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https://w.atwiki.jp/vocaloidenglishlyric/pages/1188.html
【Tags Miku S X Y solpie tM tR tT G】 Original Music title 月西江 \ 西月江 English music title The Moon and the Western River \ The River and The Moon In the West Pinyin music title Yue Xi Jiang \ Xi Yue Jiang Romaji music title Getsuseikou \ Seigetsukou Music Lyrics written, Voice edited by solpie Music arranged by solpie Singer(s) 初音ミク (Hatsune Miku) Click here for the original Chinese Lyrics English Lyrics (translated by animeyay): As the sun sets far into the river, I enter the night with the wind. The autumn leaves distort the moon s reflection, I sit beside my window weakly. Night jasmines are not yet asleep, but I ve grown weary of searching for flowers. Shone by the moon, I lament under a willow tree at night, thinking about my lover. Even the great river flowing east is no match for your beauty. No tenderness can withstand a long night of a frigid stormy snow. The flowers tears fall, scatter, and vanish. The leaves in the mountain, with their eyes wept red, are blown away by the wind. The night s breeze caresses the willow trees. Only the sound of the flute remains. Red leaves, dyed in autumn s color, scatter into the great river and flow for thousands of miles. A veil of jasmine flowers are not aware of the pain of a maiden s transient life. My tears begin to pour into the river. The water still flows on without a companion. The dream is old, and the autumn water s elevated. By the time when the geese migrate back, I m already tormented by my grief. My tears have been flowing for too long in this night as I hold up my wine cup. We, just like the mountains and the waters, are both weary of longing. The river carried off the sound of my guqin. Even the great river that flows east is no match for your beauty. No tenderness can withstand a long night of a frigid stormy snow. The flowers tears fall, scatter, and vanish. The leaves in the mountain, with their eyes wept red, are blown away by the wind. The night s breeze caresses the willow trees. Only the sound of the flute remains. Red leaves, dyed in autumn s color, scatter into the great river and flow for thousands of miles. A veil of jasmine flowers are not aware of the pain of a maiden s transient life. My tears begin to pour into the river. My tears have been flowing for too long in this night as I hold up my wine cup. We, just like the mountains and the waters, are both weary of longing. The river carried off the sound of my guqin. The night s breeze caresses the willow trees. Only the sound of the flute remains. Red leaves, dyed in autumn s color, scatter into the great river and flow for thousands of miles. A veil of jasmine flowers are not aware of the pain of a maiden s transient life. My tears begin to pour into the river. [Translation notes] This is the first (and so far the only) Vocaloid song ever sung in Chinese (Mandarin). It was original posted no Niconico titled "Xi Jiang Yue", but later reposted as "Yue Xi Jiang". The meaning remains unchanged. Pinyin lyrics (transliterated by animeyay): ri mu jiang shui yuan ru ye sui feng qian qiu ye luan shui yue shu ying yi chuang bian ye mo xiang wei mian xun hua qing yi juan chou shang wan liu yue si nian liang chu xian ni de mei wang chuan dong qu liu shui wen rou zen nai chang ye lan feng bing xue hua jian lei sa luo zai piao ling jian man shan ku hong de ye ren feng sui wan feng an fu liu di sheng can kan hong ye qiu se ran piao ling man jiang qian li feng shuang fu shou yi hang mo li sha bu jue yan zhi shang lei yan jiang qing sa shui yi ran chang liu mo xiang ban meng yi wan qiu shui zhang yan zi hui shi chou duan ren chang lei yi man chang ye zhi shang shan shui liang mang mang shui ba qin sheng tang ni de mei wang chuan dong qu liu shui wen rou zen nai chang ye lan feng bing xue hua jian lei sa luo zai piao ling jian man shan ku hong de ye ren feng sui wan feng an fu liu di sheng can kan hong ye qiu se ran piao ling man jiang qian li feng shuang fu shou yi hang mo li sha bu jue yan zhi shang lei yan jiang qing sa lei yi man chang ye zhi shang shan shui liang mang mang shui ba qin sheng tang wan feng an fu liu di sheng can kan hong ye qiu se ran piao ling man jiang qian li feng shuang fu shou yi hang mo li sha bu jue yan zhi shang lei yan jiang qing sa []
https://w.atwiki.jp/touhoukashi/pages/3046.html
【登録タグ A-One D MONTAGE Green TOHO EUROBEAT 秘 あき 少女秘封倶楽部 曲 越田Rute隆人】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/conlang_arka/
Arka is an a priori conlang (naturalistic artlang to be exact) with more than 15,000 words and its own conworld. It started in 1991 in Japan. It is known among conlangers in Japan but is little known abroad because sites on Arka are written in Japanese. We hope you will be interested in this language. It would be very helpful if anyone would inscribe Arka on a list of conlangs. Here is the official site in Enlgish (under construction). Please visit this site first. Introduction First of all, please watch an introduction anime of Arka and an introduction video of Arka in English(FLASH. 3.2 MByte). Features A priori vocabulary (more than 15,000 words) Detailed descriptions of basic words Online dictionary (Arka-Japanese dictionary) Etymological note(s) on every single word in its dictionary Unique characters and various fonts Literary and artistic expressions Affluent synonyms A constructed world (conworld) which was made for Arka Constructed cultures (concultures) associated with Arka Myth and history which are related to the conworld and etymologies of words Lexicon which reflects historical changes Influence from foreign languages Detailed notes on the conworld Instructional texts of Arka on the web Book of Xion , a novel where a high school girl summoned from Japan learns Arka Melidia , a novel written in Arka Calendar and almanac 366 colors related to the calendar (xistina) Usages of words based on linguistics A priori usages of words Complete grammar as if Arka were a natural language Games (Avelantis, a shooter game, for instance) Manga and anime Textbook with sound Constellations (The stars are from 100 constellations in this world) Philosophical thoughts Magic theory Paintings Musics Clothes Notes If you google for jinkougengo (人工言語) in kanji, you will find Arka on the page 1 (google Japan). We just want you to know it exists, so this site is not a textbook of Arka. What learners say is not always correct, so please do not ask them. You can only trust the following sites. The official site of Arka Arka-Japanese dictionary (The character code of Arka-Japanese dictionary is UTF-8) Conlinguistics Association(the association for conlinguistics) How to Make a Conlang (A website which tells "what a conlang is" and "how to make a conlang" in Japanese) Conlinguistics(A website which tells "the history of conlangs" in Japanese) First Guide to Esperanto (A beginners guide to Esperanto in dialogue) Japanese Edition .
https://w.atwiki.jp/vocaloidenglishlyric/pages/470.html
【Tags Gakupo H Kazamori Suzune Nori-P tG tT】 Original Music title 疾風 English music title The Gale Romaji music title Hayate Lyrics written by 風杜鈴音(Kazamori Suzune) Music written, Voice edition by のりP(Nori-P) Music arranged by のりP(Nori-P) Singer(s) 神威がくぽ (Kamui Gakupo / Camui Gackpo / Gackpoid) Click here for the original Japanese Lyrics English Lyrics (translated by blacksaingrain): Ah, the wind, roar with me. Now, my homeland is so far away. Ah,the singing voice, someday get to the end of the earth getting further and further. A bonfire flickered in front of my closed eyes. I followed it and got lost, wandering alone. My heart that I surely whetted white has been daubed over by the town of shadow pictures. Rip the bewildering weakness and go ahead before the heart dyes gray. I wish to the furious rain to conceal my tears at the night I m washed by the storm. I m a gale. I ll shout and sing, breaking my fears and holding my blade, till the flame dies out. The old memories are mirages beyond my reach. The destination is under the luna gone behind the gathering clouds. The heart rusted in red hears the melody of the river I go into. Someday my body is to be like a handful of sand falling out of my hands. Ah, the rising sun, make your light come down through the clouds and shine, not to make the tip of the blade dull. I m a gale. I ll waft, sing and ride on a gust. I ll downstream the brooklet and get to the sea, holding up my blade. I ll shout in the rain and waft like a cloud, I ll sing to the moon and return to dust. As I live through I ll tell what the bonds I ve made and the prooves are. And I ll leave them behind. Ah, the wind, blow with me, leaving marks on the way we ll make. So as to let them to be known someday at the end of the earth getting further and further Romaji lyrics (transliterated by blacksaingrain): kaze yo haze yo ware to tomoni kaeru basho mo ima wa haruka tooku toonoku hate no hate e itsuka hibike utagoe yo tojita mabuta no saki ni matataita kagaribi oikake mayou atedomonaku tada hitoride masshironi toida hazu no kokoro ga kagee no machi nuritsubusarete hai ni somaru mae ni madou yowasa wo kirisaiteyuke takeru ame ni negau conceal my tears arashi arawareru yoru ni ware wa hayate sakebi utae breaking my fears yaiba daite homura ga moechiru made sugita kioku wa nobasedo tsukamenu shinkirou nozomu yukute wa murakumo kumo ni kageru izayoi akaku sabita mama no kokoro ga fureta kawa no shirabe ni kizuku yagate kono mi yubi kara kobore ochiru ichiaku no suna kumo wo koete kagayake rising sun kissaki wa niburanu you ni ware wa hayate nagare utae yo ride on gust yaiba kakagete seseragi umi e itare I sing and I shout and I swear it to the person who gave me the voice and mind. I change a wish of somebody into a song. delivers it to the end of the earth. Become a forerunner who opens the age. Carry on! believe in one s own edge. ame to sakebi kumo to nagare tsuki ni utai tsuchi ni kaeru ikite tsutae shishite nokosu tsumugu kizuna akashi kaze yo kake yo ware to tomoni tadoru michini shirube nokoshi tooku toonoku hate no hate e itsuka todoke to...... [Nori-P, NoriP, Kazamori Suzune]
https://w.atwiki.jp/killingfloor2/pages/39.html
+Ver1033 2016/05/11 General Weapon ammo rebalance - Details below Improvements to the live update system allowing many more variables and gameplay settings to be changed via the live update system. Ammo Rebalance Details Commando AR 15 Ammo capacity increased to 240 (from 200) Start with 140 instead of 100 rounds Cost per mag increased to 14 (from 13) Bullpup Capacity increased to 330 (from 300) Cost per mag increased to 24 (from 20) AK 12 Capacity increased to 360 (from 240) Cost per mag increased to 30 (from 25) Scar Capacity increased to 360 (from 300) Starting reduced to 100 (from 120) Cost per mag reduced to 28 (from 30) Support SG500 Capacity increased to 64 (from 48) Starting increased to 32 (from 24) Cost per mag reduced to 37 (from 40) M4 Capacity increased to 72 (from 48) Starting increased to 32 (from 24) Cost per mag increased to 47 (from 40) AA 12 Capacity increased to 100 (from 80) Starting reduced to 20 (from 40) Cost per mag increased to 110 (from 100) Medic HM 101 Capacity increased to 255 (from 240) Starting increased to 135 (from 120) HM 201 Capacity increased to 520 (from 360 Starting increased to 240 (from 160) HM 301 Capacity increased to 90 (from 60) Starting increased to 40 (from 30) Cost per mag increased to 40 (from 30) HM 401 Capacity increased to 420 (from 330) Cost per mag increased to 40 (from 30) Zerker Pulverizer Capacity reduced to 20 (from 35), Starting reduced to 5 shells (from 20) Cost per mag increased to 85 (from 50) Eviscerator Starting reduced to 5 blades (from 17) Cost per blade reduced Firebug Caulk n’ Burn Capacity increased to 450 (from 300) Starting increased to 250 (from 200) Cost per mag increased to 20 (from 15) Dragon’s Breath Capacity increased to 51 (from 46) Flamethrower Capacity increased to 500 (from 400) Cost per mag increased to 83 (from 60) Microwave Gun Capacity increased to 500 (from 400) Starting reduced to 100 (from 200) Cost per mag increased to 100 (from 75) Gunslinger 1858’s Capacity increased to 192 (from 144) Starting increased to 96 (from 72) Cost per mag increased to 6 (from 5) 1911 Starting reduced to 64 (from 72) Cost per mag increased to 13 (from 10) Desert Eagle Capacity increased to 112 (from 98) Starting reduced to 42 (from 49) Cost per mag increased to 21 (from 10) .500’s Capacity increased to 105 (from 80) Starting reduced to 30 (from 40) Cost per mag increased to 25 (from 15) Demo HX25 Capacity increased to 30 (from 24) Starting increased to 18 (from 12) Cost per mag increased to 9 (from 5) C4 Cost per mag reduced to 27 (from 100) M79 Capacity increased to 27 (from 16) Starting increased to 10 (from 8) Cost per mag increased to 13 (from 10 RPG Capacity increased to 16 (from 12) Starting reduced to 5 (from 6) Cost per mag increased to 30 (from 25) Fixes Fixed a bug where zed speed was being double calculated resulting in unintended faster zeds on higher difficulties, and slower zeds on lower difficulties Fixed several cases where VS mode zed/human balance scaling could becoming miscalculated resulting in the Zed team being either weaker, or more powerful than they were intended to be It is highly possible we may to have to do significant Live Update work later this week as we see new stats come in from Versus Survival, as this bug was significantly affecting balance Fixed cases when UI could end up stuck on the screen when leaving a trader or starting a game Improved jittering from ZEDs moving up and down slopes and stairs. In general this should look much more smooth. Fixed an issue where it was possible for trader purchases not to be applied when leaving the trader menu Fixed an issue where key bindings changed while in survival mode or VS mode were not being applied when playing the other game type Fixed an issue where Scrakes would not enrage, even when a substantial amount of damage was done to them Fixed an issue where AI Husks and The Patriarch would look one way but shoot another (this issue was previously fixed for player controlled ZEDs) +Ver1032 2016/04/28 General Changes and Fixes Increased the speed of normal bullets (pistol, assault rifle, SMG) by 3x in ZED time. (Note Visual effects for this change are still in progress) Fixed issue with Siren Particle effects on low graphics Fixed sensitivity sliders not have numbers Fixed controller sensitivity setting not saving when changed via main menu Fixed stalker keeping head while in headless state Fixed pressing B with a gamepad to open the trader sometimes causes it to automatically close Increased minimum dosh amount when respawning on some difficulties Increased starting dosh amount of dosh on some difficulties Increased the overall amount of dosh earned by killing ZEDs across all difficulties by approximately 10% Versus Changes and Fixes You can no longer start a solo versus game Tweaked dosh and XP values for player zeds in Versus Fixed executing "Changeteam" command while on a balanced team stops certain control inputs XP and Dosh was not being awarded after killing human-controlled zeds in versus +Ver1031 2016/04/22 Balance Adjusted wave one Zed spawn groups in Versus Mode so that the first wave is more balanced +Ver1030 2016/04/21 Bug Fixes Fixed multiple cases where players can throw off the team balance of a Versus Survival match Fixed 3D scope weapons getting stuck with low frame rate when unscoped under certain conditions Fixed a bug where no UI message was popping up for weapon pickups when player is in current possession of the same weapon with full ammo Fixed a bug where no UI message as popping up when a player could not pick up a sawblade or bolt Fixed a bug where the Patriarch’s minigun bullets did not match the direction the player was facing Fixed a bug where there was an incorrect interaction message for grenade supplier Fixed a bug where spectators could vote for the next map in the after action report Fixed a bug where the Scoreboard was displaying Survival for a Versus Survival match +Ver1029 2016/04/14 General Bugfixes Fixed a rendering crash that happened more often on Prison FleX is now stable and performing as expected. It’s been re-enabled in the UI Fixed a bug where zeds had a difficult time damaging human players who were pinned against certain corners of the playing field Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time Fixed Door traps causing zeds to slide Fixed crossbow not being able to damage zeds that were very close Fixed being unable to pickup crossbow bolts and sawblades that are under water Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon Fixed Winchester Crossbow now show up in the AAR Fixed workshop maps not displaying in the map select UI Fixed an issue where the Live Update system would stop working We hope to follow this shortly with some tuning changes to the Game Conductor for Hell on Earth Versus Fixed players opening maps into versus survival when using the console window Fixed a bug where two players could get stuck in the air on each other Human player can no longer switch team to zed after death Players can no longer switch teams if it would make the teams out of balance Fixed Patty spawning multiple times after a match Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death Gear menu is disabled while on zed team Other Changes R1/RightShoulder was reverted back to toggle alt-fire Reduced flashlight brightness Increased sensitivity when using crossbow scope Credits no longer available during a match Maps Fixed an issue where players could go outside the map on Farmhouse and see Zed Player UI Fixed various exploits and bugs in Prison Can now pick up frustratingly taunting ammo box in Prison Fixed bug in Volter Manor where Dosh could be thrown into unattainable locations +Ver1028 2016/04/08 Changes Fixed an issue where damage scaling was not applying across difficulties or player count Fixed an issue where the versus mode Fleshpound resistances were applying to survival mode Reverted brightness on player flashlights Fixed an issue where VOIP settings were defaulting to preventing dead players from communicating with live team mates Fixed not being able to sort by game type in the server browser Known Issues Subscribed Workshop maps are not currently being displayed on your map list. You can still join them in a server or open them locally via the console. We should have this fixed next update. +Ver1027 2016/04/07 Highlights New PVP Gamemode - Versus Survival New Map - Prison with new map achievements New Offperk Weapons - Sharpshooter perk and remaining weapons will follow LAR Crossbow Live Update system This will allow us to update many game values for game balance without shipping a new client or server build Game Conductor System The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match. On HoE difficulty, the GC only throttles up from the baseline, never below Item Crafting System Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity. Craft Weapon Skins or Cosmetic Accessories 10 Common Material 1 Uncommon Item 10 Uncommon Material 1 Rare Item 10 Rare Material 1 Exceptional Item 10 Exceptional Material 1 Master Crafted Item Over 70 new community workshop items shipped in the following new Supply Crate and USB series Horzine Supply Crate | Series #3 Horzine Supply Crate | Series #4 Horzine Supply Crate | Series #5 Horzine Supply Crate | Series #6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB VS Survival Additions Added the ability to play as Zeds (Part of Vs Survival) Alpha Clot Slasher Clot Gorefast Bloat Husk Crawler Stalker Siren Scrake Fleshpound Patriarch Alpha Clot abilities Slashing Attack Grab Commanding Shout (Roar) Slasher Clot abilities Slashing Attack Heavy Attack Roll Leap Gorefast abilities Light Attack Heavy Attack Area of Effect Attack Bloat abilities Slashing Attack Puke Lay Mines Husk abilities Cannon Flamethrower Melee Attack Suicide Crawler abilities Light Attack Heavy Attack Suicide Leap Attack Stalker abilities Light Attack Heavy Attack Dodge Siren abilities Scream Vacuum Bite Scrake abilities Light Attack Heavy Attack Whirlwind Fleshpound abilities Light Attack Heavy Attack Rage Mode Patriarch abilities Melee Attack Chain Gun Tentacle Grab Missile Strike Heal Mortar Barrage General Third person character animations should now look better when characters are looking about and aiming Headshots now impart force on the ragdoll from the direction of the blow All Zed attacks impart some force to players Removed recoil kick when jumping and firing (does not affect boomstick jumping) New Crate and USB opening animations and rarity sound fx Weapon Skin Icons have been re-worked Players can now equip weapon skins directly from the new item UI Depth of Field has been added to the gear menu New 9mm sounds Revised gamepad controls Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3 not named ingame yet) UI Kill messages for zed kills on the HUD (Default is off, see gameplay options) Players will now drop their best weapon on death if the weapon they have out cannot be dropped Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios Flashlight brightness has been tuned Items purchased from the ZedConomy Store are now tradeable, but not marketable. Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably General optimization pass, some users may notice performance gains Balance Increased speed of AA12 elite reloads Decreased cost of AA12 (1700 1500) Increased speed of equip and putaway for welder Increased speed of equip and putaway for healer by 2x Speed of healing others and yourself has been increased Increased speed of equip and putaway of all weapons by 60% Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds Bugs Possible fix for “Phantom Projectiles” issue with projectile weapons Fixed some issues with the Husk sprinting animations Fixed some spectating UI issues Fixed rubberbanding/jittering when grabbed by Zeds Patriarch tentacle Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go Fixed Berserker attack speed UI display Possible fix for trader not filling ammo when you only need a few bullets Fixed an issue where you could stand on top of dosh bling Fixed some issues with FLEX on KF-VolterManor Fixed some pathing issues in the Birthday room of KF-Bioticslab Fixed some issues with rarity and conditions of weapon skins Fixed an issue where Rack Em’ Up UI would persist after death or perk swap Fixed an issue where you couldn’t break zed limbs in real time Known Issues You cannot parry player controlled zeds in Versus May be some clipping issues with some of the new cosmetics May be some pathing issues with KF-Prison SDK/Mod Workshop Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date) Special note on FLEX We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release. Special note on Versus Survival Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s) New Languages Supported Thanks to Steam Translation Czech Danish Hungarian Portuguese Turkish Ukrainian +Ver1025 2016/03/03 General Improvements to analytics collection system Balance Damage on Hans’ attacks have been reduced on Hard difficulty only +Ver1024 2016/02/25 General Removed the Any setting from difficulty selection in the matchmaker Change to Parry skill, now does a minimum of 1 damage Bugs Fixed Gunslinger Rack ‘Em Up UI persisting after death Fixed Patriarch not having death messages Fixed map voting not being properly disabled if turned off in web admin Fixed some analytics data that was not reporting properly Fixed spectate camera not being updated to the viewing position when switching back and forth between spectating players and free roaming "Fanfare" perk skill (was doing 5X instead of the 3X) has been corrected Shoot N Scoot will now indeed reduce your weapon bob when moving in iron sights instead of increasing it Fixed being able to access key bindings when using a controller Fixed burn effect not working on scrake apron Fixed grenades not getting passive extra damage - Support perk Fixed Leg Shots perk now affects all weapons Fixed Center Mass now affects all weapons Fix to the demo’s explosion resistance passive - it should now be working properly. Updated text on the following skills to accurately reflect in-game effects Shoot ‘n Scoot, Leg Shots, Center Mass, Airborne Agent, ZED Shrapnel, Furious Defender, and Spartan. +Ver1023 2016/02/11 Balance First pass of live player skill tracking system Game Conductor Game Conductor is online watching live play - It does not make any gameplay changes at this time Demo - Offperk skill was doing 15% instead of the intended 10% Berserker - Melee attack speed % increase was not working properly as players ranked up Gunslinger - changed how Uber Ammo skill works so dualies will not run out of ammo during Uber Ammo General If a player leaves the server and doesn’t drop the detonator, any deployed c4 will be removed Continued to improve AI code to help prevent “walling” Improved analytics system Bugs Fixed a bug where clients that joined an in progress game could see already destroyed collectibles (and thus not be able to interact with them) Fixed several gamepad issues in the options screens Fixed not being able to save favorite servers while using a gamepad Fix one case for zed warping online on inclines- other cases including high latency are still being worked on Fixed the game displaying a pick up message when you dropped a 9mm from having dualies +Ver1022 2016/01/28 General Ammo pickups are no longer picked up if a player has full ammo and grenades If other players have left the server the solo healing buff will kick in The game will now prioritize the trader pod and doors over supplier for interactions Updated door weld interaction message Bugs Players who haven’t spawned will no longer count against the solo player healing buff Doors that are fully welded should no longer take away welder charge Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles) Zed ranged attacks will no longer open doors (bullets, not explosions) Players can no longer jump and crouch during the Hans health drain Weld integrity can not = 0% Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI Fixed issue where if players join a game and there were previously welded doors on the server, they would see open doors with welds Fixed MMMMMMMMMMMMMMM in party widget Fixed a case where inventory would not initialize on first load Fix for not being able to pause the game as an admin Fix for not receiving any grenades with auto filling with low dosh Fix for unintended perk changes due to menus taking mouse input while closed Fix for a case in which players couldn’t navigate the after action report using their mouse Maps Exploit fixes in Black Forest Exploit fixes in Farmhouse Updated Physics in Evacuation Point +Ver1021 2016/01/07 Optimization Optimized Real Time Reflection code Bugs Fixed case where depending on user’s location in a map parry and block would fail to work properly online Added failsafe to prevent servers from loading non playable maps Maps Fixed bugs and exploits in Farmhouse Fixed bugs and exploits in Burning Paris Known Issues We are continuing to work with Nvidia to re-enable the PhysX high setting +Ver1020 2015/12/15 Hey everyone, Small update getting pushed out today, but due to the files being modified it s going to require an update for both servers and clients. This addresses one of our known issues from the last patch and has a small audio related fix. Sound Patriarch now plays his death sounds when killed Bugs Fixed an issue where unlocking a crate would get stuck in an infinite animation loop if a search filter was applied to a player s inventory. Known Issues Flex is still limited to Low while we trouble shoot crashes related to the High setting with our partners at Nvidia. +Ver1019 2015/12/14 Hello everyone, We re releasing a small update today that addresses some issues we found and fixed over the weekend. There are still a couple of known issues that we plan on addressing in the near future but we felt it was important to get these fixes in the community as soon as possible. This update is a version both for both clients and servers so they ll both require a download. The update changelist is as follows Final change list for 1019 Maps Fixed an exploit spot in Farmhouse where ZEDs would not path to the player Visual Fixed a broken UV seam on the Patriarch Trading Floor Fixed a bug in the item drop system where players could not get drops in multiplayer (drops online happened in solo offline play) Fixed a broken text string when equipping certain items on Ana Larive Fixed incorrect condition descriptions on Sharkteeth Boomstick and Clot Commando SCAR weapon skins Stability Fixed a particle system crash with FleX on low setting Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Sometimes the opening/decrypting animation for crates will get stuck in a loop. We ll be addressing the known issues listed here as soon as possible. +Ver1018 2015/12/09 Hello everyone, We re about to release another hotfix to resolve issues with the Return of the Patriarch update. This update is intended to mostly address issues with crashes reported in Farmhouse along with a handful of other changes. This is a full version and will require both servers and clients to update. We;ll continue to work with Nvidia to eliminate crashes and re-enable High Flex settings as soon as possible. Stability Further crash fixes and optimizations for Farmhouse UI Corrected description for Rack Em Up perk skill Owned cosmetic items will no longer be displayed on the store tab Map Fixed missing textures on Burning Paris Fixed popping geometry in Evacuation Point Bugs Fixed a bug with Rack Em Up when using dual pistols Fixed a bug where damage falloff based on range was applying to the .500 Magnums Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. +Ver1017 2015/12/08 Hello everyone, We re now releasing a second small set of fixes to the Return of the Patriarch update. There are still a handful of issues outstanding that we plan to address in the very near future but there are major stability fixes in this hotfix so we felt it was best to roll it out to the community ASAP and not wait on other fixes to be complete. Here is the changelist for 1017 Sound Changed 1911 sound Fixed some 3rd person gun sounds not playing correctly Map Fixed tire swing pathing in Farmhouse Fixed a bug allowing players to get out of the playable area in Farmhouse Fixed footstep sounds in black forest and farmhouse Stability Fixed client crash while playing Farmhouse Fixed client crash when using the automatic matchmaking Fixed client crash when playing with Nvidia card while amd drivers are installed Trading Floor Fixed AAR reporting wrong dropped items or items when none were dropped Back end fix for getting weapon skins with the wrong condition when buying on the market UI Fixed gunslinger Rack ‘em up UI stuck on screen when changing perks Fixed content download message displaying incorrect information when downloading custom maps Bugs Fixed vote kick issues when changing vote kick percentage in webadmin Fixed Remington 1858 dropped pickup mesh showing as a 9mm Fixed penetration damage falloff not applying on gunslinger weapons Fixed losing both 9mm when picking up a second one as a world pickup Fixed commando perks adding bonuses to non-commando weapons Fixed maximum ammo count glitch with gunslinger weapons Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Popping geometry in evacuation point Default grass texture in Burning Paris Damage falloff for range affecting some weapons that should not have damage falloff +Ver1016 2015/12/04 Hello everyone, We re pushing out a small patch to yesterday s Return of the Patriarch update to address some issues that have be found since the release. We are aware of and still working on a couple of stability issues and are planning to release another update to address these stability issues as soon as we have a solution. We ll keep the community updated with more information as this develops. The 1016 update includes the following changes Fix for flame and beam weapons doing extra damage when rapidly clicking Retroactive achievements granted for players who already have high level perks Fix for losing weapons after using the trader or picking up weapons in the world Pistol kills are now correctly tracked in the after action report Visual tweaks and fixes to the Patriarch fight Fix for some cosmetic items not working correctly on Classic Briar Decreased minimum mouse sensitivity for UI slider back down to 1 Other recent changes made on the backend should address the following issues Null cosmetic items dropping at the end of a game Wrong level up achievements being displayed when unlocked, this should retroactively address the issue for anyone who experienced this in the last day Top known issues to be addressed in the next update Flex remains limited to LOW setting while we address crashes related to Flex. Instability for some clients in Farmhouse +Ver1014 1015 2015/12/03 New Perk Gunslinger New Weapons Remington Army Model 1858 revolver (single/dual) M1911 pistol (single/dual) Desert Eagle (single/dual) .500 Magnum Zed Collector revolver (single/dual) Nailbomb Grenade New Maps Black Forest Farmhouse New Character Oisten Jaegerhorn - obtained by being part of the KF 2 Steam Community New Features New Boss - Patriarch - What have you done to his children? Full Steam Mod Workshop Support Upload or subscribe to your favorite mods and maps as a client! Servers can subscribe to and stay up to date when the maps and mods change! Clients will automatically download maps directly from Steam workshop for servers that are subscribed to workshop maps New dual pistol aiming style (centered), toggle by alt fire Body flashlights Zed-Conomy and Trading Floor Store Server Welcome Screen - brand your server with an image, website link, and message of the day General Updated controller scheme Reduced the amount of map collectables needed to unlock achievements Physics is now more prominent on dead players When players are killed they take into account the velocity of the attack that killed them. Player ragdolls fly through the air, splat against walls, make crunching sounds when they impact, and leave behind bloodstains. Added many new achievements Perk Rank Up Achievement set - 5, 10, 15, 20, 25 Perk Hot Shot Achievement set - Beat each difficulty as a particular perk Perk Changes and Additions Berserker Fortitude skill changed to 75% health increase (previously 100%) Vampire skill increased by 1 health per kill (now 4 instead of 3) Smash does 25% extra damage (down from 100%) Demolitions Nuke radius reduced Medic Armament 25% less effective heal and will heal 1% armor (down from 10% less effective and 2% armor) Vaccination Now grants 2% armor (down from 4%) Gunslinger Lvl 5 Scoot ‘n’ Shoot - Move 50% faster in iron sights with reduced weapon bob Quick Draw - 50% faster weapon switch, automatic weapon switch if you run out of ammo Lvl 10 Rack ‘em Up - Consecutive headshots increase damage by 10% up to 70% (missing head shots drops 10%) Bone Breaker - 20% more damage with gunslinger weapons Lvl 15 Advanced Techniques - 20% faster reload Penetration - Increased zed penetration by 1 extra zed Lvl 20 Center Mass - Chest shots have 30% more stumble power Leg Shots - SHots to the legs have 30% more knockdown power when zeds are sprinting Lvl 25 Fanfire - Shoot 3x faster in Zed time Uber Ammo - Never run out of ammo in Zed time Zed Changes Added cinematic camera and new boss intro and victory animations for both bosses. Hans taunts will now shoot guns in the air with fx and sounds. Stalker now fades in and out of cloak Addressed surrounding Hans exploit - when surrounded Hans gas will now do more damage and has some explosive power Weapon Changes Players will now default to centered aiming with dual pistols (based on community voting) and can now switch to the offset aiming with the alt fire key (default middle mouse). Increased ammo pickup amounts on certain weapons (boomstick, flamethrower, microwave gun, RPG-7) to get them more consistent across the board Zweihander Damage Reduced Heavy attacked reduced to 195(previously 290) Standard attack reduced to 85 (previously 90) Bash damage reduced to 63 (previously 120) UI/Effects New audio sliders Master Volume SFX Volume Dialog Volume New controller options Aimed sensitivity Aim Assist lock-on Aim Assist Rotation Aim Assist Slowdown Vibration New mouse options Aimed Sensitivity Mouse Smoothing New Keyboard options Last Used Weapon Trader Menu Off Perk weapons now show at the bottom of each specific perk list Added icons to MAG and FILL buttons to better clarify what they do for new players Improved using the Trader menu with controllers Bumpers now swap between PERKS, TYPE, FAVORITES, and ALL Triggers now swap between perk/weapon type subcategory Pressing left/right on l-stick will swap between the TRADER s inventory and yours, respectively Improved the overall look and functionality of the main menu Removed the 3d transform on main menus to make better use of the space Moved the menu bar to the very top for easier navigation Added an orange highlight state for better highlighting Moved the player character to center of screen Darkened the black background of all UI assets to better stand out General spacing tweaks to keep all UI assets on a grid Remade and resized controller icons for better visibility Supplier-type perk talents (Support Supplier, Demolitionist Grenade Supplier) now show an icon over the squadmate who has an active supplier skill available to the player Changed Download OK button to cancel Audio New 9mm sounds Added Hans Entry and Victory sounds Modifications to reverb system to increase clarity Continued improvements to game mix Added a Voice volume slider Performance improvements Improved player impact sounds for better feedback Added random sound position emitter functionality Added functionality to attach sounds to particle FX Map Exploit Fix Burning Paris catwalk exploit Editor Added default material for custom terrain materials Bug Fixes Fixed AI not attacking players blocking them from their original target Fixed AI attack and pathing near corners Fixed clots clipping into walls when stumbled Fixed tracers not colliding with walls Fixed fleshpound sound loop at the point of its death Fixed player battle chatter echo still being audible with battle chatter set to 0 Fixed several battle chatter lines that were cut short Fixed weapon recoil being different offline vs online Fixed perks changing unintentionally due to mouse inputs being registered when menus were closed Several other minor bug fixes Known Issue High Nvidia Flex settings have been disabled. Players running Flex on High will be limited to the Low performance setting to avoid stability issues. We’re currently working with Nvidia to resolve these stability issues so we can re-enable the feature. Steam Workshop tool updates will be added in the near future. Achievements for leveling up perks will not immediately unlock for players who already have a perk at level 25. Players buying multiple dual pistols in a single trader interaction will sometimes not be granted one of their pistols after leaving the trader. These will be addressed in a patch in the next day or so... +Ver1013 2015/09/14 General Adjusted music to pre-summer patch balance levels Adjusted Trader audio muffling other sound effects Adjusted Mr. Foster voice to be slightly louder Updated Trader stat information on some weapons Hans XP values updated. Significantly more XP for all difficulties If a server has gone unranked it will be properly updated in the server browser Bug Fixes Fixed some issues with Strasser’s voice overs Fixed an issue with 3d translations with the HUD manager for Hans’ intro scene at certain resolutions Fixed an issue with 3rd person flame effects persisting after the pawn was destroyed Fixed an issue where you could occasionally open the gear menu during the game Fixed an issue where Hans had trouble pathing to players in Evacuation Point Fixed an issue where the pop up for kick voting would persist after selecting a choice Fixed an issue where Nuke wasn’t doing damage on dedicated servers Fixed an issue where you could have multiple dualies and the 9MM at the same time Fixed an issue where Hans would run out of ammo (was previously part of an opt in patch) Fixed an issue where players that never readied up in a game in progress could earn achievements Fixed an issue where the Husk’s flame didn’t collide with other zeds Fixed an issue where the Vote Kicking UI would make other buttons unable to be clicked Fix for client-side filter for full servers Kick voting will now end if “No” votes have won instead of waiting for all votes Security Unranked servers that use Actor Factory kismet action Optimizations Optimized NVIDIA Flex Optimized code for CanDoStrike CanMeleeAttack Optimized shadowing effects (ShadowPrimitiveBoundsSizeCheck) Optimized some post processing effects Crashes Fixed several of the top crashes (General) Fixed several crashes related to Flex +Ver1012 2015/09/01 Perks Grenade Supplier skill now correctly gives grenades once per wave Other Catacombs and Evacuation Point are now included in game .ini files +Ver1011 2015/08/31 Gameplay Reduced Spartan attack speed to intended value Increased smash knockdown power to intended value (note text description of perk has not changed yet) Tightened spread on HX25 Audio Added voice over for Strasser, replaces placeholder audio Balanced all voice over audio Optimization Improved performance on Catacombs General FleX optimizations Bug Fixes Fixed an issue where HX25 rounds were not dealing impact damage online Fixed some zeds spawning in the wrong wave on normal length games (NEW) Graphics options can once again be edited in the ini without being overwritten Known Issue Grenade supplier perk is only working once per game instead of once per wave +Ver1010 2015/08/28 Weapons Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons. Tweak to laser sight on Eviscerator Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head Increased the pellet penetration and ability for Dragon s Breath Shotgun rounds to panic ZEDs Bug Fixes Fixed comm rose being stuck on screen after Hans intro Fixed Berserker damage resistance description Fixed Berserker melee attack speed being incorrectly calculated Fixed Berserker Smash, Block and Furious Defender skills not working as intended Fixed stuck ZEDs not respawning Fixed Zweihander having an ammo cost in the trader Fixed broken animations when reloading some weapons Fixed microwave gun effect looping on corpses Fixed low friction FleX gore Fixed no sound effect when turning NVG s on and off. Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons. Fixed an issue with the sight for the microwave guns when real time reflections were turned on. Fixed an issue where the lobby music would play during the first wave Fixed a bug where players could instant-kill Hans using some melee weapons Fixed an issue where the Hans intro would not work properly in some resolutions Replaced debug text when trying to join a full server Optimization FleX crash fixes and performance optimizations Emitter/explosion optimizations Log spam cleanup +Ver1009 2015/08/25 New Maps Catacombs Evacuation Point New Perks Firebug Demolitions Berserker- completely reworked New Weapons Caulk ‘n Burn Dragon’s Breath Trench Gun Microwave Gun Molotov Cocktail Firebug Firemans Blade HX25 Grenade Pistol C4 Remote-detonated explosive M79 Grenade Launcher RPG-7 Dynamite Demo Utility Knife Dual 9mm Zweihander (unlocked by owning Chivalry) New Characters Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm) Tom Banner (crossover character unlocked by owning Chivalry) New Features Zeds now have normal, resistant and weakness zones - via damage type on skin type After Action Report - detailed stats at the end of a match Kick Voting Map Voting Dual Wielding (9mm’s being the first weapon for this) NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards) Killed by messages Ability to equip multiple cosmetics per character Shared Content system - when one user has access to a weapon others in the server have access to it NVidia GeForce Experience integration Perk Tuning Berserker Skill Tree Changes Level 5 Skills Poison (+40%) Resistance Sonic (+40%) Resistance Level 10 Skills Lifesteal (5 HP / Kill) Increased Max Health (+100%) Level 15 Skills Melee Attacks (+15% Speed) (+15%) Damage Blocking increases next attack (+50%) Level 20 Skills Parrying an attack increases attack speed. (+20% for 10 sec.) Heavy Attacks do (+30%) more damage increased knockdown (+30%) Level 25 Skills [Zed Time] Move in Real time, increased attack speed (+50%) parry causes knockdown [Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%) Berserker Passive Changes Increased Berserker Weapon Damage Increased Melee Attack Speed Increased Movement Speed Increased Damage Resistance Not being able to be grabbed by clots Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both) Support Skill Tree Changes Level 5 Removed getting grenades from supplier perk. Level 15 Bombard Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound. Commando Skill Tree Changes Level 5 Skills - Tier renamed to Supply Large mags has moved to replace the old night vision skill choice Backup is now a Level 5 skill Backup bonus damage has been increased to 60% (Works with Dualies) Level 10 Skills - Tier renamed Weapon Handling Impact and Tactical Reload moved here Level 15 Skills - Tier renamed Awareness Leadership has been added - This skill makes your team reload 10% faster Callout is now at level 15 Level 20 Skills Single Fire skill has been moved here Commando Passive Changes Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both) Weapon damage now increases 1% every level Improvements/Additions General Made it easier to time parries for players with higher ping. Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated) Larger Zeds have attended ballet and can now turn quicker Made changes to Zed spawning and placement systems Zeds no longer enjoy player company when few zeds are left Matchmaking will now try and put you in a server with people instead of just the lowest ping Ammo and Weapon pickups are reduced in early waves (you may find ammo) Added ability to knock down all zeds even the boss Zeds Husk Backpack will explode after a damage threshold is reached Now suicides a bit faster Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison Bloat When headless puke now sprays from the neck (visual only) Hans Is now more resistant to explosives (but vulnerable to microwaves) Is now a bit more inaccurate with firearms Has a bit more cooldown between gun bursts Melee attacks now have pushback on them Melee attacks now have a bit more cooldown between chains Hit reactions now look more fluid (and less jerky) Grenades now have a UI warning Has a visible shield when he goes into hunt mode Shield visibly deflects bullets when in hunt mode Stumble animations are now quicker and take less time to recover. Knockdown animation added Unique parried animations added Siren Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison Sirens now scream less frequently, but does more damage per pulse Fleshpound Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1) New rage sprint animation added 3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap. Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added. Scrake Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added. Weapons Eviscerator has new functionality Ability to block and parry Laser now projected down range from the weapon Now more responsive from firing to dealing damage Backup knives Increased damage slightly Crovel Increased damage slightly Tuned damage line trace to be more accurate with the animations Pulverizer Increased damage slightly Tuned damage line trace to be more accurate with the animations New melee attacks (bound to the bash key) for all melee weapons Stabs and Pushes Improved Hit Detection on all melee weapons and bashing Parry system now requires weapon strength to be higher than zeds to parry Weapon Parry strength Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5 Zed Parry Resistance Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4 Can now interrupt reloads by using ironsights Can now interrupt reloads by throwing a grenade Tweaked double barrel shooting anims Several weapon idles have been tweaked M4 now carries 8 shells in the magazine M4 reloads have been adjusted (animation and timing) M500 now holds 16 less shells Double Barrel holds 16 less shells in the ammo pool Added functionality so ammo pickups can give partial mags 9mm starts with one mag less of ammo 9mm has 3 less magazines AR-15 starts with one mag less of ammo AR-15 has 2 less magazines Bullpup has 3 less magazines AK-12 has 2 less magazines Flamethrower changes to bring it inline as a Tier 3 weapon Ammo more expensive Does more damage Ground fire will now give XP bark Flamethrowers now receive partial mags from ammo pickups Fire now passes through teammates Added to the Firebug perk (no longer in offperk weapons) Weapon Economy AA12 price increased Commando ammo price increased Nailgun price decreased Pulverizer price increased Eviscerator price increased UI/FX New FX trails for all Zed Attacks Changes to armor in Trader Display UI. Now shows total armor plus bonus armor New Parry notification FX for successful parries Attack that cannot be parried are represented with FX around their attack animations Improved Hans introduction sequence Added new FX for when Hans is draining health to indicate he can’t be damaged Clarity pass on some weapon and skill descriptions Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation. ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more Audio Improvements to melee weapon sounds Addition of skin types for enemies. Metal, electrical, etc… Enhancement of gore sounds! Major improvements to the sound occlusion system Explosions now with more explosion(y) level sound! Global mix improvements Editor Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration Removed Terrain actor from tree (Terrain not supported in Killing Floor 2) Added Workshop upload tool New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on) Added SDK maps to test workshop content Persistent blood now works on unlit translucency Bug Fixes General Fixed perk rounding bonus error Fixed an issue where the Husk suicide would prevent players from respawning. Fixed occasionally not being healed by Medic Grenades Fixed slashing damage not decapitating zeds properly Fixed zeds being unresponsive in broken glass remains Fixed an issue where ragdolls were sped up if using Variable Frame-rate Fixed an issue where Hans’ damage was scaling based on amount of players Fixed an issue where you could switch away from “Strength” perk and keep weight Fixed an issue where healing wasn’t working properly offline Fixed an issue where people could exploit controller config Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object. Fixed custom maps download percentage not updating “OK!” Weapons Fixed an issue where players were able to duplicate weapons Fixed an issue where perk skills would not change fill all ammo price Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate Fixed issue where hands would come off the Pulverizer Fixed issues where hands would come off the Crovel Several weapon notifies updated to be more accurate 3rd person quick heal now better matches 1st person Fixed Eviscerator saw jitter 3rd person nailgun reload now better matches 1st person 3rd person flamethrower reload now better matches 1st person Fixed IK issue with hands on the AR 15 3rd person katana animations now better match 1st person Fixed issue where some 1st person weapons would jitter in slowmo Reloads now complete once the magazine is in the weapon instead of when the animation settles. 1st Person weapons now use uncompressed normal maps User Interface Fixed keybinding issue with localized controls Fixed selling incorrect weapon at trader pod Fixed some text not being localized Fixed an issue where skill tree unlock popup could persist Fixed issue where player and steam avatars appeared twice in party UI Fixed several keybinding issues when rebinding to already used keys Fixed an issue where the server browser filter for “Not Full” was showing full servers Fixed several issues where sound was not playing in the UI Audio Fixed Audio stuttering issues Hans is no longer obsessed with talking about hunting when everybody is dead Maps Fixed zeds not being able to jump on tables in Volter Manor Fixed exploits in Outpost Fixed exploits in Biotics Lab Fixed portal entry handlers in Biotics Lab Fixed exploits in Volter Manor Fixed Reverb Volume implementations in maps Fixed some impact FX on water in Burning Paris Fixed some lighting issues in Burning Paris Zeds Fleshpounds can now jump when enraged Fixed an issue where the Fleshpound would never rage if all of his attacks were parried. Fixed an issue with Fleshpound LODs on low settings Fixed an issue with Husk LODs on low settings Fixed an issue where zeds wouldn’t attack players standing in destructible meshes Fixed some animations problems with crawlers while walking on slopes Fixed an issue where you wouldn’t get XP if a husk suicided Fixed an issue with Hans where he would enter a falling state forever Fixed several gore related issues Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting AI Pathing improvements by fixing bad AI states Crash Fixed a crash for users that had old Steam avatars of a different size Known Issue Evacuation point in the editor has map warnings Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice. Rare crash when obliterating bloats when FleX is set to high. Microwave gun "cooking" effect remains on dead bodies that are not obliterated After Action Report Headshots are not always properly recorded in the "personal best" section Rare crash using the voice command widget Occasional crash when getting server details on the server browser +Ver1008 2015/05/26 Maps New map Volter Manor Added collectable items and related achievements to all 4 existing maps Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost Characters Added 2 new characters for owners of the original Killing Floor Classic Briar and Classic Masterson UI Improved XP barks on player HUD Added "Killed by" messages on HUD Voice comms select on close instead of requiring a mouse click General Update bugsplat to give us more information, which may add a delay when submitting. Added a clientside filter for full servers (in addition to server-side) Increased the EndOfGameDelay to 15 seconds Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades Slowed down AI movement speed slightly in HOE Crash fix for servers that have improperly set up server actors Fixed issues when connecting to passworded servers via command line and Steam invites Fixed some FX not being affected by night vision goggles when motion blur is enabled Editor Enabled UE stats for the SDK only Custom material support +Ver1007 2015/04/29 Interface Fixed healer screen not updating Server browser Fixed max player count not showing on server browser Added refresh indicator for server browser Party leader can now bring their party with them when joining a passworded server Fixed players not being able to join a server when using the Russian language Gameplay Adjusted door health and weld integrity values Fixed single-load guns sometimes not hitting zeds after reloading Fixed toggling Steam UI unpausing a paused, standalone game Perks Fixed medic with healing surge being unable to heal after level up Fixed commando not receiving large mags bonus for current weapon Fixed medic combatant skill giving armor every time the player switches to it Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game Level design Fixed Hans getting stuck in firing range on Outpost Fixed zeds being unable to navigate off new helipad Fixed some minor art-related issues Localization Updated localization Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions GFX Fixed some third-person artifacting related to muzzle flashes Fixed issues with flamethrower charring online Audio Fixed un-ending clot grab sounds Fixed silent battle chatter for German and Russian (now uses English audio) Fixed persistent muffled audio bug Input Fixed issue with rebinding clicks with multiple commands (like fire/spectate next) Fixed caps lock being un-bindable Fixed voice chat binding blocking input Security Fixed several exploits Dedicated server Added servername and numplayers to window title Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one) Crashes Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes) +Ver1006 2015/04/24 ゲーム本体のクラッシュの修正 サーバのクラッシュの修正 +Ver1005 2015/04/21 アーリーアクセス開始 +Ver1004 2015/04/16 General Numerous optimizations for the server browser Added a server limit filter (how many servers are shown in browser) Added WebAdminPort and QueryPort command line options for servers Medics will now receive XP bark more often for healing Tweaked how EMP grenades effect Fleshpound Reduced server install size Bugs Fix for Max Player override in Web Admin Fixed issue where server browser would be unresponsive if first server selected did not respond back to client Fix for perk abilities and passive upgrades not triggering on leveling Fix a bug where special squads stopped spawning in multiplayer +Ver1003 2015/04/14 General Increased the amount of dosh you receive when you respawn Rebalanced Fleshpound damage Reduced the Safeguard perk skill effectiveness Increased secondary xp on Normal Reduced the amount of life Hans drains on each difficulty Reduced bash stumble Increased Scrake stumble cooldown Tweaked fall damage Removed Siren Pull Increased the wave 1 zed count Increased zed movement speed on Suicidal Increased zed movement speed on HOE Zeds now have a greater chance of doing "Hard" attacks on suicidal Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged) Most low level zeds now sprint when damaged on Suicidal Low level zeds have a slight chance of sprinting all the time on Suicidal Added more special squads to lower numbered waves Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth) Reduced the maximum passive perk damage for the Commando, Support, and Berserker Increased the base damage for Beserker weapons Various adjustments to zed damage Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation Maps Various map fixes and geometry tweaks Bugs Fix for Menace Skill Bloat Siren Resistance not being properly applied Fixed issue where being headless and stunned by the medics sedate would cause sliding Fix for being able to "trick" gear menu open at start of wave. Fix for not saving XP for current wave when leaving during wave Fixed zeds not sprinting on Hell on Earth when they should be Fixed rounding issue between server and client when buying ammo Fix for the changed welding rate giving people too much XP fix for duplicate names and or steam icons in party Fix for frame drop on server refresh Fixed an issue where clients wouldn t see the husk explode when he did his suicide move Fixed picked up weapons not showing up at the right price on a server Fix for when the server processes an extra client transaction Fixed Hans draining some players to death on Hell on Earth Fixed players spawning into an in-progress game with incorrect dosh. Fixed Quick weld not closing doors Online Fixed Safeguard skill not behaving as expected Fixed issue where wander would interrupt commands where the movement was disabled Blind fix for "low health" breathing not stopping after death/level transition Players should now be less talkative if grabbed by Hans Fix for muzzle flashes depth-clipping through walls/doors, etc. Fixed having voicecomms widget getting stuck on death Fix for incorrect info showing on partywidget +Ver1002 2015/04/10 General Game will now read the server game port from the command line when setting up the Steam server Changed "Zynthetic" to "zYnthetic" Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it Ana now comments on her favorite weapon (flamethrower) Updated server .ini s to default to normal difficulty Changed EndOfGame delay from 20 to 10 in default ini Increased online framerate cap for clients from 90 to 150 Tweaked down Pulverizer Damage on Alt Fire Safe Guard skill now applies a 15% bonus Added in voice detection with option to turn it on and off in the audio menu. Off by default. Economy Changes Made changes to spread out dosh earning over the waves and more evenly between classes Reduced the trading time in normal to 75 Zed Changes Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties Blocked accepting invites at times when they would be problematic to other processes Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices Hans XP grant should be higher to compensate for the time it takes to kill him Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type Maps Adjusted all maps based on feedback and stats Tweaked spawn times Added additional spawn zones Cleaned up geometry Optimizations Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights. Disable rigid body collision events for giblets for low and medium settings. Add Setting to turn off footstep sounds on low FX setting. Misc optimizations from main game thread Set small and canbecomedynamic asset detail mode for min spec perf optimization Turned off obliteration gibs for low settings LOD d out collision events on blood particles Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting. Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those. Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings changed all particles in character cust room to medium detail level Optimized collision on some meshes. Collision optimizations. Min spec optimizations Removed aurora particles but left the mesh for less awesome aurora Removed all physics flags Removed all remaining snow particles. Removed half of the animated cameras Removed half of the interp actor wind turbines Optimized Persistent blood traces Tied max blood splats per frame to graphics settings. Do not busy wait for server to reduce idle time CPU utilization Bugs Fixed bug where Medic weapons wouldn’t lock on at angles Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed Fixed sound not playing online for the metal detectors Fixed some debug spam Fix for mono looping echos not getting cleaned up Fixed door pound sounds not playing on dedicated client Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them You no longer die if you re tired of being an admin Fixed molasses bug (where players would be set to a lower speed) Fixed an issue where Zeds would not properly select spawn volumes not viewable by players Fixed other client hearing the Medic weapons beeping lock on Fixed Commando rapid fire skill not working online Fixed Professional skill not working online Fixed Menace Skill Attack Speed not applying during zed time Fixed missing heartbeats Fixed missing mesh log errors. Fixed Server browser only showing top 100 servers by player ping Fixed Hans gas grenade not always rendering correctly Fixed shutting doors on players and zeds causing them to get stuck Made sure door close sounds are heard on clients (different from previous door sound issue) Fix for bad mouse sensitivity Healing Surge now gives the proper amount of health Fixed players pausing the game online Fixed a bug with the Husk where he wouldn t fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it Fixed issue with large bounding region on fx Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in Fixed Server Browser not properly filtering older versions out of the list Attempted Fix for a server only memory leak Crashes Fixed issue which would cause an infinite loop Fixed audio related crash
https://w.atwiki.jp/protot/pages/62.html
ストーリーの翻訳>14.THE STOLEN BODY ■Part 32 http //www.youtube.com/watch?v=aZqMDQrZV-I feature=related ■Part 33 http //www.youtube.com/watch?v=RsMLPHl7vuQ feature=related ■Part 34 http //www.youtube.com/watch?v=lB3UVNx7Syo feature=related 字幕抽出済み このPROTOTYPEプレイ動画シリーズには字幕が出ているので、 時間がある人は少しでもいいので英文を載せていってください。 書式が分からない場合はベタ書きで構いません。 (特に重要でなければムービー部分だけで構いません) DAY 18 OF INFECTION Dr.Ragland's Morgue-St.Paul's Hospital.Upper East Side 戦車内での会話 Overrun Marine Base AE-6,East Harlem 敵掃討後のムービー 到着 14.THE STOLEN BODY [奪われた体] DAY 18 OF INFECTION ALEX It was perfect.They used Karen to get to me.Used the genetic material I had collected to make a weapon to try and take me out. 完璧にしてやられた。奴らは俺に辿り着くためにカレンを利用していた。俺が集めた遺伝子物質で俺を捕らえる武器を作ってたんだ。 ALEX By the time I discovered she was working for Blackwatch,she was gone. カレンがBlackwatchのために動いてることに俺が気付いた時、既に彼女は消えていた。 ALEX But I had a bigger problem - a weaponized cancer was eating me from the inside out. でも俺にはもっと大きな問題があった。武器化された腫瘍が俺を内側から蝕んでいた。 ALEX I needed a doctor.A special kind of doctor.I needed Ragland. 医者が必要だった。それも特別な奴だ。ラグランドが必要だった。 (VOICE) How did it feel to be infected with something you couldn t control? 自分で制御できない奴に侵食されるってのはどんな気分だったんだ? ALEX Like my own body wanted me dead. 自分の体が死にたがってるみたいだった。 (VOICE) Did you ever consider how the parasite felt?An intelligent cancer ripped from its host? その寄生体のキモチってのを考えたことがあるか?知性のあるガンがその宿主から切り離されることを? ALEX Yeah I did.Once...Right before I killed it. まぁ、考えたさ。一度・・・そいつを殺す前にな。 Dr.Ragland s Morgue-St.Paul s Hospital.Upper East Side ALEX Oh,God.Ragland.RAGLAND! あぁ、くそ、ラグランド、ラグランド! ALEX What s happening to me? 俺に何が起きてんだ? Dr.RAGLAND They know you carry the infection.They might be using you to produce an antivirus. あいつらは君が感染してるってわかってるのさ。たぶん君を使って抗体を作りたいんじゃないか。 Dr.RAGLAND If we learn what it s doing,maybe I can find a way to help your biology reject it. そいつが何をしてるかを知ることができたら、そいつを君から取り除く方法がわかると思うね。 ALEX How? どうやって? Dr.RAGLAND Cut off its food supply. 栄養の供給を断てばいいのさ。 戦車内での会話 ALEX The Penn Station bodies are in a base in Harlem.Let s go. ペンシルバニア駅の死体はハーレムの基地にある。行こう。 DR.RAGLAND If you can get me a couple of minutes with those corpses,I think I can get what you need. 死体をしばらく調べさせてくれれば君に必要な物がわかると思う。 ALEX Looks like someone got here before us,doc... 俺たちより先にここに来た奴がいるようだぜ・・・ Overrun Marine Base AE-6,East Harlem DR.RAGLAND What is that? ありゃなんだ? ALEX Just ignore it.I ll deal with it. 無視しろ。俺が片付ける。 DR.RAGLAND This won t take long.Just give me some time. そんなに長くはかからんさ。少し待っててくれ。 敵掃討後のムービー ALEX Whoa...that s not good... くそ、まずいな・・・ 到着 DR.RAGLAND That was...interesting.I ll get this under a scope...come back in a few hours,I ll have an analysis for you. これは面白い。顕微鏡で調べるから・・・2,3時間後に来てくれ。分析しておく。 NEXT>15.BIOLOGICAL IMPERATIVE
https://w.atwiki.jp/wikiska/pages/270.html
Album Herb Dub, Collie Dub アーティスト:The Skatalites King Tubby? レーベル:Motion? 形態:LP/CD 発売:2001年 商品番号:FASTLP008/FASTCD008 http //www.dustygroove.com/images/products/s/skatalites~_herbdubco_101b.jpg 特徴・コメント 1975年のThe SkatalitesのセッションをKing Tabby?がミックスした作品。 『Legendary Skatalites in Dub』では、別楽曲が収録されている。 曲目 Roots Dub? Whispering Dub? Bottom Dub? Sealing Dub? Dumboo Dub? African Dub? Herb Dub Collie Dub? Kimble Dub?
https://w.atwiki.jp/nofx/pages/57.html
Riot On The Grill Riot On The GrillRed Hot モンスター Snake Fighting Marry Me missing Bored of Everything TV Maniacs 虹 I Hate It BBQ Riot Song Red Hot wake me up before you leave I ve got an interview today I wanna job so don t forget to lend me some for train I m growing up to be a better man But I always fall I m still a dirty bug I wanna grab the flag But there s always someone faster I m trying to live a bit seriously But what s on my mind is you know always girls Vitaminize me Pass me the potato chips You know what When nothing s going right You know what It s like a magic thing I got the music playing loud in my head I got a red hot chili blows it away I got the music playing loud in my head Turn the blinker off we go straight ahead I m going down like 20 limes a day It could be less or maybe the same as you And I m floating up more than a million times a day I m trying to live a bit cautiously But what s on my mind is always having fun I know nicotine kills But quitting smoking kills me now You know what When nothing s going right You know what It s like a magic thing I got the music playing loud in my head I got a red hot chili blows it away I got the music playing loud in my head Turn the blinker off we go straight ahead As always things won t be better As always no one understands As always I ll do anything As always if it makes you laugh I m growing up to be a better man But I always fall I m still a dirty bug I wanna grab the flag But there s always someone faster I got the music playing loud in my head I got a red hot chili blows it away I got the music playing loud in my head Turn the blinker off we go straight ahead モンスター 迷い込んだ道で拾った 置時計の 隙間をこぼれ落ちた 砂はまるで 綺麗な宝石 そういう二つとない宝物を集めて 優しくも揺れてる声と合わせて 一つ一つ片付けてく僕らは 不確かなまま駆けてく 耳元で鳴り響いた 錆びたナイフの 乾いた現実のような 音は丸で 悲しい旋律 そういう二つとない宝物を集めて 優しくも揺れてる声と合わせて 枝を伸ばす意味さえ知らず僕らは 不確かなまま駆けてく Yes you maybe right I m just wasting time I should learn things without reasons I thought I knew that Knowing nothing can be better than knowing too much Yes you maybe right It s just wasting time I can never change things better I thought I knew that I maybe nuts But I don t understand そういう二つとない宝物を集めて 優しくも揺れてる声と合わせて 一つ一つ片付けてく僕らは 不確かなまま駆けてく Snake Fighting No time to waste Now I can t back away Pain is what they use as a bait to tame me So I built this wall again I wanna make things clear to my head So I built this wall again around my faith No place to hide I can see they re everywhere No deference Sneaking into my room So I built this wall again I wanna make things clear to my head So I built this wall again around my faith I m just a snake-fighting snake Anyone wants to see me dying Go get the ticket It costs you only your soul I m trying to synchronize with you Please dig me out of the hole if you can I m waiting for so long to bite someone like you And I m trying to synchronize with you You ve gotta dig me out Marry Me Somewhere close I can hear the wedding bell It s a fine day I am wearing a blue shirts like the sky I am standing in the line while holding confetti I see the girl of my dream is shining like the sun beside him Won t you marry me if I could be a rich boy Won t you marry me if I could be very handsome Won t you marry me if I could be a tall guy Don t you marry him if I could be in the next life You re an idol in high school He was a quarter back He has sold me a photocopy of your photograph I am standing in the line while holding confetti I see the girl of my dream is smiling like the sun in her wedding dress Maybe not She don t remember me Maybe not She don t know how I feel Maybe not She don t even know my last name Won t you marry me if I could be a rich boy Won t you marry me if I could be very handsome Won t you marry me if I could be a tall guy Don t you marry him He s just another stupid in the next life missing 赤く染まる空夜の合図が 今日も僕等を駆り立ててく 壁にもたれた 僕等の歌くちずさめば 重なって少しラクになって 見つかってはココに逃げ込んで 笑ったこと思い出して We re missing あの火花みたいに誠実なら 迷いようも見つかるのに 足りない記憶 僕等の歌くちずさめば 重なって少しラクになって 見つかってはココに逃げ込んで 笑ったこと思い出して We re missing 間違って少し失って さ迷っては君に出会って 笑ったこと思い出して We re missing ソーダの中の宝石 入ってなかった金貨 たやすく折れたナイフ 羽のついた髪飾り 一滴の水で泳ぐ 勝算みたいなもの 暖かい毛布も必要なんだ 重なって少しラクになって 見つかってはココに逃げ込んで 笑ったこと思い出して We re missing 間違って少し失って さ迷っては君に出会って 笑ったこと思い出して We re missing Bored of Everything Wake up Stand up I know But for what one thing I crave Weekend without computer games Pull the trigger and kill the zombies Sorry I m done So many things I have let go No doubt Wanna do something else I need to find something before I m bored of everything So many things I left undone No doubt Wanna be someone else I need to find something before I m bored of everything Before I m bored of everything Voicemail is full I know She calls me at home How much is my car and how much is my gift Pull the trigger Kill the zombies Sorry I m done I still can believe when you say it s not true I stlll can believe when you say it s not too late I still can believe when you say it s not real I still can believe when you say I m not too late So many things I have let go No doubt Wanna do something else I need to find something before I m bored of everything So many things I left undone No doubt Wanna be someone else I need to find something before I m bored of everything Before I m bored of everything TV Maniacs You said it s all a mess Good to hear you anyway We are now overwhelmed with good old perfection We know the TV sucks We have much more to learn You think you are complicated Don t worry So am I You ain t the only one No matter what they say It only means we just don t fit in I know it s true Nothing s real We are always compromised I know it s true So many lies We have to leave it all behind We never thought someone is in the cookie monster Before we ve gotta scatter Terminate this illusion I get so frustrated seeing them rig the race Seated back on the couch grumbling is not the way We wanna keep it straight We all need something to trust Wipe the gloss off my face and you ll see how weird I am No matter what they say No need to smile when you cry I hate it when they try to fake it You said it s all a mess Good to hear you anyway We are now overwhelmed with good old stupid perfection We know the TV sucks We have much more to learn 虹 気休めぐらいになればいいよ 道に迷って引き返して 時間だけ過ぎて行くけど 積み重ねた思い出とか 音を立てて崩れたって 僕らはまた今日を記憶に変えていける 薄い氷を割らないように 下を向いて歩く僕は 簡単に虹を見落とした 迷わずにすむ道もあった どこにでも行ける自由を 失う方がもっと怖かった 積み重ねた思い出とか 音を立てて崩れたって 僕らはまた今日を記憶に変えていける 間違いとかすれ違いが 僕らを切り離したって 僕らはまた今日を記憶に変えていける 立ち止まって見上げた空に なんとなくこれでいいと思った I Hate It I woke up and I found that I was sleeping on the couch Cast away the papers unread Half awake and a bit confused Just trying to understand if I was dreaming or not I hate it I hate it I hate it when you are not around When you are gone I hate it I hate it I hate it when you say it s the truth I walked down the street to buy some junks and tooth paste I couldn t find my favorite ones I unsealed the new paste and I m trying to understand How does this world look to you I hate it I hate it I hate it when you are not around When you are gone I hate it I hate it I hate it when you say it s the truth I woke up and I found that I was sleeping on the couch If I was dreaming or not BBQ Riot Song The sun is shining like a blaze Clouds are mountain high out there But I am stuck in a musty room Doing papers all the day Tomorrow we go barbeque We burn papers as firewood It s like a riot on the grill My griddle riot song Time is always passing by It never waits for me to chew Never meant to be like this But doing papers everyday Tomorrow we go barbeque We burn papers as firewood It s like a riot on the grill My griddle riot song My griddle riot song Time is always passing by May not be the only way I remember you See you some time on the beach
https://w.atwiki.jp/stones/pages/26.html
UNKNOWN, READY, STEADY, GO!, ARTV, 1965 ? 1 Everybody Needs Somebody To Love ■Animal Dads (DAC-064) includes track 1 mono SIX FIVE, UTV, 1.6.1965 1 Little Red Rooster (rehearsal-part only) THANK YOUR LUCKY STARS, ABC TV, 1.13.1965 (aired 1.30) 1 Down Home Girl (lip-synched) 2 Under The Boadwalk (lip-synched) 3 Susie Q (lip-synched) READY, STEADY, GO!, ARTV, 1.15.1965 1 What A Shame 2 Time Is On My Side 3 Down The Road Apiece ■Animal Dads (DAC-064) includes tracks 1-3 mono BIG BEAT 65, AUSTRALIAN TV, 1.29.1965 (aired 2.12) 1 Walking The Dog (lip-synched) 2 Heart Of Stone (lip-synched) 3 Little Red Rooster (lip-synched) 4 Around Around (lip-synched) ■Touring History Volume Two (Bad Wizard Video) (DVD) includes tracks 1-4 mono ■The Rolling Stones On DVD 1964-1965 (no credit) (DVDR) includes tracks 1-4 mono READY, STEADY, GO!, ARTV, 2.26.1965 1 The Last Time 2 Everybody Needs Somebody To Love / Pain In My Heart 3 Play With Fire 4 I m Moving On ■Animal Dads (DAC-064) includes tracks 1-4 mono THE EAMONN ANDREWS SHOW, ABC TV, 2.27.1965 (2.28) 1 The Last Time (lip-synched) TOP GEAR, BBC RADIO, 3.1.1965 (aired 3.6) 1 Down The Road Apiece 2 Everybody Needs Somebody To Love 3 The Last Time 4 If You Need Me ■Get Satisfaction...If YouWant! (The Swingin Pig TSP-CD-003) includes tracks 1-3 mono GOT LIVE IF YOU WANT IT! (EP) OUTTAKES, LIVE AT UK TOUR, 3.3 - 3.12.1965 1 Down The Road Apiece 2 Everybody Needs Somebody To Love ■Got Live If You Want It! (VGP) includes tracks 1-2 mono TOP OF THE POPS, BBC TV, 3.4 (aired 3.11) 1 Down The Road Apiece 2 I Can t Be Satisfied 3 Everybody Needs Somebody To Love 4 Oh Baby (We Got A Good Thing Goin ) 5 The Last Time ■Touring History Volume Two / Five (Bad Wizard Video) (DVD) includes track 5 mono SCENE AT 6.30, GRANADA TV, 3.11.1965 1 The Last Time THANK YOUR LUCKY STARS, ABC TV, 3.21.1965 (aired 3.27) 1 The Last Time (lip-synched) 2 Play With Fire (lip-synched) 3 Off The Hook (lip-synched) 4 Everybody Needs Somebody To Love LIVE AT MASSHALLEN, GOTHENBURG, 3.31.1965 (2nd show) 1 Everybody Needs Somebody To Love / Tell Me (You re Coming Back) 2 Around Around 3 Time Is On My Side 4 It s All Over Now 5 Little Red Rooster 6 Route 66 7 The Last Time ■Scandinavian Shakedown (VGP-365) includes tracks 1-7 mono POP 65, SWEDISH RADIO, 4.1.1965 (aired 4.4) 1 Charlie Watts Interview 2 Keith Richards Interview 3 Brian Jones Innterview 4 Bill Wyman Interview 5 Mick Jagger Interview ■Scandinavian Shakedown (VGP-365) includes tracks 1-5 mono TV SPECIAL, SWEDISH TV, 4.2.1965 (aired 4.8) 1 Everybody Needs Somebody To Love (lip-synched) 2 Tell Me (You re Coming Back) (lip-synched) 3 Around Around (lip-synched) 4 Little Red Rooster (lip-synched) 5 The Last Time (lip-synched) ■A Rolling Stone Gathers No Moss (VGP-101) includes tracks 1-5 mono READY, STEADY, GOES LIVE!, ARTV, 4.9.1965 1 Everybody Needs Somebody To Love / Pain In My Heart 2 I m Alright 3 The Last Time ■Animal Dads (DAC-064) includes tracks 1-3 mono NME POLL-WINNERS CONCERT, BIG BEAT 65, ABC TV, LIVE AT EMPIRE POOL, WEMBLEY, 4.11.1964 (aired 4.18) 1 Everybody Needs Somebody To Love / Pain In My Heart 2 Around Around 3 Little Red Rooster 4 The Last Time 5 Everybody Needs Somebody To Love ■Animal Dads (DAC-064) includes tracks 1-2, 4-5 mono ■Touring History Volume Two (Bad Wizard Video) (DVD) includes tracks 1-2, 4 mono ■Satisfaction Guaranteed / Rare Video 1964-1967 (Scorpio Video) (DVD) includes tracks 1-2, 4 mono EUROPE 1, FRENCH RADIO, LIVE AT OLYMPIA THEATRE, PARIS, 4.18.1965 1 Everybody Needs Somebody To Love / Around Around 2 Off The Hook 3 Time Is On My Side 4 Carol 5 It s All Over Now 6 Little Red Rooster 7 Route 66 8 Everybody Needs Somebody To Love 9 The Last Time 10 I m Alright 11 Craw-Dad ■Paris Match (DAC-007) includes tracks 1-11 mono THE ED SULLIVAN SHOW, CBS TV, 5.2.1965 1 The Last Time 2 Little Red Rooster 3 Everybody Needs Somebody To Love 4 2120 South Michigan Avenue (unreleased) ■Ed Sullivan By The Quad (Hercules HC 0001) includes tracks 1-3 mono ■The Ed Sullivan Show 64 / 69 (no credit) (DVDR) includes tracks 1-3 mono ■The Rolling Stones On DVD 1964-1965 (no credit) (DVDR) includes tracks 1-3 mono CLAY COLL SHOW, WPIX CHANNEL 11, 5.3.1965 (aired 5.29) 1 The Last Time (lip-synched) 2 Little Red Rooster (lip-synched) HOLLYWOOD A GO-GO, ABC TV, 5.15.1965 (aired 5.22) 1 Oh Baby (We Got A Good Thing Goin ) (lip-synched) 2 Play With Fire (lip-synched) 3 The Last Time (lip-synched) SHIVAREE, ABC TV, 5.16.1965 (aired 6.5, 7.10) 1 Play With Fire (lip-synched) 2 The Last Time (lip-synched) 3 Down The Road Apiece (lip-synched) 4 Little Red Rooster (lip-synched) ■Touring History Volume Two (Bad Wizard Video) (DVD) includes tracks 1-4 mono ■Satisfaction Guaranteed / Rare Video 1964-1967 (Scorpio Video) (DVD) includes tracks 1-4 mono ■The Ultimate TV Masters (Shot Gun Entertainment) (DVDR) includes tracks 1-4 mono ■The Rolling Stones On DVD 1964-1965 (no credit) (DVDR) includes tracks 1-4 mono SHINDIG!, ABC TV, 5.20.1965 (aired 5.26) 1 Down The Road Apiece 2 Little Red Rooster (backing track) 3 The Last Time (backing track) 4 Play With Fire (backing track) 5 (I Can t Get No) Satisfaction (backing track) ■The Ultimate TV Masters Vol. 1 (Hercules HC 0005) includes tracks 1-5 mono ■25X5 (CBS/Sony Videodisc CSLM 753/4) (LD DVDR) includes track 3 mono ■Touring History Volume Five (Bad Wizard Video) (DVD) includes tracks 1-5 mono ■The Ultimate TV Masters (Shot Gun Entertainment) (DVDR) includes tracks 1-5 mono ■The Rolling Stones On DVD 1964-1965 (no credit) (DVDR) includes tracks 1-5 mono READY, STEADY, GOES LIVE!, ARTV, 6.4.1965 1 Oh Baby (We Got A Good Thing Goin ) 2 Good Times 3 I m Moving On 4 I m Alright 5 Play With Fire THANK YOUR LUCKY STARS, ABC TV, 6.6.1965 (aired 6.12) 1 I m Alright (lip-synched) 2 I m Moving On (lip-synched) 3 Route 66 TOP OF THE POPS, BBC TV, 6.10.1965 1 I m Alright (lip-synched) THANK YOUR LUCKY STARS, ABC TV, 7.26.1965 (aired 8.1) 1 (I Can t Get No) Satisfaction SHINDIG!, ABC TV, 7.28.1965 (aired 9.16, 11.6) 1 (I Can t Get No) Satisfaction (lip-synched) 2 Mercy, Mercy 3 Hitch Hike (unreleased) 4 That s How Strong My Love Is (unreleased) 5 Good Times (lip-synched) 6 Cry To Me (unreleased) ■The Ultimate TV Masters Vol. 1 (Hercules HC 0005) includes tracks 1-2, 5 mono ■25X5 (CBS/Sony Videodisc CSLM 753/4) (LD DVDR) includes track 1 mono ■Touring History Volume Five (Bad Wizard Video) (DVD) includes tracks 1-2, 5 mono ■The Rolling Stones On DVD 1964-1965 (no credit) (DVDR) includes tracks 1-2, 5 mono TOP OF THE POPS, BBC TV, 8.19.1965 (aired 9.2) 1 (I Can t Get No) Satisfaction (lip-synched) YEH! YEH!, BBC RADIO, 8.20 (aired 8.30) SATURDAY CLUB, BBC RADIO, 8.20 (aired 9.18) 1 Mercy, Mercy 2 Oh Baby (We Got A Good Thing Goin ) 3 (I Cant Get No) Satisfaction 4 The Spider The Fly 5 Cry To Me 6 Fanny Mae ■Get Satisfaction...If YouWant! (The Swingin Pig TSP-CD-003) includes tracks 1-6 mono Note;Yeh! Yeh! (tracks 1-4), Saturday Club (tracks 2-6) READY, STEADY, GO LIVE !, ARTV, 8.23.1965 (aired 8.27) 1 Mercy, Mercy 2 Cry To Me 3 (I Can t Get No) Satisfaction 4 Apache (closing music) SCENE AT 6.30, GRANADA TV, 8.23.1965 1 (I Can t Get No) Satisfaction (lip-synched) LUCKY STARS SUMMER SPIN, ABC TV, 8.29.1965 (aired 9.4) 1 (I Can t Get No) Satisfaction (lip-synched) READY, STEADY, GO! - THE ROLLING STONES SPECIAL SHOW LIVE, ARTV, 9.2.1965 (aired 9.10) 1 I Got You Baby (lip-synched) 2 Oh Baby (We Got A Good Thing Goin ) 3 That s How Strong My Love Is 4 (I Cant Get No) Satisfaction ■Animal Dads (DAC-064) includes tracks 2-4 mono ■Touring History Volume Two (Bad Wizard Video) (DVD) includes tracks 1-4 mono ■Satisfaction Guaranteed / Rare Video 1964-1967 (Scorpio Video) (DVD) includes tracks 2-4 mono ■The Rolling Stones On DVD 1964-1965 (no credit) (DVDR) includes tracks 2-4 mono CHARLIE IS MY DALING, FILM, LIVE AT ADELPHI THEATRE, DUBLIN, 9.3.1965 (released Spring 1966) 1 The Last Time 2 I m Alright ■Charlie Is My Daling (Silvertone Films) (DVDR) includes tracks 1-2 mono GERMAN TV, LIVE AT HALLE MUENSTERLAND, MUENSTER 9.11.1965 1 (I Cant Get No) Satisfaction ■The Rolling Stones On Tour (RS-3012) includes track 1 mono TOP OF THE POPS, BBC TV, 9.23.1965 1 The Spider The Fly 2 Cry To Me 3 (I Can t Get No) Satisfaction TOP OF THE POPS, BBC TV, 10.19.1965 (aired 11.4) 1 Get Off Of My Cloud (lip-synched) ■Touring History Volume Two (Bad Wizard Video) (DVD) includes track 1 mono ■Satisfaction Guaranteed / Rare Video 1964-1967 (Scorpio Video) (DVD) includes track 1 mono READY, STEADY, GO LIVE!, ARTV, 10.22.1965 1 Cry To Me 2 She Said Year 3 Get Off Of My Cloud ■Animal Dads (DAC-064) includes tracks 1-3 mono HULLABALOO, NBC TV, 11.11.1965 (aired 11.15) 1 She Said Year (bacing track) 2 Get Off Of My Cloud (backing track) ■All Those Years Ago (VGP-079) includes tracks 1-2 mono ■Touring History Volume Two (Bad Wizard Video) (DVD) includes tracks 1-2 mono ■Satisfaction Guaranteed / Rare Video 1964-1967 (Scorpio Video) (DVD) includes tracks 1-2 mono THE NEW YEAR STARTS RIGHT HEAR, ARTV, 12.17.1965 (aired 12.31) 1 (I Can t Get No) Satisfaction (lip-synched) 2 Get Off Of My Cloud (lip-synched) BACK / NEXT
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◇ブリーフィング ▼進化形態 Noxious Strain Heavy melee assault unit. Releases a poisionous explosion that damages enemy ground units. 重装近接ユニット。有毒性ガス爆発を起こし敵地上ユニット群にダメージを与える。 Torrasque Strain Heavy melee assault unit. Enters a cocoon upon death and revives after a short period. 重装近接ユニット。死亡時は繭に入り、数瞬後に生き返る。 ▼概要 Ultralisk strain ready for augmentation. ウルトラリスク系統の強化準備が整った。 Dominion laboratory discovered on Korhal. Experimenting on ultralisks. コーハル上にドミニオンの研究施設を発見した。ウルトラリスクの実験中だ。 Able to turn research against them. 研究成果を奪い、逆に彼らへ仕向けることが出来るだろう。 ◇ミッション Dominion xeno-research facility Metis. ドミニオンの変異研究施設:メティス Zerg inside. Can capture. Can use. ザーグが中にいる。捕捉し、使える。 Mengsk certainly wants to keep us out. But we can use his own specimens against him. メンスクは間違いなく私達を中に入れたくないんでしょうね。でも私達は奴ら自身の実験体を仕向けることも出来るのよ。 An ultralisk! I can do a lot with this one. ウルトラリスク!これ一体でずいぶん役立つわね。 Hear me, ultralisk. Break free. Fight to the door. Kill anything in your path. 聞こえる?ウルトラリスク。拘束を解き、自由になるのよ。扉を壊し、道に立ち塞がる者全てを殺しなさい。 (悲鳴) ▼操作開始 Security Squad 4, what is going on in there? 第4警備隊、そこで何があった? There. Destroy that containment cell and free those ultralisks. あそこよ。格納容器を壊してあのウルトラリスク達を開放なさい。 ▼進化 Toxic compound released, great potential. Bonding to ultralisk sequences. 有毒化合物が拡散された、多くのポテンシャルを秘めている。ウルトラリスクの生体配列に結合させる。 Noxious strain releases poisonous explosion. Damages enemies in target area. 有毒系統:毒性ガス爆発を起こし、指定地域の敵にダメージを与える。 ▼道中 I want this facility under control, now! 早く施設のコントロールを得るんだ! Contain those specimens, or the emperor will have your head! 実験体を食い止めろ、さもないと皇帝陛下に頭ぶち抜かれるぞ! What are you people doing? Shoot them! お前らは何をしているんだ?あいつらを撃て! ▼Toxic進化クリア Research facility crippled. Specimens freed. Proceeding to subsequent battleground. 研究施設を無力化した。実験体は開放され、以降は戦場へと突き進むだろう。 ▼惑星移動 Outskirts of Augustgrad. Military housing, supply center. アウグストラッド郊外。兵舎兼サプライ基地だ。 Facility must be destroyed. Experimental nuclear weapons produced within. この施設は破壊すべきだ。実験用核兵器を生産している。 The bridge is guarded by Dominion forces. Move forward, secure the passage. この橋はドミニオン軍によって守られている。進みなさい、進路を切り開くのよ。 ▼操作開始 Ultralisks incoming! ウルトラリスクが来たぞ! Fire the warhead, now. 今すぐ核弾頭を撃ちこめ。 Sir, it s still experimental! We don t know what it ll-- サー、しかしそれはまだ実験中です!何が起こるか判りま― Fire the damn warhead, now! さっさと核を撃ちこめ! ▼戦術核投下:1回目 Analyzing damage. Radioactive compound infecting ultralisk. ダメージを解析中。放射性物質が被弾したウルトラリスクと混ざり合っている。 Make use of it. それを利用なさい。 Integrating with atrophied evolutionary path. 衰退していた進化系列を統合中だ。 Ultralisk strain torrasque. Resuscitates dead tissue. Revives creature. ウルトラリスク系統:トラスク 死亡組織を蘇生させ、蘇る生物だ。 トラスク Starcraft1で登場したウルトラリスクの強化版 Press on, we continue the assault. 進め、攻撃を続けなさい。 ▼道中 What are these ugly things? なんて醜悪な奴だ… ▼戦術核投下:2回目 Put those monsters down, and keep them down! あの化け物どもを倒せ、倒し続けろ! ▼戦術核投下:3回目 Another warhead! さらに弾頭を! ▼ウルトラリスク死亡 Cocoon forms upon death. Will revive momentarily. 死亡時に繭になる。すぐさま生き返るだろう。 It got back up! Oh, that ain t right! 後退したぞ!悪い、違ったようだ。 (別訳)増援が来た!悪い、違ったようだ。 ▼ウルトラリスク追加 Additional ultralisks ready. Delivering now. 追加のウルトラリスクが整った。今送ろう。 ▼進化ミッションクリア } Facility destroyed. Experimental weapon production no longer possible. 施設を破壊した。試験兵器の生産はもはや不可能だろう。 Will prepare ultralisk sequence. Returning to evolution pit. ウルトラリスク系統の準備を行う。進化室へ戻る。 ◇進化選択 ▼NOXIOUS STRAIN Emits Noxious Cloud that deals 5 damage per second to enemy ground units. Toxic Blast deals 20 damage to enemy ground units and structures. Toxic Blast cooldown 10 seconds. 放射される毒雲が敵地上ユニットに毎秒5ダメージを与える。 毒ガスブラストは敵地上ユニットと建物に20ダメージを与える。 毒ガスブラスト クールダウン:10秒 Dominion s compound, interesting. Scientists desired to pacify the Swarm, inadvertently created potent toxin. Deadly to any non-zerg entity. Noxious strain bonded permanently to toxins. Emits as poisonous vapor. Capable of channelling toxins and releasing in controlled blasts through vents in carapace. このドミニオンの化学物質には面白い性質がある。 研究者はスウォームを鎮めるつもりが誤って強力な毒素を作ってしまったようだ。 ノクシャス系統はザーグ以外の生物には致命的な毒素を常に有し、気化させた有毒ガスを放出する。 更にその毒素とチャネリングし、外殻の通気口を用いた爆発を任意で起こすことも可能だ。 補足:チャネリング…一般に不可能な相手と情報をやり取りすること。 ▼TORRASQUE STRAIN Enters a Chrysalis when killed. After a short period, is reborn as a new Ultralisk. Rebirth cooldown 60 seconds. 殺された時に繭に入る。数瞬の後、新たなウルトラリスクが生まれる。 復活クールダウン:60秒 Assimilation of infectious compound provided key to evolution of torrasque strain. Process requires exorbitant energy. Once, provided by Overmind. Now, energy result of tissues being devoured by compound. Upon death, torrasque strain enters cocoon. Uses energy to resuscitate tissues. Extremely resilient. 伝染性の化合物と同化したことが、トラスク系統へ進化する鍵となった。 この系統への進化には途方もない量のエネルギーが必要となる。 以前はオーバーマインドにより与えられていたが、今回は化合物によって細胞組織の生み出すエネルギーを吸い上げ、用いることにした。 トラスク系統はたとえ死んだとしても繭に入り、エネルギーを組織の再生に用いる。途轍もない回復力を持つ系統だ。 ◇未確認・未実装 +... Warning. Speciment containment failure. Enacting defense protocol. ■■■ Modifying Ultralisk sequence. Forming bond with compound. ■■■ Adaptation complete. Augmented ultralisks, ready for combat. ■■■ Noxious strain emits toxic compound. Damages nearby foes. ■■■ Research facility crippled. Specimens freed. Proceeding to subsequent battleground. ■■■ Ultralisk able to burrow and charge enemy. Escape cage. ■■■ Command ultralisks. Destroy security console, free captive zerg. ■■■ What am I missing? ■■■ The specimin has broken free! ■■■ Noxious strain releases poisonous explosion. Damages enemies in target area. ■■■ Aah! ■■■ The specimen is approaching the security wing! All squads converge, now! ■■■ What are you people doing? Shoot them! ■■■ It burns! ■■■ I didn t sign up for this! ■■■ I don t recall asking for a progress report. Fire the damn warhead, now! ■■■ Stop them! ■■■ Come get some! Nothing brings down a thunder god! ■■■ It s in my eyes! ■■■ My car, man! I just paid that thing off! ■■■ Every time your animals get back up, I ll put them down with a warhead! ■■■ I will turn this city into a radiated ruin if I have to. Another warhead! ■■■ I want another warhead inbound on those monsters! Put them down, and keep them down! ■■■ Sir, it s still experimental! We don t know what it ll do! ■■■ More ultralisks, ready for command. ■■■ Additional ultralisks freed. ■■■ +条件メモ[Comment] ◇条件メモ(Comment) Gas container discovered Immediately after exploding generator. Marines enter. Ultralisks morph. Post cinematic Gas goes off. Ending Drop-pods All protoss killed Explain burrow charge Burrow out of cage Alarms go off. Slow down moment Marine shouts Dominion Scientist Barks Mission Start Marines Post cinematic Dominion dialogue First Ultralisk killed. Ultralisk reinforcement +条件メモ[Group] ◇条件メモ(Group) EvoMission_Ultralisk Noxious Torrasque Mid-cinematic. Mid cinematic OBSOLETE Subsequent Nuke attacks Split 1 Split 2