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https://w.atwiki.jp/javafx/pages/21.html
Frame ウィンドウの基底となるクラス オプションでタイトル、ボーダー、メニューバーを付けられる 属性 属性名 項目 代入される型 background 背景色 Color compListener(private) ComponentListener centerOnScreen スクリーンの中心 Boolean content Widget dispose Boolean disposeOnClose Boolean frame(private) JFrame height 高さ Number iconified Boolean iconImage Image inListenerprivate Boolean menubar MenuBar onClose function() owner UIElement resizable ウィンドウのリサイズ可否 Boolean screenx Number screeny Number showing Boolean title フレームタイトル String undecorated フレームの可視性 Boolean visible 可視性 Boolean width 幅 Number winListener(private) スーパクラス AbstractFrame サブクラス
https://w.atwiki.jp/astrionawa/pages/12.html
Devin Fitzpatrick Art Consultants Review Wählen Sie eine Art Consulting Service der richtige Weg Die Einbeziehung selbst mit Kunst könnte eine wunderbare Erfahrung, aber denken Sie daran, dass es auch sorgfältig behandelt werden sollte. Das erhalten des Dienstes eines professionellen Art Consulting Service könnte wirklich einen Unterschied im Umgang mit Kunst machen. Einer der Art Consulting Services mit einem guten Rekord ist Devin Fitzpatrick Art Consultants, und seine Dienstleistung ist die Inspiration zu diesem Artikel zu tun. Sie können nicht in der Lage sein, seinen Dienst wegen seiner Lage zu erhalten, aber dieser Leitfaden dient auch als ein Bild zu seiner Art Consulting Service. Der Kauf oder Verkauf eines Artworks wäre mit Hilfe eines professionellen Art Consultant viel einfacher. Die Suche nach dem richtigen Art Consultant für Ihre individuellen Bedürfnisse könnte ein bisschen schwierig. Erstens ist, weil es zu viele gleiche Dienstleistungen rund um und zweitens, die Mühe, die Sie brauchen, um in der Suche nach dem richtigen aus, dass die Zahl der Art Consulting Services scheint riesig, so dass ohne weitere ADO, die folgenden sind die Hinweise zu überprüfen, um es zu vereinfachen für Sie (zumindest), um den besten Art-Consulting-Service zu finden. Wählen Sie die, die wirklich verstehen, ihre einzigartigen Vorlieben und Präferenzen. Sie können mit dem professionellen in der Erörterung ihrer Bedürfnisse komfortabel sein, wenn Sie wissen, dass er oder Sie versteht sie, nicht wahr? Devin Fitzpatrick Art Consultants ist eine der Consulting-Dienstleistungen, die abgesehen von einem guten Verständnis von Kunden, könnten Sie auch problemlos an Ihre Bedürfnisse anzupassen, die ihre jahrelange Erfahrung im Umgang mit vielen verschiedenen Menschen in der Vergangenheit beweist. Sie müssen jemanden finden, der Sie leicht herausfinden könnte. Der Haushalt gehört natürlich zu ihrer Priorität. Finden Sie den professionellen Berater, der in Ihrem Set Budget arbeiten könnte. Don t Rush Ihre Suche, sondern in Betracht ziehen jedes Detail einschließlich Ihres Budgets, um sicherzustellen, dass Sie am Ende mit dem ein, den Sie perfekt arbeiten können und sich leisten. Sie können Ihre Suche in Ihrem lokalen Bereich begonnen und gehen zu Fuß, oder nutzen Sie das Internet und suchen Sie einfach nach einer Art Consulting-Service durch eine Suchmaschine wie Google oder Bing. Vermutlich der beste Schritt, den Sie nehmen sollten, bittet ihre Freunde, Nachbarn oder Verwandte mit Erfahrung, die mit einem künstlerischen Berater für gute Empfehlungen arbeiten. Sie können sogar Liste der Namen von Consulting-Dienstleistungen sollten Sie wegen ihrer ehrlichen Bewertungen und Rückmeldungen zu vermeiden, sowie eine Reihe von Vorsichtsmaßnahmen. Devin Fitzpatrick Art Consultants teilt auch Ihre Ratschläge und es umfasst "finden Sie Ihre perfekte Übereinstimmung und die Schaffung einer guten Beziehung". Der Grund ist offensichtlich, und es ist, gute und positive Ergebnisse mit beiden Seiten in guter Hinsicht zu garantieren. Sie könnten es nicht einfach finden, die beste Art Consulting Service für Sie, aber alle Anstrengungen lohnt sich, wenn Sie sich mit dem besten.
https://w.atwiki.jp/petri/pages/221.html
【135mm対決(一部同族)】(撮影者 桜木町の青い雷) 1.ファイル命名法 DSC00XXX - メーカー頭文字/開放値 - 絞値 2.P PETRI135mmF3.5 P PETI135mmF3.8 A SMC-Takumar135mmF3.5 C CANON FD135mmF3.5 M MINOLTA MC Rokkor135mmF3.5 3.カメラ設定 SONY α7 6000×4000 ISO100 WB:太陽光固定 【遠景】 PETRI135mmF3.5 https //www.flickr.com/photos/119833412@N04/13997965883/ https //www.flickr.com/photos/119833412@N04/13954864316/in/photostream/ https //www.flickr.com/photos/119833412@N04/13977957525/in/photostream/ PETI135mmF3.8 https //www.flickr.com/photos/119833412@N04/13974749552/in/photostream/ https //www.flickr.com/photos/119833412@N04/13997933443/in/photostream/ https //www.flickr.com/photos/119833412@N04/13997924663/in/photostream/ SMC-Takumar135mmF3.5 https //www.flickr.com/photos/119833412@N04/13977922925/in/photostream/ https //www.flickr.com/photos/119833412@N04/13974716672/in/photostream/ https //www.flickr.com/photos/119833412@N04/13954804466/in/photostream/ CANON FD135mmF3.5SC https //www.flickr.com/photos/119833412@N04/13954795146/in/photostream/ https //www.flickr.com/photos/119833412@N04/13978315324/in/photostream/ https //www.flickr.com/photos/119833412@N04/13974678932/in/photostream/ MINOLTA MC Rokkor135mmF3.5 https //www.flickr.com/photos/119833412@N04/13974680571/in/photostream/ https //www.flickr.com/photos/119833412@N04/13997850163/in/photostream/ https //www.flickr.com/photos/119833412@N04/13978277834/in/photostream/ 【近景】 PETRI135mmF3.5 https //www.flickr.com/photos/119833412@N04/13978269184/in/photostream/ https //www.flickr.com/photos/119833412@N04/13954732976/in/photostream/ https //www.flickr.com/photos/119833412@N04/13974641811/in/photostream/ PETI135mmF3.8 https //www.flickr.com/photos/119833412@N04/13954720326/in/photostream/ https //www.flickr.com/photos/119833412@N04/13954714236/in/photostream/ https //www.flickr.com/photos/119833412@N04/13974622551/in/photostream/ SMC-Takumar135mmF3.5 https //www.flickr.com/photos/119833412@N04/13974603632/in/photostream/ https //www.flickr.com/photos/119833412@N04/13954696516/in/photostream/ https //www.flickr.com/photos/119833412@N04/13978219864/in/photostream/ CANON FD135mmF3.5SC https //www.flickr.com/photos/119833412@N04/13997775373/in/photostream/ https //www.flickr.com/photos/119833412@N04/13974579772/in/photostream/ https //www.flickr.com/photos/119833412@N04/13974585261/in/photostream/ MINOLTA MC Rokkor135mmF3.5 https //www.flickr.com/photos/119833412@N04/13954665276/in/photostream/ https //www.flickr.com/photos/119833412@N04/13978187764/in/photostream/ https //www.flickr.com/photos/119833412@N04/13978180654/in/photostream/ 【逆光】 PETRI135mmF3.5 https //www.flickr.com/photos/119833412@N04/13954644406/in/photostream/ PETI135mmF3.8 https //www.flickr.com/photos/119833412@N04/13954640436/in/photostream/ SMC-Takumar135mmF3.5 https //www.flickr.com/photos/119833412@N04/13974549581/in/photostream/ CANON FD135mmF3.5SC https //www.flickr.com/photos/119833412@N04/13974534762/in/photostream/ MINOLTA MC Rokkor135mmF3.5 https //www.flickr.com/photos/119833412@N04/13978157374/in/photostream/ コメント(桜木町の青い雷) PETRI135mmF3.5は、開放からコントラストが低く画像がF11.0でも周辺は緩い。 他の、4種は大きくは変わらないが、Minoltaの平面性と解像力が一歩抜きん出ている。 PETRI135mmF3.5<PETRI135mmF3.8<=CanonFD135mmF3.5<=SMC-Takmar135mmF3.5<MC-Rokkor135mmF3.5 逆光耐性は、やはりMC化されたペンタ・キヤノンが強くミノルタ・PETRI135mm7F3.8 がそれに次ぐ(PETRI135mmF3.8は単層コーティングと思われるがレンズ構成数の少なさ からか逆光耐性は良好) PETRI135mmF3.5<MC-Rokkor135mmF3.5=PETRI135mmF3.8<SMC-Takmar135F3.5<=CanonFD135mmF3.5 【135mm対決(一部同族)】(撮影者 リバースアダプタ) 【遠景】 petri135mmF3.5 https //www.flickr.com/photos/101838177@N06/14012795652/ https //www.flickr.com/photos/101838177@N06/14012799232/ https //www.flickr.com/photos/101838177@N06/14016001485/ petri135mmF3.8 https //www.flickr.com/photos/101838177@N06/13992883866/ https //www.flickr.com/photos/101838177@N06/14036006933/ https //www.flickr.com/photos/101838177@N06/14012814702/ sonyA75-300mmF4.5-5.6 https //www.flickr.com/photos/101838177@N06/14012824611/ https //www.flickr.com/photos/101838177@N06/14016019335/ 【逆光】 petri135mmF3.5 https //www.flickr.com/photos/101838177@N06/14015987585/ petri135mmF3.8 https //www.flickr.com/photos/101838177@N06/14016442484/ sonyA75-300mmF4.5-5.6 https //www.flickr.com/photos/101838177@N06/14016443814/ コメント(リバースアダプタ) 135mmf3.5は桜木町の青い雷さんの作例と同じく、開放で周辺の解像はいまいちでした。コントラストもやや低いです。 画面右のさらに遠い背景の方がシャープにも見えるので、像面の湾曲が大きいのかもしれません。 しかし、開放の画面中心に関してはf3.5の方がf3.8よりシャープに見えます。 参考はAマウントの望遠ズーム、ソニーブランドですが光学系はミノルタの銀塩時代から変わっていない古いものです。 キットレンズの安い望遠ズームとしては評判はまあまあだったと思います。
https://w.atwiki.jp/sgas/pages/44.html
(チュートリアルのメッセージ英文とりあへづ置いときます. 手打ちだからどっか間違ってるかも&プレイの進行により出るメッセージが変わる事がある様なので全部網羅できていないかもしれない.) HEADS UP DISPLAY AND INTERFACE WELCOME TO YOUR FLIGHT TRAINING PROGRAM! I LL BE PILOTING THE AIRPLANE TODAY BUT DON T WORRY, YOU WILL BE WREAKING HAVOC IN THE SKY IN NO TIME! THIS TUTORIAL WILL GET YOU ACQUAINTED WITH YOUR HEADS-UP-DISPLAY AND THE INFORMATION YOU CAN FIND ON IT. YOU CAN MOVE THE CAMERA AROUND THE PLANE BY DRAGGING FROM THE CENTER OF THE SCREEN. VERY NICE! NOW YOU CAN CHECK YOUR TAIL AND SIDES WHILE ENGAGED IN DOGFIGHTS. TRY THEM OUT TO SEE WHICH YOU PREFER. YOUR PLANE S STRUCTURAL INTEGRITY BAR IS PLACED AT THE BOTTOM OF THE SCREEN. WHEN AN ENEMY MISSILE IS LOCKED ON YOU, THE LOCK WARNING MESSAGE WILL BE DISPLAYED AT THE TOP OF THE SCREEN AND AN ALARM WILL SOUND. THE SPEED INDICATOR IS ON YOUR LEFT SIDE, SHOWING THE CURRENT SPEED FOR THE PLANE [MEASUREMENT UNITS CAN BE CHANGED FROM THE OPTIONS]. NOTICE THE SPEED GOING UP AS WE ACCELERATE. ON THE RIGHT SIDE, YOU CAN SEE YOUR ALTITUDE INDICATOR. MOTICE THE ALTITUDE INDICATOR GOING UP AS WE ASCEND! YOUR MOST IMPORTANT TOOL IS LOCATED THE UPPER RIGHT CORNER YOUR RADAR. THE RADAR WILL SHOW FRIENDLY UNITS IN BLUE AND THE BANDITS IN RED. INCOMING ENEMY MISSILES WILL ALSO BE DISPLAYED ON THE RADAR. YOU CAN SEE TWO FRIENDLY UNITS APPROACHING ON THE RADAR. THIS CONCLUDES THE INTERFACE TRAINING, PROCEED TO THE NEXT TUTORIALS TO LEARN ABOUT YOUR PLANE S CONTROLS. AIRPLANE CASUAL CONTROL WELCOME TO THE CASUAL CONTROLS TUTORIAL! THIS TUTORIAL WILL GET YOU ACQUAINTED WITH YOUR STEERING AND ENGINE CONTROLS. CONTROLLING YOUR SPEED IS THE FIRST THING YOU NEED TO LEARN. THE TWO BUTTONS IN THE LOWER CORNER OF THE SCREEN CONTROL THE PLANE S THRUST. PRESS AND HOLD THE UPPER BUTTON TO ACCELERATE PAST MACH ONE TO 800 MPH. VERY NICE, SPEEDING UP IS THE KEY ELEMENT TO KEEPING THE PLANE IN THE AIR. HOWEVER, WHAT S ESSENTIAL FOR MANEUVERING IS SLOWING DOWN. KEEP PRESSING THE BRAKE BUTTON TO DECELERATE TO 500 MPH. KEEP THE BRAKE BUTTON TO DECELERATE TO 500 MPH. NOW YOU CAN ACCELERATE AND BRAKE USING THE CASUAL CONTROLS. THE NEXT STEP IS STEERING. DRAG THE JOYSTICK LEFT FOR THREE SECONDS, IN ORDER TO TURN LEFT. NOW DO THE SAME, BUT TO THE RIGHT. YOUR PLANE S PITCH IS CONTROLLED BY THE SAME JOYSTICK. YOU JUST NEED TO DRAG IT UPWARD OR DOWNWARD. RELEASING THE CONTROLS WILL AUTOMATICALLY STABILIZE THE PLANE AFTER A BRIEF AMOUNT OF TIME. PITCHING DOWN IS DONE THE SAME AS PITCHING UP. JUST DRAG THE JOYSTICK DOWNWARD. DRAG THE JOYSTICK DOWNWARD IN ORDER TO PITCH DOWN. WELL DONE! REMEMBER, RELEASING THE JOYSTICK WILL CAUSE THE PLANE TO STABILIZE. EVERY FIGHTER PLANE IS EQUIPPED WITH AN AUTOPILOT SYSTEM. IT CAN T SHOOT, BUT IT CAN FLY PRETTY WELL AND WILL PERFORM BASIC EVASIVE MANEUVERS. ENABLE THE AUTOPILOT BY TAPPING THE HIGHLIGHTED BUTTON AT THE TOP OF THE SCREEN. TAPPING THE SAME BUTTON WILL DISENGAGE THE AUTOPILOT. NOW WE LL PUT ALL THIS NEW KNOWLEDGE TO THE TEST... USING ALL THE CONTROLS YOU VE LEARNED, PROCEED ON A COURSE THROUGH A SET OF WAYPOINTS. MOST MISSIONS WILL USE WAYPOINTS TO GUIDE YOU TO YOUR OBJECTIVES. FLY TOWARDS THE FIRST WAYPOINT, WHITCH IS NOW MARKED ON YOUR SCREEN. NICELY DONE. YOU VE REACHED THE FIRST WAYPOINT. A NEW WAYPOINT HAS BEEN MARKED ON YOUR INTERFACE. PROCEED TOWARDS THE NEW WAYPOINT. GREAT, YOU VE REACHED THE DESTINATION! THE CONCLUDES OUR LESSON ON CONTROLLING THE PLANE. CONGRATULATIONS, YOU VE PERFORMED VERY WELL! AIRPLANE FULL CONTROL WELCOME TO THE PLANE CONTROLS TUTORIAL! THIS TUTORIAL WILL GET YOU ACQUAINTED WITH YOUR STEERING AND ENGINE CONTROLS. CONTROLLING YOUR SPEED IS THE FIRST THING YOU NEED TO LEARN. THE JOYSTICK IN THE LOWER CORNER OF THE SCREEN CONTROLS THE PLANE S THRUST. ACCELERATE PAST MACH ONE TO 800 MPH, BY DRAGGING THE JOYSTICK UP. VERY NICE, SPEEDING UP IS THE KEY TO KEEPING THE PLANE IN THE AIR. HOWEVER, WHAT S ESSENTIAL FOR MANEUVERING IS SLOWING DOWN. YOU HAVE NOW MASTERED THE BASIC SKILLS OF ACCELERATING AND DECELERATING THE PLANE. THE NEXT STEP IS STEERING. THE SIMPLEST WAY TO STEER IS BY USING THE YAW. DRAG THE JOYSTICK TO THE LEFT FOR THREE SECONDS TO CAUSE THE PLANE TO YAW LEFT. NOW DO THE SAME, BUT TO THE RIGHT. DRAG THE JOYSTICK TO THE RIGHT FOR THREE SECONDS IN ORDER TO YAW IN THAT DIRECTION. TURNING LEFT OR RIGHT USING THE YAW IS SIMPLE AND PRECISE, BUT SLOW. FOR TIGHTER TURNS YOU LL NEED TO LEARN HOW TO ROLL. TILT YOUR DEVICE TO THE RIGHT SIDE TO ROLL THE PLANE. NOW TRY IT THE OTER WAY. WELL DONE! NOW LET S MOVE ON AND GAIN SOME ALTITUDE. YOUR PLANE S PITCH IS CONTROLLED BY TILTING THE DEVICE UP OR DOWN. NICELY DONE! LET S DECREASE ALTITUDE NOW. TILT THE DEVICE DOWN TO START HEADING DOWN. NOW THAT THE BASICS ARE COVERED, YOU CAN PROCEED TO MORE ADVANCED MANEUVERS. THE FIRST THING YOU SHOULD TRY IS TO BRAKE AND PITCH AT THE SAME TIME. HITTING THE BRAKES WHILE PITCHING WILL INCREASE MANEUVERABILITY AND ALLOW YOU TO STEER FASTER. TILT THE DEVICE UP DOWN WHILE YOU RE USING THE BRAKES. USING A COMBINATION OF THESE BASIC CONTROLS WILL ALLOW YOU TO PERFORM VERY QUICK TURNS. THIS WILL BE YOUR PRIMARY METHOD OF CHANGING DIRECTION DURING COMBAT. EXCELLENT! LET S GET ON TO SOMETHING DIFFERENT NOW. FIRST, CLIMB UP TO ANGELS ONE ZERO, THAT S 10,000 FEET. CLIMB ABOVE AN ALTITUDE OF 10,000 FEET. IT S A FINE TIME FOR YOU TO LEARN ABOUT STALLING. WHEN YOUR PLANE S SPEED IS TOO LOW, YOU WILL LOOSE YOUR LIFT AND START STALLING. I VE PUT THE PLANE IN A STALL SO YOU CAN SEE WHAT IT S LIKE. RECOVERING FROM A STALL IS QUITE SIMPLE. YOU JUST NEED TO SPEED UP AND STABILIZE YOUR PLANE. ACCELERATE AND STABILIZE YOUR PLANE TO STOP STALLING. EXCELLENT REFLEXES! NOW WE LL PUT ALL THIS NEW KNOWLEDGE TO THE TEST... USING ALL THE CONTROLS YOU VE LEARNED, PROCEED ON A COURSE THROUGH A SET OF WAYPOINT. MOST MISSIONS WILL USE WAYPOINT TO GUIDE YOU TO YOUR OBJECTIVES. FLY TOWARDS THE FIRST WAYPOINT, WHITCH IS NOW MARKED ON YOUW SCREEN. NICELY DONE. YOU VE REACHED THE FIRST WAYPOINT. A NEW WAYPOINT HAS BEEN MARKED ON YOUR INTERFACE. PROCEED TOWARDS THE NEW WAYPOINT. GREAT, YOU VE REACHED THE DESTINATION! THERE S STILL ONE CONTROL YOU SHOULD LEARN ABOUT - EJECTING. SHAKING THE DEVICE WILL TRIGGER THE EJECTION, BUT YOU WILL ONLY BE ABLE TO DO IT WHEN YOUR PLANE S INTEGRITY IS VERY LOW. SHAKE YOUR DEVICE NOW IN ORDER TO BAIL OUT! DON T WORRY ABOUT THE PLANE, THE AUTO-PILOT WILL BRING IT BACK SAFE AND SOUND. THIS CONCLUDES OUR LESSON ON CONTROLLING THE PLANE. CONGRATULATIONS, YOU VE PERFORMED VERY WELL! TAKEOFF AND LANDING WELCOME TO THE NEXT LEVEL OF TRAINING! THE NEXT STEP WILL BE LEARNING HOW TO SAFELY TAKE OFF AND LAND. TAKING OFF IS THE EASY PART. JUST ACCELERATE AND PITCH UP AFTER YOU GAIN SOME SPEED. ACCELERATE USING THE JOYSTICK AND PITCH UP TO TAKE OFF. THAT WAS A PIECE OF CAKE. FOLLOW THE WAYPOINTS TO GET INTO POSITION FOR A GRACEFUL LANDING. FLY TOWARDS THE WAYPOINT THAT IS MARKED ON YOUR SCREEN. PREPARE FOR LANDING! HIT THE BRAKES AND ALIGN WTH THE HORIZON FOR A SMOOTH TOUCH-DOWN. LAND ON THE RUNWAY TO COMPLETE THIS LESSON. BEAUTIFULLY EXECUTED! BASIC WEAPONS AND FLARES WELCOME TO YOUR FIRST COMBAT LESSON! YOU LL GET TO KNOW THE PLANE S DEFENSIVE EQUIPMENT AND IT S ARSENAL! WE LL BE USING DUMMY MISSILES FOR THE DURATION OF THIS TRAINING. FIRST OFF, YOU LL NEED TO LEARN ABOUT FLARES. FLARES ARE COUNTER-MEASURES USED TO DEFLECT INCOMING MISSILES. THE BANDIT BEHIND YOU WILL FIRE MISSILES AT YOUR SIX, FROM DIRECTLY BEHIND. WELL DONE! TRY THAT AGAIN! RELEASE THE FLARES WHEN THE MISSILE IS CLOSE TO YOU, JUST BEFORE IT HITS. YOU ARE GETTING THE HANG OF IT! TRY TO LOSE ONE MORE! EXCELLENT TIMINGS! THIS IS A VERY EFFICIENT WAY OF DODGING INCOMING MISSILES. ANOTHER WAY TO EVADE MISSILES IS THROUGH SPECIAL MANEUVERS, BUT THOSE WILL BE COVERED IN ANOTHER LESSON. NOW LET S SWITCH TO OFFENSE. THE FIRST AND MOST BASIC WEAPONS IS YOUR ROTARY CANNON. TRY USING CANNON TO HIT THE PLANE FLYING NEAR YOU. USE YOUR CANNON AND DESTROY THIS BANDIT! SEE? IT PACKS A POWERFUL PUNCH. TRY THAT AGAIN. USE YOUR CANNON AND DESTROY THIS BANDIT! YOUR AIMING SKILLS SERVE YOU WELL. WELL DONE! NOW IT S TIME TO BRING OUT SOME OF THE BIG TOYS... MISSILES ARE A FIGHTER S BEST WEAPONS! MISSILES NEED TO LOCK ON A TARGET. KEEP IT IN YOUR SCREEN AND SHOOT AFTER THE LOCKING IS COMPLETE! SINGLE TARGET MISSILES HAVE BEEN ACTIVATED. TIME TO FOX SOME AIRPLANES! USE YOUR MISSILES TO DESTROY THE ENEMY AIRPLANE! MULTI-TARGET MISSILES ARE THE LAST PART OF YOUR ARSENAL. THEY WILL LOCK ON MULTIPLE TARGETS AND FIRE AT THEM SIMULTANEOUSLY! GO AHEAD AND GIVE THEM A SHOT! USE THE MULTI-TARGET MISSILES TO DESTROY THE ENEMY FIGHTERS! OUTSTANDING! NOW BLOW UP THE NEXT PACK! NOW YOU CAN PRACTICE USING ALL YOUR WEAPONS TO DESTROY THE REMAINING TARGETS. ENGAGE AND DESTROY ALL THE OTHER PLANES! DESTROY ALL ENEMY FIGHTERS TO COMPLETE THIS LESSON. IMPRESSIVE SKILLS! YOU ARE NOW READY FOR AERIAL WARFARE! MANEUVERS AND SQUADRON COMMANDS WELCOM TO THE LESSON FOR ADVANCED PLANE MANEUVERING! THIS TUTORIAL WILL TEACH YOU ABOUT USING SPECIAL MANEUVERS AND SQUADRON COMMANDS. MANEUVERS ARE TRIGGERED BY PERFORMING SCREEN SWIPES. ALL MANEUVERS SLOW DOWN YOUR PLANE AND REQUIRE A MINIMUM SPEED TO PERFORM. PERFORMING MULTIPLE MANEUVERS IN A SHORT TIME WILL END UP STALLING YOUR PLANE, AND NO MANEUVER CAN BE PERFORMED WHILE IN A STALL. SWIPING IN EACH DIRECTION ON THE SCREEN WILL PERFORM A DIFFERENT MANEUVER. THE SIMPLEST MANEUVERS ARE THE ONES USED FOR TURNING THE PLANE. SWIPE FROM THE CENTER OF THE SCREEN TO THE LEFT TO PERFORM A LEFT TURN MANEUVER. VERY WELL EXECUTED! LET S TRY THE OTHER DIRECTION. THIS TIME, SWIPE FROM THE CENTER OF THE SCREEN TO THE RIGHT TO PERFORM A RIGHT TURN MANEUVER. THIS IS A NICE TRICK FOR QUICKLY CHANGING DIRECTION. THE MANEUVERS YOU LL EXECUTE NEXT ARE MORE AEROBATIC. THIS MANEUVERS IS USED TO SWITCH PLACES WITH ANYONE WHO MAY BE ON YOUR SIX. QUICKLY SWIPE DOWN TWICE TO PERFORM A COBRA TURN MANEUVER. THIS IS A FULL CIRCLE COBRA MANEUVER WHITCH WILL CAUSE THE PLANE TO COMPLETELY TURN AROUND. SWIPE FROM THE CENTER OF THE SCREEN TO PERFORM A HERBST MANEUVER. THE HERBST MANEUVER ALLOWS FOR QUICKLY REVERSING DIRECTION. THE KULBIT MANEUVER RESULTS IN PERFORMING AN EXTREMELY TIGHT LOOP WHILE CONSIDERABLY REDUCING THE PLANE S SPEED. THESE ARE ALL THE MANEUVERS YOU CAN PERFORM. PRACTICE AND MASTER THEM, AS THEY WILL PROVE TO BE INVALUABLE ASSETS DURING A DOGFIGHT. SQUAD COMMANDS ARE DISPATCHED VIR THE SQUAD COMMAND BUTTON LOCATED ON THE TOP OF THE SCREEN. FORMATION FLIGHT IS THE DEFAULT SQUADRON FLIGHT. USE THE SQUAD COMMAND BUTTON TO BREAK FORMATION. YOUR WINGMEN WILL HUNT AND DESTROY ENEMY TARGETS ON THEIR OWN NOW. YOU CAN ORDER THEM TO ESCORT YOU DURING A MISSION BY SWITCHING TO DEFENSIVE STANCE, USING THE SAME BUTTON. YOUR WINGMEN WILL RETURN TO FORMATION AND THEIR PRIMARY OBJECTIVE WILL BE PROTECTING YOU. TAPPING THE SQUADRON COMMAND BUTTON ONE MORE TIME WILL BRING THE WINGMEN BACK TO THE INITIAL FORMATION FLIGHT. EXCELLENT PERFORMANCE! THIS CONCLUDES OUR LAST TRAINING SESSION. YOU HAVE NOW GAINED YOUR WINGS. YOU HAVE PERFORMED VERY WELL. 名前 コメント
https://w.atwiki.jp/lov_english/pages/14.html
Game Flow This is an outline of how a game of LoV progresses. Before the Match Equipment Selection Choose your main character s armor. There are four different types of armor Weapons, Helmet, Shield, and Armor.If you choose a two-handed weapon, you will not be allowed to choose a shield. Player s ability/stats will change depending on selected armaments Card Registration You can place familiar cards with a total cost of up to 90. You can place up to 9 cards (Cards of the same time are not allowed) If you don t put your player card down there will be an error and the game will not advance. Main Character Tribe Selection Choose your main character s tribe. His/her stats and weaknesses may change based on your selection. Familiars of the same tribe as your main character s will receive bonuses. Familiar Selection Choose the familiars that will start the battle with your main character. You must choose three familiars to start the battle. The Fight Begins! Separate page in Combat After the Battle Main Character Leveling Your main character receives an XP bonus based on how well the stage is completed, plus XP from any creatures defeated in combat. At fixed amounts, the main character levels up. HP, offensive ability, defensive ability, and resistance are raised when leveling up occurs. Familiar Leveling Familiars recieve XP from creatures defeated in combat. At fixed levels, familiars level up. Familiars recieve boosts to offensive and defensive ability when they level (as their speed/HP/etc are fixed amounts) Equipment Acquisition The main character receives new equipment. The type/quality of equipment can change based on his level. A player can only retain 5 pieces of equipment per type (i.e. 5 helmets, 5 weapons, etc) Once the official cellphone site for the game opens, this equipment limit may change. XP Bonus Table Game Mode S A B C Story Mode Country Battle 1500 1200 1000 Local Battle
https://w.atwiki.jp/toho/pages/7503.html
Touhou Six String 04.儚 サークル:はちみつれもん×Aftergrow Number Track Name Arranger Vocal Original Works Original Tune Length 01 シンカー 平茸 真野紫 大空魔術 ~Magical Astronomy 月面ツアーへようこそ [05 00] 02 トラジック・セイント -re- あいざわ ゆーな 東方星蓮船 ~ Undefined Fantastic Object 感情の摩天楼 [05 18] 03 Lost in the memory 平茸 真野紫 東方文花帖 ~ Shoot the Bullet レトロスペクティブ京都 [05 11] 04 儚き人の為のカンタータ -re- 平茸 灯下はこ 東方紅魔郷 ~ the Embodiment of Scarlet Devil 亡き王女の為のセプテット [06 20] 05 偶像と憧憬 平茸 東方永夜抄 ~ Imperishable Night 恋色マスタースパーク [04 00] 06 ナイトフライ 平茸 mineko 東方地霊殿 ~ Subterranean Animism 死体旅行 ~ Be of good cheer! [05 38] 07 降る雨、吹く風、咲く花 -re- あいざわ ゆーな 東方風神録 ~ Mountain of Faith 信仰は儚き人間の為に [05 30] 08 Stardust 平茸 大空魔術 ~ Magical Astronomy 向こう側の月 [02 58] 詳細 君との日々はいつだって儚くて、苦しくて、愛おしい 二人の綴る感傷の物語 エモーショナルなギター ボーカルアレンジ第4弾 (サイトより抜粋) コミックマーケット92?(2017/08/11)にて頒布 イベント価格:1000円 ショップ価格:1300円+税
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autolink 部族の炎/Tribal Flames (1)(赤) ソーサリー 版図 ― クリーチャー1体かプレイヤー1人を対象とする。部族の炎は、それにX点のダメージを与える。Xは、あなたがコントロールする土地の中の基本土地タイプの数に等しい。 《部族の炎/Tribal Flames》をGathererで確認 《部族の炎/Tribal Flames》をGoogleで検索 《部族の炎/Tribal Flames》が使用された大会 取得中です。 カードテキスト転載元:Wisdom Guild様 2012 / 10 / 01
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©2009 CODE NAME STING by YNK JAPAN Inc,. All Rights Reserved.
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レンズ Orikkor F2.8 45mm 3群4枚 シャッター ペトリカーペルMXV B.1〜1/500秒 重量・大きさ 139x85x72mm 700g 価格 ¥13,600 発売 1958年9月 後のペトリの代名詞となる緑色のGreen O Matic ファインダー搭載。 手動復元式フィルムカウンター、明るさを抑えたレンズながら、パララックス自動矯正 フレームを搭載している。 累計120万台を突破した記念モデルも存在しており、かなり売れたカメラのようである。
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レンズ名称 PETRI Orikkor 105mm F3.5 アタッチメントサイズ 46mm レンズマウント M42 レンズ構成 3群3枚 絞り プリセット絞り 最短撮影距離 5feet(1.5m) 重量・大きさ 長さ85㎜ 310g 価格 ¥12,000(?年) 発売 1959?年X月 銘板にはkuribayashi K.C Petri Orikkor とあり、ペトリペンタ用に作られたシリーズ。 Acall(協栄光学製)ブランドのレンズに同様のレンズがあり、OEM供給を受けたと考えられる。 絞り羽根は16枚あり、レンズヘッド部とヘリコイド部が分離できる。フィルター径は46㎜。 本レンズ専用と思われるフードを入手した。 フードを装着した姿