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New World 難易度 EASY NORMAL HARD EXPERT MAX COMBO 79 139 311 387 レベル 3 8 13 19
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Rotoscope Control Panel The roto panel controls the assignment of a shot s blips to cameras or objects. The roto mask can also be written as an alpha channel or RGB image using the image preprocessor. Spline/Object List. An ordered list of splines and the camera or object they are assigned to. The default Spline1 is a rectangle containing the entire image. A feature is automatically assigned to the camera/object of thelastspline in the list that contains the feature. Double-click a spline to rename it as desired. Camera/Object Selector. Drop-down list. Use to set the camera/object of the spline selected in the Spline/Object List. You can also selectGarbageto set the spline as a garbage matte. Show this spline. Checkbox. Turn on and off to show or hide the selected spline. Also see the View/Only Selected Splines menu item. Key all CPs if any. Checkbox. When on, moving any control point will place a key on all control points for that frame. This can help make keyframing more predictable for some splines. Enable. Button. Animatable spline enable. Create Circle. Lets you drag out circular splines. Create Box. Lets you drag out rectangular splines. Magic Wand. Lets you click out arbitrarily-shaped splines with many control points. Delete. Deletes the currently-selected spline. Move Up. Push button. Moves the selected spline up in the Spline/Object List, making it lower priority. Move Down. Push button. Moves the selected spline down in the Spline/Object List, making it higher priority. Shot Alpha Levels.ショットのアルファレベル 整数スピナー。ショットのためにアルファ・チャンネルでレベルの数をセットします。 たとえば、0または1(255)だけを含んでいるアルファ・チャンネルには、2を選択してください。それはカメラまたは移動オブジェクトに割り当てることができます。 Object Alpha Level. オブジェクトアルファレベル カレント・カメラまたはオブジェクトに割り当てられるアルファ・レベルをセットします。 たとえば、2つのアルファ・レベルで、レベル0をカメラに、ムービングオブジェクトに1を割り当てたとします。 それがスプラインの中で少しも含まれない場合だけ、アルファ・チャンネルは特徴を割り当てるのに用いられます。 Import Tracker to CP. トラッカーをコントロールポイントへインポート アクティブの状態で、トラッカーを選択し、スプラインのコントロール・ポイントをクリックしてください。 トラッカーの動作パスが、コントロール・ポイントのキーとしてインポートされ、スプラインをトラッカーに追従させることができます。
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New Leaf/ BlackY vs. Yooh Lv CHAIN 譜面属性 BPM TIME Version Genre Illustrator Effect NOVICE 06 0714 173 IV42 EXIT TUNES KING -HER VOX- からあげブラザーズ vs. MAD CHILD ADVANCED 13 1013 EXHAUST 15 1331 MAXIMUM 18 2116 +難易度投票 NOVICE 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 ADVANCED 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 EXHAUST 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 MAXIMUM 選択肢 投票数 投票 詐称 0 強 0 中 1 弱 0 逆詐称 0 動画検索 攻略・解説 譜面・楽曲の攻略についてはこちらへどうぞ 見辛さ解消の為に改行や文頭の編集、不適切なコメントを削除することがあります 名前 コメント ※文頭に[ bgcolor(#aaf){NOV}]、[ bgcolor(#ffa){ADV}]、[ bgcolor(#faa){EXH}]、[ bgcolor(#888){MXM}]をコピー ペーストすると見やすくなります コメント 楽曲やイラストなどのコメントについてはこちらへどうぞ EXIT TUNES楽曲で初のADV Lv13だと? -- (名無しさん) 2018-05-18 14 37 01 名前 コメント すべてのコメントを見る
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Private Sub Command1_Click() Dim a As Single Dim beta As Single Dim phi As Single Dim sig As Single Dim barm As Single Dim t2 As Single Dim t1 As Single Dim t3 As Single Dim t4 As Single Dim t5 As Single Dim k(1 To 100) As Single Dim cx(-5 To 5, 1 To 10, 1 To 100) As Single Dim cp(-5 To 5, 1 To 10, 1 To 100) As Single Dim lx(-5 To 5, 1 To 10, 1 To 100) As Single Dim lp(-5 To 5, 1 To 10, 1 To 100) As Single Dim px(-5 To 5, 1 To 10, 1 To 100) As Single Dim ps(-5 To 5, 1 To 10, 1 To 100) As Single Dim gotos(-5 To 5, 1 To 10, 1 To 100, 1 To 10) As Single Dim maki(-5 To 5, 1 To 10, 1 To 100, 1 To 10) As Single Dim v(0 To 2, -5 To 5, 1 To 10, 1 To 100) As Single Dim vs(0 To 2, -5 To 5, 1 To 10, 1 To 100) As Single Dim wedge(-5 To 5) As Single Dim th(1 To 10) As Single Dim ls As Single Dim ks As Single Dim s As Single Dim m As Single Dim n As Single Dim q As Single Dim m1 As Single Dim h As Single Dim n1 As Single Dim n2 As Single Dim n3 As Single Dim s1 As Single Dim s2 As Single Dim s3 As Single Dim q1 As Single Dim q2 As Single Dim q3 As Single Dim r1 As Single Dim c1 As Single Dim l1 As Single Dim y1 As Single Dim i1 As Single Dim ds As Single Dim dn As Single Dim dq As Single Dim e As Single Dim uc As Single Dim um As Single Dim mc As Single Dim p1 As Single Dim p2 As Single Dim p3 As Single Dim z1 As Single Dim z2 As Single Dim pxs As Single Dim pp As Single Dim pr1 As Single Dim pr2 As Single Dim pr3 As Single Dim ys As Single Dim vv1 As Single Dim vv2 As Single Dim vv0 As Single Dim price(-5 To 5, 1 To 10, 1 To 100) As Single Open "c /pro131.txt" For Input As #2 Do Until EOF(2) Input #2, a1, a2, a3, a4, a5, a6 s = a1 m = a2 n = a3 lx(s, m, n) = a4 cx(s, m, n) = a5 px(s, m, n) = a6 Loop Close #2 phi = 0.9 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 For m1 = 1 To 10 gotos(s, m, n, m1) = s Next Next Next Next For m = 1 To 10 th(m) = 1 + 0.01 * m Next For s = -5 To 5 sig = 1 / (1 - phi) px1 = 1 + 0.01 * s px2 = ((1 - 0.1 * px1 ^ (1 - sig)) / 0.9) ^ (1 / (1 - sig)) wedge(s) = phi * px2 Next beta = 0.95 a = 0.33 ls = ((1 - a) * phi) / ((1 - a) * phi + 1) ks = ls * ((1 / beta - 1) / (a * phi)) ^ (1 / (a - 1)) h = 2 * ks / 100 For n = 1 To 100 k(n) = n * h Next t5 = 0 Do Until t5 100 t1 = 0 Do Until t1 100 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 uc = 0 k1 = k(n) + th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) - cx(s, m, n) n1 = k1 / h n2 = Int(n1) n3 = n2 + 1 For m1 = 1 To 10 s1 = gotos(s, m, n, m1) s2 = Int(s1) s3 = s2 + 1 If s3 5 Then s3 = 5 ds = (s1 - s2) * (cx(s3, m1, n2) - cx(s2, m1, n2)) dn = (n1 - n2) * (cx(s2, m1, n3) - cx(s2, m1, n2)) c1 = cx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (lx(s3, m1, n2) - lx(s2, m1, n2)) dn = (n1 - n2) * (lx(s2, m1, n3) - lx(s2, m1, n2)) l1 = lx(s2, m1, n2) + ds + dn mc = wedge(s2) + (s1 - s2) * (wedge(s3) - wedge(s2)) r1 = mc * th(m1) * a * k1 ^ (a - 1) * l1 ^ (1 - a) uc = uc + (beta * (1 + r1)) / c1 Next uc = uc / 10 cp(s, m, n) = 1 / uc w1 = wedge(s) * th(m) * (1 - a) * k(n) ^ a * lx(s, m, n) ^ (-a) lp(s, m, n) = 1 - cp(s, m, n) / w1 Next Next Next e = 0 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 e = e + (cx(s, m, n) - cp(s, m, n)) ^ 2 + (lx(s, m, n) - lp(s, m, n)) ^ 2 Next Next Next For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 cx(s, m, n) = cp(s, m, n) lx(s, m, n) = lp(s, m, n) Next Next Next If e 10 ^ (-5) Then t1 = 1000 Debug.Print 81, t1, e t1 = t1 + 1 Loop barm = 20 t2 = 0 Do Until t2 100 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 p1 = 0.9 * px(s, m, n) p2 = 1.1 * px(s, m, n) k1 = k(n) + th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) - cx(s, m, n) n1 = k1 / h n2 = Int(n1) n3 = n2 + 1 um = 0 For m1 = 1 To 10 s1 = gotos(s, m, n, m1) s2 = Int(s1) s3 = s2 + 1 If s3 5 Then s3 = 5 ds = (s1 - s2) * (cx(s3, m1, n2) - cx(s2, m1, n2)) dn = (n1 - n2) * (cx(s2, m1, n3) - cx(s2, m1, n2)) c1 = cx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (lx(s3, m1, n2) - lx(s2, m1, n2)) dn = (n1 - n2) * (lx(s2, m1, n3) - lx(s2, m1, n2)) l1 = lx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (px(s3, m1, n2) - px(s2, m1, n2)) dn = (n1 - n2) * (px(s2, m1, n3) - px(s2, m1, n2)) pxs = px(s2, m1, n2) + ds + dn mc = wedge(s2) + (s1 - s2) * (wedge(s3) - wedge(s2)) r1 = mc * th(m1) * a * k1 ^ (a - 1) * l1 ^ (1 - a) pp = pxs / p1 i1 = (1 + r1) * pp - 1 um = um + (beta * i1) / (c1 * pp) Next um = 0.1 * um z1 = um * barm - p1 t3 = 0 Do Until t3 100 k1 = k(n) + th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) - cx(s, m, n) n1 = k1 / h n2 = Int(n1) n3 = n2 + 1 um = 0 For m1 = 1 To 10 s1 = gotos(s, m, n, m1) s2 = Int(s1) s3 = s2 + 1 If s3 5 Then s3 = 5 ds = (s1 - s2) * (cx(s3, m1, n2) - cx(s2, m1, n2)) dn = (n1 - n2) * (cx(s2, m1, n3) - cx(s2, m1, n2)) c1 = cx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (lx(s3, m1, n2) - lx(s2, m1, n2)) dn = (n1 - n2) * (lx(s2, m1, n3) - lx(s2, m1, n2)) l1 = lx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (px(s3, m1, n2) - px(s2, m1, n2)) dn = (n1 - n2) * (px(s2, m1, n3) - px(s2, m1, n2)) pxs = px(s2, m1, n2) + ds + dn mc = wedge(s2) + (s1 - s2) * (wedge(s3) - wedge(s2)) r1 = th(m1) * mc * a * k1 ^ (a - 1) * l1 ^ (1 - a) pp = pxs / p2 i1 = (1 + r1) * pp - 1 um = um + (beta * i1) / (c1 * pp) Next um = 0.1 * um z2 = um * barm - p2 p3 = p2 - z2 * (p2 - p1) / (z2 - z1) p1 = p2 p2 = p3 z1 = z2 If (z2) ^ 2 10 ^ (-5) Then t3 = 10000 t3 = t3 + 1 Loop ps(s, m, n) = p2 Next Next Next e = 0 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 e = e + (px(s, m, n) - ps(s, m, n)) ^ 2 Next Next Next If e 10 ^ (-5) Then t2 = 1000 For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 px(s, m, n) = ps(s, m, n) Next Next Next Debug.Print 82, t2, e t2 = t2 + 1 Loop Dim pi As Single Dim pipi As Single Dim pipipi As Single Dim r(0 To 2, -5 To 5, 1 To 10, 1 To 100) As Single Dim dv(0 To 2) As Single Dim dr(0 To 2) As Single Dim rank As Single For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 ys = th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) pi = px(s, m, n) * ys - wedge(s) * px(s, m, n) * ys pipi = (phi - wedge(s)) * (ys / (phi - 1)) pipipi = (mr + wedge(s) * ys) / (px(s, m, n) * (phi - 1)) r(2, s, m, n) = pipipi / 2 r(1, s, m, n) = pipi - 2 * px(s, m, n) * r(2, s, m, n) r(0, s, m, n) = pi - r(1, s, m, n) * px(s, m, n) - r(2, s, m, n) * px(s, m, n) ^ 2 Next Next Next t4 = 0 Do Until t4 100 For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 k1 = k(n) + th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) - cx(s, m, n) n1 = k1 / h n2 = Int(n1) n3 = n2 + 1 vv0 = 0 vv1 = 0 vv2 = 0 For m1 = 1 To 10 s1 = gotos(s, m, n, m1) s2 = Int(s1) s3 = s2 + 1 If s3 5 Then s3 = 5 ds = (s1 - s2) * (lx(s3, m1, n2) - lx(s2, m1, n2)) dn = (n1 - n2) * (lx(s2, m1, n3) - lx(s2, m1, n2)) l1 = lx(s2, m1, n2) + ds + dn ds = (s1 - s2) * (px(s3, m1, n2) - px(s2, m1, n2)) dn = (n1 - n2) * (px(s2, m1, n3) - px(s2, m1, n2)) pxs = px(s2, m1, n2) + ds + dn mc = wedge(s2) + (s1 - s2) * (wedge(s3) - wedge(s2)) r1 = th(m1) * mc * a * k1 ^ (a - 1) * l1 ^ (1 - a) pp = pxs / px(s, m, n) i1 = (1 + r1) * pp - 1 For rank = 0 To 2 ds = (s1 - s2) * (v(rank, s3, m1, n2) - v(rank, s2, m1, n2)) dn = (n1 - n2) * (v(rank, s2, m1, n3) - v(rank, s2, m1, n2)) dv(rank) = v(rank, s2, m1, n2) + ds + dn Next For rank = 0 To 2 ds = (s1 - s2) * (r(rank, s3, m1, n2) - r(rank, s2, m1, n2)) dn = (n1 - n2) * (r(rank, s2, m1, n3) - r(rank, s2, m1, n2)) dr(rank) = r(rank, s2, m1, n2) + ds + dn Next vv0 = vv0 + (dr(0) + 0.8 * dv(0)) / (1 + i1) vv1 = vv1 + (dr(1) + 0.8 * dv(1)) / (1 + i1) vv2 = vv2 + (dr(2) + 0.8 * dv(2)) / (1 + i1) Next vs(0, s, m, n) = vv0 / 10 vs(1, s, m, n) = vv1 / 10 vs(2, s, m, n) = vv2 / 10 Next Next Next e = 0 For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 For q = 0 To 2 e = e + (v(q, s, m, n) - vs(q, s, m, n)) ^ 2 Next Next Next Next For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 For q = 0 To 2 v(q, s, m, n) = vs(q, s, m, n) Next Next Next Next If e 10 ^ (-5) Then t4 = 1000 Debug.Print 83, t4, e t4 = t4 + 1 Loop For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 price(s, m, n) = -v(1, s, m, n) / (2 * v(2, s, m, n)) If price(s, m, n) 1.05 * px(s, m, n) Then price(s, m, n) = 1.05 * px(s, m, n) If price(s, m, n) 0.95 * px(s, m, n) Then price(s, m, n) = 0.95 * px(s, m, n) Next Next Next For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 p2 = price(s, m, n) p1 = (1 + 0.01 * s) * px(s, m, n) p3 = (0.8 * p1 ^ (1 - sig) + 0.2 * p2 ^ (1 - sig)) ^ (1 / (1 - sig)) k1 = k(n) + th(m) * k(n) ^ a * lx(s, m, n) ^ (1 - a) - cx(s, m, n) n1 = k1 / h n2 = Int(n1) n3 = n2 + 1 For m1 = 1 To 10 s1 = gotos(s, m, n, m1) s1 = gotos(s, m, n, m1) s2 = Int(s1) s3 = s2 + 1 If s3 5 Then s3 = 5 ds = (s1 - s2) * (px(s3, m1, n2) - px(s2, m1, n2)) dn = (n1 - n2) * (px(s2, m1, n3) - px(s2, m1, n2)) pxs = px(s2, m1, n2) + ds + dn gt = 100 * (p3 / pxs - 1) If gt 5 Then gt = 5 If gt -5 Then gt = -5 maki(s, m, n, m1) = gt Next Next Next Next For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 For m1 = 1 To 10 gotos(s, m, n, m1) = maki(s, m, n, m1) Next Next Next Next Dim checkc(-5 To 5, 1 To 10, 1 To 100) As Single Dim checkl(-5 To 5, 1 To 10, 1 To 100) As Single Dim checkp(-5 To 5, 1 To 10, 1 To 100) As Single e = 0 For s = -5 To 5 For m = 1 To 10 For n = 10 To 90 e = e + (checkc(s, m, n) - cx(s, m, n)) ^ 2 + (checkl(s, m, n) - lx(s, m, n)) ^ 2 + (checkp(s, m, n) - px(s, m, n)) ^ 2 Next Next Next For s = -5 To 5 For n = 10 To 90 For m = 1 To 10 checkc(s, m, n) = cx(s, m, n) checkl(s, m, n) = lx(s, m, n) checkp(s, m, n) = px(s, m, n) Next Next Next If e 10 ^ (-4) Then t5 = 1000 Debug.Print t5, e t5 = t5 + 1 Loop Open "c /pro131.txt" For Output As #1 For s = -5 To 5 For m = 1 To 10 For n = 1 To 100 Write #1, s, m, n, lx(s, m, n), cx(s, m, n), px(s, m, n) Next Next Next Close #1 End Sub
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L Arc~en~Ciel 「New World」 257様より あああ ざこち ぐあう ぼちあ ほさけ べけむ あえら ちごぞ まごえ けつも ねたぞ どれわ るがか くぶん おらよ はけせ まざで よおべ ざとお えちこ とゆと ちおる ふくふ ぐぐみ ほあた しちは へぐけ そおき ひりあ あてち りたを せぼね げいそ びにぬ せぜぐ もさげ ときす べけげ おで
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バッテリー外す 電源ON PC名 railgun, user atsushi 無線LAN off Windows エクスペリエンスインデックス計算 USBマウス追加 背景変更 フォルダオプション タスクバー変更 Windowsの機能 システムの復元無効化 ネットワーク接続 Windows Update McAfee登録 ******@tcct.zaq.ne.jp regedit HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Keyboard Layouts\00000411 にある Layout file を KBDJPN.DLL から KBDUS.DLL 無線LAN設定 caps2ctrl Firefox, claunch, googleIME Dell Datasafe backup 実行 Dexpot Pokerstars live messanger, PC one care safe, skype, flash player, chrome, mixi, twitter, igo FXTS postreSQL PokerTracker 3 HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Cryptography\RNG\iycvsgqo, ujqeninj 削除 クリック証券FX, winrar, Hold em manager, TableNinja, Dexpot1 firefox, chrome, thunderbird, jane, igo, KGS, Dexpot2 fx Dexpot3 foobar2k, MangaMeeya Dexpot4 HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Cryptography\RNG iycvsgqo must FX ヒロセ, MT4, Dropbox, 囲碁 KGS, UWSC utility Emacs(Meadow), Evernote, media foobar2k, MangaMeeya, MediaPlayerClassic want game civ4, daemonTools, うみねこ+東方, SCFH+ニコ生+棒読みちゃん 開発 Eclipse, log4net, NUnit, VisualStudio, putty, vmware, TortoiseSVN, freemind utility stirling, synergy, TeamViewer, ImgBurn iPod filezilla, iTunes communication Thunderbird chrome拡張 AdBlock, AutoPager, Chrome Gestures, ChromeMUSE, Cooliris, Google bookmarks, IE Tab, Webpage Screenshot, nicofox suspended Xkeymacs
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アクセサリ(頭) 名称 装備Lv 価格 備考 更新日 羽耳 無し 15~18M 更新日 魔法師のリボン(赤) 無し 50M↓ 更新日 魔法師のリボン(青) 無し 550~600M 550~600Mの売り手、取引確認 更新日 魔法師のリボン(緑) 無し 800m~1G↑ 売り手しだい 更新日 魔法師のリボン(黄) 無し 100~120M 3/11 48M売り露天有 更新日 魔法師のリボン(桃) 無し 240M程度 魔石6個で取引あり 更新日 魔法師のリボン(黒) 無し 不明 KBWでの取引があったが詳細は不明 更新日 魔法師のリボン(灰) 無し 25~40M 3/6 売れ残りが多い 更新日 怪盗シャルン仮面 無し 20~30M 3/5 一部19M露店有 更新日 赤のサングラス 無し 30~40 2/15 複数日・複数の露店にて35M前後で売り有 更新日 QPかんざし 12 不明 更新日 射手のサングラス 100 3G↑ 12/22 聖PWでの買い手を確認 更新日 りんりんリボン 無し 700M↑ Oアマで求め確認あり 取引成立不明 更新日 旧りんりんリボン 無し 更新日 黒のマフラー 無し 50M 1/22 49Mで売り有 更新日 黄のマフラー 無し 10~20M 3/12 5M売り複数有 更新日 緑のマフラー 無し 10~20M 3/6 15M付近売り多 更新日 青のマフラー 無し 30~40M 3/29 25Mで売り有 取引不明 更新日 白のマフラー 無し 50M 3/19 露天にて28Mで売りあり 取引不明 更新日 デモニックイヤリング 36 350M~400M 2/15 露天に350M売り有 取引不明 更新日
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