約 2,468,608 件
https://w.atwiki.jp/thunderstone/pages/177.html
Grimhold/グリムホールド カードタイプ:Dungeon Feature Setting/ダンジョンの特色 環境設定 エキスパンション:Dragonspire/竜の尖塔 英語版 Card Name Number Class Text GRIMHOLD 1 SETTING At the end of any turn where a player does not go to the Dungeon, move the Rank 1 Monster to Rank 3, shifting the other Monsters forward. 日本語版 カード名 枚数 分類 テキスト グリムホールド 1 環境設定 プレイヤーがダンジョンに入らなかった手番の終了時に、1ランクのモンスターを3ランクに動かす。その後、他のモンスターを前進させる。 カード解説/CARD GLOSSARY エラッタ カード分析 所感 モンスターがくるくると回るユニークな環境設定。モンスターが動くので通常よりは少し狩りやすくなる。 3人プレイの場合、ダンジョン攻略が滞ってると毎回同じランク構成に直面することになる。 ブリーチを持つモンスターがいると大変なことに。Elemental・Pain/エレメンタル・ペインがいれば悲惨。Guardian/ガーディアンが0ランクに収まるのも早い。 サンダーストーンがホールにあるときの記述がないが、まあモンスターと同様に扱って問題ない。何もしないとあっという間に行方不明に。 手札に集中したりしていると、かなり処理を忘れやすい。どのモンスターが1ランクにいるかや、誰の手番でブリーチ発動するかは死活問題なので揉め事の元。こういうのは忘れてしまった本人だけでなく参加プレイヤー全員の責任。自分の手番だけでなく、他プレイヤーの手番でも処理忘れがないか気を配ろう。 ソロプレイのモンスター侵攻と、グリムホールドの処理はどちらも「手番終了時」となっている。どちらを先に処理するべきかはおそらく未定義。 実際は使用禁止のホール操作系カードに属するのでランダマイザで引いた場合は、他の環境設定を引きなおせばよい。どうしても使いたい場合は、どちらを先に処分するかあらかじめ決めておこう。(毎回任意で解決順を選べるとなったらプレイヤーにかなり有利になるので)
https://w.atwiki.jp/stalker_cs/pages/45.html
st_quests_garbage.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= gar_defend_bandit_base_name text Defend the bandit base /text banditの拠点を防衛しろ /string string id= gar_defend_bandit_base_text text Defend the bandit base from the enemy attack /text 敵の攻撃からbanditの拠点を防衛しろ。 /string string id= gar_quest_bring_money_name text Bring Napr two thousand in cash when it gets dark /text 暗くなったら、Naprに現金で2,000ルーブルを持って来い /string string id= gar_quest_bring_money_text text Buy a medkit from Wild Napr at the flea market for 2,000. Major deals like this at the flea market onlytakeplace at night. /text flea marketのWild Naprから2,000ルーブルで医療キットを買え。 flea marketでのこういった主要な取引は、夜に行われるだけだ。 /string string id= gar_quest_bring_old_pda_name text Bring Wild Napr the old PDA /text 古いPDAを、Wild Naprのところまで持って来い /string string id= gar_quest_bring_old_pda_text text Bring Wild Napr at the flea market the old PDA, found under the false bottom of the toolbox in Freshy s destroyed camp. /text Freshyの破壊されたキャンプにある道具箱の上げ底の下で見つかった古いPDAがある。そいつをflea marketにいるWild Naprのところまで持って来い。 /string string id= gar_quest_destroy_ambush_name text Kill the traitor /text 裏切り者を殺せ /string string id= gar_quest_destroy_ambush_text text KillStringovfor leading you into an ambush. /text 待ち伏せに導くために、Stringovを殺せ。 /string string id= gar_quest_destroy_flea_market_name text Takeover the flea market together with the bandits /text banditsと協力して、flea marketを奪取しろ /string string id= gar_quest_destroy_flea_market_text text Massacre the diggers at the flea market to teach the others a lesson, and make sure that one of the bandits stays there to guard it. /text 他の者たちへ見せしめにするために、flea marketで坑夫を大量虐殺しろ。そして、banditsの一人が警備するためにそこに滞在するのを確実なものにしろ。 /string string id= gar_quest_get_old_pda_box_name text Takethe old PDA from the toolbox /text 道具箱から古いPDAを手に入れろ /string string id= gar_quest_get_old_pda_box_text text Takethe old PDA in Freshy s camp to bring to Wild Napr. The PDA should be under the false bottom of the toolbox. /text Wild Naprに届けるために、Freshyのキャンプにある古いPDAを入手しろ。そのPDAは道具箱の上げ底の下にあるはずだ。 /string string id= gar_quest_get_old_pda_name text Takethe old PDA from Freshy s camp /text Freshyのキャンプから古いPDAを手に入れろ /string string id= gar_quest_get_old_pda_text text TakeFreshy s old PDA from him at the camp to bring to Wild Napr. If Freshy is not there,takethe PDA from under the false bottom of the toolbox. /text Wild Naprに届けるために、Freshyの古いPDAを、野営地にいる奴から入手しろ。もしFreshyがいなかったら、そのPDAは道具箱の上げ底の下から入手しろ。 /string string id= gar_quest_get_traitor_pda_name text Takethings fromStringov s body /text Stringovの死体から、ものを漁れ /string string id= gar_quest_get_traitor_pda_text text SearchStringov s body andtakeeverything valuable. /text Stringovの死体を捜して、すべて貴重なものを奪え。 /string string id= gar_quest_get_weapons_name text Bring two thousand toStringov /text Stringovに、2,000ルーブルを持っていけ /string string id= gar_quest_get_weapons_text text BringStringov2,000 in cash to buy a batch of smuggled weapons. /text 密輸された武器を買うために、Stringovに現金2,000ルーブルを持っていけ。 /string string id= gar_quest_kill_digger_traitor_name text Takeout a guy known asStringov /text Stringovとして知られている野郎を殺せ /string string id= gar_quest_kill_digger_traitor_text text Kill a guy calledStringovper Yoga s instructions. /text Yogaの指示にしたがって、Stringovと呼ばれる野郎を殺せ。 /string string id= gar_quest_kill_smuggler_name text Takeout the smuggler and diggers /text 密輸業者と坑夫を殺せ /string string id= gar_quest_kill_smuggler_text text Kill the smuggler and the diggers who want to buy weapons from him. /text 奴から武器を買いたがっている密輸業者と坑夫を殺せ。 /string string id= gar_quest_killer_pseudodogs_name text Destroy the Night Hunters /text 夜のハンターを排除しろ /string string id= gar_quest_killer_pseudodogs_text text Find and destroy the creatures that hunt diggers. You can start looking at the place where they attacked the survivor s group. It is likely that they can only be found at night. /text 坑夫たちを狙う生物を見つけて排除しろ。生存者のグループが奴らに攻撃された場所を見ることができる。そいつらは夜にだけ見つけることができるようだ。 /string string id= gar_quest_liberate_conc_camp_name text Eliminate the guards at the bandit concentration camp /text bandit強制収容所で、監視員を排除しろ /string string id= gar_quest_liberate_conc_camp_text text Free the captives together with the digger squad after eliminating the bandit concentration camp guards. /text bandit強制収容所の監視員を排除した後に、坑夫チームと共に捕虜を解放しろ。 /string string id= gar_quest_meet_with_digger_fighters_name text Meet the digger squad /text 坑夫チームに会え /string string id= gar_quest_meet_with_digger_fighters_text text Meet the digger squad and lead the attack on the bandit concentration camp. /text 坑夫チームに会い、bandit強制収容所での攻撃の指揮をしろ。 /string string id= gar_quest_speak_with_quester_name text Talk to Wild Napr /text Wild Naprと話せ /string string id= gar_quest_speak_with_quester_text text Find out what important business Wild Napr wanted to talk to you about at the flea market. /text flea marketで、Wild Naprがどのような重要な仕事に関して話したがっていたか調べろ。 /string string id= gar_story_chase_digger_name text Get information from the digger messenger /text 坑夫の連絡員から情報を入手しろ /string string id= gar_story_chase_digger_text text Talk to the digger messenger to find out where Fang went. /text 坑夫の連絡員を話して、Fangがどこに行ったか明らかにしろ。 /string string id= gar_story_chase_pda_signal_cellar_name text Find Fang /text Fangを見つけろ /string string id= gar_story_chase_pda_signal_cellar_text text Find Fang in the basement by following his PDA signal. /text 地下で奴のPDA信号に従ってFangを見つけろ。 /string string id= gar_story_chase_pda_signal_name text Catch up with Fang /text Fangに追いつけ /string string id= gar_story_chase_pda_signal_text text Catch up with Fang by following his PDA signal. /text 奴のPDA信号に従ってFangに追いつけ。 /string string id= gar_story_find_cache_name text Find the stash /text 隠したものを見つけろ /string string id= gar_story_find_cache_text text Find Fang s group s stash. /text Fangのグループが隠したものを見つけろ。 /string string id= gar_story_find_diggers_name text Get information about Fang from the diggers /text 坑夫からFangについての情報を得ろ /string string id= gar_story_find_diggers_text text Try to find out Fang s whereabouts from the diggers he went to see, according to the trader. /text トレーダーに従って彼が見に行かせた坑夫から、Fangの居場所を見つけろ。 /string string id= gar_story_get_pda_name text Pick up Fang s PDA /text FangのPDAを拾え /string string id= gar_story_get_pda_text text Pick up the PDA that Fang dropped /text Fangが落としたPDAを拾え。 /string string id= gar_story_go_to_freedom_name text Follow Fang to the Dark Valley /text Dark ValleyへFangを追え /string string id= gar_story_go_to_freedom_text text Follow Fang to the Dark Valley. /text Dark ValleyへFangを追え /string string id= gar_story_kill_dogs_name text Kill the blind dogs /text ブラインドドッグを殺せ /string string id= gar_story_kill_dogs_text text Kill the blind dogs that have locked in the digger messenger in the valley. /text 谷で、坑夫の連絡員を閉じ込めたブラインドドッグを殺せ。 /string string id= gar_story_search_digger_bodies_name text Search the digger s body /text 坑夫の死体を捜せ /string string id= gar_story_search_digger_bodies_text text Search the digger s body for information about Fang. /text Fangの情報のために、坑夫の死体を捜せ。 /string string id= gar_quest_bandit_reward_name text Collect your reward from Tooth /text Toothから報酬をもらえ /string string id= gar_quest_bandit_reward_text text Go see Tooth the trader and collect a reward for clearing the flea market. /text トレーダーのToothに会って、flea marketを一掃したことの報酬をもらえ。 /string string id= gar_quest_bandit_secret_name text Takethe shooter from stash in the anomaly /text アノーマリーの中の隠し場所から、銃を持ち出せ /string string id= gar_quest_bandit_secret_text text Takethe shooter Yoga talked about from the stash in the anomaly /text アノーマリーの中の隠し場所から、Yogaが話していた銃を持ち出せ。 /string string id= gar_quest_captive_reward_name text Takeloot from the stash /text 隠し場所から、戦利品を持ち出せ /string string id= gar_quest_captive_reward_text text Takethe loot from the old stash used by the diggers that were freed from the concentration camp. /text 強制収容所から解放された坑夫に使用されていた古い隠し場所から所持品を持ち出せ。 /string string id= gar_quest_more_reward_name text Demand reward from Yoga /text Yogaに報酬を要求しろ /string string id= gar_quest_more_reward_text text Demand an additional reward from Yoga for clearing the flea market. /text flea marketを一掃したことについて、Yogaに追加報酬を要求しろ。 /string string id= st_gar_find_flesh_up_aceg_scientific_outfit_name text Find information about reinforced body armor /text 高強度ボディアーマーについての情報を見つけろ /string string id= st_gar_find_flesh_up_aceg_scientific_outfit_text text Bring Limpid a bottle of booze and some information about reinforced army body armor. In return he may be able to install something similar on a body suit. /text 一瓶の酒と、高強度軍用ボディアーマーについての何らかの情報をLimpidに持っていけ。 代わりに、奴はボディスーツに何か似たようなものを取り付けることができるかもしれない。 /string string id= st_gar_find_flesh_up_bdfh_scientific_outfit_name text Find information about screening a suit /text スーツを選考することについての情報を見つけろ /string string id= st_gar_find_flesh_up_bdfh_scientific_outfit_text text Limpid s never heard of psy-emissions, but if you provide him with all the necessary information, he could assemble and install a system on a suit that would protect the wearer against these emissions. /text Limpidは、psy-emissionsを一度も耳にしたことがないが、もし奴にすべての必要な情報を提供すれば、これらのemissionsから着用者を保護するスーツのシステムを組み立てて取り付けができる。 /string string id= st_gar_find_flesh_up_fh_scientific_outfit_name text Find information about a closed-cycle breathing module /text 閉鎖循環呼吸装置についての情報を見つけろ /string string id= st_gar_find_flesh_up_fh_scientific_outfit_text text Limpid, the bandit technician, can make any kind of modification, but to install a closed-cycle breathing module on a suit he needs additional information. /text bandit技術者のLimpidは、どんな種類の修正でもすることができるが、閉鎖循環呼吸装置をスーツに取り付けるために、奴には追加の情報が必要だ。 /string string id= gar_quest_redemption_name text Get your items back /text 自分の装備を取り戻せ /string string id= gar_quest_redemption_text text Get back the itemstaken by the bandits near the flea market. /text flea marketの近くでbanditsによって奪われた装備を取り戻せ。 /string string id= gar_recover_item_1_name text Return the Chaser 13 /text Chaser 13を取り戻せ /string string id= gar_recover_item_1_text text Well, here s a story one of our fellas caught some lame digger and took him for a walk between some anomalies. They both copped it in a Gravi and I don t have a problem with that, but that fella borrowed by Chaser for the job and it s still there. If you could get it back, that would be real nice. /text さて、話ってのは・・・俺たちの中の一人が、足が不自由な坑夫を捕まえて、アノーマリー地帯の散歩に彼を連れて行ったんだ。奴らは二人ともアノーマリーに捕まってしまったが、俺の問題はそこじゃない。奴は仕事のためにショットガンを借りていたんだが、それがまだそこにある。お前がそれを回収してきてくれればいいんだが。 /string string id= gar_recover_item_2_name text Find the modified weapon /text 改良された武器を見つけろ /string string id= gar_recover_item_2_text text Hey brother, there s something you can do for me. We were sitting at Limpid s and he was making a real good shooter for some fella, all mods and shit. Well, that fella and our boss didn t get on too well, so Yoga told us to make that fella disappear. Well, we chased him into a bunch of anomalies nice and quiet, but that shooter is still there. Bring me that weapon and I ll make sure Tooth don t hold back with the reward. /text よう、兄弟、あんたが俺のためにやれることがあるぜ。 俺たちはLimpidのものに座っていた、そして、奴はそいつら、すべてのモッズと糞野郎のための本当に良い銃を作っていた。 さて、そいつと俺たちのボスがあまりうまくなかったんで、Yogaは、そいつの姿を消させるように俺たちに言った。 で、俺たちはアノーマリーの群れの中へいい具合に穏やかに奴を追いかけたんだが、その銃はまだそこにある。 その武器を俺のところに持って来てくれないか。そうすれば、Toothが報酬をケチらないようにしてやるよ。 /string string id= gar_recover_item_3_name text Deliver a bottle of Cossacks vodka /text 一瓶のコサックスウォッカを届けろ /string string id= gar_recover_item_3_text text Buddy, help me out and bring me some booze, would you? Just make sure, it s not the crap everyone else is drinking. I hid a couple of bottles of the good stuff in a decent spot but I can t go there myself right now. Go pick it up for me and make sure nobody sees you going there, OK? /text 友よ、俺を助けてくれ、お前は俺のために少しばかりの酒を持ってきてくれる、そうだろう?・・・それは他の人皆が飲んでいるクソみたいなものじゃない。ちゃんとした場所に上モノのボトルを隠したが、俺は今、自分でそこに行くことができない。俺のためにそれを拾って来てくれないか?それも、あんたがそこに行くのを誰にも見られないよう、確実に。 /string string id= gar_recover_item_4_name text Return the rookie s jacket /text 新人のジャケットを取り返せ /string string id= gar_recover_item_4_text text A guy came here from the Cordon the other day, one of them green and annoying types. He told everyone and his dog about his magic jacket, which he claimed could withstand any anomaly. I heard that even when the bandits captured him he wouldn t shut up until they chased him into a Gravi. Well, the poor bastard was right - the jacket survived the anomaly without a scratch. I could find a use for that jacket if you could bring it to me. /text あの野郎は先日、Cordonからここに来た。世間知らずのうっとおしい奴だった。奴は自分の魔法のジャケットの事を、皆と奴の取り巻き連中に話した。それは、どんなアノーマリーにも耐えられるという主張だった。 banditが奴を捕まえたときでさえ、Graviの中に追いつめるまで黙らなかったと俺は聞いたよ。 で、クソ野郎の言うことは正しかった。 - ジャケットはかすり傷なしでアノーマリーを乗り切った。そいつを俺のところに持って来ることができるなら、そのジャケットの使い道を見つけることができるだろう。 /string string id= gar_recover_item_5_name text Bring back the inscribed pistol /text 彫り物のある拳銃を取り戻せ /string string id= gar_recover_item_5_text text Yeah, you can help me with something. I had a pistol and it was nothing special but I got it from my grandpa. I lost it in a mess...We got drunk and decided to scare the bandits during the right. When it got dark we crawled up to a camp we d picked out during the day and started imitating mutant voices. It turned out there weren t any bandits there, and we got attacked by two bloodsuckers instead. I barely made it out alive and I even dropped my pistol back there! /text うん、あんたは何か俺を助けることができるぜ。 俺は拳銃を持ってた、そして、それは何も特別なものじゃなかったが、祖父からもらったものだった。 それをパニくって失くした・・・俺たちは、酔っぱらって、適当な頃合いに、banditを怖がらせることにした。 暗くなって、俺たちは、その日のうちに選んでおいた野営地まで這っていき、ミュータントの声を真似し始めた。 どんなbanditもそこにいないことが分かったが、俺たちは代わりに二匹のブラッドサッカーに攻撃されたんだ。 俺は命からがら逃げて、自分の拳銃をそこに落としてきちまったのさ! /string /string_table
https://w.atwiki.jp/gametext/pages/37.html
編集 烈焔戦紀 Embergarde http //kultur2.blog.fc2.com/blog-entry-2700.html -... Lost Ark http //kultur2.blog.fc2.com/blog-entry-2558.html -... Zombies Monsters Robots http //zmr.enmasse.com/ http //www.hazardops.com/en/ -... Hazard Ops Asura Online http //mmohuts.com/review/asura-online -... MBA - Metal Black Alternative http //kultur2.blog.fc2.com/blog-entry-1877.html -... The Repopulation -... Pathfinder Online パスファインダーオンライン http //kultur2.blog.fc2.com/blog-entry-1666.html -... 天諭 http //kultur2.blog.fc2.com/blog-entry-1688.html -... nether http //www.playnether.com/ http //www.onrpg.com/games/nether-online/ -... Dead Island Epidemic http //www.deadislandepidemic.com/ -... Space Engineers http //www.f2p.com/space-engineers-a-new-sandbox-game-is-coming/ -... Travia2 http //www.f2p.com/travia-2-first-look-gameplay-with-commentary/ -... Nosgoth http //nosgoth.com/ http //kultur2.blog.fc2.com/blog-entry-1575.html -... DK Online http //dkonline.aeriagames.com/ -... WildStar -...
https://w.atwiki.jp/mousegestures/pages/33.html
Macintosh用 簡易比較 Cocoa Gestures Expogesture xGestures バージョン 1.04. 1.1.2 1.72 更新日 2004/11/23 対応OS Mac OS X 10.2 以降 Mac OS X 10.3以降 Mac OS X 10.3以降 適用アプリ Input Manager Cocoaアプリ 全システム 実行できる動作 任意のメニューアイテムを実行 任意のキーイベントを送信 全システム ライセンス シェアウェア(14.95ドル) GPL V2 のフリーソフトウェア シェアウェア(5ドル) 紹介動画 - Magic Mouse時代の必須ユーティリティー?「Expogesture」 Inkwell https //www.apple.com/jp/macosx/features/inkwell/ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (nolink) indexgestures2005 [記事] 速記のようにタブレットを操る ジェスチャーを使ったタブレットワークがもたらす世界観 http //www.depth-of-field.jp/main/vol003/demostage/demostage_003_1_1.php CocoaGestures 1.2 Mac OS X http //tekapo.com/loc/index.html#Cocoa_Gestures_1.2_ http //d.hatena.ne.jp/marqs/20061225/p1 Expogesture http //ichiro.nnip.org/osx/Expogesture/index.html xGestures http //alum.hampshire.edu/~bjk02/xGestures/ リンク OS X向けキーボード/マウスユーティリティ http //www16.plala.or.jp/x-tomo/Pages/mouse.html
https://w.atwiki.jp/nekonomike/pages/74.html
Olsen News/2006年02月26日/Mary-Kate Olsen wants to star as Kate Moss on-screen #blognavi
https://w.atwiki.jp/ce00582/pages/941.html
Private Sub Command1_Click() Dim a As Single Dim beta As Single Dim phi As Single Dim sig As Single Dim barm As Single Dim t2 As Single Dim t1 As Single Dim t3 As Single Dim t4 As Single Dim t5 As Single Dim k(1 To 100) As Single Dim cx(-5 To 5, 1 To 10, 1 To 100) As Single Dim cp(-5 To 5, 1 To 10, 1 To 100) As Single Dim lx(-5 To 5, 1 To 10, 1 To 100) As Single Dim lp(-5 To 5, 1 To 10, 1 To 100) As Single Dim px(-5 To 5, 1 To 10, 1 To 100) As Single Dim ps(-5 To 5, 1 To 10, 1 To 100) As Single Dim gotos(-5 To 5, 1 To 10, 1 To 100, 1 To 10) As Single Dim maki(-5 To 5, 1 To 10, 1 To 100, 1 To 10) As Single Dim v(0 To 2, -5 To 5, 1 To 10, 1 To 100) As Single Dim vs(0 To 2, -5 To 5, 1 To 10, 1 To 100) As Single Dim wedge(-5 To 5) As Single Dim th(1 To 10) As Single Dim ls As Single Dim ks As Single Dim s As Single Dim m As Single Dim n As Single Dim q As Single Dim m1 As Single Dim h As Single Dim n1 As Single Dim n2 As Single Dim n3 As Single Dim s1 As Single Dim s2 As Single Dim s3 As Single Dim q1 As Single Dim q2 As Single Dim q3 As Single Dim r1 As Single Dim c1 As Single Dim l1 As Single Dim y1 As Single Dim i1 As Single Dim ds As Single Dim dn As Single Dim dq As Single Dim e As Single Dim uc As Single Dim um As Single Dim mc As Single Dim p1 As Single Dim p2 As Single Dim p3 As Single Dim z1 As Single Dim z2 As Single Dim pxs As Single Dim pp As Single Dim pr1 As Single Dim pr2 As Single Dim pr3 As Single Dim ys As Single Dim vv1 As Single Dim vv2 As Single Dim vv0 As Single Dim price(-5 To 5, 1 To 10, 1 To 100) As Single Open "c /pro131.txt" For Input As #2 Do Until EOF(2) Input #2, a1, a2, a3, a4, a5, a6 s = a1 m = a2 n = a3 lx(s, m, n) = a4 cx(s, m, n) = a5 px(s, m, n) = a6 Loop Close #2 phi = 0.9 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 For m1 = 1 To 10 gotos(s, m, n, m1) = s Next Next Next Next For m = 1 To 10 th(m) = 1 + 0.01 * m Next For s = -5 To 5 sig = 1 / (1 - phi) px1 = 1 + 0.01 * s px2 = ((1 - 0.1 * px1 ^ (1 - sig)) / 0.9) ^ (1 / (1 - sig)) wedge(s) = phi * px2 Next beta = 0.95 a = 0.33 ls = ((1 - a) * phi) / ((1 - a) * phi + 1) ks = ls * ((1 / beta - 1) / (a * phi)) ^ (1 / (a - 1)) h = 2 * ks / 100 For n = 1 To 100 k(n) = n * h Next t5 = 0 Do Until t5 100 t1 = 0 Do Until t1 100 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 uc = 0 k1 = k(n) + th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) - cx(s, m, n) n1 = k1 / h n2 = Int(n1) n3 = n2 + 1 For m1 = 1 To 10 s1 = gotos(s, m, n, m1) s2 = Int(s1) s3 = s2 + 1 If s3 5 Then s3 = 5 ds = (s1 - s2) * (cx(s3, m1, n2) - cx(s2, m1, n2)) dn = (n1 - n2) * (cx(s2, m1, n3) - cx(s2, m1, n2)) c1 = cx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (lx(s3, m1, n2) - lx(s2, m1, n2)) dn = (n1 - n2) * (lx(s2, m1, n3) - lx(s2, m1, n2)) l1 = lx(s2, m1, n2) + ds + dn mc = wedge(s2) + (s1 - s2) * (wedge(s3) - wedge(s2)) r1 = mc * th(m1) * a * k1 ^ (a - 1) * l1 ^ (1 - a) uc = uc + (beta * (1 + r1)) / c1 Next uc = uc / 10 cp(s, m, n) = 1 / uc w1 = wedge(s) * th(m) * (1 - a) * k(n) ^ a * lx(s, m, n) ^ (-a) lp(s, m, n) = 1 - cp(s, m, n) / w1 Next Next Next e = 0 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 e = e + (cx(s, m, n) - cp(s, m, n)) ^ 2 + (lx(s, m, n) - lp(s, m, n)) ^ 2 Next Next Next For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 cx(s, m, n) = cp(s, m, n) lx(s, m, n) = lp(s, m, n) Next Next Next If e 10 ^ (-5) Then t1 = 1000 Debug.Print 81, t1, e t1 = t1 + 1 Loop barm = 20 t2 = 0 Do Until t2 100 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 p1 = 0.9 * px(s, m, n) p2 = 1.1 * px(s, m, n) k1 = k(n) + th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) - cx(s, m, n) n1 = k1 / h n2 = Int(n1) n3 = n2 + 1 um = 0 For m1 = 1 To 10 s1 = gotos(s, m, n, m1) s2 = Int(s1) s3 = s2 + 1 If s3 5 Then s3 = 5 ds = (s1 - s2) * (cx(s3, m1, n2) - cx(s2, m1, n2)) dn = (n1 - n2) * (cx(s2, m1, n3) - cx(s2, m1, n2)) c1 = cx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (lx(s3, m1, n2) - lx(s2, m1, n2)) dn = (n1 - n2) * (lx(s2, m1, n3) - lx(s2, m1, n2)) l1 = lx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (px(s3, m1, n2) - px(s2, m1, n2)) dn = (n1 - n2) * (px(s2, m1, n3) - px(s2, m1, n2)) pxs = px(s2, m1, n2) + ds + dn mc = wedge(s2) + (s1 - s2) * (wedge(s3) - wedge(s2)) r1 = mc * th(m1) * a * k1 ^ (a - 1) * l1 ^ (1 - a) pp = pxs / p1 i1 = (1 + r1) * pp - 1 um = um + (beta * i1) / (c1 * pp) Next um = 0.1 * um z1 = um * barm - p1 t3 = 0 Do Until t3 100 k1 = k(n) + th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) - cx(s, m, n) n1 = k1 / h n2 = Int(n1) n3 = n2 + 1 um = 0 For m1 = 1 To 10 s1 = gotos(s, m, n, m1) s2 = Int(s1) s3 = s2 + 1 If s3 5 Then s3 = 5 ds = (s1 - s2) * (cx(s3, m1, n2) - cx(s2, m1, n2)) dn = (n1 - n2) * (cx(s2, m1, n3) - cx(s2, m1, n2)) c1 = cx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (lx(s3, m1, n2) - lx(s2, m1, n2)) dn = (n1 - n2) * (lx(s2, m1, n3) - lx(s2, m1, n2)) l1 = lx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (px(s3, m1, n2) - px(s2, m1, n2)) dn = (n1 - n2) * (px(s2, m1, n3) - px(s2, m1, n2)) pxs = px(s2, m1, n2) + ds + dn mc = wedge(s2) + (s1 - s2) * (wedge(s3) - wedge(s2)) r1 = th(m1) * mc * a * k1 ^ (a - 1) * l1 ^ (1 - a) pp = pxs / p2 i1 = (1 + r1) * pp - 1 um = um + (beta * i1) / (c1 * pp) Next um = 0.1 * um z2 = um * barm - p2 p3 = p2 - z2 * (p2 - p1) / (z2 - z1) p1 = p2 p2 = p3 z1 = z2 If (z2) ^ 2 10 ^ (-5) Then t3 = 10000 t3 = t3 + 1 Loop ps(s, m, n) = p2 Next Next Next e = 0 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 e = e + (px(s, m, n) - ps(s, m, n)) ^ 2 Next Next Next If e 10 ^ (-5) Then t2 = 1000 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 px(s, m, n) = ps(s, m, n) Next Next Next Debug.Print 82, t2, e t2 = t2 + 1 Loop Dim pi As Single Dim pipi As Single Dim pipipi As Single Dim r(0 To 2, -5 To 5, 1 To 10, 1 To 100) As Single Dim dv(0 To 2) As Single Dim dr(0 To 2) As Single Dim rank As Single For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 ys = th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) pi = px(s, m, n) * ys - wedge(s) * px(s, m, n) * ys pipi = (phi - wedge(s)) * (ys / (phi - 1)) pipipi = (mr + wedge(s) * ys) / (px(s, m, n) * (phi - 1)) r(2, s, m, n) = pipipi / 2 r(1, s, m, n) = pipi - 2 * px(s, m, n) * r(2, s, m, n) r(0, s, m, n) = pi - r(1, s, m, n) * px(s, m, n) - r(2, s, m, n) * px(s, m, n) ^ 2 Next Next Next t4 = 0 Do Until t4 100 For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 k1 = k(n) + th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) - cx(s, m, n) n1 = k1 / h n2 = Int(n1) n3 = n2 + 1 vv0 = 0 vv1 = 0 vv2 = 0 For m1 = 1 To 10 s1 = gotos(s, m, n, m1) s2 = Int(s1) s3 = s2 + 1 If s3 5 Then s3 = 5 ds = (s1 - s2) * (lx(s3, m1, n2) - lx(s2, m1, n2)) dn = (n1 - n2) * (lx(s2, m1, n3) - lx(s2, m1, n2)) l1 = lx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (px(s3, m1, n2) - px(s2, m1, n2)) dn = (n1 - n2) * (px(s2, m1, n3) - px(s2, m1, n2)) pxs = px(s2, m1, n2) + ds + dn mc = wedge(s2) + (s1 - s2) * (wedge(s3) - wedge(s2)) r1 = th(m1) * mc * a * k1 ^ (a - 1) * l1 ^ (1 - a) pp = pxs / px(s, m, n) i1 = (1 + r1) * pp - 1 For rank = 0 To 2 ds = (s1 - s2) * (v(rank, s3, m1, n2) - v(rank, s2, m1, n2)) dn = (n1 - n2) * (v(rank, s2, m1, n3) - v(rank, s2, m1, n2)) dv(rank) = v(rank, s2, m1, n2) + ds + dn Next For rank = 0 To 2 ds = (s1 - s2) * (r(rank, s3, m1, n2) - r(rank, s2, m1, n2)) dn = (n1 - n2) * (r(rank, s2, m1, n3) - r(rank, s2, m1, n2)) dr(rank) = r(rank, s2, m1, n2) + ds + dn Next vv0 = vv0 + (dr(0) + 0.8 * dv(0)) / (1 + i1) vv1 = vv1 + (dr(1) + 0.8 * dv(1)) / (1 + i1) vv2 = vv2 + (dr(2) + 0.8 * dv(2)) / (1 + i1) Next vs(0, s, m, n) = vv0 / 10 vs(1, s, m, n) = vv1 / 10 vs(2, s, m, n) = vv2 / 10 Next Next Next e = 0 For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 For q = 0 To 2 e = e + (v(q, s, m, n) - vs(q, s, m, n)) ^ 2 Next Next Next Next For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 For q = 0 To 2 v(q, s, m, n) = vs(q, s, m, n) Next Next Next Next If e 10 ^ (-5) Then t4 = 1000 Debug.Print 83, t4, e t4 = t4 + 1 Loop For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 price(s, m, n) = -v(1, s, m, n) / (2 * v(2, s, m, n)) If price(s, m, n) 1.05 * px(s, m, n) Then price(s, m, n) = 1.05 * px(s, m, n) If price(s, m, n) 0.95 * px(s, m, n) Then price(s, m, n) = 0.95 * px(s, m, n) Next Next Next For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 p2 = price(s, m, n) p1 = (1 + 0.01 * s) * px(s, m, n) p3 = (0.8 * p1 ^ (1 - sig) + 0.2 * p2 ^ (1 - sig)) ^ (1 / (1 - sig)) k1 = k(n) + th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) - cx(s, m, n) n1 = k1 / h n2 = Int(n1) n3 = n2 + 1 For m1 = 1 To 10 s1 = gotos(s, m, n, m1) s1 = gotos(s, m, n, m1) s2 = Int(s1) s3 = s2 + 1 If s3 5 Then s3 = 5 ds = (s1 - s2) * (px(s3, m1, n2) - px(s2, m1, n2)) dn = (n1 - n2) * (px(s2, m1, n3) - px(s2, m1, n2)) pxs = px(s2, m1, n2) + ds + dn gt = 100 * (p3 / pxs - 1) If gt 5 Then gt = 5 If gt -5 Then gt = -5 maki(s, m, n, m1) = gt Next Next Next Next For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 For m1 = 1 To 10 gotos(s, m, n, m1) = maki(s, m, n, m1) Next Next Next Next Dim checkc(-5 To 5, 1 To 10, 1 To 100) As Single Dim checkl(-5 To 5, 1 To 10, 1 To 100) As Single Dim checkp(-5 To 5, 1 To 10, 1 To 100) As Single e = 0 For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 e = e + (checkc(s, m, n) - cx(s, m, n)) ^ 2 + (checkl(s, m, n) - lx(s, m, n)) ^ 2 + (checkp(s, m, n) - px(s, m, n)) ^ 2 Next Next Next For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 checkc(s, m, n) = cx(s, m, n) checkl(s, m, n) = lx(s, m, n) checkp(s, m, n) = px(s, m, n) Next Next Next If e 10 ^ (-4) Then t5 = 1000 Debug.Print t5, e t5 = t5 + 1 Loop Open "c /pro131.txt" For Output As #1 For s = -5 To 5 For m = 1 To 10 For n = 1 To 100 Write #1, s, m, n, lx(s, m, n), cx(s, m, n), px(s, m, n) Next Next Next Close #1 Open "c /pro132.txt" For Output As #5 For s = -5 To 5 For m = 1 To 10 For n = 1 To 100 For m1 = 1 To 10 Write #5, s, m, n, m1, gotos(s, m, n, m1) Next Next Next Next Close #5 End Sub
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下位ページ Content Folder(フォルダ)とは? 同期 フォルダの取得レスポンスJSON XML Folder(フォルダ)とは? タスクやノートをグループで管理する手段の一つ。 違うプロジェクトや役割を分けるために用いられることが多い。 Jump To Retrieving Folders Adding Folders Editing Folders Deleting Folders Errors 同期 至極単純。 (クライアント側で)新しく作ったフォルダを加えて、(クライアント側で)削除したフォルダを削除する。 最終更新の時間を確認して、サーバ上に何か変更が加えられているか確認するYESなら、サーバ上の情報を取得し、ローカル(クライアント)にコピーする。サーバ、クライアント(と別のクライアント)で変更が加えられていた場合の、コンフリクト解消のため。 この後、何かフォルダが編集されたら、編集情報をサーバに送信。 フォルダの取得 http //api.toodledo.com/3/ bold(){folders/get.php}?access_token=yourtoken アクセス方法 GET or POST. The 'private' boolean value indicates that the user does not want the folder to be shared with other people. The 'archived' boolean value indicates that the user no longer wants to see this folder, but wants to retain it for historical purposes. The 'order' integer represents the user's preferred order for listing folders with ord=1 being the top. レスポンス JSON [{"id" 123,"name" "Shopping","private" 0,"archived" 0,"ord" 1},{"id" 456,"name" "Home Repairs","private" 0,"archived" 0,"ord" 2},{"id" 789,"name" "Vacation PLanning","private" 0,"archived" 0,"ord" 3}] XML URLに f=xml オプションを付けるhttp //api.toodledo.com/3/folders/get.php?access_token=yourtoken f=xml folders folder id 123 /id private 0 /private archived 0 /archived order 1 /order name Shopping /name /folder folder id 456 /id private 0 /private archived 0 /archived order 2 /order name Home Repairs /name /folder folder id 789 /id private 1 /private archived 0 /archived order 3 /order name Vacation Planning /name /folder /folders Adding Folders Add a folder using the "folders/add.php" API call. You can access this via POST. Folder names must be unique within an account. If you try to add a folder that already exists, you'll get an error. Each user can have up to 1000 folders. If you try to add more than this, you will get an error. name A text string up to 32 characters. (required) private A boolean value (0 or 1) that describes if this folder can be shared. A value of 1 means that this folder is private. http //api.toodledo.com/3/folders/add.php name=MyFolder access_token=yourtoken If the add was successful the new folder will be returned. [{"id" 12345,"name" "MyFolder","private" 0,"archived" 0,"ord" 1}] folders folder id 12345 /id private 0 /private archived 0 /archived order 1 /order name MyFolder /name /folder /folders Editing Folders Edit a folder using the "folders/edit.php" API call. You can access this via POST. Folder names must be unique within an account. If you try to edit the folder name to one that already exists, you will get an error. If you try to edit the folder, but pass in the same values that already exist on the server, you will get an error. You should avoid making unnecessary edits. id The id number of the folder to edit. (required) name A text string up to 32 characters. private A boolean value (0 or 1) that describes if this folder can be shared. A value of 1 means that this folder is private. archived A boolean value (0 or 1) that describes if this folder is archived. http //api.toodledo.com/3/folders/edit.php id=12345 name=MyFolder private=0 access_token=yourtoken If the edit was successful the edited folder will be returned. [{"id" 12345,"name" "MyFolder","private" 0,"archived" 0,"ord" 1}] folders folder id 12345 /id private 0 /private archived 0 /archived order 1 /order name MyFolder /name /folder /folders Deleting Folders The "folders/delete.php" API call will allow you to permanently delete a folder. You can access this via POST. Any tasks or notes that currently have this folder will have their folder set to 0 (none). id The id number of the folder to delete. (required) http //api.toodledo.com/3/folders/delete.php id=12345 access_token=yourtoken If the delete was successful you will get the following message. {"deleted" 12345} deleted 12345 /deleted Error Codes Any of the API calls can return error messages. Here is a list of the error messages that you may receive from the folder API endpoints. If there was an error when editing or deleting a folder, the id number that you attempted to edit will be included in the error's "ref" field for your reference. 201 Your folder must have a name. 202 A folder with that name already exists. 203 Max folders reached (1000). 204 Empty id. 205 Invalid folder. 206 Nothing was edited. Examples JSON {"errorCode" 202,"errorDesc" "A folder with that name already exists","ref" 1234} XML error id="202" ref="1234" A folder with that name already exists /error
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#blognavi Barbie カテゴリ [Olsen News] - trackback- 2006年04月06日 16 07 31 #blognavi