約 4,169,295 件
https://w.atwiki.jp/simulationofgrand/pages/255.html
※会社ではなく、個人団体みたいなものです + 目次 目次 基本情報 活動方針 メンバー 業務提携 ヒストリー ギャラリー 基本情報 組織名 TomaInternational(トマインターナショナル) 設立日 2024年05月23日(0年41日経過) 本拠地 特になし 種別 イベント企画/運営団体 代表 外間 虹 活動方針 どんな人でも参加できる楽しいイベントを 参加ハードルを低く、誰でも楽しんで参加してもらえるイベントづくりを大事にします! また、依頼があれば運営も行います!みんなで楽しい街づくりをしていきましょう メンバー 名前 紹介(トマ視点) 備考 配信 名前 紹介(トマ視点) 備考 配信 外間 虹 トマインターナショナルの代表。大きいイベントを企画運営するのが好き。容量が悪くメンバーに迷惑かけまくる。 YouTubeTwitch 愛賀 計五郎 トマの友人でイベントの手伝いを積極的にやってくれる頼れるやつ。困ったときは相談してる気がする。 YouTube 時雨 かいり トマがアクセル踏みまくるとしたら、ブレーキ役。お調子者だけど、一番真面目の右腕 Twitch 大黒純也 イベントスタッフで沢山お世話になってる兄貴何かあった時にすごんでくれます Twitch クマウサギ 実は一発ギャグもできる多彩な人多分名前で一番いじられてる人。絶対優しい YouTube ブラック 銃撃イベントをやりたいという話を受けて入った語尾特徴的な人。彼の企画をめっちゃ楽しみにしてる。 YouTube 寿つかさ 直接やってみたいとお話してくれた意欲高い子!トマの手が回らないところをやってくれてとても助かってます! Twitch 業務提携 名前 紹介(トマ視点) 備考 配信 名前 紹介(トマ視点) 備考 配信 小ノ判 熊太郎 ロスサントスの記者をされてる方。姫から紹介していただいて知り合った人。めっちゃ司会うまい!お話するの好き YouTube パ・クリット イベントでの司会に興味があるという事で体験!番組系のMCをやってほしいと思ってます! YouTube 加入方法 トマに連絡し、厳選な審査(ないです)をして採用 体験で入ってみてもあり 脱退方法 相談していただければ問題ないです! ヒストリー - 2024年 2024年:閉じる - 5月 5月:閉じる 出来事 関係者 エピソード・備考 切り抜き 日付 出来事 関係者 エピソード・備考 切り抜き 5/23 トマインターナショナル 外間 虹 イベント団体を作りました!!!!街盛り上げます 5/25 第一回 TOMA CROSS開催 外間 虹 Schocherを使った自転車レースを開催。37人参加されたこの街初めてのビックイベントとなった - 6月 6月:閉じる 出来事 関係者 エピソード・備考 切り抜き 日付 出来事 関係者 エピソード・備考 切り抜き 6/15 ファッションコンテスト 外間 虹 女性の部、男性の部と部門を分けて行った。ほぼコスプレコンテストだったけど、新しいイベントの盛り上がりを見せたいべんとだったのでは ガブさん切り抜き 女性の部ガブさん切り抜き 男性の部 6/27 ロアかなRaceCup ロア・アルバーン,花宮かなた 花宮かなたさんからのご依頼でレースを企画、運営することに!結構色んな人が集まってレースイベントでは一番の盛り上がりを見せたイベントとなった! 6/30 LosSantos ScreamCup ヤン・スクリーム ヤン・スクリームさんからのご依頼でレースの企画と運営をした!各店舗でレーサーを出してもらう大会で大成功!オープニングセレモニーではハプニングも見られたが、想定以上のパフォーマンスを発揮してもらい来てくれた観戦者にも楽しんでもらえたと思う。 オープニングセレモニー ちょんさめさん視点オープニングセレモニー しょへさん視点レース実況 菊三郎さん視点 + 7月 7月:閉じる + 8月 8月:閉じる ギャラリー - 2024年 2024年:閉じる - 2024/05 2024/05:閉じる - 2024/06 2024/06:閉じる + 2024/07 2024/07:閉じる slide_imgエラー:ご指定の画像ファイルはありません。正しい画像のURL、またはアップロード済みの画像ファイル名を指定してください。 + 2024/08 2024/08:閉じる slide_imgエラー:ご指定の画像ファイルはありません。正しい画像のURL、またはアップロード済みの画像ファイル名を指定してください。
https://w.atwiki.jp/dominions3/pages/256.html
Pride of Lions Great Lionを17体召喚します Pride of Lions ジェム 疲労 内部ID 443 25 使用 水中判定 効果 効果量 儀式 Summon 主属性 主Lv 効果発生数 射程距離 Nature 2 17 副属性 副Lv 効果範囲 命中補正 - 0 0 領域 Lv 防御判定 抵抗判定 Conjuration 3 専用国家 ゲーム内説明文 The caster summons a pride of Great Lions and binds them to his service. 和訳 術者はGreat Lionの群れを召喚し、服従させます。 注記 いかにも強そうなライオンの群れを呼び出す儀式。他の単一種の動物召喚と違い、特定の国の専用魔法ではない。 呼び出されるGreat Lionは異常な強さを持つわけではないが、サイズ3でHP20、高めの腕力と爪と噛みつきの2連攻撃を持つ。戦闘スキルも高めで、移動速度も早い。 隊列の密度では人間に劣るものの、攻撃力15~17の2連撃はかなり優秀。前線に突撃しても通用するし、移動速度を活かして後衛への側面攻撃を狙えば大きな被害を期待できる。 難点は動物全般に共通する魔法抵抗の欠如。足止めでも洗脳でも即死でも喰らい放題である。また盾なぞを持っているはずもなく、普通の獣なので防御力も極端に高いわけではないと、防御面は不安が多い。 幸い、Gem消費こそ高いが一度の召喚数は多く、Gemの確保さえできていれば補充は楽。気安く使い捨てるのは厳しいが、敵の脆い部分を狙って投入すれば活躍しないまま潰されることは避けられるだろう。 コメント 名前 コメント
https://w.atwiki.jp/dead_nation/pages/25.html
Money Route Health Route Supply Route Guns Route Supplies Route Armor Route Score Route Money Route Health Route Healthルートへのゲート直後、雑魚が大量に湧いてくる場所は、入り口から降りずに左上ギリギリに立つとゾンビが出現するので、そのまま降りずにライフルで撃てば、時間はかかるが安全に対処できる。 Healthルート最初のCutterには安全地帯がある。位置は世界1位の人による動画の http //www.youtube.com/watch?v=D4w3uY98Yh4#t=3m19s を参照。ただし、ここを安全地帯にするには、Cutterの通り道に、オブジェクト(車椅子)をあらかじめ置いて塞いでおく必要がある(この動画では、Cutter登場時の風圧で車椅子が動いて塞がれたので、特に何も行ってないが)。もしオブジェクトがないと、 http //www.youtube.com/watch?v=D4w3uY98Yh4#t=24m30s のように、やられてしまう。 Supply Route 世界1位の人のような上級者になると、タレットは使わないらしい。対Cutterには威力があるが、それ以外のゾンビの速さについていけず、かえって危険を招いてしまうからとのこと。もっとも前半の Round で Cutter に苦労しているような人にとっては有用なので、腕による。 Guns Route 最後の乱戦エリアでは Cutter を相手せずに抜ける方法がある。http //www.youtube.com/watch?v=D4w3uY98Yh4#t=19m6s 以降を参照。 Supplies Route Armor Route 世界1位の人は、Armor Level 4まで強化しているとのこと Score Route
https://w.atwiki.jp/swgstring/pages/89.html
タグ 翻訳待ち collection_d.stf(2) collection_d.stf(3) 1 acc_brave_soldier You have been recognized as an exceptional soldier in the war. 2 acc_fascinating_background You have been recognized as having an exceptional biography. 3 acc_good_samaritan You have been recognized as an exceptional guide to those seeking knowledge. 4 acc_interesting_personage You have been recognized as having a memorable personality. 5 acc_professional_demeanor You have been recognized as being a tribute to their profession. 6 afarathu_complete You have completed the Afarathu Bully Collectoin 7 ak_prime_01 You found the AK-Prime Rifle. 8 ak_prime_rocket_01 You found the AK-Prime Rocket Launcher 9 angler_complete You have completed the Angler Exterminator Collection 10 anniversary_30th_event_badge You have attended the 30th Anniversary Celebration at Nym s stronghold. 11 armor_book Armor Collections 12 artifacts Book of Artifact Collections 13 aurek You found an Aurebesh Tile. 14 badge_book Book of badges earned. 15 bantha_bone_01 You found a Bantha Bone. 16 baz_nitch_complete You have completed the Butcher of the Baz-Nitch Collection 17 bdg_accolade_home_show You have won the Galactic Showcase and have been recognized as being an exceptional designer. 18 bdg_accolade_live_event You have participated in a Live Event 19 bdg_accumulation Page of badge Collections 20 bdg_col_housing_improvement_01_01 Completed Techniques in Maximizing Space Collection. 21 bdg_col_housing_improvement_01_02 Completed Shelving Techniques Collection. 22 bdg_col_housing_improvement_01_03 Completed Craftsman Tools Collection. 23 bdg_col_housing_improvement_01_04 Completed Cabinetry Techniques Collection. 24 bdg_col_housing_improvement_01_05 Completed Storage Techniques Collection. 25 bdg_col_housing_improvement_01_reward Completed Tier 2 Housing Improvement Collection Mark I Collection. 26 bdg_col_kill_cold_blooded You have completed the Ferocious Creature Slayer Collection 27 bdg_col_kill_ferocious You have completed the Cold-Blooded Killer Collection 28 bdg_col_kill_flying You have killed a variety of flying creatures. 29 bdg_col_kill_insects You have killed a variety of insects. 30 bdg_col_kill_primitive You have completed the Primate Plunderer Collection 31 bdg_col_kill_rodents You have killed a variety of rodents. 32 bdg_col_master_treasure_hunter Completed Treasure Hunter Mask Collection. 33 bdg_col_rare_weapons_carbine_mark_1 You have collected the first set of rare carbines. 34 bdg_col_rare_weapons_carbine_mark_2 You have collected the second set of rare carbines. 35 bdg_col_rare_weapons_heavy_mark_1 You have collected a set of rare heavy weapons. 36 bdg_col_rare_weapons_melee_mark_1 You have collected the first set of rare melee weapons. 37 bdg_col_rare_weapons_melee_mark_2 You have collected the second set of rare melee weapons. 38 bdg_col_rare_weapons_melee_mark_3 You have collected the third set of rare melee weapons. 39 bdg_col_rare_weapons_melee_mark_4 You have collected the fourth set of rare melee weapons. 40 bdg_col_rare_weapons_pistol_mark_1 You have collected the first set of rare pistols. 41 bdg_col_rare_weapons_pistol_mark_2 You have collected the second set of rare pistols. 42 bdg_col_rare_weapons_pistol_mark_3 You have collected the third set of rare pistols. 43 bdg_col_rare_weapons_rifle_mark_1 You have collected the first set of rare rifles. 44 bdg_col_rare_weapons_rifle_mark_2 You have collected the second set of rare rifles. 45 bdg_col_rare_weapons_rifle_mark_3 You have collected the third set of rare rifles. 46 bdg_col_rebel_assault_armor Completed Rebel Assault Armor Collection. 47 bdg_col_rebel_battle_armor Completed Rebel Battle Armor Collection. 48 bdg_col_rebel_marine_armor Completed Rebel Marine Armor Collection. 49 bdg_col_scout_trooper_armor Completed Scout Trooper Armor Collection. 50 bdg_col_shock_trooper_armor Completed Shock Trooper Armor Collection. 51 bdg_col_storm_trooper_armor Completed Storm Trooper Armor Collection. 52 bdg_content_rsf_clearance_1 You have achieved the lowest military rank in the RSF and is now a Private. 53 bdg_content_rsf_clearance_2 You have improved their rank within the RSF and is now a Corporal. 54 bdg_content_rsf_clearance_3 You have improved their rank within the RSF and is now a Lance Corporal. 55 bdg_content_rsf_clearance_4 You have improved their rank within the RSF and is now a Sergeant. 56 bdg_content_rsf_clearance_5 You have improved their rank within the RSF and is now a Master Sergeant. 57 bdg_content_rsf_clearance_6 You have improved their rank within the RSF and is now a Sergeant Major. 58 bdg_content_rsf_clearance_7 You have improved their rank within the RSF and is now a Lieutenant. 59 bdg_corvette_imp_assassin You have been recognized as an elite Imperial soldier for work in eliminating key Rebel personnel aboard a fully functional Rebel Blockade Runner. 60 bdg_corvette_imp_destroy You have been recognized as an Elite Imperial Soldier, for bravery in the call of duty, eliminating a Rebel Blockade Runner. 61 bdg_corvette_imp_rescue You have been recognized for bravery in the face of danger, for rescuing Imperial Loyalists from the Rebel Menace, imprisoned on a Rebel Blockade Runner. 62 bdg_corvette_neutral_assassin You have been recognized by the Hutt clan for work in eliminating key personnel at the Hutt s request. 63 bdg_corvette_neutral_destroy You have been recognized by the Hutt clan for work in destroying Corellian Corvette. 64 bdg_corvette_neutral_rescue You have been recognized by the Hutt clan for work in freeing our imprisoned friends aboard a Corellian Corvette. 65 bdg_corvette_reb_assassin You have been recognized by the Alliance as an elite soldier for work in eliminating key Imperial personnel on a captured Rebel Blockade Runner. 66 bdg_corvette_reb_destroy You have been recognized by the Alliance as an elite soldier for work in destroying a captured Rebel Blockade Runner. 67 bdg_corvette_reb_rescue You have been recognized by the Alliance as an elite soldier for work in rescuing imprisoned comrades aboard a captured Rebel Blockade Runner. 68 bdg_exp_10_badges You have earned 10 Exploration Badges. 69 bdg_exp_20_badges You have earned 20 Exploration Badges. 70 bdg_exp_30_badges You have earned 30 Exploration Badges. 71 bdg_exp_40_badges You have earned 40 Exploration Badges. 72 bdg_exp_45_badges You have earned 45 Exploration Badges. 73 bdg_exp_cor_bela_vistal_fountain You have seen the magnificent crystal fountain at Bela Vistal. 74 bdg_exp_cor_rebel_hideout You have seen the Rebel hideout on Corellia. 75 bdg_exp_cor_rogue_corsec_base You have seen the Rogue Corsec base on Corellia. 76 bdg_exp_cor_tyrena_theater You have visited the famous outdoor theater of Vreni Island. 77 bdg_exp_dan_dantari_village1 You have walked among Dantari tribesmen. 78 bdg_exp_dan_dantari_village2 You have visited a Dantari Rock Village. 79 bdg_exp_dat_crashed_ship You found a wrecked starship on Dathomir. 80 bdg_exp_dat_imp_prison You have seen the dreaded Imperial Prison on Dathomir. 81 bdg_exp_end_dulok_village You have seen a Dulok Village. 82 bdg_exp_end_ewok_lake_village You have visited an Ewok Lake Village. 83 bdg_exp_end_ewok_tree_village You have visited an Ewok Tree Village. 84 bdg_exp_end_imp_outpost You have found a Marauder base on Endor. 85 bdg_exp_lok_imp_outpost You have found an Imperial base on Lok. 86 bdg_exp_lok_kimogila_skeleton You have found a Kimogila skeleton on Lok. 87 bdg_exp_nab_amidalas_sandy_beach You have visited Amidala s private beach. 88 bdg_exp_nab_deeja_falls_top You have visited the stately falls of Dee ja Peak. 89 bdg_exp_nab_theed_falls_bottom You have visited the majestic falls of Theed. 90 bdg_exp_ror_imp_camp You have seen an Imperial encampment on Rori. 91 bdg_exp_ror_imp_hyperdrive_fac You have found the Imperial Hyperdrive Research Facility on Rori. 92 bdg_exp_ror_kobala_spice_mine You have seen the fabled Kobola Spice Mines on Rori. 93 bdg_exp_ror_rebel_outpost You have seen a Rebel outpost on Rori. 94 bdg_exp_tal_aqualish_cave You have found a cave populated by Aqualish soldiers on Talus. 95 bdg_exp_tal_creature_village You have seen the lost village of Durbin on Talus. 96 bdg_exp_tal_imp_base You have seen an Imperial base on Talus. 97 bdg_exp_tal_imp_vs_reb_battle You have observed a battle between Rebel and Imperial Forces on Talus. 98 bdg_jedi_elder You have acquired the distinction of Elder Jedi. 99 bdg_kash_arena_champ You have become the Arena Champion of Kerritamba Village. 100 bdg_kash_avatar_zssik You have assisted the Zssik clan in the destruction of The Avatar Space Platform. 101 bdg_kash_grievous You have defeated the N-K Necrosis of the Myyydril Caverns. 102 bdg_kash_hunting_excellence You have excelled at hunting in the Etyyy region of Kashyyyk. 103 bdg_kash_imperial_red_tie You have been awarded the Imperial Guard TIE Interceptor chassis. 104 bdg_kash_katarn You have delved into the deepest reaches of the Rryatt Trail and defeated the fearsome Katarn. 105 bdg_kash_kerritamba You have become the Blood Hunter of the Kerritamba Village. 106 bdg_kash_kkorrwrot You have hunted and killed a Kkorrwrot in the Hracca Glade of Kashyyyk. 107 bdg_kash_neutral_blacksun_heavy You have been awarded the Blacksun Vaksai heavy starfighter. 108 bdg_kash_outcast_story You have become Exemplar of the Society through sacrifice of self and shown great dedication of loyalty to the Outcasts of Kkowir Forest. 109 bdg_kash_rebel_heavy_xwing You have been awarded the Rebel Heavy X-wing Starfighter 110 bdg_kash_wookiee_rage You have defeated Lord Cyssc Blackscale, enslaver of Kachirho. 111 bdg_kill_ancient_krayt_dragon You have defeated an Ancient Krayt Dragon. 112 bdg_kill_axkva_min You have defeated Axkva Min. 113 bdg_kill_deathwatch_overlord You have defeated the Overlord of the Death Watch. 114 bdg_kill_gaping_spider_kiin_dray You have defeated the gaping spider known as Kiin Dray. 115 bdg_kill_geonosian_acklay You have defeated an acklay. 116 bdg_kill_gorax You have defeated the Gorax of Endor. 117 bdg_library_trivia You have answered all the trivia questions posed by the Theed Palace Librarian. 118 bdg_mos_eisley_key_to_city You have been given the Key to the City of Mos Eisley by Mayor Mikdanyell Guh rantt for helping solve the mystery of the Tusken Zealots and Jabba the Hutt. 119 bdg_mos_eisley_newbie_all_quests You have discovered the secret plan of Jabba the Hutt to have Tusken Zealots attack Mos Eisley by placing harvesters on locations the Tuskens consider holy. 120 bdg_mos_eisley_newbie_few_quests You have become aware of a mystery in Mos Eisley involving attacks by Tusken Zealots. 121 bdg_mos_eisley_newbie_most_quests You have uncovered information about Jabba the Hutt and the Tusken Zealots involving Mos Eisley. 122 bdg_must_kill_sher_kar You have defeated the mighty Sher Kar. 123 bdg_must_mustafar_exploration You have discovered the hidden locations of Mustafar. 124 bdg_must_obiwan_story_bad You have betrayed Obi-Wan Kenobi and attempted to take the mysterious crystal for their own. 125 bdg_must_obiwan_story_good You have helped Obi-Wan Kenobi destroy the mysterious crystal. 126 bdg_must_victory_army You have defeated the droid army in the battle of Koseyet. 127 bdg_must_victory_ddf You have activated the Decrepit Droid Factory. 128 bdg_must_victory_kubaza You have defeated the kubaza beetle foreman. 129 bdg_must_victory_odf You have defeated the Doombringer and thwarted HK-47 s attempt to destroy Mustafar. 130 bdg_must_victory_orf You have activated the Old Republic Facility. 131 bdg_must_victory_volcano You have defeated HK-47 and his army of droids. 132 bdg_npe_pilot ...has shown valorous honor and helped in the war against the Car das and the Black Sun in Ord Mantell. 133 bdg_racing_agrilat_swamp You have held the daily record on the Agrilat Swamp race track. 134 bdg_racing_keren_city You have held the daily record on the Keren City race track. 135 bdg_racing_lok_marathon You have held the daily record on the Lok Marathon race track. 136 bdg_racing_mos_espa You have held the daily record on the Mos Espa race track. 137 bdg_racing_narmle_memorial You have held the daily record on the Narmle Memorial race track. 138 bdg_racing_nashal_river You have held the daily record on the Nashal River race track. 139 bdg_server_first_01 You completed a collection first on your server. 140 bdg_thm_park_imperial_badge You have earned the Imperial Badge of Merit. 141 bdg_thm_park_jabba_badge You have earned Jabba s Badge of Trust. 142 bdg_thm_park_nym_badge You have earned Nym s Badge of Honor. 143 bdg_thm_park_rebel_badge You have earned the Rebel Badge of Courage. 144 besh You found an Aurebesh Tile. 145 betrayer_01 You found the Blade of the Betrayer. 146 blackfalcon_01 You found the Black Falcon. 147 blackhand_01 You found the Blackhand Annihilator. 148 blackscale_hall_sweeper_01 You found the BlackScale Hall Sweeper Carbine 149 blacksun_executioners_hack_01 You found the Black Sun Executioner s Hack. 150 bladestick_01 You found the Kashyyyk Bladestick. 151 blk_mtl_gaderiffi_01 You found the Black Metal Gaderffii Baton. 152 blksn_razor_01 You found the Blackscale Razor. 153 blksn_stun_stick_01 You found the Blackscale Stun Stick. 154 bloodseeker_mite_complete You have completed the Bloodseeker Mite Butcher Collection 155 bloodshot_ripper_01 You found the Bloodshot Ripper. 156 borer_beetle You found a Borer Beetle. 157 bubbling_rock_01 You found a Bubbling Rock. 158 bubbling_rock_02 You found a Bubbling Rock. 159 bubbling_rock_03 You found a Bubbling Rock. 160 bubbling_rock_04 You found a Bubbling Rock. 161 bubbling_rock_05 You found a Bubbling Rock. 162 bubbling_rock_06 You found a Bubbling Rock. 163 bubbling_rock_07 You found a Bubbling Rock. 164 bubbling_rock_08 You found a Bubbling Rock. 165 bubbling_rock_09 You found a Bubbling Rock. 166 bubbling_rock_10 You found a Bubbling Rock. 167 buddy_01_01 One of your friends has joined Star Wars Galaxies 168 buddy_02_01 One friend joined Star Wars Galaxies and you received a painting! 169 buddy_02_02 Two friends have joined Star Wars Galaxies 170 buddy_03_01 Two friends have joined Star Wars Galaxies and you received a painting! 171 buddy_03_02 Three friends have joined Star Wars Galaxies 172 buddy_04_01 Three friends have joined Star Wars Galaxies and you received a painting! 173 buddy_04_02 Four friends have joined Star Wars Galaxies 174 burning_rock_01 You found a Burning Rock. 175 burning_rock_02 You found a Burning Rock. 176 burning_rock_03 You found a Burning Rock. 177 burning_rock_04 You found a Burning Rock. 178 burning_rock_05 You found a Burning Rock. 179 burning_rock_06 You found a Burning Rock. 180 burning_rock_07 You found a Burning Rock. 181 burning_rock_08 You found a Burning Rock. 182 burning_rock_09 You found a Burning Rock. 183 burning_rock_10 You found a Burning Rock. 184 caller_storms_01 You found the Caller of Storms. 185 champion_sword_01 You found the Champion s Sword. 186 cherek You found an Aurebesh Tile. 187 col_bdg_armor_collection Badges granted for collecting armor. 188 col_bdg_armor_collection_finished \#FF0000Badges granted for collecting armor. 189 col_bdg_armor_collection_unfinished \#7CFC00Badges granted for collecting armor. 190 col_bdg_coa Collection of badges for the cries of Alderaan. 191 col_bdg_coa_finished \#FF0000Collection of badges for the cries of Alderaan. 192 col_bdg_coa_unfinished \#7CFC00Collection of badges for the cries of Alderaan. 193 col_bdg_corvette Collection of badges for completing the corellian corvette. 194 col_bdg_corvette_finished \#FF0000Collection of badges for completing the corellian corvette. 195 col_bdg_corvette_unfinished \#7CFC00Collection of badges for completing the corellian corvette. 196 col_bdg_count_150 Collection of first 150 badges. 197 col_bdg_count_150_finished \#FF0000Collection of first 150 badges. 198 col_bdg_count_150_unfinished \#7CFC00Collection of first 150 badges. 199 col_bdg_count_250 Collection of first 250 badges. 200 col_bdg_count_250_finished \#FF0000Collection of first 250 badges. 201 col_bdg_count_250_unfinished \#7CFC00Collection of first 250 badges. 202 col_bdg_count_350 Collection of first 350 badges. 203 col_bdg_count_350_finished \#FF0000Collection of first 350 badges. 204 col_bdg_count_350_unfinished \#7CFC00Collection of first 350 badges. 205 col_bdg_count_50 Collection of first 50 badges. 206 col_bdg_count_50_finished \#FF0000Collection of first 50 badges. 207 col_bdg_count_50_unfinished \#7CFC00Collection of first 50 badges. 208 col_bdg_exp_count Collection of exploration badges. 209 col_bdg_exp_count_finished \#FF0000Collection of exploration badges. 210 col_bdg_exp_count_unfinished \#7CFC00Collection of exploration badges. 211 col_bdg_explore_corellia Collection of general exploration badges for Corellia. 212 col_bdg_explore_corellia_finished \#FF0000Collection of general exploration badges for Corellia. 213 col_bdg_explore_corellia_unfinished \#7CFC00Collection of general exploration badges for Corellia. 214 col_bdg_explore_dangerous Collection of exploration badges in dangerous areas. 215 col_bdg_explore_dangerous_finished \#FF0000Collection of exploration badges in dangerous areas. 216 col_bdg_explore_dangerous_unfinished \#7CFC00Collection of exploration badges in dangerous areas. 217 col_bdg_explore_dantooine Collection of general exploration badges for Dantooine. 218 col_bdg_explore_dantooine_finished \#FF0000Collection of general exploration badges for Dantooine. 219 col_bdg_explore_dantooine_unfinished \#7CFC00Collection of general exploration badges for Dantooine. 220 col_bdg_explore_dat Collection of general exploration badges for Dathomir. 221 col_bdg_explore_dat_finished \#FF0000Collection of general exploration badges for Dathomir. 222 col_bdg_explore_dat_unfinished \#7CFC00Collection of general exploration badges for Dathomir. 223 col_bdg_explore_endor Collection of general exploration badges for Endor. 224 col_bdg_explore_endor_finished \#FF0000Collection of general exploration badges for Endor. 225 col_bdg_explore_endor_unfinished \#7CFC00Collection of general exploration badges for Endor. 226 col_bdg_explore_jedi Collection of exploration badges relating to Jedi. 227 col_bdg_explore_jedi_finished \#FF0000Collection of exploration badges relating to Jedi. 228 col_bdg_explore_jedi_unfinished \#7CFC00Collection of exploration badges relating to Jedi. 229 col_bdg_explore_kashyyyk Collection of general exploration badges for Kashyyyk. 230 col_bdg_explore_kashyyyk_finished \#FF0000Collection of general exploration badges for Kashyyyk. 231 col_bdg_explore_kashyyyk_unfinished \#7CFC00Collection of general exploration badges for Kashyyyk. 232 col_bdg_explore_lok Collection of general exploration badges for Lok. 233 col_bdg_explore_lok_finished \#FF0000Collection of general exploration badges for Lok. 234 col_bdg_explore_lok_unfinished \#7CFC00Collection of general exploration badges for Lok. 235 col_bdg_explore_mustafar Collection of general exploration badges for Mustafar. 236 col_bdg_explore_mustafar_finished \#FF0000Collection of general exploration badges for Mustafar. 237 col_bdg_explore_mustafar_unfinished \#7CFC00Collection of general exploration badges for Mustafar. 238 col_bdg_explore_naboo Collection of general exploration badges for Naboo. 239 col_bdg_explore_naboo_finished \#FF0000Collection of general exploration badges for Naboo. 240 col_bdg_explore_naboo_unfinished \#7CFC00Collection of general exploration badges for Naboo. 241 col_bdg_explore_rori Collection of general exploration badges for Rori. 242 col_bdg_explore_rori_finished \#FF0000Collection of general exploration badges for Rori. 243 col_bdg_explore_rori_unfinished \#7CFC00Collection of general exploration badges for Rori. 244 col_bdg_explore_talus Collection of general exploration badges for Talus. 245 col_bdg_explore_talus_finished \#FF0000Collection of general exploration badges for Talus. 246 col_bdg_explore_talus_unfinished \#7CFC00Collection of general exploration badges for Talus. 247 col_bdg_explore_tatooine Collection of general exploration badges for Tatooine. 248 col_bdg_explore_tatooine_finished \#FF0000Collection of general exploration badges for Tatooine. 249 col_bdg_explore_tatooine_unfinished \#7CFC00Collection of general exploration badges for Tatooine. 250 col_bdg_explore_yavin Collection of general exploration badges for Yavin IV. 251 col_bdg_explore_yavin_finished \#FF0000Collection of general exploration badges for Yavin IV. 252 col_bdg_explore_yavin_unfinished \#7CFC00Collection of general exploration badges for Yavin IV. 253 col_bdg_hero_tatooine Collection of Hero of Tatooine badges. 254 col_bdg_hero_tatooine_finished \#FF0000Collection of Hero of Tatooine badges. 255 col_bdg_hero_tatooine_unfinished \#7CFC00Collection of Hero of Tatooine badges. 256 col_bdg_housing_improvement_01 Badges granted for collecting decor. 257 col_bdg_kash_content Badges granted for completing Kashyyyk content. 258 col_bdg_kash_content_finished \#FF0000Badges granted for completing Kashyyyk content. 259 col_bdg_kash_content_unfinished \#7CFC00Badges granted for completing Kashyyyk content. 260 col_bdg_kill_01 Badges granted for killing creatures. 261 col_bdg_kill_01_finished \#FF0000Badges granted for killing creatures. 262 col_bdg_kill_01_unfinished \#7CFC00Badges granted for killing creatures. 263 col_bdg_must_content Collection of badge rewards for Mustafarian content. 264 col_bdg_must_content_finished \#FF0000Collection of badge rewards for Mustafarian content. 265 col_bdg_must_content_unfinished \#7CFC00Collection of badge rewards for Mustafarian content. 266 col_bdg_profession Collection of badges for mastering professions. 267 col_bdg_profession_finished \#FF0000Collection of badges for mastering professions. 268 col_bdg_profession_unfinished \#7CFC00Collection of badges for mastering professions. 269 col_bdg_pvp Collection of PvP badges. 270 col_bdg_pvp_finished \#FF0000Collection of PvP badges. 271 col_bdg_pvp_unfinished \#7CFC00Collection of PvP badges. 272 col_bdg_racing Collection of badges for racing. 273 col_bdg_racing_finished \#FF0000Collection of badges for racing. 274 col_bdg_racing_unfinished \#7CFC00Collection of badges for racing. 275 col_bdg_restuss Collection of badges granted in Restuss. 276 col_bdg_restuss_finished \#FF0000Collection of badges granted in Restuss. 277 col_bdg_restuss_unfinished \#7CFC00Collection of badges granted in Restuss. 278 col_bdg_rsf_clearance Collection of badges for rank in the Royal Security Force. 279 col_bdg_rsf_clearance_finished \#FF0000Collection of badges for rank in the Royal Security Force. 280 col_bdg_rsf_clearance_unfinished \#7CFC00Collection of badges for rank in the Royal Security Force. 281 col_bdg_theme_park Collection of badges for completing theme parks. 282 col_bdg_theme_park_finished \#FF0000Collection of badges for completing theme parks. 283 col_bdg_theme_park_unfinished \#7CFC00Collection of badges for completing theme parks. 284 col_bdg_warren Collection of badges for the warren dungeon. 285 col_bdg_warren_finished \#FF0000Collection of badges for the warren dungeon. 286 col_bdg_warren_unfinished \#7CFC00Collection of badges for the warren dungeon. 287 col_bdg_weapons_collection Badges granted for collecting weapons. 288 col_bdg_weapons_collection_finished \#FF0000Badges granted for collecting weapons. 289 col_bdg_weapons_collection_unfinished \#7CFC00Badges granted for collecting weapons. 290 col_beetle Beetle Collection 291 col_beetle_finished \#FF0000Beetle Collection 292 col_beetle_unfinished \#7CFC00Beetle Collection 293 col_com_link_01 Com-link Collection 294 col_com_link_01_finished \#FF0000Com-link Collection 295 col_com_link_01_unfinished \#7CFC00Com-link Collection 296 col_datapad_01 Datapad Collection 297 col_datapad_01_finished \#FF0000Datapad Collection 298 col_datapad_01_unfinished \#7CFC00Datapad Collection 299 col_dna_tier_3_kill Due to the decomposition rates of these creates, the DNA is extremely difficult to harvest. Handle with care! 300 col_dna_tier_3_kill_finished \#FF0000Due to the decomposition rates of these creates, the DNA is extremely difficult to harvest. Handle with care! 301 col_dna_tier_3_kill_unfinished \#7CFC00Due to the decomposition rates of these creates, the DNA is extremely difficult to harvest. Handle with care! 302 col_dwartii_statue Four Sages of Dwartii Collection 303 col_dwartii_statue_finished \#FF0000Four Sages of Dwartii Collection 304 col_dwartii_statue_unfinished \#7CFC00Four Sages of Dwartii Collection 305 col_eng_trader Prototype IG-88 306 col_eng_trader_finished \#FF0000Prototype IG-88 307 col_eng_trader_unfinished \#7CFC00Prototype IG-88 308 col_fish_01_reward Whew! Just think of the numerous fishing stories you ll be able to make up now! 309 col_fish_02_reward Naboo has always been known for great fishing. 310 col_fish_03_reward Surviving while fishing for these rare species of fish is no easy task. 311 col_flower_01 Potted Purple Flower Collection 312 col_flower_01_finished \#FF0000Potted Purple Flower Collection 313 col_flower_01_unfinished \#7CFC00Potted Purple Flower Collection 314 col_kill_flying You have killed a variety of flying creatures. 315 col_kill_insects You have killed a variety of insects. 316 col_kill_rodents You have killed a variety of rodents. 317 col_misc_events Collection of badges for miscellaneous events. 318 col_misc_events_finished \#FF0000Collection of badges for miscellaneous events. 319 col_misc_events_unfinished \#7CFC00Collection of badges for miscellaneous events. 320 col_mun_trader Prototype Stormtrooper 321 col_mun_trader_finished \#FF0000Prototype Stormtrooper 322 col_mun_trader_unfinished \#7CFC00Prototype Stormtrooper 323 col_plant_01 Potted Plant Collection 324 col_plant_01_finished \#FF0000Potted Plant Collection 325 col_plant_01_unfinished \#7CFC00Potted Plant Collection 326 col_publish_com_link_component_01 Comlink Component Collection 327 col_publish_com_link_component_01_finished \#FF0000Comlink Component Collection 328 col_publish_com_link_component_01_unfinished \#7CFC00Comlink Component Collection 329 col_rare_carbine_01 Rare Carbine Weapons Collection Mark I 330 col_rare_carbine_01_finished \#FF0000Rare Carbine Weapons Collection Mark I 331 col_rare_carbine_01_unfinished \#7CFC00Rare Carbine Weapons Collection Mark I 332 col_rare_carbine_02 Rare Carbine Weapons Collection Mark II 333 col_rare_carbine_02_finished \#FF0000Rare Carbine Weapons Collection Mark II 334 col_rare_carbine_02_unfinished \#7CFC00Rare Carbine Weapons Collection Mark II 335 col_rare_heavy_01 Rare Heavy Weapons Collection Mark II 336 col_rare_heavy_01_finished \#FF0000Rare Heavy Weapons Collection Mark II 337 col_rare_heavy_01_unfinished \#7CFC00Rare Heavy Weapons Collection Mark II 338 col_rare_melee_01 Rare Melee Weapons Collection Mark I 339 col_rare_melee_01_finished \#FF0000Rare Melee Weapons Collection Mark I 340 col_rare_melee_01_unfinished \#7CFC00Rare Melee Weapons Collection Mark I 341 col_rare_melee_02 Rare Melee Weapons Collection Mark II 342 col_rare_melee_02_finished \#FF0000Rare Melee Weapons Collection Mark II 343 col_rare_melee_02_unfinished \#7CFC00Rare Melee Weapons Collection Mark II 344 col_rare_melee_03 Rare Melee Weapons Collection Mark III. 345 col_rare_melee_03_finished \#FF0000Rare Melee Weapons Collection Mark III. 346 col_rare_melee_03_unfinished \#7CFC00Rare Melee Weapons Collection Mark III. 347 col_rare_melee_04 Rare Melee Weapons Collection Mark IV. 348 col_rare_melee_04_finished \#FF0000Rare Melee Weapons Collection Mark IV. 349 col_rare_melee_04_unfinished \#7CFC00Rare Melee Weapons Collection Mark IV. 350 col_rare_pistol_01 Rare Pistol Weapons Collection Mark I 351 col_rare_pistol_01_finished \#FF0000Rare Pistol Weapons Collection Mark I 352 col_rare_pistol_01_unfinished \#7CFC00Rare Pistol Weapons Collection Mark I 353 col_rare_pistol_02 Rare Pistol Weapons Collection Mark II 354 col_rare_pistol_02_finished \#FF0000Rare Pistol Weapons Collection Mark II 355 col_rare_pistol_02_unfinished \#7CFC00Rare Pistol Weapons Collection Mark II 356 col_rare_pistol_03 Rare Pistol Weapons Collection Mark III 357 col_rare_pistol_03_finished \#FF0000Rare Pistol Weapons Collection Mark III 358 col_rare_pistol_03_unfinished \#7CFC00Rare Pistol Weapons Collection Mark III 359 col_rare_rifle_01 Rare Rifle Weapons Collection Mark I 360 col_rare_rifle_01_finished \#FF0000Rare Rifle Weapons Collection Mark I 361 col_rare_rifle_01_unfinished \#7CFC00Rare Rifle Weapons Collection Mark I 362 col_rare_rifle_02 Rare Rifle Weapons Collection Mark II 363 col_rare_rifle_02_finished \#FF0000Rare Rifle Weapons Collection Mark II 364 col_rare_rifle_02_unfinished \#7CFC00Rare Rifle Weapons Collection Mark II 365 col_rare_rifle_03 Rare Rifle Weapons Collection Mark III 366 col_rare_rifle_03_finished \#FF0000Rare Rifle Weapons Collection Mark III 367 col_rare_rifle_03_unfinished \#7CFC00Rare Rifle Weapons Collection Mark III 368 col_rare_weapons_carbine_mark_1 You have collected the first set of rare carbines. 369 col_rare_weapons_carbine_mark_2 You have collected the second set of rare carbines. 370 col_rare_weapons_heavy_mark_1 You have collected a set of rare heavy weapons. 371 col_rare_weapons_melee_mark_1 You have collected the first set of rare melee weapons. 372 col_rare_weapons_melee_mark_2 You have collected the second set of rare melee weapons. 373 col_rare_weapons_melee_mark_3 You have collected the third set of rare melee weapons. 374 col_rare_weapons_melee_mark_4 You have collected the fourth set of rare melee weapons. 375 col_rare_weapons_pistol_mark_1 You have collected the first set of rare pistols. 376 col_rare_weapons_pistol_mark_2 You have collected the second set of rare pistols. 377 col_rare_weapons_pistol_mark_3 You have collected the third set of rare pistols. 378 col_rare_weapons_rifle_mark_1 You have collected the first set of rare rifles. 379 col_rare_weapons_rifle_mark_2 You have collected the second set of rare rifles. 380 col_rare_weapons_rifle_mark_3 You have collected the third set of rare rifles. 381 col_rebel_assault_armor Lost Rebel Assault Armor Collection 382 col_rebel_assault_armor_finished \#FF0000Lost Rebel Assault Armor Collection 383 col_rebel_assault_armor_unfinished \#7CFC00Lost Rebel Assault Armor Collection 384 col_rebel_battle_armor Lost Rebel Battle Armor Collection 385 col_rebel_battle_armor_finished \#FF0000Lost Rebel Battle Armor Collection 386 col_rebel_battle_armor_unfinished \#7CFC00Lost Rebel Battle Armor Collection 387 col_rebel_marine_armor Lost Rebel Marine Armor Collection 388 col_rebel_marine_armor_finished \#FF0000Lost Rebel Marine Armor Collection 389 col_rebel_marine_armor_unfinished \#7CFC00Lost Rebel Marine Armor Collection 390 col_rock_bubbling Bubbling Rock Collection 391 col_rock_bubbling_finished \#FF0000Bubbling Rock Collection 392 col_rock_bubbling_unfinished \#7CFC00Bubbling Rock Collection 393 col_rock_burning Burning Rock Collection 394 col_rock_burning_finished \#FF0000Burning Rock Collection 395 col_rock_burning_unfinished \#7CFC00Burning Rock Collection 396 col_rock_glowing Glowing Rock Collection 397 col_rock_glowing_finished \#FF0000Glowing Rock Collection 398 col_rock_glowing_unfinished \#7CFC00Glowing Rock Collection 399 col_rock_steaming Steaming Rock Collection 400 col_rock_steaming_finished \#FF0000Steaming Rock Collection 401 col_rock_steaming_unfinished \#7CFC00Steaming Rock Collection 402 col_scout_trooper_armor Lost Imperial Scout Trooper Armor Collection 403 col_scout_trooper_armor_finished \#FF0000Lost Imperial Scout Trooper Armor Collection 404 col_scout_trooper_armor_unfinished \#7CFC00Lost Imperial Scout Trooper Armor Collection 405 col_shock_trooper_armor Lost Imperial Shock Trooper Armor Collection 406 col_shock_trooper_armor_finished \#FF0000Lost Imperial Shock Trooper Armor Collection 407 col_shock_trooper_armor_unfinished \#7CFC00Lost Imperial Shock Trooper Armor Collection 408 col_storm_trooper_armor Lost Imperial Stormtrooper Armor Collection 409 col_storm_trooper_armor_finished \#FF0000Lost Imperial Stormtrooper Armor Collection 410 col_storm_trooper_armor_unfinished \#7CFC00Lost Imperial Stormtrooper Armor Collection 411 cold_blooded_tier_2_complete You have completed the Cold-Blooded Killer Collection
https://w.atwiki.jp/bana/pages/479.html
目次 基本情報 概要 攻撃武器:多連装ロケットシステム 武器:多連装ロケットシステム ステータス 昇級データ アップデート履歴 ギャラリー コメント 基本情報 連射装置 正式名 多連装ロケットシステム 英語名 MLRS 英語正式名 Multi-Launch Rocket System 内部ID boss_goliath_tank_leftside_mis 内部ID boss_goliath_tank_leftside ユニットタイプ tank 属性 戦車, 金属 訓練施設 訓練施設不明 プレイヤー必要レベル 70 訓練施設の必要レベル 1 遮断 遮断 防御 ベースミッション時 _40% _40% _40% _40% _40% ベース _35% _35% _35% _35% _40% 装甲 _25% _25% _50% _25% _40% 耐性 気絶 毒 炎 凍結 粉砕 概要 ゴリアテ戦車の(プレイヤー側から見る)左部ユニット。僅かなDot効果を持つ範囲攻撃を行う。 こちらは爆破増幅耐性が無いため、兵器技師と爆発攻撃持ちのユニットで容易に撃破できる。 攻撃 武器:多連装ロケットシステム 多連装ロケットシステム 弾薬 2 リロード 3ターン + 続きを表示 砲弾 内部ID goliath_mlrs_left 攻撃アイコン ダメージタイプ 射程 1-5 射程圏 間接 攻撃対象 地上 使用火薬数 1 補給時間 3ターン 武器冷却時間 1ターン 装甲貫通力 20% DoT種類 20 %, 3ターン 2ndDMG% 25% DMG_distraction 1, Bonus 0% 備考 ランク 1 ダメージミッション時 99-121 DoTミッション時 55→18 DoT合計ダメミッション時 89 - 110 ダメージ 126-154 DoT 70→23 DoT合計ダメ 115 - 140 攻撃力 51 基本大打撃率 0% 大打撃% vs. 車両 15% 【攻撃位置】選択可能マス 【攻撃範囲:選択】減衰率 1.00 1.00 1.00 1.00 1.00 1.00 1.00 1.00 1.00 【拡散範囲】なし 武器:多連装ロケットシステム 多連装ロケットシステム 弾薬 2 リロード 4ターン + 続きを表示 砲弾 内部ID goliath_mlrs_single 攻撃アイコン ダメージタイプ 射程 1-5 射程圏 間接 攻撃対象 空中 使用火薬数 1 補給時間 3ターン 武器冷却時間 1ターン 装甲貫通力 50% 2ndDMG% 25% DMG_distraction 1, Bonus 0% 備考 ランク 1 ダメージミッション時 153-187 ダメージ 162-198 攻撃力 86 基本大打撃率 0% 大打撃% vs. 車両 15% 【攻撃位置】選択可能マス 【攻撃範囲:選択】減衰率 1.00 【拡散範囲】なし ステータス 昇級データ ステータス ランク 1 必要SP N/A HPミッション時 950 装甲ミッション時 250 HP 1200 装甲 450 勇敢さ 50 防御 30 回避 20 スロット 2 ダメージ 0% 攻撃 5 大打撃率 0% 昇級コスト N/A 昇級報酬 N/A 撃破SPミッション時 420 撃破Goldミッション時 2100 PvPコストミッション時 105 撃破SP 852 撃破Gold 4260 PvPコスト 213 更新:2014/6/26 アップデート履歴 x.x導入 ギャラリー コメント 名前 コメント すべてのコメントを見る 最新の10件を表示しています。 wikiタグ
https://w.atwiki.jp/chex/pages/311.html
Conditional Branch Conditional BranchDetermine Remaining Assess Battle Area Scan for OKE Scan for Obstacles Scan for Projectiles Status Assessment Action Assessment Random Branching Assess Time Assess Target Loc. Assess Location From Target Assess Target Mov. Assess Target Code Assess Target Lock-On Alert Assess Target Weapon Assess Line of Fire Assess Counter Button Assignment Assess Analog Determine Remaining Assess remaining equipment and branch processing pathway. Assess Battle Area Assess outside battle area and branch processing pathway. Scan for OKE Assess OKEs and branch the processing pathway. Scan for Obstacles Assess obstacles and branch the processing pathway. Scan for Projectiles Assess projectiles and branch the processing pathway. Projectiles flying away from the [[OKE]] will be ignored. Status Assessment Assess the OKE’s condition and branch processing pathway. Use to assess the situation when options are activated. Action Assessment Assess OKE’s action and branch processing pathway. With multiple actions, branch regardless of assessment. Random Branching Branch the processing pathway at random. Use to avoid predictable actions. Assess Time Assess duration of battles and branch processing pathway. Based on the elapsed time or time remaining. Assess Target Loc. Assess target locations and branch the processing pathway. Do not branch when target is not locked on. Assess Location From Target Assess location of OKE from target and branch pathway. Do not branch when target is not locked on. Assess Target Mov. Assess target action status and branch processing pathway. Do not branch when target is not locked on. Assess Target Code Assess target’s OKE Code and branch processing pathway. It is Code 0 when a target isn’t locked on. Assess Target Lock-On Alert Assess the OKE lock-on and branch the processing pathway. Assess Target Weapon Distinguish target’s weapons and branch processing. Do not branch when target is not locked on. Assess Line of Fire Assess line of fire to target and branch processing. Check if line of fire to target is blocked by obstacles. Assess Counter Assess the Counter value and branch processing pathway. Button Assignment Assess the specified button and branch processing pathway. Assess Analog Assess the analog stick and branch the processing pathway.
https://w.atwiki.jp/cbnwiki/
CYBER BEAT NATiONS とは Yahoo!Chat に集う「音ゲー」チャットサークルでした。 現在はニコニコ生放送にてほぼ毎週、音ゲー情報&雑談枠を放送しています。 ☆毎週金曜日 23 30頃~ ON AIR中!☆ 気になった方はぜひコミュに参加して遊びに来てくださいね! http //com.nicovideo.jp/community/co6923 ■ニコニコ動画での活動■ 毎週1回ニコニコ生放送にてネットラジオ放送中! 主に雑談メイン。凸者さん大歓迎!Skype IDは放送内で聞いてください。 リクエスト、メッセージ受け付けております。番組へのご意見、ご感想、パーソナリティへの質問、音ゲー関連でのクリア報告、「俺はこの曲が好きすぎて死ぬ!」「この曲が出来ない!助けて!」等々、何でもお待ちしております。 メールはこちら【cbnradio@pdx.ne.jp】まで。 twitterアカウントお持ちの方は【@cbnradio】まで。放送中でも直接読んでもらいたい方はツイートよろしく~ 過去のテキストも残しておきますね--------------- 音ゲーが好きな人集合!yahooIDを取得してチャットルームに遊びに来てね! 「ねとらじ」にて管理人が常時音楽をかけておりますので、音楽を聴きながらチャットに参加するって形態でON AIRしております! ※Yahooチャット入室にはYahooメッセンジャー必須です。 ※チャットルームへの行き方 メッセンジャー上部にある「メッセンジャー」メニューから「Yahoo!チャット」→「チャットルームへ入室」→カテゴリを選択(7.0以前だと「Chat」メニュ-からカテゴリを選択) ホビー→ゲーム そしたら「ユーザールーム」タブを開きます。 「もちこ」「GRADIUS@STG部屋」「どりすた」等の部屋の中に 【音ゲー】CYBER BEAT NATIONS ↑この名前の部屋です。発見しましたらどうぞ入室くださいませ。 ※BGMの聴き方 「livedoor ネットラジオ/ねとらじ ライブ」サイトから「CYBER BEAT NATiONS」のタイトルを探して【再生】してください。 ※Skypeを利用したラジオ形式 Skypeの会議通話を使った多人数ボイスチャットによるラジオ形式でのおしゃべりも行っております。 ボイチャでの参加はまずSkypeとマイクを用意してください。管理人のSkype ID【okakimu】をコンタクトに追加し、参加意思表示してください。(発信はしないようにしてください。こちらから会議に誘います。) 会議部屋は最大9人までです。とりあえずは早い者勝ちなのでご了承ください。 毎週金曜日ほぼ必ず、22 00~1 00まで開いております。 仲間を増やしたい方 ライバルを探してる方 最新情報を求めてる方 大いに音ゲーを語り合いたい方 キャラ萌えな方 あのコンポーザ萌えな方 そんな君に Let s Enjoy to CBN!! かんりにんonline?u=v_monkypunch m=g t=1%22%20border=%220 ぷちカンパにご協力を! btn_kanpa_G4.gif https //service.webmoney.jp/wtw/1525231 ※チャットルームへの行き方 Yahooメッセンジャーの導入,Yahoo! IDの取得 ↓ チャットルームへ入室 (上部にあるアイコン。または メッセンジャー→Yahoo!チャット) ↓ 「ゲーム」 カテゴリ(「ホビー」内に存在します) ↓ 「ユーザールーム」タブ ↓ 【音ゲー】CYBER BEAT NATIONS (ボイスチャット開催中ならば存在します) ↓ (゚Д゚)ウマー mixi CYBER BEAT NATiONS コミュニティはこちら ニコニコ動画 CYBER BEAT NATiONS コミュニティはこちら ギタドラXG2、CBNグループ作りました! ギターID:2002099178 ドラムID:2003267176 ※WIKIについて Wikiはどなたでも編集することが可能です 上に表示される編集バーから思いのままに編集を行ってください ページを荒らされることが無い限りは、このスタイルで行こうと思います 第1回 音ゲートライアスロン大会結果 各1位=10P 2位=8P 3位=6P 4位=5P 5位=4P 6位=3P 7位=2P 8位=1P 名前 GFXG2 順位 順位点 DMXG2 順位 順位点 pop n 順位 順位点 IIDX 順位 順位点 jubeat 順位 順位点 DDR 順位 順位点 Refrec 順位 順位点 総合P 総合順位 116. 1589644 4 5 1697772 1 10 193662 3 6 2360 6 3 1966084 1 10 1902350 1 10 939 5 4 48 1 きゃべつ 1023981 5 4 1522612 2 8 194463 2 8 2601 1 10 1933226 3 6 1825430 6 3 1153 2 8 47 2 YUKI. 679543 7 2 1251357 4 5 197320 1 10 2572 2 8 1869474 4 5 1838960 4 5 1062 4 5 40 3 Liz 1672880 3 6 423631 6 3 165120 6 3 2421 5 4 1963315 2 8 1888050 3 6 1283 1 10 40 4 ヴい 2142704 2 8 734687 5 4 176304 5 4 2550 3 6 1781039 7 2 1829930 5 4 1073 3 6 34 5 哲也 2205118 1 10 1403108 3 6 176445 4 5 2274 7 2 1676600 8 1 1415600 7 2 521 8 1 27 6 ルリ 845040 6 3 285165 7 2 149004 7 2 1833 8 1 1838098 5 4 1896820 2 8 575 7 2 22 7 おか猫 284063 8 1 145460 8 1 114636 8 1 2531 4 5 1785087 6 3 843670 8 1 704 6 3 15 8 曲別スコアはまた後日。 total - today - yesterday - ご意見等は↓のコメントフォームからどうぞ 名前 コメント すべてのコメントを見る 逝ってよしd(´∀`*)グッ♪ http //www.l7i7.com/ -- (わかりません) 2012-01-12 05 41 17 初めて聞きました! 今度も聞きますのでよろしくです b -- (パワーエア) 2008-02-03 22 41 45 きたさいたまきたさいたま(´・ω・) -- (erika830jp) 2007-11-14 23 10 41 あらま、誤字あったんですか。修正thxです -- (とれすと) 2007-05-30 22 07 16 とりあえず誤字いっこなおした -- (Pro-xi-A) 2007-05-30 21 45 03 このように表示されるでごわす -- (てすと) 2007-05-30 21 08 28 リンク名 半角 で始めると引用文になります。 半角 で始めると引用文になります。 リンク名
https://w.atwiki.jp/bana/pages/275.html
目次 基本情報 概要 攻撃武器:アッパーボディー 武器:秘密レーザー ステータス 昇級データ 訓練コスト 治療コスト アップデート履歴 ギャラリー コメント 基本情報 ニセかけら 英語名 Imitator 英語正式名 Imitation Fragment 内部ID veh_ancient_robot_player_clone ユニットタイプ tank 属性 戦車, 金属 訓練施設 車両工場 プレイヤー必要レベル 45 訓練施設の必要レベル 1 遮断 遮断 防御 ベース _75% _50% 100% 100% 装甲 _25% _25% 100% _75% 耐性 なし 概要 概要、使用感を募集中。 攻撃 武器:アッパーボディー アッパーボディー 弾薬 ∞ + 続きを表示 突進 内部ID robot_headbutt 攻撃アイコン ダメージタイプ 射程 1-2 射程圏 第一線 攻撃対象 地上 空中 使用火薬数 0 補給時間 2ターン 武器冷却時間 1ターン 装甲貫通力 25% 2ndDMG% 0% DMG_distraction 0, Bonus 0% 備考 ランク 1 2 3 4 5 6 ダメージ 110-185 121-203 132-222 143-240 154-259 165-277 攻撃力 41 41 46 51 61 66 基本大打撃率 5% 5% 5% 5% 5% 5% 大打撃% vs. 兵士 35% 35% 35% 35% 35% 35% 【攻撃位置】選択可能マス 【攻撃範囲:選択】減衰率 1.00 【拡散範囲】なし 武器:秘密レーザー 秘密レーザー 弾薬 ∞ + 続きを表示 ガトリングレーザー 内部ID laser_3shot_spaced_horz 攻撃アイコン ダメージタイプ 射程 1-5 射程圏 照準 攻撃対象 地上 空中 使用火薬数 1 補給時間 3ターン 武器冷却時間 1ターン 装甲貫通力 90% 2ndDMG% 0% DMG_distraction 0.5, Bonus 0% 備考 ランク 1 2 3 4 5 6 ダメージ 70-125 77-137 84-150 91-162 98-175 105-187 攻撃力 51 51 56 61 71 76 基本大打撃率 5% 5% 5% 5% 5% 5% 大打撃% vs. 戦車 10% 10% 10% 10% 10% 10% 【攻撃位置】選択可能マス 【攻撃範囲:選択】減衰率 1.00 1.00 1.00 【拡散範囲】なし ステータス 昇級データ ステータス ランク 1 2 3 4 5 6 必要SP N/A 11,690 26,540 58,150 128,925 362,420 HP 235 255 (+20) 275 (+20) 295 (+20) 320 (+25) 345 (+25) 装甲 135 150 (+15) 165 (+15) 180 (+15) 200 (+20) 220 (+20) 勇敢さ 35 40 (+5) 45 (+5) 50 (+5) 55 (+5) 60 (+5) 防御 30 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5) 回避 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5) スロット 2 2 2 2 2 2 ダメージ 0% 10% 20% 30% 40% 50% 攻撃 0 0 5 10 20 25 大打撃率 0% 0% 0% 0% 0% 0% 昇級コスト N/A 4h39,7528,125 12h113,7048,842 1d285,12010,53012 2d695,84812,35233 2d1,316,90414,3328 昇級報酬 N/A 2,000 3,300 4,800 6,500 8,400 撃破SP 148 168 184 204 224 248 撃破Gold 740 840 920 1020 1120 1240 PvPコスト 37 42 46 51 56 62 更新:2013/11/30 訓練コスト 検証中のため数値に誤差がある可能性があります。 車両工場 レベル 1 3 5 7 9 11 13 15 時間 10h24m 9h34m4s 8h40m 8h 7h12m 5h36m57s 3h54m 2h24m ナノポ 100 100 100 100 100 100 100 100 治療コスト 検証中のため数値に誤差がある可能性があります。 通常 レベル 1 2 3 4 5 6 7 8 9 10 時間 4h 4h 4h 4h 4h 3h36m 3h12m 2h48m 2h24m 1h36m Gold 37,500 31,250 25,000 22,500 20,000 17,500 16,071 15,000 13,750 12,500 ギア 5 4 3 3 2 2 2 2 2 2 ハイテク レベル 1 2 3 4 5 6 7 8 9 10 時間 3h36m 3h36m 3h36m 3h36m 3h36m 3h12m 2h48m 2h24m 2h 1h12m Gold 32,500 26,250 20,000 17,500 15,000 12,500 11,250 10,000 8,625 7,500 ギア 4 3 2 2 2 2 1 1 1 1 更新:2013/11/30 アップデート履歴 x.x導入 ギャラリー コメント 名前 コメント すべてのコメントを見る 最新の10件を表示しています。 wikiタグ tank ユニット 戦車 金属
https://w.atwiki.jp/dominions4/pages/43.html
概要 Fomoriaの豊かな大地は、かつて溺死者の暗い嵐の海域を保護していた巨人たちによって獲得されました。 常に死と近くあり続けたことで、彼らの忠誠は変質し、その悪意は増大しました。 先代の絶対者の昇天により、彼らはその罪によって罰され、その暗き住処から追放されました。 Fomoriaの民が肥沃な地に定住したとき、呪いの完全な効果が明らかになりました。 彼らの子供たちは背が低く、恐ろしい姿をしていました。 わずかに生き延びているFomoriaの巨人たちは、かつて気高かった彼らの種族が退化し、滅び行くのを目の当たりにしました。 そして、侵略が訪れました。 Partholonian、Nemedian、Fir Bolg、Tuathaのすべてが、Fomoriaの地を要求しました。 Fomoriaの民は外来の魔法によって2度に渡り半ば敗北し、しかし2度とも疫病を呼び起こして侵略者を滅ぼしました。 3度目の侵略者、Fir BolgはFomoriaの民の支配を受け入れ、巨人らがTuathaを撃退するのを助けました。 現在、Fir BolgはFomoriaの住人の多くを形成します。 Fomoriaの民は熟練した船大工かつ嵐を作るもので、死者の支配という遺産を保持しています。 種族 異型のフォモーリアン巨人、フィルボルグ、ネミディアンの生き残り。航海技術。海に侵入できる兵 軍事 フィルボルグ歩兵、フォモーリアン歩兵、ネミディアン歩兵 魔法 風、死、多少の水、緑 聖職者 大半は弱小。Fomorian Kingは平均的技能 要塞技術 レベル1(Fortress) 初期宝石 風3、水1、死2 魔法土地 Isle of Balor、Rath Chimbalth 指揮官 名称 コスト 制限 雇用条件 解説 Fir Bolg Scout 25g,12r 要塞 偵察兵:敵地の偵察を担う。森林と山地のサバイバル能力あり Fir Bolg Champion 40g,12r 要塞 指揮官:標準的な指揮官。指揮上限60 Fir Bolg Druid 70g,2r 要塞 魔術師:風を中心とした魔法スキルを持つ魔術師 Fomorian Scout 45g,19r 要塞 偵察兵:巨人の偵察兵。偵察用に雇う意義はないが、隠密行動可能な巨人という利点は一応ある Fomorian Champion 60g,29r 要塞 指揮官:巨人の指揮官。強靭さ以外に目立つ利点はない。指揮上限60 Unmarked Champion 130g,29r 要塞 聖職者:レベル1の聖職者。上位指揮官も兼任。指揮上限80 Fomorian Druid 200g,3r 要塞 聖職者:レベル1の聖職者。風を中心とする魔法スキルも持つ Fomorian King 480g,37r 2ターン雇用 首都 聖職者:レベル2の聖職者。風と死を中心とする魔法スキルも持つ。水陸両用で、航海技能や暗視能力、配下への水中呼吸付加も持つ Nemedian Champion 165g,25r 首都 聖職者:レベル1の聖職者。風と死の魔法スキルも持つ。兵士と同じく幻影を纏う。隠密行動可能。指揮上限80 Nemedian Sorceress 240g,1r 首都 魔術師:風と死を中心とする魔法スキルを持つ魔術師。やはり幻影を纏い、隠密行動可能 兵士 名称 コスト 制限 雇用条件 解説 Fir Bolg Slinger 11g,2r 要塞 投石兵:性能の割りに値が張る投石兵。士気が標準的で行軍が遅くないのが利点 Fir Bolg Warrior 13g,9r 要塞 軽歩兵:斧と盾を持つ兵士。接近戦の攻撃力重視ならこちら Fir Bolg Warrior 13g,10r 要塞 軽歩兵:槍、手槍、盾を持つ兵士。装備は貧相だが戦闘技能は精鋭並み Fomorian Militia 15g,3r 要塞 民兵:大きな槍を装備した巨人の民兵。戦力としては頼りなさすぎるが包囲戦の人手には有益 Fomorian Javelinist 20g,15r 要塞 歩兵:槍、手槍を装備した巨人。障害を持つものが多いので、安定した戦力ではない Fomorian Spearman 20g,17r 要塞 歩兵:槍と盾を装備した巨人。やはり障害持ちが多い Fomorian Warrior 30g,27r 要塞 重歩兵:槍と盾を装備した重装巨人。戦闘技能や士気が高く、下位より障害持ちが少ない Unmarked 55g,27r 首都 重歩兵:Sacred。槍と盾を持つ重装巨人。障害を全く持たず、戦闘技能もさらに高い Fomorian Giant 75g,37r 首都 歩兵:Sacred。槍、手槍、盾を装備したサイズ6の巨大兵士。水陸両用で暗視能力と冷気耐性も持つ。マップ移動力3 Nemedian Warrior 30g,22r 首都 歩兵:魔法武器である黄金の槍と盾、手槍を装備した歩兵。Nemedianは幻影を纏っており、暗視能力も持つ。隠密行動可能 地方守備隊 種別 指揮官 兵士 備考 地上下位 Fir Bolg Champion Fir Bolg Slinger 10 Fomorian Militia 10 地上上位 Fomorian Champion Fir Bolg Warrior 20 Fir Bolg Warriorは斧装備 魔法技能 条件 名称 固定 変動 備考 要塞 Fir Bolg Druid 1 +1 100% 要塞 Unmarked Champion 1 Sacred 要塞 Fomorian Druid 21 +1 100% Sacred 首都 Fomorian King 322 +1 100% +1 10% Sacred 首都 Nemedian Champion 111 Sacred 首都 Nemedian Sorceress 22 +1 100% +1 10% Sacred 固有魔法 領域 使用 名称 主属性 副属性 宝石 解説 Conjuration Lv2 儀式 Summon Black Dogs 2 10 闇の中で強くなる漆黒の妖精犬Black Dogを20体召喚します Conjuration Lv4 儀式 Summon Barghests 2 13 闇の中で強くなる神聖なる妖精犬Barghestを9体召喚します Conjuration Lv6 儀式 Summon Morrigan 2 1 4 魔法の武具を装備し飛行する神聖なるアンデッド戦士Morriganを1体召喚します Conjuration Lv8 戦闘 Dance of the Morrigans 5 2 4 戦闘呪附:誰かが傷つくたびにMorriganが現れ敵を攻撃します 前作からの変更点 安価でSacredではない(=雇用に寺院が不要な)魔術師、Fir Bolg Druidが追加 Fomorian GiantおよびKingの水陸両用がペナルティのないものに強化 コメント 名前 コメント
https://w.atwiki.jp/matchmove/pages/117.html
Image Preparation Dialog The image preparation dialog allows the incoming images from disk to be modified before they are cached in RAM for replay and tracking. The dialog is launched either from the open-shot dialog, or from the Shot/Image Preparation menu item. Like the main SynthEyes user interface, the image preparation dialog has several tabs, each bringing up a different set of controls. The Stabilize tab is active above. With the left button pushed, you can review all the tabs quickly. For more information on this panel, see the Image Preparation and Stabilization sections. Warning you should be sure to set up the cropping and distortion/scale values before beginning tracking or creating rotosplines. The splines and trackers do not automatically update to adapt to these changes in the underlying image structure, which can be complex. Use the Apply/Remove Lens Distortion script on the main Script menu to adapt to late changes in the distortion value. Shared Controls OK. Button. Closes the image preprocessing dialog and flushes no-longer-valid frames the RAM buffer to make way for the new version of the shot images. You can use SynthEyes s main undo button to undo all the effects of the Image Preprocessing dialog as a unit, or then redo them if desired. Cancel. Button. Undoes the changes made using the image preprocessing dialog, then closes it. Undo. Button. Undo the latest change made using the image preprocessing panel. You can not undo changes made before the panel was opened. Redo. Button. Redo the last change undone. Final. Button. Reads either Final or Padded the two display modes of the viewport. The final view shows the final image coming from the image preparation subsection. The padded view shows the image after padding and lens undistortion, but before stabilization or resampling. Both. Button. Reads either Both, Neither, or ImgPrep, indicating whether the image prep and/or main SynthEyes display window are updated simultaneously as you change the image prep controls. Neither mode saves time if you do not need to see what you are doing. Both mode allows you to show the Padded view and Final view (in the main camera view) simultaneously. Margin. Spinner. Creates an extra off-screen border around the image in the image prep view. Makes it easier to see and understand what the stabilizer is doing, in particular. Show. Button. When enabled, trackers are shown in the image prep view. Image Prep View. Image display. Shows either the final image produced by the image prep subsystem (Final mode), or the image obtained after padding the image and undistorting it (Padded mode). You can drag the Region-of-interest (ROI) and Point-of-interest (POI) around, plus you can click to select trackers, or lasso-select by dragging. Playbar (at bottom) Preset Manager. Drop-down. Lets you create and control presets for the image prep system, for example, different presets for the entire shot and for each moving object in the shot. Preset Mgr. Disconnect from the current preset; further changes on the panel will not affect the preset. New preset. Create and attach to a new preset. You will be prompted for the name of the new preset. Reset. Resets the current preset to the initial settings, which do nothing to the image. Rename. Prompt for a new name for the current preset. Delete. Delete the current preset. Your presets. Selecting your preset will switch to it. Any changes you then make will affect that preset, unless you later select the Preset Mgr. item before switching to a different preset. Rewind. Button. Go back to the beginning of the shot. Back Key. Button. Go back to the previous frame with a ROI or Levels key. Back Frame. Button. Go back one frame; with Control down, back one key; with Shift down, back to the beginning of the shot. Auto-repeats. Frame. Spinner. The frame to be displayed in the viewport, and to set keys for. Note that the image does not update while the spinner drags because that would require fetching all the intermediate frames from disk, which is largely what we’re trying to avoid. Forward Frame. Button. Go forward one frame; with Control down, forward one key; with Shift down, forward to the end of the shot. Auto-repeats. Forward Key. Button. Go forward to the next frame with a ROI or Levels key. To End. Button. Go to the end of the shot. Make Keys. Checkbox. When off, any changes to the levels or region of interest create keys at frame zero (for when they are not animated). With the checkbox on, keys are created at the current frame. Enable. Button (stoplight). Allows you to temporarily disable levels, color, blur, downsampling, channels, and ROI, but not padding or distortion. Use to find a lost ROI, for example. Effective only within image prep. Rez Tab Blur. Spinner. Causes a Gaussian blur with the specified radius, typically to minimize the effect of grain in film. Applied before down-sampling, so it can eliminate artifacts. Hi-Pass. Spinner. When non-zero, creates a high-pass filter using a Gaussian blur of this radius. Use to handle footage with very variable lighting, such as explosions and strobes. Radius is usually much larger than typical blur compensations. Applied before down-sampling. DownRez. Drop-down list None, By 1/2, By 1/4. Causes the image from disk to be reduced in resolution by the specified amount, saving RAM and time for large film images, but reducing accuracy as well. Interpolation. Drop-down list. Bi-Linear, 2-Lanczos, 3-Lanczos. The bi-linear method is fastest but softens the image slightly. If the shot has a lot of noise, that can be a good thing. The 2-Lanczos filter provides a sharper result, after a longer time. The 3-Lanczos filter is even sharper, with more time and of course the noise is made sharper also. Channel. Drop-down list RGB, Luma, R, G, B, A. Allows a luminance image to be used for tracking, or an individual channel such as red or green. Blue is usually noisy, alpha is only for spot-checking the incoming alpha. This can reduce memory consumption by a factor of 3. Invert. Checkbox. Inverts the RGB image or channel to improve feature visibility. Levels Tab High. Spinner. Incoming level that will be mapped to full white in RAM. Changing the level values will create a key on the current frame if the Make Keys checkbox is on, so you can dynamically adjust to changes in shot image levels. Use right-click to delete a key, shift-right-click to truncate keys past the current frame, and control-right-click to kill all keys. High, Mid, and Low are all keyed together. Mid. Spinner. Incoming level that will be mapped to 50% white in RAM. (Controls the effective gamma.) Low. Spinner. Incoming level that will be mapped to 0% black in RAM. Gamma. Spinner. A gamma level corresponding to the relationship between High, Mid, and Low. Saturation. Spinner. Controls the saturation (color gain) of the images, without affecting overall brightness. Hue. Spinner. Rotates the hue angle +/- 180 degrees. Might be used to line up a color axis a bit better in advance of selecting a single-channel output. Cropping Tab Left Crop. Spinner. The amount of image that was cropped from the left side of the film. Width Used. Spinner. The amount of film actually scanned for the image. This value is not stored permanently; it multiplies the left and right cropping values. Normally it is 1, so that the left and right crop are the fraction of the image width that was cropped on that size. But if you have film measurements in mm, say, you can enter all the measurements in mm and they will eventually be converted to relative values. Right Crop. Spinner. The relative amount of the width that was cropped from the right. Top Crop. Spinner. The relative amount of the height that was cropped. Height Used. Spinner. The actual height of the scanned portion of the image, though this is an arbitrary value. Right Crop. Spinner. The relative amount of the height that was cropped along the bottom. Effective Center. 2 Spinners. The optic center falls, by definition, at the center of the padded-up (uncropped) image. These values show the location of the optic center in the U and V coordinates of the original image. You can also change them to achieve a specified center, and corresponding cropping values will be created. Stabilize Tab For more information, see the Stabilization section of the manual. Get Tracks. Button. Acquires the path of all selected trackers and computes a weighted average of them together to get a single net point-of-interest track. Stabilize Axes Translation. Dropdown list None/Filter/Peg. Controls stabilization of the left/right and up/down axes of the stabilizer, if any. The Filter setting uses the cut frequency spinner, and is typically used for traveling shots such as a car driving down a highway, where features come and go. The Pegged setting causes the initial position of the point of interest on the first frame to be kept throughout the shot (subject to alteration by the Adjust tracks). This is typical for shots orbiting a target. Rotation. Dropdown list None/Filter/Peg. Controls the stabilization of the rotation of the image around the point of interest. Cut Freq(Hz). Spinner. This is the cutoff frequency (cycles/second) for low-pass filtering when the peg checkbox(es) are off. Any higher frequencies are attenuated, and the higher they are, the less they will be seen. Higher values are suitable for removing interlacing or residual vibration from a car mount, say. Lower values under 1 Hz are needed for hand-held shots. Note that below a certain frequency, depending on the length of the shot, further reducing this value will have no effect. Auto-Scale. Button. Creates a Delta-Zoom track that is sufficient to ensure that there are no empty regions in the stabilized image, subject to the maximum auto-zoom. Can also animate the zoom and create Delta U and V pans depending on the Animate setting. Animate. Dropdown list Neither/Translate/Zoom/Both. Controls whether or not Auto-Scale is permitted to animate the zoom or delta U/V pan tracks to stay under the Maximum auto-zoom value. This can help you achieve stabilization with a smaller zoom value. But, if it is creating an animated zoom, be sure you set the main SynthEyes lens setting to Zoom. Maximum auto-zoom. Spinner. The auto-scale will not create a zoom larger than this. If the zoom is larger, the delta U/V and zoom tracks may be animated, depending on the Animate setting. Clear Tracks. Button. Clears the saved point-of-interest track and reference track, turning off the stabilizer. Lens Tab Get Solver FOV. Button. Imports the field of view determined by a SynthEyes solve cycle, or previously hand-animated on the main SynthEyes lens panel, placing these field of view values into the stabilizer s FOV track. Field of View. Spinner. Horizontal angular field of view in degrees. Animatable. Separate from the solver s FOV track, as found on the main Lens panel. Focal Length. Spinner. Camera focal length, based on the field of view and back plate width shown below it. Since plate size is rarely accurately known, use the field of view value wherever possible. Plate. Text display. Shows the effective plate size in millimeters and inches. To change it, close the Image Prep dialog, and select the Shot/Edit Shot menu item. Get Solver Distort. Button. Brings the distortion coefficient from the main Lens panel into the image prep system s distortion track. Note that while the main lens distortion can not be animated, this image prep distortion can be. This button imports the single value, clearing any other keys. You will be asked if you want to remove the distortion from the main lens panel, you should usually answer yes to avoid double-distortion. Distortion. Spinner. Removes this much distortion from the image. You can determine this coefficient from the alignment lines on the SynthEyes Lens panel, then transfer it to this Image Preparation spinner. Do this BEFORE beginning tracking. Can be animated. Scale. Spinner. Enlarges or reduces the image to compensate for the effect of the distortion correction. Can be animated. Apply distortion. Checkbox. Normally the distortion, scale, and cropping specified are removed from the shot in preparation for tracking. When this checkbox is turned on, the distortion, scale, and cropping are applied instead, typically to reapply distortion to externally-rendered shots to be written to disk for later compositing. Adjust Tab Delta U. Spinner. Shifts the view horizontally during stabilization, allowing the point-of-interest to be moved. Animated. Allows the stabilization to be “directed,” either to avoid higher zoom factors, or for pan/scan operations. Note that the shift is in 3-D, and depends on the lens field of view. Delta V. Spinner. Shifts the view vertically during stabilization. Animated. Delta Rot. Spinner. Degrees. Rotates the view during stabilization. Animated. Delta Zoom. Spinner. Zooms in and out of the image. At a value of 1.0, pixels are the same size coming in and going out. At a value of 2.0, pixels are twice the size, reducing the field of view and image quality. This value should stay down in the 1.10-1.20 range (10-20% zoom) to minimize impact on image quality. Animated. Note that the Auto-Scale button overwrites this track. Output Tab Resample. Checkbox. When turned on, the image prep output can be at a different resolution and aspect than the source. For example, a 3K 4 3 film scan might be padded up to restore the image center, then panned and scanned in 3-D and resampled to produce a 16 9 1080p HD image. New Width. Spinner. When resampling is enabled, the new width of the output image. New Height. Spinner. The new height of the resampled image. New Aspect. Spinner. The new aspect ratio of the resampled image. The resampled width is always the full width of the zoomed image being used, so this aspect ratio winds up controlling the height of the region of the original being used. Try it in “Padded” mode and you’ll see. 4 3. Button. A convenience button, sets the new aspect ratio spinner to 1.333. 16 9. Button. More convenience, sets the new aspect ratio to 1.778. Save Sequence. Button. Brings up a dialog which allows the entire modified image sequence to be saved back to disk. Apply to Trkers. Button. Takes whatever all the stabilization system is doing to the image, and does the same thing to the trackers, so that they will still be in the same place in the main SynthEyes interface. Used to avoid retracking after stabilizing a shot. Do not hit more than once! Remove f/Trkers. Button. Assuming you’ve already hit the Apply button above, this removes the effect of the stabilization. You must do this before changing the stabilization around again, then re-Apply it. Region of Interest (ROI) Hor. Ctr., Ver. Ctr. Spinners. These are the horizontal and vertical center position of the region of interest, ranging from -1 to +1. These tracks are animated, and keys will be set when the Make Keys checkbox is on. Normally set by dragging in the view window. A smaller ROI will require less RAM, allowing more frames to be stored for real-time playback. Use right-click to delete a key, shift-right-click to truncate keys past the current frame, and control-right-click to kill all keys. Half Width, Half Height. Spinners. The width and height of the region of interest, where 0 is completely skinny, and 1 is the entire width or height. They are called Half Width and Height because with the center at 0, a width of 1 goes from -1 to +1 in U,V coordinates. Use Control-Drag in the viewport to change the width and height. Keyed simultaneously with the center positions. Use right-click to delete a key, shift-right-click to truncate keys past the current frame, and control-right-click to kill all keys. Save Processed Image Sequence Dialog Launched from the Save Sequence button on the Output tab. … Button. Click this to set the output file name to write the sequence to. Make sure to select the desired file type as you do this. When writing an image sequence, include the number of zeroes you wish in the resulting sequence file names. For example, seq0000 will be a four-digit image number, starting at zero, while seq1 will have a varying number of digits, starting from 1. Compression Settings. Button. Click to set the desired compression settings, after setting up the file name and type. Subtle non-SynthEyes Quicktime “feature ” the H.264 codec requires that the Key Frame every … frames checkbox in its compression settings must be turned off. Otherwise the codec produces only a single frame! RGB Included. Checkbox. Include the RGB channels in the files produces (should usually be on). 16bit/channel. Checkbox. Produce 16 bit/channel files. Possible only if the source is 16 bit/channel. Alpha Included. Checkbox. Include the alpha channel in the output. Can be turned on only if the output format permits it. If the input images do not contain alpha data, it will be generated from the roto-splines and/or green-screen key. Or, if (only after) you turn off the RGB Included checkbox, you can turn on the Alpha Included checkbox, and alpha channel data will be produced from the roto-spline/green-screen and converted to RGB data that is written. This feature allows a normal black/white alpha-channel image to be produced even for formats that do not support alpha information, or for other applications that require separate alpha data. Start. Button. Get going… Cancel. Button. Stop when next convenient. For image sequences on multi-core processors, this can be several frames later because frames are being generated in parallel.