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TOXICOLOGICAL PROFILE FOR WHITE PHOSPHORUS -index p145 3. CHEMICAL AND PHYSICAL INFORMATION 化学的および物理学的知見 3. CHEMICAL AND PHYSICAL INFORMATION 化学的および物理学的知見3.1 CHEMICAL IDENTITY 化学的固有性 3.2 PHYSICAL AND CHEMICAL PROPERTIES 物理化学的特性 コメント欄(ツリー式) 3.1 CHEMICAL IDENTITY 化学的固有性 Information regarding the chemical identity of white phosphorus is located in Table 3-l. 白リンの化学的固有性に関する情報は表3-1参照。 3.2 PHYSICAL AND CHEMICAL PROPERTIES 物理化学的特性 Information regarding the physical and chemical properties of white phosphorus and white phosphorus smoke is located in Table 3-2. 白リンおよび白リン煙の物理化学的特性はTable 3-2参照。 Elemental phosphorus exists in several allotropic forms (Van Wazer 1982). 単体のリンにはいくつかの同素体がある。 The best known and most important commercially is the a-white phosphorus whose properties are given in Table 3-2. Commercial white phosphorus is 99.9% pure, with a slight yellow color caused by traces of red phosphorus impurities. 一番良く知られ最も重要なのはa-白リンでその性質はTable 3-2に示される。商品白リンは純度99%、うすく黄色みがかっているのは(残り1%の)不純物の赤燐が覆っているからだ。 Hence, white phosphorus also is known as yellow phosphorus. よって、白リンは黄燐として知られる。 When a-white phosphorus is cooled below -79.6℃, P-white phosphorus forms. Other important solid allotropes of phosphorus are red and black phosphorus (Van Wazer 1982). a-白リンが-79.6°C以下に冷やされるとp-白リンに立体構造が変わる。リンの他の固体の同素体には赤燐、そして黒リンがある。 The U.S. Army uses at least two phosphorus-based smoke/obscurants for training and testing activities (Shinn et al. 1985). 米陸軍は少なくともリンを元にした2種類の煙幕剤を訓練及び試験用として使っている。 One such agent is white phosphorus/felt (WP/F), and the other is red phosphorus/butyl rubber (Spanggord et al. 1985). その一つはフェルト含浸白リン(WP/F)で, もう一つはブチルゴム被覆赤燐である。 WP/F consists of 75-80% white phosphorus solidified into a cellulose (felt) matrix (20-25%). フェルト含浸白リン(WP/F)には、セルロースmatrix (20-25%)のなかに75-80%の固化された白リンが含まれている。 When WP/F is burnt, besides unburnt white phosphorus, the smoke consists primarily of oxidation and hydrolysis products of phosphorus. フェルト含浸白リンが燃えて、まだ燃えてない白リンと共存しているとき、煙にはリンの一次酸化反応物及び、一次加水分解物が含まれる。 For example, when white phosphorus burns in air it produces oxides of phosphorus including phosphorus pentoxide (P4O10), and phosphorus trioxide (P406). 例えば、白リンが空気中で燃えるとき、リンは十酸化四リン(五酸化二リン)や六酸化四リン(三酸化ニリン)をつくる。 These oxides react with moisture present in air to form a number of phosphorus-containing acids, such as orthophosphoric acid (H3PO4), pyrophosphoric acid (H4P2O7), orthophosphorus acid (H3PO3), hypophosphorus acid (H3PO2), polyphosphoric acid of the general formula Hn+2PnO3n+1, where n=2-8, and a homologous series of linear and cyclic P6-P16 polyphosphates (Spanggord et al. 1983; Tolle et al. 1988). これら酸化物は、空気中の水蒸気と反応して、ピロリン酸、正リン酸など多くのリンの酸化物を生成する。ポリリン酸の一般的分子式はHn+2PnO3n+1(n=2-8)で,リンが6個から16個の直鎖または環状の相同体をつくる。 The composition of white phosphorus smoke will change with time (Spanggord et al. 1988). 白リンの煙の成分は時と共に変化していく。 In the absence of stoichiometric quantities of oxygen, phosphine (PH3) may form in WP/F smoke from the reaction of unreacted phosphorus with moisture in air (Spanggord et al. 1983). 酸素が当量的に存在しないときには、まだ反応してないリンが水蒸気と反応して、ホスフィン(PH3) をつくるかもしれない。 白リンの反応によって導かれる主な化合物の反応式。 (クリックすると拡大) 煙に含まれる主な化合物の物性 (クリックすると拡大) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (引用者注) 白リンの煙の中にある主なる成分として、ここに挙げられているのは、 三酸化リン(P4O6) 五酸化リン(P4O10) ホスホン酸(H3PO3) 正リン酸(H3PO4) ホスフィン(PH3) そのほか煙の中には、まだ燃えてない白リンのエアロゾルや、白リンの蒸気もあり見過ごすことはできない。 微量なレベルの他の成分は、前掲の反応式の後で記述されている。 白リンが燃え尽きて以後温度が下がってから、あるいは離れたところに拡散した煙は、殆どがリン酸と水分子が水和したエアロゾルとなる。 TOXICOLOGICAL PROFILE FOR WHITE PHOSPHORUS -index コメント欄(ツリー式) 名前 テスト3 - ni0615 2009-02-20 09 09 52 てすと - ni0615 2009-02-20 09 08 18 test2 - ni0615 2009-02-20 09 09 06
https://w.atwiki.jp/cohstatsjp/pages/287.html
Vehicle Hetzer Contents 1 Hetzer Veterancy 2 Tactics 3 History 4 Requires 4.1 Hetzer Tank 5 Called In Using 5.1 Hetzer 6 Vehicle Abilities 6.1 Vehicle Cover 6.2 Ambush Lock-Down 7 Vehicle Upgrades 7.1 APCR Rounds 7.2 Spotting Scope 8 Vehicle Weapons 8.1 75mm Hetzer 8.2 75mm Hetzer APCR 8.3 MG42 Hetzer Hetzer Health 450 Max Speed 6.2 Sight 35 Cost 300 Acceleration 1.3 Detection 0/0 Time 30 Deceleration 2.75 Hotkey Population 8 Rotation 27 Target Type armour_hetzer Upkeep 1.0752 Crush Human true Critical Type armour Crush Mode crush_medium Rear Damage Enabled true Hetzer Veterancy [Expand][Hide] Received Damage Received Accuracy Maximum Speed Maximum Health 0.9 0.9 1.15 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 24 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 58 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 102 Vet-Exp Tactics The Hetzer can camoflauge when stationary and so, is good for ambushing enemy tanks raids. History The Jagdpanzer 38 (known after World War II as the Hetzer ( baiter )), was a German tank destroyer of the Second World War based on a modified pre-war Czechoslovakian Panzer 38 chassis. The Jagdpanzer 38 fitted into the lighter category of German tank destroyers that began with the Panzerjäger I, continued with the Marder series, and ended with the Jagdpanzer 38(t). The Hetzer was fitted with a modified 75mm Pak 39 L/48, very similar to the late Panzer IV s 75mm kwk 40 L/48; it could destroy nearly all allied tanks in service at longe range, and its fully-enclosed armor made it a much safer vehicle to crew than the Marder II or Marder III series. The Jagdpanzer 38(t) is one of the most common late-war German tank destroyers. It was crucially available in numbers that made it significant, and was generally mechanically reliable. Also, its small size made it a hard target, and was easy to conceal, allowing it to lie in ambush for enemy tanks. The Jagdpanzer 38(t) s weaknesses were its very limited gun traverse, poor internal ergonomics and poor visibility. The gun traverse was so limited that the entire vehicle sometimes needed to be turned to track a fast-moving target. The gun was designed to be loaded from the right but was also placed on the far right of the vehicle, making operation difficult for the gunner and loader, leading to a lower rate of fire than would be ideal. The confines of the vehicle were also very cramped, with four men squeezed into the small machine. The commander sat far back in the vehicle, with a flat roof to his front and without a cupola. Thus, his visibility was limited when the vehicle was even slightly elevated in back as, for example, in a classic hull-down position. Some versions attempted to alleviate the space problem by removing the recoil-absorbing mechanism for the gun, though it was at the cost of forcing the vehicle itself to absorb the recoil. Requires Hetzer Tank [Expand][Hide] Cost 3 Time Hotkey Effects A Hetzer Tank Hunter is available for reinforcement. These maneuverable tanks have thick sloping armor, and their small size means they are easily camouflaged. ESee Upgrade Hetzer Tank for details. Called In Using Hetzer [Expand][Hide] Cost 600 Activation targeted Duration 0 Target tp_any Recharge 40 Hotkey Effects The diminutive Hetzer mounted the same powerful Pak39 as used on the Panzer IV in well-armored chassis that was also small enough to easily conceal. ESee Ability Hetzer for details. Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESee Ability Vehicle Cover for details. Ambush Lock-Down [Expand][Hide] Cost Activation toggle Duration 0 Target tp_any Recharge 10 Hotkey C Effects Lock-down your Hetzer and enter a Camouflaged state. The Hetzer s first-strike out of Camouflage has powerful ambush bonuses. ESee Ability Ambush Lock-Down for details. Vehicle Upgrades APCR Rounds [Expand][Hide] Cost 3 Time Hotkey Effects AT guns and main tank guns are issued the more powerful APCR (Armor Piercing Composite Rigid) Panzergranate 40 ammunition that will improve armor penetration. ESee Upgrade APCR Rounds for details. Spotting Scope [Expand][Hide] Cost 25 Time 25 Hotkey S Effects The Spotting Scope increases sight and gun range of the Hetzer Tank Destroyer. ESee Upgrade Spotting Scope for details. Vehicle Weapons 75mm Hetzer [Expand][Hide] Weapon 75mm Hetzer See Weapon 75mm Hetzer for details. 75mm Hetzer APCR [Expand][Hide] Weapon 75mm Hetzer APCR See Weapon 75mm Hetzer APCR for details. MG42 Hetzer [Expand][Hide] Weapon MG42 Hetzer See Weapon MG42 Hetzer for details. Retrieved from http //coh-stats.com/Vehicle Hetzer
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あなたの好きなようにエフェクトを修正することができます。法線マップ、ライティングアルゴリズムなどを追加して下さい。 エフェクトファイルに、最初にこれから使用する変数を宣言します。 // These are required by the Animation libraryfloat4x4 MatrixPalette[56];float4x4 World; // These are notfloat4x4 View;float4x4 Projection;texture BasicTexture; // Stores sampler state info for the texturesampler TextureSampler = sampler_state{ Texture = (BasicTexture);}; MatrixPalette についての説明 頂点シェーダの作成 エフェクトの頂点シェーダを作成します。最初に XNA から頂点シェーダに渡す構造体を宣言します。 // This is passed into our vertex shader from Xnastruct VS_INPUT{ // This is the position of the vertex in the model filefloat4 position POSITION; // The vertex normalfloat3 normal NORMAL0;// This is the texture coordinate for the vertex in the model filefloat2 texcoord TEXCOORD0;// These are the indices (4 of them) that index the bones that affect// this vertex. The indices refer to the MatrixPalette.half4 indices BLENDINDICES0;// These are the weights (4 of them) that determine how much each bone// affects this vertex.float4 weights BLENDWEIGHT0;}; 次に頂点シェーダからハードウェアに渡す構造体を作成して下さい。 // This is passed out from our vertex shader once we have processed the inputstruct VS_OUTPUT{ // The final position of the vertex in world spacefloat4 position POSITION;// The texture coordinate associated with the vertexfloat2 texcoord TEXCOORD0;}; 後でモデルのボーンによって座標変換させる頂点位置を保存する構造体を作成します。 // This is the output from our skinning methodstruct SKIN_OUTPUT{ float4 position; float4 normal;}; 次にボーンによって頂点位置を座標変換するメソッドを作成して下さい。 // This method takes in a vertex and applies the bone transforms to it.SKIN_OUTPUT Skin4( const VS_INPUT input){ SKIN_OUTPUT output = (SKIN_OUTPUT)0; // Since the weights need to add up to one, store 1.0 - (sum of the weights) float lastWeight = 1.0; float weight = 0; // Apply the transforms for the first 3 weights for (int i = 0; i 3; ++i) { weight = input.weights[i]; lastWeight -= weight; output.position += mul( input.position, MatrixPalette[input.indices[i]]) * weight; output.normal += mul( input.normal, MatrixPalette[input.indices[i]]) * weight; } // Apply the transform for the last weight output.position += mul( input.position, MatrixPalette[input.indices[3]])*lastWeight; output.normal += mul( input.normal, MatrixPalette[input.indices[3]])*lastWeight; return output;}; 最後に頂点シェーダメソッドを作成することができます。 void TransformVertex (in VS_INPUT input, out VS_OUTPUT output){ // Calculate the skinned position SKIN_OUTPUT skin = Skin4(input); // This is the final position of the vertex, and where it will be drawn on the screen float4x4 WorldViewProjection = mul(World,mul(View,Projection)); output.position = mul(skin.position, WorldViewProjection); // This is not used by is included to demonstrate how to get the normal in world space float4 transformedNormal = mul(skin.normal, WorldViewProjection); output.texcoord = input.texcoord;} ピクセルシェーダの作成 頂点シェーダと同じように、新しい構造体を宣言する必要があります。最初にピクセルシェーダからハードウェアに渡す構造体(頂点シェーダによって処理された後に生成されます)を宣言します。 // This is passed into our pixel shaderstruct PS_INPUT{ float2 texcoord TEXCOORD0;}; ピクセルシェーダから画面スクリーンに渡す構造体を宣言します。 // This is the final color rendered on the screenstruct PS_OUTPUT{ float4 color COLOR;}; ピクセルシェーダはシンプルに特別なライティング処理は行わないようにしています。 void TransformPixel (in PS_INPUT input, out PS_OUTPUT output){ output.color = tex2D(TextureSampler,input.texcoord);} 最後にテクニックを作成する必要があります。これはエフェクト(今回のケースでは適用されません)で使用されるレンダリングステートの情報を宣言し、頂点シェーダとピクセルシェーダの機能が使われます。 technique TransformTechnique{ pass P0 { VertexShader = compile vs_2_0 TransformVertex(); PixelShader = compile ps_2_0 TransformPixel(); }}
https://w.atwiki.jp/international_law/pages/12.html
What law is international law? Definition A set of rules generally regarded and accepted as binding in relations between states and nations. Also called law of nations. Or suitable law of international society. Birth of international law ウェストファリア条約(英 Peace of Westphalia)or ヴェストファーレン条約(独 Westfälischer Friede) The prevailing view in the study of international law is that it emerged in Europe in the period after the Peace of Westphalia(1648), which concluded the Thirty Years War. In state practice, the year 1648 marking the Peace of Westphalia is considered as a watershed, at least in Europe where a new policital order was created, to be replaced only after the defeat of Napoleon by the Vienna Congress of 1815. There are two key points to answer the question that why the modern birth of international society had begun with Peace of Westphalia. 1 First is clear recognizion of birth of sovereign state. The sovereing state we know today is found in a fall of medieval feudal system in West Europe as absolute sovereign state. 2 Second is the completion of coexistence of sovereign state. In 16th century at West Europe, England and France were about to establish absolute sovereing state. The Peace of Westphalia determined teritories. The Peace of Westphalia virtually demolished the Holy Roman Empire. Regional lords had been recieved sovereingty and recognized as independent nation. The Peace of Westphalia denied universal authority of the Holy Roman Empire and Pope and represented the establsihment of modern sovereing state mean. This is the first time but the international society was found as coexistence of sovereign state at limited area West Europe.
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Zoo World ミッション一覧1-42 Mission 備考 1-42 43-63 64-84 85-105 zooblog.rockyou.com 日本語は mixi のもの、英語は Facebook版のもの 2014年に再開してみたら、クリアし易いように変更されていました。 http //zooblog.rockyou.com/2010/12/22/noahs-ark-and-x-of-a-kind-achievements-removed/ ただ何度も、5 more breed と出ますので、ある程度ブリード枠を5つ空けて置いた方が良いかも? LEVEL 22 BEFORE Noah’s Ark Get 2 of every species you own. AFTER Noah’s Ark Get a pair each of the these animals Have 2 each of Micronesian Kingfisher, Albatross, Manatee, Sandhill Crane, Asian Wildhorse LEVEL 32 BEFORE Three’s a company Get 3 of every species you own. AFTER Gee whiz, answer 3 more daily quizzes correctly. LEVEL 33 BEFORE Get 4 of each species you own. AFTER Reach Silver mastery for Asian Wildhorse breeding. LEVEL 38 BEFORE Make it even. Get 5 of every species you own. AFTER Get 7400 daily visitors. LEVEL 1 ZOOへ行こう! ショップに行って動物を購入しよう! 飼育スタッフを雇おう! Collect Experience Points (XP) from Eagle. Give Eagle a Treat. Buy an animal. Place an animal on the map. Give a treat to your dolphin. Shake tree for money. Start breeding your bald eagle. LEVEL 2 獣医さんを雇おう! ブリーディングハウスを購入しよう! ハクトウワシのブリーディングをやってみよう! Purchase a Vet. LEVEL 3 施設を一つ購入しよう! 施設スタッフを雇おう! Purchase an animal hospital. Purchase 1 small tree. LEVEL 4 小さな木を購入しよう! 木を揺らしてZOOキャッシュを獲得しよう! Own 3 kiosks. Hire kiosk managers LEVEL 5 一日の利益を「$1,030」まで上げてみよう! ワイルドライフ銀行に行ってみよう! チケット価格を$2に変更してみよう! ZOOキャッシュ「$3,000」を目指せ! Buy 1 uncommon animal. Visit the Wildlife Fund. Get back some of the cash you started with. LEVEL 6 来園数「1,025人」以上を狙え! 小さな木をさらに3本購入しよう! メンテナンススタッフを雇おう! 施設を 2 つ購入しよう! Buy 3 more small trees for your zoo. Get 1025 daily visitors. Hire a Maintenance Manager. Purchase 1 more kiosk. LEVEL 7 一日の利益を「$1,050」まで上げてみよう! 大きな木を5本購入しよう! 来園数「1,030人」以上を狙え! ZOOキャッシュ「$5,000」を目指せ! Save diversity and breed 5 animals. Get 700 daily visitors. Have 5 Big Trees in your zoo. Have at least $5000 zoo cash. LEVEL 8 ウェルカムサインを手に入れよう! 友だちのZOOを訪問してみよう! 一日の利益を「$1,070」まで上げてみよう! 友だちにあなたのZOOへ訪問してもらおう! Have 15 decorations in your zoo. Visit a friend. Breed 7 animals. Get 1 friend to visit your zoo. LEVEL 9 トイレを購入しよう! ハクトウワシでブリーディングを成功させよう! レア度1(☆1)を20頭以上集めろ! チケット価格を$4に変更してみよう! Finish breeding your bald eagle. Have 5 accessories in your zoo. Get 20 Common animals. Own 5 uncommon animals. Get to Experience (XP) Level 10 LEVEL 10 フード系のショップスタンドを4つ購入しよう! 来園数「1,050人」以上を狙え! 一日の利益を「$1,500」まで上げてみよう! 駐車場を準備しよう! Purchase 4 food kiosks. Get 1100 daily visitors. Get 6 large mammals. Have 30 decorations in your zoo. Get to Experience (XP) Level 11 LEVEL 11 ZOOキャッシュ「$8,000」を目指せ! ハクトウワシに芸を一つ覚えさせろ! 35匹以上の動物を集めろ! 小さな木を8本以上配置しよう! Have at least $8000 cash. Train your bald eagle to do 1 trick. House 35 animals in your zoo. Buy a total of 8 Small Trees. Get to Experience (XP) Level 12 LEVEL 12 一日の利益を「$2,500」まで上げてみよう! 10種類の動物を集めろ! 7コのショップスタンドを準備しよう! Have at least $13,000 cash. Buy or get gifted 10 unique species. Get 35 animals for your zoo. Own 7 kiosks. Get to Experience (XP) Level 13 LEVEL 13 来園数「1,070人」以上を狙え! 小動物を10匹購入しよう! 55匹以上の動物を集めろ! Get 1500 daily visitors. Own 10 small mammals. Get 55 animals for your zoo. Get to Experience (XP) Level 14 LEVEL 14 レアな動物を5種類集めろ! 2人の友だちのZOOに訪問してみよう! Get five Rare species. Visit 2 friends (optional). Get to Experience (XP) Level 15 LEVEL 15 大きな木を合計15本以上購入しよう! 爬虫類を5匹以上集めろ!(亀5匹でクリア出来た) Buy total of 15 Big Trees for your zoo. Get 5 reptiles.(ショップの蛇3種類必須&亀は不可) ex.Rattlesnake, Yellow Anaconda, Python, American Alligator, Komodo Dragon, (wall で入手出来る Water Moccasin は不可) Get to Experience (XP) Level 16 LEVEL 16 ZOOキャッシュ「$15,000」を目指せ! 来園数「1,300人」以上を狙え! Have at least $15000 cash. Get 1700 daily visitors. Get to Experience (XP) Level 17 LEVEL 17 小動物を16匹購入しよう! 20以上のショップスタンドを設置しよう! メンテナンススタッフを合計9名以上雇い入れろ! Buy 16 small mammals.(own でなく buy) Hint Small mammals include the Bobcat, Porcupine, Anteater, and Spotted Hyena. Purchase total of 20 kiosks. Hire a total of 9 Maintenance Managers. Visit 2 friends (optional). Get to Experience (XP) Level 18 LEVEL 18 40種類以上の動物を集めろ! 昆虫やクモ型動物を5匹以上集めろ! 80匹以上の動物を集めろ! 一日の利益を「$16,000」まで上げてみよう! Have 40 unique species in your zoo. Have at least 5 types of bugs in your zoo. House 80 animals in your zoo. Get 1 of each junk food stand. Hint this refers to the cotton candy, ice cream stand, french fries, and pretzel stand. (+ Hot Chocolate Stand) Get to Experience (XP) Level 19 LEVEL 19 大きな木を合計30本以上購入しよう! 曲芸スキルを3つ覚えさせろ! 来園数「2,500人」以上を狙え! 大きな哺乳類を30頭以上集めろ! Buy a total of 30 Big Trees for your zoo. Train your eagle to do 2 tricks. Get 2500 daily visitors. Get 30 large mammals. Get to Experience (XP) Level 20 LEVEL 20 中級のブリーディングを4回成功させよう! トイレを4コ購入しよう! Breed 10 animals. Have 15 Accessories in your zoo. Get to Experience (XP) Level 21 LEVEL 21 来園数「2,700人」以上を狙え! 90匹以上の動物を集めろ! Get 2700 daily visitors. House 90 animals in your zoo. Get to Experience (XP) Level 22 LEVEL 22 動物病院を合計3コ以上購入しよう! ZOOキャッシュ「$600,000」を目指せ! 保有している全ての種類の動物を「2匹」以上集めよう! レアな動物を20頭以上集めろ! Have a total of 3 animal hospitals. Have at least $600,000 zoo cash. Noah’s Ark Get a pair each of the these animals – Have 2 each of Micronesian Kingfisher, Albatross, Manatee, Sandhill Crane, Asian Wildhorse Get 20 rare animals. Get to Experience (XP) Level 23 LEVEL 23 霊長類を10匹以上集めろ! 来園数「3,000人」以上を狙え! 60種類の動物を集めろ! 大きな木を合計45本以上購入しよう! Get 10 primates. Get 3000 daily visitors. Get 60 unique species. Buy a total of 45 Big Trees for your zoo. Get to Experience (XP) Level 24 LEVEL 24 ZOOキャッシュ「$1,000,000」を目指せ! 鳥類を25羽以上集めろ! 両生類を15匹以上集めろ! 6名以上の獣医さんを雇おう! Have at least $1,000,000 zoo cash. Get 25 different birds. Get 15 amphibians. Purchase a total of 6 Vets. Get to Experience (XP) Level 25 LEVEL 25 中級のブリーディングを6回成功させよう! トイレを7コ購入しよう! 来園数「3,900人」以上を狙え! ZOOキャッシュ「$3,000,000」を目指せ! Breed 14 animals. Buy 10 buildings. Get 3900 daily visitors. Have at least $3,000,000 cash. Get to Experience (XP) Level 26 LEVEL 26 70 種類の動物を集めろ! 上級のブリーディングを2回成功させよう! 200匹以上の動物を集めろ! 水中動物を30頭以上集めろ! Get 70 unique species. Breed 16 animals. House 200 animals in your zoo. Get 30 aquatic animals. Get to Experience (XP) Level 27 LEVEL 27 小さな木を合計40本以上購入しよう! ZOOキャッシュ「$4,000,000」を目指せ! 75種類の動物を集めろ! 300匹以上の動物を集めろ! Buy total of 40 small trees for your zoo Have at least $4,000,000 cash. Get 75 unique species. House 300 animals in your zoo. Get to Experience (XP) Level 28 LEVEL 28 来園数「4,400人」以上を狙え! ZOOキャッシュ「$6,000,000」を目指せ! 上級のブリーディングを4回成功させよう! 100種類の動物を集めろ! Get 4400 daily visitors. Have at least $6,000,000 cash. Breed 18 animals. Get 100 unique species. Get to Experience (XP) Level 29 LEVEL 29 500 匹以上の動物を集めろ! ZOOキャッシュ「$15,000,000」を目指せ! 爬虫類を25頭以上集めろ! エキスパートレベルのブリーディングを2回成功させよう! House 500 animals in your zoo. Have at least $15,000,000 cash. Get 25 reptiles. Breed 20 animals. Get to Experience (XP) Level 30 LEVEL 30 大きな木を合計60本以上購入しよう! ZOOキャッシュ「$25,000,000」を目指せ! 曲芸スキルを4つ覚えさせろ! 来園数「5,500人」以上を狙え! Buy total of 60 Big Trees for your zoo. Have at least $25,000,000 cash Train your bald eagle 3 tricks. Get 5500 daily visitors. Get to Experience (XP) Level 31 LEVEL 31 エキスパートレベルのブリーディングを6回成功させよう! 鳥類を50羽以上集めろ! ZOOキャッシュ「$28,000,000」を目指せ! 霊長類を30頭以上集めろ! Breed 25 animals. Get 50 birds. Have at least $28,000,000 cash. Get 30 primates. Get to Experience (XP) Level 32 LEVEL 32 一日の利益を「$65,000」まで上げてみよう! 曲芸スキルを5つ覚えさせろ! 保有している全ての種類の動物を「3匹」以上集めよう! エキスパートレベルのブリーディングを10回成功させよう! Buy 80 Big Trees for your zoo. Train your bald eagle 3 tricks. Gee whiz, answer 3 more daily quizzes correctly. Breed 35 animals. Get to Experience (XP) Level 33 LEVEL 33 ZOO キャッシュ「$35,000,000」を目指せ! 保有している全ての種類の動物を「5匹」以上集めよう! 30以上のショップスタンドを設置しよう! 来園数「6,500人」以上を狙え! Reach Silver mastery for Asian Wildhorse breeding. Own total of 30 kiosks. Get 6500 daily visitors. Have at least $35,000,000 cash Get to Experience (XP) Level 34 LEVEL 34 ZOO キャッシュ「$45,000,000」を目指せ! 曲芸スキルを6つ覚えさせろ! 来園数「6,800人」以上を狙え! メンテナンススタッフを合計75名以上雇い入れろ! Have at least $45,000,000 cash. Train your bald eagle to do 4 tricks. Get 6800 daily visitors. Hire a total of 75 Maintenance Managers. Get to Experience (XP) Level 35 LEVEL 35 15 名以上の獣医さんを雇おう! ZOOキャッシュ「$70,000,000」を目指せ! 来園数「7,000人」以上を狙え! 小さな哺乳類を100匹以上集めろ! Purchase total of 15 Vets. Have at least $70,000,000 cash. Get 7000 daily visitors. Get 100 small mammals. Get to Experience (XP) Level 36 LEVEL 36 水中動物を100匹以上集めろ! 一日の利益を「$75,000」まで上げてみよう! 来園者数「7,500人」以上を狙え! 60以上のショップスタンドを設置しよう! Get 100 aquatic animals. Breed 42 animals. Get 7500 daily visitors. Purchase total of 60 kiosks. Get to Experience (XP) Level 37 LEVEL 37 メンテナンススタッフを合計100名以上雇い入れろ! ZOOキャッシュ「$85,000,000」を目指せ! 来園者数「7,700人」以上を狙え! エキスパートレベルのブリーディングを15回成功させよう! Hire a total of 100 Maintenance Managers. Have at least $85,000,000 cash. Get 7700 daily visitors. Breed 50 animals. Get to Experience (XP) Level 38 LEVEL 38 ZOOキャッシュ「$100,000,000」を目指せ! 保有している全ての種類の動物を「4匹」以上集めよう! 曲芸スキルを8つ覚えさせろ! 「アフリカのサファリ」を作り上げろ! Have at least $100,000,000 cash. Get 7400 daily visitors. Train your animals to do 5 tricks. Create your own African safari. Get 8 of each of these animals Wildebeest, Spotted Hyena,Zebra, Lion, African Elephant, and Gi raffe. Get to Experience (XP) Level 39 LEVEL 39 ZOOでの必需品を獲得しよう! 来園者数「8,000人」以上を狙え! 来園者を元気にさせるフードを用意しよう! 「熱帯雨林コーナー」を準備しよう! Have 200 decorations in your zoo. Get 8000 daily visitors. Feed the sugar high. Hint this refers to the cotton candy, ice cream stand, french fries, and pretzel stand. (+ Hot Chocolate Stand) Complete a rainforest expedition. Get 6 of each rainforest dweller Blue and yellow macaw, cheetah, scarlet macaw, monkey, tree f rog, and sunda loris. Get to Experience (XP) Level 40 LEVEL 40 動物たちの健康を守れ! 「海の冒険コーナー」を準備しよう! ZOOキャッシュ「$125,000,000」を目指せ! 曲芸スキルを10コ覚えさせろ! Boost animal health. Get 4 of each to boost animal health vet, animal hospital,and breeding house. Go on a marine adventure. Get 7 of each Sting rays, giant octopus , blue whales, dolphins, and orcas. Have at least $125,000,000 cash. Train your animals to do 5 tricks. Get to Experience (XP) Level 41 LEVEL 41 来園者数「8,500人」以上を狙え! 来園者を飽きさせないように注意しましょう。もっと楽しませる努力をしましょう 曲芸スキルを12コ覚えさせろ! 「北極冒険コーナー」を準備しよう! Get 8,500 daily visitors. Don’t bore your patrons. Get some entertainment. Get 7 of each entertainment kiosk safari show, fish feeding, hot air balloon, helicopter ride. Train your animals to do 6 tricks. Complete an arctic adventure. Get 8 of each emperor Penguin, polar bear, and arctic fox. Get to Experience (XP) Level 42 LEVEL 42 ZOOキャッシュ「$130,000,000」を目指せ! 大きな木を合計100本以上所持しよう! 来園者数「9,000人」以上を狙え! Have at least $130,000,000 cash. Buy total of 100 Big Trees for your zoo. Get 9000 daily visitors. Mission 備考 1-42 43-63 64-84 85-105 zooblog.rockyou.com 以下 無料代償の宣伝
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Cargo Transport 貨物輸送船 Type AK 種別:AK In Service N/A 配備:なし Displacement 11565brt 排水量:11565トン Dimensions 441 6x56 11"x28 4" 寸法:441フィート6インチ×56フィート11インチ×28フィート4インチ Crew 198 乗員:198名 Speed 18kts 速度:18ノット Armour 50 装甲:50 Weapons 兵装: 2x20mm Oerlikon AA gun エリコン20ミリ対空機関砲 2門 The Pacific Ocean is full of cargo ships such as these,particularly 特に現在のような大量の装備や弾薬があちこちに now there is such a great need for large amounts of equipment and 運ばれているような状況では太平洋はこれらのような輸送船で ammunition to be transported around.These goods,often highly あふれかえっています。しばしば非常に爆発しやすい性質を持つ explosive in nature,are carried in the cargo holds at the front and これらの物資は輸送船の前後に搭載されています。 rear of the ship.Targeting these holds will often result in a 船倉を狙われることは航空機の機関砲であったとしても devastating explosion that will sink the ship,something that can be たいてい破滅的な爆発を生じ、船を沈めます。 accomplished even with plane machine guns. Ships in class Hayo Maru,Katori Maru,Kuretake Maru,Meiko Maru 同級艦:はよ丸、香取丸、呉竹丸、めいこ丸
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原文:Audio Terminal Types 1.0(PDF) USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 i Universal Serial Bus Device Class Definition for Terminal Types Release 1.0 March 18, 1998 USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 ii Scope of This Release This document is the 1.0 release of this device class definition. Contributors Gal Ashour IBM Corporation Billy Brackenridge Microsoft Corporation Oren Tirosh Altec Lansing Craig Todd Dolby Laboratories Remy Zimmermann Logitech Geert Knapen Philips ITCL Interleuvenlaan 74-76 B-3001 Leuven-Heverlee BELGIUM Phone +32 16 390 734 Fax +32 16 390 600 E-mail Geert.Knapen(at)innet.be Revision History Revision Date Filename Author Description 0.1 Dec. 1, 96 Termt01.doc Oren Tirosh Initial version 0.2 Jan. 1, 97 Termt02.doc Geert Knapen Corrected typos. Restructured the divisions. 0.3 Mar. 1, 97 Termt03.doc Geert Knapen Adapted template and contents to correspond with core document. 0.9rc Apr. 1, 97 Termt09rc.doc Geert Knapen Minor style adjustments. Added Synthesizer Terminal type. 0.9 May 1, 97 Termt09.doc Geert Knapen No changes. 0.9CE Sep 1, 97 Termt09CE.doc Geert Knapen Copy-edited for publication on the web. 1.0RC Mar 1, 98 Termt10RC.doc Geert Knapen Cleaned up the formatting. 1.0 Mar 18, 98 Termt10.doc Geert Knapen Changed all references to 1.0 USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 iii Copyright © 1997, USB Implementers ForumAll rights reserved. INTELLECTUAL PROPERTY DISCLAIMER THIS SPECIFICATION IS PROVIDED “AS IS” WITH NO WARRANTIES WHATSOEVER INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR ANY PARTICULAR PURPOSE, OR ANY WARRANTY OTHERWISE ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE. A LICENSE IS HEREBY GRANTED TO REPRODUCE AND DISTRIBUTE THIS SPECIFICATION FOR INTERNAL USE ONLY. NO OTHER LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY OTHER INTELLECTUAL PROPERTY RIGHTS IS GRANTED OR INTENDED HEREBY. AUTHORS OF THIS SPECIFICATION DISCLAIM ALL LIABILITY, INCLUDING LIABILITY FOR INFRINGEMENT OF PROPRIETARY RIGHTS, RELATING TO IMPLEMENTATION OF INFORMATION IN THIS SPECIFICATION. AUTHORS OF THIS SPECIFICATION ALSO DO NOT WARRANT OR REPRESENT THAT SUCH IMPLEMENTATION(S) WILL NOT INFRINGE SUCH RIGHTS. Dolby™, AC-3™, Pro Logic™ and Dolby Surround™ are trademarks of Dolby Laboratories, Inc. All other product names are trademarks, registered trademarks, or service marks of their respective owners. Please send comments via electronic mail to techsup(atusb.org) USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 iv Table of Contents Scope of This Release.........................................................................................................ii Contributors........................................................................................................................ii Revision History ..................................................................................................................ii Table of Contents ...............................................................................................................iv List of Tables .......................................................................................................................v 1 Introduction ..................................................................................................................6 1.1 Scope......................................................................................................................6 1.2 Related Documents .................................................................................................6 1.3 Terms and Abbreviations.........................................................................................6 2 Terminal Types.............................................................................................................7 2.1 USB Terminal Types................................................................................................7 2.2 Input Terminal Types ...............................................................................................7 2.3 Output Terminal Types ............................................................................................8 2.4 Bi-directional Terminal Types ..................................................................................8 2.5 Telephony Terminal Types ......................................................................................9 2.6 External Terminal Types..........................................................................................9 2.7 Embedded Function Terminal Types .....................................................................10 3 Adding New Terminal Types......................................................................................12 USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 v List of Tables Table 2-1 USB Terminal Types ..........................................................................................7 Table 2-2 Input Terminal Types.........................................................................................7 Table 2-3 Output Terminal Types......................................................................................8 Table 2-4 Bi-directional Terminal Types ...........................................................................9 Table 2-5 Telephony Terminal Types................................................................................9 Table 2-6 External Terminal Types..................................................................................10 Table 2-7 Embedded Terminal Types..............................................................................10 1 - 6 - 11 ここを編集
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5 Things to pay attention to on a first date Appearance on a first date First impressions tend to have a significant impact on the date. If you want to create a great impression, there are a few things that you should pay attention to when dressing for the first date. Dress appropriately Keep it simple Dress in what makes you feel good Wear something that reflects your personality and who you are. Have the right tone of communication It’s normal to get nervous and start rambling, but try to catch yourself from dominating the conversation. If you spend the entire date focusing on yourself without letting your date get a word in, it comes across as super rude. The conversation should be smooth-flowing and allow both of you to listen, respond, and ask questions. When it comes to first date topics, the best thing you can do is keep it simple. After all, you’re just getting to know each other. Keep the conversation light, don’t hold back your true personality, and have fun! Stay away from super serious topics, inject some humor, and make sure your date feels comfortable. You’ll be planning date number two before you know it! The tone of the date is important because it helps you to figure out if the other person is compatible with you. You can try to use https //www.together2night.com to decide whether or not they are worth pursuing further. Before the date, take some time to think through what your tone of voice should be. Should you be more aggressive or dominant? How should you address issues? There are many things to consider before getting on a date, but making sure your tone of voice is right is very important. Your flirting skills Flirting is a way of communication between two people in order to express mutual interest in each other. What is flattering, flattering the other person and being interested in them? In this section, you will find some tips on how to flirt properly Go with the flow Use your surroundings Compliment them Smile more often Bring in a bit of humor Respect your partner Often, people do not think about the things they say or do when they are on a date. They might not think about the implications of their words and actions, but these can have a negative impact on their partner. Respect is very important in any relationship, but especially when it comes to dating. If you want to show your partner that you care for them, then make sure that you respect them at all times. After all, respect is one of the most important components in any kind of relationship.
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OTHER(x) MARKING CODE LIST MARKING CODE 「OTHER」 TOP MENU マーキングコードリスト LIST OTHER(1) LIST OTHER(2) LIST OTHER(3) LIST OTHER(4) OTHERのリスト説明ページへ (MARKING CODE 「OTHER」 TOP MENU) 前のリストOTHER(2)へ (BACKWARD) 次のリストOTHER(4)へ (FORWARD) MARKING CODE LIST OTHER(3) * , ** , *** , ****,_=date code,Lot No. etc. #=hfe rank. MARKINGCODE PART No.Grade etc. MAKER PACKAGENAME MAKERPACKAGE NAME PINCOUNT etc. Cathode band Green(緑) MA2C029QAGrade (VF=2.20~2.40) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. Cathode band Green(緑)Body color Tomato(赤橙) 1S953 NEC SC-40 DO-35 2 Diode for high speed switching. Cathode band Verdure(草緑)Body color Tomato(赤橙) 1SS81 RENESAS SC-40 DO-35 (GRZZ0002ZB-A) 2 Silicon epitaxial planar diode for high voltage switching. Cathode band Verdure(草緑)2nd band Light blue(淡青)Body color Tomato(赤橙) 1SS82 RENESAS SC-40 DO-35 (GRZZ0002ZB-A) 2 Silicon epitaxial planar diode for high voltage switching. Cathode band Verdure(草緑)2nd band Light blue(淡青)3rd band Light blue(淡青)Body color Tomato(赤橙) 1SS83 RENESAS SC-40 DO-35 (GRZZ0002ZB-A) 2 Silicon epitaxial planar diode for high voltage switching. Cathode band Light green(黄緑) MA2C774 Panasonic -DO-34 (DHD) 2 Schottky barrier diode for super high speed switching.Small current rectification.Discontinued.Old No. (MA774). Cathode band Green(緑) MA161 Panasonic SC-40DO-35-A1 (DHD) 2 Diode for switching.New name MA2B161Discontinued. Cathode band Green(緑) MA2B161 Panasonic SC-40DO-35-A1 (DHD) 2 Silicon epitaxial planar type diode for switching circuits.Discontinued.Old No. (MA161). Cathode band Green(緑) W06B別形番 (1S2590) HITACHI - NAME ??(Axial lead glass molded packageBody width 5.0mmBody diameter 3.0mm maxLead diameter 0.8mm) 2 Si diode for general purpose rectifier. No MarkingCathode band Green(緑) 1SS132 ROHM DO-34 MSD 2 Diode for high speed switching No markingCathode band Green(緑)Body color No data 1SS176 TOSHIBA -DO-34 (1-2H1A) 2 Diode for ultra high speed switching.Discontinued.Alternative the 1SS193. Cathode band Green(緑) OA90(G) Panasonic -DO-7 - 2 Germanium diode for TV signal detector.Discontinued. Cathode band Green(緑) MA2C166 Panasonic -DO-34-A1 (DHD) 2 Diode for swithching.Discontinued.Old No. (MA166). Cathode band Green(緑)Body color Black(黒) MA2B027QA Panasonic SC-40DO-35-A1 (DHD) 2 MA2B027 series(MA27 series)Silicon epitaxial planar type variable resistorFor temperature and reduced voltage compensation.Discontinued.Old No. (MA27). Cathode band Green(緑)2nd band Brown(茶)3rd band Brown(茶)Main body Light green(黄緑) MAZ4051 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4051). No markingCathode band Green(緑)2nd band BlacK(黒)Body color No data 1SS178 TOSHIBA -DO-34 (1-2H1A) 2 Diode for ultra high speed switching.Discontinued.Alternative the 1SS193. Cathode band Green(緑)2nd band Yellow(黄)Body color Tomato(赤橙) 1S954 NEC SC-40 DO-35 2 Diode for high speed switching. Cathode band Green(緑)2nd band Green(緑) MA2C196 Panasonic -DO-34-A1 (DHD) 2 Diode for switching.Discontinued.Old No. (MA196). Cathode band Green(緑)2nd band Green(緑)Body color Tomato(赤橙) 1S955 NEC SC-40 DO-35 2 Diode for high speed switching. Cathode band Green(緑)2nd band Green(緑) W03B別形番 (1SR55-100) HITACHI - NAME ??(Axial lead glass molded packageBody width 5.0mmBody diameter 3.0mm maxLead diameter 0.8mm) 2 Diode for general purpose rectifier. Cathode band Green(緑) V06J HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode 1.7A(RMS) for general purpose rectifier. Cathode band Green(緑)H *Marking color No data H14E HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode for general purpose rectifier. Cathode band Green(緑)Symbol Red(赤) V08J HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. Cathode band Green(緑)Symbol Green(緑) U07J HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Green(緑)Symbol Blue(青) U06J別形番 (1S2599) HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching.Discontinued. Cathode band Green(緑)2nd band Green(緑) V03J HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode 2.0A(RMS) for general purpose rectifier. Cathode band Green(緑)2nd band Green(緑) U05J HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Diode for general purpose rectifier. Cathode band Green(緑)2nd band Green(緑)Symbol Red(赤) V07J HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. Cathode band Green(緑)2nd band Green(緑) V11J別形番 (1S2323) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 0.6A(RMS) for general purpose rectifier. Cathode band Green(緑)2nd band Green(緑)3rd band Green(緑) U15J HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Diode for general purpose rectifier. No markingCathode band Green(緑)2nd band Blue(青)Body color No data 1SS177 TOSHIBA -DO-34 (1-2H1A) 2 Diode for ultra high speed switching.Discontinued.Alternative the 1SS193. Cathode band Green(緑)2nd band Blue(青)3rd band Blue(青)Main body Light green(黄緑) MAZ4056 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4056). Cathode band Green(緑)2nd band Green(緑)H *Symbol No data H114E HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode for high speed switching. Marking HMarking color No dataCathode band Verdure(草緑)2nd band White(白)Body color Tomato(赤橙) 1S2074H1S2074(H) RENESAS SC-40 DO-35 (GRZZ0002ZB-A) 2 Silicon epitaxial planar diode for high voltage switching. OTHERのリスト説明ページへ (MARKING CODE 「OTHER」 TOP MENU) 前のリストOTHER(2)へ (BACKWARD) 次のリストOTHER(4)へ (FORWARD) リンク MARKING CODE一覧