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https://w.atwiki.jp/ffxi_enm/pages/21.html
3月9日 ENM 猛進1PT Kentalow Cureatle Apulo Fujikom Dillan 猛進2PT Damage Chou Eucary Judd Gum Apricot 猛進3PT Marugon Skypier Toritama Yuritan Finatty 猛進4PT Nyain Kurootohime Ashuram Nakkru Ruuna 貝塚1PT Biscuit Gatsby Dorobou Michuchu Garian 今回の戦利品は~ ハズレ!!!
https://w.atwiki.jp/openmodelica1/pages/2.html
メニュー OpenModelicaとはModelicaについて link_pdfプラグインはご利用いただけなくなりました。 リンク OpenModelica ウエブサイト Modelica ウエブサイト ここを編集
https://w.atwiki.jp/opengl/pages/173.html
OpenAL で .wav をループ再生します。 このプログラムは .wav を全部読み込んで再生するので メモリを多く使います。 #pragma comment(lib, OpenAL32.lib ) #pragma comment(lib, alut.lib ) #include stdio.h #include AL/alut.h void main (int argc, char **argv) { ALuint buffer, source; alutInit( argc, argv); buffer = alutCreateBufferFromFile( sample.wav ); alGenSources(1, source); alSourcei(source, AL_BUFFER, buffer); alSourcei(source, AL_LOOPING, AL_TRUE ); alSourcePlay(source); alutSleep(1); getchar(); alutExit(); return; }
https://w.atwiki.jp/fatesrdj/pages/12.html
Appendix I Open Game License Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. 2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fate Core System and Fate Accelerated Edition © 2013 by Evil Hat Productions, LLC. Developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue Fate Core System System Reference Document Fate Accelerated Edition System Reference Document Fate System Toolkit System Reference Document Atomic Robo RPG System Reference Document Venture City System Reference Document War of Ashes Fate of Agaptus System Reference Document Sails Full of Stars System Reference Document Gods Monsters System Reference Document Frontier Spirit System Reference Document Fate Conspiracies (from The Three Rocketeers) System Reference Document No-Skill Swashbuckling (from The Three Rocketeers) System Reference Document FATESRDJ Copyright 2017, kagesita; Author kagesita In accordance with the Open Game License Section 8 “Identification” the following designate Open Game Content and Product Identity OPEN GAME CONTENT All contents of this web sites are declared Open Game Content. PRODUCT IDENTITY [Insert a clear explanation of what parts of this document are designated as Product Identity and hence excluded from the designation of Open Game Content. Examples “All content of this document is Open Game Content” or “All artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and other graphics, unless specifically identified as Open Game Content” or “Any elements of the proprietary setting, including but not limited to capitalized names, organization names, characters, historic events, and organizations; any and all stories, storylines, plots, thematic elements, documents within the game worlds, quotes from characters or documents, and dialogue”] Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fate Core System and Fate Accelerated Edition © 2013 by Evil Hat Productions, LLC. Developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue.
https://w.atwiki.jp/drpopeye/pages/16.html
OpenNIでの座標取得 openFrameworksでKinectとopenNI使ったスケルトントラッキングのメモ 各部位の座標を取得する際の参考 クリーンインストールしたmac os x lionでopenNIインストール Kinect はっく 【install編 part.1】 このサイトのようにMacPortsをインストール。 libtoolとlibusbをインストール。 自分の場合、 $ sudo port install libusb-devel +universal で失敗したので $ sudo port install libusb にした。これで今のところ問題なし。 simple-openni openNi系はこれをインストールするだけでオッケー ofxOpenNIでの録画からLive映像への切替 gameoverhackのサンプルのままだとcontextがshutdownできてないのでエラーが発生する。 keyPressedの録画映像とLive映像を切り替える部分を、 case P if (oniRecorder.getCurrentFileName() != "" !isRecording isLive) { setupPlayback(oniRecorder.getCurrentFileName()); isLive = false; } else { isLive = true; } break; から case P if (oniRecorder.getCurrentFileName() != "" !isRecording isLive) { setupPlayback(oniRecorder.getCurrentFileName()); isLive = false; } else { recordContext.shutdown(); recordContext.setup(); recordDepth.setup( recordContext); recordImage.setup( recordContext); recordContext.toggleRegisterViewport(); recordContext.toggleMirror(); isLive = true; } break; に変更する。 openframeworksでのアイコン作成(Xcode4) iPadな日記:Icon Composer on Xcode 4.4 まずはicon composerをダウンロード comolog openFrameworksのMacアプリにアイコンを設定する Xcode4での問題点 Icon Composerが無い | yamaq blog osx - xcode 4 mac app icon - Stack Overflow ギブミーoFアイコン(アイコン収集所) openFrameworks.jp forum その他参考にしたサイト oF007でofxOpenCVを使用する際にエラーが出る場合 oF007でのofxOpenCVの使用に関して openFrameworks.jp forum まずはこれを試してみる comolog openFrameworksのMacアプリにアイコンを設定する Xcode4での問題点 007 + ofxOpenCV - openFrameworks forum 無理ならこっち。自分はこっちのパターンだった。 Header Search Pathsを変更。
https://w.atwiki.jp/minecraftclassic/pages/45.html
[編集][新規] 最終更新日時 2014/06/22 11 20| 編集者 118.17.125.237 [部分編集] Open ClassicここはMinecraft Classic用クライアントor鯖MOD”OpenClassic”のページです。 公式サイト http //p.tl/ucPh フォーラム WoM Community 開発者 マサチューセッツ工科大学 開発言語 Java ダウンロード 正式版1.54 ダウンロード スナップショット版 スナップショット版は、ダウンロードできません。正式版に統合されたようです。 ※スナップショット版は、ログインせずにオフラインプレイをすることも可能です。 OpneClassicについて OpenClassicは、マサチューセッツ工科大学の作成したJavaを使用したServer Clientです。 スナップショット版では、ログインせずにオフラインプレイをすることが可能となりました。オフラインプレイでは、マルチプレイが利用できなくなります。 オフライン・オンラインプレイの、シングルプレイでは、作成したマップをセーブするこどができます(手動セーブ) [部分編集] 導入方法
https://w.atwiki.jp/hajimen/pages/128.html
def getScreenRes(panel) m3v = OpenMayaUI.M3dView.active3dView() OpenMayaUI.M3dView.getM3dViewFromModelPanel(panel, m3v) xPtr = OpenMaya.MScriptUtil().asUintPtr() yPtr = OpenMaya.MScriptUtil().asUintPtr() widthPtr = OpenMaya.MScriptUtil().asUintPtr() heightPtr = OpenMaya.MScriptUtil().asUintPtr() m3v.viewport(xPtr, yPtr, widthPtr, heightPtr) viewWidth = OpenMaya.MScriptUtil().getUint( widthPtr ) viewHeight = OpenMaya.MScriptUtil().getUint( heightPtr ) return (float(viewWidth), float(viewHeight))
https://w.atwiki.jp/kojiro/pages/530.html
OPEN
https://w.atwiki.jp/opensource/pages/10.html
Opensource Experiments Share information and research methods here. Full Data [Google Drive] Recent Uploads YouTube Vimeo Donations Amazon JP / Amazon US / Amazon UK Patreon
https://w.atwiki.jp/prdj/pages/2668.html
Open Game License Product Identity The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Content Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ( Wizards ). All Rights Reserved. 1. Definitions (a) Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b) Derivative Material means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) Use , Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) You or Your means the licensee in terms of this agreement. 2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author Paizo Publishing, LLC. prdj. © 2011, いしかわ(石川雄一郎).