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SENORA NATIONAL PARK 概要 日本語:セノーラ国立公園 種類:公園 所在地:Grand Senora Desert 解説 ブレイン郡、グランドセノーラ砂漠、サンディ海岸にある国立公園。 看板によると、標高2048フィート。 モデルはジョシュアツリー国立公園 。 公園内に2ヶ所ある公衆トイレのモデルはジョシュアツリー国立公園の公衆トイレ 。 公園中央のロータリー状の駐車場のモデルはジョシュアツリー国立公園のこちらの駐車場 。 区域 サインボード
https://w.atwiki.jp/gtav/pages/820.html
SENORA NATIONAL PARK 概要 日本語:セノーラ国立公園 種類:公園 所在地:Grand Senora Desert 解説 ブレイン郡、グランドセノーラ砂漠、サンディ海岸にある国立公園。 看板によると、標高2048フィート。 モデルはジョシュアツリー国立公園 。 公園内に2ヶ所ある公衆トイレのモデルはジョシュアツリー国立公園の公衆トイレ 。 公園中央のロータリー状の駐車場のモデルはジョシュアツリー国立公園のこちらの駐車場 。 区域 サインボード
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Home→Map→昇華の園/Garden of Sublimation Shop Amazon Basics - HDMI Cables 昇華の園/Garden of Sublimation Area1 Name Element Drop Items 侵食された闘士/Corroded Fighter Lv84 闇/Dark ・侵食された鎧片/Corroded Armor Bit ・巨大な蔓/Huge Vine ・昇華の石材/Stone of Sublimation ●イルウーン/Ilwoon 侵食された騎士/Corroded Night Lv86 闇/Dark ・庭園の緑苔/Garden Green Moss ・侵食された槍/Corroded Spear ・昇華の宝石/Gemstone of Sublimation ●サンダースピア/Thunder Spear コダマ/Kodama Lv85 地/Earth ・かわいい角/Cute Horn ・まじないの布/Charmed Cloth ・奇妙な仮面/Strange Mask ●木霊の腕輪/Spirit Tree Bangle クラシーロア/Shiny Roar Lv86 Light ・妖精の羽根/Fairy Feather ・光り輝く粉/Glittering Powder ・光彩の結晶/Splendor Crystal ◇命中/Accuracy +8 ●カチューシャ(空色2)/Headband(Pale Blue B) Area2 Name Element Drop Items クラシーロア/Shiny Roar Lv86 光/Light ・妖精の羽根/Fairy Feather ・光り輝く粉/Glittering Powder ・光彩の結晶/Splendor Crystal ◇命中/Accuracy +8 ●カチューシャ(空色2)/Headband(Pale Blue B) アラミア/Aramia Lv87 地/Earth ・光沢のある皮膚/Glossy Skin ・小さなクモ糸/Small Spider Silk ・欠けた結晶石/Chipped Crystal Stone ●イービルロッド/Devil s Staff コダマ/Kodama Lv85 地/Earth ・かわいい角/ Cute Horn ・まじないの布/Charmed Cloth ・奇妙な仮面/Strange Mask ●木霊の腕輪/Spirit Tree Bangle 侵食された騎士/Corroded Night Lv86 闇/Dark ・庭園の緑苔/Garden Green Moss ・侵食された槍/Corroded Spear ・昇華の宝石/Gemstone of Sublimation ●サンダースピア/Thunder Spear Area3 Name Element Drop Items コダマ/Kodama Lv88 地/Earth ・かわいい角/Cute Horn ・まじないの布/Charmed Cloth ・奇妙な仮面/Strange Mask ●木霊の腕輪/Spirit Tree Bangle アラミア/Aramia Lv87 地/Earth ・光沢のある皮膚/Glossy Skin ・小さなクモ糸/Small Spider Silk ・欠けた結晶石/Chipped Crystal Stone ●イービルロッド/Devil s Staff 侵食された騎士/Corroded Night Lv86 闇/Dark ・庭園の緑苔/Garden Green Moss ・侵食された槍/Corroded Spear ・昇華の宝石/Gemstone of Sublimation ●サンダースピア/Thunder Spear クラシーロア/Shiny Roar Lv86 光/Light ・妖精の羽根/Fairy Feather ・光り輝く粉/Glittering Powder ・光彩の結晶/Splendor Crystal ◇命中/Accuracy +8 ●カチューシャ(空色2)/Headband(Pale Blue B) 侵食された闘士/Corroded Fighter Lv84 闇/Dark ・侵食された鎧片/Corroded Armor Bit ・巨大な蔓/Huge Vine ・昇華の石材/Stone of Sublimation ●イルウーン/Ilwoon 中心部/Central Part Name Element Drop Items アラネア/Aranea Boss 部位破壊3箇所/ 3 Breakable Parts [Easy] 推奨/Recommended Lv87 HP:38,000 EXP:440 ドロップ 全6種/ 6 types of items [Normal] 推奨/Recommended Lv97 HP:380,000 EXP:4,400 ドロップ 全7種/ 7 types of items [Hard] 推奨/Recommended Lv107 HP:760,000 EXP:6,600 ドロップ 全7種/ 7 types of items [Lunatic/Nightmare] 推奨/Recommended Lv117 HP:1,900,000、EXP 13,200 ドロップ 全7種+染色武器/ 7 types of items +Colored Weapon [Ultimate] 推奨/Recommended Lv128 HP:3,800,000 EXP:19,800 ドロップ 全7種+染色武器/ 7 types of items +Colored Weapon 地/Earth ・結晶蜘蛛の牙/Crystal Spider Fang ・アラネアの糸/Aranea Silk ・結晶蜘蛛の脚殻/ Crystal Spider Leg Shell ・結晶蜘蛛の複眼/Crystal Compound Eyes ●アラネアオリクト/Aranea Ore ●イントルーダー/Intruder ◇アラネア/Aranea Drop Equipments Crysta Name Category Base ATK/DEF Status イルウーン/Ilwoon 片手剣/ One-Handed Sword Base ATK:100 (70%) トレード不能/Untradable ATK +3% 最大HP/MaxHP +750 割合バリア/Fractal Barrier 2% DEF +10 VIT +2% サンダースピア/Thunder Spear 旋風槍/ Halberd Base ATK:150 (60%) トレード不能/Untradable 風属性/Wind Element クリティカルダメージ/Critical Damage +3 Avoid率/Evation Rate +5% 回避/Dodge +7 木霊の腕輪/Spirit Tree Bangle 特殊装備/ Special Gear 魔法追撃/Additional Magic 25% 攻撃MP回復/Attack MP Recovery +5 アラネアオリクト/Aranea Ore 魔道具/ Magic Device Base ATK:60 (70%) トレード不能/Untradable 地属性/Earth Element AGI +14% 最大MP/MaxMP +500 火耐性/Fire Resistance +9% Gurad率/Guard Rate +20% Guard力/Guard Power +15% イントルーダー/Intruder 旋風槍/ Halberd Base ATK:200 (60%) トレード不能/Untradable ATK +4% クリティカルダメージ/Critical Damage +3% クリティカル率/Critical Rate +2 回避/Dodge +20% 詠唱速度/Cast Speed +300 ◇アラネア/Aranea ノーマルクリスタ /Normal Crysta 最大HP/MaxHP +400 最大MP/MaxMP +200 ヘイト/Aggro +1%
https://w.atwiki.jp/pocketstation/pages/253.html
2013年11月05日発売-ブロック PlayStation Vita・PlayStation Vita TV用の公式ポケステエミュレータ。 ゲームアーカイブス(過去に発売されたゲームソフトのダウンロード販売サービス)のソフトがポケステ対応であれば、これでプレイできます。 【通信販売】 PlayStation Vita Wi-Fiモデル ブラック (PCH-2000ZA11) PlayStation Vita Wi-Fiモデル ライトブルー/ホワイト (PCH-2000ZA14)【メーカー生産終了】 PlayStation Vita TV (VTE-1000AB01)【メーカー生産終了】 PlayStation Vita TV Value Pack (VTE-1000AA01) 【メーカー生産終了】
https://w.atwiki.jp/sentoukokka4/
このwikiはPS2SLGソフト、戦闘国家-改- NEW OPERATIONSの非公式wikiです。 ※当wikiは非公式の攻略wikiです。情報の妥当性や正確性について保証するものではなく、一切の責任を負いかねます。 ※当wikiを利用することによって生じるいかなる損害も当サイトでは補償致しません。 ※ご利用につきましては自己責任となりますのでご注意ください。 ※文章の著作権は当wikiにあります。内容の複写、転載を禁じます。
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レーベル情報 レーベル名 Emotional Sensation 主催 Sidou 所属メンバー Sidou HP ■ リリースアルバム アルバム アーティスト 品番 Singing Heart Sidou コメント 名前 コメント すべてのコメントを見る
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IN/overview ISU components. Interpretation. Interpretation overview What is interpretation? Interpretation is the personal and creative translation of music by using movements with intricacy, difficulty and quality. Movement is the keyword. Variety of movement is required in all parts of the skater’s composition, in order to have depth in the interpretation of the music. All written criteria for interpretation are addressed in this DVD. But to simplify the process for the judge, we are focused on three main points of interests for interpretation. Musical movement, expressive/nuance movement, and effortless movement. IN/Music Movement http //youtu.be/Uio9PKFlEAY 2.1.2. ISU components. Interpretation. Musical movement Musical movement is movement that reflects the phrasing, the character, and the style of the musical selection. Music is played in phrases, much like different languages we speak, each piece of music, like a different language may have different rhythms and tempos, but all has a question and and an answer pattern, a question and answer phrase of music completes a whole musical sentence. Let’s listen to the musical selection from an ice dance team. This style of music is classical. (1 50) Let’s now observe what movements were performed to the music. Look to see if the movement phrasing corresponds with the musical phrasing. (3 07) The phrasing of the movement matched well with the phrasing of the music. In ice dance, the focus is on music and movement and the elements are such that they can be integrated into the interpretation smoothly. Now, a selection of music from a single skater. It is also classical. (4 20) Let’s look at what movements were performed. Pay particular attention to the movement phrasing to see if it corresponds with the musical phrasing. (5 24) Generally speaking, for singles and pairs, as the skaters prepare for their risky, technical elements, there is often a disconnect between the music and their movement. (5 46) Here is an example where the skater ignores the music, and becomes disconnected for an extended amount of time prior to the technical element. (6 13) While preparing for his second technical element, he again disconnects with the music. (6 25) In preparation for the quad toe-triple toe combination, this skater ignored the music for 12 seconds in order to set up the element, which is worth 13.8 points. Prior to the triple axel attempt, which is worth 8.2 points, he ignored the music for 11 seconds. There are many points to be gained by successfully completing the technical elements. But in numerous cases, it is at the cost of losing connection with the music and interpretation. In regards to the skater being connected to the music, let’s look at some performances. To help guide and for discussion point, we will indicate on the screen where the skater loses connection with the music and where they are connected. While we do this, consider that the technical element is part of the program, and it should work with the music, regardless of its success. (8 57) Even though there was a mistake, the disconnect with the music was very short. The movements were not always phrased perfectly, but he was both physically and emotionally connected with the music. (10 47) In the ISU judging system, the balance between technical points and component points is up to the skater. If the skater chooses to execute difficult jumps with high point values, but does not interpret the music for an extended length of time prior to the technical element, the price they pay should be reflected in the interpretation score. Looking at the time of the connection with the music between these two skaters, the skater on the left was connected for 33 seconds, and the skater on the right for a minute and 25 seconds. The disconnect time was 1 04 for the skater on the left, and just 9 seconds for the skater on the right. This is a pair skating example, where almost all the short program movements are connected to the music. (14 34) With the exception of two very short disconnects, all the entrances and exits of technical elements are performed with a full attention paid to the musical phrasing, character and style. This pair is not at the level of the previous and are disconnected for a significantly more time than the first team. (17 52) Just for interest, looking at the amount of time connected to the music, the team on the left was connected for only 56 seconds, and the team on the right was for 2 minutes and 39 seconds. The disconnect time of the team on the left was 1 minute and 56 seconds, and the team on the right just 12 seconds. There is a significant difference in the overall quality of the teams. And the difference in the amount of the time connected to the music is also reflected. IN/Expressive nuance movement http //youtu.be/oLk0a-BDY5g Expressve/nuance movement relates to the detailed finesse of the skater or the team. It is their ability to respond with personal nuances and express variations and intensity, tempo, and the dynamics of the music made by the composer and/or the musician. So, what exactly is a musical nuance? A musical nuance is anything that gives life to the music, like an increase in tempo, or elongation of a note, or the addition of instruments to strengthen a phrase, and intensity and etc. Listen to this piece of music. And although it is simply a repetition of the same musical phrase, it changes from phrase to phrase by tempo, intensity and the use of different instruments. We have revealed an audio wave graph so you can see the musical highlights at the same time you hear them. (1 27) Let’s now look at what was performed during this music, and see if you can pick one movement nuance that had nothing to do with the element, and was only there to recognize the music. (2 18) In this next example, we look more closely at the highlights of the music connected with the nuance movement using slow motion. (2 46) Notice the audio wave bar at its highest point at the same time as the skater raises her head, then quickly turns it to the left, then right to catch the downbeats following the highlight. (3 32) Nuance movements recognizing highlights or at times such small details that can be hard to see in the overall picture, but in the end, it is the small details that make a good performance into a great performance. Watching one last time without any graphics or use of slow motion, it is easier to see the detail of the movement and hear the detail of the music. (4 37) It is important to understand that the interpretation of the same music with the same choreography can greatly differ from an event to an event. If the skater is not feeling well or the technical elements are not successful, or if they are struggled, this can change the phrasing of the movement with the music. It can change the intensity of the overall interpretation of the program. Let’s look at the same skater who has good skills and a good program. On the right side of the screen you will see her best performance of the year, and on the left side the same program and music, but not skated as well. How does this affect the expression and nuance movements? (7 29) With the smallest mistakes on the left, the skater is now behind her music, and is faced with a decision whether to rush, take a shortcut or leave something out in order to catch up. The energy and thought process to make such a decision in such an important moment, takes her away from the magical connection with the music, she seems to have on the right side of the screen. (9 32) At the end of the program, it becomes clear she was unable to catch up with the music, which left her struggling both technically and with her interpretation. It should be noted that this skater was a wonderful and capable skater of the highest level, but on that day, the interpretation was affected. (9 51) Here is another example of a very good skater. Performing the same program, at two very different standards. On the left of the screen, is a very good performance from January 2008, and on the right, a more difficult and challenging performance from March of the same year. Notice that once the program begins to have difficulty, the attention to expression and nuances and interpretation begins to rapidly decline. (15 02) This example, again, demonstrates that when a skater has technical difficulty, much of the expression and nuance movement is left out, while trying to catch up to the music and returned to successfully completed the elements. IN/Effortless movement http //youtu.be/lLl44YmUhdg Effortless movement. Effortless movement is when the skater effortlessly changes the tempo, rhythm, or intensity of their skating in direct relationship with the same changes in the music. During this program, the skater keeps her speed and flow moving effortlessly from element to element, while at the same time responding to changes in tempo, and intensity of the music. (3 16) Our next example of effortless movement is from a skater who demonstrates a wonderful sense of rhythm with the music, responses to the nuances of the music with small movements. He is totally committed to the character and style of the music, and because of all this, makes the program to seem entirely effortless. It is a good example that all the aspects of the program come together, the athlete and audience are bonded through a seemingly effortless performance. IN/Conclusion http //youtu.be/Cex942xblXE The judges have many things to consider during the skater’s performance. Breaking down by item by item it seems almost impossible to assess each detail with such accuracy. So it is important that one must have an automatic understanding of the priorities in each component. In interpretation we have tried to make it simpler by concentrating on three main points, which would become your reference points prior to giving a score. Musical movement ask yourself, did the skater or the team’s movement reflect the style, character, and phrasing of the music? Did you, as the audience, or the judge, feel involved by the music and movement, or were you just watching the athletes skate, while the music happened to be played? Expressive nuance movement there is detail in every musical piece. Did the skater or the team’s movement express all details of the music, or was there no recognition of the music detail? Effortless movement Did the program appear effortless? Effortless programs often seem to go quickly, or without visible struggling and fatigue by the end. The judge will be based with certain aspects or percentages of these questions being answered “yes.” It is then up to the judge to *accurately* as possible apply the corresponding percentage overall to the scoring each component. Interpretation, it is the relationship of the skater’s movements connected with the style and character of the music. The recognition from the skater in responding with the movements and the nuances of the music. And perhaps the most difficult aspect, the ability to make all of the scenes effortless.
https://w.atwiki.jp/pubgpro/pages/553.html
OGN、PUBG Corp.が運営する北米地域の公式プロリーグ。 シーズン National PUBG League 2019 Phase 1 National PUBG League 2019 Phase 2 National PUBG League 2019 Phase 3 ミッドシーズンイベント National PUBG League Royale 2019 Phase 1 National PUBG League Royale 2019 Phase 2 National PUBG League Royale 2019 Phase 3
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Legislation [立法] Change the legal voting age [法的選挙権獲得年齢の変更] Change the system for electing the head of government [政府首班選出システムの変更]One turn Two turns Change renewal of head of government s mandate [政府首班の任命更新の変更?]None 1 2 Unlimited Change the duration of head of government s mandate [政府首班の命令の持続時間の変更] Change the system for electing parliament [議会選出のシステム変更]proportional majority Change the duration of parliament s mandate [議会の任命期間変更] Campaign [選挙運動] Programme [予定] Candidates [候補]
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音楽 ■ DEATH OF A HERO - Epic Dramatic Music Megamix | Powerful Emotional Music TRACKLIST 00 00 Emanuele Patetta - Death of a Hero 04 32 CRZYSND ft. Carl Hausman - Never Ending Memories 08 27 Sami J. Laine - Remembrance 10 55 Dwayne Ford - Exaltation Of Battle 15 12 Revolt Production Music - I Will Wait Forever 18 50 Sami J. Laine - Gone But Not Forgotten 21 02 Synapse Trailer Music - No Turning Back 23 00 Dwayne Ford feat. Clara Sorace - Manic Hero 27 24 Sami J. Laine - Last Farewell 29 45 Whitesand - I Was Born This Way 32 33 PHANTOM - Don t Save Us 35 25 Ivan Dominik - We re Gonna Fight 39 29 PHANTOM - Uprising 41 32 Dwayne Ford - Ashes To Ashes 45 33 Alan Lennon - Regret 49 58 Atom Music Audio - To the Edge of Silence 53 22 Synapse Trailer Music - Reflection 55 52 VG Dragon - Eternal 59 32 Dwayne Ford feat. Clara Sorace - Master Plan 01 03 35 Atom Music Audio - Stellarium 01 06 59 Atis Freivalds - Stellar Collision 01 10 45 Alan Lennon - Sacrifice 01 14 25 Jessie Yun - Sea of Echoes 01 18 07 Sami J. Laine - Final Voyage 01 21 23 The Illusory Alchemist - Reformation 01 24 42 Synapse Trailer Music - The Revelation 01 27 18 Dwayne Ford feat. Clara Sorace - Loss 01 31 25 Matt Bettinson - Eternity 01 36 19 Dwayne Ford - Ode To The Heavens 01 41 15 Brandon Gleason - Redemption Has Come 01 44 29 Atis Freivalds - Escape 01 48 10 Dwayne Ford feat. Clara Sorace- Mountains Fall 01 53 01 VG Dragon Official - From Ash and Dust 01 56 55 Where the Good Way Lies - The Wonder Of It All 02 02 11 Dwayne Ford - I Was A Soldier 02 06 38 Kyon Grey Aesura - From Within 02 11 18 Dwayne Ford feat. Clara Sorace - I Remember You 02 15 43 Atom Music Audio - Trapped in Time 02 19 04 Dear Gravity - Antonyms (released by Echoes Blue Music) 02 22 07 Nacre - Sitting on the Mountain ■ DEATH OF A HERO - Epic Dramatic Music Mix | Powerful Emotional Music | Vol. 2 Premium Music HQ TRACKLIST 00 00 Loss 04 14 Manic Hero 08 41 Master Plan 12 47 I Remember You 17 19 One Love 21 37 Mountains Fall 26 31 I Was A Soldier 30 59 The Warrior s Wife ■ DEATH OF A HERO - Epic Dramatic Music Mix | Powerful Emotional Music | Vol. 3 TRACKLIST 00 00 CRZYSND ft. Carl Hausman - Never Ending Memories 04 00 Sami J. Laine - Remembrance 06 35 Revolt Production Music - I Will Wait Forever 10 17 VG Dragon - Eternal 14 06 Synapse Trailer Music - No Turning Back 16 12 Jessie Yun - Sea of Echoes 20 00 PHANTOM - Don t Save Us 23 02 Dwayne Ford - Ashes To Ashes 27 05 Sami J. Laine - Final Voyage 30 26 Atom Music Audio - To the Edge of Silence 33 56 Synapse Trailer Music - The Revelation 36 42 Brandon Gleason - Redemption Has Come 39 57 Synapse Trailer Music - Reflection 42 29 Atis Freivalds - Escape 46 15 Kyon Grey Aesura - From Within 51 01 Dear Gravity - Antonyms (released by Echoes Blue Music) .