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https://w.atwiki.jp/jubeat/pages/511.html
Infared #ref error :画像URLまたは、画像ファイル名を指定してください。 BASIC ADVANCED EXTREME Level 3 6 9 Notes 218 533 786 BPM 149 Time - Artist Strike Anywhere Version jukebeat 動画 Youtube 譜面動画 EXTREME (フラワー) ニコニコ動画 譜面動画 EXTREME (フラワー) 攻略 各譜面の攻略に関する情報はこちらへ。 混フレが苦手なら終始きつい。得意であれば難所は中盤と最終盤のみ。リズムには乗りやすいので研究さえすれば伸びる譜面 -- 名無しさん (2011-08-12 22 18 51) ラストがとんでもない形の同時押しラッシュ。 -- 名無しさん (2011-08-21 22 45 05) 名前 コメント ※攻略の際は、文頭に[BSC] [ADV] [EXT] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。 コメント時は、以前同じような攻略が投稿されていないか、よく読んでからにしましょう 「攻略」には、譜面の攻略情報を書きましょう(攻略と関係ないものは削除の対象になることがあります) 攻略に関係の無い話はこちらで ⇒ 情報交換&雑談 【よくある書き込み】 1. 譜面攻略に関する質問 ⇒ まずは、ひと通りページを読みましょう。既に出ている情報の場合、重複とみなし削除されます。 2.『クリアできた』『やっとS取れた』といった報告 ⇒ 攻略に関係の無いコメントは禁止です。 3. 攻略とは関係の無い、曲に関する情報 ⇒ 関連情報は、ページ上部(タイトル近く)に追記されることがあります。 4. 他の曲との比較 ⇒ ほどほどにしましょう。 注意書きを編集する
https://w.atwiki.jp/cohstatsjp/pages/232.html
Infantry Wehrmacht Sniper Retrieved from http //coh-stats.com/Infantry Wehrmacht_Sniper Contents 1 Wehrmacht Sniper Veterancy 2 Tactics 3 History Wehrmacht Sniper Squad Size 1 Capture Rate 1 Sup Threshold 0.2 Health 75 Sight 40 Pin Threshold 0.6 Cost 340 Detection 7/0 Recovery Rate 0.008 Hotkey S Population 4 Time 50 Retreat Modifier 0.75 Target Type infantry_sniper Upkeep 5.376 Reinforce Cost 0.5 Critical Type infantry Squad Slots Reinforce Time 2 Wehrmacht Sniper Veterancy [Expand][Hide] Health Regeneration 10.56/min Maximum Health Received Suppression 1.2 0.5 Cooldown 0.6 Tactics Never let your sniper work alone! Always use spotters and pick targets off from his maximum range. Snipers in cover will regain camouflage faster after each shot than snipers in the open. This can be the difference between a MG getting off a deadly burst on him or not. If used for reconnaissances, always activate hold fire to avoid unwanted attention. Sniper cannot kill turret gunners, so don t shoot at vehicles. Mortars and AT guns can be cleared with just two shots. When counter-sniping, use a bait such as Pioneers or Volksgrenadiers to get the enemy sniper out of their cloak and quickly target his with your sniper. Placing a sniper in a building is risky, it will quickly become an identifiable target. Use is stop fire ability to use your sniper just as counter weapon. History One of the best known battles involving snipers, and also the battle that made the Germans reinstate their specialized sniper training, was the Battle of Stalingrad. Their defensive position inside a city filled with rubble made that Soviet snipers were able to inflict significant casualties on the German Wehrmacht. Because of the urban nature of fighting, snipers were very hard to spot and seriously dented the morale of the German attackers. Though German sharpshooters appeared spontaneously, often armed with captured scoped Mosin-Nagant rifles, Germany re-established its own sniping school and set out to reclaim its reputation of the First World War. Germany drastically increased the number of snipers per unit. German training emphasized shooting at long-range targets to deliver a feeling of insecurity to the enemy, the ability to creep up on enemies and maintain hidden with enemies nearby, plus especially good camouflaging. Germany evolved the most efficient ways of camouflaging, both by using the environment (branches etc.) and by the development of specially designed, reversible camouflage clothing. German snipers were also issued with special shovels and knives to create the best possible hiding places and shelters. As they had done during the First World War, German snipers also changed location after a few shots to further reduce their chances of being spotted. They were also issued highest-quality adjustable scopes. It is also worth noting, the sniper in Company of Heroes is armed with a scoped G43. While this is possible, it was extremely uncommon to have a sniper armed with such a weapon.
https://w.atwiki.jp/mm3sakusya/pages/38.html
Micro Mouse 32×32区画用迷路探索シミュレータ(Win用655KB) Maze32.zip mm-nanoに搭載されている迷路探索ルーチンをWindows上でシミュレートするものです。 色々な迷路を作り、探索させることが出来ます。 迷路の区画数を設定できるVer2.03をアップしました。(2010/8/20) 32×32区画用迷路探索シミュレータVer2.04(Win用677KB) Maze32_2.zip 表示を1.5倍にして、設定値を保存できるようにして、ゴール位置2,3,4を省略できるようにしました。(2010/8/20) 32×32区画用迷路探索シミュレータのソースファイルです。 Maze32source.zip 迷路探索シミュレータは著作権を放棄しています。どなた様もご自由に使用していただいて構いません。使用される時に私への連絡は必要ありません。 2009年のロボット学会誌(第27巻No.9)に掲載された解説です。 マイクロマウスの歩んだ路.doc 学会誌アーカイブ mm-nano (2007年製作) ハーフサイズマイクロマウスのmm-nanoです。 このように走ります。 . . . . . 組み立て前(基板は古いバージョンです)。 マイクロマウス3 (2002年製作) 前方にある3組の赤外線反射式の光センサで迷路の壁を検出します。後方にも同じセンサがあります。というか前後の区別は無く、双方向に同じように走行できます。 6輪です。中の2輪が動輪、前後の4輪がステアリング輪です。ステアリング輪は前後2輪が一組になっており、反対向きに同期して動きます。中央に走行距離センサが見えます。青い2個のパッケージがバッテリです。 モータドライバ等も搭載したCPUボードです。JSDのMC_SH7144を使用しています。 タイミングベルトで前後のステアリングとモータ、ポテンションメータが繋がっています。ベルトを「たすき掛け」にすることにより、前後のステアリングを逆位相で同期させています。 CPUボードを取った状態です。たすき掛けの状態がわかります。 奥からポテンショメータ、モータ、テンションプーリと並んでいます。 走行 マイクロマウス3はこんなふうに走ります(動画740KB) micromouse.wmv スペック 全長 130mm 全高 52mm 全幅 60mm 重量 350g タイヤ 外径φ25.5mm 幅10mm 京商MZW17-20(ゴム部) ×6 走行モータ DCモータ 6V 2.25W 減速比70 20 ミニモータ社1724T006S ×2 走行用モータギヤ 協育歯車 S30B 20B+0302 走行用タイヤギヤ 協育歯車 S30B 70B+0203 ステアリングモータ DCギヤモータ 6V 1.64W 減速比41 1 ミニモータ社1717P006S(16AK41 1) ×2 ステア用タイミングプーリ ゲイツ・ユニッタ・アジア(旧ユニッタ) P24-1.5GT-60-33 ステア用タイミングベルト ゲイツ・ユニッタ・アジア(旧ユニッタ) 252-1.5GT 幅3mm ボールベアリング NMB LF-520ZZ ×22個 各軸材 ミスミ 小径ロッドMRS2-100.0 ステアリング角度センサ ポテンションメータ 日本サーボ VP12(5KΩ) ×2 壁センサ 赤外線反射センサ(リニア) ×6 (前方×1 左右斜35度×2 をマウス前後に2セット) 計測範囲 20mm~250mm 計測分解能 1mm程度 投光素子 オプトランス社 LS111P(投光半値角±1.8°) 受光素子 東芝 TPS708 走行距離センサ ロータリエンコーダ 125パルス/回転 2相 アルファ技研MRE-012-125B ×1 計測分解能 0.088mm 方向センサ 圧電振動ジャイロ 村田製作所ENC-03J ×1 モータ駆動 FETのHブリッジをPWM駆動 FET素子 東芝2SK2231 PWM周波数 20KHz 電源 Ni-Cd 3.6V 300mA/h ×2 (φ15mm×30mmの3本組×2) CPU ルネサステクノロジ SH2/7144 動作クロック40MHz ROM 256Kバイト(SH2内蔵フラッシュ) RAM 512Kバイト シリアルEEPROM 32Kバイト 開発ツール GCC JDE 加速度(実測) 3.2m/sec^2 最高速度(実測) 2.6m/sec 旋回速度(実測) 0.7m~1.0m/sec メカニズム マイクロマウス3は6輪方式でリアクションキックアップというシステムを採用しています。 リアクションキックアップについてはNさんのサイトの日記で詳しく解説されていますのでご覧ください。 迷路探索 足立法って何? 迷路探索アルゴリズムは足立法を搭載しています。現在は医師である足立芳彦氏が福山マイコンクラブ時代(1984年、当時高校生)に発表したものです。~ 当時、一般の迷路探索法はまずマウスの居る位置の壁の情報やマウスの居る絶対位置からを進む方向を決定し、壁の情報を全て収集した後に最短経路を計算するという方法がほとんどでした。 足立法ではまず最初に最短経路を求め、その最短経路に沿って走行しながら壁の情報を集めます。この時未探索の壁は無いものとします。求めた最短経路通りに進めなくなると既知の壁を考慮して最短経路を求め直します。この方法でスタートとゴールを往復し、最短経路に未探索の区画が無くなると探索終了で最短経路が求まっています。 マイクロマウス3では足立法を基本とした4つの探索方法を搭載しています。 アルゴリズム0 未探索の区画が無くなるまでスタートとゴールの間を往復します。基本的な足立法です。 この方法の欠点は毎回スタート位置に戻ってしまうことです。スタート位置に戻ってしまうとルール上、多数回のトライとみなされてしまいます。 アルゴリズム1 スタートからゴールまでの最短経路上の未探索区画に向かって探索します。 スタートからゴールまでの最短経路計算と、マウスの居る位置から未探索区間への最短経路計算の2回の計算が必要なので時間がかかります。またスタートからゴールまでの最短経路は一区画探索して壁が確定するたびに変わることもありますから、あっちやこっちを一区画ずつ探しに行く現象(発振状態)になる場合があります。 アルゴリズム2 スタートとゴールの間を往復しますが現在位置から目的地までが通過済なら目的地を変更します。 アルゴリズム0でスタートへ戻ってしまう欠点を補った方法です。最短経路計算も1回で済みます。マイクロマウス3は現在ではこのアルゴリズムに固定しています。~ アルゴリズム3 最初のゴール後スタートからゴールまでの最短経路上の未探査区画に向かって探索します。 最初のゴールまではアルゴリズム0でその後アルゴリズム1に切り替えます。 直線が好き マウスは直線の方が速く走れます。ですから良い記録を出すためにはターンの多い経路より直線の多い経路を選ぶことが必要です。 最短経路を求める時に直線は1、ターンは2、あるいはそれ以上と、各区画の重み付けを変えることによって直線が多い経路を選択させることができます。 また階段状の経路は斜め走行で走ると直線とみなせますから、それも優先させなければなりません。 マイクロマウス3では直前のターンの反対のターンの重みを一番軽くすることによって斜めを優先させています。まだまだおバカなようで、昨年(2002年)の決勝迷路では下記のような経路を選択してしまいました。 迷路探索シミュレータ(Win用660KB) Maze.exe マイクロマウス3に搭載されている迷路探索ルーチンをWindows上でシミュレートするものです。 色々な迷路を作り、探索させることが出来ます。 迷路探索シミュレータのソース C++Builder Ver5用 (27KB) Maze.zip C++Builder Ver4用 (25KB) Maze4.zip 迷路データ集(30KB) MAZ.zip 迷路探索シミュレータ用の迷路データ集です。過去の大会の迷路データもあります。~ ちなみに迷路データは独自のバイナリ形式のほか、Mさん?のテキスト形式(下記例)も扱えます。 0x00000000,0x00000000, 0x00000000,0x00000000, 0x95555555,0x55555553, 0x853d1515,0x15555112, 0xc143c3c3,0xa9553eee, 0x943c3c3c,0x6a9547d3, 0xc16947c3,0x96ab9392, 0xd07c53bc,0x69686c6a, 0xd07d142b,0xd2d07956, 0xd0794168,0x387ad293, 0xd07c16b8,0x46907c6a, 0xd07943c0,0x156e9392, 0x9414147e,0xe93d2c6e, 0xc1414793,0x92ad4517, 0x9414796c,0x2ac553c3, 0xc1439439,0x429392ba, 0x90168128,0x3828282a, 0xeec56ec6,0xc6c6c6c6, コーナリング これは何でしょう? これはマイクロマウス3が高速走行で180度ターンをしている時の状態をブラックボックス機能で収集したデータです。 ブラックボックス機能とはマウスの内部情報を定時間毎にメモリに保存しておく機能です。そのデータをパソコンに取り込み解析することによってマウスの中の見えなかった状態が見えるようになります。マイクロマウス3はこの機能のおかげで飛躍的に性能が上がりました。ブラックボックス機能を教えていただいたMさんに深謝。 ブラックボックスデータは左が新しく右が古いデータです。各データは下記のとおりで、1msec毎に収集しています。 [Speed] = 走行距離センサであるロータリエンコーダで計測した走行速度 [Gyro] = ジャイロで計測した角速度を1msec毎に積分した値、つまりマウスの方向 [GyroSpd] = 方向センサの圧電振動ジャイロで計測した角速度 [StrSet] = ステアリング指示値 [StrR] = ステアリング角度センサであるポテンションメータで計測した実ステアリング角度(符号が反対になっています) コーナリングは3つの部分で構成されています。 1.進入部 まずマウスの最終方向が0となるように方向(Gyro)をプリセットします。そしてステアリングを走行距離に比例して切って行きます。ステアリング指示値(StrSet)が直線的に増加し、やや遅れて実ステアリング角(StrR)が追従しています。さらに少し遅れて角速度(GyroSpd)が発生しています。 2.定旋回部 ステアリングを一定角度まで切ったら、定旋回に入ります。この時、旋回半径を一定にするために走行速度(Speed)と角速度(GyroSpd)の比が一定になるようにステアリングを制御しています。その影響で定回転部の最初に部分でステアリング指示値(StrSet)が大きく乱れています。改良の余地ありですね。 3.直線へ向けての立ち上がり 直線へ向けてステアリングを戻す部分です。ここではマウスの方向(Gyro)をP、角速度(GyroSpd)をDとしたPD制御でステアリングを制御しています。Pゲイン、Dゲインを調整するとキビキビした立ち上がりにしたり、ゆったりとした立ち上がりにしたりと味付けができます。~ 定旋回部からPD制御部への切り替えですが、定旋回部でもPD制御の演算を行っておりその結果はグラフで示した赤い線のような値になります。定旋回部で得たステアリング指示値とPD制御の演算結果がクロスした時点で切り替えることによってステアリングの乱れを無くしています。 マイクロマウス3は180度ターンの一連の動作を0.4秒程度で行います。目視やビデオ撮影ではとてもデバグできませんね。ブラックボックス機能様様です。 このように方向センサと走行距離センサでコーナリングを制御していますが、問題点があります。それは車体の方向と進行方向は一致しないという事実です。コーナリング中のタイヤは必ず横方向にスリップしています。そのスリップを検出しなければ完全な制御はできません。最近他の方々のマウスに搭載され始めている加速度センサは横方向のスリップ検出に有効なセンサかも知れません。 斜め走行 斜め走行はどう走る? マイクロマウス3はジャイロの角速度を積分して方向を得ています。斜め走行ではジャイロで得た方向を元に走行します。 ジャイロは割りと正確な方向を出してくれるのですが斜め走行を補正無しで走れるほどの精度は出ません。そこで少ない壁情報を元に補正を掛けます。 補正の考えはとりあえずぶつかりそうな壁は大きく避けると目標とする方向は小さく補正するです。 左の図で破線が斜め走行に入った時の目標方向を示します。このままでは壁にぶつかってしまいます。そこで実線のようにとりあえずの壁は大きく避けて目標とする方向を少し修正するようにステアリングを操作します。 右の図はマウスが光センサでみた壁の状態を示します。壁との距離が破線で示した数値を超えるとそのデータをそのままステアリングにフィードバックします(赤い線の部分)。これによりステアリングを大きく切って元に戻すという操作を実現しています。そしてこの操作をした時にジャイロで求めた方向を少し修正します。 DCモータの制御 モータ駆動方式 DCモータの駆動回路はFETのHブリッジをPWMで駆動しています。FET素子は東芝の2SK2231です。ハイサイドのFETを駆動するためのベース電圧は、トランジスタとコイルとダイオードで昇圧回路を作り供給しています。PWM周波数は20KHzでON-OFFの不連続電流モードです。PWM分解能は2000です。 ステアリングの制御 ステアリングはポテンションメータで位置を検出しPD制御で位置決めを行っています。~ ラジコンのサーボモータと似たようなものですが、ラジコンサーボはステアリングに使用できません。求められる動作速度が足りないからです。マイクロマウス3の性能を満たすためにはラジコンサーボの2倍以上の動作速度が必要です。 DCモータの位置決め制御はとても簡単です。実際のC言語のプログラムで見てみましょう。 使用する変数はこれだけです。 int str_pos; // ステアリング指示値(-512~+511) int str_real; // A/Dコンバータで読み込んだポテンションメータの値(-512~+511) int str_spd; // ポテンションメータの値を微分して得たステアリング速度 int str_old; // ポテンションメータの値を微分するための1msec前の値 int str_pwm; // ステアリングモータに出力するPWM値(-2000~+2000) そして1msec毎のタイマ割り込みで次のルーチンを実行します。 [ここでstr_realにポテンションメータの値を読み込み] str_spd = str_real - str_old; // 前回の値との差をとってステアリング速度を得る str_old = str_real; // 次回のために現在の値をメモしておく str_pwm = (str_pos - str_real) * 25 - str_spd * 400; // PD制御部、25がPゲイン、400がDゲイン if( str_pwm -2000 ) str_pwm = -2000; // PWM値がオーバーフローしないようにリミッタを掛ける if( str_pwm 2000 ) str_pwm = 2000; [ここでstr_pwmの値をモータに出力] たったこれだけです。 Pゲインの25、Dゲインの400は動作を見ながら調整します。 ロータリエンコーダを読む 走行モータの制御のためには走行距離センサであるロータリエンコーダからデータを得なければなりません。ロータリエンコーダから走行距離(マウス位置)と走行速度を得ます。こちらもC言語のプログラムで見てみましょう。 使用する変数はこれです。 int dist; // 走行距離(マウス位置) int speed; // 走行速度 short enc; // エンコーダを読んだ値(16bit) short enc_old; // 前回のエンコーダ値 int spd0; // 前回のエンコーダ値と今回のエンコーダ値の差 int spd_old[9]; // 速度平均化のための配列 int t1,t2; // 作業用変数 そしてこれも1msec毎のタイマ割り込みで次のルーチンを実行します。 走行距離(マウス位置)を求めます。TCNT_1はSH2/7144の機能である2相パルスのアップダウンカウント機能(位相計数モード4)を使用したエンコーダカウンタです。16bitカウンタなのでオーバーフローを回避するために、前回との差をとってint値(32bit)に加算します。 enc = (short)TCNT_1; // 16bitのアップダウンカウンタ値を読む spd0 = (int)(enc-enc_old); // 前回の値との差を得る enc_old = enc; // 次回のためにカウンタ値を保存 if( spd0 32768 ) spd0 -= 65536; // 16bitカウンタのオーバフロー時、アンダーフロー時を考慮する if( spd0 -32768 ) spd0 += 65536; dist += spd0; // 32bit値の距離変数を積算 次に走行速度を求めます。TGRA_0はSH2/7144の機能であるインプットキャプチャ機能でロータリエンコーダのパルス幅を625KHzのクロックでカウントした値が入っています。TGRC_0はバッファ動作でTGRA_0の前回の値が入っています。正確な速度を求めるためにはエンコーダの片方の相のダウンエッジから次のダウンエッジ(あるいはアップエッジからアップエッジ)の間隔を計測する必要があるのですがSH2/7144にはその機能がありません。2相パルスのそれぞれの間隔を計測してしまいます。そこで平均化して速度を求めています。また、パルス間隔から計測する速度には符号がありませんから、位置や前回の速度から符号を付加します。 t1 = 53000/((int)TGRA_0+(int)TGRC_0); // パルス間隔の逆数を取って速度を得る(なぜ53000にしたのかは失念) // 平均化する t2 = (spd_old[8]+spd_old[7]+spd_old[6]+spd_old[5]+spd_old[4]+spd_old[3]+spd_old[2]+spd_old[1]+spd_old[0]+t1)/10; spd_old[8] = spd_old[7]; spd_old[7] = spd_old[6]; spd_old[6] = spd_old[5]; spd_old[5] = spd_old[4]; spd_old[4] = spd_old[3]; spd_old[3] = spd_old[2]; spd_old[2] = spd_old[1]; spd_old[1] = spd_old[0]; spd_old[0] = t1; if( spd0 0 ) { // 今回の位置の変化で符号を決定する speed = -t2; } else if( spd0 0 ) { speed = t2; } else { // 位置の変化が無いなら前回の速度の符号を引き継ぐ if( speed 0 ) speed = t2; else if( speed 0 ) speed = -t2; else speed = 0; } これで位置(dist)と速度(speed)が得られました。 走行モータの制御 位置と速度が求まったのでこれを元に走行モータを制御します。 マイクロマウス3は停止時はPD制御による位置決め制御、走行時は速度制御だけを行っています。 C言語のプログラムで見てみましょう。 使用する変数はこれです。 int mot_spd; // 走行モータの目標速度指示値 int mot_real; // 自動的に目標速度指示値まで加減速する変数 int up_dw; // 走行モータの加減速設定値(1~) int up_rt; // 加減速を10msecに1回実行するためのタイマ int pos_svo; // 速度制御するか位置決め制御するかのフラグ(1 or 0) int lock_pos; // 位置決め制御する時の目標位置 int trq; // トルク制限値(0~2000) int drv_pwm; // 出力PWM値(-2000~2000) int t; // 作業用変数 そして1msec毎のタイマ割り込みで次のルーチンを実行します。 まずは走行時の加減速です。 // 走行モータの加減速 if( ++ud_rt =10 ) { // 加減速は10msecに1回行う(up_dwの分解能を稼ぐため) ud_rt = 0; if( mot_real mot_spd ) { // 目標速度が高いなら加速 mot_real += up_dw; if( mot_real mot_spd ) mot_real = mot_spd; } else if( mot_real mot_spd ) { // 目標速度が低いなら減速 mot_real -= up_dw; if( mot_real mot_spd ) mot_real = mot_spd; } } これでmot_spdに目標の速度を設定するとmot_realが自動的に加減速します。 そしてモータの制御です。 // 走行モータフィードバック制御 if( !pos_svo ) { // 速度制御(走行時の制御) drv_pwm = (speed - mot_real) * 30; // 速度だけのフィードバック } else { // 位置制御(停止時の制御) t = (lock_pos - dist) * 5; // 位置(P)フィードバック、5はPゲイン if( t -2000 ) t = -2000; // リミッタを掛ける if( t 2000 ) t = 2000; drv_pwm = t - speed * 20; // 速度(D)フィードバック、20はDゲイン } if( drv_pwm -trq ) drv_pwm = -trq; // トルク制限する if( drv_pwm trq ) drv_pwm = trq; [ここで走行モータにdrv_pwmを出力] *実際はステアリング角に応じて左右の動輪のトルク(PWM)配分を変えています。(12/3追記) 停止した時にはlock_posに停止位置を入れてpos_svoを1(true)にします。停止位置は遠くても大丈夫です。実際マイクロマウス3では探索時に停止する30mmくらい前から位置決めモードに入れてメインルーチンは迷路の探索ルーチンへ飛んでいます。 簡単ですね。難しい式なんて出てきません。いいかげんな制御です。 DC2輪のマウスはこんな制御ではまともに動きません。6輪マウスはステアリングがあるので走行モータを正確に制御する必要がないのです。ステアリング制御も負荷がほとんどありませんから簡単な制御で正確な位置決めが可能です。モータがたくさん付いていて難しそうに見えて実は簡単なのです。 ジャイロを使う 方向センサに使用しているジャイロですが、これは出てくるデータを直接SH2/7144のA/Dコンバータで読んでいます。アンプとかフィルタは入れていません。リファレンス電圧も同じく直接読みます。そしてプログラム上でデータからリファレンスを引いた値を角速度とします。上記のコーナリングのブラックボックスデータでGyroSpdの値がこの角速度になります。 A/Dコンバータは0-3.3V、10bit分解能ですから1bit当たり約3.22mVです。100程度の数値が出ているということは実際の電圧は322mVで、ジャイロの感度は0.67mv/°/sですから480°/sで旋回しているということになります。ジャイロの検出範囲である±300°/sを超えていますがデータは実際には広範囲にわたりリニアに出ているようで、実用上問題はありません。 前作のマイクロマウスNORIKO-93の時は、同じく村田製作所の旧シリーズであるENC-05Dを使用していたのですが、こちらは検出範囲が±90°/sであり、この範囲を超えるとリニアでなくなるので補正テーブルを使用していました。 ジャイロといえばドリフト ジャイロには出力電圧が温度等によってふらついてしまうドリフトがあります。角速度を積分して方向を求めようとすると小さなドリフトでも積算されてしまい無視できません。データシートにはドリフトの影響を無くすためにDC分をカットして使用する推奨回路が載っていますが、この回路は使用していません。 マイクロマウス3ではドリフトの影響を極力少なくするために、走り出す前の停止した状態で60msec分ジャイロデータをサンプリングし、その平均値を基準として角速度を求めるようにしています。この処理は探索走行では止まるたびに、高速走行では走り出す前に行います。また高速で直線を走行している時に両壁があるならジャイロの積分値をリセットしています。ターンや両壁がない所のみでジャイロに頼り、直線では壁でジャイロを補正してやるという考えかたです。 赤外線センサ 半値角±1.8度 下記はマイクロマウス3で使用している赤外線LEDのデータシートです。 注目すべきは指向半値角±1.8度、パルス電流2A(10μS)でしょうか。他のLEDと比べてどれくらい良いかと言うと・・・・、っと私は他のLEDを使ったことがないのでわかりません。 OPTRANS Corp. IRLED LS111P データシート 1.概要 LS111Pは、高出力のGaAlAsチップを使用した、890nm近赤外発光ダイオードです。 10-18ステムに非球面レンズカンをハーメチックシールした高信頼性タイプです。非球面レンズ形状により従来のメタルカンタイプでは不可能だった狭指向性を実現しています。各種オプトスイッチ、センサー及びエンコーダー用光源に適しています。 2.絶対最大定格(Ta=25℃) 項目 記号 定格値 単位 直流順電流 IF 110 mA 直流逆電圧 VR 5 V パルス電流 IFP 2 ※ A 全電力損失 PD 175 mW 動作温度範囲 Topr -30~+100 ℃ 保存温度範囲 Tstr -30~+100 ℃ ハンダ付温度 Tsol 260※※ ℃ ※ Tw=10μS、T=1mS~ ※※ リード根元より2㎜以上離し、5秒以内 3.電気的・光学的特性(Ta=25℃) 項目 記号 MIN. TYP. MAX. 単位 条件 発光出力 PO 3.5 mW IF=50mA 順電圧 VP 1.35 1.6 V IF=50mA 逆電流 IR 10 μA VR=5V ピーク発光波長 λp 890 nm IF=50mA 発光波長半値幅 Δλ 80 nm IF=50mA スイッチング速度(10~90%) Tr 0.5 μS IFP=50mA Tf 0.5 μS IFP=50mA 指向半値角 θ ±1.8 deg. NORIKO-93 1993年製作、2002年ライントレーサに転用のため分解。 . 前後にそれぞれ3組の赤外線センサを装備。反射強度によって壁までの距離を測定する。 . 4隅がステアリング輪、中2輪が動輪、中央の1個が距離計測輪。[1A]、[1B]と書いてあるのがバッテリ。 . ステアリングは前後2個が逆位相に同期して動く。バッテリはコネクタによるワンタッチ着脱。 FETブリッジによるモータドライバ4CH、赤外線センサインタフェース、ロータリエンコーダインタフェース等が載った基板。設計が古いだけあってすべてDIP品。 CPUボード。NECのV55(12MHz)と日立のUPPを使用。プログラム、迷路データはEEPROMに格納。 ステアリング機構。タイミングベルトのたすきがけによって前後の逆位相を実現。アイドラープーリでモータ軸の歯跳びを抑制。 左に垂直に立っているのが村田製作所製の振動ジャイロ。 . MさんのサイトでNORIKO-93の動画(1.3MB)が見られます。 開発当時のNORIKO-93のスペック width 73mm length 160mm hight 75mm weight 730g tread(out side) 73mm wheelbase 128mm drive motor DC motor *2 12V 3.33W gear retio 4.8 1 MINIMOTOR 2230U012S steering motor DC geared motor *2 12V 1.5W gear retio 41 1 MINIMOTOR 1624E012S(16/3Ktype 41 1) steering position sensor VR 5Kohm *2 JAPAN SERVO VP12 trip sensor rotary encoder 125P/rev 2phase SEIKO EPSON MRE-012-125B direction sensor piezoelectric vibratory gyroscope MURATA GYRO STAR ENC-05D wall sensor infrared reflection sensor(lenear) *6 power source Ni-Cd battery 4.8V 400mA/h *2 CPU NEC V55(uPD70433) clock 12MHz controle LSI HITACHI UPP(HD63140) Universal Pulse Processor ROM EEPROM 128Kbyte RAM 128Kbyte program language TURBO-C++ tool EPSON PC-386NAR NORIKO-93と開発当初のマイクロマウス3(2002年9月23日撮影) . NORIKO-89 1989年製作。ひし形配置の4輪。走行モータはステッパ、ステアリングモータはDC。 中央には距離計測用の従輪。 . フライホイールをロータリエンコーダにぶら下げてジャイロ代わりの方向センサに。 NさんのサイトにNORIKO-XX1の写真とNORIKO-91の写真があります。 墓所 NORIKO-XX1の現在の姿。 NORIKO-89(改)の現在の姿。 NORIKO-92の現在の姿。 NORIKO-FINALの現在の姿。 -
https://w.atwiki.jp/mydata/pages/235.html
MOUSE (全12話終了) Steal 01 その名は“鼠(マウス)” Steal 02 鼠に盗めぬ物はなし Steal 03 彼女は運命(さだめ)を受け入れない Steal 04 鼠は仲間を見捨てない Steal 05 ターゲットは葉月 Steal 06 電子の国の鼠 Steal 07 男嫌いの女子学生 Steal 08 甘美なる覚醒 Steal 09 その名は“ワン” Steal 10 死なない男 Steal 11 “鼠”は決してあきらめない Steal 12 “鼠”の夢は終わらない
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menu_town_tournament_participents|{s0} menu_collect_taxes|As the most skilled tradesman of your company, ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} coins in taxes from {s3}. {s19} will be expecting you to take the money to {reg4?her him}. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} coins as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate {reg4?her him} better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the most experienced taskmaster of your company, ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share it with your men. mno_loot_1|Claim it all for yourself. mno_loot_2|Leave it all for your men. mno_loot_3|Leave the loot, and bury the dead. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} denars^Tariff Income {reg2} denars^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_auto_sell|Sell items automatically. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_auto_buy_food|Buy food automatically. mno_back_to_town_menu|Head back. menu_trade_auto_sell_begin|Items in the inventory of companions which selected as the type for sell and their prices below {reg1} coins will be sold to {reg2?all merchants the elder} in current {reg2?town village} automatically. Specifically foods, trade goods and books will never be sold.^^You can change some settings here freely. mno_change_settings|Change settings. menu_trade_auto_buy_food_begin|You will buy food according to the shopping list of foods automatically. Do you want to continue?^^You can view and configure the shopping list here. mno_change_shopping_list_of_food|Configure the shopping list of foods. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the most skilled tradesman of your company, ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} coins in silver if you are willing to sell them {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. menu_captivity_wilderness_check|stub menu_captivity_end_sea_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} coins of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that {reg4?she he} wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that {reg4?she he} wishes to speak with you about a task {reg4?she he} needs performed. {reg4?She He} requests you to come and see {reg4?her him} as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find {reg4?her him} and give {reg4?her him} your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_dplmc_peace_offer_terms|Dictate the peace terms mno_peace_offer_reject|Reject menu_notification_truce_expired|The truce between {s1} and {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Envoys of {s2} have caused discord in the realm of {s1}, and {s3} as a result has suffered a loss of face...^ menu_notification_lord_defects|{s4} has abandoned {s5} and joined {s7}, taking {reg4?her his} fiefs with {reg4?her him} menu_notification_treason_indictment|{s9} menu_notification_border_incident|Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among {s4}, making it easier for them to go to war against {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name and are not the subject of another noble. This makes you a ruler in your own right, with your court temporarily located at {s12}. However, the other sovereigns will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign ruler, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other rulers, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your {reg0?wife husband}, {s10}... mno_dplmc_appoint_spouse_plus_1|Appoint your {reg0?wife husband}, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_npc17|Appoint {s10} mno_appoint_npc18|Appoint {s10} mno_appoint_npc19|Appoint {s10} mno_appoint_npc20|Appoint {s10} mno_appoint_npc21|Appoint {s10} mno_appoint_npc22|Appoint {s10} mno_appoint_npc23|Appoint {s10} mno_appoint_npc24|Appoint {s10} mno_appoint_npc25|Appoint {s10} mno_appoint_npc26|Appoint {s10} mno_appoint_npc27|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your sovereignty no longer holds fief to any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently. menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}! menu_notification_village_raided|{s1} has been raided by {s2} of {s3}! menu_notification_village_raid_started|Your village is under attack! {s2} of {s3} is laying waste to {s1}. menu_notification_one_faction_left|{s1} has defeated all rivals and stands as the sole kingdom. menu_notification_oath_renounced_faction_defeated|You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal! {s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news! {s1} has left {s2} and joined {s3}. menu_notification_war_declared|{s1} has declared war against {s2}! menu_notification_peace_declared|{s1} and {s2} have made peace!^{s57} menu_notification_faction_defeated|{s1} is no more! menu_notification_kingdom_restoration|{s10} have renounced their allegiance to {s12} and declared themselves the rulers of {s11}. menu_notification_rebels_switched_to_faction|Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|{reg0?Your minister {s11}} send word that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with {reg4?her him} at your earliest convenience menu_notification_player_feast_in_progress|Your {wife/husband} has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continue_visit_yes|Tell the woman to inform her mistress that you will come shortly mno_continue_visit_no|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse_1|Go with the nurse mno_nurse_2|Wait by the spring menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_bar_brawl_begin|You wait until a young boy comes running down the street. '{My lord! My lord!/My Lady!}' he cries. 'The troublemakers have left the tavern and are coming this way. Be ready!' menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_1|Attack the hideout... mno_leave_no_attack|Leave... mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_start_phase_3|{s16}^^Following a long trek through the Rainwood, you finally see the Weeping Town in the distance. You are exhausted by the time you find the inn, where you quickly stash your belongings, and go in search of a decent tavern where you can have a well-deserved dinner. According to an old blind man, sitting in the corner between two buildings and drinking a mug of stale ale, a kraken has been seen off the coast of Dorne, and a five-headed calf has been born, killing its mother in the process, surely an omen to be taken seriously. Dismissing the old fool as crazy, you continue towards the tavern. All of a sudden, you hear a sound that stands the hairs of your neck on end -- the rasp of a blade sliding from its scabbard... menu_start_phase_4|{s11} menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of linen. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} coins. menu_notification_give_liege_gift|A messenger boy, riding hard, gallops up to you. He stops and wheels his horse, which paws the ground impatiently. He hands you a package, and with that, he is gone. menu_manage_loot_pool|{s10} mno_loot|Access the item pool. mno_auto_loot_leave_with_nothing|Pick the items which price higher than {reg1} coins and continue. mno_auto_loot_leave|{s20} menu_auto_loot|Your companions will automatically grab items from the item pool based on their pre-selected upgrade options. Companions listed first in the party order will have first pick. Any equipment no longer needed will be placed back into the item pool. Are you sure you wish to do this? mno_No|No, I've changed my mind. mno_Yes|Yes, perform the upgrading. menu_choose_options_1|Choose the troop trees you'd like to use. Once choosen you can't change it.^^The Native tree is very simple and straight forward, while the Expanded tree is complex with a lot of options and variety. The Reworked tree is a compromise between both other trees. mno_native_troop_trees|Native troop trees mno_reworked_troop_trees|Reworked troop trees mno_expanded_troop_trees|Expanded troop trees menu_choose_options_2|Assemble all companions at the tavern of the first encountered town?^^When you assemble them, you might take a look upstairs in the tavern, since a lot of companions might be lingering in the hallway, sitting on the stairs or inspecting their rooms. If your favorite companion isn't present, you might want to quit and re-enter the tavern sometimes they don't all fit. mno_yes_npcs|Yes mno_no_npcs|No menu_choose_options_3|Do you wish to play with the fog of war? menu_choose_options_end|Game options selection complete. menu_town_menu_cheats|CHEATS. menu_dplmc_notification_trade_declared|{s1} and {s2} have signed a trade agreement!^{s57} mno_dplmc_continue|Continue... menu_dplmc_notification_nonaggression_declared|{s1} and {s2} have concluded a non-aggression treaty!^{s57} menu_dplmc_question_trade_offer|You Receive a Pact Offer^^{s1} offers you a trade pact. What is your answer? mno_dplmc_trade_offer_accept|Accept mno_dplmc_trade_offer_reject|Reject menu_dplmc_question_nonaggression_offer|{s1} offers you a non-aggression treaty. What is your answer? mno_dplmc_nonaggression_offer_accept|Accept mno_dplmc_nonaggression_offer_reject|Reject menu_dplmc_notification_alliance_expired|The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. menu_dplmc_notification_defensive_expired|The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. menu_dplmc_notification_trade_expired|The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. menu_dplmc_dictate_terms|Dictate your peace terms. mno_dplmc_demand_4000|Demand 4000 coins mno_dplmc_demand_8000|Demand 8000 coins mno_dplmc_demand_castle|Demand {s2}. mno_dplmc_go_back|Go back menu_dplmc_deny_terms|{s1} refuses your terms and is breaking off of negotiations. menu_dplmc_village_riot_result|{s9} menu_dplmc_village_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the village. But there is not much left you can control. menu_dplmc_town_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the town. menu_dplmc_riot_negotiate|You approach the angry crowd and begin negotiations. The leader of the riot demands {reg0} coins. He agrees to lay down arms if you are willing to pay. mno_dplmc_pay_riot_treasury|Induce your seneschal to pay the money from the treasury. mno_dplmc_pay_riot_cash|Pay cash. mno_dplmc_back|Back... menu_dplmc_notification_riot|The peasants of {s1} launched a riot against you! In a surprise attack, men loyal to you have been slain. The remainder joined the angry crowd. menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a seneschal who resides at you court for a weekly salary of 15 coins. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between sovereigns giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. menu_dplmc_chamberlain_confirm|Your seneschal can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a castellan who resides at you court for a weekly salary of 15 coins. He will recruit new troops and provide information about your army. menu_dplmc_constable_confirm|Your castellan can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a chancellor who resides at you court for a weekly salary of 20 coins. He will be the keeper of your seal and conduct the correspondence between you and other important persons. menu_dplmc_chancellor_confirm|Your chancellor can be found at your court. You should consult him if you want to send messages or gifts. menu_dplmc_deserters|Some of your men don't believe that you will pay their wages and desert. Overall you lose {s11} men. menu_dplmc_negotiate_besieger|You appear with a white flag at the top of the wall. After a while a negotiator of {s11} approaches you. He demands {s6} and all associated villages as well as {reg0} coins for safe conduct. mno_dplmc_comply_treasury|Comply and induce your seneschal to pay the money from the treasury. mno_dplmc_comply|Comply and pay the money cash. mno_dplmc_break_off|Break off negotiations. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. menu_dplmc_scout|Your spy returned from {s10}^^{s11}{s12} menu_dplmc_domestic_policy|You can now shape the domestic policy of your sovereignty. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_dplmc_preferences|Diplomacy 4.2 (November 27, 2011) Preferences{s0} mno_dplmc_disable_horse_speed|Disable Diplomacy horse speed. mno_dplmc_enable_horse_speed|Enable Diplomacy horse speed. mno_dplmc_disable_terrain_advantage|Disable terrain advantage in Autocalc battles (currently this feature is Enabled). mno_dplmc_enable_terrain_advantage|Enable terrain advantage in Autocalc battles (currently this feature is Disabled). mno_dplmc_reset_terrain_advantage|You used a saved game from another mod g dplmc terrain advantage = {reg0} (click to reset) mno_dplmc_toggle_lord_recycling_a|Enable lords returning from exile (currently disabled) mno_dplmc_toggle_lord_recycling_b|Disable lords returning from exile (currently enabled) mno_dplmc_toggle_lord_recycling_reset|You used a saved game from another mod g dplmc lord recycling = {reg0} (click to reset) mno_dplmc_toggle_ai_changes_a|Enable AI changes (currently disabled) mno_dplmc_toggle_ai_changes_b|Increase AI changes (currently low) mno_dplmc_toggle_ai_changes_c|Increase AI changes (currently medium) mno_dplmc_toggle_ai_changes_d|Disable AI changes (currently high/experimental) mno_dplmc_reset_ai_changes|You used a saved game from another mod g dplmc ai changes = {reg0} (click to reset) mno_dplmc_toggle_gold_changes_a|Set economic behavioral changes to low (current mode disabled) mno_dplmc_toggle_gold_changes_b|Set economic behavioral changes to medium (current mode low) mno_dplmc_toggle_gold_changes_c|Set economic behavioral changes to high/experimental (current mode medium) mno_dplmc_toggle_gold_changes_d|Disable economic behavioral changes (current mode high/experimental) mno_dplmc_reset_gold_changes|You used a saved game from another mod g dplmc gold changes = {reg0} (click to reset) mno_dplmc_switch_woman_prejudice_1|Change prejudice level (current level is default) mno_dplmc_switch_woman_prejudice_2|Change prejudice level (current level is off) mno_dplmc_switch_woman_prejudice_3|Change prejudice level (current level is high) menu_dplmc_affiliated_family_report|{s0} menu_dplmc_start_select_prejudice|In the traditional medieval society depicted in the game, war and politics are usually dominated by male members of the nobility. Beacuse of this, a female character can face initial prejudice, and some opportunities open to men will not be available (although a woman will also have some opportunities a man will not). Some players might find distasteful, so if you want you can ignore that aspect of society in Calradia.^^You can later change your mind through the options in the Camp menu. mno_dplmc_start_prejudice_yes|I do not mind encountering sexism. mno_dplmc_start_prejudice_no|I would prefer not to encounter as much sexism. menu_dplmc_economic_report|{s0} menu_upgrade_to_hero|You notice that one or more of your warriors exceeds your expectations in battle. ^You walk towards the lines of your troops, and ... mno_hero_1|stop to talk to {s1} mno_hero_2|stop to talk to {s1} mno_hero_3|stop to talk to {s1} mno_hero_4|stop to talk to {s1} mno_prev|go to the previous lines mno_next|go to the next lines mno_close|close menu_entrenched_camp| Your fortifications are complete. menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you, to discuss the ownership of a calf. Apparently their fields were bordering and the tall farmer had a bull that impregnated a cow belonging to the stocky one.The stocky farmer said the calf was his because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull.. mno_choice_01_1n|The owner of the cow is right. mno_choice_01_2n|The owner of the bull is right. mno_choice_01_3n|The owner of the cow is right. mno_choice_01_4n|Neither is right. The calf is mine. mno_choice_01_5n|Kill the calf and give them the meat. menu_event_02_juicio|'My liege, we captured the attacker! This is the man who attacked one of your messengers, who is now lying seriously injured', says on of your men. This doesn't show us in the best of light, the messenger was under your protection. But the attacker has an interesting story, and his wish was to tell it to you before he was executed.^^'My liege! I would have never thought of attacking your man but... he wished to sleep with my young daughter for the night. Of course his offer was refused! However he never accepted the answer, entered my house with his three friends, and robbed my dear daughter of her virtue, laughing that you, my lord, will never believe a farmers word. I tried what I could think of, and I regret that I seriously injured him while he was under your personal protection, but a father must protect his only child! Please be reasonable to your humble servant!' mno_choice_02_1n|Execute the farmer and his family. mno_choice_02_2n|Hang the farmer. mno_choice_02_3n|The messenger deserved his fate. menu_event_03_juicio|You summon two men to decide their fate. One is a knight, while the other is a man-at-arms sworn to the same knight. It seems what happened is that the knight didn't have enough gold to pay his man, so the man-at-arms took the knights daughter to his own bed and had his way with her. mno_choice_03_1n|Geld the man-at-arms. mno_choice_03_2n|Punish the knight. mno_choice_03_4n|Pay the man-at-arms. Then hang him. (200 coins) menu_event_04_juicio|One of your sworn men approaches you. He states that among the men, there is much dissatiafaction. Pertaining that you are too placid and that there is too little gold and honour to be won under your service. mno_choice_04_1n|Distribute money amongst the men. (1000 coins) mno_choice_04_2n|Tell your men to be quiet. mno_choice_04_3n|Have the man whipped. mno_choice_04_4n|Promise to make amends soon. menu_event_05_juicio|After having feasted your lords repeatedly for the last four months, it appears your tunic no longer slips over your head. You have begun wearing open chest tunics and snacking on delicious dried fruits from Volantis. Dinner is, of course, a spiced pig, drowned in butter, and roasted to perfection. A local maester, however, feels you have reached some sort of tipping point, and has suggested fresh air, a general course of exercise, and a limited diet. mno_choice_05_1n|Eat more food and get rid of the maester. mno_choice_05_2n|Work out every morning. mno_choice_05_3n|Eat healthier, to the detriment of your temper. menu_event_06_juicio|One of your vassals tarries with a youth of soft skin and white curls that have an almost valyrian style to them. He's being called a young Aegon, it is rumoured. Whilst it is okay for you to practise your love-making amongst the local youth, for your vassal to taint your reputation in such a manner is... mno_choice_06_1n|Fine. mno_choice_06_2n|Have the youth seized and gelded! menu_event_07_juicio|The crop this year has whithered miserably under the sun. As the first snow has fallen, there are many who fear the long months of winter as starvation looms. You decide to... mno_choice_07_1n|Keep feasting. mno_choice_07_2n|Distribute some wagons of grain to the people. mno_choice_07_3n|Buy imported grain. (2000 coins) mno_choice_07_4n|Let the people starve. menu_event_08_juicio|One of your vassals approach you, stating he has an illegitimate son who wishes to join your bodyguard. You agree to meet the boy as it would be unseemly to flat out reject a noble. When you meet the boy, however it is clear that he is rather homely and certainly not a man of war. Faced with this plump, smiling, young man you... mno_choice_08_1n|Allow him to join your bodyguard. mno_choice_08_2n|Ask for a payment of 500 coins to grease the deal. mno_choice_08_3n|Refuse outright. menu_event_09_juicio|Two men, each with their own proposal, come before you on the same day. One is a young lisping scholar who proposes the building of more libraries and a fund to be set aside to buy and maintain books of knowledge. Although his case is eloquent, the delivery is less so.The other man comes forward. A hulking great bearded warrior of a man who makes the scholar visibly wince in his shadow, he suggests the funds be better allocated in purchasing weapons, horses and shields, things that can be used today and are not merely fantasies. mno_choice_09_1n|Choose the scholars proposal. (3000 coins) mno_choice_09_2n|Choose the warriors proposal. (2000 coins) mno_choice_09_3n|A realm needs both knowledge and war. (5000 coins) mno_choice_9_4n|Ignore them. menu_event_10_juicio|A searing flash is seen across the night sky. There is much talk of omens the next day. Amongst the people of {s1} there is a general consensus that some act of sacrifice must be made or surely the gods will unleash their wrath upon the land. The practice of the wickerman suddenely gains impetus, as it is near harvest time. You find a young maiden, freshly flowered, and she is treated as a living goddess until just before harvest, when you decide to... mno_choice_10_1n|Order the girl burned. mno_choice_10_2n|Banish the girl from your land. mno_choice_10_3n|Ignore the whole affair. menu_event_11_juicio|The sound of a galloping horse pierces the cold morning, and you run outside to find a scout. He tells you a strange ship carrying men who speak a strange language has been shipwrecked on the nearest coast. What do you do? mno_choice_11_1n|Send a few men to investigate and search for valuables. mno_choice_11_3n|Do nothing. menu_event_12_juicio|A runner arrives at your court, and after you allow it, starts to tell dire news. 'My liege, a village is in great danger! The populace has some kind of strange sickness, they can hardly move, they sweat blood, and vomit! And the local wise-woman has no cure for it. The elder of the village isn't letting anyone out for the moment, and is waiting on your orders!' You decide to... mno_choice_12_1n|Keep the village quarantined. mno_choice_12_2n|Order the village scoured. menu_event_13_juicio|A young lady has taken to her bed, heavy with child. After a few hours, a servant approaches you. 'My lord' he says 'The childbirth is not going well! We tried everything we could, but it seems that the young lady is simply not suited for the ordeal. All that is left is to pray.' You decide to... mno_choice_13_1n|Order everyone to kneel down and start praying! mno_choice_13_2n|Ignore the whole thing. menu_event_14_juicio|One day, a loyal warrior comes to you with a strange request. 'My lord, I am in a bind! I spent all my money on proper equipment and food, so that I can serve you well. However, my daughter is about to marry, and I cannot give a proper dowry to the husband'. You decide to... mno_choice_14_1n|Give the man a gift. (500 coins) mno_choice_14_2n|Give the man a gift. (200 coins) mno_choice_14_3n|Ignore him. menu_event_15_juicio|One day, a farmer arrives at your court. He seems very enthusiastic. 'My lord, I have splendid news! There is a hermit from the Red Mountains in the nearby village now, and he is willing to give us a piece of blessed Baelors hair! I cannot believe that our lands has the opportunity to gain such a famous relic!' You decide to... mno_choice_15_1n|Ignore him. mno_choice_15_2n|Buy the hair. (200 coins) menu_event_16_juicio|A farmer comes before you with an old and rotten head in a burlap sack. He claims it was a grumkin he found living in a well on his farm, and that he slew the beast himself. Inspecting the head, it seems clear that this was no grumkin, but rather an ugly looking dwarf. You decide to... mno_choice_16_1n|Imprison him. mno_choice_16_2n|Hang him. mno_choice_16_3n|Ignore the farmer. menu_event_17_juicio|Your advisor, streaked with dirt and sunburned, arrives after inspecting the harvest. 'My liege, the harvest is poor this year. If you do not reduce taxes there will be nothing to feed the smallfolk this winter.' You decide to... mno_choice_17_1n|Do nothing. mno_choice_17_2n|Reduce the taxes. (1000 coins) menu_event_18_juicio|A peasant from a nearby village comes to you as a supplicant. He tells you, that while working the field, his plow brought up an old, but still beautiful, bronze goblet. As it is your land, he wanted to bring it to you straight away. mno_choice_18_1n|Pay the man a reward. (300 coins) mno_choice_18_3n|Dismiss him and keep the goblet. mno_choice_18_4n|Tell the farmer he can keep it. menu_event_19_juicio|A whore is accused of witchcraft, after several men-at-arms, sworn to one of your vassals, reported pain while relieving themselves. Your vassal backs their claim, and you suspect he might have the same complaint but know better than to air it publicly. You decide to... mno_choice_19_1n|Banish the whore. mno_choice_19_2n|Have the whore executed. mno_choice_19_3n|Have every whore in your holdings executed! menu_event_20_juicio|A holy man comes upon you, and tells you that most of the inhabitants of one of your villages, where he was preaching his odd religion, has taken up arms and attacked him and his followers. The cause, he says, was that he wanted the villagers to eat dirt. You decide to... mno_choice_20_1n|Ignore him. mno_choice_20_2n|Agree with him. They should eat dirt! mno_choice_20_3|Agree with him. We should all eat dirt! mno_choice_20_4n|Ignore him. menu_event_21_juicio|Your peasants are every bit as vain and arrogant as the lords of this land.A dispute over something as idiotic as a dead chicken has caused a small war between two hamlets. A peasant has come to seek your blessing in their war against the other villagers. He says the villagers will pay you. You decide to... mno_choice_21_1n|Agree. mno_choice_21_2n|Imprison him. mno_choice_21_3n|Order him to pay a fine. menu_event_22_juicio|A woman from a nearby village comes to you claiming that one of your men, who has died recently, was her husband. She asks for assistance to take care of her deceased husbands child. You decide to... mno_choice_22_1n|Give her a gift. (100 coins) mno_choice_22_2n|Ignore her. menu_event_23_juicio|A minor steward approaches you with a request, 'My liege, would it not show your great mercy and honor if you where to provide for those who have suffered while serving under you? We have dozens of maimed, lame and aged soldiers begging for coin in the streets, and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters or else men might be hesitant in the future to be in your retinue.' You decide to... mno_choice_23_1n|Ignore him. mno_choice_23_3n|Give them alms. (200 coins) mno_choice_23_4n|Build a hospice. (3000 coins) menu_event_24_juicio|A seemingly straightforward case is brought before you Yesterday, the accused man broke into the victims house and removed large amounts of wealth. Many people saw him and the missing items were discovered in his house. But the victim was an influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties, while the accused was one of your most vocal supporters and had donated much money to your cause. You decide to... mno_choice_24_1n|Ignore the evidence and free the accused. mno_choice_24_2n|Have his right hand cut off. mno_choice_24_3n|Exile both parties and claim their properties. menu_event_01|A singer has composed a song about your noble deeds. You decide to... mno_choice_01_1|Proclaim it excellent! mno_choice_01_2|Reward him. (200 coins) mno_choice_01_3|Ignore him. menu_event_02|Tales of your deeds spread through the countryside. Everywhere you go, your procession is surrounded by beggars. You decide to... mno_choice_02_1|Give them alms. (100 coins) mno_choice_02_2|Ignore them. menu_event_03|A young bard spreads rumors about your mother. Accusations of working in the world's oldest profession are the most delicate ones. You decide to... mno_choice_03_1|Challenge him to a duel. mno_choice_03_2|Ignore him. menu_event_04|You encounter a beggar and his daughter on the road. They look hungry. You decide to... mno_choice_04_1|Give them a gift. (200 coins) mno_choice_04_2|Ignore them. menu_event_05|A local bard is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will believe them. You decide to... mno_choice_05_1|Have him beaten by a group of peasants. mno_choice_05_2|Pay a local scribe to spread positive rumors. (300 coins) mno_choice_05_5|Ignore him. menu_event_06|A mob of angry {s1} dwellers are complaining about corrupt tax collectors. They demand justice. The situation is getting worse by the minute. It looks like a riot is about to begin unless you do something. You decide to... mno_choice_06_1|Give the peasants a gift. (200 coins) mno_choice_06_2|Order the town guards to prevent rioting. mno_choice_06_3|Ignore them. menu_event_07|A single rider, looking poor and unarmed, approaches your party. Intercepted by your men he presents himself as a singer from {s1} and requests your permission to compose an ode about your magnificency and generosity. Your men exchange glances and then look at you waiting for an answer. You decide to... mno_choice_07_1|Grant permission and give him a gift. (500 coins) mno_choice_07_2|Grant permission and give him a gift. (100 coins) mno_choice_07_3|Allow the singer to compose the ode. mno_choice_07_4|Ignore him. menu_event_08|You spot a single man riding hard towards your party. With a gesture of your hand, your men run to meet him. Intercepted by your men he presents himself as an emissary from one of the small villages in your hamlet and without delay informs you that an influential man has died {s2} and that his family requests that you agree to declare an official day of mourning in his honor. You decide to... mno_choice_08_1|Give the widow a gift. (500 coins) mno_choice_08_2|Refuse the request. menu_event_09|You are travelling through the forest and you suddenly spot a wild hare, trapped in a snare. You decide to... mno_choice_09_1|Free the animal. mno_choice_09_2|Kill the hare. mno_choice_09_3|Ignore it. menu_event_10|You are travelling through the forest and you spot a peasant tied to a tree, probably by a bandit. You decide to... menu_law_event_1|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to... mno_choice_10_5|Outlaw heresy. mno_choice_10_6|Do nothing. menu_law_event_2|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to... menu_law_event_3|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to... menu_law_event_4|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to... menu_law_event_5|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to... menu_crusader_kings_event_1|You're resting on a bench in a small village. Sitting near the village center, you overhear the many conversations people are having. The gossip, the rumours, the anger and the happiness. There are so many interesting things going on in the world! You decide to... menu_crusader_kings_event_2|You're resting on a bench in a small village. Sitting near the village center, you notice a travelling singer. Sitting down beside you on the bench, he offers to sing you a song, for free! You decide to... menu_crusader_kings_event_3|Two minor nobles from one of your villages fought against each other with swords. You decide to... menu_crusader_kings_event_4|A religious fanatic held a service in one of your villages as you were passing by. After the sermon, he rushed to meet you, shouting for your opinion on the aspects of the Seven. You decide to... menu_crusader_kings_event_5|You are conversing with a minor noble, when you hear a loud scream somewhere behind you! Going to investigate, you discover a septon and a farm girl engaged in carnal pleasures, oblivious to the world. When you politely cough, they turn in your direction, and seem to remember where they are. You decide to... menu_crusader_kings_event_6|During dinner, one of your courtiers drank too much wine. When you tried to steady him, and help him to his bed, he threw up on your shoes! You decide to... menu_crusader_kings_event_7|As you stop for a while, you notice an old man sitting on a rock. Approaching him, he promises to teach you magic from Old Valyria, if only you'll strip naked. You decide to... menu_crusader_kings_event_8|As you stop for a while, you notice an old crone sitting on the ground. Approaching her, she promises to teach you magic from Old Valyria, if only you'll strip naked. You decide to... menu_crusader_kings_event_9|As you stop for a while, you notice a procession of villagers walking towards you. As they near you, you see a man in their midst, beaten, and with a noose around his neck. As he is pulled towards the gallows, you can hear him faintly whisper a prayer to the Stranger. You decide to... menu_crusader_kings_event_10|As you near the top of a massive cliff, you notice two people already there. Approaching, you hear childrens voices, and realise two kids are standing very close to the edge. As you come nearer, you see that one of the kids has some sort of contraption strapped to his back. The child is obviously going to try and fly off the cliff! You decide to... menu_crusader_kings_event_11|You've heard rumours of a black wight living in your hall! People have seen it move around in the dead of night, often stealing food from the pantry and keeping close to the walls. Something must be done! Setting a watch, you quickly catch the supposed 'wight', which turns out to be two children in a cloak. You decide to... menu_crusader_kings_event_12|Two young maidens where caught in the same bed, doing something reserved for married couples. When they where brought before you, you decide to... menu_crusader_kings_event_13|Last night, you had a dream. A strange creature, with five heads and no legs, told you to shout at the moon! Surely dreams are to be taken seriously. You decide to... menu_crusader_kings_event_14|One of your courtiers have clearly gone mad. He keeps talking to his horse, as if it understood him, and last night the servants caught him doing something... odd... with the horse. You decide to... menu_volantis_map_event_1|You're walking along when you come by an old woman at the side of the road, selling cabbage. Her face is tattooed with a single tear beneath the right eye, marking her out as a former slave prostitute. 'My friend!' she shouts. 'These cabbages are great at keeping the Monsters of Mantarys at bay!' You decide to... menu_volantis_map_event_2|A market has set up close to the Rhoyne. Sprawling across an open field, it is well-visited by merchants from the river and the outlying towns and villages of the nearby marshes. You even spot a few Tolosi in their strange dress, haggling over a barrel of ale. Moving further on, you see a wine merchant, and approach him. 'My friend!' he shouts. 'You should try this wine, from the far corner of the world, a place known as The Arbor'. The merchant pours you a small timble. You decide to... menu_volantis_map_event_3|Travelling along the road, you're met by a procession of minor nobles. Slowly making their way towards Selhorys, you see the nobles lounging on pillows and beds, being carried on palanquins or on hathays. They're sipping sweet chilled wine and eating candied fruits, while their slaves sweat and groan. Pulled by dwarf elephants, the hathays are slow at best, and a procession such as this must command the entire road to make even decent speed. You decide to... mno_choice_1|Get out of the way. mno_choice_2|Stay on the road. menu_volantis_map_event_4|Travelling along the road, you notice a ghastly sight in the distance. Lashed across numerous wooden spokes are the mutilated bodies of many men and women. The air is thick with flies, and the smell coming off the rotting bodies is overwhelming. A crude wooden plank has been set up, revealing a short and simple message, saying 'They fled'. You decide to... menu_warhammer_event_1|You're walking along when you come by an old woman at the side of the road, selling garlic. 'My friend!' she shouts. 'These cabbages are great at keeping snarks at bay!' You decide to... menu_warhammer_event_2|You're walking along when you come by a group of children and their parents. They're beating what looks like a dwarf, hung from a tree. Upon closer inspection, you realise it's a straw man fashioned to look like a dwarf. You decide to... menu_warhammer_event_3|You're walking along when you come by an old woman at the side of the road, selling warm ale. You decide to... menu_desert_event_1|You're walking along a dried out riverbed, when you see a scorpion! You decide to... menu_desert_event_2|You're walking along a dried out riverbed, when you see a scorpion! You decide to... menu_desert_event_3|You kick a rock, and underneath is a white and red viper. You recognise it as the kind called Smooth-Tree Viper by the smallfolk! The snake hiss at you, getting ready to strike! You decide to... menu_desert_event_4|You kick a rock, and underneath is a blue and green viper. You recognise it as the kind called Queen Viper by the smallfolk! The snake hiss at you, getting ready to strike! You decide to... menu_desert_event_5|You kick a rock, and underneath is a black viper. You recognise it as the kind called Long-Nosed Death by the smallfolk! The snake hiss at you, getting ready to strike! You decide to... menu_desert_event_6|You kick a rock, and underneath is a brown viper. You recognise it as the kind called Trinket Snake by the smallfolk! The snake hiss at you, getting ready to strike! You decide to... menu_desert_event_7|You wake up from a brief nap to find a large spider on your left boot! You decide to... menu_desert_event_8|A vulture is seen flying overhead, carrying a large rat in its claws. Suddenly, the vulture is attacked by an eagle! This must surely be an omen, but how to interpret it. You decide to... menu_desert_event_9|You decide to rest for a while, in the shade of a great palm tree. Dates are strewn on the ground, sweet and delicious. You decide to... menu_desert_event_10|You decide to rest for a while, in the shade of a great cactus. The cactus bears a strange fruit. You decide to... menu_desert_event_11|You decide to rest for a while, in the shade of a great rock. A clear stream can be heard bubbling beneath the rock. You decide to... menu_desert_event_12|You decide to rest for a while, in the shade of a great rock. As you near the rock, you notice an old man, dressed in white. He appears to be sleeping. You decide to... menu_agility_event_1|You're travelling through a forest, when your hear a crack above your head. A large branch is about to break off an even larger tree. You decide to... menu_agility_event_2|You're travelling through a forest, when you slip in a puddle of mud. You decide to... menu_agility_event_3|You're travelling through a forest, when you stumble over a rock. You decide to... menu_agility_event_4|You're travelling through a forest. Pushing aside a branch, a bird flies out and startles you, causing you to lose your balance. You decide to... menu_agility_event_5|You're travelling through a forest. Suddenly, you notice a galloping sound in the distance. A stag is charging at you! You decide to... menu_food_event_1|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some tasty wild onions. You decide to... menu_food_event_2|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some tasty wild turnips. You decide to... menu_food_event_3|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some tasty wild radishes. You decide to... menu_food_event_4|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to... menu_food_event_5|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to... menu_food_event_6|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to... menu_food_event_7|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to... menu_food_event_8|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to... menu_food_event_9|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some wild geese eggs. You decide to... menu_food_event_10|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some wild geese eggs. You decide to... menu_food_event_11|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some wild geese eggs. You decide to... menu_food_event_12|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. Rummaging through the woods, you suddenly spot a large bear! You decide to... menu_food_event_13|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Climbing a tree in the search for eggs, you spot a large nest. You decide to... menu_food_event_14|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Climbing a tree in the search for eggs, you spot a large nest. You decide to... menu_food_event_15|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild apple tree. You decide to... menu_food_event_16|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to... menu_food_event_17|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to... menu_food_event_18|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to... menu_food_event_19|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to... menu_food_event_20|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to... menu_coronation_event_1|As the newly enthroned ruler of a sovereign realm, many men and women come seeking your favour. Goldsmiths, master armorers and all other sorts of craftsmen flock to your court, and you're soon overwhelmed with requests for work or lucrative contracts. The goldsmiths, and armorers in particular, are persistent in their praise of your rule, and how you should have a crown suitable for your noble head. You decide to... mno_choice_1_3|Request a cheap crowned helmet. (2500 coins) mno_choice_1_4|Ignore the smiths. menu_coronation_event_2|As the goldsmiths and armorers leave your court to return to their work, you notice one man loitering in a corner. When everyone has left, he introduces himself to you as Racallio of Qohor, a renowned armorer. He offers to forge you a magnificent helmet, suitable for a champion such as yourself. You decide to... mno_choice_1_1|Request a reinforced Great Helmet. (5000 coins) mno_choice_1_5|Ignore the armorer. menu_coronation_event_3|To cement your rule, you've decided to get the blessing of the gods. The coronation ceremony will be a grand affair, and announce to all the world your benevolence and right to rule. You decide to... menu_feast_event_1|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to... menu_feast_event_2|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to... menu_feast_event_3|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to... menu_feast_event_4|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to... menu_feast_event_5|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. After hours in the kitchen, he finally presents you with lamb roasted over a slow fire, served with a salad of raisins and carrots soaked in wine. When you cut into the lamb, the air fills with the smell of saffron and cloves. menu_feast_event_6|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. Approaching you, the cook asks if you'd like to try a dornish specialty. menu_feast_event_7|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. Approaching you, the cook asks if you'd like to try a ghiscari specialty. menu_feast_event_8|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. Approaching you, the cook asks if you'd like to try a volantene specialty. menu_hunting_event_1|You're in the mood for some exercise. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the great white stag, rumoured to live there. Riding your horse through the wood, you finally spot the white stag, and decide to... menu_hunting_event_2|You're in the mood for some exercise. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the great white stag, rumoured to live there. Riding your horse through the wood, you finally spot the white stag, and decide to... menu_hunting_event_3|You're in the mood for some exercise and excitement. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the great man-eating bear, rumoured to live there. Riding your horse through the wood, you finally spot the bear, and decide to... menu_hunting_event_4|You're in the mood for some exercise and excitement. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the black boar, rumoured to live there. Riding your horse through the wood, you finally spot the boar, and decide to... menu_sea_travel_event_1|The sky is dark, and the winds are picking up! What do you do? menu_sea_travel_event_2|Looking out across the sea, you spot a huge dark shape beneath the waves. What could it be? menu_sea_travel_event_3|Looking out across the sea, you spot a multitude of brightly colored fish. They're jumping out the water! One is heading straight for your head! You decide to... menu_sea_travel_event_4|The planks of the ship are slippery and covered with grease. Someone could get hurt! You decide to... menu_sea_travel_event_5|The crew is a superstitious bunch, and you forgot to bring a cat for the ships hold! The men are muttering about bad luck, and eye you insolently. You decide to... menu_sea_travel_event_6|The crew is a superstitious bunch, and you forgot to have the ship sprinkled with wine before you left port! The men are muttering about bad luck, and eye you insolently. You decide to... menu_sea_travel_event_7|The crew is a superstitious bunch, and when a gull flies into the topmast, they take it as an omen! But they're not quite sure what the omen means. You decide to tell them that... menu_sea_travel_event_8|The crew is a superstitious bunch, and when one of them catch a shark, eating a smaller shark, they take it as an omen! But they're not quite sure what the omen means. You decide to tell them that... menu_the_seven_event_1|The seasons pass, and the day has come again. It's the Maiden's Day. On this day, maidens of noble houses are required to go to the sept to light tall white candles at the Maiden's feet and hang parchment garlands about her neck. Mothers, whores and widows are barred from the sept along with men.Those maidens who enter the sept sing songs of innocence, and spend the following feast throwing flour at the young, unmarried, men. You decide to... menu_the_seven_event_2|The seasons pass, and the day has come again. It's the Warrior's Day. On this day, knights across the Seven Kingdoms spend the day in prayer, lighting candles at the Warrior's feet and fasting.Later, tourneys are held across the realm, with young squires jousting to win a knighthood of their own. You decide to... menu_the_seven_event_3|The seasons pass, and the day has come again. It's the Stranger's Day. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, carrying great wicker baskets filled with dirt.Later, there'll be a feast, with the local septon dressed in dark robes and throwing rotten fruit at the guests. You decide to... menu_the_seven_event_4|The seasons pass, and the day has come again. It's the Father's Day. On this day, all fathers with a trueborn child are to be obeyed, no matter the request. In the remote hamlets, some take advantage and sleep with their neighbours wife, but in the towns, cities and castles, the requests are usually mild and often involve a gift.Later there'll be a great feast, during which the local septon prostates himself before the statue of the Father and the Silent Sisters whip him with weirwood branches. You decide to... menu_the_seven_event_5|The seasons pass, and the day has come again. It's the Feast of Hugor of the Hill, during which those who worship the Seven gather in the sept, and listen to the local septon recite passages from the Seven-Pointed Star.Later, there'll be a feast, during which young children are given gifts by their parents and relatives, and the septon is given the seat of honor in the hall of the local lord. You decide to... menu_stormlands_event_1|The thriving port and market known as the Weeping Town takes its name from the copious amount of tears shed when the slain body of the Young Dragon, Daeron I, was returned to the kingdom after his murder in Dorne.Every year, the Guild of Carpenters host a great feast to commemorate the slain king, and the townsfolk look forward to the day every year. Mummers from all over the realm journey to the Weeping Town to reenact the foul murder of the brave young king, and whores, jugglers, wine sellers and even the odd alchemist can be found making a spectacle. You decide to... menu_stormlands_event_2|In ancient days, before the dragons, the Storm Kings oft warred with the petty kings of Dorne.Durran the Young, called the Butcher Boy, dammed the river Slayne with dead dornishmen after defeating the Wyls and Yronwoods in battle. The dornish had been ravaging the marches, and every year the women of Stonehelm and the surrounding villages celebrate their deliverance by turning the river red, using the colored clay found in abundance throughout the domains of the Swanns. Later, in the evening, they'll feast. You decide to... menu_stormlands_event_3|When Aegon the Conquerer tried to extend his rule to Dorne, he was beaten back time and time again. In the first attempt, Orys, the founder of House Baratheon, was captured by the Wyl of Wyl, called the Widow-Lover, and had his right hand struck off.Orys chance at vengeance came years later, when during the reign of Aenys I, he captured the son of the Widow-Lover, and took his hands and feet. Since then, it has been a tradition amongst the stormlanders to chop of the limbs of captured rivals, especially in the Dornish Marches. You decide to... menu_stormlands_event_6|The storms are gaining strenght! The Stormlands are widely known for the savage storms beating against the cliffs of Shipbreaker's Bay, making sea travel a hazardous endeavor at best.To appease the storms, the septons of the Stormlands often hold special prayer days, invocating the Father to ease the passage of the winds. The stormlanders calls these days 'Ember Days', as the septons fires are often snuffed out by the storms, leaving only embers. You decide to... menu_stormlands_event_7|The Stormlands are well known for their massive warhorses. As you sit down to rest on a fallen log, you notice a merchant travelling towards you. He offers to sell you one of the famous destriers, for the standard price of 1500 coins. You decide to... menu_stormlands_event_8|The Stormlands are well known for their finely crafted warhammers. As you sit down to rest on a large, smooth, stone, you notice a lonely knight travelling towards you. He offers to sell you one of his own war hammers for the reasonable price of 300 coins. You decide to... menu_stormlands_event_9|When Argilac the Arrogant, last of the Storm Kings and last of the male line of House Durrandon, was slain in combat by Orys Baratheon, the guards of Storm's End delivered his maiden daughter, Argella to Orys, bound in chains and naked. Orys took pity on the princess, and covered her in his own cloak, taking her as his bride. He decreed that the guards should be punished for eternity, locking them in cages overlooking Shipbreaker's Bay, there to stand eternal vigil for House Baratheon, loyal until they where nothing but bone. The tradition has endured, and each year thieves, murders and rapists are locked in cages and hung from the rocks protruding over the bay, while smallfolk and noble alike feast. You decide to... menu_stormlands_event_10|A kinslayer has been caught! The man set fire to the house where his father and mother slept soundly, but the villagers caught him, and have decided on an unusual punishment. He is to be sewn into a burlap sack along with a large amount of hungry rats, then hung from a tree. There he will hang until the rats have eaten him and the Stranger has claimed him. A local maester informs you that the method of punishment is not new, and that the records of one of the Storm Kings, Arrec Durrandon, reign show that he was fond of sewing ironborn into sacks and filling them with hungry vermin. According to legend, the ironborn treated him the same way when he was caught in a battle by the God's Eye, but not before they'd taken his eyes and his tongue. The local smallfolk decide to hold a feast, to celebrate the capture of the kinslayer. You decide to... menu_north_event_1|Winter is coming! The summer snows are getting stronger, and autumn is approaching. Now is the time to start buying supplies, and getting ready for winter. You decide to... menu_north_event_2|The seasons pass, and the day has come again. It's the Feast of the Raven, during which those who worship the Old Gods all gather around the weirwoods and light great fires.Later, there'll be a feast, during which old grizzled warriors compete against each other in wrestling matches, with the winner being given a weirwood crown, and usually a bag of silver. You decide to... menu_north_event_3|The seasons pass, and the day has come again. It's the Feast of the Watch, during which every man, woman and child in the north celebrate the Night's Watch by dressing all in black.Later, there'll be a feast, during which old grizzled warriors tells tales of Raymund Redbeard, Joramun and the brothers Gendel and Gorne, usually followed by songs and plenty of ale, wine and mead. You decide to... menu_north_event_4|'May your winters be short and your summers bountiful' says an old beggar you meet on the road.Recognizing the usual greeting extended to people from the far north, you decide to... menu_north_event_5|Coming across a small village, you notice a large weirwood in the village center. Sauntering over, you see entrails hanging from the bone-white branches, the blood fresh and dripping. An old man, obviously the most prosperous in the village by the looks of his clothes, offers to tell you why entrails are hanging from the tree. It seems to be an old tradition, dating back to when pirates would sail up the White Knife and take the northmen slaves, and be allowed to do so because of the old age and infirmity of King Edrick Stark, the one they called Snowbeard. But one winter, when the cold wind came howling down from the Wall and the pirates and slavers huddled around their hovels and fires at the mouth of the White Knife, the new King in the North, Brandon Stark, called Ice-Eyes, came down upon them with fire and sword. He freed the slaves, and gave over the slavers to their care. The freed northmen gutted the slavers and pirates, and hung their entrails from a weirwood. According to the old man, tradition has it that the village was founded by one of the freed slaves, and each year they celebrate by hanging pig intestines from their own weirwood. The peasants are in the middle of a feast. You decide to... menu_north_event_6|The harvest is in, and all across the North, nobles and ladies gather to celebrate by holding a feast. The Harvest Feast is an annual chance to visit distant relatives, scheme with other lords, court young maidens, dance a merry jig, gorge yourself on fine food and drink yourself into oblivion. You decide to... menu_vale_event_1|The Vale is where the first Andal conquerors from across the sea landed. In the vision shown to him, by the Seven, Hugor of the Hill saw a promised land, protected by high mountains, and the men of the Vale claim that their land is the one promised by their gods.Every year, the septons celebrate the battle that led to the final conquest and settling of the Andals in what then became known as the Vale of Arryn, the Battle of the Seven Stars. On this day, they light seven fires in the sept, to honor the seven gods, and burn weirwood branches to symbolize their victory over the First Men. menu_vale_event_2|The seasons pass, and the day has come again. It's the Feast of Order. On this day, the Lords of Misrule take over, playing pranks and jests on highborn and lowborn alike.At the end of the day, the septons banish the Lords of Misrule, unmasking them and chastising them for their foolery. Tales are still told of the look on Septon Ormunds face when he unmasked the Lord of Misrule during the reign of Mathos Arryn and found himself face to face with the king himself. You decide to... menu_vale_event_3|The seasons pass, and the day has come again. It's Festival of Sowing. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, carrying great wicker baskets filled with dirt, in celebration of the first sowing of seeds in the new year.Later, there'll be a feast, with the local septon dressed in green robes and handing out honeycakes to the children. You decide to... menu_vale_event_4|The seasons pass, and the day has come again. It's the Feast of Loafs. On this day, the first loafs of bread baked in the new year are taken up from the cellars and ceremoniously buried in the fields.Many houses are decorated with garlands, and the septons lead a procession across the fields, carrying candles and invoking the help of the Father in granting a great harvest. You decide to... menu_vale_event_5|The seasons pass, and the day has come again. It's the Feast of Septon Artos. Septon Artos was chosen as the new High Septon, but did not feel himself worty of the honor.So he fled Oldtown, pursued by a mob of townspeople clamoring for him to return. In his great holyness, he hid in a stream beside a road, while the townspeople ran by. But the goose in the stream attacked him, alerting the pursuers to his presence. In celebration of this glorious event, the people of Gulltown, of all places, eat goose every year on the Feast of Septon Artos. You decide to... menu_braavos_event_1|The seasons pass, and the day has come again. It's the Feast of Salvation. On this day, all the men, women and children of Braavos gather in the streets, to give thanks for the destruction of the Valyrian Freehold.Copious amounts of ale, wine and food is consumed, and many a child will be conceived before the day is ended. You decide to... menu_braavos_event_2|The seasons pass, and the day has come again. It's the Night of Sleep. On this day, all the men and women of Braavos spend as much time as possible with their eyes closed, entreating the Many-Faced God to ignore them.Later, the people of Braavos will drown an elephant in the harbor, as an offering to the Many-Faced God. You decide to... menu_braavos_event_3|The seasons pass, and the day has come again. It's the Day of the Gods. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, while praising a multitude of different gods.Later, there'll be a feast, with the Second Sword of Braavos offering his sword to the Guild of the Faceless Men, and them rejecting it so he might continue his work. You decide to... menu_braavos_event_4|The seasons pass, and the day has come again. It's the Day of the Sea. On this day, all citizens of Braavos, even the Sealord, jump into the canals and wash their faces in the water, to show their devotion to the sea, that both shelters them and provides them with a great bounty of food.Later, many will be stricken by diarrhea, due to the unsanitary conditions of the canals. You decide to... menu_braavos_event_5|The seasons pass, and the day has come again. It's the Night of Souls, during which those who worship the Many-Faced God gather to tell stories in the darkness.Later, there'll be a feast, during which young children are given gifts by their parents and relatives, and the beggars of Braavos are invited inside every tavern. You decide to... menu_riverlands_event_1|The seasons pass, and the day has come again. It's the Maiden's Day. On this day, maidens of noble houses are required to go to the sept to light tall white candles at the Maiden's feet and hang parchment garlands about her neck. Mothers, whores and widows are barred from the sept along with men.Those maidens who enter the sept sing songs of innocence, and spend the following feast throwing flour at the young, unmarried, men. You decide to... menu_riverlands_event_2|The seasons pass, and the day has come again. It's the Warrior's Day. On this day, knights across the Seven Kingdoms spend the day in prayer, lighting candles at the Warrior's feet and fasting.Later, tourneys are held across the realm, with young squires jousting to win a knighthood of their own. You decide to... menu_riverlands_event_3|The seasons pass, and the day has come again. It's the Stranger's Day. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, carrying great wicker baskets filled with dirt.Later, there'll be a feast, with the local septon dressed in dark robes and throwing rotten fruit at the guests. You decide to... menu_riverlands_event_4|The seasons pass, and the day has come again. It's the Father's Day. On this day, all fathers with a trueborn child are to be obeyed, no matter the request. In the remote hamlets, some take advantage and sleep with their neighbours wife, but in the towns, cities and castles, the requests are usually mild and often involve a gift.Later, in Riverrun, there'll be a great feast, during which the local septon prostate himself before the statue of the Father and the Silent Sisters whip him with weirwood branches. You decide to... menu_riverlands_event_5|The seasons pass, and the day has come again. It's the Feast of Hugor of the Hill, during which those who worship the Seven gather in the sept, and listen to the local septon recite passages from the Seven-Pointed Star.Later, there'll be a feast, during which young children are given gifts by their parents and relatives, and the septon is given the seat of honor in the hall of the local lord. You decide to... menu_dorne_event_1|The seasons pass, and the day has come again. It's the Day of the Dead. On this day, the people of Dorne remember the many men and women who disappeared during the Rhoynars journey across the waters, in the fight against the dragons and during all the wars they have ever fought.The young women offer young, unmarried, men pieces of candied oranges and honeycombs, so they might create new souls to replace those lost. You decide to... menu_dorne_event_2|The seasons pass, and the day has come again. It's the Day of Grapes. On this day, knights across Dorne spend the day in prayer, lighting candles at the Warrior's feet and fasting.But later, they ingest copious amounts of wine, in celebration of the rewards granted to brave men. You decide to... menu_dorne_event_3|The seasons pass, and the day has come again. It's the Day of the Sun. On this day, the men, women and children of Dorne go door to door begging sweets, fruits and sourleaf, carrying great cloth sacks filled with sand that represent the end of all men, the grave. Later, however, there'll be a feast, with the local septon dressed in dark robes that he keep wrapped about his splendid white robes, only to unveil them the moment the sun goes down, to show the men and women of Dorne that the light of the Seven wathces over them even in darkness. You decide to... menu_dragonstone_event_1|The seasons pass, and the day has come again. It's the Fire Feast. The island of Dragonstone contains the Dragonmont, an active volcano.The smallfolk of Dragonstone claim that the fires that spew forth from time to time are the souls of trapped dragons, while the septons claim the mountain is the entrance to the forges of the Smith. The worshippers of R'hllor, however, claim that the fires show the power of their God of Light and Fire. Either way, the fires are celebrated by highborn and lowborn alike each year. You decide to... menu_siege_event_1|Your men have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? menu_siege_event_1_1|The heads are launched over the walls. From the outside, you hear the cries and tears of the inhabitants when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. menu_siege_event_2|Your camp is a mess. Everywhere, rats and other vermin are rummaging through the garbage, and with every step, your feet sink into what you hope is mud. The men are beginning to look sick, and some of them seem demotivated. mno_choice_3|Do nothing. menu_siege_event_3|Enemy soldiers have infiltrated your camp and burned part of your food stores. menu_siege_event_4|During the night, your men discovered a band of enemy soldiers laying an ambush for one of your foraging parties.^^Enemy casualties {s8} mno_choice_05_4e|Do nothing. menu_siege_event_5|Our guards have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it in via our supply routes? menu_siege_event_5_1|Water is running out, and your men weaken. Driven to madness by the thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} menu_siege_event_6|A deserter from the enemy has joined our ranks. He has informed us that {s2}. menu_siege_event_7|Our men and the enemy soldiers do not shout insults at each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do? menu_siege_event_8|Accidents always abound in a soldiers camp. A lamp was kicked over, setting fire to a tent.^^Your casualties {s8} menu_siege_event_9|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for some fun. menu_siege_event_10|Your men have captured a man sent out to attempt to set fire to your camp. As you parade him in front of the enemy fortifications, you decide to... mno_choice_4|Do nothing. menu_siege_event_10_1|The mans family, watching from the walls, look upon your deeds with horror. menu_siege_event_11|One of your soldiers attempted to desert. Your men caught him, and you decide to... menu_siege_event_11_1|His moans can still be heard across the camp. menu_siege_event_12|A group of enemy soldiers snuck into your camp and started a fire that quickly spread.^^Your casualties {s8} menu_siege_event_13|Your men have grown restless and bored with the siege. Some of them stole ale from a nearby settlement, drank too much, and started a fight with the guards.^^Your casualties {s8} menu_siege_event_14|A group of enemy soldiers snuck out through a hidden entrance and attacked your guards.^^Your casualties {s8} menu_siege_event_15|The whores and camp followers that have been servicing your men have spread a pox through your ranks. What do you want to do? menu_siege_event_15_1|The men are sick, and the whores keep their trade going.^^Your casualties from the pox {s8} menu_siege_event_16|The bloody flux has been spreading throughout your camp, and many of your men have grown pale and sickly. What do you want to do? menu_siege_event_16_1|The men are sick, and have started dying.^^Your casualties from the bloody flux {s8} menu_siege_event_17|Wormbone has been spreading throughout your camp, and many of your men have grown pale and sickly, with joints that ache and teeth that are coming loose. What do you want to do? menu_siege_event_17_1|The men can hardly stand, and many of them have lost all their teeth. A few show signs of their skin sloughing off.^^Your casualties from wormbone {s8} menu_siege_event_18|Brownleg has been spreading throughout your camp, and many of your men have grown pale and sickly, with legs that have swollen lige rotten sausages. What do you want to do? menu_siege_event_18_1|The men can hardly stand, but the disease seems to have run its course.^^Your casualties from wormbone {s8} menu_ironborn_event_1|'What is dead may never die' shouts one of the sailors, as you sail across the waves. The Drowned God favor the ironborn, and this journey across his domain will surely yield a favorable result. You decide to... menu_ironborn_event_2|'What is dead may never die' shouts the men of the ship, as you sail across the waves. A young man was washed overboard, and when the men of the ship hauled him back in, his skin was cold and his lungs filled with water. But then he opened his eyes, and coughed up the ocean. The young man has been drowned twice, surely he is favored by the Drowned God. You decide to... menu_ironborn_event_3|The storms are picking up! The Storm God is fighting the Drowned God, and the waves are in turmoil! Now is the time to pray, that the Drowned God may hold out his mighty hand and shelter you from the storm. You decide to... menu_ironborn_event_4|The storms are picking up, and the waves are huge. 'I will still these waters with mine own blood!' says an old reaper who is part of the ships crew.Picking up an axe, he hacks of a finger and throws it into the waters, as an offering to the Drowned God. You decide to... menu_negative_event_1|You stumble and hurt your knee. The pain is unbearable. You decide to... menu_negative_event_2|You stumble and hurt your hand. After a few hours, it starts to turn blue. You decide to... menu_negative_event_3|A branch falls off a tree, and hit you in the head. At first, you feel fine, but soon your vision turns blurry, and you have trouble concentrating. You decide to... menu_negative_event_4|You've caught a cold. The symptoms are not severe, but you should probably rest for a bit. You decide to... menu_negative_event_5|You've cut yourself on a rusty knife. The wound looks fine, but perhaps it would be wise to take some precautions. You decide to... menu_negative_event_6|You come across some mushrooms. They look plain brown and slightly white. You decide to... menu_negative_event_7|You've got a thorn in your hand! You decide to... menu_negative_event_8|A young girl, from a nearby village, offers herself to you. It will only cost twenty silver! You decide to... menu_negative_event_11|You meet a lonely septon on the road. As you pass him, you stumble and accidentally push him off the track. You decide to... menu_negative_event_22|Going into the woods alone, you suddenly feel a blade across your throat. An outlaw has ambushed you. Listening to him slobber and stammer, it is clear that the man is unstable and dangerous. You decide to... menu_negative_event_33|Walking alone in the forest, you come across two young women, bathing in a stream. They seem to be alone, with no way of defending themselves. You decide to... menu_negative_event_44|Walking through a small village, a young man approaches you. He'll spend the night with you for free, if only he can travel with you for a while. You decide to... menu_negative_event_55|You're walking across a field, when your foot is caught in a rabbits hole. As you fall over, your manage to twist your body, sending a stab of blinding pain up through your leg. You decide to... menu_negative_event_66|You come across a blind beggar. The man is old and frail, but he might have a couple of coins in his purse. You decide to... menu_negative_event_77|You come across a young man, bearing the clothes of a minor noble. When he sees you, he signals for you to follow. Curious, you do so, and when you're alone, he kicks you in the groin! You decide to... menu_negative_event_88|A young man, from a nearby village, offers himself to you. It will only cost twenty silver! You decide to... menu_event_101|You are a famous leader of men, and you receive news that a group of knights wishes to join you. You decide to... mno_choice_101_1|Let them join you. mno_choice_101_2|I do not need more troops. mno_choice_101_3|Kill them. Surely they carry many valuables. menu_event_102|You receive news that a group of women expresses interest in becoming camp followers. You decide to... mno_choice_102_1|Let them join you. mno_choice_102_2|Ignore them. menu_event_103|You are a famous leader of men, and you receive news that a group of singers wishes to join you, and make your travels more joyous. You decide to... mno_choice_103_1|Let them join you. mno_choice_103_2|Ignore them. menu_event_11|The kin of a farmer slain in one of your battles brings a suit against you requesting compensation of 200 coins. You decide to... mno_choice_11_1|Pay them. (200 coins) mno_choice_11_2|Refuse to pay mno_choice_11_3|Refuse to answer the case at all menu_event_12|The kin of a sellsword slain in one of your battles demands compensation. You decide to... mno_choice_12_1|Pay them. (500 coins) mno_choice_12_2|Refuse to pay. mno_choice_12_3|Refuse to answer the case at all. menu_event_13|You see a crane circling above your party. You decide to... mno_choice_13_1|Tell your men that the crane symbolizes good luck! mno_choice_13_3|Tell them that although cranes warn of a bad fortunes, you have faith in them! mno_choice_13_2|Ignore it. menu_event_14|A country farmer stands before you on the road, a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and demands justice. You decide to... mno_choice_14_1|Geld the man and cast him out of your party. mno_choice_14_2|Give the accused man a lashing and consider the matter settled. mno_choice_14_3|Tell the farmer that he is lucky that is all the man did! menu_event_15|You are travelling through the forest and you suddenly spot a lot of mushrooms, cowered with blue and red spots. You decide to... mno_choice_15_1|Pick them up and eat them. mno_choice_15_2|Pick them up and give them to your men. mno_choice_15_3|Ignore them. menu_event_16|You are travelling through the forest and you suddenly spot a lot of mushrooms, brown and sweet smelling. You decide to... mno_choice_16_1|Pick them up and eat them. mno_choice_16_2|Pick them up and give them to your men. mno_choice_16_3|Ignore them. menu_event_17|You are travelling through the forest and you suddenly spot a lot of mushrooms, cowered in spider web, and with an awful smell. You decide to... mno_choice_17_1|Pick them up and eat them. mno_choice_17_2|Pick them up and give them to your men. mno_choice_17_3|Ignore them. menu_event_18|You rest near a village, when the local elders wife approaches you. The wife wants to sleep with you, while her husband is away. You decide to... mno_choice_18_1|Sleep with her. mno_choice_18_2|You send one of your men to rape the wife. mno_choice_18_3|You refuse. menu_event_19|You stumble over a group of beggars that are being attacked by a group of bandits. You decide to... mno_choice_19_1|Rush to the aid of the beggars and teach those bloody bandits not to disturb the poor. mno_choice_19_2|Aid the bandits and bathe in the blood of the beggars! menu_event_20|You happen to find a purse filled with coins. You decide to... mno_choice_20_1|Give the purse to a hospice. mno_choice_20_2|Keep the purse. menu_event_21|You come across some runaway serfs. You decide to... mno_choice_21_1|Help them on their way. mno_choice_21_2|Return them to their master. menu_event_22|You come upon bandits ambushing some merchants. You decide to... mno_choice_22_1|Chase the bandits away. mno_choice_22_2|Aid the bandits. menu_event_23|Your fame and popularity has attracted a young nobleman, who wish to join your retinue. You decide to... mno_choice_23_1|Let him join. mno_choice_23_2|I don't need any more men. menu_event_24|You spot a poor man on the road. He looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that outlaws robbed him and if he doesnt get some money soon to buy food, he will starve. He says he served in the army once, and will make a loyal warrior. You decide to... mno_choice_24_1|Give him nothing. mno_choice_24_2|Give him a gift. (100 coins) mno_choice_24_3|Give him a gift. (200 coins) mno_choice_24_4|Give him a gift. (300 coins) mno_choice_24_5|Suggest he join your army and give him a gift. (300 coins) menu_event_25|You encounter a small child, dressed in rags and looking very hungry. He walks up to you and begs for some food. You decide to... mno_choice_25_1|Give him nothing. mno_choice_25_2|Give the boy a gift. (100 coins) mno_choice_25_3|Give the boy a gift. (500 coins) menu_event_26|A group of bandits approaches your camp. As your men reach for their weapons, the bandits put down their weapons and say they come in peace. The leader of the bandits approaches you and asks if they may join you. You decide to... mno_choice_26_1|Welcome them to your warband. mno_choice_26_2|We have no room for your kind! mno_choice_26_3|Tell them to prove themselves. mno_choice_26_4|Kill them all! menu_event_27|A religous fanatic from Oldtown is following your army. While he gains some converts, he also creates some unrest. You decide to... mno_choice_27_1|Let him be. mno_choice_27_2|Offer him a place in your warband. mno_choice_27_3|Get rid of him. menu_event_28|A religous fanatic from Volantis is following your army. While he gains some converts he also creates some unrest. You decide to... mno_choice_28_1|Let him be! mno_choice_28_2|Offer him a place in your warband. mno_choice_28_3|Get rid of him. menu_event_29|You come upon a temple. The priests are busy working or praying, none of them is armed. You see golden treasures and silver tributes glistening inside. You decide to... mno_choice_29_1|Pass by the temple. mno_choice_29_2|Go inside, pray and pay a tribute. (500 coins) mno_choice_29_3|Loot the temple, slaughter all the priests and burn the place! menu_event_30|You come upon a local septry. The brothers are busy working or praying, none of them is armed. You see gold treasures and silver tributes glistening inside. You decide to... mno_choice_30_1|Pass by the septry. mno_choice_30_2|Go inside and pay a tribute. (500 coins) mno_choice_30_3|Loot the septry, slaughter the brothers and burn the place! menu_event_31|Some of your enemies have taken refuge in a nearby septry and the local septon have given them sanctuary. You decide to... mno_choice_31_1|Ignore them. mno_choice_31_2|Donate to the septry. (100 coins) mno_choice_31_3|Go inside, slaughter them and kill the interfering septon! menu_event_32|You come across the grave of an old and forgotten king. You decide to... mno_choice_32_1|Loot the tomb! mno_choice_32_2|Donate money for a new tomb. (1000 coins) mno_choice_32_3|Enter the tomb and pay your respects menu_event_33|In the local tavern you come across a young scholar who claims his master is chronicling the great and notable events of this land.He offers, for a small fee of 300 coins, to convince his master to overlook your notoriety for incessant raping, pillaging, and general debauchery, and instead depict you as a something closer to Baelor the Blessed or a champion for the poor and oppressed or a heroic champion - whichever you prefer. You decide to... mno_choice_33_1|Ignore him, muttering that you are content to let history be the judge. mno_choice_33_2|Pay the young man what he asks for. (300 coins) mno_choice_33_3|Gladly pay the man his fee. (300 coins) mno_choice_33_4|Ignore him. menu_event_34|You pass through a local village which appears to be suffering through some hard times.To give the village a boost, you announce that you will sponsor a sewing and embroidery contest for the gentle ladyfolk of the countryside and will reward handsomely the one who can produce the brightest, most fashionable, yet suitably manly, new tunic. Soon, the entire village is busy sewing. When they present their work to you, you decide to... mno_choice_34_1|Declare the prettiest girl in town to be the winner. mno_choice_34_2|Scold the village elder for not treating the matter seriously. mno_choice_34_3|Give the winner a prize. (500 coins) menu_event_35|While reviewing the latest reconnaissance reports with your men, you whimsically remark that passing through the beautiful countryside makes you wish you could one day cast aside your sword settle, down on your own land with some local buxom wench and spend the rest of your days making babies and growing wheat...To which one of your men retorts that this was hardly likely, as your body odour is legendary and everyone knows wheat only grows when attended by peasants. You decide to... mno_choice_35_1|Laugh heartily at his witty comment. mno_choice_35_2|Glare at the young man. mno_choice_35_3|Give a wink to your most trusted man. The comedians head will soon adorn a spike. menu_event_36|You come across what are, evidently, stray sheep from a nearby village. You decide to... mno_choice_36_1|Return the sheep to the village and ask for no reward. mno_choice_36_2|Return the sheep... for a price. mno_choice_36_3|Round up and slaughter the animals. menu_event_37|A man met on the road tells you where to find a band of travelling mummers, recently arrived. You decide to... mno_choice_37_1|Attack the caravan and steal their wares. mno_choice_37_2|Demand tribute. mno_choice_37_3|Steal the mummers wares, but let them live. mno_choice_37_4|Help them on their way and give them a gift. (200 coins) mno_choice_37_5|Ignore them. menu_event_38|A traveller tells you where to find a band of begging brothers. You decide to... mno_choice_38_1|You attack the small enclave, easily slaughtering the hapless brothers. mno_choice_38_2|Demand tribute. mno_choice_38_3|Disperse the brothers and claim all their possessions as your own. mno_choice_38_4|Help them on their way, and give them a gift. (500 coins) mno_choice_38_5|Ignore them. menu_event_39|A traveller tells you where to find a small band of outlaws. You decide to... mno_choice_39_1|Ambush them, easily slaughtering the hapless outlaws. mno_choice_39_2|Demand tribute. mno_choice_39_3|Disperse the outlaws and claim all their possessions as your own. mno_choice_39_4|Help them on their way, and give them a gift. (500 coins) mno_choice_39_5|Ignore them. menu_event_40|One of your soldiers rapes the daughter of a local peasant. You decide to... mno_choice_40_1|Ignore the situation. mno_choice_40_2|Geld the soldier. mno_choice_40_3|Execute the soldier and apologize for the incident. mno_choice_40_4|Pay the peasant to keep quiet. (250 coins) menu_event_41|One of your soldiers succumbs to his wounds from a previous battle. You decide to... mno_choice_41_1|Take his kit and his gold. mno_choice_41_2|Give the soldiers belongings to his family. mno_choice_41_3|Pay the widow. (550 coins) menu_event_42|One of your new recruits dies from an illness. He carries both a seven pointed star, and a tattoo of R'hllors flames. No one knows what he preferred most. You decide to... mno_choice_42_1|Burn him and donate to the Temple of the Lord of Light. (1000 coins) mno_choice_42_2|Bury him and donate to the Starry Sept. (1000 coins) mno_choice_42_3|Just leave him lying there. menu_world_map_soldier|What do you need to do soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request audience with your commander. mno_revolt|Revolt against the commander! mno_revolt_disabled|You cannot revolt now. Bide your time. mno_desert|Desert the army.(keep equipment but lose relations) mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, nevermind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust prisoners. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|While in the army you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, your commander is considering you for a promotion. mno_upgrade_path_1|{s66}{s0}. mno_upgrade_path_2|{s67}{s0}. mno_upgrade_wait|Wait until next week. menu_lco_presentation|Hidden Text menu_lco_view_character|Hidden Text menu_lco_auto_return|Hidden Text
https://w.atwiki.jp/buy-doujin/pages/55.html
サークル名:AMORPHOUS 作家名:酒月ほまれ ホームページ:AMORPHOUS HOMEPAGE
https://w.atwiki.jp/sims2mio/pages/200.html
Family Information 家族の内訳について書かれています。 Name:世帯の名称です。通常、プレイヤーシムの世帯で学生以外は名字になっています。タウニーの世帯は便宜上の世帯名が付いています。例えば、デフォルトのタウニーですとベンデッドとかダウンタウンのタウニーですとRossi、ガーデニングクラブはZarubinなどです。ただ、トラベラーズの現地タウニーや旅行客、趣味の代表者の世帯には名前が付いていませんので、分かりやすくしたい方は仮の名前をつけてもゲームプレイに支障はないようです。 MoneyおよびBusiness Money:世帯の所持金です。通常はこの2つの数値は同額です。私は在宅ビジネスを余りしていませんが、在宅ビジネスをしている世帯の場合はここの金額に差が生じると思われます。 Lot Instance:生活している自宅の区画コードが表記されています。タウニーに関しては、0x00000000になっています。いじらないようにしましょう。 Subhood:シムが生活している近所で、通常は0x00000001ですが、学生のプレイヤーシムの世帯は0x00000002になっています。いじらないようにしましょう。 Flags:プレイヤーシムで電話が付いている世帯にはHas Phoneが、赤ちゃんのいる世帯はHas Babyが、パソコンのある世帯はHas Computerにチェックが入ります。あと1つのNew Lotは詳細不明です。 Vacation LotおよびNow On Lot:バカンスに出かけた際にどの区画にいるかを表しているらしいです。バカンスに出かけていない世帯はNow On Lotの値がLot Instanceと同じになります。いじらないようにしましょう。 Family Members:世帯に所属しているシムの名前が書いてあります。ファーストネームのみの表記ですので、同名の別人と区別するために後ろにシムの個別コードが記載されています。家族に加えたり外したりする場合は、右のプルダウンメニューからシムを選んでadd Simボタンをクリック、逆に家族から外す場合はメンバーの中の外したいシムを選んでdelete Simで選びましょう。なお、生きている限りはいずれかの世帯に所属させましょう。つまり、タウニーにしたい場合にはタウニーの世帯に組み入れてください。 SimPEについてに戻る
https://w.atwiki.jp/bgwiki/pages/42.html
* 2004年の忘年会の直後に結成。当初は皆川、平澤の2人だけで活動していた。 その後初ステージとなったブルーグラススペシャルの打ち上げで福谷がメンバーに加入。さらに助っ人として遠藤(み)も加わりメンバー4人で部内発表会のステージに立つ。 部内後に秋山も加わり、第一期パティシエメンバーが確立される。 2006年4月に福谷の卒業に伴い新メンバーとして菅野が加入、第二期パティシエ時代が到来する。 Tony Rice、Nickel Creek等の曲を中心に演奏している。 Member (第一期) 皆川:guitar、fiddle 平澤:mandolin、guitar、bass 秋山:mandolin 福谷:fiddle、guitar 遠藤(み):bass、banjo (第二期) 菅野:fiddle 活動時期 2004年12月〜2006年11月 出演した行事 ブルーグラススペシャル(2005年) 部内発表会(2005年) 学祭(2005年) F s Night de Yo!(2006年) 部内発表会(2006年) 定禅寺ストリートジャズフェスティバル(2006年) 学祭(2006年) バンド名の由来 皆川と平澤の趣味がお菓子作りであることから「パティシエ」。「MON AMOUR」はフランス語で「私の恋人」の意味で、演奏を聴いてくれる人たちにとって自分たちが恋人のような存在になれれば、という思いを込めて「パティシエMON AMOUR」と命名。 また、「略すとパチモン(偽物)だけど、演奏は本物」という意味も込められていたりいなかったり。 Song Repertory Fiddler s Dream~Whiskey Before Breakfast Wayfaring Stranger Red Haired Boy When You Say Nothing At All Washington County Manzanita I Rest My Case Reasons Why Birdland Breakdown This Whole World This Side やさしさに包まれたなら My Favorite Things #1090~Thousand Dreams~ Borderline The Magnificent Seven The Lighthouse s Tale その他 連想キーワード 奇跡のMC、F、ペコ 著:平澤
https://w.atwiki.jp/satoschi/pages/554.html
リムーザン語 |Indo-European languages|Italic languages| ※Retired. Merge into Occitan【oci】. 言語類型 現用言語 使用文字 type living language writing system ISO 639-3 【lms】 言語名別称 alternate names Lemosin Occitan オック語、オクシタン語 リムザン語 方言名 dialect names Bas-Limousin Haut-Limousin 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue The Rosetta Project Wikipedia
https://w.atwiki.jp/dominions3/pages/74.html
Summon Spectral Infantry 炎に強くEtherealを持つ戦士の霊Smoulderghostを5体召喚します Summon Spectral Infantry ジェム 疲労 内部ID 770 5 使用 水中判定 効果 効果量 儀式 Summon 主属性 主Lv 効果発生数 射程距離 Death 1 5 副属性 副Lv 効果範囲 命中補正 Fire 1 0 領域 Lv 防御判定 抵抗判定 Conjuration 2 専用国家 EA Abysia, MA Abysia ゲーム内説明文 This spell will summon the spirits of a few formidable Abysian warriors who have died in battle. These spirits are called Smoulderghosts and are even fiercer fighters now that they have died. 和訳 この呪文は、数人の戦死したAbysiaの戦士の魂を召喚します。彼らはSmoulderghostと呼ばれ、死ぬ前よりもさらに熱狂的な戦士です。 注記 Abysiaの民の幽霊を召喚する儀式。死の魔法を得意とする術者を持たないMiddle AgeまでのAbysiaにとっては少々地味な存在。 しかし幽霊なのでEthereal付きで、抵抗可能ではあるが高威力の攻撃、その追撃として発動する抵抗不能な火炎ダメージと魅力は多い。自身は火炎に加え毒も無効化するので、毒霧を纏うような敵にはさらに価値が高い。 また全体的に寿命が短いAbysiaにとってはDecayやそれに準ずる効果を持つ魔法が致命的な効果を持つが、アンデッドのSmoulderghostならそう簡単には朽ちない。対応して使えるようにしておくのも悪くない。 基本性能のほうはHP15で防御0、それなりの戦闘スキルと特筆すべき点はない。単純な戦闘力だけであれば他の霊体系アンデッドのほうが優秀な可能性もある。 とはいえ、Heat持ちだらけの上に火炎系の攻撃魔法を乱射する戦法が主力のAbysiaにとっては火炎耐性は必須にも等しい。この点だけでも他のアンデッド兵を差し置いて利用する価値がある。 また火魔法の魔力ブースターの1つであるSkull of Fireの作製条件が火1死1のため、それを狙って神の魔法スキルを決めるとついでに使えるようになっていたりする。状況を見て利用してみても良いだろう。 コメント 名前 コメント