carpets, and half a candelabre is half-buried in the dirt covering the floor.^^(Press K to finish reading) qstr_Explore_the_Sorrows.|Explore the Sorrows.^^(Press K to finish reading) qstr_You_ve_successfully_ex|You've successfully explored the Sorrows.^^(Press K to finish reading) qstr_As_you_reach_the_end|As you reach the end of the bridge, you hear a loud splash. Off in the distance, you can just make out a large shape moving beneath the waters. Soon, the shape disappears.^^(Press K to finish reading) qstr_As_you_rummage_throu|As you rummage through the abandoned buildings, you come across a small chest. When you open it, you realize that it's filled with a strange kind of coin. Taking one out, you can see that it's a copper coin, bearing the visage of a rhoynish prince.^^(Press K to finish reading) qstr_Explore_the_Great_Ma|Explore the Great Maze.^^(Press K to finish reading) qstr_You_ve_successfully_exp|You've successfully explored the Great Maze.^^(Press K to finish reading) qstr_The_tunnel_leading_d|The tunnel leading down into the underground has a rotten odor. A small pile of bones to the right is rattling, and suddenly, a rat comes scurrying out.^^(Press K to finish reading) qstr_The_bridge_at_the_en|The bridge at the end of the maze appears to have fallen apart years ago. Deep beneath, in the murky water, you can just make out a long slender shape, swimming about just below the surface.^^(Press K to finish reading) qstr_Explore_the_Crossroa|Explore the Crossroads Inn.^^(Press K to finish reading) qstr_You_ve_successfully_expl|You've successfully explored the Crossroads Inn.^^(Press K to finish reading) qstr_The_corpse_in_the_gi|The corpse in the gibbet above your head appears to have been there for quite some time. Bird droppings are everywhere, and small scraps of meat are still hanging on the corpse. The crows must have been at it.^^(Press K to finish reading) qstr_The_burned_down_dwel|The burned down dwelling appears to have been destroyed recently, with smoke and small fires still coming from the woodwork.^^(Press K to finish reading) qstr_The_inn_appears_to_h|The inn appears to have been abandoned. The doors are locked, and no noise can be heard from inside. The surrounding area is trodden down and evidence of a large gathering of men and horses can be seen everywhere.^^(Press K to finish reading) qstr_Explore_the_Inn_of_t|Explore the Inn of the Kneeling Man.^^(Press K to finish reading) qstr_You_ve_successfully_explo|You've successfully explored the Inn of the Kneeling Man.^^(Press K to finish reading) qstr_The_inn_appears_to_b|The inn appears to be abandoned. The doors are locked, and the place is eerily silent.^^(Press K to finish reading) qstr_Stacked_in_the_corne|Stacked in the corner is a few bags of grain. It would appear that whoever owned this inn left in a hurry, and didn't bother bringing all their belongings.^^(Press K to finish reading) qstr_Lying_strewn_across_|Lying strewn across the upper stair is a plethora of broken bottles and shards of glass. You can smell a faint whiff of pears, and the cloying sweet smell of fine liquor. In the corner lies a flask, half hidden in dust. It looks similar to the shards strewn across the stairs.^^(Press K to finish reading) qstr_Stacked_in_the_corner|Stacked in the corner is a few bags of grain. It would appear that whoever owned this inn left in a hurry, and didn't bother bringing all their belongings. The grain appears to be in a perfectly fine condition, and you see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Lying_strewn_across_t|Lying strewn across the upper stair is a plethora of broken bottles and shards of glass. You can smell a faint whiff of pears, and the cloying sweet smell of fine liquor. In the corner lies a flask, half hidden in dust. It looks similar to the shards strewn across the stairs. The bottle appears to contain a kind of brandy, and you see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Inside_the_tower_in_|Inside the tower, in the far corner, you notice the glint of metal. Uncovering the object, it turns out to be an old and worn axe. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Exploring_the_ruined|Exploring the ruined tower, you notice a glimmer of something yellow to the far back of the room. Uncovering the object, it turns out to be a bronze goblet. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_As_you_enter_the_bui|As you enter the building, you notice an odd glimmer from the corner. Edging closer, you discover a small crystal reflecting what scant light comes through the fog surrounding the ruins. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_As_you_near_the_stat|As you near the statue, you notice the ground in front is cleared and a small candle is burning in front of the plaque, which reads 'Bevumbagon'. On the ground itself is scribled curious message, over and over again 'We all float down here'. A curved sword is thrust down into the ground off to the side, next to a drawing in the mud, of a turtle. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_tower_is_a_comple|The tower is a complete ruin, but it appears to have once been splendidly decorated. The piles of rubble contain scraps of fine carpets, and half a candelabre is half-buried in the dirt covering the floor. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_As_you_near_the_statu|As you near the statue, you notice the ground in front is cleared and a small candle is burning in front of the plaque, which reads 'Bevumbagon'. On the ground itself is scribled a curious message, over and over again 'We all float down here'. A curved sword is thrust down into the ground off to the side, next to a drawing in the mud, of a turtle. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_tower_is_a_complet|The tower is a complete ruin, but it appears to have once been splendidly decorated. The piles of rubble contain scraps of fine carpets, and a candelabre is half-buried in the dirt covering the floor. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_|Explore the ruins of Vulture's Roost.^^(Press K to finish reading) qstr_You_ve_successfully_explor|You've successfully explored the ruins of Vulture's Roost.^^(Press K to finish reading) qstr_The_silent_ruins_of_|The silent ruins of Vulture's Roost appear to have been completely demolished a long time ago. A few pieces of rusty and crumbled equipment is scattered across what could have been the old courtyard, but age has taken its toll on the place and its difficult to tell what the various items once where.^^(Press K to finish reading) qstr_Vulture_s_Roost_is_m|Vulture's Roost is miles from the nearest village. It appears a lone traveller ran out of water and collapsed at the ruins, looking for shade and rescue. The bottles strewn around his remains are all empty, but the bag is filled with clinking coin, and the jar next to him appears to be filled with anise, a costly spice. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_S|Explore the ruins of Summerhall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explore|You've successfully explored the ruins of Summerhall.^^(Press K to finish reading) qstr_Explore_the_ruins_of_H|Explore the ruins of Hellgate Hall.^^(Press K to finish reading) qstr_You_ve_successfully_explored|You've successfully explored the ruins of Hellgate Hall.^^(Press K to finish reading) qstr_The_streams_and_lake|The streams and lakes surrounding the river Brimstone are all putrid, emiting a foul stench and vapors that make man and animal alike slightly dizzy. The remains of a man, or a woman, lies near the banks of the stream, clearly the result of the person in question drinking the toxic water.^^(Press K to finish reading) qstr_An_abandoned_campsit|An abandoned campsite is visible close to the formation of rocks shading a few tufts of grass. Whoever built it appears to have left a couple of items behind. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_ruined_remains_o|The ruined remains of the castle show signs of great age. While the vapors of the nearby stream have greatly eroded the stone and few remaining items scattered around the former courtyard, you see no reason not to rummage through the ceramic vases. They're all empty, but the jar close to the wall carries an inscription that reads 'Property of House Dryland'.^^(Press K to finish reading) qstr_The_houses_have_all_|The houses have all been looted and show signs of both man and animals using them as shelters during storms. In one corner, the remains of a travelling party are visible, and they appear to have left a bottle of wine behind. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Sh|Explore the ruins of Shandystone.^^(Press K to finish reading) qstr_You_ve_successfully_explored_|You've successfully explored the ruins of Shandystone.^^(Press K to finish reading) qstr_The_holdfast_appears|The holdfast appears to have been abandoned for quite some time. The well in the center of the former courtyard is completely dried up, perhaps the reason no one longer lives here.^^(Press K to finish reading) qstr_As_you_approach_the_|As you approach the ruined tower, you notice a rustling in the dry grass. Seconds later, a small viper slithers from beneath a rock. It stares at you for a while, before returning to the grass.^^(Press K to finish reading) qstr_Explore_Derring_Down|Explore Derring Downs.^^(Press K to finish reading) qstr_You_ve_successfully_explored_D|You've successfully explored Derring Downs.^^(Press K to finish reading) qstr_Derring_Downs_contai|Derring Downs contains a lot of empty caves, most of them boarded up or closed by rocks. A couple of men are hard at work cutting wood for the nearby villages and castle, but the area seems mostly deserted.^^(Press K to finish reading) qstr_Explore_the_ruins_of_M|Explore the ruins of Morne.^^(Press K to finish reading) qstr_You_ve_successfully_explored_t|You've successfully explored the ruins of Morne.^^(Press K to finish reading) qstr_You_come_across_an_o|You come across an old statue depicting a mature woman, regal and serene. Perhaps it represents the Mother, an aspect of the Seven.^^(Press K to finish reading) qstr_Explore_the_ruins_of_O|Explore the ruins of Oldstones.^^(Press K to finish reading) qstr_You_ve_successfully_explored_th|You've successfully explored the ruins of Oldstones.^^(Press K to finish reading) qstr_You_come_across_an_ol|You come across an old statue depicting a mature woman, regal and serene. Perhaps it represents the Daughter, an aspect of the Seven.^^(Press K to finish reading) qstr_A_couple_of_large_ro|A couple of large rocks make a primitive shelter for what appears to be some sort of shrine. Old rusty swords, axes and daggers are scattered across the area, and a crude drawing of a seven-pointed star is carved unto one of the rocks. .^^(Press K to finish reading) qstr_You_come_across_an_old|You come across an old statue depicting a mature woman, regal and serene. An old plaque is attached, but time and weather has eroded the words.^^(Press K to finish reading) qstr_The_statue_depicts_a|The statue depicts a stern looking king, his eyes fixed on the horizon. Time has taking it's toll on the statue, and the runes scribbled on the base makes it possible the statue was made not by andals, but by the first men.^^(Press K to finish reading) qstr_At_the_center_of_wha|At the center of what once would have been the courtyard, a great carved sepulcher still rests, half-hidden in the waist high grass amongst a stand of ash trees. The lid of the sepulcher was carved into a likeness of the man whose bones lie beneath, but the rain and the wind has worn down the carving. The king had worn a beard, but otherwise his face is smooth and featureless with only the vague suggestions of a mouth, a nose, eyes and the crown about his temples.^^(Press K to finish reading) qstr_Explore_Nunn_s_Deep.|Explore Nunn's Deep.^^(Press K to finish reading) qstr_You_ve_successfully_explored_N|You've successfully explored Nunn's Deep.^^(Press K to finish reading) qstr_The_prisoner_inside_|The prisoner inside the cage has a swollen look, bumps and tiny dots scattered across his face.^^(Press K to finish reading) qstr_The_mine_is_boarded_|The mine is boarded up, most of the workmen and miners away on errands. However, you can still hear the sound of pick-axes coming from within the mine, and the occasional tumble of rocks.^^(Press K to finish reading) qstr_Explore_Nagga_s_Hill|Explore Nagga's Hill.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Na|You've successfully explored Nagga's Hill.^^(Press K to finish reading) qstr_The_massive_bones_pr|The massive bones protuding from the ground tower above you. The smell of salt and the ocean is heavy in the air, and you can hear the waves crashing against the shore. The altar in front of you is old and worn, but the offering of bones and blood is fresh.^^(Press K to finish reading) qstr_Explore_the_ruins_of_T|Explore the ruins of Tarbeck Hall.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the|You've successfully explored the ruins of Tarbeck Hall.^^(Press K to finish reading) qstr_The_castle_lies_in_r|The castle lies in ruins, and evidence of its destruction is still visible. Close to the ruined gatehouse, you spot a glimmer of gold. Edging closer, you see what appears to be an old helmet, spotted with rust. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_You_see_the_remains_|You see the remains of a few people still scattered around the ruined house. It looks like the building collapsed on top of them. In the middle of the room, you notice a faint glimmer of gold, and discover a small pile of golden coins. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_You_enter_what_used_|You enter what used to be the home of the castle blacksmith. The remains of his equipment are still scattered across the room, and while much of it is worn down and spotted with rust, a few items appear to have retained their value. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_C|Explore the ruins of Castamere.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_|You've successfully explored the ruins of Castamere.^^(Press K to finish reading) qstr_The_gatehouse_of_the|The gatehouse of the ruined castle is untouched, only the doors having been broken down from the outside. A few rusty swords are scattered around the entrance, and a single large rat scurries out from underneath a pile of dead leaves when you get too close.^^(Press K to finish reading) qstr_The_inside_of_the_ca|The inside of the castle is almost empty, with only a few broken items left behind. In one of the small rooms, a couple of rusty swords are stacked against the wall. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_lower_sections_o|The lower sections of the castle appear to have been flooded a long time ago.^^(Press K to finish reading) qstr_The_other_sections_o|The other sections of the castle appear to have been barred from the outside, trapping anyone who was left on the other side, perhaps with no other way out.^^(Press K to finish reading) qstr_Explore_the_Blind_Lo|Explore the Blind Lord's Haunted Tower.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_B|You've successfully explored the Blind Lord's Haunted Tower.^^(Press K to finish reading) qstr_The_tower_is_a_complete|The tower is a complete ruin, nothing but a shell. But a strange moaning sound can be heard when inside - perhaps the cause is the wind being forced through the broken window, causing a wailing sound.^^(Press K to finish reading) qstr_Explore_Queenscrown.|Explore Queenscrown.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Q|You've successfully explored Queenscrown.^^(Press K to finish reading) qstr_The_ruined_tower_on_|The ruined tower on the island is cut off from the surrounding area, and if a bridge ever existed, it's certainly gone now. But a hidden path of stones appears to have been placed in the lake, leading unto the island.^^(Press K to finish reading) qstr_The_upper_part_of_th|The upper part of the tower is just as ruined as the rest, but small specks of gold can be seen on the parapets, giving them a brighter look than the rest of the place.^^(Press K to finish reading) qstr_The_inner_part_of_th|The inner part of the tower is filled with rotten leaves and mushrooms. It's clear that no ones been here for a very long time.^^(Press K to finish reading) qstr_Explore_the_Sorrows_|Explore the Sorrows to gain experience.^^(Press K to finish reading) qstr_Explore_the_Great_Maz|Explore the Great Maze to gain experience.^^(Press K to finish reading) qstr_Explore_the_Crossroad|Explore the Crossroads Inn to gain experience.^^(Press K to finish reading) qstr_Explore_the_Inn_of_th|Explore the Inn of the Kneeling Man to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_V|Explore the ruins of Vulture's Roost to gain experience.^^(Press K to finish reading) qstr_On_the_old_and_crumb|On the old and crumbling wall is scribbled a short poem. It reads 'Dragon, dragon, what do you breathe? Fire and Blood, destruction I leave. But my sun and spear are not bowed or bent. Against the dragon, I shall never relent.'^^(Press K to finish reading) qstr_Explore_Derring_Downs|Explore Derring Downs to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ta|Explore the ruins of Tarbeck Hall to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ca|Explore the ruins of Castamere to gain experience.^^(Press K to finish reading) qstr_Explore_the_Blind_Lor|Explore the Blind Lord's Haunted Tower to gain experience.^^(Press K to finish reading) qstr_Explore_Queenscrown_|Explore Queenscrown to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Mo|Explore the ruins of Morne to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_He|Explore the ruins of Hellgate Hall to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Sha|Explore the ruins of Shandystone to gain experience.^^(Press K to finish reading) qstr_As_you_explore_the_o|As you explore the old houses, you notice a small barrel stacked up against one of the walls. Lifting the lid, you experience the sweet smell of fresh ale. Some traveller must have forgotten the barrel when they used the house as a place to camp. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ol|Explore the ruins of Oldstones to gain experience.^^(Press K to finish reading) qstr_Explore_Nunn_s_Deep_|Explore Nunn's Deep to gain experience.^^(Press K to finish reading) qstr_This_mine_appears_to|This mine appears to have been abandoned, the entrance sealed and barred. As you turn around to leave, you notice a faint glimmer of gold on the ground, and when you bend down to investigate, you see that it's a small gold ingot. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Something_appears_to_h|Something appears to have been scribbled on the wall. It reads 'High in the halls of the kings who are gone, Jenny would dance with her ghosts...'^^(Press K to finish reading) qstr_Exploring_the_ruined_|Exploring the ruined tower, you notice a glimmer of something yellow half-buried in a pile of rubble. Uncovering the object, it turns out to be a bronze goblet. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_Nagga_s_Hill_|Explore Nagga's Hill to gain experience.^^(Press K to finish reading) qstr_A_plain_helmet_showi|A plain helmet, showing no emblems or sigils, is stacked on top of the grave. A large cleft is clearly visible at the back of the helmet, indicating how the wearer met his end.^^(Press K to finish reading) qstr_Explore_the_area_aro|Explore the area around the barrow to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_a|You've successfully explored the area around the barrow.^^(Press K to finish reading) qstr_The_stones_making_up|The stones making up the barrow are old and crumbling, having stood for thousands of years. The weirwood too, is thousand of years old, and will keep standing until it is cut down or burned.^^(Press K to finish reading) qstr_Explore_the_area_arou|Explore the area around the weirwood to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ar|You've successfully explored the area around the weirwood.^^(Press K to finish reading) qstr_A_man_has_been_hung_|A man has been hung from the branches of the weirwood, in an almost ritualistic fashion. The ground around the tree is strewn with old bones, and perhaps he is not the first one to be killed close to the weirwood...^^(Press K to finish reading) qstr_Explore_Lord_Harrowa|Explore Lord Harroway's Town to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_L|You've successfully explored Lord Harroway's Town.^^(Press K to finish reading) qstr_Lord_Harroway_s_Town|Lord Harroway's Town lies close to the the river known as the Trident. It appears the recent heavy downpours have caused the river to overflow the banks, and the town has been flooded as a result. There appears to be no sign of the inhabitants, they have probably moved further inland until the river recedes.^^(Press K to finish reading) qstr_The_inhabitants_appe|The inhabitants appear to have left in a hurry, and the streets are filled with various produce, most of it spoiled. But the cabbages from the nearby wagon appear to be still fresh, and you see no reason not to claim them as your own.^^(Press K to finish reading) qstr_Much_of_the_food_flo|Much of the food floating around in the streets is turning to muck, but that which is above the water appears to still be fresh. A large wagon still has a few baskets of fruit in it, the owners appear to have been a hurry to get away from the water. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_wooden_building_|The wooden building appears to be a butchers shop. There's no sign of the butcher, but a few slabs of dried meat are hanging from a primitive rafter outside the shop, perhaps to show customers his wares. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_Explore_Tumbledown_T|Explore Tumbledown Tower to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_T|You've successfully explored Tumbledown Tower.^^(Press K to finish reading) qstr_The_Wolfswood_contai|The Wolfswood contains many old towers and holdfasts, leftover from when the world was new, and the First Men first came with fire and bronze to wage war against the Children of the Forest. This ruined tower is one of the many old ruins from that time, and appears to have been abandoned a very long time ago.^^(Press K to finish reading) qstr_Explore_Pendrick_Hil|Explore Pendrick Hills to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_P|You've successfully explored Pendrick Hills.^^(Press K to finish reading) qstr_The_mine_appears_to_|The mine appears to have been sealed off, the entrance overgrown with new weeds and cobwebs gathering on the timber boarding up the entrance.^^(Press K to finish reading) qstr_The_huts_and_shelter|The huts and shelters of the people who worked in the mine are well-kept but abandoned. It looks like people lived here recently, perhaps they've left to find safety in one of the nearby castles. With raiders and outlaws plentiful in this area, it might not have been a bad idea.^^(Press K to finish reading) qstr_An_odd_pile_of_dirt_|An odd pile of dirt is clearly visible behind the huts and shelters of the village. It looks freshly dug, and would be an good place to hide valuables. You dig through the earth, and can hardly believe your luck. Inside the earthpile lies a small pile of golden bars, obviously the result of the mining that took place here recently. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_A_large_pile_of_hors|A large pile of horsedung is stacked a bit away from the village. A crafty peasant would hide his or her valuables inside the manure, trusting to no one wanting to dig through shit in the hope that they might be rewarded. But you see no reason not to do so, and enthusiastically start shoveling. Inside the pile is a few coins and a broken glass cup. The cup is useless, but you see no reason not to claim the coins as your own.^^(Press K to finish reading) qstr_Explore_Old_Stone_Br|Explore Old Stone Bridge Inn to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_O|You've successfully explored Old Stone Bridge Inn.^^(Press K to finish reading) qstr_The_inn_appears_to_ha|The inn appears to have been closed down for some time, perhaps as a result of the recent instability afflicting the realm.^^(Press K to finish reading) qstr_Explore_the_ruins_of_W|Explore the ruins of Wendish Town to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_r|You've successfully explored the ruins of Wendish Town.^^(Press K to finish reading) qstr_At_the_center_of_the|At the center of the ruined town stands the remains and foundations of what was once a wooden holdfast. It appears to have been lit on fire quite recently, with a few whisps of smoke and embers still eminating from the burnt wood. Inside is the burned and crumbled remains of the unfortunate souls who where inside the building when it was engulfed by fire.^^(Press K to finish reading) qstr_Explore_Howling_Hill|Explore Howling Hill to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_H|You've successfully explored Howling Hill.^^(Press K to finish reading) qstr_The_cave_beneath_the|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Kingswood. Perhaps the previous tenants where outlaws.^^(Press K to finish reading) qstr_An_old_stone_carved_|An old stone carved with runes is standing close to the entrance to the cave. The runes appear to show a great battle, fought between the First Men and the Children of the Forest on one side, and Andal invaders on the other. The center of the inscription shows a great gnarled tree, not unlike the one overlooking the cave, from which bloody human heads have been hung.^^(Press K to finish reading) qstr_Whoever_used_to_live|Whoever used to live here left a few belongings behind. The scraps of cloth scattered around the tree stumps are almost all rotten away, but the axe embedded in one of the old trunks is perfectly fine, except for a few specks of rust.^^(Press K to finish reading) qstr_The_corpse_is_picked|The corpse is picked clean, not a scrap of meat left on the bones. The earth around the remains is littered with the tracks of a large bear. Perhaps the previous tenant of the cave met his or her unfortunate end here.^^(Press K to finish reading) qstr_An_old_chest_lies_ha|An old chest lies half-hidden in the sands that have covered most of the ruins, including the crumbling house. Opening it, you discover a fine pair of mail gauntlets at the bottom. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_weirwood_is_old_|The weirwood is old and gnarled, the tree itself hard as iron. The wood is valuable, but itt would take a long time to cut down. A branch however, lies close to the ground, covered in old leaves, but fresh as the day it sprung from the tree. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_A_small_crate_has_be|A small crate has been left in the corner. When you open it, another large rat comes crawling out. But inside is a fine helmet. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_A_campsite_lies_aban|A campsite lies abandoned close to the rocks shading a few tufts of grass. Whoever built it appears to have left a couple of items behind. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_holdfast_appears_|The holdfast appears to have been abandoned for quite some time and the well in the center of the former courtyard is completely dried up. Perhaps the reason no one lives here anymore.^^(Press K to finish reading) qstr_As_you_approach_the_r|As you approach the ruined tower, you notice a rustling in the dry weeds. Seconds later, a small viper slithers from beneath a rock. It stares at you for a while, before returning to the grass.^^(Press K to finish reading) qstr_As_you_explore_the_ol|As you explore the old houses, you notice a small barrel stacked up against one of the walls. Lifting the lid, you're hit by the sweet smell of fresh ale. Some traveller must have forgotten the barrel when they used the house as a place to camp. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_On_the_nearby_wall_i|On the nearby wall is scribbled something, in a fine and flowing hand. It reads 'Some say the world will end in fire, some say in ice. From what I've tasted of desire, I hold with those who favor fire. But if it had to perish twice, I think I know enough of hate, to say that for destruction, ice is also great. And would suffice.' Underneath the poem is drawn a small viper, clutching a spear.^^(Press K to finish reading) qstr_The_remains_of_the_c|The remains of the cart appear to have been looted, except for a few bars of iron left, or perhaps hidden, underneath it. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_As_you_near_the_oddl|As you near the oddly shaped stone, you notice the ground in front is cleared and a small candle has been left burning close to the stone. On the ground itself is scribled a curious message, over and over again 'We all float down here'. A curved sword is thrust down into the ground off to the side, next to a drawing in the mud, of a turtle. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_air_is_full_of_f|The air is full of flies and the stench of rotten and burned flesh. It appears whoever attacked Wendish Town piled the bodies here and tried to light it on fire.^^(Press K to finish reading) qstr_A_trapdoor_lies_half|A trapdoor lies half hidden by dirt and rubble. Opening it up and peering inside, you see a small cache containing grain. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_three_men_appear|The three men appear to have been hanged recently, but their faces are still black and swollen, and their eyes have been pecked out by crows.^^(Press K to finish reading) qstr_The_small_plateau_ov|The small plateau overlooking the stream appears to have been well used. You can see a scattering of old footprints, and the remnants of many meals. The guards probably used the plateau as a vantage point, before they fled. On the table lies an old sword, probably forgotten when they left. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_big_pile_of_manu|The big pile of manure and dirt occupying the spot next to the road looks like it was recently disturbed. When you edge closer, you see why - a large rat appears to have made its burrow in the side of the pile.^^(Press K to finish reading) qstr_The_stones_making_up_|The stones making up the barrow are old and crumbling, having stood for thousands of years. The weirwood too, looks like it might be thousands of years old.^^(Press K to finish reading) qstr_The_old_stone_is_hug|The old stone is huge and crumbling, with lichen and decay evident everywhere. Something appears to have been carved into the surface, a long time ago. It reads 'May he stay lost and forgotten.'^^(Press K to finish reading) qstr_Something_appears_to_ha|Something appears to have been scribbled on the wall. It reads 'Give me your trust, said the king on high. Give me your trust, said the lady and lord. Give me your trust, said the love of your life. Trust is the taste of death.'^^(Press K to finish reading) qstr_Something_appears_to_hav|Something appears to have been buried here a long time ago. The recent downpour of rain has washed away the last vestiges of earth protecting the remains of the graves occupant, and also revealed a small chest. You open it, and find it completely empty.^^(Press K to finish reading) qstr_The_Wolfswood_contain|The Wolfswood contains many old towers and holdfasts, leftover from when the world was new, and the First Men first came with fire and bronze to wage war against the Children of the Forest. This ruined tower is one of the many old ruins from that time, and appears to have been abandoned hundreds of years ago.^^(Press K to finish reading) qstr_The_ground_around_th|The ground around the weirwood is covered in old bones, from both man and animal. Old and dried entrails have been hung from the branches of the weirwood, and an old knife, spotted and rusted, has been left close to the trunk of the tree.^^(Press K to finish reading) qstr_Septon_Germund_has_ta|Septon Germund has tasked you with scouting the village of Hillhall, fearful that wildlings may have attacked it. Hillhall is located north of Karhold. qstr_The_old_woman_was_the|The old woman was the only survivor of the wildling attack, but she had no idea where they went. Perhaps Goodwife Myra in Last Hearth has heard something. qstr_Jess_knew_her_busine|Jess knew her business. The visit to the barn was most pleasant. qstr_Ask_the_Archon_of_Ty|Ask the Archon of Tyrosh for a reward for dispatching the pirates. qstr_Go_to_Mole_s_Town_an|Go to Mole's Town and defeat the Magnar of Thenn. qstr_Tell_Cotter_Pyke_at_E|Tell Cotter Pyke, at Eastwatch-by-the-Sea, of the events in Mole's Town. qstr_Vargo_Hoat_claimed_to_|Vargo Hoat claimed to have given the horn to a man heading for Duskendale, perhaps you can find it there. But first you should defeat the Brave Companions, lest they try and stop you on your quest. qstr_{s5}_of_{s7}_has_tak|{s5} of {s7} has taken ownership of {s4}. qstr_Return_to_the_Lord_s|Return to the Lord's hall of Dragonstone to find Ser Gilbert Farring. qstr_Capture_and_execute_|Capture and execute King Renly Baratheon. qstr_Ser_Stevron_Frey_has_|Ser Stevron Frey has joined The Westerlands qstr_Ser_Walder_Frey_has_j|Ser Walder Frey has joined The Westerlands qstr_Ser_Edwyn_Frey_has_j|Ser Edwyn Frey has joined The Westerlands qstr_Ser_Ryman_Frey_has_j|Ser Ryman Frey has joined The Westerlands qstr_{s1}_is_the_new_rule|{s1} is the new ruler of {s2} qstr_Lord_Sebastion_Errol_|Lord Sebastion Errol has joined Dragonstone. qstr_Lord_Ralph_Buckler_ha|Lord Ralph Buckler has joined Dragonstone. qstr_Lord_Lester_Morrigen|Lord Lester Morrigen has joined Dragonstone. qstr_Lord_Hugh_Grandison_h|Lord Hugh Grandison has joined Dragonstone. qstr_Lord_Harwood_Fell_ha|Lord Harwood Fell has joined Dragonstone. qstr_Lord_Bryce_Caron_has|Lord Bryce Caron has joined Dragonstone. qstr_Ser_Ronnet_Connington|Ser Ronnet Connington has joined Dragonstone. qstr_Lord_Eldon_Estermont_|Lord Eldon Estermont has joined Dragonstone. qstr_Lord_Casper_Wylde_ha|Lord Casper Wylde has joined Dragonstone. qstr_Ser_Donnel_Swann_has_|Ser Donnel Swann has joined Dragonstone. qstr_{s1}_is_the_new_ruler|{s1} is the new ruler of {s2}. qstr_Return_to_Stannis_Bar|Return to Stannis Baratheon and claim your reward. qstr_Camp_defenses_have_b|Camp defenses have been completed. qstr_Your_siege_camp_was_|Your siege camp was destroyed while you were away! qstr_{s9}{reg5?_and_the_{|{s9}{reg5? and the {lord/lady} of {s8}. . qstr_Vulture_s_Roost_is_mi|Vulture's Roost is miles from the nearest village. It appears a lone traveller ran out of water and collapsed at the ruins, looking for shade and rescue. The bottles strewn around his remains are all empty, but the bag is filled with clinking coin. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_An_old_chest_lies_hal|An old chest lies half-hidden in the sands that have covered most of the ruins, including the crumbling house.^^(Press K to finish reading) qstr_Lord_Gulian_Swann_has|Lord Gulian Swann has joined Dragonstone. qstr_Lord_Boros_Cafferen_|Lord Boros Cafferen has joined Dragonstone. qstr_Lord_Alesander_Staed|Lord Alesander Staedmon has joined Dragonstone. qstr_As_you_enter_the_buil|As you enter the building, you notice an odd glimmer from the corner. Edging closer, you discover a small crystal reflecting what scant light comes through the fog surrounding the ruins. You see no reason not to claim it as your own, but as you try to pick it up, a plethora of spiders come crawling out from underneath, and you decide to leave the crystal where you found it.^^(Press K to finish reading) qstr_As_you_near_the_oddly|As you near the oddly shaped stone, you notice the ground in front is cleared and a small candle has been left burning close to the stone. On the ground itself is scribled a curious message, over and over again 'We all float down here'. An old chest lies half-hidden off to the side, in the grass covering most of the area.^^(Press K to finish reading) qstr_An_old_chest_lies_half|An old chest lies half-hidden in the grass covering most of the area.^^(Press K to finish reading) qstr_Lying_strewn_across_th|Lying strewn across the upper stair is a plethora of broken bottles and shards of glass. You can smell a faint whiff of pears, and the cloying sweet smell of fine liquor.^^(Press K to finish reading) qstr_An_old_chest_lies_half_|An old chest lies half-hidden in the sands that have covered most of the ruins.^^(Press K to finish reading) qstr_The_inhabitants_appea|The inhabitants appear to have left in a hurry, and the streets are filled with various produce, most of it spoiled.^^(Press K to finish reading) qstr_The_wagon_is_filled_|The wagon is filled with fruit, and a sturdy looking chest.^^(Press K to finish reading) qstr_The_wooden_building_a|The wooden building appears to be a butchers shop. There's no sign of the butcher, but a few slabs of dried meat are hanging from a primitive rafter outside the shop, perhaps to show customers his wares. You see no reason not to claim them as your own, but as you get closer, you notice the meat is crawling with maggots.^^(Press K to finish reading) qstr_An_sturdy_looking_ch|An sturdy looking chest lies half-hidden in the grass covering most of the area.^^(Press K to finish reading) qstr_A_trapdoor_lies_half_|A trapdoor lies half hidden by dirt and rubble. Opening it up and peering inside, you see a small cache containing grain. As you haul out the grain, a large rat scuttles off, and you decide to leave the grain where you found it.^^(Press K to finish reading) qstr_An_odd_pile_of_dirt_i|An odd pile of dirt is clearly visible behind the huts and shelters of the village. It looks freshly dug, and would be an good place to hide valuables. You dig through the earth, and can hardly believe your luck. Inside the earthpile lies a small pile of golden coins, obviously the result of the mining that took place here recently. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_An_old_chest_lies_half_h|An old chest lies half-hidden in the dust covering most of the area.^^(Press K to finish reading) qstr_The_weirwood_is_old_a|The weirwood is old and gnarled, the tree itself hard as iron. The wood is valuable, but it would take a long time to cut down.^^(Press K to finish reading) qstr_The_castle_lies_in_ru|The castle lies in ruins, and evidence of its destruction is still visible. Close to the ruined gatehouse, you spot a glimmer of gold. Edging closer, you see what appears to be an old cracked helmet, spotted with rust.^^(Press K to finish reading) qstr_The_inside_of_the_cas|The inside of the castle is almost empty, with only a few broken items left behind. In one of the small rooms, a couple of rusty swords are stacked against the wall. You look them over, but as you pick one up, it nearly falls apart. The swords are useless.^^(Press K to finish reading) qstr_A_campsite_lies_aband|A campsite lies abandoned close to the rocks shading a few tufts of grass. Whoever built it appears to have left a couple of coins behind. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_This_mine_appears_to_|This mine appears to have been abandoned, the entrance sealed and barred. As you turn around to leave, you notice a faint glimmer of gold on the ground, and when you bend down to investigate, you see that it's a small pile of golden coins. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Exploring_the_ruined_t|Exploring the ruined tower, you notice a glimmer of something yellow half-buried in a pile of rubble. Uncovering the object, it turns out to be nothing but a piece of broken glass.^^(Press K to finish reading) qstr_@An_old_chest_lies_h|@An old chest lies half-hidden in the sands that have covered most of the ruins.^^(Press K to finish reading) qstr_The_air_is_full_of_fl|The air is full of flies and the stench of rotten and burned flesh. It appears whoever attacked Wendish Town piled the bodies here and tried to light them on fire.^^(Press K to finish reading) qstr_The_cave_beneath_the_|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Rainwood. Perhaps the previous tenants where outlaws.^^(Press K to finish reading) qstr_A_small_crate_has_bee|A small crate has been left in the corner, half-buried in dust and dirt.^^(Press K to finish reading) qstr_The_statue_depicts_a_|The statue depicts a stern looking king, his eyes fixed on the horizon. Time has taking it's toll on the statue, and the runes scribbled on the base makes it possible the statue was made not by Andals, but by the First Men.^^(Press K to finish reading) qstr_An_old_chest_lies_half_hi|An old chest lies half-hidden in the dirt and dust covering the inside of the tower.^^(Press K to finish reading) qstr_You_don_t_have_enough_g|You don't have enough gold. How embarrassing! qstr_For_days_everything_|For days, everything seems to smell like roast pork. qstr_You_re_thirsty.|You're thirsty. qstr_The_men_of_the_Storml|The men of the Stormlands like their traditions. qstr_But_why_do_they_eat_t|But why do they eat the goose? Surely they where the avatars of the Seven! qstr_After_two_hours_the_b|After two hours the bandits return with some loot and the head of a village elder.
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#blognavi mk and stavros have made amends and are friends again カテゴリ [Olsen News] - trackback- 2006年09月06日 14 46 26 #blognavi