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https://w.atwiki.jp/ddr_dp/pages/784.html
Butterfly (2008 X-edit)(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 Butterfly (2008 X-edit) SMILE.dk X 激12 135 322 / 8 Ver.2014にて2016/03/07削除 STREAM VOLTAGE AIR FREEZE CHAOS 67 50 27 42 42 楽譜面(5) / 踊譜面(7) / 激譜面(12) / 鬼譜面(5) 属性 渡り、ひねり、同時踏み、リズム難 譜面 http //eba502.web.fc2.com/fumen/ddr/x/b_fly_x_8m.html 譜面動画 http //www.youtube.com/watch?v=rgwDQD9Uoto (x2.0, NOTE, Clap) プレイ動画 http //www.youtube.com/watch?v=Ppv4IeZS91M (x2.0, NOTE, 0 00~1 56) 解説 もはやDDRの代名詞となったダンスミュージック。意外とリズム難。 -- 名無しさん (2010-01-09 14 11 54) BPMは遅めではあるが振り回しが多く、後ろ向きに渡る箇所もある。入り足に注意したい。 -- 名無しさん (2011-04-19 23 35 01) X2にて11→12に昇格、芸者と難易度を入れ替える形となった。手前の同時と次のステップの入り足の整合が取れてないところがあるので注意。ラスサビには16分2連の手前で付点8分スライドが必要な箇所があり、ラスト付近には後ろ交差渡りも。 -- 名無しさん (2014-08-28 20 34 09) 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント 原曲
https://w.atwiki.jp/pqjp/pages/126.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q1Q4_ACTION0]" Speak with Gruulkar /Text Text tag="[QUEST_Q1Q4_ACTION1]" Confront an Ogre Mage /Text Text tag="[QUEST_Q1Q4_ACTION2]" Speak with Khrona /Text Text tag="[QUEST_Q1Q4_FAILOGRE]" You failed to defeat the Ogre Mage. You will need to try again. /Text Text tag="[QUEST_Q1Q4_FOUGHTGUARD0]" The Guard chases you away, but it is doubtful Grullkar would talk to you again anyway. /Text Text tag="[QUEST_Q1Q4_FOUGHTGUARD1]" You defeat the Guard, but Gruulkar will still not talk with you. /Text Text tag="[QUEST_Q1Q4_HELP0]" You must travel to Gruuldok and talk with Gruulkar. /Text Text tag="[QUEST_Q1Q4_HELP1]" You must search throughout Kor for another way to stop Gruulkar. /Text Text tag="[QUEST_Q1Q4_MSGA]" A Huge Orc Champion blocks your way to Gruulkar. It doesn apos;t look like you apos;ll be speaking to him any more. /Text Text tag="[QUEST_Q1Q4_MSGB]" Perhaps the Ogres here have an idea of how to stop Gruulkar... /Text Text tag="[QUEST_Q1Q4_REWARD]" You have failed to stop Gruulkar from going to war, but you have gathered some useful information. /Text Text tag="[QUEST_Q1Q4_QMNAME0]" Orc Champion /Text Text tag="[QUEST_Q1Q4_QMHELP0]" This Champion is extremely well-armored and can Headbutt just like an Orc Lord. /Text /TextLibrary
https://w.atwiki.jp/morrowind/pages/459.html
Extra High Resolution Female Textures for Better Bodies【Better Bodies用高解像度テクスチャ】 最終更新日 2009-12-20 タグ #E *Mod BB 概要 CappucineさんとWestlyさん作。 Better Bodies用高解像度テクスチャ。 ダウンロード PES -- Extra High Resolution Female Textures for Better Bodies 関連サイト 公式フォーラム -- Extra High Resolution Female Textures コメント欄 名前 コメント
https://w.atwiki.jp/pqjp/pages/445.html
TextLibrary Text tag="[RUNE_UDAG_NAME]" Rune of Daggers /Text Text tag="[RUNE_UDAG_DESC]" Adds +%d to damage whenever you do 3 or more damage. /Text Text tag="[RUNE_USWO_NAME]" Rune of Swords /Text Text tag="[RUNE_USWO_DESC]" Adds +%d to damage whenever you do 3 or more damage. /Text Text tag="[RUNE_UCRN_NAME]" Rune of Crowns /Text Text tag="[RUNE_UCRN_DESC]" Adds +%d to your Morale skill. /Text Text tag="[RUNE_UWAR_NAME]" Rune of War /Text Text tag="[RUNE_UWAR_DESC]" Adds +%d to your Battle skill. /Text Text tag="[RUNE_UCUN_NAME]" Rune of Thought /Text Text tag="[RUNE_UCUN_DESC]" Adds +%d to your Cunning skill. /Text Text tag="[RUNE_UFLI_NAME]" Rune of Flight /Text Text tag="[RUNE_UFLI_DESC]" Adds +%d to your Air Mastery. /Text Text tag="[RUNE_UROA_NAME]" Rune of Roads /Text Text tag="[RUNE_UROA_DESC]" Adds +%d to your Earth Mastery. /Text Text tag="[RUNE_ULAV_NAME]" Rune of Lava /Text Text tag="[RUNE_ULAV_DESC]" Adds +%d to your Fire Mastery. /Text Text tag="[RUNE_UOCE_NAME]" Rune of Serpents /Text Text tag="[RUNE_UOCE_DESC]" Adds +%d to your Water Mastery. /Text Text tag="[RUNE_UAXE_NAME]" Rune of Axes /Text Text tag="[RUNE_UAXE_DESC]" Adds +%d to damage whenever you do 6 or more damage. /Text Text tag="[RUNE_USTA_NAME]" Rune of Staves /Text Text tag="[RUNE_USTA_DESC]" Adds +%d to your Earth, Fire, Water, and Air Mastery skills. /Text Text tag="[RUNE_UORB_NAME]" Rune of Orbs /Text Text tag="[RUNE_UORB_DESC]" Adds +%d to all of your Mana Reserves whenever your enemy casts a spell. /Text Text tag="[RUNE_UMUS_NAME]" Rune of Music /Text Text tag="[RUNE_UMUS_DESC]" Adds +%d to all of your Mana Reserves whenever you match 4 or 5 gems. /Text Text tag="[RUNE_UJEW_NAME]" Rune of Jewels /Text Text tag="[RUNE_UJEW_DESC]" Adds +%d to damage for each full Mana Reserve when doing 3 or more damage. /Text Text tag="[RUNE_USHI_NAME]" Rune of Shields /Text Text tag="[RUNE_USHI_DESC]" Does up to +%d damage to your enemy whenever you receive 6 or more damage. /Text Text tag="[RUNE_UCRA_NAME]" Rune of Crafting /Text Text tag="[RUNE_UCRA_DESC]" Basic Modifier Rune. No additions to the item. /Text Text tag="[RUNE_UMAS_NAME]" Rune of Mastery /Text Text tag="[RUNE_UMAS_DESC]" Adds +2 to Base Rune ability /Text Text tag="[RUNE_UGOB_NAME]" Rune of Goblins /Text Text tag="[RUNE_UGOB_DESC]" Adds +1 to Base Rune ability and +25% to Power Rune ability. /Text Text tag="[RUNE_UDWA_NAME]" Rune of Dwarves /Text Text tag="[RUNE_UDWA_DESC]" Adds +2 to Base Rune ability and +50% to Power Rune ability. /Text Text tag="[RUNE_UMAG_NAME]" Rune of Mages /Text Text tag="[RUNE_UMAG_DESC]" Adds +100% to Power Rune ability. /Text Text tag="[RUNE_UCHA_NAME]" Rune of Chaos /Text Text tag="[RUNE_UCHA_DESC]" Adds -1 to Base Rune ability and adds +150% to Power Rune ability. /Text Text tag="[RUNE_UELV_NAME]" Rune of Elves /Text Text tag="[RUNE_UELV_DESC]" Adds +1 to Base Rune ability and +75% to Power Rune ability. /Text Text tag="[RUNE_UGIA_NAME]" Rune of Giants /Text Text tag="[RUNE_UGIA_DESC]" Adds +3 to Base Rune ability and -50% to Power Rune ability. /Text Text tag="[RUNE_UDRA_NAME]" Rune of Dragons /Text Text tag="[RUNE_UDRA_DESC]" Adds +4 to Base Rune ability. /Text Text tag="[RUNE_UGOD_NAME]" Rune of Gods /Text Text tag="[RUNE_UGOD_DESC]" Adds +3 to Base Rune ability and +100% to Power Rune ability. /Text Text tag="[RUNE_UFIR_NAME]" Rune of Fire /Text Text tag="[RUNE_UFIR_DESC]" Gives +%d to Red Mana at the beginning of each combat. /Text Text tag="[RUNE_UFIR_HELP]" %s of Fire /Text Text tag="[RUNE_UEAR_NAME]" Rune of Earth /Text Text tag="[RUNE_UEAR_DESC]" Gives +%d to Green Mana at the beginning of each combat. /Text Text tag="[RUNE_UEAR_HELP]" %s of Stone /Text Text tag="[RUNE_UAIR_NAME]" Rune of Air /Text Text tag="[RUNE_UAIR_DESC]" Gives +%d to Yellow Mana at the beginning of each combat. /Text Text tag="[RUNE_UAIR_HELP]" %s of Wind /Text Text tag="[RUNE_UWAT_NAME]" Rune of Water /Text Text tag="[RUNE_UWAT_DESC]" Gives +%d to Blue Mana at the beginning of each combat. /Text Text tag="[RUNE_UWAT_HELP]" %s of the Lake /Text Text tag="[RUNE_UTRO_NAME]" Rune of Trolls /Text Text tag="[RUNE_UTRO_DESC]" Gives +%d to maximum Life Points at the beginning of each combat. /Text Text tag="[RUNE_UTRO_HELP]" Trollkin apos;s %s /Text Text tag="[RUNE_USHE_NAME]" Rune of Shells /Text Text tag="[RUNE_USHE_DESC]" Adds +%d%% to Water Resistance. /Text Text tag="[RUNE_USHE_HELP]" Miridine apos;s %s /Text Text tag="[RUNE_UCAV_NAME]" Rune of Caverns /Text Text tag="[RUNE_UCAV_DESC]" Adds +%d%% to Earth Resistance. /Text Text tag="[RUNE_UCAV_HELP]" Deep %s /Text Text tag="[RUNE_UGLA_NAME]" Rune of Glass /Text Text tag="[RUNE_UGLA_DESC]" Adds +%d%% to Air Resistance. /Text Text tag="[RUNE_UGLA_HELP]" Quartz %s /Text Text tag="[RUNE_UICE_NAME]" Rune of Ice /Text Text tag="[RUNE_UICE_DESC]" Adds +%d%% to Fire Resistance. /Text Text tag="[RUNE_UICE_HELP]" Frozen %s /Text Text tag="[RUNE_UPOI_NAME]" Rune of Poison /Text Text tag="[RUNE_UPOI_DESC]" Gives a %d%% chance to cause Poison whenever you do damage. /Text Text tag="[RUNE_UPOI_HELP]" %s of Poison /Text Text tag="[RUNE_UPLA_NAME]" Rune of Plague /Text Text tag="[RUNE_UPLA_DESC]" Gives a %d%% chance to cause Disease whenever you do damage. /Text Text tag="[RUNE_UPLA_HELP]" %s of Plague /Text Text tag="[RUNE_UGRE_NAME]" Rune of Greed /Text Text tag="[RUNE_UGRE_DESC]" Gives +%d to Gold whenever you win a combat. /Text Text tag="[RUNE_UGRE_HELP]" %s of Avarice /Text Text tag="[RUNE_ULIF_NAME]" Rune of Life /Text Text tag="[RUNE_ULIF_DESC]" Adds +%d to Experience whenever you win a combat. /Text Text tag="[RUNE_ULIF_HELP]" Mighty %s /Text Text tag="[RUNE_UDAG_UCRA_NAME]" Dagger /Text Text tag="[RUNE_USWO_UCRA_NAME]" Sword /Text Text tag="[RUNE_UCRN_UCRA_NAME]" Crown /Text Text tag="[RUNE_UWAR_UCRA_NAME]" Flag /Text Text tag="[RUNE_UCUN_UCRA_NAME]" Scroll /Text Text tag="[RUNE_UFLI_UCRA_NAME]" Cloak /Text Text tag="[RUNE_UROA_UCRA_NAME]" Shoes /Text Text tag="[RUNE_ULAV_UCRA_NAME]" Belt /Text Text tag="[RUNE_UOCE_UCRA_NAME]" Ring /Text Text tag="[RUNE_UAXE_UCRA_NAME]" Hand Axe /Text Text tag="[RUNE_USTA_UCRA_NAME]" Stick /Text Text tag="[RUNE_UORB_UCRA_NAME]" Orb /Text Text tag="[RUNE_UMUS_UCRA_NAME]" Zither /Text Text tag="[RUNE_UJEW_UCRA_NAME]" Necklace /Text Text tag="[RUNE_USHI_UCRA_NAME]" Shield /Text Text tag="[RUNE_UDAG_UMAS_NAME]" Poniard /Text Text tag="[RUNE_USWO_UMAS_NAME]" Broadsword /Text Text tag="[RUNE_UCRN_UMAS_NAME]" Diadem /Text Text tag="[RUNE_UWAR_UMAS_NAME]" Banner /Text Text tag="[RUNE_UCUN_UMAS_NAME]" Tome /Text Text tag="[RUNE_UFLI_UMAS_NAME]" Cape /Text Text tag="[RUNE_UROA_UMAS_NAME]" Greaves /Text Text tag="[RUNE_ULAV_UMAS_NAME]" Strap /Text Text tag="[RUNE_UOCE_UMAS_NAME]" Bracelet /Text Text tag="[RUNE_UAXE_UMAS_NAME]" Hatchet /Text Text tag="[RUNE_USTA_UMAS_NAME]" Wand /Text Text tag="[RUNE_UORB_UMAS_NAME]" Sphere /Text Text tag="[RUNE_UMUS_UMAS_NAME]" Harpanola /Text Text tag="[RUNE_UJEW_UMAS_NAME]" Pendant /Text Text tag="[RUNE_USHI_UMAS_NAME]" Guard /Text Text tag="[RUNE_UDAG_UGOB_NAME]" Shiv /Text Text tag="[RUNE_USWO_UGOB_NAME]" Shortsword /Text Text tag="[RUNE_UCRN_UGOB_NAME]" Cap /Text Text tag="[RUNE_UWAR_UGOB_NAME]" Badge /Text Text tag="[RUNE_UCUN_UGOB_NAME]" Codex /Text Text tag="[RUNE_UFLI_UGOB_NAME]" Drape /Text Text tag="[RUNE_UROA_UGOB_NAME]" Sandals /Text Text tag="[RUNE_ULAV_UGOB_NAME]" Cinch /Text Text tag="[RUNE_UOCE_UGOB_NAME]" Loop /Text Text tag="[RUNE_UAXE_UGOB_NAME]" Chopper /Text Text tag="[RUNE_USTA_UGOB_NAME]" Pole /Text Text tag="[RUNE_UORB_UGOB_NAME]" Ball /Text Text tag="[RUNE_UMUS_UGOB_NAME]" Horn /Text Text tag="[RUNE_UJEW_UGOB_NAME]" Bauble /Text Text tag="[RUNE_USHI_UGOB_NAME]" Buckler /Text Text tag="[RUNE_UDAG_UDWA_NAME]" Kris /Text Text tag="[RUNE_USWO_UDWA_NAME]" Runesword /Text Text tag="[RUNE_UCRN_UDWA_NAME]" Helm /Text Text tag="[RUNE_UWAR_UDWA_NAME]" Symbol /Text Text tag="[RUNE_UCUN_UDWA_NAME]" Manual /Text Text tag="[RUNE_UFLI_UDWA_NAME]" Mantle /Text Text tag="[RUNE_UROA_UDWA_NAME]" Boots /Text Text tag="[RUNE_ULAV_UDWA_NAME]" Waistguard /Text Text tag="[RUNE_UOCE_UDWA_NAME]" Bracer /Text Text tag="[RUNE_UAXE_UDWA_NAME]" Battle Axe /Text Text tag="[RUNE_USTA_UDWA_NAME]" Rod /Text Text tag="[RUNE_UORB_UDWA_NAME]" Crystal /Text Text tag="[RUNE_UMUS_UDWA_NAME]" Bugle /Text Text tag="[RUNE_UJEW_UDWA_NAME]" Medallion /Text Text tag="[RUNE_USHI_UDWA_NAME]" Protector /Text Text tag="[RUNE_UDAG_UMAG_NAME]" Poker /Text Text tag="[RUNE_USWO_UMAG_NAME]" Blade /Text Text tag="[RUNE_UCRN_UMAG_NAME]" Tiara /Text Text tag="[RUNE_UWAR_UMAG_NAME]" Field /Text Text tag="[RUNE_UCUN_UMAG_NAME]" Lexicon /Text Text tag="[RUNE_UFLI_UMAG_NAME]" Shroud /Text Text tag="[RUNE_UROA_UMAG_NAME]" Slippers /Text Text tag="[RUNE_ULAV_UMAG_NAME]" Cord /Text Text tag="[RUNE_UOCE_UMAG_NAME]" Seal /Text Text tag="[RUNE_UAXE_UMAG_NAME]" Tomahawk /Text Text tag="[RUNE_USTA_UMAG_NAME]" Staff /Text Text tag="[RUNE_UORB_UMAG_NAME]" Phylactery /Text Text tag="[RUNE_UMUS_UMAG_NAME]" Lyre /Text Text tag="[RUNE_UJEW_UMAG_NAME]" Amulet /Text Text tag="[RUNE_USHI_UMAG_NAME]" Targe /Text Text tag="[RUNE_UDAG_UCHA_NAME]" Razor /Text Text tag="[RUNE_USWO_UCHA_NAME]" Falchion /Text Text tag="[RUNE_UCRN_UCHA_NAME]" Horns /Text Text tag="[RUNE_UWAR_UCHA_NAME]" Mark /Text Text tag="[RUNE_UCUN_UCHA_NAME]" Grimoire /Text Text tag="[RUNE_UFLI_UCHA_NAME]" Veil /Text Text tag="[RUNE_UROA_UCHA_NAME]" Sabatons /Text Text tag="[RUNE_ULAV_UCHA_NAME]" Grasp /Text Text tag="[RUNE_UOCE_UCHA_NAME]" Circle /Text Text tag="[RUNE_UAXE_UCHA_NAME]" Reaver /Text Text tag="[RUNE_USTA_UCHA_NAME]" Splinter /Text Text tag="[RUNE_UORB_UCHA_NAME]" Scarab /Text Text tag="[RUNE_UMUS_UCHA_NAME]" Didgeridoo /Text Text tag="[RUNE_UJEW_UCHA_NAME]" Talisman /Text Text tag="[RUNE_USHI_UCHA_NAME]" Disk /Text Text tag="[RUNE_UDAG_UELV_NAME]" Thorn /Text Text tag="[RUNE_USWO_UELV_NAME]" Rapier /Text Text tag="[RUNE_UCRN_UELV_NAME]" Circlet /Text Text tag="[RUNE_UWAR_UELV_NAME]" Standard /Text Text tag="[RUNE_UCUN_UELV_NAME]" Book /Text Text tag="[RUNE_UFLI_UELV_NAME]" Shawl /Text Text tag="[RUNE_UROA_UELV_NAME]" Striders /Text Text tag="[RUNE_ULAV_UELV_NAME]" Sash /Text Text tag="[RUNE_UOCE_UELV_NAME]" Signet /Text Text tag="[RUNE_UAXE_UELV_NAME]" Francisca /Text Text tag="[RUNE_USTA_UELV_NAME]" Sceptre /Text Text tag="[RUNE_UORB_UELV_NAME]" Stone /Text Text tag="[RUNE_UMUS_UELV_NAME]" Psaltery /Text Text tag="[RUNE_UJEW_UELV_NAME]" Charm /Text Text tag="[RUNE_USHI_UELV_NAME]" Defender /Text Text tag="[RUNE_UDAG_UGIA_NAME]" Spike /Text Text tag="[RUNE_USWO_UGIA_NAME]" Brand /Text Text tag="[RUNE_UCRN_UGIA_NAME]" Greathelm /Text Text tag="[RUNE_UWAR_UGIA_NAME]" Totem /Text Text tag="[RUNE_UCUN_UGIA_NAME]" Tablet /Text Text tag="[RUNE_UFLI_UGIA_NAME]" Cover /Text Text tag="[RUNE_UROA_UGIA_NAME]" Footwraps /Text Text tag="[RUNE_ULAV_UGIA_NAME]" Girdle /Text Text tag="[RUNE_UOCE_UGIA_NAME]" Hoop /Text Text tag="[RUNE_UAXE_UGIA_NAME]" Cleaver /Text Text tag="[RUNE_USTA_UGIA_NAME]" Quarterstaff /Text Text tag="[RUNE_UORB_UGIA_NAME]" Globe /Text Text tag="[RUNE_UMUS_UGIA_NAME]" Alphorn /Text Text tag="[RUNE_UJEW_UGIA_NAME]" Chain /Text Text tag="[RUNE_USHI_UGIA_NAME]" Bulwark /Text Text tag="[RUNE_UDAG_UDRA_NAME]" Dragonfang /Text Text tag="[RUNE_USWO_UDRA_NAME]" Dragonslayer /Text Text tag="[RUNE_UCRN_UDRA_NAME]" Crest /Text Text tag="[RUNE_UWAR_UDRA_NAME]" Wing /Text Text tag="[RUNE_UCUN_UDRA_NAME]" Hide /Text Text tag="[RUNE_UFLI_UDRA_NAME]" Scale /Text Text tag="[RUNE_UROA_UDRA_NAME]" Talons /Text Text tag="[RUNE_ULAV_UDRA_NAME]" Sinew /Text Text tag="[RUNE_UOCE_UDRA_NAME]" Band /Text Text tag="[RUNE_UAXE_UDRA_NAME]" Dragontooth /Text Text tag="[RUNE_USTA_UDRA_NAME]" Tail /Text Text tag="[RUNE_UORB_UDRA_NAME]" Eye /Text Text tag="[RUNE_UMUS_UDRA_NAME]" Dragonhorn /Text Text tag="[RUNE_UJEW_UDRA_NAME]" Collar /Text Text tag="[RUNE_USHI_UDRA_NAME]" Reflector /Text Text tag="[RUNE_UDAG_UGOD_NAME]" Godblade /Text Text tag="[RUNE_USWO_UGOD_NAME]" Avenger /Text Text tag="[RUNE_UCRN_UGOD_NAME]" Halo /Text Text tag="[RUNE_UWAR_UGOD_NAME]" Aura /Text Text tag="[RUNE_UCUN_UGOD_NAME]" Writ /Text Text tag="[RUNE_UFLI_UGOD_NAME]" Vestments /Text Text tag="[RUNE_UROA_UGOD_NAME]" Geta /Text Text tag="[RUNE_ULAV_UGOD_NAME]" Clasp /Text Text tag="[RUNE_UOCE_UGOD_NAME]" Link /Text Text tag="[RUNE_UAXE_UGOD_NAME]" Edge /Text Text tag="[RUNE_USTA_UGOD_NAME]" Pillar /Text Text tag="[RUNE_UORB_UGOD_NAME]" Shard /Text Text tag="[RUNE_UMUS_UGOD_NAME]" Harp /Text Text tag="[RUNE_UJEW_UGOD_NAME]" Relic /Text Text tag="[RUNE_USHI_UGOD_NAME]" Aegis /Text /TextLibrary
https://w.atwiki.jp/theprogramrpgserver/pages/26.html
TheProgramRPGServerWiki WorldEdit WorldEdit DL https //dev.bukkit.org/projects/worldedit/files 詳細 http //ch.nicovideo.jp/betty9011/blomaga/ar1300354 など このプラグインはかなりすごいです 木の斧で範囲が指定できます 方角 「u」上、「d」下、「n」北、「s」南、「w」西、「e」東 コマンド 詳細 結果 //undo 30回まで(?) 前の状態に戻す //redo - 先の状態にする(undo- redo) //wand - 木の斧を入手 //set block ブロックIDを指定 指定した範囲をそのブロックで埋める //replace block1 block2 - 指定した範囲内のblock1をblock2にする //overlay block - 指定した範囲のブロックの上に block を一層積み上げる //walls block 上・下はならない 指定した範囲を取り囲むようにする //outline block - block の箱を作る //smooth 回数 - 土地を滑らかにする //move マスの数 方角 マスの数は移動させる長さ 方角は上記参照 対象範囲をそのますの数その方角に動かす //stack 回数 方角 - 方角のほうに層を作る //regen bukkitのみ 選択範囲を再生成する //copy コピーは//pasteのとき、//copyの時が基準なので慣れが必要 その範囲をコピーする //paste 基準を考えて 貼り付けをする //cut //pasteを後にやる 切り取る //rorate 角度 結構難しい 向きを変える //save ファイル名 - そのファイルにワールドを保存 //load ファイル名 - そのデータをロードする //hcyl block range 高さ range 半径 中身が空洞の円柱を作る //cyl block range 高さ - 中身もある円柱を作る //hsphere block [range] - 球体を生成する(空洞) //sphere block [range] - 中身がある球体をつくる //fill block range 深さ - 円柱形の空洞をblockで埋める //toggleplace - //fillなどの現在位置を中心か指定した場所にするか設定 //fillr block range - 半球形の空洞をblockで埋める //drain range - 指定した半径内の液体をairに //fixwater range - 指定の半径内の水流を修正 //fixlava range - //fixwater の溶岩バージョン /butcher range - 指定範囲内のmobを倒す /remov range - 指定範囲内のentityを削除 //limit ブロック数 解除の場合は-1 同時に変更できるブロック数の設定 /clearhistory - //undoや//redoの記録を削除 /toggleeditwand - 範囲選択の切り替え //sel cuboidまたはpoly - これはよくわかりません //pos1 - 今いる位置を選択の起点にセット //pos2 //pos1とセットで使う 今いる位置を選択の終点にセット //hpos1 - 選択ブロックを起点にする //hpos2 - 選択ブロックを終点にする //chunk ややこしい 現在位置のchunkにあるブロックを全て選択範囲に指定 //expand マス数 [方角] [逆方向へのマス数] - 選択範囲を拡張 //contract マス数 [方角] [逆方向へのマス数] - 選択範囲を縮小 //outset マス数 - 選択範囲を外側へ拡張 //inset マス数 - 選択範囲を内側へ縮小 //shift マス数 [方角] - 選択範囲を移動 //size - 選択範囲の情報を表示 //count ブロック - 選択範囲内にある指定したブロックを数える //distr - 選択範囲内のブロック内訳を表示 /clearclipboard - クリップボードを削除 /forestgen [範囲] [木の種類] [密度0-100] - 森林を生成 /pumpkins [範囲] - かぼちゃを生成 /removeabove [範囲] [高さ] - 現在位置より上のブロックを全て削除 /removebelow [範囲] [高さ] - 現在位置より下のブロックを全て削除 /replacenear 範囲 元のブロック ブロック - 元のブロック を指定したブロックに置換 /removenear 範囲 ブロック //replace block airでいい気が... 指定したブロックを削除 /snow [半径] バイオームは変化しない 雪を積もらせ、水を凍らせる /thaw [半径] - 雪を除雪し、氷を融解 //ex [範囲] - 消火する /chunkinfo - 現在位置のチャンク情報を表示 /sp singleまたはareaまたはrecur ... ピッケルを使用 single 単ブロック area 範囲 でその範囲を壊す recur 範囲 でその範囲を球体状に破壊 /none - ツールを解除 /info - “情報ツール”を指定 /tree [木の種類] - “植林ツール”を指定 //repl ブロック - “置換ツール”を指定 //cycler - “サイクラーツール”を指定 //brush sphere [-h] ブロック 半径 - “球体ブラシツール”を指定 //brush clipboard [-a] - “クリップボードブラシツール”を指定 //brush smooth 半径 [回数] - “スムースブラシツール”を指定 /size 大きさ - “ブラシツール”の大きさを変更 //mat ブロック - “ブラシツール”のブロックを変更 //mask - “マスク”を解除 //mask ブロック - “マスク”を指定 /unstuck - 埋まっている状態から脱出 /ascend - 一つ上の床にワープ /descend - 一つ下の床にワープ /ceil [距離] - 天井下にワープ。足場としてガラスが1ブロック設置 /thru - 前方の壁を超えてワープ /jumpto - 選択しているブロックにワープ /up [距離] - 上にワープ //calc expression ???????? ??????? scapshotsは http //wiki.sk89q.com/wiki/WorldEdit/Snapshots スクリプトは http //wiki.sk89q.com/wiki/WorldEdit/Scripting プラグイン http //wiki.sk89q.com/wiki/WorldEdit/General_commands
https://w.atwiki.jp/pqjp/pages/37.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q0Q0a_NAME1]" Sir Albion /Text Text tag="[Conv_Q0Q0a_0000]" Father! I have a message for you from Bartonia. /Text Text tag="[Conv_Q0Q0a_0001]" Father! I have a message for you from Bartonia. /Text Text tag="[Conv_Q0Q0a_0002]" Father! I have a message for you from Bartonia. /Text Text tag="[Conv_Q0Q0a_0003]" Father! I have a message for you from Bartonia. /Text Text tag="[Conv_Q0Q0a_0004]" Ah... I have been expecting this. You did well to reach here safely. /Text Text tag="[Conv_Q0Q0a_0005]" Ah... I have been expecting this. You did well to reach here safely. /Text Text tag="[Conv_Q0Q0a_0006]" Ah... I have been expecting this. You did well to reach here safely. /Text Text tag="[Conv_Q0Q0a_0007]" Ah... I have been expecting this. You did well to reach here safely. /Text Text tag="[Conv_Q0Q0a_0008]" I was attacked on the way here, but I managed to fight them off. /Text Text tag="[Conv_Q0Q0a_0009]" I was attacked on the way here, but I managed to fight them off. /Text Text tag="[Conv_Q0Q0a_0010]" I was attacked on the way here, but I managed to fight them off. /Text Text tag="[Conv_Q0Q0a_0011]" I was attacked on the way here, but I managed to fight them off. /Text Text tag="[Conv_Q0Q0a_0012]" You did, eh? Impressive for one so young. /Text Text tag="[Conv_Q0Q0a_0013]" You did, eh? Impressive for one so young. /Text Text tag="[Conv_Q0Q0a_0014]" You did, eh? Impressive for one so young. /Text Text tag="[Conv_Q0Q0a_0015]" You did, eh? Impressive for one so young. /Text Text tag="[Conv_Q0Q0a_0016]" Thank you, sir. /Text Text tag="[Conv_Q0Q0a_0017]" Thank you, sir. /Text Text tag="[Conv_Q0Q0a_0018]" Thank you, sir. /Text Text tag="[Conv_Q0Q0a_0019]" Thank you, sir. /Text Text tag="[Conv_Q0Q0a_0020]" Here... I have something that might help you. Take this Longsword. It will serve you well if trouble strikes again. /Text Text tag="[Conv_Q0Q0a_0021]" Here... I have something that might help you. Take this Longsword. It will serve you well if trouble strikes again. /Text Text tag="[Conv_Q0Q0a_0022]" Here... I have something that might help you. Take this Longsword. It will serve you well if trouble strikes again. /Text Text tag="[Conv_Q0Q0a_0023]" Here... I have something that might help you. Take this Longsword. It will serve you well if trouble strikes again. /Text Text tag="[Conv_Q0Q0a_0024]" Thank you, father, I apos;m sure it will. If I might ask... what was so important about this message? /Text Text tag="[Conv_Q0Q0a_0025]" Thank you, father, I apos;m sure it will. If I might ask... what was so important about this message? /Text Text tag="[Conv_Q0Q0a_0026]" Thank you, father, I apos;m sure it will. If I might ask... what was so important about this message? /Text Text tag="[Conv_Q0Q0a_0027]" Thank you, father, I apos;m sure it will. If I might ask... what was so important about this message? /Text Text tag="[Conv_Q0Q0a_0028]" Indeed. You might ask... /Text Text tag="[Conv_Q0Q0a_0029]" Indeed. You might ask... /Text Text tag="[Conv_Q0Q0a_0030]" Indeed. You might ask... /Text Text tag="[Conv_Q0Q0a_0031]" Indeed. You might ask... /Text Text tag="[Conv_Q0Q0a_0032]" Father! I risked my life for this! I think I have a right to know. /Text Text tag="[Conv_Q0Q0a_0033]" Father! I risked my life for this! I think I have a right to know. /Text Text tag="[Conv_Q0Q0a_0034]" Father! I risked my life for this! I think I have a right to know. /Text Text tag="[Conv_Q0Q0a_0035]" Father! I risked my life for this! I think I have a right to know. /Text Text tag="[Conv_Q0Q0a_0036]" I suppose you are right. I apos;ll tell you a little, but only because you are my son and I trust you. /Text Text tag="[Conv_Q0Q0a_0037]" I suppose you are right. I apos;ll tell you a little, but only because you are my son and I trust you. /Text Text tag="[Conv_Q0Q0a_0038]" I suppose you are right. I apos;ll tell you a little, but only because you are my daughter and I trust you. /Text Text tag="[Conv_Q0Q0a_0039]" I suppose you are right. I apos;ll tell you a little, but only because you are my daughter and I trust you. /Text Text tag="[Conv_Q0Q0a_0040]" There are rumors of a secret cult far to the north, on the borders of Theira... /Text Text tag="[Conv_Q0Q0a_0041]" There are rumors of a secret cult far to the north, on the borders of Theira... /Text Text tag="[Conv_Q0Q0a_0042]" There are rumors of a secret cult far to the north, on the borders of Theira... /Text Text tag="[Conv_Q0Q0a_0043]" There are rumors of a secret cult far to the north, on the borders of Theira... /Text Text tag="[Conv_Q0Q0a_0044]" We know little about them, but they seem to be servants of Lord Bane, the Dark Horseman of Death... /Text Text tag="[Conv_Q0Q0a_0045]" We know little about them, but they seem to be servants of Lord Bane, the Dark Horseman of Death... /Text Text tag="[Conv_Q0Q0a_0046]" We know little about them, but they seem to be servants of Lord Bane, the Dark Horseman of Death... /Text Text tag="[Conv_Q0Q0a_0047]" We know little about them, but they seem to be servants of Lord Bane, the Dark Horseman of Death... /Text Text tag="[Conv_Q0Q0a_0048]" This message contains details of a location where they often meet. /Text Text tag="[Conv_Q0Q0a_0049]" This message contains details of a location where they often meet. /Text Text tag="[Conv_Q0Q0a_0050]" This message contains details of a location where they often meet. /Text Text tag="[Conv_Q0Q0a_0051]" This message contains details of a location where they often meet. /Text Text tag="[Conv_Q0Q0a_0052]" I have a score to settle with this cult. I want to help you track them down. /Text Text tag="[Conv_Q0Q0a_0053]" I have a score to settle with this cult. I want to help you track them down. /Text Text tag="[Conv_Q0Q0a_0054]" I have a score to settle with this cult. I want to help you track them down. /Text Text tag="[Conv_Q0Q0a_0055]" I have a score to settle with this cult. I want to help you track them down. /Text Text tag="[Conv_Q0Q0a_0056]" You are still a novice. Have patience! There will be time enough for fighting later! /Text Text tag="[Conv_Q0Q0a_0057]" You are still a novice. Have patience! There will be time enough for fighting later! /Text Text tag="[Conv_Q0Q0a_0058]" You are still a novice. Have patience! There will be time enough for fighting later! /Text Text tag="[Conv_Q0Q0a_0059]" You are still a novice. Have patience! There will be time enough for fighting later! /Text Text tag="[Conv_Q0Q0a_0060]" As you wish, father. But rest assured... I apos;ll be back. /Text Text tag="[Conv_Q0Q0a_0061]" As you wish, father. But rest assured... I apos;ll be back. /Text Text tag="[Conv_Q0Q0a_0062]" As you wish, father. But rest assured... I apos;ll be back. /Text Text tag="[Conv_Q0Q0a_0063]" As you wish, father. But rest assured... I apos;ll be back. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/277.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QS00b_NAME1]" Emperor Selentius /Text Text tag="[Conv_QS00b_0000]" Selentius! You apos;ve kidnapped your own daughter! /Text Text tag="[Conv_QS00b_0001]" Selentius! You apos;ve kidnapped your own daughter! /Text Text tag="[Conv_QS00b_0002]" Selentius! You apos;ve kidnapped your own daughter! /Text Text tag="[Conv_QS00b_0003]" Selentius! You apos;ve kidnapped your own daughter! /Text Text tag="[Conv_QS00b_0004]" She is my daughter, I can do with her as I will. As far as I am concerned it is YOU who kidnapped her on the way to her wedding. /Text Text tag="[Conv_QS00b_0005]" She is my daughter, I can do with her as I will. As far as I am concerned it is YOU who kidnapped her on the way to her wedding. /Text Text tag="[Conv_QS00b_0006]" She is my daughter, I can do with her as I will. As far as I am concerned it is YOU who kidnapped her on the way to her wedding. /Text Text tag="[Conv_QS00b_0007]" She is my daughter, I can do with her as I will. As far as I am concerned it is YOU who kidnapped her on the way to her wedding. /Text Text tag="[Conv_QS00b_0008]" Serephine didn apos;t need my help to run away, and you know it. /Text Text tag="[Conv_QS00b_0009]" Serephine didn apos;t need my help to run away, and you know it. /Text Text tag="[Conv_QS00b_0010]" Serephine didn apos;t need my help to run away, and you know it. /Text Text tag="[Conv_QS00b_0011]" Serephine didn apos;t need my help to run away, and you know it. /Text Text tag="[Conv_QS00b_0012]" My dear boy, Serephine is the property of the Empire, and the Empire belongs to ME. She is no more than a commodity I was trading to those distasteful barbarians in the south. You stole her from me, and the penalty for stealing from me is death. Prepare yourself! /Text Text tag="[Conv_QS00b_0013]" My dear boy, Serephine is the property of the Empire, and the Empire belongs to ME. She is no more than a commodity I was trading to those distasteful barbarians in the south. You stole her from me, and the penalty for stealing from me is death. Prepare yourself! /Text Text tag="[Conv_QS00b_0014]" My dear girl, Serephine is the property of the Empire, and the Empire belongs to ME. She is no more than a commodity I was trading to those distasteful barbarians in the south. You stole her from me, and the penalty for stealing from me is death. Prepare yourself! /Text Text tag="[Conv_QS00b_0015]" My dear girl, Serephine is the property of the Empire, and the Empire belongs to ME. She is no more than a commodity I was trading to those distasteful barbarians in the south. You stole her from me, and the penalty for stealing from me is death. Prepare yourself! /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/131.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q3Q5_ACTION]" Battle a Necromancer /Text Text tag="[QUEST_Q3Q5_DHLEAVE]" Darkhunter has left your party. /Text Text tag="[QUEST_Q3Q5_FAILURE]" You have failed to defeat the Necromancer. You must try again. /Text Text tag="[QUEST_Q3Q5_KILL]" You have defeated one of Lord Bane apos;s Generals. When all three are done, the way to Lord Bane apos;s citadel will be clear. /Text Text tag="[QUEST_Q3Q5_RETURN]" N/A /Text Text tag="[QUEST_Q3Q5_REWARD]" You have cleared the way to Lord Bane apos;s citadel. /Text Text tag="[QUEST_Q3Q5_STEP1]" You must travel into the Realms of Death, find Lord Bane apos;s three Generals, and defeat them. /Text Text tag="[QUEST_Q3Q5_STEP2]" You must continue battling Lord Bane apos;s Generals - the three Necromancers, until they have all been defeated. /Text /TextLibrary
https://w.atwiki.jp/sdvx/pages/9554.html
eXtridia/ unatra×Nego_tiator 初出はMÚSECA 1+1/2 Lv CHAIN 譜面属性 BPM TIME Version Genre Illustrator Effect NOVICE 05 0576 136 EG24 BEMANI ゆうき kamuy noko ADVANCED 13 0939 EXHAUST 15 1182 MAXIMUM 17 1486 + 難易度投票 NOVICE 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 ADVANCED 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 EXHAUST 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 MAXIMUM 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 攻略・解説 譜面・楽曲の攻略についてはこちらへどうぞ 見辛さ解消の為に改行や文頭の編集、不適切なコメントを削除することがあります 名前 コメント ※文頭に[ bgcolor(#aaf){NOV}]、[ bgcolor(#ffa){ADV}]、[ bgcolor(#faa){EXH}]、[ bgcolor(#888){MXM}]をコピー ペーストすると見やすくなります コメント 楽曲やイラストなどのコメントについてはこちらへどうぞ 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/ddrdp/pages/315.html
Butterfly (2008 X-edit)(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 Butterfly (2008 X-edit) SMILE.dk X 激12 135 322 / 8 STREAM VOLTAGE AIR FREEZE CHAOS 67 50 27 42 42 楽譜面(5) / 踊譜面(7) /激譜面(12) / 鬼譜面(5) 属性 渡り、ひねり、同時踏み、リズム難 譜面 http //eba502.web.fc2.com/fumen/ddr/x/b_fly_x_8m.html 譜面動画 http //www.youtube.com/watch?v=rgwDQD9Uoto (x2.0, NOTE, Clap) プレイ動画 http //www.youtube.com/watch?v=Ppv4IeZS91M (x2.0, NOTE, 0 00~1 56) 解説 もはやDDRの代名詞となったダンスミュージック。意外とリズム難。 -- 名無しさん (2010-01-09 14 11 54) BPMは遅めではあるが振り回しが多く、後ろ向きに渡る箇所もある。入り足に注意したい。 -- 名無しさん (2011-04-19 23 35 01) X2にて11→12に昇格、芸者と難易度を入れ替える形となった。手前の同時と次のステップの入り足の整合が取れてないところがあるので注意。ラスサビには16分2連の手前で付点8分スライドが必要な箇所があり、ラスト付近には後ろ交差渡りも。 -- 名無しさん (2014-08-28 20 34 09) 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント 原曲