約 3,434,428 件
https://w.atwiki.jp/pqjp/pages/297.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QK05a_NAME1]" Khalkus /Text Text tag="[Conv_QK05a_0000]" Khalkus, I think the button you apos;re looking for must be nearby - hidden somewhere in the Dark Dwarven Citadel. /Text Text tag="[Conv_QK05a_0001]" Khalkus, I think the button you apos;re looking for must be nearby - hidden somewhere in the Dark Dwarven Citadel. /Text Text tag="[Conv_QK05a_0002]" Khalkus, I think the button you apos;re looking for must be nearby - hidden somewhere in the Dark Dwarven Citadel. /Text Text tag="[Conv_QK05a_0003]" Khalkus, I think the button you apos;re looking for must be nearby - hidden somewhere in the Dark Dwarven Citadel. /Text Text tag="[Conv_QK05a_0004]" Ye think so, lad? Ach, I hope so. I was so lookin apos; forward to puttin apos; it together and findin apos; out if the primary gear level transitions smoothly with first variable crank-fitting or if the... /Text Text tag="[Conv_QK05a_0005]" Ye think so, lad? Ach, I hope so. I was so lookin apos; forward to puttin apos; it together and findin apos; out if the primary gear level transitions smoothly with first variable crank-fitting or if the... /Text Text tag="[Conv_QK05a_0006]" Ye think so, lass? Ach, I hope so. I was so lookin apos; forward to puttin apos; it together and findin apos; out if the primary gear level transitions smoothly with first variable crank-fitting or if the... /Text Text tag="[Conv_QK05a_0007]" Ye think so, lass? Ach, I hope so. I was so lookin apos; forward to puttin apos; it together and findin apos; out if the primary gear level transitions smoothly with first variable crank-fitting or if the... /Text Text tag="[Conv_QK05a_0008]" Our time would be better spent looking for it, rather than talking about it... don apos;t you think? /Text Text tag="[Conv_QK05a_0009]" Our time would be better spent looking for it, rather than talking about it... don apos;t you think? /Text Text tag="[Conv_QK05a_0010]" Our time would be better spent looking for it, rather than talking about it... don apos;t you think? /Text Text tag="[Conv_QK05a_0011]" Our time would be better spent looking for it, rather than talking about it... don apos;t you think? /Text /TextLibrary
https://w.atwiki.jp/ddr_dp/pages/2823.html
Butterfly (2008 X-edit)(楽) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 Butterfly (2008 X-edit) SMILE.dk X 楽5 135 ??? / ?? Ver.2014にて2016/03/07削除 STREAM VOLTAGE AIR FREEZE CHAOS ?? ?? ?? ?? ?? 楽譜面(5) / 踊譜面(7) / 激譜面(12) / 鬼譜面(5) 属性 プレイ動画 http //www.youtube.com/watch?v=Ppv4IeZS91M#t=4m4s (x2.0, NOTE, 4 04~6 07) 解説 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント 原曲
https://w.atwiki.jp/ruphy/pages/36.html
CoreTextArcCocoa Rubyに置き換えながら内容を理解する def draw_rect(rect) return if (@font.nil? or @string.nil?) # コンテキスト初期化 context = NSGraphicsContext.current_context.graphics_port context.set_text_matrix CGAffineTransform Identity # 背景色と背景塗り NSColor.whitecolor.set rect.fill # 文字列と行検査 line = CTLine CreateWithAttributedString(@attributed_string) glyph_count = line.get_glyph_count return if glyph_count.zero? # グリフ弧情報 glyph_arc_info = [] prepare_glyph_arc_info(line, glyph_count, glyph_arc_info) # 原点をビューの左下から、ビューのセンター付近へ # コンテキストの状態を保存(あとでリストアする) context.save_g_state context.translate_CTM(rect.to_CGRect.get_mid_x, rect.to_CGRect.get_mid_y -@radius / 2.0) # 検査用の赤い弧を引っ張る context. begin_path. context_add_arc(0.0, 0.0, @radius, Math PI, 0.0, 1). set_RGB_stroke_color(1.0, 0.0, 0.0, 1.0). stroke_path context.rotate_CTM(Math PI_2)# コンテキストを反時計回りに90度回す text_position = CGPoint.new(0.0, @radius) # これから実際に描画していく。直前のグリフとそれぞれのグリフの角度の埋め合わせは計算済み # # 半円状のパスに沿ってグリフが広がります context.set_text_position(text_position.x, text_position.y) run_array = line.get_glyph_runs run_count = run_array.count # glyph_offset = 0 run_array.each_with_index{|run, run_index| run_glyph_count = run.count draw_substituted_glyphs_manualy = true run_font = run.get_attributes[kCTFontAttributeName] if @dims_substituted_glyphs !(@font == run_font) then draw_substituted_glyphs_manualy = true end run_glyph_index = 0 glyph_arc_info.each_with_index{|info, run_glyph_index| glyph_range = CFRange.new(idx, 1) context.rotate_CTM -info.angle glyph_width = info.width half_glyph_width = glyph_width / 2.0 position_for_this_glyph = CGPoint.new(text_position.x - half_glyph_width, text_position.y) text_position.x -= glyph_width text_matrix = run.get_text_matrix text_matrix.tx = position_for_this_glyph.x text_matrix.ty = position_for_this_glyph.y context.set_text_matrix text_matrix if (!draw_substituted_glyphs_manually) then run.draw(context, glyph_range) else cg_font = run_font.copy_graphics_font(nil) glyph = run.get_glyph(glyph_range) position = run.get_positions(glyph_range) context.set_font(cg_font) context.set_font_size(run_font.get_size) context.set_RGB_fill_color(0.25, 0.25, 0.25, 0.5) context.show_glyphs_at_positions(glyph, position, 1) end # グリフ外接枠の表示(青枠) if @shows_glyph_bounds.nonzero? then glyph_bounds = run.get_image_bounds(context, glyph_range) context.set_RGB_stroke_color(0.0, 0.0, 1.0, 1.0) context.stroke_rect(glyph_bounds) end # 行メトリクスによって定義された境界線の表示 if @show_line_metrics.nonzero? then [ascent, descent] = run.get_typographic_bounds(nil) line_metrics = CGRect.new(-half_glyph_width, position_for_this_glyph.y - descent, glyph_width, ascent+descent) context.set_RGB_stroke_color(0.0, 1.0, 0.0, 1.0) context.stroke_rect(line_metrics) end } glyph_offset += run_glyph_count } context.restore_g_state glyph_arc_info.free line.release end - (void)drawRect (NSRect)rect { // Don t draw if we don t have a font or string // フォントや文字列が無い場合は、即リターン if (self.font == NULL || self.string == NULL) return; // Initialize the text matrix to a known value // テキストマトリックスをKnownValueに対して初期化する CGContextRef context = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort]; CGContextSetTextMatrix(context, CGAffineTransformIdentity); // Draw a white background // 背景を白で描画 [[NSColor whiteColor] set]; NSRectFill(rect); CTLineRef line = CTLineCreateWithAttributedString((CFAttributedStringRef)self.attributedString); assert(line != NULL); CFIndex glyphCount = CTLineGetGlyphCount(line); if (glyphCount == 0) { CFRelease(line); return; } GlyphArcInfo *glyphArcInfo = (GlyphArcInfo*)calloc(glyphCount, sizeof(GlyphArcInfo)); PrepareGlyphArcInfo(line, glyphCount, glyphArcInfo); // Move the origin from the lower left of the view nearer to its center. CGContextSaveGState(context); CGContextTranslateCTM(context, CGRectGetMidX(NSRectToCGRect(rect)), CGRectGetMidY(NSRectToCGRect(rect)) - self.radius / 2.0); // Stroke the arc in red for verification. CGContextBeginPath(context); CGContextAddArc(context, 0.0, 0.0, self.radius, M_PI, 0.0, 1); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextStrokePath(context); // Rotate the context 90 degrees counterclockwise. CGContextRotateCTM(context, M_PI_2); // Now for the actual drawing. The angle offset for each glyph relative to the previous glyph has already been calculated; with that information in hand, draw those glyphs overstruck and centered over one another, making sure to rotate the context after each glyph so the glyphs are spread along a semicircular path. CGPoint textPosition = CGPointMake(0.0, self.radius); CGContextSetTextPosition(context, textPosition.x-61.2, textPosition.y); CFArrayRef runArray = CTLineGetGlyphRuns(line); CFIndex runCount = CFArrayGetCount(runArray); CFIndex glyphOffset = 0; CFIndex runIndex = 0; for (; runIndex runCount; runIndex++) { CTRunRef run = (CTRunRef)CFArrayGetValueAtIndex(runArray, runIndex); CFIndex runGlyphCount = CTRunGetGlyphCount(run); BooleandrawSubstitutedGlyphsManually = false; CTFontRef runFont = CFDictionaryGetValue(CTRunGetAttributes(run), kCTFontAttributeName); // Determine if we need to draw substituted glyphs manually. Do so if the runFont is not the same as the overall font. if (self.dimsSubstitutedGlyphs ![self.font isEqual (NSFont *)runFont]) { drawSubstitutedGlyphsManually = true; } CFIndex runGlyphIndex = 0; for (; runGlyphIndex runGlyphCount; runGlyphIndex++) { CFRange glyphRange = CFRangeMake(runGlyphIndex, 1); CGContextRotateCTM(context, -(glyphArcInfo[runGlyphIndex + glyphOffset].angle)); // Center this glyph by moving left by half its width. CGFloat glyphWidth = glyphArcInfo[runGlyphIndex + glyphOffset].width; CGFloat halfGlyphWidth = glyphWidth / 2.0; CGPoint positionForThisGlyph = CGPointMake(textPosition.x - halfGlyphWidth, textPosition.y); // Glyphs are positioned relative to the text position for the line, so offset text position leftwards by this glyph s width in preparation for the next glyph. textPosition.x -= glyphWidth; CGAffineTransform textMatrix = CTRunGetTextMatrix(run); textMatrix.tx = positionForThisGlyph.x; textMatrix.ty = positionForThisGlyph.y; CGContextSetTextMatrix(context, textMatrix); if (!drawSubstitutedGlyphsManually) { CTRunDraw(run, context, glyphRange); } else { // We need to draw the glyphs manually in this case because we are effectively applying a graphics operation by setting the context fill color. Normally we would use kCTForegroundColorAttributeName, but this does not apply as we don t know the ranges for the colors in advance, and we wanted demonstrate how to manually draw. CGFontRef cgFont = CTFontCopyGraphicsFont(runFont, NULL); CGGlyph glyph; CGPoint position; CTRunGetGlyphs(run, glyphRange, glyph); CTRunGetPositions(run, glyphRange, position); CGContextSetFont(context, cgFont); CGContextSetFontSize(context, CTFontGetSize(runFont)); CGContextSetRGBFillColor(context, 0.25, 0.25, 0.25, 0.5); CGContextShowGlyphsAtPositions(context, glyph, position, 1); CFRelease(cgFont); } // Draw the glyph bounds グリフ外接枠の表示(青) if ((self.showsGlyphBounds) != 0) { CGRect glyphBounds = CTRunGetImageBounds(run, context, glyphRange); CGContextSetRGBStrokeColor(context, 0.0, 0.0, 1.0, 1.0);// 青 CGContextStrokeRect(context, glyphBounds); } // Draw the bounding boxes defined by the line metrics() 行の if ((self.showsLineMetrics) != 0) { CGRect lineMetrics; CGFloat ascent, descent; CTRunGetTypographicBounds(run, glyphRange, ascent, descent, NULL); // The glyph is centered around the y-axis lineMetrics.origin.x = -halfGlyphWidth; lineMetrics.origin.y = positionForThisGlyph.y - descent; lineMetrics.size.width = glyphWidth; lineMetrics.size.height = ascent + descent; CGContextSetRGBStrokeColor(context, 0.0, 1.0, 0.0, 1.0);// 緑 CGContextStrokeRect(context, lineMetrics); } } glyphOffset += runGlyphCount; } CGContextRestoreGState(context); free(glyphArcInfo); CFRelease(line); }
https://w.atwiki.jp/poppin-ch/pages/31.html
曲名 Do Wa Ditty アーティスト Zapp and Roger Troutman この曲を使ったことがあるダンサー・チーム・バトル 試聴 その他解説・備考等 この曲に対するコメント 名前 コメント
https://w.atwiki.jp/nicoratch/pages/1006.html
概要 オーディオインターフェイスを搭載したMIDIコン。Virtual DJ LE同梱。 スペック表 MIDI controller for DJ softwares (Mac OS X and Windows) Midi compatible (no driver required) MIDI USB inputs/outputs 6 endless encoders with push-buttons 16 direct encoders with software position memory 54 keys with MIDI-controlled LEDs 6 soft touch button with MIDI-controlled LEDs 4 faders encodeurs directs with software position memory 1 removable and adjustable crossfader (direct encoder) with software position memory 2 high-precision touch-sensitive jogwheels (endless/direct encoders) 1x20 LEDs central display The 2 Shift keys allow you to assign an extra MIDI function to each key Very complete audio interface Compatible with Windows without any driver (WDM) Compatible Windows via driver ASIO (multipiste) Compatible MacOSX en natif (Core Audio) sans driver Supplied with the ASIO-dedicated driver 1 Line/phono RCA stereo input compatible with CDs/Timecode Vinyls 1 Line/phono RCA stereo input with input gain control and Thru mode, compatible with CDs/Timecode Vinyls 1 Mini-jack Aux stereo input with input gain control and Thru mode 1 Jack 6.35 Mic input Very complete headphones connectors Mini-jack 3.5 output Jack 6.35 output Control knobs for volume settings Control knobs for CUE/MIX settings Jack 6.35 balanced output RCA unbalanced output REC output via the USB port Sampling rate 24 bits 96kHz Signal frequency 16 bits 44.1/48kHz Additional characteristics Power supply 5V 500mA USB Optional external power supply 6V 2.0A Dimensions 410 x 297 x 65 mm Weight 2.9 kg Supplied with Virtual DJ Le, ASIO driver, and Virtual DJ Pro / Traktor Pro mapping settings 価格 €379,00 DJazz Pro Edition http //www.audiophony.com/en/index.php?code=9923 cat1=s10000 cat2=s22000 cat3=s22000 lang=en
https://w.atwiki.jp/pqjp/pages/147.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q3D1_ACTION]" Search for the Dragon /Text Text tag="[QUEST_Q3D1_ACTION2]" Battle the Dragon /Text Text tag="[QUEST_Q3D1_FAILURE]" You have failed to defeat the Undead Dragon. You can try to fight it again or simply return to Elistara. /Text Text tag="[QUEST_Q3D1_KILL]" You have defeated the Undead Dragon. You must return to Elistara with the news. /Text Text tag="[QUEST_Q3D1_NOSIGN]" There is no sign of Elistara apos;s Dragon here. /Text Text tag="[QUEST_Q3D1_RETURN]" Return to Elistara /Text Text tag="[QUEST_Q3D1_REWARD]" Elistara is devastated by the news. /Text Text tag="[QUEST_Q3D1_STEP1]" You must search for Elistara apos;s Dragon in the Realms of Death. /Text Text tag="[QUEST_Q3D1_STEP2]" You may continue to try and fight the Dragon, or return to Elistara. /Text Text tag="[QUEST_Q3D1_STEP3]" You must return to Elistara in Ylarie. /Text Text tag="[QUEST_Q3D1_TRACKS]" You do not find the Dragon, but there appear to be some Dragon tracks leading towards Lord Bane apos;s Citadel. /Text /TextLibrary
https://w.atwiki.jp/eternalcity2life/pages/273.html
Twitter(ツイッター)は、140文字以内の「ツイート」 (tweet) と称される短文を投稿できる情報サービスである。「ミニブログ」「マイクロブログ」といったカテゴリーに括られる。 twitterは「さえずり・興奮」「無駄話」、または「なじる人・嘲る人」の意味。 tweet は「鳥のさえずり」の意味で、日本では「つぶやき」と意訳され定着している。 ゆるいつながりが発生し、広い意味でのソーシャル・ネットワーキング・サービスの1つといわれることもある。2006年7月にオブビアウス社(現Twitter社)が開始したサービスで、同社の登録商標(日本第5188811号)である。 運営もTwitterでつぶやいているが、BOTよりつぶやいていないため、あまり注目されていないのが現状。
https://w.atwiki.jp/ddr_dp/pages/2822.html
Butterfly (2008 X-edit)(鬼) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 Butterfly (2008 X-edit) SMILE.dk X 鬼5 135 ??? / ?? Ver.2014にて2016/03/07削除 STREAM VOLTAGE AIR FREEZE CHAOS ?? ?? ?? ?? ?? 楽譜面(5) / 踊譜面(7) / 激譜面(12) / 鬼譜面(5) 属性 プレイ動画 http //www.youtube.com/watch?v=Ppv4IeZS91M#t=367 (x2.0, NOTE, 6 07~) 解説 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント 原曲
https://w.atwiki.jp/mangagatari/pages/67.html
Twitterマンガ語りラジオ(仮)とは!・・・とは!、、、なんだなんなんだ! マンガについてスタッフが鼎談したり対談したりはたまたソロ語りだったり ラジオ配信するものです、時事の漫画ネタだったり恒久的な漫画ネタだったり 色々なものにスポットを当てて楽しくお喋りしようというものです。 第6回Twitterマンガ語りラジオ(仮) MC utarou テーマは、エロ!主宰者utarouがソロでエロ! 第4回Twitterマンガ語りラジオ(仮) MC utarou、tb_lb、猫のpochi テーマは、これからの我々には何が必要なのか 第2回Twitterマンガ語りラジオ(仮) MC utarou、tb_lb、猫のpochi テーマは、漫画誌の休載について 第1回Twitterマンガ語りラジオ(仮) MC utarou、tb_lb、猫のpochi テーマは、好みの漫画、面白い漫画に出会う方法論
https://w.atwiki.jp/trackmania/pages/6.html
Editor コースを自作したり保存したリプレイを再生できます。 New Track 新しくコースを作成できます。 基本操作 効果 キーボード マウス カーソル移動 ↑↓←→ 移動 設置の高さ変更 PageUp,PageDown ホイール 視点変更 テンキー ALT+移動 パーツの設置 左クリック パーツの向き変更 右クリック テストプレイ※ Enter ※カメラの方向=クルマの進行方向。高さは最後に選択したパーツに依存 Load Track 製作途中、作成したコースを読み込みます。 パスワードを設定しているコースはここで入力を求められます。 Paint Replay 保存したリプレイを見ることができます