約 4,733,962 件
https://w.atwiki.jp/grandage_rome/pages/16.html
trans["1950"] = [==[%s1 へ, 我々はローマの領土を私達の3人で分けた。私はローマと西のコントロールを得るつもりだ。アントニウスは東のコントロールを得るだろう。我が友よ、君はアフリカの指揮をとるだろう。君は地方における全ての知事や総裁の力を持つことになるだろう。戦争からの税金と利益は我々3人の間で等しく分割されるだろう。 \ガイウス・オクタウィアヌス]==] trans["1951"] = [==[エウォカティ]==] trans["1952"] = [==[作成された分隊は、レベル %d1]==] trans["1953"] = [==[軍団動員]==] trans["1954"] = [==[兵舎と陸軍士官学校はユニットを二倍の速さで訓練する。]==] trans["1955"] = [==[アウクシリア動員]==] trans["1956"] = [==[アウクシリアの宿舎と闘技場はユニットを2倍の速さで訓練する]==] trans["1957"] = [==[戦争の法]==] trans["1958"] = [==[戒厳中の娯楽レベルは %d1%%]==] trans["1959"] = [==[マルスの寵愛]==] trans["1960"] = [==[戒厳中の信仰レベルは %d1%%]==] trans["1961"] = [==[規律]==] trans["1962"] = [==[訓練の経験値2倍]==] trans["1965"] = [==[強奪]==] trans["1966"] = [==[蛮族の村の破壊報酬2倍]==] trans["1967"] = [==[征服]==] trans["1968"] = [==[蛮族の村での産出量2倍]==] trans["1969"] = [==[救援軍]==] trans["1970"] = [==[軍営での分隊の回復速度2倍]==] trans["1971"] = [==[護民官]==] trans["1972"] = [==[軍営の価格が半分]==] trans["1973"] = [==[%s2 フリーの建物]==] trans["1974"] = [==[Five]==] trans["1975"] = [==[最初の %d1 コストにデナリウムが消費されない]==] trans["1976"] = [==[%s2 即時の建物]==] trans["1977"] = [==[最初の %d1 は即座に建てられる]==] trans["1978"] = [==[建築業者]==] trans["1979"] = [==[建築業者キャンプの生存時間2倍]==] trans["1980"] = [==[学生]==] trans["1981"] = [==[あなたの都市は %d1 研究ポイントを得る]==] trans["1982"] = [==[元老院の第一人者]==] trans["1983"] = [==[フリープラットホーム]==] trans["1984"] = [==[あなたはプラットホームをコスト無しで建てることができる。]==] trans["1985"] = [==[金持ち]==] trans["1986"] = [==[あなたは %d1 多くのデナリウスとともに始まる]==] trans["1987"] = [==[平民派]==] trans["1988"] = [==[公会広場の費用にデナリウスがかからず、また即座に建てられる]==] trans["1989"] = [==[消防隊]==] trans["1990"] = [==[官舎の消火速度2倍]==] trans["1991"] = [==[執政官]==] trans["1992"] = [==[採用されている平民は犯罪者にならない]==] trans["1993"] = [==[造営官]==] trans["1994"] = [==[広場と散歩道は2倍の娯楽ボーナスを与える。]==] trans["1995"] = [==[騎兵長官]==] trans["1996"] = [==[前哨地が軍営のように働く]==] trans["1997"] = [==[都市の長]==] trans["1998"] = [==[裁判所は全ての犯罪を止める(暴動を除く)]==] trans["1999"] = [==[最高神祇官]==] trans["2000"] = [==[全ての神殿は2倍の信仰満足度を与える]==] trans["2001"] = [==[残忍な搾取]==] trans["2002"] = [==[奴隷市場は %d1 より少ない奴隷を要求する]==] trans["2003"] = [==[良い産出]==] trans["2004"] = [==[農場と鉱山、伐採小屋はアップグレードしたものを建てられる]==] trans["2005"] = [==[監督官]==] trans["2006"] = [==[奴隷は平民と同様に働く]==] trans["2007"] = [==[ローマの効率性]==] trans["2008"] = [==[効率的な状態の時、%d1 デナリウスの収入を得る]==] trans["2009"] = [==[奴隷マスター]==] trans["2010"] = [==[あなたが %d2 以上の奴隷を持っているとき、%d1 のデナリウス収入を得る]==] trans["2011"] = [==[軍事専門家]==] trans["2012"] = [==[訓練にデナリウスがかからなくなる]==] trans["2013"] = [==[奴隷の建設業者]==] trans["2014"] = [==[もしあなたが %d1 以上の奴隷を持っていれば、建築時間は %d2%% 減少する]==] trans["2015"] = [==[アップグレードされた農場]==] trans["2016"] = [==[農場を建てたとき、追加アップグレードができる]==] trans["2017"] = [==[アップグレードされた鉱山]==] trans["2018"] = [==[鉱山を建てたとき、追加アップグレードができる]==] trans["2019"] = [==[アップグレードされた伐採小屋]==] trans["2020"] = [==[伐採小屋を建てたとき、追加アップグレードができる]==] trans["2021"] = [==[武装]==] trans["2022"] = [==[バルカンの寵愛]==] trans["2023"] = [==[鍛冶屋の産出ボーナス2倍]==] trans["2024"] = [==[凱旋柱]==] trans["2025"] = [==[柱の効果をレベル %d1 まで増加させる]==] trans["2026"] = [==[貿易契約]==] trans["2027"] = [==[余分な木材や鉄、石材や大理石からデナリウスを得る]==] trans["2028"] = [==[農場や鉱山、伐採小屋は建てたとき追加アップグレードがある]==] trans["2029"] = [==[亜麻の輸出]==] trans["2030"] = [==[あなたが %d2 以上のリネンを持つとき、%d1 デナリウスの収入を得る]==] trans["2031"] = [==[ワイン輸出]==] trans["2032"] = [==[あなたが %d2 以上のワインを持つとき、%d1 デナリウスの収入を得る]==] trans["2033"] = [==[世論]==] trans["2034"] = [==[4倍のインスラ配置ボーナス]==] trans["2035"] = [==[役者]==] trans["2036"] = [==[劇場は二倍の娯楽ボーナスを提供する]==] trans["2037"] = [==[見つけた!]==] trans["2038"] = [==[人気がある間、%d1 の研究ポイント]==] trans["2039"] = [==[あなたの分隊が敵を討ち破ったとき、%d1 の評判を得る]==] trans["2040"] = [==[ローマの平和]==] trans["2041"] = [==[全ての記念碑は最盛期の引き金となる]==] trans["2042"] = [==[最盛期は %d1 建物に作用する]==] trans["2043"] = [==[人気のある間は犯罪が起こらない]==] trans["2044"] = [==[人々のための肉]==] trans["2045"] = [==[養豚所は %d1%% 食糧を供給する]==] trans["2046"] = [==[人々のためのパン]==] trans["2047"] = [==[小麦農場は %d1%% 食糧を供給する]==] trans["2048"] = [==[バッカス祭]==] trans["2049"] = [==[祭りが %d1%% 安くなる]==] trans["2050"] = [==[トリアリィガード]==] trans["2051"] = [==[トリアリィの分隊を作成する]==] trans["2052"] = [==[人気がある限り、%d1 のデナリウスを得る]==] trans["2055"] = [==[採用されているエクイテは犯罪者にならない。]==] trans["2056"] = [==[征服の略奪品]==] trans["2057"] = [==[蛮族の村を占領すると、%d1 デナリウスを得る]==] trans["2058"] = [==[新しい分隊は %d1 レベルを得る]==] trans["2059"] = [==[群衆抑制]==] trans["2060"] = [==[暴動による家屋の火災が減少する]==] trans["2061"] = [==[戦争のアカデミー]==] trans["2062"] = [==[陸軍士官学校は常に研究する]==] trans["2063"] = [==[戦争に関する真実]==] trans["2064"] = [==[陸軍士官学校は2倍の研究を与える]==] trans["2065"] = [==[戦争の突進]==] trans["2066"] = [==[陸軍士官学校は即座に、費用なしで建てられる]==] trans["2067"] = [==[マッシリア]==] trans["2068"] = [==[マッシリアへの交易ルートがいつでも利用可能]==] trans["2069"] = [==[財市場]==] trans["2070"] = [==[消費財は通常価格の2倍で取り引きされる]==] trans["2071"] = [==[分隊を失ったとき、%d1 デナリウスを得る]==] trans["2072"] = [==[ネアポリス]==] trans["2073"] = [==[ネアポリスへの交易ルートがいつでも利用可能]==] trans["2074"] = [==[興味]==] trans["2075"] = [==[あなたのデナリウスで %d1%% の興味を惹く]==] trans["2076"] = [==[材料市場]==] trans["2077"] = [==[材料を半額で売買できる]==] trans["2078"] = [==[セルディカ]==] trans["2079"] = [==[セルディカへの交易ルートがいつでも利用可能]==] trans["2080"] = [==[知識の価値]==] trans["2081"] = [==[%d1%% のあなたのデナリウスを研究に寄付する]==] trans["2082"] = [==[平民の護民官]==] trans["2083"] = [==[高い食料満足度のインスラは %d1 より多い消費財を産出する]==] trans["2084"] = [==[セクターズ招集]==] trans["2085"] = [==[セクターズの分隊を作成する]==] trans["2086"] = [==[専門技術訓練]==] trans["2087"] = [==[2倍の費用でレベル限界のない訓練を行う]==] trans["2088"] = [==[遺産]==] trans["2089"] = [==[ゲーム中の %d1 分間、あなたは %d2 のデナリウスを受け取る]==] trans["2090"] = [==[賄賂]==] trans["2091"] = [==[%d1 デナリウスで士気の下がった敵の分隊を解散させる]==] trans["2093"] = [==[前のページ]==] trans["2094"] = [==[次のページ]==] trans["2095"] = [==[... 読込中 ...]==] trans["2096"] = [==[パスワードは6文字以上でなくてはなりません。]==] trans["2097"] = [==[ゲームを作成]==] trans["2099"] = [==[キャラクター]==] -- trans["2101"] = [==[General]==] trans["2101"] = [==[一般]==] -- trans["2102"] = [==[Visuals]==] trans["2102"] = [==[ビジュアル]==] trans["2105"] = [==[名前なし]==] trans["2106"] = [==[ color 230 195 50 この建物を小麦農場の近くに置くと、あなたは人気と産出にボーナスを受け取るでしょう。 color 251 249 222 ]==] trans["2107"] = [==[あなたには十分な奴隷がいません。]==] trans["2108"] = [==[プラットホームの上に木を置くことはできません。]==] trans["2109"] = [==[キャラクターを保存]==] trans["2110"] = [==[このキャラクタのバージョンは現在保存たゲームと異なっています。最新版を上書きしますか?警告 あなたが OK と選ぶと、このキャラクタは同じ名前で保存されているキャラクタを上書きするでしょう。]==] trans["2111"] = [==[あなたの分隊の数はすでに許容最大数に達しています]==] trans["2112"] = [==[カメラを前に移動]==] trans["2113"] = [==[カメラを後ろに移動]==] trans["2114"] = [==[カメラを左に移動]==] trans["2115"] = [==[カメラを右に移動]==] trans["2116"] = [==[L button]==] trans["2117"] = [==[R button]==] trans["2118"] = [==[Control-break]==] trans["2119"] = [==[M button]==] trans["2120"] = [==[Backspace]==] trans["2121"] = [==[Tab]==] trans["2122"] = [==[Clear]==] trans["2123"] = [==[Enter]==] trans["2124"] = [==[Shift]==] trans["2125"] = [==[Control]==] trans["2126"] = [==[Alt]==] trans["2127"] = [==[Pause]==] trans["2128"] = [==[Capital]==] trans["2129"] = [==[Esc]==] trans["2130"] = [==[Space]==] trans["2131"] = [==[Pageup]==] trans["2132"] = [==[Pagedown]==] trans["2133"] = [==[End]==] trans["2134"] = [==[Home]==] trans["2135"] = [==[Left]==] trans["2136"] = [==[Up]==] trans["2137"] = [==[Right]==] trans["2138"] = [==[Down]==] trans["2139"] = [==[Select]==] trans["2140"] = [==[Execute]==] trans["2141"] = [==[PrnScr]==] trans["2142"] = [==[Insert]==] trans["2143"] = [==[Delete]==] -- trans["2144"] = [==[Help]==] trans["2144"] = [==[ヘルプ]==] trans["2145"] = [==[0]==] trans["2146"] = [==[1]==] trans["2147"] = [==[2]==] trans["2148"] = [==[3]==] trans["2149"] = [==[4]==] trans["2150"] = [==[5]==] trans["2151"] = [==[6]==] trans["2152"] = [==[7]==] trans["2153"] = [==[8]==] trans["2154"] = [==[9]==] trans["2155"] = [==[A]==] trans["2156"] = [==[B]==] trans["2157"] = [==[C]==] trans["2158"] = [==[D]==] trans["2159"] = [==[E]==] trans["2160"] = [==[F]==] trans["2161"] = [==[G]==] trans["2162"] = [==[H]==] trans["2163"] = [==[I]==] trans["2164"] = [==[J]==] trans["2165"] = [==[K]==] trans["2166"] = [==[L]==] trans["2167"] = [==[M]==] trans["2168"] = [==[N]==] trans["2169"] = [==[O]==] trans["2170"] = [==[P]==] trans["2171"] = [==[Q]==] trans["2172"] = [==[R]==] trans["2173"] = [==[S]==] trans["2174"] = [==[T]==] trans["2175"] = [==[U]==] trans["2176"] = [==[V]==] trans["2177"] = [==[W]==] trans["2178"] = [==[X]==] trans["2179"] = [==[Y]==] trans["2180"] = [==[Z]==] trans["2181"] = [==[Numpad 0]==] trans["2182"] = [==[Numpad 1]==] trans["2183"] = [==[Numpad 2]==] trans["2184"] = [==[Numpad 3]==] trans["2185"] = [==[Numpad 4]==] trans["2186"] = [==[Numpad 5]==] trans["2187"] = [==[Numpad 6]==] trans["2188"] = [==[Numpad 7]==] trans["2189"] = [==[Numpad 8]==] trans["2190"] = [==[Numpad 9]==] trans["2191"] = [==[Numpad *]==] trans["2192"] = [==[Numpad +]==] trans["2193"] = [==[Numpad Enter]==] trans["2194"] = [==[Numpad -]==] trans["2195"] = [==[Numpad .]==] trans["2196"] = [==[Numpad /]==] trans["2197"] = [==[F1]==] trans["2198"] = [==[F2]==] trans["2199"] = [==[F3]==] trans["2200"] = [==[F4]==] trans["2201"] = [==[F5]==] trans["2202"] = [==[F6]==] trans["2203"] = [==[F7]==] trans["2204"] = [==[F8]==] trans["2205"] = [==[F9]==] trans["2206"] = [==[F10]==] trans["2207"] = [==[F11]==] trans["2208"] = [==[F12]==] trans["2209"] = [==[F13]==] trans["2210"] = [==[F14]==] trans["2211"] = [==[F15]==] trans["2212"] = [==[F16]==] trans["2213"] = [==[F17]==] trans["2214"] = [==[F18]==] trans["2215"] = [==[F19]==] trans["2216"] = [==[F20]==] trans["2217"] = [==[F21]==] trans["2218"] = [==[F22]==] trans["2219"] = [==[F23]==] trans["2220"] = [==[F24]==] trans["2221"] = [==[Numlock]==] trans["2222"] = [==[Scroll]==] trans["2223"] = [==[L shift]==] trans["2224"] = [==[R shift]==] trans["2225"] = [==[L control]==] trans["2226"] = [==[R control]==] trans["2227"] = [==[L alt]==] trans["2228"] = [==[R alt]==] trans["2229"] = [==[;]==] trans["2230"] = [==[=]==] trans["2231"] = [==[,]==] trans["2232"] = [==[-]==] trans["2233"] = [==[.]==] trans["2234"] = [==[/]==] trans["2235"] = [==[~]==] trans["2236"] = [==[ [ ]==] trans["2237"] = [==[\]==] trans["2238"] = [==[ ] ]==] trans["2239"] = [==[ ]==] trans["2240"] = [==[戦略]==] trans["2241"] = [==[%d1 レベルの訓練の限界を増加する]==] trans["2242"] = [==[指導者]==] trans["2243"] = [==[あなたは一つではなく二つの分隊を作成できる]==] trans["2244"] = [==[勝利の行進]==] trans["2245"] = [==[黄金時代]==] trans["2246"] = [==[外人担当の法務官]==] trans["2247"] = [==[役人]==] trans["2248"] = [==[安い住宅]==] trans["2249"] = [==[デナリウスが半価のエクイテの家]==] trans["2250"] = [==[エクイストリアンガード]==] trans["2251"] = [==[騎馬兵の分隊を作成する]==] trans["2252"] = [==[税農場]==] trans["2253"] = [==[50%% 以上のデナリウスを課税する]==] trans["2254"] = [==[自己メンテナンス]==] trans["2255"] = [==[分隊がレベル %d1 になるとき、それはデナリウスの費用を返済します。]==] trans["2256"] = [==[獰猛な老練]==] trans["2257"] = [==[分隊はレベル %d1 以上に %d2%% のダメージを与える]==] trans["2258"] = [==[哲学者の都市]==] trans["2259"] = [==[研究が完了したときはいつも評判を %d1 得る]==] trans["2260"] = [==[補助金]==] trans["2261"] = [==[研究が完了したときはいつもデナリウスを %d1 得る]==] trans["2262"] = [==[首都長官]==] trans["2263"] = [==[採用されているパトリキウスは犯罪者にならない]==] trans["2264"] = [==[高い教養]==] trans["2265"] = [==[学校は2倍の研究を発生させる]==] trans["2266"] = [==[知識は富]==] trans["2267"] = [==[研究していないとき、あなたの研究ポイントは、デナリウスを発生させる]==] trans["2268"] = [==[知識は力]==] trans["2269"] = [==[研究していないとき、あなたの研究ポイントで、あなたの分隊にさらに経験を積まさせる]==] trans["2270"] = [==[黄金の知識]==] trans["2271"] = [==[全ての研究が完了したとき、あなたは最盛期に突入する]==] trans["2272"] = [==[止まらない知識]==] trans["2273"] = [==[全ての研究が完了したとき、あなたの分隊は最低でもレベル %d1 になる]==] trans["2274"] = [==[卓越した知識]==] trans["2275"] = [==[全ての研究が完了したとき、あなたは %d1 のデナリウスを得る]==] trans["2276"] = [==[プラエトリアンの分隊を作成する]==] trans["2277"] = [==[オリーブ供給]==] trans["2278"] = [==[貴族の家はオリーブ油を要求しなくなる]==] trans["2279"] = [==[衣服供給]==] trans["2280"] = [==[貴族の家は衣服を要求しなくなる]==] trans["2281"] = [==[ライト]==] trans["2282"] = [==[(キーを押してください)]==] trans["2283"] = [==[レベルの後処理を選んでください]==] -- trans["2284"] = [==[Misc]==] trans["2284"] = [==[その他]==] trans["2285"] = [==[才能をリセット]==] trans["2286"] = [==[あなたの財産から10000のデナリウスを支払って全ての才能をリセットしますか?]==] trans["2287"] = [==[キャラクターレベル %d1]==] trans["2288"] = [==[利用可能な才能ポイント %d1]==] trans["2289"] = [==[あなたは、任務の間、才能を学ぶことや土地を購入することができません。]==] trans["2290"] = [==[あなたには利用可能な才能ポイントがありません。]==] trans["2291"] = [==[前法務官]==] trans["2292"] = [==[レンダリングの解像度サイズを選択してください]==] trans["2293"] = [==[光のレベルを選択してください]==] trans["2294"] = [==[突出した産出]==] trans["2295"] = [==[あなたの最後の前哨地が燃えています!]==] trans["2296"] = [==[突貫工事]==] trans["2297"] = [==[破産を申告するまでの時間 ]==] trans["2298"] = [==[労働者 %s1, %s2]==] trans["2299"] = [==[戒厳の終わりを宣言してください。]==] trans["2300"] = [==[あなたが戒厳令を布くためには、より人気を必要とします。]==] trans["2301"] = [==[戒厳の宣言により %d1 の評判を失った。]==] trans["2309"] = [==[パスワード変更]==] trans["2314"] = [==[見出し]==] trans["2315"] = [==[キャンペーン]==] trans["2316"] = [==[才能]==] trans["2317"] = [==[プレイ継続]==] trans["2318"] = [==[キャンペーン]==] trans["2320"] = [==[リプレイ]==] trans["2321"] = [==[スコア %d1]==] trans["2322"] = [==[報酬]==] trans["2323"] = [==[才能ポイント %d1]==] trans["2324"] = [==[個人資産 %d1]==] trans["2325"] = [==[土地の解放]==] trans["2326"] = [==[あなたは討ち取られました]==] trans["2327"] = [==[征服されます]==] trans["2328"] = [==[敵対]==] trans["2329"] = [==[同盟]==] trans["2330"] = [==[中立]==] trans["2331"] = [==[あなたは、これらのリソースを獲得するためにはこの村を征服しなければなりません。]==] trans["2332"] = [==[この村は以下のリソースをあなたに提供します。]==] trans["2333"] = [==[この前哨地は燃えています。]==] trans["2334"] = [==[あなたの最後の前哨地が燃えています。もしこれが全焼すれば、あなたはゲームに敗北するでしょう。]==] trans["2335"] = [==[%s2 から %s1 を買います]==] trans["2336"] = [==[%s2 に %s1 を売ります]==] trans["2337"] = [==[奴隷の暴動]==] trans["2338"] = [==[暴れる奴隷は30秒ごとに奴隷市場か闘技場を破壊するだろう。]==] trans["2339"] = [==[奴隷リソースは否定的です。]==] trans["2340"] = [==[参入条件はもはや真実ではない]==] trans["2341"] = [==[供給不足]==] trans["2343"] = [==[群れ]==] trans["2344"] = [==[群れ]==] trans["2346"] = [==[ center color 255 0 0 士気低下]==] trans["2347"] = [==[この建物は、そのエリア内の奴隷市場が機能していることを要求します。]==] trans["2348"] = [==[奴隷市場]==] trans["2349"] = [==[鉢植えの木はプラットホームの階段の上に置くことはできません。]==] trans["2350"] = [==[アテネの鉄鉱山]==] trans["2351"] = [==[ブリタニアの採石場]==] trans["2352"] = [==[ジェノアの港]==] trans["2353"] = [==[ラストマン・スタンディング]==] trans["2354"] = [==[このゲームモードの目的は、他のすべてのチームを破ることです。プレイヤーは、コントロールしている全ての前哨地が他のプレイヤーによって破壊されたときに破られたと判断されます。 このゲームモードは、チームが一つだけでは始めることができません。]==] trans["2355"] = [==[40000 デナリウス]==] trans["2356"] = [==[一番最初に合計40000デナリウスを積み上げたチームが勝者となるでしょう。 すべてのプレイヤーが同じチームを選ぶなら、彼らは協力して可能な最も短い時間で目的を達成することができます。]==] trans["2357"] = [==[コロシアム、大競技場、パンテオン、哲学院、裁判所、および戦勝記念柱を建築した最初のチームが勝利者となります。チームのすべてのプレイヤーが、記念碑の建設で貢献できるでしょう。 すべてのプレイヤーが同じチームを選ぶなら、彼らは協力して可能な最も短い時間で目的を達成することができます。]==] trans["2358"] = [==[最後の蛮族を討ち取れ]==] trans["2359"] = [==[マップ上の最後の蛮族の村を破壊したチームが勝利者となります。 すべてのプレーヤーが同じチームを選ぶなら、彼らは協力して可能な最も短い時間で目的を達成することができます。]==] trans["2360"] = [==[チームはマップ上の特別なポイントのコントロールを得るために戦います。10分間ポイントのコントロールを保持し続けたチームが、ゲームの勝利者となります。 すべてのプレーヤーが同じチームを選ぶなら、彼らは協力して可能な最も短い時間で目的を達成することができます。]==] trans["2361"] = [==[オールインワン]==] trans["2362"] = [==[このゲームモードは他のすべてのマルチプレイゲームモードを結合します。 すべての敵の前哨を破壊するか、最初に40000デナリウスを蓄積する、またはすべての記念碑を建築したチームが、勝利者となるでしょう。 また、 すべての蛮族を滅ぼす と 丘の王 での勝利状態はこれらのゲームモードが利用できるマップ上で適用されます。]==] trans["2363"] = [==[サラマンティカ]==] trans["2364"] = [==[You need a Slave Market in the area to change the work mode]==] trans["2365"] = [==[捜索をキャンセル]==] trans["2366"] = [==[訓練をやめる]==] trans["2367"] = [==[あなたは周りを敵に囲まれて訓練できません]==] trans["2368"] = [==[あなたは現在、公権剥奪を発令できません。]==] trans["2369"] = [==[この分隊の士気は賄賂を受けないほど高いです。]==] trans["2370"] = [==[あなたはこの分隊を買収するために %d1 のデナリウスが必要です]==] trans["2371"] = [==[この分隊は %d1 デナリウスで買収する]==] trans["2372"] = [==[プレイ中]==] trans["2373"] = [==[敗北]==] trans["2374"] = [==[記念碑 %d1 / %d2]==] trans["2375"] = [==[%d1 の蛮族が残っています]==] trans["2376"] = [==[セルディカ]==] trans["2377"] = [==[パスワード変更]==] trans["2378"] = [==[一族を選択]==] trans["2379"] = [==[情報]==] trans["2380"] = [==[戻る]==] trans["2381"] = [==[OK]==] trans["2382"] = [==[キャラクター名 ]==] trans["2383"] = [==[男性]==] trans["2384"] = [==[女性]==] trans["2385"] = [==[タイトル]==] trans["2386"] = [==[To All ]==] trans["2387"] = [==[フレンド]==] trans["2388"] = [==[ロードゲーム]==] trans["2389"] = [==[OK]==] -- trans["2390"] = [==[Cancel]==] trans["2390"] = [==[キャンセル]==] -- trans["2391"] = [==[Delete]==] trans["2391"] = [==[削除]==] trans["2392"] = [==[ログイン]==] trans["2393"] = [==[キャンセル]==] trans["2394"] = [==[時間 ]==] trans["2395"] = [==[ゲーム作成]==] trans["2396"] = [==[勝利条件 ]==] trans["2397"] = [==[この部屋に入る前に、最新バージョンのパッチを当ててください。]==] trans["2398"] = [==[ center ゲーム設定]==] -- trans["2399"] = [==[Hotkeys]==] trans["2399"] = [==[ホットキー]==] trans["2400"] = [==[中]==] trans["2401"] = [==[Menu Item 1]==] trans["2402"] = [==[Menu Item 2]==] trans["2403"] = [==[Menu Item 3]==] trans["2404"] = [==[Menu Item 4]==] trans["2405"] = [==[Menu Item 5]==] trans["2406"] = [==[Menu Item 6]==] trans["2407"] = [==[Menu Item 7]==] trans["2408"] = [==[Menu Item 10]==] trans["2409"] = [==[Menu Item 9]==] trans["2410"] = [==[Menu Item 8]==] trans["2411"] = [==[Menu Item 20]==] trans["2412"] = [==[Menu Item 18]==] trans["2413"] = [==[Menu Item 19]==] trans["2414"] = [==[Menu Item 17]==] trans["2415"] = [==[Menu Item 16]==] trans["2416"] = [==[Menu Item 15]==] trans["2417"] = [==[Menu Item 14]==] trans["2418"] = [==[Menu Item 13]==] trans["2419"] = [==[Menu Item 12]==] trans["2420"] = [==[Menu Item 11]==] trans["2421"] = [==[研究]==] trans["2422"] = [==[閉じる]==] trans["2423"] = [==[建築]==] trans["2424"] = [==[戦争]==] trans["2425"] = [==[研究 ]==] trans["2426"] = [==[0]==] trans["2427"] = [==[技術]==] trans["2428"] = [==[残り時間 ]==] trans["2429"] = [==[犯罪はありません。]==] trans["2430"] = [==[官舎の近くで犯罪が発生しています。]==] trans["2431"] = [==[官舎から遠いところで犯罪が発生しています]==] -- trans["2432"] = [==[Game Saved]==] trans["2432"] = [==[ゲームを保存]==] trans["2433"] = [==[OK]==] -- trans["2434"] = [==[Choose a Character]==] trans["2434"] = [==[キャラクター選択]==] trans["2435"] = [==[OK]==] -- trans["2436"] = [==[Back]==] trans["2436"] = [==[戻る]==] -- trans["2437"] = [==[Delete]==] trans["2437"] = [==[削除]==] -- trans["2438"] = [==[Character Name]==] trans["2438"] = [==[キャラクター名]==] -- trans["2439"] = [==[Accept]==] trans["2439"] = [==[承認]==] -- trans["2440"] = [==[Cancel]==] trans["2440"] = [==[キャンセル]==] trans["2441"] = [==[スキル 1]==] trans["2442"] = [==[スキル 2]==] trans["2443"] = [==[スキル 3]==] trans["2445"] = [==[所有している土地 ]==] trans["2446"] = [==[12000]==] trans["2447"] = [==[才能リセット]==] trans["2448"] = [==[使われていないポイント]==] trans["2449"] = [==[あなたには、使われていない才能ポイントがあります。このまま続けてもよろしいですか?]==] trans["2450"] = [==[トレード開始]==] trans["2451"] = [==[キャンセル]==] trans["2452"] = [==[買う]==] trans["2453"] = [==[売る]==] trans["2454"] = [==[都市名]==] trans["2455"] = [==[-500]==] trans["2456"] = [==[利用可能な貿易ルートがありません]==] trans["2457"] = [==[あなたは、この貿易を始めるための十分な %s1 を持っていません。]==] trans["2458"] = [==[あなたはこの貿易を始めるための十分なデナリウスを持っていません。]==] trans["2459"] = [==[建設物]==] trans["2461"] = [==[もし水路から水を供給すれば、農場は産出量を増加させるでしょう。]==] trans["2462"] = [==[噴水]==] trans["2463"] = [==[広場と散歩道]==] trans["2464"] = [==[蛮族のアウクシリア]==] trans["2465"] = [==[石の塔と門]==] trans["2466"] = [==[闘技場]==] trans["2467"] = [==[GRAND AGES ROME]==] trans["2468"] = [==[インターフェース]==] trans["2469"] = [==[ゲームシステム]==] trans["2470"] = [==[マルチプレイヤー ]==] trans["2472"] = [==[建築の過程]==] trans["2473"] = [==[フローリソース]==] trans["2474"] = [==[建築の過程]==] trans["2475"] = [==[フローリソース]==] trans["2476"] = [==[軍事の基礎]==] trans["2477"] = [==[ユニットリスト]==] trans["2478"] = [==[カスタムゲームを作成]==] trans["2479"] = [==[レートマッチ]==] trans["2480"] = [==[チームの都市]==] trans["2481"] = [==[ゲームモード]==] trans["2482"] = [==[カスタムゲームを作成するには、標準のゲーム室に入り、マップとゲームモードを選んでください。他のプレーヤーは、あなたがそれを作成した後にあなたのゲームに参加するかもしれません。もしあなたがプライベートゲーム名を定義したなら、他のプレイヤーはゲームに参加するために名前を入力しなければなりません。]==] trans["2483"] = [==[カスタムゲームに参加した後に、チームを選択し、 準備完了 をクリックしてください。同じチーム上のプレイヤーはお互いを攻撃せず、協調して目標を達成するべきです。ほとんどのゲームモードで、全てのプレイヤーは同じチームを選択でき、協調してプレイができますが、『ラストマン・スタンディング』では、少なくとの2つの異なったチームが存在しなければなりません。]==] trans["2484"] = [==[レートマッチ部屋では、あなたとプレイヤーを自動的に対にして、1対1の競争を始めるでしょう。レートマッチをするためには、あなたはオートマッチのゲーム部屋に入り、レートマッチボタンを押さなければなりません。]==] trans["2485"] = [==[『チームの都市』オプションが有効化されているとき、同じチームのプレイヤーは、彼らの都市の資源と軍事の分隊のコントロールを共有できるでしょう。チーム内の全てのキャラクターの土地と才能は、チームの都市にその利得を提供できるでしょう。]==] trans["2486"] = [==[チーム内の異なったキャラクターに同じ才能があっても追加の利得は提供されないため、参加している全てのキャラクターに独特の才能と土地があるとき、それはチームに大きな利得をもたらします。]==] trans["2487"] = [==[40 000 デナリウス]==] trans["2488"] = [==[全ての記念碑]==] trans["2489"] = [==[全ての蛮族を討ち破れ]==] trans["2490"] = [==[このゲームモードの目的は、他のすべてのチームを破ることです。彼がコントロールするすべての前哨が破壊されるとき、プレーヤーは破られると考えられています。]==] trans["2491"] = [==[このゲームモードは1つのチームだけでは始めることができません。]==] trans["2492"] = [==[最初に合計40000デナリウスを積み上げたチームが勝利者となるでしょう。]==] trans["2494"] = [==[最初にコロシアム、大競技場、パンテオン、哲学院、裁判所、及び戦争記念柱を建設したチームが勝利者となるでしょう。チームの全てのプレイヤーが記念碑の建設で貢献できるでしょう。]==] trans["2495"] = [==[マップ上の最後の蛮族の村を破壊したチームは、勝利者となるでしょう。参加者と同盟を組んでいる蛮族はこの目標に数えられません。]==] trans["2496"] = [==[このゲームモードは蛮族が存在しないマップでは利用できません。]==] trans["2497"] = [==[すべてのプレーヤーが同じチームを選ぶなら、彼らは互いに競争するのではなく、代わりに協力して可能な最も短い時間で目的を達成しようとします。]==] trans["2498"] = [==[チームはマップ上の特別なポイントのコントロールを得るために戦います。10分間ポイントのコントロールを保持し続けたチームが、ゲームの勝利者となります。]==] trans["2499"] = [==[このゲームモードはいくつかのマップでは利用できません。]==] trans["2500"] = [==[このゲームモードは他のすべてのマルチプレイゲームモードを結合します。 すべての敵の前哨を破壊するか、最初に40000デナリウスを蓄積する、またはすべての記念碑を建築したチームが、勝利者となるでしょう。 また、 すべての蛮族を滅ぼす と 丘の王 での勝利状態はこれらのゲームモードが利用できるマップ上で適用されます。]==] trans["2503"] = [==[宿屋は、作動するためにパンとワインを必要とします。公会広場が都市にある場合にだけ、宿屋を建設できます。]==] trans["2504"] = [==[川渡り]==] trans["2505"] = [==[貴族の家のデナリウスが半価になる]==] trans["2506"] = [==[ color 230 195 50 この建物が置かれている5軒以上の家に影響すると、あなたは評判にボーナスを受け取るでしょう。 color 251 249 222 ]==] trans["2507"] = [==[騎馬兵]==] trans["2508"] = [==[資源]==] trans["2509"] = [==[チャットコマンド /w "ニックネーム" 囁きたい文 - プレイヤーにプライベートメッセージを送ります /room 言いたい文 - プライベートチャットに代わってメインルームにメッセージを送ります(ゲーム中)]==] trans["2510"] = [==[%d1]==] trans["2512"] = [==[維持費 ]==] trans["2515"] = [==[アップグレード ]==] trans["2516"] = [==[ レベル %d1 費用 %d2, ボーナス %d3 %s4]==] trans["2519"] = [==[消費 ]==] trans["2520"] = [==[範囲]==] trans["2521"] = [==[軽歩兵]==] trans["2522"] = [==[騎兵隊]==] trans["2523"] = [==[歩兵]==] trans["2524"] = [==[船]==] trans["2525"] = [==[タイプ %s1]==] trans["2526"] = [==[ゲーム中の全ての都市の状態のリスト ]==] trans["2527"] = [==[主義 ]==] -- trans["2527"] = [==[Cause ]==] trans["2527"] = [==[条件:]==] -- trans["2528"] = [==[Effect ]==] trans["2528"] = [==[効果:]==] -- trans["2529"] = [==[End ]==] trans["2529"] = [==[終了:]==] trans["2530"] = [==[建築材料が不足しています。]==] trans["2531"] = [==[全ての建築材料が存在します。]==] trans["2532"] = [==[消費財が不足しています。]==] trans["2533"] = [==[消費財が存在します。]==] trans["2534"] = [==[オリーブ油か衣服が不足しています。]==] trans["2535"] = [==[オリーブ油と衣服は存在します。]==] trans["2536"] = [==[あなたの都市の娯楽満足度の平均は70%を上回っています。]==] trans["2537"] = [==[分隊には軍人か資源が不足しています。]==] trans["2538"] = [==[あなたの全ての分隊は士気が低下しています。]==] trans["2539"] = [==[最初の記念碑が建設されました。]==] trans["2541"] = [==[%s1 と %s2 はもはや否定的ではありません。]==] trans["2542"] = [==[公会広場を通して有効化します。]==] trans["2543"] = [==[多くの市民が仕事を求めています。]==] trans["2544"] = [==[平民だけが都市に住んでいます。]==] trans["2545"] = [==[いくつかの建物は続々と完成しました。]==] trans["2546"] = [==[あなたは、あなたの人気を減少させる動作を行うことができません。]==] trans["2547"] = [==[あなたのデナリウス記述は否定的になりました。]==] trans["2548"] = [==[ヴェスタの神殿が破壊されました。]==] -- trans["2549"] = [==[Cost of Builder Camps is halved.]==] trans["2549"] = [==[建築業者キャンプは費用が半分になる。]==] trans["2551"] = [==[失業中の市民か動いていない仕事場のどちらかがあります。]==] trans["2553"] = [==[2倍の売り上げから税金が発生します。]==] trans["2554"] = [==[%s1 は、もはや否定的ではありません。]==] trans["2556"] = [==[%s1 が不足しています。]==] trans["2558"] = [==[ユピテルの神殿が破壊されました。]==] trans["2559"] = [==[家屋の50%以上が貴族の宮殿かエクイテの家です。]==] trans["2560"] = [==[%s1 と %s2、 %s3、 %s4 は、もはや否定的ではない。]==] trans["2561"] = [==[%s1 と %s2、 %s3、 %s4 が不足しています。]==] trans["2562"] = [==[40000デナリウス]==] trans["2563"] = [==[あなたは軍事の分隊を失いました。]==] trans["2564"] = [==[食料満足度の平均は素晴らしいものです。]==] trans["2566"] = [==[%s1 と %s2 が不足しています。]==] trans["2567"] = [==[4つの建物が建てられます。]==] trans["2568"] = [==[人気は80%未満まで低下します。]==] trans["2569"] = [==[マルスの神殿が破壊されました。]==] trans["2570"] = [==[3つの敵の分隊を続々と撃ち破りました。]==] trans["2571"] = [==[公会広場を通して有効化の解除をしてください。]==] trans["2573"] = [==[あなたは最低でも1000のデナリウスを得ます。]==] trans["2574"] = [==[食料満足度の平均を25%以上にしてください。]==] trans["2575"] = [==[あなたの評判は90%より高い。]==] trans["2576"] = [==[あなたの都市には、失業中の市民も止まっている建物もありません。]==] trans["2577"] = [==[娯楽満足度の平均を30%以上にしてください。]==] trans["2578"] = [==[娯楽満足度の平均が65%未満まで低下しています。]==] trans["2579"] = [==[食料満足度の平均が70%未満まで低下しています。]==] trans["2581"] = [==[雇用率は55%以上です。]==] trans["2582"] = [==[3分が経過しました。]==] trans["2584"] = [==[参入条件は違反しています。]==] trans["2585"] = [==[すべての分隊のための軍人と資源が十分にあります。]==] trans["2586"] = [==[サートゥルヌスの神殿は破壊されました。]==] trans["2587"] = [==[%s1 と %s2、 %s3 が不足しています。]==] trans["2588"] = [==[%s1 と %s2、 %s3 はもはや否定的ではない。]==] trans["2589"] = [==[貨物]==] trans["2590"] = [==[空いている]==] trans["2591"] = [==[基礎]==] trans["2592"] = [==[美の哲学]==] trans["2593"] = [==[記念碑と信仰]==] -- trans["2594"] = [==[Military]==] trans["2594"] = [==[軍事]==] trans["2595"] = [==[公共]==] trans["2596"] = [==[商業]==] -- trans["2597"] = [==[Food]==] trans["2597"] = [==[食料]==] -- trans["2598"] = [==[Production]==] trans["2598"] = [==[産出]==] trans["2600"] = [==[造船所のエリア内にあるとき、船は自動的に修理されるでしょう。]==] trans["2601"] = [==[新たに組み立てられた家には居住されません。現在の満足度 %d1%%. %d2%% に出て行きます]==] trans["2602"] = [==[インスラがデナリウスを消費しない。現在の食料満足度 %d1%%. %d2%% に出て行きます]==] trans["2603"] = [==[%s1(%d2) 不足のため建設時間が3倍になります。]==] trans["2604"] = [==[%s1 (%d2) と %s3 (%d4) 不足のため建設時間が3倍になります。]==] trans["2605"] = [==[%s1 (%d2) と (%d4)、%s5 (%d6) 不足のため建設時間が3倍になります。]==] trans["2606"] = [==[%s1 (%d2) と %s3 (%d4)、 %s5 (%d6)、 %s7 (%d8) 不足のため建設時間が3倍になります。]==] trans["2607"] = [==[建設は3倍速くなります。残り時間 %d1]==] trans["2608"] = [==[使われていない家はランダムに捨てられます。現在の失業率 %d1%%. %d2%% に出て行きます]==] trans["2609"] = [==[エクイテの家は %s1(%d2) 不足のため捨てられます。]==] trans["2610"] = [==[貴族の別荘は捨てられています。より多くの %s1 を産出してください。現在の資源 %d2]==] trans["2611"] = [==[アップグレードコストは半分になります。失業率を0%に保ち、全ての建物を作動させてください!]==] trans["2612"] = [==[2倍の速さで人気を得ます。現在の娯楽 %d1%%. %d2%%に出て行きます]==] trans["2613"] = [==[建築費のデナリウスは半分になります。あなたが %d1 の建物を建てた後に終わるでしょう。]==] trans["2614"] = [==[伝染病の汚染地域の家には人が住まなくなっています。感染拡大が終わるまでの時間 %d1]==] trans["2615"] = [==[あなたの軍の士気は高いです。現在の評判 %d1%%. %d2%% に出て行きます]==] trans["2616"] = [==[信仰と娯楽は固定レベルで維持されます。 あなたは公会広場を通して有効化を解除できます。]==] trans["2617"] = [==[ユピテルの神殿の近くの犯罪イベントがありません。神殿を保護して、この状態を維持してください。]==] trans["2618"] = [==[あなたの都市には疫病がありません。神殿を保護して、この状態を維持してください。]==] trans["2619"] = [==[サートゥルヌスの神殿からの利益は倍になります。神殿を保護して、この状態を維持してください。]==] trans["2620"] = [==[あなたの軍は、より高いレベルで始まります。神殿を保護して、この状態を維持してください。]==] -- trans["2621"] = [==[Builder camp cost halved. Will end when Patricians or Equites move into the city]==] trans["2621"] = [==[軍営の費用が半分になります。パトリキウスかエクイテが都市に移ったとき終わるでしょう。]==] trans["2622"] = [==[税収は倍増しました。あなたは平民よりパトリキウスとエクイテを持たなければなりません。]==] trans["2623"] = [==[あなたの部隊は2倍の経験値を得ます。 分隊を保護して、この状態を維持してください。]==] trans["2624"] = [==[あなたは評判を要求する動作を実行できません。現在の娯楽 %d1%%. %d2%% に出て行きます]==] trans["2625"] = [==[%d1 において、1000デナリウスを持っていなければ、あなたはゲームに負けるでしょう。]==] trans["2626"] = [==[暴徒は、建物を放火するために集まっています。分隊と共に暴徒を追い払ってください。]==] trans["2627"] = [==[あなたの奴隷市場は奴隷(%d1)の不足のため破壊されています。]==] trans["2628"] = [==[あなたのすべての分隊は、%s1 (%d2) 不足のため士気が低下しています。]==] trans["2629"] = [==[あなたのすべての分隊は、%s1 (%d2) と %s3 (%d4) 不足のため士気が低下しています。]==] trans["2630"] = [==[あなたのすべての分隊は、%s1 (%d2) と %s3 (%d4)、%s5 (%d6) 不足のため士気が低下しています。]==] trans["2631"] = [==[あなたのすべての分隊は、%s1 (%d2) と %s3 (%d4)、%s5 (%d6)、%s7 (%d8) 不足のため士気が低下しています。]==] trans["2632"] = [==[敵が近くにいるとき、建築は不可能です!]==] trans["2633"] = [==[軍事の分隊の上に建築するのは不可能です!]==] trans["2634"] = [==[この建物は燃えているため、あなたはここでフェスティバルを始めることができません。]==] trans["2635"] = [==[%r1 へ ]==] trans["2636"] = [==[ページに飛ぶ]==] trans["2637"] = [==[使用可能]==] trans["2638"] = [==[使用不可能]==] trans["2639"] = [==[比較]==] trans["2640"] = [==[正当なシリアルナンバーを入力してください]==] trans["2641"] = [==[OK]==] trans["2642"] = [==[Exit]==] trans["2643"] = [==[ (満足)]==] trans["2644"] = [==[ (不満)]==] trans["2645"] = [==[貿易をやめる]==] trans["2646"] = [==[キャラクター]==] trans["2647"] = [==[家屋]==] trans["2648"] = [==[雇用]==] trans["2649"] = [==[衛生]==] trans["2650"] = [==[あなたは任務の間、才能ポイントの分配や地所を売買をすることができません。]==] trans["2651"] = [==[浴場]==] trans["2652"] = [==[前のページ]==] trans["2653"] = [==[ダルマチア]==] trans["2654"] = [==[マケドニア]==] trans["2655"] = [==[ギリシア火薬 - 30ヤード以内の全ての分隊にダメージを与える強力な範囲攻撃]==] trans["2656"] = [==[パン]==] trans["2657"] = [==[ハイスコアリストをアップデートしています...]==] trans["2658"] = [==[次のページ]==] trans["2659"] = [==[自由 - 剣闘士は30秒間、無敵になります。この時間の後、分隊は解散されるでしょう。]==] trans["Antony1 mission description"] = [==["%s1, I expected you sooner. I am General Antony, aide and cousin to Caesar. Let us toast the conquest of Gaul. May we slaughter our enemies, take their lands, and their women. Bless us, Mars, and grant us a swift and bloody victory. Since you have arrived late I will send you to Tarraco to muster additional troops for the campaign. The Gauls may be divided and poorly organized, but they still outnumber us 10 to 1. You must also secure the food supply for our armies for the coming season. I won t let our men starve to death before the battle."]==] trans["Antony1 mission hint"] = [==[You can subjugate enemy villages to gain additional resources, or raze them for denarii and slaves]==] trans["Antony1 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Antony1 mission reward2"] = [==[5000 Score Points]==] trans["Antony1 mission title"] = [==[Winter Preparations]==] trans["Antony1BuildObjective1 mission bonus1 objective"] = [==[Build 15 Equite Houses]==] trans["Antony1GainPopularityObjective1 mission bonus2 objective"] = [==[Achieve 100% Popularity]==] trans["Antony1ResourceProductionObjective2 mission primary objective"] = [==[Achieve Total Production of 75 Wheat]==] trans["Antony1ResourceProductionObjective3 mission primary objective"] = [==[Achieve Total Production of 75 Meat]==] trans["Antony2 mission description"] = [==["There is nothing quite so satisfying, as the final blow, your blade bathed in the blood of the enemy, and the screams of their kin, as they beg for mercy. Gaul will be at it knees before the end of this year. When this war is over we will have enough spoils of war to retire, but currently we can t even afford to pay the legions. Take what is left of the treasury and go to Corduba. Do what you can to secure the funds that we need. Don t fail me %s1, I would hate to have my sword stained with your blood. P.S. Send more wine. The swill they make here is barely drinkable."]==] trans["Antony2 mission reward1"] = [==[500 Denarii Personal Wealth]==] trans["Antony2 mission reward2"] = [==["Markets in Campania" Estate Unlocked]==] trans["Antony2 mission title"] = [==[A Legionary s Pay]==] trans["Antony2GainDenariiObjective1 mission primary objective"] = [==[Gather 15000 Denarii]==] trans["Antony2ResourceProductionObjective1 mission bonus2 objective"] = [==[Have a Total Production of +50 Wine]==] trans["Antony2TradeRoutesObjective1 mission bonus1 objective"] = [==[Establish 5 Trade Routes]==] trans["Antony3 mission description"] = [==["That old fool Pompey has betrayed us. The Senate has declared Caesar a traitor and an enemy of Rome. After all that we have done for the Republic, these senile aristocrats have decided that they have no need of us anymore. Well I won t put my head on a pike for them. We will march to Rome and demand what is rightfully ours. The traitors will no doubt try to stop us. That is why you must go ahead and scout the Rubicon. Crush any resistance you encounter. For Caesar!"]==] trans["Antony3 mission hint"] = [==[Caesar s squads will arrive 15 minutes after you. Make use of that time to establish a military base.]==] trans["Antony3 mission reward1"] = [==[5000 Score Points]==] trans["Antony3 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Antony3 mission title"] = [==[Crossing the Rubicon ]==] trans["Antony3BuildObjective1 mission primary objective"] = [==[Build a Barracks]==] trans["Antony3DefeatSquadsObjective1 mission bonus1 objective"] = [==[Destroy 10 enemy squads]==] trans["Antony3FlawlessVictoryObjective1 mission bonus2 objective"] = [==[Win the mission without losing a squad]==] trans["Antony3TransportSquadsObjective2 mission primary objective"] = [==[At least 4 of Caesar s squads must survive]==] trans["Antony4 mission description"] = [==["%s1, can you believe that Caesar s assassins can walk the streets safely after murdering the peoples champion? Jupiter, give me the strength to drive those sons of death out of Rome. I will chase them to the end of the earth and leave them crucified on the Via Appia. We must be patient and lay in wait for now. The assassins have the support of the nobles and the Senate. %s1, as a close friend to Caesar, you may be in danger in Italy. I will send you to Gaul, we have loyal friends there. Go to Lugdunum and establish a new colony there."]==] trans["Antony4 mission hint"] = [==[Taxes imposed by the Senate will constantly decrease your Denarii on this mission.]==] trans["Antony4 mission reward1"] = [==["Slave Markets in Alesia" Estate Unlocked]==] trans["Antony4 mission reward2"] = [==[10000 Score Points]==] trans["Antony4 mission title"] = [==[Establishing Lugdunum]==] trans["Antony4AllNeedsObjective1 mission bonus1 objective"] = [==[Achieve 75% Food, Entertainment and Religious Satisfaction]==] trans["Antony4BuildObjective1 mission primary objective"] = [==[Build 50 Houses]==] trans["Antony4ResourceProductionObjective1 mission bonus2 objective"] = [==[Have a Total Production of +50 Wine]==] trans["Antony4ResourceProductionObjective2 mission primary objective"] = [==[Achieve a Total Production of 100 Goods]==] trans["Antony4ResourceProductionObjective3 mission primary objective"] = [==[Achieve a Total Production of 50 Iron Ore]==] trans["Antony5 mission description"] = [==["I am surrounded by fools and traitors, %s1. That coward Cicero and his damned speeches have turned every noble and senator against me. Let us drink to their deaths. %s1, you are the only true friend I have left. Gaul has remained faithful to the Caesarian faction and I will move my army there. Take command of the territory near the town of Burdigala. Many of Caesar s veterans are settled around this region. Secure their support for our cause."]==] trans["Antony5 mission reward1"] = [==[5000 Score Points]==] trans["Antony5 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Antony5 mission title"] = [==[Return to Gaul]==] trans["Antony5AllNeedsObjective4 mission primary objective"] = [==[Achieve 60% Average Food, Entertainment and Religious Satisfaction]==] trans["Antony5BuildObjective1 mission bonus1 objective"] = [==[Build a Military Academy]==] trans["Antony5BuildObjective2 mission primary objective"] = [==[Build 30 Equite Houses]==] trans["Antony5BuildObjective3 mission primary objective"] = [==[Build a Column]==] trans["Antony5ResourceProductionObjective1 mission bonus2 objective"] = [==[Have a Total Production of 200 Goods]==] trans["Antony5TimeAttackObjective1 mission primary objective"] = [==[Time Limit 45 minutes]==] trans["Antony6 mission description"] = [==["%s1, let us toast our victory over the Senate. I have made an alliance with Octavian, and now I am inviting you to join us. This new triumvirate will put an end to the schemes of the Senate and allows us to avenge Caesar s death. We have begun proscribing the estates of enemies in order to pay the army. I added Cicero s name to the list and gave orders to nail his hands to the Senate door. The armies of Brutus and Longinus are marching towards Rome in a last effort to escape their fate. Take half of my legions and intercept them at Omis."]==] trans["Antony6 mission reward1"] = [==["Ports of Apollonia" Estate Unlocked]==] trans["Antony6 mission reward2"] = [==[10000 Score Points]==] trans["Antony6 mission title"] = [==[Vengeance]==] trans["Antony6CaptureBarbariansObjective1 mission primary objective"] = [==[Destroy Longinus camps]==] trans["Antony6GainResourceObjective1 mission bonus2 objective"] = [==[Achieve +50 Wine]==] trans["Antony6SquadRestictionObjective1 mission bonus1 objective"] = [==[Win the mission without having more than 5 squads]==] trans["AqueductWell buildlmenu description"] = [==[Transports water to the city]==] trans["AqueductWell description"] = [==[You can extend an Aqueduct from here. Nearby color 230 195 50 plant farms color 251 249 222 will have increased production because of the color 230 195 50 Water color 251 249 222 from the color 230 195 50 Aqueduct Reservoir color 251 249 222 .]==] trans["AqueductWell name"] = [==[Aqueduct Reservoir]==] trans["Archers descr"] = [==[ center Type Ranged center Double morale damage center Gains double experience when fighting higher level squads ]==] trans["Archers squad"] = [==[Archers]==] trans["ArmoredGladiators descr"] = [==[ center Type Heavy Infantry center Ignores the first melee attack]==] trans["ArmoredGladiators squad"] = [==[Secutores]==] trans["AuxiliaQuarters_African buildlmenu description"] = [==[Recruits African mercenaries]==] trans["AuxiliaQuarters_African description"] = [==[You can hire barbarians from color 230 195 50 Africa color 251 249 222 in this building. You will need the color 230 195 50 Leather color 251 249 222 area resource to recruit color 230 195 50 Berber Raiders color 251 249 222 and color 230 195 50 War Elephants color 251 249 222 .]==] trans["AuxiliaQuarters_African name"] = [==[African Auxilia]==] trans["AuxiliaQuarters_Celtic buildlmenu description"] = [==[Recruits Celtic mercenaries]==] trans["AuxiliaQuarters_Celtic description"] = [==[You can hire squads of wild color 230 195 50 Celtic warriors color 251 249 222 from this building. You will need the color 230 195 50 Leather color 251 249 222 area resource to recruit color 230 195 50 Berserkers color 251 249 222 .]==] trans["AuxiliaQuarters_Celtic name"] = [==[Celtic Auxilia]==] trans["AuxiliaQuarters_German buildlmenu description"] = [==[Recruits German mercenaries]==] trans["AuxiliaQuarters_German description"] = [==[You can hire squads from unruly color 230 195 50 Germania color 251 249 222 in this building. You will require the color 230 195 50 Horses color 251 249 222 area resource to recruit color 230 195 50 Teutonic Raiders color 251 249 222 .]==] trans["AuxiliaQuarters_German name"] = [==[German Auxilia]==] trans["Bakery buildlmenu description"] = [==[Produces Bread from flour and provides Food]==] trans["Bakery description"] = [==[ color 230 195 50 Flour color 251 249 222 from Watermills is baked into color 230 195 50 Bread color 251 249 222 in this building. Bread is used by the color 230 195 50 Inn color 251 249 222 to provide color 230 195 50 Food color 251 249 222 . ]==] trans["Bakery name"] = [==[Bakery]==] trans["BakeryEquites buildlmenu description"] = [==[Produces Bread from flour and provides Food]==] trans["BakeryEquites description"] = [==[ color 230 195 50 Flour color 251 249 222 from Watermills is baked into color 230 195 50 Bread color 251 249 222 in this building. Bread is used by the color 230 195 50 Inn color 251 249 222 to provide color 230 195 50 Food color 251 249 222 . ]==] trans["BakeryEquites name"] = [==[Bakery]==] trans["Ballistas descr"] = [==[ center Type Siege Engine center Can t attack squads]==] trans["Ballistas squad"] = [==[Ballista]==] trans["BarbarianBattleship descr"] = [==[Ships can be used to transport a single squad or to gain naval superiority.]==] trans["BarbarianBattleship squad"] = [==[Barbarian Battleship]==] trans["BarbarianTownHallAfrican description"] = [==[Barbarian Village ]==] trans["BarbarianTownHallAfrican name"] = [==[Barbarian Village]==] trans["BarbarianTownHallNorth description"] = [==[Barbarian Village ]==] trans["BarbarianTownHallNorth name"] = [==[Barbarian Village]==] trans["BarbarianTownhallRebel description"] = [==[War camp ]==] trans["BarbarianTownhallRebel name"] = [==[War camp]==] trans["Barracks buildlmenu description"] = [==[Trains Roman soldiers]==] trans["Barracks description"] = [==[Hastati, archers and equestris can be recruited here. You will need color 230 195 50 weapons color 251 249 222 area resource for archers and color 230 195 50 horses color 251 249 222 area resource for Equestri. ]==] trans["Barracks name"] = [==[Barracks]==] trans["BasicTutorial mission description"] = [==[This is a tutorial mission designed to familiarize you with the basic concepts of the game.]==] trans["BasicTutorial mission hint"] = [==[- You need to complete your research on irrigation in order to upgrade your Pig Farm - The Herbalist Shop research can be found in the architecture category. Remember, the research interface may be accessed from the School]==] trans["BasicTutorial mission title"] = [==[Basic Tutorial ]==] trans["BasicTutorialBuildObjective1 mission primary objective"] = [==[Build a Forum]==] trans["BasicTutorialBuildObjective3 mission primary objective"] = [==[Research and construct an Herbalist Shop]==] trans["BasicTutorialBuildUpgradedOneLevelObjective2 mission primary objective"] = [==[Upgrade your Pig Farm to level 2]==] trans["BattleTutorial mission description"] = [==[This is a tutorial mission designed to familiarize you with the military aspects of the game.]==] trans["BattleTutorial mission title"] = [==[Battle Tutorial]==] trans["BattleTutorialAllBarbariansObjective1 mission primary objective"] = [==[Take over the nearby barbarian village]==] trans["BattleTutorialTrainSquadsObjective2 mission primary objective"] = [==[Train a squad to level 2]==] trans["Berber descr"] = [==[ center Type Ranged center When a soldier dies he deals Triple Damage to the attacker]==] trans["Berber squad"] = [==[Nubian Warriors]==] trans["Berserkers descr"] = [==[ center Type Light Infantry center Double damage against demoralized squads]==] trans["Berserkers squad"] = [==[Gaul Berserkers]==] trans["BigFountain buildlmenu description"] = [==[Build Fountains in every neighborhood to prevent disease]==] trans["BigFountain description"] = [==[Build color 230 195 50 Fountains color 251 249 222 in every neighborhood to color 230 195 50 Prevent disease color 251 249 222 .]==] trans["BigFountain name"] = [==[Large Fountain]==] trans["BigMarket buildlmenu description"] = [==[Produces goods from Olive Oil and provides Food]==] trans["BigMarket description"] = [==[The artisans working here produce color 230 195 50 Goods color 251 249 222 from color 230 195 50 Olive Oil color 251 249 222 , and provide color 230 195 50 Food color 251 249 222 . This building can also be staffed by color 230 195 50 Equites color 251 249 222 .]==] trans["BigMarket name"] = [==[Artisan Market]==] trans["BigMarketUpgraded description"] = [==[The artisans working here produce color 230 195 50 Goods color 251 249 222 from color 230 195 50 Olive Oil color 251 249 222 and provide color 251 249 222 Food color 251 249 222 . This building can be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["BigMarketUpgraded name"] = [==[Artisan Market]==] trans["BlacksmithShop buildlmenu description"] = [==[Provides tools and increases mine production in the area]==] trans["BlacksmithShop description"] = [==[Provides color 230 195 50 Tools color 251 249 222 and increases mine color 230 195 50 Production color 251 249 222 in the area. ]==] trans["BlacksmithShop name"] = [==[Blacksmith]==] trans["BlacksmithUpgraded description"] = [==[The smiths craft weapons for your army in this building.]==] trans["BlacksmithUpgraded name"] = [==[Blacksmith]==] trans["BowMaidens descr"] = [==[ center Type Ranged center Attacks ignore armor]==] trans["BowMaidens squad"] = [==[Bow Maidens]==] trans["Brickworks buildlmenu description"] = [==[Produces bricks. Requires Water supply]==] -- trans["Brickworks description"] = [==[ color 230 195 50 Bricks color 251 249 222 are produced here. They are a popular color 230 195 50 Building material color 251 249 222 used for many buildings. Can also be staffed by color 230 195 50 Slaves color 251 249 222 .]==] trans["Brickworks description"] = [==[ color 230 195 50 レンガ color 251 249 222 はここから産出されます。 レンガは様々な建築物にて広く用いられる color 230 195 50 建築資材 color 251 249 222 です。 color 230 195 50 奴隷 color 251 249 222 を配置できます。]==] -- trans["Brickworks name"] = [==[Brickworks]==] trans["Brickworks name"] = [==[レンガ職人]==] -- trans["BrickworksUpgraded description"] = [==[ color 230 195 50 Bricks color 251 249 222 are produced here. They are a popular color 230 195 50 Building material color 251 249 222 used for many buildings. Can also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["BrickworksUpgraded description"] = [==[ color 230 195 50 レンガ color 251 249 222 はここから産出されます。 レンガは様々な建築物にて広く用いられる color 230 195 50 建築資材 color 251 249 222 です。 color 230 195 50 プレブス color 251 249 222 を配置できます。]==] trans["BrickworksUpgraded name"] = [==[Brickworks]==] trans["Bridge buildlmenu description"] = [==[Allows crossing over rivers]==] trans["Bridge name"] = [==[Bridge]==] trans["Brutus1 mission description"] = [==["Salve %s1, I am Brutus of the Junii, aide to Cato. My uncle Julius Caesar speaks very highly of you. That is why I turn to you for help. I have a modest business as a money lender. One of my clients could not pay his debt and so I had to confiscate his estates in Hispania. I had been told that the land there is rich and there are promising trade prospects. However, I have discovered that the land is plagued by barbarians who prey on the trade convoys. Please take command of the estate and deal with the problems there."]==] trans["Brutus1 mission hint"] = [==[To capture a milestone you have to move a squad near it and remove all enemy presence.]==] trans["Brutus1 mission reward1"] = [==["Markets in Capua" Estate Unlocked]==] trans["Brutus1 mission reward2"] = [==[1500 Denarii Personal Wealth]==] trans["Brutus1 mission title"] = [==[Young Brutus]==] trans["Brutus1CaptureMilestonesObjective2 mission primary objective"] = [==[Capture all Milestones]==] trans["Brutus1HouseLimitObjective1 mission bonus2 objective"] = [==[Win the mission with less then 10 Houses]==] trans["Brutus1TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission in less than 45 minutes]==] trans["Brutus2 mission description"] = [==["Salve %s1, Do you judge me too, friend? I was left with an impossible choice - betray my dearest friend or betray the Republic. I sided with Pompey, the Republic is more important than any friendship and any one man. When I surrendered myself to Caesar, he immediately forgave me and embraced me in friendship once more. I have been made the urban praetor of Rome. My work will keep me away from my position as governor of Genoa. I would be honored if you could act as my successor there."]==] trans["Brutus2 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Brutus2 mission reward2"] = [==["Markets in Carthage" Estate Unlocked]==] trans["Brutus2 mission title"] = [==[Redemption of the Junii]==] trans["Brutus2AllNeedsObjective2 mission bonus2 objective"] = [==[Achieve 80% Average Food, Entertainment and Religious Satisfaction]==] trans["Brutus2BuildObjective1 mission bonus2 objective"] = [==[Build 75 Houses]==] trans["Brutus2BuildObjective1 mission primary objective"] = [==[Build 10 Patrician Villas]==] trans["Brutus2BuildObjective2 mission primary objective"] = [==[Build the Pantheon]==] trans["Brutus2GainDenariiObjective2 mission bonus1 objective"] = [==[Gain 20000 Denarii]==] trans["Brutus2NeedSatisfactionObjective3 mission primary objective"] = [==[Achieve 80% Average Entertainment Satisfaction]==] trans["Brutus2TradeAmountObjective1 mission bonus1 objective"] = [==[Export at least 150 Goods]==] trans["Brutus3 mission description"] = [==["Salve %s1, Dark thoughts are plaguing my mind, friend. People that call themselves my friends are only trying to use me and my name. They talk of duty and friendship, but they are deceiving me, clouding my judgment. I must do what is right for the Republic and the people. I have taken command of Dalmatia, but my present situation keeps me away from the province. I am making you governor of the capital. I can see the city blossoming into one of the greatest Roman colonies. Build a prosperous city for the nobility, without the rabble of the lower classes."]==] trans["Brutus3 mission hint"] = [==[Your will receive Research Points constantly on this mission]==] trans["Brutus3 mission reward1"] = [==[3000 Denarii Personal Wealth]==] trans["Brutus3 mission reward2"] = [==[1000 Denarii Personal Wealth]==] trans["Brutus3 mission title"] = [==[City of Nobles]==] trans["Brutus3AllNeedsObjective3 mission primary objective"] = [==[Achieve 60% Average Food, Entertainment and Religious Satisfaction]==] trans["Brutus3BuildObjective1 mission bonus1 objective"] = [==[Build 30 Houses]==] trans["Brutus3BuildObjective2 mission primary objective"] = [==[Build the Circus Maximus]==] trans["Brutus3TimeAttackObjective1 mission primary objective"] = [==[Time Limit 45 minutes]==] trans["Brutus3TradeDenariiObjective1 mission bonus2 objective"] = [==[Gain 10000 Denarii through trade]==] trans["BuilderCamp buildlmenu description"] = [==[Temporary building. Decreases build times and provides builder crews]==] trans["BuilderCamp description"] = [==[This is a color 230 195 50 Temporary color 251 249 222 camp that greatly decreases the building time of nearby constructions.]==] trans["BuilderCamp name"] = [==[Builder Camp]==] trans["Butchery buildlmenu description"] = [==[Produces sausages from meat and provides Food]==] trans["Butchery description"] = [==[ color 230 195 50 Sausages color 251 249 222 , sold in the color 230 195 50 Tavern color 251 249 222 are produced here from meat. Can also be staffed by color 230 195 50 equites color 251 249 222 , giving increased production bonus.]==] trans["Butchery name"] = [==[Butcher Shop]==] trans["ButcheryUpgraded description"] = [==[ color 230 195 50 Sausages color 251 249 222 , sold in the color 230 195 50 Tavern color 251 249 222 are produced here from meat. Can also be staffed by color 230 195 50 plebs color 251 249 222 .]==] trans["ButcheryUpgraded name"] = [==[Butcher Shop]==] trans["Caesar1 mission description"] = [==["My dear friend, %s1 My conquest of Gaul has been hampered by unwanted guests from the east. Germanic marauders are crossing the Rhine and sacking the villages of our Gallic allies. I cannot allow that. My advisors tell me that we should build boats to cross the Rhine and punish the barbarians. I have a better plan. We shall build a bridge. I am putting you in charge of one of my legions. Go to the Rhine near the villages of our allies the Ubii. Cross the Rhine and destroy all barbarian settlements on the other side. May Fortuna smile upon you, my friend!"]==] trans["Caesar1 mission hint"] = [==[Your allies will grant you additional resources, but you can raze their villages for Denarii and Slaves.]==] trans["Caesar1 mission reward1"] = [==[5000 Score Points]==] trans["Caesar1 mission reward2"] = [==[1000 Denarii Personal Wealth]==] trans["Caesar1 mission title"] = [==[Over the Rhine]==] trans["Caesar1BuildBridgeObjective1 mission bonus1 objective"] = [==[Build a second bridge over the Rhine]==] trans["Caesar1CaptureBarbariansObjective1 mission primary objective"] = [==[Destroy all barbarians on the other side of the River Rhine]==] trans["Caesar2 mission description"] = [==["My dear friend, %s1 Last year I sent a small scout force to the land that we know as Britannia. There are many rumors that these lands are rich in gold and silver deposits. This year I intend to conquer Britannia in the name of Rome. You will lead the first assault. After the landing make way to the nearest settlement and establish a forward camp there. I have made alliances with one of the native tribes. Protect them from their enemies and crush any opposition you encounter."]==] trans["Caesar2 mission hint"] = [==[You won t be able to build structures until you capture the first barbarian village]==] trans["Caesar2 mission reward1"] = [==[2500 Denarii Personal Wealth]==] trans["Caesar2 mission reward2"] = [==["Quarries in Britannia" Estate Unlocked]==] trans["Caesar2 mission title"] = [==[The Britons]==] trans["Caesar2CaptureBarbariansObjective1 mission primary objective"] = [==[Capture the barbarian village near the coast]==] trans["Caesar2CaptureBarbariansObjective2 mission primary objective"] = [==[Defeat all remaining enemy villages]==] trans["Caesar2FlawlessVictoryObjective1 mission bonus2 objective"] = [==[Win the mission without losing a squad]==] trans["Caesar3 mission description"] = [==["My dear friend, %s1. There are many who would call me a dictator and a tyrant. I hope that you are not one of them. I did only what I thought was right. I had to protect not only my interests, but also those of the Republic. The people need us, dear friend. Slaves have taken all the work. The nobles have taken all the land. The people are left with nothing, starving and dying homeless. I have offered amnesty to all that have opposed me, but Pompey has refused the hand of peace. We must recapture the towns of Italy and quickly end this feud. Take one of my legions and destroy the enemy armies near Genoa."]==] trans["Caesar3 mission hint"] = [==[ If you undertake this mission you won t be able to play missions with Pompey - You will only control an army on this mission. You won t be able to build any buildings.]==] trans["Caesar3 mission reward1"] = [==["Farms in Sardinia" Estate Unlocked]==] trans["Caesar3 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Caesar3 mission title"] = [==[The Die is Cast]==] trans["Caesar3AllBarbariansObjective2 mission primary objective"] = [==[Recapture all camps controlled by the optimates]==] trans["Caesar3FlawlessVictoryObjective1 mission bonus2 objective"] = [==[Win the mission without losing a squad]==] trans["Caesar3TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission within 25 minutes]==] trans["Caesar3TimeAttackObjective1 mission primary objective"] = [==[Time Limit 40 minutes]==] trans["Caesar4 mission description"] = [==["My dear friend, %s1 How Fortuna turns on us. Pompey has defeated my forces in the battle of Dyrrhachium. I have withdrawn to Thessaly and I will confront Pompey once again soon. The optimates outnumbers us 3 to 1, and my men are desperate. That is the advantage we must take, we can only win or die. The enemy still has other options. Your task, friend is to guard our flank and stop Pompey s reinforcements. You must not fail or else I will be surrounded and trapped. I put my fate in your hands, friend."]==] trans["Caesar4 mission reward1"] = [==[10000 Score Points]==] trans["Caesar4 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Caesar4 mission title"] = [==[Divide and Conquer]==] trans["Caesar4CountDespawnUnitsObjective1 mission bonus1 objective"] = [==[Destroy all of Pompey s reinforcements ]==] trans["Caesar4CountDespawnUnitsObjective2 mission primary objective"] = [==[No more than 5 enemy squads must cross the map]==] trans["Caesar4GainDenariiObjective1 mission bonus2 objective"] = [==[Gain 10000 Denarii]==] trans["Caesar4SurvivalObjective1 mission primary objective"] = [==[Time Limit 45 minutes]==] trans["Caesar5 mission description"] = [==["Salve, my dear friend How I mourn the death of Pompey. He was a great man, a consul of Rome, but above all a good friend. I wish he would have surrendered after Pharsalus like Brutus and Cicero. But he was too proud to see reason. Now we have other worries at hand. I have decided to name Queen Cleopatra the rightful ruler of Egypt. Her brother disagrees and has besieged the capital of Alexandria. You will lift the siege and secure the region."]==] trans["Caesar5 mission reward1"] = [==[1500 Denarii Personal Wealth]==] trans["Caesar5 mission reward2"] = [==[5000 Score Points]==] trans["Caesar5 mission title"] = [==[The Siege of Alexandria]==] trans["Caesar5AllBarbariansObjective1 mission primary objective"] = [==[Destroy all enemy camps]==] trans["Caesar5FlawlessVictoryObjective1 mission bonus1 objective"] = [==[Win the mission without losing a squad]==] trans["Caesar5LostBuildingObjective1 mission bonus2 objective"] = [==[Win the mission without losing the Lighthouse]==] trans["Caesar5LostBuildingObjective2 mission primary objective"] = [==[The Library must not fall]==] trans["Caesar5_1 mission description"] = [==["Salve %s1, I am so glad to see you, my friend. Forgive me for forcing you to choose between our friendship and the Republic. With you, Cicero and Brutus back at my side it almost feels like the good old days. I grieve for Pompey, his death was unfortunate and I will make sure that his killer is brought to justice. Now we have other worries at hand. I have decided to name Queen Cleopatra the rightful ruler of Egypt. Her brother disagrees and has besieged the capital of Alexandria. You will lift the siege and secure the region."]==] trans["Caesar5_1 mission reward1"] = [==[1500 Denarii Personal Wealth]==] trans["Caesar5_1 mission reward2"] = [==[5000 Score Points]==] trans["Caesar5_1 mission title"] = [==[The Siege of Alexandria]==] trans["Caesar5_1AllBarbariansObjective1 mission primary objective"] = [==[Destroy all enemy camps]==] trans["Caesar5_1FlawlessVictoryObjective1 mission bonus1 objective"] = [==[Win the mission without losing a squad]==] trans["Caesar5_1LostBuildingObjective1 mission bonus2 objective"] = [==[Win the mission without losing the Lighthouse]==] trans["Caesar5_1LostBuildingObjective2 mission primary objective"] = [==[The Library must not fall]==] trans["Caesar6 mission description"] = [==["Salve %s1, In recognition of your services and friendship these past years I have granted you the title of praetor. Now I have a favor to ask of you. My soldiers are tired from decades of war and occupation. I have promised them land for their service and I am a man that keeps his promises. I will grant my veterans lands near the Rhine. Go with them and make sure that the new colony is prosperous and peaceful. Developing the trade routes in these new territories will further strengthen the Roman dominance in the province."]==] trans["Caesar6 mission reward1"] = [==["Farms in Memphis" Estate Unlocked]==] trans["Caesar6 mission reward2"] = [==[5000 Score Points]==] trans["Caesar6 mission title"] = [==[Caesar s Veterans]==] trans["Caesar6AllNeedsObjective3 mission primary objective"] = [==[Achieve 60% Average Food, Entertainment and Religious Satisfaction]==] trans["Caesar6BuildObjective1 mission primary objective"] = [==[Build 20 Equite Houses]==] trans["Caesar6BuildUpgradedObjective1 mission bonus1 objective"] = [==[Upgrade 5 Wine Farms to level 4]==] trans["Caesar6TradeAmountObjective2 mission primary objective"] = [==[Export at least 50 Wine]==] trans["Caesar6TradeDenariiObjective1 mission bonus2 objective"] = [==[Gain 3000 Denarii through trade]==] trans["Caesar7 mission description"] = [==["My dear friend, %s1 I have defeated the last armies of the optimates in the battle near Munda. Rome is finally at peace. Now we have to turn to restoring the destruction brought by decades of war. Rome will need a new governor, and I think that you, %s1, are the perfect candidate. But before that I need to send you to Tarsus. The previous magistrate left the town in shambles. Restore order in the city and bring it to prosperity. I look forward to your return to Rome, once you have completed your task."]==] trans["Caesar7 mission reward1"] = [==[10000 Score Points]==] trans["Caesar7 mission reward2"] = [==[10000 Score Points]==] trans["Caesar7 mission title"] = [==[Promise of Power]==] trans["Caesar7BuildObjective1 mission bonus1 objective"] = [==[Build a Bath]==] trans["Caesar7BuildObjective2 mission bonus1 objective"] = [==[Build a Theater]==] trans["Caesar7BuildObjective2 mission primary objective"] = [==[Build 8 Patrician Villas]==] trans["Caesar7HouseLimitObjective1 mission primary objective"] = [==[House Limit 30]==] trans["Caesar7NeedSatisfactionObjective1 mission bonus2 objective"] = [==[Achieve 75% Food Satisfaction]==] trans["Caesar7NeedSatisfactionObjective2 mission bonus2 objective"] = [==[Achieve 75% Entertainment Satisfaction]==] trans["Caesar7NeedSatisfactionObjective3 mission primary objective"] = [==[Achieve 90% Religious Satisfaction]==] trans["CamelRiders descr"] = [==[ center Type Cavalry center Quadruple damage on first attack ]==] trans["CamelRiders squad"] = [==[Berber Raiders]==] trans["CarpenterShop buildlmenu description"] = [==[Provides planks and repairs damaged buildings]==] trans["CarpenterShop description"] = [==[Provides color 230 195 50 Planks color 251 249 222 in its local area. The carpenter shop will also color 230 195 50 Repair color 251 249 222 damaged buildings.]==] trans["CarpenterShop name"] = [==[Carpenter Shop]==] trans["Catapults squad"] = [==[Catapults]==] trans["Cicero1 mission description"] = [==["To %s1, Fellow quaestor, do you not see what is happening to our dear Republic? Roman armies marching into Rome. The Senate passes laws at sword point. Our constitution was rewritten by a tyrant. Elections are bought. Wars are fought only to bring more riches and plunder for the generals. Help me, Brother Roman! Help me fight the corruption and put an end to tyranny. I have been asked by the people of Sicily to prosecute the corrupt governor of the island. Come to Sicily and take position of propraetor of the island for the duration of the trial. Restore the faith of the populace in Rome."]==] trans["Cicero1 mission hint"] = [==[To keep your Popularity high you should ensure that the Average Food and Entertainment Satisfactions are high. - Placement bonuses and festivals in Temples are good ways to gain Popularity. - Prefectures will lower the upkeep of all buildings in the area. They will also try to put out fires in the neighborhood, but a single Prefecture can only put out one fire at a time.]==] trans["Cicero1 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Cicero1 mission reward2"] = [==[10000 Score Points]==] trans["Cicero1 mission title"] = [==[The Two Quaestors]==] trans["Cicero1BuildObjective1 mission primary objective"] = [==[Build a Courthouse]==] trans["Cicero1BuildObjective2 mission primary objective"] = [==[Build 3 Prefectures]==] trans["Cicero1FlawlessPopularityObjective1 mission bonus1 objective"] = [==[Win the mission without lowering your popularity below 50%]==] trans["Cicero1TradeAmountObjective1 mission bonus2 objective"] = [==[Export at least 70 units of Goods]==] trans["Cicero2 mission description"] = [==["To %s1, Fellow Roman, do you know what the best of all Roman occupations is? It is not politics or the life of a soldier. It is not that of a priest or a merchant. It is the simple occupation of a farmer. Of all livelihoods none is better than agriculture, none more profitable, none more delightful, and none more becoming to a freeman. I fear that Rome is too dependent upon the grain of Egypt. %s1, I would call upon you to take the post of magistrate of Cyrene. Establish a new settlement and turn these fertile lands into prospering farms. This must be done within the season so time is of the essence."]==] trans["Cicero2 mission hint"] = [==[A Granary will guarantee a minimum food satisfaction in a neighborhood but its effect does not combine with other buildings. - Use your slaves efficiently - a single Slave Market is able to supply all buildings within its radius with slave laborers.]==] trans["Cicero2 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Cicero2 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Cicero2 mission title"] = [==[The Georgics]==] trans["Cicero2ResourceProductionObjective2 mission primary objective"] = [==[Achieve a Total Production of +50 Wheat]==] trans["Cicero2ResourceProductionObjective3 mission primary objective"] = [==[Achieve a Total Production of +50 Meat]==] trans["Cicero2ResourceProductionObjective4 mission primary objective"] = [==[Achieve a Total Production of +50 Wine]==] trans["Cicero2ResourceProductionObjective5 mission primary objective"] = [==[Achieve a Total Production of +50 Olive Oil]==] trans["Cicero2TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission within 30 minutes]==] trans["Cicero2TimeAttackObjective1 mission bonus2 objective"] = [==[Win the mission within 20 minutes]==] trans["Cicero2TimeAttackObjective1 mission primary objective"] = [==[Time Limit 40 minutes]==] trans["Cicero3 mission description"] = [==["To %s1, Fellow Roman, the Liberators have freed us from the tyrant, but the threat to the Republic is not over. I fear that the assassination of Caesar may further destabilize the power of the Senate and further the gap between the people and the nobles. My chief concerns now, however, are the nonexistent army of the Republic and the low treasury. Recruiting a new army from Caesar s veterans seems unwise. That is why I am appointing you praetor of Patara. Gather funds and recruits loyal to the Senate and the Republic."]==] trans["Cicero3 mission hint"] = [==[Taxes imposed by the Senate will constantly decrease your Denarii on this mission.]==] trans["Cicero3 mission reward1"] = [==["Forests of Lusitania" Estate Unlocked]==] trans["Cicero3 mission reward2"] = [==[10000 Score Points]==] trans["Cicero3 mission title"] = [==[Soldiers and Taxes]==] trans["Cicero3BuildObjective1 mission bonus1 objective"] = [==[Build at least 3 Temples]==] trans["Cicero3GainDenariiObjective2 mission primary objective"] = [==[Gain 20000 Denarii]==] trans["Cicero3HouseLimitObjective1 mission primary objective"] = [==[House Limit 30]==] trans["Cicero3NeedSatisfactionObjective2 mission bonus1 objective"] = [==[Achieve 75% Religious Satisfaction]==] trans["Cicero3ResourceProductionObjective3 mission primary objective"] = [==[Achieve 150 Recruits]==] trans["CircusMaximus buildlmenu description"] = [==[Provides entertainment]==] trans["CircusMaximus description"] = [==[The Circus Maximus was the first and largest Roman circus. It is a source of color 230 195 50 Entertainment color 251 249 222 for the whole city.]==] trans["CircusMaximus name"] = [==[Circus Maximus]==] trans["Cleopatra1 mission description"] = [==[Behold her divinity Queen Cleopatra, daughter of Ra "Greetings mortal, your master, Julius Caesar, has placed you under our command. We are pleased to have Roman allies at our side in these troublesome times. My capital has been pillaged by my brother s administration and war efforts. We will put you in charge of the city of Alexandria. Restore the city to its former splendor and make sure that my subjects are happy. We cannot abide poverty and suffering in our glorious city."]==] trans["Cleopatra1 mission hint"] = [==[You can t build more than 100 buildings in this mission]==] trans["Cleopatra1 mission reward1"] = [==[2000 Denarii Personal Wealth]==] trans["Cleopatra1 mission reward2"] = [==[10000 Score Points]==] trans["Cleopatra1 mission title"] = [==[Queen of the Nile]==] trans["Cleopatra1BuildObjective2 mission primary objective"] = [==[Build 40 houses]==] trans["Cleopatra1BuildingLimitObjective1 mission primary objective"] = [==[Building Limit 100]==] trans["Cleopatra1NeedSatisfactionObjective3 mission primary objective"] = [==[Achieve Average Entertainment Satisfaction of 90%]==] trans["Cleopatra1NoUnemployedObjective1 mission bonus2 objective"] = [==[Have no unemployed citizens at the end of the mission]==] trans["Cleopatra1TimeAttackObjective1 mission bonus1 objective"] = [==[Win the Mission in 40 minutes]==] trans["Cleopatra2 mission description"] = [==[Behold her divinity Queen Cleopatra, daughter of Ra "Greetings mortal, our spies have discovered the location of the renegade General Achillas. He was one of our brother s most vocal supporters. Now the jackal is hiding in Cyrene, gathering a new army. We will give you command of the royal army. Go to Cyrene and take care of Achillas. We will be pleased if you were to capture the traitor. He will make most excellent food for the alligators."]==] trans["Cleopatra2 mission hint"] = [==[You will only control an army on this mission. You won t be able to build any buildings.]==] trans["Cleopatra2 mission reward1"] = [==[10000 Score Points]==] trans["Cleopatra2 mission reward2"] = [==[3000 Denarii Personal Wealth]==] trans["Cleopatra2 mission title"] = [==[The Renegade General]==] trans["Cleopatra2AllBarbariansObjective2 mission primary objective"] = [==[Destroy all of Achillas settlements]==] trans["Cleopatra2FlawlessVictoryObjective1 mission bonus2 objective"] = [==[Win the mission without losing a squad]==] trans["Cleopatra2TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission within 25 minutes]==] trans["Cleopatra2TimeAttackObjective1 mission primary objective"] = [==[Time Limit 40 minutes]==] trans["Coliseum buildlmenu description"] = [==[Increases the entertainment satisfaction of nearby houses to 100%.]==] trans["Coliseum description"] = [==[A great monument that increases the color 230 195 50 Entertainment color 251 249 222 satisfaction of nearby houses to 100%.]==] trans["Coliseum name"] = [==[Coliseum]==] trans["Column buildlmenu description"] = [==[Your squads will be able to train more when this monument is completed.]==] trans["Column description"] = [==[A great military monument. Your squads will be able to train more when this monument is completed.]==] trans["Column name"] = [==[Victory Column]==] trans["Courthouse buildlmenu description"] = [==[Lowers crime rate for the whole city]==] trans["Courthouse description"] = [==[The courthouse will reduce the color 230 195 50 Crime color 251 249 222 rate in your city.]==] trans["Courthouse name"] = [==[Courthouse]==] trans["Crassus1 mission description"] = [==["Salve %s1, I trust you know who I am? The richest man in Rome seldom needs introduction. Your recent exploits have caught my attention. You strike me as both an ambitious and talented young politician. I myself have climbed the political ladder and know how expensive that may get. However, before offering my help, I think that a test of your abilities is in order. Go to Genoa and turn the coastal colony into a profitable venture. If you do well you will have my support."]==] trans["Crassus1 mission hint"] = [==[- You have to use the special action "Seek Trade Routes" from the Port in order to discover new trade routes. - When you seek new trade routes, you will lose all existing naval routes except the ones that are currently exploited. - You will need a separate Port for every trade route you will use.]==] trans["Crassus1 mission historical note"] = [==[Crassus was one of the richest men in the Classical Era. At the height of his career he was worth more than 200 million sestertii, a sum that roughly equals 170 billion dollars today.]==] trans["Crassus1 mission reward1"] = [==["Ports of Genoa" Estate Unlocked]==] trans["Crassus1 mission title"] = [==[Winds of Commerce]==] trans["Crassus1BuildObjective1 mission bonus1 objective"] = [==[Build 3 Ports]==] trans["Crassus1TradeDenariiObjective2 mission primary objective"] = [==[Gain 2000 Denarii from trade]==] trans["Crassus1TradeRoutesObjective1 mission primary objective"] = [==[Establish a naval trade route]==] trans["Crassus1TradeRoutesObjective2 mission bonus1 objective"] = [==[Establish 3 naval trade routes]==] trans["Crassus2 mission description"] = [==["Salve %s1, I trust you have heard about the rebellion led by that slave Spartacus. It has swept the area around Capua and Mount Vesuvius like a plague. The plebs are running scared, demanding help from the Senate. I ve always said that one man s problem is another man s opportunity. Land values in the region have dropped considerably. I ve acquired most of the land near Gaeta. Go there and build villas for the nobility. Once this little riot is quelled they will sell at 10 times the price."]==] trans["Crassus2 mission hint"] = [==[Allied Roman armies will engage the forces of Spartacus near your colony. - Patricians require Olive Oil and Clothes. If any of their needs are not satisfied, crime will be a problem in their neighborhood.]==] trans["Crassus2 mission reward1"] = [==[500 Denarii Personal Wealth]==] trans["Crassus2 mission reward2"] = [==["Gaeta Quarry" Estate Unlocked]==] trans["Crassus2 mission title"] = [==[Dangerous Opportunities]==] trans["Crassus2AllMinesObjective1 mission bonus2 objective"] = [==[Build a Stone Quarry on each Stone Deposit]==] trans["Crassus2BuildObjective1 mission primary objective"] = [==[Build 5 Patrician Palaces ]==] trans["Crassus2DefeatSquadsObjective1 mission bonus1 objective"] = [==[Defeat 5 enemy squads]==] trans["Crassus2NeedSatisfactionObjective2 mission primary objective"] = [==[Achieve Average Religion Satisfaction of 50%]==] trans["Crassus3 mission description"] = [==["Salve %s1, The Senate has finally asked me to lead an army against Spartacus. When I offered to gather, equip and train the legions at my own expense, they could not refuse. I will destroy Spartacus and end his little rebellion. Then I will get the Triumph I deserve. %s1, you must destroy the rebel encampments at the base of Mount Vesuvius. I will intercept the enemy before they move further north. Once you cut off their escape we will have them trapped."]==] trans["Crassus3 mission reward1"] = [==["Legio V" Estate Unlocked]==] trans["Crassus3 mission reward2"] = [==[2500 Denarii Personal Wealth]==] trans["Crassus3 mission title"] = [==[The Fall of Spartacus]==] trans["Crassus3AllBarbariansObjective1 mission primary objective"] = [==[Destroy all Spartacus forces]==] trans["Crassus3GainPopularityObjective1 mission bonus1 objective"] = [==[Reach 90% Popularity]==] trans["DefenceTowerStone buildlmenu description"] = [==[Extends a durable stone wall. The towers will attack enemy squads in range]==] trans["DefenceTowerStone description"] = [==[Extends a durable stone wall to color 230 195 50 Protect color 251 249 222 your city. Fires arrows at the approaching enemies.]==] trans["DefenceTowerStone name"] = [==[Stone Tower]==] trans["Equites descr"] = [==[ center Type Cavalry center Quadruple damage on first attack]==] trans["Equites squad"] = [==[Equestri]==] trans["EquitesHouse buildlmenu description"] = [==[Housing for the Equites caste. Requires Goods. Provides soldiers.]==] trans["EquitesHouse description"] = [==[ color 230 195 50 Equites color 251 249 222 contribute color 230 195 50 Recruits color 251 249 222 and require color 230 195 50 Goods color 251 249 222 . They pay more taxes when their color 230 195 50 Entertainment color 251 249 222 is high.]==] trans["EquitesHouse name"] = [==[Equite House]==] trans["EquitesHouseUpgraded description"] = [==[ color 230 195 50 Equites color 251 249 222 contribute color 230 195 50 Recruits color 251 249 222 and require color 230 195 50 Goods color 251 249 222 . They pay more taxes when their color 230 195 50 Entertainment color 251 249 222 is high.]==] trans["EquitesHouseUpgraded name"] = [==[Equite House]==] trans["Family1 mission description"] = [==["Dear %s1, My exile into Africa is close to an end. Our family has suffered much under the tyrannical fist of Sulla. Now that the dictator is gone I will finally be able to regain our family s fortune. I fear that I still have far too many enemies to safely return. That is why I need you to be my hands in Rome. Carry out my instruction to the letter. A single slip up and our rivals will seize your throat. Through my sources I was able to bribe several senators to grant us new estates. The island of Cabrera may be small but it will suffice for now. Go there and establish a new colony. Make sure that the plebs don t die of starvation. If there is one thing I fear, it is a bunch of hungry plebs."]==] trans["Family1 mission hint"] = [==[Remember that you need different buildings that provide Food Satisfaction. Buildings of the same type are redundant. - Try to keep your plebs employed and well fed.]==] trans["Family1 mission reward1"] = [==[500 Denarii Personal Wealth]==] trans["Family1 mission title"] = [==[Bread and Circuses]==] trans["Family1BuildObjective1 mission primary objective"] = [==[Build 15 Insulae]==] trans["Family1NeedSatisfactionObjective1 mission bonus1 objective"] = [==[Achieve Entertainment Satisfaction of 20%]==] trans["Family1NeedSatisfactionObjective2 mission primary objective"] = [==[Achieve Food Satisfaction of 50%]==] trans["Family2 mission description"] = [==["To %s1, It is time to give a start to your political career. The colony of Corduba was hit by a massive earthquake. The town was almost completely decimated and the local magistrate is amongst the casualties. I have made arrangements for you to replace him as pro-magistrate. Do well and you will gain the favor of the Senate. Since you will be in a position of power, you could take the opportunity to increase our family estates. I hear that some of the finest timber comes from Corduba."]==] trans["Family2 mission hint"] = [==[To produce Goods you will have to raise the Food Satisfaction of your Insulae to 50%. - Build an Outpost near the gold deposit in order to construct a Gold Mine and secure a steady income of Denarii.]==] trans["Family2 mission reward1"] = [==["Corduba Saw Mills" Estate Unlocked]==] trans["Family2 mission reward2"] = [==[2500 Score Points]==] trans["Family2 mission title"] = [==[Rebuilding Corduba]==] trans["Family2BuildObjective1 mission bonus2 objective"] = [==[Build a Gold Mine]==] trans["Family2BuildObjective2 mission primary objective"] = [==[Build 2 Equite Houses]==] trans["Family2GainResourceObjective1 mission bonus1 objective"] = [==[Achieve +40 Wood]==] trans["Family2GainResourceObjective1 mission primary objective"] = [==[Achieve +20 Goods]==] trans["Family3 mission description"] = [==["To %s1, The Senate has sponsored your candidacy for quaestor. It will be a great honor to be elected at such a young age. You will need a substantial amount of Denarii to fund your campaign. The praetor of Corsica is a friend and has agreed to make you magistrate of Aleria. Go there and establish profitable trade routes. Remember commerce is the path to wealth, and wealth is the way to success."]==] trans["Family3 mission hint"] = [==[Trading for larger amounts will give you better prices. - You will need a separate Trade Post for every land trade route you will use.]==] trans["Family3 mission reward1"] = [==[1500 Denarii Personal Wealth]==] trans["Family3 mission reward2"] = [==[5000 Score Points]==] trans["Family3 mission title"] = [==[Elections]==] trans["Family3ResearchObjective1 mission bonus2 objective"] = [==[Research the Metal Separation technology]==] trans["Family3TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission in less than 20 minutes]==] trans["Family3TradeDenariiObjective2 mission primary objective"] = [==[Gain 3000 denarii from trade]==] trans["Family3TradeRoutesObjective1 mission primary objective"] = [==[Establish a land trade route ]==] trans["Family4 mission description"] = [==["My dear %s1. I am so glad to finally see you in person. Welcome to Mauritania. I have befriended the Berber king and he has given me jurisdiction over Iol. Unfortunately I have urgent business in Egypt. Civil war is in the air, and I must make sure we support the stronger faction. That is why I am making you governor of Iol. Try to make something a bit more Roman out of it."]==] trans["Family4 mission reward1"] = [==[5000 Score Points]==] trans["Family4 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Family4 mission title"] = [==[Land of the Golden Sun]==] trans["Family4BuildObjective1 mission bonus2 objective"] = [==[Build 40 Houses]==] trans["Family4BuildObjective1 mission primary objective"] = [==[Build a Pantheon]==] trans["Family4NeedSatisfactionObjective2 mission primary objective"] = [==[Achieve 75% Average Entertainment Satisfaction]==] trans["Family4NoUnemployedObjective1 mission bonus1 objective"] = [==[Have no unemployed citizens at the end of the mission]==] trans["Fishermans_Hut buildlmenu description"] = [==[Provides Food. Must be built on a pier]==] trans["Fishermans_Hut description"] = [==[Provides color 230 195 50 Food color 251 249 222 in its area. Must be built on a color 230 195 50 Pier color 251 249 222 .]==] trans["Fishermans_Hut name"] = [==[Fisherman s hut]==] trans["FlaxFarm Upgarde1 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["FlaxFarm Upgarde2 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["FlaxFarm Upgarde3 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["FlaxFarm buildlmenu description"] = [==[Produces Linen. Must be built near a field]==] trans["FlaxFarm description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 .]==] trans["FlaxFarm name"] = [==[Flax Farm]==] trans["FlaxFarmSlaves Upgarde1 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["FlaxFarmSlaves Upgarde2 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["FlaxFarmSlaves Upgarde3 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["FlaxFarmSlaves buildlmenu description"] = [==[Produces Linen. Must be built near a field]==] trans["FlaxFarmSlaves description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 .]==] trans["FlaxFarmSlaves name"] = [==[Flax Farm]==] trans["Forum buildlmenu description"] = [==[The Forum is the heart of your colony. It will be automatically upgraded to reflect your accomplishments]==] trans["Forum description"] = [==[The color 230 195 50 Forum color 251 249 222 is the heart of your colony. It will be automatically upgraded to reflect your color 230 195 50 Accomplishments color 251 249 222 .]==] trans["Forum name"] = [==[Forum]==] trans["GLighthouse name"] = [==[Greater Lighthouse]==] trans["GateStone buildlmenu description"] = [==[Gates allow friendly units to pass through walls]==] trans["GateStone description"] = [==[Gates allow friendly units to pass through walls.]==] trans["GateStone name"] = [==[Gate]==] trans["GladiatorSchool buildlmenu description"] = [==[Trains gladiators. Provides Entertainment. Requires Slaves resource]==] trans["GladiatorSchool description"] = [==[The Arena trains color 230 195 50 gladiator squads color 251 249 222 and color 230 195 50 provides Entertainment color 251 249 222 in its area of effect.]==] trans["GladiatorSchool name"] = [==[Arena]==] trans["Gladiators descr"] = [==[ center Type Light Infantry center No morale penalty]==] trans["Gladiators squad"] = [==[Gladiators]==] trans["GoldMine Upgarde1 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["GoldMine Upgarde2 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["GoldMine Upgarde3 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["GoldMine buildlmenu description"] = [==[Produces Denarii]==] trans["GoldMine description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 .]==] trans["GoldMine name"] = [==[Gold Mine]==] trans["GoldMineSlaves Upgarde1 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["GoldMineSlaves Upgarde2 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["GoldMineSlaves Upgarde3 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["GoldMineSlaves description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["GoldMineSlaves name"] = [==[Gold Mine]==] trans["Granary buildlmenu description"] = [==[Provides a minimum amount of Food to prevent starvation]==] trans["Granary description"] = [==[Guarantees a minimum amount of color 230 195 50 Food color 251 249 222 to prevent color 230 195 50 Starvation color 251 249 222 . The Food satisfaction effect of the Granary does not combine with effects from other buildings.]==] trans["Granary name"] = [==[Granary]==] trans["HGE_1650"] = [==[You need a supported DX9-compatible video card with a recent driver to play this game. Check our web site for a list of supported chipsets.]==] trans["HGE_1651"] = [==[You need a supported DX9-compatible video card with a recent driver to play this game. Check our web site for a list of supported chipsets.]==] trans["HGE_CRITICAL_ERROR"] = [==[Critical Error]==] trans["HGE_D3D_FAILED"] = [==[Failed to initialize graphics subsystem. Please install DirectX 9.0c from the game CD.]==] trans["HGE_UNSPEC_ERROR"] = [==[Unspecified error occurred (code %s1). Game will now close.]==] trans["HSL_1537"] = [==[am]==] trans["HSL_1538"] = [==[pm]==] trans["HSL_1539"] = [==[01]==] trans["HSL_1540"] = [==[02]==] trans["HSL_1541"] = [==[03]==] trans["HSL_1542"] = [==[04]==] trans["HSL_1543"] = [==[05]==] trans["HSL_1544"] = [==[06]==] trans["HSL_1545"] = [==[07]==] trans["HSL_1546"] = [==[08]==] trans["HSL_1547"] = [==[09]==] trans["HSL_1548"] = [==[10]==] trans["HSL_1549"] = [==[11]==] trans["HSL_1550"] = [==[12]==] trans["HSL_1551"] = [==[13]==] trans["HSL_1552"] = [==[14]==] trans["HSL_1553"] = [==[15]==] trans["HSL_1554"] = [==[16]==] trans["HSL_1555"] = [==[17]==] trans["HSL_1556"] = [==[18]==] trans["HSL_1557"] = [==[19]==] trans["HSL_1558"] = [==[20]==] trans["HSL_1559"] = [==[21]==] trans["HSL_1560"] = [==[22]==] trans["HSL_1561"] = [==[23]==] trans["HSL_1562"] = [==[24]==] trans["HSL_1563"] = [==[25]==] trans["HSL_1564"] = [==[26]==] trans["HSL_1565"] = [==[27]==] trans["HSL_1566"] = [==[28]==] trans["HSL_1567"] = [==[29]==] trans["HSL_1568"] = [==[30]==] trans["HSL_1569"] = [==[31]==] trans["HSL_1570"] = [==[Jan]==] trans["HSL_1571"] = [==[Feb]==] trans["HSL_1572"] = [==[Mar]==] trans["HSL_1573"] = [==[Apr]==] trans["HSL_1574"] = [==[May]==] trans["HSL_1575"] = [==[Jun]==] trans["HSL_1576"] = [==[Jul]==] trans["HSL_1577"] = [==[Aug]==] trans["HSL_1578"] = [==[Sep]==] trans["HSL_1579"] = [==[Oct]==] trans["HSL_1580"] = [==[Nov]==] trans["HSL_1581"] = [==[Dec]==] trans["HSL_1582"] = [==[2000]==] trans["HSL_1583"] = [==[2001]==] trans["HSL_1584"] = [==[2002]==] trans["HSL_1585"] = [==[2003]==] trans["HSL_1586"] = [==[2004]==] trans["HSL_1587"] = [==[2005]==] trans["HSL_1588"] = [==[2006]==] trans["HSL_1589"] = [==[2007]==] trans["HSL_1590"] = [==[2008]==] trans["HSL_1591"] = [==[2009]==] trans["HSL_1592"] = [==[2010]==] trans["HSL_1593"] = [==[2011]==] trans["HSL_1594"] = [==[2012]==] trans["HSL_1595"] = [==[2013]==] trans["HSL_1596"] = [==[2014]==] trans["HSL_1597"] = [==[2015]==] trans["HSL_1598"] = [==[2016]==] trans["HSL_1599"] = [==[2017]==] trans["HSL_1600"] = [==[2018]==] trans["HSL_1601"] = [==[2019]==] trans["HSL_1602"] = [==[2020]==] trans["HSL_1603"] = [==[2021]==] trans["HSL_1604"] = [==[2022]==] trans["HSL_1605"] = [==[2023]==] trans["HSL_1606"] = [==[2024]==] trans["HSL_1607"] = [==[2025]==] trans["HSL_1608"] = [==[2026]==] trans["HSL_1609"] = [==[2027]==] trans["HSL_1610"] = [==[2028]==] trans["HSL_1611"] = [==[2029]==] trans["HSL_1612"] = [==[2030]==] trans["HSL_1613"] = [==[2031]==] trans["HSL_1614"] = [==[2032]==] trans["HSL_1615"] = [==[2033]==] trans["HSL_1616"] = [==[2034]==] trans["HSL_1617"] = [==[2035]==] trans["HSL_1618"] = [==[2036]==] trans["HSL_1619"] = [==[2037]==] trans["HSL_1620"] = [==[2038]==] trans["HSL_1621"] = [==[2039]==] trans["HSL_1622"] = [==[2040]==] trans["HSL_1623"] = [==[00]==] trans["HSL_1624"] = [==[01]==] trans["HSL_1625"] = [==[02]==] trans["HSL_1626"] = [==[03]==] trans["HSL_1627"] = [==[04]==] trans["HSL_1628"] = [==[05]==] trans["HSL_1629"] = [==[06]==] trans["HSL_1630"] = [==[07]==] trans["HSL_1631"] = [==[08]==] trans["HSL_1632"] = [==[09]==] trans["HSL_1633"] = [==[10]==] trans["HSL_1634"] = [==[11]==] trans["HSL_1635"] = [==[12]==] trans["HSL_1636"] = [==[13]==] trans["HSL_1637"] = [==[14]==] trans["HSL_1638"] = [==[15]==] trans["HSL_1639"] = [==[16]==] trans["HSL_1640"] = [==[17]==] trans["HSL_1641"] = [==[18]==] trans["HSL_1642"] = [==[19]==] trans["HSL_1643"] = [==[20]==] trans["HSL_1644"] = [==[21]==] trans["HSL_1645"] = [==[22]==] trans["HSL_1646"] = [==[23]==] trans["HSL_1647"] = [==[%s1-%s2-%s3 %s4 %r5 %r6 %s7]==] trans["HSL_1648"] = [==[%s1 %r2 %r3 %s4]==] trans["HSL_1649"] = [==[%s1-%s2-%s3]==] trans["Hastati descr"] = [==[ center Type Light Infantry center Double experience gain ]==] trans["Hastati squad"] = [==[Hastati]==] trans["HerbalistShop buildlmenu description"] = [==[Delays the coming of the plague and saves the sick when the plague strikes]==] trans["HerbalistShop description"] = [==[Trained healers provide for the color 230 195 50 Health color 251 249 222 of your citizens here. They delay the coming of the color 230 195 50 Plague color 251 249 222 and color 230 195 50 Save the sick color 251 249 222 when the plague strikes.]==] trans["HerbalistShop name"] = [==[Herbalist Shop]==] trans["Highlanders descr"] = [==[ center Type Heavy Infantry center Double morale damage]==] trans["Highlanders squad"] = [==[Highlanders]==] trans["Inn buildlmenu description"] = [==[Provides Food and a little Entertainment]==] trans["Inn description"] = [==[High quality color 230 195 50 Food color 251 249 222 for the upper classes is served here. Also provides a little color 230 195 50 Entertainment color 251 249 222 . Can also be staffed by color 230 195 50 Equites color 251 249 222 , for more entertainment, but worse food quality.]==] trans["Inn name"] = [==[Inn]==] trans["InnEquites description"] = [==[High quality color 230 195 50 Food color 251 249 222 for the upper classes is served here. Also provides a little color 230 195 50 Entertainment color 251 249 222 . Can also be staffed by color 230 195 50 Patricians color 251 249 222 .]==] trans["InnEquites name"] = [==[Inn]==] -- trans["Insula buildlmenu description"] = [==[Housing for the plebs. Plebs will provide Goods if their Food need is satisfied]==] trans["Insula buildlmenu description"] = [==[プレブスが住むための家です。 彼らの食料需要が満たされているなら、プレブスは消費財を提供するでしょう。]==] trans["Insula description"] = [==[ color 230 195 50 Plebs color 251 249 222 live in this house. When the color 230 195 50 Food color 251 249 222 satisfaction in the building is high, skilled craftsmen will move in and begin producing color 230 195 50 Goods color 251 249 222 .]==] -- trans["Insula name"] = [==[Insula]==] trans["Insula name"] = [==[インスラ]==] trans["InsulaWorkshop description"] = [==[ color 230 195 50 Plebs color 251 249 222 live in this house. The craftsmen living here are providing you with color 230 195 50 Goods color 251 249 222 .]==] trans["InsulaWorkshop name"] = [==[Upgraded insula]==] trans["IronMine Upgarde1 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["IronMine Upgarde2 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["IronMine Upgarde3 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["IronMine buildlmenu description"] = [==[Provides iron ore. Must be built on an iron deposit]==] trans["IronMine description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 .]==] trans["IronMine name"] = [==[Iron Mine]==] trans["IronMineSlaves Upgarde1 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["IronMineSlaves Upgarde2 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["IronMineSlaves Upgarde3 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["IronMineSlaves buildlmenu description"] = [==[Provides iron ore. Must be built on an iron deposit]==] trans["IronMineSlaves description"] = [==[ color 230 195 50 Slaves color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["IronMineSlaves name"] = [==[Iron Mine]==] trans["Library buildlmenu description"] = [==[Generates research]==] trans["Library description"] = [==[The library will help you with your color 230 195 50 Research color 251 249 222 . It will generate additional research points for every color 230 195 50 patrician villa color 251 249 222 in its area.]==] trans["Library name"] = [==[Library]==] trans["Licinius1 mission description"] = [==["Salve %s1, Mithridates VI of Pontus has invaded our territories in Asia. The Senate has agreed to extend my consulship in order to deal with this threat. I have fought and defeated that snake Mithridates several times under Sulla. This time I intend to crush him and turn his little kingdom into ash. With Pompey gone, to fight Sertorius in Hispania, I need every available man at my side. Go to Tarraco and muster additional soldiers for the campaign. Once you are ready sail to Patara and join with our forces there."]==] trans["Licinius1 mission hint"] = [==[You can draft one squad from the Outpost - You are able to train your squads up to level 4. This is a special action activated from the squad info panel]==] trans["Licinius1 mission reward1"] = [==["Legio VIII" Estate Unlocked]==] trans["Licinius1 mission reward2"] = [==[500 Denarii Personal Wealth]==] trans["Licinius1 mission title"] = [==[Legio VIII]==] trans["Licinius1BuildObjective1 mission bonus1 objective"] = [==[Build 6 Equite Houses]==] trans["Licinius1GainSquadsObjective1 mission primary objective"] = [==[Recruit 2 Hastati Squads]==] trans["Licinius1NeedSatisfactionObjective1 mission bonus2 objective"] = [==[Achieve Average Religious Satisfaction of 30%]==] trans["Licinius1TrainSquadsObjective2 mission primary objective"] = [==[Have 2 level 4 Squads]==] trans["Licinius2 mission description"] = [==["%s1, what in the name of Jupiter is the cause of your delay? The enemy has besieged Patara in hope of prolonging this war. I will not settle for that. Rome will have a swift and total victory. Fortunately for you the Pontic army has failed to mount an effective naval blockade. Liberate the city of Patara and remove the threat to my flank. Do your best to minimize casualties. Fresh soldiers cost money."]==] trans["Licinius2 mission hint"] = [==[The enemy War Elephants are formidable enemies. The Secutores recruited in the Arena have enough staying power to defeat them.]==] trans["Licinius2 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Licinius2 mission reward2"] = [==["Aeolian Slave Markets" Estate Unlocked]==] trans["Licinius2 mission title"] = [==[The Siege of Patara]==] trans["Licinius2AllBarbariansObjective1 mission primary objective"] = [==[Lift the siege of Patara by destroying all enemy camps]==] trans["Licinius2TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission within 35 minutes]==] trans["Licinius2TrainSquadsObjective1 mission bonus2 objective"] = [==[Have 2 level 10 squads]==] trans["Licinius3 mission description"] = [==["The war goes well, %s1. I have trampled the Pontic army at sea and on land. I will now follow Mithridates into Pontus and take his capital. The enemy is desperately trying to outmaneuver us in hope of escaping their fate. An army is marching towards Ancyra. Their goal is to cut us off from fresh troops and supplies. You must hold the city, until the arrival of the reinforcement sent by the Senate. Ancyra must not fall!"]==] trans["Licinius3 mission hint"] = [==[It is prudent to research the "Stone Walls" technology in order to improve your fortifications.]==] trans["Licinius3 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Licinius3 mission title"] = [==[The Walls of Ancyra]==] trans["Licinius3SurvivalObjective1 mission primary objective"] = [==[Survive the assault of the enemy army for 40 minutes]==] trans["Licinius3TrainSquadsObjective1 mission bonus1 objective"] = [==[Have 3 level 8 squads]==] trans["Lighthouse buildlmenu description"] = [==[Opens more trade routes in port]==] trans["Lighthouse description"] = [==[Throwing its light across the vast sea, the color 230 195 50 Lighthouse color 251 249 222 leads the ships from afar. It increases the number of color 230 195 50 trade routes color 251 249 222 that are discovered in color 230 195 50 ports color 251 249 222 . Only one can be built.]==] trans["Lighthouse name"] = [==[Lighthouse]==] trans["MarbleMine Upgarde1 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["MarbleMine Upgarde2 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["MarbleMine Upgarde3 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["MarbleMine buildlmenu description"] = [==[Produces Marble. Must be built on a marble deposit]==] trans["MarbleMine description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 .]==] trans["MarbleMine name"] = [==[Marble mine]==] trans["MarbleMineSlaves Upgarde1 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["MarbleMineSlaves Upgarde2 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["MarbleMineSlaves Upgarde3 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["MarbleMineSlaves description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 .]==] trans["MarbleMineSlaves name"] = [==[Marble mine]==] trans["MilitaryAcademy buildlmenu description"] = [==[Allows recruitment of elite soldiers and generates research]==] trans["MilitaryAcademy description"] = [==[ color 230 195 50 Triarii color 251 249 222 and color 230 195 50 Praetorians color 251 249 222 may be recruited here. The Military Academy will improve your color 230 195 50 Research color 251 249 222 proportionally to your military victories. ]==] trans["MilitaryAcademy name"] = [==[Military Academy]==] trans["MilitaryCampRoman buildlmenu description"] = [==[Replenishes casualties and allows nearby squads to train faster]==] trans["MilitaryCampRoman description"] = [==[The color 230 195 50 Military camp color 251 249 222 color 230 195 50 Replenishes color 251 249 222 the casualties in your squads and allows them to color 230 195 50 Train color 251 249 222 faster.]==] trans["MilitaryCampRoman name"] = [==[Military Camp]==] trans["Octavian1 mission description"] = [==["Salve %s1, Caesar is dead, but his legacy is not. In his last will and testament Caesar has adopted me and I am now hair to both his estates and his name. I have decided to continue his work and pursue a career in politics. To achieve my goals I will need funds and possibly an army. You are amongst my father s oldest friends and allies and I would ask for your help. Go to Gaeta and recruit soldiers for my army. I will also need at least 15000 Denarii from you to ensure the loyalty of the local governors."]==] trans["Octavian1 mission hint"] = [==[Remember that you have a second outpost on this mission]==] trans["Octavian1 mission reward1"] = [==[10000 Score Points]==] trans["Octavian1 mission reward2"] = [==["Markets in Rome" Estate Unlocked]==] trans["Octavian1 mission title"] = [==[The New Caesar]==] trans["Octavian1GainDenariiObjective2 mission primary objective"] = [==[Gain 15000 Denarii]==] trans["Octavian1GainPopularityObjective1 mission bonus1 objective"] = [==[Achieve 100% Popularity]==] trans["Octavian1HouseLimitObjective1 mission primary objective"] = [==[House Limit 25]==] trans["Octavian1TradeRoutesObjective1 mission bonus2 objective"] = [==[Establish 5 Trade Routes]==] trans["Octavian2 mission description"] = [==["Salve %s1, The Senate has declared Mark Antony an enemy of Rome. The Senatorial army is weak and cannot oppose Antony on its own. I was able to convince Cicero to give me a seat in the Senate. I have also been awarded a title, which legalizes my army. The senatorial army is marching towards Lugdunum to lay siege on Antony s forces. If I manage to defeat Antony s forces first I will reap all the glory. %s1, I am giving you command over my legions. Go to Lugdunum and capture Antony s camp before the Senatorial army."]==] trans["Octavian2 mission reward1"] = [==[10000 Score Points]==] trans["Octavian2 mission reward2"] = [==["Legio XIII" Estate Unlocked]==] trans["Octavian2 mission title"] = [==[Race To Victory]==] trans["Octavian2CaptureBarbariansObjective2 mission primary objective"] = [==[Capture Antony s Main Camp]==] trans["Octavian2GainPopularityObjective1 mission bonus1 objective"] = [==[Achieve 100% Popularity]==] trans["Octavian2TimeAttackObjective1 mission primary objective"] = [==[Time Limit 45 minutes]==] trans["Octavian2TrainSquadsObjective1 mission bonus2 objective"] = [==[Have 3 level 10 Squads]==] trans["Octavian3 mission description"] = [==["Salve %s1, The Senate has been trying to play me against Mark Antony in an effort to weaken my position. They have failed. My legions are in Rome and I have been elected consul for this year. I met with Antony and we put an end to our differences. You have been a friend and an ally to both me and Antony and we want to invite you to join our alliance. This new triumvirate will put an end to hostility in Rome and finally punish the murderers of Caesar. Take command of my legions and crush the armies of Brutus and Longinus that are marching towards Rome."]==] trans["Octavian3 mission reward1"] = [==[2000 Denarii Personal Wealth]==] trans["Octavian3 mission reward2"] = [==[3000 Denarii Personal Wealth]==] trans["Octavian3 mission title"] = [==[The Second Triumvirate]==] trans["Octavian3CaptureBarbariansObjective1 mission primary objective"] = [==[Destroy all of Brutus camps]==] trans["Octavian3DefeatSquadsObjective1 mission bonus1 objective"] = [==[Defeat at least 20 enemy squads]==] trans["Octavian3GainDenariiObjective1 mission bonus2 objective"] = [==[Gain 15000 Denarii]==] trans["Octavian4 mission description"] = [==["Salve %s1, Many things have changed since we divided the Roman provinces between the triumvirates. Antony has settled in Alexandria, accepting Cleopatra as his wife. He has become unreasonable and impatient. The grain shipments from Egypt have stopped, and Antony has declared Cleopatra s son Caesarion the true hair of Caesar. It is clear that Antony wants to draw me into a new civil war, and he is succeeding. Take command of Greece and intercept Antony s fleet at Actium. Destroying his fleet will have a profound effect on the morale of his army."]==] trans["Octavian4 mission reward1"] = [==[3000 Denarii Personal Wealth]==] trans["Octavian4 mission reward2"] = [==[5000 Denarii Personal Wealth]==] trans["Octavian4 mission title"] = [==[The Battle of Actium]==] trans["Octavian4AllBarbariansObjective1 mission primary objective"] = [==[Destroy all of Antony s camps]==] trans["Octavian4DestroyShipsObjective1 mission bonus1 objective"] = [==[Destroy at least 15 enemy ships]==] trans["Octavian4FlawlessVictoryObjective1 mission bonus2 objective"] = [==[Win the mission without losing a squad]==] trans["Octavian5 mission description"] = [==["Salve %s1, Antony and Cleopatra are dead. They ended their lives when all hope was lost. The Roman people have suffered too much these past years. The treasury stands devastated from years of civil war. We must keep the command of our armies in order to ensure peace throughout our vast territories. Maybe in several years everything will quiet down and we will be able to return the Senate to power. All of Rome celebrates your victory, my friend. I am granting you a Triumph, and making you consul for this year. The Senate has elected you governor of Rome for ten consecutive terms. In a single lifetime you have achieved everything that a Roman may dream of."]==] trans["Octavian5 mission reward1"] = [==[5000 Denarii Personal Wealth]==] trans["Octavian5 mission reward2"] = [==[5000 Denarii Personal Wealth]==] trans["Octavian5 mission title"] = [==[The Governor of Rome]==] trans["Octavian5AllNeedsObjective4 mission primary objective"] = [==[Achieve 90% Food, Entertainment and Religious Satisfaction]==] trans["Octavian5BuildObjective1 mission bonus1 objective"] = [==[Build 25 Patrician Villas]==] trans["Octavian5BuildObjective1 mission bonus2 objective"] = [==[Build the Pantheon]==] trans["Octavian5BuildObjective1 mission primary objective"] = [==[Build the Coliseum]==] trans["Octavian5BuildObjective2 mission primary objective"] = [==[Build the Circus Maximus]==] trans["Octavian5BuildObjective3 mission primary objective"] = [==[Build 100 Houses]==] trans["OliveFarm Upgarde1 Description"] = [==[ color 230 195 50 Olive oil color 251 249 222 can be made into color 230 195 50 Goods color 251 249 222 or color 230 195 50 Traded color 251 249 222 for denarii. This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["OliveFarm Upgarde2 Description"] = [==[ color 230 195 50 Olive oil color 251 249 222 can be made into color 230 195 50 Goods color 251 249 222 or color 230 195 50 Traded color 251 249 222 for denarii. This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["OliveFarm Upgarde3 Description"] = [==[ color 230 195 50 Olive oil color 251 249 222 can be made into color 230 195 50 Goods color 251 249 222 or color 230 195 50 Traded color 251 249 222 for denarii. This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["OliveFarm buildlmenu description"] = [==[Produces Olive Oil. Must be built near a field]==] trans["OliveFarm description"] = [==[ color 230 195 50 Olive oil color 251 249 222 can be made into color 230 195 50 Goods color 251 249 222 or color 230 195 50 Traded color 251 249 222 for denarii.]==] trans["OliveFarm name"] = [==[Olive Farm]==] trans["Outpost buildlmenu description"] = [==[Build more outposts to expand your city.]==] trans["Outpost description"] = [==[The color 230 195 50 Outpost color 251 249 222 is the cornerstone of your colony. Build more outposts to color 230 195 50 Expand color 251 249 222 your city.]==] trans["Outpost name"] = [==[Outpost]==] trans["Pantheon buildlmenu description"] = [==[Provides Religion to the whole city]==] trans["Pantheon description"] = [==[The color 230 195 50 Pantheon color 251 249 222 is a great monument dedicated to all Roman gods. If the color 230 195 50 religious satisfaction color 251 249 222 of the city is high, there will be also color 230 195 50 huge profits color 251 249 222 to be made from this building. ]==] trans["Pantheon name"] = [==[Pantheon]==] trans["PatriciansHouse buildlmenu description"] = [==[Housing for the Patricians caste. Patricians require Olive Oil and clothes.]==] trans["PatriciansHouse description"] = [==[ color 230 195 50 Patricians color 251 249 222 live in this house. They pay more taxes when their color 230 195 50 Religion color 251 249 222 is high.]==] trans["PatriciansHouse name"] = [==[Patricians Villa]==] trans["PatriciansHouseUpgraded buildlmenu description"] = [==[Housing for the upper-class]==] trans["PatriciansHouseUpgraded description"] = [==[ color 230 195 50 Patricians color 251 249 222 live in this house. They pay more taxes when their color 230 195 50 Religion color 251 249 222 is high.]==] trans["PatriciansHouseUpgraded name"] = [==[Patricians Villa]==] trans["PhilosopherAcademy buildlmenu description"] = [==[Doubles the research generated in your city]==] trans["PhilosopherAcademy description"] = [==[Scholars from throughout the Empire gather here to discuss their studies. The Philosopher Academy color 230 195 50 Doubles the research color 251 249 222 generated from your city]==] trans["PhilosopherAcademy name"] = [==[Philosopher Academy]==] trans["PigFarm Upgarde1 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 ]==] trans["PigFarm Upgarde2 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 ]==] trans["PigFarm Upgarde3 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 ]==] trans["PigFarm buildlmenu description"] = [==[Produces meat and provides food]==] trans["PigFarm description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. ]==] trans["PigFarm name"] = [==[Pig Farm]==] trans["PigFarmSlaves Upgarde1 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 ]==] trans["PigFarmSlaves Upgarde2 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 ]==] trans["PigFarmSlaves Upgarde3 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 ]==] trans["PigFarmSlaves buildlmenu description"] = [==[Produces meat and provides food]==] trans["PigFarmSlaves description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. ]==] trans["PigFarmSlaves name"] = [==[Pig Farm]==] trans["PlatformStairs_02 name"] = [==[Stairs]==] trans["Platform_01 name"] = [==[Platform 1]==] trans["Platform_02 name"] = [==[Platform 2]==] trans["Platform_03 buildlmenu description"] = [==[Allows construction over uneven terrain. Prestigious buildings will raise your Popularity when built on platforms]==] trans["Platform_03 name"] = [==[Platforms]==] trans["Plaza_01 buildlmenu description"] = [==[A small decorative plaza. Guarantees a minimum entertainment]==] trans["Plaza_01 description"] = [==[A place where people meet, often to discuss politics. Houses around this plaza will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_01 name"] = [==[Small Plaza]==] trans["Plaza_02 buildlmenu description"] = [==[A short street. Guarantees a minimum entertainment]==] trans["Plaza_02 description"] = [==[Patricians and philosophers are especially fond of such promenades. Houses around this promenade will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_02 name"] = [==[Small promenade]==] trans["Plaza_03 buildlmenu description"] = [==[A small decorative plaza. Guarantees a minimum entertainment]==] trans["Plaza_03 description"] = [==[A place where people meet, often to discuss politics. Houses around this plaza will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_03 name"] = [==[Small Plaza]==] trans["Plaza_04 buildlmenu description"] = [==[A short street. Guarantees a minimum entertainment]==] trans["Plaza_04 description"] = [==[Patricians and philosophers are especially fond of such promenades. Houses around this promenade will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_04 name"] = [==[Small promenade]==] trans["Plaza_05 buildlmenu description"] = [==[A small square with a statue in the center. Guarantees a minimum entertainment]==] trans["Plaza_05 description"] = [==[The statue commemorates the achievements of a great ruler. Houses around this plaza will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_05 name"] = [==[Large Plaza]==] trans["Plaza_06 buildlmenu description"] = [==[A long decorated street. Guarantees a minimum entertainment]==] trans["Plaza_06 description"] = [==[For people who like to take long walks or riot. Houses around this promenade will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_06 name"] = [==[Large Promenade]==] trans["Plaza_07 buildlmenu description"] = [==[A small square with a statue in the center. Guarantees a minimum entertainment]==] trans["Plaza_07 description"] = [==[The statue commemorates the achievements of a great ruler. Houses around this plaza will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_07 name"] = [==[Large Plaza]==] trans["Plaza_08 buildlmenu description"] = [==[A long decorated street. Guarantees a minimum entertainment]==] trans["Plaza_08 description"] = [==[For people who like to take long walks or riot. Houses around this promenade will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_08 name"] = [==[Large Promenade]==] trans["Pompey1 mission description"] = [==["Salve quaestor I am Pompey Magnus. You have been assigned to my staff for the duration of the war against the pirates who plague the Mediterranean. No coastal colony is safe from these cutthroats, from Greece to Hispania. After carefully examining the problem I have divided the Mediterranean into 13 regions. You will take command of my forces near the Aeolian Islands. Eradicate the pirate threat there."]==] trans["Pompey1 mission hint"] = [==[Pirate ships will attack buildings and squads constructed close to the shore. - Be wary of enemy raids near your main settlement.]==] trans["Pompey1 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Pompey1 mission reward2"] = [==[500 Denarii Personal Wealth]==] trans["Pompey1 mission title"] = [==[Scourge of the Pirates]==] trans["Pompey1AllBarbariansObjective1 mission primary objective"] = [==[Destroy all pirate encampments on all islands]==] trans["Pompey1DefeatSquadsObjective1 mission bonus2 objective"] = [==[Defeat at least 12 enemy squads]==] trans["Pompey2 mission description"] = [==["Salve quaestor The pirates are defeated and I, Pompey Magnus am victorious. All of the pirate strongholds in Cilicia have been eradicated. Now the hard task of reorganizing the conquered provinces begins. I have selected Tarsus as the new capital of Cilicia. %s1 I am making you temporary governor of Tarsus. Turn the city into a true Roman colony and make sure that it will prosper."]==] trans["Pompey2 mission reward1"] = [==[5000 Score Points]==] trans["Pompey2 mission reward2"] = [==[500 Denarii Personal Wealth]==] trans["Pompey2 mission title"] = [==[Tarsus]==] trans["Pompey2AllNeedsObjective2 mission primary objective"] = [==[Achieve 50% Food, Entertainment and Religious Satisfaction]==] trans["Pompey2BuildObjective1 mission bonus1 objective"] = [==[Build a Victory Column in honor of Pompey Magnus]==] trans["Pompey2BuildObjective1 mission primary objective"] = [==[Build 30 Houses]==] trans["Pompey2BuildingLimitObjective1 mission bonus2 objective"] = [==[Win the mission without constructing more than 70 buildings]==] trans["Pompey3 mission description"] = [==["To %s1, The Senate orders you to renounce Caesar and join the army of the Republic in its struggle to remove the dictator from Rome. You have served me well, %s1, and I would ask for your help in these times of trouble. Caesar was as a brother to me, but now he has betrayed the Republic by marching his armies into Rome. Caesar s legions have chased us throughout Italy and I fear we must abandon the fatherland for now. I will make a tactical retreat to Greece. I need you to secure a safe passage for my armies and cover their escape. Our enemies are closing in around us, so time is of the essence."]==] trans["Pompey3 mission hint"] = [==[ - If you undertake this mission you won t be able to play missions with Caesar - Pompey s squads will arrive 5 minutes after the start. You must transport them to the spot marked by a ]==] trans["Pompey3 mission reward1"] = [==[10000 Score Points]==] trans["Pompey3 mission reward2"] = [==[1000 Denarii Personal Wealth]==] trans["Pompey3 mission title"] = [==[Fleeing Rome]==] trans["Pompey3FlawlessVictoryObjective1 mission bonus1 objective"] = [==[Win the mission without losing a squad]==] trans["Pompey3TimeAttackObjective1 mission bonus2 objective"] = [==[Win the mission within 30 minutes]==] trans["Pompey3TransportSquadsObjective1 mission primary objective"] = [==[Transport at least 3 of Pompey s squads to the other side of the sea]==] trans["Pompey4 mission description"] = [==["To %s1, Our enemy follows in close pursuit. We must take the little time we have before the confrontation to gather our strength. You will take control of Athens and levy additional legions there. We will also need funds and food to keep troop morale high. Caesar has grown proud and foolish. He has split his forces and is sailing here without his lackey Antony. With the fresh forces you will muster I will set up an ambush for him. He will be outnumbered and I will crush him. Mark my words, by this time next month we will be back in Rome."]==] trans["Pompey4 mission hint"] = [==[ You can acquire the necessary Iron Ore by upgrading your Iron Mines or through Trade]==] trans["Pompey4 mission reward1"] = [==["Athens Iron Mines" Estate Unlocked]==] trans["Pompey4 mission reward2"] = [==[3000 Denarii Personal Wealth]==] trans["Pompey4 mission title"] = [==[Army of the Republic]==] trans["Pompey4GainDenariiObjective1 mission bonus1 objective"] = [==[Gain 10000 Denarii]==] trans["Pompey4ResourceProductionObjective1 mission bonus2 objective"] = [==[Have a Total Production of 40 Olive Oil]==] trans["Pompey4ResourceProductionObjective2 mission bonus2 objective"] = [==[Have a Total Production of 40 Marble]==] trans["Pompey4TimeAttackObjective1 mission primary objective"] = [==[Time Limit 40 minutes]==] trans["Port buildlmenu description"] = [==[Enables Sea Trade]==] trans["Port description"] = [==[ color 230 195 50 Ships color 251 249 222 sailing from throughout the empire come here to color 230 195 50 Trade color 251 249 222 .]==] trans["Port name"] = [==[Port]==] trans["PraetorianGuard descr"] = [==[ center Type Heavy Infantry center Returns 50% of the damage taken back to its source]==] trans["PraetorianGuard squad"] = [==[Praetorian Guard]==] trans["Prefecture buildlmenu description"] = [==[Extinguishes fires in the area]==] trans["Prefecture description"] = [==[The color 230 195 50 Prefecture color 251 249 222 puts out color 230 195 50 Fires color 251 249 222 in its area. The prefecture will also color 230 195 50 Lower the materials upkeep color 251 249 222 of buildings placed next to it.]==] trans["Prefecture name"] = [==[Prefecture]==] trans["RomanBattleship squad"] = [==[Roman Battleship]==] trans["RomanTownhallRebel description"] = [==[War camp ]==] trans["RomanTownhallRebel name"] = [==[War camp]==] trans["School buildlmenu description"] = [==[Generates research]==] trans["School description"] = [==[Contributes to the city s color 230 195 50 Research color 251 249 222 based on how many color 230 195 50 houses color 251 249 222 the school is serving.]==] trans["School name"] = [==[School]==] trans["Shipyard buildlmenu description"] = [==[Military ships can be constructed here]==] trans["Shipyard description"] = [==[Military color 230 195 50 Ships color 251 249 222 can be constructed here. If there are damaged ships in the area, they will be automatically color 230 195 50 Repaired color 251 249 222 .]==] trans["Shipyard name"] = [==[Shipyard]==] trans["Shrine buildlmenu description"] = [==[Temple dedicated to Saturn. Generates Denarii]==] trans["Shrine description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Saturn, god of agriculture and harvest. Generates color 230 195 50 Profit color 251 249 222 based on the number of color 230 195 50 Insulae color 251 249 222 in the area. Can also be staffed by color 230 195 50 Patricians color 251 249 222 .]==] trans["Shrine name"] = [==[Temple of Saturn]==] trans["ShrinePatricians buildlmenu description"] = [==[Temple dedicated to Saturn. Generates Denarii]==] trans["ShrinePatricians description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Saturn, god of agriculture and harvest. Generates color 230 195 50 Profit color 251 249 222 based on the number of color 230 195 50 Insulae color 251 249 222 in the area. Can also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["ShrinePatricians name"] = [==[Temple of Saturn]==] trans["SiegeWorkshop buildlmenu description"] = [==[Balistas can be produced from the workshop]==] trans["SiegeWorkshop description"] = [==[ color 230 195 50 Ballistae color 251 249 222 can be produced from the workshop.]==] trans["SiegeWorkshop name"] = [==[Siege Workshop]==] trans["SlaveMarket buildlmenu description"] = [==[Provides slave workers to the nearby area]==] trans["SlaveMarket description"] = [==[Allows color 230 195 50 Slaves color 251 249 222 to work in nearby buildings.]==] trans["SlaveMarket name"] = [==[Slave Market]==] trans["SlaveMarket2 name"] = [==[Slave Market]==] trans["SlaveMarket3 name"] = [==[Slave Market]==] trans["SlaveMarket4 name"] = [==[Slave Market]==] trans["SmallMarket buildlmenu description"] = [==[Provides food]==] trans["SmallMarket description"] = [==[The color 230 195 50 Market color 251 249 222 provides color 230 195 50 Food color 251 249 222 in the area. If staffed by color 230 195 50 Equites color 251 249 222 , it will provide more color 230 195 50 Food color 251 249 222 .]==] trans["SmallMarket name"] = [==[Farmers Market]==] trans["SmallMarketEquites description"] = [==[The color 230 195 50 Market color 251 249 222 provides color 230 195 50 Food color 251 249 222 in the area. May also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["SmallMarketEquites name"] = [==[Farmers Market]==] trans["Stable buildlmenu description"] = [==[Provides horses in the nearby area]==] trans["Stable description"] = [==[The stables provide color 230 195 50 Horses color 251 249 222 in the nearby area.]==] trans["Stable name"] = [==[Stables]==] trans["StoneQuarry Upgarde1 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed with color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["StoneQuarry Upgarde2 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed with color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["StoneQuarry Upgarde3 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed with color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["StoneQuarry buildlmenu description"] = [==[Provides Stone. Must be built on a stone deposit]==] trans["StoneQuarry description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed with color 230 195 50 Slaves color 251 249 222 .]==] trans["StoneQuarry name"] = [==[Stone Quarry]==] trans["StoneQuarrySlaves Upgarde1 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 work hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["StoneQuarrySlaves Upgarde2 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 work hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["StoneQuarrySlaves Upgarde3 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 work hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["StoneQuarrySlaves buildlmenu description"] = [==[Provides stone.]==] trans["StoneQuarrySlaves description"] = [==[ color 230 195 50 Slaves color 251 249 222 work hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["StoneQuarrySlaves name"] = [==[Stone Quarry]==] trans["TailorShop buildlmenu description"] = [==[Makes Cloth from Linen]==] trans["TailorShop description"] = [==[Skilled tailors make color 230 195 50 Cloth color 251 249 222 from Linen. Cloth can be color 230 195 50 Traded color 251 249 222 to other cities or transformed into color 230 195 50 Goods color 251 249 222 .]==] trans["TailorShop name"] = [==[Tailor Shop]==] trans["Tanner buildlmenu description"] = [==[Provides Leather to the surrounding area. Requires Meat.]==] trans["Tanner description"] = [==[The color 230 195 50 Tanner color 251 249 222 provides color 230 195 50 Leather color 251 249 222 to the surrounding area. Requires color 230 195 50 Meat color 251 249 222 .]==] trans["Tanner name"] = [==[Tanner]==] trans["Tavern buildlmenu description"] = [==[Provides Entertainment and a little Food]==] trans["Tavern description"] = [==[The color 230 195 50 Tavern color 251 249 222 provides color 230 195 50 Food color 251 249 222 and color 230 195 50 Entertainment color 251 249 222 to the citizens. If staffed by color 230 195 50 Patricians color 251 249 222 the tavern will provide more color 230 195 50 Entertainment color 251 249 222 .]==] trans["Tavern name"] = [==[Tavern]==] trans["TavernPatrician description"] = [==[The color 230 195 50 Tavern color 251 249 222 provides color 230 195 50 Food color 251 249 222 and color 230 195 50 Entertainment color 251 249 222 to the citizens. It may also be staffed by color 230 195 50 Equites color 251 249 222 .]==] trans["TavernPatrician name"] = [==[Tavern]==] trans["TempleJupiter buildlmenu description"] = [==[A temple dedicated to Jupiter. Raises the religion satisfaction in the whole area]==] trans["TempleJupiter description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Jupiter, god of laws and social order. Raises color 230 195 50 religious satisfaction color 251 249 222 in the area, gives color 230 195 50 profit color 251 249 222 and helps color 230 195 50 research color 251 249 222 .]==] trans["TempleJupiter name"] = [==[Temple of Jupiter]==] trans["TempleMars buildlmenu description"] = [==[Temple dedicated to Mars. Provides religion and generates Denarii]==] trans["TempleMars description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Mars the Roman god of war. Generates color 230 195 50 Denarii color 251 249 222 based on the number of color 230 195 50 Equite houses color 251 249 222 and color 230 195 50 Patrician villas color 251 249 222 in the area. Can also be staffed by color 230 195 50 Patricians color 251 249 222 .]==] trans["TempleMars name"] = [==[Temple of Mars]==] trans["TempleMarsPatrician buildlmenu description"] = [==[Temple dedicated to Mars. Provides religion and generates Denarii]==] trans["TempleMarsPatrician description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Mars the Roman god of war. Generates color 230 195 50 Denarii color 251 249 222 based on the number of color 230 195 50 Equite houses color 251 249 222 and color 230 195 50 Patrician villas color 251 249 222 in the area. Can also be staffed by color 230 195 50 Equites color 251 249 222 .]==] trans["TempleMarsPatrician name"] = [==[Temple of Mars]==] trans["TempleVesta buildlmenu description"] = [==[Provides Religion and generates Denarii]==] trans["TempleVesta description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Vesta and receives color 230 195 50 alms color 251 249 222 based on the color 230 195 50 Religion satisfaction color 251 249 222 of the citizens. Can also be staffed by color 230 195 50 Patricians color 251 249 222 .]==] trans["TempleVesta name"] = [==[Temple of Vesta]==] trans["TempleVestaPatrician buildlmenu description"] = [==[Provides Religion and generates Denarii]==] trans["TempleVestaPatrician description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Vesta and receives color 230 195 50 alms color 251 249 222 based on the color 230 195 50 Religion satisfaction color 251 249 222 of the citizens. Can also be staffed by color 230 195 50 Equites color 251 249 222 .]==] trans["TempleVestaPatrician name"] = [==[Temple of Vesta]==] trans["TestMission mission title"] = [==[Test Mission]==] trans["Teutons descr"] = [==[ center Type Cavalry center Quadruple damage on first attack]==] trans["Teutons squad"] = [==[Teutonic Raiders]==] trans["Theater buildlmenu description"] = [==[Provides entertainment]==] trans["Theater description"] = [==[Provides color 230 195 50 Entertainment color 251 249 222 to the neighborhood. Can be staffed by color 230 195 50 Equites color 251 249 222 , providing better entertainment.]==] trans["Theater name"] = [==[Theater]==] trans["TheaterEquites description"] = [==[Provides color 230 195 50 Entertainment color 251 249 222 to the neighborhood. Can also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["TheaterEquites name"] = [==[Theater]==] trans["Thermae buildlmenu description"] = [==[Provides Entertainment. Requires Water supply]==] trans["Thermae description"] = [==[Provides color 230 195 50 Entertainment color 251 249 222 for all houses in its area.]==] trans["Thermae name"] = [==[Baths]==] trans["TradePost buildlmenu description"] = [==[Allows land trade]==] trans["TradePost description"] = [==[Allows color 230 195 50 Land trade color 251 249 222 with cities far and near.]==] trans["TradePost name"] = [==[Trade Post]==] trans["Triarii descr"] = [==[ center Type Heavy Infantry center Gains additional health each level ]==] trans["Triarii squad"] = [==[Triarii]==] trans["TriumphalArch buildlmenu description"] = [==[A great monument that increases the level of your squads]==] trans["TriumphalArch description"] = [==[The Arch commemorates your military victories. When a color 230 195 50 Triumphal Arch color 251 249 222 is placed, all your squads will color 230 195 50 level up color 251 249 222 .]==] trans["TriumphalArch name"] = [==[Arch of Triumph]==] trans["WarElephants descr"] = [==[ center Type Cavalry center No morale penalty center Double morale damage]==] trans["WarElephants squad"] = [==[War Elephants]==] trans["WaterMill buildlmenu description"] = [==[Produces Flour from Wheat]==] trans["WaterMill description"] = [==[The water mill produces color 230 195 50 Flour color 251 249 222 from Wheat. Flour can be used to make color 230 195 50 Bread color 251 249 222 .]==] trans["WaterMill name"] = [==[Water Mill]==] trans["WeaponSmithShop buildlmenu description"] = [==[Provides Weapons to the surrounding area]==] trans["WeaponSmithShop description"] = [==[The smiths craft color 230 195 50 Weapons color 251 249 222 for your army and provide them to the surrounding area.]==] trans["WeaponSmithShop name"] = [==[Weaponsmith]==] trans["Well buildlmenu description"] = [==[Build Fountains in every neighborhood to prevent disease]==] trans["Well description"] = [==[Build color 230 195 50 Fountains color 251 249 222 in every neighborhood to color 230 195 50 Prevent disease color 251 249 222 .]==] trans["Well name"] = [==[Fountain]==] trans["WheatFarm Upgarde1 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 ]==] trans["WheatFarm Upgarde2 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 ]==] trans["WheatFarm Upgarde3 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["WheatFarm buildlmenu description"] = [==[Produces wheat and provides food. Must be built near a field]==] trans["WheatFarm description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . ]==] trans["WheatFarm name"] = [==[Wheat Farm]==] trans["WheatFarmSlaves Upgarde1 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 ]==] trans["WheatFarmSlaves Upgarde2 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 ]==] trans["WheatFarmSlaves Upgarde3 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 ]==] trans["WheatFarmSlaves buildlmenu description"] = [==[Produces wheat and provides food. Must be built near a field]==] trans["WheatFarmSlaves description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 .]==] trans["WheatFarmSlaves name"] = [==[Wheat Farm]==] trans["WineFarm Upgarde1 Description"] = [==[This farm will provide you with color 230 195 50 Wine color 251 249 222 . Wine can be made into food by the color 230 195 50 Inn color 251 249 222 and is required by some color 230 195 50 Mercenary squads color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 ]==] trans["WineFarm Upgarde2 Description"] = [==[This farm will provide you with color 230 195 50 Wine color 251 249 222 . Wine can be made into food by the color 230 195 50 Inn color 251 249 222 and is required by some color 230 195 50 Mercenary squads color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 ]==] trans["WineFarm Upgarde3 Description"] = [==[This farm will provide you with color 230 195 50 Wine color 251 249 222 . Wine can be made into food by the color 230 195 50 Inn color 251 249 222 and is required by some color 230 195 50 Mercenary squads color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 ]==] trans["WineFarm buildlmenu description"] = [==[Produces Wine and provides Food]==] trans["WineFarm description"] = [==[This farm will provide you with color 230 195 50 Wine color 251 249 222 . Wine can be made into food by the color 230 195 50 Inn color 251 249 222 and is required by some color 230 195 50 Mercenary squads color 251 249 222 .]==] trans["WineFarm name"] = [==[Grape farm]==] trans["WoodcuttersHut Upgarde1 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Slaves color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["WoodcuttersHut Upgarde2 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Slaves color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["WoodcuttersHut Upgarde3 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Slaves color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["WoodcuttersHut buildlmenu description"] = [==[Produces wood. The production is based on the number of trees in the area]==] trans["WoodcuttersHut description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Slaves color 251 249 222 may also work here.]==] trans["WoodcuttersHut name"] = [==[Logging Shed]==] trans["WoodcuttersHutSlaves Upgarde1 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Plebs color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["WoodcuttersHutSlaves Upgarde2 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Plebs color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["WoodcuttersHutSlaves Upgarde3 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Plebs color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["WoodcuttersHutSlaves buildlmenu description"] = [==[Produces wood. The production is based on the number of trees in the area]==] trans["WoodcuttersHutSlaves description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Plebs color 251 249 222 may also work here.]==] trans["WoodcuttersHutSlaves name"] = [==[Logging Shed]==] -- trans["2671"] = [==[Squad Attack]==] trans["2671"] = [==[分隊攻撃]==] -- trans["2672"] = [==[Squad Move]==] trans["2672"] = [==[分隊移動]==] -- trans["2673"] = [==[Squad Train]==] trans["2673"] = [==[分隊訓練]==] -- trans["2674"] = [==[Squad Stop]==] trans["2674"] = [==[分隊停止]==] -- trans["2675"] = [==[Squad Special]==] trans["2675"] = [==[分隊特殊]==] -- trans["2723"] = [==[Show Start Camera]==] trans["2723"] = [==[初期カメラを表示]==] -- trans["2724"] = [==[Select Outposts]==] trans["2724"] = [==[前哨を選択]==] -- trans["2729"] = [==[Display Resolution]==] trans["2729"] = [==[画面解像度]==] -- trans["2730"] = [==[Scene Resolution]==] trans["2730"] = [==[表示解像度]==] -- trans["2734"] = [==[Last constructed building]==] trans["2734"] = [==[最後に建てた建物]==] -- trans["2757"] = [==[VSync]==] trans["2757"] = [==[垂直同期]==] -- trans["2758"] = [==[Off]==] trans["2758"] = [==[無効]==] -- trans["2759"] = [==[On]==] trans["2759"] = [==[有効]==] trans["2760"] = [==[Choose whether vsync is enabled or disabled]==] -- trans["2809"] = [==[Antialiasing]==] trans["2809"] = [==[アンチエイリアス]==] -- trans["2810"] = [==[Off]==] trans["2810"] = [==[無効]==] -- trans["2811"] = [==[Low]==] trans["2811"] = [==[低]==] -- trans["2812"] = [==[Medium]==] trans["2812"] = [==[中]==] -- trans["2813"] = [==[High]==] trans["2813"] = [==[高]==] -- trans["2867"] = [==[Consumption (%d1)]==] trans["2867"] = [==[消費 (%d1)]==] -- trans["16210"] = [==[Since only plebs live in our colony, our city is a color 230 195 50 "worker town" color 251 249 222 . We can place Builder Camps that accelerate our constructions for half of their usual price. -- "Worker Town" is a color 230 195 50 city state color 251 249 222 . There are many such city states - positive or negative. A city state will color 230 195 50 end when a certain condition is satisfied color 251 249 222 - for example "Worker Town" ends if either Equites or Patricians move into the city. -- color 230 195 50 Close this notification color 251 249 222 to proceed.]==] trans["16210"] = [==[我らの植民地に住んでいるのはプレブスだけなので、我が都市は color 230 195 50 「労働者街」 color 251 249 222 となります。 我々は通常価格の半分で我々の建設を加速する建築者キャンプを設置することができます。 「労働者街」は color 230 195 50 都市国家 color 251 249 222 です。このような様々な都市国家があります。―良きにつけ悪しきにつけ。 color 230 195 50 特定の条件 color 251 249 222 を満たすと、都市国家は終了します。例えば、エクィテスかパトリキのどちらかが越してきた場合、「労働者街」は終了します。 続行するには、 color 230 195 50 この通知 color 251 249 222 を閉じてください。]==] -- trans["16211"] = [==[The Pig Farm you ve just constructed does not provide food by itself - to feed the people you will also need a color 230 195 50 Butcher Shop color 251 249 222 to process the color 230 195 50 Meat color 251 249 222 and provide food to all Insulae in the area. -- Construct a color 230 195 50 Butcher Shop near the suggested spot color 251 249 222 .]==] trans["16211"] = [==[あなたが先ほど建てた養豚場自体は食料を提供しません。民衆に食料を与えるには、 color 230 195 50 精肉店 color 251 249 222 が color 230 195 50 肉 color 251 249 222 を加工し、地域の全てのインスラに食料を提供する必要があるでしょう。 推奨地点の側に精肉店を建ててください。]==] -- trans["16212"] = [==[Most resources in the game are color 230 195 50 Flow Resources color 251 249 222 , including the Meat produced by your Pig Farm and consumed by your Butchery. Such resources color 230 195 50 do not stockpile color 251 249 222 over time - if you need more Meat, you will have to build another Pig Farm, or upgrade the one that you already have. Flow resources are color 230 195 50 automatically transported color 251 249 222 anywhere in your city, so production building may be located far away from the consumers. -- Click on the color 230 195 50 Food button color 251 249 222 at the bottom of the screen and then on the Meat icon to see an overview of the Meat producers and consumers.]==] trans["16212"] = [==[ゲームにおける殆どの資源が color 230 195 50 流動資源 color 251 249 222 です。 養豚場で生産され、屠殺場によって消費された肉を含んでいます。 そのような資源は時間が経つにつれ、 color 230 195 50 備蓄されなく color 251 249 222 なっていきます。 もしあなたがより多くの肉を必要とする場合、あなたは、別の養豚場を建てるか、または既に保有しているものを改築させねばならないでしょう。 流動資源はあなたの都市のどこへでも color 230 195 50 自動的に輸送 color 251 249 222 されます。したがって、消費者は遠くに生産建築を見つけるかもしれません。 画面下部にある color 230 195 50 食料ボタン color 251 249 222 、続いて肉のアイコンをクリックして、肉の生産者と消費者の概観を確認して下さい。]==] -- trans["16390"] = [==[Augustus Campaign]==] trans["16390"] = [==[アウグストゥスキャンペーン]==] -- trans["16527"] = [==[Terrain]==] trans["16527"] = [==[地形]==] -- trans["16528"] = [==[Low]==] trans["16528"] = [==[低]==] -- trans["16529"] = [==[Normal]==] trans["16529"] = [==[中]==] -- trans["16530"] = [==[Choose the quality of near terrain surface]==] trans["16530"] = [==[Choose the quality of near terrain surface]==]
https://w.atwiki.jp/touhoukashi/pages/5254.html
【登録タグ I すばる ちょこふぁん ちょこふぁん BEST 2020 偶像に世界を委ねて ~ Idoratrize World 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; 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https://w.atwiki.jp/masshoi/pages/521.html
水樹奈々(みずき・なな、1980年1月21日 - )は、日本の声優、歌手。 ディスコグラフィ 山内"masshoi"優氏が参加した作品を抜粋して掲載する。 楽曲名欄における太字は初出。 発売日 商品名 DiscNo. TrackNo. 楽曲名 歌唱 形態 備考 2014年4月16日 『SUPERNAL LIBERTY』通常盤:KICS-3036初回限定盤 (CD+DVD):KICS-93036初回限定盤 (CD+Blu-ray):KICS-93037 - 13 「Million Ways=One Destination」 水樹奈々 CD/配信 関連項目 深愛 - Roselia(『BanG Dream!』)のカバー楽曲。原曲は水樹奈々。 革命デュアリズム - Roselia×蘭(『BanG Dream!』)のカバー楽曲。原曲は水樹奈々×T.M.Revolution。
https://w.atwiki.jp/agobiccikugimiya/pages/15.html
== 演歌 もとい水樹奈々の概要 == 信者の童貞率100% 幾多の作品でそのクソ演技で我々を魅了する日本の演歌声優。 その美声(笑)でキモいオタク共に絶大な人気(笑)が有り、その反面キモヲタ向けのそのカマトトぶった言動からからまともな声優ファンからのバッシングも多い 若作りしたその外見はキモヲタ向け新人カマトト声優たちの更に二歩後ろをいくような容姿である 一般的に演歌と呼ばれて皆に親しまれている。 声優デビュー前にAV出演していたという噂があり、一部で動画も流布した 当サイトやウィキペディア等では熱狂的信者が都合の悪い事実をすぐに削除していたりする === 演歌 について === 水樹奈々の愛称。2ちゃんねるの声優板あたりではアゴビッチ師匠と呼ぶものもいる === アゴビッチ声優・釘宮理恵との関係 === 釘宮理恵の愛称。一部の熱狂的信者を除き、一般的には釘宮はアゴビッチと呼ばれ皆に親しまれている。2ちゃんねるの声優板あたりではアゴビッチ師匠と呼ぶものもいる。平野はカマトト声優が嫌いらしく度々ラジオ等でキモヲタに媚びてる声優とキモヲタに対して殺意をうかがわせるコメントをしている。
https://w.atwiki.jp/tiger/pages/7.html
SOS1-/- mice impair Cdc42 activation in PC12 cells. SOS-/- fly impair the development of eyes. Overexpression of GAB1 exhibit neurite outgrowth, DNA synthesis and survival in PC12 cells. SHCB-deficient animals exhibit a loss of peptidergic and nonpeptidergic nociceptive sensory neurons, Hippocampal long-term potentiation in ShcC mutant mice is significantly enhanced. SHCA controls the size of brain. Cbl-b null mice exhibit the enhancement of long-term memory. SOS1-/- mice impair Cdc42 activation in PC12 cells. 1 Mol Biol Cell. 2005 May;16(5) 2207-17. Epub 2005 Feb 23. Local phosphatidylinositol 3,4,5-trisphosphate accumulation recruits Vav2 and Vav3 to activate Rac1/Cdc42 and initiate neurite outgrowth in nerve growth factor-stimulated PC12 cells. Aoki K, Nakamura T, Fujikawa K, Matsuda M. Department of Tumor Virology, Research Institute for Microbial Diseases, Osaka University, Osaka 565-0871, Japan. Neurite outgrowth is an important process in the formation of neuronal networks. Rac1 and Cdc42, members of the Rho-family GTPases, positively regulate neurite extension through reorganization of the actin cytoskeleton. Here, we examine the dynamic linkage between Rac1/Cdc42 and phosphatidylinositol 3-kinase (PI3-kinase) during nerve growth factor (NGF)-induced neurite outgrowth in PC12 cells. Activity imaging using fluorescence resonance energy transfer probes showed that PI3-kinase as well as Rac1/Cdc42 was transiently activated in broad areas of the cell periphery immediately after NGF addition. Subsequently, local and repetitive activation of PI3-kinase and Rac1/Cdc42 was observed at the protruding sites. Depletion of Vav2 and Vav3 by RNA interference significantly inhibited both Rac1/Cdc42 activation and the formation of short processes leading to neurite outgrowth. At the NGF-induced protrusions, local phosphatidylinositol 3,4,5-trisphosphate accumulation recruited Vav2 and Vav3 to activate Rac1 and Cdc42, and conversely, Vav2 and Vav3 were required for the local activation of PI3-kinase. These observations demonstrated for the first time that Vav2 and Vav3 are essential constituents of the positive feedback loop that is comprised of PI3-kinase and Rac1/Cdc42 and cycles locally with morphological changes. Publication Types Research Support, Non-U.S. Gov t PMID 15728722 [PubMed - indexed for MEDLINE] SOS-/- fly impair the development of eyes. 1 Cell. 1991 Jan 11;64(1) 39-48. Genetic dissection of a neurodevelopmental pathway Son of sevenless functions downstream of the sevenless and EGF receptor tyrosine kinases. Rogge RD, Karlovich CA, Banerjee U. Department of Biology, University of California, Los Angeles 90024. We have isolated a dominant mutation in a gene called Son of sevenless (Sos) that is an allele-specific suppressor of the sevenless phenotype. This suppressor function is autonomously required in R7 and is sensitive to the dosage of the Sos and bride of sevenless genes. Loss-of-function alleles of Sos are recessive lethals, but in the eye Sos has a role in R cell development. Mutations in Sos also interact with the Ellipse allele of the Drosophila EGF receptor. We propose a model suggesting that the Sos product is downstream of sevenless and the EGF receptor, and that the dominant suppression results from the overexpression or increased activity of the gene product. Publication Types Research Support, Non-U.S. Gov t Research Support, U.S. Gov t, P.H.S. PMID 1846090 [PubMed - indexed for MEDLINE] Overexpression of GAB1 exhibit neurite outgrowth, DNA synthesis and survival in PC12 cells. 1 J Biol Chem. 1999 Dec 24;274(52) 37307-14. Gab1 mediates neurite outgrowth, DNA synthesis, and survival in PC12 cells. Korhonen JM, Said FA, Wong AJ, Kaplan DR. Montreal Neurological Institute, Brain Tumor Research Centre, Montreal, Quebec H3A 2B4, Canada. The Gab1-docking protein has been shown to regulate phosphatidylinositol 3-kinase PI3K activity and potentiate nerve growth factor (NGF)-induced survival in PC12 cells. Here, we investigated the potential of Gab1 to induce neurite outgrowth and DNA synthesis, two other important aspects of NGF-induced neuronal differentiation of PC12 cells and NGF-independent survival. We generated a recombinant adenovirus encoding hemagglutinin (HA)-epitope-tagged Gab1 and expressed this protein in PC12 cells. HA-Gab1 was constitutively tyrosine-phosphorylated in PC12 cells and induced the phosphorylation of Akt/protein kinase B and p44/42 mitogen-activated protein kinase. HA-Gab1-stimulated a 10-fold increase in neurite outgrowth in the absence of NGF and a 5-fold increase in NGF-induced neurite outgrowth. HA-Gab1 also stimulated DNA synthesis and caused NGF-independent survival in PC12 cells. Finally, we found that HA-Gab1-induced neuritogenesis was completely suppressed by pharmacological inhibition of mitogen-activated protein kinase kinase (MEK) activity and 50% suppressed by inhibition of PI3K activity. In contrast, HA-Gab1-stimulated cell survival was efficiently suppressed only by inhibition of both PI3K and MEK activities. These results indicate that Gab1 is capable of mediating differentiation, DNA synthesis, and cell survival and uses both PI3K and MEK signaling pathways to achieve its effects. Publication Types Research Support, Non-U.S. Gov t PMID 10601297 [PubMed - indexed for MEDLINE] SHCB-deficient animals exhibit a loss of peptidergic and nonpeptidergic nociceptive sensory neurons, 1 Neuron. 2000 Dec;28(3) 819-33. The mammalian ShcB and ShcC phosphotyrosine docking proteins function in the maturation of sensory and sympathetic neurons. Sakai R, Henderson JT, O Bryan JP, Elia AJ, Saxton TM, Pawson T. Program in Molecular Biology and Cancer, Samuel Lunenfeld Research Institute, Mount Sinai Hospital, 600 University Avenue, M5G 1X5, Toronto, Ontario, Canada. Shc proteins possess SH2 and PTB domains and serve a scaffolding function in signaling by a variety of receptor tyrosine kinases. There are three known mammalian Shc genes, of which ShcB and ShcC are primarily expressed in the nervous system. We have generated null mutations in ShcB and ShcC and have obtained mice lacking either ShcB or ShcC or both gene products. ShcB-deficient animals exhibit a loss of peptidergic and nonpeptidergic nociceptive sensory neurons, which is not enhanced by additional loss of ShcC. Mice lacking both ShcB and ShcC exhibit a significant loss of neurons within the superior cervical ganglia, which is not observed in either mutant alone. The results indicate that these Shc family members possess both unique and overlapping functions in regulating neural development and suggest physiological roles for ShcB/ShcC in TrkA signaling. PMID 11163269 [PubMed - indexed for MEDLINE] Hippocampal long-term potentiation in ShcC mutant mice is significantly enhanced. 1 J Neurosci. 2005 Feb 16;25(7) 1826-35. Hippocampal synaptic modulation by the phosphotyrosine adapter protein ShcC/N-Shc via interaction with the NMDA receptor. Miyamoto Y, Chen L, Sato M, Sokabe M, Nabeshima T, Pawson T, Sakai R, Mori N. Department of Molecular Genetics, National Institute for Longevity Sciences, Oobu 474-8522, Japan. N-Shc (neural Shc) (also ShcC), an adapter protein possessing two phosphotyrosine binding motifs [PTB (phosphotyrosine binding) and SH2 (Src homology 2) domains], is predominantly expressed in mature neurons of the CNS and transmits neurotrophin signals from the TrkB receptor to the Ras/mitogen-activated protein kinase (MAPK) pathway, leading to cellular growth, differentiation, or survival. Here, we demonstrate a novel role of ShcC, the modulation of NMDA receptor function in the hippocampus, using ShcC gene-deficient mice. In behavioral analyses such as the Morris water maze, contextual fear conditioning, and novel object recognition tasks, ShcC mutant mice exhibited superior ability in hippocampus-dependent spatial and nonspatial learning and memory. Consistent with this finding, electrophysiological analyses revealed that hippocampal long-term potentiation in ShcC mutant mice was significantly enhanced, with no alteration of presynaptic function, and the effect of an NMDA receptor antagonist on its expression in the mutant mice was notably attenuated. The tyrosine phosphorylation of NMDA receptor subunits NR2A and NR2B was also increased, suggesting that ShcC mutant mice have enhanced NMDA receptor function in the hippocampus. These results indicate that ShcC not only mediates TrkB-Ras/MAPK signaling but also is involved in the regulation of NMDA receptor function in the hippocampus via interaction with phosphotyrosine residues on the receptor subunits and serves as a modulator of hippocampal synaptic plasticity underlying learning and memory. PMID 15716419 [PubMed - indexed for MEDLINE] SHCA controls the size of brain. 1 J Neurosci. 2006 Jul 26;26(30) 7885-97. Neural-specific inactivation of ShcA results in increased embryonic neural progenitor apoptosis and microencephaly. McFarland KN, Wilkes SR, Koss SE, Ravichandran KS, Mandell JW. Department of Pathology (Neuropathology), Beirne B. Carter Center for Immunology Research, University of Virginia, Charlottesville, Virginia 22908, USA. Brain size is precisely regulated during development and involves coordination of neural progenitor cell proliferation, differentiation, and survival. The adapter protein ShcA transmits signals from receptor tyrosine kinases via MAPK (mitogen-activated protein kinase)/ERK (extracellular signal-regulated kinase) and PI3K (phosphatidylinositol 3-kinase)/Akt signaling pathways. In the CNS, ShcA expression is high during embryonic development but diminishes as cells differentiate and switches to ShcB/Sck/Sli and ShcC/N-Shc/Rai. To directly test ShcA function in brain development, we used Cre/lox technology to express a dominant-negative form of ShcA (ShcFFF) in nestin-expressing neural progenitors. ShcFFF-expressing mice display microencephaly with brain weights reduced to 50% of littermate controls throughout postnatal and adult life. The cerebrum appeared most severely affected, but the gross architecture of the brain is normal. Body weight was mildly affected with a delay in reaching mature weight. At a mechanistic level, the ShcFFF microencephaly phenotype appears to be primarily attributable to elevated apoptosis levels throughout the brain from embryonic day 10.5 (E10.5) to E12, which declined by E14.5. Apoptosis remained at normal basal levels throughout postnatal development. Proliferation indices were not significantly altered in the embryonic neuroepithelium or within the postnatal subventricular zone. In another approach with the same nestin-Cre transgene, conditional deletion of ShcA in mice with a homozygous floxed shc1 locus also showed a similar microencephaly phenotype. Together, these data suggest a critical role for ShcA in neural progenitor survival signaling and in regulating brain size. PMID 16870734 [PubMed - indexed for MEDLINE] Cbl-b null mice exhibit the enhancement of long-term memory. 1 Proc Natl Acad Sci U S A. 2006 Mar 28;103(13) 5125-30. Epub 2006 Mar 20. Enhancement of long-term memory retention and short-term synaptic plasticity in cbl-b null mice. Tan DP, Liu QY, Koshiya N, Gu H, Alkon D. Blanchette Rockefeller Neurosciences Institute, Rockville, MD 20850, USA. dptan@brni-jhu.org The cbl-b gene is a member of the cbl protooncogene family. It encodes a protein with multiple domains, which can interact with other proteins in a variety of signaling pathways. The functions of cbl family genes in the brain are unknown. In this report, we used genetic, immunohistochemical, behavioral, and electrophysiological approaches to study the role of cbl-b in learning and memory. Cbl-b null mice developed normally and had no abnormalities in their locomotor performance. In spatial learning and memory studies, cbl-b null and WT mice performed similarly during training. To test memory retention, two probe trials were used. cbl-b null mice performed slightly better 1 day after training. However, in the probe trial 45 days after training, the cbl-b null group showed significantly higher memory retention than WT mice, suggesting an enhancement of long-term memory. Using electrophysiological approaches, we found there was enhanced paired-pulse facilitation in the Schaffer Collateral-CA1 glutamatergic synapses of the cbl-b null mice. On the other hand, there was no difference in long-term potentiation between the two groups of mice. In summary, we provide evidence that (i) cbl-b protein is concentrated in the synaptic regions of CA1, CA3, and the dentate gyrus of the hippocampus; (ii) cbl-b null mice have enhanced long-term memory; and (iii) cbl-b null mice show an enhancement in short-term plasticity. These results indicate that cbl-b is a negative regulator of long-term memory, and its neuronal mechanism regulates synaptic transmission in the hippocampus. PMID 16549761 [PubMed - indexed for MEDLINE]
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レベル0 使用 名称 主属性 副属性 宝石 解説 戦闘 Air Shield 1 自身を大気の盾で保護し、射撃攻撃を80%で回避します 戦闘 Twist Fate 1 自身が次に受けた通常ダメージを1回だけ無効にします 戦闘 Hand of Dust 1 隣接した敵1体に強力な攻撃を行います レベル1 使用 名称 主属性 副属性 宝石 解説 儀式 Distill Gold 1 1 追加消費した火の宝石を1個あたり15+αの金に変換します 戦闘 Charge Body 1 自身に電気を溜め、近接攻撃を受けると敵と自身を1回だけ感電させます 戦闘 Aim 1 小範囲の味方の射撃精度を向上させます 戦闘 False Fetters 2 偽りの枷により一定範囲の敵の動きを封じようと試みます 戦闘 Fists of Iron 1 隣接した敵に鋼の拳による連続攻撃を行います 戦闘 Earth Grip 1 敵1体を地面に埋め動きを封じます 戦闘 Earth Might 2 小範囲の味方の筋力を向上させます 戦闘 Personal Luck 1 自身に幸運を与え、致命傷になる通常ダメージを75%で回避します 戦闘 Hand of Death 2 隣接した敵1体に非常に強力な攻撃を行います 戦闘 Skeletal Body 1 自身に刺突攻撃への耐性を与えます 戦闘 Eagle Eyes 1 自身の射撃精度を向上させます 戦闘 Poison Touch 1 隣接した敵に毒による攻撃を行います 戦闘 Resist Poison 1 自身に毒物への強い耐性を与えます 戦闘 Barkskin 1 自身の生身の防御力を10まで増加させ、代わりに火に弱くなります レベル2 使用 名称 主属性 副属性 宝石 解説 戦闘 Combustion 1 敵1体を発火させ徐々にダメージを与えます 戦闘 Resist Cold 1 自身に冷気への耐性を与えます 戦闘 Phantasmal Warrior 1 幻の兵士Phantasmal Warrior1体を召喚します 戦闘 Mirror Image 1 自身を幻像で包み、一度ダメージを受けるまで近接攻撃を高確率で回避します 戦闘 Resist Fire 1 自身に火炎への耐性を与えます 戦闘 Quicken Self 1 自身を加速させ、1ラウンドに魔法以外の行動を2回行えるようにします 戦闘 Ice Shield 1 周囲の水を氷の盾に変え、自身への攻撃を50%で軽減させます 戦闘 Resist Lightning 1 自身に電撃への耐性を与えます 儀式 Alchemical Transmutation 1 1 追加消費した地の宝石を1個あたり10+αの金に変換します 戦闘 Stoneskin 1 自身の生身の防御力を15まで向上させ、代わりに冷気に弱くなります 戦闘 Armor of Achilles 1 小範囲の敵の一般的な防具をすべて破壊します 戦闘 Earth Meld 2 一定範囲の敵を地面に埋め動きを封じます 戦闘 Cheat Fate 1 小範囲の味方を次に受けた通常ダメージを1回だけ無効にできるようにします 戦闘 Weakness 1 敵1体の筋力を永久的に弱体化させようと試みます 戦闘 Enlarge 2 小範囲の味方を巨大化させます レベル3 使用 名称 主属性 副属性 宝石 解説 戦闘 Immolation 2 自身を中心とした一定範囲を炎で攻撃します 儀式 Inner Sun 1 1 1 自身に魔力を込め、死亡時に聖なる光を放射してアンデッドやデーモンを攻撃します 戦闘 Mistform 2 自身を霧状にし、効果が消えるまであらゆる通常ダメージを1に軽減します 戦闘 Ghost Wolves 3 幻の狼Phantasmal Wolf2体を召喚します 戦闘 Numbness 2 小範囲の敵を凍えさせ、動きを鈍くすると共に徐々に疲労させます 戦闘 Ironskin 1 自身の生身の防御力を20まで増加させ、代わりに電撃に弱くなります 戦闘 Luck 1 小範囲の味方に幸運を与え、致命傷となる通常ダメージを75%で無効化します 戦闘 Protection 1 小範囲の味方の生身の防御力を10まで増加させ、代わりに火に弱くします 戦闘 Mossbody 1 1 小範囲の味方を苔で覆い、ダメージを軽減させ貫通されると毒霧として霧散させます レベル4 使用 名称 主属性 副属性 宝石 解説 儀式 Breath of the Desert 3 1 5 指定した州の人口を5%殺害し、一時的にHeatに大きく傾けます 戦闘 Wind Guide 2 1 味方全員の射撃精度を向上させます 戦闘 Liquid Body 1 自身を切断・打撃・刺突に強くし負傷率を下げ、代わりに筋力と速度が低下します 戦闘 Quickness 2 小範囲の味方を加速させ、1ラウンドに魔法以外の行動を2回行えるようにします 戦闘 Encase in Ice 2 小範囲の敵の周囲の水を凍らせ、動きを封じると共に徐々に疲労させます 儀式 Wolven Winter 3 5 指定した州の人口を5%殺害し、一時的にColdに大きく傾けます 戦闘 Temper Flesh 1 自身に切断・打撃・刺突と火炎への耐性を与えます 戦闘 Destruction 3 一定範囲の敵の一般的な防具をすべて破壊します 戦闘 Curse of Stones 3 3 敵全員に負荷をかけ、移動と攻撃で追加の疲労を受けさせるように試みます 儀式 Blight 2 1 5 指定した州の人口を5%殺害し、税収に打撃を与えます 戦闘 Body Ethereal 1 小範囲の味方を霊体とし、魔法的な攻撃以外を75%で回避させます 儀式 Arouse Hunger 3 5 指定した州に9+体のGhoulとその指揮官を召喚します 戦闘 Stygian Skin 1 1 自身の魔法的でない攻撃への生身の防御力を15まで増加させます 戦闘 Elemental Fortitude 1 自身に火炎・冷気・電撃への耐性を与えます 戦闘 Swarm 1 1 様々な巨大化した虫を20+体召喚します 戦闘 Shrink 2 小範囲の敵を小さくし弱体化させようと試みます レベル5 使用 名称 主属性 副属性 宝石 解説 儀式 Transmute Fire 2 1 追加消費した火の宝石を1個あたり20+αの金に変換します 戦闘 Cold Resistance 3 1 一定範囲の味方に冷気への耐性を与えます 戦闘 Incinerate 3 敵1体を内部から発火させて攻撃します 戦闘 Solar Eclipse 3 1 1 戦闘呪附:日食を起こし、暗視能力のないものの戦闘技能や射撃精度を低下させます 戦闘 Phantasmal Army 4 1 幻の兵士Phantasmal Warriorを25+体召喚します 戦闘 Fire Resistance 3 1 一定範囲の味方に火炎への耐性を与えます 戦闘 Bone Melter 3 2 小範囲の敵を溶解させ即死させようと試みます 戦闘 Lightning Resistance 3 1 一定範囲の味方に電撃への耐性を与えます 戦闘 Maws of the Earth 3 1 一定範囲の敵を岩の顎で攻撃し、さらに地面に埋めて動きを封じます 戦闘 Iron Warriors 2 小範囲の味方の生身の防御力を20まで増加させ、代わりに電撃に弱くします 戦闘 Shatter 3 敵の無生物1体に強力な攻撃を行います 儀式 Baleful Star 3 7 指定した州の不安度を増加させ、一時的にMisfortuneに大きく傾け、軍に呪いをかけます 戦闘 Enfeeble 2 1 一定範囲の敵の筋力を永久的に弱体化させようと試みます 戦闘 Invulnerability 3 自身の魔法的でない攻撃への生身の防御力を25まで増加させます 戦闘 Drain Life 4 敵1体から生命力を吸収し自身のダメージと疲労を回復します 戦闘 Wooden Warriors 2 一定範囲の味方の生身の防御力を10まで増加させ、代わりに火に弱くします 戦闘 Mother Oak 5 世界呪附:発動国に大量の緑の宝石を与えます レベル6 使用 名称 主属性 副属性 宝石 解説 戦闘 Blindness 1 敵1体を閃光により盲目にしようと試みます 戦闘 Boil 3 1 小範囲の水を沸騰させて攻撃します 戦闘 False Horror 3 Lesser Horrorの幻False Horrorを召喚します 戦闘 Frozen Heart 1 敵1体の心臓を凍らせて攻撃します 戦闘 Wave Warriors 3 1 一定範囲の味方を切断・打撃・刺突に強くし負傷率を下げ、代わりに筋力と速度を低下させます 儀式 Manifest Vitriol 2 1 2 硫酸を吐くライオンGreen Lionを1体召喚します 儀式 Earth Gem Alchemy 2 1 追加消費した地の宝石を1個あたり15+αの金に変換します 戦闘 Iron Bane 3 1 敵味方全員の一般的な防具を腐食させ、近接攻撃を受けた際に破壊されるようにします 戦闘 Petrify 5 小範囲の敵を石化させようと試み、失敗しても短時間麻痺させます 儀式 Iron Pigs 3 1 10 臆病だが敵を蹂躙する鋼鉄の豚Iron Pigを7体召喚します 儀式 Crumble 5 20 指定した州の要塞の防壁に大きな損傷を与え、破片により要塞中の敵も攻撃します 戦闘 Control 3 1 敵の魔法生物1体を支配しようと試みます 戦闘 Battle Fortune 3 1 一定範囲の味方に幸運を与え、致命傷となる通常ダメージを75%で回避させます 戦闘 Skeletal Legion 4 1 味方全員に刺突への耐性を与えますが、病気にする可能性があります 戦闘 Soul Vortex 3 自身の周囲に継続的に吸収攻撃を行うようにします 戦闘 Darkness 4 4 戦闘呪附:戦場を闇で包み、暗視能力のないものの戦闘技能や射撃精度を激減させます 戦闘 Army of Giants 3 1 一定範囲の味方を巨大化させます レベル7 使用 名称 主属性 副属性 宝石 解説 戦闘 Phoenix Pyre 2 自身を半不死とし、疲労が100を超えるまでは死んでも大きな疲労を代償に復活します 儀式 Phantasmal Attack 4 8 指定した州をPhantasmal Warrior25+体が襲撃します 戦闘 Fog Warriors 5 3 味方全員を霧状にし、効果が切れるまであらゆる通常ダメージを1に軽減します 戦闘 Prison of Sedna 3 1 一定範囲の敵の周囲の水を凍らせ、動きを封じると共に徐々に疲労させます 儀式 Sea of Ice 6 80 世界呪附:海面を凍らせ、陸と海の間の一般的な移動と航海を禁止します 戦闘 Marble Warriors 3 1 一定範囲の味方の生身の防御力を15まで増加させ、代わりに冷気に弱くします 儀式 Iron Walls 5 10 地方呪附:州の要塞の防御力を一定期間の間だけ1000増加させます 戦闘 Doom 4 1 敵全員に永続する呪いをかけ、負傷率を増加させます 戦闘 Bone Grinding 7 1 敵味方全員に非魔法的な攻撃を行い、足の怪我を誘発します 戦闘 Curse of the Frog Prince 2 敵1体を無害なFrogに変えようと試みます 戦闘 Creeping Doom 3 1 様々な巨大化した虫を70+体召喚します 儀式 Transformation 3 8 自身をランダムな動物へと永久的に変身させますが、死や発狂の危険があります 戦闘 Mass Protection 3 1 味方全員の生身の防御力を10まで増加させ、代わりに火に弱くします レベル8 使用 名称 主属性 副属性 宝石 解説 戦闘 Conflagration 2 一定範囲の敵を発火させ徐々にダメージを与えます 戦闘 Warriors of Muspelheim 4 2 味方全員に冷気への耐性を与えます 儀式 Fata Morgana 7 90 世界呪附:自国の州の不安度を低下させ、敵の偵察兵を欺き、防衛時には幻の兵を出現させます 戦闘 Liquify 4 一定範囲の敵を溶解させて即死させようと試み、失敗しても障害を残します 戦闘 Quickening 2 1 一定範囲の味方を加速させ、1ラウンドに魔法以外の行動を2回行えるようにします 戦闘 Warriors of Niefelheim 4 2 味方全員に火炎への耐性を与えます 儀式 Wizard s Tower 4 50 指定した地上の州に即座に要塞を建設します 戦闘 Ground Army 4 2 味方全員に電撃への耐性を与えます 戦闘 Will of the Fates 4 4 味方全員に幸運を与え、致命傷となる通常ダメージを75%で回避させます 戦闘 Disintegrate 2 敵1体を分解して即死させようと試みます 戦闘 Polymorph 3 2 一定範囲の敵を貧弱なBoarに変えようと試みます レベル9 使用 名称 主属性 副属性 宝石 解説 戦闘 Army of Gold 5 3 味方全員に火炎耐性を与え、生身の防御力を20まで増加させ、代わりに電撃に弱くします 戦闘 Army of Lead 5 3 味方全員の魔法抵抗を上げ、生身の防御力を20まで増加させ、代わりに電撃に弱くします 戦闘 Arcane Domination 7 7 敵の魔法生物すべてを支配しようと試みます 儀式 Wish 9 100 創造の力を利用し、入力した願いに応じて様々な効果を得ます 儀式 Utterdark 9 100 世界呪附:世界中を闇で包み、収入を激減させ、暗視能力のないものを弱体化させます 戦闘 Army of Rats 7 5 敵全員を小さくし弱体化させようと試みます コメント 名前 コメント
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水樹奈々をお気に入りに追加 水樹奈々とは 水樹奈々の51%は毒物で出来ています。水樹奈々の30%は鍛錬で出来ています。水樹奈々の11%は怨念で出来ています。水樹奈々の3%は優雅さで出来ています。水樹奈々の2%は回路で出来ています。水樹奈々の1%は玉露で出来ています。水樹奈々の1%はカルシウムで出来ています。水樹奈々の1%は不思議で出来ています。 水樹奈々の報道 「COUNTER SIDE」サービス開始記念生放送にVTuber“兎田ぺこら”さんが登場 - 4Gamer.net 世界が注目するMTV伝統のアコースティックライブ「MTV Unplugged トニー・ベネット&レディー・ガガ」を12月17日(金)午前11時より独占放送! - PR TIMES 【カウンターサイド】リセマラ当たりランキング - カウサイ攻略Wiki - Gamerch(ゲーマチ) 「チェインクロニクル」特別な衣装の「リヴェラ」と「エレクシィ」が登場(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース ゲームプロモーションは何が大事? ネクソン最新作「カウンターサイド」担当が語る“今やるべきプロモーション術” - インサイド 視聴率は『ベストアーティスト』、注視率は『FNS歌謡祭』のねじれ現象はなぜ?(鈴木祐司) - 個人 - Yahoo!ニュース - Yahoo!ニュース 懐かしくて、恥ずかしい~っっ!!(笑) 水樹奈々 公式ブログ - lineblog.me 2021年一番聞いた“アニソン”は?「うらみちお兄さん」OP&EDがどちらも上位ランクイン!(アニメ!アニメ!) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々、未公開秘蔵映像公開企画ラストは2001年開催の『X mas LIVE』より「想い」をお届け! - OKMusic 「『どういうポーズがいいんだ?』みたいな会話もあるのかな?」水樹奈々、リスナーの“親子エピソード”に興味津々(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 2021年に一番活躍したと思う女性声優は?【中間結果発表】アーティストとしても活躍する面々が登場!(アニメ!アニメ!) - Yahoo!ニュース - Yahoo!ニュース 秋アニメ『ポプテピピック 再放送(リミックス版)』第9話の出演声優は金田朋子さん・小林ゆうさん・中村悠一さん・杉田智和さん【注目ワード】 - アニメイトタイムズ 第999回こむちゃーと(2021年12月4日放送分) - 文化放送 子どもの睡眠支援に特化した「おやすみプロジェクター」が待望の再入荷!12月3日より再販決定~初回お届け作品が20作品から30作品に大幅増量!人気声優の水樹奈々さんが特別ナレーションを務める作品も追加~ - PR TIMES 今夜18時30分から「FNS歌謡祭」。ウマ娘7名出走で「ユメヲカケル!」(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々さん,COUNTER:SIDEの主題歌「Red Breeze」をデジタル配信 - 4Gamer.net 球体展望室からの夜景もたまりません! 水樹奈々 公式ブログ - lineblog.me 「ブラック・サージナイト」,新SSRドール“ビスマルク”が登場するストーリーイベントが開催 - 4Gamer.net “500年に1度のスマホRPG”「SHAMAN KING ふんばりクロニクル」12月8日リリース(コミックナタリー) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々、福山潤、雨宮天ら75名以上の声優が出演! 新作ゲーム「カウンターサイド」サービス開始日決定(アニメ!アニメ!) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々「ニャン、ニャン! ニャン、ニャン!」愛猫に感謝を伝えるため“猫語”に挑戦!(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 「FNS歌謡祭」で井上芳雄&浦井健治が歌唱!ミュージカル特集の出演者決定(ステージナタリー) - Yahoo!ニュース - Yahoo!ニュース 『2021FNS歌謡祭』、スピッツが初出演 木梨憲武はマツコ、ミッツ、中井貴一とコラボ(クランクイン!) - Yahoo!ニュース - Yahoo!ニュース 『FNS歌謡祭』企画発表 KinKi KidsはSexy Zone&なにわ男子とコラボ、上白石萌音は山口百恵の名曲歌唱(オリコン) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々、浮気現場を目撃したリスナーに共感「ボッコボコにしてやりたいですよね!?」(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 「オダイバ!!超次元音楽祭」に水樹奈々、Liella!、ウマ娘、GRANRODEO、刀剣男士、内田雄馬ら12組(音楽ナタリー) - Yahoo!ニュース - Yahoo!ニュース マトリックス新作、キアヌ・リーブス演じるネオ役は過去全作担当の小山力也 豪華声優陣(ENCOUNT) - Yahoo!ニュース - Yahoo!ニュース 気合い満点で、リハーサルからイヤリングを吹き飛ばしてました(笑) 水樹奈々 公式ブログ - lineblog.me 「本当に見ているだけで手に汗握る」水樹奈々が“芸術”を感じたMVとは?(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々の「運命の旅」 ニューヨークで感動の観劇、そして帰国後になんと…(J-WAVE NEWS) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々&福山潤ら出演の新作ゲーム「カウンターサイド」事前登録40万件突破! 雨宮天、石見舞菜香らのキャラ音声も公開 - アニメ!アニメ!Anime Anime 天才か!?水樹奈々、LiSAらの“声”が届くライブグッズが画期的すぎる - めるも 水樹奈々が主題歌を歌うPV公開 新作ゲーム『カウンターサイド』(マグミクス) - Yahoo!ニュース - Yahoo!ニュース 新作 『カウンターサイド』、水樹奈々が歌う主題歌「Red Breeze」を使用したPVを公開! - PR TIMES 水樹奈々「わお、わお、わ~お!!」“お医者さんごっこエピソード“に大興奮!(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース OPUS Ⅳが待ち遠しい! 水樹奈々 公式ブログ - lineblog.me 声優・水樹奈々さんの毎月7日=“奈々の日”企画第八弾!オーケストラライブより「午前0時のBaby Doll」未公開ライブ映像を公開 - アニメイトタイムズ 水樹奈々、オーケストラライブから「午前0時のBaby Doll」映像公開 - RBB TODAY 水樹奈々、20年ぶりのアニメ「SHAMAN KING」に主題歌&声優として参加!「かなり気合が入りました(笑)」(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々「Get up! Shout!」が首位。内田真礼「HIKARI」、花澤香菜(10月25日~10月31日) - AV Watch 水樹奈々さん 願いが叶った日に起きた奇跡とは?(CHANTO WEB) - Yahoo!ニュース - Yahoo!ニュース 中川晃教&水樹奈々が幼少期や共演作品の思い出話とともに歌声を響かせる! - ホミニス 中川晃教&水樹奈々が幼少期や共演作品の思い出話とともに歌声を響かせる!(HOMINIS(ホミニス)) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々、上坂すみれ、内田真礼……貫禄の歌声とクリエイターの手腕味わえる女性声優の最新作 - Real Sound 声優・瀬戸麻沙美、水樹奈々所属の事務所へ移籍 ツイッターも開設「よろしくおねがいします」(オリコン) - Yahoo!ニュース - Yahoo!ニュース 今回も手に汗握りました!! 水樹奈々 公式ブログ - lineblog.me 水樹奈々「プリキュア」公開記念舞台あいさつで感激の思いを口に - ニッカンスポーツ 水樹奈々、プリキュア最新作のアフレコ裏話を語る「4人がそろうのも久しぶりで…」(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々が1年ぶりのシングル【後編】「今は20年前より圧倒的に体力があります」と激動から限界突破へ(斉藤貴志) - 個人 - Yahoo!ニュース - Yahoo!ニュース マドンナ役に水樹奈々さん NHKアニメ「かなしきデブ猫ちゃん」新キャストなど発表(愛媛)(愛媛新聞ONLINE) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々が番組中に謝罪!? その理由とは?「聴いているみなさんのお耳汚しになってしまい…」(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース ガラリと雰囲気の違う7パターン! 水樹奈々 公式ブログ - lineblog.me 水樹奈々、リスナーの“甘酸っぱい思春期エピソード“にキュンキュンしまくり!?(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 史上最強、革命的。T.M.Revolutionと水樹奈々さんのコラボシングル『Preserved Roses』の軌跡をたどる! - ファミ通.com 水樹奈々が歴代最多20回目の『声優グランプリ』ソロ表紙に(エンタメNEXT) - Yahoo!ニュース - Yahoo!ニュース ナナジェニックにならないように、写真頑張ります(笑) 水樹奈々 公式ブログ - lineblog.me 水樹奈々、新曲「Get up! Shout!」MVの冒頭部分が使用されたティザー映像を公開 - OKMusic 水樹奈々・ももクロらに楽曲提供の「しほり」 異国の地、4年間の“変異”が詰まったアルバムに自信(よろず~ニュース) - Yahoo!ニュース - Yahoo!ニュース 「彼からのLINEも1日1往復…」女性リスナーからの“恋愛相談”に水樹奈々の答えは?(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々、シグマ・セブン退社&移籍を発表 20年間所属「感謝の気持ちでいっぱいです」(オリコン) - Yahoo!ニュース - Yahoo!ニュース 片瀬那奈&水樹奈々、今月末で事務所退社を報告 SNSでは「Wナナ」「ナナが同じ日に…」と話題に - クランクイン! 声優・水樹奈々さんのニューシングル「Get up! Shout!」よりc/w曲&封入特典情報を公開! 2022年1月開催の「LIVE RUNNER 2020→2022」ライブ配信も決定 - アニメイトタイムズ 水樹奈々、布施明のイケオジぶりに大興奮「なんてジェントルマンなんだろ~」(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 『うらみちお兄さん』水樹奈々が歌う第12話劇中歌配信開始!(アニメージュプラス) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々「目覚めが早いですね(笑)」リスナーから届いた“イケナイ放課後エピソード”に驚愕!?(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々「私の脳はまだ衰えていません」頭の体操クイズに挑戦!(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 声優アーティスト・水樹奈々さんニューシングル「Get up! Shout!」のジャケットと最新アーティスト写真が解禁! 毎月7日=奈々の日企画の第7弾として「Look Away」の未公開ライブ映像が公開! - アニメイトタイムズ 水樹奈々、台本が雨に濡れて大慌て!?「パリパリになって、マイクにノイズが乗る乗る…」(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々「節約家の私が…」寝ぼけて初めてやらかしてしまった出来事とは!?(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 新作 『COUNTER SIDE』、下地紫野さん・水樹奈々さんのサイン色紙が当たるキャンペーンを開催 - PR TIMES クーラー寒すぎ、紫外線で肌が…水樹奈々を困らせる“夏の悩み”とは?(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース Get up! Shout! | 水樹奈々 - ORICON NEWS 水樹奈々「刺激が欲しくて…」TikTokのカップル動画で“若者の生態”を勉強中!?(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々、「Get up! Shout!」を10/27リリース!『SHAMAN KING』第2弾OP曲 - マイナビニュース 水樹奈々、 19年ツアーファイナルをYouTubeプレミア。7日19時 - AV Watch スイカ炒め、ドレッシング冷奴…水樹奈々が衝撃を受けた、森口博子オススメの「夏レシピ」を紹介!(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 「うらみちお兄さん」水樹奈々&宮野真守がオープニング“ABC体操”を踊ってみた♪ YouTubeで公開 - アニメ!アニメ!Anime Anime 水樹奈々&堀江由衣、“温厚キャラ”の2人が豹変!? 過去の恋愛を引きずる女々しいリスナーに大激怒!(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水瀬いのり「芯の部分に惹かれていたんだな…」敬愛する“水樹奈々愛”を熱弁!(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々「“声が出ない”って相当苦しいこと…」涙腺が崩壊した“音楽映画”とは?(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々が主題歌を歌うスマホ/PC用新作『COUNTER SIDE』が2021年冬に配信。福山潤や日笠陽子らが演じるキャラと文庫本2.5冊分の物語が交錯する“全領域抗戦型”RPG - ファミ通.com NANA MIZUKI LIVE RUNNER 2020 → 2022【1日目】 イベント情報 - アニメハック - アニメハック 水樹奈々、2022年1月にさいたまスーパーアリーナでライブ開催決定 - BARKS 水樹奈々、“西武ドーム”で歌った忘れられない1曲とは?「すごくさわやかな空気を感じながら…」(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々、第1子出産後“初公の場” 華やかワンピで笑顔振りまく - ORICON NEWS NHKは水樹奈々、フジは水瀬いのり…各局が「起用を熱望する女性声優たち」 | Smart FLASH[光文社週刊誌] - SmartFLASH 水樹奈々、快眠のための7つのルーティンを発表!「お風呂あがりの柔肌にオイルを塗り込む!」(TOKYO FM+) - Yahoo!ニュース - Yahoo!ニュース 水樹奈々、初の大分公演より「Young Alive!」ライブ映像公開(動画あり) - ナタリー 『魔法少女リリカルなのはA s』OP曲『ETERNAL BLAZE』声優で初めて歌手として紅白出場を果たした水樹奈々さんが歌う! - ファミ通.com 水樹奈々、出会いの奇跡を歌った「Astrogation」のライブ未公開映像&MVフルサイズを公開 - OKMusic 水樹奈々:「七つの大罪」マーガレット役 「一貫した愛」を意識 優雅に 時に情熱的に - MANTANWEB 水樹奈々、最新LIVE映像作品より「Sing Forever」の歌唱映像公開 - OKMusic 『水樹奈々のMの世界』3月22日/3月29日(月)の放送に、声優・水瀬いのりが登場!筋トレに合うバルクアップミュージックから水瀬いのりがディズニーデートを指南!? - PR TIMES 水樹奈々 第1子出産「感動で涙が溢れた」|日テレNEWS24 - 日テレNEWS24 水樹奈々、第1子出産を報告「目に入れても痛くないとはこういうことか!」 “ママとしての奮闘の日々”への意気込みも - アニメ!アニメ!Anime Anime 声優・水樹奈々さんのライブ映像を背景に歌える LIVEカラオケがJOYSOUNDで独占配信スタート!「NANA MIZUKI LIVE ISLAND」より全3曲を厳選 - アニメイトタイムズ 歌手デビュー20周年の水樹奈々、毎月“奈々の日”に貴重映像を公開(動画あり) - ナタリー 水樹奈々さんお誕生日記念!一番好きなキャラは?21年版 「NARUTO」日向ヒナタを抑えた1位は…? - アニメ!アニメ!Anime Anime 水樹奈々の好きな役ベスト5 “信念を持って、強く生きる”キャラクターたちが勇気をくれる【#ファンに聞いてみた】 - ARTIST×FANのWEBマガジン Fanthology! 水樹奈々、新曲「Link or Chains」の配信開始&本人コメントも到着 - OKMusic 水樹奈々のウィキペディア 水樹奈々 水樹奈々の掲示板 名前(HN) カキコミ すべてのコメントを見る ラオウ葬式出ました -- (カービィ) 2013-06-26 17 06 03 水樹奈々のリンク #blogsearch2 ページ先頭へ 水樹奈々 このページについて このページは水樹奈々のインターネット上の情報を時系列に網羅したリンク集のようなものです。ブックマークしておけば、日々更新される水樹奈々に関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
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https //www.youtube.com/watch?v=pDgyQjNFVQk Introduction to Human Anatomy for Artists 0 02Things have changed since we last saw each other.. 前にあった時から事態が変わってるんだよ... 0 05 Hello there, My name is Stan Prokopenko. I ll be your instructor for this course on Anatomy of the Human Body.. for Artists.. こんにちは。Stan Prokopenkoです。 これからあなたに人体解剖学を教えていきます...芸術家のための... In this video I m gonna give you an overview of the course. このビデオで、私はこのコースの概略について説明します。 Why we study anatomy, what you ll learn from this course, and what s in the premium version of the course. なぜ解剖学を学ぶのか このコースであなたは何を学ぶのか、 そして、このコースの有料版についてです。 0 40First, let s examine why we should study anatomy.. 0 43Why? 最初になぜ解剖学を学ぶべきなのか考えてみましょう。 0 44 There should be no part of the body that is a mystery to you. あなたが知らない体のパーツが存在することは望ましくありません。 If it s a mystery, then you won t be able to draw it accurately without copying reference or just making up stuff that doesn t exist. もしその体のパーツについてあなたが無知ならば、 あなたは資料をコピーすることなしにそれを正確に描くことはできない、 もしくは この世に存在しないものを描くことになるでしょう。 With knowledge, you can design the body to make changes. 知識をもとにすれば、 好きなように変えることができます。 You can decide what to exaggerate, what to eliminate, or what to add that s not noticeable in the reference. どれを強調するか、どれを取り除くか決めることができ、 または資料では不明瞭なものを加えることができます。 1 08 When you re able to change your reference you are no longer a slave to the reference. 資料から変えられるようになったとき、 あなたはもはや資料の奴隷ではありません。 1 12 You can call on it when you need to. 資料には必要な時にあたれば良いし、 You can ask it for inspiration. 発想を得るために資料に当たればよいのです。 And you can create your own unique work of art that stays true to your vision and the story you re trying to tell. また、あなたの構想に忠実な唯一無二な作品や、 あなたが伝えようとしている物語を 作り出すことができます。 When an arm is up in your photo, but you need it to be down to create a better composition, you can do that. 写真の腕が上がっている時、 しかしより良い構図のために腕を下げたいと思ったら、 あなたそれができるのです。 When a leg of some figure is too busy with information, you can relax it and show just the major forms. 足の情報量が多すぎてうるさいなと思ったら、 ちょうどよく調整して、 さらに特徴的で主要な形を描写することができるのです。 You can show more structure in a figure that you want to feel more solid and heavy. もしあなたがもっと固いとか重そうとか感じたのなら、 あなたはそのように構造を描写できるのです。 You can create characters that don t exist in reality. あなたは現実に存在しないキャラクターを創造することができます。 You re not going to find a model that looks like the Hulk or a zombie. あなたは、ハルクやゾンビみたいな絵のモデルを見つけることはできないでしょう。 That has to be invented. よって一から作り上げる必要があります。 With a high level of understanding and some creativity you have the power to create whatever characters you want. 高い知識といくらかの創造性で あなたが望んだどんなキャラクターでも 作り上げる力を持てます。 2 00 And speaking of creativity, fluency allows you to be more creative. 創造性についていえば、流暢さはあなたに創造性を与えます。 You can tap into your vast knowledge base for ideas, to combine pieces of information in a new way. あなたは知識を利用できる、あなたの膨大な知識、アイデアのために、 組み合わせるために、知識のかけらを、新しいやり方で あなたは、情報パズルのピースを新しいやり方で組み合わせるために、 あなたの膨大な知識を利用することができます。 A fluent artist works quicker, creating a more natural, fluid creative process. 流暢な芸術家は素早く、より自然に流れるように創作できます。 2 18 But knowledge of anatomy doesn t only give you the ability to change reference or draw from imagination. しかし、解剖学の知識はあなたに 資料に変更を加え、または想像から創作するための 技術を与えるだけではありません。 It also helps to draw the body to feel natural. それはまた、自然に人体を描く助けになります。 To be believable and to feel alive. 真実味があって、生き生きした靭帯を描くために。 You can pick up on the subtleties that an untrained eye would miss. あなたは、訓練されていない目が見逃してしまうような、 繊細な要素を見出すことができます。 You understand what makes the body look the way it looks, so you know how to draw it to look that way. あなたは何が人体に見えるようにしているかを理解しているので、 どうやって描けば人体に見えるかを知っています。 2 42 If you have to rely on copying, you will misinterpret a lot of things. もし資料のコピーに頼っているのなら、 たくさんの間違った解釈をすることになるでしょう。 And you might not see a lot of things that are actually important. さらに、実際には大して重要ではないたくさんの要素を見る必要がなくなります。 If you don t know WHAT you re looking for, you probably won t find it… もしあなたが、いったい「何を」探しているのか知らないとしたら、 あなたはそれを見つけることができないでしょう... 2 55 You can poke people and name their muscles to make them feel awkward. あなたは人をつついて筋肉の名前を呼びあて気持ち悪がらせることができます。 「上腕二頭筋」 「大胸筋」 「大殿筋」 3 19Why study the skeleton, why not just surface forms? なぜ骨を学ぶのか? 表面だけではダメなのか? 3 22 I want to introduce you to someone very special, someone you ll be seeing a lot of in this anatomy course. ここで私は特別な人物、 このコースではよく見ることになる人物を紹介します。 please give it up for, Skellyyyyy!! 拍手をお願いします、Skelly君です!! 3 33 You ll notice in this course that I ll often go deep into the body, all the way down to the bones. あなたはこのコースで、私が体の深部、行きつくところの骨格に しょっちゅう言及していることに気づくでしょう。 Many newer students will wonder, why are we studying the bones? 多くの新しい生徒が、なぜ骨を学ばなければならないのかと疑問に思います。 I just want to draw the muscles.. 私はただ筋肉が描きたいだけなのに... The forms of the skeleton are very important because they re the foundation of the body. 骨の形は大変重要です。 なぜならば、それは人体の基盤になっているからです。 The bony landmarks help us track the muscles, as I showed in the Figure Drawing Course, and will show a lot more in this course. 骨ばった目印は筋肉を追いかけるのに役立ちます。 人物描写コースや、このコースで多くお見せすることになります。 4 02 The muscle are attached to the skeleton, so if you know the skeleton and where the muscles attach to the skeleton, the muscles become much easier to draw, paint and sculpt. 筋肉は骨にくっついているわけです。 よって、あなたが骨について知っていて、 さらに骨のどこに筋肉がくっついているか知っていれば、 筋肉を描いたり塗ったり彫像したりすることがより簡単になります。 4 15 The skeleton is also very consistent from person to person. また、骨格にはあまり個人差がありません。 Muscles and body fat composition can vary a lot between two body types, but we can rely on the skeleton to inform us of what we re seeing. 筋肉と脂肪の構造は、ある人体と別の人体ではたくさんの差異を生みます。 しかし、何を見ているか情報を得るために、骨格を頼りにできます。 A bodybuilder and a couch potato could have the same size skeleton. ボディービルダーとカウチポテトは同じ大きさの骨格を持っています。 4 33 So, the landmarks will be in the same spots, just filled in with very different stuff.. よって、目印は同じ個所に現れるので、 ただ違ったもので埋めるだけでよいのです。 4 40 Also, understanding the joints means you understand the motion of each joint. また、関節を理解しているということは、関節の動きを理解しているといえます。 And it will help you figure out how this motion affects the surface forms. また、関節を理解していると、関節の動きが表面の形にどのように影響しているかを 描き出す助けになるでしょう。 4 49 Please, don t skip the lessons on bones. どうか骨のレッスンを飛ばさないでください。 You ll just be left with a pile of meat. 一山の肉を残して終わることになるでしょう。 4 55What? 4 55What s the course all about? このコースは何のためのコース? 4 59So stan, what s this course all about? 5 03 As the title implies, this course is intended for artists. 題名が示す通り、このコースは芸術家のためのものです。 It s not meant to be a medical reference. 医学の資料を意味してはいません。 We will be hyper focusing on the parts of anatomy that an artist will need to know and ignoring the parts we don t need to know. 芸術家が知っておくべき解剖学に特に特化しており、 知らなくてもいいようなパーツは無視しています。 The deep muscles that don t affect the surface forms are of little interest to draftsmen, painters, sculptors or animators. 表面に影響を与えない深層筋肉に対して、 製図技師、画家、彫刻家、アニメーターは興味を持てないでしょう。 5 25Unless you re drawing a zombie… then maybe.. ゾンビでも描かない限り...たぶん... 5 28 2D diagram vs 3D forms 平面略図と立体形状 5 34 The body is constructed from many types of forms. 人体はいろいろな種類の構造物で構成されています。 Bones, tendons, ligaments, muscles, fat.. 骨、腱、靭帯、筋肉、脂肪... These forms overlap, insert under and wrap around each other.. これらの構造物は、包んだり、下に入り込んだり、互いに巻き込んだりしています。 the human body is a very complex system of layers. 人体は大変複雑な仕組みの積み重ねなのです。 And the volumes at the surface are also very complex. そして、人体の表面から確認できる体積というのもまた複雑なものです。 It s not enough to just study the front, back and side views you typically see in anatomy books. 典型的な解剖学の本で見られるような、 前後左右の模式図では不十分です。 5 59 Look at this group of simple forms. この簡単な構造が組み合わさった一群を見てみましょう。 From this angle it looks like this, and from another angle it looks like this.. この方向からはこのように見え、 別な方向からはこのように見えます。 The way these forms overlap each other appears very different, from different angles. このように互いに巻き付きあったような形に於いては 異なった視点からは大変異なって見えるのです。 To accurately draw the forms from any angle, you need to truly understand the forms and their relationship. 正確にあらゆる方向からある構造物を描こうとするなら、 あなたは構造物と構造物同士の関係を正確に知っている必要があります。 You can t just memorize the 2D contours.. ただ平面の輪郭線を覚えるだけでは不十分なのです。 6 24 The body is the same way. 人体も同じことです。 The muscles overlap each other in ways that when viewed from different angles, look very different. 筋肉は、異なる視点からみるとまるで違って見えるように 重なり合っています。 So, learning the 2-dimensional diagrams of the body is not good enough. よって、2次元平面の人体略図を学習することは、人体を理解するのに不十分なのです。 You need to have a 3-dimensional understanding of anatomy. あなたは三次元の解剖学を理解する必要があります。 In this course, I ll try to give you that a complete picture of the human body. このコースではあなたにそれを提供していきます。 完璧な人体の設計図を。 We ll look at the 2d diagrams, and then study the 3d forms of the muscles.. 二次元略図を見て、その後筋肉の三次元構造を勉強します。 We ll also look at the tracking from origin to insertion, layering of muscles, fat, and other tissues and most importantly how the muscles look when the body moves to various positions. 起始から付着までの追跡、 筋肉の重なり、脂肪、その他の組織、 そして最も重要なことですが、 人体がいろいろな体勢をとった時に筋肉が どのように見えるかを観察します。 It s great if you know the shape in the anatomical pose, but what does it look like when its flexed or stretched. 解剖学的体勢における形を知っていることは良いことですが、 しかし筋肉が伸びたり縮んだりした時の形も知らなければ 不十分です。 And finally, how does it all look like on the surface when you add skin over it. そしてついに、皮膚を骨、筋肉などにかぶせたとき、表面がどのように見えるか 観察します。 7 14 Course Structure コースの構造 7 18 Those of you who already visited the presale page, probably noticed that this course is split into 3 parts Torso, arms and legs. 先行販売ページを訪れた皆さんは このコースが3つの部分に分かれていることに気付いたと思います。 胴体、腕、足です。 Each part is going to be a thorough investigation of that portion of the body. それぞれのパートで、それぞれの人体の塊に対しての綿密な調査が行われます。 7 33 3D Model 3Dモデル 7 36 Each bone and muscle group we learn will be available as a 3D model for you to use right in your browser. これから学ぶそれぞれの筋肉と骨のグループは、 ブラウザで使用できる3Dモデルが用意される予定です。 After each lesson you can open up the 3d model and study it further. それぞれのレッスンのあと、3Dモデルを開き、さらに追加で学習できます。 7 47 Being able to spin it around and look at the muscles from any angle is helpful in truly understanding the 3d forms. 3Dモデルを回し、筋肉をあらゆる方向から眺めるのは 三次元構造を理解するのに大変助けになります。 7 55 Information taught 教われる内容 7 58 "So, what will I learn from this course?" 「このコースで何が学べるの?」 8 01 I ll teach you everything from the details of the deep muscles to the simplified blocky forms common to George Bridgman. 深いところにある筋肉の詳細から、 George Bridgmanと共通の単純化されたブロック形態まで すべて教えます。 How the layering of muscles looks like on the surface of a real person. 現実の人物の表面において 筋肉の重なりがどのように見えるか。 Cross sections to help you visualize the layering of the muscles. 筋肉の重なりを視覚化できる助けになる横断面図。 I ll present variations of body types. いろいろな体型を提供します。 Idealization, articulation and how movements changes muscle shapes, range of motion, function of the body as a machine and I ll show you how to actually draw the stuff.. 理想化、明確な表現、動作がどのように筋肉の形を変えるか、 可動領域、人体の機械的機能、 そして実際どのように描くかをお見せします。 8 33 Assignments and homework 課題と宿題 8 34 Ya that s right! There will be homework.. はい、宿題が出ます。 A variety of exercises to help you learn the information. 豊富な練習はあなたが情報を学ぶのに助けになるでしょう。 You can t learn anatomy just by listening to me talking about it. ただ私がしゃべっているの聞いているだけでは、 解剖学は学べません。 It s important to actually use the information while you are drawing. あなたが描くにあたって学んだことを実際に使うことが重要です。 Put in the effort by doing the assignments for each lesson. それぞれのレッスンの課題を行うことに努力しましょう。 Practice what you ve learned rather than binge watching all the lessons. ただ単にレッスンを眺めるのではなく、あなたが学んだことを練習しましょう。 The assignments are enjoyable anyway. ともかく課題は楽しいものです。 So, if you like drawing and you like learning, this should be a very rewarding course. よって、描くこと、学ぶことが好きならば、 このコースは価値あるものになるでしょう。 9 09 What you re working for あなたが取り組んでいるもの 9 13 I ve mentioned that studying anatomy is a long and difficult process. 解剖学を学ぶことは長く難しい過程だとこれまで言及してきました。 But men, it s so rewarding! しかし、とても価値のあるものです。 All that sweat and frustration is worth it. 汗やイライラはその価値があります。 Just look at some of the artwork that s done by artists that put in the time to master human anatomy! 人体解剖学に時間を費やしてきた芸術家たちが描いた 作品を見てみましょう! I find these incredibly inspiring. 私はこれらの作品から大変刺激を受けました。 As you come across artists like these, save them in a folder and use them as idols of what you re working for. あなたがこういった芸術家に出会ったら、 フォルダに保存して、あなたが取り組んでいる分野における崇拝の対象としましょう。 9 40 What s in Premium? 有料教材 9 43 As many of you know by now, I like to give away a lot of free lessons.. 皆さんご存知の通り、 私は皆さんにたくさんの無料のレッスンを提供するのが好きです。 It allows everyone to learn something, not just the people that can afford the full course. それによって、フルコースにお金を払う余裕のある人だけでなく すべての人が何かを学ぶことができます。 Every lesson in this Anatomy course will have free content and for those that want to continue learning, more in-depth lessons will be available by purchasing the full course at proko.com/anatomy 子の解剖学コースのすべてのレッスンは無料部分があり、 また、さらに学び続けたい人のために、 より深いレッスンをproko.com/anatomyで購入することによって 用意されています。 10 04 First, you ll get extended lessons. 第一に、レッスンの延長が得られます。 So, the videos will be longer, covering more information about each muscle and including more of the deeper muscles. ビデオがより長くなり、それぞれの筋肉のさらなる情報、 より深部の筋肉の情報も提供される予定です。 You ll get to see more examples and drawing demonstrations. 作例とドローイングの実演も見られるでしょう。 Cheat sheets and assignment answer videos. カンニングペーパーと課題の答えのビデオも見られるでしょう。 What I mean by answer videos is.. For each lesson I ll be giving out assignments. 回答のビデオとは... それぞれのレッスンで課題を出しています。 In the premium course, I will actually show you how to do the assignment so that you can check your work. 有料コースの中で、 あなたの課題への取り組みを確認するために 私が実際に課題をどのようにやるかをお見せします。 Another really big premium feature, as I ve already mentioned, is the 3d models right in your browser. 別の有料版の大きな特徴は、 すでに言いましたが、 ブラウザ上で動作する3Dモデルです。 These will help you study the anatomy further and it s a great aid for the assignments.. より解剖学を学ぶ助けになりますし、 課題の助けにもなります。 10 42 Wow stan.. That s awesome! I m totally ready to sign up for the Premium Course.. あら、これは素晴らしい。 早く有料版に登録したいわ... 10 49 Well then, go to proko.com/anatomy それではproko.com/anatomyにアクセスしてください。 10 51Credits If you like this video, share the wealth, 11 06tell your friends. Post it on your favorite social network. Click this button here to 11 14subscribe to the Proko newsletter 12 55if you want to be updated about new videos. Buh Bye!
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Grand Declaration of War 発売日 2000年6月6日 Season of Mist SOM027 MAYHEM are Vo. Maniac Gt. Blasphemer Ba. Necrobutcher Dr. Hellhammer PART Ⅱ ■ 01. A GRAND DECLARATION OF WAR ■ 02. IN THE LIES WHERE UPON YOU LAY ■ 03. A TIME TO DIE ■ 04. VIEW FROM NIHIL PART Ⅲ ■ 05. PRINCIPE ■ 06. a blooodsword and a colder sun ■ 07. crystalized pain in deconstruction ■ 08. completion in science of agony ■ 09. to daimonion 戻る
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