約 2,953,778 件
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Link Free! ■ UFO Official Web Site MichaelShenker Rei Atsumi ■Musical instrument manufacturer Gibsom Fender SPECTOR CANOPUS Zildjian Pearl DW moog nord Streetly Electronics Roland Marshall ALBIT LINE6 アイハッシュギターズ JPC ■Band Ginga SMG (Small Mountain Group) Michael Schenker Group Tribute Japanese band) ALOSES MACHINE MESSIAH 猫楼座 Hellen 江戸ゼップ(仮) 雷々軒 エアロざます。 the b.b.boogie DFUNK MANIAC BLOOD SABBATH 清水まなみ Bluege Deep Blue Chateau Voyager s Studio YKJ Foreignyer ■LiveHouse/Club 六本木 CLUB EDGE 渋谷 GUILTY 目黒 The Live Station 高田馬場 ClubPhase 四谷 OUTBREAK! 大久保 HotShot 新宿Crawdaddy Club 新橋ZZ 高円寺 High 初台 The DOORS 花小金井 TSP 飯田橋Space With 渋谷duo MUSIC EXCHANGE パセラリゾーツ銀座 横浜 SUNPHONIX HALL 新宿 PROGBAR 中野 BAR CRYBABY TEXAS FLOOD GINZA FINARE 熊谷 BlueForest 川口 SHOCK-ON 西川口 Live&Bar R 蕨 HONEYFLASH 浦和ナルシス 大阪 心斎橋 FANJ 大阪 BIGJACK 山梨 Hanger Hall 京都 Cafe Bar SILVER WINGS ■Event/etc. 刈り掘る庭JAM いつでも誰でも主役になれる!スーパーライブ&セッション LEGEND OF ROCK 戸田ふるさと祭り おらがまち!!地域情報サイト DiGiRECO NRF Los Borrachos Salon de JUN Sam 釣り情報.com 小田急線梅ヶ丘駅 分倍河原駅 Jet Pilot ■■■■■■■■
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Nik Kershaw The Riddle Human Racing artist-N
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Conker's Bad Fur Day 機種:N64, Xbox1 作曲者:Robin Beanland 開発元:Rare 発売元:Rare, マイクロソフト(Xbox1) 発売年:2001(N64), 2015(Xbox1) 概要 『ディディーコングレーシング』の登場人物の1人であるコンカーを主役にした3Dアクションゲーム。 スカトロ・過激発言・残酷描写などが満載のとんでもなく下品なゲームであり、日本では発売されなかった。 後にXbox1で発売されたレア社の作品を集めた『Rare Replay』では本作が収録されており、これは日本でも発売。 ちゃんと日本語対応になっている上にグラフィックがリニューアルされた。ちなみにこの作品のせいで18禁ソフトになっていると言われているがこのゲームは17禁。パーフェクトダークシリーズが18禁ゲームな為とばっちりである。 音楽は『ゴッドファーザー』・『プライベート・ライアン』・『マトリックス』など有名な映画をパロディーにしたものがけっこうある。 ウンコ山のBGM「Poo(曲名の意味もまんまウンコ)」は、曲自体はいい曲なのに、排泄音や放屁音が所々に混ざっており非常に汚い。 収録曲(サウンドトラック順) 曲名 補足 順位 Conker the King オープニング Windy Co. 風車の丘 Beardy erm, Birdy バーディのテーマ Poo ウンコ山 Ole`!!! 牛のイベント The Old Chap コンカーの放尿 Sloprano ウンコ大王戦 歌:Chris Marlow N64 148位 The Uggas ウーガブーガの祭壇 Rock Solid 岩人間のディスコ Don Weazo マフィアのボス Surf Punks サーフチェイス Bats コウモリ変身 Undead ゾンビ退治 War 軍曹の兵隊募集 Exit the Beach 浜辺からの脱出 Enter the Vertex 銀行強盗 Conker the King (reprise) エンディング Heist 対戦モード サウンドトラック Conker's Bad Fur Day Soundtrack
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Zero-Weighted Trackers ゼロウエイトトラッカー あまり自信がない特徴があったと想像してください、それがカメラ(またはオブジェクト)パスと視野に影響を及ぼすことをまったく望みませんでした。しかし、とりあえずそれをトラッキングしたくて、何を得るのか見たかったとします。 木の上の葉の全てかもしれないし、ラフな雲を得ることを望むかもしれません。 トラッカーを取得することができ、解析のウェイトをゼロまで下げてみることができました。 しかし、ウェイトは0.05の下限があるので、それは失敗します。 ウェイトが減少する、そして、トラッカーがだんだん少なく影響があって、若干の好ましくない副作用があるので、SynthEyesはそれを防ぎます。 その代わりに、トラッカー・パネルのゼロウエイトトラッカー(ZWT)ボタンをクリックすることができます。すると、それはウェイトをゼロにセットします(内部的に)。 好ましくない副作用は回避されます、そして、新しい可能性が出てきます。 ZWTsは解析(ビューと通常のトラッカー場所のカメラまたはオブジェクト・パスとフィールド)に影響を及ぼさないで、最初の解析が得られるまで解析されることはありません。 ZWTsは、ノーマル解析の結果において3Dの位置をもたらすために解析されます。 Tip 別々の選択カラーが、ZWTsのためにあります。 それが通常他のトラッカーと同じ色であるけれども、ZWTsが自動的に目立つことを望むならば、それを変えることができます。 重要なことに、それらの2次元のトラッキング、カメラ(またはオブジェクト)パスまたは視野を変えるときはいつでも、ZWTsは自動的に再解析されます。 ZWT解析が全体的な解析に影響を及ぼさないので、これは可能です。 それは、新しいポストを解析しているワークフローを可能にします。 Solve As You Track After solving, if you want to add a tracker, create it and change it to a ZWT (use the W keyboard accelerator if you like). Keep the Quad view open. Begin tracking. Watch as the 3-D point leaps into existence, wanders around as you track, and hopefully converges to a stable location. As you track, you can watch the per-frame and overall error numbers at the bottom of the tracker panel Hop over to thegraph editor, and take a quick look at the error curve for any spikes—since the position is already calculated, the error is valid. Once you’ve completed tracking,change the tracker back to normal mode. Repeat for additional new trackers as needed. You can use the same approach modifying existing trackers, temporarily shifting them to ZWTs and back. When you do your next Refine cycle using the Solver panel, the trackers will be solved normally, and influence the solution in the usual way. But, you were able to use the ZWT capability to help do the tracking better and quicker. Juicy Details ZWTs don’t have to be only on a camera, they can be attached to a moving object as well. You can also configure Far ZWTs. The ZWT calculation respects the coordinate system constraints you can constrain Z=0 (with On XY Plane) to force a ZWT onto the floor in Z-up mode. A ZWT can be partially linked to another tracker on the same camera or object. It doesn’t make sense to link to a tracker on a different object, since such links are always in all 3 axes, overriding the ZWT calculation. Distance constraints are ignored by ZWT processing. If you have a long shot and a lot of ZWTs and must recalculate them often (say by interactively editing the camera path), it is conceivable that the ZWT recalculation might bog down the interactive update rate. You can temporarily disable ZWT recalculation by turning offtheTrack/ZWT auto-calculationmenu item. They will all be recalculated when you turn it back on. Adding Many More Trackers After you have auto-tracked and solved a shot, you may want to add additional trackers, either to improve accuracy in a particular area of the shot, or to flesh out additional detail, perhaps beforebuilding a mesh from tracker locations. SynthEyes provides a way to do this efficiently in a controlled manner, with theAdd Many Trackers dialog. This dialog takes advantage of the already-computed blips and the existing camera path to identify suitable trackers it is the same situation as Zero-Weighted-Trackers (ZWTs), and by default, the newly-created trackers will be ZWTs—they do not have to be solved any further to produce a 3-D position, since the 3-D position is already known. Important you must not have already hitClear All Blipson theFeature panel orClean Up Trackersdialog, since it is the blips that are analyzed to produce additional trackers. The Add many trackers dialog, below, provides a wide range of controls to allow the best and most useful trackers to be created. You can run the dialog repeatedly to address different issues. You can also use theCoalesce Nearby Trackersdialog to join multiple disjointed tracks together the sum is greater than the parts! When the dialog is launched from the Track menu, it may spend several seconds busily calculating all the trackers that could be executed, and it saves that list in a temporary store. The number of prospective trackers is listed as the Available number, 2754 above. By adjusting the controls on the dialog, you control which of these prospective trackers are added to the scene when you push the Add button. At most, theDesirednumber of trackers will be added. Basic Tracker Requirements The prospective trackers must meet several basic requirements, as described in the requirements section of the panel. These include a minimum length (measured in frames), and an amplitude, plus average and peak errors. The amplitude is a value between zero and one, describing the change in brightness between the tracker center and background. Larger values will require more pronounced trackers. The errors numbers measure the distance between the 2-D tracker position and the computed 3-D position of the tracker, mapped back into the image. The average error limits the noisiness and jitter in the trackers, while the peak error limits the largest “glitch” error. Notice that these controls do not change any trackers, but instead select which of the prospective trackers are actually selected for addition. To a Range of Frames To add trackers in a specific range of frames in the shot, set up that region in the Frame-Range Controls from a starting frame to an ending frame. Then, set a minimum overlap how many frames each prospective tracker must be valid, within this range of frames. For example, if you have only a limited number of trackers between frames 130 and 155, you would set up those two as the limits, and set the minimum overlap to 25 at most, perhaps 20. To an Area in 3-D Space To add trackers in a particular 3-D area of the scene, open the camera view, and go to a frame that makes the region needing frames clearly visible. Lasso the region of interest—it does not matter if there are any trackers there already or not. The lassoed region will be saved. (Fine point the frame number is also saved, so it does not matter if you change frames afterwards.) Open the Add many trackers dialog, and turn on theOnly within last Lassocheckbox. The only trackers selected will be those where the 3-D point falls within the lassoed area, on the frame at which the lasso occurred. Zero-Weighted vs Regular Trackers Once all the criteria have been evaluated, and a suitable set of trackers determined, hitting Add will add them into the scene. There are several options to control this (which should be configuredbeforehitting Add). The most important decision to make is whether you want a ZWT or a regular tracker. Intrinsically, the Add many trackers dialog produces ZWTs, since it has already computed the XYZ coordinates as part of its sanity-checking process. By using ZWTs, you can add many more trackers without appreciably affecting the re-solve time if you later need to change the shot. So using ZWTs is computationally very efficient, and is an easy way to go if you need more trackers to build a mesh from. On the other hand, if you need additional trackers to improve the quality of the track, by adding more trackers in an under-populated region of 3-space or range of frames, then adding ZWTs will not help, since they do not affect the overall camera solution. Instead, check the Regular checkbox, and ordinary trackers will be created, still pre-solved with their XYZ coordinates. You can solve again using Refine mode, and the camera path will be updated taking into account the new trackers. If you add hundreds or thousands of regular trackers, the solve time will increase substantially. Designed for the best camera tracking, SynthEyes is most efficient for long shots, not for thousands of trackers. To see why this choice was made, note that even if all the added trackers are of equal quality, the solution accuracy increases much slower than the rate trackers are added. You can use some of the trackers for the solve, and keep the rest as ZWTs. Other New Tracker Properties Normally, you will want the trackers to be selected after they are added, as that makes it easy to change them, see which were added, etc. If you do not want this, you can turn off theSelectedcheckbox. Finally, you can specify a display color for the trackers being added by selecting it with the color swatch, and turning on theSet colorcheckbox. That will help you identify the newly-added trackers, and you can re-select them all again later using theSelect same coloritem on the Edit menu. It may take several seconds to add the trackers, depending on the number and length of trackers. Afterwards, you are free to add additional trackers to address other issues if you like—the ones already added will not be duplicated. Coalescing Nearby Trackers Now that you know how to create many more trackers, you need a way to combine them together intelligently. Whether you use the Add Many More Trackers panel or not, after an autotrack (or even heavy supervised tracking) you will often find that you have several trackers on the same feature, but covering different ranges of frames. Tracker A may track the Red Rock for frames 0-50, and Tracker B may also track Red Rock from frames 55-82. In frames 51-54, perhaps an actor walked by, or maybe the rock got blurred out by camera motion or image compression. It is more than a convenience to combine trackers A and B. The combined tracker gives SynthEyes more information than the two separately, and will result in a more stable track, less geometric distortion in the scene, and a more accurate field of view. (Exception if there is much uncorrected lens distortion, you are better off with consistently short-lived trackers.) The Coalesce Nearby Trackers dialog, available on the Tracker menu, will automatically identify all sets of trackers that should be coalesced, according to criteria you control. When you open the dialog, you can adjust the controls (described shortly) and then click the Examine button. SynthEyes will evaluate the trackers and select those to be coalesced, so that you can see them in the viewports. The text field, reading “(click Examine)” in the screen capture above, will display the number of trackers to be eliminated and coalesced into other trackers. At this point, you have several main possibilites 1. clickCoalesceto perform the operation and close the panel; 2. adjust the controls further, andExamineagain; 3. close the dialog box with the close box (X) at top right (circle at top left on Mac), then examine the to-be-coalesced trackers in more detail in the viewports; or 4. Cancelthe dialog, restoring the previous tracker selection set. If you are unsure of the best control settings to use, option 3 will let you examine the trackers to be coalesced carefully, zooming into the viewports. You can then open the Coalesce Nearby Trackers dialog again, and either adjust the parameters further, or simply click Coalesce if the settings are satisfactory. What Does Nearby Mean? The Distance, Sharpness, and Consistency controls all factor into the decision whether two trackers are close enough to coalesce. It is a fairly complex decision, taking into account both 2-D and 3-D locations, and is not particularly amenable to human second-guessing. The controls are pretty straightforward, though. As an aside, it might seem that all that is needed is to measure the 3-D distance between the computed tracker points, and coalesce them if the points are within a certain distance measured in 3-D (notin pixels). However, this simplistic approach would perform remarkable poorly, because the depth uncertainty of a tracker is often much larger than the uncertainty in its horizontal image-plane position. If the distance was large enough to coalesce the desired trackers, it would be large enough to incorrectly coalesce other trackers. Instead, SynthEyes uses a more sophisticated and compute-intensive approach which is evaluated over all the active frames of the trackers. The first and most important parameter is theDistance, measured in horizontal pixels. It is the maximum distance between two trackers that can be considered for coalescing. If they are further apart than thisin all frames, they will definitely not be coalesced. If they are closer, some of the time, they may be coalesced, increasingly likely the closer they are. The second most important parameter, theConsistency, controls how much of the time the trackers must be sufficiently close, compared to their overall lifetime. So very roughly, at 0.7 the trackers must be within the given distance on 70% of the frames. If a track is already geometrically accurate, the consistency can be made higher, but if the solution is marginal, the consistency can be reduced to permit matches even if the two trackers slide past one another. The third parameter,Sharpness, controls the extent to which the exact distance between trackers affects the result, versus the fact that they are within the required Distance at all. If Sharpness is zero, the exact distance will not matter at all, while at a sharpness of one (the maximum), if the trackers are at almost the maximum distance, they might as well be past it. Sharpness can be used to trade off some computer time versus quality of result a small distance and low sharpness will give a faster but less precise result. Settings with a larger distance and larger sharpness will take longer to run but product a more carefully-thought-out result—though the two sets of results may be very similar most of the time, because the larger sharpness will make the larger distance nearly equivalent to the smaller distance and low sharpness. If you are handling a shot with a lot of jitter in the trackers, due to large film grain or severe compression artifacts, you should decrease the sharpness, because those small differences in distance are in fact meaningless. What Trackers should be Coalesced? Three checkboxes on the coalesce panel control what types of trackers are eligible to be coalesced. First, you can request thatOnly selected trackersbe coalesced. This allows you to lasso-select a region where coalescing is required. (Note if you only need 2 particular trackers coalesced, for sure, use Track/Combine Trackers instead.) Second, frequently you will only want to coalesce auto-trackers, or trackers created by theAdd Many Trackersdialog. By default, supervised non-zero-weighted trackersare not eligible to be coalesced. This prevents your carefully-constructed supervised trackers from inadvertently being changed. However, you can turn on theInclude supervised non-ZWT trackerscheckbox to make them eligible. SynthEyes will also generally coalesce only trackers that are not simultaneously active for example, it might coalesce two trackers that are valid on frames 0-10 and 15-25, respectively, but not two trackers that are valid on frames 0-10 and 5-15. If both are autotrackers, if they are simultaneously active, they are not tracking the same thing. The exception to this is if they are a large autotracker and a small one, or an autotracker and a supervised tracker. To combine overlapping trackers, turn off theOnly with non-overlapping frame rangescheckbox. A satisfactory approach might be to coalesce once with the checkbox on, as is the default, then open the dialog again, turn the checkbox off, and Examine the results to see if something worth coalescing turns up. An Overall Strategy Although we have talked as if SynthEyes only combines two trackers, in fact SynthEyes considers all the trackers simultaneously, and can merge three or more trackers together into a single result in one pass. It is possible that coalescing immediately a second time may produce additional results, but this is probably sufficiently rare to make it unnecessary in routine use. However, after you coalesce trackers, it will often be helpful to do aRefine solving cycle, then coalesce again. After the first coalesce, the refine cycle will have an improved geometric accuracy due to the longer tracker lifetimes. With the improved geometry, additional trackers may now be stable enough to be determined to be tracking the same feature, permitting a coalesce operation to combine them together, and the cycle to repeat. Viewing this pattern in reverse, observe that a broader distance specification will be required initially, when trackers on the same feature may be calculated at different 3-D positions. This is particularly relevant togreen-screen shots, where the comparatively small number of trackable features and their frequently short lifetime, due to occlusion by the actors, can result in higher-than-usual initial geometric inaccuracy. Because the green-screen tracking marks are generally widely separated, there is little harm in increasing the allowable coalesce Distance. The features can then be coalesced properly, and the Refine cycle will then rectify the geometry. The process can be repeated as necessary. If you are using Add Many Trackers and then Coalescing and refining, you should turn on theRegular, not ZWTcheckbox on the Add Many dialog, so that the added trackers will affect the Refine solution.
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「シンカーゴースト」/''Sinker Ghost'' 「シンカーゴースト」/''Sinker Ghost''(B)(B) クリーチャー - スピリット 「シンカーゴースト」はブロックされず、それではブロックできない。 (2)(B)(B):あなたの墓地にある「シンカーゴースト」を戦場に戻す。 2/1 参考 星蓮船-アンコモン
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Dickerson machine http //blog.goo.ne.jp/raycy/e/f4ffd70ff8eeb12b546d926afa51ea2f Imaginary machines that fit to Dickerson^s regularity The lower two rows of the keyboard alternate along the half of the type basket nearest the operator, from left to right,and the upper two keyboard rows alternate in a similar manner around the back rim of the basket.Dickerson"Did Sholes and Densmore Know what they were Doing when they Designed their Keyboard?,"(ETCetra No.6 / Feb., 1989)http //sites.google.com/site/etceterarehr1/ETC.06.pdf http //yasuoka.blogspot.com/2009/04/i-also-wrote-second-program-nadist-to.html http //blog.goo.ne.jp/raycy/e/1c98a849381b32910696e441da5cc275 like Sholes;s patent machine Patent number 558428 br Filing date Dec 31, 1881 br Issue date Apr 14, 1896 br patents?id=G-VVAAAAEBAJ pg=PA1 img=1 zoom=4 hl=en sig=ACfU3U1-IuQm_a2V8X1vesm-H-jLrvg2mA ci=138%2C98%2C700%2C1128 edge=0 http //www.google.com/patents?id=G-VVAAAAEBAJ printsec=drawing zoom=4#v=onepage q= f=false it has another stagger with QWERTY though キー配列-タイプバー配置強関係性説http //www26.atwiki.jp/raycy/pages/158.html#id_da15e560 ディッカーソンの規則性 the begining of this way is Current said link_trackbackcounter -
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StrikerS・StrikerS X パイロット時空管理局パイロット その他パイロット ユニット時空管理局ユニット その他ユニット メッセージ ダイアログ アニメーション エフェクト ノンパイロット データに関するご意見など 名前 コメント
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POWERS OF VOICE POWERS OF VOICE アーティスト May n 発売日 2015年8月26日 レーベル フライングドッグ デイリー最高順位 1位(2015年9月8日) 週間最高順位 2位(2015年9月1日) 月間最高順位 3位(2015年8月) 年間最高順位 56位(2015年) 初動売上 9321 累計売上 14316 収録内容 曲名 タイアップ 視聴 Disc1 1 射手座☆午後九時 Don t be late マクロスF 劇中歌 2 ダイアモンド クレバス マクロスF ED 3 ノーザンクロス 4 May’n☆Space 5 キミシニタモウコトナカレ シャングリ・ラ OP 6 Ready Go! オオカミさんと七人の仲間たち OP } 7 pink monsoon 劇場版マクロスF 劇中歌 8 ユニバーサル・バニー 9 Grand Piano 10 my teens, my tears 11 愛は降る星のごとく 最強武将伝~三国演義 ED 12 シンジテミル インシテミル 7日間のデス・ゲーム 主題歌 13 Deep Breathing Disc2 1 Scarlet Ballet 緋弾のアリア OP 2 Brain Diver ファイ・ブレイン~神のパズル~ OP 3 もしも君が願うのなら 4 Chase the world アクセル・ワールド OP 5 アオゾラ BTOOOM! ED 6 Mr.Super Future Star 7 HEAT of the moment 8 Run Real Run 9 ViViD ブラッドラッド OP 10 今日に恋色 いなり、こんこん、恋いろは。 OP 11 Lose My Illusions 12 Re REMEMBER M3 ~ソノ黑キ鋼~ OP 13 Crazy Crazy Crazy 14 Sympathy 15 Fallin’in or Not ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 9/1 2 新 9321 9321 2015年8月 3 新 9321 9321 2 9/8 4 ↓ 2055 11376 3 9/15 5 ↓ 1127 12503 4 9/22 15 ↓ 668 13171 5 9/29 14 ↑ 475 13646 6 10/6 ↓ 438 14084 2015年9月 15 ↓ 4763 14084 7 10/13 232 14316 関連CD ダイアモンド クレバス/射手座☆午後九時 Don t be late キミシニタモウコトナカレ pink monsoon Ready Go! Scarlet Ballet Brain Diver Chase the world ViViD 今日に恋色 Re REMEMBER
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天才tinko 天才tinkoとは、英語でいうとGENIUS PENISである。 GENIUS PENIS である。 つまり、 PENIS である。 天才なので喧嘩ができる古参ペニスである………。 その文章は、まるで文字が目に絡み付くように一行目から最終行までいつの間にか読んでしまっている。 蠱惑的 というに相応しい。 その内容もまた一行、一段、一文章ずつ、その意義を深めていく。 発想の奇抜さ、そして、味わいの深さ、は「喧嘩とかやってる場合じゃねーだろ!」と突っ込んでしまうほどだ。 ぶっちゃけ、随筆が刊行されたら、お金を出して読んでも良い、いや、読むわ、普通に。 チャットではのらりくらりと馬鹿にしながら「悪魔の証明」を盾に、 わけがわからないまま、なし崩しに言質を取るスタイルが多く見られる。 考え方も総括的だったり、分析的だったり、いきなり視点を変えたレスをするトリッキーさ。 ぶっちゃけ何言ってるかよくわからん。 相対する奴も読む奴も相当なスタミナが必要になる。 それほどまでの強さを持つちんこである。 男子ならば、憧れるだろう。いや、むしろ憧れなければ 漢 ではない! 最近はそのなりを潜めているが、また絶好調なレスを飛ばしてもらいたい。
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TINOKO {{TINOKO TINQKO}} TINOKO YI?TINOKO 資金開発 拾えるステージ YI?TINOKU120「H」