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https://w.atwiki.jp/twitterbot/pages/333.html
matsutter / まつったー Web http //www.tori.st 自己紹介 2chで祭りがあったら教えてくれます。最速スレによる時報機能つき。姉妹BOTに @100tter,@ankatatter,@shitsumontatter もあります。 http //www.tori.st/2009/05/twitterbot.html 最近のつぶやき showrss プラグインエラー RSSが見つからないか、接続エラーです。
https://w.atwiki.jp/pqjp/pages/107.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q1D4_ACTION]" Search for a Sea Serpent /Text Text tag="[QUEST_Q1D4_FAILURE]" The Sea Serpent slips away beneath the waves. You will need to keep searching. /Text Text tag="[QUEST_Q1D4_KILL]" You have defeated the Sea Serpent. Now you just need to get it back to Drong. /Text Text tag="[QUEST_Q1D4_RETURN]" Visit Drong /Text Text tag="[QUEST_Q1D4_REWARD]" Drong joins you. He will do +10 damage to any animals you fight at the beginning of a battle. /Text Text tag="[QUEST_Q1D4_STEP1]" You must travel to Drakenburg and search for a Sea Serpent. /Text Text tag="[QUEST_Q1D4_STEP2]" You must return the Sea Serpent to Drong in his Tower. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/138.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q3I2_ACTION]" Battle the Undead /Text Text tag="[QUEST_Q3I2_FAILURE]" You have failed to rescue the captives. /Text Text tag="[QUEST_Q3I2_KILL]" You have defeated the Doomknight. A few of the Undead escaped with some of their captives. /Text Text tag="[QUEST_Q3I2_RETURN]" Report to Queen /Text Text tag="[QUEST_Q3I2_REWARD]" You are rewarded for rescuing most of the Elven captives. /Text Text tag="[QUEST_Q3I2_STEP1]" You must travel to Iceguard Keep and defeat the Undead that have captured the Elven Warriors. /Text Text tag="[QUEST_Q3I2_STEP2]" You must now escort the Elves back to Ehlariel. /Text /TextLibrary
https://w.atwiki.jp/gohongilab2/pages/73.html
tags Microsoft Netscape Quittner_J Slatalla_M browser case url auther bibtex en @book{QuittnerSlatalla1998speeding, title={{Speeding the net the inside story of Netscape and how it challenged Microsoft}}, author={Quittner, J. and Slatalla, M.}, isbn={0871137097}, year={1998}, publisher={Atlantic Monthly Press} } ja @book{QuittnerSlatalla1998speeding, title={{Speeding the net the inside story of Netscape and how it challenged Microsoft}}, author={Quittner, J. and Slatalla, M.}, isbn={0871137097}, year={1998}, publisher={Atlantic Monthly Press}, note ={{(安蒜泰樹訳, マイクロソフトへの挑戦 ネットスケープはいかにしてマイクロソフトに挑んだのか, 毎日コミュニケーションズ (1999))}} } format for references CIRIEC Japan Quittner, J. and Slatalla, M. [1998] 『Speeding the net the inside story of Netscape and how it challenged Microsoft』Atlantic Monthly Press (安蒜泰樹訳 [1999] 『マイクロソフトへの挑戦 ネットスケープはいかにしてマイクロソフトに挑んだのか』 毎日コミュニケーションズ) abstract memo プロローグ pp. 9ja アンドリーセンとその友人、エリック・ピーナは、原型となるコードを1992年から93年にまたがる冬の数週間で書き上げた。 p. 64en, pp. 92ja So it was no wonder that they were invited to go to Boston in Julyk where O Reilly Associates was sponsoring a World Wide Web Wizards Workshop. /*snip* O Reilly hoped to work more closely with developers to make sure that, while different browsers that displayed documents might come and go, all the documents--that is, all content--would be written in a universal format. This was tricker than it sounded. Was it possible, for instance, for the Web to support new graphical browsers like Mosaic while remaining compatible with text-based browser? /*snip* As soon as beta versions of Mosaic for Mac and for Windows had been publicly released, NCSA s server had ... /*snip* The developers of the Midas browser and the Cello browser were there. p. 69en For Dale Dougherty of O Reilly this was widespread accessibility of Mosaic raised a fundamental question Who was going to control the future direction of the Web? Two camps were emerging at the workshop. On one hand, the Web was Tim Berners-Lee s creation, and Berners-Lee argued ferventry that developers should agree on standard approaches to writing software. Berners-Lee didn t want the Web to evolve into, say, sixteen different Webs, each accessible only with a single browser. HTML had been developed as a kind of generic language that an auther would use to convey text. But HTML didn t dictate any graphical parameters for how a document would be presented on-screen. That was fine with Berners-Lee; in fact, it wa almost a mantra. He kept making the point that he wanted users with text-only monitors to have the same equal experience on the Web as users who had fancier computers with graphical capabilities. Berners-Lee said he thought the basic idea behind the markup language was the content it conveyed. Let each individual user decide how to display it, rather than creating a browser that dictated how content should be displayed. It wa a purist s view, an idealist s view, and the Mosaic team saw it was holding back the Web. They understood Berners-Lee, certainly, but they were on the other side of the argument. He wanted to do the pure thing; they wanted to create a browser that did fun and cool things. p. 70en It was clear, from the tenor of the workshop and the growing importance of Mosaic, that Andreesen would assume a position of leadership in determining the future of Web development. And his attitude toward change was anything but moderate. If he thought of a new future for his browser, he simply sat down and banged it out. He didn t call for a committee vote. p. 71en Dougherty sensed that some in the room worried that Andreessen and Bina s creation would take off on its own, leaving the rest of the Web behind. cited as
https://w.atwiki.jp/pqjp/pages/111.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q1E1_ACTION]" Battle the Giant Wasp /Text Text tag="[QUEST_Q1E1_FAILURE]" You have failed to defeat the Giant Wasp /Text Text tag="[QUEST_Q1E1_KILL]" You have defeated the Giant Wasp. You must now take it apos;s stinger back to Neehi. /Text Text tag="[QUEST_Q1E1_RETURN]" Recieve Reward /Text Text tag="[QUEST_Q1E1_REWARD]" Neehi pays you for the Wasp Stinger. /Text Text tag="[QUEST_Q1E1_STEP1]" You must travel to Wasp Hive to win a Wasp Stinger. Stingers can only be won in battle. /Text Text tag="[QUEST_Q1E1_STEP2]" You must now return to Gruuldok to recieve your reward. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/160.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q1Q9_ACTION]" Attack the Mechataur /Text Text tag="[QUEST_Q1Q9_FAILURE]" You have failed to defeat the Mechataur. You must try again. /Text Text tag="[QUEST_Q1Q9_MECHATAUR]" Standing before the Tower of the Hornburg, you see the massive mechanical figure of the Mechataur. /Text Text tag="[QUEST_Q1Q9_REWARD]" Not only do you discover a priceless gem on the Mechataur apos;s body, but you also discover a way down into the Realms of War. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/90.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_QK00_ACTION]" Battle the Ogre Mage /Text Text tag="[QUEST_QK00_FAILURE]" You have failed to defeat the Ogre Mage. You must try again. /Text Text tag="[QUEST_QK00_NOCOMP]" You will need Khalkus with you to find the machinery. /Text Text tag="[QUEST_QK00_REWARD]" You have found the first part of the Great Machine. /Text Text tag="[QUEST_QK00_STEP1]" You must travel to Gork and battle an Ogre Mage. /Text /TextLibrary
https://w.atwiki.jp/penumbrajp/pages/191.html
CATEGORY Name="LoadingText" Entry Name="Load02_01" The basement had been extended well beyond the manor during the time of the first revolution. Justine was not to enter without permission, but now there was no one left to ask. /Entry Entry Name="Load02_02" The gloomy space downstairs became a playground - a mysterious place for Justine to discover with her friends. /Entry Entry Name="Load02_03" The downstairs library still reminded her of father. All those hours spend there had fostered a sense of shelter. /Entry Entry Name="Load03_01" They knew that they would have to capture the men, but what to ultimately do with them, was a decision that had to be postponed. /Entry Entry Name="Load03_02" Abacinating the suitors had not been a part of the original plan, but she liked the added excitement. /Entry Entry Name="Load03_03" Justine was not a person who would go about planning. The Cabinet came about as her whimsy collided with other people s misfortune. /Entry Entry Name="Load04_01" Could it be that she was not herself anymore, she thought. It was time to find out. /Entry Entry Name="Load04_02" Justine had overdosed on Lithium before and had a pretty good idea of what effects to expect. /Entry Entry Name="Load04_03" When she first imagined the cabinet, it was for her amusement, but since it had grown into something more important - an opportunity to reveal her most suppressed desires. /Entry /CATEGORY
https://w.atwiki.jp/android/pages/29.html
http //code.google.com/android/reference/android/content/Context.html サービスの起動とbind システムサービスの取得 IntentとIntentReceiverの制御 Permissionの管理 SQLiteDatabaseの作成とオープン ファイルの管理 リソースの取得 壁紙の取得と設定 単純な警告ダイアログの表示
https://w.atwiki.jp/mustnotsearch/pages/3104.html
登録タグ CM グロ 事故 危険度2 検索するべき言葉 真実 Youtubeにある「You can't even text and walk」という動画。 内容はながらスマホに関する注意喚起というもの。 歩きスマホをしている人が壁にぶつかったり転んだりする瞬間を集めているが… + 動画のネタバレ 最後にスマホを見ながら車を運転している女性のシーンに切り替わり、交通事故に遭う瞬間が収められている。 車は横転したようでカメラには女性の血が落ちる。 You can’t even text and walk. 「皆さんは歩きスマホすら満足にできません。」 So why do you text and drive? 「それなのに何故運転中にスマホを?」 関連項目:中国 スマホ 階段 分類:グロ 真実 危険度:2 コメント 曲がずるい -- 名無しさん (2019-03-10 13 29 49) これを歩きスマホしてる奴に見せたい -- ミジンコ (2019-03-10 15 58 23) 警告CMとして流してもいい位だ -- 名無しさん (2019-04-08 01 38 08) 女性の生死はどうなったのかな…? -- 名無しさん (2019-06-06 20 05 09) こういうのを -- 名無しさん (2019-11-02 21 10 16) ↑(ミスった)こういうのをCMで出してほしい -- 名無しさん (2019-11-02 21 12 33) 女性かわいそう。 -- かめ (2019-11-23 10 16 59) 本日からながら運転厳罰化ですってね。まぁこの動画やそれ以上の悲劇もありますんでくれぐれもながら運転の無きように -- 名無しさん (2019-12-01 22 07 52) トラウマ -- R (2020-07-06 20 55 39) これは検索するべき言葉だと思う。 -- さゆみ (2020-07-10 19 47 52) 自 業 自 得 。 -- 逆走爺 (2021-04-03 18 33 48) 大体が痛々しいやつなので全体危ない -- ゆめ (2021-04-03 20 06 37) 歩きスマホよりも運転スマホの方がよっぽど危険だと感じさせられた。 -- ゲーム太郎 (2021-07-22 17 30 59) これはながらスマホしてる人に見せたい -- s.s (2024-05-27 11 33 02) トラウマという程のものでもない。 -- めま (2024-07-08 15 21 22) 曲と効果音が救いだった -- ぅ (2024-07-15 15 23 18) 名前 コメント