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To a new enlistment Our clan [HAM] Thank you for your participation! I can participate in clan warfare through the eyes well with you the following items. Theory How To s Domination Text Chat Voice chat About sally Voting Exclusion In particular Theory let s sally must read! For questions, please feel free to ask.
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TO LIVE TO DIE サークル:Kissing the Mirror Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 To Live To Die Wooming spetsnaz spetsnaz 東方永夜抄 エクステンドアッシュ ~ 蓬莱人 [03 47] 02 Freed From Reincarnation Wooming spetsnaz spetsnaz 東方永夜抄 月まで届け、不死の煙 [04 21] 03 Back From The Hell (Red-Light District) Wooming spetsnaz spetsnaz 東方花映塚 彼岸帰航 ~ Riverside View [04 17] 04 Alone... Quavering Newbirth Wooming spetsnaz spetsnaz 東方求聞史紀 阿礼の子供 [04 33] 05 Under Her Arms Wooming spetsnaz spetsnaz 東方永夜抄 少女綺想曲 ~ Dream Battle [03 40] 06 Endless Warfare Wooming spetsnaz spetsnaz 東方紅魔郷 紅より儚い永遠 [04 00] 07 Resolution Wooming spetsnaz spetsnaz 東方永夜抄 永夜抄 ~ Eastern Night. [01 09] 08 Mess Up Your Fucking xxxx!! Wooming spetsnaz spetsnaz 東方永夜抄 永夜抄 ~ Eastern Night. [03 24] 詳細 コミックマーケット79(2010/12/30)にて頒布 イベント価格:1000円 ショップ価格:1100円(税込:1155円) レビュー 名前 コメント
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plugin image(https //aaa) class Hoge def hoge print hoge end end 大見出し 中見出し 小見出し hoge fuga piyo リスト リスト 番号リスト 番号リスト fuga piyo a b c d b c d a c d a b リンク名 半角 で始めると引用文になります。 An h1 header! Paragraphs are separated by a blank line. 2nd paragraph. Italic, bold, and monospace. Itemized lists look like this one that one the other one Note that --- not considering the asterisk --- the actual text content starts at 4-columns in. Block quotes are written like so. They can span multiple paragraphs, if you like. Use 3 dashes for an em-dash. Use 2 dashes for ranges (ex., "it s all in chapters 12--14"). Three dots ... will be converted to an ellipsis. Unicode is supported. ☺ An h2 header Here s a numbered list first item second item third item Note again how the actual text starts at 4 columns in (4 characters from the left side). Here s a code sample # Let me re-iterate ... for i in 1 .. 10 { do-something(i) } As you probably guessed, indented 4 spaces. By the way, instead of indenting the block, you can use delimited blocks, if you like define foobar() { print Welcome to flavor country! ; } (which makes copying pasting easier). You can optionally mark the delimited block for Pandoc to syntax highlight it import time # Quick, count to ten! for i in range(10) # (but not *too* quick) time.sleep(0.5) print i An h3 header Now a nested list First, get these ingredients carrots celery lentils Boil some water. Dump everything in the pot and follow this algorithm find wooden spoon uncover pot stir cover pot balance wooden spoon precariously on pot handle wait 10 minutes goto first step (or shut off burner when done) Do not bump wooden spoon or it will fall. Notice again how text always lines up on 4-space indents (including that last line which continues item 3 above). Here s a link to a website, to a local doc, and to a section heading in the current doc. Here s a footnote [^1]. [^1] Footnote text goes here. Tables can look like this size material color 9 leather brown 10 hemp canvas natural 11 glass transparent Table Shoes, their sizes, and what they re made of (The above is the caption for the table.) Pandoc also supports multi-line tables keyword text red Sunsets, apples, and other red or reddish things. green Leaves, grass, frogs and other things it s not easy being. A horizontal rule follows. Here s a definition list apples Good for making applesauce. oranges Citrus! tomatoes There s no "e" in tomatoe. Again, text is indented 4 spaces. (Put a blank line between each term/definition pair to spread things out more.) Here s a "line block" | Line one | Line too | Line tree and images can be specified like so Inline math equations go in like so $\omega = d\phi / dt$. Display math should get its own line and be put in in double-dollarsigns $$I = \int \rho R^{2} dV$$ And note that you can backslash-escape any punctuation characters which you wish to be displayed literally, ex. `foo`, *bar*, etc.
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氏のtuitter @10_T0_gren スマメイトページ てんto 名前 コメント
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to_dkの歴史 2009年 2008年 2007年
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How To s Domination This is simply my own personal opinion on a tactical "How To" basis for Squad Leaders playing Domination as the Attacking faction. Mostly geared towards our new players out there that are just gaining enough points to lead their squads to victory... (or so we hope). D Side Note To place a FRAGO, simply press [SELECT]. This is now your "TCM". Simply move the Joystick, which will control the white target on the TCM. Highlight the object that you wish to FRAGO and press R1. Setting a Waypoint is exactly the same, however you must move the target to an acceptable area, and press (X). Pressing R2 will move over to the Cluster Bomb/UAV Radar command. These are deployed in the same fasion, by utilizing the Joystick and R1 to initiate. Domination - Squad Leader - Attacking. ? Place the FRAGO on the bunker that is closest to the BurnOff Tower. Leaving the FRAGO placed on the default BurnOff Tower is a severe mistake, and a definite Do-Not-Do. You will continue to face heavy opposition at the BurnOff Tower, so long as the bunkers are currently up and available. There is absolutely no point in struggling with the defending faction. You will only prove to either get very lucky and temporarily secure the BurnOff Tower, or repeatedly run to the tower which will result in repeated deaths. Take out the nearest bunker to the tower. For example if X = BurnOff Tower and O = Bunker O X O You will want to take out the LEFT (closest) O (Bunker). However, if your Bunkers are set up like SVER... where you have O O X O O At this point, you will want to communicate with the rest of your squad/platoon. FRAGO the FAR-LEFT Bunker, and work your way to the right. X in this instance can be either a BurnOff Tower or AAA. In either instance, work far-left and continue to frago the bunker directly next to it. Bunkers should be thought of as a priority at the start of a match, and the BurnOff Towers are second in heirarchy/priority. Once you eliminate the defending factions spawn points, they will have to run approximately 200-300m on foot before they can try to take the tower back from your platoon, which at this point should be picking off the lone-foot soldiers 1 -by- 1. Remember, FRAGO the bunker IMMEDIATELY before your communications are jammed. Players that are not able to communicate, or do not have a microphone, or are new to MAG, will most likely go to the flashing objective which will be a BurnOff Tower by default. If you ARE jammed before you even spawn, use your mic and repeatedly try to communicate your team to the bunker. ? Once the front-line of Bunkers have been destroyed, take the AAA immediately! Once you have your first BurnOff Tower secured, which will be located directly in the midst of the front-line of bunkers (which at this point should be destroyed), do NOT let the FRAGO sit on the 2nd BurnOff Tower. Remember, the BurnOff Towers are always FRAGO d by default, even while the FRAGo is placed elsewhere. Set this FRAGO to the AAA. Being as you re just now advancing into enemy lines, you will need the AAA destroyed to create a spawn for your platoon. Also, you will be able to call in a quick UAV for your Platoon Leader. The Platoon leader will be able to Precision Strike any bunkers that have been repaired, and even Strafing Run the respawning opposition. This whole ordeal can give you up to 2 minutes of free-reign in enemy territory. Destroying the AAA is an immediate necessity, right after the Bunkers. You can also keep the AAA FRAGO d while you are advancing through the remainder of the towers. This will result in FRAGO point at the tower and the AAA, as you re also very wisely defending the AAA from being repaired. Thus resulting in further bombing and destruction and crying from the opposition. I don t see any downfalls in this yet...! (Mortars and Motor Pools can also be FRAGO d at this point, it is your duty to make sure that your team is not being bombarded by gas and shells left and right.) ? Utilize the Cluster Bomb wisely. Please remember that you CANNOT, I repeat, CANNOT get your bombers to successfully deliver a Cluster Bomb while the AAA is still active. Very often at the very start of the match, you hear your Squad Leader initiate the Cluster Bomb, only to hear "Our bombers can t get past the Triple A!". There is no "luck" involved here, and you have to destroy the AAA before you can bomb the enemy. As a suggestion, do not cluster bomb bunkers. You will almost be guarenteed to kill friendlies. Hang on to your Cluster Bomb, because you will be able to use this on your last Tower before you open your Letter Objectives. Obviously, if you see no victory in sight, then bomb away on the Bunker/Tower. Assuming everything is running as planned, and you re on the last tower with 22 00 remaining, set the Cluster Bomb directly behind the last Tower which will be close to the enemies spawn point. Remember, with no bunkers available, the enemy will be coming FROM the Spawn - TO the Tower. Find the happy medium and rack up the kills. ? Focus your attack on ONE, Objective Letter at a time! Try your best to communicate to your Squad, that you MUST be attacking only one objective letter at a time. If your Sqaud is splitting up and trying to take both A and B, rather than just A, you ll be half as likely to succeed. Focusing your attack on Objective Letters can almost be thought of as attacking the Bunkers. Once you take one, you ll have a nice zone secured where the rest of your Platoon can congegrate without worrying about massive opposition. From there, you ll have a massive group of players surrounding you, all ready to steam-roll the next Objective over (A B, C D, E F, G H). Always start with the lower of the alphabet as a general rule. However, don t be affraid to change this up if you re failing for 5-6 minutes. Change is good! ? If you are uncomfortable being the Squad Leader - Pass Leadership! Again, just as my "Defending Squad Leader" How To will tell you Everyone deserves a chance to lead their squad to victory. However, this task can sometimes be unwanted.. or even intimidating to a player that is not on the verge of achieving victory. There is no shame in passing the leadership on to another player! It just may be that your play style is not getting the job done. Simply press [START] and press Triangle. Select NONE for the Leadership Role that you wish to change to, and the Squad Leader will be handed down to another squad member. Please remember that if you have a MIC, it is common courtesy to inform the player that becomes the Squad Leader that they are in fact... the new Squad Leader. Do not assume that they are staring at the list of squad members, as this is very often over-looked. ? Use your Waypoints! Again, just as my "Defending Squad Leader" How To will tell you Sometimes setting the correct FRAGO is just not enough. Believe it or not, new players will see this mysterious yellow badge and run directly at it trying to find that pot-o-gold. If players are not able to receive your MIC communication through their headset/TV, the Waypoint makes an excellent "Hey go here!" sign for these players. It is used to relay your route of attack to your team. Placing a Waypoint to the right of a Bunker is telling your team to rally at the waypoint and proceed to attack the bunker. ? Stay in constant contact with your PL s and OIC! Again, just as my "Defending Squad Leader" How To will tell you Do not hesitate to ask when the next available Tactical Refresh is. Ask if any listening leaders require any additional back-up if your Squad is doing a superb job and can spare a few grunts. And also, do not hesitate to ask for backup. Rather than deny yourself the joy of opening and securing your Objective Letters, by continuing onward in denial with the "I got this..." attitude... ask for help! Sometimes you just need that extra body or two to help you crush the enemy! As always, hit me with your feedback as it s appreciated. Let s keep this thread as informative and useful as possible to our new Squad Leaders out there. Tactics and Strategies
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to me, to you 発売日 1996年7月24日 発売元 キングレコーズ KIDS 286 CRAZE are Vo. 藤崎賢一 G. 瀧川一郎 Ba. 飯田誠一 Dr. 菊地哲 ■ 01. to me, to you ■ 02. I LOVE YOU 戻る
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メニュー トップページ メニュー メニュー2? http //music.j-total.net/ ~ to U ~ Bank Band with Salyu 作曲:小林武史 作詞:櫻井和寿 池の水が鏡みたいに空の蒼の色を真似てる 公園に住む水鳥がそれに命を与える 光と影と表と裏 矛盾も無く寄り添っているよ 私達がこんな風であれたら・・・ 愛 愛 本当の意味は分からないけど 誰かを通して 何かを通して 思いは繋がっていくのでしょう 遠くにいるあなたに 今言えるのはそれだけ 悲しい昨日が 涙の向こうで いつか微笑みに変わったら 人を好きに もっと好きになれるから 頑張らなくてもいいよ 瓦礫の街のきれいな花 健気に咲くその一輪を 「枯らす事なく育てていける」と誰が言い切れる? それでもこの小さな祈りを 空に向けて放ってみようよ 風船のように 色とりどりの祈り 愛 愛 それは強くて だけど脆くて また争いが 自然の猛威が 安らげる場所を奪って 眠れずにいるあなたに 言葉などただ虚しく 沈んだ希望が 崩れた夢が いつの日か過去に変わったら 今を好きに もっと好きになれるから あわてなくてもいいよ 愛 愛 本当の意味は分からない だけど強くて 雨の匂いも 風の匂いも あの頃とは違ってるけど この胸に住むあなたは 今でも教えてくれる 悲しい昨日が 涙の向こうで いつか微笑みに変わったら 人を好きに もっと好きになれるから 頑張らなくてもいいよ 今を好きに もっと好きになれるから あわてなくてもいいよ
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開催日 2021年6月12日(土) 11 00~21 00 配信先 Road to the Record (Twitch) スケジュール PC利用者向けリンク スマートフォン利用者向けリンク 走者一覧 名前 ゲームタイトル カテゴリ 持ち時間 目標タイム 結果 配信先 Twitter 千佳 遊戯王 封印されし記憶 ポケステ無し 通常クリア 5 00 00 2 59 59 完走無し リンク @tikaEX yagamuu ドラゴンファングZ 3 Dungeons 2 30 00 1 39 00 完走無し リンク @yagamuu セレナーデ☆ゆうき クラッシュ・バンディクー4 とんでもマルチバース Any% 5 00 00 1 17 XX 完走無し リンク @Serenade_Yuuki ヤナップ 星のカービィ スターアライズ Heroes in Another Dimension - Any Rank 2 30 00 0 25 39 0 26 08 リンク @yanapppppu Noz New スーパーマリオブラザーズ Wii Any% 2 30 00 0 24 XX 0 25 15 リンク @Noz1150 フォンシ ソニックライダーズシューティングスターストーリー Heroes Story 2 30 00 0 09 29 完走無し リンク @fonsi00101 sisuka The Binding of Isaac Repentance 1 Char 2 30 00 0 07 30 0 08 40 リンク @sisuka2580 Zer0 大乱闘スマッシュブラザーズDX Adventure - Very Hard 2 30 00 0 08 52 0 09 03 リンク @ssbm_zero くらっちょ サガフロンティア リマスター Blue s Story - Japanese,New Game,Additional Content 2 30 00 0 07 59 完走無し リンク @Clutchon まんまる スーパーマリオブラザーズ Any% 2 30 00 0 04 58.1 0 05 01 リンク @mammaru339 走者一覧(バックアップ) 名前 ゲームタイトル カテゴリ 持ち時間 目標タイム 結果 配信先 Twitter AltF4jp4 Dark souls Remastered Any% No Wrong Warp 5時間 35 5X - リンク @altf4jp4 ykrin はたらくUFO Hat Trick Master 2時間30分 47 XX - リンク @yukrindhis バックアップ採用について Season2では以下の観点からバックアップ枠を設けました。 持ち時間を固定性に変更したためスケジュールの調整が容易に変わった トラブル等により特定の時間帯に空きが発生する場合への備え イベント出場者が当日までに記録狙いをするという行為を躊躇させない ※3点目について補足 記録や目標を達成する事は本イベントの前・当日・その後、どのような状況であっても徒労に終わらないと信じています。 例えイベントの前日に記録を出して燃え尽きて辞退をすることになっても、運営陣は誰も責めたりはしません。 次のプレイヤーへ繋ぐ手立てはこちらで整えます。プレイヤーの方々、どうか全力を尽くすことを恐れないでください。
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YouTube https //www.youtube.com/@to-ki6349/videos ニコニコ動画 https //www.nicovideo.jp/user/95143937/video ツイッターアカウント https //twitter.com/toki_ktn_ 動画 それはシャンデリーナ / BeatSea - To-ki (cover) アンチノミーキラー feat. To-ki ディナーベル / はるまきごはん - To-ki (cover) Oh… / A4。 - To-ki (cover)