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曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) ORION.78(civilization mix) 2MB MAX 踊12 200 313/0 譜面 http //www.ddr.sh/steps/basic/o/orion_civilization/4t_orion_civilization_a_p.html 動画 http //www.youtube.com/watch?v=y3PImn1SSlY (x1.0,VIVID) ※ハンドクラップ付き 解説 高BPMの8分踏みや連続同時で体力を削られる譜面。踏みやすい形ではあるが。 中盤の3連符地帯はしっかりとリズムを意識すること。 名前 コメント コメント(感想など) 名前 コメント
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The X Factor 項目数:31 総ポイント:1000 難易度: The X Factor Complete all the other achievements. 60 Boot camp Qualified for Boot camp. 25 Judges house Qualified for the Judges house. 25 On air Qualified for the Live Shows. 25 Focused Rehearse 1 song. 25 Serious Rehearse 8 songs in the same career. 25 Professional Rehearse 15 songs in the same career. 25 Viewers favourite Finish in first place on 1 Live show. 25 Star Finish 3 Live shows in first place during the same career. 35 Narrow escape Escape a final showdown. 25 Brilliant Answer quiz correctly 3 times in the same career. 25 Omniscient Answer quiz correctly 8 times in the same career. 25 Real star Win the competition in Star mode. 35 Superstar Win the competition in Superstar mode. 45 Piece of cake! Win the contest without ever being in the final showdown. 35 Guardian angel Win the contest after being in the final showdown at each stage. 35 Solo Perform 1 song in Solo mode. 25 Duo Perform 1 song in Duet mode. 25 Battle Perform 1 song in Battle mode. 25 Competition Complete 1 Competition. 25 Jack-of-all-trades Perform all the songs in Solo mode. 25 Harmony Perform all the songs in Duet mode. 35 Bronze disc Get a minimum score of 6,000 points. 25 Silver disc Get a minimum score of 10,000 points. 35 Gold disc Get a minimum score of 15,000 points. 45 Addict Sing at least 2 hours. 35 Crazy night Sing at least 3 hours. 45 Keen music lover Sing 50 songs. 35 Warm-up artist Sing 100 songs. 45 Fashion victim Wear all customisation items. 35 Grand slam Unlock all game tracks and customisation items. 45
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「ORION.78(civilization mix)」スコア&ムービーボード 1ページ目 「ORION.78(civilization mix)」スコア&ムービーボード 2ページ目
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ORION.78(civilization mix)(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 ORION.78(civilization mix) 2MB MAX 激13 200 383 / 0 STREAM VOLTAGE AIR FREEZE CHAOS 82 66 47 0 40 楽譜面(9) / 踊譜面(11) /激譜面(13) / 鬼譜面(-) 属性 渡り、同時踏み、八分滝、リズム難 譜面 http //www.ddr.sh/steps/basic/o/orion_civilization/8m_orion_civilization_a_d.html 解説 SPと比較して同時8分が減っており交互難も解消されているが、中盤のNOTEで言う緑矢印地帯は健在で高BPMの為、渡りが厳しめ。 -- 名無しさん (2014-09-09 04 53 25) 名前 コメント コメント(私的なことや感想はこちら) 16分のズレ押しが中々面白い。 -- 名無しさん (2009-11-21 01 07 46) 素早い移動を要求される -- 名無しさん (2013-04-29 16 53 45) 華爛漫や夢幻ノ光(漢字ミスだったら申し訳ない)をやったあとに選曲しまいます。然り気無く遠配置もあったりします。なかなかスコアも取れなかったりします。 -- 名無しさん (2014-09-17 20 27 22) 名前 コメント
https://w.atwiki.jp/ddrdp/pages/377.html
ORION.78(civilization mix)(踊) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 ORION.78(civilization mix) 2MB MAX 踊11 200 277 / 0 STREAM VOLTAGE AIR FREEZE CHAOS 60 66 56 0 21 楽譜面(9) /踊譜面(11) / 激譜面(13) / 鬼譜面(-) 属性 遠配置、同時踏み、リズム難 譜面 http //www.ddr.sh/steps/basic/o/orion_civilization/8t_orion_civilization_a_d.html 解説 曲中譜面傾向がかなり変化する。順番に8分交じりのカニ歩き→8分3連交じりの渡り→チュンリー→地団太→リズム難カニ歩き→8分渡り。とにかく多彩なので総合力が必要。 -- 名無しさん (2010-01-23 23 46 31) LV11なのにも関わらずBPM200での吹っ飛び配置が顕著でラストも相当厳しいものなので適性11なのにこなせない...と感じてもそれが普通なので安心してよい。 -- 名無しさん (2013-10-16 09 11 12) 譜面傾向が頻繁に変わり、特に中盤の6分地帯と終盤の遠配置には要注意。かなりのスコア難&接続難で、足11の危険枠 -- 名無しさん (2014-09-09 04 49 44) 名前 コメント コメント(私的なことや感想はこちら) 足11相当女性ボーカル曲(激)よりムズいですよ。これ。 -- 名無しさん (2014-04-06 18 43 16) 名前 コメント
https://w.atwiki.jp/ddr_dp/pages/213.html
ORION.78(civilization mix)(踊) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 ORION.78(civilization mix) 2MB MAX 踊11 200 277 / 0 STREAM VOLTAGE AIR FREEZE CHAOS 60 66 56 0 21 楽譜面(9) / 踊譜面(11) / 激譜面(13) / 鬼譜面(-) 属性 遠配置、同時踏み、リズム難 譜面 http //www.ddr.sh/steps/basic/o/orion_civilization/8t_orion_civilization_a_d.html 譜面動画 https //youtu.be/jUKTsmyVRrI (x1.5, NOTE) プレイ動画 https //www.youtube.com/watch?v=E3GBEmvExA0 (x?.?, オプション不明) 解説 曲中譜面傾向がかなり変化する。順番に8分交じりのカニ歩き→8分3連交じりの渡り→チュンリー→地団太→リズム難カニ歩き→8分渡り。とにかく多彩なので総合力が必要。 -- 名無しさん (2010-01-23 23 46 31) LV11なのにも関わらずBPM200での吹っ飛び配置が顕著でラストも相当厳しいものなので適性11なのにこなせない...と感じてもそれが普通なので安心してよい。 -- 名無しさん (2013-10-16 09 11 12) 譜面傾向が頻繁に変わり、特に中盤の6分地帯と終盤の遠配置には要注意。かなりのスコア難&接続難で、足11の危険枠 -- 名無しさん (2014-09-09 04 49 44) 名前 コメント コメント(私的なことや感想はこちら) 足11相当女性ボーカル曲(激)よりムズいですよ。これ。 -- 名無しさん (2014-04-06 18 43 16) 激フルコンボしてるけどこっちは電池すら付きません。序盤と後半の配置が無茶振り過ぎる………多分適正だとゲージも危ういので避けるが吉。 -- 名無しさん (2023-03-29 12 19 16) 名前 コメント
https://w.atwiki.jp/ssr3/pages/24.html
Table of Contents +... Table of Contents Introduction Changing your online name AbilitiesAbility List Rock Buster Noise Kaizou GearNoise CardsNoise Card Breakdown Noise Card Rules Noise Card Combos Noise Card Bug List Noise Card List Rezon CardsRezon Card List Team Rezon Bonus Secret Satellite Server / Meteor Server Cards Introduction This page will go over all the available customization options you have as Rockman, as well as cover NKG. Changing your online name You can change your online name which others players will see when searching for matches like this I) Click the Menu button. II) Click the Brother tab. III) Click your profile picture. IV) Click on the top-left box which shows your current name. V) Skip some of the dialogue which comes up by pressing A and then choose the left option to enter your new name. Abilities One of the first and most important customization options we ll cover are Abilities. You can access abilities by going to Menu Rockman Then click the Abilities button highlighted in the picture This will bring you to the ability menu 1) Name of the ability and the ability list. 2) How much LP the ability costs. 3) Your current maximum LP. 4) Your remaining LP which changes after you equip certain abilities. 5) Your ability list. Here, you can equip Rockman with various types of abilities. You use what is known as Link Power to equip these abilities. By yourself, you have1020 LP but with Brothers who are on your team, you can get a maximum of 1900 LP! To equip Rockman with an ability, click one of the abilities from the ability on the left or press A to equip it. To remove an ability, go to your ability on the right and click it or press A to un-equip it. Ability List Before you start equipping abilities, make sure to first check that the abilities you have the correct quantity of abilities equipped by checking this list here Ability Name Link Power Description Quantity HP+50 120 Increases Rockman s HP by 50 x1 110 Increases Rockman s HP by 50 x1 100 Increases Rockman s HP by 50 x1 90 Increases Rockman s HP by 50 x1 HP+100 220 Increases Rockman s HP by 100 x1 205 Increases Rockman s HP by 100 x1 190 Increases Rockman s HP by 100 x1 170 Increases Rockman s HP by 100 x1 HP+200 310 Increases Rockman s HP by 200 x1 290 Increases Rockman s HP by 200 x1 270 Increases Rockman s HP by 200 x1 250 Increases Rockman s HP by 200 x1 HP+300 420 Increases Rockman s HP by 300 x1 390 Increases Rockman s HP by 300 x1 370 Increases Rockman s HP by 300 x1 340 Increases Rockman s HP by 300 x1 HP+400 490 Increases Rockman s HP by 400 x1 470 Increases Rockman s HP by 400 x1 450 Increases Rockman s HP by 400 x1 430 Increases Rockman s HP by 400 x1 HP+500 610 Increases Rockman s HP by 500 x1 570 Increases Rockman s HP by 500 x1 540 Increases Rockman s HP by 500 x1 450 Increases Rockman s HP by 500 x1 350 Increases Rockman s HP by 500 x1 UnderShrt 60 1 HP left after a fatal hit x1 50 1 HP left after a fatal hit x1 30 1 HP left after a fatal hit x1 5 1 HP left after a fatal hit x1 AirShoes 450 Allows you to move over holes x1 400 Allows you to move over holes x1 350 Allows you to move over holes x1 260 Allows you to move over holes x1 200 Allows you to move over holes x1 FltShoe 300 Allows you to ignore certain panel effects x1 270 Allows you to ignore certain panel effects x1 240 Allows you to ignore certain panel effects x1 210 Allows you to ignore certain panel effects x1 150 Allows you to ignore certain panel effects x1 Rflct 260 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 230 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 200 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 150 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 50 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 SprArmr 900 Prevents Rockman from flinching x1 700 Prevents Rockman from flinching x1 FlshBody 300 Makes Rockman immune to blind confuse effects x1 200 Makes Rockman immune to blind confuse effects x1 GravBody 500 Makes Rockman immune to gravity effects and push & pull effects x1 300 Makes Rockman immune to gravity effects and push & pull effects x1 ParaBody 800 Makes Rockman immune to paralysis effects x1 600 Makes Rockman immune to paralysis effects x1 FrzBody 800 Makes Rockman immune to freeze effects x1 600 Makes Rockman immune to freeze effects x1 BblBody 800 Makes Rockman immune to bubble effects x1 600 Makes Rockman immune to bubble effects x1 FstBarr 60 Begin the battle with a 1 HP Barrier x1 50 Begin the battle with a 1 HP Barrier x1 40 Begin the battle with a 1 HP Barrier x1 30 Begin the battle with a 1 HP Barrier x1 FstAura 600 Being the battle with Aura x1 400 Being the battle with Aura x1 Mega+1 440 Increase your folder s Mega card capacity by one x1 400 Increase your folder s Mega card capacity by one x1 360 Increase your folder s Mega card capacity by one x1 270 Increase your folder s Mega card capacity by one x1 200 Increase your folder s Mega card capacity by one x1 Giga+1 750 Increase your folder s Giga card capacity by one x1 700 Increase your folder s Giga card capacity by one x1 650 Increase your folder s Giga card capacity by one x1 400 Increase your folder s Giga card capacity by one x1 +V 90 Changes Rockman s charge shot pattern to a V shape x1 80 Changes Rockman s charge shot pattern to a V shape x1 70 Changes Rockman s charge shot pattern to a V shape x1 50 Changes Rockman s charge shot pattern to a V shape x1 +X 150 Changes Rockman s charge shot pattern to an X shape x1 130 Changes Rockman s charge shot pattern to an X shape x1 110 Changes Rockman s charge shot pattern to an X shape x1 90 Changes Rockman s charge shot pattern to an X shape x1 45 Changes Rockman s charge shot pattern to an X shape x1 SpreadShot 200 Changes Rockman s charge shot to a spread which hits adjacent panels x1 180 Changes Rockman s charge shot to a spread which hits adjacent panels x1 160 Changes Rockman s charge shot to a spread which hits adjacent panels x1 140 Changes Rockman s charge shot to a spread which hits adjacent panels x1 100 Changes Rockman s charge shot to a spread which hits adjacent panels x1 +WoodPnl 220 Rockman s charge shot will create grass panels upon hit x1 200 Rockman s charge shot will create grass panels upon hit x1 170 Rockman s charge shot will create grass panels upon hit x1 150 Rockman s charge shot will create grass panels upon hit x1 50 Rockman s charge shot will create grass panels upon hit x1 +IcePnl 220 Rockman s charge shot will create ice panels upon hit x1 210 Rockman s charge shot will create ice panels upon hit x1 180 Rockman s charge shot will create ice panels upon hit x1 160 Rockman s charge shot will create ice panels upon hit x1 50 Rockman s charge shot will create ice panels upon hit x1 +ParaPnl 250 Rockman s charge shot will create para panels upon hit x1 230 Rockman s charge shot will create para panels upon hit x1 210 Rockman s charge shot will create para panels upon hit x1 180 Rockman s charge shot will create para panels upon hit x1 70 Rockman s charge shot will create para panels upon hit x1 +GnulPnl 200 Rockman s charge shot will create Gnull Panels on hit x1 190 Rockman s charge shot will create Gnull Panels on hit x1 170 Rockman s charge shot will create Gnull Panels on hit x1 140 Rockman s charge shot will create Gnull Panels on hit x1 50 Rockman s charge shot will create Gnull Panels on hit x1 +PsnPnl 270 Rockman s charge shot will create poison panels on hit x1 250 Rockman s charge shot will create poison panels on hit x1 230 Rockman s charge shot will create poison panels on hit x1 120 Rockman s charge shot will create poison panels on hit x1 AutoLkOn 950 Changes Rockman s lock-on type to Auto Lock-On x1 QkGauge 500 Speeds up the Custom Gauge to MAX speed x1 300 Speeds up the Custom Gauge to MAX speed x1 AntiDmg/Kawarimi 370 Press Up + Y just as an attack hits Rockman. Read more about it here x1 350 Press Up + Y just as an attack hits Rockman. Read more about it here x1 330 Press Up + Y just as an attack hits Rockman. Read more about it here x1 250 Press Up + Y just as an attack hits Rockman. Read more about it here x1 DiagLk 5 Changes Rockman s lock-on type to Diagonal Lock-On x1 SideLk 5 Changes Rockman s lock-on type to Side Lock-On x1 AcePGM 0 Allows Rockman to harness the power of Noise x1 JokerPGM 0 Allows Rockman to harness the power of Noise x1 SArEater 5 Changes support cards into Area Eater x1 SDbStone 5 Changes support cards into Double Stone x1 SPfmt 5 Changes support cards into Panel Format x1 HumrWrd 1 Changes the conversations you have with War-Rock x1 HumrB1 1 Makes the Rock Buster sound like a dog x1 HumrB2 1 Makes the Rock Buster sound like a cat x1 Rock Buster You can change the way the Rock buster works by I) Click on the Menu button. II) Click the Rockman tab. III) Click the War-Rock button. This will bring you to the Rock Buster menu Initially, you will see the name of the weapon Rockman has currently equipped as well as its stats ATK Determines how much damage the Rock Buster will inflict. RPD Determines the rate of fire of the Rock Buster. CHRG Determines how long it takes to charge the Rock Buster for a charge shot. Usually, the maximum value of these stats ends up being 5, but certain cards and noises can bypass these stats. For example, the amount of damage Rockman s charge shot inflicts in his base form is 50. Whereas Wolf noise s charge shot deals 100 damage (this is all assuming the ATK stat is at 5). You can change the current weapon equipped to Rockman by pressing A on the top option you see in the Rock Buster menu and then press left/right to cycle through each weapon whilst also seeing their description. Press A again to change your current weapon or press B to exit the menu. Noise Kaizou Gear Also known as Noise Modification Gear. This is an additional series of power-ups and customization options available to Rockman in the Japanese version of the game, with it being cut out from the North American version of the game. The customization options from NKG are extremely vital and greatly change the way the game is played, especially for PvP. With NKG, you ll have a LOT of variety when it comes to creating a build with every Noise. These next sections will break down each part of NKG. Noise Cards If you have ever played Rockman EXE before, Noise Cards are essentially similar to NaviCust but uses poker cards and combos as well as other rules to determine what kind of power-ups or bugs Rockman gets from them. This is how you can access Noise Cards I) Click the Menu button. II) Go to the Rockman tab. III) Click on the parameter box. IV) You will get a dialogue box asking you to input a Noise Card, choose the left option to input a Noise Card. After doing so, you will get a screen which will ask you to input a code for a Noise Card. Use the image on the right as a reference when inputting codes Down below will be a list of codes for the Noise Cards you can input. You can also simply use thistle s save editor to quickly create a Noise Card setup for your Noise. However, before you start inputting Noise cards manually or through thistle s save editor, it s best to first explain the basics of how Noise Cards work, as well as their rules. Noise Card Breakdown 1) Suit of the Noise Card. The suits are ♠, ♥, ♦, ♣, J. 2) Noise Card name. 3) Noise Card ability name. 4) Noise Card number. 5) Noise Card combo. Noise Card Rules There can only be five Noise Cards. There cannot be duplicate Noise Cards. You cannot have Noise Cards which have the same name, suit, number and ability. For example, you cannot have two Jack Corvus Noise Cards, which are 11♥ and Fire+20. There cannot be Noise cards which have the same suit and number. Cards which are the same suit and are next to each other won t cause any bugs. Cards which are of a different suit and are next to each other will cause bugs to happen. However, if you go for a Noise Card combo then you will have no bugs and will gain a bonus depending on the combo you go for. You can see all the Noise Card combos you can get below this section and what combinations are needed to get them. The bugs you get will also be determined by the suit of a card and how much of that card you have. For example, if you have three ♥ Noise Cards and two ♣ Noise Cards, then you will get a Lv3 HP Bug from the ♥ Noise Cards and Lv2 Buster Bug from the ♣ Noise Cards. Down below will be a list of bugs you get from each suit. You can only have ONE Noise Card which is of the J suit. Noise Cards from this suit are a wild card which you can use for ANY Noise Card combo. Noise Card Combos Combo Name Combo Requirements Combo Bonus 2 Pairs Two pairs of Noise Cards with the same number (2+2 and +3+3) No bugs 3 of a kind Three Noise Cards with the same number No bugs 4 of a kind Four Noise Cards with the same number Mega+2 5 of a kind Five Noise Cards with the same number Status guard Straight Noise Cards in a sequential order of numbers (1+2+3+4+5 or 6+7+8+9+10 and etc.) HP+300 Flush of Diamonds All Noise Cards must be of the ♦ suit Air Shoes Flush of Hearts All Noise cards must be of the ♥ suit Super Armor Flush of Clubs All Noise Cards must be of the ♣ suit Anti-Damage/Kawarimi and HP+200 Flush of Spades All Noise Cards must be of the ♠ suit Float Shoes Full House Requires a 3-of-a-kind and a 2-of-a-kind (e.g. 1+1+1 and 2+2) HP+500 Straight Flush A straight with all Noise Cards being from one suit Giga+1, Mega+1 Royal Straight Flush Ace+King+Queen+Jack+10 of the same suit Auto Lock-On Noise Card Bug List Suit Bug ♠ Panel Crack bug. Causes Rockman to create cracks/holes whenever he steps on panels/cracked panels. ♥ HP bug ♣ Buster bug, can prevent Rockman from firing his buster. ♦ Status bug. Will have Rockman start with a status at the start of a battle. Noise Card List This is a list of Noise Cards with each input code if you wish to input them manually instead of using thistle s save editor. Suit Number Ability Code ♦ Ace (1) +Ice Panel SHCIMG ♦ Ace (1) Aqua+10 BCNTMP ♦ 2 Support Ice Stage EKNCHO ♦ 2 Bubble Body IQMDLA ♦ 3 Ice Spin Charge Shot QGCPMD ♦ 4 Support Whistle KEFPAR ♦ 4 Break+10 DRLKGI ♦ 5 Shuriken Charge Shot EITGOA ♦ 5 HP+250 KTACNL ♦ 6 First Barrier HELARO ♦ 6 Freeze Body LSOGQM ♦ 7 Aqua+20 MPIBQT ♦ 7 +Gravity ICEPRD ♦ 8 +Paralyze Panel RCQFDL ♦ 9 Support Black Ink QBARPC ♦ 10 HP+250 NPIMRT ♦ 10 HP+150 SCFTGM ♦ Jack (11) Gravity Body QCRGBN ♦ Jack (11) HP+150 CNQRMB ♦ Queen (12) +Confuse FACEIB ♦ Queen (12) Mega +1 RPABDH ♦ King (13) HP+250 KGCOM ♦ King (13) Aqua GA+ SPIRBL Suit Number Ability Code ♥ Ace (1) Fire GA+ ESCTPD ♥ Ace (1) HP+200 HNQCRB ♥ 2 Break+10 DETSLA ♥ 2 Machine Flame Charge Shot KPQCMJ ♥ 3 Support Attack+10 BRPSQI ♥ 3 Super Armor STACPM ♥ 4 HP+250 FGCEMA ♥ 5 Break+20 CDMQHP ♥ 5 Fire+10 NGRTEM ♥ 6 Support Attack Panel SRBTMI ♥ 7 Flash Body EQPGOC ♥ 7 Fire+10 QFIEBP ♥ 8 HP+400 NRKGHB ♥ 8 Heavy Drop Charge Shot QDAGSK ♥ 9 Reflect CIARMB ♥ 9 Sword+10 DPKGIL ♥ 10 Support Double Eater NDMCSK ♥ 10 Support Bombalizer KQHALE ♥ Jack (11) Fire+20 ARCNOT ♥ Jack (11) +Cross Spread DARKHQ ♥ Queen (12) Normal G.A+ RAIPHD ♥ Queen (12) HP+150 RSTMLC ♥ King (13) +Poison Panel HRISTG ♥ King (13) First Aura ITEMSQ Suit Number Ability Code ♠ Ace (1) HP+200 ISHPLM ♠ Ace (1) Elec G.A+ LCQHEK ♠ 2 HP+150 KDCRQB ♠ 2 Elec+10 CKBRHA ♠ 3 HP+300 RTLQOD ♠ 3 HP+150 CLEDQH ♠ 4 Flash Strike Charge Shot KLHQAI ♠ 4 Support Panic Cloud KBSLAM ♠ 5 +Invis FADHQT ♠ 6 HP+200 BSCLTD ♠ 6 Support Paralyze Stage PGMRHB ♠ 7 Elec+10 MSPGBH ♠ 7 UnderShirt DNQIHA ♠ 8 HP+150 QPOSHA ♠ 8 +Paralyze MAEQTL ♠ 9 Paralyze Body HQILRS ♠ 9 +GnullPanel GKLROA ♠ 10 Mad Vulcan Charge Shot DIQSOA ♠ Jack (11) HP+150 DLIQCB ♠ Jack (11) HP+250 FTKPHS ♠ Queen (12) +Blind TBMGPQ ♠ King (13) Card Heal CLQTSF ♠ King (13) Sword+10 IBDPEL Suit Number Ability Code ♣ Ace(1) Mu Technology Charge Shot SBCRKP ♣ Ace(1) HP+250 PABDQS ♣ 2 Air Shoes SCIPHL ♣ 2 Wood+10 FISBDJ ♣ 3 HP+250 SGHATB ♣ 4 HP+400 PAQCTO ♣ 4 Wood+10 CRISTB ♣ 5 Sword+10 PMGKSH ♣ 5 Wood G.A+ QTORMI ♣ 6 +Wind HITBCR ♣ 7 Spreader Charge Shot TLQEDB ♣ 7 +Grass Panel ESRDPF ♣ 8 Quick Gauge INQAEL ♣ 8 HP+250 BTFCSD ♣ 9 Wood+20 EQDSMC ♣ 9 Anti-Damage/Kawarimi DSPLHB ♣ 10 Support Divide Line SQPDAF ♣ Jack (11) Support Grass Stage DBOLCE ♣ Queen (12) Support Recovery 30 MDICLN ♣ Queen (12) HP+400 RSAKTN ♣ King (13) Shuriken Charge Shot RCFMBA ♣ King (13) HP+250 ILEBHR Suit Ability Code J Buster MAX OLSQAD J Body Pack (Super Armor, Float Shoes, Air Shoes, Under Shirt) SEHDQB J HP+500 RQISND J Auto Lock-On QFLPSB J Support Invisible SIHRAF Rezon Cards Rezon cards allow you to customize and buff your Finalize form. You can input Rezon cards by I) Click on the menu button. II) Click on the brother tab. III) Click and choose your own profile picture. IV) Click on the box at the bottom. V) Choose and click the third option. You ll be met with exactly the same input screen you saw when you were inputting Noise Cards. Use the image on the right as a reference for inputting the codes in Rezon Card List Rezon Card Name Rezon Card Abilities Code Ultimate Battle Master Normal Cards 3+ Attack Stars, Charge Shot Finalize Mad Vulcan BTRLPD Ultimate Fire Master Fire Cards +3 Attack Stars, Charge Shot Finalize Machine Flame DOFMAP Ultimate Aqua Master Aqua Cards +3 Attack Stars, Finalize Ice Panel KOEAIQ Ultimate Thunder Master Thunder Cards +3 Attack Stars, Finalize Gnull Panel GDHQPM Ultimate Wood Master Wood Cards +3 Attack Stars, Finalize Grass Panel GDIEHP Ultimate Sword Master Sword Cards +3 Attack Stars, Finalize Super Barrier GPELAI Ultimate Break Master Break Cards +3 Attack Stars, Charge Shot Finalize Drill Arm PADMLS Ultimate Guard Master Finalize Turn+1, Finalize Holy Field, Finalize Aura CMDGPL Ultimate Paralyze Master Charge Shot Finalize Plasma Spread, Paralyze Panel SGALMK Ultimate Finalize Form Finalize Turn+2, Access Lv+1, Charge Shot Finalize Cannon KLADJE Team Rezon Bonus If your brothers are on your team, then you can also gain some of their Rezon buffs. Most notably, you can stack Attack Stars Finalize Turns Access Lv buffs from your brothers Other things such as different charge shots and stage modifiers are given to you based on brother priority, with your own Rezon and your first brother (top-left) being the lowest priority, whereas your sixth brother (top-right) has higher priority. So say you yourself have equipped the Ultimate Guard Master Rezon Card, but you wish to also have a Plasma Spread charge shot, if your sixth brother has the Ultimate Paralyze Master Rezon Card equipped, then you will now have a Plasma Spread charge shot when you Finalize into Red Joker along with an Aura and an extra Finalize turn. However, you will lose your Holy field since it ll be replaced by the Paralyze field from the Ultimate Paralyze Master Rezon card because the sixth brother is equipped with that card and the sixth brother has higher priority than your own Rezon card. You can view what Rezon buffs you and your bros currently have I) Click on the menu button. II) Click on the brother tab. III) Click and choose your own profile picture. IV) Click on the box at the bottom. V Click on the the last option. Here you will see the name of each brother/your own name and what buffs you currently have for your Finalize Form. Secret Satellite Server / Meteor Server Cards Before explaining how SSS/MS cards, it s best to use Thistle s save editor when it comes to setting up SSS/MS cards because the actual process to get SSS/MS is extremely long and it can be very confusing to explain. The save editor also has an image of every SSS/MS folder available inside the program. Before discussing SSS/MS cards further, it s best to first learn the rules of SSS/MS cards You can have a max of three SSS/MS cards. They cannot be duplicates. You can have up to three SSS/MS cards, but you ll have to sacrifice bros for it. SSS/MS cards essentially allow you to get a hand from a different set of pre-made folders outside of yours. There is a way to also determine what hand you get from one of the SSS/MS folders. To better explain this, we ll use an example. First we ll have to choose an SSS/MS card as well as see its folder using Thistle s save editor. Lv28 Blues seems to be a good SSS card with a good folder So we ll sacrifice one brother and assign it to the 4th slot Then, let s equip our SSS/MS card by going to our folder I) Click on the Menu button. II) Click on the Battle Card section. III) Go to your currently equipped folder. IV) Equip the SSS/MS card by scrolling down to the bottom and pressing A on it or clicking it. Now that we have it equipped, it s time to wait for it to appear in battle. Make sure to note down its custom screen position When you click on the SSS/MS card, you will have three addresses listed as A, B and C The card s custom screen position and the address determine what cards you get. Each position on the custom screen is a number When you combine the custom screen position number (1 from 6) with a folder address (A, B or C), you ll determine what hand you get from the SSS/MS folder. Our SSS card s position is 4 so we ll go ahead and pick the C address. This will give us the hand shown on the graph above in the 4C section Another thing to mention would be the SSS/MS hand layouts. These are all the possible hand layouts for all the SSS/MS cards They can give you a good guess as to what the hand layout might be for a certain SSS/MS hand. One thing that s for sure is that you will have a perfectly clean and aligned hand without any sort of overlap if your SSS/MS hand has no Mega or Giga cards in it. Which can be good or bad depending on the type of build you re making. That covers SSS/MS. Whilst it may be painful sacrificing a brother or two for these cards (unless you play Burai), they do provide a lot of answers to certain situations and also prevent you from running out of cards since you gain an additional 6 cards from an SSS/MS card. Most Noises will tend to use 1 SSS/MS card since it s sufficient enough. However, Burai can take advantage of 3 SSS/MS cards. Another bonus of SSS/MS cards, is the fact that you can get access to the Satellite Admin Giga cards from SSR1, since you can t access them in any other way (legitimately of course).
https://w.atwiki.jp/ddrspwiki2nd/pages/240.html
曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) ORION.78 (civilization mix) 2MB MAX 激13 200 398/0 譜面 http //www.ddr.sh/steps/basic/o/orion_civilization/4m_orion_civilization_a_p.html 動画 http //www.youtube.com/watch?v=MHlavLbmTW8 (x1.0,VIVID) 解説 文明オリオン、裏オリオン、オリシビなどと呼ばれている。Healing Vision (Angelic mix)(激)と併せてどうぞ。 判定暴発に注意。同時踏みを気持ち早めに踏むと良い。 音合わせ(12分踏み)のスキップあり。ズレると悲惨なので覚えおくように。 後半は体力勝負。最後の8分滝は交互で踏めないので注意。 名前 コメント コメント(感想など) 最後の8小節にある8分滝は交互に踏めない。BPMも速い為、ジャンプが絡む前半で体力消費を抑えたい所。 -- 名無しさん (2010-10-11 14 07 47) 途中の12分地帯でグレるわ、8分に同時がかなり絡むわ、交互難だわで何気にかなり強い13。曲と譜面が万人受けされづらいのはご愛嬌か。 -- 名無しさん (2012-08-16 08 27 46) ↑同意 これだけAすら困難…他はほぼ全部Aなのに -- 名無しさん (2012-08-16 12 01 13) 名前 コメント
https://w.atwiki.jp/ddr_dp/pages/214.html
ORION.78(civilization mix)(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 ORION.78(civilization mix) 2MB MAX 激13 200 383 / 0 STREAM VOLTAGE AIR FREEZE CHAOS 82 66 47 0 40 楽譜面(9) / 踊譜面(11) / 激譜面(13) / 鬼譜面(-) 属性 渡り、同時踏み、八分滝、リズム難 譜面 http //www.ddr.sh/steps/basic/o/orion_civilization/8m_orion_civilization_a_d.html 譜面動画 https //www.youtube.com/watch?v=wGW21Ehn7ng (x1.5, NOTE, Clap) https //youtu.be/EstDQfK_ulw (x2.0, NOTE) 解説 SPと比較して同時8分が減っており交互難も解消されているが、中盤のNOTEで言う緑矢印地帯は健在で高BPMの為、渡りが厳しめ。 -- 名無しさん (2014-09-09 04 53 25) 名前 コメント コメント(私的なことや感想はこちら) 16分のズレ押しが中々面白い。 -- 名無しさん (2009-11-21 01 07 46) 素早い移動を要求される -- 名無しさん (2013-04-29 16 53 45) 華爛漫や夢幻ノ光(漢字ミスだったら申し訳ない)をやったあとに選曲しまいます。然り気無く遠配置もあったりします。なかなかスコアも取れなかったりします。 -- 名無しさん (2014-09-17 20 27 22) CS4th初出とは思えない今風な配置 -- 名無しさん (2020-03-02 12 07 37) 中盤の緑(16分ズレ)は高bpmもあって早めに踏みたくなるがスコア狙いなら気持ち偶数歩目は遅めに入れた方が光ってくれる。フルコン、電池は228歩目が鬼門。左から右への下り渡りと思いきや「←→」と配置されており予習無しだとここで崩される可能性あり。終盤にも左→右への下り渡りがあるがこちらは普通に「←↓→↓←」と折り返しビジ配置となっているので間違えないように。 -- 名無しさん (2022-08-15 11 02 43) 名前 コメント
https://w.atwiki.jp/ewom/pages/31.html
Kingdom Civilization 技術ツリー ◆Civics ┣ Administration ┃ ┗ Economics ┃ ┣ Education ┃ ┃ ┗ Housing ┃ ┃ ┣ Literacy ┃ ┃ ┃ ┣ Higher Education ┃ ┃ ┃ ┗ Refined Education ┃ ┃ ┗ Refined Housing ┃ ┗ Refined Economics ┗ Hospitality ┗ Entertainment ┗ Spectacle ┗ Refined Entertainment ◆Harvesting ┣ Guilds ┃ ┣ Mining Guilds ┃ ┃ ┗ Smelting ┃ ┃ ┗ Blacksmithing ┃ ┃ ┗ Refined Mining ┃ ┗ Farming Guilds ┃ ┗ Superior Farming ┃ ┗ Refined Farming ┗ Production ┗ Construction ┗ Refined Production ◆Seafaring Kingdom Civilization 技術内容 階層 技術名称 アンロック施設 アンロックボーナス 1 Civics Market (CL3、+25%) 2 Administration Town Hall (CL3、維持費-25%)Palace (CL4、+2、-5) 3 Economics Mint of Ruvenna (CL5、+100%)Bazaar (CL5、+50%)House(CL3、上限+40、-1) 4 Education School (CL2、+25%、-3) 5 Housing Villa (CL4、上限+60、-1) 6 Literacy Hosten s Library (CL5、+100%、-5)Library (CL3、+2、-1) 7 Higher Education University (CL5、+50%、-5) 7 Refined Education Research Production Ability(+10%、複数回研究可) 6 Refined Housing Housing Bonus(上限+10%、複数回研究可) 4 Refined Economics Money Making(+10%、複数回研究可) 3 Hospitality Pub (CL3、+1.5、-4) 4 Entertainment Theatre (CL4、+2、-5) 5 Spectacle The Great Arena (CL5、全+25%、-6) 6 RefinedEntertainment Prestige Ability(+10%、複数回研究可) 1 Harvesting Granary (CL2、+25%、-3)Mine (CL1、+1)Ventri Mine (CL1、+3)Gold Mine (CL1、+5) 2 Guilds Labor Guild (CL4、施設の建設時間-25%、-5)Guild Tribunal (CL4、入植地の維持費-25%、-4) 3 Mining Guilds Mining Guild (CL5、+100%、-6) 4 Smelting Smelter(CL3、+25%、-3) 5 Blacksmithing Blacksmith (CL4、+50%、-6) 6 Refined Mining Metal Mining Ability(+10%、複数回研究可) 3 Farming Guilds Garden (CL3、+2、-4)Farming Guild (CL5、+100%、-6) 4 Superior Farming Irrigation System (CL3、+25%、-4) 5 Refined Farming Food Production(+10%、複数回研究可) 2 Production Great Mill (CL2、+100%、-3) 3 Construction Construction Yard(CL2、施設の建設時間-25%、-3) 4 RefinedProduction Materials Production(+10%、複数回研究可) 1 Seafaring Harbor (CL3、船生産可能、-3)