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更新日:2010-09-23 作 者 名: マクブラットニィ サム ローマ字表記: McBratney,Sam 作 品: 《どんなにきみがすきだかあててごらんシリーズ》 レ ス: 【活字】 801図書館 6 【総合】 http //yomi.bbspink.com/test/read.cgi/801/1198722830/ 50 :風と木の名無しさん:2008/02/06(水) 00 41 15 ID lDUt8X3H0 絵本もここでよかったんだっけ? 「ど/ん/な/に/き/み/が/す/き/だ/か/あ/て/て/ご/ら/ん」 4冊の続刊がでてるのにこのあいだ気づいて、入手したのだが あいかわらず激しくラブラブだった 51 :風と木の名無しさん:2008/02/06(水) 00 55 19 ID k0t1LoTo0 50 読んだことないけどタイトルだけで萌える。 今度探してみるかなぁ。 52 :風と木の名無しさん:2008/02/06(水) 09 01 16 ID paIY6aEYO 50 うさちゃん2匹のやつだよね。あれ可愛いw つか子供の頃は純粋にかわいーかわいーと思って読んでたけど、あの本大人になってから読み返すと こいつらどういう関係なんだろう?と疑問が沸いてしょうがない… あれはもしかして2匹とも一人称を「ぼく」で訳しちゃ駄目なんじゃないかとかちょっと思ったり 54 :風と木の名無しさん:2008/02/06(水) 21 52 21 ID AQYZSCsc0 52 自分も最初、訳がおかしいんじゃないかと思ってたんだが 本屋に英語版の絵本があって、2匹とも He だった 思わずその場で買ってしまったよw あの二匹、ほんと、どういう関係なんだろう ▲PAGETOP 今日: - 昨日: - 合計: -
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エクセクレイター ニクス Execrator Nix 基礎情報 所属:エンピュリアン 種別:ビークル アイオーン ヒーロー 能力 SPD MAT RAT DEF ARM 8 3 5 3 4 デプロイメントコスト:3 ベースサイズ:80mm ヘルス:4 ウェポンポイント:3 ハードポイント:1 アドバンテージ フライト Flight このモデルはフライトのアドバンテージを持つ。 スペシャルルール アルカナムモジュール Arcanum Module このモデルを対象にサイファーを使用した場合、このモデルにアークがチャージされていない場合、1アークをチャージできる。また、このモデルがフューリー攻撃を受けた場合もこのモデルにアークがチャージされていない場合、1アークをチャージできる。 ゲートランチャー(スパイク) Gate Launcher このモデルのアクティベート中にスパイクが可能(アクティベート中1回のみ)。スパイクした場合このモデルの5インチ以内の場所にボイドゲートを配置できる。これによってボイドゲートを配置する場合、ボイドゲートには最大3アークまでチャージできる。 スリップディスプレイサー(スパイク) Slip Displacer このモデルのアクティベート中にスパイクが可能。スパイクした場合このモデルは最大3インチ移動できる。 マニューバ アクティベート開始時にどれか1つを選択する。詳しくはColision Couseルールブックp.16を参照。 シークエンスアルファ Sequence Alpha このモデルのアクティベート終了後にアクティベーショントークンを乗せない。 シークエンスイプシロン Eequence Epsilon このモデルの10インチ以内にいる味方のエンピリアン・ソロからアクティベーショントークンを取り除く。 シークエンスガンマ Sequence Gamma このモデルがフライトのアドバンテージを持つモデルへ攻撃する場合アタックロールにパワーダイスを1個追加する。さらにフライトのアドバンテージを持つモデルから攻撃を受けた場合DEF+1。このマニューバはこのモデルが次のアクティベートを開始する時に終了する。 シークエンスシータ Sequence Theta このモデルのアクティベート中にこのモデルが1回目のスパイクを行った場合、即座にこのモデルに1アークをチャージできる。 シークエンスオメガ Sequence Omega このモデルはステルスのアドバンテージを得る、ただしフライトのアドバンテージを持たないモデルを攻撃の対象に出来なくなる。このマニューバはこのモデルが次のアクティベートを開始する時に終了する。 固定武器 イオンブラスター Ion Blasters 種類 エネルギータイプ RNG POW 射撃 バリスティック 12 3 ストレイフ Strafe この武器で攻撃する場合、パワーダイスを1個振る。出たストライクの数だけ攻撃対象の2インチ以内にいる別のモデルを追加の攻撃対象にできる。それぞれの追加攻撃は別の対象を選ばなければならず、また追加攻撃でさらにこの効果を発生させることはできない。 ハイインテンシティ(チャージ) High Intensity このモデルにチャージしたアーク1つごとにアタックロールのパワーダイスを2個追加できる。(通常の1個ではなく) ※武器の英語名は複数形のため、まとめて1つの武器として扱う。 ハードポイント装備武器 フォースジェネレイター Force Generator ウェポンポイント:3 種類 エネルギータイプ RNG POW 射撃 フォース 10 3 リパルサーラム(スパイク) Repulsor Ram 白兵戦攻撃でヒットされた場合スパイクが可能。スパイクした場合攻撃の解決後に攻撃を行ったモデルをこのモデルからまっすぐ離れる方向に3インチスラムする。コラテラルダメージが発生した場合この武器のPOW(3)で判定する。 シールド Shield このモデルのARM+1、このスペシャルルールは複数の効果を累積できる。 ※パラディン・イージスの持つ武器と同名だが能力が異なる。 ヘビーアンチミネーター Heavy Antiminator ウェポンポイント:3 種類 エネルギータイプ RNG POW 射撃 エネルギー 14 4 ストレイフ Strafe この武器で攻撃する場合、パワーダイスを1個振る。出たストライクの数だけ攻撃対象の2インチ以内にいる別のモデルを追加の攻撃対象にできる。それぞれの追加攻撃は別の対象を選ばなければならず、また追加攻撃でさらにこの効果を発生させることはできない。 マレファクター Malefactor この武器によるヒットを受けたモデルにサイファーカードが付いていた場合、そのカードの効果は直ちに終了する。 ノバキャノン Nova Cannon ウェポンポイント:3 種類 エネルギータイプ RNG POW 射撃 ビーム 12 5 ファイア Fire この武器によるヒットを受けたモデルはファイアのコンティニュアスエフェクトを受ける。 スプレー Spray この武器はスプレーウェポンである。 シャドーマトリクス Shadow Matrix ウェポンポイント:3 種類 エネルギータイプ RNG POW 射撃 エネルギー 14 5 ディスロケイター(スパイク) Dislocator この武器による攻撃がヒットした場合にスパイクが可能。スパイクした場合攻撃を解決した直後に攻撃対象のモデルを現在の場所から3インチ以内の好きな場所に再配置できる。 ソウルシーカー Soul Seeker このモデルはウォリアーモデルに対して射線が遮られていたとしてもこの武器で攻撃することができる。 設定 ハイパーウラニオンにおいて、エクセクレイター(忌まわしき者)ニクスとしてのみ知られる名もなき罪人についての真相を知る者はエンピリアンのアイオーン達のみである。そしてそのわずかな者達の間ではニクスはアーキテクトに対する罪によって永遠に名前も顔も奪われた下僕として扱われることとなったのだと囁かれている。そしてニクスが戦いに斃れたその時、初めてその罪が赦されるのだと。 しかし、ニクスとてかつてのアイオーンの一員であり、古代の統一戦争で長らく戦士として活躍しており技量や力に欠けている訳ではない。罪人の烙印を押され、同族からも忌み嫌われてはいるが、その力を最大限に発揮するために特異な武器と装備も与えられている。魂追尾能力を持つ恐るべきヴォイドキャノン、シャドーマトリクスに加えてヴォイドゲートを戦場に敷設するゲートランチャーまで装備しているのだ。 運用 Q, お前なんだよゲートランチャーって。なんで当たり前にそんなのあるんだよ。人にはやっていいことと悪いことがあるだろう。DC3のユニットなんだぞ? 分別を持てよ。善悪と道理と物理法則をママに教えてもらわなかったのか? 仮にもヒーローだろ? なんかよくわかんねえ乗り物の見た目しくさって! A, ヒト?なんて下等な物質存在じゃないから全然大丈夫でーす! 痛くも痒くも! よーし✩いっくよー! えいっ!ゲート✩ランチャー! からのアーケインセント✩リジェネレーター! その他 設定上はアイオーンの地位を剥奪されているが、ルール上はアイオーンとして扱われ、Thousand Worldsで追加されたユニットが持つ「アイオーンであることを参照する能力」の対象となることに注意。
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Chapter VII.救済策(Remedies)-2 Contents Top Chapter I.序論(Introductory) Chapter II.戦争以前のヨーロッパ(Europe before the War) Chapter III.会議(The Conference) Chapter IV.条約(The Treaty)-1 Chapter IV.条約(The Treaty)-2 Chapter IV.条約(The Treaty)-3 Chapter V.賠償(Reparation)-1 Chapter V.賠償(Reparation)-2 Chapter V.賠償(Reparation)-3 Chapter V.賠償(Reparation)-4 Chapter V.賠償(Reparation)-5 Chapter VI.条約後のヨーロッパ(Europe after the Treaty)-5 Chapter VII.救済策(Remedies)-1 Chapter VII.救済策(Remedies)-2 Chapter VII.救済策(Remedies)-2 3. An International Loan I pass to a second financial proposal. The requirements of Europe are immediate. The prospect of being relieved of oppressive interest payments to England and America over the whole life of the next two generations (and of receiving from Germany some assistance year by year to the costs of restoration) would free the future from excessive anxiety. But it would not meet the ills of the immediate present,—the excess of Europe s imports over her exports, the adverse exchange, and the disorder of the currency. It will be very difficult for European production to get started again without a temporary measure of external assistance. I am therefore a supporter of an international loan in some shape or form, such as has been advocated in many quarters in France, Germany, and England, and also in the United States. In whatever way the ultimate responsibility for repayment is distributed, the burden of finding the immediate resources must inevitably fall in major part upon the United States. The chief objections to all the varieties of this species of project are, I suppose, the following. The United States is disinclined to entangle herself further (after recent experiences) in the affairs or Europe, and, anyhow, has for the time being no more capital to spare for export on a large scale. There is no guarantee that Europe will put financial assistance to proper use, or that she will not squander it and be in just as bad case two or three years hence as she is in now;—M. Klotz will use the money to put off the day of taxation a little longer, Italy and Jugo-Slavia will fight one another on the proceeds, Poland will devote it to fulfilling towards all her neighbors the military rôle which France has designed for her, the governing classes of Roumania will divide up the booty amongst themselves. In short, America would have postponed her own capital developments and raised her own cost of living in order that Europe might continue for another year or two the practices, the policy, and the men of the past nine months. And as for assistance to Germany, is it reasonable or at all tolerable that the European Allies, having stripped Germany of her last vestige of working capital, in opposition to the arguments and appeals of the American financial representatives at Paris, should then turn to the United States for funds to rehabilitate the victim in sufficient measure to allow the spoliation to recommence in a year or two? There is no answer to these objections as matters are now. If I had influence at the United States Treasury, I would not lend a penny to a single one of the present Governments of Europe. They are not to be trusted with resources which they would devote to the furtherance of policies in repugnance to which, in spite of the President s failure to assert either the might or the ideals of the people of the United States, the Republican and the Democratic parties are probably united. But if, as we must pray they will, the souls of the European peoples turn away this winter from the false idols which have survived the war that created them, and substitute in their hearts for the hatred and the nationalism, which now possess them, thoughts and hopes of the happiness and solidarity of the European family,—then should natural piety and filial love impel the American people to put on one side all the smaller objections of private advantage and to complete the work, that they began in saving Europe from the tyranny of organized force, by saving her from herself. And even if the conversion is not fully accomplished, and some parties only in each of the European countries have espoused a policy of reconciliation, America can still point the way and hold up the hands of the party of peace by having a plan and a condition on which she will give her aid to the work of renewing life. The impulse which, we are told, is now strong in the mind of the United States to be quit of the turmoil, the complication, the violence, the expense, and, above all, the unintelligibility of the European problems, is easily understood. No one can feel more intensely than the writer how natural it is to retort to the folly and impracticability of the European statesmen,—Rot, then, in your own malice, and we will go our way— Remote from Europe; from her blasted hopes; Her fields of carnage, and polluted air. But if America recalls for a moment what Europe has meant to her and still means to her, what Europe, the mother of art and of knowledge, in spite of everything, still is and still will be, will she not reject these counsels of indifference and isolation, and interest herself in what may prove decisive issues for the progress and civilization of all mankind? Assuming then, if only to keep our hopes up, that America will be prepared to contribute to the process of building up the good forces of Europe, and will not, having completed the destruction of an enemy, leave us to our misfortunes,—what form should her aid take? I do not propose to enter on details. But the main outlines of all schemes for an international loan are much the same, The countries in a position to lend assistance, the neutrals, the United Kingdom, and, for the greater portion of the sum required, the United States, must provide foreign purchasing credits for all the belligerent countries of continental Europe, allied and ex-enemy alike. The aggregate sum required might not be so large as is sometimes supposed. Much might be done, perhaps, with a fund of $1,000,000,000 in the first instance. This sum, even if a precedent of a different kind had been established by the cancellation of Inter-Ally War Debt, should be lent and should be borrowed with the unequivocal intention of its being repaid in full. With this object in view, the security for the loan should be the best obtainable, and the arrangements for its ultimate repayment as complete as possible. In particular, it should rank, both for payment of interest and discharge of capital, in front of all Reparation claims, all Inter-Ally War Debt, all internal war loans, and all other Government indebtedness of any other kind. Those borrowing countries who will be entitled to Reparation payments should be required to pledge all such receipts to repayment of the new loan. And all the borrowing countries should be required to place their customs duties on a gold basis and to pledge such receipts to its service. Expenditure out of the loan should be subject to general, but not detailed, supervision by the lending countries. If, in addition to this loan for the purchase of food and materials, a guarantee fund were established up to an equal amount, namely $1,000,000,000 (of which it would probably prove necessary to find only a part in cash), to which all members of the League of Nations would contribute according to their means, it might be practicable to base upon it a general reorganization of the currency. In this manner Europe might be equipped with the minimum amount of liquid resources necessary to revive her hopes, to renew her economic organization, and to enable her great intrinsic wealth to function for the benefit of her workers. It is useless at the present time to elaborate such schemes in further detail. A great change is necessary in public opinion before the proposals of this chapter can enter the region of practical politics, and we must await the progress of events as patiently as we can. 4. The Relations of Central Europe to Russia I have said very little of Russia in this book. The broad character of the situation there needs no emphasis, and of the details we know almost nothing authentic. But in a discussion as to how the economic situation of Europe can be restored there are one or two aspects of the Russian question which are vitally important. From the military point of view an ultimate union of forces between Russia and Germany is greatly feared in some quarters. This would be much more likely to take place in the event of reactionary movements being successful in each of the two countries, whereas an effective unity of purpose between Lenin and the present essentially middle-class Government of Germany is unthinkable. On the other hand, the same people who fear such a union are even more afraid of the success of Bolshevism; and yet they have to recognize that the only efficient forces for fighting it are, inside Russia, the reactionaries, and, outside Russia, the established forces of order and authority in Germany. Thus the advocates of intervention in Russia, whether direct or indirect, are at perpetual cross-purposes with themselves. They do not know what they want; or, rather, they want what they cannot help seeing to be incompatibles. This is one of the reasons why their policy is so inconstant and so exceedingly futile. The same conflict of purpose is apparent in the attitude of the Council of the Allies at Paris towards the present Government of Germany. A victory of Spartacism in Germany might well he the prelude to Revolution everywhere it would renew the forces of Bolshevism in Russia, and precipitate the dreaded union of Germany and Russia; it would certainly put an end to any expectations which have been built on the financial and economic clauses of the Treaty of Peace. Therefore Paris does not love Spartacus. But, on the other hand, a victory of reaction in Germany would be regarded by every one as a threat to the security of Europe, and as endangering the fruits of victory and the basis of the Peace. Besides, a new military power establishing itself in the East, with its spiritual home in Brandenburg, drawing to itself all the military talent and all the military adventurers, all those who regret emperors and hate democracy, in the whole of Eastern and Central and South-Eastern Europe, a power which would be geographically inaccessible to the military forces of the Allies, might well found, at least in the anticipations of the timid, a new Napoleonic domination, rising, as a phoenix, from the ashes of cosmopolitan militarism. So Paris dare not love Brandenburg. The argument points, then, to the sustentation of those moderate forces of order, which, somewhat to the world s surprise, still manage to maintain themselves on the rock of the German character. But the present Government of Germany stands for German unity more perhaps than for anything else; the signature of the Peace was, above all, the price which some Germans thought it worth while to pay for the unity which was all that was left them of 1870. Therefore Paris, with some hopes of disintegration across the Rhine not yet extinguished, can resist no opportunity of insult or indignity, no occasion of lowering the prestige or weakening the influence of a Government, with the continued stability of which all the conservative interests of Europe are nevertheless bound up. The same dilemma affects the future of Poland in the rôle which France has cast for her. She is to be strong, Catholic, militarist, and faithful, the consort, or at least the favorite, of victorious France, prosperous and magnificent between the ashes of Russia and the ruin of Germany. Roumania, if only she could he persuaded to keep up appearances a little more, is a part of the same scatter-brained conception. Yet, unless her great neighbors are prosperous and orderly, Poland is an economic impossibility with no industry but Jew-baiting. And when Poland finds that the seductive policy of France is pure rhodomontade and that there is no money in it whatever, nor glory either, she will fall, as promptly as possible, into the arms of somebody else. The calculations of "diplomacy" lead us, therefore, nowhere. Crazy dreams and childish intrigue in Russia and Poland and thereabouts are the favorite indulgence at present of those Englishmen and Frenchmen who seek excitement in its least innocent form, and believe, or at least behave as if foreign policy was of the same genre as a cheap melodrama. Let us turn, therefore, to something more solid. The German Government has announced (October 30, 1919) its continued adhesion to a policy of non-intervention in the internal affairs of Russia, "not only on principle, but because it believes that this policy is also justified from a practical point of view." Let us assume that at last we also adopt the same standpoint, if not on principle, at least from a practical point of view. What are then the fundamental economic factors in the future relations of Central to Eastern Europe? Before the war Western and Central Europe drew from Russia a substantial part of their imported cereals. Without Russia the importing countries would have had to go short. Since 1914 the loss of the Russian supplies has been made good, partly by drawing on reserves, partly from the bumper harvests of North America called forth by Mr. Hoover s guaranteed price, but largely by economies of consumption and by privation. After 1920 the need of Russian supplies will be even greater than it was before the war; for the guaranteed price in North America will have been discontinued, the normal increase of population there will, as compared with 1914, have swollen the home demand appreciably, and the soil of Europe will not yet have recovered its former productivity. If trade is not resumed with Russia, wheat in 1920-21 (unless the seasons are specially bountiful) must be scarce and very dear. The blockade of Russia, lately proclaimed by the Allies, is therefore a foolish and short-sighted proceeding; we are blockading not so much Russia as ourselves. The process of reviving the Russian export trade is bound in any case to be a slow one. The present productivity of the Russian peasant is not believed to be sufficient to yield an exportable surplus on the pre-war scale. The reasons for this are obviously many, but amongst them are included the insufficiency of agricultural implements and accessories and the absence of incentive to production caused by the lack of commodities in the towns which the peasants can purchase in exchange for their produce. Finally, there is the decay of the transport system, which hinders or renders impossible the collection of local surpluses in the big centers of distribution. I see no possible means of repairing this loss of productivity within any reasonable period of time except through the agency of German enterprise and organization. It is impossible geographically and for many other reasons for Englishmen, Frenchmen, or Americans to undertake it;—we have neither the incentive nor the means for doing the work on a sufficient scale. Germany, on the other hand, has the experience, the incentive, and to a large extent the materials for furnishing the Russian peasant with the goods of which be has been starved for the past five years, for reorganizing the business of transport and collection, and so for bringing into the world s pool, for the common advantage, the supplies from which we are now so disastrously cut off. It is in our interest to hasten the day when German agents and organizers will be in a position to set in train in every Russian village the impulses of ordinary economic motive. This is a process quite independent of the governing authority in Russia; but we may surely predict with some certainty that, whether or not the form of communism represented by Soviet government proves permanently suited to the Russian temperament, the revival of trade, of the comforts of life and of ordinary economic motive are not likely to promote the extreme forms of those doctrines of violence and tyranny which are the children of war and of despair. Let us then in our Russian policy not only applaud and imitate the policy of non-intervention which the Government of Germany has announced, but, desisting from a blockade which is injurious to our own permanent interests, as well as illegal, let us encourage and assist Germany to take up again her place in Europe as a creator and organizer of wealth for her Eastern and Southern neighbors. There are many persons in whom such proposals will raise strong prejudices. I ask them to follow out in thought the result of yielding to these prejudices. If we oppose in detail every means by which Germany or Russia can recover their material well-being, because we feel a national, racial, or political hatred for their populations or their Governments, we must be prepared to face the consequences of such feelings. Even if there is no moral solidarity between the nearly-related races of Europe, there is an economic solidarity which we cannot disregard. Even now, the world markets are one. If we do not allow Germany to exchange products with Russia and so feed herself, she must inevitably compete with us for the produce of the New World. The more successful we are in snapping economic relations between Germany and Russia, the more we shall depress the level of our own economic standards and increase the gravity of our own domestic problems. This is to put the issue on its lowest grounds. There are other arguments, which the most obtuse cannot ignore, against a policy of spreading and encouraging further the economic ruin of great countries. I see few signs of sudden or dramatic developments anywhere. Riots and revolutions there may be, but not such, at present, as to have fundamental significance. Against political tyranny and injustice Revolution is a weapon. But what counsels of hope can Revolution offer to sufferers from economic privation, which does not arise out of the injustices of distribution but is general? The only safeguard against Revolution in Central Europe is indeed the fact that, even to the minds of men who are desperate, Revolution offers no prospect of improvement whatever. There may, therefore, be ahead of us a long, silent process of semi-starvation, and of a gradual, steady lowering of the standards of life and comfort. The bankruptcy and decay of Europe, if we allow it to proceed, will affect every one in the long-run, but perhaps not in a way that is striking or immediate. This has one fortunate side. We may still have time to reconsider our courses and to view the world with new eyes. For the immediate future events are taking charge, and the near destiny of Europe is no longer in the hands of any man. The events of the coming year will not be shaped by the deliberate acts of statesmen, but by the hidden currents, flowing continually beneath the surface of political history, of which no one can predict the outcome. In one way only can we influence these hidden currents,—by setting in motion those forces of instruction and imagination which change opinion. The assertion of truth, the unveiling of illusion, the dissipation of hate, the enlargement and instruction of men s hearts and minds, must be the means. In this autumn of 1919, in which I write, we are at the dead season of our fortunes. The reaction from the exertions, the fears, and the sufferings of the past five years is at its height. Our power of feeling or caring beyond the immediate questions of our own material well-being is temporarily eclipsed. The greatest events outside our own direct experience and the most dreadful anticipations cannot move us. In each human heart terror survives The ruin it has gorged the loftiest fear All that they would disdain to think were true Hypocrisy and custom make their minds The fanes of many a worship, now outworn. They dare not devise good for man s estate, And yet they know not that they do not dare. The good want power but to weep barren tears. The powerful goodness want worse need for them. The wise want love; and those who love want wisdom; And all best things are thus confused to ill. Many are strong and rich, and would be just, But live among their suffering fellow-men As if none felt they know not what they do. We have been moved already beyond endurance, and need rest. Never in the lifetime of men now living has the universal element in the soul of man burnt so dimly. For these reasons the true voice of the new generation has not yet spoken, and silent opinion is not yet formed. To the formation of the general opinion of the future I dedicate this book. The End FOOTNOTES [157] The figures for the United Kingdom are as follows Monthly AverageNet Imports $1,000Exports $1,000Excess of Imports $1,000 1913274,650218,85055,800 1914250,485179,46571,020 Jan.-Mar. 1919547,890245,610302,280 April-June 1919557,015312,315244,700 July-Sept. 1919679,635344,315335,320 But this excess is by no means so serious as it looks; for with the present high freight earnings of the mercantile marine the various "invisible" exports of the United Kingdom are probably even higher than they were before the war, and may average at least $225,000,000 monthly. [158] President Wilson was mistaken in suggesting that the supervision of Reparation payments has been entrusted to the League of Nations. As I pointed out in Chapter V., whereas the League is invoked in regard to most of the continuing economic and territorial provisions of the Treaty, this is not the case as regards Reparation, over the problems and modifications of which the Reparation Commission is supreme without appeal of any kind to the League of Nations. [159] These Articles, which provide safeguards against the outbreak of war between members of the League and also between members and non-members, are the solid achievement of the Covenant. These Articles make substantially less probable a war between organized Great Powers such as that of 1914. This alone should commend the League to all men. [160] It would be expedient so to define a "protectionist tariff" as to permit (a) the total prohibition of certain imports; (b) the imposition of sumptuary or revenue customs duties on commodities not produced at home; (c) the imposition of customs duties which did not exceed by more than five per cent a countervailing excise on similar commodities produced at home; (d) export duties. Further, special exceptions might be permitted by a majority vote of the countries entering the Union. Duties which had existed for five years prior to a country s entering the Union might be allowed to disappear gradually by equal instalments spread over the five years subsequent to joining the Union. [161] The figures in this table are partly estimated, and are probably not completely accurate in detail; but they show the approximate figures with sufficient accuracy for the purposes of the present argument. The British figures are taken from the White Paper of October 23, 1919 (Cmd. 377). In any actual settlement, adjustments would be required in connection with certain loans of gold and also in other respects, and I am concerned in what follows with the broad principle only. The total excludes loans raised by the United Kingdom on the market in the United States, and loans raised by France on the market in the United Kingdom or the United States, or from the Bank of England. [162] This allows nothing for interest on the debt since the Bolshevik Revolution. [163] No interest has been charged on the advances made to these countries. [164] The actual total of loans by the United States up to date is very nearly $10,000,000,000, but I have not got the latest details. [165] The financial history of the six months from the end of the summer of 1916 up to the entry of the United States into the war in April, 1917, remains to be written. Very few persons, outside the half-dozen officials of the British Treasury who lived in daily contact with the immense anxieties and impossible financial requirements of those days, can fully realize what steadfastness and courage were needed, and how entirely hopeless the task would soon have become without the assistance of the United States Treasury. The financial problems from April, 1917, onwards were of an entirely different order from those of the preceding months. [166] Mr. Hoover was the only man who emerged from the ordeal of Paris with an enhanced reputation. This complex personality, with his habitual air of weary Titan (or, as others might put it, of exhausted prize-fighter), his eyes steadily fixed on the true and essential facts of the European situation, imported into the Councils of Paris, when he took part in them, precisely that atmosphere of reality, knowledge, magnanimity, and disinterestedness which, if they had been found in other quarters also, would have given us the Good Peace. [167] Even after the United States came into the war the bulk of Russian expenditure in the United States, as well as the whole of that Government s other foreign expenditure, had to be paid for by the British Treasury. [168] It is reported that the United States Treasury has agreed to fund (i.e. to add to the principal sum) the interest owing them on their loans to the Allied Governments during the next three years. I presume that the British Treasury is likely to follow suit. If the debts are to be paid ultimately, this piling up of the obligations at compound interest makes the position progressively worse. But the arrangement wisely offered by the United States Treasury provides a due interval for the calm consideration of the whole problem in the light of the after-war position as it will soon disclose itself.
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登録タグ ゲロ コミュニティ コメントログ有りの記事 スカ 危険度5 汚物 非常識 食事中注意 「Rate my vomit.」 和訳↓ 「私の吐瀉物を評価してください。」 …出来ません。 その名の通り、人のゲロ画像を採点するというサイト。 All TOP10~All BOT10まである。 TOPでもBOTでもゲロは変わりません。 画像検索ではratemyvomit.comのゲロ画像が大量HIT。 言うまでもないと思うが食事中は注意。 + 類似サイト【ratemypoo】 上記のratemyvomitの派生サイト。 「Rate my poo.」 和訳↓ 「私のウ〇コを評価してください。」 その名の通り自分のうんこ画像を載せて評価してもらうサイトが複数ヒットする。ウェブサイト『Reddit』内のページやFacebook内のコミュニティページなど様々である。サイト内にあるベスト20のコーナーもあり、かなり強烈である。 画像検索でもウ〇コの画像が大量にヒットするので注意。 関連項目:百壁ネロ 写真館 TOKYO PUKE 分類:非常識、汚物 危険度: 5 コメント ゲロの神なんているの?!ww -- (ドナルドのウワサファン) 2022-05-08 15 11 21 ゲロの採点とかいうパワーワード ちょっと気になるわ -- (名無しさん) 2022-11-02 22 31 38 ゲロは流石にわからんけどうんこはちょっと分かっちゃうのがなんかヤダ。クソデケェ一本糞とか普通におっすげぇってなっちゃう。 -- (名無しさん) 2023-09-13 01 13 58 おーぅ -- (名無しさん) 2023-10-20 18 50 38 この中でratemyvomitに登録した人いる? -- (名無しさん) 2023-11-24 13 32 14 コケケ -- (名無しさん) 2024-02-27 18 02 20 ゲロのあの独特の色が苦手です.... -- (スカトロ耐性無) 2024-03-09 20 23 52 おれいっかいいちょうえんなったことあるけどげろのあのどくとくないろがにがて -- (nanasi) 2024-03-10 18 28 32 ゲ○画像無理 -- (名無しさん) 2024-07-20 23 44 07 ↑俺も無理 -- (名無しさん) 2024-08-06 17 21 22 名前 コメント すべてのコメントを見る
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【登録タグ Eon JASRAC管理曲 L VOCALOID ZOLA PROJECT KYO ZOLA PROJECT WIL ZOLA PROJECT YUU かごめP ふたみん 曲 曲英 殿堂入り】 作詞:ふたみん 作曲:Eon 編曲:Eon 映像:滾 マスタリング:かごめP 唄:ZOLA PROJECT コーラス:EVO+ 曲紹介 「お前ら現実みろよ!!!」 曲名:『Libra』 Eon氏 の26作目。 VOCALOID3 Library zola project 発売記念コンテストのBSフジ賞、LIVE DAM賞、ローソン賞、アミューズ賞を受賞。 『VOCALOID3 ZOLA PROJECT 1st Compilation』(アミューズ)収録。 『Shoose Box』(エグジットチューンズ)収録。 カラオケDAM配信中。 歌詞 すぐに零れ落ちそうな程の 夢を 抱えてる あの時を見ている ほら、こけた 嘘を吐き両手に残してた 意地も 捨てなければ 薄い扉一つ開けやしない 結局 気付けば一人傷ついていただけ 今を生きていくより 転ばぬ先のこの手で 明日を守れるように 夢なら 置いてくよ 譲れないものがあるなら 泥をつけて それを右手に 持てばいい もしも 別の何かに目を引かれたら 左の手にそれを乗せて 重い方を取ればいい 案外 捨てれば忘れるようなものだらけ 今もこの目に映る 全てを見るほど 暇じゃない 形無い理想まで 見ている余裕もない 振り向く頃には 後悔だって ちっぽけな感情に変わるよ それでいんじゃないの? 自分らしくあるより 意味さえ持たぬ この手で 明日を掴めるように 夢なら 置いてくよ 今を生きていくより 転ばぬ先のこの手で 明日を守れるように 夢なら 置いてくよ コメント 追加おつ! -- 名無しさん (2013-09-24 20 58 22) かっこいい…!! -- 名無しさん (2014-01-14 13 14 47) かっこいい!のびないかな~ -- 名無しさん (2014-01-16 01 52 48) 二番のサビが好きだなぁ。聴けば聴くほど良曲。 -- 名無しさん (2015-06-15 20 32 34) なぜ伸びない -- 名無しさん (2015-12-01 15 50 52) めっちゃすき -- 名無しさん (2015-12-12 09 53 54) いいね! -- Rose (2016-01-01 06 18 05) もっと評価されるべき -- 名無しさん (2016-02-02 01 31 13) ZOLA大好きです!ZOLAの中ではこの曲が一番好き♪ -- 名無しさん (2016-02-12 21 31 14) 大好き -- 名無しさん (2016-04-30 00 15 51) もっと伸びていいのよ -- 名無しさん (2017-02-03 01 28 12) 「捨てる」「泥」って単語がLibraとLeoで共通してるけど、選んで捨てて先に進むのがLibraで、捨てられた夢がLeoなのかな。 -- 名無しさん (2019-01-03 22 50 13) 名前 コメント
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開催日:2011 / 06 / 05 参加人数:140名(招待制) フォーマット:混合(~NPH) Live Coverage of StarCityGames.com Open Series Indianapolis featuring the Invitational スイスドローはレガシーとスタンダードでそれぞれ7回戦ずつ、トップ8のシングルエリミネーションはレガシーで行われた。 autolink 優勝:Zoo 準優勝:Goblin‐Rg 第3位:UWB Control‐Stoneforge 第4位:URG Tempo‐Order 第5位:Merfolk 第6位:BW Aggro 第7位:UW Control 第8位:Zoo‐Burn 初日全勝:Merfolk 初日全勝:Bant‐Zenith 初日全勝:UWR Control‐Stoneforge 初日全勝:UW Control‐CounterTop +R 初日全勝:Merfolk 初日全勝:Affinity‐Tezzeret 優勝:Zoo 使用者:Pat Cox Main Deck 1《森/Forest》 1《山/Mountain》 1《平地/Plains》 4《乾燥台地/Arid Mesa》 2《Plateau》 1《Savannah》 2《Taiga》 4《吹きさらしの荒野/Windswept Heath》 4《樹木茂る山麓/Wooded Foothills》 3《渋面の溶岩使い/Grim Lavamancer》 4《密林の猿人/Kird Ape》 4《壌土のライオン/Loam Lion》 3《クァーサルの群れ魔道士/Qasali Pridemage》 2《石鍛冶の神秘家/Stoneforge Mystic》 4《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 1《肉体と精神の剣/Sword of Body and Mind》 4《稲妻/Lightning Bolt》 4《稲妻のらせん/Lightning Helix》 3《流刑への道/Path to Exile》 1《梅澤の十手/Umezawa s Jitte》 3《Chain Lightning》 Sideboard 1《火と氷の剣/Sword of Fire and Ice》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《イーオスのレインジャー/Ranger of Eos》 2《窒息/Choke》 1《クローサの掌握/Krosan Grip》 1《流刑への道/Path to Exile》 2《紅蓮破/Pyroblast》 1《剣を鍬に/Swords to Plowshares》 3《ガドック・ティーグ/Gaddock Teeg》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 準優勝:Goblin‐Rg 使用者:Jim Davis Main Deck 5《冠雪の山/Snow-Covered Mountain》 4《乾燥台地/Arid Mesa》 4《リシャーダの港/Rishadan Port》 4《沸騰する小湖/Scalding Tarn》 2《Taiga》 4《不毛の大地/Wasteland》 4《宝石の手の焼却者/Gempalm Incinerator》 4《ゴブリンの従僕/Goblin Lackey》 4《ゴブリンの女看守/Goblin Matron》 4《ゴブリンの群衆追い/Goblin Piledriver》 4《ゴブリンの首謀者/Goblin Ringleader》 1《ゴブリンの名手/Goblin Sharpshooter》 4《ゴブリンの戦長/Goblin Warchief》 2《モグの戦争司令官/Mogg War Marshal》 2《包囲攻撃の司令官/Siege-Gang Commander》 1《スカークの探鉱者/Skirk Prospector》 1《ブリキ通りの悪党/Tin Street Hooligan》 4《霊気の薬瓶/AEther Vial》 2《精神的つまづき/Mental Misstep》 Sideboard 3《大祖始の遺産/Relic of Progenitus》 1《棘鞭使い/Stingscourger》 1《ブリキ通りの悪党/Tin Street Hooligan》 3《クローサの掌握/Krosan Grip》 1《精神的つまづき/Mental Misstep》 3《紅蓮破/Pyroblast》 3《Pyrokinesis》 第3位:UWB Control‐Stoneforge 使用者:Edgar Flores Main Deck 4《溢れかえる岸辺/Flooded Strand》 2《湿地の干潟/Marsh Flats》 4《汚染された三角州/Polluted Delta》 4《Scrubland》 3《Tundra》 4《Underground Sea》 4《闇の腹心/Dark Confidant》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《殴打頭蓋/Batterskull》 2《金属モックス/Chrome Mox》 1《肉体と精神の剣/Sword of Body and Mind》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《精神的つまづき/Mental Misstep》 4《剣を鍬に/Swords to Plowshares》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《Hymn to Tourach》 3《思考囲い/Thoughtseize》 3《苦花/Bitterblossom》 Sideboard 1《殴打頭蓋/Batterskull》 2《大祖始の遺産/Relic of Progenitus》 1《暗黒破/Darkblast》 2《解呪/Disenchant》 4《流刑への道/Path to Exile》 3《呪文貫き/Spell Pierce》 2《ヴェンディリオン三人衆/Vendilion Clique》 第4位:URG Tempo‐Order 使用者:Michael Jacob Main Deck 1《森/Forest》 1《島/Island》 4《霧深い雨林/Misty Rainforest》 1《沸騰する小湖/Scalding Tarn》 1《Taiga》 3《Tropical Island》 3《Volcanic Island》 4《樹木茂る山麓/Wooded Foothills》 1《ドライアドの東屋/Dryad Arbor》 1《渋面の溶岩使い/Grim Lavamancer》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 1《大祖始/Progenitus》 4《ヴェンディリオン三人衆/Vendilion Clique》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 4《稲妻/Lightning Bolt》 3《精神的つまづき/Mental Misstep》 3《緑の太陽の頂点/Green Sun s Zenith》 4《自然の秩序/Natural Order》 2《思案/Ponder》 Sideboard 2《大祖始の遺産/Relic of Progenitus》 2《渋面の溶岩使い/Grim Lavamancer》 2《古えの遺恨/Ancient Grudge》 2《紅蓮破/Pyroblast》 2《赤霊破/Red Elemental Blast》 2《梅澤の十手/Umezawa s Jitte》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《山/Mountain》 第5位:Merfolk 使用者:Dan Jordan Main Deck 14《島/Island》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 2《誘惑蒔き/Sower of Temptation》 4《霊気の薬瓶/AEther Vial》 2《目くらまし/Daze》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 2《梅澤の十手/Umezawa s Jitte》 Sideboard 2《大祖始の遺産/Relic of Progenitus》 2《基本に帰れ/Back to Basics》 1《四肢切断/Dismember》 2《呪文貫き/Spell Pierce》 3《水没/Submerge》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 3《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第6位:BW Aggro 使用者:Joe Bernal Main Deck 1《平地/Plains》 3《沼/Swamp》 4《湿地の干潟/Marsh Flats》 4《Scrubland》 4《新緑の地下墓地/Verdant Catacombs》 3《不毛の大地/Wasteland》 2《潮の虚ろの漕ぎ手/Tidehollow Sculler》 4《闇の腹心/Dark Confidant》 2《マラキールの門番/Gatekeeper of Malakir》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《殴打頭蓋/Batterskull》 3《金属モックス/Chrome Mox》 1《師範の占い独楽/Sensei s Divining Top》 1《戦争と平和の剣/Sword of War and Peace》 1《悪魔の布告/Diabolic Edict》 2《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 2《陰謀団式療法/Cabal Therapy》 4《Hymn to Tourach》 4《思考囲い/Thoughtseize》 4《名誉回復/Vindicate》 4《苦花/Bitterblossom》 Sideboard 1《火と氷の剣/Sword of Fire and Ice》 2《ファイレクシアの破棄者/Phyrexian Revoker》 2《潮の虚ろの漕ぎ手/Tidehollow Sculler》 2《マラキールの門番/Gatekeeper of Malakir》 2《ミラディンの十字軍/Mirran Crusader》 2《ファイレクシアの闘技場/Phyrexian Arena》 1《悪魔の布告/Diabolic Edict》 1《剣を鍬に/Swords to Plowshares》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 1《陰謀団式療法/Cabal Therapy》 第7位:UW Control 使用者:Ben Hayes Main Deck 3《島/Island》 1《平地/Plains》 1《乾燥台地/Arid Mesa》 1《天界の列柱/Celestial Colonnade》 1《黄塵地帯/Dust Bowl》 4《溢れかえる岸辺/Flooded Strand》 4《ミシュラの工廠/Mishra s Factory》 2《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 4《Tundra》 1《Volcanic Island》 1《不毛の大地/Wasteland》 1《世界のるつぼ/Crucible of Worlds》 4《渦まく知識/Brainstorm》 3《対抗呪文/Counterspell》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 3《撤廃/Repeal》 3《呪文嵌め/Spell Snare》 4《剣を鍬に/Swords to Plowshares》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《祖先の幻視/Ancestral Vision》 2《神の怒り/Wrath of God》 Sideboard 1《真髄の針/Pithing Needle》 3《翻弄する魔道士/Meddling Mage》 1《忘却の輪/Oblivion Ring》 1《誤った指図/Misdirection》 2《流刑への道/Path to Exile》 2《赤霊破/Red Elemental Blast》 3《ヴェンディリオン三人衆/Vendilion Clique》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 第8位:Zoo‐Burn 使用者:Patrick Sullivan Main Deck 4《乾燥台地/Arid Mesa》 3《Plateau》 4《Taiga》 4《不毛の大地/Wasteland》 3《吹きさらしの荒野/Windswept Heath》 4《樹木茂る山麓/Wooded Foothills》 4《ゴブリンの先達/Goblin Guide》 3《渋面の溶岩使い/Grim Lavamancer》 4《密林の猿人/Kird Ape》 4《ステップのオオヤマネコ/Steppe Lynx》 4《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 1《森の知恵/Sylvan Library》 2《火炎破/Fireblast》 4《稲妻/Lightning Bolt》 4《Chain Lightning》 4《裂け目の稲妻/Rift Bolt》 Sideboard 1《無のロッド/Null Rod》 2《クァーサルの群れ魔道士/Qasali Pridemage》 2《流刑への道/Path to Exile》 2《発展の代価/Price of Progress》 1《紅蓮破/Pyroblast》 4《赤霊破/Red Elemental Blast》 1《梅澤の十手/Umezawa s Jitte》 2《ガドック・ティーグ/Gaddock Teeg》 初日全勝:Merfolk 使用者:Michael Lapine Main Deck 13《島/Island》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 1《誘惑蒔き/Sower of Temptation》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《霊気の薬瓶/AEther Vial》 4《目くらまし/Daze》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 Sideboard 2《誘惑蒔き/Sower of Temptation》 2《魔力流出/Energy Flux》 3《四肢切断/Dismember》 2《呪文貫き/Spell Pierce》 2《梅澤の十手/Umezawa s Jitte》 1《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 3《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 初日全勝:Bant‐Zenith 使用者:Samuel Stoddard Main Deck 1《森/Forest》 1《Maze of Ith》 4《霧深い雨林/Misty Rainforest》 2《Savannah》 3《Tropical Island》 2《Tundra》 1《新緑の地下墓地/Verdant Catacombs》 3《不毛の大地/Wasteland》 3《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《Karakas》 1《極楽鳥/Birds of Paradise》 3《聖遺の騎士/Knight of the Reliquary》 3《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 2《石鍛冶の神秘家/Stoneforge Mystic》 1《タルモゴイフ/Tarmogoyf》 2《ヴェンディリオン三人衆/Vendilion Clique》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 2《森の知恵/Sylvan Library》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 3《精神的つまづき/Mental Misstep》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 1《土覆いのシャーマン/Loaming Shaman》 2《ロウクスの戦修道士/Rhox War Monk》 1《払拭/Dispel》 2《クローサの掌握/Krosan Grip》 1《精神的つまづき/Mental Misstep》 1《流刑への道/Path to Exile》 3《呪文貫き/Spell Pierce》 1《梅澤の十手/Umezawa s Jitte》 1《ガドック・ティーグ/Gaddock Teeg》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《ボジューカの沼/Bojuka Bog》 初日全勝:UWR Control‐Stoneforge 使用者:Nate Pease Main Deck 2《島/Island》 2《平地/Plains》 4《溢れかえる岸辺/Flooded Strand》 1《Plateau》 4《沸騰する小湖/Scalding Tarn》 3《Tundra》 2《Volcanic Island》 4《不毛の大地/Wasteland》 1《Karakas》 4《渋面の溶岩使い/Grim Lavamancer》 2《月の大魔術師/Magus of the Moon》 4《石鍛冶の神秘家/Stoneforge Mystic》 3《ヴェンディリオン三人衆/Vendilion Clique》 1《殴打頭蓋/Batterskull》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 3《呪文嵌め/Spell Snare》 4《剣を鍬に/Swords to Plowshares》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《万力鎖/Manriki-Gusari》 1《戦争と平和の剣/Sword of War and Peace》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 2《ミラディンの十字軍/Mirran Crusader》 1《流刑への道/Path to Exile》 3《もみ消し/Stifle》 1《計略縛り/Trickbind》 2《炎渦竜巻/Firespout》 1《弱者の報復/Retribution of the Meek》 初日全勝:UW Control‐CounterTop +R 使用者:Adam Prosak Main Deck 1《教議会の座席/Seat of the Synod》 7《島/Island》 1《山/Mountain》 1《平地/Plains》 1《乾燥台地/Arid Mesa》 4《溢れかえる岸辺/Flooded Strand》 4《沸騰する小湖/Scalding Tarn》 2《Tundra》 2《Volcanic Island》 2《粗石の魔道士/Trinket Mage》 1《真髄の針/Pithing Needle》 4《師範の占い独楽/Sensei s Divining Top》 1《ヴィダルケンの枷/Vedalken Shackles》 4《相殺/Counterbalance》 4《渦まく知識/Brainstorm》 3《対抗呪文/Counterspell》 4《火+氷/Fire+Ice》 4《Force of Will》 3《精神的つまづき/Mental Misstep》 3《剣を鍬に/Swords to Plowshares》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《殴打頭蓋/Batterskull》 1《トーモッドの墓所/Tormod s Crypt》 2《石鍛冶の神秘家/Stoneforge Mystic》 2《解呪/Disenchant》 1《誤った指図/Misdirection》 3《紅蓮破/Pyroblast》 2《水没/Submerge》 1《剣を鍬に/Swords to Plowshares》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 1《神の怒り/Wrath of God》 初日全勝:Merfolk 使用者:Paul Lake Main Deck 13《島/Island》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 2《マーフォークの君主/Merfolk Sovereign》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 2《誘惑蒔き/Sower of Temptation》 1《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《霊気の薬瓶/AEther Vial》 3《目くらまし/Daze》 3《Force of Will》 4《精神的つまづき/Mental Misstep》 Sideboard 2《魔力流出/Energy Flux》 4《四肢切断/Dismember》 1《Force of Will》 2《水流破/Hydroblast》 2《呪文貫き/Spell Pierce》 2《梅澤の十手/Umezawa s Jitte》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 初日全勝:Affinity‐Tezzeret 使用者:John Dale Beety Main Deck 4《古えの居住地/Ancient Den》 4《教議会の座席/Seat of the Synod》 4《囁きの大霊堂/Vault of Whispers》 4《ちらつき蛾の生息地/Blinkmoth Nexus》 4《金属ガエル/Frogmite》 4《エーテリウムの達人/Master of Etherium》 4《メムナイト/Memnite》 3《マイアの処罰者/Myr Enforcer》 4《羽ばたき飛行機械/Ornithopter》 4《信号の邪魔者/Signal Pest》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《殴打頭蓋/Batterskull》 4《頭蓋囲い/Cranial Plating》 3《バネ葉の太鼓/Springleaf Drum》 4《オパールのモックス/Mox Opal》 4《ボーラスの工作員、テゼレット/Tezzeret, Agent of Bolas》 1《思考囲い/Thoughtseize》 Sideboard 3《大祖始の遺産/Relic of Progenitus》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《悪魔の布告/Diabolic Edict》 3《急送/Dispatch》 3《精神的つまづき/Mental Misstep》 2《思考囲い/Thoughtseize》
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index Combat in Baldur's GateMore Than just Hack and Slash Personal Initiative Round, Speed factors, and Casting times The Attack Roll Critical Hits and Misses Improving the Odds in Combat Dexterity Modifiers for Missile Weapons Missile weapons in combat – Rate of fire Casting SpellsSpell Disruption Saving ThrowsSave vs. Paralyzation, Poison, and Death Magic Save vs. Rod, Staff, or Wand Save vs. Petrification or Polymorph Save vs. Breath Weapon Save vs. Spell Modifying Saving Throws Morale Combat Effects and RecoveryHealing and Hit PointsNatural Healing Magical Healing Raising the Dead Paralysis Poison Combat in Baldur s Gate As discussed above, Baldur’s Gate follows the AD D rule system closely. The main difference lies in the real-time adaptations to the personal initiative rounds. The computer takes care of most of the underlying rules, to allow you to become more immersed in the story and the world of the game. More Than just Hack and Slash As important as fighting is to the AD D game, it isn’t the be-all and end-all of play. It’s just one way for characters to deal with situations. If characters could do nothing but fight, the game would quickly get boring – every encounter would be the same. Because there is more to the game than fighting, we’ll cover much more than simple hack-and-slash combat here. In addition to explaining the basic mechanics of hitting and missing, there are rules for turning undead, special ways to attack and defend, poison, heroic feats, and more. Remember that we follow a modified round based system – as described below. Everyone (characters, NPC’s, monsters) is on their own personal initiative rounds. Any time you want you can pause the game (click on the clock or hit the space bar) and assign commands – then restart the game by unpausing, in the same way. Personal Initiative Round, Speed factors, and Casting times In Baldur’s Gate, to allow for the realtime based combat and movement, each character and monster is on an independent personal initiative round, which is six seconds long. Within the personal initiative round, all of the rules of the AD D game are used, including speed factors for weapons and casting time for spells. For higher level characters who can attack more than once per round with a given weapon, the speed factor of the weapon determines when exactly in the six second round the attacks will occur. Speed factors are numbers between 1 and 10 (indicating 1/10 of a round and 10/10ths of a round respectively for a character that can attack once per round with a weapon). Casting times for priests and wizards are exactly analogous to speed factors of weapons – the casting times are between 1 and 10, and represent how quickly a mage or priest can release a spell (the lower the number, the faster the cast, just as for speed factors). Initiative is determined by a combination of ability, situation, and chance. In Baldur’s Gate initiative is used as a random variation on how quickly characters can initiate their attacks or spells. It adjusts the speed factor of a spell or weapon slightly. Armor Class (AC) is the protective rating of a type of armor. Armor provides protection by reducing the chance that a character is attacked successfully (and suffers damage). Armor does not absorb damage, it prevents it. A fighter in full plate mail may be a slow-moving target, but penetrating his armor to cause any damage is no small task. Armor Class is measured on a scale from 10, the worst (no armor), to less than zero. The lower the number, the better (armor classes less than -10 occur only with very powerful magical armors). Shields and helmets can also improve the AC of a character. Abilities and situations can also affect a character’s Armor Class. High Dexterity gives a bonus to Armor Class, for example. THACO is an acronym for ”To Hit Armor Class 0.” This is the number a character, NPC, or monster needs to attack an Armor Class 0 target successfully. THACO depends on a character’s class and level. The THACO number can be used to calculate the number needed to hit any Armor Class. At the heart of the combat system is the Attack Roll, the die roll that determines whether an attack succeeds or fails. The number a player needs in order to make a successful attack roll is also called the “to hit” number, which is determined by the computer by taking a character’s THACO and adjusting according to the Armor Class of the target. Attack rolls are used for attacks with swords, bows, rocks, and other weapons, as well as blows from fists, and other hand-to-hand attacks. In Baldur’s Gate the ”to hit” roll is done behind the scenes for you – if your character is successful, he hits – if not, he swings and misses. The Attack Roll When an attack is made, the Armor Class of the opponent being attacked is subtracted from the THAC0 of the attacker. The resulting number is the what the attacker must ‘roll’ in order to hit the opponent. This “roll of the die” is done with a d20, or twenty sided die, resulting in a number between 1 and 20. If the attacker rolls the number necessary or higher, then the attack is successful, and damage is done. If the attack is unsuccessful, then the attacker missed completely or was unable to penetrate the opponent’s armor. For example, a 3rd-level fighter fighter has a THAC0 of 18. He is attacking a hobgoblin with an AC of 5. The AC of the hobgoblin is subtracted from the THAC0, giving a “to hit” number of 13. If the fighter rolls a 13 or higher on the twenty-sided die, he hits successfully and does damage. Critical Hits and Misses If a character rolls a ‘natural’ 20 to hit (that is, the attack roll before modifiers are applied is a 20) then a critical hit occurs and damage for that attack will be doubled. A roll of ‘natural’ 1 is considered a critical miss and imposes a time penalty on the character to recover. Regardless of Armor Class, a ‘natural’ 20 always hits, a ‘natural’ 1 always misses. Improving the Odds in Combat In combat, many factors can modify the number a character needs for a successful hit. These variables are reflected in modifiers to the to-hit number or to the attack roll. Strength Modifiers A character’s Strength can modify the die roll, altering both the chance to hit and the damage caused. This modifier is always applied to melees and attacks with hurled missile weapons (a dagger or an axe). Magical items The magical properties of a weapon can also modify combat. Items that impart a bonus to the attack roll or Armor Class are identified by a plus sign. For example, a sword +1 improves a character’s chance to hit by one and inflicts +1 damage if the attack is successful. A suit of chain mail +1 improves the Armor Class of the character by one beyond normal, “non-magical” chain mail (which means you subtract one from the character’s AC, changing an AC of 5 to an AC of 4, for example). Cursed items have a negative modifier (a penalty), resulting in a subtraction from the attack roll or an addition to Armor Class. There is no limit to the number of modifiers that can be applied to a single die roll. Nor is there a limit to the positive or negative number (the total of all modifiers) that can be applied to a die roll. Dexterity Modifiers for Missile Weapons Dexterity affects the character’s ability to attack with a missile weapon. Like Strength modifiers, higher Dexterity will increase the chances to hit, lower Dexterity will lessen the chances of attacking effectively. Dexterity only affects the chances to hit and does not affect the amount of damage inflicted by a missile weapon. Missile weapons in combat – Rate of fire Bows, crossbows, and many other missile weapons have different rates of fire (ROF) – the number of missiles they can shoot in a single round. Arrows can be notched and let loose at a rate of up to two shots per round. Some weapons (such as heavy crossbows) take a long time to load and can be fired only once every round. Darts can be hurled at a rate of several per round. Whatever the ROF, multiple missile shots are handled the same way as other multiple attacks for the purposes of determining initiative. The ROF of each missile weapon is listed in the Weapons Tables on page pg 141. Casting Spells Both wizards and priests use the same rules for casting spells. To cast a spell, the character must first have the spell memorized. If it is not memorized, the spell cannot be cast. The caster must be able to speak (not under the effects of a Silence spell or gagged) and have both arms free (not paralyzed, for example). If the spell is targeted on a person, place, or thing, the caster must be able to see the target. It is not enough to cast a Fireball 150 feet ahead into the darkness; the caster must be able to see the point of explosion and the intervening distance. Once the casting has begun, the character must stand still. (If you choose not to have a spell caster cast a spell after you have selected the spell, but before you have selected a target, you can R-click to cancel the spell and it will not be lost from memory.) Spell Disruption If the spellcaster is struck by a weapon or fails to make a saving throw before the spell is cast, the caster’s concentration is disrupted. The spell is lost in a fizzle of useless energy and is wiped clean from the memory of the caster until it can be rememorized. Spellcasters are well advised not to stand at the front of any battle, at least if they want to be able to cast any spells! Saving Throws Saving Throws are measures of a character’s resistance to special types of attacks – poisons, magic, and attacks that affect the whole body or mind of the character. The ability to make successful saving throws improves as the character increases in level. If a saving throw is made this may reduce damage or prevent the effects of a spell or attack entirely. Some spells (e.g. the Protection spells) greatly improve saving throws against different type of attacks. Save vs. Paralyzation, Poison, and Death Magic This is used whenever a character is affected by a paralyzing attack (regardless of source), poison (of any strength), or certain spells and magical items that otherwise kill the character outright (as listed in their descriptions). Save vs. Rod, Staff, or Wand As its name implies, this is used whenever a character is affected by the powers of a rod, staff, or wand, provided another save of higher priority isn’t called for. Save vs. Petrification or Polymorph This is used any time a character is turned to stone (petrified) or polymorphed by a monster, spell, or magical item (other than a wand). Save vs. Breath Weapon A character uses this save when facing monsters with breath weapons, particularly the powerful blast of a dragon. Save vs. Spell This is used whenever a character attempts to resist the effects of a magical attack, either by a spellcaster or from a magical item, provided no other type of saving throw is specified. This save can also be used to resist an attack that defies any other classification. Modifying Saving Throws Saving throws can be modified by magical items, specific rules, and special situations. These modifiers can increase or decrease the chance of a successful saving throw. Magical items like cloaks and rings of protection give bonuses to a character’s saving throw. Magical armor allows a saving throw bonus only when the save is made necessary by something physical, whether normal or magical. Specific spells and magical items have effects, both good and ill, on a character’s saving throws. Some spells force the victim to save with a penalty, which makes even the most innocuous spell quite dangerous. (Specific information can be found in the spell descriptions below.) Morale Each creature has a base morale level that affects whether it fights or runs during a battle. The only character that is unaffected by morale is the first character you create – other characters joining your party have morale dialogue and scripts. Every creature is scripted to react somewhat differently when morale breaks – and often they will break at different levels of morale, or choose different types of attack depending on what the current morale level is (melee if morale is high, ranged attacks if morale is lower, for example). Each creature has a recovery time which indicates how long it takes for that creature’s morale to return to its base level – if someone’s morale fails, it will slowly creep back to the baseline. If someone in your party fails a morale check their selection circle will turn yellow (from green). Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment that the creature is located in (e.g. kobolds and drow like being underground more than they do wide open spaces outside), by some spells (e.g. Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, by seeing someone in the party killed or knocked unconscious, by losing a lot of hit points, or by spotting a difficult foe. Combat Effects and Recovery Damage, wounds, and death are what can happen to a character when an opponent attacks him successfully. Damage can also occur as a result of poison, fire, falling, acid, and by trying anything even remotely dangerous in the real world. Damage from most attacks is measured in hit points (hp). Each character has a current hit point total and a maximum hit point total. Each time a character is hit, he suffers points of damage. These points are subtracted from the character’s current hit point total. When this reaches 0, the character is dead. If one of your characters suffers massive damage, he or she will be forever dead, beyond hope of resurrection. Healing and Hit Points Once a character is wounded, the player should naturally want to get him healed. Characters can heal either by natural or magical means. Natural healing is slow, but it’s available to all characters, regardless of class. Magical healing may or may not be available, depending on the presence (or absence) of spellcasters or magical devices. The only limit to the amount of damage a character can recover through healing is the maximum hit points the character has. (Note some necromantic spells can improve maximum hit points, but only for a limited period of time.) Natural Healing Characters heal naturally at a rate of several hit points per period (eight hours) of rest. Rest is defined as low activity. If a character rests in a comfortable room in an inn, he or she will recover progressively more hit points the better the room – but of course this costs more. Camping in the wilds will allow for memorization of spells, but will not allow many hit points to be regained. Resting is only possible when there are no enemies within visible range of your party – if there are, you must move away, or make them your friends (Charm, dialogue, etc.) before you can rest. Some creatures may attack your party while resting; if this happens, you will not heal or memorize spells. Magical Healing Healing spells, potions, and magical devices can speed the process of healing considerably. The specifics of such magical healing methods are described in the spell descriptions below. By using these methods, wounds close instantly and vigor is restored. The effects are immediate. Magical healing is particularly useful in the midst of combat or in preparation for a dangerous encounter. Remember, however that the characters’ opponents are just as likely to have access to magical healing as the characters – an evil high priest is likely to carry healing spells to bestow on his own followers and guards. Healing occurs to the maximum hit point total for a given character only, never beyond this. Raising the Dead Curative and healing spells have no effect on a dead character – he can only be returned to life with a Raise Dead or Resurrection spell (or a device that accomplishes one of these effects). A newly raised character will be quite weak (one hit point) and will require additional healing to be effective in combat. Paralysis A character or creature affected by paralysis becomes totally immobile for the duration of the spell’s effect. The victim can breathe, think, see, and hear, but he is unable to speak or move in any manner. Poison A character or creature that is attacked with a poisoned weapon or by a venomous creature must make a saving throw vs poison. Depending on the type of poison, this saving throw will either negate the effects of the poison or lessen them. Poisons are usually deadly within hours, so finding quick treatment is recommended.
https://w.atwiki.jp/gachmuch/pages/485.html
01 Wake Up Mr. West 02 Heard Em Say feat. Adam Levine of Maroon 03 Touch the Sky feat. Lupe Fiasco 04 Gold Digger feat. Jamie Foxx 05 Skit #1 06 Drive Slow feat. Paul Wall GLC 07 My Way Home feat. Common 08 Crack Music feat. Game 09 Roses 10 Bring Me Down feat. Brandy 11 Addiction 12 Skit #2 13 Diamonds from Sierra Leone (Remix) feat. Jay-Z 14 We Major feat. Nas & Really Doe 15 Skit #3 16 Hey Mama 17 Celebration 18 Skit #4 19 Gone feat. Consequence Cam Ron 20 Diamonds from Sierra Leone 21 Late 22 Back to Basics 23 We Can Make It Better
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VIGIL/ヴィジル ここに画像を挿入 所属 707th SMB 本名 チョルギョン・ファ 国籍 韓国 担当 クローク/リコン 初期アーマー ●○○○○ 初期スピード ●●●○○ 固有アビリティ ERC-8ディスラプター 敵の感覚を妨害し、短時間Vigilが探知されなくなる。クールダウン後に再使用可能 PERK ギアアップ Primary Weapons/メインウェポン 画像 種別 名前 基本性能 装着可能サイト 装着可能バレル 装着可能グリップ サブマシンガン K1A ダメージ 連射速度 機動力 装弾数 解除レベル リフレックスホログラフィックレッドドット サプレッサーコンペンセイターマズルブレーキ バーティカルグリップアングルグリップ 36 720 50 30+1 初期 消音時ダメージ 射撃モード 単発 点射 連射 21 〇 3 〇 ショットガン BOSG.12.2 ダメージ 連射速度 機動力 装弾数 解除レベル リフレックスホログラフィックレッドドットスコープ1.5xスコープ2.5x サプレッサー バーティカルグリップアングルグリップ 125 - 50 2 3 消音時ダメージ 射撃モード 単発 点射 連射 75 〇 × × マークスマンライフル Mk 14 EBR ダメージ 連射速度 機動力 装弾数 解除レベル リフレックスホログラフィックレッドドットスコープ3.0x サプレッサーコンペンセイターマズルブレーキ バーティカルグリップアングルグリップ 60 - 50 20+1 9 消音時ダメージ 射撃モード 単発 点射 連射 36 〇 × × Secondary Weapons/サブウェポン 画像 種別 名前 基本性能 装着可能サイト 装着可能バレル 装着可能グリップ マシンピストル SMG-12 ダメージ 連射速度 機動力 装弾数 解除レベル リフレックスホログラフィックレッドドット なし(サプレッサー標準装備) バーティカルグリップアングルグリップ - 1270 50 32 初期 消音時ダメージ 射撃モード 単発 点射 連射 28 〇 × 〇 マシンピストル C75 Auto ダメージ 連射速度 機動力 装弾数 解除レベル なし サプレッサー なし 35 1000 50 26 6 消音時ダメージ 射撃モード 単発 点射 連射 21 〇 × 〇 進捗 レベル 画像 効果 内容 その他 1 ERC-8ディスラプター アーキエンの感覚を妨害するクローキングデバイス効果中は視覚によって敵に発見されることが無くなるが発する音を消すことはできず、足音や窓を割る音などで察知される可能性があるまた、走る・発砲する・デバイスの使用など能動的な行動を行うと強制中断されるが攻撃を受けただけでは強制解除はされず、反撃しなければ効果は持続する起動してから妨害効果が実際に発生するまで1秒だけディレイがあるため発動直後に姿を晒すと発見されるので注意最大持続時間12秒、クールダウン30秒 2 ERC-8スキャナー クールダウン時間を20秒に短縮妨害の影響を受けている敵がスキャン状態になる HZタープ ヘッドギア解除 3 武装アップデート ショットガン【BOSG.12.2】をアンロック 4 アーマーⅡ 受けるダメージを10%軽減 5 ギアアップ REACT爆薬の最大携行数が1個増加 HZタープ ユニフォーム解除 6 武装アップデート マシンピストル【C75 Auto】をアンロック 7 ERC-8 効率 持続時間が15秒に延長し、クールダウン時間を15秒に短縮 ステータスシンボル ヘッドギア解除 8 スピードⅤ 移動速度が35%上昇 9 武装アップデート マークスマンライフル【Mk 14 EBR】をアンロック 10 ローカルディスラプション ERC-8の妨害効果が付近にいる味方にも適用されるERC-8起動中に付近にいるスピードがⅢ以下の味方は、移動速度がスピードⅣ相当まで上昇する ステータスシンボル ユニフォーム解除 概要 Siegeではカメラやドローンなど電子機器を妨害するデバイスだった『ERC-8ディスラプター』だが、本作ではなんとアーキエンに通用する。 発動中は短時間かつVIGIL本人が走ったり攻撃したり(近接・投擲物の使用も含む)すると解除されてしまうとはいえ、視覚的な探知を無効化するため敵の真正面から近づいて強引なテイクダウンを試みることも可能。 ただし足音は小さいとはいえ消えているわけではないわけではないため、絶対に見つからないという訳ではない。敵に密着するくらい至近距離まで歩いて近づくと足音で探知されるので油断しないように。 前述の通りテイクダウン時はERC-8が解除されるので、トーメンターのテイクダウンを狙いに行ったら周りの敵に見つかって咆哮された…なんてことはならないようにしたい。 レベル10になると、ERC-8の効果が味方にも付与される。効果範囲内に入ってると、味方のHPバーに目のアイコンが表示される。 この状態はVIGIL同様強引なテイクダウンができるだけではなく、彼らが攻撃をしてもVIGIL本人のERC-8が持続している限り、攻撃終了後すぐに妨害効果が復活するという利点がある。 そのため連携こそ大事だが、VIGIL以外の2人がテイクダウンを仕掛けに行くことで、攻撃の瞬間さえ見られない限りは短時間で複数の敵をテイクダウンして一帯を制圧できる可能性もある。うまく活用しよう。 注意点として、一度発見された状態で敵の視界内でERC-8を発動しても、敵は見失わずに狙ってくる。一度敵の視界から外れなければ追跡を逃れることはできないため、ゴリ押しできるというほどではないので注意。 そして『シリアルスキャン』のエリア内では見られていなくとも、正確にこちらの位置を特定して狙ってくる。 とはいえクールダウンが比較的短いため多用が利く。大事なところでしか使えないという訳ではないため、積極的に使っていこう。 武器解説 Primary Weapons/メイン武器 K1A 低レート・高威力系のSMG。倍率スコープは装着できないが、反動や横ブレも程々といった感じでクセがなく扱いやすい性能。 サブマシンガン BOSG.12.2 「スラグ弾を発射するダブルバレルショットガン」という異色の武器。単発ダメージは驚異の125。しかもサプレッサーが装着可能で、付けてもダメージ75という圧倒的な数値。おまけに2.5倍スコープ・アングルグリップまで装着可能と、狙撃して暗殺してくださいと言わんばかりの性能。しかし元はダブルバレルショットガンであるため、装弾数はわずか2発。リロードが速いというわけでもないため、ひとたび発見されると手数の少なさという欠点が露呈する。 ショットガン Mk 14 EBR 現バージョンではVIGILだけが持つセミオートDMR。HK417と比べて基本ダメージは低下しているが距離減衰が緩いのが特徴で、距離を問わず安定した威力を発揮する。またHK417と違ってアングルグリップが装着可能なため(HK417よりは)近距離の接敵にも対応しやすいのが利点。セミオート式のためマズルブレーキの恩恵が大きく、付ければハンドガン並みの低反動に。 マークスマンライフル Secondary Weapons/サブ武器 SMG-12 超高速の射撃レートを誇るマシンピストル。一見ダメージが低そうに見えるが実はサプレッサー内蔵扱いになっていてサプレッサーの威力低下が大きい本作においてはサプレッサー付きARに匹敵する火力を持っている。しかし反動が強烈なことに加えて射撃レートも速いためフルオート射撃時に気を抜くと一瞬で空を向いてしまいそうになるほどの暴れ馬。反動が凄まじいのでサプレッサー目当てでステルスキルする場合は初弾で確実に当てる必要がある。 マシンピストル C75 Auto SMG-12ほどではないが高レートのマシンピストル。性能的には「射撃レートを犠牲にして反動を少し抑えたSMG-12」といった感じ。SMG-12と比較すれば、かなりマイルドな反動になっているがそれでも武器全体で見れば十分反動が大きい武器。サプレッサーを装着可能だが、SMG-12と違ってダメージが大幅に低下するうえサイトも装着できない。ただし距離減衰が緩やかでセミオートへの切り替えが可能なため「低威力だが装弾数の多いハンドガン」と割り切ってセミオート運用する手もある。 マシンピストル コメント 最新10件のみ表示しています。 過去ログ 1 名前
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Water Boy Brave Story ◆z5z0unhh5U ハルケギニア、トリステイン王国。トリステイン魔法学院。 赤と青、二つの月が空に浮かび地上を照らしだす。 外宇宙の惑星か、未来か過去か、異世界そのものか分からないが魔法と呼ばれる物が存在する世界。 平賀才人はそこに使い魔として召喚された。 出来損ないと呼ばれる魔法使い『ゼロ』の二つ名を持つ、 ルイズ・フランソワーズ・ルブラン・ド・ラ・ヴァリエールによって。 彼の運命は急速に流転し出す。 突然の決闘に始まり、盗賊フーケの襲撃を退け。 ワルドとの戦い。 始まるトリステインとアルビオンの戦争。 零戦の発見。 そして、零戦を使った元の世界に戻る方法を知る。 しかし彼は東京に戻ることを選ばずトリステインに留まることを選び。 8ヶ月に及ぶ戦渦に巻き込まれることになる。 召喚された当初は理不尽な主人ルイズに対し苦手意識を持っていた才人だったが、 彼女とともに数々の事件を乗り越え、苦悩、優しさ、強さを知り。 次第に惹かれていく、やがて才人は彼女を必ず守ろうと決意する。 何より彼は戦渦の中、仮にも主従の契りを結んだ少女を捨て置いて、自分だけが 平和な世界へと帰還することなどできなかった。 その誓いが彼を7万の軍勢の足止めへと駆り立てる。 召喚された際に刻まれた左手のルーン文字。 伝説的な使い魔であり、勇者。武器の全てを意のままに操る神の左手、ガンダールヴが刻まれている。 武器を持たせれば、ほぼ無敵の強さを誇るルーンではあったが、 7万という圧倒的な火力、投石、斬撃、魔法、その人数に押され、その身に次々と傷を作っていく。 左手のルーンとガンダールヴが愛用した刀デルフリンガーを以ってしても 形勢を逆転していく事はできるはずもなく 瀕死の重傷を負う事になる。 彼は意識が途絶えた時、デルフリンガーの機転による空間転移で一命を取り留める。 しかし既に彼の命は風前の灯火でしかなく、死を待つだけであった。 転移した場所がサウスゴータ地方のウエストウッド村の森の中でなければ… そこで彼はその村に住む、あるハーフエルフの力を借り蘇生を施される。 そして、平賀才人は生き長らえる。 トリステイン王国に凱旋した彼を待っていたのは 愛すべき主人とシュバリエの称号であり、奇跡的な2度目の召喚だった。 斯くして、平賀才人は「サイト・シュバリエ・ド・ヒラガ」となった。 その姿は異世界を救うために現れた勇者のようだった。 最初は分からないことだらけだった世界。 その制度、政治、倫理観、科学、魔法。 だが、どこであろうと変わりはしない人の所業があった。 長閑な田園地帯。賑やかな商業風景。身分差別。戦争。学業。 ―――人を好きになるということ。 ◇ ◇ ◇ 目が覚めると様々な姿格好の人物が周囲にいた。 圧倒的に女性が多い事が甚だ疑問だ。 今回は扉が無かったが、まさか別の世界に召喚されてしまったのだろうか。 …いや、ちがう。ここはもっと別の、異様な… 「せいぜい私を楽しませてよね!」 壇上の一人、リーダー格の女の言葉にサイトは憤りを隠せなかった。 (なんで人を殺して、そんな涼しい顔してんだよ) ハルケギニアで戦争を経験したサイトにも、不条理な人死は衝撃だったが、 顔色一つ変えずにそのままベラベラと説明を続ける女に対し、怒りを通り越した目で睨み付ける。 「!」 不意にブロンドに近い桃色の髪の人物が目に留まる。 見間違える筈も無い。 彼にとって尤もこんな場に居てほしくなく、それでいて一番逢いたい… 「ルイz……」 …声は届くことはなく、唐突に視界が揺らぐ。 ゆらぎは拡がり、人々は次々と消えてゆく。 すべからく、参加者たちは運命の島へ降り立つ。 ↓ ~~~ζ~~~そして、暗黒の波間に浮かぶ青い物体が一つ。 ◇ ◇ ◇ 「ブベラフォっ!?」 平賀才人は混乱していた。 いきなり冷たい水に放りこまれ心臓が飛び出しそうだ。 「アベシ。グフッ!しょっぱ海!?」 足も届かず、陸地も見えない。 黒く暗い海原だけがあった。 「クケーーー!冷た!」 その体を覆う服が水を吸い込み重くなる。 冷たい水が体温と同時に体力も奪っていき、足もなんか攣りそうだ。 「ガボ…ゴボ…」 だんだん絶望してきた。なんてうだつの上がらない展開だ。 そして、ひと際大きな波が才人を襲う。 「 く ぁ w せ d r f t g y ふ じ こ l p ! ! 」 珍奇な断末魔とともに、哀れ平賀才人は沈没した。 合掌。チーン。 ―完― ◇ ◇ ◇ 「ってぇえええ終わらすなぁあああああああああっ!!!」 鬼神の勢いで浮かび上がった平賀才人。 ハルケギニアに召喚されて以来、ずっと着ていた青いパーカとチャコールグレーのボトムスは 身に着けおらず、靴も履いていない。 有り体に言えばパンツとのみという、どこぞの某紳士達の正装とも言える格好だった。 辛うじてデイバックは手に掴んでいる。 「くっそお!!こんな所で終われるかぁあああああ!!!ぐはっ…足が攣っ…」 足が攣りかかり、また沈没しそうになる。 「水着を持って来いとは、だれも言わなかったじゃないかー!!」 見当違いの因縁を吐き捨てバタバタと泳ぐ。 名簿に名前が正式に載っているはずだが、平賀才人がバトルロワイアルに参加できるかどうか まだ分からない。 そして彼は知るはずもないが某学園都市某レベル0、上条何某の口癖を叫ぶ。 「 不 幸 だ ぁ あ あ あ あ あ あ あ あ ! ! 」 平賀才人は陸地を目指す。 暗黒の水平線の先で更なる不幸が待っていても彼は足掻く。 あの場に居た桃髪の少女を守りたいから、生きようともがき続ける。 ―――だが想い人は既にこの世にいない。 【J-06 海/1日目・深夜】 【平賀才人@ゼロの使い魔】 [状態]:溺れかけ。主催者への憤り。 [装備]:なし(トランクス着衣) [道具]:支給品一式、不明支給品1~3 [思考・状況] 基本:ルイズを守る。 1、寒い、冷たい、足が攣る… 2、陸地はどっちだ!? 3、無事でいろよルイズ。 4、人を殺すのも、殺されるもの嫌だ。 [備考]参戦時期:アニメ3期途中から。 18 それでも私は歌いたい 時系列順 20 揺れる刃 18 それでも私は歌いたい 投下順 20 揺れる刃 平賀才人 [[]]