約 2,687,053 件
https://w.atwiki.jp/hmiku/pages/20797.html
【検索用 Neria 登録タグ 2012年 IA N VOCALOID いち オリキア 曲 曲英 真理歪 結月ゆかり 黒(不愉快なトナカイP)】 + 目次 目次 曲紹介 歌詞 コメント 作詞:黒(不愉快なトナカイP) 作曲:黒(不愉快なトナカイP) 編曲:黒(不愉快なトナカイP) イラスト:真理歪 動画:オリキア エンコード:いち 唄:結月ゆかり コーラス:IA 曲紹介 曲名:『Neria』 黒氏こと不愉快なトナカイPの2作目。 とてもファンタジー色の強いものになりました。(作者コメ転載) 世界観についての解説は こちら から。 本作は ハイトーンver. と オクターブ下げver. の2つが存在する。 歌詞 壊れかけたメロディが 夢へ消えた 君を探す あの日を忘れないように 交わした誓いは破れた 忘れはしないさ 幼き日の幸せ 些細な喜び 崩れてくまでは 生命(いのち)は星を駆けて 巡るけれど 二人が歌った日は 今はどこをさまよう 壊れかけたメロディよ 遠く 遠く 空へ届け 祈りも及ばぬような 深き虚空へ 響く 広い 広い 広い この世界は廻り 一人 一人 一人 私は嘆き やがて風は止まり 安息は来るだろうか おかしな時計の魔力に 痺れ 狂い 新しい朝に 嗚呼 壊れ果てたメロディが 君を 君を 覚えている ごめんね大切な人 長い悪夢が終わる コメント 歌詞サイコーぅ!!b -- 美晴 (2012-03-06 21 47 44) オク下げのほうがゆかりらしさがでてるけど高いほうがなんかかっこいい気がする -- 名無しさん (2012-09-15 15 57 55) 名前 コメント コメントを書き込む際の注意 コメント欄は匿名で使用できる性質上、荒れやすいので、 以下の条件に該当するようなコメントは削除されることがあります。 コメントする際は、絶対に目を通してください。 暴力的、または卑猥な表現・差別用語(Wiki利用者に著しく不快感を与えるような表現) 特定の個人・団体の宣伝または批判 (曲紹介ページにおいて)歌詞の独自解釈を展開するコメント、いわゆる“解釈コメ” 長すぎるコメント 『歌ってみた』系動画や、歌い手に関する話題 「カラオケで歌えた」「学校で流れた」などの曲に直接関係しない、本来日記に書くようなコメント カラオケ化、カラオケ配信等の話題 同一人物によると判断される連続・大量コメント Wikiの保守管理は有志によって行われています。 Wikiを気持ちよく利用するためにも、上記の注意事項は守って頂くようにお願いします。
https://w.atwiki.jp/etbegin/pages/5.html
serverに接続する ETをプレイするにはまずサーバーに接続しなくてはいけません ETは結構ここでつまづいて萎えてしまう人が多いようです 大抵はpunkbuster(PB)が原因なことが多いので導入・インストールについてのPBのセットアップをしっかり行っておきましょう サーバーに接続するにあたって、初心者の方にはgyaASEがおすすめです ここからサーバー名をクリックしてBATfileを実行すれば接続する事ができます 手順は後で追加
https://w.atwiki.jp/togashiserver/pages/8.html
こちらからどうぞ。 http //www.negitaku.org/score_team/69/ ここから日付を見てDLしてください。 (ここに登録されてる以前の物は見てみないと解りません。)
https://w.atwiki.jp/pokekura/pages/74.html
名前 Merveille__ ツイッターIDMerveille_ketya Merveille__は、ポケクラである。 概要 ここに追加されたら自撮りアイコンにするらしいですね。 名前 コメント
https://w.atwiki.jp/maichi/pages/64.html
loginserver.propertiesの設定(Revision 3492) General server setting !!! REQUIRED to configure to everyone !!! ExternalHostname=127.0.0.1 ログイン・サーバのWAN(グローバル)を入力、外部に公開しない場合は127.0.0.1 InternalHostname=127.0.0.1 ログイン・サーバのLAN(プライベート)を入力、外部に公開しない場合は127.0.0.1 LoginserverHostname=* LoginserverPort=2106 ログインサーバのポート LoginTryBeforeBan=10 LoginBlockAfterBan=600 GMMinLevel=100 LoginHostname=* LoginPort=9014 サーバ同士が通信しあうポート AcceptNewGameServer = False ShowLicence = True Driver=com.mysql.jdbc.Driver URL=jdbc mysql //localhost/l2jdb ログイン・サーバの MySQL のIPアドレスとデータベース名 Login=root ログイン・サーバの MySQL のログイン・ユーザ名 Password= ログイン・サーバの MySQL のパスワード MaximumDbConnections=10 AutoCreateAccounts=true IpUpdateTime=15 Loginserver Log LogLoginController=true Test server setting, shoudnt be touched in online game server Debug = False Assert = False Developer = False ForceGGAuth=True EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 DenyMultiLoginByIpAddr = False DenyBannedUserByIpAddr = False # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http //www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # Default 127.0.0.1 ExternalHostname = 127.0.0.1 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer s IP such as 192.168.x.x. # --------------------------------------------------------------------------- # Default 127.0.0.1 InternalHostname = 127.0.0.1 # --------------------------------------------------------------------------- # If you are behind a router which using its own local IP for Port Forwarding then set this to the routers # local IP if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs # Default * LoginserverHostname = * # Default 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default * LoginHostname = * # The port on which login will listen for GameServers # Default 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP s (usefull when their ip is dynamic) # Default 15 IpUpdateTime = 15 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # Default True LogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned. # Default 10 LoginTryBeforeBan = 10 # Time you won t be able to login back again after LoginTryBeforeBan tries to login. # Default 600 (10 minutes) LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login s free slots # Default False AcceptNewGameServer = False # Enforce GameGuard authorization from client? # If True, login server will kick client if the client bypassed GameGuard authentication. # Default True ForceGGAuth = True # Flood Protection. All values are in MILISECONDS. # Default True EnableFloodProtection = True # Default 15 FastConnectionLimit = 15 # Default 700 NormalConnectionTime = 700 # Default 350 FastConnectionTime = 350 # Default 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you re using. # Examples # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc mysql //localhost/l2jdb (default) # URL = jdbc hsqldb hsql //localhost/l2jdb # URL = jdbc sqlserver //localhost/database = l2jdb/user = sa/password = URL = jdbc mysql //localhost/l2jdb # Database user info (default is "root" but it s not recommended) Login = root # Database connection password Password = # Default 10 MaximumDbConnections = 10 # Default 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc. # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default True ShowLicence = True # Default True AutoCreateAccounts = True # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Default False Debug = False # Default False Assert = False # Default False Developer = False
https://w.atwiki.jp/titanquest/pages/465.html
Summoner s Rod 日本語訳:サモナー ロッド 性能 87 Base Fire Damage 攻撃速度 とても遅い(AE) Speed Slow 105 ~ 129 Burn Damage over 3.0 Seconds +30% Fire Damage +30% 火傷ダメージ(AE) +20 Intelligence +215 Health +1.5 Energy Regeneration per second -20 Reserved Energy Cost +40 Defensive Ability +2 to Summon Core Dweller +2 to Summon Lich King Required Player Level 35 Required Intelligence 386 解説
https://w.atwiki.jp/i_ro/pages/362.html
-Summoner Summoner Initial Skills Arclouse Dash× ・ Basic Skill× ・ Bite× ・ Bunch of Shrimp× ・ Catnip Meteor× ・ Catnip Powdering× ・ Fresh Shrimp× ・ Hide× ・ Lope× ・ Lunatic Carrot Beat× ・ Picky Peck× ・ Power of Land× ・ Power of Life× ・ Power of Sea× ・ Scar of Tarou× ・ Scratch× ・ Silvervine Root Twist× ・ Silvervine Stem Spear× ・ Soul Attack× ・ Sprite Marble× ・ Stoop× ・ Tuna Belly× ・ Tuna Party× Advanced Skills Chattering× ・ Grooming× ・ Hiss× ・ Meow Meow× ・ Nyang Grass× ・ Power of Flock× ・ Purring× ・ Spirit of Land× ・ Spirit of Life× ・ Spirit of Savage× ・ Spirit of Sea× ・ Tasty Shrimp Party× Quests Weapons× Rod×
https://w.atwiki.jp/kizuki24/pages/16.html
Kizukiserver 新聞 保管庫 ※下にコメント欄があります。要望・感想等があれば書いてください。 ・kizukiserver 2014年七月号(クリックするとダウンロードが始まります。) ===================== 新聞コメント欄 (クリックしてください)
https://w.atwiki.jp/nsmb/pages/143.html
uekitiServerお知らせ 復旧日時について uekitiServer復旧の予定が立ちました。 1月1日~1月20日までの間 に復旧します。 今回のサーバー増強により、スペックが大幅に上がります。 現在 OS Windows Home Server 2011 CPU Intel Pentium D 830(2コア 3.0GHz) TDP・・・130W RAM 2GB GPU NVIDIA GeForce 6600GT 増強後 OS Windows Home Server 2011 CPU購入予定表 番号 CPU名 クロック(TurboBoost時クロック) コア/スレッド キャッシュ 消費電力 開発コード名 1 Core i7 2700K 3.5GHz(3.9GHz) 4/8 8MB 95W Sandy Bridge 2 Core i7 2600K 3.4GHz(3.8GHz) 4/8 8MB 95W Sandy Bridge 3 Core i7 970 3.6GHz(?GHz) 6/12 12MB 130W Gulftown 4 Core i7 870 2.93GHz(?GHz) 4/8 8MB 95W Lynnfield 5 Core i5 2500K 3.3GHz(3.7GHz) 4/4 6MB 95W Sandy Bridge 6 Core i3 2130 3.4GHz(-) 2/4 3MB 65W Sandy Bridge 7 Xeon E3-1245 3.3GHz 4/8 8MB Sandy Bridge 選択肢 投票 1 (204) 2 (5) 3 (14) 4 (3) 5 (1) 6 (3) 7 (11) RAM購入予定表 番号 容量 × 枚数 1 1GB x 1 2 1GB x 2 3 2GB x 2 4 4GB x 2 選択肢 投票 1 (32) 2 (7) 3 (13) 4 (53) GPU NVIDIA GeForce GT520 CPUとRAM容量がまだ未定です。 このなかで、投票数が最も多かったものを使ってサーバーを組みなおします。 消費電力が多ければ多いほどサーバーがオンラインになっている時間が短くなります、 逆に性能が低いほど情報をたくさん処理できなくなります。 【重要!】uekitiServerの一定期間稼動停止のお知らせ uekitiServerでBSODやシステムの応答なしが頻繁に起こるため、CPUやメモリ、HDDなどの交換をすることにしました。 なので、しばらくサーバーの稼動を停止します。 期間・・・約半月~1ヵ月 お金の問題で伸びる可能性があります。 管理人uekitiもしばらくチャットに来れなくなります。 迷惑をおかけしてまことに申し訳ありません。復旧までしばらくお待ちください。
https://w.atwiki.jp/mrfrtech/pages/40.html
Market Scenario The global Business Process As A Service Market is projected to account CAGR of 17.1% over the review period. Further, the market is estimated to hold approximately USD 84.13 billion of market value by the end of the year 2027. The worldwide business process as a service market growth is driven due to the growing adoption of cloud-based services across the world. Moreover, the global market has significant opportunities for market players due to the rapid advancements in technology. However, the business process as a service market might experience challenges due to the lack of transformation initiatives and efficient transition. Additionally, the global market growth might experience restraints due to the increasing concerns over data security and privacy. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10694 Competitive Outlook The key players in the business process as a service market are Capgemini (France), Cognizant (US), IBM Corporation (US), Wipro Limited (India), NTT DATA, Inc. (Japan), Swiss Post Solutions Limited (Switzerland), Entercoms (US), Avaloq (Switzerland), Conduent, Inc. (US), DXC Technology Company (US), Tech Mahindra Limited (India), Celegence LLC (US), Flatworld Solutions Pvt. Ltd. (India), Tata Consultancy Services Limited (India), and Business Connexion (Pty) Ltd. (South Africa). Segmentation The business process as a service market analysis has been divided segmentally into verticals, organization size, and process type. The global market has been classified into government, IT telecommunications, BFSI, healthcare, manufacturing, media entertainment, retail, and others in terms of vertical segment. The Banking, Financial Services, and Insurance (BFSI) vertical is projected to generate the largest market share in the analysis period. On the basis of organization size segment, the current market has been bifurcated into small medium enterprise and large enterprise. Based on the process type segment, the market for business process as a service has been classified into finance accounting, human resource management, data analytics, operations,sales marketing, supply chain and procurement management, customer service support, and others. Of these, the customer service and support business process is registered to acquire the market s fastest growth throughout the review period. Regional Analysis Regionally, the global business process as a service market is classified into different regions, including Europe, North America, the Middle East Africa, Asia-Pacific, South America, and the rest of the world. Among all regions, the North American region is projected to hold the largest market share during the forecast timeframe due to the increasing requirements for BPaaS platforms among various end-use industries. Out of all North American countries, the US country is estimated to dominate the regional market due to the increasing need for BPaaS for different business operations, including data analytics, procurement supply chain management, operations, human resource management, sales marketing, finance accounting, and others. In addition, the country has the presence of dominant market players like IBM Corporation (US), Celegence LLC (US), DXC Technology Company (US), Cognizant (US), Conduent, Inc. (the US), and Entercom s (US), which is fueling the North American market growth. Moreover, this region is investing highly in enriching the customer experience and increasing research development in the BPaaS technology, which is enhancing the regional market growth. The European region is holding the second-largest market growth in the forecast timeframe. And the Asia-Pacific is registered to be the fastest-growing market over the review period. Industry news On 22nd July 2021, the prominent market leader Wipro Limited and Celonis announced their partnership to streamline their clients business operations across supply chain management, finance, and human resources. This partnership has also aimed to reduce operational costs and improve the customer experience. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/business-process-as-a-service-market-10694 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report** Voice Assistant Market https //mrfrinformation.tistory.com/615 Network-Attached Storage Market** https //telescope.ac/information-technology-Lc1XMRDqL/5WlKY9Kx4 Passport Reader Market By Technology (RFID, Barcode, OCR), Type (Compact Full Page Reader, Self-Service Kiosk, Swipe Readers), Application (Airport Security, Border Control), Sector (Public, Private) Learning Management System Market By Application (Corporate, Academics), by Deployment (Cloud, On-Premise), by Service (Administration, Performance Management, Content Management, Communication Collaboration) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment