約 2,798,644 件
https://w.atwiki.jp/xbox360score/pages/1230.html
Axel Pixel 項目数:12 総ポイント:200 難易度:★☆☆☆☆ 製品情報:マーケットプレース(北米) 配信日:2009年10月14日 サイズ:231.17MB DL費用:800MSP / 9.99ドル ジャンル:Family, Puzzle Trivia ☆国内未配信 ※2016年12月?、配信終了 コンプまで3~4時間程度。基本は脱出ゲーム&QTEだが、 3つあるミニゲームはどれも癖があるのでアクションが苦手な人は注意。 Good Start! Complete first chapter.first chapterをクリアする。 5 Spring Complete spring season.spring seasonをクリアする。 10 Summer Complete summer season.summer seasonをクリアする。 10 Autumn Complete autumn season.autumn seasonをクリアする。 10 Winter Complete winter season and defeat the Ice Giant.winter seasonをクリアしIce Giantを倒す。 10 Master Painter Complete the masterpiece.傑作を完成させる。 30 Dog's Dinner Find all bones.骨をすべて見つける。 10 Great Aviator Score over 10000 points in the balloon minigame.balloon minigameで10000点以上獲得する。 15 Great Driver Score over 10000 points in the car minigame.car minigameで10000点以上獲得する。 15 Great Sailor Score over 10000 points in the boat minigame.boat minigameで10000点以上獲得する。 15 Little Helper Complete the story under 20 clues.手がかり20回以下でストーリーをクリアする。 20 Points in Paint Complete the story with the score over 42000 points.42000点以上獲得してストーリーをクリアする。 50 全チャプター解法(全収集物補完・英語) Master Painter paintingとcolor tubeをそれぞれ8つ集めてクリアすることで、エンディングの最中に解除される。 Great Driver 3ステージの合計得点が10000点以上になればよい。 Points in Paint チャプタークリア1000点、収集物一つ500点、ヒント一回につきマイナス500点。 ヒントを使用せずに全収集物を集めてクリアするだけで42000点に到達する。 ただし、42000点ちょうどでは解除されないので、最低1点はタイムボーナスを獲得する必要がある。 なお、チャプターセレクトで後から収集物を補完しても問題なく点数は加算される。
https://w.atwiki.jp/gtavi_gta6/pages/247.html
バット (Baseball Bat) バット (Baseball Bat)ステータス 概要 本体入手場所オフライン オンライン ゲーム内解説(英語) (日本語) ステータス Damage ▮▮ Fire Rate ▮▯ 概要 何の変哲もない金属製のバット。 オン・オフ共にマップ上に落ちているものを拾うことで入手できる。 野球アクティビティなぞこの世界には存在しないため、ビリヤードキュー同様に殴打武器として用いられる。 ナイフ以上の威力を持ち、近接武器の中でも特にリーチが長く、背後などから攻撃すると一撃で相手を倒すことが可能。 代わりに振りかぶりが遅く攻撃時は隙だらけ。 コレでプレイヤーを襲っても大体銃で蜂の巣にされるのがオチだろう。 ダッシュ攻撃は比較的出が速く、HS判定を狙えるためこれを主体にして戦うとよい。 本体入手場所 オフライン チリアド山自然保護区の奥にあるカルト教団の本拠地に祀られている。 物件「ダウンタウン・キャブ」の近くに位置するサッカー場のスタンド席裏。 コンビニのスタッフルーム(?)に置かれていることもある。 北チュマシュの物件「フーキーズ」付近の便所。 メイズバンク・アリーナ西側の大通りに面した搬入口。 オンライン ミッション(シミオン):エル・ブロの強奪でこれを持っているバゴスが居る。 ミッション(ジェロ):クスリまみれでバットを持っている敵NPCが居る。 ラスト・チーム・アライブ:サイプレス・フラット 車両取引の「持ち主と車両を賭けたタイムアタックを行う」パターンで、回収車両の前に立っている持ち主がこれを持って襲いかかってくる。 「第2弾トレジャーハント」で、一部の賞金首がこれを持って殴りかかってくる。 ナイトクラブの宣伝でデベロッパーの乗り物を破壊するパターンの開始時にこれが支給される。デベロッパーは通常2人殺してしまうとミッション失敗になってしまうが、これで殴り倒した場合のみ殺害扱いにならない。 アリーナワークショップ入り口の左のゴミ箱の隙間に配置されている。(一回きり) ゲーム内解説 (英語) Aluminum baseball bat with leather grip. Lightweight yet powerful for all you big hitters out there. (日本語) 革のグリップが巻かれたアルミニウム製の野球バット。 軽量だが頑丈。ヘビーヒッターにお勧め! 2023/4/13~GTA+限定でペイント「返り血」が塗装可能。
https://w.atwiki.jp/hmiku/pages/9501.html
【検索用 BabyBabyItsYou 登録タグ 2010年 B VOCALOID あつぞうくん 初音ミク 動画削除済み 曲 曲英 阿部】 + 目次 目次 曲紹介 歌詞 コメント 作詞:あつぞうくん 作曲:あつぞうくん 編曲:あつぞうくん イラスト:阿部 唄:初音ミク 曲紹介 曲名:『Baby Baby It's You』 涙が溢れそうになったら思い出してください。(動画説明文より転載) タイトルは The Yellow Balloon の「Baby Baby It's You」を引用したもの。 歌詞 僕の願いはただ一つだけさ… 冬が静かに近付いて来ると ただ 涙が少しだけ溢れそうになる 君を永遠に失ってから もう季節が一回りした事に気付いて 星の無い空の下で一人きり 泣いてる君を探し続けて 僕は ポケットの中でスイッチ探りながら 君を想う 僕の願いはただ一つだけさ baby baby it's you 風が君を連れ去った時から 今朝 静かに一年の月日が流れた 突然 その時は訪れたけど ただ傍らの君の手を離せずに過ごした 永遠に続く暗闇の中で 彷徨う君を探し出すから すぐに ポケットの中でスイッチ探りながら 君を想う 僕の願いはただ一つだけさ baby baby it's you 星の無い空の下で一人きり 泣いてる君を探し続けて 僕は ポケットの中でスイッチ探りながら 君を想う 僕の願いはただ一つだけさ baby baby it's you baby baby コメント これは神曲 -- 名無しさん (2010-04-05 21 44 39) スイッチって何のスイッチ? -- 名無しさん (2011-05-10 14 18 30) ↑リセットボタンとか -- 名無しさん (2011-05-28 14 26 45) もともとはミク曲でなく、「お化け探知機」なるグッズとのコラボ企画CD「ばけたんコンピ」への、あつぞうくんのバンドの参加曲として作られたため。探知機を「スイッチ」で示唆してコンピのテーマに合わせている。残念ながら去年、あつぞうくん自身にこの曲そのものの事態が降りかかるという悲劇が起きている -- 名無しさん (2012-02-18 19 07 06) いつも、聞いてます。感動 -- 名無しさん (2013-08-13 21 55 13) 世界一好きな曲 -- 名無しさん (2023-12-03 16 29 37) 名前 コメント
https://w.atwiki.jp/gtav/pages/1184.html
Swallow 概要 解説 店舗 看板 概要 日本語:スワロウ 業種:服飾業 所在地:各地 解説 店舗 Burton ロックフォードヒルズ店 ロックフォードヒルズ - イーストボーンウェイ沿い。 ベスプッチ - ベスプッチ運河 - サンアンドレアスアベニュー沿い。 看板
https://w.atwiki.jp/gtavi_gta6/pages/1184.html
Swallow 概要 解説 店舗 看板 概要 日本語:スワロウ 業種:服飾業 所在地:各地 解説 店舗 Burton ロックフォードヒルズ店 ロックフォードヒルズ - イーストボーンウェイ沿い。 ベスプッチ - ベスプッチ運河 - サンアンドレアスアベニュー沿い。 看板
https://w.atwiki.jp/tm_alchemy/pages/135.html
Wonderland Dress A (Red) Lonely Wanderer A (Red) + Mushroom Prince A (Blue) Wild Festive Short (Red) Confetti Cracker Yellow + High Grade Alchemy Booster Purple Wild Festive Short (Yellow) Sakura Branch White + Autumn Jacket (Red) Wild Layered Ponytail (Black) Youthful Layered One Piece (Red) + Forest Flower Girl One Piece (Yellow) Wild Layered Ponytail (Red) Ritual Ceremony Candle Purple + Strong Wicked Waves (Red) Kokoro Fan + High Grade Alchemy Booster Purple Ritual Ceremony Candle Purple + Strong Wicked Waves (Red) Wild Layered Ponytail (Yellow) Quart Wonderland D�cor Black + Quart Wonderland Mini Dress (Red) Squirrel Suit (White) + Northern Short (White) Folklore Apron One Piece A (White) + Floppy Eared Rabbit Headdress White Rose Butterfly Necklace White + Vampire Princess One Piece A (Red) Wild Lion Suit (Green) Nyan Silver Eyes + Cosmos Stars Joyful Cake Hat Yellow + European Doll Dress A (Red) Wild Lion Suit (Red) Overflowing Coffin Red + Modern School Door Winding Twin Tails (Blue) Defender Knight Helmet Black + Defender Knight Helmet Yellow Glowing Crescent Headband + High Grade Alchemy Booster Purple Winding Twin Tails (White) Quart Wonderland D�cor Green + Quart Wonderland Mini Dress (Red) Windy Marguerite Daisies Pink High Grade Alchemy Booster Purple + Calm Fennec Fox Pink Cyber Music Yellow + Gabriel s Embrace Blue Saihate Face + Meltdown Face Cantarella Kaito Face with Mask + Cantarella Miku Face with Mask Mini Lion White + Koshka Silhouette Moon Blue Windy Marguerite Daisies Purple Honey Bee Boy Blue + Honey Bee Boy Brown Vampire Candle Stick Black + Mystic Arts Scroll Blue Wind Winter Ice Skates Blue + Winter Ice Skates Yellow Ancient Conjuring Aria Red + Cinderella Dream Castle Purple Windy Marguerite Daisies Yellow Happy Kokoro Balloon Grey + Happy Kokoro Balloon Grey Ciel Face (Black Butler) + Innocent Smile Angel Wings White + Apple Nibbling Squirrel Tease Winter Sky Fur Blouson (Green) Meltdown Face + PRETTY PANTY * AKU-MARIN Trident Wizardry Senior s Jacket A (Black) Damsel s Dress (Blue) + Kintaro Top (Blue) Prayer Robe (Red) + Oracle Master Undergarments (Blue) Wizardry Senior s Jacket A (Red) Angel Sky Windows Blue + Quart Wonderland Pigtails (Blue) Wizardry Senior s Jacket B (Yellow) Dark Cross Belt Top (Black) + Noble Heart Ribbon Dress (Blue) Long Sword Yellow + Water Gourd Brown Wizardry Senior s Jacket B (Yellow) Glowing Crescent Headband + High Grade Alchemy Booster Purple Wizardry Senior s Pants A (Red) Mini Miko Attire (Red) + Fantasia Forest Arc Red Wizardry Senior s Pants A (White) High Grade Alchemy Booster Purple + Quart Wonderland D�cor Blue Sleeping Boar Pal + Active Caged Bird Pink Wonderland Dress A (Green) Mysterious Boots Brown + TM 1 Year Birthday BG Wonderland Dress B (Red) Oracle Master Cape (Black) + Fantasy Hero Pants (White) Worn Out Mad Hat Green Gabriel Archangel Wings Blue + Gabriel Archangel Wings Blue Worn Out Mad Hat Red Love Letter Purple + Noble Heart Ribbon Dress (Blue) Oracle Master Hat Purple + Oracle Master Uniform Pants (Green)
https://w.atwiki.jp/gtav/pages/247.html
バット (Baseball Bat) バット (Baseball Bat)ステータス 概要 本体入手場所オフライン オンライン ゲーム内解説(英語) (日本語) ステータス Damage ▮▮ Fire Rate ▮▯ 概要 何の変哲もない金属製のバット。 オン・オフ共にマップ上に落ちているものを拾うことで入手できる。 野球アクティビティなぞこの世界には存在しないため、ビリヤードキュー同様に殴打武器として用いられる。 ナイフ以上の威力を持ち、近接武器の中でも特にリーチが長く、背後などから攻撃すると一撃で相手を倒すことが可能。 代わりに振りかぶりが遅く攻撃時は隙だらけ。 コレでプレイヤーを襲っても大体銃で蜂の巣にされるのがオチだろう。 ダッシュ攻撃は比較的出が速く、HS判定を狙えるためこれを主体にして戦うとよい。 本体入手場所 オフライン チリアド山自然保護区の奥にあるカルト教団の本拠地に祀られている。 物件「ダウンタウン・キャブ」の近くに位置するサッカー場のスタンド席裏。 コンビニのスタッフルーム(?)に置かれていることもある。 北チュマシュの物件「フーキーズ」付近の便所。 メイズバンク・アリーナ西側の大通りに面した搬入口。 オンライン ミッション(シミオン):エル・ブロの強奪でこれを持っているバゴスが居る。 ミッション(ジェロ):クスリまみれでバットを持っている敵NPCが居る。 ラスト・チーム・アライブ:サイプレス・フラット 車両取引の「持ち主と車両を賭けたタイムアタックを行う」パターンで、回収車両の前に立っている持ち主がこれを持って襲いかかってくる。 「第2弾トレジャーハント」で、一部の賞金首がこれを持って殴りかかってくる。 ナイトクラブの宣伝でデベロッパーの乗り物を破壊するパターンの開始時にこれが支給される。デベロッパーは通常2人殺してしまうとミッション失敗になってしまうが、これで殴り倒した場合のみ殺害扱いにならない。 アリーナワークショップ入り口の左のゴミ箱の隙間に配置されている。(一回きり) ゲーム内解説 (英語) Aluminum baseball bat with leather grip. Lightweight yet powerful for all you big hitters out there. (日本語) 革のグリップが巻かれたアルミニウム製の野球バット。 軽量だが頑丈。ヘビーヒッターにお勧め! 2023/4/13~GTA+限定でペイント「返り血」が塗装可能。
https://w.atwiki.jp/fallout2/pages/18.html
ファイル数802(多分)です。 dialogue files はこちらで確認できます。 http //fallout.wikia.com/wiki/Category Fallout_2_dialogue_files A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ファイル名 サイズ 状態 A ACBRAHMN.MSG 1614 未翻訳 ACERIC.MSG 364 ●翻訳済 ACFIST.MSG 1577 ●翻訳済 ACGECKO.MSG 64 翻訳済 ACJORDAN.MSG 498 未翻訳 ACJORDON.MSG 450 未翻訳 ACKLINT.MSG 1518 翻訳済 ACMORLIS.MSG 3057 翻訳中 ACMYNOC.MSG 9555 未翻訳 ACNAGOR.MSG 3702 未翻訳 ACSPORPL.MSG 1979 未翻訳 ACTEMVIL.MSG 5371 未翻訳 ACVILLGR.MSG 5291 未翻訳 ACWARIOR.MSG 6230 未翻訳 AHELDER.MSG 8518 未翻訳 AHHAKUN.MSG 13460 未翻訳 AICHEST.MSG 1913 未翻訳 AIVASE.MSG 1777 未翻訳 ARBRIDGE.MSG 1809 未翻訳 ARCAVES.MSG 1842 未翻訳 ARVILLAG.MSG 1769 未翻訳 ASWELL.MSG 105 未翻訳 B BCBILL.MSG 430 BCCRISSY.MSG 3056 BCDALIA.MSG 2879 BCDARDOG.MSG 184 BCDARGRD.MSG 174 BCDARION.MSG 499 BCGENGRD.MSG 2935 BCJOHN.MSG 714 BCJONES.MSG 4322 BCKARLA.MSG 309 BCPHIL.MSG 3292 BCREBECC.MSG 8049 BCROBERT.MSG 381 BCSARA.MSG 393 BCZEKE.MSG 4935 BHRNDDST.MSG 6739 BISPYHOL.MSG 158 BROKEN1.MSG 1762 BROKEN2.MSG 1761 BSCOMP1.MSG 469 BSCOMP2.MSG 607 BSCOMP3.MSG 897 BSCOMP4.MSG 1194 BSCOMP5.MSG 444 BSELEV.MSG 14178 BSEMTR.MSG 295 BSFIELD.MSG 354 BSPOWER.MSG 685 C CAVE01.MSG 59 CAVE06.MSG 67 CAVE6.MSG 67 CAVE7.MSG 67 CCACON.MSG 873 CCATECH.MSG 2397 CCCHEAT.MSG 617 CCCHRIS.MSG 9359 CCCOMP1.MSG 942 CCCOMP2.MSG 2433 CCCOOK.MSG 5488 CCDOCTOR.MSG 6531 CCDRGRD.MSG 3310 CCDRILL.MSG 5706 CCGGBAK.MSG 886 CCGGUARD.MSG 3356 CCGRDCA.MSG 950 CCGRDPA.MSG 1114 CCGUARD.MSG 1032 CCK9.MSG 9517 CCKEVIN.MSG 993 CCMANDR.MSG 1508 CCMASTER.MSG 4004 CCMEDGRD.MSG 1734 CCNCOMP.MSG 3591 CCOMP1.MSG 940 CCOMP2.MSG 2429 CCQMSTR.MSG 1989 CCQUINCY.MSG 4122 CCRAUL.MSG 3483 CCTECH.MSG 1614 CCTECH1.MSG 2666 CCTECH2.MSG 3260 CCTURRET.MSG 152 CCXARN.MSG 7632 CONTAINR.MSG 13934 COWBOMB.MSG 134 CSTOUCH.MSG 2044 CSVENT.MSG 192 CSXDOOR.MSG 99 CTFOB.MSG 38 CTK9PART.MSG 41 CTPLANS.MSG 43 CTSOUND.MSG 60 D DCADDICT.MSG 3590 DCANAN.MSG 6151 DCANNA.MSG 1627 DCATKSLV.MSG 1529 DCBILLY.MSG 4183 DCCAESAR.MSG 6887 DCCARNKD.MSG 529 DCCHCGRD.MSG 2001 DCCRAPS.MSG 65 DCCUSTMR.MSG 4592 DCDEREK.MSG 3173 DCFLICK.MSG 3857 DCFRANKI.MSG 5784 DCFRED.MSG 9006 DCG1GRD.MSG 1606 DCG2GRD.MSG 2214 DCGAMBLE.MSG 3414 DCGENGRD.MSG 411 DCJOEY.MSG 6961 DCLARA.MSG 9302 DCMAGGIE.MSG 3425 DCMARC.MSG 1267 DCMETROM.MSG 1272 DCMETZGE.MSG 14899 DCMOM.MSG 7609 DCORPHAN.MSG 1846 DCPENGRD.MSG 894 DCPETEY.MSG 4524 DCREBDOR.MSG 1762 DCREBECC.MSG 9331 DCREBGRD.MSG 866 DCRNSLVR.MSG 3179 DCRUNSLV.MSG 1513 DCSHEILA.MSG 2181 DCSLAVE.MSG 4802 DCSLAVER.MSG 891 DCSLVGRT.MSG 6610 DCSLVRUN.MSG 3282 DCSMITTY.MSG 7288 DCSTORY1.MSG 3205 DCSTORY2.MSG 2931 DCTHUG.MSG 484 DCTUBBY.MSG 2820 DCTUBFRI.MSG 4728 DCTYLER.MSG 8029 DCVIC.MSG 16361 DCVICGRD.MSG 6233 DENBUS1.MSG 704 DENBUS2.MSG 1772 DENRES1.MSG 1773 DEPOLV1.MSG 606 DIANNGRV.MSG 100 DIBONES.MSG 1733 DIBULBRD.MSG 2881 DICRATE.MSG 80 DIDADGRV.MSG 67 DIDIARY.MSG 1892 DILOCKET.MSG 1809 DIMOMGRV.MSG 65 DIREBBOK.MSG 350 DISTILL.MSG 1890 DOOR.MSG 14746 E ECABOLST.MSG 2551 ECARTHUR.MSG 2738 ECBANDIT.MSG 665 ECBDYGRD.MSG 620 ECBEDEMI.MSG 480 ECBESCOW.MSG 46 ECBESS.MSG 77 ECBHEAD.MSG 2665 ECBHUNTR.MSG 312 ECBLKHRO.MSG 653 ECBRIDGE.MSG 3590 ECCANBAL.MSG 181 ECCHILD.MSG 402 ECCLMJMP.MSG 211 ECCONCOR.MSG 109 ECCOWBMB.MSG 28 ECCRAZY.MSG 138 ECCVNGRD.MSG 691 ECCVNMST.MSG 2928 ECDOGMET.MSG 1837 ECELRON.MSG 381 ECELVPAT.MSG 1357 ECERIC.MSG 105 ECFARMER.MSG 1699 ECFRMKID.MSG 174 ECFRMWFE.MSG 341 ECFSHRMN.MSG 1597 ECGALAHA.MSG 413 ECGANGS.MSG 285 ECGRDTRM.MSG 372 ECGRUNDE.MSG 356 ECGUARD.MSG 527 ECHERMIT.MSG 931 ECHLYPPL.MSG 226 ECHOMEST.MSG 1569 ECHOMKID.MSG 174 ECHOMLES.MSG 357 ECHOMWFE.MSG 342 ECHUNTER.MSG 320 ECIRRAD.MSG 41 ECJOHN.MSG 105 ECJOSHUA.MSG 433 ECKAGA1.MSG 453 ECKAGA2.MSG 664 ECKAGA3.MSG 507 ECKAGA4.MSG 499 ECKAGA5.MSG 687 ECMEL.MSG 129 ECMELCHR.MSG 907 ECMELKID.MSG 579 ECMERCS.MSG 178 ECMOBSTR.MSG 574 ECMONSHN.MSG 318 ECMRCHNT.MSG 922 ECMSTAMY.MSG 212 ECMSTSTR.MSG 79 ECNOMAD.MSG 428 ECNOMCHF.MSG 1216 ECNOMSHA.MSG 2010 ECOUTCST.MSG 154 ECPARIAH.MSG 309 ECPATSY.MSG 106 ECPDOG.MSG 624 ECPROSPE.MSG 831 ECPRSGNG.MSG 324 ECRAIBOW.MSG 552 ECRAIDER.MSG 666 ECRANGER.MSG 1691 ECRAVPTY.MSG 2873 ECREDHRO.MSG 1343 ECROBIN.MSG 383 ECSCAVEN.MSG 341 ECSET.MSG 588 ECSIRLAU.MSG 341 ECSLAVE.MSG 150 ECSLAVER.MSG 475 ECSPAMMR.MSG 612 ECTANDI.MSG 1052 ECTINWOD.MSG 359 ECTLKMUT.MSG 524 ECTRADER.MSG 2793 ECTRAPPR.MSG 2138 ECTRAVLR.MSG 2736 ECUNIPAT.MSG 536 ECVLTPAT.MSG 752 ECWARPTY.MSG 339 ECWASH.MSG 5226 ECWHEON1.MSG 1036 ECWHRO1.MSG 1052 ECWHRO2.MSG 852 ECWILDER.MSG 87 ECYAKUZA.MSG 358 EISANMAP.MSG 93 ESENTRKS.MSG 118 ESMINCRT.MSG 847 ESPWRGEN.MSG 477 ETBATTLE.MSG 135 ETENTER.MSG 141 F FCBADGER.MSG 6200 FCBADPEA.MSG 3163 FCCHEMST.MSG 4695 FCCHIP.MSG 5225 FCCROCKE.MSG 4291 FCDAVEH.MSG 5910 FCDJOSH.MSG 2331 FCDOCKID.MSG 509 FCDOCSQA.MSG 944 FCDOKWRK.MSG 1231 FCDRAGON.MSG 7558 FCDRFUNG.MSG 7066 FCDRWONG.MSG 4156 FCELGRD.MSG 1421 FCELRIND.MSG 3112 FCFEMPNK.MSG 4325 FCFMATT.MSG 8629 FCGUDPEA.MSG 3138 FCGUNMER.MSG 2713 FCJUAVKI.MSG 9502 FCKENLEE.MSG 8508 FCLAOCHO.MSG 4340 FCLOGRD.MSG 853 FCLOPAN.MSG 7105 FCMALPNK.MSG 4117 FCMARC.MSG 4006 FCMERCHA.MSG 2328 FCNLUKE.MSG 2351 FCOZ7.MSG 7942 FCOZ9.MSG 7699 FCROCMAN.MSG 4104 FCRONMEY.MSG 4481 FCRYAN.MSG 1228 FCSHIGRD.MSG 776 FCSKIDS.MSG 1209 FCSLABTE.MSG 1679 FCSUZE.MSG 2102 FCTNKBAR.MSG 1041 FCTNKGMR.MSG 1029 FCTNKMER.MSG 987 FIPAPER.MSG 52 FSBIOSTA.MSG 2886 FSBRODOR.MSG 55 FSCHESTA.MSG 2163 FSELCOMP.MSG 2224 FSEMPTER.MSG 7622 FSFACE.MSG 8240 FSFOBDOR.MSG 168 FSFOBTER.MSG 669 FSPHYSTA.MSG 2019 FSTNKCMP.MSG 1242 G GCBRAIN.MSG 15907 GCFESTUS.MSG 16006 GCFOLK.MSG 6703 GCGORDON.MSG 9092 GCHANK.MSG 3712 GCHAROLD.MSG 17241 GCJEREM.MSG 3637 GCLENNY.MSG 15472 GCLUMPY.MSG 7186 GCPACOFF.MSG 7754 GCPERCY.MSG 5172 GCRDESK.MSG 3930 GCRGHOUL.MSG 2965 GCRGLOW.MSG 1691 GCRGUARD.MSG 3550 GCROBOT.MSG 251 GCSKEETR.MSG 14836 GCWOOZ.MSG 15486 GCWORSHP.MSG 1808 GCZAMOK.MSG 2806 GCZOMAK.MSG 2839 GECKJUNK.MSG 488 GECKPWPL.MSG 591 GECKSETL.MSG 499 GECKTUNL.MSG 502 GENERIC.MSG 13166 GSTERM.MSG 15214 GSVALVE.MSG 619 H HCAILEEN.MSG 2023 HCANT1.MSG 71 HCANT2.MSG 71 HCBNKGRD.MSG 2767 HCBRIAN.MSG 3848 HCCHAD.MSG 2800 HCCHEM.MSG 6119 HCCHUCK.MSG 1156 HCDAN.MSG 3885 HCDOC.MSG 7476 HCELMO.MSG 950 HCENCHA.MSG 3464 HCENCHB.MSG 1047 HCERIC.MSG 5673 HCFEMALE.MSG 4324 HCFRANCI.MSG 7802 HCFRANK.MSG 3592 HCGHOUL.MSG 4898 HCHENCH.MSG 1289 HCHUSWIF.MSG 1720 HCJACOB.MSG 8660 HCLIZ.MSG 4055 HCLUMPY.MSG 2367 HCMALE.MSG 4696 HCMANSON.MSG 4609 HCMARCUS.MSG 18397 HCMICKY.MSG 3075 HCMINERS.MSG 3404 HCMUTANT.MSG 3268 HCOLDGHL.MSG 1643 HCOUTFIT.MSG 7696 HCPHIL.MSG 6576 HCPROF.MSG 4157 HCRSUPER.MSG 2539 HCSCORP.MSG 855 HCSEYMOR.MSG 5556 HCSTEVE.MSG 6926 HCSULVAN.MSG 5578 HCSUPER.MSG 3313 HCTYPHON.MSG 9222 HCZAIUS.MSG 8720 HICAVEIN.MSG 111 HICONSOL.MSG 903 HIDEAD.MSG 429 HIMANHOL.MSG 61 翻訳済 HINOTE.MSG 498 HIPOWER.MSG 163 HIWELL.MSG 4448 HSPURIFY.MSG 592 HTBODY.MSG 150 HTCORPSE.MSG 62 HTFLIES.MSG 198 HTSECRET.MSG 53 I ICMERC.MSG 2145 ICMRCCPT.MSG 1471 ICSCOUT.MSG 416 IIPIT.MSG 184 IISAFE.MSG 3618 J K KCALDO.MSG 9068 KCARDIN.MSG 12992 KCATTEND.MSG 2710 KCBGIRL.MSG 3045 KCBHCUST.MSG 3167 KCBOB.MSG 11118 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MCVEGEIR.MSG 7999 MIDCLRKS.MSG 203 MIGSTPRP.MSG 131 MILSTFND.MSG 100 MISHTRKS.MSG 113 MITOILET.MSG 60 MIWALSFE.MSG 239 MIWELL.MSG 239 MODMAIN.MSG 2546 MODSHIT.MSG 113 N NAVARRO.MSG 43 NC3MONTE.MSG 17699 NCACTRES.MSG 11001 NCALGERN.MSG 3684 NCANGBIS.MSG 14937 NCANGBRA.MSG 875 NCANOUNC.MSG 1200 NCBAND.MSG 2714 NCBARTEN.MSG 2077 NCBIGJES.MSG 21284 NCBILL.MSG 1277 NCBISGRD.MSG 9211 NCBISHOP.MSG 26185 NCBISMEN.MSG 12478 NCBITCH.MSG 1267 NCBOXER.MSG 3730 NCBOXFAN.MSG 6816 NCCASBOU.MSG 5922 NCCASPAT.MSG 9866 NCCHIWRI.MSG 9952 NCCHPBOY.MSG 4619 NCCHRWRI.MSG 9413 NCCODY.MSG 7089 NCCOMEDI.MSG 3989 NCCORBRO.MSG 24741 NCDRGDLR.MSG 4739 NCELDRID.MSG 13165 NCETHWRI.MSG 19125 NCEXSPOU.MSG 120 NCFLUFFE.MSG 12016 NCFTULLY.MSG 24668 NCHELI.MSG 2889 NCHOLLYF.MSG 1267 NCJIMMYJ.MSG 18674 NCJULES.MSG 36345 NCJUNKIE.MSG 18189 NCKEIWRI.MSG 6874 NCKITTY.MSG 15482 NCLABISH.MSG 29667 NCLILJES.MSG 24997 NCLLOYD.MSG 16799 NCMASON.MSG 18072 NCMCGEE.MSG 7825 NCMCKNEE.MSG 1366 NCMORMEN.MSG 13520 NCMYRGRD.MSG 7106 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11567 OCJIMMY.MSG 5931 OCJOSEPH.MSG 5444 OCJUL.MSG 2416 OCKERITH.MSG 3071 OCMATT.MSG 3193 OCSANDY.MSG 2471 OCTHEARN.MSG 1778 OCVALDIS.MSG 2616 OSCOMPTR.MSG 2580 OSVDRCMP.MSG 110 P PI8BALL.MSG 1696 Q QCBIRD.MSG 6473 QCCURLNG.MSG 14572 QCFRANK.MSG 2733 QCGENCIT.MSG 2124 QCGENGRD.MSG 2266 QCGENPRS.MSG 2819 QCGENSCI.MSG 2477 QCGRANIT.MSG 4214 QCMARTIN.MSG 6449 QCMURRAY.MSG 4899 QCPRSSEC.MSG 968 QCSECBOT.MSG 197 QHPRZRCH.MSG 20059 QIBSTDR1.MSG 286 QIPZLDOR.MSG 804 QIPZLTRM.MSG 235 QITURTRM.MSG 10581 QIWIRES.MSG 296 R RAIDERS1.MSG 290 RAIDERS2.MSG 299 RCASCGRD.MSG 4241 RCASCORT.MSG 15543 RCBETTE.MSG 5956 RCCAMINT.MSG 5541 RCCSHTND.MSG 363 RCDICK.MSG 10985 RCDRJOHN.MSG 23258 RCFANNIE.MSG 7771 RCFERN.MSG 2249 RCGAMBLE.MSG 2022 RCGENPES.MSG 4586 RCHAKES.MSG 3805 RCHOFFY.MSG 6362 RCJANE.MSG 9880 RCJOSH.MSG 7433 RCLOU.MSG 10662 RCMARGE.MSG 8821 RCMARION.MSG 17022 RCMCGREW.MSG 17945 RCMODJES.MSG 10839 RCNORD.MSG 1946 RCRATRAY.MSG 3122 RCROONEY.MSG 5075 RCSAVINE.MSG 4698 RCSTANWL.MSG 4685 RCVELANI.MSG 2248 RCWADE.MSG 4605 RCWANAMI.MSG 113 RNDBESS.MSG 177 RNDEXCOW.MSG 135 RNDTOXIC.MSG 51 S SCBGRD.MSG 713 SCBUSTER.MSG 3081 SCCARGRD.MSG 634 SCCARKID.MSG 1742 SCCARLSN.MSG 494 SCCGTGRD.MSG 697 SCCHEAT.MSG 1123 SCCOP.MSG 891 SCDOCJUB.MSG 4427 SCDOROTH.MSG 3917 SCDTHCLA.MSG 506 SCDUPPO.MSG 3512 SCDUSTY.MSG 1602 SCELISE.MSG 5211 SCENLONE.MSG 8197 SCFELIX.MSG 2355 SCFERGUS.MSG 2857 SCGGCAP.MSG 1031 SCGOND.MSG 427 SCGTEGRD.MSG 1486 SCGUNTHR.MSG 4360 SCHAL.MSG 1097 SCHENRY.MSG 5598 SCHOSS.MSG 1010 SCJOHN.MSG 606 SCKARL.MSG 3995 SCLENNY.MSG 1155 SCMERK.MSG 10604 SCMIKEY.MSG 1267 SCMIRA.MSG 5890 SCMRKGRD.MSG 463 SCOFJACK.MSG 4070 SCOSWALD.MSG 1342 SCPEAON.MSG 2293 SCRATCH.MSG 2531 SCRAWPAT.MSG 1651 SCROBO.MSG 1980 SCRONDO.MSG 660 SCSALBOB.MSG 3871 SCSHERIF.MSG 5356 SCSKEETE.MSG 5206 SCSLAVES.MSG 1415 SCSLVGRD.MSG 512 SCSLVOVR.MSG 3589 SCTOTO.MSG 262 SCVORTIS.MSG 4491 SCWESGRD.MSG 2004 SCWESTIN.MSG 5447 SCWRHAND.MSG 764 SHTANDI.MSG 14836 SICMPWES.MSG 139 SIDBAR.MSG 110 SIEXIT.MSG 160 SIFAKHLO.MSG 158 SIHISHOL.MSG 158 SIMSERUM.MSG 121 SIPAINT.MSG 98 SISHELF1.MSG 424 SISHELF2.MSG 425 SISHELF3.MSG 425 SISLVDOR.MSG 13661 SITERM.MSG 405 SIWESHOL.MSG 158 SPRTRP0.MSG 524 SSCOMP.MSG 217 SSCRPDOR.MSG 704 SSSIGN.MSG 1802 SSSTAT.MSG 243 T TEMPLATE.MSG 4010 U V VAULT13.MSG 118 翻訳済 VCAMAID.MSG 369 VCAMANDA.MSG 4134 VCANDY.MSG 17170 VCBARCIT.MSG 3939 VCBARKUS.MSG 12882 VCBARPAT.MSG 3089 VCCASIDY.MSG 15985 VCCHARLY.MSG 1847 VCCHET.MSG 1084 VCCITPRS.MSG 328 VCCONNAR.MSG 2938 VCCOUBAR.MSG 9564 VCCRTCIT.MSG 663 VCCRTGRD.MSG 531 VCCRTOUT.MSG 815 VCCURTIS.MSG 2286 VCDARROW.MSG 2831 VCDRTROY.MSG 22362 VCDWNBAR.MSG 10209 VCED.MSG 4552 VCFARREL.MSG 2805 VCFSMITH.MSG 413 VCGATGRD.MSG 6138 VCGENFAM.MSG 4239 VCGENVIL.MSG 418 VCGREG.MSG 9235 VCHARRY.MSG 1040 VCINGRD.MSG 3792 VCJOSHUA.MSG 184 VCKOHL.MSG 6425 VCLYNETT.MSG 60093 VCMACRAE.MSG 3595 VCMAINWK.MSG 15300 VCMCLURE.MSG 16760 VCMELIND.MSG 2969 VCMOORE.MSG 10855 VCMSMITH.MSG 3929 VCNANCY.MSG 13668 VCOLDJOE.MSG 2525 VCOUTPRS.MSG 457 VCRANDAL.MSG 8600 VCSKEEVE.MSG 10501 VCSLAV2.MSG 4035 VCSLAVE.MSG 4036 VCSTARK.MSG 18177 VCSTEVE.MSG 978 VCSUPGRD.MSG 4234 VCTYCOCL.MSG 52 VCTYCTYD.MSG 118 VCTYDWTN.MSG 48 VCTYVLT.MSG 45 VCURINE.MSG 1756 VCVLTGRD.MSG 3979 VCWALACE.MSG 18914 VCWRKCIT.MSG 3941 VIALOCOM.MSG 543 VIAUTDOC.MSG 1016 VICENCOM.MSG 12017 VIMEDCOM.MSG 5221 VIROCKS.MSG 262 VISHFT2B.MSG 939 VITEACH.MSG 508 VITERM.MSG 302 VIVLTDOR.MSG 732 W WCBRNBOT.MSG 4464 未翻訳 WCDOBBS.MSG 1322 未翻訳 WCSECBOT.MSG 340 未翻訳 WIBRKBRN.MSG 267 未翻訳 WIELVDOR.MSG 277 未翻訳 WIEVCDSK.MSG 158 未翻訳 WIHOWITZ.MSG 469 未翻訳 WIPASWRD.MSG 75 未翻訳 WIRETSCN.MSG 206 未翻訳 WSEMIT1A.MSG 671 未翻訳 WSTERM1A.MSG 2440 未翻訳 WSTERM1B.MSG 3759 未翻訳 WSTERM2A.MSG 3958 未翻訳 WSTERM2B.MSG 4089 未翻訳 WSTERM2C.MSG 1259 未翻訳 WSTERM3A.MSG 2797 未翻訳 WSTERM3B.MSG 7230 未翻訳 WSTERM3C.MSG 4187 未翻訳 WSTERM4A.MSG 571 未翻訳 WSTERM4B.MSG 2828 未翻訳 WSTERM4C.MSG 7558 未翻訳 X Y Z ZCBRAHMN.MSG 1747 未翻訳 ZCCRPDEL.MSG 4387 未翻訳 ZCLDTHCL.MSG 1228 翻訳済 ZCLMANTI.MSG 1225 未翻訳 ZCLRAT.MSG 1222 未翻訳 ZCLSCORP.MSG 1307 翻訳済 ZCSLAVE.MSG 0 未翻訳 ZI8BALL.MSG 2234 未翻訳 ZIBLKJCK.MSG 1813 未翻訳 ZIDCEGRL.MSG 6918 未翻訳 ZIGENGRV.MSG 9856 未翻訳 ZILOCKER.MSG 764 未翻訳 ZINUKE.MSG 323 未翻訳 ZISLOTS.MSG 9911 未翻訳 ZSDRVCAR.MSG 625 未翻訳 ZSWSIGN.MSG 436 未翻訳
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index Combat in Baldur's GateMore Than just Hack and Slash Personal Initiative Round, Speed factors, and Casting times The Attack Roll Critical Hits and Misses Improving the Odds in Combat Dexterity Modifiers for Missile Weapons Missile weapons in combat – Rate of fire Casting SpellsSpell Disruption Saving ThrowsSave vs. Paralyzation, Poison, and Death Magic Save vs. Rod, Staff, or Wand Save vs. Petrification or Polymorph Save vs. Breath Weapon Save vs. Spell Modifying Saving Throws Morale Combat Effects and RecoveryHealing and Hit PointsNatural Healing Magical Healing Raising the Dead Paralysis Poison Combat in Baldur s Gate As discussed above, Baldur’s Gate follows the AD D rule system closely. The main difference lies in the real-time adaptations to the personal initiative rounds. The computer takes care of most of the underlying rules, to allow you to become more immersed in the story and the world of the game. More Than just Hack and Slash As important as fighting is to the AD D game, it isn’t the be-all and end-all of play. It’s just one way for characters to deal with situations. If characters could do nothing but fight, the game would quickly get boring – every encounter would be the same. Because there is more to the game than fighting, we’ll cover much more than simple hack-and-slash combat here. In addition to explaining the basic mechanics of hitting and missing, there are rules for turning undead, special ways to attack and defend, poison, heroic feats, and more. Remember that we follow a modified round based system – as described below. Everyone (characters, NPC’s, monsters) is on their own personal initiative rounds. Any time you want you can pause the game (click on the clock or hit the space bar) and assign commands – then restart the game by unpausing, in the same way. Personal Initiative Round, Speed factors, and Casting times In Baldur’s Gate, to allow for the realtime based combat and movement, each character and monster is on an independent personal initiative round, which is six seconds long. Within the personal initiative round, all of the rules of the AD D game are used, including speed factors for weapons and casting time for spells. For higher level characters who can attack more than once per round with a given weapon, the speed factor of the weapon determines when exactly in the six second round the attacks will occur. Speed factors are numbers between 1 and 10 (indicating 1/10 of a round and 10/10ths of a round respectively for a character that can attack once per round with a weapon). Casting times for priests and wizards are exactly analogous to speed factors of weapons – the casting times are between 1 and 10, and represent how quickly a mage or priest can release a spell (the lower the number, the faster the cast, just as for speed factors). Initiative is determined by a combination of ability, situation, and chance. In Baldur’s Gate initiative is used as a random variation on how quickly characters can initiate their attacks or spells. It adjusts the speed factor of a spell or weapon slightly. Armor Class (AC) is the protective rating of a type of armor. Armor provides protection by reducing the chance that a character is attacked successfully (and suffers damage). Armor does not absorb damage, it prevents it. A fighter in full plate mail may be a slow-moving target, but penetrating his armor to cause any damage is no small task. Armor Class is measured on a scale from 10, the worst (no armor), to less than zero. The lower the number, the better (armor classes less than -10 occur only with very powerful magical armors). Shields and helmets can also improve the AC of a character. Abilities and situations can also affect a character’s Armor Class. High Dexterity gives a bonus to Armor Class, for example. THACO is an acronym for ”To Hit Armor Class 0.” This is the number a character, NPC, or monster needs to attack an Armor Class 0 target successfully. THACO depends on a character’s class and level. The THACO number can be used to calculate the number needed to hit any Armor Class. At the heart of the combat system is the Attack Roll, the die roll that determines whether an attack succeeds or fails. The number a player needs in order to make a successful attack roll is also called the “to hit” number, which is determined by the computer by taking a character’s THACO and adjusting according to the Armor Class of the target. Attack rolls are used for attacks with swords, bows, rocks, and other weapons, as well as blows from fists, and other hand-to-hand attacks. In Baldur’s Gate the ”to hit” roll is done behind the scenes for you – if your character is successful, he hits – if not, he swings and misses. The Attack Roll When an attack is made, the Armor Class of the opponent being attacked is subtracted from the THAC0 of the attacker. The resulting number is the what the attacker must ‘roll’ in order to hit the opponent. This “roll of the die” is done with a d20, or twenty sided die, resulting in a number between 1 and 20. If the attacker rolls the number necessary or higher, then the attack is successful, and damage is done. If the attack is unsuccessful, then the attacker missed completely or was unable to penetrate the opponent’s armor. For example, a 3rd-level fighter fighter has a THAC0 of 18. He is attacking a hobgoblin with an AC of 5. The AC of the hobgoblin is subtracted from the THAC0, giving a “to hit” number of 13. If the fighter rolls a 13 or higher on the twenty-sided die, he hits successfully and does damage. Critical Hits and Misses If a character rolls a ‘natural’ 20 to hit (that is, the attack roll before modifiers are applied is a 20) then a critical hit occurs and damage for that attack will be doubled. A roll of ‘natural’ 1 is considered a critical miss and imposes a time penalty on the character to recover. Regardless of Armor Class, a ‘natural’ 20 always hits, a ‘natural’ 1 always misses. Improving the Odds in Combat In combat, many factors can modify the number a character needs for a successful hit. These variables are reflected in modifiers to the to-hit number or to the attack roll. Strength Modifiers A character’s Strength can modify the die roll, altering both the chance to hit and the damage caused. This modifier is always applied to melees and attacks with hurled missile weapons (a dagger or an axe). Magical items The magical properties of a weapon can also modify combat. Items that impart a bonus to the attack roll or Armor Class are identified by a plus sign. For example, a sword +1 improves a character’s chance to hit by one and inflicts +1 damage if the attack is successful. A suit of chain mail +1 improves the Armor Class of the character by one beyond normal, “non-magical” chain mail (which means you subtract one from the character’s AC, changing an AC of 5 to an AC of 4, for example). Cursed items have a negative modifier (a penalty), resulting in a subtraction from the attack roll or an addition to Armor Class. There is no limit to the number of modifiers that can be applied to a single die roll. Nor is there a limit to the positive or negative number (the total of all modifiers) that can be applied to a die roll. Dexterity Modifiers for Missile Weapons Dexterity affects the character’s ability to attack with a missile weapon. Like Strength modifiers, higher Dexterity will increase the chances to hit, lower Dexterity will lessen the chances of attacking effectively. Dexterity only affects the chances to hit and does not affect the amount of damage inflicted by a missile weapon. Missile weapons in combat – Rate of fire Bows, crossbows, and many other missile weapons have different rates of fire (ROF) – the number of missiles they can shoot in a single round. Arrows can be notched and let loose at a rate of up to two shots per round. Some weapons (such as heavy crossbows) take a long time to load and can be fired only once every round. Darts can be hurled at a rate of several per round. Whatever the ROF, multiple missile shots are handled the same way as other multiple attacks for the purposes of determining initiative. The ROF of each missile weapon is listed in the Weapons Tables on page pg 141. Casting Spells Both wizards and priests use the same rules for casting spells. To cast a spell, the character must first have the spell memorized. If it is not memorized, the spell cannot be cast. The caster must be able to speak (not under the effects of a Silence spell or gagged) and have both arms free (not paralyzed, for example). If the spell is targeted on a person, place, or thing, the caster must be able to see the target. It is not enough to cast a Fireball 150 feet ahead into the darkness; the caster must be able to see the point of explosion and the intervening distance. Once the casting has begun, the character must stand still. (If you choose not to have a spell caster cast a spell after you have selected the spell, but before you have selected a target, you can R-click to cancel the spell and it will not be lost from memory.) Spell Disruption If the spellcaster is struck by a weapon or fails to make a saving throw before the spell is cast, the caster’s concentration is disrupted. The spell is lost in a fizzle of useless energy and is wiped clean from the memory of the caster until it can be rememorized. Spellcasters are well advised not to stand at the front of any battle, at least if they want to be able to cast any spells! Saving Throws Saving Throws are measures of a character’s resistance to special types of attacks – poisons, magic, and attacks that affect the whole body or mind of the character. The ability to make successful saving throws improves as the character increases in level. If a saving throw is made this may reduce damage or prevent the effects of a spell or attack entirely. Some spells (e.g. the Protection spells) greatly improve saving throws against different type of attacks. Save vs. Paralyzation, Poison, and Death Magic This is used whenever a character is affected by a paralyzing attack (regardless of source), poison (of any strength), or certain spells and magical items that otherwise kill the character outright (as listed in their descriptions). Save vs. Rod, Staff, or Wand As its name implies, this is used whenever a character is affected by the powers of a rod, staff, or wand, provided another save of higher priority isn’t called for. Save vs. Petrification or Polymorph This is used any time a character is turned to stone (petrified) or polymorphed by a monster, spell, or magical item (other than a wand). Save vs. Breath Weapon A character uses this save when facing monsters with breath weapons, particularly the powerful blast of a dragon. Save vs. Spell This is used whenever a character attempts to resist the effects of a magical attack, either by a spellcaster or from a magical item, provided no other type of saving throw is specified. This save can also be used to resist an attack that defies any other classification. Modifying Saving Throws Saving throws can be modified by magical items, specific rules, and special situations. These modifiers can increase or decrease the chance of a successful saving throw. Magical items like cloaks and rings of protection give bonuses to a character’s saving throw. Magical armor allows a saving throw bonus only when the save is made necessary by something physical, whether normal or magical. Specific spells and magical items have effects, both good and ill, on a character’s saving throws. Some spells force the victim to save with a penalty, which makes even the most innocuous spell quite dangerous. (Specific information can be found in the spell descriptions below.) Morale Each creature has a base morale level that affects whether it fights or runs during a battle. The only character that is unaffected by morale is the first character you create – other characters joining your party have morale dialogue and scripts. Every creature is scripted to react somewhat differently when morale breaks – and often they will break at different levels of morale, or choose different types of attack depending on what the current morale level is (melee if morale is high, ranged attacks if morale is lower, for example). Each creature has a recovery time which indicates how long it takes for that creature’s morale to return to its base level – if someone’s morale fails, it will slowly creep back to the baseline. If someone in your party fails a morale check their selection circle will turn yellow (from green). Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment that the creature is located in (e.g. kobolds and drow like being underground more than they do wide open spaces outside), by some spells (e.g. Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, by seeing someone in the party killed or knocked unconscious, by losing a lot of hit points, or by spotting a difficult foe. Combat Effects and Recovery Damage, wounds, and death are what can happen to a character when an opponent attacks him successfully. Damage can also occur as a result of poison, fire, falling, acid, and by trying anything even remotely dangerous in the real world. Damage from most attacks is measured in hit points (hp). Each character has a current hit point total and a maximum hit point total. Each time a character is hit, he suffers points of damage. These points are subtracted from the character’s current hit point total. When this reaches 0, the character is dead. If one of your characters suffers massive damage, he or she will be forever dead, beyond hope of resurrection. Healing and Hit Points Once a character is wounded, the player should naturally want to get him healed. Characters can heal either by natural or magical means. Natural healing is slow, but it’s available to all characters, regardless of class. Magical healing may or may not be available, depending on the presence (or absence) of spellcasters or magical devices. The only limit to the amount of damage a character can recover through healing is the maximum hit points the character has. (Note some necromantic spells can improve maximum hit points, but only for a limited period of time.) Natural Healing Characters heal naturally at a rate of several hit points per period (eight hours) of rest. Rest is defined as low activity. If a character rests in a comfortable room in an inn, he or she will recover progressively more hit points the better the room – but of course this costs more. Camping in the wilds will allow for memorization of spells, but will not allow many hit points to be regained. Resting is only possible when there are no enemies within visible range of your party – if there are, you must move away, or make them your friends (Charm, dialogue, etc.) before you can rest. Some creatures may attack your party while resting; if this happens, you will not heal or memorize spells. Magical Healing Healing spells, potions, and magical devices can speed the process of healing considerably. The specifics of such magical healing methods are described in the spell descriptions below. By using these methods, wounds close instantly and vigor is restored. The effects are immediate. Magical healing is particularly useful in the midst of combat or in preparation for a dangerous encounter. Remember, however that the characters’ opponents are just as likely to have access to magical healing as the characters – an evil high priest is likely to carry healing spells to bestow on his own followers and guards. Healing occurs to the maximum hit point total for a given character only, never beyond this. Raising the Dead Curative and healing spells have no effect on a dead character – he can only be returned to life with a Raise Dead or Resurrection spell (or a device that accomplishes one of these effects). A newly raised character will be quite weak (one hit point) and will require additional healing to be effective in combat. Paralysis A character or creature affected by paralysis becomes totally immobile for the duration of the spell’s effect. The victim can breathe, think, see, and hear, but he is unable to speak or move in any manner. Poison A character or creature that is attacked with a poisoned weapon or by a venomous creature must make a saving throw vs poison. Depending on the type of poison, this saving throw will either negate the effects of the poison or lessen them. Poisons are usually deadly within hours, so finding quick treatment is recommended.
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抽象によるソフトウェア設計/付録 A 練習問題 解答例 形式仕様記述ツールAlloy Analyzerの解説本「Software Abstractions」の邦訳「抽象によるソフトウェア設計-Alloyではじめる形式手法」が出版されたので、これを機会に書籍の付録にある練習問題に(興味のある箇所をつまみ食い的に)挑戦してみる。 ⇒抽象によるソフトウェア設計/付録 A 練習問題 解答例 Today - Yesterday -