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【Tags CALFO Miriam Sonika tS S】 Original version Sonika version Music Title samsara Music written by CALFO English lyrics by CALFO Music arranged by CALFO Singer [Original version] by Miriam, [Sonika version] by Sonika Lyrics When they crossed, it is integrated. When they crossed, it is mixed hard. When they crossed, it is accelerated. And when they crossed... It spreads out so rapidly! One day, you meet me there. Your melody lets my body be resonant, And my singing voice flows into your consciousness. It becomes the torrent before long and will surely swallow all. When it is over, a new seed will fall. When somebody found it, the person will sow water. When a flower bloomed, the person watches it and will think. And it becomes the form. And when you made the thought a song... It is a song that I have heard once. Your melody shakes my body again. My singing voice begins to sound all over the world! ...moreover, it is good if my voice reach you again. A lot of same things surely happen by another place, another time. This world which filled wonderful things is endless.
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Infantry Grenadiers Contents 1 Grenadiers Veterancy 2 Tactics 3 History 4 Built/Formed From 4.1 Krieg Barracks 4.2 Bunker 5 Can Construct 5.1 Sand Bags 5.2 Barbed Wire 6 Doctrinal Abilities 6.1 Zeal 6.2 For the Fatherland 6.3 Blitzkrieg 6.4 Assault 6.5 Inspired Assault 7 Squad Abilities 7.1 Medical Kit 7.2 Field Medical Kit 7.3 Throw M24 Grenade 8 Squad Upgrades 8.1 MG42 Light Machine Gun 8.2 Wehrmacht Panzerschreck 9 Squad Weapons 9.1 Wehrmacht Kar98K Elite 9.2 Wehrmacht Kar98K Leader 9.3 M24 Grenade 9.4 M24 Grenade Assault 9.5 Wehrmacht Panzerschreck Grenadiers Squad Size 4 Capture Rate 1.5 Sup Threshold 0.2 Health 320 Sight 35 Pin Threshold 0.6 Cost 300 Detection 7/0 Recovery Rate 0.008 Hotkey G Population 4 Time 30 Retreat Modifier 0.5 Target Type infantry Upkeep 5.376 Reinforce Cost 0.5 Critical Type infantry Squad Slots 4 Reinforce Time 1 Grenadiers Veterancy [Expand][Hide] Health Regeneration 10.56/min Upgrade to Infantry Elite Target Type Maximum Health 1.2 Tactics Essentially the Wehrmacht s Riflemen squad; versatile with many upgrades for facing multiple threat types, and a high capping-speed. Don t drop any Panzerschreck to enemy hands. Do pick up the dropped Panzerschrecks even with the cost of a squad. The MG42 LMG upgrade gives them some abilities of the MG42 Team, but they have more members and do not need to set up the MG42 to use it. The downsides are of course that it s less effective and you need to be still to use it. History Grenadier is a general term to use for German Infantry. Built/Formed From Krieg Barracks [Expand][Hide] Health 500 Target Type building Cost 22025 Critical Type building Time 90 Hotkey B Effects Deploys Grenadier Squads, Mortar Teams, Pak 38 Anti Tank guns, and Halftracks. ESee Structure Krieg Barracks for details. OR Bunker [Expand][Hide] Health 600 Target Type building_bunker Cost 150 Critical Type building Time 60 Hotkey B Effects Primary defensive Structure. Can upgrade to an Aid Station, Repair Station or an MG Emplacement. ESee Structure Bunker for details. Can Construct Sand Bags [Expand][Hide] Health 220 Target Type defenses Cost Critical Type defenses Time 12 Hotkey S Effects Sand bags provide Troops with cover. ESee Structure Sand Bags for details. Barbed Wire [Expand][Hide] Health 110 Target Type defenses Cost Critical Type defenses Time 5 Hotkey W Effects Barbed Wire fences stop Enemy Troops from entering your Territory. ESee Structure Barbed Wire for details. Doctrinal Abilities Zeal [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESee Ability Zeal for details. For the Fatherland [Expand][Hide] Cost 45 Activation timed Duration 30 Target tp_any Recharge 30 Hotkey Effects All Infantry are ideologically motivated, and fight better in their own Territory. ESee Ability For the Fatherland for details. Blitzkrieg [Expand][Hide] Cost 150 Activation timed Duration 30 Target tp_any Recharge 60 Hotkey Effects All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. ESee Ability Blitzkrieg for details. Assault [Expand][Hide] Cost 50 Activation targeted Duration _ Target tp_entity_and_squad_entity Recharge 20 Hotkey S Effects The Squad will unleash a vicious rain of Grenades before getting into close range with the target. ESee Ability Assault for details. Inspired Assault [Expand][Hide] Cost 50 Activation timed Duration 20 Target tp_any Recharge 45 Hotkey Effects All infantry will unleash a fearsome assault for the Leader at the cost of their safety, increases rate of fire and damage, but more susceptible to being hit. ESee Ability Inspired Assault for details. Squad Abilities Medical Kit [Expand][Hide] Cost 35 Activation timed Duration 60 Target tp_any Recharge 60 Hotkey K Effects Use of the Medical Kit will heal your Squad over time. This Medical Kit can only be used in friendly territory. ESee Ability Medical Kit for details. Field Medical Kit [Expand][Hide] Cost 35 Activation timed Duration 60 Target tp_any Recharge 60 Hotkey K Effects Use of the Medical Kit will heal your Squad over time. This Medical Kit can be used anywhere. ESee Ability Field Medical Kit for details. Throw M24 Grenade [Expand][Hide] Cost 25 Activation targeted Duration _ Target tp_any Recharge 15 Hotkey N Effects The Squad will throw a Model 24 Stielgranate. ESee Ability Throw M24 Grenade for details. Squad Upgrades MG42 Light Machine Gun [Expand][Hide] Cost 75 Time 30 Hotkey U Effects Equip Squad with MG42 Light Machine Gun. The addition of an MG42 Light Machine Gun to the Squad vastly improves their firepower, but at a slight reduction of mobility. ESee Upgrade MG42 Light Machine Gun for details. Wehrmacht Panzerschreck [Expand][Hide] Cost 75 Time 30 Hotkey P Effects Equip Squad with Panzerschreck. One of the deadliest Anti Tank weapons of the war, the RPzB 54 Panzerschreck could penetrate the armor of any Allied tank. ESee Upgrade Wehrmacht Panzerschreck for details. Squad Weapons Wehrmacht Kar98K Elite [Expand][Hide] Weapon Wehrmacht Kar98K Elite See Weapon Wehrmacht Kar98K Elite for details. Wehrmacht Kar98K Leader [Expand][Hide] Weapon Wehrmacht Kar98K Leader See Weapon Wehrmacht Kar98K Leader for details. M24 Grenade [Expand][Hide] Weapon M24 Grenade See Weapon M24 Grenade for details. M24 Grenade Assault [Expand][Hide] Weapon M24 Grenade Assault See Weapon M24 Grenade Assault for details. Wehrmacht Panzerschreck [Expand][Hide] Weapon Wehrmacht Panzerschreck See Weapon Wehrmacht Panzerschreck for details. Retrieved from http //coh-stats.com/Infantry Grenadiers
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@Autotrade とは 露店開設をし、開店をした状態でコマンドを実行すると露店が残ったままになるという、 非常に便利なコマンドです。 @atというコマンドも、Autotradeと同じコマンドで省略されているだけです。 面倒な方は、@atを使えば良いと思います。 露店開設をしないと、コマンドを実行しても失敗になります。 @Autotradeをしながら別垢にログインしてもいいの? 当鯖では2PC/多重起動は禁止とさせていただいておりますが、 2アカウントまで取得可能としておりまして、 @Autotradeして再度クライアントを立ち上げ、ログインし、 通常の狩りやパーティーをする事については大丈夫です。
https://w.atwiki.jp/usb_audio/pages/21.html
原文:Audio Data Formats 1.0(PDF) USB Device Class Definition for Audio Data Formats Release 1.0 March 18, 1998 6 1 Introduction The intention of this document is to describe in detail all the Audio Data Formats that are supported by the Audio Device Class. This document is considered an integral part of the Audio Device Class Specification, although subsequent revisions of this document are independent of the revision evolution of the main USB Audio Specification. This is to easily accommodate the addition of new Audio Data Formats without impeding the core USB Audio Specification. 1.1 Related Documents · Universal Serial Bus Specification, 1.0 final draft revision (also referred to as the USB Specification). In particular, see Chapter 9, “USB Device Framework.” · Universal Serial Bus Device Class Definition for Audio Data Formats (referred to in this document as USB Audio Data Formats). · Universal Serial Bus Device Class Definition for Terminal Types (referred to in this document as USB Audio Terminal Types). · ANSI S1.11-1986 standard. · MPEG-1 standard ISO/IEC 111172-3 1993. · MPEG-2 standard ISO/IEC 13818-3 Feb. 20, 1997. · Digital Audio Compression Standard (AC-3), ATSC A/52 Dec. 20, 1995. (available from http //www.atsc.org) · ANSI/IEEE-754 floating-point standard. · ISO/IEC 958 International Standard Digital Audio Interface and Annexes. · ISO/IEC 1937 standard. · ITU G.711 standard. 1.2 Terms and Abbreviations This section defines terms used throughout this document. For additional terms that pertain to the Universal Serial Bus, see Chapter 2, “Terms and Abbreviations,” in the USB Specification. Audio Frame A collection of audio subframes, each containing a PCM audio sample of a different physical audio channel, taken at the same moment in time. Audio Stream A concatenation of a potentially very large number of audio frames ordered according to ascending time. Audio Subframe Holds a single PCM audio sample. DVD Acronym for Digital Versatile Disc. Encoded Audio Bitstream A concatenation of a potentially very large number of encoded audio frames, ordered according to ascending time. Encoded Audio Frame A sequence of bits that contains an encoded representation of one or more physical audio channels. MPEG Acronym for Moving Pictures Expert Group. PCM Acronym for Pulse Coded Modulation. Transfer Delimiter A unique token that indicates an interruption in an isochronous data packet stream. Can be either a zerolength data packet or the absence of an isochronous transfer in a certain USB frame. USB Device Class Definition for Audio Data Formats Release 1.0 March 18, 1998 7 blank page USB Device Class Definition for Audio Data Formats Release 1.0 March 18, 1998 8 2 Audio Data Formats Audio Data Formats can be divided in three main groups according to type. The first group, Type I, deals with audio data streams that are constructed on a sample-by-sample basis. Each audio sample is represented by a single independent symbol and the data stream is built up by concatenating those symbols. Different compression schemes may be used to transform the audio samples into symbols. If multiple physical audio channels are formatted into a single audio channel cluster, then samples at time x of subsequent channels are transmitted interleaved, according to the cluster channel ordering as described in the main USB Audio Specification, followed by samples at time x+1, interleaved in the same fashion and so on. The notion of physical channels is explicitly preserved during transmission. A typical example of Type I formats is the standard PCM audio data. The second group, Type II, deals with those formats that do not preserve the notion of physical channels during the transmission. Typically, all non-PCM encoded audio data streams belong to this group. A number of audio samples, often originating from multiple physical channels, are encoded into a number of bits in such a way that, after transmission, the original audio samples can be reconstructed to a certain degree of accuracy. The number of bits used for transmission is typically one or more orders of magnitude smaller than the number of bits needed to represent the original PCM audio samples, effectively realizing a considerable bandwidth reduction during transmission. The third group, Type III, contains special formats that do not fit in both previous groups. In fact, they mix characteristics of Type I and Type II groups to transmit audio data streams. One or more non-PCM encoded audio data streams are packed into “pseudo-stereo samples” and transmitted as if they were real stereo PCM audio samples. The sampling frequency of these pseudo samples matches the sampling frequency of the original PCM audio data streams. Therefore, clock recovery at the receiving end is easier than it is in the case of Type II formats. The drawback is that unless multiple non-PCM encoded streams are packed into one pseudo stereo stream, more bandwidth than necessary is consumed. Section A.1, “Audio Data Format Codes” summarizes the Audio Data Formats that are currently supported in the Audio Device Class. The following sections explain those formats in more detail. 2.1 Transfer Delimiter Isochronous data streams are continuous in nature, although the actual number of bytes sent per packet may vary throughout the lifetime of the stream (for rate adaptation purposes for instance). To indicate a temporary stop in the isochronous data stream without closing the pipe (and thus relinquishing the USB bandwidth), an in-band Transfer Delimiter needs to be defined. This specification considers two situations to be a Transfer Delimiter. The first is a zero-length data packet and the second is the absence of an isochronous transfer in a particular USB frame. Both situations are considered equivalent and the audio function is expected to behave the same. However, the second type consumes less isochronous USB bandwidth (i.e. zero bandwidth). In both cases, this specification considers a Transfer Delimiter to be an entity that can be sent over the USB. 2.2 Type I Formats The following sections describe the Audio Data Formats that belong to Type I. A number of terms and their definition are presented. 2.2.1 USB Packets Audio data streams that are inherently continuous must be packetized when sent over the USB. The quality of the packetizing algorithm directly influences the amount of effort needed to reconstruct a reliable sample clock at the receiving side. The goal must be to keep the instantaneous number of samples USB Device Class Definition for Audio Data Formats Release 1.0 March 18, 1998 9 per frame (ni) as close as possible to the average number of samples per frame, (nav). The average nav should be calculated as a sliding average over a period of 256 frames. If the sampling rate is a constant, the allowable variation on ni is limited to one sample, that is, Dni = 1. This implies that all packets must either contain INT (nav ) (small packet) or INT (nav ) + 1 (large packet) samples. For all i ni = INT (nav) | INT (nav) + 1 Note In the case where nav = INT (nav ), ni may vary between INT (nav) - 1 (small packet), INT (nav) (medium packet) and INT (nav) + 1 (large packet). To limit the needed buffer depths to acceptable limits, this specification limits the cumulative difference between nav and ni to ±1.5 samples. If the sampling rate can be varied (to implement pitch control), the allowable pitch shift is 1kHz/ms. That is, the allowable variation on ni is limited to one sample per frame. For all i ni+1 = ni ± 1 Pitch control is restricted to adaptive endpoints only. AudioStreaming interfaces that support pitch control on their isochronous endpoint are required to report this in the class-specific endpoint descriptor. In addition, a Set/Get Pitch Control request is required to enable or disable the pitch control functionality. 2.2.2 Audio Subframe The basic structure used to represent audio data is the audio subframe. An audio subframe holds a single audio sample. An audio subframe always contains an integer number of bytes. This specification limits the possible audio subframe sizes (bSubframeSize) to 1, 2, 3 or 4 bytes per audio subframe. An audio sample is represented using a number of bits (bBitResolution) less than or equal to the total number of bits available in the audio subframe, i.e. bBitResolution £ bSubframeSize*8. AudioStreaming endpoints must be constructed in such a way that a valid transfer can take place as long as the reported audio subframe size (bSubframeSize) is respected during transmission. If the reported bits per sample (bBitResolution) do not correspond with the number of significant bits actually used during transfer, the device will either discard trailing significant bits ([actual_bits_per_sample] bBitResolution) or interpret trailing zeros as significant bits ([actual_bits_per_sample] bBitResolution). 2.2.3 Audio Frame An audio frame consists of a collection of audio subframes, each containing an audio sample of a different physical audio channel, taken at the same moment in time. The number of audio subframes in an audio frame equals the number of logical audio channels in the audio channel cluster. The ordering of the audio subframes in the audio frame obeys the rules set forth in the USB Audio Specification. All audio subframes must have the same audio subframe size. 2.2.4 Audio Streams An audio stream is a concatenation of a potentially very large number of audio frames, ordered according to ascending time. Streams are packetized when transported over USB whereby USB packets can only contain an integer number of audio frames. Each packet always starts with the same channel, and the channel order is respected throughout the entire transmission. If, for any reason, there are no audio frames available to construct a USB packet, a Transfer Delimiter must be sent instead. USB Device Class Definition for Audio Data Formats Release 1.0 March 18, 1998 10 2.2.5 Type I Format Type Descriptor The Type I format type descriptor starts with the usual three fields bLength, bDescriptorType, and bDescriptorSubtype. The bFormatType field indicates this is a Type I descriptor. The bNrChannels field contains the number of physical channels in the audio data stream. The bSubframeSize field indicates how many bytes are used to transport an audio subframe. The bBitResolution field indicates how many bits of the total number of available bits in the audio subframe are truly used by the audio function to convey audio information. The sampling frequency capabilities of the isochronous data endpoint of the AudioStreaming Interface are reported as well. Depending on the bSamFreqType field, the length of the descriptor varies and the interpretation of the trailing fields differs. Sampling frequencies occupy three bytes and are expressed in Hz to support over-sampled, reduced bit-resolution systems (the range is from 0 to 16,777,215 Hz). Table 2-1 Type I Format Type Descriptor Offset Field Size Value Descriptio 0 bLength 1 Number Size of this descriptor, in bytes 8+(ns*3) 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant FORMAT_TYPE descriptor subtype. 3 bFormatType 1 Constant FORMAT_TYPE_I. Constant identifying the Format Type the AudioStreaming interface is using. 4 bNrChannels 1 Number Indicates the number of physical channels in the audio data stream. 5 bSubframeSize 1 Number The number of bytes occupied by one audio subframe. Can be 1, 2, 3 or 4. 6 bBitResolution 1 Number The number of effectively used bits from the available bits in an audio subframe. 7 bSamFreqType 1 Number Indicates how the sampling frequency can be programmed 0 Continuous sampling frequency1..255 The number of discrete sampling frequencies supported by the isochronous data endpoint of the AudioStreaming interface (ns) 8... See sampling frequency tables, below. Depending on the value in the bSamFreqType field, the layout of the next part of the descriptor is as shown in the following tables. Table 2-2 Continuous Sampling Frequency Offset Field Size Value Descriptio 1 - 6 - 11 - 16 - 21 - 26 - 31 ここを編集
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Scheme一覧 マルチプレイ時に選択できるスキームです。Ranked Matchもこの中からランダムに選ばれますがスキーム名は明示されません。 Scheme一覧DeathmatchBeginner/Intermediate/Pro/Full Wormage BnG Close Combat Darkside High Power Shopper Metal RopeRope Jetpack Hurry! Careful Block FortForts Direct Hit Close Combat Metal Deathmatch Beginner/Intermediate/Pro/Full Wormage オフラインで選べるものと同等。 Random MatchではFull Wormageを選ぶプレイヤーがやたらと多い。 BnG BazookaとGrenadeのみ。マップの形状によってはなかなか勝負がつかないことがある。 Close Combat FirepunchやShotgunなど近距離用の武器がそれぞれ4回ずつ用意されているスキーム。ロープも4回なので効率的に動く必要がある。 Darkside Pneumatic DrillとBlowtorchが無限でGirder4つ。それ以外は特に特徴もないのであまりDarksideな戦いにはならない? High Power 最初のうちはIntermediateのようなスキームだが、しばらくするとSuper SheepやBanana Bombなどの強力な武器が複数回使えるようになる。ロープが2回だけなので序盤はできれば温存した方がよい。 Shopper Blowtorch以外の攻撃手段が無く、クリエイトで武器を調達しながら戦うスキーム。マップの形状によってはサドンデスで水没するまで勝負がつかなくなることがある。 Metal Electro Magnetの影響をうける武器だけを所持しているスキーム。Electro Magnetは2個。クリエイトにはそれ以外の武器も含まれる。 Rope Rope オフラインで選べるものと同等。PSP版とは違いコース上に地雷やドラム缶は無い。 Jetpack ロープは使わずにジェットパックでゴールを目指す。落下する時はジェットパックを使わない方が速いので、残り体力を考えた落下をするのがポイント。 Hurry! 1ターンが15秒になっている以外はRopeと変わらない。 Careful Healthが1なので1ミスで勝負がつくスキーム。ある程度まで進めたら無理をせずにスキップして相手のミスを期待する。 Block ロープのほかにShotgun1丁とGirderを1つ所持している。コースによってはショットガンでショートカットが可能。 Blockスキームでのショートカットについて Fort Forts Direct Hit Close Combat Metal
https://w.atwiki.jp/mrfrtech/pages/27.html
Market Scenario The elements responsible for developing the railroad stage security market include the rising need to limit the danger of unapproved admittance to stages and expanding interest for extra help and progressed answers for security the executives. Railroad traveler security is interlinked with the wellbeing and security of rail line resources like rail line stages and trains. Limiting unapproved access with the assistance of control frameworks guarantees an undeniable degree of safety for travelers as well as products at the rail route stage. Global Railway Platform Security Market is expected to register a CAGR of 5.5% during the review period, 2019–2025. A few measures are taken to limit unapproved access through fencing for railroad tracks, the establishment of CCTVs at high-hazard areas, the arrangement of data to chance gatherings, and the increase of oversight. Access control frameworks assume an essential part in forestalling unapproved access via the robotizing passage and leave activities and getting significant regions. In addition, the section of unapproved people and an enormous number of guests lead to unmanageable groups on railroad stages with the presence of automated multi-passage and leave focuses at stations that can be powerless against security dangers; subsequently, the need to limit the danger of unapproved admittance to stages has expanded. The worldwide railroad stage security market has been sectioned based on the part, application, and locale. Under the part section arrangements, sub-fragment is ascribed to holding potential development possibilities though, among the administrations sub-portion, oversaw administrations are relied upon to develop fundamentally during the figure time frame. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8742 Competitive Outlook The Global Railway Platform Security Market is characterized by the presence of several regional and local providers. Some of the key players in the market are Honeywell (US), Indra Sistemas (Spain), Huawei (China), Bosch (Germany), Atos (France), FLIR Systems (US), Axis Communications (Sweden), talent (UK), Zhejiang Dahua (US), Hikvision (China), STANLEY (US), Wabtec (US), L T Technology Services (India), Mitsubishi Electric (Japan), Genetec (Canada), Knorr-Bremse (Germany), Nabtesco (Japan), Senstar (Canada), Avnet (US), and Anixter (US) among others. Segmentation The Global Railway Platform Security Market has been divided in view of parts, applications, and districts. By part, the market has been sectioned into arrangements and administrations. The arrangement section covers sensors, caution frameworks, and video observation frameworks. The different sorts of sensors remembered for the sensors fragment are microwave sensors, infrared sensors, fiber optic sensors, radar sensors, and different sensors. The video reconnaissance frameworks section has been additionally divided into programming and equipment. The equipment section incorporates cameras and capacity gadgets, while the product fragment incorporates astute video examination programming and video the board programming. By administrations, the market has been partitioned into proficient administrations and overseen administrations. By application, the market has been fragmented into metros and trains. The locales remembered for the review are North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. Regional Analysis Geologically, Global Railway Platform Security Market has been arranged into four locales, in particular North America, Europe, Asia-Pacific, Middle East and Africa, and South America. North America is relied upon to overwhelm the worldwide railroad stage security market with the most noteworthy portion of the overall industry, though Asia-Pacific (APAC) is relied upon to be the quickest developing area in the rail line stage security market because of the expanding reception of trend-setting innovations and expanding GDP of Asia-Pacific nations. Additionally, likely economies in the Asia-Pacific area like China, Korea, Australia, Singapore, Hong Kong, and India are quickly putting resources into the innovative change as would be considered normal to fuel the development of the Global Railway Platform Security Market around here. Industry News September 2019 Honeywell sent off another product named Forge Cybersecurity Platform that improves, fortifies and scales online protection for resource concentrated organizations and basic foundation confronting digital dangers. The new programming securely moves information starting with one site then onto the next, utilizes tasks information to reinforce endpoint and organization security, and further develops online protection consistency. February 2019 Indra Sistemas joined forces with Begirale, an innovation-based organization that had practical experience in PC vision and PC insight. As per the association, Indra Sistemas would utilize Begirale s items, Begicrossing and Begirail, to further develop rail line wellbeing. November 2018 Hikvision refreshed the adaptations of its warm profound learning shot cameras, which offer different upgraded capacities for border security, alongside the high-level discharge recognition innovation. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/railway-platform-security-market-8742 List of Tables Table 1 Global Railway Platform Security Market By Region, 2020-2027 Table 2 North America Railway Platform Security Market by Country, 2020-2027 Table 3 Europe Railway Platform Security Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global Railway Platform Security Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Five Forces Analysis of Global Railway Platform Security Market Continued… Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
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M-Cup Rd,8 France GP Driversname 予選ポイント 決勝ポイント ペナルティ LIMIX66 20 25 0 Formula_kazuki_ 2 4 0 wk314 8 15 0 nomoken_ex01 0 8 0 TSUBASTIAN 16 12 0 FASTEST-ICEMAN 28 18 0 amakaraisi 0 1 0 Slime_Knight_b 0 0 0 Rubens_Viper 6 0 0 keihin449tohkue 0 2 0 hoproad24 4 6 0 s213eb 12 0 0 smile_slime_25 0 0 0 mirai1222 0 10 0 BLACKFOX-SV 10 0 0 kyuandmimi-love 0 0 0 ValsheSide 0 0 0 akira_sousui 1 0 0 tsukaG19 0 0 0 APPLEcandyEAT 0 0 0
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歌詞 動画 アルバム曲目リスト Grand Theft Autumn (Where Is Your Boy) Artist Fall Out Boy Album Take This To Your Grave Year 2003 歌詞 When I wake up, I m willing to take my chances on the hope I forget that you hate him more than you notice I wrote this for you. You need him. I could be him... I could be an accident but I m still trying. That s more than I can say for him. Where is your boy tonight? I hope he is a gentleman. Maybe he won t find out what I know you were the last good thing about this part of town. Someday I ll appreciate in value, get off my ass and call you...in the meantime I ll sport my brand new fashion of waking up with pants on at 4 00 in the afternoon. You need him. I could be him... I could be an accident but I m still trying. That s more than I can say for him. Where is your boy tonight? I hope he is a gentleman. Maybe he won t find out what I know you were the last good thing about this part of town. (won t find out) he won t find out (won t find out) he won t find out Where is your boy tonight? I hope he is a gentleman. Maybe he won t find out what I know you were the last good thing about this part of town. [x2] 動画 ) アルバム 曲目リスト FOLIE A DEUX 1. Disloyal Order Of Water Buffaloes 2. I Don t Care 3. She s My Winona 4. America s Suitehearts 5. Headfirst Slide Into Cooperstown On A Bad Bet 6. The (Shipped) Gold Standard 7. (Coffee s For Closers) 8. What A Catch, Donnie 9. 27 10. Tiffany Blews 11. w.a.m.s. 12. 20 Dollar Nose Bleed 13. West Coast Smoker 14. Beat It 15.Lullabye Infinity on High (Spec) (Dlx) (Dig) 1. Thriller 2. Take Over, The Breaks Over 3. This Ain t a Scene, It s an Arms Race 4. I m Like A Lawyer With The Way I m Always Trying To Get You Off (Me You) 5. Hum Hallelujah 6. Golden 7. Thnks fr th Mmrs 8. Don t You Know Who I Think I Am? 9. (After) Life of the Party 10. Carpal Tunnel of Love 11. Bang the Doldrums 12. Fame Infamy 13. You re Crashing, But You re No Wave 14. I ve Got All This Ringing in My Ears and None on My Fingers From Under the Cork Tree 1. Our Lawyer Made Us Change The Name Of This Song So We Wouldn t Get Sued 2. Of All The Gin Joints In All The World 3. Dance, Dance 4. Sugar, We re Goin Down 5. Nobody Puts Baby In The Corner 6. I ve Got A Dark Alley And A Bad Idea That Says You Should Shut Your Mouth (Summer Song) 7. 7 Minutes In Heaven (Atavan Halen) 8. Sophmore Slump Or Comeback Of The Year 9. Champagne For My Real Friends, Real Pain For My Sham Friends 10. I Slept With Someone In Fall Out Boy And All I Got Was This Stupid Song Written About Me 11. A Little Less Sixteen Candles, A Little More Touch Me 12. Get Busy Living Or Get Busy Dying (Do Your Part To Save The Scene And Stop Going To Shows) 13. XO 14.The Music Or The Misery My Heart Will Always Be B-Side to My Tongue 1. Nobody Puts Baby In The Corner 2. My Heart Is The Worst Kind Of Weapon 3. It s Not A Side Effect Of The Cocaine. I Am Thinking It Must Be Love 4. Love Will Tear Us Apart 5. Grand Theft Autumn (Where Is Your Boy) 1. Tell That Mick He Just Made My List of Things to do Today 2. Dead On Arrival 3. Grand Theft Autumn (Where Is Your Boy) 4. Saturday 5. Homesick at Space Camp 6. Sending Postcards from a Plane Crash (Wish You Were Here) 7. Chicago is so Two Years Ago 8. The Pros and Cons of Breathing 9. Grenade Jumper 10.Calm Before the Storm 11. Reinventing the Wheel to Run Myself Over 12. The Patron Saint of Liars and Fakes Fall Out Boy s Evening Out with Your Girl 1. Honorable Mention 2. Calm Before the Storm 3. Switchblades and Infidelity 4. Pretty in Punk 5. Growing Up 6. World s Not Waiting (For Five Tired Boys in a Broken Van) 7. Short, Fast, and Loud 8. Moving Pictures 9. Parker Lewis Can t Lose (But I m Gonna Give It My Best Shot) 上へ
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CALM BEFORE THE STORM このミッションはヘリコプターに乗れるミッションであるが、ここでは普通の攻略法を載せる。 レーダーのJDのJのマークに行き、マーカーに入るとミッション開始。 [カットシーン] Toni So Salvatore cleaned house, huh...and now he s fixing up yours! サルバトーレがここを一掃してくれたみたいだな...今やお前のものにしてくれたな! JD It s all mine now, Toni! 今ではここは全部俺んもんだよ、トニー! Those cock-sucking Sindaccos all been kicked out. あの糞シンダッコの連中は全員放り出されたぜ。 Listen, I hear the Sicilians are trying to broke peace between the families. シシリアンの連中がファミリーの平和を引き裂こうとしてるって聞いたんだけど。 Sal s got some heavy up at his place right now. サルが今自宅でその一人と会ってるよ。 The thing is; he smells a rat. 問題は;ヤツは臭うんだ。 He wants someone to get up there and follow this guy, see where he goes. サルはその男の後をついてヤツがどこに行くか調べてほしいと言ってる。 [ミッション] Reach Salvatore s mansion. Massimo is leaving at ○○ ○○. サルバトーレのマンションへ行け。Massimoは○○ ○○に出るぞ。 Follow Massimo. Don t lose him. Massimoを追え。見失うな。 He s moving off...follow him again... 彼が移動してるぞ...彼を再度追え... サルバトーレの屋敷へ向かうとMassimoがヘリコプターで出てくるので、レーダーを参照しながら彼を追う。Hepburn Heights建築現場へ向かうとMassimoがディアブロの連中を操っているシーンが現れる。またヘリで移動するので、ついていくと Chinatownのビルに到着する。屋上へ上がり黄色いマーカーの中へ入る Massimoとトライアドの会話がなされた後、見つかってしまうのでトライアドを全員殺す。下へ降りて残りのトライアドを殺せば、ミッション終了。報酬は$1,500。 このミッション以降、トライアドとの関係が悪化する。 またHepburn Heightsをディアブロが支配するようになる。