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原文:Audio Terminal Types 1.0(PDF) USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 6 1 Introduction The intention of this document is to describe in detail all the Terminal Types that are supported by the Audio Device Class. This document is considered an integral part of the Audio Device Class Specification, although subsequent revisions of this document are independent of the revision evolution of the main Audio Device Class Specification. This is to easily accommodate the addition of new Terminal Types without impeding the core Audio Device Class Specification. 1.1 Scope The Audio Device Class Definition applies to all devices or functions embedded in composite devices. All audio signals inside an audio function start at an Input Terminal, pass through some Units, and leave the function through an Output Terminal. Units can manipulate the signal in various ways. Terminals represent the connections of the function to the outside world. As part of the Terminal descriptor, the wTerminalType field specifies the vendor’s suggested use of the Terminal. For example, a pair of speakers is a more suitable target for music output than a telephone line. This feature allows a vendor to ensure that applications use the device in a consistent and meaningful way. 1.2 Related Documents · Universal Serial Bus Specification, 1.0 final draft revision (also referred to as the USB Specification). In particular, see Chapter 9, “USB Device Framework”. · Universal Serial Bus Device Class Definition for Audio Data Formats (referred to in this document as USB Audio Data Formats). · Universal Serial Bus Device Class Definition for Terminal Types (referred to in this document as USB Audio Terminal Types). · ANSI S1.11-1986 standard. · MPEG-1 standard ISO/IEC 111172-3 1993. · MPEG-2 standard ISO/IEC 13818-3 Feb. 20, 1997. · Digital Audio Compression Standard (AC-3), ATSC A/52 Dec. 20, 1995. (available from http //www.atsc.org) · ANSI/IEEE-754 floating-point standard. · ISO/IEC 958 International Standard Digital Audio Interface and Annexes. · ISO/IEC 1937 standard. · ITU G.711 standard. 1.3 Terms and Abbreviations None. USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 7 2 Terminal Types The following is a list of possible Terminal Types. This list is non-exhaustive and will only be expandedin the future. 2.1 USB Terminal Types These Terminal Types describe Terminals that handle signals carried over the USB, usually throughisochronous pipes. These Terminal Types are valid for both Input and Output Terminals. Table 2-1 USB Terminal Types Terminal Type Code I/O Description USB Undefined 0x0100 I/O USB Terminal, undefined Type. USB streaming 0x0101 I/O A Terminal dealing with a signal carried over an endpoint in an AudioStreaming interface. The AudioStreaming interface descriptor points to the associated Terminal through the bTerminalLink field. USB vendor specific 0x01FF I/O A Terminal dealing with a signal carried over a vendor-specific interface. The vendor-specific interface descriptor must contain a field that references the Terminal. 2.2 Input Terminal Types These Terminal Types describe Terminals that are designed to record sounds. They either are physically part of the audio function or can be assumed to be connected to it in normal operation. These Terminal Types are valid only for Input Terminals Table 2-2 Input Terminal Types Termina Type Code I/O Description Input Undefined 0x0200 I Input Terminal, undefined Type. Microphone 0x0201 I A generic microphone that does not fit under any of the other classifications. Desktop microphone 0x0202 I A microphone normally placed on the desktop or integrated into the monitor. Personal microphone 0x0203 I A head-mounted or clip-on microphone. Omni-directional microphone 0x0204 I A microphone designed to pick up voice from more than one speaker at relatively long ranges. Microphone array 0x0205 I An array of microphones designed for directional processing using host-based signal processing algorithms. USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 8 Terminal Type Code I/O Description Processing microphone array 0x0206 I An array of microphones with an embedded signal processor. 2.3 Output Terminal Types These Terminal Types describe Terminals that produce audible signals that are intended to be heard by the user of the audio function. They either are physically part of the audio function or can be assumed to be connected to it in normal operation. These Terminal Types are only valid for Output Terminals. The distinction between headphones, desktop speakers, and room speakers may be used by applications to select different 3D signal processing algorithms. Table 2-3 Output Terminal Types Terminal Type Code I/O Description Output Undefined 0x0300 O Output Terminal, undefined Type. Speaker 0x0301 O A generic speaker or set of speakers that does not fit under any of the other classifications. Headphones 0x0302 O A head-mounted audio output device. Head Mounted Display Audio 0x0303 O The audio part of a VR head mounted display. The Associated Interfaces descriptor can be used to reference the HID interface used to report the position and orientation of the HMD. Desktop speaker 0x0304 O Relatively small speaker or set of speakers normally placed on the desktop or integrated into the monitor. These speakers are close to the user and have limited stereo separation. Room speaker 0x0305 O Larger speaker or set of speakers that are heard well anywhere in the room. Communication speaker 0x0306 O Speaker or set of speakers designed for voice communication. Low frequency effects speaker 0x0307 O Speaker designed for low frequencies (subwoofer). Not capable of reproducing speech or music. 2.4 Bi-directional Terminal Types These Terminal Types describe an Input and an Output Terminal for voice communication that are closely related. They should be used together for bi-directional voice communication. They may be used separately for input only or output only. These types require two Terminal descriptors. Both have the same type. The two Terminals are linked together through the bAssocTerminal fields in their respective Terminal descriptors. The Associated Interfaces descriptor can be used to reference a HID interface for conferencing functions. USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 9 Table 2-4 Bi-directional Terminal Types Terminal Type Code I/O Description Bi-directional Undefined 0x0400 I/O Bi-directional Terminal, undefined Type. Handset 0x0401 I/O Hand-held bi-directional audio device. Headset 0x0402 I/O Head-mounted bi-directional audio device. Speakerphone, no echo reduction 0x0403 I/O A hands-free audio device designed for host-based echo cancellation. Echo-suppressing speakerphone 0x0404 I/O A hands-free audio device with echo suppression capable of half-duplexoperation. Echo-canceling speakerphone 0x0405 I/O A hands-free audio device with echo cancellation capable of full-duplex operation. 2.5 Telephony Terminal Types These Terminal Types describe Terminals that connect to the PSTN or PBX. Initiating calls and monitoring call progress will be done through an associated interface which may be Communication, HID or Vendor-Specific class. These Terminals are bi-directional and follow the rules for bi-directional Terminals. Table 2-5 Telephony Terminal Types Terminal Type Code I/O Description Telephony Undefined 0x0500 I/O Telephony Terminal, undefined Type. Phone line 0x0501 I/O May be an analog telephone line jack, an ISDN line, a proprietary PBX interface, or a wireless link. Telephone 0x0502 I/O Device can be used as a telephone. When not in use as a telephone, handset is used as a bi-directional audio device. Down Line Phone 0x0503 I/O A standard telephone set connected to the device. When not in use as a telephone, it can be used as a bidirectional audio device. 2.6 External Terminal Types These Terminal Types describe external resources and connections that do not fit under the categories of Input or Output Terminals because they do not necessarily translate acoustic signals to or from the user of the computer. Most of them may be either Input or Output Terminals. USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 10 Table 2-6 External Terminal Types Terminal Type Code I/O Description External Undefined 0x0600 I/O External Terminal, undefined Type. Analog connector 0x0601 I/O A generic analog connector. Digital audio interface 0x0602 I/O A generic digital audio interface. Line connector 0x0603 I/O An analog connector at standard line levels. Usually uses 3.5mm. Legacy audio connector 0x0604 I/O An input connector assumed to be connected to the lineout of the legacy audio system of the host computer. Used for backward compatibility. S/PDIF interface 0x0605 I/O An S/PDIF digital audio interface. The Associated Interface descriptor can be used to reference an interface used for controlling special functions of this interface. 1394 DA stream 0x0606 I/O An interface to audio streams on a 1394 bus. 1394 DV stream soundtrack 0x0607 I/O An interface to soundtrack of A/V stream on a 1394 bus. 2.7 Embedded Function Terminal Types These Terminal Types represent connections to internal audio sources or sinks in a device. All have associated interfaces for control. These interfaces may be HID or other classes (vendor-specific, mass storage for CD-ROM, etc.). Devices capable of both playback and recording should follow the rules for bidirectional Terminals. Table 2-7 Embedded Terminal Types Terminal Type Code I/O Description Embedded Undefined 0x0700 I/O Embedded Terminal, undefined Type. Level Calibration Noise Source 0x0701 O Internal Noise source for level calibration (MPEG decoding, Dolby PrologicÔ, AC-3 etc.) Equalization Noise 0x0702 O Internal Noise source for measurements. CD player 0x0703 I Audio compact disc player or CD-ROM capable of audio playback. DAT 0x0704 I/O Digital Audio Tape. DCC 0x0705 I/O Digital Compact Cassette. 1 - 6 - 11 ここを編集
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NORMAL(ノーマル)譜面 ポップンミュージックにおける、その楽曲の最も基本的な譜面のこと。通常「N譜面」と略して呼ばれ、その曲のノーマル譜面を言う場合は「~N」というように表現されるのが一般的。 ポップンの上達の基本はこの譜面にあると思えばよい。 ただし基本的な譜面だけにある意味では上級部屋における対戦において最も神経を使う譜面であり、たったひとつのミスが(コンボを切る、どころかたった1GOODを出してしまった程度ですら)勝敗を左右することも決して珍しくない。 N譜面を多用することを批難する人間がいるとすれば、譜面把握力の低さを自ら暴露していることに気づかない可哀相な人間であるといっても良いだろう。 ちなみにポップン5以降はこれよりも易しい、両側の白・黄色を使わない5ボタン譜面が登場。 より初心者向けで譜面も簡単になるが、画面の大半が覆い隠されるため視野が狭く、上達して9ボタンをプレイする場合は広い視野が見渡せずに混乱する場合も多い。 また最近は構成がN譜面のコンパチだったり(例:グランヂデス、アジアンミクスチャー、エピックポエトリー、ハイパーJポップ3など)、明らかにN譜面よりも難しい5ボタン譜面が登場したりもしている。
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PDAの内容とか 当然の事ながらネタばれ注意! History of the Zone2008 April 12, 14 33 Year 2010 Year 2011 Army raid into the Zone, 2011 History of the Zone 2008 April 12, 14 33 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 The contaminated zone was aglow with the brightest of lights, almost unbearable to the human eye. You could virtually see the clouds in the sky turning into vapor. After a moment of dead silence off there came rattling thunder, and then the earth shook. People fell to the ground, screwing up their eyes and covering their ears. Those who could still stand ran for their lives. It looked as though all the nuclear fuel buried under the Sarcophagus had suddenly exploded. The next day the army cordoned off the new Zone. The satellites helped to establish that the epicenter of the explosion was not actually in the vicinity of the NPP reactors, but about half a kilometer away. It is believed that the personnel of the station died at once, though many people still remained within the cordoned area. The rescue operation soon proved a pointless endeavor, as all the people and machinery sent deep into the area would die or malfunction immediately. A little while after the disaster, the Zone diameter hopped out by a few more kilometers. Most of the government troops guarding the border line and the research teams stationed there perished instantly. Panic stricken, people took to flight. The residents of nearby towns and villages were hastily evacuated. An enormous danger is looming over the world and we can only guess what its fullimpact may be. 注*機械翻訳どなたかあとで編集してください。←一部残ってるけどやったぜ!←やっときました 汚染地域は人間の目にはほとんど耐えられない明るさで赤く輝いた。 雲が上空で水蒸気に変化するのが観測できた。 そこでの一瞬の死んだような静寂ののちに雷鳴が響き始め、大地は揺れ動いた。 人々は目を細め、耳をふさいで大地に倒れ伏した。 まだ立っていられた人々は助かるために逃げ出した。 まるで石棺に埋蔵された核燃料が突如爆発したかのようだった。 その翌日、軍は新しくできたZoneを封鎖した。 衛星によって、爆心地は実際には原子炉近辺ではなく、 約500メートル離れた場所であることがわかった。 施設職員は一度に死亡したと信じられていたが、 多くの人々がなおも封鎖地域に取り残されていた。 そのエリア深くに派遣された全ての人員や機械は即座に死亡するか、 もしくは機能不全に陥り、救出作戦は無意味な試みであることを明らかにした。 災害の少し後、Zoneの直径は2,3km拡大した。境界線を守備していた政府の軍隊と、 そこに配置されていた調査隊は即座に死亡した。 パニックが広がり、人々は逃げ出した。隣接町村の住民達は急いで避難した。 巨大な危機が世界中を包んでいき、 我々にはその全ての影響力がどのようなものであるかを推測することしかできない。 Year 2010 Two years have passed since the disaster in the contaminated zone around Chernobyl NPP. Skyrocketing deathtoll, countless people missing, dead cattle, decaying buildings, maimed forests... Until this day scientists have no explanation as to what exactly happened in Chernobyl. Meanwhile, some inconceivable anomalies were discovered in the area, and the Zone keeps expanding. Rare expeditions encounter mutated species of animals exhibiting unbelievable abilities. 注*機械翻訳どなたかあとで編集してください。 チェルノブイリNPP周辺の汚染地域に於ける災害から2年が経過した。 急上昇し続ける死亡者数、数え切れない程の行方不明者、死んだ家畜、朽ちてゆく建物、 傷ついた森林・・・。チェルノブイリで起こったことに対して、今日まで科学者 達は正確な説明を付けられていない。一方で、いくつかの想像もつかないようなanomalyが その地域で発見され、また、Zoneは拡大し続けている。調査隊は、稀に、驚くべき 能力を見せる動物達の変異種と遭遇した。 Year 2011 Following in the tracks of those foolhardy loners who call themselves the stalkers, research expeditions are once again embarking on an in-depth study of the Zone. However, the perimeter guarded by the army has other, dangerous inhabitants now - from common poachers to the worst bandit scum. Most of the stalkers roam the Zone in search of anomalies and the so-called artifacts for which they gain quite a profit. 注*機械翻訳どなたかあとで編集してください。←やったぜ! 自らをstalkerと称する向こう見ずな一匹狼達のあとを追い、調査遠征隊は今一度Zoneの 綿密な研究に乗り出している。しかし、軍により守られた地域には、今や他の危険な住人 達-ありふれた侵入者から最低最悪の山賊まで-がいる。 Stalker達の大部分は、anomalyや、多くの富を生み出すいわゆるartifactを求めてZoneを 徘徊している。 Army raid into the Zone, 2011 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 The army, including special forces headed by paramilitary stalker detachments, launched a massive raid deep into the Zone. Their objective was to break through to the Chernobyl NPP and wipe out the cause of anomalous fields or at least obtain first-hand information on the current state of affairs. This endeavor, involving over a complete failure. Isolated groups of survivors were forced to settle within the Zone with slender hopes of rescue. 準軍事的なストーカー部隊によって率いられた特殊部隊を含む軍隊は、ゾーン深部に大規模な侵入を開始した。 彼らの目的は、チェルノブイリ原子力発電所を突破し、異常現象地帯の原因を取り除くこと、 または少なくとも現在の事態の状況に関する情報を直接得ることだった。 この試みは、完全な失敗に終わった。 孤立した生存者たちは、救出される僅かな希望を持ってゾーン内に留まらざるをえなかった。
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tags url Google Scholar auther MacCormack, A.D. and Rusnak, J. and Baldwin, C.Y. bibtex @article{MaccormackEtAl2008exploring, title={{Exploring the Duality between Product and Organizational Architectures A Test of the Mirroring Hypothesis}}, author={MacCormack, A.D. and Rusnak, J. and Baldwin, C.Y.}, journal={Harvard Business School Working Papers}, year={2008}, publisher={Harvard Business School} } format for references * abstract memo chap1 Introduction #pp .3 Much recent research points to the critical role of product architecture in the successful development of a firm s new products and services, the competitiveness of its product lines and the successful evolution of its technical capabilities (e.g....."some references") Henderson and Clark show that incumbent firms often stumble when faced with innovations that are "architectural" in nature. They assert that these dynamics occur because product designs "mirror" the organizations that develop them, a concept that is somtimes referred to as duality. DSMs Design Structure matrices open source (or "free") software, which is characterized by a) the distribution of a program s source code along with the binary version of the product b) a license that allows a user to make unlimited copies of and modifications to this product Successful open source software projects tend to be characterized by large, distributed terms fo volunteer developers who contribute new features, fix defects in exisiting code and write documentation for the product (Raymond,,,,,,). These developers, which can number in the hundreds, are located around the globe hence often never meet. #pp .4 Given this proximity, the sharing of information about solutions being adopted in different parts of the design is much easier, and may even be encouraged (e.g., if the creation of a dependency between two parts of a design would lead to increased performance). chap. 2 Research Motivation The architecture of a product is the scheme by which the functions it performs are allocated to its constituent components (). #pp . 5 The roots of this work 1) organization theory organizations should be designed to reflect the nature of the tasks that they perform (2refs). 2)transaction cost theory transaction cost theory predicts that different organizational forms are required to effectively solve the contractual challenges associated with tasks that possess different levels of uncertainly and interdependency (2 refs.) To the degree that different product architectures require a different set of tasks to be performed, this work suggests that organizations and architecures must be aligned. #pp . 6 dominant design = Utterback 1996 Sec. 2.1 Product Architecture...... Modularity is the way that a product design is decomposed into different parts or modules. #pp . 8 The formal study of software modularity began with Parnas(1972) who proposed the concept of informaiton hiding as a mechanism for dividing code into modular units. Some authers argue that open source software is inherently more modular than proprietary software (2 refs). Others suggest that modularity is a required property for this method to succeed (1ref).ß cited as
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hermioneページ(テスト)
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【検索用 AetherEru 登録タグ 作A 作AE-H 作り手】 + 目次 目次 特徴 リンク 曲 CD 動画 コメント 【ニコニコ動画】【投稿動画】P∴Rhythmatiq 特徴 作り手名:『Aether_Eru』(エーテルエル) ゆうP、ノア氏と同じく、同人音楽サークル「P∴Rhythmatiq」に所属するP。 明るいエレクトロポップ曲を中心に発表している。 リンク Twitter 作者ブログ P∴Rhythmatiq blog PIAPRO(aether_eru) YouTube 曲 fragile snow Melodia Orizzontia Prismatic love クレッシェンドスマイル シアワセノシグナル 夏海感 七色グラデーション 花と風と雨と ハートフルドライブ 冬空ペチカ CD Constella EX P~Ex Producers~ feat.VY1 harmonia/P∴RhythmatiqCD Plustellia P∴Rhythmatiq act 01 P∴Rhythmatiq act 02 P∴Rhythmatiq act 03 P∴Rhythmatiq act 04 P∴Rhythmatiq act 05 P∴Rhythmatiq act 06 P∴Rhythmatiq act 07 P∴Rhythmatiq act 08 P∴Rhythmatiq Dark Side P∴Rhythmatiq EXTRA P∴Rhythmatiq Re act P∴Rhythmatiq Rock!! P∴Rhythmatiq Trial mix Sound Collection - Another Original SPiCa ReACT V_N feat.AVSS compilation album Vol.00 「Link」 七色リミックス 動画 コメント 某アルバムに入ってるエバーライジングが好きです。 -- 不明P (2016-11-30 09 41 10) 名前 コメント
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Shrek the 3rd 項目数:22 総スコア:1000 難易度:★☆☆☆☆ Spoon Fed Ogre Complete the game in Charming Difficulty. 30 Glorious Liege Complete the game in Grimm Difficulty. 80 Hail to the King! 60 Complete all 20 missions of the game for the first time in any difficulty. Questing Rookie 40 Complete 33% of the Challenge Quests in the game. Questing Fiend 50 Complete 66% of the Challenge Quests in the game. Questing Ogre 80 Complete all the Challenge Quests in the game. For the Fridge 30 Collect 33% of Coloring Book Pages in the game. (Any Difficulty) Upstart Artist 40 Collect 66% of Coloring Book Pages in the game. (Any Difficulty) Art Collector 50 Collect 100% of Coloring Book Pages in the game. (Any Difficulty) The Finisher 50 Perform 100 finishing moves. The Juggler 40 Launch 50 Enemies into the air then catch them with Shrek. Survivor Shrek 60 Achieve a Perfect on every level. (Normal difficulty or higher) Super Ogre 30 Use Super Ogre Power 5 times with Shrek or Fiona. Novice Collector 30 Collect 33% of all Souvenir Mugs in the game. (Any Difficulty) Amateur Collector 40 Collect 66% Souvenir Mugs in the game. (Any Difficulty) Master Collector 50 Collect all Souvenir Mugs in the game. (Any Difficulty) Ice Dragon Tamer 30 Defeat the Ice Dragon. (Normal Difficulty or higher). Music Critic 30 Defeat Captain Hook. (Normal Difficulty or higher). Upstaged Charming 30 Defeat Prince Charming. (Normal Difficulty or higher). The Collector 60 Complete all of The Collector series of quests. Super Ogre Power Extreme 60 Use Super Ogre Power 10 times with any character. Ogre Smash! 30 Use Fairy Dust Attack 50 times with any character.
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乱数、偶然性(aleatoric)のための関数。 ran 0≦x≦1となるような数値xをランダムに発生させる ran01 0<x<1となるような数値xをランダムに発生させる choix 指定した確率(重み)に従って、2つのうちどちらかを選ぶ choixmultiple 指定した確率(重み)に従って、複数のうちからどれか選ぶ expobi ラプラス分布(両側指数分布) distlin 線形分布 distcauchy コーシー分布 distlog ロジスティック分布 distcshp 双曲線余弦分布(ハイパボリックコサイン分布) distarsin 逆正弦分布(アークサイン分布) poisson ポアソン分布 triang 三角分布 weilbull ワイブル分布 gauss 正規分布(ガウス分布) gamma ガンマ分布 beta ベータ分布 not-centr alea-seq linea-seq triang-seq brownian1 ブラウン運動1 brownian2 ブラウン運動2 randwalk1 randwalk2 randwalkx achorripsis クセナキスが「アホリプシス」で使ったモデル i1/f 1/f分布 seq1/f 1/f分布(複数音) markov1 マルコフ連鎖1 markov2 マルコフ連鎖2 ana-mark ana-mark1 ana-mark2 transition2 zoom1 zoom2 zoom3 zoom4 filtre1 filtre2 filtre3 filtre4
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Gregorian calendar is not used in Atolas. Mel calendar is used in Arbazard instead. Mel calendar 1 year = 13 months + 1 day (2 days in a leap year) 1 month = 28 days (each of the days is named after the members of Axet (warriors who killed demons in Ardia era)) 1 week = 7 days (each of the days is named after the members of Soom (seven demons)) You can check dates on Mel calendar here. This site was programmed by a learner. You can get Mel Clock here (Windows XP, Vista, 7. .NET Framework needed).
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Legislation [] Determine the level of freedom of information [情報の自由の水準を決定]Freedom of expression [表現の自由] State pressures and influence [国家の圧力と影響力] Inforemation controlled and censored [情報統制と検閲] Under State control, propaganda [国家主導のプロパガンダ] Determine the degree of privatization for TV channels [テレビチャンネルの民営化の水準を決定]All channels private [全チャンネル民営放送のみ] Mixed public/private system [国営放送と民営放送の混合] All channels public [全チャンネル国営放送のみ]