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必要なもの ステージデータの吸出しと準備 Reggie! Level Editorを起動する 改造したステージをプレイする方法 必要なもの Riivolutionを起動できるWii NewスーパーマリオブラザーズWiiのディスク SDカード Reggie!Dumper(ダウンロード) Reggie!Level Editor Windows版(ダウンロード) Mac版(ダウンロード) Linux版/ソースコード(ダウンロード) Windows日本語版(ダウンロード) ステージデータの吸出しと準備 1.他のダウンロードしたファイルをすべて解凍して「New スーパーマリオブラザーズWii 改造セット」または「New スーパーマリオブラザーズWii 改造セット 拡張版」の中にあるnsmbwフォルダとRiivolutionフォルダをSDのルート(直下のフォルダ)に配置します。 2.Reggie! Dumperの中のappsフォルダをSDカードのルートに移動します。 3.WiiにNewマリオWiiのディスクを入れた状態でHomebrew Channelを使用してReggie! Dumperを起動し、arcファイルを吸い出します。 4.「New スーパーマリオブラザーズ Wii 改造セット」の場合、SDのルートに作成されたreggieの中のStageフォルダごとnsmbwフォルダ内に移動します。 「New スーパーマリオブラザーズWii 改造セット 拡張版」の場合、reggie/Stegeフォルダのarcファイルをnsmbw/Stageフォルダに移動した後、reggie/Stage/TextureフォルダのarcファイルをnsmbwフォルダのStage/Textureフォルダに移動すると、「この場所には同じ名前のファイルが既にあります」と表示されるので、全てスキップ(上書きしない)してください。 Reggie! Level Editorを起動する 1.Reggie! Level Editorの中のreggie.exeを起動します。 2.VIPフォルダの中にあるStageフォルダを選択します。 改造したステージをプレイする方法 1.WiiにNewマリオWiiのディスクを入れた状態でRiivolutionを起動します。 2.DISABLEDを選択してENABLEDに設定してから、LAUNCHを選択します。
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COURSE EDITOR レースなどに使用するコースを作成・編集する。最大登録数は32。 ここでは簡単な作り方を流れで説明する。 まずはプロパティ設定→デフォルト設定からそのコースの多くを占める景色などを決める。後からでも編集は可能だが、各道路毎にする必要が出るため、まずはここをしっかり決めることが重要。 ↓ 同じ手順で幅・傾き設定→デフォルト設定からそのコースの多くを占める道幅などを決める。尚、傾きは各道路毎に行うことが多いため、傾きの設定は基本的にはここではしない。 ↓ 追加を選択した後、まずはL1ボタンで表示倍率を50%程度に下げる。 大まかな形を作るためなので、小さめのコースを作る場合は100%でも問題はない。 ↓ 大まかにコースを形作る。赤い箇所が出来てもこの段階では気にせず進める。あまりコーナーでノード(○ボタンで設置できる四角いもの)を多く設置しすぎない。1~3個、基本的には1コーナーに付き1個が望ましい。 ↓ 変形を選択し、コースの形を整える。コーナーなどを丸くする際はノードやポイント(ノードの両端に設置される赤・青の四角いもの)を選択せず、道路の中心をつかむようにして変形させるとよい。 ↓ 赤い箇所を修正する。主に赤くなる原因は次の3つ。 ・ノード間が長い ストレートなどで見られる。ノードとノードの間に追加からノードを設置して変形で調整する ・コーナーが急すぎる タイトコーナーなどで見られる。変形を利用して大回りにするか、幅・傾き設定→設定から道幅やコース外の幅を短く設定して調整する。 ・範囲外に出ている 巨大なコースを作るときや、作りはじめがずれていたときに見られる。すべてのノードを選択から選択後一つのノードを変形でつかみコース全体を移動させるか、変形ではみ出す部分を短くするなどで調整する。 ↓ バンクや道幅の設定を道路毎に行う。幅・傾き設定→設定からポイントにカーソルを合わせ○ボタン。カーソルを合わせた際に出る矢印から見た向きで設定メニューが出るため、注意が必要。 ↓ ガードレールや景色の設定を道路毎に行う。プロパティ→設定から道路の端を選択し決定する。道路は両側同じ設定が適用されるので注意。 ↓ コースの高低差を設定する。変形からノードの上で△ボタンを押すか、視点変更からノードを選択し調整する。特に立体交差の場合、12mの差がひつようとなる。 ↓ オブジェクトなどを任意で設置する。尚、レースの設定次第では表示されない。 ↓ ファイル→登録からコースチェックを行う。この時に赤い箇所がまだ残っている場合、登録できないので修正が必要。 ↓ コースチェックが完了したら、名前を付けて登録する。尚、名前は一度つけると再編集できないため、慎重に決める必要がある。 これでコースは完成する。テスト走行のメニューはないため、最も手っ取り早いのはストーリーに組み込むことである。
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NameEdit NameEdit Download 「NameEdit」は名前に色をつけることができるToolです。 NameEdit Download
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1975.02.10.USA, Detroit, Ford Auditorium Recording Audience録音、完全収録 Set List 01.Procession (Tape) 02.Now I'm Here 03.Ogre Battle 04.Father To Son 05.White Queen (As It Began) 06.Flick Of The Wrist/Brighton Rock (Ending) 07.Medley In The Lap Of The Gods Killer Queen The March Of The Black Queen Bring Back That Leroy Brown 08.Son And Daughter (Incl;Guitar Solo) 09.Keep Yourself Alive 10.Stone Cold Crazy 11.Liar 12.In The Lap Of The Gods . . .Revisited 13.Big Spender 14.Modern Times Rock'N'Roll 15.Jailhouse Rock 16.God Save The Queen 17.See What A Fool I've Been Topics 16が会場に流れた後、鳴りやまぬ観客の拍手と歓声に、再度ステージに登場して、17を演奏
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2014年のUpdate Update v3.6 (12/19) Pointer Pencil and Eraser New pencil and eraser models when being in those pointer modes. Pencil model helps with drawing due to its static and accurate point. Helps to remind you that you aren t in hand mode and cannot grab objects. Fixed some alignments/accuracy issues when drawing in the air not on the table. Rewinding and Fast-forward Hotkeys You can now rewind time by using CTRL + Z . Fast-forward can be done by using CTRL + SHIFT + Z . As always you can still control this by using the arrows on the top right. Added a chat message to let you know when you are rewinding/fast-forwarding. General Improvements Improved voice chat to reduce the annoying voice stuttering that occurred. Custom Model now supports multiple separate objects/meshes; you no longer must merge your meshes. Option to hide player pointers in the hidden areas has been added to the right click menu. Improved and fixed graphics quality settings to be more in line with their names. Steam Cloud now also syncs saved Chest objects. Other people’s pointers will no longer clip through your ALT zoom on cards. Load complete messages will only appear for custom content taking at least a half a second to load to avoid chat spam. Animated RPG figurines will now save what state they were in when saving and loading (dead or mode). Custom Card Fixes Fixed many issues with conflicting deck ids on merged decks loading from the chest. Fixed loading the same deck multiple times from the chest causing strange stuff to happen. Fixed some issues loading multiple old saves in row with custom cards. Fixes Fixed stack loading bug where the chips would end up being blocks instead of chips. Fixed some RPG figurine errors on affecting clients. Fixed some card bugs in the Cardbots decks. Fixed black go bowls giving white pieces. Fixed some settings not properly resetting on the settings menu. Fixed pointer bug where it would improperly display the player s pointer as white when first spawned. Update v3.5 (12/13) Custom Stack Objects Choosing type Chip from the custom model importer will allow your custom objects to stack just like the poker chips do. Create your own stacking currency or something new altogether. Custom colliders will not work with the new stacking type. Checkers can now also be stacked to make your Kings even more noticeable. Improved the spawn position when removing an object from a stack. Saved Object Improvements Promoted players can now spawn objects from their saved chest. Anyone on a server can now save objects to their chest for future use. NAT Punchthrough Improvements NAT punchthrough is how the game establishes connection behind peoples’ routers without having to port forward. You can now toggle between automatic, enable, or disable NAT punchthrough when hosting a server. Most people should be fine with automatic, but if you are having trouble hosting try /testconnection in game, port forwarding 11155, and change NAT settings. Automatic works by checking and seeing if you have a public address, if you do not then NAT is enabled. Block Players Improvements Blocked players are now saved to the BlockList.json in Documents/My Games/Tabletop Simulator . Blocked players will no longer reset when you reset your settings. Human readable list thanks to the json format. Workshop Improvements You no longer must restart the game after subscribing to a mod on the Workshop, it will download while it s running. Workshop Game list will automatically repopulate with new subscribed mods if open when subscribing. Added an Open Workshop button in the Workshop Game List that opens the Workshop in the overlay. General Improvements Overall object physics improvements when adding and removing objects (stacks, bags, decks, etc). Grid snapping will work at low lift height, but not when lowering an object with T . Number key actions like rotate dice or RPG kit animations now work with the numpad as well as the normal number keys. Optimized bag saving to reduce autosave stutter with many bags. Boards from the chest can be drag and dropped spawning at that location like other objects. Added error check to custom model mesh generation. Slightly improved the stop card search animation. Fixes Fixed issue shaking an object would cause it to rotate incorrectly for clients. Fixed the achievement Speed Machine . Fixed gravity getting stuck on zero gravity. Fixed Steam Cloud to work with the new Json save format. Fixed the smooshed description field when right clicking on a deck. Fixed boards being spawned from the chest menu not showing up for other players. Fixed sideways property being lost when resetting a deck. Fixed search stack being visible on transparent tables. Fixed collision issues with camera. Fixed some stack objects properties that weren t being transferred properly. Fixed mesh download bar cleanup. Fixed removing chips from a scaled stack causing it to fall over. Update v3.4 (12/05) Achievements Added Steam achievements have been added to the game. You can check out the full list on Steam. Playtime achievements unfortunately do not retroactively work. Workshop upload achievement does retroactively work if you are subscribed to your own mods. Rotation Snapping You can now toggle between 15°, 30°, 45°, 60°, and 90°rotation snapping (default 15°). The UI button on the left side has an angle when pressed it will cycle through the degrees. Use 60° for your hex objects, 45° for cards, and 15° for very precise control, etc. This will help you more quickly orientate your objects for each system. Raise Height You can now control the default holding height of your objects. The UI button on the left side has a man lifting a bar, click on that and move the slider. You can use this in combination with R to lift objects very high. Search Improvements Searching a face up deck will return face up when searching is stopped. Searching no longer grabs any loose cards that are in the area of the search. Tooltip Improvements Tooltips will no longer clip off the edge of the screen. Tooltips have been added to the UI elements on the left side of the screen. Tooltips will now resize to fit the content of whatever text is supplied. Can use BBcode in the object name to give the text some flair. General Improvements Reduced the shininess of all cards, especially on the Field background. Bags in old saves will default to brown instead of grey/white. Updated some miscellaneous UI icons. Fixes Fixed dominoes not having sounds on the cardboard surface. Fixed the bugged out table issue, when the table cannot be reset after flipping (for real this time!). Fixed bug with normal textures not being imported correctly. Fixed bug with normal textures being accidently deleted when removing similar objects. Fixed being able to unsubscribe from a Workshop mod when deleting. Update v3.3 (11/26) Rehauled Save Format New Json save format, a human readable format that will allow more control over objects. Optimized the save code to avoid any stutter when saving. Json is very expandable without having to worry about breaking old version save files. Old saves will still work just fine, all new saves will be Json. Json will allow modders to create save generators with external tools. Modify the scaling of an object in each axis independently in the save file. Modify Objects Physics Can now modify the physics properties of object by modifying the Json save files. There are two classes – the Rigidbody (mass, drag, etc) and physics material (friction, bounciness, etc). You can read up on how to modify these properties on our Wiki page. Custom Card Improvements Overall stability improvements for loading and saving custom decks. One broken download for cards will not mess up the rest of the cards downloaded. You can see the progress of custom cards because they will visually update during the download. Merged decks saved to the chest will now properly load. You can now load decks from a save file using the expand arrow (some older saves will not work). Custom Decks now cleanup on RAM much better when they are deleted individually. General Improvements Color tinting bags is now working, this should help organize your saves. Improved the spawn position when pulling a card from a deck of cards. Grid settings now reset when the table resets. Better URL cleanup for custom content with automatic url whitespace trimming, might help with RAM usage in certain scenarios. Empty server names will now default to “?”. Improved object network syncing, when FPS is low and ping is high. Reduced other players pointer smoothing, so the positions are more accurate. Fixes Download status being wrong when loading directly from one save to another. Fixed flip table bug not allowing the table to respawn or load another game. Fixed floating deck bug when loading locked decks. Fixed notification arrow sound distance. Cards taken from a deck now inherit the deck’s grid setting. Update v3.2 (11/07) Paint/Drawing Added Pixelated paint style drawing with real time network syncing has been added. ‘F2′ will change your pointer into paint mode where you can draw with ‘Left Click’. The color of your paint is the same as your hand. ‘F3′ will change your pointer into eraser mode which can be used to erase drawings. To draw a straight line hold alt then click, it will draw a line like connect the dots (also works with eraser). Can clear all drawings by selecting or hovering over the Eraser tool then clicking the trash can that appears. Drawings will be saved in your Mods/Saves. Drawing uses a pixel size of 0.5 units, so you can use the grid to assists with drawing. Painting can disabled for clients in the hosts options. UI for easy swapping between pointer modes New UI tool added on the left side of the screen where you can swap between Hand, Paint, Eraser, Hidden, and Line modes. The mode you are currently in will be highlighted and unavailable options will be greyed out. When mousing over one of the icons the hotkey will be displayed for that mode. ‘F1′ – ‘F5′ will swap between the different modes, but you can still use the old hold hotkey system. Player Name Improvements Increased name character limit from 12 to 32. Names on table now resize to fit the length of the player’s name. Fixed Green and Blue names being reversed on the Rectangle and Large Custom Table. Fixed name clipping on the octagon and hexagon table for tall character languages (Chinese, Japanese, etc.). Card Improvements Made it easier to add cards to a deck by raising the distance tolerance. Greatly reduced the physics insanity when combining cards together. When creating a deck the bottom card takes precedent and determines the deck properties, instead of averaging both cards. General Improvements Clicking on the clock will pause or start whatever the clock was doing, and hold grab will move it around just like a stack. Added “ /testconnection ” chat command which will test your network for issues either hosted or connecting to servers. Automatically detects country when hosting a server (no longer manual and more accurate than region). Improved camera collision making it harder to clip your camera through the table. Notepad now uses the same font as the rest of the game instead of the handwritten font for easier readability. Highlighting is now case sensitive depending on the mode the pointer is currently (ex. Objects will no longer highlight when in Hidden Mode, bug hidden areas will). Raised default video quality settings for the game from “Very Low” to “Medium”. Better UI scaling at lower resolution ( 800 horizontal resolution), so the UI isn t so large. Added the copy/paste sound to spawning from the chest. Host options are now synced properly with promoted players. When scrolling through chat it will no longer auto hide. Fixed Fixed bug with friends tab not showing games that friends were connected to but not hosting. Fixed black line artifacts on GUI elements, especially noticeable when playing on lower settings. Fixed scaling issues with poker chips (colliders wrong, spacing messed up, etc). Fixed highlighting issue with poker chips only highlighting one of the chips. Minor optimization for poker chip stacks. Update v3.1 (10/31) Digital Clock Added Digital clock works as a regular clock telling time, a stopwatch, and a timer. The digital clock can be found in the ‘Chest’ menu under ‘Misc’. Right clicking on clock will bring up the option menu where you can swap between the 3 modes and enter the timer length. Stopwatch helps keep track of how much time has passed by counting up from zero. Timer can be used as a countdown for turns and when it reaches zero an alarm sound plays. Mousing over the clock will give you a tooltip of the current displayed info. Alt zoom doesn’t currently work on the clock but the tooltip will work until it’s functional. Hidden Areas Improvements/Fixes For hidden areas that hide objects from you, the transparency is lower making it harder to see through. Fixed bug causing objects to not be properly hidden when playing as the host and changing colors. Fixed alt zoom working on hidden objects. Fixed collision bug when making massive hidden areas. Saves/Mods Management Can now delete Workshop Mods, Saves, and Saved Chest Objects from within the game by clicking the trash can icon next to the save. Confirmation window will popup to confirm your choice. When you delete a Workshop Mod it will unsubscribe you from it on Steam Workshop as well. Workshop Usability Improvements Removed the manual name field on Update Workshop Menu (now uses the name automatically from the Workshop). Added Workshop as a drop menu selection for hosts offering an alternative way to bring up the menu. If subscribed to zero mods on the Workshop a link to the Workshop page will automatically be opened with a message about restarting the game. Added error messages to the Workshop Uploader if improper information is supplied or empty. General Improvements Player names on the UI are now ordered based on their position on the table which corresponds with turn order. Hide GUI keybind has been changed to ‘f11′ so it no longer conflicts with the steam screenshot hotkey ‘f12′. Improved the control scheme menu by adding Admin, Modifier, and Tips sections. BB code now works on the Server Browser for Server and Game names. General UI Header improvement with Font and Icons (Bold and all caps for header names). Increased sound max distance by 50% so you can hear sounds on the opposite side of the largest table. Fixes Fixed host options settings carrying over when joining another game. Fixed contextual menu bug when the name field grabbed the password breaking the menu. Fixed clicking through the color change gui for hidden objects while holding down ‘h’. Fixed the blank name bug for Workshop mods. Fixed issue with board textures. Fixed objects highlighting when hovering over them through the GUI Fixed disappearing pointer bug when host changes player’s color. Fixed drop down list getting stuck on screen when the player changes color. Update v3.0 (10/24) Hidden Area/Fog of War Added Hidden areas serve the purpose of being able to hide any object from other players. Hold ‘H’ and ‘left click’ to drag out the box area with your mouse. The color of the fog corresponds to who can see inside the area. Right click on the fog to change its color, holding ‘H’ will make the fog be first choice. The grey color functions as a hidden area that no one can see inside. Board objects will not be hidden like other objects. Fog areas will be saved into the game’s state. Hold ‘H’ then ‘left click’ on the fog box to delete it. While holding ‘H’ a mini fog box will be at the end of your pointer let you know. Hosts can disable clients from being able to create or edit Hidden Areas in the host options. Kickstarter Rewards Robot pointer has been added for our Kickstarter pointer reward tier. Gold material has been added for our Gold Member reward tier (Chess, Dice, and Dominoes). Only the Host may change the material of an object to gold if they are Gold Member reward tier. Kickstarter credits list is now working for all of our backers inside the game. Server Browser Overhaul Server browser has been remade with the new UI system with many more features. Servers can now be sorted by clicking one of the column headers (server name, host, number players, etc). LAN tab has been added making it very easy to connect to servers on local network. Friends tab will show servers that your friends are hosting or connected to. Search now works on all server data (can search “1/2″ for players, “NA” for region, etc). Right click on a server to block/ban the host (This will stop their servers from showing up and joining your games). Mod Loading Improvements Fixed timeout issues with loading large mods querying the server too fast causing many errors. Loading multiples of the same object will incur no performance penalties due to duplicate assets. Improved load times when loading multiple of the same object (down to the same time as loading one unique object). Highlighting Improvements When holding an object in a box area (hand or fog of war) it will highlight. Highlight colors now match the color you are playing as instead of default white and yellow. CTRL + Left Click selection/highlight now works on locked objects. Box selection is now much more accurate and more than half the object must be in the box to be selected. General Improvements Cards now fly together forming the deck when stopping a search. Dice and coins will now only spin when dropped if moving with enough velocity. Tooltips now work on objects being held by other people. UI radio buttons now looks different than checkboxes. Opening up the social media links will now open them in your Steam overlay instead of browser. Clicking on the patch message on the bottom of the main menu will bring you to the latest patch notes. When overriding a save it will automatically fill in the previous name of the save. Sound has been added for copy pasting objects to notify other players, now that you can hide objects. Controller input is now default disabled due to some people having issues with spinning camera/pointers (can still be enabled in the settings). Reduced the sensitivity of Deck searching with a bigger deadzone where cards do not spin. You can now use the up and down arrows to cycle through previous chat messages you have sent. Custom dice automatically no longer have grid snapping enabled. Improved the Host Options menu password and game mode input boxes to be more clear. Toned down the lighting brightness of the Field background. Changed the number cards input in the Custom Deck to be a slider. You can now use BB Code in Notepad to enhance your text. Fixes Fixed enter key resubmitting last mouse actions. Fixed controller A button multi-select action bug. Fixed cards twitching in hand when gravity is higher than default. Fixed clients being able to stop search even if contextual menu was disabled. Fixed bug with selected object being stuck highlighted if you changed colors. Fixed crazy box selection shape when rotating the camera during selecting. Fixed the control scheme not opening up when using the Escape menu. Fixed server browser bug where lock on the server did not properly disappear when removed. Fixed issues when searching saves and workshop items with entries appearing offscreen. Fixed red spacer falling through table over and over again when rewinding a deck search. Fixed stopping a search on a deck with one card making the card disappear. Fixed bug not letting you modify custom dice with the contextual menu. Fixed color tint sync bug for late joining players and copy paste. Update v2.9 (10/03) Deck searching Right clicking on a deck then choosing search will create a wheel of cards in the order of the deck. Search can be used to find a card, rearrange, remove, or add to a deck easily. Moving your mouse to the left or right of the wheel will spin it, keeping 8 cards visible at a time. If you want to search the deck privately, bring the deck into your hand before you start the search. The red box shows the division between the top and bottom card. Host Improvements Host can now change the color of a player or move them to spectator. Host can now disable color selection for players and manually assign colors. Host can also disable players from editing the notepad. Cleaned up ‘Host Options’ menu to make each option more clear. Camera Overhaul Holding ‘ALT’ no longer swaps between camera modes (use ‘P’ to toggle between). Chat messages added when swapping between camera modes. ‘WASD’ now serves as the pan camera for both modes, instead of duplicating ‘Right mouse Button’. ‘Arrows keys’ now rotates the camera just like ‘Right mouse Button’. 3rd Person Camera (Default) Default camera now controls almost identically to a MMO camera. ‘WASD’ pans the focus point and ‘Right Mouse Button’ orbits the camera around that point. 1st Person Camera Controls just like a spectator free cam in a FPS style game. ‘WASD’ moves your location and ‘Right Mouse Button’ rotates the view. ‘Space Bar’ makes the camera rise and ‘CTRL’ makes the camera lower (slowed down). Hover Tooltip Now using new UI with dynamic fonts with black outline. Hides properly when the UI is hidden with ‘f12′. General Improvements Alt zoom now works when rotating the camera with ‘Right Mouse’. Object highlighting will be a lot less pixelated at higher video settings (MSAA now works on highlighting). Chat no longer blocks picking up objects through it. When dealing out the entire deck to multiple people, one card will no longer stay on the table. Keyboard menu layout revamped in new UI similar to the controller (text should be much more readable). Fixes Fixed issue causing server browser to break if you searched for friends. Fixed issue with reseting cards that are layered. Fixed cleaning up promoted players when they are disconnected. Fixed flipping wider cards by hovering over them made them hit the table. Update v2.8 (09/26) Custom Card Improvements Unique card backs are now supported (each card in your deck can have a different back without merging). Select ‘Unique Backs’ in the importer, then place your back images onto the card template so they match their face image. Revamped card slicing to be more accurate, so that pieces of card don’t visually bleed into each other. Alt Zoom Improvements Alt zoomed objects will no longer be cut off on the side of the screen. Alt + scroll wheel is much improved and properly scales the zoom level. Alt + scroll wheel now zooms in the proper direction with up being zoom in. General Improvements Fixed the flicker card bug for hosts (card would flicker when in a hand). Custom Model now supports normal maps (greatly enhances the bump and lighting on your models). Right Click/Contextual menu will no longer clip off the screen. Tutorial has been revamped with the new UI and updated to include the newer missing features. Improved smoothness of the controller’s pointer. Fixes Fixed issue with the contextual menu not working on Custom Dice. Fixed issue with white text/numbers on metal dice for clients. Fixed sideways settings for a single card not saving. Fixed issue with grid sync axis not saving properly by overriding to true. Fixed alt zoom messing up camera distance. Fixed rotation bug for held objects in green hands for certain tables. Update v2.7 (09/19) Memory Management Overhaul All content is now dynamically loaded/unloaded on RAM when needed (only the contents on screen are on RAM). Initial load time is now almost instant. Starting size is 0.3 gigs of ram (previously 1.6 gigs). This will allow even larger Mods due to the improved RAM headroom. Trade off is spawned objects must be loaded from the disk which is slightly slower (minor stutter). Modding Improvements Brand new jpg compression with much lower files sizes (60% smaller). Overall Mod stability improvements. Reduced memory footprint for mods due to better compression. Resolved many memory leak issues, especially when loading multiple Mods. Improved load times when loading from the cache/drive. Renamed ‘URL Images’ folder to ‘Images’ (cleanout old cache and improved the name). Added more chat messages to inform players the progress of Steam Workshop syncing. If special characters are in the file path, the mod save location will be changed to the Game’s Data folder. Custom Model has a new object type “Board” (alt zoom does not work on Boards). Settings Menu Added a checkbox to enable or disable controller input. Mods can be saved to the Game’s Data folder or Documents/My Games (Save in the game folder if your OS username has special characters). Voice chat volume sliders removed because new voice chat uses sound equalizing. Layered Card Improvements Highlight now works on card layers properly, highlighting all the cards that will be picked up. Multi-pickup and box selection will no longer mess up layered cards when grabbed. Shaking a stack of layered cards will break them apart. Held layered cards will no longer be ripped off into hands if dragged into one. General Improvements Alt Zoom now works on locked objects, but ignores board objects. Object rotations are even more accurate when dragging a held object into a hand. Controller keybinds in the launcher are now labeled (Controller). Fixes Fixed disabling hands while cards are in them, so they no longer fall through the table. Fixed window mode being stuck on top of everything else even when alt+tabbing. Fixed game resetting settings on first load. Fixed expand arrow on Workshop and save files. Special characters in Usernames will no longer be an issue for Mods. Fixed camera zooming on table when changing color is in FPS camera mode. Fixed download completion percent disappearing when loading directly from one custom mod to another. Added a joystick recenter check to help fix the rotating camera bug (also can disable controller in setting) Update v2.6 (09/12) Trading Cards Full support for trading cards, including emotes, badges, backgrounds Hex Support Just like you can control the box grid, you can now create a hex grid. Supports distorted hex shapes by scaling x and y axis separately. Object snapping support for hex. Rotational improvements allow proper hex control. Controller Support Xbox 360 controller support has been added. The controller layout can be seen by hitting the ‘Back’ button on your controller. New Voice Chat Previous voice chat replaced with new system. This change was due to some players experiencing memory leaks from the previous implementation. Voice chat is now default enabled but can be disabled in the settings. Engine Update Updated Unity to the latest version v4.5.3f in preparation for supporting the Oculus Rift. Engine update also fixes the issue with fullscreen hosts alt tabbing causing issues for clients. Control Improvements Greatly improved degree of control for rotating objects to 15 degrees, previously it was 45 degrees Holding down the rotate keys will continuously rotate now objects now smoothly Improvements Custom board added under the custom section in the Chest. Each object held now has its own rotation so they all flip to the same direction when picked up. Bug Fixes Fixed issue with grid settings not syncing when loading a save/mod for clients. Fixed delay on copy - paste grid snapping. Fixed issue with 2 max player games not showing up on the server browser. Fixed issue with resetting all cards and cards disappearing. Fixed floating card bug when mousing over and rotating cards layered cards like in solitaire. Fixed alt + reset camera bug causing the camera to bug out. Fixed promoted icon disappearing from players that have changed colors. Fixed possible chat now showing up bug. Fixed alt zoom not working properly on custom dice for everyone except the host. Fixed problem when failing to connect to passworded server then trying to join a server without a problem. Fixed bug that was deleting icons from open chest windows when trying to delete objects. Update v2.5 (08/21) Improvements/Changes Cut, Copy, and Paste is now working for promoted players. Toggle zoom now works on locked objects just like a surface. Greatly optimized code calls between scripts. Optimized raycast checks for things like pointer position, grabbing objects, etc. All file saving actions notify in chat the save location on your computer. Added name protection when saving objects to the chest to avoid issues (alphanumeric and spaces only). Copy then pasting an object will now immediately snap to grid, greatly speeding up setup. Added a FPS cap of your monitors refresh rate to limit power consumption. Better download completion tracking if objects are deleted when they are loading. Decks now deal from whatever is on top even when flipped over, allowing you to deal from the bottom of the deck Workshop Rewrote the workshop downloading code to be faster and less prone to errors. The issues with downloading many mods at once is now resolved with a queueing system. Bug Fixes Fixed issue with the material selection not working for custom models if a image was not supplied. Box selection will no longer have issues selecting when being used from certain camera angles. Color tint now properly saves for custom objects. Late joining players will properly see color tints for custom objects. Voice chat will no longer activate when typing. Fixed Load Game window using the Saved Objects window. Fixed issue with saved chest item button being cut off the top. Update v2.4 (08/15) Chat Overhaul Chat has been overhauled with the new UI system Chat window can be resized to your liking Names are now only colored while the message is white Chat overhaul finally fixes the Linux type through bug in chat Mousing over chat and scroll wheeling will scroll the chat Overall the chat should be much more readable and controllable than previous Custom Decks Better memory cleanup for loading deleted decks from a save/mod Duplicate card images for faces or backs will no longer use up extra ram Overall memory usage should be lower and load speeds should be faster Spawning Individual Objects Objects can now be saved to your chest menu and loaded again at any time You can now spawn individual objects from a Workshop mod or save file without loading the entire save Pressing the downward arrow on the button that normally loads the save will expand a list of all the custom assets in that save Each custom object in the file will be listed with duplicates hidden The objects can be spawned by pressing the button or dragging the button into the game world to spawn at that position Dice Color tinting now works properly for all non metal dice, the numbers/pips no longer color Dice normal map improvements, so reading dice is easier User Interface Grid menu no longer forgets its values when opening, closing, or loading a mod Fixed desync issues with values currently in effect and what is shown on the GUI (Host Options, Turns, Grid) Promoted player changes are now reflected properly on the Hosts GUI and no longer shows old values Host Options settings are now saved between games, helping to save time when setting up your games Added black outline around the white text on the main menu to help with readability Keybind Changes (As always you can change your hotkeys in the launcher) Cut, Copy, and Paste now require CTRL + (X, C, V) Voice chat push-to-talk has been changed to ‘C’ Fixed ‘Flip’ command to no longer toggle zoom Box Selection Improved accuracy of box selection, especially at steep angles CTRL + Box Selection does invert and adding selection CTRL + Left Mouse/Grab does selection toggle on a single object Overall selecting multiple objects should work just like your OS with file manipulation Improvements/Changes Joining a game through a Steam friend while the game is closed will launch the game and connect you to the server Loot bag now auto flips up when grabbed Toggle zoom now zooms a percent amount instead of a fixed amount, this will help when playing on larger tables Custom Models no longer require a picture/texture due to color tinting Lowered the tolerance for cards sticking together to reduce card clumps Host and promoted players can now flip table even if it’s disabled in host options Bug Fixes Added a check for corrupted Workshop files, which will cause them to be re-downloaded Fixed offset movement not working with stack objects like poker chips and cards Fixed incorrect lock status for Custom Models on clients Game rules will now properly sync between host and client when loading for the first time Custom Table will now properly load custom images if its already in use Fixed issue with search not working properly if you had scrolled at all Round d6 dice will no longer have a metal and plastic toggle in the right click menu Fixed custom collider disappearing bug when deleting objects with the same collider Fixed bug with measure tool resetting if you left click during measuring Fixed hold voice toggle being unchecked incorrectly even if enabled Fixed desync for loading mods from the Workshop list Update v2.3 (08/01) Main Features Contextual Menu Overhaul Object Color Tinting Material Swapping Multi Object Offset Movement Search Workshop Files Copy - Pasting Multiple Objects FPS Camera Raise and Lower Workshop Tags Updated Contextual Menu The right click/contextual menu has been revamped into the new UI system with added functionality You can now tint the color of all objects using a color wheel Grid will now be disabled on a per object basis, dice and quarter are disabled by default Reset All Cards has been added back, now in the right click menu You can now reset from each individual cards instead of only from decks Material swapping has been added for Dice, Chess, and Dominoes (Plastic, Wood, Metal) Multi Selection Picking up multiple objects now moves them with an offset just like how you picked them up Shaking will remove any offsets when moving and clump them together like before Copy and pasting more than one object at a time now works properly You no longer have to mouse over an object; pressing the button will perform the action on all highlighted objects Right clicking on an object can now be used to highlight objects one by one Highlighted objects can now all be modified by the right click menu at the same time Overall most actions should now be possible to be performed on multiple objects, either held or highlighted User Interface Tags updated, RPG games renamed to Role-playing Games and Number of players changed to 1,2,3,4,4+ UI sounds now properly only play when you are interacting with a button or checkbox Search has been added for Workshop, Save, and Load windows for easier navigation Save new slot button is now colored grey for easier separation Client contextual editing can be disabled by unchecking allow contextual in host options Main game logo updated to fix aliasing around the cards Disabling mod caching in the settings for one load will most likely fix any texture glitches that occur for a mod FPS Camera Raise and lower has been added for the FPS camera (toggle cameras with the ‘P’ key) This lets you control the FPS camera just like a traditional spectator camera in a FPS Space now raises the camera up and CTRL lowers it in world space Bug Fixes/Changes Toned down shininess on custom models, especially wood material Fixed custom table yellow texture bug (might need to clear cache to fix issue, or disable caching mod caching for one load of the mod) Locking object is working properly for held objects Fixed card dealing and resetting with multiple decks/objects Fixed table flicker when you select Tables in the Chest menu Fixed bug that caused the camera to jam into the table when using the FPS camera and ALT Fixed floating card bug when resetting a cut deck Promoted players can now properly scale, lock, and use the contextual menu even if disabled in host options Unlocked objects and custom objects will no longer float in the air until they are interacted with. Update v2.2 – More Steam integration, Workshop Tags, UI Improvements (07/25) Steam Integration People can tell when you are in a multiplayer game from their Steam friend’s list You can now join people’s games from your friends list Inviting people to your game now works, a chat message will also be sent You can now filter on the server browser to only show your friend’s games Pointer Your pointer is now rotated so you see it from the top, makes it easier to use at angles Pointer now resizes to standard size when mousing over GUI elements Increased the speed cap by 30% when releasing a physics object, allowing you to throw things harder Grid Grid size is now more accurate with two decimal places instead of one Rectangle grid is now possible by controlling both the X and Y axis separately Sync axis checkbox will keep the grid size slider acting just like it did before The grid snap speed is now just as fast as for the default games Object snapping and offset settings now working for promoted players UI You can no longer click through the dropdown list and not select any option Changed some of the images on the Games selection menu for quicker recognition You can now use tab to navigate multiple text input fields Drag spawning now only shows the object that you are about to spawn and no longer the UI box Promote Icon has been added to indicate promoted players Window overlapping and dragging window improvements, pretty much every window should be draggable now Fixed some of the remaining fonts that weren’t using Dynamic font You can now change the picture for custom boards in the contextual menu (right click) Fixed some issues where you couldn’t drag windows by their names Fixed issue when the save and load windows button where grayed out Features 1 = (-90,0,0), 2 = (0,0,0), 3 = (0,0,-90), 4 = (0,0,90), 5 = (0,0,-180), 6 = (90,-90,0) Added tags to the Workshop for easier sorting (tags are set when uploading or updating a mod in-game) You can now put a card on the bottom of a deck by lowering and sliding the card into the deck Everyone in the server can now deal, cut, and reset decks Custom D6 dice rotation with the number keys has been added Mod caching can now be disabled in the settings for players that are having issues Bug Fixes Fixed the voice chat icons not showing up properly in multiplayer Fixed rock and tree displaying correctly in the Chest spawn Fixed issue with password field going away if entered wrong once Card shuffle animation now properly scales based on the size of the card Grid snapping now works on loaded saves that have the overlay lines hidden IRC enter key no longer brings up the in game chat Fixed bug where the character limit for transfer rules was 4,096 instead of 6,000 (Linux) fixed the type through chat bug where keys would cause the game world to react Update v2.1 – Custom grid Player Promotions! (07/18) Custom Grid Added You can now enable visual grid lines. This is very useful for your RPGs. These grid lines can also be used to snap the location of objects for easier placement. The size of the grid can be adjusted to fit your games rules. Offset can be enabled so that the object snap location is in the middle of squares instead of the lines. Promote Player As a host you can now promote a person so they have many admin powers like the host. Promoted player can change the game, spawn objects, and many other host abilities. Promoted player cannot save or load mods, may be possible in the future. Rules Added Most of the built in games have an included rules for the game that can be read. You can also modify this for the rules of your modded game. Rules have a 6,000 character limit, so it is a great place to store information that can’t be on the notepad. UI Changes Games selection menu has been redesigned into the current minimal UI. Tweaked positions and anchors on different elements for a more consistent spacing along of the edges of the screen. Top bar will draw on top of everything else keeping it from being covered up. Spawning is now working properly for Hosts that are in spectator. Drag spawning now uses the position of the UI element instead of the hand. Spectator/Grey color selection is disabled when in hotseat mode. Escape Menu for clients no longer has workshop upload, save, and load. You can now change your color from the escape menu. Server name can now be seen in the escape menu. All the chest windows can now be dragged around, and the chest no longer covers rewind buttons Close buttons have been added to all the windows that were missing them (Settings, Host Options, etc). Ping is now shown next to the players name, it’s color coded (Green 100, Orange 200, and red 200). Features Deck animation added for shuffling. Workshop now supports an infinite amount of subscribed mods, no longer capped at 50. IRC lobby now asks what you want to be named before you connect to the lobby Bug Fixes Fixed issues with collision on certain custom objects not working properly on load. Direct connect is now working properly again, color selection issue and Improper info resolved. Custom Table texture will no longer mess up when rewinding. Fixed client custom textures and meshes accidentally being deleted, when a duplicate model is removed. Hidden custom cards in hand now properly load and are no longer white until removed. Fixed spectator/grey host end turn crash. UI code optimization for name plates. Name clipping on circular table reduced by shrinking names. Linux, opening Cards in Chest will no longer crash the game. Update v2.0 – New UI, Hotseat, more! (07/11) v1.9 and 2.0 morphed into one! New Minimal UI Clean minimalistic theme with the use of images for easy visual navigation Reduced screen clutter to keep the interface out of the way of the player and focused on the game Much better resolution independence, supporting massive 4k resolution and all the way down to sub 720p Overhauled spawn system with drag drop spawning, and 3d object preview Much better UI performance, even while using higher resolution assets New player color selection, that shows you where on the table you will be sitting Use of drop down menus to nest information until you need it Logical ‘X’ close button instead of the previous inconsistent close layout Hotseat Mode Added Hotseat mode will allow you to play a game with up to 7 other people on the same computer Information is hidden just like if you were playing on separate computers with an easy to use turn system Improvements Loading in custom content now has a progress indicator giving a percentage completed You can now specify the name of the game mode in Host Options Hosts can now change their color from white King crown icon next to the host’s name Harder to accidentally right click an object when trying to use the camera by adding delay check Scrolling the UI no longer zooms the game in and out Camera responsiveness has been improved Mouse Over Actions We wanted to have a consistent control scheme to the game so that you can now interact with objects either by hold them or by mousing over them. (Keyboard keys only to avoid accidental commands, due to mouse keys being duplicate) Mouse over + ‘Flip’ Mouse over + ‘Rotate’ Mouse over + ‘Scale’ Mouse over + ‘Cut’, ‘Copy’, ‘Paste’ Mouse over actions works on multiple objects if you have them highlighted with the marquee Bug Fixes Fixed not being able to move objects if you join a server after the objects have been spawned Fixed poker chip highlighting bug where they turn white Custom models no longer fly all over the place when they are first loaded in Fixed camera distance on color selection for certain tables Backgammon board triangle order has been fixed Board optimization on physics calculations Card Hand holders code optimization Can now have more than one singleplayer running on the same computer Fixed toggle zoom issue on glass table Update v1.8 – Movable boards, Custom Model improvements, more! (06/20) Contextual Menu Added You can now right click on a object to bring up a menu to customize different options for that object Objects can now be renamed and when mousing over them you can easily read the name A description can also be added to an object, great for storing player stats or additional info Dealing cards and resetting decks are possible from menu Locking and unlocking an object can also be done from the menu ‘Cut deck’ is a brand new action that can be done in the menu Custom Model Improvements Meshes will now use the smoothing normals in your .obj data if supplied Separate collision mesh can be now supplied allowing many more collision possibilities Holes in collision are supported if you choose non-convex, but non-convex objects do not collide with each other (engine limitation) Non-convex is only used if a mesh collider is supplied, best used for something similar to the Chinese Checker board Optimizations on Custom Assets Objects that share custom assets are no longer using up memory like they are unique objects Rewinding will no longer require assets to be reloaded from disk Boards Now Movable You can now unlock boards and move them just like other objects They can also be spawned in the spawn menu making use of multiple boards Features Added a rock and tree model great for outdoor RPG scenes Highlighting and then locking multiple objects now works Server name can now be found in the menu Fixes/Changes Memory optimization on default assets Alt zoom on objects will no longer clip off the screen and will ignore scale Locked objects now display the number of objects it contains Frozen objects will unlock when the table is flipped Fixed texture syncing issue for custom models Copy pasting an object pulled from a stack will now work Voice chat is now disabled by default for new players due to memory leaks (can still be enabled in settings) Wood shader is now slightly less shiny/specular Custom Models held height has been lowered Unlocking a model you were holding will no longer get stuck to your hand Fixed host to client material sound sync Table no longer clips through objects on clients when flipped Reworded confusing section in tutorial Destroy bounds have been closed in so no objects can escape by flying upward Locked objects will no longer stop you box selecting Fixed bug with custom table loading its custom texture Update v1.7 Custom Model Support is here!(06/06) Custom Model Support You can now import your own 3D models with textures. They must be in .obj format and notepad data of model must be saved on something like Pastebin. Then choose RAW and paste in that URL. The model can be 3 materials (Plastic, Wood, and Metal), this changes shaders and sounds Also it can be considered under 4 categories (Generic, Figurine, Dice, and Coin), which changes how you interact with them Avoid exporting your models in .obj with materials, your texture will be a separate image imported with another URL Currently collision is only working for box colliders (automatically calculated), better support will be coming. Features Locked objects will be treated like a surface (ex 2 story buildings will now work properly) Added a Custom category so you can more easily find all the custom object types for your modding needs Fixes Improper URL texture loading issues for people with special characters in OS usernames is resolved (ex, áéőúűöüó) Frozen/Locked objects will no longer stack with each other After deleting objects, a random marquee box will no longer appear Marquee selection will no longer bug and push objects around Card hidden when teleported back onto table will be unhidden Highlighting bug was reverting material has been fixed Fixed some memory leaks with custom content, still working on squishing them all Cards reset properly now even when frozen New table, locked objects highlighting v1.6 (05/30) Object Highlighting Added Mousing over an object you are going to pick up now highlights to let you know which one you will pick up You can also now marquee select multiple objects and pick them up as a group by click dragging Object mouse over highlighting can be disabled in the settings menu Locking Object Object can be locked in place by mousing over and hitting the ‘L’ key While locked, an object ignores all physics and is static in space (Great for board objects like player mats) This can be disabled for clients in the host options Features Round glass table added, great for when you are trying to forget there is a table at all Saves/Workshop game modes now save/load the background of the scene Autosave has been added and saves every 5 minutes in background Only Workshop mods that need to be updated on startup will update and it now tells you the mod’s name Fixes Clients will no longer see a flicker of white when a card is pulled from its deck Fixed the ability to load gold chess pieces through a bug, this is reserved for our Gold Member Kickstarter backers Reversi chip and poker chips will now properly flip and no longer get stuck Removed gap on custom table between wood and custom board When two sideways cards are combined into a deck they retain their orientation Custom Table will properly load images when changing game modes on the same table Added better garbage collection and asset unloading that should help with some memory leaks Weird physics when scaling and shrinking objects should be resolved Massive Custom Table Added v1.5 (05/23) Custom Extra Large Table Our largest table yet with the ability to import any image onto it for your massive games! The table can be used like one massive custom board, and you can even use it in combination with the custom board Recommended resolution for the table picture is 4400×2600 Custom Cards Aspect Ratios Custom decks now scale to the aspect ratio of the face image (Square cards are now possible) New square face template has been added to the root folder of the game It still uses the same 10×7 template, it’s just widened to make the cards square (each image is 490×490) Features Shrinked objects can be done one more step smaller (Should help with using custom decks as counters) Camera mode toggle has been added. You can swap between table rotation and FPS camera style with the ‘P’ key ‘Disable voice chat’ option added to options menu. This might fix memory leak issue (temporary solution, we are still working on this) Fixes Workshop Support is now working for Mac and Linux users Card sticky and stacking now scales with the size of the card (easier on large cards, and harder on smaller) Saves files is no longer skipping #1 slot for new saves Saving and loading will work if you save files that don’t match the normal naming format Increased raised height on Custom Figurines Objects will no longer collide through the rectangle table’s side walls Tall poker chip stacks will no longer drag on the ground if flipped a certain way Fixed Custom Figurine memory leak Fixed the aspect ratio on dominoes New collision sphere for mouse bounds Steam Early Access v1.4 (05/16) Workshop Support (Make sure to restart the game if you subscribe to mods while it is still running) You can now upload your mods directly to Steam Workshop from within the game Updating them is just as easy with the mods Workshop ID Subscribing to a mod will add it ‘Workshop Game Modes’ found in the ‘Game Modes’ menu You can upload your games to Workshop by clicking ‘Menu’ on the top left and then choosing ‘Workshop Upload’ Overall this is a very simple system to share and use other players mods Features Save and loading now support infinite saves instead of just 20 slots Scaling up an object also increases it’s lift height to avoid it dragging on the ground Quarter flick up is more randomized now and should lead to a true 50/50 probability New save name system for URL images to avoid possible name conflicts Sound Improvements Quarter sounds have been revamped with unique sounds Glass surface sounds have been added for all objects Marbles’ sounds have been given new sounds to separate them from plastic objects Piecepack and wood block have been given new sounds Fixes Zoom out graphical issues on custom cards has been resolved Custom figurine pictures will now load for late joining players Mahjong tiles will no longer get picked up sideways Automatic table swap when choosing Mahjong when on hexagon table Bag will now properly show number of objects for clients Card actions are now disabled in solitaire Steam Early Access v1.3 (05/09) Features Custom decks can now be spawned as a sideways deck this will make the ‘Alt’ zoom the correctly orientation You can now notify everyone to a location by tapping the ‘Tab’ key and a bouncing arrow will appear with sound 2 New host options Allow client scaling and enable hands (hands are how you hold multiple cards) Added rules for Mahjong, Reversi and Solitaire. Custom Paper figurines Added Let’s you import a picture onto a paper figurine ‘ALT’ zoom looks at them from the front instead of top for easier viewing 1×2 aspect ratio on the custom card image Turn Improvements You can now reverse the order of the turns by choosing counterclockwise People that have empty hands can also be automatically skipped, great for poker style games Changes Africa (AF) has been added to the location selector when hosting Search in Server Browser now also works on location Objects held will no longer be placed in the Loot Bag You can scale objects even larger now (Up to 3 times the normal size, previously 2 times) Fixes Fixed custom content save files storing your local directory instead of the URL Multi object pickup will no longer mess up the scale of your objects each one will be independly scaled Saving and loading now works with the Loot Bag for remembering what was inside Cards will now properly hide and reveal when changing what color you are playing as PNG color bug should no longer be occuring (maybe) Loot bags can no longer be stored inside each other, Bagception was too OP Solitaire chosen on glass table will swap to octagon to avoid issues with glass collision Resetting cards in card actions menu will not reset their scale Sir Loin and Mara are no longer duplicated on the spawn menu Steam Early Access v1.2 (05/02) Mod Improvements Mods are now cached on the user’s machine, so you no longer have to download the same image twice (automatically converted to jpg). This will greatly improve load times when starting up an already played mod. You can find these downloaded images inside your ‘Documents/My Games/Tabletop Simulator/Mods/URL Images’ folder. These changes are in preparation for Workshop integration and local file support. Loot bag Added Functions as a bottomless bag that you can use to store unlimited objects inside. Uses a last-in first-out system (LIFO) for retrieving items; most recent items are retrieved first. Mix up the contents of the bag by shaking it. This randomizes the order that the items are retrieved. Saving and loading does not currently work with the bag, working on this so save compatibility isn’t ruined. Loot bag can be found in the spawn menu - miscellaneous Mahjong Improvements Betting sticks have been added. Default layout is now the popular garden wall. Location of the tiles are also randomized. Sound Improvements Sound has been added for Table Flip and Teleport/Re-spawn Object New sound have been added for GO bowl (shake impacts) New cardboard surface sounds have been added for all objects (Checkers Board and Custom Board use this sound) Changes/Features 4 new figurines have been added Knight of Knil, Mara, Zomblor, Zeke Kodoku. The line tool now displays 1 decimal point to add more precision for measuring Custom cards are no longer automatically shuffled. Basic rules have been added for Backgammon, Checkers, Chess, Chinese Checkers, Dominoes, Go, and Pachisi – more coming. Location host selection is now radio buttons instead of typing. Custom board now stretches for non-square images. IRC Lobby Improvements Chat dialog will no longer be deselected when you are typing when someone leaves or joins. Your own messages will now scroll chat to the bottom like other messages. Bug Fixes Cards are now hidden when being dealt to stop being able to sneak glances at them mid flight. Cards no longer reveal themselves to clients when loading/rewinding. Cards should no longer be duplicated if they are grabbed in mid flight when being reset. Window GUI elements will recenter properly if you resize the game while it is running. Players are now properly added to your recently played with on your Steam overlay. Player name text will not be floating so much away from the octagon table anymore. Fixed some possible custom deck issues with one of the URLs failing. Help menu has been updated with the new keybinds. Server browser display issues have been resolved for some of the categories. D4 dice collision collider is now working properly. Shrunk player pawns no longer topple over when dropped. Objects will no longer teleport when raised high up on the mouse colliding box. Host menu should no longer cut off on lower resolution displays. Hide UI also now works properly on the IRC lobby. Poker Table FPS camera is now working properly. Steam Early Access v1.1 (04/25) Features Line Tool has been added for measure distances, hold ‘Tab’ to start measuring; synced with all clients You can now scale objects up and down in size (Up to twice as big and half as small) Use either ‘+/-‘ or shift + alt + scroll IRC Lobby has been integrated in the game (Very WIP), the chat bubble on the bottom right will bring it up. This is a great way to find people to play with. RPG Props have been added Chest, Barrel, Table, and Chair. This should help add some flair to your dungeons (Table flipception, you can flip a prop table on a table, that you use to play tabletop games…sorry) User Account Changes You no longer have to login into our account system to play Your in-game name is your current Steam name Banning saves the user’s Steam ID In the future we will be integrating more and more with Steam Server Browser Enhancements Server browser is now sorted by newest to oldest You can now hide locked full servers Search can be used to find a specific game name, user name, or game mode Changes Camera now collides with the table, this should stop you from clipping into the table End turn button has been merged with the “Your turn” message on the top of the screen Added some randomness to the Table flipping to make each flip unique In spawn menu, Chinese Checkers pieces have been renamed to marbles and the metal ball has been added to it “Alt” zoom is now disabled while holding down right mouse button Dungeon grid and tilesets were slightly increased in size slightly (2%) to square out the grid at an equal 2 Notepad typing sound removed, it’s easy enough to tell when someone is adding to it Random mahjong spawn has been added to spawn menu Bug Fixes Resolved Steam integration issue asking for DRM-Free key (2010 C++ Redist) Piecepack object can now be properly picked up by clients Flipping tall objects no longer will take a long time Fixed Square Table flip freezing mid air Custom Board will not scale gradually when loading saves, no longer knocking over objects Enter is now properly working in the private notepad Mouse is now hidden when alt hovering over an object Piecepack spawn menu now has the dice Dice rotation now works on Piecepack dice and D4 If you choose Backgammon when on Glass table it swaps to the Octagon table It should no longer be possible for two people to choose the same color Fixed CardBots mat collision when lowering a card Blocking people on server browser should be working properly again Cards should no longer deal to the same person multiple times Hand will no longer open up like you can pick up a board Objects on custom board should no longer slide randomly when on the surface Rewinding with objects on cards should no longer swap places Resolved some crash Linux issues (Experimental) Resolved crash issue on exit game Early Access v1.0 (04/17) Features Added 5 more RPG Figurines Wyvern, Cyclops, Kobold, Skeleton Knight, Manticora CardBots Build and Destroy game mode has been added for our highest Kickstarter backer, Geremy George You can now mouse over a dice and type a number to have to rotate to that number (great for keeping track of number or a count down) Optimized the amount of bandwidth to sync physics objects with clients Hover over an object and pressing ‘ALT’ will enlarged that object (great for checking dice rolls or reading cards) You can now name your saves so you can more easily keep track of your custom games FPS spectator camera style has been added with ALT + WASD in combination with RMB, if you want old pan you can ALT + LOWER/TAP or the arrow keys Bugs, Fixes, and Minor Changes The desync floating object bug when you first connect to a server should be resolved Fixed some prediction bugs at high ping – objects should no longer seem to clip through the ground Added links to the website, facebook, and twitter on the main menu of the game New chat sound has been added Grid system can now be be disabled in the Host Options menu Tileset Frozen state now saves and loads properly It is now much easier to pick up multiple dice Objects will no longer float if you drop more than one on the same grid coordinate Custom cards should no longer be redownloaded when rewinding if the custom decks are the same Alt + tabbing no longer will zoom you out Custom board now gradually scales, this should stop objects from getting stuck inside Spawn menu for the RPG Kit has been improved by moving the creatures into categories Windows will now automatically recenter even if you resize the game at any time Selecting RPG will now change the table to the large felt table so nothing falls off Splash screen no longer overlaps on lower resolution Slightly shrunk RPG figurines and fixed some of the colliders Piecepack has been fixed up with the proper pieces Goblin second mode is now a slingshot to add some range options Fixed typo on “too weak to flip the table” Beta v0.10 (04/11) Features 5 more RPG Figurines have been added Ogre, Chimera, Dragonide, Ghoul, Lizard Warrior Dungeon tileset has been added, you can now build your ultimate RPG dungeon for your campaign Dungeon tileset uses a grid system for placement to make it easy for you to create your dungeon, then you can lock it in place Grid system has been added for Chess, Checkers, Reversi, and GO Kimi Kat figurine has been been added Server Browser now shows the current game mode and name of the player hosting, you can also block this player and they won’t show up You can now deal and reset each deck individually People played with on steam show up under the recently played section within the steam overlay Wood, Felt, and Glass surfaces now have different physics properties There is now a private notepad if you need to keep track of something personal Host options have been added Host can disable table flipping Add or remove a password while the server is running Gravity Slider has been moved into the host options menu ALT has been redesigned as a modifier on an existing action Alt + RMB drops everything except the first object you picked (great for capturing a piece) Alt + Q/E or Alt + Mouse Wheel rotates the object in the other axis (creating toppling dominoes or card towers) Alt + Flip does an alternative axis flip Alt + WASD Pans the camera instead of rotating it Alt is no longer raises a piece that is now bound to ‘R’ – Raise object Help menu has been update to reflect these changes Bugs Fixes Fixed colors getting stuck and not letting you choose it even though the slot was open The table is now saved when saving and loading UI Sounds are no longer 3D sounds Chat message sound has been removed, connect and disconnect still has the sound GUI window position should no longer get offset if you start a different resolution then fullscreen Blocking/Banning a player stops them from being able to join your game and from showing up on the server browser Spawn Menu back button takes you back one place instead going all the way back Color Round Dice have been added to the spawn menu Fixed Custom Board size RPG figurine hit reactions are working again Rat is now spawning correctly from menu Beta v0.9 (04/04) Features Steam integration, you can log in without a password – just need to choose a username. You can merge your current account to the steam version, so they can have the same name Saving, Loading, and rewinding now works with custom content (you can share your entire mod and layout by distributing your save). Due to save system updates, old saves are no longer compatible and saves are now in a “Saves” folder inside “Tabletop Simulator”. 4 more RPG figurines have been added (Werewolf, Giant Rat, Tree Ent, and Wolf) 2 of our custom Kickstarter figurines have been added (CardBot and Sir Loin) Ram usage reduced by about ~50%, also greatly reduced ram usage on custom content Login security has been improved with session ids You can now pan the camera with Alt+WASD or the Arrow Keys (you might need to unbind arrow keys under horizontal vertical) New loading screen pictures Changes/Bug Fixes 4 Deck ram limitation on custom decks no longer exists Syncing custom content for late joining players is now working Table Flip now flips from the location of the player’s hand RPG Figurines are better synced across the network Game Logo has been updated Fixed hand rotation bug for certain tables and hand colors Loading stability has been improved and should be less prone to crashes Added short splash screen on startup Decks now have a max height and weight to help with very large decks Mac – black screen on startup is fixed and now shows the load screens Lowering figurines hovers them right at ground level instead of jamming them into the table Custom card back pictures are no longer mirrored Slightly improved card layer stacking, saving, and loading Added a question mark when a card is hidden; you can customize this for your custom deck with slot 70 on the template Solitaire is working again Cards are spawning properly again when rewinding Host and game server migrated over to its own SSD. Beta v0.8 (03/28) Note Ram usage is extremely high this patch, but optimization will be coming in a future patch. Features Upgraded the engine to Unity Pro – Unity Logo removed soft shadows added (Higher settings might cost more performance). 8 new RPG figurines (Evil Watcher, Giant Viper, Goblin, Golem, Griffon, Hydra, Mummy, Vampire) RPG Figurines now have 2 modes calm and alert, animations are updated to match these modes When mousing over you can press ‘1’ to change state, ‘2’ to attack, and ‘3’ for death. Mahjong, the second new game mode, has been added. (Right now it’s just scattered, we’ll come up with one spawn positioning next patch). Custom decks has been added so you can import your own decks Regal circle table with class center has been added Boards have physics now instead of being stuck to table Blue 10 value poker chip has been added Changes/Bug Fixes Save folder location is fixed for Mac Linux. All versions of the game will find it under Documents/My Games/Tabletop Simulator. Cards that are hidden are now just white instead of a joker. Slightly changed felt for octagon and hexagon table. Fixed Memory leak with custom board. Chat log scroll no longer jumps to the wrong location with lots of chat messages. Chat log has been limited to 100 messages to make scrolling more manageable. Right clicking to pick up chips from tall stack should now work. Player’s turns are now working and how they are displayed is slightly changed. Fixed objects not spawning; backing into the play area if you change the table after flip. Added some more debugging information for when connections fail. RPG figurine run is now working for clients. Known Issues Multiple custom decks might not sync well with late joining players. Solitaire is currently not working. Card rewinding is not working. Backgammon not sitting right on round table Beta v0.7 (03/20) Features Piecepack has been added in as the first new game mode Added an animated Orc, Bear, and Troll figurines, the first for the upcoming RPG kit Chat has been greatly improved with a transparent background and scroll bar Table Spawn Menu has been updated with pictures Tweaked player colors to be less neon Quarter physics has been completely revamped and now flips up Dice physics now has more randomness, added random rotation on release Custom Board is now bigger on the big rectangle table Optimized ram usage down by about ~30% Added slight cooldown on Table Flip Bug Fixes Fixed Sound distortion and pitch variation for GUI sounds Poker Card Hand now floats at the proper height Fixed spawning chess pieces on lower resolution monitors Tutorial text can no longer be selected Custom Board texture should update for non hosts faster Fixed freeze when many cards are colliding Objects should wobble less when stacking multiple object ontop of each other Minor Camera Improvements Cards will no longer get stuck in the air then lose collision when you change tables When you change tables the cards will be redealt to the same color hand Improved collision detection on poker table, objects should fall through table less often Fixed issue with copy paste object Fixed Black Screen when perfectly centered on poker table Beta v0.6 (03/14) 3 New Tables Added Poker, large rectangle table, and hexagon Camera Caps on movement to stop you from clipping through the table with pan You have to be in a server for 2 minutes before you can flip the table. Other fixes that weren’t written down (Blame that guy in the video…) Known Issues Sometimes things clip through the poker table Being able to customize spawn points based on table Poker Table with many cards start to clip through table Cards being shown on table flip Colors being messed up with multiple people Beta v0.5 (03/04) Features Easier to pickup objects Metal dice are slightly heavier New rounded colored dice are added Some chat fixes Disabled some F keys debugging network code Table Flipping bugs and board desync issues should be resolved Beta v0.4 (2/22) Features Table Flip has been added! Moving objects around should feel more responsive. Object that fall off the table now reappear on the same side they fell off. Bugs Names cutting off on the octagon table has been fixed. Fixed some card stacking issues where they would clip into each other. Mac (Mac version 10.6+ and up only will be supported, that is an engine limitation) For the people having issues getting the game to launch on mac that should be resolved. If it is still not launching. Then search for console. app or find it in /Applications/Utilities/. Click on File at the top and click “save copy as”. Copy the error messages and email it to BerserkGames@gmail.com Beta v0.3 (2/17) Optimizations (still more work to do on this, especially cpu usage) Reduced size of game by 35% Ram Usage reduced by 35% Bugs Fixed some bugs that occur with ‘Reset Cards’ action Fixed custom board texture errors Thanks to feedback from mac users The help menu is now brought up with the ‘?’ instead of ‘F1′ Multi object pickup can now be done with ‘T’ as well as ‘Right Click’ (We also know some of you have had problems launching, we are still working on the Mac build)
https://w.atwiki.jp/traialsevoedit/pages/24.html
動画右下のCCボタンで日本語に機械翻訳が可能です。 注意1:日本語版と英語版で配置オブジェクト選択リスト上でのパーツの表示位置が違う(五十音順とABC順)ので、動画を見ながら自分で配置する時には気をつけてください []は編集者注 xはかなりあやふやなところ Editor Tutorial #11 - Editor Settings エディター設定 http //www.youtube.com/watch?v=q3DH7YINHBk 00.11 スタートボタンを押して「エディター設定」を開く [そのままなので省略] 00.53「回転角」LB/RBボタンを押した時のオブジェクトの回転量 x01.08 [内容が理解できないので省略orz] 「スナップXからZ」「スナップ ワークプレーン-ターゲットを選択」「スナップ距離」 02.34 「走行ラインアルファ」走行ラインの透明度 0に近いほど透明 02.56 「コーステスト」テスト中にスタートボタンで「編集に戻る」ことができる 03.04 「エディターアイコンの表示」有効にするとテストプレイ中でもアイコンなどがそのまま表示される うまく動作しない時の確認用 03.27 「エクストラボタン」LB RBボタンでチェックポイントに戻るをON/OFF [スキルゲームなどでLB RBを使いたい時は無効にしないと操作確認ができない] メモ スナップ snap Editor Tutorial #12 - Seed Buildings 建物をランダム生成 http //www.youtube.com/watch?v=2bAhb9w9b88 0.10 オブジェクトメニューを開いて「建物」>「建物ランダム生成」 0.24 木製の建物(背景)は他の4種類と少し違うのでスキップ 0.26 他の4つについて 配置前に回転が可能 今回は走行ライン上の地面に配置 移動はプロパティから 壁や天井などの各面を個別に選択できる 0.55 横に長くしたかったら壁を選択してYボタン Xボタンで削除 LBを押しながら複数選択で一気にできる 天井を選んで上方にも可能 1.30 建物内部は完全に空洞 1.35 建物のプロパティを開く「建物の設定」 「建物を再度ランダム化」選択するたびに外観が変わる 「破壊」この割合だけ壁に破壊パーツが混じる 「建物全体の色を変更」[省略]「物理法則タイプ」他のオブジェクトと同じ x2.30 建物自体はダイナミックオブジェクトでないので・・・ [その後が聞き取れない オブジェクトと接触した時だけ反応?] 2.35 戻って 「建物の移動」移動と回転ができる 移動中は1ブロックになるが配置後に元に戻る 2.45「壁タイプ」「オート」基本的に壊れない壁のみ 「破壊」の%を設定すると壊れた壁も出る 「ソリッド」壊れない壁のみ 破壊の%を設定しても無視 3.27 「破損」破損設定同士の壁が隣接すると自動的に破損箇所がつながる 「空」壁を取り除く 3.32 「ユーザー定義」[省略] x4.16 [聞き取れないので省略orz] Editor Tutorial #13 - Terrain Mods 地形を変化させる [後半ほとんど聞き取れてないので注意] http //www.youtube.com/watch?v=vtLEChghOjg 0.10 地形はEVOで大幅に変わった屋外の環境 9つの大きなエリアに分かれている[以下略] 0.30 メニューから「環境」>「地形の編集」で「地形」を選択 これ1つしかない 英語版直訳だと「地形を成形」 0.40 挙動が分かりやすいように開けた場所に設置しよう 0.47 プロパティを開く 「カテゴリ」[種類の説明]「デカール」[デカールはワッペンみたいな意味]その下の「デカール」デカールのON/OFF 1.29 「カラー」[省略] 「アルファ」デカールの透明度 0で透明 1.35「枝葉を削除」ONだとその範囲の草や木を自動削除 1.48 RBで状態を切り替え 「地形」を選択 赤い丸がでているモードではLRスティックで移動がLRトリガーで回転が可能 2.15 RBで切り替えて赤と青2つの矢印がでる 矢印はX軸とZ軸をあらわしている LRトリガーで大きさ(scale)の変更 x2.26 [以下聞き取れなかったので省略orz Rスティックの説明?] 2.38 R3[Rスティックを押す]でサイズのリセット 2.43 RBボタンで状態切り替え 緑の線が出る Y軸をあらわしている LRトリガーで高さを調整できる x2.56 [ここからややあやふや] 高さなのか深さなのかはテクスチャに依存してるので丘だとRTで高くなり、穴だとRTで深くなる x3.14 複数同時に使う場合 Editor Tutorial #14 - Custom Environment Settings カスタム環境設定 http //www.youtube.com/watch?v=TfFZPqdyt4s feature=relmfu x00.30 空の設定を変えよう 00.34 スタートボタンを押してコース設定を選択 > 環境 > カスタム設定 を選択 00.47 時間帯を選択 空の見え方や環境光[基本的な明るさ]を設定できる 00.56 「昼/夜」で太陽や月の位置を設定 時間帯を夜にすると設定の「太陽」が「月」に変わるが今回は「太陽」で統一 01.10 「緯度」は太陽の位置 [以下見たまんまなので省略] 02.00 「空のプロパティー」を選択 [以下省略] 02.33 戻って「天候」を選択 [途中省略][日本語版と英語版で項目の順番が違うので注意] 03.20 「風の向き」「風の強さ」は雲の流れに影響 03.50 戻って「水の設定」を選択 [以下省略] 「混濁の消滅」はどのぐらい底まで見れるかのパラメーター 04.29 「波の高さ」[省略] 浅いプールで特に有効な設定 05.17 戻って「最大表示距離」と「オブジェクト最大表示距離」は処理負担を軽減するのに役立つ x05.25 走行ライン近くのオブジェクトは優先的に表示される[?] Editor Tutorial #15 - Area Tools エリアツール http //www.youtube.com/watch?v=OcWzcErp6rA 注意書き:先に#5 Advanced Objects #14 Custom Environment Settings を見てね 0.17メニューを開いて「共通」>「ゲーム」のカテゴリを見ていく 0.28 全オブジェクトに影響を与えるツールが3つある 「エリア消去ツール」は基本的ないくつかのワールドオブジェクトや木のみ影響を与える 赤い球(バブル)は影響範囲 1.05 プロパティを開くと消す種類を選択可能 ベースワールドオブジェクトは新規マップで最初から配置済みのオブジェクトのこと 1.23 戻って「エリア状態」を選択 対象が青い球(バブル)の中に入ると発動 トリガーでサイズを変えられる 1.43 環境を変えるのは発動状態の時のみ 1.52 プロパティを開く 「物理法則」から「有効」までは他のオブジェクトと同じ 1.57 「反応オブジェクト」 ここで選択したオブジェクトが範囲内に入っている時だけ起動 2.21 「フェード」は変化の早さ 大きいほどゆっくり 「強度」は影響度 100が最大で0だと変化なし「サイズ」起動判定範囲のバブルの大きさ 3.08 「エリア状態」 「コース設定」の「環境」とは少し違うが基本は同じ 3.25 「エリアセレクター」たくさんのオブジェクトを一度に選択可能 3.30 プロパティを開く [選択後、配置前に方向キー↑] バリエーションは範囲を球と立方体から選択 以下、対象となるオブジェクトの種類を選択[スプラインポイントはコース設定用のスタートからの距離が書いてある黄色い看板のこと] 3.45 Yボタンでトリガーを押した時に変える対象を範囲、角度のどちらかに変更可能 選択した後にBで戻ると複数のオブジェクトが選択状態になっているのでひとまとめに編集できる Editor Tutorial #16 - Sound Sources サウンドソース http //www.youtube.com/watch?v=A50zCyY2wIA 0.11 適切な効果音を適切な場所に配置するとマップの魅力度が増す 0.18 サウンドソースには2種類ある 「共通」>「ゲーム」に移動 「サウンドソース」は1度だけ鳴る 「サウンドソース(ループ)」はループして繰り返し鳴る 0.29 まずサウンドソースの方を配置 プロパティを開く 「カテゴリ」と「サウンド」で音を選ぶ 「有効」にチェックを入れると開始直後になってしまうので普通はトリガー、サウンドイベントとセットにして使う 1.06 以下3つは他のオブジェと同じ「静止」をONにすると鳴る時の音が距離に関係なく一定になる OFFだとサウンドソースから離れるほど音量が小さくなる 1.20 「ボリューム」ボリュームの設定 「ピッチ」プラスだと音が高くなる 1.30 「サウンドソース(ループ)」は少しだけ違う プロパティを開く こちらはずっと鳴り続けるので「有効」をOnにすることが多い] Editor Tutorial #17 - Lights ライト http //www.youtube.com/watch?v=GUNMlPeA0GM feature=relmfu 注意書き:先に#5 Advanced Objects を見てね 0.18 環境でも触れてきたが、それだけでは足りないので追加で配置する 0.30 メニューから「共通」>「ライト」を見る ライトには環境光とディレクショナルライトがある 0.45 環境光周囲全体に広がり影を落とさない 「点光源」「トーチ」「壁照明」がこの部類に入る 1.00 点光源は光のみで見える物体は存在しない トーチは火のエフェクト付 壁照明が基本的な環境光 1.20 プロパティを開く 他は同じなので「光源の設定」を開く 「ライトを有効化」で単純にライトがON/OFFできる [以下省略] 1.45 「ライトの効果範囲」が大きいほど処理に負担がかかるので注意 1.52 ダイナミックライトは特定向きに照射され影を落とす「蛍光灯」「吊り下げ用照明」「作業ライト」がある 2.04 バイクのヘッドライトもこの部類 3つのライトの違いは照射される光と影の形だけ 2.19 プロパティを開く 2.29 ほとんど環境光と同じなので「光源の設定」を開く 2.36 「ライト遮断」ライトの投影角度 2.59 「動的」動く物体に対して影をリアルタイムで計算する「静的」動く物体の影を作らない 通常は動的だが静的にすることで処理負担を軽くすることができる Editor Tutorial #18 - Physics Forces 物理フォース http //www.youtube.com/watch?v=mTYyH_x4_gk 注意書き:先に#5 Advanced Objects と #9 Physics Bubble を見てね 0.15 物理シミュレータを操作できるフォースについて説明 2種類ある 0.25 「共通」の「物理法則」から「エリアエフェクター」を選択 x TrialsHDの風(wind)ツールに似ているがこちらの機能の方が豊富 0.40 黄色の球(バブル)が影響する範囲 黄色の矢印が力の向き 0.55 プロパティを開く他と同じのは省略 「形」はバブルの形 「サイズ」は他と違ってトリガーでの変更は不可 1.12 「フォース設定」を開く 「指向性フォース」は力の強さ 同じ強さでも重量、オブジェクトの慣性などで変わってくるので試行錯誤で最適な設定を見つけてください 1.33 「排斥フォース」指向性フォースが範囲なら同方向に働くのに対して、エリアエフェクターは中心から全方向に働く 1.40 「フェード」0だと中心位置が最大で端になるとフォースが0になる 100だと範囲内ならどこでも同じ強さ 1.55 「減衰」[英語ではdumping]オブジェクトの項目[多分復元性]と同じ 値が大きいほどエリアに入ってきたオブジェクトの速度が遅くなる 2.07 「反転」はフォースの向きを反転させる 2.10 「ダメージを適用」オブジェクトにダメージを与える 例えば、フォースを強くするとバイクがぶつかって簡単にライダーを倒す オフにするとダメージを与えない 2.25 「影響を受けるオブジェクト」で適応するオブジェクトを選べる 「含めない」にすると選択したオブジェクトを除外できる 2.50 「パーティクル」[直訳すると粒子]はエフェクトの火や煙の部分 3.00 「オブジェクト インスタンス選択」で個別のオブジェクトが選べる 3.05 「オブジェクトタイプ選択」で選んだオブジェクトと同じタイプに適用される 例えば金属プレートを選択するとエリア内のすべての金属プレートが影響を受ける 3.14 「共通」の「物理法則」から「指向性フォース」を選ぶ エリアエフェクターとの大きな違いは、エリアでなく個別の物体を対象にすること 3.24 基本的には「オブジェクトの結合」で対象と結びつける x [後で何かもう一つ説明するといってる] 3.38 「タイプ」「ローカル」だとオブジェクトが回転するとフォースも一緒に回転して向きを変える 「グローバル」だとオブジェクトの向きに関係なく一定を向く「ターゲット」だと指定したオブジェクトの方を向く 4.07 「フォース」エリアエフェクターと同じ 値は試行錯誤で最適値を見つける 「反転も」エリアエフェクターと同じ メモ 指向性フォース Directional Force Editor Tutorial #19 - Custom Collisions カスタムあたり判定 http //www.youtube.com/watch?v=34UqiznztNM 注意書き:先に#5 Advanced Objects を見てね 0.16 今回は短いです 要するに見えないオブジェクトを見えるオブジェクトに物理法則と伴ってぶつけます 0.35 「共通」の「物理法則」から「カスタム当り判定」を選択 透明なオブジェクトでエディット時の外見は青いチェック模様 「バリエーション」で形状を選べる 1.00 ほとんど#5の内容と同じなので「サイズ」だけ説明 普通のオブジェクトと違ってこれだけはサイズの変更が可能 Editor Tutorial #20 - Physics Joints 物理ジョイント[長い説明で聞き取れない部分が多いorz] http //www.youtube.com/watch?v=inuDEv8SpDo 注意書き:先に#5 Advanced Objects と #9 Physics Bubble を見てね 0.17 TrialsHDと違ってヒンジ関係は一つにまとめられて設定で変更する HDにより更に種類は増えた 0.34 「共通」の「物理法則」から物理ジョイントを選択 配置した時にはアイコンのみ表示 2つのオブジェクトをジョイントする 0.40 例として2つの板をジョイントする プロパティを見ていく [x 以下聞き取れないorz] 1.01 先にジョイントする「ターゲット1」と「ターゲット2」にそれぞれオブジェクトを選択 青い2本の点線が表示、ジョイント関係を示している 1.21 赤い円に囲まれている黄色い箱アイコンは、ジョイントの軸 赤い円はジョイントの可動範囲 x1.31 2つのオブジェクトの向きからデフォルトの配置場所と角度が決定される 1.37 プロパティに戻ればピボットを選択できて移動や回転ができる 1.45 他に2本のピンクの点線 ピボットと2つのオブジェクトを結んでいる 1.57 プロパティに戻る 「タイプ」「回転ヒンジ」は1軸から3軸まであって360度回転可能 2.10 「ターンヒンジ」は1軸のみ 可動範囲が限られている デフォルトは90度 2.15 「ポイント間」は簡単に言えば弱くてルーズな接続 どこの方向にも動きに抵抗がかかる[x but以下が聞き取れない] 2.24 「ボールソケット」はどの軸にも動くが可動範囲に制限がある デフォルトは45度 2.31 「スプリング」は現実世界のスプリングと同様の挙動 どの方向にも押せるが反対側に押し返す力が働く 2.38 「スライダー」は回転しないが3軸のうち1軸に対して動く 2.45 「既定」 タイプによって違うがだいたい2、3個から選択 3.00 「プロパティ」はオプション項目の数を決めるのでやりたいことから判断して選ぶ 「シンプル」はほとんどの項目が初期設定になる「詳細」にすると増える「ユーザー」定義で全部表示される x [以下聞き取れないorz] 3.35 「有効」OFFにするとジョイントそのものが存在しない扱いになって2つのオブジェクトはばらばらに離れる 3.51 「直線動作の設定」「直線モーター」を開く ジョイントのフォースの設定 x [以下聞き取れないorz] 4.10 次の6つの数値は可動範囲 回転ジョイントだと普通は全部0 スライダー、スプリングは設定が必要 4.27 「直線の柔軟性」 ジョイントの結びつきの強さ 小さいと強いので離れるのに抵抗する 大きいと弱くなるので簡単に離れる 4.42 「直線減衰」は他で見たのと同じ 4.50 「直線復元性」オブジェクトと同じ でどれぐらいバウンドするか 0だとバウンドする 100だとバウンドしない 5.05 「回転動作の設定」 直線のと同じで回転に適用 5.13 「ばね動作の設定」「直線抵抗」大きくするとばねが硬くなる 5.35 「回転抵抗」直線抵抗と同じで回転に適用 「有効」でON/OFF 5.42 「衝突を無効化」 結合した2つのオブジェに互いに衝突判定をするかどうか 5.55 例えばOFFにしておくと2つの板(プラットホーム)が互いにぶつかってうまく動作しないがONにするとそういう問題が無くなる 6.06 「結合したピボット」をOFFにすると2つのオブジェクトとピボットが独立して動く 回転ヒンジは普通はONにする必要がある 6.15 例えばスプリングを作る時にx[以下聞き取れない] 6.30 「ジョイント強度」特定種類のジョイントだと他より重要 重い物体の結合の時に強度を上げる 6.43 強度を上げるほどオブジェクト同士が重なってうまく動作しない問題が発生しやすくなるので注意 6.49 「ピボットを選択」はオブジェクトの結合で紹介したのと同じで、簡単にピボットを選択できる メモ 既定 Preset
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目次 ↑ 概要 URL インストール 設定 タグ 概要 あらゆるテキスト入力フォームの内容をお好みのテキストエディタで編集 ポータブル版あり URL http //www.listary.com/text-editor-anywhere (本家; 英語) http //www.gigafree.net/tool/text/texteditoranywhere.html (使い方の説明; 日本語) インストール ポータブル版は展開するだけ 設定 拡張子ごとに1つまたは複数のエディタを登録する(相対パス指定可) Mozilla Firefox + Vimperator では、テキスト入力フォームの内容がテキストエディタに転送されない テキスト取り込みに使われている Ctrl+A を Vimperator が他の目的に使っているため 妥協案 Insert content into text box instead of overwriting オプションを ON にして使う Firefoxでは It s All Text! アドオンを代わりに使う タグ
https://w.atwiki.jp/stgbuilder/pages/521.html
LowPolyEditor 最新版は、ver 0.2.5(2014/7/12)です!! http //blog.livedoor.jp/stgbuilder/archives/7384063.html 動作環境 WindowsXP, Windows Vista, Windows 7, Windows 8 OpenGLが動くそこそこのGPU、Core2Duo程度のCPU 概要 3Dモデリングツール プロジェクトファイル 拡張子が.LPEのファイルがプロジェクトファイルになります 前回開いていたプロジェクトファイルを自動的に開きます 特徴 プリミティブ(立方体や球)を組み合わせてモデルを作成します 生成したプリミティブはいつでも修正できます プリミティブを幾何学的に複製できます(リピーターやミラー) プリミティブを親子階層にできます プリミティブ作成 プリミティブタブを開き、パラメータを入力して「作成」ボタンを押します 作成されたプリミティブは「ツリービュー」へ登録されます (重要) 「ツリービュー」で選択されているプリミティブの子として作成されます 複数選択している場合は、複数のプリミティブが作成されます プリミティブ修正 作成済みのプリミティブを「ツリービュー」でダブルクリックします プリミティブタブに内容が反映されるので、修正後「適用」ボタンを押します 同時に一つのプリミティブのみ修正できます プリミティブ移動 作成後のプリミティブは「プロパティビュー」で移動や回転、マテリアル選択が行えます 複数のプリミティブを選択していれば全てに反映されます 「ツリービュー」でドラッグ&ドロップすると階層構造を変更できます プリミティブ削除 「ツリービュー」で選択後、右クリックメニューで削除を選びます リピーター作成 リピータータブを開き、パラメータを入力して「作成」ボタンを押します 作成されたリピーターは「ツリービュー」へ登録されます 他の操作はプリミティブと同じです リピーターは自分の子に登録されたプリミティブを複製します 複製するときに、位置や回転、スケールを複製するたびに加算していきます 複製数 複製する個数(オリジナルを含めて4つにしたい時は、3を設定します) タイプ・直線状 位置加算値を使って直線上に子プリミティブを配置したいときに使用します タイプ・リング状 リピーターを中心に子プリミティブを円周状へ配置したいときに使用します 子プリミティブのトランスフォーム情報の移動XYZを適切な値にしてください XYZが全て0だと全て重なった状態になります リングの軸 リング状に配置するさいにどの軸を中心にするかを設定します 座標加算値 子プリミティブを作成するたびにトランスフォーム情報の座標値へ加算する値です 回転加算値 子プリミティブを作成するたびにトランスフォーム情報の回転値へ加算する値です スケール乗算値 子プリミティブを作成するたびにトランスフォーム情報のスケール値へ乗算する値です ミラー作成 リピータータブを開き、パラメータを入力して「作成」ボタンを押します 作成されたリピーターは「ツリービュー」へ登録されます 他の操作はプリミティブと同じです ミラーは自分の子に登録されたプリミティブを複製します 複製するときに、鏡面反転を行います X軸(YZ平面) ミラーを中心にX軸方向へ鏡面複製します 子プリミティブの移動Xを適切な値にしてください Y軸(XZ平面) ミラーを中心にY軸方向へ鏡面複製します 子プリミティブの移動Yを適切な値にしてください Z軸(XY平面) ミラーを中心にZ軸方向へ鏡面複製します 子プリミティブの移動Zを適切な値にしてください プレビュー 3Dビュー 左ドラッグ:カメラ回転 CTRL+左ドラッグ:ライト回転 SHIFT+左ドラッグ:範囲選択 中クリック:カメラ、ライトリセット 右ドラッグ:カメラ移動 選択中のプリミティブのXYZ軸を左ドラッグすると、その軸に沿って移動できます ツリービュー プリミティブ同士の階層構造を表示、編集できます 範囲選択で複数選択もできます ドラッグ&ドロップで編集できます 自分の子へドロップすることはできません 右クリックでメニューがでます 左クリック:ツリーの選択(CTRL,SHIFTと併用で複数選択) 左ドラッグ:範囲選択、もしくはツリーの編集 右クリック:選択中のプリミティブに対してメニュー出現 右ドラッグ:スクロール 中クリック:スクロール、拡大縮小リセット ホイール:拡大縮小 トランスフォーム情報 ツリービューで選択中のプリミティブの情報を表示、編集できます 名前 プリミティブの名前 座標 プリミティブの親からの位置座標 回転 プリミティブの親からの回転角度 スケール プリミティブの親からのスケール値 マテリアル プリミティブが参照するマテリアルを変更する マテリアルそのものの編集はマテリアルの項目を見てください マテリアルタブ ・マテリアルリスト プロジェクトが保持しているマテリアル全てのリスト このリストから編集したいマテリアルを選択します ・追加 新規にマテリアルを作成します ・削除 マテリアルリストで選択中のマテリアルを削除します ・名前 マテリアルの名前 ・発光 光源の有無に関係なく設定した色が加算されます ・環境光 環境光源と設定した色が乗算され、加算されます ・拡散光 拡散光源と設定した色が乗算され、加算されます ・反射光 反射光源と設定した色が乗算され、加算されます ・光沢 反射光の広がりを設定します、小さい値ほど広くなります ・不透明度 0:完全透明 ~ 1:不透明 (重要) マテリアルタブで作成したマテリアルはトランスフォーム情報のマテリアルボックスで選択するとで、プリミティブへ割り当てられます アニメーション アニメーションクリップ1つが1種類のアニメーションに対応しています アニメーションを付けるには、最初にアニメーションクリップ「追加」をクリックし、できたクリップを選択してください 選択中のクリップをカレントクリップと呼びます クリップを選択したら画面下でクリップ名、ループ、クリップ長を設定します トラックバーで現在の時間を変更できます キーフレーム アニメーションさせるにはキーフレームが必要です まず、ツリービューでアニメーションさせたいプリミティブを選択します(一つだけ選択してください) トランスフォーム情報の「座標」や「回転」や「スケール」の項目の左右に四角いボタンがあります 左側が現在打たれているキーフレームの数、右側が実際にキーフレームを打ったり消したりするボタンです 左側のボタンをクリックすると次のキーフレームへカレント時間をジャンプさせます 右側のボタンが「◆」になっている場合はそのカレント時間にキーフレームが打たれている状態です ボタンをクリックすると、そのキーフレームが削除されます 右側のボタンが「◇」になっている場合はそのカレント時間にキーフレームが無い状態です ボタンをクリックするとその時間にキーフレームが打たれます (注意) 一つでもキーフレームが打たれている項目(座標、回転、スケール)の値を変更し、なお且つ、カレント時間にキーフレームが無い場合 そのカレント時間にキーフレームが打たれます daeにエクスポートした場合、アニメーションクリップ機能に対応していないソフトでは扱うことができません 対応している物:CollaView ver 0.3.0 対応していない物:StgBuilder ショートカット CTRL+C:選択プリミティブのコピー CTRL+X:選択プリミティブのカット CTRL+V:選択プリミティブのペースト CTRL+SHIFT+C:選択プリミティブとその子を全てコピー CTRL+SHIFT+X:選択プリミティブとその子を全てカット CTRL+A:全プリミティブ選択 CTRL+Z:元に戻す CTRL+SHIFT+Z:やり直す CTRL+N:新規プロジェクト CTRL+O:プロジェクトを開く CTRL+S:プロジェクトを上書き保存 CTRL+SHIFT+S:プロジェクトを名前を付けて保存 CTRL+E:書き出し(COLLADA) CTRL+Q:終了 レンダリングオプション ・カメラの回転でライト追従 カメラを回転させたときにライトも回転させるかのチェック ・拡張レンダリング グローやシャドウを使う場合はチェックします GPUの種類によっては使えません ハイスペックなGPUが必要です ・グローを有効 発光や反射光にグローエフェクトを掛けるかのチェック 強さ:グローの強さ ブラー:ブラーの範囲 ・シャドウを有効 影を落とすかのチェック 濃さ:影の濃さ ブラー:ブラーの範囲 ・トーンカーブ(仮) 拡張レンダリングが必須 コントラストアップ、ダウンのみ Low Poly Editor 更新履歴
https://w.atwiki.jp/srcblogreview/pages/97.html
BraveEdge 作者:きぇ 配布URL:http //kyekyekye.hp.infoseek.co.jp/index.htm 検索用タグ:オリジナル,等身大,長編 サイト名: 魂光核 SR CORE 文責者:ゼアル 掲載日:2010/05/13 記事URL:http //srcore.blog.shinobi.jp/Entry/63/ 感想本文: ・BraveEdge(23話まで) 待ってましたBraveEdge! うごごごご、否応無しにテンションが上がります。 ぷろろーぐ。 自衛隊に助けを求む一行。まぁ当然か、と言う流れ。 モブキャラなのに格好良いなあ連隊長さん! ナギベドさんの過去も明かされたりして。凪原魔刀斎。 ナギはともかく、ベドの部分はどこから出てきたんだろう。と下らないことを気にしつつ。 で、やはり一行の最終目標となる場所は中枢部分のようで。 しかし現状、それは明らかになってないわけですが、はてさてどう言う経緯で見つけ出すのやら。 そんなこと思ってたらハッコク兄弟が退場だと!? どこぞで言ってたスペリオルプラスになるんじゃなかったのか! ごめんなさいなんでもありません。 うわあしかし、修羅ベドさんクソ強いなあ。六刀流になるとは予想してませんでしたよ。 と言うか、未解明兵装も強化されてるのが驚き。 解明されてなくとも、進化させようと思えば出来るんだなあ。 と言うか、一番驚くべきことがありましたね、一つ。 ……まさかここでモブキャラとばかり思ってたあの子が出てくるとは……! 涼利さんマジかわいい。なんだその「ふふーん」って表情は。モブだったくせにふざけるな可愛い! あれです、なんとなくマーブルファンタズムの纏っちゃんを思い出しました ビルがどがしゃーんなった時は、一瞬死ぬのかと思って身構えてましたが別にそんなことはなかった。 「え? ちょっと止めて止めて止めて、うそ、マジで? えっえっ、ちょっと……!」 とか言って、ひどく取り乱してたような気がします。 戦闘。 戦闘前の演出に度肝を抜かされつつ、ハイテンションで挑んでました。 なんともまあ、心臓を突付きあうかのようなシビアな仕合でした。 一歩間違えれば即お陀仏。乱数に頼れないのは大きい。 当たり前ですが、試行錯誤しなければ勝てませんね。 いやはや、中々辛かったです。 一番の原因は、序盤で海奈のENを削りすぎたことかなあ。 おかげでダメージソースが早紀と陽の二人だけになってしまって、 削れるようで削れないやきもきした感じに。 しかし早紀の刹那一閃は格好良かった。動いた! マフラー動いてる! ポニテも! そして弾数制限があったことに気付き絶望。そ、そりゃあ一回だけですよねえ。 でも姫樹博士の補給があったから二回撃つことができました。トドメは最強武装なのはお約束! えぴろーぐ。 剣に生きるしかなかった。元より人斬り以外の道が無かった。 自らの好敵手足り得る存在を見付けられなかった――あるいは、 いたかもしれないがその場で刈り取ってきた――ナギベドさんの人生は、 幾度と無く戦ってきた早紀の存在で救われたんだと思います。 正しく「剣無き余生などいるものかよ」ですね。 そりゃあ、彼も死ぬしかないよなあ……と。 そりゃあ、彼女も震えるしかないよなあ、と。 でも、早紀の周りには仲間がいて。 一番印象に残ったのが海奈の言葉でしたね。 頼りなかった海奈は、今では早紀を引き止めるまでに成長して。 ……その成長を助けたのは、他でもない彼女なんですよね。まさに因果応報。 ナギベドさんの呪いが、これからどう生きるか見ものですね。 ああ、そして涼利さんはほんと良い女だ。惚れる。 実は、全ての黒幕は彼女なのでは、と一瞬でも思った自分が恥ずかしい。 最後はセラが日本のアントヒルに乗り込み終了。 おおお、おおお。死ぬなよ絶対に死ぬなよ。フリじゃないからなこれ!! などとバカなことを言いつつ。 今回も非常に面白かったです。 こっからどうなるか一時も眼が離せませんね。 まずなによりプラス様の安否がとても気になる次第です。 次回も期待してます!
https://w.atwiki.jp/kuin/pages/35.html
標準ライブラリ - SaveData 説明 このライブラリを使用することにより、Kuinで作成したゲームなどにセーブ機能をつけることができます。 所有メソッドSave(path []char, data []byte8)説明 引数 戻り値 サンプルコード(Ver1.00) Load(path []char) []byte8説明 引数 戻り値 サンプルコード(Ver1.00) 所有メソッド Save(path []char, data []byte8) 説明 セーブデータを保存する関数です。 セーブデータは自動的に暗号化されます。また、セーブデータが保存される場所は、デバッグモードではSaveフォルダ、リリースモードでは書き込みに管理者権限が不要な場所が自動的に選択されます。これはOSなどによって異なります。 引数 path []charファイル名 data []byte8書き込むデータ 戻り値 なしないよっ サンプルコード(Ver1.00) func Main(){ここでは拡張子は.knsにしていますが、.kns以外の拡張子でも問題ないです。}var path []char "HelloWorld.kns"var ch []char "Hello, world!"var by []byte8do by ch.ToBins() do SaveData@Save(path, by)end func Load(path []char) []byte8 説明 暗号化されたセーブデータを読み込む関数です。 引数 path []charファイル名 戻り値 []byte8読み込んだデータ サンプルコード(Ver1.00) {Save関数のサンプルコードを実行後にこのコードを実行してください。}func Main()var path []char "HelloWorld.kns"var ch []charvar by []byte8 do by SaveData@Load(path) do ch by $ []chardo Dbg@Log(ch)end func