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Song Eastern Standard Time A.K.A.:Reflections Of Don D 作曲者:Don Drummond Duke Reid? オリジナル『Eastern Standard Time』 アーティスト:Don Drummond プロデュース:Duke Reid? 年:1964 7inch:FDR-3031() 1st solo Don Drummond 一部のクレジットでは、アーティストがTommy McCookやThe Skatalitesになっている。 収録時間は3分06秒。 収録作品 Various Artist 『Music Is My Occupation?』 1989 Various Artist 『Tribute To The Skatalites?』 1991 Various Artist 『Trojan Instrumentals Box Set?』 1999 Various Artist 『Rough & Tough, The Story Of Ska 1960-1966?』 2002 ショートバージョン『Eastern Standard Time』 アーティスト:Don Drummond プロデュース:Duke Reid? 年:1964 オリジナルと同じテイクだが、早めにフェードアウトしている。 収録時間は2分45秒。 収録作品 Don Drummond 『Best Of Don Drummond』 19 ショートバージョン『Eastern Standard Time』 アーティスト:Don Drummond プロデュース:Duke Reid? 年:1964 オリジナルと同じテイクだが、さらに早めにフェードアウトしている。 収録時間は2分33秒。 収録作品 Various Artist 『Foundation Ska』 1997 カバー『Reflections Of Don D』 アーティスト:Johnny Dizzy Moore? プロデュース:Joe Gibbs? 年:19 収録作品 Various Artist 『Trojan Instrumentals Box Set?』 1999 ライブバージョン『Eastern Standard Time』 アーティスト:The Skatalites プロデュース:Herbie Miller? 年:1983 Arnold Breckenridge?がトランペット、Bubbles Cameron?がトロンボーンで参加。 収録作品 The Skatalites 『Stretching Out』 1987 ライブバージョン『Eastern Standard Time』 アーティスト:The Skatalites プロデュース:[[]] 年:1996 収録作品 The Skatalites 『Guns Of Navarone』 2001 セルフカバー『Eastern Standard Time』 アーティスト:The Skatalites プロデュース:Nathan Breedlove?, Bill Smith?, Shay?, The Skatalites 年:1997 1st solo Will Clark? 2nd solo Roland Alphonso? 3rd solo Lester Sterling? Nathan Breedlove?がトランペットで、 Will Clark?がトロンボーンで、Devon James?がギターで、Bill Smith?がピアノ?で、それぞれ参加している。 収録作品 The Skatalites 『Ball Of Fire』 1997
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レイダー襲来 These quests are focused around the Raiders and how they interfere with the player s outpost s operation. The quests themselves weave in and out of focus, and don t always lead directly into the next one. Some quests have certain level requirements and other quest prerequisites. レイダーを追い払え 第2ラウンド開始! 再びリコイル・リッジへ 助太刀いたす 偵察部隊を叩け レイダーキッド? レイダーの子供たち(その2) レイダーの子供たち(その3) Raider v Raider Raiderlands Stirring up the Hornet's Nest Fighting the First Hornet We Can Do It! Driving the Raiders Back Vegetable Oil - Part 1 Vegetable Oil - Part 2 Take off the Training Wheels Home-cooked Recon レイダーの農場を攻撃 (Attack Raider Supplies - Farm) レイダーの防衛戦を突破せよ! (Attack Raider Defenses) レイダーの貯蔵庫を攻撃 (Attack Raider Supplies - Storehouses) レイダーの訓練キャンプを攻撃 (Attack Raider Supplies - Training Camps 駐屯所を叩け (Attacking a Garrison) 油の木の下で (The Antepentultimate Push) 帰ってきたリコイル・リッジ (Rescue Recoil Ridge Redux) One Good Distillery Deserves Another ちょっと変わった協力者たち(Strange Bedfellows - Part 1) Strange Bedfellows - Part 2 レイダーを追い払え This is mostly just a tutorial for how range works in combat, and it is set against three Raider Grunts and a Raider Cannoneer. レイダー偵察隊を叩く 報酬 150 XP Next Mission 第2ラウンド開始! 第2ラウンド開始! The battle here holds you against two Raider Grunts, two Raider Cannoneers, and Warlord Gantas. However, once his entourage is killed, Gantas will end the battle. Repel Warlord Gantas "Visit" 報酬 250 XP、戦闘で150 XP Next Mission フロイドにトーチカを、手榴弾兵の育成 再びリコイル・リッジへ リコイル・リッジに移動 Upon reaching Recoil Ridge, the player s army will be bolstered by the rest of the 95th Rifle Company. 報酬 2 歩兵、1迫撃砲、1砲手、1突撃兵 Next Mission 助太刀いたす 助太刀いたす リコイル・リッジを訪問 リコイル・リッジからレイダーを追い払う(x2) There are two groups of red-bordered Raider encounters. Village Raiders contain an easier group of Raiders, made easier with the inclusion of Sheriff Colt and Perkins. Gantas Raiders has similar low-leveled Raiders, but includes Gantas himself, although unarmed. Lt Morgan and Ramsey join the player for this fight. Defeating all his troops will end this battle, but finishing off Gantas before defeating his troops will yield a nice bonus (228 SP, 1140 Gold). 報酬 300 XP、300 XP(村にいるレイダーとのバトルで)、500 XP(ガンタスとのバトルで) A cinematic follows this mission, and introduces the NPC, Percival. Next Mission 実弾演習、パン工場の建設、偵察部隊を叩け、衛生兵! 偵察部隊を叩け レイダーを2回追い払う Raider groups called "Raider Scouts" appear, and tend to consist of a mix of Grunts and Cannon Recruits. 報酬 250 XP、加えてバトルで10-50 XP レイダーキッド? Not a quest per se, but once the Bakery is up and running for the quest Build a Bakery, this encounter appears along the Outpost s borders. The Raiders are unarmed and are immune to Lt Morgan s attacks. Attacking them triggers the completion of this event. Reward 250 XP (awarded discreetly), plus 50 Gold for the battle Next Mission レイダーの子供たち(その2) レイダーの子供たち(その2) パン工房の建設 クッキーを3つ焼く(パン工房) 報酬 250 XP Next Mission レイダーの子供たち(その3) レイダーの子供たち(その3) レイダーの子供たちのあとを追え! 報酬 50 XP Next Mission 偵察車両の回収 Raider v Raider Available by Level 10 Warlord Gantas is harassing the Raider Kids. Help the Raider Kids! The Raider v Raider Kids encounter appears on the player s outpost. Reward 700 XP Next Mission Raiderlands Raiderlands Return to Defend the Raider Sanctuary Repel the Sanctuary Invaders! (6 groups) Reward 300 XP and access to Raider Sanctuary and Warlord Gantas hideouts on Campaign Character Screen Next Mission Stirring up the Hornet s Nest, The Duelists Stirring up the Hornet s Nest Follow Kids to Gantas Fortress Drag the Map to Scout Reward No reward; this leads directly into the next mission. Next Mission Fighting the First Hornet Fighting the First Hornet Follow Kids to Gantas Fortress Defeat the Raider Patrol. Reward 750 XP Next Mission We Can Do It! We Can Do It! Build 3 Noisy Chainsaws Build 3 Jack Hammers Build 3 Arc Welders Reward None. Next Mission Driving the Raiders Back Driving the Raiders Back As of 2.1 Patch, mission becomes available before Level 15, which is the level requirement of the Vehicle Factory. Build 1 Vehicle Factory Reward 50 XP* Next Mission Vegetable Oil - Part 1 Vegetable Oil - Part 1 Build 1 Field Grow 1 Sorghum Reward 50 XP Next Mission Vegetable Oil - Part 2 Vegetable Oil - Part 2 Build a Boar Ranch Process Fuel at the Boar Pen - Plant-thru-Boar Fuel, 1 hour Reward 1250 XP Next Mission Take off the Training Wheels Take off the Training Wheels Train 1 Scout Bike Reward 50 XP* Home-cooked Recon Requires Level 18 Train 1 Recon Reward 1750 XP Next Mission Attack Raider Supplies - Farm レイダーの農場を攻撃 (Attack Raider Supplies - Farm) 補給基地を襲撃 レイダーの農場を攻撃 (x5) レイダーの果樹園を攻撃 (x2) 報酬 2500 XP Next Mission レイダーの防衛戦を突破せよ! レイダーの貯蔵庫を攻撃 レイダーの防衛戦を突破せよ! (Attack Raider Defenses) ガンタスの砦に戻る レイダー監視塔を攻撃 (この任務は遂行せずにクエストは終了します) 報酬 2500 XP Next Mission 駐屯所を叩け コンクリート計画【Resources and You】 レイダーの貯蔵庫を攻撃 (Attack Raider Supplies - Storehouses) 補給基地を襲撃 レイダーの貯蔵庫を4戸攻撃 (x4) 報酬 2500 XP Next Mission レイダーの訓練キャンプを攻撃 レイダーの訓練キャンプを攻撃 (Attack Raider Supplies - Training Camps 補給基地を襲撃 レイダーの訓練キャンプを5つ攻撃 (x5) Reward 2500 XP 駐屯所を叩け (Attacking a Garrison) ガンタスの砦に戻る レイダーのトレーニングキャンプを攻撃 Reward 4000 XP Next Mission The Imperial Rangers 油の木の下で (The Antepentultimate Push) 油の木を探せ 油の木を攻撃 Note レイダー農場に防御施設に囲まれた油の木があります。 防御施設の周囲を襲撃し侵略していき、油の木まで襲撃するとクリアです。 マリン攻防戦で手に入る、バズーカ隊やガントラックがあると楽です。 報酬 6000 XP Next Mission フロイドいわく、石炭は汚い 帰ってきたリコイル・リッジ (Rescue Recoil Ridge Redux) アルコール工場を建てるクエストを終了させると出現。【Service of Goods】 戻ってリコイルリッジを守る リコイルリッジから侵入者を追い払え! (x3) The groups here are rich with high-level raiders like Brawlers, Champions, and Dust Walkers. You will get almost the full spread of hero units for the fight against Gantas, including Cassidy s deadly shooting skills. If you don t fight Gantas, he will remain around for you to kick for a while. Each of these battles also rewards 1000 XP and a Skull (chance?) in addition to the usual Gold. Reward 1000 XP、各戦闘で1000 XP Next Mission One Good Distillery Deserves Another One Good Distillery Deserves Another Turn-in 100 Iron Reward 1750 XP Next Mission Everyone Gets Drunk ちょっと変わった協力者たち(Strange Bedfellows - Part 1) Sneak into Gantas Fortress Defeat the Raider "Witnesses"! (3 Groups) For this quest you control three hero units; Perkins, and two Raiders, whose names are Zergel and Enver. One of them has a weapon not unlike Sheriff Colt s Shotgun, and you cannot add other units. Note Once you defeat the three groups of "Witnesses", Gantas will taunt you to come out and the mission proceeds to the next phase. Next Mission Strange Bedfellows - Part 2 Strange Bedfellows - Part 2 You will have one final battle to take on, with Gantas and two Raider Bombard cannons in the back row, which will instantly kill any of the three hero units on the field. Don t take too long to fight, or you will wind up losing. Once you finish, you will be given three Skulls for winning. There is also a set of normal Raiders in the front row. You only need to kill the units in the front row, and the mission will be complete. After a long speech by Gantas telling you (in many more words) to just leave things be and get out of the area, you will get your reward. The group of NPCs will discuss matters, and finally suggest you keep working at building up forces and pushing where you can. Reward 10000 XP Next Mission A Plan Comes Together
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ダウンロードする前に必ず利用規約をお読みください。 Versionの違い ★Ver2.71 DownLoad ★Ver2.67 DownLoad ★Ver2.61 DownLoad ★Ver2.61(NoNPC) DownLoad Version2のお絵描き機能は、しぃ堂から別途ファイルのダウンロードが必要です。 しぃ堂 Shi-dow : http //shichan.jp/ PaintBBS しぃ堂のDownloadからPaintBBSをダウロードします。 解凍したフォルダの中から『PaintBBS.jar』をbjフォルダ(oekaki.cgiがある階層)に移動します。 しぃペインター しぃ堂のDownloadからしぃペインターの「複数ファイルバージョン」をダウンロードします。 解凍したフォルダの中から『spainter.jar』と『res(フォルダ)』をbjフォルダ(oekaki.cgiがある階層)に移動します。 設置手順が完了し、ログインしてお絵描きが正常に動けば設置完了です。 更新履歴 2008/11/08 Ver2.71 バグ修正 世界情勢「平和」の効果が、世界情勢「革命」で設定されていたのを修正。./lib/reset.cgi、./lib/world.cgiの if ($w{world} eq 3 ) { $w{reset_time} += 3600 * 24 * 2; } を if ($w{world} eq 0 ) { $w{reset_time} += 3600 * 24 * 2; } に修正 2008/10/19 Ver2.70 世界情勢追加 世界情勢「通常」を削除。「結束」「鉄壁」「不仲」「大殺界」「迷走」「沈黙」を追加 ※Ver2.70より前のバージョンからバージョンアップする場合には、世界情勢で判別処理をしているところ(if $w{world} eq XX など)を全て変更する必要があります。 該当ファイルは以下./conig_game.cgi ./login.cgi ./lib/_war_result.cgi ./lib/domestice.cgi ./lib/military.cgi ./lib/promise.cgi ./lib/reset.cgi ./lib/system_game.cgi ./lib/template_mobile_base.cgi ./lib/template_pc_base.cgi ./lib/war.cgi ./lib/war_form.cgi ./lib/world.cgi ペットのメテオの効果は、同盟解除をなくしました。他、統一期限が増減するペットなどの効果を微調整(./lib/config_game.cgi) 2008/10/19 Ver2.67 バグ修正、微調整 国力チャートの棒線の色が同色(オレンジ)になってしまうバグ修正(./login.cgi) 銀行での入金出金でお金が微妙に増減してしまうバグ修正(./lib/shopping_akindo_bank.cgi) オークションで変な数字(実際に影響はなし)で入札できてしまうのを修正(./lib/shopping_auction.cgi) 無所属の作戦会議室・牢獄を追加(./log/0/,./chat_prizon.cgi,./bbs_country.cgi) 統一期限残り1日を過ぎた場合、残り時間表示に切り替え(./lib/template_mobile_base.cgi,./lib/template_pc_base.cgi) コンテストの開催表示を世界情勢に表示するようにした(./contest.cgi,./lib/shopping_contest.cgi) コンテスト1位の作品に投票した全員にタマゴを送るようにした(./contest.cgi,./lib/shopping_contest.cgi) 2008/07/30 Ver2.66 バグ修正、機能追加、微調整 軍事待ち伏せの効果が分単位ではなく、秒単位の効果だったのをバグ修正(* 60を追加)./lib/military.cgi 489行目 next if $time $pat_time + $max_ambush_GWT * 60; 世界情勢が平和→他、他→平和になった時に、終戦期間が変わらないバグ修正./lib/world.cgi の 一番下の方の『$w{world} eq 3 』の2箇所を『$w{world} eq 1 』に変えてください 統一期限切れ、世界情勢が暗黒→他になるタイミングで低確率で暗黒になってしまうバグ修正./lib/reset.cgi の 『$w{world} = int(rand(@world_states)-1)』の2箇所を『$w{world} = int(rand($#world_states))』に変えてください 待ち伏せ時間を分単位ではなく時単位に変更(./config_game.cgi,./lib/military.cgi,./lib/war.cgi) 世界情勢が下克上の時に、No160チョウアイが発動しないバグ修正./config_game.cgi の No160チョウアイの行の『$w{world} eq 3 』を『$w{world} eq 2 』に変えてください 誰が何人待ち伏せにかかったかのログ表示(./lib/military.cgi,./lib/war.cgi) ペットのNo.155バルキリーNo.156ユニコーンの効果が凄まじかったのを修正(./config_game.cgi) 世界情勢をコロコロ変えられるとゲームバランス的によろしくない感じだったので、ペットのNo.61イース(世界情勢を変更)をアマツミ(統一時間短縮)に置き換え(./config_game.cgi) 世界情勢選択の選択肢を5択から4択に変更(./lib/world.cgi) 多重登録強化として、新規登録時にプレイヤー全員のIPアドレス、UA(ユーザーエージェント)をチェックするようにした(./new_entry.cgi) 登録禁止IPアドレス、UA(ユーザーエージェント)を、君主の投票により削除、管理側で指名削除された場合に追加していくようにした(./new_entry.cgi,./admin.cgi,./lib/country_daihyo.cgi) 所属人数が少なければ奪国力が多く、定員いっぱいの場合は少くなるようにした(./lib/_war_result.cgi) 2008/06/24 Ver2.61 微調整 ペットの効果の説明をマイルームで表示(./data/pet.cgi追加, ./lib/myself.cgi修正) 2008/06/21 Ver2.60 バグ修正 タマゴ、ペット追加 文字化けする国名にすると動かなくなるバグ修正(./lib/country_config.cgi) 念のため名前の方も↑と同じく修正(./new_entry.cgi,./lib/shopping_hospital.cgi) 携帯で固体識別番号を取得する仕様追加(./config.cgi,./lib/system_game.cgi) 固体識別番号でのアクセス禁止機能追加(./lib/system.cgi) ペットのアキレスが効果を発揮していないバグを修正(./lib/war.cgi) 銀行で満額を超えて入金すると入金額がおかしいバグを修正(./lib/shopping_akindo_bank.cgi) 闘技場(ピヨピヨリーグ,マジシャンリーグ,ソルジャーリーグ)追加(./legend.cgi,./lib/shopping_colosseum.cgi,./log/colosseum) 初心者(低世代)優遇ペット追加(./config.cgi) 2008/06/14 Ver2.52 バグ修正 部隊の優劣が出ていなかったバグを修正 ロボトミー手術をする改名前に銀行に預けていると銀行が利用できなくなるバグ修正 統一国の弱体化の仕様追加 2008/06/08 Ver2.51 バグ修正 世界情勢【平和】で3日間終戦にならないのを修正(./lib/world.cgi) 2008/06/01 Ver2.50 追加 世界情勢【暗黒】を追加 2008/06/01 Ver2.46 バグ修正、タマゴ、ペット、その他機能追加 プレイヤー一覧の無所属が0人になるバグ修正 タマゴ追加(ブレイクエッグ、イースターエッグ、チョコエッグ) ペット追加(イースター、ロスタイム゙) JavaScriptで残り時間のカウントダウン ペットの効果を修正(ベルフェゴール、ウルボロスなど) 2008/05/11 Ver2.44 微調整 絵や本の展示に非売品で展示できるよう修正 2008/04/27 Ver2.43 追加 ペットのクロノスが発動しないバグ修正 修行にNPCデータ追加 オゥプ→♪、ホォシ→★に文字置き換え追加 2008/04/25 Ver2.42 バグ修正 武器の修理で★30を超えてしまうバグ修正 2008/04/20 Ver2.41 バグ修正、ペット追加 ペットのガブリエルが発動しないバグを修正 世界情勢が終焉時に何度も滅亡してしまうバグを修正 ペット追加 武器の重さを調整、その他微調整 2008/04/14 Ver2.39 バグ修正、セキュリティ修正、 [Ver1.58のみ]商人のお店がランキング更新時に閉店してしまうバグ修正 IPアドレス、ホスト名、ユーザーエージェントの保存の仕方を変更 2008/04/13 Ver2.38 バグ修正、タマゴ、ペット追加 魔物部隊が条件を満たしてなくてもなれるバグ修正 軍事に失敗しても貢献値が下がらないバグ修正 オークション一人一出品までに修正 タマゴとペットを追加 タイトル画像(title.jpg)追加 2008/04/07 Ver2.36 バグ修正 ピンチの時に会心の一撃がでないバグ修正 徴兵で資金がマイナスの時に兵がマイナスになってしまうバグを修正 2008/04/06 Ver2.34 バグ修正 最高階級を超えると空(から)の値になってしまうバグを修正 ごく稀に引出しの時に同じアイテムになってしまうバグを修正 無の武器の攻撃力補正がつかないのを修正 階級も奪国力に影響するよう修正 コンテストの結果後に賞品が送られるよう修正 その他微調整 2008/03/30 Ver2.3 機能追加 大きな出来事をまとめるログとして世界情勢ニュースを追加 商人の銀行追加 コンテスト作品1位の作品を半保存的に 牢獄に連行されるとその国の会議室にお知らせ表示 2008/03/23 Ver2.21 バグ修正、セキュリティ修正、機能追加 称号やアイテムがコンプできないバグを修正 手紙に削除機能追加 日記にコメントが書かれたら手紙にて知らせる機能追加 シンボル(国旗など)機能追加 絵と本のコンテスト機能追加 2008/03/20 Ver2.1 機能追加 ※Ver2.01以下からバージョンアップする方は、送信履歴ファイルが存在しないので送信履歴ファイル作成を参照してください 手紙機能に送信履歴機能追加 バックアップを1日置きに取得するように変更。 国データが読み込めないときにエラーを出すように変更 2008/03/17 Ver2.01 バグ修正 新規作成時に国ごとの過去ログを作成しないバグを修正 2008/03/15 Ver2.0 配布開始 ※Ver1.15以下からバージョンアップする場合は、ユーザーごとにマイピクチャ(picture)フォルダが存在しないので、ユーザーごとにフォルダ作成を参照してください。
https://w.atwiki.jp/qtmemo/pages/49.html
QTimerEvent QTimerEvent クラスはタイマーイベントを扱うクラスです。 このイベントはタイマーを開始したオブジェクトで、一定間隔で発生します。 複数のタイマーを開始でき、それぞれはタイマーを開始した際に得られるタイマーIDで識別します。 QTimerEvent QTimerEvent(int timerId) 指定したタイマーIDのイベントオブジェクトを生成します。 int QTimerEvent timerId() const タイマーIDを返します。 この値は QTimerEvent timerId() で得られる値と同じです。
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CLUB SpinningCore "Every Time We Touch" CLUB SpinningCore "Every Time We Touch" 主催:Meda 編集:Meda 公開日:2015.12.13 出演者 Nami minus henagon Nattow Schubert BaTatsu Tigres VAIN minth kin ふかわ Kuchibue a_L_P
https://w.atwiki.jp/minorrockband/pages/16.html
batta(バッタ)は、日本のロックバンド。 メンバー ホシノタツ - ボーカル・ギター マノトモノリ - ギター・コーラス シノハラアサト - ベース ホシノタケシ - ドラムス 旧メンバー タニザキカズヒロ - ドラムス 現在はTHE ラブ人間のバイオリンとして活動中。 ヨシダマサキ - ドラムス 来歴 2009年、ホシノタツ・マノトモノリ・シノハラアサト・タニザキカズヒロの四人で結成。翌年、タニザキカズヒロが脱退。 2011年8月、自主制作音源「日曜日/水色」を発売。即日完売。 2012年、ヨシダマサキが加入。同年10月24日、1stアルバム「ゲームオーバー」リリース。リリースツアーを全20公演行う。 2013年4月10日、1stシングル「MY ENDROLL e.p」を2000枚限定で発売。リリースツアーを全25公演行う。同年10月23日、2ndアルバム「エターナル」発売。リリースツアーを全30公演行う。 2014年2月、ヨシダマサキが脱退。同年9月、ホシノタケシ正式加入。11月、会場限定音源「bug s bootleg」販売開始。 2016年6月、TVアニメ「ジョジョの奇妙な冒険 ダイヤモンドは砕けない」の2クール目OPテーマソングに新曲「chase」の起用、メジャー1stシングル「chase」のリリースを発表。 ディスコグラフィ シングル MY ENDROLL e.p (2013年4月10日発売 / 2000枚限定生産 / 廃盤) MY ENDROLL 敗訴 砂漠 シアワセ chase (2016年7月27日発売) chase chase -Acoustic version- chase (Instrumental) chase -Acoustic version- (Instrumental) オリジナルアルバム ゲームオーバー (2012年10月24日発売 / 廃盤) 水色 天気予報 西武線に乗って ゲーム ゴースト さよならイエスタデイ 日曜日 The eighth day that should not be there 手紙 未来 (アコースティックver.) エターナル (2013年10月23日発売 / 廃盤) トレジャーランド thank you so much フラッシュバック chandan ランドリー それなりに 人間らしい暮らし MY ENDROLL eternal ライブアルバム bug s bootleg (2014年11月2日発売 / ライブ会場限定販売) The eighth day that should not be there トレジャーランド 敗訴 日曜日 人間らしい暮らし 天気予報 水色 MY ENDROLL SOS 参加作品 この世界の6つの続きかた (2012年8月15日配布開始 / 無料コンピレーションアルバム / 廃盤) スローダウン / それでも世界が続くなら 境界線 / 理由なき犯罪世代 水色 / batta イグニションブースター / ジブンジカン シチュー / ピーターパン・シンドローム あなたでした / Jil デモ音源 日曜日/水色 (2011年8月4日発売) 日曜日 水色 かくれんぼ (2015年8月1日配布) かくれんぼ 外部リンク http //happybatta.com/ (公式サイト)
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Stereographic Projection [1] Hyperbolic Transformation
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ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
https://w.atwiki.jp/diablo_3/pages/13.html
バーバリアン キャラクター解説 キャラクター背景 ユニーク装備 スキル キャラクター解説 バーバリアンは未開の流浪者であり近接戦闘を恐れることは決してない。強力な足踏みと、ジャンプアタック、そして両手持ちの武器よる攻撃で敵を葬り、生き残った敵はバーバリアンから隠れようとを逃げ回る。主に巨大な武器を使う傾向があるが、その体躯の大きさと力によりバーバリアンはほぼ全ての武器を組み合わせて扱うことができる。バーバリアンはダメージに強いので、少数の敵を追いかけて倒すよりも、敵の中心に飛び込み敵陣をかき回す戦い方に力を発揮する。バーバリアンの攻撃は混戦で力を発揮する。バーバリアンの素早い攻撃スピードは、体力のすくない敵を瞬く間に削り落とし、またバーバリアンのスピードは遅いが地面を揺るがすスキルは、近寄る敵の群れをよろめかせ、強固な敵達の守りにひびを入れるだろう。 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (barbarian_male.png) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (barbarian_female.png) トレイラー キャラクター背景 長い間、バーバリアン達の住処は、Arreat山麓ので石のように強固で堅牢に構えられていた。彼らの巨大な体躯とどう猛さに似合わず、彼らは自らに、 何世代もに渡って、一つの義務を課していた。神聖な山を守ることである。 その住処が荒らされたときに、多くのバーバリアン達はその信仰を失った。 目的を失い、過去に囚われ、彼らはあてどなく住居を転々としていた。 しかし、全てのバーバリアンが祈りの時を失ったわけではない。何人かはArreat山頂の激しい風雪を敬い、自身の創造主の側を離れずに彷徨っていた。彼らは、街の子どもたちがおもちゃを握りしめている年の頃に、斧と槍をその手に渡されたことを思い出し、己のの部族の恥じに身を焦がした。 これらのバーバリアンは、新たな世界で、新しい目的を見つけようと努力する。そして彼らは、己の道の前に立ちふさがる者は何者でも粉砕するだろう。 ユニーク装備 バーバリアンは、他の者達が力が足りずに扱うことが出来ない武器を使いこなすことが出来る。彼らは、巨大な武器を、都会的なヒーローが持ちあげることすら出来ないような弩級の殺戮兵器を握りしめ、振り回す。また、より力強いバーバリアンは、剣や斧などの通常装備であれば両手に持ち、複数の武器効果を持って敵の群れに武器の弾幕を張ることが出来る。 スキル バーバリアンのスキル
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Language Barriers discussion from Jan 29th Language and Culture Language and culture is likely to be seemed as over-lapping in Japan, for Japanese people see their country as mono-ethnic. However, the case is different in the U.S, and language and culture can be discussed separately. Jin Tolerance to foreign language speakers People in multicultural areas such as the West coast, New York, Toronto, etc has tolerance in using easy English to the poor English speakers. Since they have lots of non-English speakers in their area, the local people are used to understanding their poor English, and speaking easy English to them. However, the Japanese people don t have the tolerance in speaking with non-Japanese speakers, and therefore, a barrier is created between Japanese and non-Japanese. Jin Thank you very much Jin! Can I add the comment on this? I think the reason if Japanese do not have the way to be tolerace in using easy Japanese to the poor Japanese speakers is some Japanese have never experienced to talk with the poor Japanese speakers. So Japanese do not know how to speak Japanese to the poor Japanes speakers. I do not know how to improve my Japanese to them. Miki リスト even in california, i heard from courtney, there are 2 kinds of people who can speak easier english and who cannot choose their english for poor speaker. because some people have never learned other language and never been in situation unable to understand language. but, anyways, solution is easy and the same. just realize that they don t speak japanese fluently, slow down speach speed, pronounce clearly, and when they dont understand, repeat and paraphrase until they understand. リスト from my experience, oyr students seem they don t want to use japanese when they are playing (especially lower than J3). and some students said they don t want to be bothered with japanese outside of the class (mostly active party people) or tutoring is enough for the practice. リスト this might be other topic, but... "keigo" can be a barrier to communicate with people. in japanese, there is a custom to use "keigo" for elder or upper position people, otherwise it will be rude. especially first time to meet someone, try not to be rude, people should use "keigo." but this "keigo" is useful to show your respect or politeness, however, "keigo" keeps distance of their relationship from person to person. and once you use "keigo," it is hard to switch to "tame-guchi." "tameguchi" is a plain or casual form, but also for younger or lower postion people, and sometimes it can sound looking down people. so it needs to be careful to use "tame-guchi" at the first time. Daisuke I don t really agree that OYRs do not want to use japanese outside the class. I think most of them do, but the problem (specially for native speakers of english) is that most ICU students tend to speak to them in English. So rather than complicate things and make the conversation longer, they would not try to use that time for practicing their Nihonggo. -- Katrina (2008-02-07 00 28 00) Actually, what I wanted to say was (not all but) OYRs cannot be relax when they are using Japanese, or cannot really enjoy when they have to use Japanese all the time. I know they want to use English as much as they can, and sometimes they try to use Japanese, but still its different from conversation only in Japanese. I think, to relax and enjoy conversation needs high level language skill -- Daisuke (2008-02-07 03 21 46) 名前 コメント Edit this page