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https://w.atwiki.jp/saintsrow4-vehicles/pages/184.html
XXX Gunslinger 概要 車体:オールドカー(セダン) 会社:STEER 和音:エックスエックスエックス(トリプルエックス)ガンスリンガー ドア:4枚 駆動:FR 実車:49~51 マーキュリー 日本訳:XXX 殺し屋 性能 重量:★★★☆ 加速:★★★ 最高速:★★★ ハンドリング:★★☆ 基本性能はGunslingerと違いはない。 解説 Gunslingerをベースとしたスレイブが使用するギャングカーという位置づけか。 ストーリーDLC「エンター・ザ・ドミナトリックス」にて追加された車両の一つでストーリー内ではドミナトリックスに洗脳されたスレイブたちが使用してくる。 基本性能はベースと変わらないが、デザインがSMを基調としたものになっており、少々卑猥な物となっている。 ……のだが、どうやらこの卑猥な物は「改造パーツ」扱いらしく、RIM JOBSの改造グリッチ(本来改造できない車両を改造)を行うとこのパーツを外すことが可能となり、ノーマルのGunslingerが出来るという始末。 あくまでもストーリーで登場した故に追加されたような車両なので実用向きではない点には注意。 元々今作では乗り物が趣味の様なものになっているのでなおさらである。 特別仕様、レアカラー 特別仕様は存在しない 画像
https://w.atwiki.jp/retrogamewiki/pages/4590.html
今日 - 合計 - TM NETWORK LIVE IN POWER BOWLの攻略ページ 目次 基本情報 [部分編集] ストーリー [部分編集] 攻略情報 [部分編集] Tips [部分編集] プチ情報 [部分編集] 関連動画 [部分編集] 参考文献、参考サイト [部分編集] 感想・レビュー 基本情報 [部分編集] ストーリー [部分編集] 攻略情報 [部分編集] Tips [部分編集] プチ情報 [部分編集] 関連動画 [部分編集] 参考文献、参考サイト [部分編集] 感想・レビュー 名前 コメント 選択肢 投票 役に立った (0) 2012年10月09日 (火) 15時42分08秒 [部分編集] ページごとのメニューの編集はこちらの部分編集から行ってください [部分編集] 編集に関して
https://w.atwiki.jp/pathofexile12/pages/44.html
入手方法 詳説・特徴 関連リンク Anatomical Knowledge Cobalt Jewel半径 Large (1500) (6-8)% increased maximum Life最大Lifeが(6-8)%増加 Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius範囲内のポイントが振られた3Intelligenceごとに最大Life+1 Once you understand how your body truly worksyou can t help but treat it better. 入手方法 カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Garish Power 4 The Eye of the Dragon 10 Arrogance of the Vaal 8 Jack in the Box 4 詳説・特徴 関連リンク 英wiki https //pathofexile.gamepedia.com/Anatomical_Knowledge Unique Jewel 一覧
https://w.atwiki.jp/linux_kai/pages/37.html
Total - (Today - Yesterday - ) 最終更新日 2010/08/08 01 18 ここでは、Arch LinuxでXLinkKaiする環境を作成したときのメモを紹介します。 当然ながらインストールなどすべての作業は 自己責任でお願いします。 1.検証に使用した環境 2.Arch Linuxの準備 3.無線LANアダプタの設定 4.Kaiの導入と設定 5.Archでの検証結果 6.その他、未調査や未検証なこと 1.検証に使用した環境 Arch Linux (sudo、xorg、KDE、firefox日本語環境が整っている状態) WL-685R(Ralink RT2571WF) PSP-3000、MHP2G ルータとPCはLANケーブルで有線接続しています 2.Arch Linuxの準備 検証したArchについての情報です。 $ uname -a Linux arch 2.6.34-ARCH #1 SMP PREEMPT Mon Jul 5 21 03 38 UTC 2010 i686 Intel(R) Xeon(R) CPU L5420 @ 2.50GHz GenuineIntel GNU/Linux WiFiアダプタをPCに取り付け、Archに認識されているか確認します。 $ lsusb Bus 001 Device 002 ID 148f 2573 Ralink Technology, Corp. RT2501USB Wireless Adapter 無線LANツールをArchに追加します。 $ sudo pacman -S wireless_tools 3.無線LANアダプタの設定 無線LANを設定します。 $ sudo touch /usr/local/bin/adhoc.sh $ sudo chmod 755 /usr/local/bin/adhoc.sh $ sudo vi /usr/local/bin/adhoc.sh #!/bin/sh ifconfig wlan0 down iwconfig wlan0 mode ad-hoc iwconfig wlan0 channel 1 iwconfig wlan0 essid PSP_AULJM05500_L_MHP2Q000 ifconfig wlan0 up $ sudo /usr/local/bin/adhoc.sh 無線LANの状態を確認します。 $ /sbin/modinfo rt73usb filename /lib/modules/2.6.34-ARCH/kernel/drivers/net/wireless/rt2x00/rt73usb.ko license GPL firmware rt73.bin description Ralink RT73 USB Wireless LAN driver. version 2.3.0 ... $ /usr/sbin/iwconfig wlan0 wlan0 IEEE 802.11bg ESSID "PSP_AULJM05500_L_MHP2Q000" Mode Ad-Hoc Frequency 2.412 GHz Cell 8A F6 16 ?? ?? ?? Tx-Power=11 dBm Retry long limit 7 RTS thr off Fragment thr off Power Management on $ /sbin/ifconfig wlan0 wlan0 Link encap Ethernet HWaddr 00 0E 8E ?? ?? ?? UP BROADCAST RUNNING MULTICAST MTU 1500 Metric 1 RX packets 0 errors 0 dropped 0 overruns 0 frame 0 TX packets 44766 errors 0 dropped 0 overruns 0 carrier 0 collisions 0 txqueuelen 1000 RX bytes 0 (0.0 b) TX bytes 9066122 (8.6 Mb) 4.Kaiの導入と設定 kaiengineをインストールします。kai設定編のkaiインストールを参照してください。 wxgtkライブラリを追加した後、不足ライブラリがないか確認します。 $ sudo pacman -S wxgtk $ ldd /usr/local/bin/kaiengine linux-gate.so.1 = (0xb7821000) libwx_gtk2u_richtext-2.8.so.0 = /usr/lib/libwx_gtk2u_richtext-2.8.so.0 (0xb7710000) libwx_gtk2u_aui-2.8.so.0 = /usr/lib/libwx_gtk2u_aui-2.8.so.0 (0xb76ac000) libwx_gtk2u_xrc-2.8.so.0 = /usr/lib/libwx_gtk2u_xrc-2.8.so.0 (0xb762c000) libwx_gtk2u_qa-2.8.so.0 = /usr/lib/libwx_gtk2u_qa-2.8.so.0 (0xb7610000) libwx_gtk2u_html-2.8.so.0 = /usr/lib/libwx_gtk2u_html-2.8.so.0 (0xb757c000) libwx_gtk2u_adv-2.8.so.0 = /usr/lib/libwx_gtk2u_adv-2.8.so.0 (0xb74c4000) libwx_gtk2u_core-2.8.so.0 = /usr/lib/libwx_gtk2u_core-2.8.so.0 (0xb717f000) libwx_baseu_xml-2.8.so.0 = /usr/lib/libwx_baseu_xml-2.8.so.0 (0xb7175000) libwx_baseu_net-2.8.so.0 = /usr/lib/libwx_baseu_net-2.8.so.0 (0xb714a000) libwx_baseu-2.8.so.0 = /usr/lib/libwx_baseu-2.8.so.0 (0xb7001000) libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0xb6f11000) libm.so.6 = /lib/libm.so.6 (0xb6eec000) libgcc_s.so.1 = /usr/lib/libgcc_s.so.1 (0xb6ed0000) libpthread.so.0 = /lib/libpthread.so.0 (0xb6eb6000) libc.so.6 = /lib/libc.so.6 (0xb6d6b000) libgtk-x11-2.0.so.0 = /usr/lib/libgtk-x11-2.0.so.0 (0xb69a7000) libgdk-x11-2.0.so.0 = /usr/lib/libgdk-x11-2.0.so.0 (0xb6914000) libgobject-2.0.so.0 = /usr/lib/libgobject-2.0.so.0 (0xb68d6000) libgdk_pixbuf-2.0.so.0 = /usr/lib/libgdk_pixbuf-2.0.so.0 (0xb68b9000) libglib-2.0.so.0 = /usr/lib/libglib-2.0.so.0 (0xb67f1000) libpango-1.0.so.0 = /usr/lib/libpango-1.0.so.0 (0xb67af000) libgthread-2.0.so.0 = /usr/lib/libgthread-2.0.so.0 (0xb67ab000) libXinerama.so.1 = /usr/lib/libXinerama.so.1 (0xb67a8000) libXxf86vm.so.1 = /usr/lib/libXxf86vm.so.1 (0xb67a3000) libSM.so.6 = /usr/lib/libSM.so.6 (0xb679b000) libpng14.so.14 = /usr/lib/libpng14.so.14 (0xb6774000) libjpeg.so.8 = /usr/lib/libjpeg.so.8 (0xb673f000) libtiff.so.3 = /usr/lib/libtiff.so.3 (0xb66e5000) libexpat.so.1 = /usr/lib/libexpat.so.1 (0xb66bf000) libz.so.1 = /usr/lib/libz.so.1 (0xb66aa000) libdl.so.2 = /lib/libdl.so.2 (0xb66a5000) /lib/ld-linux.so.2 (0xb7822000) libXext.so.6 = /usr/lib/libXext.so.6 (0xb6697000) libXrender.so.1 = /usr/lib/libXrender.so.1 (0xb668f000) libXi.so.6 = /usr/lib/libXi.so.6 (0xb6682000) libXrandr.so.2 = /usr/lib/libXrandr.so.2 (0xb667b000) libXcursor.so.1 = /usr/lib/libXcursor.so.1 (0xb6671000) libpangocairo-1.0.so.0 = /usr/lib/libpangocairo-1.0.so.0 (0xb6666000) libX11.so.6 = /usr/lib/libX11.so.6 (0xb654c000) libXcomposite.so.1 = /usr/lib/libXcomposite.so.1 (0xb6549000) libXdamage.so.1 = /usr/lib/libXdamage.so.1 (0xb6546000) libXfixes.so.3 = /usr/lib/libXfixes.so.3 (0xb6540000) libatk-1.0.so.0 = /usr/lib/libatk-1.0.so.0 (0xb6526000) libcairo.so.2 = /usr/lib/libcairo.so.2 (0xb64b4000) libgio-2.0.so.0 = /usr/lib/libgio-2.0.so.0 (0xb641b000) libpangoft2-1.0.so.0 = /usr/lib/libpangoft2-1.0.so.0 (0xb63ef000) libfreetype.so.6 = /usr/lib/libfreetype.so.6 (0xb6369000) libfontconfig.so.1 = /usr/lib/libfontconfig.so.1 (0xb633b000) libgmodule-2.0.so.0 = /usr/lib/libgmodule-2.0.so.0 (0xb6338000) librt.so.1 = /lib/librt.so.1 (0xb632f000) libpcre.so.0 = /lib/libpcre.so.0 (0xb62f8000) libICE.so.6 = /usr/lib/libICE.so.6 (0xb62e0000) libuuid.so.1 = /lib/libuuid.so.1 (0xb62dc000) libxcb.so.1 = /usr/lib/libxcb.so.1 (0xb62c4000) libpixman-1.so.0 = /usr/lib/libpixman-1.so.0 (0xb6265000) libxcb-render-util.so.0 = /usr/lib/libxcb-render-util.so.0 (0xb6260000) libxcb-render.so.0 = /usr/lib/libxcb-render.so.0 (0xb6259000) libresolv.so.2 = /lib/libresolv.so.2 (0xb6244000) libXau.so.6 = /usr/lib/libXau.so.6 (0xb6241000) libXdmcp.so.6 = /usr/lib/libXdmcp.so.6 (0xb623c000) ロケールを登録します。 $ localedef -f WINDOWS-31J -i ja_JP ja_JP.SJIS $ locale -a | grep ja_JP ja_JP.sjis ja_JP.utf8 Kai設定ファイル用のディレクトリを作成します。 $ mkdir ~/XLinkKai kaiengine実行用のシェルスクリプトを作成します。 $ sudo touch /usr/local/bin/kaiengine.sh $ sudo chmod 755 /usr/local/bin/kaiengine.sh $ sudo vi /usr/local/bin/kaiengine.sh #!/bin/sh cd ~/XLinkKai sudo LANG=ja_JP.sjis /usr/local/bin/kaiengine Kaiの実行 $ sudo /usr/local/bin/kaiengine.sh Kaiの設定XLink Kai ConfigurationのNetworkAdapterは、"wlan0"を選択します。#XLink Kai Configurationは、kai設定編のkai設定を参照してください。 5.Archでの検証結果 MHP2Gオンライン集会所で他キャラ確認、MHP2Gオンライン集会所の出入り問題なし。 WebUIでの日本語の読み書きも問題ありません。 Windows、MacOSXのユーザーと相性確認テストを行いましたが、問題ありませんでした。 6.その他、未調査や未検証なこと Archのrt73usb 2.3.0で対応していると思われる国内メーカー販売製品。 /usr/src/linux/drivers/net/wireless/rt2x00/rt73usb.c /* Buffalo */ { USB_DEVICE(0x0411, 0x00d8), USB_DEVICE_DATA( rt73usb_ops) }, { USB_DEVICE(0x0411, 0x00d9), USB_DEVICE_DATA( rt73usb_ops) }, { USB_DEVICE(0x0411, 0x00f4), USB_DEVICE_DATA( rt73usb_ops) }, { USB_DEVICE(0x0411, 0x0116), USB_DEVICE_DATA( rt73usb_ops) }, /* WLR-UC-G */ { USB_DEVICE(0x0411, 0x0119), USB_DEVICE_DATA( rt73usb_ops) }, /* Corega */ { USB_DEVICE(0x07aa, 0x002e), USB_DEVICE_DATA( rt73usb_ops) }, /* CG-WLUSB2GPX */ /* Planex */ { USB_DEVICE(0x2019, 0xab01), USB_DEVICE_DATA( rt73usb_ops) }, { USB_DEVICE(0x2019, 0xab50), USB_DEVICE_DATA( rt73usb_ops) }, /* GW-US54Mini2 */ このページについての指摘や情報がありましたらコメントに投稿をお願いします。 上へ戻る SUSE編をコピペしてArch編を仮作成 -- kar (2010-08-01 20 06 59) 名前 コメント
https://w.atwiki.jp/youge_wiki/pages/26.html
種族 LIZARDMEN Skink 16 Saurus 6 Kroxigor 1 "Faster than the jaguar!" "ジャガーヨリモハヤク!" The Lizardman team has a lot going for it on paper combining impressive physical qualities with players who complement each other’s skills. However, it’s never that simple in Blood Bowl and a Lizardmen coach should be aware that although the team appears to be set up to win from the get go, it still requires careful planning and a sound strategy to make the most of its potential. Those impressive benefits the players have in some areas, mask some serious shortfalls in others. What’s more, the strength that the larger Lizardmen such as Saurus and Kroxigor make so good a use of can actually work against them. A good opponent will always try to take advantage of this. コーチへのちょっといい話 Although your first matches may seem easy with this powerful, mobile team, things will be different when you confront teams with a little more experience. A Human Lineman who has been given additional agility skills, Dodge for example, will manage to break through your line of Saurus and could wreak havoc upon your Skinks. When it comes to playing against Dwarfs who have Block skills and later perhaps Mighty Blow, you may find your Saurus on the floor and several Skinks out for the count! Unfortunately, there is no easy solution here. Getting a Saurus to earn enough experience points to buy them a useful skill will prove extremely difficult so choose wisely should the opportunity arise. The best thing to do in the meantime is let your Saurus hit anything that comes within reach because in combat he will more than likely have the advantage of two Block dice instead of one. So give it a go, because with having an Armour value of 9, you probably aren’t risking as much as the other guy. If possible, take out as many players with lighter Armour values (7) first, so there’s more squares for your Skinks to move into unmolested, and go to town if playing against Goblins – the world is a much better place without them! SKINKS Salary 60,000GP Value 60 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 8 3 2 7 NO Double Double Normal Double Skills Stunty,Dodge These have a Movement value of 8 and the skills Dodge and Stunty. They are experts at weaving around enemy players to score a touchdown. However, you pay for this since they only have a Strength value of 2 and are therefore unlikely to last long against most players. Skinks are not built to hold the line, but that’s why there are Saurus in the team. Forget about blocking with them and concentrate on running up the pitch whilst avoiding anything likely to take them out. To counter the Skink’s lack of strength, Lizardmen coaches naturally focus their defence strategy on the Saurus. If you’re not careful though, the slower Saurus will be left behind as the faster teams such as Wood Elves and Skaven dash past them down the pitch. You’ll need to find a balance between having enough Skinks to score touchdowns and enough Saurus in the right place to support this. Once you learn how to avoid confrontations between your Skinks and other players, and can keep them in the game for as long as possible, you’ll start to find out just how great they can be. SAURUS Salary 80,000GP Value 80 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 6 1 4 9 NO Normal Normal Double Double Skills no This is quite an impressive beast, with a Strength value of 4, Armour 9 and a healthy Movement value of 6. Unfortunately, nothing is perfect, and Saurus have a major handicap in that they lack the Block skill. Most teams have a few defensive players with Block, so chances are if a Saurus is outnumbered during a Block, he’ll be knocked down… But that’s not too bad since, thanks to his Strength value of 4, this means he needs to be ganged up on by the opponent, taking up more of their resources, allowing the Skinks to zip through the gaps. KROSIGOR Salary 140,000GP Value 140 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 6 1 5 9 NO Normal Double Double Double Skills Loner,Mighty Blow,Bone-head,Prehensil Tail,Thick Skull Being fast and powerful, a Kroxigor is the kind of Big Guy any coach will love having in his team. His Armour value of 9 almost guarantees he can take on most of what he’s dealt and his Prehensile Tail is great for tripping up players who come his way. The Kroxigor is ideal for supporting the Saurus and a pack of them grouped around the Kroxigor is a lot for opposing players to take on, especially for the weaker teams. As you’ll have sacrificed the opportunity to pick up some extra Skinks to buy him, you’ll need to adapt how you move your defence line to compensate. Instead of it remaining relatively static in the centre of the pitch, push it forward when you have the ball, protecting your remaining Skinks until the time is right to send them dashing off to score a touchdown. STARPLAYER Slibli Salary 250,000GP Value 0 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 7 1 4 9 NO Double Normal Double Double Skills Loner,Block,Grab,Guard,Stand Firm MORG N THORG Salary 430,000GP Value 0 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 6 3 6 10 NO Normal Double Double Double Skills Loner,Block,Mighty Blow,Thick Skull,Throw Team-mate
https://w.atwiki.jp/earthquakeinfo_en/pages/25.html
How to spend Watch out for Hoaxes! To avoid Venous thrombosis (Better known as Economy Class Syndrome) at the Shelter. To keep warm. Caution about Carbon Monoxide (CO) poisoning How to spend ① If you are alone now, you should make companions. This comforts you and decreases your anxiety. ② It is desirable that youth and cheerful people make an effort to talk to the elderly and person/s that are on their own. ③ At times like this, all women should watch out for criminals. Yes - Japan is safe, but be cautious of your own safety. ④ When talking to others, give them a chance to speak out about their emotions. Talk about random stuff, trivial stuff, etc, to keep you and their minds off the earthquake. Watch out for Hoaxes! There are several hoax e-mails and tweets by heartless people about situations of the earthquake. DO NOT act upon these hoax. Instead, listen to reliable sources (e.g. Policeman, Defense Force people, radio and TV) for information. To avoid Venous thrombosis (Better known as Economy Class Syndrome) at the Shelter. move your fingers and toes frequently Move your heels up and down with both legs, 20 to 30 times every hour. Stretch as much as you can! Drink heaps of water. Don t avoid drinking water just because you re worried that you have to go to the toilet all the time! DO NOT EVEN THINK ABOUT DRINKING ALCOHOL! Cautions should be taken especially when you are staying inside a car. loosen belts or any items that may restrict blood flow. Lift your legs higher than your heart when you are lying down. What exactly is Venous thrombosis? A venous thrombosis is a blood clot that forms within a vein. (Thrombosis is a medical term for blood clotting (Haemostasis) occurring in the wrong place, i.e. a thrombus forming on the inside wall of a blood vessel.Wikipedia To keep warm. A plastic bottles with orange cap can withstand heat. If you have happened to secure hot water, they become good hot-water bottles, body warmers and water for drinking. Especially, it is useful for babies and elderly people who can t control their body temperature properly. Caution about Carbon Monoxide (CO) poisoning Because of power failure, many people are using oil-stoves and gas heaters, and the number of CO poisoning instances are INCREASING. Modern houses are very highly airtight, so think ventilation before you chuck that gas stove on.
https://w.atwiki.jp/homecoming/pages/73.html
### M10A_SHTown1 ### ### M10A Mission Objectives ### [M10A_Objective_FindElle]- Find Elle [M10A_Objective_Prison]- Search for a way into the prison ### M10A Pickups ### [M10_Locket_TITLE]Elle s Locket [M10_Locket_DESC]This is the locket that Elle took from her mom. [M10_Locket_GOT]I got the COLOR,155,240,155 Locket CLEARCOLOR . [M10_Blood_TITLE]Bloodstone [M10_Blood_DESC]Bloodstone is the birthstone for March. [M10_Blood_GOT]I got the COLOR,155,240,155 Bloodstone CLEARCOLOR . [M10_Blood_USED]I used the COLOR,155,240,155 Bloodstone CLEARCOLOR . [M10_Garnet_TITLE]Garnet [M10_Garnet_DESC]Garnet is the birthstone for January. [M10_Garnet_GOT]I got the COLOR,155,240,155 Garnet CLEARCOLOR . [M10_Garnet_USED]I used the COLOR,155,240,155 Garnet CLEARCOLOR . [M10_Sapphire_TITLE]Sapphire [M10_Sapphire_DESC]Sapphire is the birthstone for September. [M10_Sapphire_GOT]I got the COLOR,155,240,155 Sapphire CLEARCOLOR . [M10_Sapphire_USED]I used the COLOR,155,240,155 Sapphire CLEARCOLOR . [M10_Turquoise_TITLE]Turquoise [M10_Turquoise_DESC]Turquoise is the birthstone for December. [M10_Turquoise_GOT]I got the COLOR,155,240,155 Turquoise CLEARCOLOR . [M10_Turquoise_USED]I used the COLOR,155,240,155 Turquoise CLEARCOLOR . [M10_GraveyardKey_TITLE]Moon Garden Key [M10_GraveyardKey_DESC] COLOR,195,188,228 Property of Dargento Cemetery CLEARCOLOR is etched into the key. [M10_GraveyardKey_GOT]I got the COLOR,155,240,155 Moon Garden Key CLEARCOLOR . [M10_GraveyardKey_USED]I used the COLOR,155,240,155 Moon Garden Key CLEARCOLOR . ### M10A Docks ### [M10A_FishingBoat_01]The bait boxes are all filled with ash now. [M10A_FreshBait_01] COLOR,195,188,228 Fresh Bait CLEARCOLOR [M10A_BaitBox_01] COLOR,195,188,228 Bait Box CLEARCOLOR [M10A_BaitBox_02]There must be some kind of bait shop nearby. [M10A_BoatCabin_01]This looks like a lake patrol boat, though it s hard to tell with all the rust... [M10A_BoatCabin_02]The ignition key is nowhere to be found. [M10A_BrokenWalk_01]It looks like part of the cliff collapsed, taking the walk-way with it. [M10A_BrokenWalk_02]I feel uneasy here, like the water itself is trying to pull me off the dock... ### M10A Streets ### [M10A_Collapsed_Bridge_01]This bridge is one of the main routes into and out of the town... [M10A_Collapsed_Bridge_02]It looks like this happened a long time ago, so how have people been getting into town? And how the hell am I going to get out? [M10A_PitCar_01]Another abandoned car... [M10A_PitCar_02]Why are the headlights still on? [M10_DeadGrounds_01]The truck is crashed, but it doesn t look like the impact killed him... [M10_DeadGrounds_02]Looks more like he was attacked while trying to get away. [M10A_Pickup]The door is locked. [M10_Trash_Can_B]It smells like rot and mold. I am not reaching in there. [M10_Trash_Can_Note1a]There s a note in here. [M10_Trash_Can_Note1b] COLOR,195,188,228 Don t believe everything you read. CLEARCOLOR [M10_Trash_Can_Note2a]There is a broken fortune cookie here. The fortune reads [M10_Trash_Can_Note2b]You have been running away all your life, and are not strong enough to survive what lies ahead. [M10A_Interest_09_Wheelers_Artifact]It s a Shepherd s Glen Sheriff s badge. Wheeler must have dropped this! [M10A_Interest_09_Wheelers_Artifact2]I m going the right way, but I had better hurry... [M10A_Interest_12_Elles_Artifact]This is a piece of Elle s jacket. [M10A_Interest_13_Elles_Artifact2]God, I hope she s okay, if anything happened to her... ### M10A Bait Shop ### [M10A_DogHouse_01]There s no dog here... [M10A_BaitShop_01]I know this store. It s the Toluca Lake Bait Shop. Dad would never take us here, even though this shop had better prices. [M10A_BaitShop_02]He always tried to spend as little time in this town as possible. [M10A_BaitSign_01]The sign reads Open but this place is clearly abandoned. [M10A_Firewood_01]A sign advertising firewood by the bundle. [M10A_Firewood_02]I don t see any around here though. ### M10A Prison ### [M10A_Overlook_01] COLOR,195,188,228 Overlook Penitentiary CLEARCOLOR \nI remember my dad and several deputies were sent here to help stop a riot... [M10A_Overlook_02]It was six days before he came back home, but he never once spoke about what happened over here. [M10A_Prison_Door_01]It looks like something tried to get in. Why would someone want to take refuge INSIDE a Prison? ### M10A Dargento Cemetery ### [M10A_FamilyPlot_01]It s a small collection of graves...most likely a family plot. [M10A_PlaqueVictims_01]Many of them were victims of a local bridge collapse, and a few died in the prison riots. [M10A_Large_Crypt_A]I don t recognize this name. [M10_Gravestone_01a] COLOR,195,188,228 Reader! Pause and consider the vast importance\nof being always prepared to meet thy god!\nFor thou knowest not the time, the place\nnor the manner of thy Death! CLEARCOLOR [M10_Gravestone_01b]There is no name or date printed here... So who s grave is this? [M10_Gravestone_02a] COLOR,195,188,228 William P.\nBorn Dec 12, 1904\nDied Feb 20, 1906\nElijah J. Born Oct 9, 1906\nDied Oct 30, 1906 CLEARCOLOR [M10_Gravestone_02b] COLOR,195,188,228 Taylor A.\nBorn April 29, 1908\nDied March 1, 1909\nRebecca H. Born May 15, 1910\nDied Nov 30, 1913 CLEARCOLOR [M10_Gravestone_02c] COLOR,195,188,228 Here they lie, lost and mourned by their loving parents\nHannah and Thomas Chaperon CLEARCOLOR [M10_Gravestone_03a] COLOR,195,188,228 Here lies H. Fuller.\nDied January 1883\nTell those that pass, so that my\nTale will live on, and fill the\nHeart of those pausing on my grave CLEARCOLOR [M10_Gravestone_04a]This grave is worn almost entirely smooth, only a few lines are legible... [M10_Gravestone_04b] COLOR,195,188,228 1\n4\nThis \nA CLEARCOLOR [M10_Gravestone_05a]The stone is chipped and aged, and most of the text has been lost. There are just a few lines that can still be read... [M10_Gravestone_05b] COLOR,195,188,228 2\n5\nis \nRed CLEARCOLOR [M10_Gravestone_06a]Time has worn away nearly everything that was once on this stone. Here is all that remains. [M10_Gravestone_06b] COLOR,195,188,228 3\n6\nJust \nRed CLEARCOLOR [M10_Graveyard_TreeGraves]There are several small markers clustered around the tree. All the markers say the same date. [M10_Graveyard_TreeGraves2]Were these markers moved there, or did this tree grow out of a mass grave? [M10_OldJanus_1]It s a statue with two faces looking in opposite directions. [M10_OldJanus_2]The Inscription reads, COLOR,195,188,228 Janus God of the middle ground between barbarism and civilization, youth and adulthood. CLEARCOLOR [M10_Cemetery_Plaques]None of these graves are recent. ### STORY INTEREST POINTS FOR M10_SHTown1 ### # M10 A - Shore of Silent Hill # [M10_Interest_02_Old_Police_Boat]Nothing works. It s dead. [M10_Interest_03_Old_Boat]It s too tight to get through. [M10_Interest_04_Artifact_from_Wheeler]It s Wheeler s ammo clip. They came this way. [M10_Interest_05_Artifact_from_Elle]It s a piece of Elle s jacket. I m heading in the right direction. # M10 A - Streets # [M10_Sink_HoleA]The earth has fallen away here, too... [M10_Metal_Gate]This gate won t open. [M10_Metal_Gate2]I see something on the other side, maybe I can find a way around? [M10_Gravestones]It s a small collection of graves...most likely a family plot. [M10_Gravestone_01a] COLOR,195,188,228 Reader! Pause and consider the vast importance\nof being always prepared to meet thy god!\nFor thou knowest not the time, the place\nnor the manner of thy Death! CLEARCOLOR [M10_Gravestone_01b]There is no name or date printed here... So who s grave is this? [M10_Gravestone_02a] COLOR,195,188,228 William P.\nBorn Dec 12, 1904\nDied Feb 20, 1906\nElijah J. Born Oct 9, 1906\nDied Oct 30, 1906 CLEARCOLOR [M10_Gravestone_02b] COLOR,195,188,228 Taylor A.\nBorn April 29, 1908\nDied March 1, 1909\nRebecca H. Born May 15, 1910\nDied Nov 30, 1913 CLEARCOLOR [M10_Gravestone_02c] COLOR,195,188,228 Here they lie, lost and mourned by their loving parents\nHannah and Thomas Chaperon CLEARCOLOR [M10_Gravestone_03a] COLOR,195,188,228 Here lies H. Fuller.\nDied January 1883\nTell those that pass, so that my\nTale will live on, and fill the\nHeart of those pausing on my grave CLEARCOLOR [M10_Gravestone_04a]This grave is worn almost entirely smooth, only a few lines are legible... [M10_Gravestone_04b] COLOR,195,188,228 1\n4\nThis \nA CLEARCOLOR [M10_Gravestone_05a]The stone is chipped and aged, and most of the text has been lost. There are just a few lines that can still be read... [M10_Gravestone_05b] COLOR,195,188,228 2\n5\nis \nRed CLEARCOLOR [M10_Gravestone_06a]Time has worn away nearly everything that was once on this stone. Here is all that remains. [M10_Gravestone_06b] COLOR,195,188,228 3\n6\nJust \nRed CLEARCOLOR [M10_Cop_Car_2]The doors are stuck. They will not open. [M10_Lobster_Cages]I think these are cages that the fishermen use, but I m not really sure. [M10_Lobster_Cages2]Joshua was the one that was always interested in fishing and boats... He was really the only reason I ever went out onto the lake. [M10_Dog_House]There s no dog here... [M10_Dog_House2]Let s hope it stays that way. [M10_Graveyard_TreeGraves]There are several small markers clustered around the tree. All the markers say the same date. [M10_Graveyard_TreeGraves2]Were these markers moved there, or did this tree grow out of a mass grave? [M10_Cemetery_Plaques]None of these graves are recent. [M10_Prison_Door]It looks like something tried to get in. Why would someone want to take refuge INSIDE a Prison? [M10_Trash_Can_B]It smells like rot and mold. I am not reaching in there. [M10_Storm_Drain]I know that smell... These sewers are filled with worse things than sewage. # Additional Story Strings # [M10_Janus_1]It s a statue of Janus. [M10_Janus_2]I remember learning about him in mythology class back in school, Janus is the Greek God of the middle ground between barbarism and civilization, youth and adulthood. [M10_Janus_New_1]The inscription reads COLOR,195,188,228 1 The New CLEARCOLOR [M10_Janus_New_2]There s an empty slot for some kind of item here. [M10_Janus_Old_1]The inscription reads COLOR,195,188,228 12 The Old CLEARCOLOR [M10_Janus_Old_2]There s an empty slot for some kind of item here. [M10A_FishingBoat_01]The bait boxes are all filled with ash now. [M10A_FreshBait_01] COLOR,195,188,228 Fresh Bait CLEARCOLOR [M10A_BaitBox_01] COLOR,195,188,228 Bait Box CLEARCOLOR [M10A_BaitBox_02]There must be some kind of bait shop nearby. [M10A_BoatCabin_01]This looks like a lake patrol boat, though it s hard to tell with all the rust... [M10A_BoatCabin_02]The ignition key is nowhere to be found. [M10A_BrokenWalk_01]It looks like part of the cliff collapsed, taking the walk-way with it. [M10A_BrokenWalk_02]I feel uneasy here, like the water itself is trying to pull me off the dock... [M10A_Collapsed_Bridge_01]This bridge is one of the main routes into and out of the town... [M10A_Collapsed_Bridge_02]It looks like this happened a long time ago, so how have people been getting into town? And how the hell am I going to get out? [M10A_PitCar_01]Another abandoned car... [M10A_PitCar_02]Why are the headlights still on? [M10_DeadGrounds_01]The truck is crashed, but it doesn t look like the impact killed him... [M10_DeadGrounds_02]Looks more like he was attacked while trying to get away. [M10A_Pickup]The door is locked. [M10A_DogHouse_01]There s no dog here... [M10A_BaitShop_01]I know this store. It s the Toluca Lake Bait Shop. Father would never take us here, even though this shop had better prices. [M10A_BaitShop_02]He always tried to spend as little time in this town as possible. [M10A_BaitSign_01]The sign reads Open but this place is clearly abandoned. [M10A_Firewood_01]A sign advertising firewood by the bundle. [M10A_Firewood_02]I don t see any around here though. [M10A_Overlook_01] COLOR,195,188,228 Overlook Penitentiary CLEARCOLOR \nI remember my dad and several deputies were sent here to help stop a riot... [M10A_Overlook_02]It was six days before he came back home, but he never once spoke about what happened over here. [M10A_Prison_Door_01]It looks like something tried to get in. Why would someone want to take refuge INSIDE a Prison? [M10A_Interest_09_Wheelers_Artifact]It s a Shepherd s Glen Sheriff s badge. Wheeler must have dropped this! [M10A_Interest_09_Wheelers_Artifact2]I m going the right way, but I had better hurry... [M10A_Interest_12_Elles_Artifact]This is a piece of Elle s jacket. [M10A_Interest_13_Elles_Artifact2]God, I hope she s okay, if anything happened to her... [M10A_Interest_15_Dead_Woman_Body_that_Disappears]Whatever killed this poor woman might still be close by. [M10A_Interest_16_Dead_Woman_Body_that_Disappears]What... Where did it go? ### M10B_SHTown2 ### ### M10B Mission Objectives ### [M10B_Objective_DisableGate]- Disable the electric prison gate [M10B_Objective_ShutDown]- Shut down the power generator [M10B_Objective_Prison]- Return to the prison ### M10B Pickups ### [M10B_GeneratorKey_TITLE]Toluca Lake Water and Power Key [M10B_GeneratorKey_DESC] COLOR,195,188,228 Toluca Lake Water and Power CLEARCOLOR is barely legible on the tag. [M10B_GeneratorKey_GOT]I got the COLOR,155,240,155 Toluca Lake Water and Power Key CLEARCOLOR . [M10B_GeneratorKey_USED]I used the COLOR,155,240,155 Toluca Lake Water and Power Key CLEARCOLOR . ### M10B Dialogue Trees ### ### M10B Streets ### [M10B_Prison_Sign]Overlook Penitentiary [M10B_Gen_Sign]Generator Building [M10_Prison_Entrance]This whole door is electrified. I won t be able to get near it unless I can kill the power. [M10_Old_Car_A]This car was just left here... where the hell is everybody? [M10_Old_Car_B]The doors are all sealed shut. [M10_Dumpster_B]This dumpster is filled with rotting garbage. Doesn t seem like it s been emptied for months. [M10_Generator_Door_Entrance]The door is rusted shut. # Boiler Room # [M10_Maintenance_Access_Signage]It shows how to access the boiler. [M10_Safety_First_Sign] COLOR,195,188,228 Caution High-powered steam can cause horrible, disfiguring injuries.\nBe safe and avoid being burnt beyond recognition. CLEARCOLOR # Back to Streets # [M10_Eastwood_Antiques]It could be an antique store. It s difficult to see through the grime on the windows. [M10_Alchemilla_Hospital_Plaque]Alchemilla Hospital. I ve heard a lot of horror stories about this place, but I never believed them... [M10_Alchemilla_Hospital_Plaque3]I m not so sure anymore. [M10_Storefront]This may have been a coffee shop once, but it s difficult to tell... [M10_Storefront_Bakery]It s a bakery... or at least it was. [M10_Storefront_Bakery2]The shop is locked up, and there s no one inside. [M10_Storefront_Charlies] COLOR,195,188,228 Charlie s Convenience Store. CLEARCOLOR [M10_Storefront_Charlies2]It looks like this place has been deserted for years. [M10_Storefront_Ann_Black]It s another abandoned store... [M10_Storefront_Ann_Black2]Silent Hill was a thriving town when I was little. What the hell is going on here? [M10_Generator_1]This generator is still running. [M10_Generator_2]I bet this is what s powering this part of the town. [M10_Dead_Order_Mauled]He s dead. It looks like no one is safe on these streets. [M10_Church_Locked]The entrance to the church is sealed shut... [M10_Church_Locked2]I guess there is really no sanctuary in this cursed town. [M10_Order_Supply_Crates]These crates were placed here recently. Looks like they re stocking up on supplies. [M10_Order_Supply_Crates2]What could they be preparing for? It looks like the worst already happened. [M10_Church_Sign]It looks like the Church has been boarded up. This was obviously done recently. I bet those Order guys did this. # Abandoned Building # [M10_Desk]There is nothing on the desk but ash and dust. [M10_Dead_Order_Soldier]Maybe this guy has a key on him? # Generator Building # [M10_Steam_Valve_Sign] COLOR,195,188,228 Manual steam shut-off \nWarning Proper shutdown sequence must be followed or system will reset. CLEARCOLOR [M10_Water_Valve_Sign] COLOR,195,188,228 Manual water shut-off \nWarning Proper shutdown sequence must be followed or system will reset. CLEARCOLOR [M10_Boiler_valve_Sign] COLOR,195,188,228 Manual boiler shut-off \nWarning Proper shutdown sequence must be followed or system will reset. CLEARCOLOR [M10_Valve_Status]This has already been turned off. [M10_PowerSwitch_Status]The power has already been disabled. [M10_Schematic_on_Wall_01]This looks like a diagram of the Toluca Lake Water Power Generator System. [M10_Schematic_on_Wall_02]Station A controls the Water feed. \nStation B controls the Boiler. \nStation C controls the Steam feed. [M10B_GenHint_01]The Toluca Lake Water Power Generator System will reset if the proper shutdown sequence is not followed. The protocol note mentioned something about the Boiler being the first step. [M10_Alex_Completes_Shutdown]The generator has shut down! [M10_Generator_schematic_1] COLOR,195,188,228 Notice Due to the recent accidents we have implemented new system fail-safes. The generator will now only power down if the proper sequence is followed. CLEARCOLOR [M10_Generator_schematic_2] COLOR,195,188,228 First and foremost, the boiler needs to be shut down. Closing off any of the other systems before the boiler is closed will result in a system reset to prevent damage to the facility. CLEARCOLOR [M10_Generator_schematic_3]The rest is burnt and illegible. # Prison # [M10_Truck_in_Parking_Lot]It looks like this truck has been here forever. [M10_Guard_Shack]This is a guard post, but no one s here. [M10_Guard_Shack2]I guess there s no point in guarding an abandoned prison in an empty town. [M10_Locked_Prison_Entrance]I should look for another way in. [M10_Guard_Tower]There s no way to get up there. [M10_Order_Corpse_1]So they re no safer on these streets than I am. [M10_Order_Corpse_2]An Order Soldier. I know he would have tried to kill me, but still, that s a horrible way to go. [M10_Order_Corpse_3]It looks like this guy was overwhelmed... I should keep moving. # Additional Story Strings # [M10B_Interest_04_Electrical_Sparks_on_Wall]This wiring was thrown together in a hurry. It looks like the source must be nearby. [M10B_Interest_06_Busted_Conduits]Power is still running to this - I must be getting closer to the source. [M10B_Interest_07_Busted_Conduits]It looks like the power is coming from this building. [M10B_Interest_08_Plaque_for_Alchemilla_Hospital]It s Alchemilla Hospital. I remember hearing some story about a girl... [M10B_Interest_09_Plaque_for_Alchemilla_Hospital]They took her here after she nearly burned to death. [M10B_Interest_10_Plaque_for_Alchemilla_Hospital]Who would do that to a helpless child? [M10B_Interest_13_Church]It s a church. [M10B_Interest_14_Church]Someone covered over the placard. [M10B_Interest_15_Church]I ve seen that symbol before. [M10B_Interest_16_Foremans_Office]There s a memo here. [M10B_Interest_17_Foremans_Office] COLOR,195,188,228 We re closing down operations in Silent Hill. CLEARCOLOR [M10B_Interest_18_Foremans_Office] COLOR,195,188,228 Next Friday, the plant will officially be shut down.\nAll operations must have offices cleaned out by 5 00 PM. CLEARCOLOR [M10B_Interest_19_Inside_Prison_Parking_lot]Looks like more unauthorized power usage. [M10B_Interest_20_Newspaper_near_Abandoned_Car1]古い新聞だ [M10B_Interest_20_Newspaper_near_Abandoned_Car2] COLOR,195,188,228 裁判記録によると、ポール・ラッセル・ダグラスは\nサイレントヒル,及びシェパーズグレンに住む\n 子供たち計8人を殺した罪で処刑された。\n彼は記者や野次馬が群がる中 逮捕される時も\n罪人として電気椅子送りにされる時さえも\nまったく抵抗を示さなかった。 CLEARCOLOR [M10B_Interest_20_Newspaper_near_Abandoned_Car3] COLOR,195,188,228 「俺を死刑にした所でもう遅い。」\n\n「待ち続けた時がやっと来た。\n あとはわが神の元に帰るだけだ。」\n彼は処刑される間際、そう言い残した。 CLEARCOLOR [M10B_Interest_20_Newspaper_near_Abandoned_Car4] COLOR,195,188,228 電気椅子に拘束されたダグラスは\nその後高電圧を2分間流され処刑された。\n検死官は、午後2時9分に\n彼が死亡した事と断定。 CLEARCOLOR ### M11_Prison ### [M11_wirepuzzle_inc]The junction box is missing 3 of its wires. [M11_wirepuzzle2_inc]The junction box is missing 2 wires. [M11_wirepuzzle3_inc]The junction box is missing 1 wire. [M11_wirepuzzle_inc2]It s not working. I need to restore power. [M11_wirepuzzle_inc3]I need to restore power to this keypad in order to get in. [M11_wirepuzzle_ready2]All the connections now have wires attached. I can try to restore power to the keypad. [M11_wirepuzzle_done]The keypad should work now. ### STORY INTEREST POINTS FOR M11_Prison ### [M11_Text_Pprison1] COLOR,195,188,228 Overlook Penitentiary CLEARCOLOR [M11_Text_Supcloset1] COLOR,195,188,228 Supply Closet\nAuthorized Personnel Only CLEARCOLOR [M11_Text_Bblock1] COLOR,195,188,228 B Block\nCells 1-12 CLEARCOLOR [M11_Text_Bblock2] COLOR,195,188,228 Cell Blocks\nNorth Wing\nB Block CLEARCOLOR [M11_Text_Bblock3] COLOR,195,188,228 B Block\nNorth Wing\nCells 1-8 CLEARCOLOR [M11_Text_Ablock1] COLOR,195,188,228 Cell Blocks\nEast Wing\nA Block CLEARCOLOR [M11_Text_Ablock2] COLOR,195,188,228 A Block\nEast Wing\nCells 1-8 CLEARCOLOR [M11_Text_Ablock3] COLOR,195,188,228 A Block\nCells 1-12 CLEARCOLOR ### STORY INTEREST POINTS FOR M11_Prison ### [M11_Additional_Interest_01_Prison_Bars]These bars look pretty strong... No one gets in, no one gets out. [M11_Additional_Interest_02_First_Hallway]This looks like it happened recently. Poor Soul... [M11_Additional_Interest_03_First_HallwayB]不運な人だ [M11_Additional_Interest_04_Vines]This place has really fallen into disrepair. [M11_Additional_Interest_05_Vines]How long have these vines been here..? [M11_Interest_01_Start_Door]That s the way I came in. [M11_Interest_03_TV_Panels]Did I just see Joshua? [M11_Interest_04_Surveillance_Cameras]Am I being watched? [M11_Interest_04_Surveillance_Cameras2]At least the cameras look like they re still working. [M11_Interest_04_Surveillance_Cameras3]Surveillance cameras are positioned to monitor the whole prison. [M11_Interest_05_Key_Racks_A]It s a large key rack. \nIt s empty. [M11_Interest_06_Key_Racks B]This key rack is empty. [M11_Interest_07_Key_Racks_C]It s a large key rack, but there are no keys inside. [M11_Interest_08_Electrical_Panel_A]Now s not a good time to be turning off the lights. [M11_Interest_09_Electrical_Panel_B]Let s leave the lights on, okay? [M11_Interest_08_Electrical_Panel_D]It s just an old electrical box, nothing I can do with it now. [M11_Interest_10_Power_Panel_A]This must power this section of the prison. But I don t want to turn off any lights. [M11_Interest_11_Power_Panel_B]It s just some old power box, it s of no use to me. [M11_Interest_12_Control Booth]This panel controls the prison gates remotely, but I can t get it to work. [M11_Interest_12_Control Booth2]It looks like this panel controls the gates for the entire prison! Let s see if I can get it working... [M11_Interest_12_Control Booth3]These buttons look like they control the gates for the entire prison! Let s see if I can get it working. [M11_Interest_12_Control Booth4]Nothing is happening. I guess it s broken. Damn! [M11_Interest_12_Control Booth5]I can t get it working. Damn! [M11_Interest_13_Locked Gates]I m certain I can open this gate. I just need to find the right switch. [M11_Interest_14_Impassible_Gate_A]This gate is stuck for good. [M11_Interest_15_Impassible_Gate_B]This gate won t budge. [M11_Interest_16_Impassible_Gate_C]This gate isn t going to move. Ever. [M11_Interest_17_Outside_Fenced_Area]This area is blocked. [M11_Interest_19_Toilet_B]My god, this toilet reeks. [M11_Interest_23_Bed_C]This bed smells horrible. [M11_Interest_22_Bed_E]It looks like somebody used this mattress to escape? \nIt s a long way down... [M11_Interest_25_Sink_B]This sink is busted. [M11_Interest_26_Sink_D]I wouldn t want to drink anything that came out of this sink. [M11_Interest_27_Dead_Switch_A]This switch is dead. [M11_Interest_28_Dead_Switch_B]This switch doesn t work. [M11_Interest_29_Dead_Switch_C]None of these switches are active. [M11_Interest_30_Shower_Entrance]It looks like the entrance to the shower room is caved in. [M11_Interest_31_Outside_Electric_Gate2]Wheeler tried to open this gate for me, but it jammed up. I need to find another way. [M11_Interest_31_Outside_Electric_Gate3]The gate is broken - there s no way I m getting through. [M11_Interest_32_Stuck_Door]The door is stuck. There must be something blocking it from the other side. [M11_Interest_34_Shower_Stall_B]This shower looks broken. [M11_Interest_36_Shower_Mirror]This mirror is cracked. That s seven years of bad luck! [M11_Interest_37_Shower_Door]The door won t open. It must be blocked from the other side. [M11_Interest_39_Panel]It s and old photograph ・too faded to make out what it is, though. [M11_Interest_40_Broken_Door]This door is blocked with rubble. I can t get through it. [M11_Interest_45_After_Mom_Dies_A]I can t believe she s gone. [M11_Interest_46_After_Mom_Dies_B]This damn machine... Mom!! [M11_Interest_46_After_Mom_Dies_C]My god. Why did I shoot her? I could have saved her... [M11_Interest_46_After_Mom_Dies_D]My god. Why did I shoot her? I could have tried to save her... [M11_Interest_46_After_Mom_Dies_E]Am I a murderer? [M11_Interest_46_After_Mom_Dies_F]It s all my fault. [M11_Interest_46_After_Mom_Dies_G]She s dead. This damn machine killed her!! [M11_Interest_46_After_Mom_Dies_H]I should have listened to her. She asked me to...and I didn t. I m sorry mom... I was weak. [M11_Interest_46_After_Mom_Dies_I]I can t believe she s dead!\nWhy didn t I shoot her? It was the last thing she asked me to do.... [M11_Interest_46_After_Mom_Dies_J]I m a failure. [M11_Interest_46_After_Mom_Dies_K]I m a bad son. [M11_Interest_46_After_Mom_Dies_L]Am I going insane? I just killed my own mother. [M11_Interest_47_Sentinel]Okay, this doesn t look friendly. What do I need to do with this thing? [M11_Interest_48_Drop_Down]Will You Drop Down Yes/No? [M11_Interest_48_Drop_Down2]Drop Down Yes/No? [M11_Interest_49_Stalls_C_Shift]These showers changed...and not for the better. [M11_Interest_50_Iron_Doors_in_Shower]This heavy door won t move. [M11_Interest_51_Steam_Room_Gears_1]Why won t these turn? [M11_Interest_52_Steam_Room_Gears_2]I can t even budge it. [M11_Interest_53_Steam_Room_Gears_3]I m wasting my time with these. [M11_Interest_54_Steam_Room_Gears_4]It s stuck for good. [M11_Interest_55_Big_Gear_in_Needler_Maze]Okay, this thing really doesn t want to turn. [M11_Interest_56_After_Boss_Broken_Window]We can get out through here. [M11_Interest_57_After_Boss_Doors]These doors won t lead me back. [M11_Interest_59_Clue1] COLOR,195,188,228 I TURNED AROUND ONCE\nWHAT IS OUT WILL NOT GET IN\nI TURN AROUND AGAIN\nWHAT IS IN WILL NOT GET OUT CLEARCOLOR [M11_Interest_60_Clue2] COLOR,195,188,228 WHAT MAN LOVES MORE THAN LIFE\nFEARS MORE THAN DEATH OR MORTAL STRIFE\nWHAT POOR MEN HAVE, THE RICH ACQUIRE\nAND ALL CONTENTED MEN DESIRE\nWHAT MISERS SPEND AND THE WASTRELS SAVE\nAND EACH MAN CARRIES TO HIS GRAVE? CLEARCOLOR [M11_Interest_61_Clue3] COLOR,195,188,228 I STAND BESIDE THE HOLY MAN\nTHE MONARCHS FEAR MY WRATH\nNONE MAY MOVE THE WAY I CAN\nEVER THE CROOKED PATH CLEARCOLOR [M11_Interest_62_Clue4] COLOR,195,188,228 THE MAN WHO DEVISED IT\nDOES NOT WANT IT\nTHE MAN WHO BOUGHT IT\nDOES NOT USE IT\nTHE MAN WHO USED IT\nDOES NOT REALIZE IT CLEARCOLOR # Additional Story Strings # [M11_Interest_64_Praefoco_Prison_Sign]I never thought I d ever see the inside of this place. [M11_Interest_65_Praefoco_Prison_Sign]I wouldn t want to be an inmate here. [M11_Interest_66_Poster_in_Guard_Station]It says, COLOR,195,188,228 Prisoners Have No Rights. CLEARCOLOR [M11_Interest_68_Poster_in_Guard_Station]It sounds to me like they didn t have any rules here. [M11_Interest_69_Guards_Note_if_Player_Chose_HAND]It s a note from one guard to another [M11_Interest_70_Guards_Note_if_Player_Chose_HAND] COLOR,195,188,228 I can t tell you how much I enjoyed busting up that low-life. CLEARCOLOR [M11_Interest_71_Guards_Note_if_Player_Chose_HAND] COLOR,195,188,228 The best part was when I broke every bone in his hand...talk about satisfaction! CLEARCOLOR [M11_Interest_72_Guards_Note_if_Player_Chose_FOOT]It s a note from one guard to another [M11_Interest_73_Guards_Note_if_Player_Chose_FOOT] COLOR,195,188,228 I can t tell you how much I enjoyed busting up that low-life. CLEARCOLOR [M11_Interest_74_Guards_Note_if_Player_Chose_FOOT] COLOR,195,188,228 The most satisfying part was when I broke every bone in his foot...talk about fun! CLEARCOLOR [M11_Interest_75_Graffiti_on_Walls]What does this message mean? [M11_Interest_76_Graffiti_on_Walls]That s just plain creepy. [M11_Interest_77_Graffiti_on_Walls]Where have I heard that before? [M11_Interest_78_Graffiti_on_Walls]Well, don t believe everything you read. [M11_Interest_79_Graffiti_on_Walls]What did this guy use to write with? [M11_Interest_80_Graffiti_on_Walls]I m glad I didn t have to stay here. [M11_Interest_81_Note_from_Prisoner_1]It s a note left behind by a prisoner. [M11_Interest_82_Note_from_Prisoner_1]It says the guards here would leave them to starve,\nthen force-feed them, keeping them barely alive. [M11_Interest_83_Note_from_Prisoner_1]What did they do to deserve that? [M11_Interest_84_Note_from_Prisoner_2]I found a letter from a prisoner. [M11_Interest_85_Note_from_Prisoner_2]It s written in a foreign language. [M11_Interest_86_Note_from_Prisoner_2]I can t figure out what language this is. [M11_Interest_87_Letter_from_the_Prisoner_1]A prisoner wrote this letter, [M11_Interest_87_Letter_from_the_Prisoner_2] COLOR,195,188,228 Kenny, I can t wait to get the hell out of here. The god damn cooks are the ones who should be thrown into solitary. CLEARCOLOR [M11_Interest_89_Letter_from_the_Prisoner_2] COLOR,195,188,228 In order to eat, you ve gotta have your light on, before the officer will put food on your tray. They make you kneel against the back wall when they re dishing it out...otherwise you get nothin. CLEARCOLOR [M11_Interest_89_Letter_from_the_Prisoner_3] COLOR,195,188,228 Then the officer closes the window and you can eat your food, but then as soon as you get started they come back to pick-up the trays. CLEARCOLOR [M11_Interest_89_Letter_from_the_Prisoner_4] COLOR,195,188,228 The meals are never fully cooked, and sometimes the food is still cold in the middle. Also, they give you less than what a grown man would normally eat. I ve seen the officers scrape most of it on the ground to make the tray lighter. CLEARCOLOR [M11_Interest_89_Letter_from_the_Prisoner_5] COLOR,195,188,228 We get juice, but it s watered down, to be just like the food - tasteless. The first thing I m gonna do when I get out is eat a god damn cheeseburger. CLEARCOLOR [M11_Interest_89_Letter_from_the_Prisoner_6] COLOR,195,188,228 - Bryan CLEARCOLOR [M11_Interest_90_Letter_from_the_Prisoner_1] COLOR,195,188,228 When you re notified you have a visitor, an officer searches you, and then escorts you to the visitor area. You then get placed in a cage, get un-cuffed, and wait for your visitor. CLEARCOLOR [M11_Interest_90_Letter_from_the_Prisoner_2] COLOR,195,188,228 For the right amount, officers will let visitors bring things in. It s against the rules, of course, but even high ranking officers do it...I mean, who s gonna stop them? CLEARCOLOR [M11_Interest_90_Letter_from_the_Prisoner_3] COLOR,195,188,228 After the visit is over, they strip you, search you, and let you get dressed. Then you get cuffed and escorted back to your cage. CLEARCOLOR [M11_Interest_90_Letter_from_the_Prisoner_4] COLOR,195,188,228 Seeing friends and family is the only thing that gives us hope. Dad, I hope you visit soon. Until next time,\n- Dave CLEARCOLOR [M11_Interest_91_Letter_from_the_Prisoner_1] COLOR,195,188,228 Whoever gets this message, please help! We haven t seen a guard in days. We re hungry...Losing hope... CLEARCOLOR [M11_Interest_91_Letter_from_the_Prisoner_2] COLOR,195,188,228 Please help us! We re dying in here.\n\n- Ron CLEARCOLOR [M11_Interest_92_Letter_from_the_Prisoner_1] COLOR,195,188,228 I m going to kill you.\nI m going to kill you.\nI m going to kill you.\nI m going to kill you. CLEARCOLOR [M11_Interest_92_Letter_from_the_Prisoner_2] COLOR,195,188,228 Run! Run!\nRun! Run!\nRun! Run!\nRun! Run!\nRun! Run! CLEARCOLOR [M11_Interest_90_Personal_Item_from_the_Prisoner_1]It s a photograph. [M11_Interest_91_Personal_Item_from_the_Prisoner_1]Looks like a picture of this guy s wife and kids. [M11_Interest_92_Personal_Item_from_the_Prisoner_1]I wonder if he made it out of here alive - got to see them again... [M11_Interest_93_Personal_Item_from_the_Prisoner_2]It s a harmonica. The inmates probably played this to keep their spirits up. [M11_Interest_95_Personal_Item_from_the_Prisoner_2]I bet the acoustics were great, though. [M11_Interest_99_Switch_Panel]This looks like the master switch panel. [M11_Interest_100_Switch_Panel]From here I could open all the gates in the prison! [M11_Interest_101_Switch_Panel]Damn, I can t get it to work. [M11_Interest_102_Bank_of_TVs_Main_Control_Room]This surveillance system looks like it monitors the entire prison. [M11_Interest_103_Bank_of_TVs_Main_Control_Room]Did I just see that? [M11_Interest_104_Bank_of_TVs_Main_Control_Room]I can t get anything but static. [M11_Interest_105_Shower_Room_Sign] COLOR,195,188,228 Shower Room CLEARCOLOR [M11_Interest_107_Shower_Room_Sign]How could anyone survive in this place? [M11_Interest_108_After_Finding_Note_with_Code]Whoever wrote this has lousy handwriting. It s hard to read. [M11_Interest_109_After_Reading_Note_with_Code]The last number is missing. [M11_Interest_114_Cart]It s a cart...like something you d see at an airport. [M11_Interest_115_Cart]What the hell happened to this cart? [M11_Interest_116_Cart]The headlight is broken. It looks like the wires are exposed. [M11_Interest_117_Radio]It s a radio, but it s malfunctioning. [M11_Interest_119_Tools]There are some tools here. [M11_Interest_120_Tools]Looks like someone was trying to repair this switch... [M11_Interest_120_Tools]It looks like someone was trying to make repairs. [M11_Interest_120_Tools2]It looks like someone was making repairs, but ran out of time. [M11_Interest_120_Tools3]If only they d given this guy enough time to finish the job... [M11_Interest_120_Tools6]Someone left a note... [M11_Interest_120_Tools7] COLOR,195,188,228 I m tired of the ridiculous time constraints you people give me! You ask me to fix the cameras, and then thirty minutes later you call and ask why I haven t patched the hole in the wall yet! I m tired of the mixed signals - someone just tell me what you really want!\nTo whoever is reading this, do NOT touch my tools, I m coming back to fix the god damn cameras after I brick up the god damn hole in the god damn showers! CLEARCOLOR [M11_Interest_120_Tools8]There s a spare bit of wire inside this toolkit. [M11_Interest_121_Solitary_Confinement_Area]These are the solitary confinement cells. [M11_Interest_122_Silent_Hill_Sentinel_Text_1]It s an old edition of the Silent Hill Sentinel [M11_Interest_123_Silent_Hill_Sentinel_Text_2]It continues to a page that s no longer there... ### M13_Church ### ### STORY INTEREST POINTS FOR M13_Church ### # M13 - Church # [M13_Interest_01_Start_Door_Locked]Barbed wire is blocking the door completely. I m trapped for now. [M13_Interest_02_Start_Door_Unlocked]This leads back out to the front of the Church. [M13_Interest_03_Pews]Something terrible happened here. [M13_Interest_04_Song_Sheet]It s a song sheet for a hymn called, COLOR,195,188,228 God Loveth the Righteous CLEARCOLOR . [M13_Interest_05_Misellette]An old missal from a worship service. [M13_Interest_06_Order_Symbol]I keep seeing this symbol... What s it significance? [M13_Interest_07_Grand_Organ]This looks like another place that dagger can be used. [M13_Interest_08_Main_Puzzle]There are five slots, each of which could hold an item. [M13_Interest_09_Locked_Gates]These gates are locked, but I don t see any means of opening them... perhaps they are controlled from somewhere else in the church... # M13 - Baptismal Font Puzzle # [M13_Interest_10_Font]This is supposed to be a baptismal font, but it looks more like a torture device. [M13_Interest_11_Iron_Grate]There s something on top of that torso. [M13_Interest_13_Holy_Water_Bowl]It s a bowl for holy water, used for baptisms. But it s stained in blood... # M13 - Confessional Puzzle # [M13_Interest_15_Confessional_1]This booth is locked. [M13_Interest_16_Confessional_2]The door to this confessional is locked. [M13_Interest_17_Confessional_3]There appears to be someone inside. [M13_Interest_17_Confessional_4]Maybe they know what s going on around here. # M13 - Stained Glass Windows Puzzle # [M13_Interest_19_Stained_Glass]It s a scene of a knight being stabbed in the back by an executioner. [M13_Interest_21_Stained_Glass_Right]What did he do to deserve this? [M13_Interest_22_Stained_Glass_Center]The center window has something just below it. # M13 - Paintings Puzzle # [M13_Interest_24_Painting_Group_1]Together, the three paintings form a scene of a man pursuing a mysterious woman. [M13_Interest_25_Painting_Group_2]An inscription on the center frame reads COLOR,195,188,228 Rite of Spring CLEARCOLOR . [M13_Interest_25_Painting_Group_3]They re just like that painting I cut through, back at the hotel. Maybe one of them is hiding something too... [M13_Interest_26_Painting_1_Look]This painting shows an alluring woman draped in luxurious silks. She looks vaguely familiar... [M13_Interest_27_Painting_2_Look]The middle panel depicts an ancient, dying tree. Reminds me of the one in the hotel atrium... [M13_Interest_28_Painting_3_Look]It s of a man being restrained by roots from the tree. His eyes are fixed on the woman in the first painting. # M13 - Statue Puzzle # [M13_Interest_32_Statue]The statue looks like its holding something... [M13_Interest_33_Candle_Socket]It looks as though something is missing from this plate. [M13_Interest_34_Unlit_Candle_Before]This looks out of place. [M13_Interest_35_Unlit_Candle_After]Could this be the missing candle from that statue? # M13 - Iron Curtain # [M13_Interest_37_Iron_Curtain]Something s opening up... [M13_Interest_40_Order_Suit]This suit could protect me. [M13_Interest_Puzzle_Desire]It says COLOR,195,188,228 Desire CLEARCOLOR . [M13_Interest_Puzzle_Vengeance]It says COLOR,195,188,228 Vengeance CLEARCOLOR . [M13_Interest_Puzzle_Penitence]It says COLOR,195,188,228 Penitence CLEARCOLOR . [M13_Interest_Puzzle_Sorrow]It says COLOR,195,188,228 Sorrow CLEARCOLOR . [M13_Interest_Puzzle_Sacrifice]It says COLOR,195,188,228 Sacrifice CLEARCOLOR . # Additional Story Strings # [M13_Interest_44_Puzzle]The prongs have words written on them. [M13_Interest_45_Puzzle]What s hidden in this safe? [M13_Interest_46_Psalm]It s an excerpt from a Psalm [M13_Interest_47_Psalm] COLOR,195,188,228 Blessed is the man who does not tread the path of the wicked, CLEARCOLOR [M13_Interest_48_Psalm] COLOR,195,188,228 or stand in the way of sinners, or sit in the seat of mockers. CLEARCOLOR [M13_Interest_49_Hymn]It contains a few lines from a hymn [M13_Interest_50_Hymn] COLOR,195,188,228 Where shall my wondering soul begin? CLEARCOLOR [M13_Interest_51_Hymn] COLOR,195,188,228 How shall we all to heaven aspire? CLEARCOLOR [M13_Interest_57_Comments_on_Dead_Order_Soldiers]Were they slaughtered by that metal monster slaughter these soldiers? [M13_Interest_58_Comments_on_Dead_Order_Soldiers]Whatever killed these men, it didn t waste any time. [M13_Interest_59_Comments_on_Dead_Order_Soldiers]It must have been that creature that killed these soldiers. [M13_Interest_60_Uniform]It s an Order Soldier s Uniform. [M13_Interest_63_Order_Carts]Looks like these carts were used to haul something here. [M13_Interest_64_Order_Carts]They re all stained through with blood. [M13_Interest_65_Fan]This looks hot. [M13_Interest_66_Church_Front_1]Is this a church...? [M13_Interest_66_Church_Front_2]!? ここで何が起こったんだ… [M13_Interest_67_Church_Organ_1]What a beautiful design... [M13_Interest_67_Church_Organ_2]I wonder what it sounded like when it was playing? [M13_Interest_67_Church_Organ_3]Wait, there s something here... This looks like another place where I can use the dagger. [M13_Interest_68_Church_Main_Hall]I can t access here. [M13_Interest_69_Baptismal_1]It looks like a baptismal font - there s something floating inside, but I can t quite make it out. [M13_Interest_69_Baptismal_2]There s some kind of grate on top... I wonder if I can move it somehow? [M13_Interest_69_Baptismal_3]It s a baptismal font. There s a partial corpse floating inside. [M13_Interest_69_Baptismal_4]I wonder who this was...? [M13_Interest_70_Wooden_Bowl]It s a wooden bowl...it appears to have dried blood caked on the inside. [M13_Interest_71_Painting_1]It s a painting, but I can t make out the image. [M13_Interest_72_Painting_2]It s a painting of a woman...she looks familiar but I don t know where I ve seen her before. [M13_Interest_72_Painting_3]It s a ripped painting. [M13_Interest_73_Adam]Dad s remains... [M13_Interest_74_Rack_1]Its a rack used to hold a person in place. [M13_Interest_74_Rack_2]Such a cruel device. [M13_Interest_75_Mining_Equipment]Mining equipment, doesn t look like its been used in a while. [M13_Interest_76_Statue_1]It s a statue holding something. I can t make out the expression on its face... the object is blocking my view. [M13_Interest_76_Statue_2]The expression on the statue is one of sadness... [M13_Interest_77_Booth]It s a confessional booth, it appears to be empty. ### M14_Lair ### ### STORY INTEREST POINTS FOR M14_Lair ### # Torture Wing # [M14_Interest_01_Alex s_Torture_Chair]Thank God I m finally out of that. [M14_Interest_02_Torture_Equipment_Table]I can t believe anyone would use these on another human being. [M14_Interest_03_Judges_Dead_Body]Judge Holloway lied to us all. I m glad she s dead. [M14_Interest_04_Locked_Door_to_Elles_Wing]このドアには鍵がかかっている\n鍵を見つければ開きそうだ [M14_Interest_05_Two_Person_Valve]I ll need some help with this valve to open the gate. [M14_Interest_06_Store_Room_Stuff_A]There is nothing in these boxes. [M14_Interest_07_Store_Room_Stuff_B]Who makes all of this? [M14_Interest_08_Store_Room_Stuff_C]Whose blood is in these jars? [M14_Interest_09_Store_Room_Stuff_D]Why are they storing human blood in jars? [M14_Interest_10_Viewing_Area]There s another torture room in there. [M14_Interest_11_Found_Key]This key could get me into the next wing. [M14_Interest_12_Big_Room_Comments]The Order has some sick rituals. [M14_Interest_13_Another_Viewing_Area]Why are they torturing these people? [M14_Interest_14_Corpse_on_Torture_Chair]Oh my God, it s Bill Rooney. He used to run the Tourism Office. [M14_Interest_15_Insane_Torture_Methods2]It s another torture device. Are these people insane?! [M14_Interest_16_Order_Conversion_A]This paper lists more people they ve brought here to torture. [M14_Interest_16_Order_Conversion_A2] COLOR,195,188,228 By decree of the ordained council, the following have been chosen to serve the will of our divine lord.\nJames L. Tony E. Justin H. Ryan N. Anna L.\nMatt N. Jeremy E. Sarah R. Jeffrey E. Roger J. CLEARCOLOR [M14_Interest_16_Order_Conversion_A3] COLOR,195,188,228 Do not make any mistakes. Remember the penalty for not following The Word.\n\n"All repent, for our kingdom is near."\n-AS CLEARCOLOR [M14_Interest_16_Order_Conversion_A4] COLOR,195,188,228 By decree of the ordained council, the following have been chosen to serve the will of our divine lord.\nAutrey H. Thomas S. Terri L. Maggie G.\nMary A. Sarah E. David S. Julie J.\nSusie R. William H. Recie T. Milli A.\n CLEARCOLOR [M14_Interest_16_Order_Conversion_A5] COLOR,195,188,228 Remember the penalty for not serving our lord is death.\n\n"Do not keep company with those who have not faith. For what is there in common between righteousness and evil, or between light and dark?"\n-AS CLEARCOLOR [M14_Interest_18_Order_Conversion_B1]The note says [M14_Interest_18_Order_Conversion_B2] COLOR,195,188,228 I m happy to report today I successfully converted seven subjects to serve the will of our divine lord. CLEARCOLOR [M14_Interest_18_Order_Conversion_B3] COLOR,195,188,228 If God is willing, please take this as a sign of my commitment and spare my wife, for she does not know better. CLEARCOLOR [M14_Interest_18_Order_Conversion_B5] COLOR,195,188,228 Yours,\n-Steve CLEARCOLOR [M14_Interest_18_Order_Conversion_C]It describes the horrible methods they use to convert people to the Order. [M14_Interest_19_Order Literature]It s propaganda on why people should join their religion. [M14_Interest_19_Order Literature2] COLOR,195,188,228 The time has come! These dark days are merely a test to find the worthy!\nNone of you will survive the coming fires, you know this in your hearts.\nAll of the horrors you may have witnessed are nothing compared to the Hell that awaits you.\n CLEARCOLOR [M14_Interest_19_Order Literature3] COLOR,195,188,228 We know your fears; we know you are not mad.\nFlee to us for shelter from the coming storm.\nFlee to us to absolve your sins.\nFlee to us because you have nowhere else to run. CLEARCOLOR [M14_Interest_19_Order Literature4] COLOR,195,188,228 Please join us at our weekly service, Fridays, 6pm at the Church of the Holy Way.\n\nCoffee and donuts served. CLEARCOLOR [M14_Interest_20_Order_Doctrine]It looks like a doctrine describing their faith. It reads [M14_Interest_20_Order_Doctrine2] COLOR,195,188,228 Every child born of the flesh bears the Filth of the flesh that created it\nThe lives of the un-pure are steeped in Filth and their deeds and words spread Filth through the world\nEven Death is not enough to cleanse generations of this Filth from the flesh.\nThe only way to ensure these poor souls can live pure lives is to cleanse the flesh from their bodies. CLEARCOLOR [M14_Interest_21_Order_Memo_1]It s a memo. It reads [M14_Interest_21_Order_Memo_2] COLOR,195,188,228 The experiment failed. It was a shining hope for us all, but the weakness of a few has darkened that light for us all.\nHowever, we will survive, we must. Our purpose is too great to be halted and no cost is too great in the service of our Lord.\n CLEARCOLOR [M14_Interest_21_Order_Memo_2A] COLOR,195,188,228 Shepherd s Glen is lost, and its people are doomed to Hell and don t even know it. It falls to us, and our enduring Order to save them.\nWe alone can offer them salvation, and their salvation lies here in Silent Hill where we belonged all along.\nGo, save them all. They are frightened and know not what awaits them if they refuse us, so give them the choice.\nJA RH DH GP CLEARCOLOR [M14_Interest_21_Order_Memo_3]Oh my god... citizens of Shepherd s Glen are being abducted and brought here to Silent Hill! [M14_Interest_22_Order_Memo_2]It s a memo. It reads [M14_Interest_22_Order_Memo_3] COLOR,195,188,228 The darkness that engulfs us spreads from Shepherd s Glen.\nWe are all threatened by the unholy betrayals of that town and its people.\nTo protect everything we hold dear, the evil of Shepherd s Glen must be destroyed.\nRH DH GP CLEARCOLOR [M14_Interest_23_Order_List_of_Rules]It s a set of bylaws for how to live by the Order s system of beliefs. [M14_Interest_23_Order_List_of_Rules2]It s a set of bylaws for how to live by their system of beliefs. [M14_Interest_23_Order_List_of_Rules3] COLOR,195,188,228 1. Commitment\nAll Members of the Order must have fully committed themselves to this purpose in their beliefs, their activities and their lives. CLEARCOLOR [M14_Interest_23_Order_List_of_Rules4] COLOR,195,188,228 2. Membership\nMembership within the Order is extended to all that seek the Old Ways.\nA. Levels of Membership\na. Mother Circle \n-The Mother is considered the founding group of the Order. The name of the founding group is The Mother.\nb. Daughter Circle\n-Any Second Generation group hived off of The Mother.\nc. Servant Circle\n-Any Third Generation group stemming from The Mother. CLEARCOLOR [M14_Interest_23_Order_List_of_Rules5] COLOR,195,188,228 3. The High Council\nThe High Council is set in place as a tool for all within the Order to make use of. The purpose of the High Council shall be to aid in the process of group formation as needed, act as a governing body in matters pertaining to the Order as a whole, and to be a judge/jury if asked to settle disputes. CLEARCOLOR [M14_Interest_23_Order_List_of_Rules6] COLOR,195,188,228 4. Grievances and Discipline Procedures\nAll decisions made by the High Council are binding. Presenting your case before the Council implies your acceptance of their decision. Those seeking mediation must contact the Scribe.\na. The High Council shall be called in to preside over disputes within a group to hear complaints and accusations of inappropriate acts, abuse of power by leaders and any other complaints that are deemed worthy to preserve the public image or internal integrity of the Order. CLEARCOLOR [M14_Interest_23_Order_List_of_Rules7] COLOR,195,188,228 b. The nature of the disciplinary action shall be decided at the sole discretion of The High Council. These actions shall contain, but not be limited to, assignment of manual labor, persecution of an individual member, banishment of an individual member, and banishment of a group.\nc. If an individual member wishes to leave the Order, they are required to bring their request to the High Council. CLEARCOLOR # Save Wheeler Moment # [M14_SaveWHL]Save Him? [M14_SaveWHL_YES]Give him a medkit. [M14_SaveWHL_NO]No, he s too far gone. # Elle s Torture Area # [M14_Interest_24_First_Locked_Door_Before_Elle s_Room]Where are they hiding Elle? [M14_Interest_25_Second_Locked_Door_Before_Elle s_Room]Elle must be close! [M14_Interest_27_Storage_Tanks_in_Hallway]What s in here? Blood? [M14_Interest_29_Viewing_Area_to_Wheeler]Oh shit, it s Wheeler! [M14_Interest_30_Room_after_Wheelers]My God, this guy has scissors stuck in his eyes and heart. Who would do that? # Blood Tanks Area # [M14_Interest_31_Pipes_in_Hallway]Are these pipes channeling...blood? [M14_Interest_32_Drainage_Trench]These trenches are flowing with blood! Where is it all going? [M14_Interest_33_Blood_Tanks]These tanks are filled with...blood. Its unbelievable. [M14_Interest_34_Elevator]The elevator doesn t work. [M14_Interest_35_Elevator_Button]Nope. Out of commission. [M14_Interest_36_Control_Panel]This panel monitors the tanks of blood. [M14_Interest_37_Lever_1]These must control the flow of blood to the next tank. [M14_Interest_38_Lever_2]This lever routes the blood to the next tank. [M14_Interest_39_Across_From_Levers_A]It s a schematic of the blood tank system. Where do these lead? [M14_Interest_40_Across_From_Levers_B]It says, COLOR,195,188,228 This sacred blood is necessary for our survival. CLEARCOLOR [M14_Interest_40_Across_From_Levers_B3]見るに耐えない ここで何があったんだ [M14_Interest_41_Across_From_Levers_C]Is something consuming this blood? Where is it going? [M14_Interest_42_Across_From_Levers_D2]This clipboard tracks how many gallons of blood flow through these tanks. [M14_Interest_42_Across_From_Levers_E]There s a note on the clipboard [M14_Interest_42_Across_From_Levers_E2] COLOR,195,188,228 TANK VOLUMES\nTue 22, 3340.32 Gallons\nWed 23, 2342.02 Gallons\nThu 24, 3122.21 Gallons\nFri 22, 1312.01 Gallons\nSat 23, 921.42 Gallons\nSun 24, 2140.04 Gallons\nMon 25, 840.04 Gallons\nTue 26, 1237.61 Gallons CLEARCOLOR [M14_Interest_43_Chamber_After_Tanks_A]It s more propaganda on how The Order is reviving the "true faith". [M14_Interest_44_Chamber_After_Tanks_B]What do these Order symbols mean? [M14_Interest_44_Chamber_After_Tanks_C]It s a strange symbol. I ve seen it before. [M14_Interest_44_Chamber_After_Tanks_D]It s the order symbol. But what does it mean? # Wheel of History/Fate Puzzle Rooms # [M14_Interest_46_History_Puzzle_Valve_1]This valve turns the outer ring of symbols to the right. It won t budge. [M14_Interest_47_History_Puzzle_Valve_2]This valve turns the inner ring of symbols to the left. It won t budge. [M14_Interest_48_History_Puzzle_Valve_3]This switch causes the blood tanks to flow into the room. It won t budge. [M14_Interest_49_Success]The blood is filling the grooves between the rings on the floor. [M14_Interest_51_Wheel_of_Fate_Puzzle]It looks like a combination lock, with three movable rings. [M14_Interest_53_Boss_Gate_Opens]The gate is opening... [M14_Interest_60_Floor_1]On the floor are two giant rings etched with ancient runes. [M14_Interest_61_Floor_2]There are three disks overlapping the two rings. [M14_Interest_62_Floor_3]I think some ritual is supposed to take place here. [M14_Interest_63_Floor_4]It looks like these rings can be moved. [M14_Interest_64_Holy_Contracts]There are four tablets etched on the walls. They appear to be written in a language based on symbols. [M14_Interest_64_Holy_Contracts1]It s a tablet etched on the wall. It appears to be written in a strange symbolic language. [M14_Interest_65_Order_Tablet]I found a tablet with symbols written on it. These symbols look like the other ones I ve seen. [M14_Interest_66_Fitchs_Pad]It s a prescription pad from Doctor Fitch. He must have stood here during the last ritual. [M14_Interest_67_Tablet_With_Contracts_1]The tablet will help me translate these contracts. [M14_Interest_68_Tablet_With_Contracts_2]Some of these symbols are also on the floor rings. [M14_Interest_69_Tablet_With_Rings]I can translate the symbols on the floor rings with this tablet. [M14_Interest_70_Rings_Stuck]The rings won t move. They re stuck. [M14_Interest_71_Rings_Done]The rings have locked in place... # Boss Arena # [M14_Interest_54_Fitch_Sacrificial_Altar]It s the altar where Doctor Fitch placed Scarlet after he dismembered her. [M14_Interest_54_Fitch_Sacrificial_Altar2]This must be the altar where Doctor Fitch put Scarlet after he dismembered her... [M14_Interest_55_Bartlett_Sacrificial_Altar]Mayor Bartlett laid Joey s dead body here after he buried him alive. [M14_Interest_55_Bartlett_Sacrificial_Altar2]This must be where Mayor Bartlett laid Joey s dead body after he buried him alive. [M14_Interest_56_Holloway_Sacrificial_Altar]This is where Nora was brought after Judge Holloway suffocated her. [M14_Interest_56_Holloway_Sacrificial_Altar2]This must be where Nora was brought after Judge Holloway suffocated her. [M14_Interest_58_Amnion_Exit_Door]I should say goodbye to Joshua. # Additional Story Strings # [M14_Interest_59_Reaction_to_Torture_Equipment]My god, they use these tools for torture? [M14_Interest_60_Reaction_to_Torture_Equipment]What kind of doctor would use these tools? [M14_Interest_61_Reaction_to_Torture_Equipment]It looks like more torture equipment. These people are monsters! [M14_Interest_62_Reaction_to_Torture_Equipment]It looks like they use this equipment for torture. What is this place? [M14_Interest_63_Reaction_to_Torture_Equipment]I can t believe they re using these on people. [M14_Interest_64_Reaction_to_Torture_Equipment]Shit. This can t be real. [M14_Interest_65_Reaction_to_Torture_Equipment2]It s torture equipment. My god, how horrible! [M14_Interest_66_Four_Tablets_Hints]There are four tablets etched on the walls. [M14_Interest_67_Four_Tablets_Hints]They appear to be written in a symbol-based language. [M14_Interest_68_Four_Tablets_Hints]I ll need something to translate them. [M14_Interest_69_Single_Tablet_Hints]It s a tablet etched on the wall. [M14_Interest_70_Single_Tablet_Hints]It appears to be written in a symbol-based language. [M14_Interest_71_Single_Tablet_Hints]I need something to translate it. [M14_Interest_71_Single_Tablet_Hints2]It s written in a language I don t understand. I need to find something that will help me translate it. [M14_Interest_71_Single_Tablet_Hints3]The text is written in a language I don t understand. I can t read it.\nI need to find something that will help me translate it. [M14_Interest_72_Rosetta_Stone_Tablet2]The symbols on this stone seem to correspond with letters from the alphabet.\nNow I can translate this language! [M14_Interest_73_Rosetta_Stone_Tablet]This can help me translate the messages written on the walls. [M14_Interest_74_Rings_Room]There are two valves here with a switch between them. [M14_Interest_75_Rings_Room_Valve_1]What does this valve control? [M14_Interest_76_Rings_Room_Valve_1]It seems to turn the outer ring of symbols to the right. [M14_Interest_77_Rings_Room_Valve_1]The valve won t budge. [M14_Interest_78_Rings_Room_Valve_2]What does this valve control? [M14_Interest_79_Rings_Room_Valve_2]It seems to turn the inner ring of symbols to the left. [M14_Interest_80_Rings_Room_Valve_2]The valve is stuck. [M14_Interest_81_Blood_Tanks]These meters monitor the blood in the tanks. [M14_Interest_81_Blood_Tanks2]These monitor the blood in the tanks. [M14_Interest_82_Blood_Tanks]Each meter corresponds to one of the three tanks in this area. [M14_Interest_83_Blood_Tank_Button]It s a control button. [M14_Interest_84_Blood_Tank_Button]I wonder what it operates. [M14_Interest_85_Blood_Tank_Button]It sounds like I just turned on the pumps. [M14_Interest_86_Instructions_to_Operate_Blood_Tanks] COLOR,195,188,228 This tank only fills with blood while the pump is on. CLEARCOLOR [M14_Interest_86_Instructions_to_Operate_Blood_Tanks2] COLOR,195,188,228 Preceding the blessed ritual, attendants must properly supervise the flow of liquid to the foremost compartment. First you must activate the pump. Then confirm to see if the pump is functioning correctly prior to transferring the fluid to B2. CLEARCOLOR [M14_Interest_86_Instructions_to_Operate_Blood_Tanks3] COLOR,195,188,228 TANK SAFETY RULES\n\nHydrodynamic blood tank storage facility. Dynamic systems and\ncontrol laboratory. Tank test usage will be permitted only upon\napproval of the facility supervisor. The individual must show and\ndemonstrate familiarity with blood tank procedures and all\nequipment operation.\n\nThe tank will be surrounded by a fence at all times, day or night. CLEARCOLOR [M14_Interest_87_Locked_Door_to_Boss_Arena]It s a huge, heavy door. I can feel heat from the other side. [M14_Interest_88_Locked_Door_to_Boss_Arena]The door is protected by a locking mechanism. [M14_Interest_88_Locked_Door_to_Boss_Arena2]The door is protected by a strange lock. [M14_Interest_89_Locked_Door_to_Boss_Arena]I can t seem to figure out how to open it. [M14_Interest_90_Locked_Gate_to_Boss_Arena]A shiny lock has just been revealed on the gate. [M14_Interest_91_Locked_Gate_to_Boss_Arena]It has strange symbols on it. [M14_Interest_92_Locked_Gate_to_Boss_Arena]I can turn each ring individually. [M14_Interest_93_Sacrificial_Altar_Shepherd]It s the Shepherd sacrificial altar. [M14_Interest_94_Sacrificial_Altar_Shepherd]There are four names written on the plaque. [M14_Interest_95_Sacrificial_Altar_Shepherd] COLOR,195,188,228 Daniel Shepherd, Thomas Shepherd, Rebecca Shepherd and...oh my God...Alex Shepherd... CLEARCOLOR [M14_Interest_95_Sacrificial_Altar_Shepherd2] COLOR,195,188,228 Daniel Shepherd\nThomas Shepherd\nRebecca Shepherd\nAlex Shepherd CLEARCOLOR [M14_Interest_95_Sacrificial_Altar_Shepherd3]Alex Shepherd?\n...oh my god... [M14_Interest_96_Sacrificial_Altar_Fitch]This is the sacrificial altar for the Fitch family. [M14_Interest_97_Sacrificial_Altar_Fitch]There are four names on this plaque. [M14_Interest_98_Sacrificial_Altar_Fitch] COLOR,195,188,228 Theodore Fitch\nRose Fitch\nRusty Fitch \nScarlet Fitch CLEARCOLOR [M14_Interest_99_Sacrificial_Altar_Holloway]It s the Holloway sacrificial altar. [M14_Interest_100_Sacrificial_Altar_Holloway]There are four names written on this plaque. [M14_Interest_101_Sacrificial_Altar_Holloway] COLOR,195,188,228 Ann Holloway\nEarnest Holloway\nLawrence Holloway\nNora Holloway CLEARCOLOR [M14_Interest_102_Sacrificial_Altar_Bartlett]This is the Bartlett s sacrificial altar. [M14_Interest_103_Sacrificial_Altar_Bartlett]This plaque has four names written on it. [M14_Interest_104_Sacrificial_Altar_Bartlett] COLOR,195,188,228 Helen Bartlett\nCharles Bartlett\nPatricia Bartlett\nJoseph Bartlett CLEARCOLOR [M14_Interest_80_Rings_Room_Wheel_1]The symbols on the inner ring read... [M14_Interest_80_Rings_Room_Wheel_2] COLOR,195,188,228 Flesh, Earth, Wind CLEARCOLOR [M14_Interest_80_Rings_Room_Wheel_3] COLOR,195,188,228 Wind, Rot, Flesh CLEARCOLOR [M14_Interest_80_Rings_Room_Wheel_4] COLOR,195,188,228 Wind, Flesh, Earth CLEARCOLOR [M14_Interest_80_Rings_Room_Wheel_5] COLOR,195,188,228 Flesh, Wind, Rot CLEARCOLOR [M14_Interest_80_Rings_Room_Wheel_6] COLOR,195,188,228 Earth, Wind, Flesh CLEARCOLOR [M14_Interest_80_Rings_Room_Wheel_7] COLOR,195,188,228 Rot, Flesh, Wind CLEARCOLOR [M14_Interest_105_Book_Jacket_Text]Huh. What s this book doing here? [M14_Interest_106_Room_114_Door]This door is locked. I ll need a key to open it. [M14_Interest_106_Room_115_Door]Where are my weapons? I m going to need them before I go out there...
https://w.atwiki.jp/keroro00innovator/pages/4685.html
ring A ring ring A ring アーティスト 鈴木愛奈 発売日 2020年1月22日 レーベル ランティス デイリー最高順位 1位(2020年1月22日) 週間最高順位 1位(2020年1月28日) 月間最高順位 3位(2020年1月) 年間最高順位 35位(2020年) 初動売上 12896 累計売上 14796 週間1位 収録内容 曲名 タイアップ 視聴 1 The Start of Phoenix 2 ヒカリイロの歌 はてな☆イリュージョン ED 3 遙かなる時空-そら-を翔ける 不死鳥-とり-のように 4 Butterfly Effect 5 はつこい 6 玉響 7 antique memory 8 アイナンテ 9 祭リズム 10 今日のわたしをこえて 11 Eternal Place 第一楽章 12 Eternal Place 第二楽章 13 Eternal Place 第三楽章 ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 1/28 1 新 12896 12896 2 2/4 5 1069 14134 2020年1月 3 新 14134 14134 3 2/11 12 ↓ 363 14497 4 2/18 ↓ 299 14796
https://w.atwiki.jp/touhoukashi/pages/2046.html
【登録タグ S あ~るの~と 藤宮ゆき 妖 Blossoms 曲 東方妖々夢 ~ Ancient Temple】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/mski/pages/14.html
昭和関連 昭和大学 野沢温泉Official Home Page 野沢温泉ホテル 他大学スキー部 東京医科大学体育会スキー部 順天堂大学スキー部 日本大学医学部スキー部 東京女子医科大学スキー部 スキー全般 Sports Unity Inc. T.C.S. Web KANDAHAR