約 2,389,713 件
https://w.atwiki.jp/atnewzguide/pages/18.html
さあ、さっそく自分のソーシャルニュースサイトを開設しましょう1.@NEWZトップページにアクセスします 2.右上の入力フォームに必要事項を入力します 3.メールを確認する 4.「以下のURLからアクセスできます。」の下に記載されているアドレスをクリックしてアクセスします。 5.自分のnewzページを確認 wikiページの編集(基本編)新しいページを作ろう ページ編集の基本 リンクを張ろう どこでログインするの? メニューとメニュー2があるんだけど、何が違うの? 自分や決められたメンバーだけ記事を編集できるようにしたい ファイルをアップロードしたい UPした画像の表示方法 プラグインって何? バックアップから復元したい wikiページの編集(ワープロモード編) さあ、さっそく自分のソーシャルニュースサイトを開設しましょう 1.@NEWZトップページにアクセスします 2.右上の入力フォームに必要事項を入力します atwikibeginner?cmd=upload act=open pageid=35 file=register.gif 希望するユーザID ユーザIDがnewzの管理者名になりますので、公開されることを考えて入力します。 公序良俗に反するIDや電話番号など 個人情報を特定しやすいIDはやめましょう。 メールアドレス 仮登録メールが入力したメールアドレス宛てに送信されます。 パスワード 安全のため、第三者が推測しやすいパスワードは避けてください。 またパスワードは定期的に変更していただくようお願いします。 以上の項目に入力が済めば、規約に同意した上で「規約に同意して登録」をクリックします。 3.メールを確認する メール内の「■1.以下の認証URLにアクセスしてください。」に続いて記載されているURLをクリックしてください。 もしクリックしても何も起こらない場合は、URLをコピーしてください。 そしてブラウザのURL欄に貼り付けて、アクセスします。 4.「以下のURLからアクセスできます。」の下に記載されているアドレスをクリックしてアクセスします。 5.自分のnewzページを確認 以上で自分のソーシャルニュースサイトを開設することができました。 wikiページの編集(基本編) 新しいページを作ろう 「@wikiメニュー」→「新規ページ作成」をクリックします。 新しいページ名を入力します。 編集モードを選択します。各編集モードの違いがわからない場合は、「@wikiモード」を選択してください。以後このページの各説明は、@wikiモードでの編集を前提とします。ワープロモードでの編集はこちら 「新規ページ作成」をクリックします これで新しいページができました。 ページ編集の基本 atwikibeginner?cmd=upload act=open pageid=35 file=henshuu.GIF 編集したいページを表示します。 上帯メニューから「編集」→「このページを編集」をクリックします。 atwikibeginner?cmd=upload act=open pageid=37 file=hensyuugamen.png 編集用の枠が表示されます。この枠の中を変更することで、ページを編集することができます。 リンクを張ろう 新しく作ったページとリンクしたいときは、リンクしたいページの編集で、 [[リンク先のページ名]] のように書くと、リンクを張ることができます。 ページ名がわからないときは「表示」→「ページ一覧」から確認してください。 ページ名を間違うと正しく表示されませんのでご注意ください。 別の名前でページとリンクすることも出来ます 例えばテストという名前で記事というページにリンクしたい場合は [[テスト 記事]] のように書きます。 外部ページにリンクを張る場合は [[リンク名 http //から始まるURL]] のように、URLを の右側に入力することで外部ページへのリンクできます。 どこでログインするの? atwikibeginner?cmd=upload act=open pageid=37 file=login.png ページの右上にあるログインをクリックします。小さいので見逃すかもしれませんが、見つかるはずです。 メニューとメニュー2があるんだけど、何が違うの? atwikibeginner?cmd=upload act=open pageid=37 file=menu.png どのページでも表示される両サイドのスペースがそれぞれ メニューは左側、メニュー2は右側と対応しています。 自由に編集しましょう。 自分や決められたメンバーだけ記事を編集できるようにしたい これは編集権限を変える必要があります。 ページ右上から、管理者ユーザでログインします。すでにログインしてある場合は「ログアウト(~~~)」と表示されます。#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (設定.PNG) その左となりにある「設定」をクリックします。#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ページ一覧.PNG) ページ一覧をクリックします。ページ名、更新日時、編集権限、閲覧権限、履歴、最終編集者、編集…となっている表が表示されます。#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (権限.PNG) 表中の編集権限を変更したいページの右端のチェックボックスにチェックを入れます。#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (権限変更.PNG) 画面を下までスクロールしてください。表の下の「チェックしたページをどうしますか?」の下にあるプルダウンメニューを変更します。その後、設定変更をクリックします。 これで編集権限や閲覧権限が変更できます。 ファイルをアップロードしたい アップロードしたいページを表示し、上帯メニューの「編集」→「このページにファイルをアップロード」をクリックします。 アップロードしたいファイルを選択し、アップロードをクリックすれば完了です。 UPした画像の表示方法 表示したいページの編集をします。表示したい箇所で ref(ファイル名)のように書きます。ファイル名には拡張子も忘れず記入してください。拡張子が何かわからない場合、上帯の「編集」から「このページにファイルをアップロード」をクリックし、「アップロードファイルをもつページ一覧はこちら 」をクリックします。するとファイル名が表示されるのでそのままコピーします。例えば、テスト.jpgといったように表示されていれば、テスト.jpgをコピーし、編集したいページに戻り、 ref(テスト.jpg) と書きます。これで編集を保存すれば完了です。 プラグインって何? プラグインとは、簡単にページにいろんな拡張機能をつけることができる機能のことです。 たとえばコメント欄を追加したいのであれば、コメントをクリックし、茶色の四角形で囲われた #comment() をコピーします。次にコメント欄を表示したいページの編集で表示したい部分に #comment()をはりつけ、編集を保存すると取り付け完了です。 たくさん機能があるので、ほかの機能に関しては@ウィキ プラグインをご覧ください。 バックアップから復元したい 上帯メニューの「表示」→「編集履歴(バックアップ)のある一覧」をクリックします 復元したいページ名をクリックします ソースをクリックし、内容を全て選択しコピーします。 上帯メニューの「@wikiメニュー」→「新規ページ作成」をクリックします ページの名前を入力し、新規作成をクリックします ページ内容にコピーしたものを貼り付け、ページの保存をクリックします。 バックアップから復元する場合は完全に一致しない可能性がありますがご了承ください。 wikiページの編集(ワープロモード編) ワープロモードでの編集
https://w.atwiki.jp/rsbuygoldq/pages/44.html
If that worlds tend to be abounding you may be automatically put into the antechamber line. If that antechamber band is abounding you can still accept the adeptness to play the acceptable RuneScape bold for now. We own advisedly belted the abundance of beta worlds to be abiding a top amount of amateur density, that may advice us all stress-test that arrangement in accession to accumulate a top aggregate apropos concentrated information. You have to acceptation your own appearance conserve afore accommodating in the beta; already from the beta lobby, apprehension a altered Acceptation Figure button from the bottom-left of one s screen. Nothing you are accomplishing on this beta oceans will change your accepted bold absorb beneath – there’s artlessly no alternation with all the accustomed bold in accession to importing your own appearance in the accustomed bold appear beta activity. You can t consign annihilation in the beta bold to the accepted game. About action beta oceans, you may abide abrade letters anon in the game, by application the almanac button down beneath the bite the fat interface. Website of article banker NPCs afore Lumbridge Citadel who backpack assorted of aught amount accessories to abetment you analysis abroad the afresh restatted accoutrements and armour along off-hand weaponry. We’ll use your acknowledgment to actualize tweaks and aswell changes area capital ensure every affair functions able-bodied on ultimate release. Longing for you . something needs cerebration about, amuse announce – i am acquisitive for you to apprehend apropos this! All which charcoal is fabricated for us to be able to acknowledge a lot of our role-specific beta testers accordingly to their participation, in adjustment to action an astronomic thank you into the blow involving our association accordingly to their connected admiration and advice support. One final affair - be abiding to analysis abroad our focused action beta occurrences appointment for absolutely methods to accommodated that action designers in-game to be able to claiming them in RS action beta with a affable action into the death! There’s in accession an characteristic apparel placed cat-and-mouse that they are becoming with attention to approved participants in the weekend beta occasions.
https://w.atwiki.jp/toukaimtg/pages/293.html
詳細はHAPPYMTG.COMよりご確認下さい。 ( URL http //www.happymtg.com/tournaments/view/T012004 ) . . . . . . . . . . .
https://w.atwiki.jp/warband/pages/583.html
qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_| This castle has no garrison. qstr__The_banner_of_your_| The banner of your {s11} {s7} flies over the town gates. qstr__This_town_has_no_ga| This town has no garrison. qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_melee_will_b|{s13} A melee will be held here soon. qstr___{reg1}_denars_per_| ({reg1} denars per night) qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} denars from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} denars per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_{s13}_asked_you_to_r|{s13} asked you to report to {reg4?her him} with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give {reg4?her him} your oath of homage. qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_{s1}_and_{s0}|{s1} and {s0} qstr_{s1}_{s0}|{s1}, {s0} qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Try_as_you_might_you_|Try as you might, you could not defeat the rebelling village. qstr_positive|positive qstr_negative|negative qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_{playername}_^^I_alw|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn Calradia lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve_|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{playername}|{playername} qstr_Troops _{reg1}|Troops {reg1} qstr_Prosperity_Report^|Prosperity Report^ qstr_Total|Total qstr_{s0}^{s1}_Average_To|{s0}^{s1} Average Town Prosperity {reg0} qstr_{s0}^{s1}_towns_with|{s0}^{s1} towns with prosperity 80-100 {reg0} qstr_{s0}^{s1}_towns_with_|{s0}^{s1} towns with prosperity 60-79 {reg0} qstr_{s0}^{s1}_towns_with_p|{s0}^{s1} towns with prosperity 40-59 {reg0} qstr_{s0}^{s1}_towns_with_pr|{s0}^{s1} towns with prosperity 20-39 {reg0} qstr_{s0}^{s1}_towns_with_pro|{s0}^{s1} towns with prosperity 0-19 {reg0} qstr_{s0}^{s1}_Average_Vi|{s0}^{s1} Average Village Prosperity {reg0} qstr_{s0}^{s1}_villages_w|{s0}^{s1} villages with prosperity 80-100 {reg0} qstr_{s0}^{s1}_villages_wi|{s0}^{s1} villages with prosperity 60-79 {reg0} qstr_{s0}^{s1}_villages_wit|{s0}^{s1} villages with prosperity 40-59 {reg0} qstr_{s0}^{s1}_villages_with|{s0}^{s1} villages with prosperity 20-39 {reg0} qstr_{s0}^{s1}_villages_with_|{s0}^{s1} villages with prosperity 0-19 {reg0} qstr_No_one_here_seems_to_|No one here seems to be willing to join your party. qstr_You_have_deserted_an|You have deserted, and are now wanted! qstr_You_have_a_bad_feeli|You have a bad feeling about your ship {s1}. qstr_You_caught_some_fish|You caught some fish. qstr_Due_to_insufficient_|Due to insufficient space, you had to throw the fish back into the ocean qstr_All_you_caught_were_|All you caught were some seaweeds. qstr_You_missed_the_deadl|You missed the deadline to pay back your debts in {s1}. They now grow at an interest of 50%. qstr_Your_debt_in_{s1}_is|Your debt in {s1} is now so high that the King himself has taken notice. He has frozen your debt, but is displeased with the situation. qstr_Breaking_camp...|Breaking camp... qstr_{s5}_has_decided_to_|{s5} has decided to grant {s4} to another lord of the {s7}. qstr_A_livestock_epidemic|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_Riot_in_{s6}!|Riot in {s6}! qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Your_soldiers_have_n|Your soldiers have nothing to eat! qstr_Current_force_morale_|Current force morale is {reg1}. qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_the_{s3}_has|{s1} of the {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_You_are_within_the_w|You are within the walls of an affiliated family member and don't have to pay for accommodation. qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_prisoner_manag| Your prisoner management skill has increased by 1. qstr__Your_charisma_has_i| Your charisma has increased by 1. qstr__Your_looting_skill_| Your looting skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_A_lord_has_defected!|A lord has defected! qstr__{s1}_s_tactics_skil| {s1}'s tactics skill has increased by 1. qstr__{s1}_s_persuasion_s| {s1}'s persuasion skill has increased by 1. qstr__{s1}_s_leadership_s| {s1}'s leadership skill has increased by 1. qstr__{s1}_s_prisoner_man| {s1}'s prisoner management skill has increased by 1. qstr__{s1}_s_charisma_has| {s1}'s charisma has increased by 1. qstr__{s1}_s_looting_skil| {s1}'s looting skill has increased by 1. qstr__{s1}_s_intelligence| {s1}'s intelligence has increased by 1. qstr__{s1}_s_trade_skill_| {s1}'s trade skill has increased by 1. qstr__{s1}_s_weapon_maste| {s1}'s weapon master skill has increased by 1. qstr__{s1}_s_engineer_ski| {s1}'s engineer skill has increased by 1. qstr_{s1}_have_finished_r|{s1} have finished reading {s2}.{s3} qstr_{reg1}_{s1}|{reg1} {s1} qstr_{reg1}_{s1}_and_{s0}|{reg1} {s1} and {s0} qstr_{reg1}_{s1}_{s0}|{reg1} {s1}, {s0} qstr_{s0}_has_escaped.|{s0} has escaped. qstr_{s0}_hava_escaped.|{s0} hava escaped. qstr_Number_of_prisoners_|Number of prisoners exceeds prisoner management limit. {s0} qstr_{s1}_has_been_elimin|{s1} has been eliminated by another party. qstr_Your_recruiter_who_wa|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_Distance_between_{s1|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_bro|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_los|Your caravan has lost it's way and gave up your mission! qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reach|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_l|Your messenger has lost it's way and gave up your mission! qstr_Not_enough_money_in_|Not enough money in treasury to upgrade troops. qstr_Your_constable_upgra|Your constable upgraded {reg5} {s6} to {s7} in {s8} qstr_Your_soldiers_patrolli|Your soldiers patrolling {s6} disbanded because you can't pay the wages! qstr_It_is_rumoured_that_|It is rumoured that a spy has been caught in {s11}. qstr_{s0}_is_grumbling_ag|{s0} is grumbling against you. Your affiliation could be jeopardized if this continues. qstr_{s0}_is_grumbling_aga|{s0} is grumbling against you, but with {s1}'s support you remain affiliated for now. qstr_Your_last_fief_was_c|Your last fief was captured and you lost {reg0}/{reg1} of your treasury qstr__Camp_defenses_have_| Camp defenses have been completed. qstr_You_have_broken_off_|You have broken off your raid of {s1}. qstr_You_have_broken_off_y|You have broken off your siege of {s1}. qstr_You_cannot_maintain_|You cannot maintain your siege of {s1} from this distance. You risk your lines breaking. qstr__Your_siege_camp_was| Your siege camp was destroyed while you were away! qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion! qstr_You_are_not_strong_en|You are not strong enough to hold all that weight required with promotion!. qstr_Your_arms_are_to_wea|Your arms are to weak to advance in the artillary at this moment. qstr_You_require_more_hor|You require more horse riding skills to fit your next poisition! qstr_array_GC|array GC qstr_array_GC _owner_acti|array GC owner active, an array or is 0 qstr_array_GC _removing_{|array GC removing {reg21} qstr_Checking_rejoin_of_{|Checking rejoin of {s10} days on mission {reg0} qstr_Reinforcements_from_|Reinforcements from {s14} qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_It_s_your_money_or_y|It's your money or your life, {mate/girlie}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_ca|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_we_have_made_very_li|we have made very little progress so far qstr_we_have_suceeded_in_|we have suceeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_sig|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_w|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_{reg1?She He}_can_t_|{reg1?She He} can't read it. qstr_{reg1?She He}_have_a|{reg1?She He} have already read it. qstr_{reg1?She He}_is_rea|{reg1?She He} is reading it. qstr_{reg1?She He}_can_re|{reg1?She He} can read it. qstr_Your_sovereignty_has|Your sovereignty has no specified culture qstr_Your_sovereignty_cul|Your sovereignty culture is {s11} qstr_Sovereignty_culture |Sovereignty culture None qstr_Sovereignty_culture _|Sovereignty culture {s11} qstr_{s11}|{s11} qstr_The_goverment_of_the|The goverment of the {s10} is {s4}. qstr_The_upper_class_soci|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_troops_have_{s7}|The troops have {s7}. qstr_The_government_s_app|The government's approach to trade is {s0}. qstr_Our_goverment_is_{s4|Our goverment is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_troops_have_{s7}|Our troops have {s7}. qstr_Our_approach_to_trad|Our approach to trade is {s0}. qstr_According__to_the_re|According to the report of our spies qstr_{s10}_{reg3}_lords_s|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_ca|Sorry, currently I can't provide any information about the lord's mood, our spies haven't reported back yet. qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_Our_sovereignty_curr|Our sovereignty currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_cast|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_|{s6} In addition we have {reg2} soldiers in the field. qstr_We_currently_have_{r|We currently have {reg2} soldiers qstr_{s6}_In_addition_you|{s6} In addition you have {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_He_fields_{reg2}_sol|He fields {reg2} soldiers. qstr_We_currently_have_{re|We currently have {reg2} soldiers garrisoned in {s60}. qstr_You_are_preferring_m|You are preferring melee units. qstr_You_are_preferring_r|You are preferring ranged units. qstr__and_the_additional_| and the additional trainers qstr_We_currently_have_an|We currently have an income of {reg0} denars and costs of {reg1} denars from fiefs and garrions. qstr_{s6}_We_are_losing_{|{s6} We are losing {reg0} denars due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_su|{s6} Overall this sums up to {reg0} denars. qstr_no|no qstr_{s60}_is_currently_o|{s60} is currently occupied by outlaws you should counter them as soon as possible. qstr__We_are_expecting_{r| We are expecting {reg0} denars for rents qstr__The_troop_wages_for| The troop wages for {reg0} troops cost us {reg1} denars. qstr_{s61}_and_{reg0}_den|{s61} and {reg0} denars for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_r|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} denars. qstr_Tax_rate_for_{s6} _{|Tax rate for {s6} {s11} qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr_You_have_shown_great|You have shown great strength on the battlefield. But why should I enlist you within us? qstr_All_of_life_is_about|All of life is about pros and cons. Why would we allow you to be our fellow? qstr_I_know_people_do_fea|I know, people do fear your harshness. Should we though? qstr_Indeed_I_have_heard_|Indeed, I have heard of your loyalty and valor. But is it enough to join us? qstr_I_m_glad_you_want_to|I'm glad you want to support us. But, would it be wise for you, to affiliate to our family? qstr_Beside_your_wealth_h|Beside your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_your|My friend, I see your reasoning. But would you really risk straining our friendship by entering into a formal partnership? qstr_Agreed!_Your_words_c|Agreed! Your words convice me as much as your blade. qstr_I_trust_you_my_famil|I trust you, my family could use your resourcefulness. Together we will spread our influence all over the world. qstr_May_God_have_mercy_o|May God have mercy on our enemy souls, because we won't! qstr_So_be_it._We_are_hon|So be it. We are honored to accept you into our family. qstr__I_will_appreciate_y| I will appreciate you as much as a son. qstr_I_accept_your_reques|I accept your request. We will support you if you support my family. qstr_Since_you_have_turne|Since you have turned out to be a worthy fellow, you should be worthy for our entire family. qstr_Your_leader_is_not_e|Your leader is not even a king and I shall join you? qstr_{s40}_I_would_never_|{s40} I would never join someone who doesn't own a town or castle. qstr_{s40}_I_know_too_lit|{s40} I know too little about your leader. qstr_{s40}_I_found_your_m|{s40} I found your messenger unconvincing. qstr_{s40}_Next_time_I_wo|{s40} Next time I would prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_wou|{s40} Next time I would prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_Find_and_speak_with_{|Find and speak with {s3} of {s4} to give him your oath of homage. qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr__{s1}_has_been_accep| {s1} has been accepted as a vassal of {s2}. qstr_{s6}_has_joined_your_|{s6} has joined your party. qstr_I_am_{s4}_the_ruler_|I am {s4}, the ruler of the {s6} qstr_I_am_{s4}_{s8}_of_{s|I am {s4}, {s8} of {s9} qstr_I_am_{s4}_a_vassal_o|I am {s4}, a vassal of the {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_wants_you_to_fol|{s9} wants you to follow his army until further notice. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_pupil|pupil qstr_you|you qstr_You_are_challenging_|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_acc|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chan|No. There is no chance of peace between us, I am not interested. qstr_{s1}_exchanged_{s2}_|{s1} exchanged {s2} to {s3} for {s4}. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_Our_liege_{s1}|Our liege, {s1} qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of the {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort {reg65?her his} {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to {reg65?her him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to {reg65?her him}. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. {reg65?She He} offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from the {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} denars {s3} owes to {reg65?her him}. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {man/woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {man/woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14} by switching clothes and taking {reg4?her his} place in prison. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_Your_current_action_|Your current action is disgraceful. qstr_{s12}_and_{s11}|{s12} and {s11} qstr_You_can_find_book_me|You can find book merchants at {s11}. qstr_{s12}_{s11}|{s12}, {s11} qstr_You_can_find_ransom_|You can find ransom brokers at {s11}. qstr_You_don_t_have_enoug|You don't have enough money. qstr_You_don_t_have_enough|You don't have enough room. qstr_Good_luck._You_get_a|Good luck. You get a {s4}{s3}. qstr_Bad_luck._You_get_a_|Bad luck. You get a {s4}{s3}. qstr_You_get_a_{s3}.|You get a {s3}. qstr_I_must_admit_I_can_t|I must admit I can't afford to pay you at the moment. qstr_Are_you_mad?_That_s_|Are you mad? That's not going to happen! qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_You_chose_well_{s0}.|You chose well, {s0}. My {reg65?companions lads} know how to keep their word and earn their pay. qstr_Well_done_{s0}._Keep|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_We_are_at_your_servi|We are at your service, {s0}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_The_Guildmaster_of_{|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_The_merchant_{s9}_of|The merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_|Guildmaster of {s4} gave you {reg12} denars to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_p|Guildmaster of {s4} promised you {reg12} denars if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_Guildmaster_of_{s10}|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} denars in return. qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {him/her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {sirrah/wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_your_lordship|your lordship qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {s0}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {lord/lady}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of the {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr_Do_you_have_a_need_f|Do you have a need for merchants, {sir/madam}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} denars. qstr_Do_you_have_a_need_fo|Do you have a need for holy men, {sir/madam}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} denars. qstr_Do_you_have_a_need_for|Do you have a need for troops, {sir/madam}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} denars. qstr_You_chose_well_{sir/|You chose well, {sir/madam}. My lads know how to keep their word and earn their pay. qstr_Well_done_{sir/madam|Well done, {sir/madam}. Keep the money and wine coming our way, and there's no deal in the world you cant make. qstr_We_are_at_your_servic|We are at your service, {sir/madam}. Point us in the direction of a market, and we'll do the rest. qstr_You_wont_find_better|You wont find better merchants in all of the world. qstr_You_won_t_regret_thi|You won't regret this. qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_{s2}_has_heard_his_va|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_{s1}_of_{s3}_was_def|{s1} of {s3} was defeated in battle but managed to escape. qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_{s1}_has_been_besiege|{s1} has been besieged by {s2} of {s3}. qstr_{s1}_is_the_new_marsh|{s1} is the new marshal of {s2}. qstr_{reg0?One_of_your_pri|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_were_a_child_of_the|You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_a_{reg3?girl boy}_growing_out_of|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_growing_out_of_|As a {reg3?girl boy} growing out of childhood, you rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman man}. qstr_Though_the_distinction_felt_sudden_to_you_somewh|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_You_are_currently_rea|You are currently reading {s8}. qstr_Current_party_size_li|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +30^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_Your_relation_with_th|Your relation with the factions are ^{s2} qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_However_since_you_are|However, since you are not a sworn {man/follower} of {s9}, there is no chance he would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_As_you_approach_you_are|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s1}_s_Ship|{s1}'s Ship qstr_{s13}_asked_you_to_re|{s13} asked you to report to him with at least {reg13} troops. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_I_am_{s4}_the_ruler_o|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_a_vassal_of|I am {s4}, a vassal of {s6} qstr_{s9}_asked_you_to_take|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_es|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_de|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_rai|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_coll|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s11}_asked_you_to_ca|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_colle|{s9} asked you to collect the debt of {reg4} denars {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_asked_you_to_res|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_resc|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_Well_done_{sir/madam}|Well done, {sir/madam}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear. qstr_We_are_at_your_service|We are at your service, {sir/madam}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_This_is_the_{reg4?tow|This is the {reg4?town village} of {s5}, {sir/madam}. qstr_{s6}_Our_{reg4?town vi|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_Everybody_in_the_tav|Everybody in the tavern has heard you, and they give you an angry look. Maybe its better to leave for now... qstr_Everybody_in_Winterf|Everybody in Winterfell has heard of your valiant deed. As you leave the castle, a huge wolf comes jumping across the yard. It stops before you, and licks your hand, before running off again. qstr__Time_and_neglect_ha| Time and neglect has ruined what once was. in Roman times this was the main wall defending the southern towns from the ravages of Caledonia. But life can still be found in the rubble...^^(press K to finish read) qstr__The_magnificence_of| The magnificence of this place still surprises you. When will men return to build defenses like this?.^^(press K to finish read) qstr__An_eerie_silence_me| An eerie silence meets you, as you spot the huge weirwood trees encircling what looks like a sacrificial altar^^(press K to finish read) qstr__Off_in_the_distance| Off in the distance, a raven screams. This is a place of the Old Gods^^(press K to finish read) qstr_Ser_Rodrik_Cassel_ha|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow, the bastard son of Roose Bolton. He's probably at his fathers court, at the Dreadfort. qstr_The_wandering_bard_S|The wandering bard, Samol, has tasked you with finding a special horn and necklace. If you succeed, he'll reward you with a war mace. qstr_Menzo_Mhor_Kastos_ha|Menzo Mhor Kastos has tasked you with bringing down Volantis, as vengeance for his treatment at the hands of the Volantenes. qstr_A_cleric_called_Ulca|A cleric called Ulcagnus told me an interesting story about a heretic group - the Arians - which have stolen a holy relic. I must find the band and ,after crushing them in battle, persuade or force their leader Icorigas to the stolen relic or take it from him by force. Those bastards should now be near Ynys Manaw! qstr_Samol_has_tasked_you|Samol has tasked you with recovering his horn and necklace. An old hermit, Rodgar, should be the current owner of the horn. Talk to him. qstr_Ser_Rodrik_Cassel_th|Ser Rodrik Cassel, the castellan of Winterfell, has tasked you with executing Ramsay Snow, the Bastard of Bolton. Ramsay should be at his fathers court. qstr_Menzo_Mohr_Kastos_ha|Menzo Mohr Kastos has tasked you with conquering Volantis and putting an end to the slavery dominating the city. Return to him once the city is yours, to claim your reward. qstr_Aegon_Bloodborn_has_|Aegon Bloodborn has robbed a band of begging brothers. The Elder Brother of their septry has tasked you with bringing him to justice. The Elder Brother told you that outlaws have been seen near The High Fall. Perhaps you can find him there. qstr_Guildmaster_of_{s4}_g|Guildmaster of {s4} gave you {reg12} coins to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_pr|Guildmaster of {s4} promised you {reg12} coins if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_Guildmaster_of_{s10}_|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} coins in return. qstr_Do_you_have_a_need_for_|Do you have a need for merchants? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_Do_you_have_a_need_for_h|Do you have a need for holy men? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_Do_you_have_a_need_for_t|Do you have a need for troops? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_You_chose_well._My_l|You chose well. My lads know how to keep their word and earn their pay. qstr_Well_done._Keep_the_|Well done. Keep the money and wine coming our way, and there's no deal in the world you cant make. qstr_We_are_at_your_service.|We are at your service. Point us in the direction of a market, and we'll do the rest. qstr_Septon_Germund_has_t|Septon Germund has tasked you with scouting the village of Hillhall, fearful that wildlings may have attacked it. qstr_The_Tattered_Prince_|The Tattered Prince has tasked you with inciting Bloodbeard to attack you. Kill him and return to the The Tattered Prince to claim your reward. qstr_The_Tattered_Prince_h|The Tattered Prince has tasked you with inciting Bloodbeard to attack you. Kill him and return to the The Tattered Prince to claim your reward. The Company of the Cat is a large sellsword company, and so the Tattered Prince has advised you to bring at least two hundred men with you. qstr_{s11}_asked_you_to_rescu|{s11} asked you to rescue {his/her} {s17}, {s13}, from {s14} by switching clothes and taking {his/her} place in prison. qstr_{s11}_asked_you_to_rescue|{s11} asked you to rescue {his/her} {s17}, {s13}, from {s14}. qstr_We_currently_have_an_|We currently have an income of {reg0} coins and costs of {reg1} coins from fiefs and garrions. qstr_{s6}_We_are_losing_{r|{s6} We are losing {reg0} coins due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_sum|{s6} Overall this sums up to {reg0} coins. qstr_{reg0}_coins|{reg0} coins qstr__We_are_expecting_{re| We are expecting {reg0} coins for rents qstr__The_troop_wages_for_| The troop wages for {reg0} troops cost us {reg1} coins. qstr_{s61}_and_{reg0}_coi|{s61} and {reg0} coins for tariffs qstr_{s4}_{s3}._The_tax_ra|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} coins. qstr_{s9}_asked_you_to_collec|{s9} asked you to collect the debt of {reg4} coins {s3} owes to {reg65?her him}. {s3} was at {s4} when you were given this quest. qstr_Defeat_Ramsay_Snow._|Defeat Ramsay Snow. Once he's been defeated, return to Ser Rodrik to claim your reward. qstr_Ser_Arwood_hands_you|Ser Arwood hands you the necklace. Old and worn, the engraving in it resembles a beautiful woman. qstr_The_priest_hands_you|The priest hands you the horn. It looks old, and it's covered in strange runes. qstr_Samol_has_tasked_you_|Samol has tasked you with recovering his horn and necklace. An old hermit, Rodgar, should be the current owner of the horn. Talk to him to learn more. It would probably be a good idea to pay close attention to anything he might have to say qstr_Ser_Rodrik_Cassel_the|Ser Rodrik Cassel, the castellan of Winterfell, has tasked you with executing Ramsay Snow, the Bastard of Bolton. Ramsay should be at his fathers court. Kill him, and return to Ser Rodrik to claim your reward. qstr_Aegon_Bloodborn_has_r|Aegon Bloodborn has robbed a band of begging brothers. The Elder Brother of their septry has tasked you with bringing him to justice. The Elder Brother told you that outlaws have been seen near The High Fall. Perhaps you can find him there. Or you can return to the Elder Brother and lie about killing Aegon, then claiming your reward. qstr_Ser_Arwood_hands_you_|Ser Arwood hands you the necklace. Old and worn, the engraving on it resembles a beautiful woman. qstr_The_priest_hands_you_|The priest hands you the horn. It looks old, and it is covered in strange runes. qstr_The_priest_hands_you_t|The priest hands you the horn. It looks old, and it is covered in strange runes. Return to Samol and claim your reward. qstr_Aegon_Bloodborn_has_ro|Aegon Bloodborn has robbed a band of begging brothers. The Elder Brother of their septry has tasked you with bringing him to justice. The Elder Brother told you that outlaws have been seen near The High Fall. Perhaps you can find him there. Or you can return to the Elder Brother and lie about killing Aegon, then claim your reward. qstr_Enlisted_as_a_{s5}_i|Enlisted as a {s5} in the party of {s13} of {s14}. qstr_You_have_deserted_fr|You have deserted from the party of {s13}! qstr_Current_rank _{s5}|Current rank {s5} qstr_If_you_do_not_return|If you do not return to your commander in time, you will be declared a deserter. qstr_You_have_been_captur|You have been captured! Escape and rejoin your commander! qstr___too_weak_for_requi|--too weak for required melee weapons qstr___too_weak_for_requir|--too weak for required armor qstr___lacking_required_r|--lacking required ranged skill or strength qstr___horsemanship_needs|--horsemanship needs improving qstr_You_have_5_days_rema|You have 5 days remaining in your leave from the party of {s13} before you will be declared a deserter. qstr_You_have_{reg0}_days_l|You have {reg0} days left until you are declared as a deserter! qstr_You_must_check_in_wi|You must check in with your commander {s13} immediately or you will be declared a deserter! qstr_Enable_Tournament_En|Enable Tournament Enhancements qstr_A_Clash_of_Kings_Mod|A Clash of Kings Mod^Options qstr_Seek_out_the_hermit_|Seek out the hermit known as Rodgar. qstr_You_ponder_which_mas|You ponder which massive castle the old man could be raving about. qstr_You_decide_to_head_f|You decide to head for the Crossing right away. qstr_Last_you_heard_the_B|Last you heard, the Brave Companions where in the service of Tywin Lannister. If Harrenhal has been taken, their fate has been sealed, and your quest comes to an end. qstr_Vargo_Hoat_made_a_fo|Vargo Hoat made a fool of you. All you know is that he gave the horn to some man heading for Duskendale. qstr_Vargo_Hoat_refused_t|Vargo Hoat refused to tell you the whereabouts of the horn, only that he'd given it to some man heading for Duskendale. qstr_Check_on_the_village|Check on the village of Hillhall. qstr_Talk_to_Goodwife_Myr|Talk to Goodwife Myra in Barrowton. qstr_Talk_to_Jess.|Talk to Jess. qstr_Search_the_Abandoned|Search the Abandoned Holdfast. qstr_Defeat_the_Old_Man_a|Defeat the Old Man and his wights, then talk to Gerold in the court at White Harbor. qstr_Speak_to_Septon_Germ|Speak to Septon Germund. qstr_Visit_the_village_of|Visit the village of Hillhall. qstr_Defeat_Bloodbeard_in|Defeat Bloodbeard in battle. qstr_Conquer_and_hold_the|Conquer and hold the city of Volantis. qstr_Find_Aegon_Bloodborn|Find Aegon Bloodborn and defeat him. qstr_Escort_the_bishop_to|Escort the bishop to the town of {s8}. qstr_Illyrio_Mopatis_has_|Illyrio Mopatis has tasked you with contacting Belandra Kheranes in Meereen. Go to Volantis and talk with Bayle Neres. qstr_Seek_an_audience_wit|Seek an audience with Daenerys Targaryen. qstr_Talk_to_Ser_Barrista|Talk to Ser Barristan Selmy. qstr_Defeat_the_Prince_of|Defeat the Prince of Bloodstone. qstr_Defeat_the_Prince_of_|Defeat the Prince of Bloodstone, and then talk to Korale Kermanthes. qstr_Return_to_Illyrio_Mo|Return to Illyrio Mopatis. qstr_The_ancient_valyrian|The ancient valyrian blade worn by Aegon the Dragon. qstr_A_mysterious_mace_al|A mysterious mace, always cold. qstr_A_great_valyrian_ste|A great valyrian steel axe, of unknown origin. qstr_A_fine_spice_worth_i|A fine spice, worth its weight in gold. qstr_A_worthless_spice_it|A worthless spice, it appears to be mostly dried cow dung. qstr_Upon_closer_inspecti|Upon closer inspection, it would appear that this sword is not a valyrian blade, but rather a rusty arming sword. qstr_While_not_a_valyrian|While not a valyrian blade, this sword does appear to have been exceptionally well-made. qstr_Wait_outside_The_Dre|Wait outside The Dreadfort, and defeat Ramsay Snow once he leaves his fathers castle. Then return to Ser Rodrik. qstr_Travel_to_The_Dreadf|Travel to The Dreadfort and bring execute Ramsay Snow. qstr_Find_Aegon_Bloodborn_|Find Aegon Bloodborn and defeat him. He should be around The High Fall, close to Raventree Hall. qstr_a_JON_STEWART_MAN|a JON STEWART MAN qstr_This_area_of_{s1}_can|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the coin required to do so, but the merchants of {s1} are known to have some spare change. qstr_{reg1}00_people_live|{reg1}00 people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} denars, while it sells for {reg10} denars. Building a new one requires {reg11} denars. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Your_debt_in_{s1}_is_|Your debt in {s1} is now so high that your sovereign himself has taken notice. He has frozen your debt, but is displeased with the situation. qstr_You_don_t_have_enough_|You don't have enough gold. How embarassing! qstr_Part_of_your_food_wa|Part of your food was distribute. qstr_Your_men_have_nothin|Your men have nothing to eat! qstr_The_young_noble_pref|The young noble preferred to flee rather than duel with you! qstr_of_a_fulminatng_dise|of a fulminatng disease qstr_in_a_hunting_acciden|in a hunting accident qstr_assasinated|assasinated qstr_of_an_indigestion|of an indigestion qstr_Wergild_was_paid.|Wergild was paid. qstr_It_is_common_knowled|It is common knowledge that the crane is a Celtic symbol of war. Your men are impressed by your worldy knowledge, and grateful that the gods are with them. qstr_Your_men_pass_by_the|Your men pass by the bird without noticing it. qstr_The_crane_is_a_Celti|The crane is a Celtic symbol of war - everyone knows that! Your lack of knowledge troubles your men, and they begin to doubt your certainty of character. qstr_The_mushrooms_were_r|The mushrooms were really tasty! qstr_Your_men_are_eating_|Your men are eating mushrooms while resting at camp. They seem to be happy. qstr_The_mushrooms_were_re|The mushrooms were really tasteless. You have diarrhoea and feel very bad. Strength and agility attributes were decreased by 1. qstr_Your_men_are_eating_m|Your men are eating mushrooms while resting at camp. Some of them have diarrhoea and feel very bad. They are angry! qstr_The_mushrooms_were_rea|The mushrooms were really tasteless. You have diarrhoea and feel very bad. Strength and agility attributes were decreased by 3. qstr_Your_men_are_eating_mu|Your men are eating mushrooms while resting at camp. Some of them have diarrhoea and feel very bad. They are really angry! qstr_You_spend_a_good_tim|You spend a good time with the priest's wife, and when her husband returns, you away for the stable without being seen! qstr_Bandits_run_away_whe|Bandits run away when you are near! qstr_You_kill_the_priest_|You kill the priest while claiming the name of Woden! qstr_Merchants_give_you_s|Merchants give you some money! qstr__The_man_s_eyes_sadl| The man's eyes sadly watch you while you follow your path. qstr__You_feel_good_for_h| You feel good for helping. qstr__When_you_give_him_a| When you give him armor and food, he draws a distinction in the size of a mighty warrior. qstr__The_child_s_eyes_sa| The child's eyes sadly watch you while you follow your path. qstr__New_troops_join_you| New troops join your party. qstr__Bandits_flee_away.| Bandits flee away. qstr__After_tow_hours_the| After tow hours the bandits return with some loot and the chiefs head... qstr__Your_men_kill_all_t| Your men kill all the bandits. qstr__You_are_now_a_chris| You are now a christian. qstr__He_join_you.| He join you. qstr__The_man_insists_too| The man insists too much, and then you leave his body by the roadside. qstr__You_are_now_a_pagan| You are now a pagan (germanic gods). qstr__The_priest_bless_yo| The priest bless you and you continue your way . qstr__Blood_and_death_eve| Blood and death everywhere. The priest do not resist and you take possession of their gold. qstr__The_monks_bless_you| The monks bless you and you continue your way . qstr__With_unusual_fury_y| With unusual fury, your pagan warriors plundered the monastery and kill all the monks. Blood covers the ground, and greed shining in the eyes of the fiercest men. qstr__Blood_and_death_ever| Blood and death everywhere. The monks do not resist and you take possession of their gold. Your Christian followers do not seem very happy. qstr__With_unusual_fury_yo| With unusual fury, your pagan warriors plundered the church and kill all the priest and your enemies. Blood covers the ground, and greed shining in the eyes of the fiercest men. qstr__Among_the_remains_o| Among the remains of the corpse are the sword and armor of a king. Magnificent weapons to take away the iron oxide to discover a high quality. Now they are yours if you do not mind the bad luck that belonged to a dead. qstr__Someday_perhaps_you| Someday, perhaps, you might have the honor of being buried like a king. qstr__Fame_is_important.| Fame is important. qstr__Tunic_isn_t_importa| Tunic isn't important, girl yes. qstr__Animals_really_valu| Animals really valuable to village survival. qstr__You_did_return_the_| You did return the animals after all. qstr__Anymore_was_devoure| Anymore was devoured on the spot. qstr__With_the_blood_of_t| With the blood of the sword falling to the elbow, you will welcome the easy victory. qstr__Your_soldiers_get_a| Your soldiers get a kick out of harassing helpless peasants. qstr__Honour_and_fame_are| Honour and fame are important. qstr__The_girl_is_pregnan| The girl is pregnant and the elder asks for a high compensation. To avoid rumors and problems, you pay. qstr__you_get_their_meage| you get their meager belongings. qstr__Celebrating_a_funer| Celebrating a funeral at your expense. qstr_of_a_fulminating_dis|of a fulminating disease qstr_by_being_kicked_by_a|by being kicked by a goat qstr_of_indigestion|of indigestion qstr_Compensation_was_pai|Compensation was paid. qstr_It_is_common_knowledg|It is common knowledge that the crane is a symbol of the Warrior. Your men are impressed by your worldy knowledge, and grateful that the gods are with them. qstr_The_crane_is_a_symbo|The crane is a symbol of the Warrior - everyone knows that! Your lack of knowledge troubles your men, and they begin to doubt your reliability. qstr_The_mushrooms_were_real|The mushrooms were really tasty. But now you have diarrhea and feel awful. qstr_Your_men_are_eating_mus|Your men are eating mushrooms while resting at camp. Some of them have diarrhea and feel very bad. They blame you for their misery! qstr_The_mushrooms_tasted|The mushrooms tasted horrible! You have diarrhea, and there's blood mixed in with the stool! qstr_Your_men_are_eating_mush|Your men are eating mushrooms while resting at camp. Most of them have diarrhea and can hardly walk. They blame you for their misery! qstr_You_spend_a_good_time|You spend a good time with the elders wife, and when her husband returns, you run from the stable without being seen! qstr_The_bandits_run_away|The bandits run away when you approach! qstr_You_kill_the_beggars|You kill the beggars, while invoking the Stranger! qstr_The_merchants_give_y|The merchants give you some money. qstr_The_man_eyes_follow_|The man eyes follow you while you get on your way, the look on his face on of sadness and despair. qstr_You_feel_good_due_to|You feel good due to having helped the poor man. qstr_The_child_s_eyes_fol|The child's eyes follow you sadly, while you follow your path. qstr_You_feel_good_for_he|You feel good for helping. qstr_New_troops_join_your|New troops join your party. qstr_The_bandits_flee.|The bandits flee. qstr__After_two_hours_the| After two hours the bandits return with some loot and the elders head... qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_The_townsfolk_of_Old|The townsfolk of Oldtown her of your piousness. qstr_He_joins_you.|He joins you. qstr_The_man_insists_too_|The man insists too much, so you order your loyal men to hang him. qstr_The_people_of_Volant|The people of Volantis her of your piousness. qstr_The_man_insists_too_m|The man insists too much, and you have no choice but to have your loyal men cut his throat. qstr__The_priest_bless_you| The priest bless you and you continue on your way . qstr_Blood_and_death_ever|Blood and death everywhere. The priest do not resist and you take possession of their gold. qstr_The_brothers_bless_y|The brothers bless you and you continue on your way . qstr_With_unusual_fury_yo|With unusual fury, your warriors plundered the septry and killed the brothers. Blood covers the ground, and greed shines in the eys of your men. qstr_Blood_and_death_every|Blood and death everywhere. The brothers do not resist and you take possession of their gold. qstr_The_septon_bless_you|The septon bless you and you continue your way . qstr_With_unusual_fury_you|With unusual fury, your warriors plundered the septry and killed all your enemies. Blood covers the ground, and when a silent sister stumbles out from behind the sept, your men rape her. qstr_Amongst_the_remains_|Amongst the remains of the corpse is a mysterious sword. Upon closer inspection, the sword seems to be completely regular. qstr_You_feel_good_for_ho|You feel good for honoring this brave, unknown, king. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honor of being buried like a king. qstr_Fame_is_important.|Fame is important. qstr_The_tunic_isn_t_impo|The tunic isn't important, but the girls has nice teats. qstr_Facades_are_importan|Facades are important. qstr_The_sheep_are_very_v|The sheep are very valuable to the village. qstr_You_return_the_sheep|You return the sheep to the village. qstr_The_cattle_was_devou|The cattle was devoured on the spot. qstr_With_the_blood_of_th|With the blood of the settlers covering your weapon, you welcome the easy victory. qstr_Your_soldiers_get_a_|Your soldiers get a kick out of harassing helpless peasants. qstr_Honour_and_fame_are_|Honour and fame are important. qstr_With_blood_covering_|With blood covering your weapon, you smile at the slaughter. qstr_Your_soldiers_get_a_k|Your soldiers get a kick out of harassing helpless men. qstr_Your_soldiers_get_a_ki|Your soldiers get a kick out of the easy victory. qstr_You_wonder_why_you_h|You wonder why you helped the outlaws... qstr_The_girl_is_pregnant|The girl is pregnant and the peasant asks for a big compensation. To avoid rumors and problems, you pay. qstr_You_get_his_meager_b|You get his meager belongings. qstr_Celebrating_a_funera|Celebrating a funeral at your expense. qstr_Burn_the_soldiers_co|Burn the soldiers corpse, honoring R'hllor. qstr_Your_debt_in_{s1}_is_n|Your debt in {s1} is now so high that the sovereign himself has taken notice. He has frozen your debt, but is displeased with the situation. qstr_Defeat_The_Company_o|Defeat The Company of the Cat, then return to the Tattered Prince to claim your reward. qstr_Find_Aegon_Bloodborn_a|Find Aegon Bloodborn and defeat him. He should be around The High Fall, close to Raventree Hall. Or lie to the Elder Brother, and claim that you've already killed him. qstr_The_old_woman_was_th|The old woman was the only survivor of the wildling attack, but she had no idea where they went. Perhaps Goodwife Myra in Barrowton has heard something. qstr_Goodwife_Myra_told_y|Goodwife Myra told you to talk to her daughter Jess, she might have heard if wildlings have been sighted. qstr_Jess_told_you_that_t|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. qstr_The_old_man_had_rais|The old man had raised revenants from the ground! Talk to Gerold in White Harbor, he can warn the Night's Watch. qstr_Return_to_Septon_Ger|Return to Septon Germund and claim your reward. qstr_Samol_has_tasked_you_w|Samol has tasked you with finding his horn and necklace. Visit Rodgar in the North. qstr_Rodgar_was_plainly_m|Rodgar was plainly mad, but it was clear he no longer had the items. He raved about some huge castle, burned and filled with bats. Maybe such a castle lies to the south. qstr_Ben_Blackthumbs_told|Ben Blackthumbs told you a Frey lordling had been skulking around the graves of the Lothstons. Perhaps he found the horn. qstr_Harwood_Frey_claimed|Harwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. qstr_Vargo_Hoat_claimed_t|Vargo Hoat claimed to have given the horn to a man heading for Duskendale. Perhaps you can find him there. qstr_You_ve_found_the_hor|You've found the horn and the necklace. Return to Samol and claim your reward. qstr_Septon_Germund_has_a|Septon Germund has a worried look in his eyes, you better hurry! qstr_The_smell_of_burned_|The smell of burned meat is nauseating, and the woman has a desperate look to her... qstr_You_spot_Jess_by_the|You spot Jess by the cauldron. qstr_Giving_Jess_one_last|Giving Jess one last scornfull look, you decide to leave the tavern. qstr_After_leaving_the_ba|After leaving the barn, you wonder if Jess will soon have a swollen belly. qstr_As_the_madman_cacles|As the madman cacles maniacally, you notice how cold is has gotten... qstr_A_raven_caws_in_the_|A raven caws in the distance. qstr_Turning_around_to_le|Turning around to leave, you notice something odd about Samol. It's almost as if he emits cold... qstr_Something_rumbles_in|Something rumbles in the bushes. You decide to leave, right away. qstr_As_you_head_for_the_|As you head for the door, you notice the huge bats sleeping in the rafters. qstr_Ser_Arwood_Frey_clai|Ser Arwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. qstr_Ser_Arwood_seems_hal|Ser Arwood seems half-deranged. qstr_As_you_turn_to_leave|As you turn to leave, you notice Hoat gesturing towards his men. Perhaps he means to ambush you. qstr_As_you_take_the_horn|As you take the horn, you notice something scribbled on it. You can only make out the name 'JORAMUN'. qstr_Magister_Illyrio_tas|Magister Illyrio tasked you with seeking out his acquintance in Meereen. Seek out Bayle Neres in Volantis to board a ship heading for Slaver's Bay. qstr_Visit_the_throne_roo|Visit the throne room. qstr_When_you_turn_to_wal|When you turn to walk towards the gate, leading into the pyramid, you hear a loud shriek. Above the city, you can just make out a large winged shape, soaring higher and higher. qstr_Talk_to_Ser_Barristan|Talk to Ser Barristan. qstr_You_stand_in_awe_of_|You stand in awe of the beauty of the last of the Targaryens. qstr_Ser_Barristan_tasked|Ser Barristan tasked you with slaying the Prince of Bloodstone. qstr_Turning_to_leave_the|Turning to leave the throne room, you once again hear a loud shriek, followed by an even louder roar. Suddenly, one of the alcoves is lit up by fire. qstr_Horonno_mentioned_th|Horonno mentioned that the Prince of Bloodstone had been preying on the myrish. Perhaps someone at the court of Myr would be willing to pay you for ending the reign of said prince. qstr_Return_to_Illyrio_Mop|Return to Illyrio Mopatis and claim your reward. qstr_Jess_told_you_that_th|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring at least 100 men with you, just to be on the safe side. qstr_Ser_Barristan_tasked_|Ser Barristan tasked you with slaying the Prince of Bloodstone. You should bring at least 150 men, the Prince has gathered a large army of pirates. qstr_Ser_Arwood_Frey_claim|Ser Arwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. You should bring at least 150 men with you, Vargo Hoat is known to be unpredictable. qstr_Harwood_Frey_claimed_|Harwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. You should bring at least 150 men with you, Vargo Hoat is known to be unpredictable. qstr_Ser_Rodrik_Cassel_has|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. Look for at him at his fathers castle, the Dreadfort. qstr_Defeat_Ramsay_Snow_t|Defeat Ramsay Snow, then return to Ser Rodrik and claim your reward. qstr_From_below_the_floor|From below the floor, you can hear faint screams. qstr_The_Elder_Brother_ha|The Elder Brother has tasked you with finding Aegon Bloodborn, and bring him to justice. He might be close to The High Fall, or he might be hiding at his grandfathers castle, The Crossing. qstr_Defeat_Aegon_Bloodbo|Defeat Aegon Bloodborn, then return to the Elder Brother. qstr_The_Tattered_Prince_t|The Tattered Prince tasked you with killing Bloodbeard and defeating the Company of the Cat, who is currently at the court of Lys. The Company of the Cat numbers at least 200 men. qstr_Defeat_Bloodbeard_an|Defeat Bloodbeard, and then return to Tyrosh. qstr_{s5}_has_ceased_to_e|{s5} has ceased to exist. qstr_This_ammunition_work|This ammunition works with all Cannon-type weapons.^Any weapon marked (cannon) needs this ammo equipped to work. qstr_It_s_very_cold!|It's very cold! qstr_This_is_a_supply_of_|This is a supply of ammunition for you and your troops.^It is consumed in battle. qstr_A_fine_well_crafted_|A fine, well-crafted, ring. A merchant would pay well for it. qstr_A_very_valuable_spic|A very valuable spice. Merchants in Westeros and the Free Cities would pay well for it. qstr_Upon_closer_inspectio|Upon closer inspection, it would appear that these spices are nothing but dung and crushed pinecones. qstr_Upon_closer_inspection|Upon closer inspection, it would appear that this is not, as you thought, a valyrian steel sword, but rather a poorly made arming sword. qstr_A_huge_ruby_a_mercha|A huge ruby, a merchant would pay well for it. qstr_A_carved_mammoth_tus|A carved mammoth tusk, perhaps a merchant would pay good coin for it. qstr_A_gold_goblet_very_v|A gold goblet, very valuable. qstr_A_gold_nugget_very_v|A gold nugget, very valuable. qstr_The_carcass_of_a_rab|The carcass of a rabbit. qstr_The_camels_originati|The camels, originating in far away Qarth, are used mainly as pack animals. qstr_Heartsbane_is_the_an|Heartsbane is the ancestral valyrian steel sword of House Tarly. It has been in the family for five hundred years. qstr_Originally_wielded_b|Originally wielded by Aegon the Conquerer, the fabled valyrian steel sword Blackfyre later passed to the illegitimate son of Aegon the Unworthy, Daemon Blackfyre. qstr_This_mysterious_mace|This mysterious mace is made from a metal whose origin is unknown to you... qstr_A_well_made_Great_Sw|A well-made Great Sword, the edge exquisitely sharp. qstr_A_valyrian_steel_axe|A valyrian steel axe, with unknown origins. It might well be the only one of its kind in the world. qstr_The_intricate_white_|The intricate, white enameled, suit of armor worn by the members of the Kingsguard, sworn to protect the life of the king, with their own if the need arises. qstr_The_helmet_worn_by_t|The helmet worn by the members of the Kingsguard, often adorned with various crests. qstr_A_clay_pot_filled_wi|A clay pot filled with wildfire, a volatile fiery substance made by the pyromancers of King's Landing. qstr_A_fine_well_crafted_r|A fine, well-crafted, ring.^A merchant would pay well for it. qstr_A_very_valuable_spice|A very valuable spice.^Merchants in Westeros and the Free Cities would pay well for it. qstr_Upon_closer_inspection_|Upon closer inspection, it would appear that these spices are nothing^but dung and crushed pinecones. qstr_Upon_closer_inspection_i|Upon closer inspection, it would appear that this is not, as you thought,^a valyrian steel sword, but rather a poorly made arming sword. qstr_A_huge_ruby.^A_merch|A huge ruby.^A merchant would pay well for it. qstr_A_gold_goblet.^Very_|A gold goblet.^Very valuable. qstr_A_gold_nugget.^Very_|A gold nugget.^Very valuable. qstr_Heartsbane_is_the_anc|Heartsbane is the ancestral valyrian steel sword of House Tarly.^It has been in the family for five hundred years. qstr_Originally_wielded_by|Originally wielded by Aegon the Conquerer,^the fabled valyrian steel sword Blackfyre later passed to the illegitimate son of Aegon the Unworthy, Daemon Blackfyre. qstr_A_valyrian_steel_axe_|A valyrian steel axe, with unknown origins.^It might well be the only one of its kind in the world. qstr_The_intricate_white_e|The intricate, white enameled, suit of armor worn by the members of the Kingsguard,^sworn to protect the life of the king, with their own if the need arises. qstr_The_helmet_worn_by_th|The helmet worn by the members of the Kingsguard,^often adorned with various crests. qstr_A_clay_pot_filled_wit|A clay pot filled with wildfire,^a volatile fiery substance made by the pyromancers of King's Landing. qstr_A_crowned_helmet^it_|A crowned helmet,^it originally belonged to the last Storm King, Argillac the Arrogant. qstr_A_crowned_helmet^it_o|A crowned helmet,^it originally belonged to Maegor the Cruel. qstr_A_crowned_helmet^it_or|A crowned helmet,^it originally belonged to the last Gardener king, Mern the Ninth. qstr_A_gilded_shield^usua|A gilded shield,^usually used by the Unsullied. qstr_A_short_sword^usuall|A short sword,^usually wielded by the Unsullied. qstr_A_well_made_crossbow|A well-made crossbow,^made in Myr. qstr_The_golden_armor_wor|The golden armor worn by the City Watch of King's Landing. qstr_The_golden_helmet_wo|The golden helmet worn by the City Watch of King's Landing. qstr_A_round_steel_shield|A round steel shield,^carried by men loyal to House Stark. qstr_Lysa_Tully_acting_on|Lysa Tully, acting on behalf of her young son, Robert Arryn, has tasked you with exterminating the mountain clans. Seek out Ser Albar Royce, he should be at The Bloody Gate. qstr_Visit_Jharys_in_Gull|Visit Jharys in Gulltown. qstr_Visit_Ser_Myles_in_C|Visit Ser Myles in Coldwater. qstr_Visit_lady_Barbrey_i|Visit lady Barbrey in Wickenden. qstr_The_Moon_Brothers_wh|The Moon Brothers where last seen close to Strongsong. Perhaps you should visit the castellan of Strongsong and ask if he's seen or heard anything. qstr_Return_to_Lysa_Tully|Return to Lysa Tully and claim your reward. qstr_Lady_Barbrey_breaks_|Lady Barbrey breaks down in tears... qstr__You_have_beaten_the| You have beaten the old hero, you have begun your journey to the legend. qstr__Bandits_strike_you_| Bandits strike you with anger and you fall into a puddle of blood. They think you're dead... qstr_A_short_valyrian_swo|A short valyrian sword, of unknown origins. qstr_A_very_old_arming_sw|A very old arming sword, from the time of the Andals. qstr_You_ve_been_knocked_|You've been knocked unconscious, and the outlaws loot your body... qstr_You_have_beaten_the_|You have beaten the leader of the outlaws. qstr_A_very_valuable_spice_|A very valuable spice from the lands beyond the Dothraki sea.^Merchants in Westeros and the Free Cities would pay well for it. qstr_Upon_closer_inspection_it|Upon closer inspection, it would appear that these spices are^nothing but dung and crushed pinecones, mixed with sawdust. qstr_Upon_closer_inspection_it_|Upon closer inspection, it would appear that this is not,^as you thought, a valyrian steel sword, but rather a poorly made replica. qstr_A_huge_ruby._A_merch|A huge ruby. A merchant would pay well for it. qstr_A_carved_mammoth_tusk|A carved mammoth tusk. Perhaps a merchant would pay good coin for it. qstr_A_gold_goblet._Very_|A gold goblet. Very valuable. qstr_A_gold_nugget._Very_|A gold nugget. Very valuable. qstr_Originally_wielded_by_|Originally wielded by Aegon the Conquerer, the fabled^valyrian steel sword Blackfyre later passed to the illegitimate son of Aegon the Unworthy, Daemon Blackfyre. qstr_A_valyrian_steel_axe_w|A valyrian steel axe, with unknown origins. It might well^be the only one of its kind in the world. qstr_The_intricate_white_en|The intricate, white enameled, suit of armor worn by the^members of the Kingsguard, sworn to protect the life of the king, with their^own if the need arises. qstr_The_helmet_worn_by_the|The helmet worn by the members of the Kingsguard, often adorned^with various crests. qstr_A_clay_pot_filled_with|A clay pot filled with wildfire, a volatile fiery substance made^by the pyromancers of King's Landing. qstr_A_crowned_helmet_it_|A crowned helmet, it originally belonged to the last Storm King,^Argillac the Arrogant. qstr_A_crowned_helmet_it_o|A crowned helmet, it originally belonged to Maegor the Cruel. qstr_A_crowned_helmet_it_or|A crowned helmet, it originally belonged to the last Gardener king, Mern IX. qstr_A_gilded_shield_usua|A gilded shield, usually used by the Unsullied. qstr_A_short_sword_usuall|A short sword, usually wielded by the Unsullied. qstr_A_well_made_crossbow_|A well-made crossbow, made in Myr. qstr_A_round_steel_shield_|A round steel shield, carried by men loyal to House Stark. qstr_Originally_wielded_by_A|Originally wielded by Aegon the Conquerer, the fabled^valyrian steel sword Blackfyre later passed to the illegitimate son^of Aegon the Unworthy, Daemon Blackfyre. qstr_A_well_made_crossbow_c|A well-made crossbow, crafted in Myr. qstr_Tyrion_Lannister_Han|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, his wife, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. qstr_Return_to_Tyrion_Lan|Return to Tyrion Lannister to claim your reward. qstr_You_ve_been_knocked_u|You've been knocked unconscious and, believing you to be dead, Ser Jefforys men dump your body in a ditch... qstr_Ser_Jeffory_Darke_li|Ser Jeffory Darke lies dead at your feet. qstr_You_ve_been_knocked_un|You've been knocked unconscious and, believing you to be dead, the Darke men-at-arms roll your body into a ditch... qstr_Tyrion_Lannister_Hand|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. qstr_You_ve_been_knocked_unc|You've been knocked unconscious and, believing you to be dead, the conspirators dump your body in the sea... qstr_Lacerys_Waters_lies_|Lacerys Waters lies dead at your feet. qstr_Ser_Gilbert_Farring_|Ser Gilbert Farring has tasked you with executing the supossed dragonseed, Lacerys Waters. qstr_Return_to_Ser_Gilber|Return to Ser Gilbert Farring to claim your reward. qstr_Ser_Jeffory_Darke_lie|Ser Jeffory Darke lies dead at your feet. Find Ser Rike and talk to him, he should be somewhere in the castle. qstr_Lacerys_Waters_lies_d|Lacerys Waters lies dead at your feet. Find Burlow and talk to him, he should be somewhere in the village. qstr_Ser_Gilbert_Farring_h|Ser Gilbert Farring has tasked you with executing the suppossed dragonseed, Lacerys Waters. qstr_A_expensive_and_armo|A expensive and armoured greek horse is gift you for your victory. qstr_A_merchant_gift_you_|A merchant gift you strange arrows, he tells you that he brought it from Constantinople. qstr_They_giving_you_a_be|They giving you a beautiful lorica adorned with a wolf skin. Armor fit for a Warlord. qstr_They_gift_you_with_a|They gift you with a sword fit for a prince. qstr_They_will_appreciate|They will appreciate your participation in the tournament, and they apologize for not having a great gift to offer. qstr_The_ruler_of_{s3}_ap|The ruler of {s3} applauds your victory, and gift you a massive two-handed axe. qstr_A_jubilant_merchant_|A jubilant merchant of {s3} gift you a fine great sword. qstr_A_lady_of_{s3}_appla|A lady of {s3} applauds your victory, and gift you a fine bow. qstr_One_of_the_nobles_of|One of the nobles of {s3} gift you a fine bow. qstr_The_ruler_of_{s3}_gi|The ruler of {s3} gift you a fine bow, crafted from the bones of a dragon. qstr_The_ruler_of_{s3}_gif|The ruler of {s3} gift you a fine bow. qstr_The_nobles_and_merch|The nobles and merchants of {s3} gift you a fine sword. qstr_A_young_maiden_gift_|A young maiden gift you a fine sword. qstr_A_young_noble_gift_y|A young noble gift you a fine sword. qstr_A_young_knight_gift_|A young knight gift you a fine sword. qstr_The_ruler_of_{s3}_gift|The ruler of {s3} gift you a fine courser. qstr_The_ruler_of_{s3}_gift_|The ruler of {s3} gift you a fine destrier. qstr_The_local_septon_gif|The local septon gift you a fine valyrian dagger. qstr_A_jubilant_young_man|A jubilant young man gift you a sturdy axe. qstr_A_jubilant_young_mai|A jubilant young maiden gift you a fine looking destrier. qstr_The_ruler_of_{s3}_gift_y|The ruler of {s3} gift you a fine dornish steed. qstr_The_nobles_and_mercha|The nobles and merchants of {s3} applaud your valiant victory, and apologize for not having a suitable gift for you. qstr_Illyrio_Mopatis_has_a|Illyrio Mopatis has asked you to find out what happened to his friend. Search the ruined baths, north of Myr. qstr_Return_to_Illyrio_Mopa|Return to Illyrio Mopatis to claim your reward. qstr_You_ve_been_knocked_unco|You've been knocked unconscious and, believing you to be dead, the outlaws roll your body into a ditch... qstr_The_leader_of_the_ou|The leader of the outlaws lies dead at your feet. Search for Haldon in the ruined houses. qstr_An_ancient_helmet_fr|An ancient helmet, from the time of the Andals. qstr_The_cultists_have_kn|The cultists have knocked you unconscious. They dump your body in the woods. qstr_You_have_slain_the_l|You have slain the leader of the outlaws. Over in the corner, you spot an old helmet, covered in dust and cobwebs. qstr_Magister_Illyrio_has|Magister Illyrio has asked you to deliver a message to his friend Rugen. You can probably find him in the tavern in King's Landing. qstr_Return_to_Magister_I|Return to Magister Illyrio. qstr_Bring_Illyrios_chest|Bring Illyrios chest of valuables to Ser Rolle Duckfield in Norvos. qstr_Bring_the_chest_to_W|Bring the chest to Watkyn in the tavern of Selhorys. qstr_Deliver_a_message_to|Deliver a message to Ser Harry Strickland, who is currently at Volon Therys. qstr_Return_to_Magister_Il|Return to Magister Illyrio and claim your reward. qstr_Illyrios_servants_ca|Illyrios servants carry in a small chest, handing it over to you. qstr_Deliver_a_message_to_|Deliver a message to Ser Harry Strickland, who is currently residing in the camp outside Volon Therys. qstr_The_men_are_soon_che|The men are soon cheering your name! qstr_You_can_hardly_walk_|You can hardly walk up the stairs! qstr_For_days_a_smell_lik|For days, a smell like roast pork follow you around. qstr_Your_men_grumble._No|Your men grumble. No one should curse the gods. qstr_Your_men_grumble._Pe|Your men grumble. Perhaps you've run out of luck. qstr_All_the_man_did_was_|All the man did was pray! qstr_The_woman_was_clearl|The woman was clearly mad! qstr_He_managed_to_save_y|He managed to save your hand, but you feel weak. qstr_The_woman_was_clearly|The woman was clearly an amateur! qstr_The_maester_cleared_|The maester cleared your head, but you still feel weak. qstr_Your_men_grumble._Wh|Your men grumble. What if the cold spreads? qstr_Your_men_think_you_s|Your men think you sensible. qstr_The_wound_festers!|The wound festers! qstr_Your_back_is_sore_an|Your back is sore and bleeding! qstr_Your_hand_has_starte|Your hand has started to itch. qstr_You_ve_caught_the_po|You've caught the pox! qstr_Your_men_approve._No|Your men approve. No one should offend the gods. qstr_Your_men_grumble._No_|Your men grumble. No one should offend the gods. qstr_You_managed_to_get_a|You managed to get away, but the man cut your hands! qstr_You_managed_to_get_aw|You managed to get away, but the man cut your leg! qstr_You_managed_to_get_awa|You managed to get away. qstr_You_leave_the_women_|You leave the women on the ground, with their throats cut. qstr_Your_decision_was_a_|Your decision was a wise one. qstr_No_harm_was_done.|No harm was done. qstr_The_beggar_is_dead_b|The beggar is dead, but he managed to stab you in the leg! And he didn't have any coins on him! qstr_The_man_was_obviousl|The man was obviously a madman, in stolen clothing! qstr_You_feel_very_refres|You feel very refreshed! qstr_Goodman_Tom_asked_yo|Goodman Tom asked you to deal with the wight in Cairnhall. qstr_Return_to_Goodman_To|Return to Goodman Tom and explain the situation. qstr_The_leader_of_the_out|The leader of the outlaws lies dead at your feet. His band must have held Haldon captive! Search for Haldon in the ruined houses. qstr_Haldon_was_being_hel|Haldon was being held captive by outlaws. Return to Illyrio Mopatis to claim your reward. qstr_You_ve_been_knocked_uncon|You've been knocked unconscious and, believing you and your companions to be dead, the wildlings dump your body in the woods... qstr_Go_to_Mole_Town_and_|Go to Mole Town and defeat the Magnar of Thenn. qstr_The_Magnar_of_Thenn_|The Magnar of Thenn lies dead at your feet. qstr_Return_to_Maester_Ae|Return to Maester Aemon. qstr_Tell_Cotter_Pyke_at_|Tell Cotter Pyke, at Eastwatch-by-the-Sea, of the events in Mole Town. qstr_Go_to_the_Shadow_Tow|Go to the Shadow Tower and investigae the whereabouts of Bowen Marsh and his men. qstr_Go_to_the_Gorge_and_|Go to the Gorge and help Bowen Marsh defeat the wildlings. qstr_The_Weeper_has_been_|The Weeper has been knocked unconscious. qstr_Return_to_Ser_Denys_|Return to Ser Denys Mallister. qstr_You_ve_been_knocked_uncons|You've been knocked unconscious, but hearing the commotion, your men rush to your aid... qstr_You_ve_lost_1_streng|You've lost 1 strength. qstr_You_ve_lost_2_streng|You've lost 2 strength. qstr_You_ve_been_knocked_unconsc|You've been knocked unconscious, but the commotion attracts the guards! qstr_You_ve_been_knocked_unconsci|You've been knocked unconscious, but your men prevail and slay the Magnar and his men! qstr_You_ve_been_knocked_unconscio|You've been knocked unconscious, but the battle continues, and the wildlings are defeated! qstr_Return_to_the_courty|Return to the courtyard and talk with Jon Snow. qstr_Harma_Dogshead_has_b|Harma Dogshead has been knocked unconscious, and the wildlings start to lose heart. qstr_Go_the_tunnel_beneat|Go the tunnel beneath the Wall and join Jon Snow in the defense of Castle Black. qstr_The_Magnar_of_Thenn_i|The Magnar of Thenn is dead. qstr_Originally_wielded_by_V|Originally wielded by Visenya Targaryen, the fabled^valyrian steel sword Dark Sister later passed to the illegitimate son^of Aegon the Unworthy, Brynden Rivers. qstr_Talk_to_Jon_Snow.|Talk to Jon Snow. qstr_Go_to_the_Shadow_Towe|Go to the Shadow Tower and investigate the whereabouts of Bowen Marsh and his men. qstr_The_rusty_plate_armo|The rusty plate armor worn by Aemond One-Eye. qstr_The_rusty_plate_boot|The rusty plate boots worn by Aemond One-Eye. qstr_The_rusty_helmet_wor|The rusty helmet worn by Aemond One-Eye. qstr_You_ve_lost_3_streng|You've lost 3 strength. qstr_You_ve_gained_1_inte|You've gained 1 intelligence. qstr_You_ve_gained_25_one|You've gained 25 one-handed weapon proficiency. qstr_You_ve_lost_1_agilit|You've lost 1 agility. qstr_You_ve_lost_1_intell|You've lost 1 intelligence. qstr_You_ve_lost_2_intell|You've lost 2 intelligence. qstr_You_ve_lost_2_agilit|You've lost 2 agility. qstr_You_ve_gained_1_stre|You've gained 1 strength. qstr_You_ve_been_knocked_unconsciou|You've been knocked unconscious, and the outlaws loot your body! But your men come to the rescue, and kill the remaining outlaws! qstr_Return_to_Moredo_Ten|Return to Moredo Tendyris. qstr_You_ve_been_knocked_unconscious|You've been knocked unconscious, and the cultists dumb your body in the woods! qstr_Return_to_Phario_For|Return to Phario Forel. qstr_Phario_Forel_asked_y|Phario Forel asked you to search for golden treasure in the Old Barrow, close to the Ruins of Iksa Calo. qstr_Go_to_the_Pass_of_Hu|Go to the Pass of Hugor Hill, close to Chomokh, and deal with any outlaws you find. qstr_Illyrio_hands_you_a_|Illyrio hands you a sealed letter. qstr_Travel_to_the_Water_|Travel to the Water Gardens outside Sunspear. qstr_You_hand_the_letter_|You hand the letter to Areo Hotah, who proceeds to read it. qstr_Talk_to_Prince_Doran|Talk to Prince Doran Martell, who is currently at the Water Gardens. qstr_Talk_to_Prince_Doran_|Talk to Prince Doran Martell, who should be at his court in Sunspear. qstr_You_hand_the_letter_t|You hand the letter to Prince Doran, who proceeds to read it. qstr_Ser_Rodrik_Cassel_has_|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. Look for him at his fathers castle, the Dreadfort. qstr_a_landless_knight|a landless knight qstr_a_man_at_arms|a man-at-arms qstr_As_a_child_your_family_|As a child, your family scrabbled out a meagre living from your fathers wages as a guardsman to old Lord Whent. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself in brawls with the other guardsmens sons, with or without a weapon in hand. qstr_You_were_the_{reg3?daug|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. The last winter, though lasting only a few years, was a hard time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters where not so fortunate. qstr_a_bard|a bard qstr_You_were_a_child_of_the_|You were a child of the taverns, spending your days listening to your father sing of Jonquil and Florian the Fool, deftly playing his lute. qstr_As_the_{reg3?daughter s|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead, you were out on the streets, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_A_{reg3?daughter son}|A {reg3?daughter son} that nobody wanted, you were left to the faith as a baby, a foundling raised by the septons and silent sisters to their own traditions. You were only one of many other foundlings and orphans, but you nonetheless received a lot of attention as well as many years of study in the sept library and before the faces of the Seven. They taught you many things. Gradually, faith became such a part of your life that it was no different from the blood coursing through your veins. qstr__You_were_born_years_| You were born years ago, in a small village. Your father was {s2}. {s3} qstr_As_a_{reg3?girl boy}_growing_out_of_c|As a {reg3?girl boy} growing out of childhood, you were sent to serve at the court of the new Lord Whent. There, your first lessons were in humility, as you waited upon the knights and ladies of the household. But from their dice games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of the men-at-arms and knights. qstr_a_craftsmans_apprent|a craftsmans apprentice qstr_As_a_{reg3?girl boy}_growing_out_of_ch|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman, from Duskendale. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_growing_out_of_chi|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, often sleeping in alleys or on rooftops, always one step ahead of the city watch and those who wished you ill. qstr_a_bards_apprentice|a bards apprentice qstr_As_a_{reg3?girl boy}_growing_out_of_chil|As a {reg3?girl boy} growing out of childhood, you spent your life apprenticed to an old bard. Your time was filled with music, singing, and the occasional tavern brawl. qstr_As_a_{s12}_growing_out_of|As a {s12} growing out of childhood, you spent much of your life at the court of the new Lord Whent, inserting yourself into the tightly-knit circles of nobility. With the years you became more and more involved with the politics and intrigue demanded of a high-born {s13}. You could not afford to remain a stranger to backstabbing and gossip violence, even if you wanted to. qstr_As_a_{s12}_growing_out_of_|As a {s12} growing out of childhood, you were trained and educated to perform the duties and wield the rights of a landed noble. The managing of taxes and rents were equally important in your education as diplomacy and even personal defence. You learned everything you needed to become a lord in your own right. qstr_As_a_{s12}_growing_out_of_c|As a {s12} growing out of childhood, you were trained and educated to the duties of a noble {s13}. You learned much about the household arts, but even more about diplomacy and decorum, and all the things that a future husband might choose to speak of. Truly, you became every inch as shrewd as any lord, though it would be rude to admit it aloud. qstr_As_a_{s12}_growing_out_of_ch|As a {s12} growing out of childhood, you became a novice in the local septry, the lowest step on the ladder leading to the rank of Most Devout. Years of rigorous learning and hard work followed. You were one of several novices, performing most of the menial labour in the septry in addition to being trained for more holy tasks. When you where on the verge of adulthood you were allowed to conduct your first service. After that you were no longer a novice {s12}, but a {s13} waiting to take your vows and enter the service of the Seven. qstr_Though_the_distinction_felt_sudden_to_you_somewhe|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to one of Lord Whents knights, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the knightly ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_a_scribe|a scribe qstr_Though_the_distinction_felt_sudden_to_you_somewher|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You found work at Lord Whents court, writing letters for the knights and ladies, illuminating manuscripts and teaching the sons and daughters of the nobility how to read. qstr_Though_the_distinction_felt_sudden_to_you_somewhere|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the lute slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_an_acolyte|an acolyte qstr_Though_the_distinction_felt_sudden_to_you_somewhere_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as an acolyte in the Citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_a|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading kingdom... qstr_Though_the_distinction_felt_sudden_to_you_somewhere_al|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_alo|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to Lord Whents own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and aurochs and sold the precious meat under the table. You cut down trees right under the guardsmens noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_alon|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You packed your few belongings and went out into the world to spread the the message of the Seven-Pointed Star. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked for food, drink or shelter; the hospitality of the peasantry was always generous to a rising {s13} of the Seven. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, relying upon your quick thinking and even quicker reflexes to get you through each day. Dissatisfied with a simple life of laboring for coin, you took to your local streets intent on helping yourself to what you needed in order to survive. You shun the standard laws of man and have chosen to live by whatever rules allow you to avoid the headsman's block. qstr_a_farmer|a farmer qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You found work as a day laborer, breaking your back in the fields of a local farmer. Though hard work, you where rewarded with food and a place to sleep, and each day you put on more muscle as you hauled straw and rocks. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along_t|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and with that change came understanding that the strong have the right to take from the weak. You became part of a band of outlaws and grew adept at the art of ambush. You learned how to wield, with some facility, whatever weapon your prey bequeathed to you. When times were good, you caroused and feasted like a king. When pickings were slim, you lived off the land or perfomed quick raids on small villages. You prided yourself on your adaptability and capacity for violence. qstr_a_horse_trainer|a horse trainer qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along_th|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You found work as a horse trainer, at Lord Whents court, taking care of the great destriers of the lords, knights and ladies, shooing the plowhorses of the farmers and training the coursers stabled in the great stable. qstr_Only_you_know_exactly_what_caused_yo|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself... qstr_Only_you_know_exactly_what_caused_you|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or demon worshippers. They will all know the glory of the Seven by the time you're done... qstr_As_war_begins_to_tear|As war begins to tear the land apart and many march off to war the desire to join them becomes ever pressing. As a {s13} of honor you feel duty bound to join the armies of your home and protect the region you call home. qstr_a_a_bard|a a bard qstr_a_blacksmith|a blacksmith qstr_{s1}^^_You_started_to_|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. qstr_{s1}^^_Then_as_a_youn|{s1}^^ Then, as a young adult, life changed as it always does. qstr_{s1}.|{s1}. qstr_{s1}{s3}|{s1}{s3} qstr_^{s1}^^_As_a_{s3}_{s2|^{s1}^^ As a {s3} {s2} you {s4} qstr_The_woman_was_clearly_|The woman was clearly mad! All she did was spit on it! qstr_The_woman_was_clearly_a|The woman was clearly an amateur! All she did was make you drink mud! qstr_You_have_severe_diar|You have severe diarrhea. qstr_{s1}^^_You_started_to_l|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as {s2}. {s3} qstr_{s1}^^_But_soon_everyt|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. {s3} qstr_He_served_Old_Lord_W|He served Old Lord Whent, as a sworn sword, never improving his own, or his familys, lot in life. qstr_Your_father_and_your|Your father and your family travelled from place to place, selling wool, cloth and tin. qstr_He_served_Old_Lord_Wh|He served Old Lord Whent as a guardsman, a boring and predictable life. qstr_Your_family_lived_in|Your family lived in the woods, doing the odd job for the local lord, and even dabbling in some poaching from time to time. qstr_He_spent_his_nights_|He spent his nights in taverns, singing of Jonquil and Florian, deftly playing his lute. qstr_Living_a_hard_life_y|Living a hard life, your father spent most of his time avoiding the local lords men, never improving your familys lot in life. qstr_The_son_of_a_landles|The son of a landless knight himself, your father served a minor lord as a septon, spending his nights getting drunk and whoring. qstr__You_were_born_years_a| You were born years ago. Your father was {s2}. {s3} qstr_As_a_{s12}_growing_out_of_chi|As a {s12} growing out of childhood, you attached yourself to a troupe of wandering entertainers, going from town to town setting up mummer's shows. It was a life of hard work, selling, begging and stealing your living from the villagers who flocked to watch your antics. Over time you became a performer well capable of attracting a crowd. qstr_As_a_{s12}_growing_out_of_chil|As a {s12} growing out of childhood, you spent much of your life at the court of the new Lord Whent, inserting yourself into the tightly-knit circles of nobility. With the years you became more and more involved with the politics and intrigue demanded of a high-born {s13}. You could not afford to remain a stranger to backstabbing and gossip, even if you wanted to. qstr_You_signed_on_with_a|You signed on with a sellsword company and travelled far from your home. The life you found was rough and ready, marching to the beat of strange drums and learning unusual ways of fighting. There were men who taught you how to wield any weapon you desired, and plenty of battles to hone your skills. You were one of the charmed few who survived through every campaign in which you marched. qstr_You_joined_the_tight|You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_You_set_out_on_your_|You set out on your own with nothing except the lute slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_You_found_yourself_a|You found yourself as an acolyte in the Citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Heeding_the_call_of_|Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading kingdom... qstr_You_pursued_a_career|You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Dissatisfied_with_co|Dissatisfied with common men's desperate scrabble for coin, you took to Lord Whents own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and aurochs and sold the precious meat under the table. You cut down trees right under the guardsmens noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_You_packed_your_few_|You packed your few belongings and went out into the world to spread the the message of the Seven-Pointed Star. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked for food, drink or shelter; the hospitality of the peasantry was always generous to a rising {s13} of the Seven. qstr_Dissatisfied_with_a_|Dissatisfied with a simple life of laboring for coin, you took to your local streets intent on helping yourself to what you needed in order to survive. You shun the standard laws of man and have chosen to live by whatever rules allow you to avoid the headsman's block. qstr_You_found_work_as_a_|You found work as a day laborer, breaking your back in the fields of a local farmer. Though hard work, you where rewarded with food and a place to sleep, and each day you put on more muscle as you hauled straw and rocks. qstr_You_became_part_of_a|You became part of a band of outlaws and grew adept at the art of ambush. You learned how to wield, with some facility, whatever weapon your prey bequeathed to you. When times were good, you caroused and feasted like a king. When pickings were slim, you lived off the land or perfomed quick raids on small villages. You prided yourself on your adaptability and capacity for violence. qstr_You_found_work_at_Lo|You found work at Lord Whents court, taking care of the great destriers of the lords, knights and ladies, shooing the plowhorses of the wealthy farmers and training the coursers stabled in the great stable. qstr_He_served_Old_Lord_Whe|He served Old Lord Whent, as a sworn sword, never improving his own or his familys lot in life. qstr_The_son_of_a_landless|The son of a landless knight himself, your father served a minor lord, spending his nights getting drunk and whoring. qstr_Return_to_the_tavern|Return to the tavern and look for Gueren. qstr_Travel_to_Castle_Bla|Travel to Castle Black. qstr_Orphan_Maker_is_the_|Orphan-Maker is the ancestral valyrian steel sword of House Roxton.^Bold Jon Roxton used it to kill one of the Betrayers, Hard Hugh Hammer. qstr_Magister_Illyrio_task|Magister Illyrio tasked you with seeking out his acquintance in Meereen. Seek out Bayle Neres in Volantis to board a ship heading for Slaver's Bay, then talk to Belandra Kheranes in Meereen. qstr_You_ve_lost_5_streng|You've lost 5 strength. qstr_But_who_did_this?!|But who did this?! qstr_The_young_bard_prefe|The young bard preferred to flee rather than duel with you! qstr_You_roasted_the_onio|You roasted the onions over an open fire, they were very tasty. qstr_Your_stomach_grumble|Your stomach grumbles. qstr_You_roasted_the_turn|You roasted the turnips over an open fire, they were very tasty. qstr_You_roasted_the_radd|You roasted the raddishes over an open fire, they were very tasty. qstr_You_managed_to_catch|You managed to catch a fat fish, and smoked it over an open fire. qstr_The_fish_got_away!|The fish got away! qstr_You_re_soaked_and_sh|You're soaked and shivering, and all you managed to do was scrabe your knuckles on a rock. It'll be a long while before you're dry again. qstr_The_line_broke!.|The line broke!. qstr_Using_your_mighty_ha|Using your mighty hands, you managed to catch five tasty fish! qstr_All_you_got_was_a_ro|All you got was a rock! qstr_The_farmers_family_w|The farmers family was paid. qstr_It_is_common_knowledge|It is common knowledge that the crane is a symbol of the Warrior. Your men are impressed by your worldy knowledge, and grateful that the Gods are with them. qstr_The_mushrooms_were_reall|The mushrooms were really tasty. But now you have diarrhea and you feel awful. qstr_The_child_s_eyes_foll|The child's eyes follow you sadly. qstr_The_people_of_Volanti|The people of Volantis hear of your piousness. qstr_Blood_and_death_everyw|Blood and death everywhere. The priests do not resist and you take possession of their gold. qstr_The_brothers_bless_yo|The brothers bless you, and you continue on your way. qstr_The_septon_bless_you_|The septon bless you, and you continue on your way . qstr_The_sheep_were_devou|The sheep were devoured on the spot. qstr_With_the_blood_of_the|With the blood of the mummers covering your weapon, you welcome the easy victory. qstr_Your_soldiers_get_a_kic|Your soldiers get a kick out of harassing the helpless mummers. qstr_The_widow_is_gratefu|The widow is grateful. qstr_It_was_a_magnificent|It was a magnificent funeral. qstr_You_fried_the_eggs_o|You fried the eggs on a rock, they were very tasty! qstr_When_you_cracked_the|When you cracked them open, they were filled with worms! qstr_When_you_cracked_them|When you cracked them open, you realised they weren't geese eggs. They were snake eggs! qstr_A_wise_decision!|A wise decision! qstr_A_stupid_decision!|A stupid decision! qstr_When_you_crached_ope|When you crached open the eggs, they turned out to be very old. A rotten smell follows you for hours. qstr_The_apples_were_very|The apples were very tasty! qstr_The_berries_were_ver|The berries were very tasty! qstr_The_berries_were_very|The berries were very tasty! But you feel weak, and there's blood in your urine! qstr_You_were_so_focused_|You were so focused on the berries, you tripped over a rock and hurt your hand! qstr_The_berries_tasted_h|The berries tasted horribly! And now you have stomach cramps! qstr_The_nest_was_empty!|The nest was empty! qstr_Your_retinue_thoroug|Your retinue thoroughly enjoyed the feast. qstr_Your_men_sing_songs_|Your men sing songs of your greatness! qstr_The_preparations_are|The preparations are called off. qstr_The_cook_served_gril|The cook served grilled snake, with a fiery mustard sauce and spun sugar bowls, filled with custard. It was delicious! qstr_Your_courtier_hands_|Your courtier hands you your dinner. It consists of a loaf of bread, and half an apple. qstr_The_cook_served_roas|The cook served roasted goat on a bed of sliced onions, washed down with pale green Volantene liquor. It was delicious! qstr_Your_courtier_hands_y|Your courtier hands you your dinner. It consists of half an onion. qstr_The_cook_served_hone|The cook served honeyed lamb, fragrant with crushed mint, with a side of small green figs and honeyed locusts. It was delicious! qstr_Your_courtier_hands_yo|Your courtier hands you your dinner. It consists of a pickled turnip. qstr_You_managed_to_pierc|You managed to pierce the stags heart! qstr_You_missed_and_the_s|You missed, and the stag got away! qstr_You_missed!|You missed! qstr_You_missed_and_the_b|You missed, and the bear mauled your leg! qstr_You_managed_to_pierce|You managed to pierce the eye of the bear! qstr_You_missed_and_the_bo|You missed, and the boar tried to maul you, but you got away! qstr_You_managed_to_strik|You managed to strike the great beast between the eyes! qstr_You_ve_gained_1_agil|You've gained 1 agility. qstr_You_feel_a_serene_ca|You feel a serene calm come over you. qstr_The_local_peasantry_|The local peasantry are duly impressed. qstr_You_can_t_help_but_f|You can't help but feel a certain dread - The Stranger is the aspect of death. qstr_The_people_of_King_s|The people of King's Landing are duly impressed. qstr_The_peasants_are_dul|The peasants are duly impressed. qstr_Your_eyes_start_to_h|Your eyes start to hurt. qstr_You_couldn_t_resist_|You couldn't resist the temptation, and the screams of the young girl echoes in the night. qstr_You_re_met_with_a_ro|You're met with a roaring cheer! qstr_This_sept_is_cold!_A|This sept is cold! And my knees hurt! qstr_The_crew_is_horrifie|The crew is horrified! A kraken! qstr_The_shape_soon_disap|The shape soon disappears. qstr_One_of_the_fish_hit_|One of the fish hit you in the head! qstr_You_managed_to_dodge|You managed to dodge the fish! qstr_It_s_hard_work_but_r|It's hard work, but rewarding! qstr_You_slipped_on_the_p|You slipped on the planks, and hurt your knees! qstr_Your_crew_is_too_dru|Your crew is too drunk to care about some cat. qstr_The_crew_is_close_to|The crew is close to mutiny! qstr_The_crew_is_still_mu|The crew is still muttering. qstr_The_crew_look_reliev|The crew look relieved. qstr_Everyone_knows_the_s|Everyone knows the shark is a harbinger of death! qstr_The_scorpion_was_cru|The scorpion was crushed! qstr_The_scorpion_ignores|The scorpion ignores you, and continues it's journey across a rock. qstr_The_scorpion_dodged_|The scorpion dodged your mighty boot! But then it crawled into a hole. qstr_The_scorpion_stung_y|The scorpion stung you! But it appears to be a harmless kind of scorpion. qstr_The_snake_was_crushe|The snake was crushed beneath your boot. qstr_The_snake_didn_t_bit|The snake didn't bite you, but you showed yourself to be a coward. qstr_The_snake_evaded_you|The snake evaded your boot and bit you! You feel weak. qstr_The_snake_evaded_your|The snake evaded your boot and bit you! But it appears to be a harmless kind of snake. qstr_The_snake_evaded_your_|The snake evaded your boot and bit you! You feel a bit weak. qstr_You_ve_shown_yoursel|You've shown yourself to be a coward! qstr_You_showed_yourself_|You showed yourself to be a man without fear! qstr_But_what_does_it_mea|But what does it mean! qstr_Victory_will_be_mine|Victory will be mine! qstr_Delicious_indeed!|Delicious indeed! qstr_Delicious!|Delicious! qstr_Your_stomach_grumbles|Your stomach grumbles! qstr_Refreshing!|Refreshing! qstr_You_re_so_thirsty!|You're so thirsty! qstr_It_was_empty!|It was empty! qstr_Time_to_look_for_ano|Time to look for another rock. qstr_You_re_filled_with_a|You're filled with ambition! qstr_A_depressing_song_in|A depressing song indeed. qstr_Praise_the_watchers_|Praise the watchers on the Wall! qstr_A_joyous_song!|A joyous song! qstr_A_song_for_children!|A song for children! qstr_I_d_almost_forgotten|I'd almost forgotten what it sounded like... qstr_I_wonder_what_happen|I wonder what happened to the Night's King... qstr_They_both_fled_the_v|They both fled the village for the woods, and have been declared outlaws. qstr_The_fanatic_shouts_a|The fanatic shouts at you, cursing your heathen mind! qstr_Your_courtiers_are_h|Your courtiers are horrified at your angered look. qstr_Your_courtiers_are_i|Your courtiers are in awe of your patience. qstr_Your_courtiers_are_ho|Your courtiers are horrified at your angered look! qstr_Your_courtiers_are_in|Your courtiers are in awe of your patience! qstr_The_old_man_starts_t|The old man starts to furiously pleasure himself. What a fool you are. qstr_The_old_woman_starts|The old woman starts to furiously pleasure herself. What a fool you are. qstr_The_man_has_tears_in|The man has tears in his eyes. qstr_Foolish_child!|Foolish child! qstr_A_faint__plop__was_h|A faint 'plop' was heard when the child hit the ground... qstr_Foolish_children!|Foolish children! qstr_That_ll_teach_them_t|That'll teach them the proper way of the world! qstr_Your_courtiers_have_|Your courtiers have a worried look in their eyes. qstr_Your_courtiers_can_s|Your courtiers can sleep soundly again. qstr_Your_courtiers_are_hor|Your courtiers are horrified. The peasants will starve! qstr_Your_courtiers_are_horr|Your courtiers are horrified. People will think you're mad! qstr_Your_courtiers_roll_|Your courtiers roll their eyes. It will have no effect! qstr_Your_courtiers_are_horri|Your courtiers are horrified, but the peasants will love you. qstr_Both_nobles_and_peas|Both nobles and peasants rejoice at the news! qstr_Your_courtiers_are_horrif|Your courtiers are horrified. This is a sign of madness! qstr_The_peasants_are_out|The peasants are outraged! qstr_Your_courtiers_are_horrifi|Your courtiers are horrified. The nobles are outraged! qstr_Peasant_and_noble_al|Peasant and noble alike is outraged! qstr_Your_courtiers_are_ind|Your courtiers are indifferent, but the townspeople are outraged! qstr_The_nobles_are_outra|The nobles are outraged! qstr_The_peasants_rejoice|The peasants rejoice! qstr_The_nobles_rejoice!|The nobles rejoice! qstr_Noble_and_peasant_al|Noble and peasant alike rejoice! qstr_No_one_seems_to_care|No one seems to care. qstr_Lord_Nestor_Royce_ac|Lord Nestor Royce, acting on behalf of his liege, Robert Arryn, has tasked you with exterminating the mountain clans. Seek out Ser Albar Royce, he should be at The Bloody Gate. qstr_Return_to_Lord_Nesto|Return to Lord Nestor Royce and claim your reward. qstr_Item_added_to_player|Item added to player inventory. qstr_{s9}_asked_you_to_fi|{s9} asked you to find {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_fin|{s9} asked you to find {reg1} casks of wine and bring them to him. qstr_{s9}_asked_you_to_de|{s9} asked you to deal with some Usurpers. qstr_{s9}_of_{s4}_asked_y|{s9} of {s4} asked you to hunt down the elite troops which challenge his rule. qstr_{s9}_asked_you_to_take_|{s9} asked you to take a Love Letter to {s13}. qstr_Merchant_{s9}_of_{s4}|Merchant {s9} of {s4} asked you to hunt down the cheese rustlers in the vicinity of the town. qstr_{s9}_asked_you_to_dea|{s9} asked you to deal with the barflies at {s3}. qstr_Oh_and_these_fellows|Oh, and these fellows fight dirty. Take this. qstr_The_Village_Elder_of|The Village Elder of {s4} asked you to hunt down the smugglers fleeing his village. He said that all three groups are heading towards {s3}. qstr_Escort_the_scholars_|Escort the scholars to the town of {s8}. qstr_Elder_of_{s4}_asked_|Elder of {s4} asked you to pay the ransom of a villager kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the woman back to {s4}. qstr_The_Village_Elder_of_|The Village Elder of {s9} asked you to find a girl named {s4}. She is currently believed to be at {s3}. qstr_The_elder_of_the_villag|The elder of the village of {s3} asked you to bring them {reg5} bales of lumber. qstr_{s1}_is_holding_a_we|{s1} is holding a wedding. qstr_Cannot_leave_now.|Cannot leave now. qstr_^A_wedding_is_taking|^A wedding is taking place here. People are singing and laughing... until they catch sight of you. The wedding party confronts you angrily. qstr_Try_as_you_might_you_c|Try as you might, you could not defeat the wedding party. They go back to their feast, laughing and joking, and leave you to lick your wounds. qstr_^A_wedding_is_taking_|^A wedding is taking place here. People are singing and laughing... until they catch sight of you. The mood of the crowd quickly turns sour, and the men charge at you, wielding clubs and daggers. qstr_Merchant_{s9}_of_{s4}_|Merchant {s9} of {s4} asked you to hunt down the grain thieves in the vicinity of the town. qstr_Escort_the_septons_t|Escort the septons to the town of {s8}. qstr_The_Village_Elder_of_{|The Village Elder of {s4} asked you to pay the ransom of a villager kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the woman back to {s4}. qstr_You_ve_received_a_gi|You've received a gift. qstr_Defeated___continue.|Defeated - continue. qstr_Head_to_Duskendale_t|Head to Duskendale to search for the horn. qstr_Perhaps_someone_in_M|Perhaps someone in Myr will reward you for dispatching a notorious pirate. qstr_Return_to_Tyrosh|Return to Tyrosh qstr_Return_to_Ser_Rodrik|Return to Ser Rodrik Cassel qstr_Return_to_Gerold_in_|Return to Gerold in White Harbor. qstr_The_old_man_has_rais|The old man has raised revenants from the ground! Defeat him! qstr_Defeat_the_clansmen.|Defeat the clansmen. qstr_Defeat_Ramsay_Snow.|Defeat Ramsay Snow. qstr_Vargo_Hoat_claimed_to|Vargo Hoat claimed to have given the horn to a man heading for Duskendale, perhaps you can find it there. But first you should defeat the Brave Companions. qstr_Defeat_Bloodbeard.|Defeat Bloodbeard. qstr_Return_to_the_Tatter|Return to the Tattered Prince and claim your reward. qstr_Return_to_Ser_Rodrik_|Return to Ser Rodrik Cassel and claim your reward. qstr_Magister_Illyrio_taske|Magister Illyrio tasked you with seeking out his acquintance in Meereen. Seek out Bayle Neres in Volantis to board a ship heading towards Slaver's Bay, then talk to Belandra Kheranes in Meereen. qstr_Rodgar_was_clearly_m|Rodgar was clearly mad, but it was clear he no longer had the items. He raved about some huge castle, burned and filled with bats. Maybe such a castle lies to the south. qstr_The_people_of_Weepin|The people of Weeping Tower are duly impressed. qstr_This_sept_is_cold!_An|This sept is cold! And the fires have been snuffed out! qstr_The_warhorse_was_a_m|The warhorse was a magnificent beast though! qstr_The_hammer_looked_po|The hammer looked powerful though. qstr_Your_men_are_happy_w|Your men are happy with your decision. qstr_Your_men_are_ecstati|Your men are ecstatic. This winter will be bearable. qstr_Your_men_grumble._Yo|Your men grumble. You'll all go hungry come winter. qstr_You_had_a_great_time|You had a great time. qstr_The_people_of_Gullto|The people of Gulltown are duly impressed. qstr_The_people_of_Maiden|The people of Maidenpool are duly impressed. qstr_Go_north_and_visit_t|Go north, and visit the Nightfort. qstr_You_eat_the_strange_|You eat the strange paste. At first, it tastes horrible, but the last bite is delicious. qstr_Experience_the_visio|Experience the visions, then return to the stranger. qstr_Talk_to_Princess_Ari|Talk to Princess Arianne Martell, who should be at court, in Sunspear. qstr_You_hand_the_letter_to|You hand the letter to Princess Arianne, who proceeds to read it. qstr_A_very_valuable_spice_f|A very valuable spice from the Shadow Lands.^Merchants in Westeros and the Free Cities would pay well for it. qstr_A_very_valuable_spice_fr|A very valuable spice from the city of Qarth.^Merchants in Westeros and the Free Cities would pay well for it. qstr_A_very_valuable_spice_fro|A very valuable spice from the port of Zamettar.^Merchants in Westeros and the Free Cities would pay well for it. qstr_A_very_valuable_spice_from|A very valuable spice from the island of Great Moraq.^Merchants in Westeros and the Free Cities would pay well for it. qstr_The_citizens_are_dul|The citizens are duly impressed. qstr_You_can_t_help_but_fe|You can't help but feel a certain dread - which god is the right one? qstr_God_of_Death_turn_aw|God of Death, turn away your gaze! qstr_The_scorpion_stung_yo|The scorpion stung you! But it appears to be a harmless species of scorpion... qstr_The_local_smallfolk_|The local smallfolk are duly impressed. qstr_The_people_of_Sunspe|The people of Sunspear are duly impressed. qstr_This_sept_is_too_hot|This sept is too hot! And my knees hurt! qstr_The_local_smallfolk_a|The local smallfolk are duly impressed, but those knights and lords who worship R'hllor less so. qstr_The_men_are_ecstatic|The men are ecstatic. Nothing is more joyous than sailing across the sea! qstr_Your_men_are_ecstatic|Your men are ecstatic. Surely the Drowned God will appreciate the gesture. qstr_Your_men_grumble._You|Your men grumble. You ought to have made a gesture of faith towards the Drowned God. qstr_The_men_appreciate_t|The men appreciate the gesture. qstr_The_men_are_mutinous|The men are mutinous! You've ignored a clear sign from the Drowned God! qstr_The_storms_have_stil|The storms have stilled! qstr_The_men_are_mutinous!|The men are mutinous! How can you ignore the gods?! qstr_The_man_lost_a_finge|The man lost a finger. What a poor reward! qstr_The_man_lost_a_finger|The man lost a finger, but he has gained a reputation as a fearless man! qstr_The_men_are_mutinous!_|The men are mutinous! How can you ignore such a selfish act! qstr_The_stranger_hands_y|The stranger hands you a bowl of weirwood paste. The past is white, but with red streaks, that look oddly blood like. The first spoonful tastes horrible, but the last bite is delicious. qstr_You_ve_been_mortally|You've been mortally wounded, but as you fall to the ground, you feel time shift again... qstr_This_kitchen_is_horr|This kitchen is horrible. Rats are everywhere. qstr_You_ve_been_mortally_|You've been mortally wounded, but as the darkness takes you, you feel time slipping... qstr_The_madman_lies_dead|The madman lies dead at your feet, but as the last drop of blood hits the floor, you feel time slipping... qstr_You_ve_been_mortally_w|You've been mortally wounded, but as you fall to the floor, you feel time shifting... qstr_The_madman_drops_dea|The madman drops dead, and as the last drops of blood hit the floor, you feel time starting to shift... qstr_The_stranger_hands_yo|The stranger hands you a bowl of weirwood paste. The paste is white, but with red streaks, that look oddly blood like. The first spoonful tastes horrible, but the last bite is delicious. qstr_You_can_hear_screams|You can hear screams, seemingly coming from everywhere and nowhere at the same time... qstr_If_you_do_not_return_|If you do not return to your commander in time, you will be declared a deserter. If he has been taken prisoner, perhaps now would be the time to prove your worth and rescue him. qstr_Lysa_Tully_acting_on_|Lysa Tully, acting on behalf of her son, Robert Arryn, has tasked you with exterminating the mountain clans. Seek out Ser Albar Royce, he should be at The Bloody Gate. qstr_A_clay_pot_filled_with_|A clay pot filled with wildfire, a volatile fiery substance made^by the pyromancers of King's Landing.^The substance is highly unstable, and might easily cause damage^to friends and foes alike. qstr_Return_to_the_castle|Return to the castle later, and talk to Ser Rodrik Cassel. qstr_Search_the_tavern_fo|Search the tavern for the Cairnhall peasant. qstr_Search_the_tavern_for|Search the tavern for Tyrion Lannister. qstr_Search_the_tavern_for_|Search the tavern for Ser Gilbert Farring. qstr_Search_the_tavern_for_M|Search the tavern for Moredo Tendyris. qstr_Visit_Illyrio_Mopati|Visit Illyrio Mopatis in Pentos. qstr_Return_later_and_tal|Return later and talk to the singer. qstr_Go_to_Fairmarket_and|Go to Fairmarket and talk to the Elder Brother. qstr_Return_to_the_castle_|Return to the castle later, and talk to the Tattered Prince. qstr_Return_to_the_tavern_|Return to the tavern and search for Phario Forel. qstr_A_ruler_should_be_ge|A ruler should be generous, not miserly! qstr_You_gain_2_right_to_|You gain 2 right to rule! qstr_Septon_Garibald_told|Septon Garibald told you of a farmer in need of help. You can find him in the tavern. qstr_The_merchant_gave_yo|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town of Weeping Tower for people who might have need of your services. qstr_Ser_Clifford_Gower_t|Ser Clifford Gower, the captain of the guards, needs someone to deliver a letter. You can find him in the castle hall. qstr_Ser_Clifford_Gower_a|Ser Clifford Gower asked you to deliver a letter, and a gift, to the castellan of Ninestars, where a tourney celebrating the name day of Rowena Templeton is about to take place. Ninestars lies close to Snakewood, in the Vale. qstr_You_hand_Ser_Alyn_th|You hand Ser Alyn the letter and the gift. qstr_Ser_Alyn_Tollett_ask|Ser Alyn Tollett asked you to stay around for the tourney celebrating the name day of Rowena Templeton. Visit the tourney grounds and the merchants camps. qstr_You_attacked_Ser_Ray|You attacked Ser Raymun Templeton, and stand accused. Ser Alyn Tollett has advised you to demand a trial by combat. qstr_The_trial_by_combat_|The trial by combat is about to start. Defeat Ser Raymun Templeton. qstr_You_stumble_and_fall|You stumble and fall. qstr_The_men_in_the_cages|The men in the cages scream something fiercely though. qstr_The_men_of_the_Storm|The men of the Stormlands disagree. qstr_The_man_in_the_sack_|The man in the sack scream something fiercely though. qstr_The_old_man_looks_pl|The old man looks pleased. qstr_The_men_of_the_villa|The men of the village disagree. qstr_And_a_tasty_boar_it_|And a tasty boar it was! qstr_A_fine_meal_and_an_e|A fine meal, and an exquisite wine! qstr_Your_weapon_broke.|Your weapon broke. qstr_Hah!_Your_weapon_bro|Hah! Your weapon broke. This can not be repaired until the end of the battle qstr_You_broke_your_lance|You broke your lance! qstr_You_broke_your_spear|You broke your spear! qstr_Your_{s20}_is_too_cr|Your {s20} is too crapy to fall apart! qstr_Your_{s20}_cracks!|Your {s20} cracks! qstr_Your_{s20}_falls_apa|Your {s20} falls apart! qstr_Your_spear_broke!|Your spear broke! qstr_A_round_steel_shield_c|A round steel shield, carried by men trained at Winterfell. qstr_Lances_are_likely_to|Lances are likely to break on impact.^You should always carry a secondary weapon. qstr_Spears_are_likely_to|Spears are likely to crack, splinter and break in combat.^You should always carry a secondary weapon. qstr_This_area_of_Braavos|This area of Braavos can best be described as the very core of the city.^^ You can almost see the strings that are being pulled from here, the coin and wealth that comes and goes at seemingly endless rates. Though all the Free Cities have their own banks, the Iron Bank is richer and more powerful than all the rest combined, though one would not immediatly think so when observing the keyholders and justiciars, all of whom are dressed in drab coats of brown and grey. Here you can buy the land that is cultivated all along the western shores of northern Essos, the area known as the Braavosian Coastlands, and benefit from the ones working hard, while also acquiring a steady income to fund whatever endeavors you wish. Of course you might not have the coin required to do so, but the servants of Iron Bank are known to have some spare change, and will gladly lend you whatever you require, as long as the loan is repayed. Those who default on their promises meet a grizzly fate, and the people of Braavos have a saying 'The Iron Bank will have its due'. qstr_There_are_currently_|There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} denars, while it sells for {reg10} denars. Building a new one requires {reg11} denars. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_You_can_t_sell_0_acr|You can't sell 0 acres of land. qstr_You_can_t_buy_0_acre|You can't buy 0 acres of land. qstr_You_can_t_borrow_0_d|You can't borrow 0 denars. qstr_You_can_t_pay_back_0|You can't pay back 0 denars. qstr_There_are_currently_{|There are currently {reg2} acres of land available for cultivation to provide the people of Braavos with grain, corn, olives and other goods. You own {reg3} acres of land spread out across the Braavosian Coastlands. You currently owe the Iron Bank {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} coins, while it sells for {reg10} coins. Building a new one requires {reg11} coins. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and is delivered to the servants of the Iron Bank, for safekeeping in the vaults. You can collect your rents by visiting the bank. Land won't be rented if the people of Braavos are already well supplied. qstr_You_ve_lost_15_one_h|You've lost 15 one-handed weapon proficiency. qstr_You_ve_gained_5_one_|You've gained 5 one-handed weapon proficiency. qstr_You_ve_lost_5_one_ha|You've lost 5 one-handed weapon proficiency. qstr_You_ve_lost_20_one_h|You've lost 20 one-handed weapon proficiency. qstr_You_ve_gained_10_one|You've gained 10 one-handed weapon proficiency. qstr_You_ve_lost_2_one_ha|You've lost 2 one-handed weapon proficiency. qstr_You_ve_lost_10_one_h|You've lost 10 one-handed weapon proficiency. qstr_You_missed_the_deadli|You missed the deadline to pay back your debts to the Iron Bank. They now grow at an interest of 50%. qstr_Your_debt_to_the_Iro|Your debt to the Iron Bank is now so staggering that they have given up on ever getting their coin back. But they have other ways of getting their due... qstr_You_ve_been_knocked_unconscious!|You've been knocked unconscious! qstr_You_have_defeated_Se|You have defeated Ser Raymun Templeton. qstr_Return_to_Ser_Alyn_T|Return to Ser Alyn Tollett. qstr_Receive_your_reward.|Receive your reward. qstr_You_ve_gained_35_ren|You've gained 35 renown. qstr_You_ve_gained_2_agil|You've gained 2 agility. qstr_You_have_beaten_the_t|You have beaten the twins! qstr_Delicious!_The_cook_|Delicious! The cook has seasoned it with pepper! qstr_Delicious!_This_cook|Delicious! This cook knows what he's doing! qstr_You_can_t_afford_tha|You can't afford that. qstr_This_does_nothing |This does nothing qstr_We_re_not_afraid_of_y|We're not afraid of you. Time to bust some heads! qstr_{playername}_when_we_|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with the help of the gods, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challenges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_{s1}__embassy_|{s1} (embassy) qstr___{reg1}_coins_per_n| ({reg1} coins per night) qstr_Moreover_you_earn_{re|Moreover, you earn {reg8} coins from the clever bets you placed on yourself... qstr_^Buying_{s4}_here_and|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} coins per item.{s3} qstr_You_stumble_and_fall!|You stumble and fall! qstr_Light_spears_are_lik|Light spears are likely to crack, splinter and break in combat.^You should always carry a secondary weapon. qstr__You_start_performin| You start performing these hard peasantry basic work. qstr_You_lose_10_renown.|You lose 10 renown. qstr__You_ve_been_carried| You've been carried off as prisoner. qstr__The_village_is_being| The village is being raided. You are no longer needed in the field. qstr__The_village_is_being_| The village is being infested by bandits. You are no longer needed in the field. qstr_You_improve_your_ren|You improve your renown with this village. qstr_Alas_you_don_t_impro|Alas, you don't improve your renown with this village. qstr_Working_in_the_field|Working in the fields is hard work, but you've gained {reg1} xp and receive {s1}. {s2}. qstr_You_keep_working_har|You keep working hard for this village... qstr_Your_strenuous_villa|Your strenuous village work ends. qstr_You_begin_working_in|You begin working in the fields. qstr_Working_in_the_fields|Working in the fields is for the peasants! qstr_You_ve_been_carried_|You've been carried off as prisoner. qstr_The_village_is_being|The village is being raided. You are no longer needed in the field. qstr_The_village_is_being_|The village is being infested by bandits. You are no longer needed in the field. qstr_You_improve_your_rel|You improve your relations with the village. qstr_Alas_you_don_t_improv|Alas, you don't improve your relations with the village. qstr_Working_in_the_fields_|Working in the fields is hard work, but you've gained {reg1} experience and receive {s1}. {s2}. qstr_You_keep_working_hard|You keep working hard for the village... qstr__Like_farmer_you_los| Like farmer, you lose renown and reputation. qstr__You_ve_been_carried_| You've been carried off as prisoner. You stop your work. qstr__The_village_is_being_r| The village is being raided. You stop your work. qstr__The_village_is_being_i| The village is being infested by bandits. You stop your work. qstr__You_improve_your_re| You improve your renown with this village qstr__Alas_you_don_t_impr| Alas, you don't improve your renown with this village qstr_Here_are_the_results|Here are the results of your hard work You exhaust yourself, You gain {reg1} xps, you receive some {s1}. {s2}. Peasant life is hard, but you feel good. qstr_You_start_working_in|You start working in the field, alongside the other peasants. qstr_Working_in_the_field_|Working in the field is for the filthy peasants! qstr_The_village_is_being_r|The village is being raided. You stop working in the field. qstr_The_village_is_being_i|The village is being infested by bandits. You stop working in the field. qstr__You_improve_your_rel| You improve your relations with the village. qstr__Alas_you_don_t_impro| Alas, you don't improve your renown with the village. qstr_You_ve_finished_work|You've finished working for the village, and have exhausted yourself, but you've gained {reg1} experience, you receive {s1}. {s2}. qstr_You_keep_working_for|You keep working for the village... qstr__Alas_you_don_t_improv| Alas, you don't improve your relations with the village. qstr_You_ve_finished_worki|You've finished working for the village, and have exhausted yourself, but you've gained {reg1} experience and you receive {s1}. {s2}. qstr_Part_of_your_food_was|Part of your food was distributed. qstr_You_managed_to_catch_|You managed to catch a fat fish, and the fish had another fish inside it! You smoked both over an open fire. qstr_The_line_broke!|The line broke! qstr__When_you_give_him_ar| When you give him armor and food, he suddenly appear as a mighty warrior. qstr__The_priest_bless_you_| The priest bless you and you continue on your way. qstr_The_septon_bless_you_a|The septon bless you, and you continue on your way. qstr_{s10}|{s10} qstr_A_jubilant_young_maid|A jubilant young maiden gift you a fine looking courser. qstr_After_two_hours_the_|After two hours the bandits return with some loot and the elders head... qstr_The_ruler_of_{s3}_app|The ruler of {s3} applauds your valiant victory, and gift you a massive two-handed axe. qstr_A_young_maiden_from_|A young maiden from {s3} gift you a fine sword. qstr_A_young_noble_from_{|A young noble from {s3} gift you a fine curved sword. qstr_A_wealthy_merchant_f|A wealthy merchant from {s3} gift you a fine destrier. qstr_A_jubilant_merchant_g|A jubilant merchant gift you a fine looking courser. qstr_A_shy_young_maiden_f|A shy young maiden from {s3} gift you a fine looking palfrey. qstr_The_ruler_of_{s3}_gift_yo|The ruler of {s3} gift you a fine palfrey. qstr_The_merchant_gave_you|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town of Weeping Tower for people who might have need of your services. Talk to septon Garibald in the castle hall of Weeping Tower to learn more. qstr_A_lady_of_{s3}_applau|A lady of {s3} applauds your victory, and gift you a fine bow, carved from the branches of a weirwood. qstr_One_of_the_nobles_of_|One of the nobles of {s3} gift you a fine bow, decorated by a master craftsman. qstr_The_ruler_of_{s3}_gift_you|The ruler of {s3} gift you a fine bow, crafted from the bones of a long dead dragon. qstr_The_ruler_of_{s3}_gift_you_|The ruler of {s3} gift you a fine bow, decorated by a master craftsman. qstr_The_nobles_and_merchan|The nobles and merchants of {s3} gift you a fine sword, crafted by a master weaponsmith. qstr_A_young_maiden_from_a|A young maiden from a noble house gift you a fine sword, crafted by the best weaponsmith in {s3}. qstr_A_young_nobleman_gif|A young nobleman gift you a fine curved sword, crafted by the best blacksmith in {s3}. qstr_A_young_knight_gift_y|A young knight gift you sword, finely wrought and decorated with silver. qstr_The_ruler_of_{s3}_gift_you_a|The ruler of {s3} gift you a fine destrier, the best one in his stables. qstr_The_local_septon_gift|The local septon gift you a fine valyrian dagger, wrought in dragonflame. qstr_A_jubilant_young_maide|A jubilant young maiden gift you a fine looking courser, well-trained and fast. qstr_A_jubilant_young_mer|A jubilant young merchant gift you a fine looking courser. qstr_The_ruler_of_{s3}_gift_you_a_|The ruler of {s3} gift you a fine palfrey, the best one in his stables. qstr_The_leading_merchant|The leading merchant of {s3} gift you a heavy bag of silver, as a reward for your valiant victory. qstr_One_of_the_constable|One of the constables of {s3} gift you a small bag of silver, with his thanks. Apparently, he won a lot of silver betting on you. qstr_A_distant_cousin_of_|A distant cousin of the ruler of {s3} gift you a small bag of silver. qstr_The_ruler_of_{s3}_gift_you_a_h|The ruler of {s3} gift you a heavy bag of silver, as a reward for your valiant victory in the melee. qstr_The_people_of_The_We|The people of The Weeping Tower are duly impressed. qstr_The_merchant_gave_you_|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town for people who might have need of your services. Talk to septon Garibald in the castle hall of The Weeping Tower to learn more. qstr_A_sturdy_shield_usua|A sturdy shield, usually used by the Unsullied. qstr_Perhaps_the_time_has|Perhaps the time has come to teach the dornish a lesson. qstr_The_townspeople_of_t|The townspeople of the Weeping Town are duly grateful. qstr_Perhaps_the_time_has_|Perhaps the time has come to teach the dornish another lesson. qstr_What_to_do_with_all_|What to do with all the extra limbs though. qstr_They_re_as_bad_as_th|They're as bad as the dornish! qstr_But_who_won?!|But who won?! qstr_As_long_as_no_one_pr|As long as no one pranks me. qstr_Nothing_is_better_th|Nothing is better than the smell of newly plowed fields. qstr_Nothing_better_than_|Nothing better than a new loaf. qstr_But_why_do_they_eat_|But why do they eat them? Surely they where the avatars of the Seven! qstr_That_elephant_surely|That elephant surely did not like the water. qstr_Some_of_the_smallfol|Some of the smallfolk are duly impressed, but those knights and lords who worship the Seven less so. qstr_The_people_of_the_We|The people of the Weeping Town are duly impressed. qstr_The_merchant_gave_you_a|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town for people who might have need of your services. Talk to septon Garibald in the castle hall of the Weeping Town to learn more. qstr_You_receive_Illyrios|You receive Illyrios letter. qstr_Talk_to_Skahaz_mo_Ka|Talk to Skahaz mo Kandaq. qstr_Skahaz_mo_Kandaq_tas|Skahaz mo Kandaq tasked you with clearing the haunt of pirates on Bloodstone. qstr_Find_and_defeat_the_|Find and defeat the pirates. qstr_You_have_beaten_the_p|You have beaten the pirates! qstr_Seek_out_Korales_Ker|Seek out Korales Kermanthes in Myr. qstr_Perhaps_someone_in_My|Perhaps someone in Myr will reward you for dispatching the pirates. qstr_Magister_Illyrio_has_|Magister Illyrio has asked you to deliver a message to his friend Rugen. You can probably find him in the Black Cells of the Red Keep. qstr_Bring_the_chest_back|Bring the chest back to Magister Illyrio. qstr_Return_to_Rugen_in_t|Return to Rugen in the Black Cells of the Red Keep. qstr_Find_Rugen_in_the_ta|Find Rugen in the tavern. qstr_Rugen_reads_the_lett|Rugen reads the letter. qstr_Travel_to_the_Thirst|Travel to the Thirsty Goat in Sunspear. qstr_Rugen_hands_you_a_se|Rugen hands you a sealed letter. qstr_You_hand_the_letter_to_|You hand the letter to Septon Allard, who proceeds to read it. qstr_Septon_Allard_hands_|Septon Allard hands you a sealed letter. qstr_Talk_to_Maester_Cale|Talk to Maester Caleotte, who should be at court, in Sunspear. qstr_You_hand_the_letter_to_M|You hand the letter to Maester Caleotte, who proceeds to read it. qstr_Perhaps_someone_in_T|Perhaps someone in Tyrosh will reward you for dispatching the pirates. qstr_You_have_beaten_the_o|You have beaten the outlaws. qstr_You_have_slain_the_o|You have slain the outlaws. Over in the corner, you spot an old helmet, covered in dust and cobwebs. qstr_The_outlaws_lies_dea|The outlaws lies dead at your feet. The band must have held Haldon captive! Search for Haldon in the ruined houses. qstr_A_mill_increases_vill|A mill increases village prosperity by 20%. qstr_A_school_increases_t|A school increases the loyality of the villagers to you by +7 every month. qstr_A_Training_Yard|A Training Yard qstr_A_training_yard_help|A training yard helps to train better troops. qstr_The_cook_served_roast|The cook served roasted goat on a bed of sliced onions, washed down with pale green volantene liquor. It was delicious! qstr__{s1}_and_his_compan| {s1} and his company has been hired by {playername} to fight for {s2}. qstr_{s1}_and_his_company|{s1} and his company has been hired by {playername} to fight for {s2}. qstr__You_have_also_impro| You have also improved your relations with the villagers. qstr__Alas_you_don_t_improve| Alas, you don't improve your relations with the villagers. qstr_You_ve_finished_workin|You've finished working for the village, and have exhausted yourself, but you've gained {reg1} experience and you've received {s1}. {s2} qstr_You_keep_working_in_|You keep working in the fields... qstr_Your_strenuous_field|Your strenuous field work ends. qstr__bard| bard qstr_You_ve_been_carried_o|You've been carried off as prisoner. You stop your work. qstr__You_have_also_improv| You have also improved your relation with the villagers. qstr__Alas_you_don_t_improve_| Alas, you don't improve your relation with the villagers. qstr_Escort_the_nobles_to|Escort the nobles to the town of {s8}. qstr_Go_to_the_Pass_of_Hug|Go to the Pass of Hugor Hill, close to Wildelight, and deal with any outlaws you find. qstr_Septon_Garibald_aske|Septon Garibald asked you to deliver a letter to archmaester Harodon at the Citadel in Oldtown. qstr_Added_money_for_your|Added money for your old horse qstr_Septon_Garibald_hand|Septon Garibald hands you the letter he wants you to deliver to archmaester Harodon. qstr_A_great_tome_contain|A great tome containing the names of all those who have donated towards the development of A Clash of Kings.^A quick search yields the names ^ James Gunderson, Robb Frisch,^Craig Robinson qstr_James_Gunderson^Robb|James Gunderson^Robb Frisch^Craig Robinson qstr_Septon_Garibald_told_|Septon Garibald told you of a farmer in need of help. You can find him in the tavern of The Weeping Town. qstr_Ser_Clifford_Gower_th|Ser Clifford Gower, the captain of the guards, needs someone to deliver a letter. You can find him in the castle hall of The Weeping Town. qstr_Archmaester_Harodon_|Archmaester Harodon told you to visit Coppersmith's Wynd in King's Landing and talk to Malko. qstr_Visit_the_Sept_in_th|Visit the Sept in the north-western part of the Vale. qstr_Visit_the_Septry_in_|Visit the Septry in the north-western part of the Vale. qstr_Visit_the_holdings_o|Visit the holdings of Ser Elston, to the east of the septry. qstr_Ser_Elston_told_you_|Ser Elston told you maester Cadwyn changed after visiting the nearby barrow. Perhaps you can find the book there. qstr_Archmaester_Castos_t|Archmaester Castos told you to visit Coppersmith's Wynd in King's Landing and talk to Malko. qstr_Rugen_hands_you_the_|Rugen hands you the letter qstr_Ser_Arwood_Frey_claime|Ser Arwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. You should bring at least 50 men with you, Vargo Hoat is known to be unpredictable. qstr_As_you_take_the_horn_|As you take the horn, you notice something scribbled on it. You can only make out the words 'YGG... GREY KING... TREE'. qstr_Visit_Ser_Myles_at_C|Visit Ser Myles at Coldwater Burn. qstr_Samol_has_tasked_you_wi|Samol has tasked you with finding his horn and book. Visit Rodgar in the North. qstr_You_ve_found_the_horn|You've found the horn and the book. Return to Samol and claim your reward. qstr_You_have_defeated_the|You have defeated the crazed cultist. qstr_Return_to_Malko.|Return to Malko. qstr_Visit_the_red_priest|Visit the red priestess, Melisandre. You can find her lighting fires on the shores of the island of Dragonstone. qstr_Talk_to_Ser_Davos_Se|Talk to Ser Davos Seaworth. qstr_Ser_Davos_proposed_a|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End. You'll need 20 vases of Oil to set the Rainwood on fire. qstr_Ser_Davos_proposed_a_|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End. You'll need 1 Jar of Oil, 1 Flax Bundle, 1 Bag of Raw Wool and 1 Linen Bundle to set the Rainwood on fire. qstr_Return_to_King_Stann|Return to King Stannis Baratheon. qstr_Await_the_results_of|Await the results of Melisandres mission to Storm's End. qstr_{s1}_is_the_new_King|{s1} is the new King of the {s2}!!! qstr_Ser_Davos_proposed_a_p|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End while the defenders attention are elsewhere. You'll need 1 Jar of Oil and 1 Barrel of Pitch to set the Rainwood on fire. Barrels of Pitch can be bought in Gulltown. qstr_Lord_Sebastion_Errol|Lord Sebastion Errol has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Ralph_Buckler_h|Lord Ralph Buckler has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Hugh_Grandison_|Lord Hugh Grandison has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Philip_Fell_has|Lord Philip Fell has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Ser_Ronnet_Conningto|Ser Ronnet Connington has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Eldon_Estermont|Lord Eldon Estermont has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Ser_Donnel_Swann_has|Ser Donnel Swann has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Gulian_Swann_ha|Lord Gulian Swann has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Return_to_Stannis_Ba|Return to Stannis Baratheon. qstr_Lord_Martyn_Mullendo|Lord Martyn Mullendore has renounced his allegiance to The Reach, and joined Dragonstone qstr_Ser_Bryan_Fossoway_h|Ser Bryan Fossoway has renounced his allegiance to The Reach, and joined Dragonstone qstr_Lord_Elwood_Meadows_|Lord Elwood Meadows has renounced his allegiance to The Reach, and joined Dragonstone qstr_Lord_Alester_Florent|Lord Alester Florent has renounced his allegiance to The Reach, and joined Dragonstone qstr_Ser_Jon_Fossoway_has|Ser Jon Fossoway has renounced his allegiance to The Reach, and joined Dragonstone qstr_{s4}_has_been_awarded|{s4} has been awarded to {s5} of {s7}. qstr_You_stepped_out_of_t|You stepped out of the way, avoiding the branch. qstr_The_branch_hits_you_|The branch hits you in the head. qstr_You_regained_your_ba|You regained your balance. qstr_You_fall_over_into_t|You fall over, into the puddle. qstr_You_fall_over_and_hu|You fall over, and hurt your head. qstr_You_avoided_the_stag|You avoided the stag. qstr_You_got_hit_by_the_s|You got hit by the stag. qstr_Ser_Davos_proposed_a_pl|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End while the defenders attention are elsewhere. You'll need 1 Jar of Oil and 10 Barrels of Pitch to set the Rainwood on fire. Barrels of Pitch can be bought in Gulltown. qstr_James_Gunderson^Crai|James Gunderson^Craig Robinson^D3500^Burnout888^Bioshokarr^Comrade135^Ben Cook^Dorin21 qstr_When_you_give_him_ar|When you give him armor and food, he suddenly appear as a mighty warrior. qstr_King_Tywin_Lannister|King Tywin Lannister qstr_{reg65?madame ser}|{reg65?madame ser} qstr_{reg65?Madame Ser}|{reg65?Madame Ser} qstr_Search_the_Tower_of_|Search the Tower of the Hand for Tyrion Lannister. qstr_Ser_Stevron_Frey_has|Ser Stevron Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Ser_Walder_Frey_has_|Ser Walder Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Ser_Edwyn_Frey_has_r|Ser Edwyn Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Ser_Ryman_Frey_has_r|Ser Ryman Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Visit_the_shop_of_El|Visit the shop of Elos Mott. qstr_Elos_Mott_told_you_h|Elos Mott told you he can forge a Valyrian blade for you, if you gather four daggers of Valyrian steel. Perhaps one of the maesters at the Citadel in Oldtown know of a way to gather these items. qstr_Return_to_Elos_Mott_|Return to Elos Mott and pick up your blade. qstr_Gather_the_four_Valy|Gather the four Valyrian steel daggers listed in the scroll given to you by Maester Ryon, then return to Elos Mott. qstr_Originally_wielded_by_Ae|Originally wielded by Aegon Targaryen, the fabled^valyrian steel sword Blackfyre later passed to the illegitimate son^of Aegon the Unworthy, Daemon Blackfyre. qstr_Originally_wielded_by_M|Originally wielded by Moredo Rogare, the fabled^valyrian steel sword Truth was lost a hundred years ago. qstr_A_valyrian_steel_swo|A valyrian steel sword, forged by Elos Mott. qstr_A_valyrian_steel_dag|A valyrian steel dagger, forged in the fires of Valyria. qstr_The_fabled_great_swo|The fabled great sword of House Dayne^Dawn was forged from the core of a fallen star. qstr_This_scroll_lists_fo|This scroll lists four different valyrian steel daggers, owned by the following nobles ^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Galeo Terys qstr_This_scroll_lists_fou|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Galeo Terys qstr_Elos_Mott_told_you_he|Elos Mott told you he can forge a valyrian blade for you, if you gather four daggers of valyrian steel. Perhaps one of the maesters at the Citadel in Oldtown know of a way to gather these items. qstr_The_fabled_great_swor|The fabled great sword of House Dayne,^Dawn was forged from the core of a fallen star. qstr__The_banner_of_{s7}_| The banner of {s7} flies over the town gates. qstr_{reg1}_denars_added_|{reg1} denars added to bank. qstr_Balance_is_now_{reg2|Balance is now {reg2} denars. qstr_Your_bank_account_is|Your bank account is now open. qstr_{reg1}_coins_added_t|{reg1} coins added to your account in the Iron Bank. qstr_Your_balance_is_now_|Your balance is now {reg2} coins. qstr_Your_account_in_the_|Your account in the Iron Bank is now open. qstr_Search_the_tavern_for_Ma|Search the tavern for Maester Yandel. qstr_Maester_Yandel_asked|Maester Yandel asked you to pick up the latest illuminations for A World of Ice and Fire. qstr_Return_to_Maester_Ya|Return to Maester Yandel and deliver the illuminations. qstr_Maester_Yandel_asked_|Maester Yandel asked you to pick up the illuminated copy of 'A World of Ice and Fire'. You can find the illuminators in the shop known as the 'Illuminated Lioness'. qstr_Return_to_Maester_Yan|Return to Maester Yandel and deliver the tome to him. qstr_Maester_Yandel_asked_y|Maester Yandel asked you to pick up the illuminated copy of 'A World of Ice and Fire'. You can find the illuminators in the shop known as the 'Illuminated Lioness' in Lannisport. qstr_The_fabled_great_sword|The fabled great sword of House Tarly,^Heartsbane was forged in the fires of Valyria. qstr_The_fabled_sword_of_|The fabled sword of House Corbray,^Lady Forlorn was forged in the fires of Valyria. qstr_The_fabled_sword_of_H|The fabled sword of House Harlaw,^Nightfall was forged in the fires of Valyria. qstr_The_fabled_sword_of_Ho|The fabled sword of House Drumm,^Red Rain was forged in the fires of Valyria. qstr_The_fabled_sword_of_Hou|The fabled sword of House Hightower,^Vigilance was forged in the fires of Valyria. qstr_The_fabled_sword_of_Hous|The fabled sword of House Roxton,^Orphan-Maker was forged in the fires of Valyria. qstr_The_fabled_sword_of_M|The fabled sword of Moredo Rogare,^Truth was forged by the blacksmiths of Qohor. qstr__It_s_cold_and_smell| It's cold and smells old, taking you back to another time... a time when Rome ruled the world, and men knew how to construct huge stone buildings with several storeys.^^(press K to finish read) qstr__The_pools_old_recre| The pools, old recreation rooms, changing rooms ... everything is covered in dust and brambles, all is abandoned.^^(press K to finish read) qstr__The_superstitious_s| The superstitious say that the Roman ruins are always populated with ghosts...^^(press K to finish read) qstr_1.^^_press_K_to_fini|1.^^(press K to finish read) qstr_2.^^_press_K_to_fini|2.^^(press K to finish read) qstr_3.^^_press_K_to_fini|3.^^(press K to finish read) qstr_4.^^_press_K_to_fini|4.^^(press K to finish read) qstr_ENTRY_POINT.^^_press|ENTRY POINT.^^(press K to finish read) qstr_ENTRY_POINT_1.^^_pre|ENTRY POINT 1.^^(press K to finish read) qstr_ENTRY_POINT_2.^^_pre|ENTRY POINT 2.^^(press K to finish read) qstr_Explore_the_ruins_of|Explore the ruins of Summerhall to gain experience.^^(press K to finish reading) qstr_The_plaque_on_the_st|The plaque on the statue reads 'Daeron Targaryen II'.^^(press K to finish reading) qstr_Explore_the_Ruins_of|Explore the Ruins of Summerhall to gain experience.^^(Press K to finish reading) qstr_The_plaque_on_the_sta|The plaque on the statue reads 'Daeron Targaryen II'.^^(Press K to finish reading) qstr_You_ve_successfully_|You've successfully explored the Ruins of Summerhall.^^(Press K to finish reading) qstr_The_plaque_on_the_stat|The plaque on the statue reads 'Daeron Targaryen, the Second of His Name, King of the Andals, the Rhoynar and the First Men, Lord of the Seven Kingdoms and Protector of the Realm.'.^^(Press K to finish reading) qstr_A_wandering_travelle|A wandering traveller appears to have gotten drunk and fallen asleep beside his fire.^^(Press K to finish reading) qstr_Inside_the_crumbling|Inside the crumbling tower, the remains of a large cauldron and various alchemical equipment is scattered.^^(Press K to finish reading) qstr_The_remains_of_two_g|The remains of two grown persons and a child are scattered around the small room. From the position of their skeletons, it appears they died after being locked inside the room, or perhaps from asphyxiation.^^(Press K to finish reading) qstr_Something_appears_to|Something appears to have been scribbled on the wall. It reads '... if not for the valor of the Lord Commander.'.^^(Press K to finish reading) qstr_The_plaque_on_the_statu|The plaque on the statue reads 'Daeron Targaryen, the Second of His Name, King of the Andals, the Rhoynar and the First Men, Lord of the Seven Kingdoms and Protector of the Realm.'^^(Press K to finish reading) qstr_Something_appears_to_|Something appears to have been scribbled on the wall. It reads '... if not for the valor of the Lord Commander.'^^(Press K to finish reading) qstr_Explore_the_area_sur|Explore the area surrounding the Tower of Joy to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_e|You've successfully explored the area surrounding the Tower of Joy.^^(Press K to finish reading) qstr_The_emblem_on_this_h|The emblem on this helmet appears to indicate the wearer was a member of House Dayne.^^(Press K to finish reading) qstr_The_emblem_on_this_he|The emblem on this helmet appears to indicate the wearer was a member of House Hightower. A large cleft is clearly visible at the back of the helmet, indicating how the wearer met his end.^^(Press K to finish reading) qstr_The_tower_is_a_compl|The tower is a complete ruin, but it appears to have once been splendidly decorated. The piles of rubble contain scraps of fine carpets, and half a candelabre is half-buried in the dirt covering the floor.^^(Press K to finish reading) qstr_Explore_the_Sorrows.|Explore the Sorrows.^^(Press K to finish reading) qstr_You_ve_successfully_ex|You've successfully explored the Sorrows.^^(Press K to finish reading) qstr_As_you_reach_the_end|As you reach the end of the bridge, you hear a loud splash. Off in the distance, you can just make out a large shape moving beneath the waters. Soon, the shape disappears.^^(Press K to finish reading) qstr_As_you_rummage_throu|As you rummage through the abandoned buildings, you come across a small chest. When you open it, you realize that it's filled with a strange kind of coin. Taking one out, you can see that it's a copper coin, bearing the visage of a rhoynish prince.^^(Press K to finish reading) qstr_Explore_the_Great_Ma|Explore the Great Maze.^^(Press K to finish reading) qstr_You_ve_successfully_exp|You've successfully explored the Great Maze.^^(Press K to finish reading) qstr_The_tunnel_leading_d|The tunnel leading down into the underground has a rotten odor. A small pile of bones to the right is rattling, and suddenly, a rat comes scurrying out.^^(Press K to finish reading) qstr_The_bridge_at_the_en|The bridge at the end of the maze appears to have fallen apart years ago. Deep beneath, in the murky water, you can just make out a long slender shape, swimming about just below the surface.^^(Press K to finish reading) qstr_Explore_the_Crossroa|Explore the Crossroads Inn.^^(Press K to finish reading) qstr_You_ve_successfully_expl|You've successfully explored the Crossroads Inn.^^(Press K to finish reading) qstr_The_corpse_in_the_gi|The corpse in the gibbet above your head appears to have been there for quite some time. Bird droppings are everywhere, and small scraps of meat are still hanging on the corpse. The crows must have been at it.^^(Press K to finish reading) qstr_The_burned_down_dwel|The burned down dwelling appears to have been destroyed recently, with smoke and small fires still coming from the woodwork.^^(Press K to finish reading) qstr_The_inn_appears_to_h|The inn appears to have been abandoned. The doors are locked, and no noise can be heard from inside. The surrounding area is trodden down and evidence of a large gathering of men and horses can be seen everywhere.^^(Press K to finish reading) qstr_Explore_the_Inn_of_t|Explore the Inn of the Kneeling Man.^^(Press K to finish reading) qstr_You_ve_successfully_explo|You've successfully explored the Inn of the Kneeling Man.^^(Press K to finish reading) qstr_The_inn_appears_to_b|The inn appears to be abandoned. The doors are locked, and the place is eerily silent.^^(Press K to finish reading) qstr_Stacked_in_the_corne|Stacked in the corner is a few bags of grain. It would appear that whoever owned this inn left in a hurry, and didn't bother bringing all their belongings.^^(Press K to finish reading) qstr_Lying_strewn_across_|Lying strewn across the upper stair is a plethora of broken bottles and shards of glass. You can smell a faint whiff of pears, and the cloying sweet smell of fine liquor. In the corner lies a flask, half hidden in dust. It looks similar to the shards strewn across the stairs.^^(Press K to finish reading) qstr_Stacked_in_the_corner|Stacked in the corner is a few bags of grain. It would appear that whoever owned this inn left in a hurry, and didn't bother bringing all their belongings. The grain appears to be in a perfectly fine condition, and you see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Lying_strewn_across_t|Lying strewn across the upper stair is a plethora of broken bottles and shards of glass. You can smell a faint whiff of pears, and the cloying sweet smell of fine liquor. In the corner lies a flask, half hidden in dust. It looks similar to the shards strewn across the stairs. The bottle appears to contain a kind of brandy, and you see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Inside_the_tower_in_|Inside the tower, in the far corner, you notice the glint of metal. Uncovering the object, it turns out to be an old and worn axe. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Exploring_the_ruined|Exploring the ruined tower, you notice a glimmer of something yellow to the far back of the room. Uncovering the object, it turns out to be a bronze goblet. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_As_you_enter_the_bui|As you enter the building, you notice an odd glimmer from the corner. Edging closer, you discover a small crystal reflecting what scant light comes through the fog surrounding the ruins. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_As_you_near_the_stat|As you near the statue, you notice the ground in front is cleared and a small candle is burning in front of the plaque, which reads 'Bevumbagon'. On the ground itself is scribled curious message, over and over again 'We all float down here'. A curved sword is thrust down into the ground off to the side, next to a drawing in the mud, of a turtle. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_tower_is_a_comple|The tower is a complete ruin, but it appears to have once been splendidly decorated. The piles of rubble contain scraps of fine carpets, and half a candelabre is half-buried in the dirt covering the floor. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_As_you_near_the_statu|As you near the statue, you notice the ground in front is cleared and a small candle is burning in front of the plaque, which reads 'Bevumbagon'. On the ground itself is scribled a curious message, over and over again 'We all float down here'. A curved sword is thrust down into the ground off to the side, next to a drawing in the mud, of a turtle. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_tower_is_a_complet|The tower is a complete ruin, but it appears to have once been splendidly decorated. The piles of rubble contain scraps of fine carpets, and a candelabre is half-buried in the dirt covering the floor. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_|Explore the ruins of Vulture's Roost.^^(Press K to finish reading) qstr_You_ve_successfully_explor|You've successfully explored the ruins of Vulture's Roost.^^(Press K to finish reading) qstr_The_silent_ruins_of_|The silent ruins of Vulture's Roost appear to have been completely demolished a long time ago. A few pieces of rusty and crumbled equipment is scattered across what could have been the old courtyard, but age has taken its toll on the place and its difficult to tell what the various items once where.^^(Press K to finish reading) qstr_Vulture_s_Roost_is_m|Vulture's Roost is miles from the nearest village. It appears a lone traveller ran out of water and collapsed at the ruins, looking for shade and rescue. The bottles strewn around his remains are all empty, but the bag is filled with clinking coin, and the jar next to him appears to be filled with anise, a costly spice. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_S|Explore the ruins of Summerhall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explore|You've successfully explored the ruins of Summerhall.^^(Press K to finish reading) qstr_Explore_the_ruins_of_H|Explore the ruins of Hellgate Hall.^^(Press K to finish reading) qstr_You_ve_successfully_explored|You've successfully explored the ruins of Hellgate Hall.^^(Press K to finish reading) qstr_The_streams_and_lake|The streams and lakes surrounding the river Brimstone are all putrid, emiting a foul stench and vapors that make man and animal alike slightly dizzy. The remains of a man, or a woman, lies near the banks of the stream, clearly the result of the person in question drinking the toxic water.^^(Press K to finish reading) qstr_An_abandoned_campsit|An abandoned campsite is visible close to the formation of rocks shading a few tufts of grass. Whoever built it appears to have left a couple of items behind. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_ruined_remains_o|The ruined remains of the castle show signs of great age. While the vapors of the nearby stream have greatly eroded the stone and few remaining items scattered around the former courtyard, you see no reason not to rummage through the ceramic vases. They're all empty, but the jar close to the wall carries an inscription that reads 'Property of House Dryland'.^^(Press K to finish reading) qstr_The_houses_have_all_|The houses have all been looted and show signs of both man and animals using them as shelters during storms. In one corner, the remains of a travelling party are visible, and they appear to have left a bottle of wine behind. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Sh|Explore the ruins of Shandystone.^^(Press K to finish reading) qstr_You_ve_successfully_explored_|You've successfully explored the ruins of Shandystone.^^(Press K to finish reading) qstr_The_holdfast_appears|The holdfast appears to have been abandoned for quite some time. The well in the center of the former courtyard is completely dried up, perhaps the reason no one longer lives here.^^(Press K to finish reading) qstr_As_you_approach_the_|As you approach the ruined tower, you notice a rustling in the dry grass. Seconds later, a small viper slithers from beneath a rock. It stares at you for a while, before returning to the grass.^^(Press K to finish reading) qstr_Explore_Derring_Down|Explore Derring Downs.^^(Press K to finish reading) qstr_You_ve_successfully_explored_D|You've successfully explored Derring Downs.^^(Press K to finish reading) qstr_Derring_Downs_contai|Derring Downs contains a lot of empty caves, most of them boarded up or closed by rocks. A couple of men are hard at work cutting wood for the nearby villages and castle, but the area seems mostly deserted.^^(Press K to finish reading) qstr_Explore_the_ruins_of_M|Explore the ruins of Morne.^^(Press K to finish reading) qstr_You_ve_successfully_explored_t|You've successfully explored the ruins of Morne.^^(Press K to finish reading) qstr_You_come_across_an_o|You come across an old statue depicting a mature woman, regal and serene. Perhaps it represents the Mother, an aspect of the Seven.^^(Press K to finish reading) qstr_Explore_the_ruins_of_O|Explore the ruins of Oldstones.^^(Press K to finish reading) qstr_You_ve_successfully_explored_th|You've successfully explored the ruins of Oldstones.^^(Press K to finish reading) qstr_You_come_across_an_ol|You come across an old statue depicting a mature woman, regal and serene. Perhaps it represents the Daughter, an aspect of the Seven.^^(Press K to finish reading) qstr_A_couple_of_large_ro|A couple of large rocks make a primitive shelter for what appears to be some sort of shrine. Old rusty swords, axes and daggers are scattered across the area, and a crude drawing of a seven-pointed star is carved unto one of the rocks. .^^(Press K to finish reading) qstr_You_come_across_an_old|You come across an old statue depicting a mature woman, regal and serene. An old plaque is attached, but time and weather has eroded the words.^^(Press K to finish reading) qstr_The_statue_depicts_a|The statue depicts a stern looking king, his eyes fixed on the horizon. Time has taking it's toll on the statue, and the runes scribbled on the base makes it possible the statue was made not by andals, but by the first men.^^(Press K to finish reading) qstr_At_the_center_of_wha|At the center of what once would have been the courtyard, a great carved sepulcher still rests, half-hidden in the waist high grass amongst a stand of ash trees. The lid of the sepulcher was carved into a likeness of the man whose bones lie beneath, but the rain and the wind has worn down the carving. The king had worn a beard, but otherwise his face is smooth and featureless with only the vague suggestions of a mouth, a nose, eyes and the crown about his temples.^^(Press K to finish reading) qstr_Explore_Nunn_s_Deep.|Explore Nunn's Deep.^^(Press K to finish reading) qstr_You_ve_successfully_explored_N|You've successfully explored Nunn's Deep.^^(Press K to finish reading) qstr_The_prisoner_inside_|The prisoner inside the cage has a swollen look, bumps and tiny dots scattered across his face.^^(Press K to finish reading) qstr_The_mine_is_boarded_|The mine is boarded up, most of the workmen and miners away on errands. However, you can still hear the sound of pick-axes coming from within the mine, and the occasional tumble of rocks.^^(Press K to finish reading) qstr_Explore_Nagga_s_Hill|Explore Nagga's Hill.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Na|You've successfully explored Nagga's Hill.^^(Press K to finish reading) qstr_The_massive_bones_pr|The massive bones protuding from the ground tower above you. The smell of salt and the ocean is heavy in the air, and you can hear the waves crashing against the shore. The altar in front of you is old and worn, but the offering of bones and blood is fresh.^^(Press K to finish reading) qstr_Explore_the_ruins_of_T|Explore the ruins of Tarbeck Hall.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the|You've successfully explored the ruins of Tarbeck Hall.^^(Press K to finish reading) qstr_The_castle_lies_in_r|The castle lies in ruins, and evidence of its destruction is still visible. Close to the ruined gatehouse, you spot a glimmer of gold. Edging closer, you see what appears to be an old helmet, spotted with rust. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_You_see_the_remains_|You see the remains of a few people still scattered around the ruined house. It looks like the building collapsed on top of them. In the middle of the room, you notice a faint glimmer of gold, and discover a small pile of golden coins. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_You_enter_what_used_|You enter what used to be the home of the castle blacksmith. The remains of his equipment are still scattered across the room, and while much of it is worn down and spotted with rust, a few items appear to have retained their value. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_C|Explore the ruins of Castamere.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_|You've successfully explored the ruins of Castamere.^^(Press K to finish reading) qstr_The_gatehouse_of_the|The gatehouse of the ruined castle is untouched, only the doors having been broken down from the outside. A few rusty swords are scattered around the entrance, and a single large rat scurries out from underneath a pile of dead leaves when you get too close.^^(Press K to finish reading) qstr_The_inside_of_the_ca|The inside of the castle is almost empty, with only a few broken items left behind. In one of the small rooms, a couple of rusty swords are stacked against the wall. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_lower_sections_o|The lower sections of the castle appear to have been flooded a long time ago.^^(Press K to finish reading) qstr_The_other_sections_o|The other sections of the castle appear to have been barred from the outside, trapping anyone who was left on the other side, perhaps with no other way out.^^(Press K to finish reading) qstr_Explore_the_Blind_Lo|Explore the Blind Lord's Haunted Tower.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_B|You've successfully explored the Blind Lord's Haunted Tower.^^(Press K to finish reading) qstr_The_tower_is_a_complete|The tower is a complete ruin, nothing but a shell. But a strange moaning sound can be heard when inside - perhaps the cause is the wind being forced through the broken window, causing a wailing sound.^^(Press K to finish reading) qstr_Explore_Queenscrown.|Explore Queenscrown.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Q|You've successfully explored Queenscrown.^^(Press K to finish reading) qstr_The_ruined_tower_on_|The ruined tower on the island is cut off from the surrounding area, and if a bridge ever existed, it's certainly gone now. But a hidden path of stones appears to have been placed in the lake, leading unto the island.^^(Press K to finish reading) qstr_The_upper_part_of_th|The upper part of the tower is just as ruined as the rest, but small specks of gold can be seen on the parapets, giving them a brighter look than the rest of the place.^^(Press K to finish reading) qstr_The_inner_part_of_th|The inner part of the tower is filled with rotten leaves and mushrooms. It's clear that no ones been here for a very long time.^^(Press K to finish reading) qstr_Explore_the_Sorrows_|Explore the Sorrows to gain experience.^^(Press K to finish reading) qstr_Explore_the_Great_Maz|Explore the Great Maze to gain experience.^^(Press K to finish reading) qstr_Explore_the_Crossroad|Explore the Crossroads Inn to gain experience.^^(Press K to finish reading) qstr_Explore_the_Inn_of_th|Explore the Inn of the Kneeling Man to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_V|Explore the ruins of Vulture's Roost to gain experience.^^(Press K to finish reading) qstr_On_the_old_and_crumb|On the old and crumbling wall is scribbled a short poem. It reads 'Dragon, dragon, what do you breathe? Fire and Blood, destruction I leave. But my sun and spear are not bowed or bent. Against the dragon, I shall never relent.'^^(Press K to finish reading) qstr_Explore_Derring_Downs|Explore Derring Downs to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ta|Explore the ruins of Tarbeck Hall to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ca|Explore the ruins of Castamere to gain experience.^^(Press K to finish reading) qstr_Explore_the_Blind_Lor|Explore the Blind Lord's Haunted Tower to gain experience.^^(Press K to finish reading) qstr_Explore_Queenscrown_|Explore Queenscrown to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Mo|Explore the ruins of Morne to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_He|Explore the ruins of Hellgate Hall to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Sha|Explore the ruins of Shandystone to gain experience.^^(Press K to finish reading) qstr_As_you_explore_the_o|As you explore the old houses, you notice a small barrel stacked up against one of the walls. Lifting the lid, you experience the sweet smell of fresh ale. Some traveller must have forgotten the barrel when they used the house as a place to camp. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ol|Explore the ruins of Oldstones to gain experience.^^(Press K to finish reading) qstr_Explore_Nunn_s_Deep_|Explore Nunn's Deep to gain experience.^^(Press K to finish reading) qstr_This_mine_appears_to|This mine appears to have been abandoned, the entrance sealed and barred. As you turn around to leave, you notice a faint glimmer of gold on the ground, and when you bend down to investigate, you see that it's a small gold ingot. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Something_appears_to_h|Something appears to have been scribbled on the wall. It reads 'High in the halls of the kings who are gone, Jenny would dance with her ghosts...'^^(Press K to finish reading) qstr_Exploring_the_ruined_|Exploring the ruined tower, you notice a glimmer of something yellow half-buried in a pile of rubble. Uncovering the object, it turns out to be a bronze goblet. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_Nagga_s_Hill_|Explore Nagga's Hill to gain experience.^^(Press K to finish reading) qstr_A_plain_helmet_showi|A plain helmet, showing no emblems or sigils, is stacked on top of the grave. A large cleft is clearly visible at the back of the helmet, indicating how the wearer met his end.^^(Press K to finish reading) qstr_Explore_the_area_aro|Explore the area around the barrow to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_a|You've successfully explored the area around the barrow.^^(Press K to finish reading) qstr_The_stones_making_up|The stones making up the barrow are old and crumbling, having stood for thousands of years. The weirwood too, is thousand of years old, and will keep standing until it is cut down or burned.^^(Press K to finish reading) qstr_Explore_the_area_arou|Explore the area around the weirwood to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ar|You've successfully explored the area around the weirwood.^^(Press K to finish reading) qstr_A_man_has_been_hung_|A man has been hung from the branches of the weirwood, in an almost ritualistic fashion. The ground around the tree is strewn with old bones, and perhaps he is not the first one to be killed close to the weirwood...^^(Press K to finish reading) qstr_Explore_Lord_Harrowa|Explore Lord Harroway's Town to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_L|You've successfully explored Lord Harroway's Town.^^(Press K to finish reading) qstr_Lord_Harroway_s_Town|Lord Harroway's Town lies close to the the river known as the Trident. It appears the recent heavy downpours have caused the river to overflow the banks, and the town has been flooded as a result. There appears to be no sign of the inhabitants, they have probably moved further inland until the river recedes.^^(Press K to finish reading) qstr_The_inhabitants_appe|The inhabitants appear to have left in a hurry, and the streets are filled with various produce, most of it spoiled. But the cabbages from the nearby wagon appear to be still fresh, and you see no reason not to claim them as your own.^^(Press K to finish reading) qstr_Much_of_the_food_flo|Much of the food floating around in the streets is turning to muck, but that which is above the water appears to still be fresh. A large wagon still has a few baskets of fruit in it, the owners appear to have been a hurry to get away from the water. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_wooden_building_|The wooden building appears to be a butchers shop. There's no sign of the butcher, but a few slabs of dried meat are hanging from a primitive rafter outside the shop, perhaps to show customers his wares. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_Explore_Tumbledown_T|Explore Tumbledown Tower to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_T|You've successfully explored Tumbledown Tower.^^(Press K to finish reading) qstr_The_Wolfswood_contai|The Wolfswood contains many old towers and holdfasts, leftover from when the world was new, and the First Men first came with fire and bronze to wage war against the Children of the Forest. This ruined tower is one of the many old ruins from that time, and appears to have been abandoned a very long time ago.^^(Press K to finish reading) qstr_Explore_Pendrick_Hil|Explore Pendrick Hills to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_P|You've successfully explored Pendrick Hills.^^(Press K to finish reading) qstr_The_mine_appears_to_|The mine appears to have been sealed off, the entrance overgrown with new weeds and cobwebs gathering on the timber boarding up the entrance.^^(Press K to finish reading) qstr_The_huts_and_shelter|The huts and shelters of the people who worked in the mine are well-kept but abandoned. It looks like people lived here recently, perhaps they've left to find safety in one of the nearby castles. With raiders and outlaws plentiful in this area, it might not have been a bad idea.^^(Press K to finish reading) qstr_An_odd_pile_of_dirt_|An odd pile of dirt is clearly visible behind the huts and shelters of the village. It looks freshly dug, and would be an good place to hide valuables. You dig through the earth, and can hardly believe your luck. Inside the earthpile lies a small pile of golden bars, obviously the result of the mining that took place here recently. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_A_large_pile_of_hors|A large pile of horsedung is stacked a bit away from the village. A crafty peasant would hide his or her valuables inside the manure, trusting to no one wanting to dig through shit in the hope that they might be rewarded. But you see no reason not to do so, and enthusiastically start shoveling. Inside the pile is a few coins and a broken glass cup. The cup is useless, but you see no reason not to claim the coins as your own.^^(Press K to finish reading) qstr_Explore_Old_Stone_Br|Explore Old Stone Bridge Inn to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_O|You've successfully explored Old Stone Bridge Inn.^^(Press K to finish reading) qstr_The_inn_appears_to_ha|The inn appears to have been closed down for some time, perhaps as a result of the recent instability afflicting the realm.^^(Press K to finish reading) qstr_Explore_the_ruins_of_W|Explore the ruins of Wendish Town to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_r|You've successfully explored the ruins of Wendish Town.^^(Press K to finish reading) qstr_At_the_center_of_the|At the center of the ruined town stands the remains and foundations of what was once a wooden holdfast. It appears to have been lit on fire quite recently, with a few whisps of smoke and embers still eminating from the burnt wood. Inside is the burned and crumbled remains of the unfortunate souls who where inside the building when it was engulfed by fire.^^(Press K to finish reading) qstr_Explore_Howling_Hill|Explore Howling Hill to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_H|You've successfully explored Howling Hill.^^(Press K to finish reading) qstr_The_cave_beneath_the|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Kingswood. Perhaps the previous tenants where outlaws.^^(Press K to finish reading) qstr_An_old_stone_carved_|An old stone carved with runes is standing close to the entrance to the cave. The runes appear to show a great battle, fought between the First Men and the Children of the Forest on one side, and Andal invaders on the other. The center of the inscription shows a great gnarled tree, not unlike the one overlooking the cave, from which bloody human heads have been hung.^^(Press K to finish reading) qstr_Whoever_used_to_live|Whoever used to live here left a few belongings behind. The scraps of cloth scattered around the tree stumps are almost all rotten away, but the axe embedded in one of the old trunks is perfectly fine, except for a few specks of rust.^^(Press K to finish reading) qstr_The_corpse_is_picked|The corpse is picked clean, not a scrap of meat left on the bones. The earth around the remains is littered with the tracks of a large bear. Perhaps the previous tenant of the cave met his or her unfortunate end here.^^(Press K to finish reading) qstr_An_old_chest_lies_ha|An old chest lies half-hidden in the sands that have covered most of the ruins, including the crumbling house. Opening it, you discover a fine pair of mail gauntlets at the bottom. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_weirwood_is_old_|The weirwood is old and gnarled, the tree itself hard as iron. The wood is valuable, but itt would take a long time to cut down. A branch however, lies close to the ground, covered in old leaves, but fresh as the day it sprung from the tree. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_A_small_crate_has_be|A small crate has been left in the corner. When you open it, another large rat comes crawling out. But inside is a fine helmet. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_A_campsite_lies_aban|A campsite lies abandoned close to the rocks shading a few tufts of grass. Whoever built it appears to have left a couple of items behind. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_holdfast_appears_|The holdfast appears to have been abandoned for quite some time and the well in the center of the former courtyard is completely dried up. Perhaps the reason no one lives here anymore.^^(Press K to finish reading) qstr_As_you_approach_the_r|As you approach the ruined tower, you notice a rustling in the dry weeds. Seconds later, a small viper slithers from beneath a rock. It stares at you for a while, before returning to the grass.^^(Press K to finish reading) qstr_As_you_explore_the_ol|As you explore the old houses, you notice a small barrel stacked up against one of the walls. Lifting the lid, you're hit by the sweet smell of fresh ale. Some traveller must have forgotten the barrel when they used the house as a place to camp. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_On_the_nearby_wall_i|On the nearby wall is scribbled something, in a fine and flowing hand. It reads 'Some say the world will end in fire, some say in ice. From what I've tasted of desire, I hold with those who favor fire. But if it had to perish twice, I think I know enough of hate, to say that for destruction, ice is also great. And would suffice.' Underneath the poem is drawn a small viper, clutching a spear.^^(Press K to finish reading) qstr_The_remains_of_the_c|The remains of the cart appear to have been looted, except for a few bars of iron left, or perhaps hidden, underneath it. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_As_you_near_the_oddl|As you near the oddly shaped stone, you notice the ground in front is cleared and a small candle has been left burning close to the stone. On the ground itself is scribled a curious message, over and over again 'We all float down here'. A curved sword is thrust down into the ground off to the side, next to a drawing in the mud, of a turtle. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_air_is_full_of_f|The air is full of flies and the stench of rotten and burned flesh. It appears whoever attacked Wendish Town piled the bodies here and tried to light it on fire.^^(Press K to finish reading) qstr_A_trapdoor_lies_half|A trapdoor lies half hidden by dirt and rubble. Opening it up and peering inside, you see a small cache containing grain. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_three_men_appear|The three men appear to have been hanged recently, but their faces are still black and swollen, and their eyes have been pecked out by crows.^^(Press K to finish reading) qstr_The_small_plateau_ov|The small plateau overlooking the stream appears to have been well used. You can see a scattering of old footprints, and the remnants of many meals. The guards probably used the plateau as a vantage point, before they fled. On the table lies an old sword, probably forgotten when they left. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_big_pile_of_manu|The big pile of manure and dirt occupying the spot next to the road looks like it was recently disturbed. When you edge closer, you see why - a large rat appears to have made its burrow in the side of the pile.^^(Press K to finish reading) qstr_The_stones_making_up_|The stones making up the barrow are old and crumbling, having stood for thousands of years. The weirwood too, looks like it might be thousands of years old.^^(Press K to finish reading) qstr_The_old_stone_is_hug|The old stone is huge and crumbling, with lichen and decay evident everywhere. Something appears to have been carved into the surface, a long time ago. It reads 'May he stay lost and forgotten.'^^(Press K to finish reading) qstr_Something_appears_to_ha|Something appears to have been scribbled on the wall. It reads 'Give me your trust, said the king on high. Give me your trust, said the lady and lord. Give me your trust, said the love of your life. Trust is the taste of death.'^^(Press K to finish reading) qstr_Something_appears_to_hav|Something appears to have been buried here a long time ago. The recent downpour of rain has washed away the last vestiges of earth protecting the remains of the graves occupant, and also revealed a small chest. You open it, and find it completely empty.^^(Press K to finish reading) qstr_The_Wolfswood_contain|The Wolfswood contains many old towers and holdfasts, leftover from when the world was new, and the First Men first came with fire and bronze to wage war against the Children of the Forest. This ruined tower is one of the many old ruins from that time, and appears to have been abandoned hundreds of years ago.^^(Press K to finish reading) qstr_The_ground_around_th|The ground around the weirwood is covered in old bones, from both man and animal. Old and dried entrails have been hung from the branches of the weirwood, and an old knife, spotted and rusted, has been left close to the trunk of the tree.^^(Press K to finish reading) qstr_Septon_Germund_has_ta|Septon Germund has tasked you with scouting the village of Hillhall, fearful that wildlings may have attacked it. Hillhall is located north of Karhold. qstr_The_old_woman_was_the|The old woman was the only survivor of the wildling attack, but she had no idea where they went. Perhaps Goodwife Myra in Last Hearth has heard something. qstr_Jess_knew_her_busine|Jess knew her business. The visit to the barn was most pleasant. qstr_Ask_the_Archon_of_Ty|Ask the Archon of Tyrosh for a reward for dispatching the pirates. qstr_Go_to_Mole_s_Town_an|Go to Mole's Town and defeat the Magnar of Thenn. qstr_Tell_Cotter_Pyke_at_E|Tell Cotter Pyke, at Eastwatch-by-the-Sea, of the events in Mole's Town. qstr_Vargo_Hoat_claimed_to_|Vargo Hoat claimed to have given the horn to a man heading for Duskendale, perhaps you can find it there. But first you should defeat the Brave Companions, lest they try and stop you on your quest. qstr_{s5}_of_{s7}_has_tak|{s5} of {s7} has taken ownership of {s4}. qstr_Return_to_the_Lord_s|Return to the Lord's hall of Dragonstone to find Ser Gilbert Farring. qstr_Capture_and_execute_|Capture and execute King Renly Baratheon. qstr_Ser_Stevron_Frey_has_|Ser Stevron Frey has joined The Westerlands qstr_Ser_Walder_Frey_has_j|Ser Walder Frey has joined The Westerlands qstr_Ser_Edwyn_Frey_has_j|Ser Edwyn Frey has joined The Westerlands qstr_Ser_Ryman_Frey_has_j|Ser Ryman Frey has joined The Westerlands qstr_{s1}_is_the_new_rule|{s1} is the new ruler of {s2} qstr_Lord_Sebastion_Errol_|Lord Sebastion Errol has joined Dragonstone. qstr_Lord_Ralph_Buckler_ha|Lord Ralph Buckler has joined Dragonstone. qstr_Lord_Lester_Morrigen|Lord Lester Morrigen has joined Dragonstone. qstr_Lord_Hugh_Grandison_h|Lord Hugh Grandison has joined Dragonstone. qstr_Lord_Harwood_Fell_ha|Lord Harwood Fell has joined Dragonstone. qstr_Lord_Bryce_Caron_has|Lord Bryce Caron has joined Dragonstone. qstr_Ser_Ronnet_Connington|Ser Ronnet Connington has joined Dragonstone. qstr_Lord_Eldon_Estermont_|Lord Eldon Estermont has joined Dragonstone. qstr_Lord_Casper_Wylde_ha|Lord Casper Wylde has joined Dragonstone. qstr_Ser_Donnel_Swann_has_|Ser Donnel Swann has joined Dragonstone. qstr_{s1}_is_the_new_ruler|{s1} is the new ruler of {s2}. qstr_Return_to_Stannis_Bar|Return to Stannis Baratheon and claim your reward. qstr_Camp_defenses_have_b|Camp defenses have been completed. qstr_Your_siege_camp_was_|Your siege camp was destroyed while you were away! qstr_{s9}{reg5?_and_the_{|{s9}{reg5? and the {lord/lady} of {s8}. . qstr_Vulture_s_Roost_is_mi|Vulture's Roost is miles from the nearest village. It appears a lone traveller ran out of water and collapsed at the ruins, looking for shade and rescue. The bottles strewn around his remains are all empty, but the bag is filled with clinking coin. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_An_old_chest_lies_hal|An old chest lies half-hidden in the sands that have covered most of the ruins, including the crumbling house.^^(Press K to finish reading) qstr_Lord_Gulian_Swann_has|Lord Gulian Swann has joined Dragonstone. qstr_Lord_Boros_Cafferen_|Lord Boros Cafferen has joined Dragonstone. qstr_Lord_Alesander_Staed|Lord Alesander Staedmon has joined Dragonstone. qstr_As_you_enter_the_buil|As you enter the building, you notice an odd glimmer from the corner. Edging closer, you discover a small crystal reflecting what scant light comes through the fog surrounding the ruins. You see no reason not to claim it as your own, but as you try to pick it up, a plethora of spiders come crawling out from underneath, and you decide to leave the crystal where you found it.^^(Press K to finish reading) qstr_As_you_near_the_oddly|As you near the oddly shaped stone, you notice the ground in front is cleared and a small candle has been left burning close to the stone. On the ground itself is scribled a curious message, over and over again 'We all float down here'. An old chest lies half-hidden off to the side, in the grass covering most of the area.^^(Press K to finish reading) qstr_An_old_chest_lies_half|An old chest lies half-hidden in the grass covering most of the area.^^(Press K to finish reading) qstr_Lying_strewn_across_th|Lying strewn across the upper stair is a plethora of broken bottles and shards of glass. You can smell a faint whiff of pears, and the cloying sweet smell of fine liquor.^^(Press K to finish reading) qstr_An_old_chest_lies_half_|An old chest lies half-hidden in the sands that have covered most of the ruins.^^(Press K to finish reading) qstr_The_inhabitants_appea|The inhabitants appear to have left in a hurry, and the streets are filled with various produce, most of it spoiled.^^(Press K to finish reading) qstr_The_wagon_is_filled_|The wagon is filled with fruit, and a sturdy looking chest.^^(Press K to finish reading) qstr_The_wooden_building_a|The wooden building appears to be a butchers shop. There's no sign of the butcher, but a few slabs of dried meat are hanging from a primitive rafter outside the shop, perhaps to show customers his wares. You see no reason not to claim them as your own, but as you get closer, you notice the meat is crawling with maggots.^^(Press K to finish reading) qstr_An_sturdy_looking_ch|An sturdy looking chest lies half-hidden in the grass covering most of the area.^^(Press K to finish reading) qstr_A_trapdoor_lies_half_|A trapdoor lies half hidden by dirt and rubble. Opening it up and peering inside, you see a small cache containing grain. As you haul out the grain, a large rat scuttles off, and you decide to leave the grain where you found it.^^(Press K to finish reading) qstr_An_odd_pile_of_dirt_i|An odd pile of dirt is clearly visible behind the huts and shelters of the village. It looks freshly dug, and would be an good place to hide valuables. You dig through the earth, and can hardly believe your luck. Inside the earthpile lies a small pile of golden coins, obviously the result of the mining that took place here recently. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_An_old_chest_lies_half_h|An old chest lies half-hidden in the dust covering most of the area.^^(Press K to finish reading) qstr_The_weirwood_is_old_a|The weirwood is old and gnarled, the tree itself hard as iron. The wood is valuable, but it would take a long time to cut down.^^(Press K to finish reading) qstr_The_castle_lies_in_ru|The castle lies in ruins, and evidence of its destruction is still visible. Close to the ruined gatehouse, you spot a glimmer of gold. Edging closer, you see what appears to be an old cracked helmet, spotted with rust.^^(Press K to finish reading) qstr_The_inside_of_the_cas|The inside of the castle is almost empty, with only a few broken items left behind. In one of the small rooms, a couple of rusty swords are stacked against the wall. You look them over, but as you pick one up, it nearly falls apart. The swords are useless.^^(Press K to finish reading) qstr_A_campsite_lies_aband|A campsite lies abandoned close to the rocks shading a few tufts of grass. Whoever built it appears to have left a couple of coins behind. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_This_mine_appears_to_|This mine appears to have been abandoned, the entrance sealed and barred. As you turn around to leave, you notice a faint glimmer of gold on the ground, and when you bend down to investigate, you see that it's a small pile of golden coins. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Exploring_the_ruined_t|Exploring the ruined tower, you notice a glimmer of something yellow half-buried in a pile of rubble. Uncovering the object, it turns out to be nothing but a piece of broken glass.^^(Press K to finish reading) qstr_@An_old_chest_lies_h|@An old chest lies half-hidden in the sands that have covered most of the ruins.^^(Press K to finish reading) qstr_The_air_is_full_of_fl|The air is full of flies and the stench of rotten and burned flesh. It appears whoever attacked Wendish Town piled the bodies here and tried to light them on fire.^^(Press K to finish reading) qstr_The_cave_beneath_the_|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Rainwood. Perhaps the previous tenants where outlaws.^^(Press K to finish reading) qstr_A_small_crate_has_bee|A small crate has been left in the corner, half-buried in dust and dirt.^^(Press K to finish reading) qstr_The_statue_depicts_a_|The statue depicts a stern looking king, his eyes fixed on the horizon. Time has taking it's toll on the statue, and the runes scribbled on the base makes it possible the statue was made not by Andals, but by the First Men.^^(Press K to finish reading) qstr_An_old_chest_lies_half_hi|An old chest lies half-hidden in the dirt and dust covering the inside of the tower.^^(Press K to finish reading) qstr_You_don_t_have_enough_g|You don't have enough gold. How embarrassing! qstr_For_days_everything_|For days, everything seems to smell like roast pork. qstr_You_re_thirsty.|You're thirsty. qstr_The_men_of_the_Storml|The men of the Stormlands like their traditions. qstr_But_why_do_they_eat_t|But why do they eat the goose? Surely they where the avatars of the Seven! qstr_After_two_hours_the_b|After two hours the bandits return with some loot and the head of a village elder.
https://w.atwiki.jp/dominions3/pages/158.html
Cold Blast 近距離で氷の狭い範囲ダメージを与えます Cold Blast ジェム 疲労 内部ID 257 0 20 使用 水中判定 効果 効果量 戦闘 Damage 15+2/Lv 主属性 主Lv 効果発生数 射程距離 Water 2 1 5 副属性 副Lv 効果範囲 命中補正 - 0 1 0 領域 Lv 防御判定 抵抗判定 Evocation 2 専用国家 ゲーム内説明文 A powerful blast of cold strikes a small area close to the caster. 和訳 強烈な冷気の突風が、術者の近くの狭い範囲を攻撃します。 注記 解禁の早い冷気系の小範囲攻撃魔法。そう悪い性能でもないのだが、普通の魔術師にはあまりに射程が短すぎるために日の目を見ることは少ない。 防御力を無視できない代わりに威力が高めに設定されており、重装備相手は辛いが中装程度ならまだなんとか相手にできる程度の破壊力を持つ。高スキルによる伸びも悪くない。 兄弟分とも言えるFire Blastと比べると、完璧な上位互換が即登場してくるような悲惨な運命がないだけいくらかマシである。接近戦を厭わない術者を擁するなら積極的に使ってみてもいいだろう。 コメント 名前 コメント
https://w.atwiki.jp/salonweb/pages/20.html
2008 「賃貸人の修繕義務」について http //www.home-knowledge.com/kouza/ko07.html 「コミックマーケット74」レポート おた☆スケ -おたくのスケジュール帳- http //www.ota-suke.jp/event/review/18830 「永久保存版」のホームページ http //www.jp.piko.to/ 「嫌煙運動」という神経症(「嘘まみれの嫌煙キャンペーンを大学人はどう考えるのか」(改訂版) http //www.bekkoame.ne.jp/~hmuroi/kenen.html 【2ch】ニュー速クオリティ 海外のおたくが製作中の同人ギャルゲー「かたわ少女」がすごい http //news4vip.livedoor.biz/archives/51125990.html ▼菜食のススメ http //saisyoku.com/index.html ※田淳一観察サイト「プリンはうまうまでし」 http //tokyo.cool.ne.jp/pripla-id/index_old.html ☆お気楽ホリステックケアー猫BBS☆猫・病気・手作り食・手作りご飯・犬猫栄養計算・犬猫の漢方薬・尿石症・猫の栄養・ホメオパシー http //nekogohan.net/ 100 books of Shincho-bunko; CD-ROM version http //homepage1.nifty.com/mshibata/s100.htm ADON-K@戯れ言 ある混んだ飛行機内の席で・・・ http //adon-k.seesaa.net/article/89083058.html COMPLEX CAT 白い肌のアニー http //complexcat.exblog.jp/5665149 DHMO (Dihydrogen Monoxide) に反対しよう http //www.komazawa-u.ac.jp/~kazov/Nis/etc/DHMO.html Go smoking http //www.go-smoking.net/top.html Hugo Strikes Back! SF作家オモロ大放談 http //hugo-sb.way-nifty.com/hugo_sb/2007/11/sf_c7e7.html kawadymax korochan - E-Hentai Galleries 0.12.6 BETA http //g.e-hentai.org/g/33858/055857e869/ punimoe s photosets on Flickr http //www.flickr.com/photos/23881764@N02/sets/ pya! どんだけ~ボタン http //pya.cc/pyaimg/pimg.php?imgid=42549 RinRin王国 http //www.pluto.dti.ne.jp/~rinou/ sawadaspecial.com 孤独のグルメ再び http //sawadaspecial.com/mt/archives/000311.html UMAファン ~ 未確認動物 http //umafan.blog72.fc2.com/ Yahoo!知恵袋 - アダルトに関する解決済みの質問 http //search.chiebukuro.yahoo.co.jp/dir/list.php?dnum=2078297371 flg=1 agree=1 横浜市 中区役所 防犯情報 http //www.city.yokohama.lg.jp/naka/jigyo/general/bohan/ エア新書 http //airbook.jp/ コスプレレポ NO.2 コミケ74 1日目 その2 【コミケ74レポ】 - moeyo.com http //www.moeyo.com/2008/08/post_5847.html これで解決!食の不思議 - 日経レストラン ONLINE http //nr.nikkeibp.co.jp/comic/index.html しまふく寮通信 http //www.consadole.net/murano/ チェックディスクの実行方法 http //www.lifeboat.jp/support/db/011060214002.html ほねぶとネット http //homepage2.nifty.com/shokuiku/index.htm マンガで分かる心療内科・精神科・カウンセリング | = ゆうメンタルクリニック 上野駅0分 東京・心療内科・カウンセリング・精神科 http //yucl.net/manga ラーメン屋奮闘記 http //ra-mendonniltuki.cocolog-wbs.com/blog/ マンツーマン英会話カフェ ~ ランドマーク・ポスト http //yaplog.jp/shootist-k/category_39/ 韓国人、嫌韓を見る http //notarin.exblog.jp/ 第2倉庫 - 飯と孤独のグルメ、少しのお絵描き http //masan22.blog40.fc2.com/ 空飛ぶスパゲッティ・モンスター教 - Wikipedia http //ja.wikipedia.org/wiki/%E7%A9%BA%E9%A3%9B%E3%81%B6%E3%82%B9%E3%83%91%E3%82%B2%E3%83%83%E3%83%86%E3%82%A3%E3%83%BB%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC%E6%95%99 財団法人日本心霊科学協会 http //www.shinrei.or.jp/ 友里征耶『星付きレストラン ほんとうの味とサービス』 http //tomosatoyuya.moura.jp/ 友里征耶 行っていい店、わるい店 http //www.tomosato.net/ 蝸牛村小動物学会。小動物の話題何でもOK。 http //www.geocities.co.jp/AnimalPark/2102/index.html 動物医薬品検査所/ホーム http //www.maff.go.jp/nval/
https://w.atwiki.jp/ageofconan/pages/32.html
T1 Recovery 5 戦闘/非戦闘状態のlife回復が増加する。非戦闘の時は大幅に増加する。(+68/+88.5/+110/+131/+173.5) T2 Stone Skin 5 Cold/Fire/Electrical/Holy/unholy Invulnerabilityを増加する。(+1%/+2%/+3%/+4%/+5%) Improved Frenzy Stance 5 Frenzy Stanceで受ける恩恵を増加する。 Hateful Strikes 3 短時間、Hate発生を増加する。 Goad 1 タウント。CoolDown 2min Improved Defensive Stance 5 Defensive Stance時のSlashing/Piercing/Crushing/Poison Invulnerabilityを増加する。 point5で約5%Up Iron Skin 5 Slashing/Piercing/Crushing/Poison Invulnerabilityを増加する。(+1%/+2%/+3%/+4%/+5%) T3 Burning Vigor 3 魔法攻撃を受けたとき、healthの上昇のチャンスを持つ?(+3%/+6%/+9%) Sustained Rage 3 攻撃ダメージを増加する。(+2/+5.5/+9) Counterstrike Stance 3 Defensive StanceにMelee Shieldを追加する。敵はこのシールドを攻撃するとダメージを受ける。Featポイントを消費することで、与えるダメージが増える。 Surging Health 3 Defensive Stance時に物理攻撃を受けたとき、healthの上昇のチャンスを持つ??(+2%/+4%/+6%) T4 Guarded Frenzy 3 (永久?、長時間?)Frenzy Stanceの間に起こる防御ペナルティを軽減する。 Cunning Deflection 1 This quick ability deflects half the damage inflicted by the next attack and for a short time shields the fighter from a high amount of damage. Any enemy striking this shield takes damage. Anticipation 1 blowに対しcounter-attackを準備する。Defensive Stance時、敵の攻撃に対して 高い自動的な反撃チャンスを持つ。 Lifesaver 3 Defensive StanceにNatural Health Regenを追加する。 T5 Volcanic Rage 1 短時間(30sec??,cooldown 2min??)、攻撃ダメージを増加する。(+20%) Goad Mob 1 範囲タウント Improved Goad Mob 1 (edit) Goad Mob (1)が必要 範囲5mのAEとーんとをたーんと
https://w.atwiki.jp/halo3odst/pages/43.html
Cold Storage マップの配置 ポイント フォージアイテム一覧武器 乗り物 装備 背景 テレポーター マップの配置 デフォルトヒートマップ ポイント 知ってると得すること等を書く欄。 フォージアイテム一覧 武器 乗り物 装備 背景 テレポーター
https://w.atwiki.jp/toukaimtg/pages/339.html
詳細はHAPPYMTG.COMよりご確認下さい。 ( http //www.happymtg.com/tournaments/view/T014412 )
https://w.atwiki.jp/aniwotawiki/pages/30510.html
登録日:2014/11/20 Sun 12 26 33 更新日:2025/02/08 Sat 18 21 03NEW! 所要時間:約 4 分で読めます ▽タグ一覧 OLDCODEX Ta_2 YORKE. アニソン バンド ユニット ランティス ロック 声優 鈴木達央 OLDCODEX(オルドコデックス)とは、Ta_2こと声優の鈴木達央を中心とするバンドプロジェクトである。所属レコード会社はランティス。 2009年にTa_2、Ta_2がアーティストとしても鈴木達央名義で活動していた頃から楽曲提供を行っていたR・O・N、 そのR・O・Nがボーカルを務めていたバンド「ROSARYHILL」のメンバーだったYoHsKEとsaeの四人で結成。 2010年にYoHsKEとsaeが脱退。そして同年、元々アルバムアートワークスなどを担当していたYORKE.が正式にメンバーとなった。 2012年にR・O・Nが脱退し、今のボーカルとペインターの二人体制という形になる。 ユニット名は直訳すると「古い写本」となる。借り物のジャンルを演奏する上で自分らしさを出したいという願いが込められている。 2014年4月2日に発売した3rdアルバム『A Silent, within The Roar』が初動21,607枚を売り上げ、発売当時の男性声優アルバムでの初動売上枚数歴代1位となった。 なお現在この記録は同年9月24日に発売されたGRANRODEOの『カルマとラビリンス』に抜かれている。 2015年2月11日に武道館での初ワンマンライブを実施。翌年2016年には武道館2DAYSと海外公演も行う。 さらなる活躍を期待されていたが、ボーカルTa_2のスキャンダルによる活動休止がきっかけで2022年5月に解散した。 ★現メンバー紹介 Ta_2(ボーカル) 声優、鈴木達央のアーティストとしての名義。 名義を分けてはいるものの、鈴木達央としてのブログにてOLDCODEXの話題も扱っている。 ボーカルとしてはグロウル気味に歌い上げる事が多い。 R・O・Nが抜けてから初めてのアルバムである2ndアルバム「CONTRAST SILVER」からは数は少ないものの作曲も始めている(ただし編曲は別人である)。 自身の声とYORKE.の筆の音だけの曲を着想したりする。 YORKE.(ペインター) 元々はOLDCODEXのアルバムアートワークスを担当していた。 ライブの際には、ステージ上で演奏中の曲のタイトルなどを描いている。また、アーティストグッズのデザインにも関わっている。 正式加入後は作詞も行っている。 何故か脚をよく負傷する。この点に関しては本人もツイッター上でTa_2へのメッセージとして「ペインターなのに足ばっかり負傷してごめんね」とコメントしている。 二人体制になってからはYORKE.がサポートメンバーとして楽器隊を呼んでいるようである。 ★元メンバー R・O・N(サウンドプロデュース、ギター) 前述のとおり初期メンバーであり、OLDCODEXのサウンドプロデューサー。 ちなみに学年的にはTa_2より2つ上である。 YORKE.が加入するまでの作詞、自身が脱退するまでの間作曲、編曲を担当していた。 また、新谷良子の私設バンド「Pink Bambi BAND」でも、2009年のライブツアーまでバンドマスターとしてギターとキーボードを担当していたり、 鈴木達央だけでなくキタエリや珍獣nmkwなどの声優にも楽曲提供をしている。 OLDCODEXこそ脱退したが現在でもランティスに所属しており、STEREO DIVE FOUNDATIONというプロジェクトで活動している。 YoHsKE(ギター) sae(ドラムス) 元メンバー。 (デビュー日=結成日では無いが)2009年10月21日のデビューから2010年2月15日に脱退するまでの約三ヶ月しか参加していない。 ★主な楽曲 カタルリズム 『黒子のバスケ』1期2クール目のED。YORKE.が初めて作詞をした曲であり、R・O・N在籍時の最後のシングル曲でもある。 Rage on 『Free!』1期OP。アニメOPで起用されたのはこれが初めてであり、Ta_2が作曲した最初のシングル曲でもある。 WALK 『黒子のバスケ』2期1クール目のED。 Dried Up Youthful Fame 『Free!』2期OP。二年連続でのアニメOPで、今回もTa_2が作曲。 「(Rage onと)テンポやトップのキーを一緒にしたら面白いんじゃないか」と考えて作ったとの事。そのRage onよりも青春寄りな歌詞になっている。 追記・修正お願いします。 △メニュー 項目変更 項目コピー 項目変更点 編集履歴 アップロードページ この項目が面白かったなら……\ポチッと/ -アニヲタWiki- ▷ コメント欄 [部分編集] ライブだとよく歌詞間違えてるイメージしかないのは気のせいか。 -- 名無しさん (2014-11-21 23 37 25) ロキノン系フェスの常連になりましたね。 -- 名無しさん (2016-12-07 22 54 28) この人たちはいつ、サマソニに出られますかね? -- 名無しさん (2017-05-02 13 50 36) ↑祝・サマソニ出演 -- 名無しさん (2017-07-04 14 29 49) 荒らしコメントとそれに関わるコメントを削除しました -- 名無しさん (2018-07-11 00 55 08) 報告にあった荒らしコメントと、それに触れたコメントを削除。 -- 名無しさん (2022-01-25 23 17 34) 相談所に報告のあった違反コメントを削除しました。 -- 名無しさん (2022-04-07 20 06 05) 名前 コメント