約 3,434,035 件
https://w.atwiki.jp/elebeat/pages/34.html
譜面エディタについて ■個別ダウンロード ELEBEAT MusicEditer1.1.4 ■使用方法 [手順] 1、音楽ファイルを開く 2、BPMとオフセットを調整 3、プレビュー画面を表示 4、譜面作成 5、楽曲情報の記述(難易度、画像の名前等) 6、.eleファイルで保存 [譜面作成] ノートの配置・修正をする ↓↑ 曲を再生してプレビュー画面を見て確認する [機能] 左クリック操作 ノートの配置、ドラッグ、選択、範囲選択等の操作 右クリック操作 コピー、切り取り、貼り付け、削除等の操作 キー操作 カーソルキー…選択中ノートの移動 deleteキー…選択中ノートの削除 ctrl+x,c,v…切り取り、コピー、ペースト レコード機能 各キーを押すとその場所にノートを配置します。 16keysの場合 1 2 3 4 q w e r a s d f z x c v 9keysの場合(テンキーも対応) w e r s d f x c v ノートの反転 選択中のノートを上下反転(180度回転)します。
https://w.atwiki.jp/youtuberjouhouwiki/pages/17.html
Twitter Tweets by girigirimusashi
https://w.atwiki.jp/dynamix2ch/pages/358.html
人気投票で正式名称「Skrik (DNX edit)」が入力できなかったので臨時でページ作成 攻略情報は下のリンクへ Skrik (DNX edit)
https://w.atwiki.jp/pqjp/pages/409.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3Q5a_NAME1]" Elistara /Text Text tag="[Conv_Q3Q5a_0000]" The Mages have cast their spells and looked deep into Bane apos;s realm. /Text Text tag="[Conv_Q3Q5a_0001]" The Mages have cast their spells and looked deep into Bane apos;s realm. /Text Text tag="[Conv_Q3Q5a_0002]" The Mages have cast their spells and looked deep into Bane apos;s realm. /Text Text tag="[Conv_Q3Q5a_0003]" The Mages have cast their spells and looked deep into Bane apos;s realm. /Text Text tag="[Conv_Q3Q5a_0004]" What did they find? Is he planning another attack? /Text Text tag="[Conv_Q3Q5a_0005]" What did they find? Is he planning another attack? /Text Text tag="[Conv_Q3Q5a_0006]" What did they find? Is he planning another attack? /Text Text tag="[Conv_Q3Q5a_0007]" What did they find? Is he planning another attack? /Text Text tag="[Conv_Q3Q5a_0008]" There is a huge force of Undead massing in the plains led by three Necromancers, the Generals of Lord Bane apos;s army. /Text Text tag="[Conv_Q3Q5a_0009]" There is a huge force of Undead massing in the plains led by three Necromancers, the Generals of Lord Bane apos;s army. /Text Text tag="[Conv_Q3Q5a_0010]" There is a huge force of Undead massing in the plains led by three Necromancers, the Generals of Lord Bane apos;s army. /Text Text tag="[Conv_Q3Q5a_0011]" There is a huge force of Undead massing in the plains led by three Necromancers, the Generals of Lord Bane apos;s army. /Text Text tag="[Conv_Q3Q5a_0012]" Will Skullguard Keep stand against them? /Text Text tag="[Conv_Q3Q5a_0013]" Will Skullguard Keep stand against them? /Text Text tag="[Conv_Q3Q5a_0014]" Will Skullguard Keep stand against them? /Text Text tag="[Conv_Q3Q5a_0015]" Will Skullguard Keep stand against them? /Text Text tag="[Conv_Q3Q5a_0016]" This force is ten times the size of the last, and we have but half the defenders we had before. Skullguard will fall. /Text Text tag="[Conv_Q3Q5a_0017]" This force is ten times the size of the last, and we have but half the defenders we had before. Skullguard will fall. /Text Text tag="[Conv_Q3Q5a_0018]" This force is ten times the size of the last, and we have but half the defenders we had before. Skullguard will fall. /Text Text tag="[Conv_Q3Q5a_0019]" This force is ten times the size of the last, and we have but half the defenders we had before. Skullguard will fall. /Text Text tag="[Conv_Q3Q5a_0020]" Then we need another plan. What if we strike at his Generals, the Necromancers? /Text Text tag="[Conv_Q3Q5a_0021]" Then we need another plan. What if we strike at his Generals, the Necromancers? /Text Text tag="[Conv_Q3Q5a_0022]" Then we need another plan. What if we strike at his Generals, the Necromancers? /Text Text tag="[Conv_Q3Q5a_0023]" Then we need another plan. What if we strike at his Generals, the Necromancers? /Text Text tag="[Conv_Q3Q5a_0024]" They will simply rise again as Arkliches. At best it would delay the inevitable. /Text Text tag="[Conv_Q3Q5a_0025]" They will simply rise again as Arkliches. At best it would delay the inevitable. /Text Text tag="[Conv_Q3Q5a_0026]" They will simply rise again as Arkliches. At best it would delay the inevitable. /Text Text tag="[Conv_Q3Q5a_0027]" They will simply rise again as Arkliches. At best it would delay the inevitable. /Text Text tag="[Conv_Q3Q5a_0028]" Then we need to buy some time and strike at Lord Bane himself. /Text Text tag="[Conv_Q3Q5a_0029]" Then we need to buy some time and strike at Lord Bane himself. /Text Text tag="[Conv_Q3Q5a_0030]" Then we need to buy some time and strike at Lord Bane himself. /Text Text tag="[Conv_Q3Q5a_0031]" Then we need to buy some time and strike at Lord Bane himself. /Text Text tag="[Conv_Q3Q5a_0032]" But Lord Bane is a God! How can he be defeated? /Text Text tag="[Conv_Q3Q5a_0033]" But Lord Bane is a God! How can he be defeated? /Text Text tag="[Conv_Q3Q5a_0034]" But Lord Bane is a God! How can he be defeated? /Text Text tag="[Conv_Q3Q5a_0035]" But Lord Bane is a God! How can he be defeated? /Text Text tag="[Conv_Q3Q5a_0036]" If my time in the Realms of War piecing Lord Sartek back together taught me anything, it apos;s that even Gods have weaknesses. /Text Text tag="[Conv_Q3Q5a_0037]" If my time in the Realms of War piecing Lord Sartek back together taught me anything, it apos;s that even Gods have weaknesses. /Text Text tag="[Conv_Q3Q5a_0038]" If my time in the Realms of War piecing Lord Sartek back together taught me anything, it apos;s that even Gods have weaknesses. /Text Text tag="[Conv_Q3Q5a_0039]" If my time in the Realms of War piecing Lord Sartek back together taught me anything, it apos;s that even Gods have weaknesses. /Text Text tag="[Conv_Q3Q5a_0040]" We apos;ll start by striking at these Necromancers. After that, we apos;ll see how strong Bane apos;s defenses really are. /Text Text tag="[Conv_Q3Q5a_0041]" We apos;ll start by striking at these Necromancers. After that, we apos;ll see how strong Bane apos;s defenses really are. /Text Text tag="[Conv_Q3Q5a_0042]" We apos;ll start by striking at these Necromancers. After that, we apos;ll see how strong Bane apos;s defenses really are. /Text Text tag="[Conv_Q3Q5a_0043]" We apos;ll start by striking at these Necromancers. After that, we apos;ll see how strong Bane apos;s defenses really are. /Text /TextLibrary
https://w.atwiki.jp/musicaamericalatina/pages/17.html
http //twitter.com/latinmusicbook 『中南米の音楽-歌・踊り・祝宴を生きる人々』(石橋 純 編、東京堂出版刊)の公式アカウントです。イベント情報、各著者のニュースなどを流していきます。
https://w.atwiki.jp/pqjp/pages/215.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q0Q6cc_NAME1]" Queen Titania /Text Text tag="[Conv_Q0Q6cc_0000]" Our thanks to you and to all of Agaria. It has been difficult enough to stop the Orcs, but with the Undead now becoming bolder, we are stretched thin. /Text Text tag="[Conv_Q0Q6cc_0001]" Our thanks to you and to all of Agaria. It has been difficult enough to stop the Orcs, but with the Undead now becoming bolder, we are stretched thin. /Text Text tag="[Conv_Q0Q6cc_0002]" Our thanks to you and to all of Agaria. It has been difficult enough to stop the Orcs, but with the Undead now becoming bolder, we are stretched thin. /Text Text tag="[Conv_Q0Q6cc_0003]" Our thanks to you and to all of Agaria. It has been difficult enough to stop the Orcs, but with the Undead now becoming bolder, we are stretched thin. /Text Text tag="[Conv_Q0Q6cc_0004]" Agaria is also beset by these creatures, your Majesty. It was all Queen Gwendholyn could do to spare a single person. /Text Text tag="[Conv_Q0Q6cc_0005]" Agaria is also beset by these creatures, your Majesty. It was all Queen Gwendholyn could do to spare a single person. /Text Text tag="[Conv_Q0Q6cc_0006]" Agaria is also beset by these creatures, your Majesty. It was all Queen Gwendholyn could do to spare a single person. /Text Text tag="[Conv_Q0Q6cc_0007]" Agaria is also beset by these creatures, your Majesty. It was all Queen Gwendholyn could do to spare a single person. /Text Text tag="[Conv_Q0Q6cc_0008]" Then I am all the more in her debt... and yours. /Text Text tag="[Conv_Q0Q6cc_0009]" Then I am all the more in her debt... and yours. /Text Text tag="[Conv_Q0Q6cc_0010]" Then I am all the more in her debt... and yours. /Text Text tag="[Conv_Q0Q6cc_0011]" Then I am all the more in her debt... and yours. /Text Text tag="[Conv_Q0Q6cc_0012]" You mentioned Orcs... Did they, by chance, take prisoners? /Text Text tag="[Conv_Q0Q6cc_0013]" You mentioned Orcs... Did they, by chance, take prisoners? /Text Text tag="[Conv_Q0Q6cc_0014]" You mentioned Orcs... Did they, by chance, take prisoners? /Text Text tag="[Conv_Q0Q6cc_0015]" You mentioned Orcs... Did they, by chance, take prisoners? /Text Text tag="[Conv_Q0Q6cc_0016]" Indeed they did. Very odd behavior for Orcs. It is not something we have ever seen before. /Text Text tag="[Conv_Q0Q6cc_0017]" Indeed they did. Very odd behavior for Orcs. It is not something we have ever seen before. /Text Text tag="[Conv_Q0Q6cc_0018]" Indeed they did. Very odd behavior for Orcs. It is not something we have ever seen before. /Text Text tag="[Conv_Q0Q6cc_0019]" Indeed they did. Very odd behavior for Orcs. It is not something we have ever seen before. /Text Text tag="[Conv_Q0Q6cc_0020]" We have seen the same in Agaria. Do you think all of this is related? The Orcs and the Undead? /Text Text tag="[Conv_Q0Q6cc_0021]" We have seen the same in Agaria. Do you think all of this is related? The Orcs and the Undead? /Text Text tag="[Conv_Q0Q6cc_0022]" We have seen the same in Agaria. Do you think all of this is related? The Orcs and the Undead? /Text Text tag="[Conv_Q0Q6cc_0023]" We have seen the same in Agaria. Do you think all of this is related? The Orcs and the Undead? /Text Text tag="[Conv_Q0Q6cc_0024]" We believe so. If the Orcs were just looting and pillaging, as Orcs always do, then we would simply say they had seized upon an opportunity, having seen us weakened from the Undead attacks. /Text Text tag="[Conv_Q0Q6cc_0025]" We believe so. If the Orcs were just looting and pillaging, as Orcs always do, then we would simply say they had seized upon an opportunity, having seen us weakened from the Undead attacks. /Text Text tag="[Conv_Q0Q6cc_0026]" We believe so. If the Orcs were just looting and pillaging, as Orcs always do, then we would simply say they had seized upon an opportunity, having seen us weakened from the Undead attacks. /Text Text tag="[Conv_Q0Q6cc_0027]" We believe so. If the Orcs were just looting and pillaging, as Orcs always do, then we would simply say they had seized upon an opportunity, having seen us weakened from the Undead attacks. /Text Text tag="[Conv_Q0Q6cc_0028]" But the change in their behavior and the appearance of the Undead at precisely the same time? This is too much to be a coincidence. /Text Text tag="[Conv_Q0Q6cc_0029]" But the change in their behavior and the appearance of the Undead at precisely the same time? This is too much to be a coincidence. /Text Text tag="[Conv_Q0Q6cc_0030]" But the change in their behavior and the appearance of the Undead at precisely the same time? This is too much to be a coincidence. /Text Text tag="[Conv_Q0Q6cc_0031]" But the change in their behavior and the appearance of the Undead at precisely the same time? This is too much to be a coincidence. /Text Text tag="[Conv_Q0Q6cc_0032]" Thank you, your Majesty. I apos;ll take this news back to Queen Gwendholyn. It could be useful. /Text Text tag="[Conv_Q0Q6cc_0033]" Thank you, your Majesty. I apos;ll take this news back to Queen Gwendholyn. It could be useful. /Text Text tag="[Conv_Q0Q6cc_0034]" Thank you, your Majesty. I apos;ll take this news back to Queen Gwendholyn. It could be useful. /Text Text tag="[Conv_Q0Q6cc_0035]" Thank you, your Majesty. I apos;ll take this news back to Queen Gwendholyn. It could be useful. /Text /TextLibrary
https://w.atwiki.jp/jubeat/pages/1661.html
黒髪乱れし修羅となりて~凛edition~ 「日向美ちくわ姫決定戦」霜月凛優勝記念 「ひなビタ♪」の霜月凛(CV 水原薫)による黒髪乱れし修羅となりてのカバー 8機種同時配信(pop'n music éclale、GITADORA Tri-Boost、jubeat Qubell、REFLEC BEAT VOLZZA 2、MÚSECA、DanceDanceRevolution A、SOUND VOLTEX III GRAVITY WARS、BeatStream アニムトライヴ) 他機種では「凛 edition」と曲名にスペースが空いているが、jubeat版のみ「凛edition」と文字が詰まっている BASIC ADVANCED EXTREME LEVEL 2 6 9.5 Notes 203 516 828 BPM 150 Time Artist 日向美ビタースイーツ♪ ジャンル オリジナル Version Qubell 譜面※外部サイト ■ ■ ■ この曲で手に入る称号 【全難易度クリア】貴方達…本当に…下らないわね… 【全難易度フルコンボ】黒髪乱れても修羅になりきれない私… 動画 - 譜面動画 譜面動画 - BASIC BASIC - ADVANCED ADVANCED - EXTREME EXTREME 譜面動画 EXTREME (シャッター+ハンドクラップ) - プレー動画 プレー動画 攻略・解説 各譜面の攻略に関する情報はこちらへ。 [ADV]歌合わせの16分横3連が多い。サビでは10+11→6+7→2+3の16分もある。 -- 名無しさん (2016-04-22 20 40 36) [EXT]歌詞に合わせて月を描くような角抜け回転がある -- 名無しさん (2016-04-24 10 39 45) BPMに釣られて早く押しがち、意識的に遅めを意識すること -- 名無しさん (2016-04-24 16 24 19) [EXT]全体的に妙に判定が揺れている気がする。全体的にはやや遅めだが、特に中盤の♪押しが出てくるところはかなり早い気がする -- 名無しさん (2016-04-28 22 08 11) [BSC]4分までと思ったらいきなり8分が出現。Lv3相当。てか最近のLv2は物量が200を超えるのがデフォ? -- 名無しさん (2016-04-28 22 08 59) [ADV]詐称。上にある16分もさることながら(しかも2回出現)、道中も16分が結構多い。あと最近のLv6は500ノーツを超えるのが(ry -- 名無しさん (2016-04-28 22 10 10) [EXT]初見殺し譜面。ひなビタ特有の音符押しに少々跳ねリズムなのでべちゃ押しNG -- 名無しさん (2016-04-30 22 48 26) [EXT]原曲ほどではないが、こちらもそこそこ難しい。Lv9中~強。4回出てくる♪押しはタイミングはわかりやすいがNGゾーン多めなので注意 -- 名無しさん (2017-06-11 00 49 46) 名前 コメント ※攻略の際は、文頭に[BSC] [ADV] [EXT] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。 ※体感難易度を書き記す際は、クリア難度・スコア難度のどちらかなのかを明記してください。 また、攻略と関係ない投稿・重複した内容は削除の対象になります 攻略とは無関係の話は該当する欄(情報交換&雑談) にてどうぞ。
https://w.atwiki.jp/insane_bms/pages/15.html
曲データ Lv タイトル アーティスト ジャンル BPM TOTAL NOTES TOTAL値 判定 ★01 aliceblue (Radio Edit) (SP EX) syatten European Trance 138 1700 320 NORMAL 傾向 中盤発狂 ダウンロード 本体リンク 差分リンク 動画 コメント 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/kisaiya/pages/1571.html
twitter 南予に何らかの関係のある方は、その理由とIDをご投稿ください。 フォローのお願いでもいいです。 下の書き込み欄へご投稿をお願いします 宇和島市在住です。 -- Issyoo.M (2012-08-02 17 45 14) 名前 コメント #bf
https://w.atwiki.jp/pqjp/pages/307.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q2J4b_NAME1]" Jotun /Text Text tag="[Conv_Q2J4b_0000]" Jotun, it apos;s time for you and Jarl to end this trouble once and for all. /Text Text tag="[Conv_Q2J4b_0001]" Jotun, it apos;s time for you and Jarl to end this trouble once and for all. /Text Text tag="[Conv_Q2J4b_0002]" Jotun, it apos;s time for you and Jarl to end this trouble once and for all. /Text Text tag="[Conv_Q2J4b_0003]" Jotun, it apos;s time for you and Jarl to end this trouble once and for all. /Text Text tag="[Conv_Q2J4b_0004]" Trouble? There is no trouble. Jarl steals my things, and I take his stuff as payment. No trouble at all. /Text Text tag="[Conv_Q2J4b_0005]" Trouble? There is no trouble. Jarl steals my things, and I take his stuff as payment. No trouble at all. /Text Text tag="[Conv_Q2J4b_0006]" Trouble? There is no trouble. Jarl steals my things, and I take his stuff as payment. No trouble at all. /Text Text tag="[Conv_Q2J4b_0007]" Trouble? There is no trouble. Jarl steals my things, and I take his stuff as payment. No trouble at all. /Text Text tag="[Conv_Q2J4b_0008]" You know what I mean. If I can get you both to agree, will you stop? /Text Text tag="[Conv_Q2J4b_0009]" You know what I mean. If I can get you both to agree, will you stop? /Text Text tag="[Conv_Q2J4b_0010]" You know what I mean. If I can get you both to agree, will you stop? /Text Text tag="[Conv_Q2J4b_0011]" You know what I mean. If I can get you both to agree, will you stop? /Text Text tag="[Conv_Q2J4b_0012]" You cannot trust Jarl. He is treacherous. All Frost Giants are treacherous. Unless... /Text Text tag="[Conv_Q2J4b_0013]" You cannot trust Jarl. He is treacherous. All Frost Giants are treacherous. Unless... /Text Text tag="[Conv_Q2J4b_0014]" You cannot trust Jarl. He is treacherous. All Frost Giants are treacherous. Unless... /Text Text tag="[Conv_Q2J4b_0015]" You cannot trust Jarl. He is treacherous. All Frost Giants are treacherous. Unless... /Text Text tag="[Conv_Q2J4b_0016]" Unless what? /Text Text tag="[Conv_Q2J4b_0017]" Unless what? /Text Text tag="[Conv_Q2J4b_0018]" Unless what? /Text Text tag="[Conv_Q2J4b_0019]" Unless what? /Text Text tag="[Conv_Q2J4b_0020]" If he signs an agreement with a quill dipped in Medusa apos;s Blood, it will be binding. /Text Text tag="[Conv_Q2J4b_0021]" If he signs an agreement with a quill dipped in Medusa apos;s Blood, it will be binding. /Text Text tag="[Conv_Q2J4b_0022]" If he signs an agreement with a quill dipped in Medusa apos;s Blood, it will be binding. /Text Text tag="[Conv_Q2J4b_0023]" If he signs an agreement with a quill dipped in Medusa apos;s Blood, it will be binding. /Text Text tag="[Conv_Q2J4b_0024]" A quill dipped in Medusa apos;s Blood? Who makes these rules up? /Text Text tag="[Conv_Q2J4b_0025]" A quill dipped in Medusa apos;s Blood? Who makes these rules up? /Text Text tag="[Conv_Q2J4b_0026]" A quill dipped in Medusa apos;s Blood? Who makes these rules up? /Text Text tag="[Conv_Q2J4b_0027]" A quill dipped in Medusa apos;s Blood? Who makes these rules up? /Text Text tag="[Conv_Q2J4b_0028]" It is an ancient law amongst our people. You can find a Medusa outside the village of Weret. /Text Text tag="[Conv_Q2J4b_0029]" It is an ancient law amongst our people. You can find a Medusa outside the village of Weret. /Text Text tag="[Conv_Q2J4b_0030]" It is an ancient law amongst our people. You can find a Medusa outside the village of Weret. /Text Text tag="[Conv_Q2J4b_0031]" It is an ancient law amongst our people. You can find a Medusa outside the village of Weret. /Text Text tag="[Conv_Q2J4b_0032]" Fine, fine. I apos;ll see you both on neutral ground, down at Giants apos; Walk, when I apos;m done. /Text Text tag="[Conv_Q2J4b_0033]" Fine, fine. I apos;ll see you both on neutral ground, down at Giants apos; Walk, when I apos;m done. /Text Text tag="[Conv_Q2J4b_0034]" Fine, fine. I apos;ll see you both on neutral ground, down at Giants apos; Walk, when I apos;m done. /Text Text tag="[Conv_Q2J4b_0035]" Fine, fine. I apos;ll see you both on neutral ground, down at Giants apos; Walk, when I apos;m done. /Text /TextLibrary