約 4,183,628 件
https://w.atwiki.jp/bemani2sp/pages/4434.html
AC RESIDENT 新曲☆7~12 掲載対象はAC新曲、譜面変更曲、追加譜面、復活曲。 ☆7 ver 曲名 BPM notes 属性 詳細攻略 CLEAR RATE 30 ≡+≡(N) 182 698 79.6%(2023/10/17) 30 Bad Encryption(N) 200 678 70.5%(2023/10/17) 30 Driver(H) 174 651 89.3%(2023/10/17) 30 EZ DO DANCE(H) 148 714 91.0%(2023/10/17) 30 LADS(H) 152 834 84.1%(2023/10/17) 30 Peng-Ging Sky High!!(H) 194 746 92.7%(2023/10/17) 30 Rewind Time(H) 115 658 95.1%(2023/10/17) 30 新時代(H) 175 633 94.7%(2023/10/17) 30 おとせサンダー(H) 177 602 93.5%(2023/10/17) 30 きゅんです(H) 162 724 90.4%(2023/10/17) 30 儚キ戀ノ幻想譚(N) 175 797 64.9%(2023/10/17) 30 生きるよすが(H) 252 766 93.7%(2023/10/17) 30 真夜中のバベル(H) 140 607 88.7%(2023/10/17) 30 雨のちパノラマセカイ(H) 178 721 89.8%(2023/10/17) 30 VOLAQUAS(N) 212 670 いちかのごちゃまぜMix UP! 88.7%(2023/10/17) 30 Peaktime Booster(N) 180 588 RESIDENT PARTY RESIDENT OPENING PARTY 30 昏き甲鉄のヴェルガ(H) 174 813 RESIDENT PARTY IIDX NEW YEAR PARTY 90.9%(2023/10/17) 30 Beyond Evolution(N) 185 753 RESIDENT PARTY SECRET LIVE ONE MORE EXTRA 92.9%(2023/10/17) 30 栄冠のカンパネラ(N) 185 687 RESIDENT PARTY SPRING MUSIC PARTY 82.5%(2023/10/17) 30 AWA AWA(H) 95-165 671 RESIDENT PARTY SPRING MUSIC PARTY 95.3%(2023/10/17) 30 Xerulean(N) 182 690 RESIDENT PARTY IIDX SUMMER PARTY 88.4%(2023/10/17) 30 7 Colors(H) 156 607 RESIDENT PARTY IIDX SUMMER PARTY 93.8%(2023/10/17) 30 Dreaming Dream(H) 140 719 RESIDENT PARTY AUTUMN MUSIC PARTY 95.3%(2023/10/17) 30 VØID(N) 80-170 684 RESIDENT PARTY RESIDENT FINAL LIVE 64.3%(2023/10/17) 13 DEEP ROAR(H) 165 726 段位認定-極- (SP二段(AC Distorted)) 復活曲 n%(yyyy/mm/dd) 9 fun(H) 100-200 586 ARENA① 復活曲 7 MAX 300(N) 12-300 570 ARENA⑤ 復活曲、譜面変更 20 Reflection Into the EDEN(H) 110 740 ARENA⑦ 復活曲 LIGHTNING MODEL 30 恋愛=精度×認識力(N) 3-333 825 ソフラン、疑似停止 X-record 第3弾 44.4%(2023/10/17) ☆8 ver 曲名 BPM notes 属性 詳細攻略 CLEAR RATE 30 CUE CUE RESCUE(H) 160 853 n%(yyyy/mm/dd) 30 GET UP AGAIN(H) 180 856 89.8%(2023/10/17) 30 Luna Plena(H) 175 814 92.5%(2023/10/17) 30 Programmed Genom(H) 150 826 90.9%(2023/10/17) 30 Ruler or Loser(H) 174 845 90.4%(2023/10/17) 30 Shadow World(H) 180 836 78.3%(2023/10/17) 30 Summerblue(H) 145 886 92.4%(2023/10/17) 30 Sunny Day Vibes(H) 185 829 78.3%(2023/10/17) 30 TECHNOPHOBIA(H) 152 852 87.3%(2023/10/17) 30 With You(H) 150 801 93.1%(2023/10/17) 30 罪過の聖堂(H) 40-165 708 62.0%(2023/10/17) 30 神っぽいな(H) 142 734 89.2%(2023/10/17) 30 湘南ロンリーMIDNIGHT RAIN(H) 165 918 84.3%(2023/10/17) 30 月と夢の跡 ft. マナ(H) 160 780 89.8%(2023/10/17) 30 Next Level(H) 174 817 BPL S2 TOURISM EXTRA part 6 93.1%(2023/10/17) 30 STAR BEAT(H) 158 880 BPL S2 TOURISM EXTRA part 8 92.4%(2023/10/17) 30 FLARE -炎舞- ft.Nana Takahashi(H) 140 961 BPL S3 TOURISM 94.7%(2023/10/17) 30 mathematical good-bye(H) 182 925 KAC TOURISM 2 83.7%(2023/10/17) 30 Shamshir(H) 135 751 LiveAct TOURISM 1 84.8%(2023/10/17) 30 惑星☆ロリポップ(H) 180 806 LiveAct TOURISM 2 87.7%(2023/10/17) 30 Fading Stars(H) 148 831 RESIDENT PARTY RESIDENT OPENING PARTY 97.2%(2023/10/17) 30 楽園追放(H) 239 796 RESIDENT PARTY IIDX NEW YEAR PARTY 94.1%(2023/10/17) 30 STRAIGHT TO THE STARS(H) 158 879 RESIDENT PARTY SPRING MUSIC PARTY 93.5%(2023/10/17) 30 ■□模様(H) 189 782 RESIDENT PARTY IIDX SUMMER PARTY 95.5%(2023/10/17) 30 異心前進♪ぴょんぴょんぴょん(H) 170 847 辻斬り隠れキャラ 94.1%(2023/10/17) UM サヨナラ・ヘヴン(Celtic Chip Dance Mix)(H) 137 775 ULTIMATE MOBILE連動曲 n%(yyyy/mm/dd) ☆9 ver 曲名 BPM notes 属性 詳細攻略 CLEAR RATE 30 anthracene(H) 168 986 87.3%(2023/10/17) 30 C-C-C-N-N-N(H) 162-180 898 72.2%(2023/10/17) 30 Driver(A) 174 906 89.9%(2023/10/17) 30 EZ DO DANCE(A) 148 992 93.6%(2023/10/17) 30 KING(H) 166 997 91.6%(2023/10/17) 30 Meissa(H) 124-174 826 94.3%(2023/10/17) 30 Move UR Body(H) 175 919 84.0%(2023/10/17) 30 Perfect Plan(H) 150 912 87.2%(2023/10/17) 30 Seraph(H) 216 922 88.7%(2023/10/17) 30 THE TIME MACHINE(H) 155 900 88.2%(2023/10/17) 30 VOLCANIC BIGBEAT(H) 148 932 78.1%(2023/10/17) 30 wanna be a BAD GIRL feat. Nana Takahashi(A) 142 1029 93.3%(2023/10/17) 30 3V0(H) 191 929 91.1%(2023/10/17) 30 雨のちパノラマセカイ(A) 178 1112 89.1%(2023/10/17) 30 いつかオトナになれるといいね。(H) 176 984 94.5%(2023/10/17) 30 響花水月(H) 180 974 93.7%(2023/10/17) 30 マツケンサンバII(H) 149 923 91.2%(2023/10/17) 30 真夜中のバベル(A) 140 877 90.1%(2023/10/17) 30 輪廻の鴉(H) 198 910 いちかのごちゃまぜMix UP! 93.2%(2023/10/17) 30 《ORDERBREAKER》(H) 166 815 BPL S2 TOURISM EXTRA part 1 95.7%(2023/10/17) 30 Get On Your Feet(H) 155 914 BPL S2 TOURISM EXTRA part 2 95.2%(2023/10/17) 30 OVER VOLTAGE(H) 160 935 BPL S2 TOURISM EXTRA part 3 90.6%(2023/10/17) 30 Hat Surprise (Season 2)(H) 180 928 BPL S2 TOURISM EXTRA part 4 94.5%(2023/10/17) 30 Red Soul(H) 180 915 BPL S2 TOURISM EXTRA part 7 89.3%(2023/10/17) 30 Caldwell 99(H) 142 975 KAC TOURISM 1 94.3%(2023/10/17) 30 Stylus(H) 165 993 KAC TOURISM 3 92.2%(2023/10/17) 30 DIAMOND JACKAL(H) 115-230 839 RESIDENT PARTY RESIDENT OPENING PARTY 62.6%(2023/10/17) 30 あるビー! feat.ころねぽち(H) 236 900 RESIDENT PARTY RESIDENT OPENING PARTY 94.6%(2023/10/17) 30 ONE AND ONLY(H) 174 919 RESIDENT PARTY IIDX NEW YEAR PARTY 85.4%(2023/10/17) 30 Super Freak(H) 200 963 RESIDENT PARTY IIDX NEW YEAR PARTY 96.3%(2023/10/17) 30 EXODUS SIGN(H) 150 921 RESIDENT PARTY SPRING MUSIC PARTY 86.3%(2023/10/17) 30 Chaotoxin(H) 180 888 RESIDENT PARTY SPRING MUSIC PARTY 94.3%(2023/10/17) 30 BIGWAVERS(H) 177 963 RESIDENT PARTY SECRET LIVE II 95.6%(2023/10/17) 30 Ambush Ace(H) 158 1075 RESIDENT PARTY IIDX SUMMER PARTY 85.8%(2023/10/17) 30 神のシナリオ(H) 140 882 RESIDENT PARTY IIDX SUMMER PARTY 93.7%(2023/10/17) 30 Always We Trust In You(H) 190 951 RESIDENT PARTY AUTUMN MUSIC PARTY 88.8%(2023/10/17) 30 Swing My Wonderland(H) 170 1178 RESIDENT PARTY AUTUMN MUSIC PARTY 82.5%(2023/10/17) 30 少年リップルズ(H) 210 903 RESIDENT PARTY AUTUMN MUSIC PARTY 80.6%(2023/10/17) 30 チェイスチェイスジョーカーズのうた(オニスタイルリミックス)(H) 200 876 チェイスチェイスジョーカーズ×beatmania IIDXコラボ 89.3%(2023/10/17) 30 パーフェクトイーター(H) 175 1057 KAC(2023)エントリー特典 90.9%(2023/10/17) 16 THE SHINING POLARIS(kors k mix)(H) 172 1061 ARENA③ 復活曲 n%(yyyy/mm/dd) LIGHTNING MODEL 30 ZEИITH(H) 190 1020 X-record 第3弾 82.1%(2023/10/17) 30 CODE -CRiMSON-(H) 167 971 BEMANI PRO LEAGUE -SEASON 3- Triple Tribe 90.1%(2023/10/17) ☆10 ver 曲名 BPM notes 属性 詳細攻略 CLEAR RATE 30 B.O.D.Y.(H) 157 1103 82.5%(2023/10/17) 30 Bad Encryption(H) 200 1015 88.6%(2023/10/17) 30 CUE CUE RESCUE(A) 160 1278 78.3%(2023/10/17) 30 GET UP AGAIN(A) 180 1226 88.0%(2023/10/17) 30 LADS(A) 152 1155 91.6%(2023/10/17) 30 Luna Plena(A) 175 1309 87.4%(2023/10/17) 30 No Border(H) 150 1013 93.4%(2023/10/17) 30 Peng-Ging Sky High!!(A) 194 1336 83.6%(2023/10/17) 30 Rewind Time(A) 115 1107 93.0%(yyyy/mm/dd) 30 Summerblue(A) 145 1232 91.9%(2023/10/17) 30 Sunny Day Vibes(A) 185 1150 85.3%(2023/10/17) 30 ≡+≡(H) 182 1069 88.0%(2023/10/17) 30 罪過の聖堂(A) 40-165 1080 44.0%(2023/10/17) 30 きゅんです。(A) 162 1177 90.5%(2023/10/17) 30 儚キ戀ノ幻想譚(H) 175 1169 78.3%(2023/10/17) 30 新時代(A) 175 1171 90.7%(2023/10/17) 30 神っぽいな(A) 142 1078 連皿 90.2%(2023/10/17) 30 おとせサンダー(A) 177 1088 90.8%(2023/10/17) 30 生きるよすが(A) 252 1256 91.2%(2023/10/17) 30 湘南ロンリーMIDNIGHT RAIN(A) 165 1438 81.3%(2023/10/17) 30 月と夢の跡 ft. マナ(A) 160 1269 88.3%(2023/10/17) 30 I(H) 225 1191 いちかのごちゃまぜMix UP! 84.5%(2023/10/17) 30 RINИE(H) 192 1186 いちかのごちゃまぜMix UP! 85.3%(2023/10/17) 30 [ ]DENTITY(H) 200 1070 いちかのごちゃまぜMix UP! 87.0%(2023/10/17) 30 VOLAQUAS(H) 212 1119 いちかのごちゃまぜMix UP! 90.4%(2023/10/17) 30 Ōu Legends(H) 191 1068 BPL S2 TOURISM EXTRA part 5 84.1%(2023/10/17) 30 Next Level(A) 174 1100 BPL S2 TOURISM EXTRA part 6 90.8%(2023/10/17) 30 STAR BEAT(A) 158 1230 BPL S2 TOURISM EXTRA part 8 84.3%(2023/10/17) 30 dica dica(H) 175 1233 RESIDENT OST TOURISM 89.2%(2023/10/17) 30 FLARE -炎舞- ft.Nana Takahashi(A) 140 1455 BPL S3 TOURISM 84.8%(2023/10/17) 30 24h Endurance Race(H) 184 1096 INFINITAS TOURISM INFINITAS移植曲 91.4%(2023/10/17) 30 mathematical good-bye(A) 182 1427 KAC TOURISM 2 72.5%(2023/10/17) 30 Shamshir(A) 135 1133 LiveAct TOURISM 1 66.4%(2023/10/17) 30 Peaktime Booster(H) 180 959 RESIDENT PARTY RESIDENT OPENING PARTY 80.0%(2023/10/17) 30 LOUDER ROLLING THUNDER(H) 180 1029 RESIDENT PARTY RESIDENT OPENING PARTY 87.2%(2023/10/17) 30 Fading Stars(A) 148 1367 RESIDENT PARTY RESIDENT OPENING PARTY 90.2%(2023/10/17) 30 ちょえちょえまぎか(H) 180 1159 RESIDENT PARTY IIDX NEW YEAR PARTY 89.8%(2023/10/17) 30 Level 4(H) 180 1066 RESIDENT PARTY IIDX NEW YEAR PARTY 78.1%(2023/10/17) 30 楽園追放(A) 239 1228 RESIDENT PARTY IIDX NEW YEAR PARTY 87.0%(2023/10/17) 30 昏き甲鉄のヴェルガ(A) 174 1177 RESIDENT PARTY IIDX NEW YEAR PARTY 91.9%(2023/10/17) 30 kors k s How to make OTOGE CORE「LONG」(H) 190 1216 RESIDENT PARTY SECRET LIVE 89.3%(2023/10/17) 30 glacia(H) 186 1093 RESIDENT PARTY SPRING MUSIC PARTY 86.2%(2023/10/17) 30 栄冠のカンパネラ(H) 185 1101 RESIDENT PARTY SPRING MUSIC PARTY 73.9%(2023/10/17) 30 AWA AWA(A) 95-165 671 RESIDENT PARTY SPRING MUSIC PARTY 91.3%(2023/10/17) 30 Somnidiscotheque(H) 115 1053 RESIDENT PARTY SECRET LIVE II ONE MORE EXTRA 68.1%(2023/10/17) 30 ぞうしょく!?マイデンティティ(H) 200 1177 RESIDENT PARTY IIDX SUMMER PARTY 78.2%(2023/10/17) 30 Xerulean(H) 182 1049 RESIDENT PARTY IIDX SUMMER PARTY 75.3%(2023/10/17) 30 7 Colors(A) 156 970 RESIDENT PARTY IIDX SUMMER PARTY 91.8%(2023/10/17) 30 ■□模様(A) 189 1337 RESIDENT PARTY IIDX SUMMER PARTY 85.2%(2023/10/17) 30 Dreaming Dream(A) 140 1143 RESIDENT PARTY AUTUMN MUSIC PARTY 90.1%(2023/10/17) 30 #CMFLG(H) 155 1186 RESIDENT PARTY AUTUMN MUSIC PARTY 93.1%(2023/10/17) 30 VØID(H) 80-170 1028 RESIDENT PARTY RESIDENT FINAL LIVE 48.7%(2023/10/17) 30 異心前進♪ぴょんぴょんぴょん(A) 170 1260 辻斬り隠れキャラ 91.6%(2023/10/17) 9 fun(A) 100-200 950 ARENA① 復活曲 7 MAX 300(H) 12-300 982 ARENA⑤ 復活曲 20 Reflection Into the EDEN(A) 110 1100 ARENA⑦ 復活曲 UM サヨナラ・ヘヴン(Celtic Chip Dance Mix)(A) 137 1319 ULTIMATE MOBILE連動曲 n%(yyyy/mm/dd) LIGHTNING MODEL 30 The Clown of 24stairs(H) 204 1146 X-record 第3弾 79.2%(2023/10/17) 30 恋愛=精度×認識力(H) 3-333 1220 ソフラン、疑似停止 X-record 第3弾 48.4%(2023/10/17) 30 MAX 360(H) 15-360 1192 BEMANI PRO LEAGUE -SEASON 3- Triple Tribe 71.0%(2023/10/17) 30 suspicions(H) 153 1174 BEMANI PRO LEAGUE -SEASON 3- Triple Tribe 88.2%(2023/10/17) LEGGENDARIA 16 NΦ CRIME(L) 160 1211 条件隠し曲 n%(yyyy/mm/dd) 29 踊(L) 128 1063 n%(yyyy/mm/dd) ☆11 ver 曲名 BPM notes 属性 詳細攻略 CLEAR RATE 30 C-C-C-N-N-N(A) 162-180 1434 55.7%(2023/10/17) 30 KING(A) 166 1553 88.1%(2023/10/17) 30 Move UR Body(A) 175 1327 70.0%(2023/10/17) 30 Perfect Plan(A) 150 1328 77.4%(2023/10/17) 30 Programmed Genom(A) 150 1214 84.1%(2023/10/17) 30 Ruler or Loser(A) 174 1339 82.4%(2023/10/17) 30 Seraph(A) 216 1227 86.1%(2023/10/17) 30 Shadow World(A) 180 1369 82.5%(2023/10/17) 30 THE TIME MACHINE(A) 155 1350 80.1%(2023/10/17) 30 VOLCANIC BIGBEAT(A) 148 1444 58.9%(2023/10/17) 30 With You(A) 150 1296 70.1%(2023/10/17) 30 ≡+≡(A) 182 1520 72.9%(2023/10/17) 30 3V0(A) 191 1530 56.4%(2023/10/17) 30 いつかオトナになれるといいね。(A) 176 1522 物量 89.4%(2023/10/17) 30 響花水月(A) 180 1487 n%(yyyy/mm/dd) 30 マツケンサンバII(A) 149 1460 デニム n%(yyyy/mm/dd) 30 輪廻の鴉(A) 198 1398 いちかのごちゃまぜMix UP! n%(yyyy/mm/dd) 30 《ORDERBREAKER》(A) 166 1257 BPL S2 TOURISM EXTRA part 1 n%(yyyy/mm/dd) 30 Get On Your Feet(A) 155 1384 BPL S2 TOURISM EXTRA part 2 77.4%(2023/10/17) 30 OVER VOLTAGE(A) 160 1332 BPL S2 TOURISM EXTRA part 3 83.9%(2023/10/17) 30 Red Soul(A) 180 1494 BPL S2 TOURISM EXTRA part 7 65.8%(2023/10/17) 30 Caldwell 99(A) 142 1293 KAC TOURISM 1 82.7%(2023/10/17) 30 Stylus(A) 165 1440 KAC TOURISM 3 78.1%(2023/10/17) 30 惑星☆ロリポップ(A) 180 1425 LiveAct TOURISM 2 n%(yyyy/mm/dd) 30 DIAMOND JACKAL(A) 115-230 1313 RESIDENT PARTY RESIDENT OPENING PARTY 28.7%(2023/10/17) 30 あるビー! feat.ころねぽち(A) 236 1457 RESIDENT PARTY RESIDENT OPENING PARTY 83.6%(2023/10/17) 30 ちょえちょえまぎか(A) 180 1529 RESIDENT PARTY IIDX NEW YEAR PARTY 85.1%(2023/10/17) 30 Beyond Evolution(H) 185 1332 RESIDENT PARTY SECRET LIVE ONE MORE EXTRA 71.3%(2023/10/17) 30 EXODUS SIGN(A) 150 1366 RESIDENT PARTY SPRING MUSIC PARTY 58.7%(2023/10/17) 30 STRAIGHT TO THE STARS(A) 158 1506 RESIDENT PARTY SPRING MUSIC PARTY 83.8%(2023/10/17) 30 Ambush Ace(A) 158 1492 RESIDENT PARTY IIDX SUMMER PARTY 83.8%(2023/10/17) 30 Swing My Wonderland(A) 170 1570 RESIDENT PARTY AUTUMN MUSIC PARTY 81.9%(2023/10/17) 30 少年リップルズ(A) 1210 1242 RESIDENT PARTY AUTUMN MUSIC PARTY 81.0%(2023/10/17) 30 チェイスチェイスジョーカーズのうた(オニスタイルリミックス)(A) 200 1427 チェイスチェイスジョーカーズ×beatmania IIDXコラボ 77.9%(2023/10/17) 30 パーフェクトイーター(A) 175 1531 KAC(2023)エントリー特典 n%(yyyy/mm/dd) 13 DEEP ROAR(A) 165 1387 段位認定-極- (SP二段(AC Distorted)) 復活曲 n%(yyyy/mm/dd) 16 THE SHINING POLARIS(kors k mix)(A) 172 1645 ARENA③ 復活曲 n%(yyyy/mm/dd) LIGHTNING MODEL 30 ZEИITH(A) 190 1531 X-record 第3弾 73.2%(2023/10/17) 30 CODE -CRiMSON-(A) 167 1516 BEMANI PRO LEAGUE -SEASON 3- Triple Tribe 79.0%(2023/10/17) LEGGENDARIA 16 Flash Back 90 s(L) 155 1470 n%(yyyy/mm/dd) 29 シル・ヴ・プレジデント(L) 176 1299 n%(yyyy/mm/dd) 17 Hydrogen Blueback(L) 143 1241 ARENA② 21 Element of SPADA(L) 170 1560 ARENA④ 12 EDEN(L) 200 1637 ARENA⑥ ☆12 ver 曲名 BPM notes 属性 詳細攻略 CLEAR RATE 30 anthracene(A) 168 1744 50.5%(2023/10/17) 30 Bad Encryption(A) 200 1633 22.6%(2023/10/17) 30 B.O.D.Y.(A) 157 1734 MSS 58.0%(2023/10/17) 30 Meissa(A) 124-174 1435 58.2%(2023/10/17) 30 No Border(A) 150 1895 63.3%(2023/10/17) 30 TECHNOPHOBIA(A) 152 1544 中盤難 20.8%(2023/10/17) 30 儚キ戀ノ幻想譚(A) 175 1808 53.9%(2023/10/17) 30 I(A) 225 1901 いちかのごちゃまぜMix UP! 51.4%(2023/10/17) 30 RINИE(A) 192 1788 いちかのごちゃまぜMix UP! 56.5%(2023/10/17) 30 [ ]DENTITY(A) 200 2000 いちかのごちゃまぜMix UP! 27.2%(2023/10/17) 30 VOLAQUAS(A) 212 1982 いちかのごちゃまぜMix UP! 43.9%(2023/10/17) 30 Hat Surprise (Season 2)(A) 180 1729 BPL S2 TOURISM EXTRA part 4 67.5%(2023/10/17) 30 Ōu Legends(A) 191 1687 BPL S2 TOURISM EXTRA part 5 60.5%(2023/10/17) 30 dica dica(A) 175 1638 RESIDENT OST TOURISM 63.7%(2023/10/17) 30 24h Endurance Race(A) 184 1743 INFINITAS TOURISM INFINITAS移植曲 52.4%(2023/10/17) 30 Peaktime Booster(A) 180 1663 RESIDENT PARTY RESIDENT OPENING PARTY 50.5%(2023/10/17) 30 LOUDER ROLLING THUNDER(A) 180 1767 RESIDENT PARTY RESIDENT OPENING PARTY 33.1%(2023/10/17) 30 ONE AND ONLY(A) 174 1639 RESIDENT PARTY IIDX NEW YEAR PARTY 66.5%(2023/10/17) 30 Super Freak(A) 200 1754 RESIDENT PARTY IIDX NEW YEAR PARTY 64.3%(2023/10/17) 30 Level 4(A) 180 1883 RESIDENT PARTY IIDX NEW YEAR PARTY 33.6%(2023/10/17) 30 kors k s How to make OTOGE CORE「LONG」(A) 190 1863 RESIDENT PARTY SECRET LIVE 46.8%(2023/10/17) 30 Beyond Evolution(A) 185 2216 RESIDENT PARTY SECRET LIVE ONE MORE EXTRA 20.0%(2023/10/17) 30 glacia(A) 186 1492 RESIDENT PARTY SPRING MUSIC PARTY 69.8%(2023/10/17) 30 Chaotoxin(A) 180 1705 RESIDENT PARTY SPRING MUSIC PARTY 61.0%(2023/10/17) 30 栄冠のカンパネラ(A) 185 2000 RESIDENT PARTY SPRING MUSIC PARTY 31.3%(2023/10/17) 30 BIGWAVERS(A) 177 1796 RESIDENT PARTY SECRET LIVE II 58.5%(2023/10/17) 30 Somnidiscotheque(A) 115 1776 RESIDENT PARTY SECRET LIVE II ONE MORE EXTRA 14.0%(2023/10/17) 30 ぞうしょく!?マイデンティティ(A) 200 1851 RESIDENT PARTY IIDX SUMMER PARTY 46.6%(2023/10/17) 30 神のシナリオ(A) 140 1652 RESIDENT PARTY IIDX SUMMER PARTY 64.3%(2023/10/17) 30 Xerulean(A) 182 1802 RESIDENT PARTY IIDX SUMMER PARTY 18.8%(2023/10/17) 30 Always We Trust In You(A) 190 1625 RESIDENT PARTY AUTUMN MUSIC PARTY 63.8%(2023/10/17) 30 #CMFLG(A) 155 1748 RESIDENT PARTY AUTUMN MUSIC PARTY 71.9%(2023/10/17) 30 VØID(A) 80-170 1712 RESIDENT PARTY RESIDENT FINAL LIVE 27.4%(2023/10/17) 7 MAX 300(A) 12-300 1429 ARENA⑤ 復活曲、新規譜面 LIGHTNING MODEL 30 The Clown of 24stairs(A) 204 1788 X-record 第3弾 29.3%(2023/10/17) 30 恋愛=精度×認識力(A) 3-333 1756 ソフラン、疑似停止 X-record 第3弾 38.4%(2023/10/17) 30 MAX 360(A) 15-360 1610 BEMANI PRO LEAGUE -SEASON 3- Triple Tribe 53.9%(2023/10/17) 30 suspicions(A) 153 1908 BEMANI PRO LEAGUE -SEASON 3- Triple Tribe 38.0%(2023/10/17) LEGGENDARIA 29 ハイテックトキオ(L) 165 1657 MSS 条件隠し曲 n%(yyyy/mm/dd) 15 ミラージュ・レジデンス(L) 144 1676 条件隠し曲 n%(yyyy/mm/dd) 19 The Limbo(L) 200 2190 条件隠し曲 n%(yyyy/mm/dd) 24 Sweet Clapper(L) 162 1485 n%(yyyy/mm/dd) 29 デモーニッシュ(L) 140-200 1580 ラス殺し n%(yyyy/mm/dd) 26 龍王の霊廟(Mausoleum Of The Primal Dragon)(L) 144 2023 ARENA① 28 Burning Flame(L) 165 1938 ARENA② 21 Elektrick U-Phoria(L) 180 2050 ARENA③ 15 four pieces of heaven(L) 125-195 1518 ARENA④ 23 Violet Pulse(L) 134 2115 ARENA⑤ 21 ÆTHER(L) 24-192 1640 ARENA⑥ 18 Dances with Snow Fairies(L) 154 2135 ARENA⑦
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Market Overview The technology of the Internet of Things has evolved into a massive technology portfolio that extends even to the agriculture sector. The growing demand for food resources to stave off world hunger and increased population has made the use of technology a necessity in the agricultural sector. Agricultural IOT is a primary sector of IOT applications that support agricultural operations and productivity. The sector of Agricultural IOT applications has gradually expanded over the last decade. In the year 2017, the sector was valued at $ 16,330 million in USD. The use of technology has increased, and the IoT in Agriculture Market will grow further in the forecast period. The IoT in Agriculture Market has been expanding with the introduction of advanced IoT tools, systems, and solutions to be implemented on large-scale farms. IoT empowered solutions are used to achieve many purposes in the agricultural field. For example, IOT devices help in maximizing yield and minimizing wastes generated from the field. IOT powered solutions are therefore very crucial for modern sustainable agriculture. IOT solutions help in the improvement of crop yield and productivity, bringing a streamlined structure to agricultural operations. IOT empowered agricultural devices to take up multiple responsibilities such as data collection, storage, and analysis for the improvement of the workflow of the agricultural field. The market has also expanded to diverse applications like precision farming and livestock farming. Crop management and smart greenhouse maintenance also require the use of IoT devices. The judicious use of IOT devices in the sector can help in the optimization of quantity and quality of the crop yield and also manage land use sustainably. The extent of arable land is not increasing but decreasing with time. Therefore, it is important to manage global agricultural yield with the help of IOT devices and other technical capabilities. The IoT in Agriculture Market will grow at a double-digit growth rate of 14.7 percent in the upcoming years. Segmental Analysis The IoT in Agriculture Market has been divided into industrial segments based on different criteria. For example, the market divides into sectors based on hardware type, farm application area type, and Crop production planning stage. The regional segmentation of the market is explained in the upcoming segment. The industrial segment analysis shows the application trends and areas of use for the devices. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8476 Detailed Regional Analysis The market is based in different regions of the world that collectively make up the global business chain. The key stakeholders are dispersed over different regions of the world. For example, the stakeholders are present in the primary regional markets of Asia Pacific, the European region, North America, South America, the Middle East, and Africa. The leading regional market by revenue share in the Asia Pacific region. Other regional markets will also make significant contributions to the global revenue makeup in the coming years. Competitive Analysis The currency inflow is estimated to be restricted in the upcoming period, which may create further problems for the overall market growth. The expansion of the market has currently come close to a standstill with government agencies and trade bodies, introducing a stimulus to pick up the pace of development in the global market. The planning and forecasting for human capital in the market is estimated to be a crucial area for focus in the years ahead. Advances in production style and technologies are estimated to gain precedence in the coming years as areas of innovation. The support provided by regulations is estimated to stave off the effects of the downturn considerably in the coming period. Current disequilibrium in the market forces has led to the market players adopting a more cautious approach to growth and development strategies. The recalibration of the supply chain is estimated to be another area for market expansion in the upcoming period. The central companies in the IoT in the agriculture market are Dickey John (US), Cainthus (Ireland), Descartes Labs (US), Raven Industries (US), CropIn (US), Trimble Inc. (US), Scicrop (Brazil), Precisionhawk Inc. (US), Shivrai Technologies Pvt. Ltd (India), Proagrica (US), AG Leader Technology (US), Deere Company (US), Rapidsoft Technologies Pvt. Ltd (US),IBM Corporation (US), Hexagon Agriculture (Sweden), DuPont Pioneer (US), Tigercat (US), Tree Metrics (Ireland), Decisive Farming (Canada), Topcon Corporation (Japan), Autonomous Tractor Corporation (US), Sky (Canada), Grownetics (US), Nileworks Inc. (Japan), and Gamaya (Switzerland). Industry news There are many recent developments in the IoT in Agriculture Market that is noteworthy. Many leading companies in the sector are introducing new technology applications that will help farmers around the world. For example, Raven Industries introduced the first driverless technology-powered machine for agricultural use recently. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/iot-agriculture-market-8476 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
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数えてSMAP 紀元前2世紀インドで0が発明されて以来、人類は様々な物の多さを数えてきた。 今ここに、人類がかつて経験したことのない数との戦いの火蓋が切られようとしている… 人類史上かつてない過酷なカウントバトルです。 今回5人に数えてもらうものはこちらです! 数え終わったら手元のスイッチを押してモニターに表示 正解すればOK、不正解なら最初から数え直す 2003.1.20 Thema:巨大キューブ 正解:51個 (※ S-1 GP 内)正解者順:拓哉・吾郎・慎吾・中居 Game over:剛 2000.1.3 Thema:錦鯉 正解:31匹 (※ S-1 GP 内)正解者順:慎吾・拓哉・剛・吾郎・中居 1999.8.2 Thema:ヒヨコ 正解:34羽 (※ S-1 GP 内)正解者順:中居・拓哉・剛・慎吾・吾郎 1999.1.11 Thema:錦鯉 正解 25匹 (※ S-1 GP 内)正解者順:中居・拓哉・剛・慎吾 Game over:吾郎 1998.8.3 Thema:エンゼルフィッシュ 正解:27匹 (※ S-1 GP 内)正解者順:慎吾・拓哉・吾郎 Game over:中居・剛 1997.9.1 Thema:ピラニア 正解:30匹正解者順:拓哉・慎吾・中居・吾郎 Game over:剛 1997.7.7 Thema:グーラミィ(熱帯魚) 正解:29匹正解者順:慎吾・吾郎・中居・拓哉 Game over:剛
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Overview The Social Media Security Market Companies is anticipated to grow by US$1.9 billion by 2027 rapidly growing at a CAGR of 17% during the forecast period. The drivers for the growth of the social media security market are the rising number of attacks across social media networks, growing social media site use on computers and the recognition of BYOD trends by businesses.. These factors have helped shape the social media security market and are expected to boost the growth. Companies in the social media security market could also face challenges such as lack of awareness among companies as well as weak data protection policies. The details covered in the social media security market report cover all the aspects of the industry. Analysts studying the social media security market have also shared growth projections in the report and have suggested social media security market players to plan business strategies accordingly. Market Segmentation The global social media security market has been segmented based on vertical, solution, security type, organization size, and deployment. On the basis of vertical, the market for social media security is segmented based on BFSI. Additionally, the market on the basis of solution, is segmented into advanced threat protection. The global market for social media security is also covered based on the security type segment which is further split into cloud security, data security. On the basis of deployment, the market for social media security is segmented based on on-cloud. Additionally, the market on the basis of organization size, is segmented into large enterprises. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6842 Factors like no acceptable protection procedures, no corporate social media policies and no staff training, support the social media security market growth. The performance of the social media security market has also been studied for the past and current years. Additionally, the social media security market report provides analysis of these segments. The social media security market segmental analysis provided in the report offers major details about the social media security market based on the data and forecasts till 2027. Regional Overview Companies in the social media security market are spread across the world. The social media security market report provides major information about regional markets of North America, Europe, Asia-Pacific (APAC), and the rest of the world. The North American social media security market has many companies across the United States, Canada, and Mexico. The social media security market of the Middle East, Africa, and other regions has also been studied by analysts. The regional analysis of the social media security market can be found in the market research report. Europe has companies in the social media security market across Germany, France, Spain, Italy, and the United Kingdom. A detailed analysis of the social media security market across India, China, and Japan in the Asia-Pacific region is also presented in the report. Competitive Landscape The social media security market is supported by big leaders from well-established companies across the United States, and Canada who spend heavily on research and development to protect information security for the enactment of enterprise data are growing.. The population growth around the world and increasing demand of social media security market based services and products also support the market growth. However, the social media security market growth can be affected due to lack of safety and data protection policies even during the increasing adoption of social media platforms. The report covers all such details which will help companies in the social media security market to strengthen their business plan and improve their product portfolio. The social media security market research report also provides company profiles of major companies. The company profiles of many organizations operating in the social media security market report highlights crucial details like company size, revenue growth, and details of mergers and acquisitions taking place in the social media security market. New companies and established businesses can plan their strategies based on this data provided in the social media security market research report. Industry News Francisco Partners, the world s top science innovator that specializes in engaging with data and technology companies, today confirmed that it is closing the previously announced Raytheon Technologies purchase of the full contract. Forcepoint is a marketing supplier of information protection tools that secure the primary data and networks of thousands of users around the globe. The board of directors of the company has immediately named Manny Rivelo as chief executive officer (CEO), at the same time that the agreement was closed and opened. On the contrary, risk associated with social engineering, failure to understand the organizations exact needs, and lack of common laws across countries and cross-boundary location of servers may limit the global social media security market growth over the forecast period. Access Report Details @ https //www.marketresearchfuture.com/reports/social-media-security-market-6842 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Markets Structure 3 Market Research Methodology 3.1 Research Process 3.2 Secondary Research 3.3 Primary Research 3.4 Forecast Model Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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- 人目の訪問です。今日は - 番です。 Research Topics:Statistical Seismology, Non-equilibrium Physics, and Complex systems Thesis Bachelor Thesis Simulation Study of Earthquake Generation Model based on SOC Master Thesis Statistical Properties of Earthquakes Exhibiting SOC Doctor Thesis Statistical properties of earthquakes in view of complex systems Papers Tomohiro Hasumi, "Interoccurrence Time Statistics in the two-dimensional Burridge-Knopoff Earthquake Model", Phys. Rev. E., 76, 026117, (2007) arXiv.0708.0372 [cond.mat.stat-mech] Tomohiro Hasumi, "Hypocenter interval statistics between successive earthquakes in the two-dimensional Burridge-Knopoff model", Physica A, 388, 477--482, (2009), arXiv 0807.3828 [cond.mat.other]. Tomohiro Hasumi, Takuma Akimoto, and Yoji Aizawa, "The Weibull - log Weibull transition of the interoccurrence time statistics in the two-dimensional Burridge-Knopoff earthquake model" Physica A, 388, 483--490, (2009), arXiv 0808.0615 [physics.geo-ph]. Tomohiro Hasumi, Takuma Akimoto, and Yoji Aizawa, "The Weibull - log Weibull distribution for interoccurrence times of earthquakes" Physica A, 388, 491--498, (2009), arXiv 0807.0485 [physics.geo-ph] Ya-Ting Lee, Chien-chih Chen, Tomohiro Hasumi, and Han-Lun Hsu, "Precursory phenomena associated with large avalanches in the long-range connective sandpile model II An implication to the relation between the b-value and the Hurst exponent in seismicity", Geophys. Res. Lett., 36, L02308, doi 10.1029/2008GL036548, (2009). Tomohiro Hasumi, Chien-chih Chen, Takuma Akimoto, and Yoji Aizawa, "The Weibull - log Weibull transition of interoccurrence time for synthetic and natural earthquakes", Tectonophysics, 485, 9-16, (2010). Takuma Akimoto, Tomohiro Hasumi, and Yoji Aizawa, "Characterization of intermittency in renewal processes Application to earthquakes", Phys. Rev. E, 81, 031133, (2010). Chien-chih Chen,Ya-Ting Lee, Tomohiro Hasumi, Han-Lun Hsu, "Transition on the relationship between fractal dimension and Hurst exponent in the long-range connective sandpile models" Physics Letters A, 375, 324--328, (2011). Books Tomohiro Hasumi, Chien-chih Chen, Takuma Akimoto, and Yoji Aizawa, "The Weibull - log Weibull statistics of interoccurrence time of earthquakes", - Statistical Studies, Observations and Planning, Intech publishers, 2012. Tomohiro Hasumi, Chien-chih Chen, Takuma Akimoto, and Yoji Aizawa, "Statistical seismicity in view of complex systems", Earthquakes Triggers, Environmental Impact and Potential Hazards, Nova Science publishers, in press. Proceedings (with referees) Tomohiro Hasumi, Shin-ya Kumura, Masashi Kamogawa and Yoshihiro Yamazaki, "Model of Earthquake Generation Exhibiting Self-Organized Criticality with Self-Affine Surfaces", Journal of Physics Conference Series, 31, 237-238, (2006). Tomohiro Hasumi and Yoji Aizawa, "Statistical Properties of the Inter-occurrence Times in the Two-dimensional Stick-slip Model of Earthquakes", Physics of Self-Organization Systems, 113-122, World Scientific, arXiv 0801.0565 [cond-mat.stat-mech], (2008). Proceedings (no referees) Tomohiro Hasumi, Masashi Kamogawa, Yoshihiro Yamazaki, "Model of Earthquakes Exhibiting Self-Organized Criticality with Roughness of Self-affine Fault Surfaces Statistical Properties of Constant Stress Drop and b-value of 1", Geophysical Research Abstracts 7, 09265, 2005 (PDF). Tomohiro Hasumi, "Time-Interval Statistics between Successive Earthquakes Based on Burridge-Knopoff Model", Eos Trans. AGU,86(52), Fall Meet. Suppl., Abstract, 2005. Tomohiro Hasumi and Masashi Kamogawa, "Numerical Study of Burridge-Knopoff Model with Self-Affine Fault Surfaces", Eos Trans. AGU, 86(52), Fall Meet. Suppl., Abstract, 2005. Tomohiro Hasumi, "Spatial-temporal statistics between successive earthquakes on 2D Burridge-Knopoff model", 東京数理研究所 研究活動報告 23, The 4th International Workshop on Statistical Seismology, 104-107, 2006. Tomohiro Hasumi and Yoji Aizawa, "Seismicity patterns and phase transitions in the two-dimensional spring-block model of earthquakes", Eos Trans. AGU, 88(52), Fall Meet. Suppl., Abstract, 2007. #NG21C-0711. Tomohiro Hasumi, Precursory measure of interoccurrence time associated with large earthquakes in the Burridge-Knopoff model, Let s face chaos through nonlinear dynamics, 76--79, American Institute of Physics, 2008. Tomohiro Hasumi, Chien-chih Chen, Takuma Akimoto, and Yoji Aizawa, " The Weibull - log Weibull transition of interoccurrence times for synthetic and natural earthquakes", Eos Trans. AGU, 89(53), Fall Meet. Suppl., Abstract, 2008. #NG23A-1110. Ya-Ting Lee, Chien-chih Chen, Tomohiro Hasumi, and Han-Lun Hsu, "Precursory phenomena associated with large avalanches in the long-range connective sandpile model II An implication to the relation between the b-value and the Hurst exponent in seismicity", Geophysical Research Abstracts 11, EGU2009-1931, 2009. Chien-chih Chen, Ya-Ting Lee, and Tomohiro Hasumi, "Transition on the relationship between fractal dimension and Hurst exponent in the long-range connective sandpile models", Geophysical Research Abstracts 11, EGU2009-3904, 2009. Presentation International Conference Tomohiro Hasumi, Masashi Kamogawa and Yoshihiro Yamazaki, Earthquake Generation Model Exhibiting Self-organized Criticality -Relation between Fault Surface Structure and Statistical Properties-, Complexity and Nonextensively –New trend statistical mechanics-, Abstract pp.19, The Yukawa Institute for Theoretical Physics, Kyoto University, Kyoto, Japan, 14-18, March, 2005. Tomohiro Hasumi, Masashi Kamogawa and Yoshihiro Yamazaki, Model of Earthquakes Exhibiting Self-Organized Criticality with Roughness of Self-affine Fault Surfaces Statistical Properties of Constant Stress Drop and b-value of 1, General Assembly of European Geosciences Union 2005, EGU05-A-09265, Vienna, Austria, 24-29 April, 2005. Tomohiro Hasumi, Time interval statistics between successive earthquakes on earthquake generation model based on SOC, Spatial and Temporal Fluctuations in the Solid Earth - Clues to the Future of Our Planet -, Sendai, Japan, 22-24 July, 2005. Tomohiro Hasumi, Shin-ya Kumura, Masashi Kamogawa and Yoshihiro Yamazaki Earthquake Generation Model Exhibiting Self-Organized Criticality with Self-Affine Surfaces of a Fault, The Third 21COE Symposium Astrophysics as Interdisciplinary Science, Waseda University, Tokyo, Japan , 1-3 September, 2005. Tomohiro Hasumi, Time-Interval Statistics between Successive Earthquakes Based on Burridge-Knopoff Model, American Geosciences Union FALL MEETING 2005, NG33A-0168, Moscone Center West, San Francisco, America, 5-9, December, 2005. Tomohiro Hasumi, Masashi Kamogawa "Numerical Study of Burridge-Knopoff Model with Self-Affine Fault Surfaces”, American Geosciences Union FALL MEETING 2005, NG33A-0165, Moscone Center West, San Francisco, America, 5-9, December, 2005. Tomohiro Hasumi, Spatial-temporal statistics between successive earthquakes on 2D Burridge-Knopoff model, The 4th International Workshop on Statistical Seismology (Statsei4) in memory of Tokuji Utsu, The Graduate University for Advanced Studies, Shonan Village campus, Kanagawa Prefecture, Japan, 9-13, January, 2006. Tomohiro Hasumi, The waiting-time statistics in 2-D stick-slip model for earthquakes, 21 COE the 4th COE Symposium, Condensed Matter Physics in Self-organized Systems, Waseda University, Tokyo, Japan , 4-6 September, 2006. Tomohiro Hasumi, The statistical properties of earthquakes based on the spring-block model, The 8th Japan-Slovenia Seminar, Maribor, Slovenia, 2-6, July, 2007. Tomohiro Hasumi and Yoji Aizawa, "Statistical properties in the spring-block model for earthquakes", 21 COE the 5th COE Symposium, Toward the next generation physics, Waseda University, Tokyo, Japan, 13-14 September, 2007. ポスター賞を受賞 Tomohiro Hasumi and Yoji Aizawa, "Seismicity patterns and phase transitions in the two-dimensional model of earthquakes", American Geosciences Union FALL MEETING 2007, NG21C-0711, Moscone Center West, San Francisco, America, 11-14, December, 2007. Tomohiro Hasumi, Takuma Akimoto, and Yoji Aizawa, "The Weibull - log Weibull distribution of Inter-occurrence time of Earthquakes", 7th International Conference Let s face Chaos, Maribor, Slovenia, 28-13 July, 2008. Tomohiro Hasumi, Takuma Akimoto, and Yoji Aizawa, "The statistical law for time intervals between successive earthquakes with temporal correlated earthquakes removed", The 5th International Conference on Nonlinear Science Dynamics Days Asia-Pacific (DDAP5), Nara, Japan, 9-12 September, 2008. Tomohiro Hasumi, Chien-chih Chen, Takuma Akimoto, and Yoji Aizawa, "The Weibull - log Weibull transition of interoccurrence time for synthetic and natural earthquakes", American Geosciences Union FALL MEETING 2008, Moscone Center West, San Francisco, USA, 15-19, December, 2008. Ya-Ting Lee, Chien-chih Chen, Tomohiro Hasumi, and Han-Lun Hsu, "Precursory phenomena associated with large avalanches in the long-range connective sandpile model II An implication to the relation between the b-value and the Hurst exponent in seismicity", General Assembly of European Geosciences Union 2005, EGU2009-1931, Vienna, Austria, 19-24 April, 2009. Chien-chih Chen, Ya-Ting Lee, and Tomohiro Hasumi, "Transition on the relationship between fractal dimension and Hurst exponent in the long-range connective sandpile models", General Assembly of European Geosciences Union 2005, EGU2009-1931, Vienna, Austria, 19-24 April, 2009.
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開発環境 Microsoft Visual C++ 2010 Express (SP1) 実行環境 Microsoft Windows XP Home Edition (SP3) プロジェクトの種類 Win32 プロジェクト プロジェクト名 dxbase2 アプリケーションの種類 Windows アプリケーション 追加のオプション 空のプロジェクト 文字セット Unicode Microsoft DirectX SDK (February 2010) 必要な時しか再描画しない。 参考 DirectX9 プログラミングメモ - 文字を描画する dxbase2.cpp /* プロジェクトのプロパティ [構成プロパティ]-[VC++ ディレクトリ] [インクルード ディレクトリ] C \Program Files\Microsoft DirectX SDK (February 2010)\Include [ライブラリ ディレクトリ] C \Program Files\Microsoft DirectX SDK (February 2010)\Lib\x86 Unicode */ #pragma comment(lib, "d3d9.lib") #pragma comment(lib, "d3dx9.lib") #include d3d9.h #include d3dx9.h #include stdio.h #define WIDTH(rect) ((rect).right - (rect).left) #define HEIGHT(rect) ((rect).bottom - (rect).top) #define SAFE_RELEASE(p) { if(p) { (p)- Release(); (p)=NULL; } } #define APP_NAME L"dxbase2" // 関数プロトタイプ宣言 HRESULT InitD3D(HWND hWnd); LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void Cleanup(void); void Render(void); // 外部変数 LPDIRECT3D9 g_pD3D;// Direct3D9 LPDIRECT3DDEVICE9 g_pd3dDev;// レンダリングデバイス LPD3DXFONT g_pFont;// フォント //============================================================================== int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nCmdShow) { // ウィンドウクラスの登録 WNDCLASSEX wcx; ZeroMemory( wcx, sizeof wcx); wcx.cbSize= sizeof wcx; wcx.style= CS_CLASSDC; wcx.lpfnWndProc= WndProc; wcx.hInstance= hInstance; wcx.hCursor= LoadCursor(NULL, MAKEINTRESOURCE(IDC_ARROW)); wcx.lpszClassName= APP_NAME; if (RegisterClassEx( wcx) == 0) { return 0; } // ウィンドウサイズの計算 RECT rect; SetRect( rect, 0, 0, 640, 480); AdjustWindowRect( rect, WS_OVERLAPPEDWINDOW, FALSE); // ウィンドウの作成 HWND hWnd = CreateWindow( APP_NAME, APP_NAME, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, WIDTH(rect), HEIGHT(rect), NULL, NULL, hInstance, NULL); if (hWnd == NULL) { return 0; } // Direct3D初期化 if (FAILED(InitD3D(hWnd))) { return 0; } // ウィンドウ表示 ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); // メッセージループ MSG msg; while (GetMessage( msg, NULL, 0, 0)) { TranslateMessage( msg); DispatchMessage( msg); } UnregisterClass(APP_NAME, hInstance); return msg.wParam; } //------------------------------------------------------------------------------ HRESULT InitD3D(HWND hWnd) { // Direct3D g_pD3D = Direct3DCreate9(D3D_SDK_VERSION); if (g_pD3D == NULL) { return E_FAIL; } // デバイス生成用のパラメタ D3DPRESENT_PARAMETERS d3dpp; ZeroMemory( d3dpp, sizeof d3dpp); d3dpp.BackBufferFormat= D3DFMT_UNKNOWN;// モニタの設定と同じ d3dpp.BackBufferCount= 1;// バックバッファの数 d3dpp.MultiSampleType= D3DMULTISAMPLE_NONE;// マルチサンプリングしない d3dpp.SwapEffect= D3DSWAPEFFECT_DISCARD;// Direct3Dに任せる d3dpp.hDeviceWindow= hWnd;// カバーウィンドウ d3dpp.Windowed= TRUE;// ウィンドウモード d3dpp.EnableAutoDepthStencil= TRUE;// 深度バッファ自動管理 d3dpp.AutoDepthStencilFormat= D3DFMT_D16;// 深度バッファフォーマット d3dpp.PresentationInterval= D3DPRESENT_INTERVAL_DEFAULT;// モニタの垂直回帰を待つ // Direct3Dデバイスの生成 HRESULT hr = g_pD3D- CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, d3dpp, g_pd3dDev); if (SUCCEEDED(hr)) { hr = D3DXCreateFont(g_pd3dDev, 40, 0, FW_HEAVY, 1, FALSE, SHIFTJIS_CHARSET, OUT_TT_ONLY_PRECIS, ANTIALIASED_QUALITY, FF_DONTCARE, L"MS Pゴシック", g_pFont); } return hr; } //============================================================================== LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_PAINT Render(); ValidateRect(hWnd, NULL); return 0; case WM_SIZE InvalidateRect(hWnd, NULL, TRUE); return 0; case WM_DESTROY Cleanup(); PostQuitMessage(0); return 0; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } //------------------------------------------------------------------------------ void Cleanup(void) { SAFE_RELEASE(g_pFont); SAFE_RELEASE(g_pd3dDev); SAFE_RELEASE(g_pD3D); } //------------------------------------------------------------------------------ void Render(void) { static int frame = 0; if (g_pd3dDev == NULL) return; // バックバッファのクリア g_pd3dDev- Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0x7f,0x7f,0xff), 1.0f, 0); g_pd3dDev- BeginScene(); RECT rect; TCHAR szBuf[16]; SetRect( rect, 0, 0, 50, 20); swprintf_s(szBuf, L"frame=%d", frame++); g_pFont- DrawText(NULL, szBuf, -1, rect, DT_LEFT | DT_NOCLIP, D3DCOLOR_ARGB(0xff,0xff,0xff,0xff)); // バックバッファを表画面に反映 g_pd3dDev- EndScene(); g_pd3dDev- Present(NULL, NULL, NULL, NULL); }
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Pride Loyalty Commonwealth Pubns Inc? Kenneth Del Vecchio? CommonwealthPubnsInc? KennethDelVecchio? Substores-UnknownASINs-35 Subjects-Literature&Fiction-General-Contemporary? Subjects-Mystery&Thrillers-General? Subjects-Mystery&Thrillers-Mystery-General? Subjects-Mystery&Thrillers-Thrillers-Psychological&Suspense? Bloodmoon Commonwealth Pubns Inc? Carter Johnson? CommonwealthPubnsInc? CarterJohnson? Substores-UnknownASINs-35 Subjects-Literature&Fiction-General-Contemporary? Canada Street Locator Mapart Publishing? Mapart? MapartPublishing? Mapart? Substores-UnknownASINs-35 Subjects-Nonfiction-Education-Reference-Atlases&Maps-Atlases? Subjects-Reference-Atlases&Maps-Atlases? Subjects-Travel-Canada-General? Subjects-Travel-Atlases&Maps-Atlases? Toronto (Canadian Maps) Map Art? MapArt? Substores-UnknownASINs-35 Subjects-Nonfiction-Education-Reference-Atlases&Maps-Canada? Subjects-Reference-Atlases&Maps-Canada? Subjects-Travel-Atlases&Maps-Canada? Canadian Nova Scotia 1 75000 Map Art? 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Subjects-Law-ConstitutionalLaw-CivilRights? Subjects-Law-General? Subjects-Nonfiction-Law-Media&theLaw? Subjects-Nonfiction-Law-One-L-ConstitutionalLaw? Subjects-Nonfiction-Law-ConstitutionalLaw-CivilRights? Subjects-Nonfiction-Law-General? Subjects-Professional&Technical-Law-ConstitutionalLaw-CivilRights? Subjects-Professional&Technical-Law-ConstitutionalLaw-General? Copyright Law (Essentials of Canadian Law) Irwin Law Inc? David Vaver? IrwinLawInc? DavidVaver? Substores-UnknownASINs-35 Subjects-Law-IntellectualProperty-General? Subjects-Law-IntellectualProperty-Patent,Trademark&Copyright? Subjects-Nonfiction-Law-IntellectualProperty-General? Subjects-Nonfiction-Law-IntellectualProperty-Patent,Trademark&Copyright? Subjects-Professional&Technical-Law-IntellectualProperty-Patent,Trademark&Copyright? Remedies The Law of Damages (Essentials of Canadian Law) Irwin Law Inc? Jamie Cassels? IrwinLawInc? JamieCassels? Substores-UnknownASINs-35 Subjects-Law-Procedures&Litigation-Remedies? 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https://w.atwiki.jp/hellgate_london/pages/55.html
Liverpool Street Station Hellgateにおける知識とは、敵を倒すことであると悟ることになる。 近接エリア一覧 Liverpool Tunnels (level 25, 51 ) Abandoned Tunnels (level 26, 52 ) Devonshire Square (level 26, 52 ) Houndsditch (level 26, 53 ) Primrose (level 26, 53 ) Shoreditch (level 26, 53 ) Necropolis (level27, 54 ) *地下1階~5階まである Bishopsgate (level 27, 54 ) Wormwood (level 28, 55 ) Undershaft (level 28, 55 ) Finsbury Square (level 28-29, 55-57 ) *試験をパスせよ Guildhall (level 29, 58 ) St.Paul s Approach (level 29, 58 ) 構内地図周辺地図 Quests Main :メインクエスト。 Option :やらなくてもゲームクリアに影響は無いが、報酬としてAttribute Pointが貰えるクエスト、もしくはそのクエスト出現の前提となるクエスト。 Option :ゲームクリアにもAttribute Poiont取得にも影響の無いクエスト。 Attri.pt欄に★がついているクエストをコンプリートすると、その報酬としてAttribute Pointが貰える。 表は、最も無駄なく全てのクエストをコンプリートしていくための順番に並んでいる。 ( Option と Option の区分は現在まだ調査中です) Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Wanted Saran Wanted Saranを倒せ Liverpool Tunnels - - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Target Practice? Saul Petrus Blackcroneを倒せ Primrose Gloves - Option Fruitless? Crowe Purifierを4個調べろ Weapon - Option Passing Presence? Lyra Darius 探索せよ Shoreditch Weapon - Option Another s Work? Tyndall Soul Drinkerを9匹倒せ Gloves - Option Wanted Spire Wanted Spireを倒せ - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Dubious Doctoring? Crowe Blade SlayersからBlur Eyeを8個集めろ Liverpool Tunnels Mods - Option Have Gun, Will Win? Saul Petrus Fleshrenderを倒せ Mods - Option History Lessons? Lyra Darius 探索せよ Abandoned Tunnels Mods - Option Sweeper? Tyndall Tormenterを5匹倒せ Mods - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Crybaby? Crowe Soul DrinkerからKiturraeを4個集めろ Bishopsgate Helmet - Option Surprise! You re Shot!? Saul Petrus The Prowlerを倒せ Wormwood Belt - Option Relevant Relics? Tyndall Shrine of Ah n K Hadaを見つけFast Wandを使え Undershaft Belt ★ Option Priority Parts? Lyra Darius JuggernautからMind Cradleを6個集めろ Helmet - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Death to Order? Tyndall Hammerjackを倒せ Devonshire Square Weapon - Option Old Path? Lyra Darius Sweepを5個調べろ Shoulder Armor ★ Option Sulk, Shirk? Crowe 3つのCondensed Reactorを調べろ Houndsditch Shoulder Armor ★ Option Soul Slayer? Saul Petrus Hategunnerを倒せ Boots - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Snooty Witch? Crowe Delemorteを倒せ Bishopsgate Torso Armor - Option One You, Many Birds? Saul Petrus Frozen Horrorを12匹倒せ Wormwood Leg Armor ★ Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Day I Died? Lyra Darius Irradiated Boilを見つけろ Liverpool Approach Torso Armor - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Main The Deep? Arphaun (Part 2) Necropolis Level 5 (The Deep)でThe Markerを見つけろ Necropolis - - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Regicide? Tyndall Master Orbを倒せ Necropolis Level 3 Leg Armor ★ Mode タイトル 依頼人 内容 目的地 Item Attri.pt Main The Sigil? Emmera Ephram(in Templar Base) Sigilを受け取り、使用してからEmmeraと話せ なし - - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Aiding Abetting? Saul Petrus Techsmith 314へMessageを届けろ Finsbury Square Weapon - Option The Old Game? Tyndall Rorke PherralへFast Wandを届けろ Boots - Option Mad? Kill Something!? Rorke Pherral Babayagaを倒せ Finsbury Circus Weapon - Option Waking Nightmare Pills? Techsmith 314 ZombieからPharmaceuticalを20個集めろ Weapon - Main Test of Knowledge? Emmera Ephram テスト(1/5): 本を手に入れ、arenaの逆サイドへ持って行け London Wall. - - Option Cute Name. Where From?? Rorke Pherral Earthshakerを倒せ Moorgate Mods - Option Means to an End? Techsmith 314 Condensed Reactorを8個調べろ Gloves - Main Test of Leadership? autostarts テスト(2/5): 柱を自軍の色に変え、Colonelsを2体倒し, Generalを倒せ Ropemaker Street - - Option For King Country? Rorke Pherral Tenebraeを倒せ Lamb s Passage Helmet ★ Option Kill Switch? Techsmith 314 Frozen HorrorからChemical Mix Componentを3個集めろ Mods - Main Test of Beauty? autostarts テスト(3/5):Boilを全て除去せよ(Impが邪魔してくる) Whitecross - - Option Nice Party? Rorke Pherral Orbileを14匹倒せ Mark Square Shoulder Armor - Option Old Objective Object? Techsmith 314 A Magnificent Chairを見つけ、Demon Clawを使え Belt ★ Main Test of Fellowship? autostarts テスト(4/5):柱を自軍の色に変え、敵軍より早く100点稼げ Old Street - - Option Overkill? Rorke Pherral Juggernautを6匹倒せ Finsbury Market Torso Armor ★ Option Whatever Then? Techsmith 314 Techsmith 314 と話せ Weapon - Main The Final Test? autostarts テスト(5/5): Gauntletを目的ポイントまで運べ Ploughyard - Main Hope? autostarts The Childと話し、Emmera Ephramと話せ (End of Act 5) - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Late Harvest? Crowe Shadow HuskからAncient War Bandを2個集めろ Guildhall Weapon ★ Option Remembrance? Lyra Darius The Eliminatorを倒せ St. Paul s Approach Weapon ★ St.Paul s Stationへ続く
https://w.atwiki.jp/japanesehiphop/pages/5057.html
Format Title Artist Label Model Number Release Press 12 SOLIPSISM VIGORMAN VIGORMAN,LEXINGTON,MANHATTAN RECORDS LEXAL036 2019/11/03 - Side Track Title Produce A 1 KILLIN IT GeG 2 SOLIPSISM BACHLOGIC 3 2Face GeG 4 The Verse feat.RUDEBWOY FACE,PERSIA 774 5 Diamond GeG 6 A Few GeG 7 大人が言う(UNPLUGGED REMIX) GeG B 8 頭悪い天才 feat.BASI GeG 9 Up 2 Me KM 10 Vintage from Teenage feat.変態紳士クラブ GeG 11 Slow Down GeG 12 I Remember BACHLOGIC 13 Last Shit BACHLOGIC PERTAIN RECORD AMAZON SOLIPSISM [Analog]
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case-3 ランダム移動MOBに対しての最短距離でのヘイトダウン有効箇所を検証 以上のようにブルーナイトが4ブロックをランダムに動き回るケースについて検証してみます 1ブロック目・・・X 2ブロック目・・・X 3ブロック目・・・X コーナーを使いヘイトダウンの有効性を確認 最短距離では、直近のコーナーにてヘイトダウンの有効性を確認しました。 ただし壁際でヘイトダウンを行っています。(死角を増やすため) 今回のケースはあくまでも実際に検証した結果からまとめておりますので異論、反論等はあると思いますが、結果としてこうなったに過ぎないことをご了承ください。