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Spirit Hunter/魂の狩人 カードタイプ:Village/村 エキスパンション:Doomgate Legion/宿命の軍団 英語版 Card Name Number Class Cost Gold Weight Light VP Text SPIRIT HUNTER 8 VILLAGER・MERCENARY 3 VILLAGE/DUNGEON Draw one card.DUNGEON MAGIC ATTACK+1 日本語版(仮訳) カード名 枚数 分類 コスト 金貨値 重量 明かり 勝利点 テキスト 魂の狩人 8 村人・傭兵 3 村/ダンジョン:カード1枚を引く。ダンジョン:魔法攻撃+1 カード解説/CARD GLOSSARY カード分析 所感 傭兵の基本形。シンプルでありながら使い勝手はきわめてよい。 村・ダンジョンと場所を問わず1枚引けるという能力により、デッキを圧迫しない。それでいて魔法攻撃がついているため、ダンジョンでは引くだけで、単純に打点を1点底上げしてくれる。 傭兵の攻撃参加を妨害できるカードはほぼないため、ダメージの確実性は高い。その確実性は呪文以上。魔法攻撃であるため耐性持ちに効かないが、魔法攻撃が必要になることもあるのでその点はケースバイケース。 それでいてコストは3ときわめて安い。同価格帯のDagger/ダガーの立場がない。 欠点はドロー持ちカード共通の、最終攻撃力/金貨値が手番開始時に不明であるという点。手札のパフォーマンスを最大限に活かした行動選択ができない。その点を嫌って採用しないのも間違いではない。 中盤以降、ほぼ毎ターンダンジョンに向かわざるを得ない状況になれば選択ミスも何もなくなるので、ある意味欠点ではなくなる。 また、ドローで攻撃力が落ちる場合もある。病気が蔓延する場など、ドローしないことも重要な選択肢。 強力ではあるが、あくまで打点の上乗せのみの効果なので、これだけで勝つことはほぼ不可能。コストの安さから、金貨値が振るわなかったときにつまむ程度で問題ないであろう。追加購入権を得るカードでの余剰金貨値のつぎ込み先としては最高。 Fortune Teller/占い師はコストを除けば、ほぼこのカードの上位互換。だが同時に村に存在した場合でもこちらを無視する必要はなく、金貨値に合わせて双方に手を出せばよい。 当然ながら傭兵の枚数を参照するカードとの相性は抜群。 シナジー Deep/ディープ、Stoneguard/ストーンガード、Krell/クレル 傭兵に関係する能力を持つ英雄たち。 Village Mob/村の暴徒 傭兵の枚数だけ火力が増大する傭兵。魂の狩人はドロー付きなのでVillage Mob同士のコンボを邪魔せず、傭兵であるので打点の底上げに貢献できる。 アンチシナジー 得意なモンスター 苦手なモンスター
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paxttad /// / 黒曜岩 paxt\tad \ 16 palsaa klel \
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huruhuru1212と申します。 Shop 私の店には適等な物を置いてます。高いかもしれません。 コミュニティ 【ニコニコ動画】Huruhuru1212的コミュニティ
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魅力的なアルト、R&B歌手 Wikipedia Toni Michelle Braxton Youtube検索:Toni Braxton Black Candy Online 日本語解説 Unbreak My Heart http //uk.youtube.com/watch?v=07U_uKGfv48 Please http //uk.youtube.com/watch?v=NtH6ruS-OaU Spanish Guitar http //uk.youtube.com/watch?v=kFhQM7R4yjM
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axttaps /// / ペーパーテスト axt\taps \ 14 seren klel 書くテスト \
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Maxtor 職業 グラディエーター コメント ゴメンナサイ>< やめられないんです。。。
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This page has been marked as being in need of links (Item/Monster/Map) to a Database. For a pre-Renewal version of this article, click here. Job Base(s) Archer Job Type 2-1 Changes At Hugel× Number of Skills 18 Total Skill Points 82 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +4 +6 +2 +4 +10 +4 + ← クリックで目次を開く Overview Job Change Guide BuildsPvM (Balance) DEX/AGI (PowerHouse) Falconer DEX/INT (WoE/Trapper build) Stats EquipmentHeadgear Footgear Armor Garment Shield Accessory Weapon Arrows Card Sets Class DataSkills Quest Skills Soul Link Job Bonuses ASPD External Links Overview Hunters are skillful at indirect combat. Their increased ASPD× with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (Sandman× inflicts the status sleep×, for example) or cause elemental damage (i.e. Blast Mine×, Land Mine×) to a target. Additionally, they have a powerful subcharacter, the Falcon×. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat×. If Blitz Beat is not cast manually, however, the damage of Blitz Beat done to each target is divided by the number of targets it hits at that instance, thus making "auto-Blitz×" an inefficient method of mobbing. Falcons also have the ability to reveal concealed enemies and destroy enemy traps. Hunters were once considered overpowered in Ragnarok Online pre-Amatsu patch, while players were still getting the hang of 2-2 classes, since they were capable of MVP×ing and seemingly only needed two stats AGI× and DEX× to be successful at MVP, PvP×, and PvM× aspects of the game. However, Hunters have their own weaknesses, namely the lack of VIT and STR, except in certain specialized builds. Job Change Guide See Hunter Job Change Guide for detailed information. Changing into a Hunter from an Archer requires the player to complete a number of tasks Item Collection Written Test Battle Test After completing these tests, the player will be transformed into a Hunter. Builds PvM (Balance) STR 1 AGI 91+ (Base) VIT 1 INT Any multiple of 6 depending on your skill usage (Be sure to take job bonus into account) DEX 80+ (Base) LUK 26 (Base, for 30 total, get when you are hunter, not when archer) Reaching up to 310+ flee at level 80 with 180+ aspd, these hunters can make quick work of monsters with the addition of frequent falcon strikes while dodging damage. Quick Double Strafing is also available on demand. Due to the changes renewal brought, 99 dex isn't "as" important to get. With equips and the passive skills Vulture's Eye and Owl's Eye, they can still hit opponents quite well. It is recommended you get around 31-41 points of dex before starting to dump all your stat points in agi. Recommended equipment includes, Apple of Archer, Binoculars (or Robo eyes), Pencil, Pantie and Undershirt (Increases flee and agi), Two gloves or Zerom/Wormtail carded accessories, and a high atk bow (Rudra Bow/Hunter Bow). Recommended skills to use if any, are Double Strafe or Ankle Snare. Also, keep Improve Concentration up. DEX/AGI (PowerHouse) STR 1 AGI 99 (Base) VIT 1 INT 9 DEX 140-150 (99 Base) LUK 1 These Hunters are powerful damage dealers, capable of dealing some of the highest amounts of Damage per Second in the game under the right conditions. They have little to no defense, however, so they're best used when in a party, shooting from behind. Great for MvPing bosses without high DEF. Some modifications of this build will take into account some INT× and LUK× for Falcon strikes. Recommended for those who do not wish to lay traps, or for those seeking a jack-of-all-trades build. Falconer STR 1 AGI 90-99 (Base) VIT 10-20 INT 1-40 DEX 60-80 (Base) LUK 40-60+ Relying on the use of the Falcon to attack, these types of hunters can conserve SP while dealing good damage with the Falcon. One of their other advantages is that Falcons ignore DEF, making them effective anti-tankers. They are slightly more difficult to level in the Archer stage due to their reduced DEX. Recommended for those who enjoy seeing their Falcon fly. DEX/INT (WoE/Trapper build) STR 1+ AGI 1-20-30+ VIT 70-80+ INT 50-70 DEX 1-60-70 LUK 1 Built for the singular purpose of laying traps, this hunter is made to survive. If the Hunter does not have Enlarge Weight Limit× (purchased from the Kafra Shop), they should invest in STR× for carrying potions and traps. This build is the most difficult to level of all, namely because of the lack of AGI and DEX. These builds can be effective at mobbing using traps that deal more damage per enemies. Stats STR× affects weigh limit, however it is no longer efficient to invest points in STR for this reason, due to the Kafra Shop making Enlarge Weight Limit available to all classes. It also adds to Beast Strafing damage, and in very small amounts, bow ATK×. This is generally considered the least useful stat for hunters and is often left at 1. AGI× affects the speed at which they are able to attack and their flee× rate. This stat is important for most hunters and is generally considered their second or first most useful stat. VIT× mainly affects how much HP× hunters have and their resistance to Status Effects×. WoE× Hunters tend to get around 60 VIT. INT× affects how much SP× hunters have, as well as the regen rate for SP. It also increases Falcon damage and the damage inflicted of damage traps. DEX× increases bow attack, hit× rate, and in very small amounts, attack speed. LUK× increases a critical rate as well as how often a Hunter's Falcon is released (attacks) during normal attacks. Equipment Headgear Cap [1] - A basic 4 def, and cheap too. It is usually easy to find an overupgraded cap to put a card in for defensive or offensive purposes. A good combo would be the +9 Maestro Cap, with +2 INT and +150 SP. Apple of Archer - Not recommended in PVP/WoE environment, but for MVP and leveling to reach a new dex bonus AoA is very useful. With it's +3 DEX on headgear, this is a must-have for all Hunters, even if it is not part of their build to reach a new DEX bonus. You never know when you may have ot use a different Armor/Accesory combo and have to use the AoA to reach the next dex bonus. Poo Hat or Beret - Self-explanatory. 10% less from demi humans. If you don't need an AoA for your dex, Poo Hat or -Beret is great for PVP and WoE. Feather Beret - 1 def, 1 mdef, and 10% less from demi humans. a great choice for PvP and WoE. Ghost Bandana - Agi + 2.. like the AoA except it helps you reach a higher ASPD. Not as useful as a carat/wise for leveling but if you do prefer having extra ASPD as opposed to SP in MVP/Leveling situations then this is a fine headgear to use Binoculars - 1 DEF and 1 DEX, not bad but slotted sunnies are almost always better, unless you need the binocs to hit your dex bonus. Sunglasses [1] - Nightmare card, Willow Card, and Elder Willow card are all good for Hunters (depending on your build). Marduk card is good too if you don't wanna worry about carrying green pots around (Hunter weight limit sucks). Footgear Hunters can use boots. This is the highest DEF footgear and also does not weigh much, so it is usually a good idea to use slotted Boots for this part of your gear. Matyr Card - 1 AGI and 10% more HP. A good basic gear to wear while leveling and in PVP/WoE. Firelock Card - 10% HP/SP increase. Awesome card for everywhere. Make sure those boots are +9! Male Thief Bug Card - +2 AGI. An oldschool card but still useful. Can help you hit that important ASPD bonus. Crystal Pumps - Many Falcon-build hunters use Crystal Pumps to increase their LUK, for more Autoblitz chance and Crit. Armor Mink Coat [1] - 6 def, weighs 230. A simple basic gear, same DEF as tights except no DEX and it weighs A LOT. Try to avoid this if possible, only to be used really for cards such as Ghostring which you wouldn't want to waste in a pair of tights. Tights [1] - The best armor for a Hunter. 50 Weight, 6 def, and +1 dex. Often helps you reach your DEX bonus, or will allow you to take those binocs off. Coat [1] - Use this or a Mantle [1] for elemental armors. Switching through 6 pairs of tights is annoying. Garment Generally, Hunters will use a Muffler or if you have the funds, a Heavenly Maiden Robe for their Garment. Whisper Card - Good for leveling. Hunters can reach a high amount of flee with all of their agi/flee increasing skills (Wind Walker, Falcon Eyes, Improve Concentration). Dragontail Card - Probably the best choice for leveling and MVP, and even in PVP. Increases your Double Strafe Damage by 5%, also adds 10 flee and 1 AGI. The AGI may help you reach an ASPD bonus, and the flee always helps while leveling. An excellent card for those powerhouse builds that are all about dishing out loads of damage. Raydric Card - Of course, the classic Immune Muffler should be a part of your gear, for every aspect of the game. Shield Hunters are limited to wearing guards. You cannot attack with a bow while your guard is equipped, because bows are two handed weapons. You can, however, do any Trap or Falcon skill (such as Blitz Beat or Detect) while wearing your guard. Basically only useful for Trapper/Falconer builds. Accessory Nimble Brooches and Gloves are the best accessories to use as a hunter. Usually, with 99 DEX, you can use two nimble brooches to reach 150 DEX on a Hunter. If you prefer to use 140 DEX while leveling, flash rosaries are a very good choice. Of course, if you can afford it (and it works in your build), Bow Thimble [1] may be a good choice. Weapon Composite Bow [4] - Every Hunter should use composite bows for dealing damage. 2x2x Race/Element is the best, of course. Bow [4] - You usually use a Bow [4] to inflict status effects on your enemies. Status bows are amazing in PVP. Hunters have very high attack speed and also can cause status effects from a range, which is a huge advantage in many situations in WoE and PVP. Burning/Earth/Frozen/Gust Bow [1]- a nice replacement for 2 2 composites[4], carded with correct elemental modifier card and arrow set and against correct element monsters. Arrows Arrows are VERY important to Hunters. The fact that a Hunter can use a carded weapon with an elemental arrow without having to trouble a Sage for an Endow is a huge advantage in every aspect of the game, especially leveling. PVP/WoE - In PVP/WoE, it is best to carry Stone Arrows for the basic attacking arrow. These will destroy those wearing Zephyrus (Dokebi Card) armor to counter a Wizard's Jupitel Thunder, or any other Wind/Water type skill. It also bypasses the Immune (Raydric Carded garment) that your enemy may have equipped. Status arrows, such as Mute Arrows and Curse Arrows are not hard to collect. They can be used in combination with a status bow to completely disable your enemy. For example, against a Lord Knight using a Quadruple Cursing bow with Cursed Arrows will allow you to keep your distance. You can also mix it up. You can use a Quadruple Stun Bow with Mute arrows to ward off those pesky wizards. Remember, since all status arrows are Neutral element you may want to use Cursed Water to continue bypassing the Immune effect. In PVP, a ghostring armor is very powerful against melee classes. However, Hunters have a huge advantage against those who keep their ghostring equipped. Hunters can easily change their weapon's element to Ghost Property by equipping Immaterial Arrows. A Hunter should always be prepared to help their party out by taking out Ghostring wearers with Immaterial Arrows. Leveling - Self explanatory. Carry arrows that are strong against the monsters you are fighting. Leveling with status bows is not suggested, as it would be quite expensive to get an endow slave and go back to storage to restock on arrows. Card Sets Unlike most of the classes Card Sets× the Hunter Set× is quite good, in general to use the set you need to use one card slot in the weapon reducing you total damage, but in this case one of the set bonus is increase the damage by 20% that is equivalent to the increase obtained by Race or Element Cards. Class Data Skills See Archer Skills for first class skills. Skill Description Levels Type Ankle Snare× Use 1 Trap item to set a trap that will immobilize an enemy for a set duration. 5 Active Beast Bane× Increases ATK against Insect× and Brute× race monsters. 10 Passive Blast Mine× Set a trap that does Wind damage in a 3x3 area when triggered. 5 Offensive Blitz Beat× Your Falcon× attacks an enemy and all surrounding foes within a 3x3 area. Can also go off passively. 5 Offensive Claymore Trap× Set a trap that will explode, causing Fire property damage in a 5x5 area. 5 Offensive Detect× Command your Falcon to detect hidden enemies within a variable range. 4 Active Falconry Mastery× Enables Hunters to rent and command a Falcon, an exclusive sub-character for the Hunter class. 1 Passive Flasher× Set a trap that will emit bright light that can Blind× enemies. 5 Active Freezing Trap× Do Water damage and possibly freeze× an enemy when triggered. 5 Offensive Land Mine× A trap that explodes when triggered, inflicting Earth damage with a chance to Stun× an enemy. 5 Offensive Remove Trap× Remove a trap laid by yourself, recovering the Trap item. 1 Active Sandman× Set a trap that can put enemies to Sleep within a 5x5 area once triggered. 5 Active Shockwave Trap× Set a trap to drain SP from enemies when triggered. 5 Active Skid Trap× Set a trap that will cause an enemy to slide in a certain direction once it is triggered. 5 Active Spring Trap× Commands your Falcon to remove a set enemy or friendly trap from a distance. 5 Active Steel Crow× Increase damage inflicted by your Falcon. 10 Passive Talkie Box× Set a trap that will display a user-set text message to whoever steps on it. 1 Active Quest Skills Skill Description Levels Type Job Level Requirement Quest Phantasmic Arrow× Shoot a magic arrow without requiring actual arrows and pushes the enemy 3 cells backward. 1 Offensive 40 Phantasmic Arrow Quest Soul Link Hunter Spirit enables use of Skill Description Levels Type Beast Charge× An advanced form of Double Strafing× modified to do additional damage against brute or insect race monsters. 1 Offensive Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 5 10 11 44 AGI 12 19 20 31 39 47 VIT 17 22 INT 2 34 41 46 DEX 1 4 8 14 21 27 33 38 43 49 LUK 7 15 29 42 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. External Links - Hunter ・ Sniper ・ Ranger Hunter ・ Sniper ・ Ranger 2nd ClassSkills Ankle Snare× ・ Beast Bane× ・ Beast Charge× ・ Blast Mine× ・ Blitz Beat× ・ Claymore Trap× ・ Detect× ・ Falconry Mastery× ・ Flasher× ・ Freezing Trap× ・ Land Mine× ・ Phantasmic Arrow× ・ Remove Trap× ・ Sandman× ・ Shockwave Trap× ・ Skid Trap× ・ Spring Trap× ・ Steel Crow× ・ Talkie Box× TranscendentSkills Falcon Eyes× ・ Falcon Assault× ・ Focused Arrow Strike× ・ Wind Walker× 3rd ClassSkills Aimed Bolt× ・ Arrow Storm× ・ Bomb Cluster× ・ Camouflage× ・ Cobalt Trap× ・ Detonator× ・ Electric Shock× ・ Fear Breeze× ・ Fire Trap× ・ Ice Trap× ・ Keen Nose× ・ Magenta Trap× ・ Main Ranger× ・ Maze Trap× ・ Tooth Of Warg× ・ Trap Research× ・ Verdure Trap× ・ Warg Bite× ・ Warg Dash× ・ Warg Mastery× ・ Warg Rider× ・ Warg Strike× Quests Hunter Job Change Guide ・ Hunter Skill Quest ・ Rebirth Walkthrough ・ Ranger Job Change Guide Weapons× Bow× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Articles Needing DB Links | Hunter | Classes | Archer | Pages needing expert attention
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PHOTON BLAXT/ seatrus Lv CHAIN 譜面属性 BPM TIME Version Genre Illustrator Effect NOVICE 06 0721 165 EG37 FLOOR 8℃ 電撃ロブスター ADVANCED 12 1018 EXHAUST 15 1273 MAXIMUM 18 1745 + 難易度投票 NOVICE 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 ADVANCED 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 EXHAUST 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 MAXIMUM 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 攻略・解説 譜面・楽曲の攻略についてはこちらへどうぞ 見辛さ解消の為に改行や文頭の編集、不適切なコメントを削除することがあります 名前 コメント ※文頭に[ bgcolor(#aaf){NOV}]、[ bgcolor(#ffa){ADV}]、[ bgcolor(#faa){EXH}]、[ bgcolor(#888){MXM}]をコピー ペーストすると見やすくなります コメント 楽曲やイラストなどのコメントについてはこちらへどうぞ 名前 コメント すべてのコメントを見る
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Hunter (ハンター) can use Sword (ソード), Wired Lances (ワイヤードランス), Partizan (パルチザン) and, Gunslash (ガンスラッシュ). It has nice S-atk and toughness. Hunter has many good skills as Subclass. Skill SkillHP Up (HPアップ) S-atk Up (打撃アップ) Dex Up (技量アップ) S-def Up (打撃防御アップ) Rare Mastery Hunter (レアマスタリーハンター) Hunter Gear Boost (ハンターギアブースト)Sword Gear (ソードギア) Wired Lances Gear (ワイヤードランスギア) Partizan Gear (パルチザンギア) Fury Stance (フューリースタンス)Fury Stance Up 1, 2 (フューリーSアップ1, フューリーSアップ2 ) Fucy Combo Up (フューリーコンボアップ) Fury Critical (フューリークリティカル) Guard Stance (ガードスタンス)Guard Stance Poison (ガードスタンスポイズン) Guard Stance Burn (ガードスタンスバーン) Guard Stance Up (ガードスタンスアップ) Guard Stance Advance (ガードスタンスアドバンス) Absorption (アブソプション) JA Bonus 1,2 (JAボーナス1, JAボーナス2) War Cry (ウォークライ)War Brave (ウォーブレイブ) Iron Will (アイアンウィル)Never Give Up (ネバーギブアップ) Massive Hunter (マッシブハンター) Auto Mate Half Line (オートメイトハーフライン) Flash Guard 1,2 (フラッシュガード1, フラッシュガード2)Flash Tec Guard (フラッシュテックガード) Pretty Good (プリティグッド) Guard (ガード)Just Guard (ジャストガード) Just Counter (ジャストカウンター) All Guard (オールガード) Healing Guard (ヒーリングガード) Just Guard PP Gain (ジャストガードPPゲイン) Step (ステップ)Step Advance (ステップアドバンス) Step Attack (ステップアタック) Just Reversal (ジャストリバーサル) HP Up (HPアップ) you can get max hp higher. not recommended. Skill Lv 1 2 3 4 5 6 7 8 9 10 HP up 1 3 6 10 14 18 23 28 34 40 50 HP up 2 4 9 14 19 25 31 39 50 62 75 HP up 3 5 11 18 26 35 45 56 68 81 100 S-atk Up (打撃アップ) you can get more S-atk. 3 is better than 2 and 1. you should get this only when you have SP not use. Skill Lv 1 2 3 4 5 6 7 8 9 10 S-atk up 1 3 6 10 14 18 23 28 34 40 50 S-atk up 2 4 9 14 19 25 31 39 50 62 75 S-atk up 3 5 11 18 26 35 45 56 68 81 100 Dex Up (技量アップ) you can get dex. not recommended. Skill Lv 1 2 3 4 5 6 7 8 9 10 Dex up 3 6 10 14 18 23 28 34 40 50 S-def Up (打撃防御アップ) you can get S-def. not recommended. Skill Lv 1 2 3 4 5 6 7 8 9 10 S-def up 3 6 10 14 18 23 28 34 40 50 Rare Mastery Hunter (レアマスタリーハンター) Main Class only. When you use over *10 weapon, you can get S-atk. Lv1 recommended. Skill Lv 1 2 3 4 5 6 7 8 9 10 S-atk up 30 32 34 36 38 40 42 44 46 50 Lv0 → Lv1 can make 30 S-atk by 1 SP. It is good. Lv1 → Lv2 is only 2. wtf. Hunter Gear Boost (ハンターギアブースト) Main Class only. This makes Hu weapons gear increase better. You need in Fury or Guard Stance. Skill Lv 1 2 3 4 5 Gear increase (%) 200 220 240 260 300 It makes Sword, Wired Lances, and Partizan gear increase better. It's good even Lv1. I use this Lv5. I can make Sword Gere max easily.I can use Wired Lances Holding PA a lot. I can make Partizan Gere max by only 1 aa. Sword Gear (ソードギア) MUST GET THIS if you are Hunter!! This is made by 3 stages. you should get Hunter Gear Boost together. Gear gauge increase by hit aa and PA to enemy, and decrease by time. your PA can get more dmg, more range, and faster charge as gauge increase. Wired Lances Gear (ワイヤードランスギア) MUST. this is made by 3 gauges. Gear gauge increase by hit aa and PA (without holding). Holding PA can be more powerful (about 1.3 times!!) by using 1 gauge. Partizan Gear (パルチザンギア) MUST. this is made by 3 gauges. Gauge increase by Spinning Partizan (you can do this after attacking or shift key) PA can get more atk and range by using 1 gauge. Fury Stance (フューリースタンス) Active Skill. YOU MUST GET Lv10 to more dmg and safety!! Strike and Ranged attack dmg increase, but Strike dmg you take increase too. it is not atk status up. This is very important than S-atk up. Skill Lv 1 2 3 4 5 6 7 8 9 10 Strike dmg to enemies (%) 110 111 112 113 114 115 116 117 118 120 Ranged dmg to enemies (%) 101 102 103 104 105 106 107 108 109 110 Strike dmg you take (%) 115 114 113 112 111 110 109 108 107 105 active time 30min cool time 5s Weapon potential (憤怒の型, 心頭熱血) You can switch on/off this by setting sub palette and push B key. You cannot use this and Guard Stance together bcz both of these are Hunter skills. But you can use Stance in different class (Fighter skill "Brave Stance" etc). Strike and Ranged attack by R-atk and T-atk status can increase (Twin Machineguns PA "Revese Tap", Jet Boots PA "Strike Gast" etc). Fury Stance Up 1, 2 (フューリーSアップ1, フューリーSアップ2 ) MUST. when you are in Fury Stance, Strike and Ranged dmg increase. Skill Lv 1 2 3 4 5 Strike dmg (%) 101 102 103 104 105 Ranged dmg (%) Fucy Combo Up (フューリーコンボアップ) You MUST get LV10. when you are in Fury Stance, you can get more dmg if you success Just Attack in a row. Skill Lv 1 2 3 4 5 6 7 8 9 10 dmg (%) 101 102 103 104 105 106 107 108 109 110 max dmg bonus (%) 110 number of attacks to reach 110% 10 5 4 3 2 1 Weapon potential (瞬撃の連鎖, 影闘形態, 連刃蛇咬) If you get Lv10, whenever you can get 110% bonus by JA. (Combo? I don't need it! haha) Although Fury Stance cannot , this can make your Tec powerful. Fury Critical (フューリークリティカル) when you are in Fury Stance, probability of critical hit increase. this is a good skill only when you are Fi/Hu (main class Fighter and sub Hunter). Skill Lv 1 2 3 4 5 6 7 8 9 10 critical chance increase (%) 1 2 4 7 10 13 16 19 22 25 Weapon potential (捨身の証) "Critical hit" in this game means random number of dmg is the highest. It's NOT 2 times dmg as other game!! Guard Stance (ガードスタンス) Active skill. It can make Strike dmg you take decrease, but Strike and Ranged dmg to enemies decrease too. This is not good bcz it cannot decrease Ranged and Tec dmg. Skill Lv 1 2 3 4 5 6 7 8 9 10 Strike dmg to enemies (%) 85 86 87 88 89 90 92 94 96 100 Ranged dmg to enemies (%) Strike dmg you take (%) 85 84 83 82 81 80 79 78 77 75 S-atk status up 50 60 70 80 90 100 120 140 160 200 active time 30min cool time 5s Weapon potential (守勢練陣, 堅甲練陣) It has S-atk bonus ,,, but plz use Fury Stance lol Guard Stance Poison (ガードスタンスポイズン) when Guard Stance turn on, healing "Poison" status effect. not recommended. Why ONLY at the moment?? If you want heal poison, you need turn off stance then turn on it again. Guard Stance Burn (ガードスタンスバーン) same as poison. Guard Stance Up (ガードスタンスアップ) when you are in Guard Stance, S-resist increase. Skill Lv 1 2 3 4 5 6 7 8 9 10 Strike dmg you take (%) 99 98 97 96 95 94 93 92 91 90 S-def status up 5 10 15 20 25 30 35 40 45 50 Flash Guard is more usefull. Guard Stance Advance (ガードスタンスアドバンス) Main Class only. When you success Just Guard, you can get dmg bonus. You need in Guard Stance. Skill Lv 1 2 3 4 5 dmg (%) 104 108 112 116 120 active time 5s 6s 7s 8s 10s This is nice skill for Guard Stance. It can make Tec powerfull, but ,,, Do you use Tec when you are Hunter? Absorption (アブソプション) When enemy die around of you, your HP heal. You need in Guard Stance. Skill Lv 1 2 3 4 5 6 7 8 9 10 HP healing (%) 1 2 3 4 5 6 7 8 9 10 Weapon Potential (贄吸気) about 2 times steps. This skill is not useful when you fight to boss. JA Bonus 1,2 (JAボーナス1, JAボーナス2) MUST. You can get dmg bonus when you do Just Attack except Technique. Skill Lv 1 2 3 4 5 6 7 8 9 10 Strike dmg (%) 101 102 103 104 105 106 107 108 109 110 Ranged dmg (%) Weapon potential (刹那の撃鉄, 刹那の崩撃) When you get Lv10 both of these, your dmg to enemy become 121%. War Cry (ウォークライ) Active Skill. Attracting enemies attention. Skill Lv 1 2 3 4 5 6 7 8 9 10 Hate attraction (%) 200 220 240 260 280 300 320 340 460 400 active time 10s 12s 14s 16s 18s 20s 22s 24s 26s 30s cool time 30s "Hate" means enemies attention. When this skill turn on, red effect appear on enemy and reset its attention. The "Hate reset" is very useful for enemy kiting and protecting tower in Lillipa TD EQ etc. You should get Lv1. War Brave (ウォーブレイブ) Main Class only. When you use War Cry, depending on the number of enemies who War Cry hit, You can get PP healing and 30s dmg bonus. Skill Lv 1 2 3 4 5 dmg (%) 101 102 102 103 103 max dmg bonus (%) 105% 108% 110% 112% 115% PP healing 3 4 5 6 7 PP healing limit 15 20 25 30 35 active time 30s Yap, 5 enemies make you powerful. It's nice skill. Iron Will (アイアンウィル) When you take big dmg as your HP become 0, sometimes you can live on HP1, then enemy cannot hit you for a while. Skill Lv 1 2 3 4 5 6 7 8 9 10 probability (%) 30 34 38 42 47 52 57 63 69 75 invincible time 1s 2s 3s 4s 5s Weapon potential (不屈の心) although you get Lv10, you cannot live 25%... If you heve many HP and way for HP healing, it is good. If you have SP you don't use , plz get Lv1. Never Give Up (ネバーギブアップ) When Iron Will success, you can get S-atk and longer invincible time. Skill Lv 1 2 3 4 5 S-atk up 200 220 240 260 300 active time 60s invincible time 5s 7s 9s 12s 15s You can die 25% Massive Hunter (マッシブハンター) Active Skill. recommended. OP. Reducing dmg and you are in Super Armor. Skill Lv 1 2 3 4 5 dmg taken(%) 90 88 85 81 75 active time 30s 32s 35s 39s 45s cool time 100s 99s 97s 94s 90s Super Armor = you don't knock up. Don't worry to cancel attacking, charging PA/Tec, and using items by dmg taken. It has good synergy with AR PA "End Attract" and Bullet Bow PA "Kamikaze Arrow" etc. You can attack and attack without dodge and guard. But, It cannot overrule enemy's holding attack. Auto Mate Half Line (オートメイトハーフライン) Lv10 recommended. OP. When your HP become less than half, you can use mate (HP healing) item automatically. Skill Lv 1 2 3 4 5 6 7 8 9 10 probability (%) 20 24 28 32 36 42 47 62 80 100 In the case of your HP is 1000 then you use Fighter skill "Limit Break" and your HP become 250, Auto Mate success when your HP less than 125. It don't active when your max HP increase and your HP become under half. in the case of, you change weapon with Stamina, you use Techter skill "Deband Toughness" etc. I don't know why this cannot success with Iron Will. plz be carefull. Flash Guard 1,2 (フラッシュガード1, フラッシュガード2) Strike and Ranged dmg decrease. Skill Lv 1 2 3 4 5 6 7 8 9 10 dmg resist (%) 2 4 6 8 10 12 14 16 18 20 Weapon potential (護攻陣) These skill can decrease Ranged dmg, though cannot. You can make dmg only 64% if you get both Lv10. How burly lol Flash Tec Guard (フラッシュテックガード) Tec dmg decrease. Skill Lv 1 2 3 4 5 6 7 8 9 10 dmg resist (%) 3 6 9 12 15 18 21 24 27 30 This can decrease Tec dmg, though cannot. Pretty Good (プリティグッド) Time of status effect decrease. Skill Lv 1 2 3 4 5 status effect time (%) 70 60 50 40 30 plz use Sol Atomizer. Guard (ガード) You can guard by pushing Shift key, and decrease dmg well by spending 20 PP. If you don't have enough PP, you cannot decrease dmg. Just Guard (ジャストガード) Just before (about 0.5s) Guard become Just Guard. You don't need 20PP for JG, and you can make dmg 0. White effect appear when you success JG. It can give dmg for enemy. 0.5s is long. You can push Shift key little faster than you think. Just Counter (ジャストカウンター) When you success JG, JA ring appear. All Guard (オールガード) Main Class only. recommended. When you use weapon for Hunter, you can guard for all direction. Healing Guard (ヒーリングガード) When you success JG, HP you and players around you healing 5%. Just Guard PP Gain (ジャストガードPPゲイン) Main Class only. When you us weapons for Hunter and you success JG, you can heal PP 10. Step (ステップ) When you push X key or quickly WASD 2 times, you can step and dodge. It can some PA cancel. Step Advance (ステップアドバンス) Increase step invincible time. Skill Lv 1 2 3 4 5 6 7 8 9 10 invincible time 0.05s 0.09s 0.11s 0.13s 0.14s 0.15s 0.16s 0.17s 0.18s 0.20s Some other class have this too, but it cannot adding. Step Attack (ステップアタック) Step and aa, you can Step Attack. You can make JA ring. It is important. Just Reversal (ジャストリバーサル) When you catch Knock up, plz push Space key just after landing. You can move quickly. go to top of this page