約 4,531,554 件
https://w.atwiki.jp/st1ckranger/pages/43.html
概要 Gladiatorとは、棒レンジャーにおける職業の一種である。 相対的にRANGEが短い傾向にある。 武器 →Gladiatorの武器 ステータス ステータス SP+1ごとの効果 LP LP - + 10 STR 最大AT + 1 + 4 DEX 最小AT + 1 + 4 MAG - + 2
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Making History In Paradise Love You Always Lovin' You Making History 1998年7月23日 1. Float Along / 2. Making History / 3. Time / 4. Giving My Heart To You [ duet with Omar ] / 5. What Cha Gonna Do For Me / 6. Silly Games / 7. Baby Baby / 8. Stay / 9. Another Place, Another Time / 10. Dancing Shoes / 11. If It s Magic / 12. Moon To Your Sun executive produced by Janet Kay In Paradise 1996年7月1日 1. In Paradise / 2. My Cherie Amour / 3. Betcha By Golly Wow / 4. Groovin / 5. Yes, I m Ready / 6. I Wan t To Know / 7. Who s Loving You / 8. Come Fly With Me / 9. How Many More Times / 10. Tell Me / 11. Love Inside / 12. In My Heaven executive produced by Janet Kay Love You Always 1993年6月21日 1. Love You Always / 2. Missing You / 3. You Make Me So Very Happy / 4. Glad I Met You / 5. Natural Love / 6. Always / 7. Walk On By / 8. Closer / 9. Feel Like Makin Love / 10. Love produced by Drummie Zeb Lovin You 1991年6月21日 1. So Amazing / 2. Since I Fell For You / 3. Moving Away / 4. Show Me The Way / 5. One Day I ll Fly Away / 6. He Reminds Me / 7. For The Good Times / 8. Trade Winds / 9. Bad Bad Girl / 10. Almaz / 11. Computer Love / 12. Have You Ever Loved Somebody / 13. So Good, So Right / 14. Imagine / 15. I Want To Be The One / 16. Closer I Get To You / 17. Lovin You produced by Lloyd Charmers
https://w.atwiki.jp/xbox360score/pages/2117.html
Kinect Sesame Street TV 項目数:92(42 + 50) 総ポイント:2000(1000 + 1000) 難易度:★☆☆☆☆ ☆Kinect専用(北米マケプレのアプリからダウンロード出来る) パッケージ版とは別実績で実績内容も異なる。 フルコンプにはSmartglass対応機器が必要。(DLCにSmartglass関連実績有) ゲーマータグの国籍が日本の場合は2コン+北米タグ要 ※2015年10月、配信終了 Farmer Elmo You threw Paul Ball to Elmo at the farm! 40 Coconut Delivery Monster You helped Grover get all six of his coconuts back! 6 Palindrome Your jumping made a kayak fall from the Letter Tree! 40 Eleven - Ah ah ah! You stood still like a statue so the Count could count to 11! 11 Cry Monster You jumped up and down to play Ernie's gongs! 40 Dolphin, Dirigible, Dentist You got the right letters on the Letter D Show! Well clapped! 50 Tingalingaling You helped Ernie play his bells! 40 Viva Piñata You broke the piñata in Elmo's World! 40 Day at the Beach You touched all the fun beach stuff in Elmo's World Beach! 40 Music Lover You hit all the notes in Elmo's World Violins! 40 Pool Playtime You played with all the toys in the pool in Elmo's World Water! 40 Rooaaarrr! You touched all the wild animals in Elmo's World Wild Animals! 40 Herd Em Cowboy You touched all the horses and cows in Elmo's World Horses! 40 Ruler Mania You found all the rulers in Elmozilla! 25 Bottle Bear You found all baby bottles in Baby Bear's Baby Doll! 25 Bunny Bash You found all the white bunnies in Goodbye Pacifier! 25 Scribble Hunt You found all the crayons in Siblings! 25 All the King's Cartons You found all the egg cartons in Humpty's Big Break! 25 Liftoff You found all the launchers in Failure to Launch! 25 Float my Boat You found all the toy boats in Rocco's Boat! 25 Bubble Raider You found all the golden bubbles in Bubblefest! 25 Fashionista You stood in front of mirror and Cooper dressed like you! 15 Fairy School Graduate You watched 10 episodes of Abby's Flying Fairy School! 30 Great Adventurer You watched 10 episodes of Bert and Ernie's Adventures! 30 Make it a Keeper You marked a photo or video in the journal as a keeper! 18 Doggie Do You helped Abby cut lots of doggie hair! 30 Bubble Pop You popped all the bubbles in Elmo's World! 35 Sing Along You watched a clip with a song in it! 10 Star Spotter You watched a clip featuring a celebrity! 10 Tree Hugger You watched a clip about nature! 10 Feel The Burn! You watched a clip about exercise! 10 Elmo Loves You You watched a clip featuring Elmo! 5 Om Nom Nom Nom! You watched a clip featuring Cookie Monster! 10 Sesame Stalwart You watched a clip featuring Big Bird! 10 Scram! You watched a clip featuring Oscar! 25 One Little Achievement You watched a clip featuring the Count! 10 The Artiste You watched a clip featuring Baby Bear! 15 Froggy Fun You watched a clip featuring Kermit! 15 Fuzzy and Blue You watched a clip featuring Grover! 5 Rocco's Best Friend You watched a clip featuring Zoe! 15 Bird Buddy You watched a clip featuring Snuffleupagus! 20 Just For You You watched a Featured Playlist! 5 追加実績 Season 2(29.99$):1000 S-s-s-sandcastle! Help Cookie Monster shake down the sandcastle 5 Hip hop don't stop Help Cookie Monster shake down the radio 5 Begun And Won Receive a perfect score in Begin It To Win It 20 Stunt Monster Spectacular Help Grover Knover complete every stunt without Grover getting wet 20 Get Your Sweat On! Perform every exercise in Grovercise 20 Play Date Cheer up Elmo 15 Sock Detective Help calm down Bert so he can find his socks 15 Engineer Help calm down Telly so he can fix his toy train 15 Heavy! Throw to Larry the chicken 5 Dairy Delivery! Throw with Murray in every round in an episode of Street Moves 20 Hola! Wave with Murray in every round in an episode of Street Moves 20 Perfect Triangle Help Ernie ring all of his triangles 20 Round And Round Sing Wheels On The Bus with Elmo 15 Moo Moo Sing Old McDonald with Elmo 15 Clap Your Hands Sing If You're Happy And You Know It with Elmo 15 You're a Star Become a constellation in Elmo's World 20 Dino-flight Become a flying dinosaur in Elmo's World 20 Big Dipper Ride the rollercoaster in Elmo's World 20 Hat Trick Wear a stack of hats in Elmo's World 20 Four Seasons in One Day Journey through the seasons in Elmo's World 20 Slam Dunk! Play basketball in Elmo's World 20 Swingin' Play on the swing in Elmo's World 20 Flyin' Fly an airplane in Elmo's World 20 Reach for the Stars Find all 12 stars in Shape-O-Bots 40 Do It Yourself Find all 12 wrenches in Super Maria 40 Many Shades Find all 12 pairs of sunglasses in The Letter R Mystery 40 Look Sharp! You found all 12 porcupines in What's in Big Bird's Nest! 40 Bathtime Buddy Find all 12 of Ernie's Rubber Duckies in The Flood 40 Is it Halloween? Find all 12 pumpkins in Cast Iron Cooks 40 Eye Spy Find all 12 magnifying glasses in Observe, Record, Annoy 40 Bear Necessities Find all 12 teddy bears in Elmo Wants a Ball 40 Juggle Buddy Throw the alarm clock to Cooper 20 The Great Pretender Wave goodbye to cowboy Cooper 20 Fantastic Photographer Pose for a photo for Cooper 10 David Cooperfield Help Cooper turn green again 15 Perfect Pitcher Throw a rinky-dink-dunkin’-dooper-ball to Cooper 20 Bouncy Buddy Jump with Cooper on his pogo stick 10 Maraca Maestro Play music with Cooper 10 Double Dutch ump rope with Cooper 10 Playing Pinball Dance along to Pinball 12 15 Count You In Dance along to Count Me In 15 Ziggy Dance along to Ziggysaurus 15 Hands, Head And Feet Dance along to Muevete (Move)! 15 Anyone Can Do It Dance along to Mouth Music 15 You Can Hold It That Way Dance along to 8 Is Great 15 Breathe Deep Dance along to Belly Breathes 15 Have You Got The Moves? Dance along to Elmo's Got The Moves 15 Sit Back And Get Active Use SmartGlass to launch an interactive episode 15 15 Minutes Of Fame Play a custom playlist in SmartGlass 30 Photographer's Assistant Take a photo using SmartGlass 15 各実績の解除タイミングはエピソードが終わった後にまとめて解除される。(SmartGlass関連実績を除く) 実績を取り逃した場合、各キャプチャーごとにやり直しできるが、その場合も最後までエピソードを完了しないと解除されない。 Eleven - Ah ah ah! Interactive Episode 2でカウント伯爵が11カウントするのを妨害しないようにする。 動いたりすると妨害と判定される。(要はKinectの前で棒立ちしていればOK) 誤認識しないように周りは整理したほうがいいかも 収集系実績 指定されたものは絶対に画面上に表示されるので、それが表示されたときに適当に手を動かす。 Sit Back And Get Active 15 Minutes Of Fame Photographer's Assistant このゲームでSmartGlassを使用すると専用の画面が起動するが、ゲーマータグの国籍が日本の場合は起動しない。 そのため、日本タグのみでは解除不可。 方法としては、 1.2コン目を用意し北米タグでサインイン(1コン目は日本タグ) 2.北米タグでSmartGlassを使用する 3.起動した画面で解除条件を満たす。 条件を満たせば北米タグと一緒に解除される。
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目線が上がり、姿勢も集中力も変わる! ノートPCスタンド「Rain Design iLevel2」がおすすめの理由 - ギズモード・ジャパン エキシビジョン「メンズ リング」21_21 DESIGN SIGHTで、古代〜現代の希少な指輪を展示 - Fashion Press 「福島らしさ」をデザイン視点で考え d design travel 「福島号」が来年発刊 - AXIS 【求人情報】グラフィックデザインを中心に手がける702 Design Worksが、Webデザイナーを募集 - デザイン情報サイト - ジャパンデザインネット JINSEI STORIES - 父ちゃんの料理教室「夜食道」 - Design Stories 古今東西 かしゆか商店【アルミの行平鍋】 - カーサ ブルータス <cancan>(環環)から、オンラインストアにて<Peregrine Design>別注コーデュラナイロンを使用した<PCケース>と<ガジェットケース>がリリース - PR TIMES ネイバーフッドパートナー クリスマスコラボレーション「Nicolai Bergmann Flowers & Design」ホリデーシーズンは、洗練されたクリスマスデコレーションでおもてなし - PR TIMES コペンハーゲンで出会ったフィン・ユールの椅子、この素晴らしき世界 - Design Stories パリ最新情報「ますます加速する、パリのおにぎりブーム!」 - Design Stories 藤原ヒロシ率いるfragment designとMSIがコラボ! “裏原”が似合うハイスペックノートPCが登場 - GQ Japan 喘鳴センサで「2021 Design Intelligence Award」銅賞 アプリで医師と状況共有、オムロンヘルスケア(オーヴォ) - Yahoo!ニュース - Yahoo!ニュース 【抽選で5名様に当たる】「DEAL DESIGN(ディールデザイン)」が楽天市場店をリニューアルオープン&Twitterプレゼント企画を同時開催。 - PR TIMES LX DESIGN、個人投資家複数名からファーストラウンドの資金調達を実施、コミュニティ拡張に向けてプロダクトを強化 - PR TIMES ソラコム、スリム化したAIカメラの新モデル「S+ Camera Design」を発表(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 【MoMA Design Store】MoMA限定のKAWSパズルや、グッドデザインなテーブル&ホームアイテムで、ホリデーシーズンをアートに彩ります。 - PR TIMES TOKYO DESIGN STUDIO New Balance『TDS 574』のブラックが12月4日に発売 - 株式会社CRESCE 北欧最大級のデザインカンファレンスからの報告。パンデミックによる社会の変化に、デザインはどう応えているか - CINRA.NET(シンラドットネット) 21_21 DESIGN SIGHT“100年後の世界”を考える展覧会 - 未来への多彩な視座を紹介 - Fashion Press 他人に目標をたててもらうワークショップ「タニモク」 「WORK DESIGN AWARD」キャリア部門賞を受賞 - PR TIMES Blackmagic Design導入事例:テレビ東京の旅番組「有吉の世界同時中継~今、そっちってどうなってますか?」の場合 - PRONEWS Motif Wedding Planning & Event DesignのフラワーブランドLILY ROSEがオンラインストアにて ドライフラワーとしても愉しめるクリスマスリースを期間限定で販売 - PR TIMES 【DESIGN DIGEST】CM・キービジュアル『ガム・マウスバリア』、書籍カバー『星栞 2022年の星占い/石井ゆかり』、商品パッケージ『よふかしポテト あまじょっぱテイスト/カルビー』|Brand-New!DESIGN DIGEST|デザインする - MdN Design Interactive 【スタバ】藤原ヒロシ氏「fragment design」とのコラボグッズに新作が登場!|CLASSY.(magacol) - Yahoo!ニュース - Yahoo!ニュース グローバルデザインコンペ 「i-PRO Future Design Challenge」 受賞作品決定 ~ Gold AwardはインドネシアLa Myra Bening氏の「PORTA」に - PR TIMES マルチスピーシーズ人類学が暗示する「この先デザインが思考していくべき領域」とは?:奥野克巳×ソニーデザイン - WIRED.jp Beats by Dr. Dre、fragment designとのBeats Flexコラボモデルを発表 - マイナビニュース H&Mのイノベーション・ストーリーズ第4弾として、デザイン段階から循環型ファッションを追求した「Circular Design Story Collection」を発表 - PR TIMES 中小企業の「電子署名の導入」実態調査【C-design調べ】 - PR TIMES HAKUHODO DESIGN、IDEO Tokyo、SYPartners、「デザイン」の力で企業経営を革新していく実践型プログラム「Design for Purpose」の提供を開始 - PR TIMES インターブランドジャパン、龍谷大学のブランディングプロジェクトでRed Dot Design Awardを受賞 - PR TIMES 11月18日開催!Caring Design Learning Lab とCaring Design Expert 講座・検定プレゼンテーション&セミナーのお知らせ - PR TIMES AIR DesignでデザインDXのガラパゴス、JAPAN STARTUP SELECTION 2021で「ベスト経営チーム賞」を受賞 - PR TIMES 「Canon Design」の全てを解説 オンラインセミナー「Meet-up Canon Design」開催 - AXIS “即戦力のマーケター”と“マーケティングに課題を抱えている企業”をマッチングする『JOB DESIGN』(ジョブデザイン)の提供を開始 - PR TIMES 磨き抜かれたセンスで創る唯一無二のウェディングをもっと多くの方に テイクアンドギヴ・ニーズが Haute couture Designのウェディングサロンを全国4都市にオープン! - PR TIMES AIR DesignでデザインDXのガラパゴス、社外取締役に堤氏・野村氏が就任 - PR TIMES NOVUS FUTURE DESIGN AWARD2021最優秀賞アイデア「Shibuya SDGsポスター」プロジェクト 社会実装開始 - PR TIMES 「CLASSICS the Small Luxury Design Award 2022」 ハンカチーフのデザインを11月3日(水)より募集開始 - PR TIMES NECネッツエスアイ、アンリツ、AK Radio Designの3社が5G/ローカル5Gの普及拡大に向けた業務提携契約を締結 - PR TIMES 「DEAL DESIGN(ディールデザイン)」ECサイトがリニューアルオープン。ストア内送料無料&記念クーポン配布、Twitterプレゼント企画も同時開催。 - PR TIMES 株式会社行雲商事が人気腕時計ブランドCIGA Designとパートナー提携開始 - PR TIMES 空冷最強のPCケース?Fractal Designのエアフロー特化型フルタワーケース「Torrent」 - AKIBA PC Hotline! 「イームズオフィス」80周年記念展 「Eames Office 80 Years of Design」開催 - AXIS 新プロジェクト「Just us. wedding」始動のお知らせ 株式会社Growth design(グロースデザイン) - PR TIMES noizらが「Tokyo Midtown DESIGN TOUCH 2021」にインスタレーションを展示。 モノと場所、そのデザインの意味を問い直そう。 - AXIS 『 』を表すしるし 「14th SHACHIHATA New Product Design Competition」受賞作品が発表 - AXIS モデルベースのAZAPA 、AZAPA Total Design Managementを提供開始! - PR TIMES ZAHA HADID DESIGN 展 - デザイン・アートの展覧会 & イベント情報 | JDN - ジャパンデザインネット 定額制デザイン制作に特化したforiio Design Subscription Packageをリリース! - PR TIMES 21_21 DESIGN SIGHT「ルール?展」連携企画。創造性を広げる美術大学の「課題条件」を200点以上一挙紹介 - PR TIMES GOOD DESIGN SHOW 2021 - デザイン・アートの展覧会 & イベント情報 | JDN - ジャパンデザインネット インターブランド、Red Dot Design Award 2021において、17作品が受賞 - PR TIMES NOVUS FUTURE DESIGN AWARD 2021開催にあたり審査パートナー企業募集 - PR TIMES マセラティMC20 European Product Design Award 2021で“Product Design of the Year”を受賞 - PR TIMES 「デザインの向こう側にあるもの」を探る特別無料セミナーを開催!『design surf seminar 2021』 - PR TIMES “fragment design”を象徴する特別デザイン採用&豪華特典付属!“藤原ヒロシ”コラボレーション限定モデル「Creator Z16 Hiroshi Fujiwara Limited Edition」発売 - PR TIMES lo-key design、新曲「PERFECT BLUE」配信リリース(Billboard JAPAN) - Yahoo!ニュース - Yahoo!ニュース 「FOMALHAUT DESIGN(フォーマルハウトデザイン)株式会社」へ社名変更のお知らせ - PR TIMES LEXUS DESIGN AWARD 2022のメンターが決定 - PR TIMES 東京で楽しむ台湾のデザイン「FRESH TAIWAN POP UP STORE @ GOOD DESIGN STORE TOKYO by NOHARA」オープン! - PR TIMES 【求人情報】工業デザインを幅広く手がけるf/p designが、グラフィックデザイナーなど3職種を募集 - ジャパンデザインネット ~「デザインの裏」をキーワードにデザイナーの視点を読み解く!~「Tokyo Midtown DESIGN TOUCH 2021」詳細決定! - PR TIMES デザインサブスク『DESIGN VIKING』の1か月間トライアルを期間限定で開始!ビジネスに効果的なデザインを - PR TIMES デザインDXのガラパゴス、「AIR Design」サービスサイトをリニューアル - PR TIMES 大阪・京橋駅エリアにミューラルアート(壁画)を描くプロジェクト『Re Design KYOBASHI』がスタート! - PR TIMES Google、「Material Design」のアイコンを「Figma」で公開 - 窓の杜 ミッフィー × OJAGA DESIGN 待望の新作レザーアイテムの登場です。 - PR TIMES LEXUS DESIGN AWARDファイナリストに訊く、メンタリングを通して感じたデザイナーとしての成長 - ジャパンデザインネット AIR Designのガラパゴス、シリーズAで約11億円の資金調達 - PR TIMES 働き方をアップデートした取り組みを表彰。SmartHR、「WORK DESIGN AWARD」8月31日(火)から募集開始:時事ドットコム - 時事通信 奥行き150mmの80PLUS Platinum電源「Ion+ 2」がFractal Designから - AKIBA PC Hotline! 未来社会DESIGN機構2021年度「DLab Challenge」研究支援に4件採択 - 東京工業大学 Intelligence Design、屋外広告媒体を運営するサーチ社と新橋の屋外大型ビジョンにおける広告放映のAIによる視認性計測を実施 - PR TIMES コジコジ × OJAGA DESIGN コラボレーションレザーアイテムの登場です。 - PR TIMES ラジオ局J-WAVE、カルティエのキャンペーン「The Culture of Design」をフィーチャー!『XROSS.POINT by Cartier』で特別なミュージックセレクションを披露 - PR TIMES “Atomic Design”ってナニ? メリット・デメリットを知る - ASCII.jp 「AIR Design」リリースから2年弱で導入300社を突破 - PR TIMES if design project 第4期参加者募集を開始 - 茨城県 民間主導で「まちの環づくり」を地方から。Social Design、スタートアップスタジオのRiskTakerと連携し、沖縄県名護市からまちづくりプロジェクトを開始 - PR TIMES 【MoMA Design Store】BAO BAO ISSEY MIYAKE「KURO」シリーズ ポップアップイベント開催! - PR TIMES 「LEXUS DESIGN AWARD 2020 ・ 2021」入賞作品展を8月25日より開催 あわせて、2022オンライン応募説明会も開催決定 - PR TIMES ルールを見直す、楽しむ、活用する:21_21 DESIGN SIGHT 「ルール?展」レポート - 東京アートビート 「デザインの裏」をキーワードに、「Tokyo Midtown DESIGN TOUCH 2021」が10月15日から開催 - デザイン情報サイト - ジャパンデザインネット auケータイを振り返る 「音楽のau」や「au design project」などで印象的なモデルが多数:ITmedia Mobile 20周年特別企画(1/3 ページ) - - ITmedia デザインを切り出したサイト「Atrae Design」をオープン - PR TIMES NEWh、デザイン経営の専門メディア「Question & Design」をリリース - PR TIMES 「Tokyo Midtown DESIGN TOUCH 2021」開催 「デザインの裏」をキーワードにコンテンツを展開 - AXIS 注文住宅ニーズが高まる名古屋に、専門ショールーム『LIFE DESIGN PARK 久屋大通』を開設 - PR TIMES 住商・東急が基地局シェア参入 Sharing Designの「勝機」 - business network.jp クエスト・グローバル、Synapse Designを買収し半導体およびConnected Engineering専門技術の向上 - PR TIMES NOVUS FUTURE DESIGN AWARD 最優秀賞を含め6つの受賞作が決定 - PR TIMES ファッションコンペ「big design award」第2回開催、審査にはヴェロニク・ブランキーノや三原康裕が参加 - FASHIONSNAP.COM ローカル5Gに関する共同出資会社「AK Radio Design」営業開始 - PR TIMES U Share事業を手掛けるKUROFUNE Design Holdings、総額約2億円の資金調達を実施 - PR TIMES Work Design Labと鳥取県大山町が連携協定を締結 - PR TIMES DESIGN MUSEUM BOX展 - デザイン・アートの展覧会 & イベント情報 | JDN - ジャパンデザインネット 日本空間デザイン賞、iF Design Awardとパートナーシップ契約を締結 - PR TIMES 日本空間デザイン賞が「iF Design Award」とパートナーシップ契約を締結。2021年度の応募受付は4月1日開始 - デザイン情報サイト - ジャパンデザインネット [Drone Design]Vol.23 テックトレンドとの組み合わせで可能性が広がる鳥の目としてのドローン - DRONE
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"It is so marvelous that every sentient being has the wisdom and virtue of Tathagata in its mind and body." This is what Lord Buddha realized. It means that all sentient beings have the Buddha nature," which can be expressed as "compassion," the true and real nature of the Buddha. The function of compassion is nothing but the Buddha s mercuful heart and is a source of life of all sentient beings. Lord Buddha discerned the fact that people were losing the Buddha nature due to their attachment and delusion. Seeing the state of the world, he grieved as follows "People covet things and fight with others, being tossed about by greed and attachment. Therefore they lose the precious Buddha nature, go astray and suffer." Lord Buddha once laind aside the idea of expouding what he had realized, because he did not tihnk people would listen to him. The content of his realization was extremely profound. But he awoke to his own merciful mind by the function of the Buddha wisdom, and made up his mind to save all sentient beings. Merciful gate is opened now. Let them hearken who will! Abandone the old faith!
https://w.atwiki.jp/touhoukashi/pages/6433.html
【登録タグ As/Hi Soundworks で カワテ☆ブクロ ネクロファンタジア 永遠から始まる物語 秘匿されたフォーシーズンズ】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/solyrics/pages/64.html
Like the birds, Like the clouds C mon Everybody Look down with an overseein eye Yes An overseein eye Higher higher Like the birds, Like the clouds the higher and higher We get just princess that much closer to bein one, doesn t it? There should be no such thing as this since there and then from there If you just zoom up, you should be able to do anything your heart desires
https://w.atwiki.jp/ltts/pages/23.html
2014年のUpdate Update v3.6 (12/19) Pointer Pencil and Eraser New pencil and eraser models when being in those pointer modes. Pencil model helps with drawing due to its static and accurate point. Helps to remind you that you aren t in hand mode and cannot grab objects. Fixed some alignments/accuracy issues when drawing in the air not on the table. Rewinding and Fast-forward Hotkeys You can now rewind time by using CTRL + Z . Fast-forward can be done by using CTRL + SHIFT + Z . As always you can still control this by using the arrows on the top right. Added a chat message to let you know when you are rewinding/fast-forwarding. General Improvements Improved voice chat to reduce the annoying voice stuttering that occurred. Custom Model now supports multiple separate objects/meshes; you no longer must merge your meshes. Option to hide player pointers in the hidden areas has been added to the right click menu. Improved and fixed graphics quality settings to be more in line with their names. Steam Cloud now also syncs saved Chest objects. Other people’s pointers will no longer clip through your ALT zoom on cards. Load complete messages will only appear for custom content taking at least a half a second to load to avoid chat spam. Animated RPG figurines will now save what state they were in when saving and loading (dead or mode). Custom Card Fixes Fixed many issues with conflicting deck ids on merged decks loading from the chest. Fixed loading the same deck multiple times from the chest causing strange stuff to happen. Fixed some issues loading multiple old saves in row with custom cards. Fixes Fixed stack loading bug where the chips would end up being blocks instead of chips. Fixed some RPG figurine errors on affecting clients. Fixed some card bugs in the Cardbots decks. Fixed black go bowls giving white pieces. Fixed some settings not properly resetting on the settings menu. Fixed pointer bug where it would improperly display the player s pointer as white when first spawned. Update v3.5 (12/13) Custom Stack Objects Choosing type Chip from the custom model importer will allow your custom objects to stack just like the poker chips do. Create your own stacking currency or something new altogether. Custom colliders will not work with the new stacking type. Checkers can now also be stacked to make your Kings even more noticeable. Improved the spawn position when removing an object from a stack. Saved Object Improvements Promoted players can now spawn objects from their saved chest. Anyone on a server can now save objects to their chest for future use. NAT Punchthrough Improvements NAT punchthrough is how the game establishes connection behind peoples’ routers without having to port forward. You can now toggle between automatic, enable, or disable NAT punchthrough when hosting a server. Most people should be fine with automatic, but if you are having trouble hosting try /testconnection in game, port forwarding 11155, and change NAT settings. Automatic works by checking and seeing if you have a public address, if you do not then NAT is enabled. Block Players Improvements Blocked players are now saved to the BlockList.json in Documents/My Games/Tabletop Simulator . Blocked players will no longer reset when you reset your settings. Human readable list thanks to the json format. Workshop Improvements You no longer must restart the game after subscribing to a mod on the Workshop, it will download while it s running. Workshop Game list will automatically repopulate with new subscribed mods if open when subscribing. Added an Open Workshop button in the Workshop Game List that opens the Workshop in the overlay. General Improvements Overall object physics improvements when adding and removing objects (stacks, bags, decks, etc). Grid snapping will work at low lift height, but not when lowering an object with T . Number key actions like rotate dice or RPG kit animations now work with the numpad as well as the normal number keys. Optimized bag saving to reduce autosave stutter with many bags. Boards from the chest can be drag and dropped spawning at that location like other objects. Added error check to custom model mesh generation. Slightly improved the stop card search animation. Fixes Fixed issue shaking an object would cause it to rotate incorrectly for clients. Fixed the achievement Speed Machine . Fixed gravity getting stuck on zero gravity. Fixed Steam Cloud to work with the new Json save format. Fixed the smooshed description field when right clicking on a deck. Fixed boards being spawned from the chest menu not showing up for other players. Fixed sideways property being lost when resetting a deck. Fixed search stack being visible on transparent tables. Fixed collision issues with camera. Fixed some stack objects properties that weren t being transferred properly. Fixed mesh download bar cleanup. Fixed removing chips from a scaled stack causing it to fall over. Update v3.4 (12/05) Achievements Added Steam achievements have been added to the game. You can check out the full list on Steam. Playtime achievements unfortunately do not retroactively work. Workshop upload achievement does retroactively work if you are subscribed to your own mods. Rotation Snapping You can now toggle between 15°, 30°, 45°, 60°, and 90°rotation snapping (default 15°). The UI button on the left side has an angle when pressed it will cycle through the degrees. Use 60° for your hex objects, 45° for cards, and 15° for very precise control, etc. This will help you more quickly orientate your objects for each system. Raise Height You can now control the default holding height of your objects. The UI button on the left side has a man lifting a bar, click on that and move the slider. You can use this in combination with R to lift objects very high. Search Improvements Searching a face up deck will return face up when searching is stopped. Searching no longer grabs any loose cards that are in the area of the search. Tooltip Improvements Tooltips will no longer clip off the edge of the screen. Tooltips have been added to the UI elements on the left side of the screen. Tooltips will now resize to fit the content of whatever text is supplied. Can use BBcode in the object name to give the text some flair. General Improvements Reduced the shininess of all cards, especially on the Field background. Bags in old saves will default to brown instead of grey/white. Updated some miscellaneous UI icons. Fixes Fixed dominoes not having sounds on the cardboard surface. Fixed the bugged out table issue, when the table cannot be reset after flipping (for real this time!). Fixed bug with normal textures not being imported correctly. Fixed bug with normal textures being accidently deleted when removing similar objects. Fixed being able to unsubscribe from a Workshop mod when deleting. Update v3.3 (11/26) Rehauled Save Format New Json save format, a human readable format that will allow more control over objects. Optimized the save code to avoid any stutter when saving. Json is very expandable without having to worry about breaking old version save files. Old saves will still work just fine, all new saves will be Json. Json will allow modders to create save generators with external tools. Modify the scaling of an object in each axis independently in the save file. Modify Objects Physics Can now modify the physics properties of object by modifying the Json save files. There are two classes – the Rigidbody (mass, drag, etc) and physics material (friction, bounciness, etc). You can read up on how to modify these properties on our Wiki page. Custom Card Improvements Overall stability improvements for loading and saving custom decks. One broken download for cards will not mess up the rest of the cards downloaded. You can see the progress of custom cards because they will visually update during the download. Merged decks saved to the chest will now properly load. You can now load decks from a save file using the expand arrow (some older saves will not work). Custom Decks now cleanup on RAM much better when they are deleted individually. General Improvements Color tinting bags is now working, this should help organize your saves. Improved the spawn position when pulling a card from a deck of cards. Grid settings now reset when the table resets. Better URL cleanup for custom content with automatic url whitespace trimming, might help with RAM usage in certain scenarios. Empty server names will now default to “?”. Improved object network syncing, when FPS is low and ping is high. Reduced other players pointer smoothing, so the positions are more accurate. Fixes Download status being wrong when loading directly from one save to another. Fixed flip table bug not allowing the table to respawn or load another game. Fixed floating deck bug when loading locked decks. Fixed notification arrow sound distance. Cards taken from a deck now inherit the deck’s grid setting. Update v3.2 (11/07) Paint/Drawing Added Pixelated paint style drawing with real time network syncing has been added. ‘F2′ will change your pointer into paint mode where you can draw with ‘Left Click’. The color of your paint is the same as your hand. ‘F3′ will change your pointer into eraser mode which can be used to erase drawings. To draw a straight line hold alt then click, it will draw a line like connect the dots (also works with eraser). Can clear all drawings by selecting or hovering over the Eraser tool then clicking the trash can that appears. Drawings will be saved in your Mods/Saves. Drawing uses a pixel size of 0.5 units, so you can use the grid to assists with drawing. Painting can disabled for clients in the hosts options. UI for easy swapping between pointer modes New UI tool added on the left side of the screen where you can swap between Hand, Paint, Eraser, Hidden, and Line modes. The mode you are currently in will be highlighted and unavailable options will be greyed out. When mousing over one of the icons the hotkey will be displayed for that mode. ‘F1′ – ‘F5′ will swap between the different modes, but you can still use the old hold hotkey system. Player Name Improvements Increased name character limit from 12 to 32. Names on table now resize to fit the length of the player’s name. Fixed Green and Blue names being reversed on the Rectangle and Large Custom Table. Fixed name clipping on the octagon and hexagon table for tall character languages (Chinese, Japanese, etc.). Card Improvements Made it easier to add cards to a deck by raising the distance tolerance. Greatly reduced the physics insanity when combining cards together. When creating a deck the bottom card takes precedent and determines the deck properties, instead of averaging both cards. General Improvements Clicking on the clock will pause or start whatever the clock was doing, and hold grab will move it around just like a stack. Added “ /testconnection ” chat command which will test your network for issues either hosted or connecting to servers. Automatically detects country when hosting a server (no longer manual and more accurate than region). Improved camera collision making it harder to clip your camera through the table. Notepad now uses the same font as the rest of the game instead of the handwritten font for easier readability. Highlighting is now case sensitive depending on the mode the pointer is currently (ex. Objects will no longer highlight when in Hidden Mode, bug hidden areas will). Raised default video quality settings for the game from “Very Low” to “Medium”. Better UI scaling at lower resolution ( 800 horizontal resolution), so the UI isn t so large. Added the copy/paste sound to spawning from the chest. Host options are now synced properly with promoted players. When scrolling through chat it will no longer auto hide. Fixed Fixed bug with friends tab not showing games that friends were connected to but not hosting. Fixed black line artifacts on GUI elements, especially noticeable when playing on lower settings. Fixed scaling issues with poker chips (colliders wrong, spacing messed up, etc). Fixed highlighting issue with poker chips only highlighting one of the chips. Minor optimization for poker chip stacks. Update v3.1 (10/31) Digital Clock Added Digital clock works as a regular clock telling time, a stopwatch, and a timer. The digital clock can be found in the ‘Chest’ menu under ‘Misc’. Right clicking on clock will bring up the option menu where you can swap between the 3 modes and enter the timer length. Stopwatch helps keep track of how much time has passed by counting up from zero. Timer can be used as a countdown for turns and when it reaches zero an alarm sound plays. Mousing over the clock will give you a tooltip of the current displayed info. Alt zoom doesn’t currently work on the clock but the tooltip will work until it’s functional. Hidden Areas Improvements/Fixes For hidden areas that hide objects from you, the transparency is lower making it harder to see through. Fixed bug causing objects to not be properly hidden when playing as the host and changing colors. Fixed alt zoom working on hidden objects. Fixed collision bug when making massive hidden areas. Saves/Mods Management Can now delete Workshop Mods, Saves, and Saved Chest Objects from within the game by clicking the trash can icon next to the save. Confirmation window will popup to confirm your choice. When you delete a Workshop Mod it will unsubscribe you from it on Steam Workshop as well. Workshop Usability Improvements Removed the manual name field on Update Workshop Menu (now uses the name automatically from the Workshop). Added Workshop as a drop menu selection for hosts offering an alternative way to bring up the menu. If subscribed to zero mods on the Workshop a link to the Workshop page will automatically be opened with a message about restarting the game. Added error messages to the Workshop Uploader if improper information is supplied or empty. General Improvements Player names on the UI are now ordered based on their position on the table which corresponds with turn order. Hide GUI keybind has been changed to ‘f11′ so it no longer conflicts with the steam screenshot hotkey ‘f12′. Improved the control scheme menu by adding Admin, Modifier, and Tips sections. BB code now works on the Server Browser for Server and Game names. General UI Header improvement with Font and Icons (Bold and all caps for header names). Increased sound max distance by 50% so you can hear sounds on the opposite side of the largest table. Fixes Fixed host options settings carrying over when joining another game. Fixed contextual menu bug when the name field grabbed the password breaking the menu. Fixed clicking through the color change gui for hidden objects while holding down ‘h’. Fixed the blank name bug for Workshop mods. Fixed issue with board textures. Fixed objects highlighting when hovering over them through the GUI Fixed disappearing pointer bug when host changes player’s color. Fixed drop down list getting stuck on screen when the player changes color. Update v3.0 (10/24) Hidden Area/Fog of War Added Hidden areas serve the purpose of being able to hide any object from other players. Hold ‘H’ and ‘left click’ to drag out the box area with your mouse. The color of the fog corresponds to who can see inside the area. Right click on the fog to change its color, holding ‘H’ will make the fog be first choice. The grey color functions as a hidden area that no one can see inside. Board objects will not be hidden like other objects. Fog areas will be saved into the game’s state. Hold ‘H’ then ‘left click’ on the fog box to delete it. While holding ‘H’ a mini fog box will be at the end of your pointer let you know. Hosts can disable clients from being able to create or edit Hidden Areas in the host options. Kickstarter Rewards Robot pointer has been added for our Kickstarter pointer reward tier. Gold material has been added for our Gold Member reward tier (Chess, Dice, and Dominoes). Only the Host may change the material of an object to gold if they are Gold Member reward tier. Kickstarter credits list is now working for all of our backers inside the game. Server Browser Overhaul Server browser has been remade with the new UI system with many more features. Servers can now be sorted by clicking one of the column headers (server name, host, number players, etc). LAN tab has been added making it very easy to connect to servers on local network. Friends tab will show servers that your friends are hosting or connected to. Search now works on all server data (can search “1/2″ for players, “NA” for region, etc). Right click on a server to block/ban the host (This will stop their servers from showing up and joining your games). Mod Loading Improvements Fixed timeout issues with loading large mods querying the server too fast causing many errors. Loading multiples of the same object will incur no performance penalties due to duplicate assets. Improved load times when loading multiple of the same object (down to the same time as loading one unique object). Highlighting Improvements When holding an object in a box area (hand or fog of war) it will highlight. Highlight colors now match the color you are playing as instead of default white and yellow. CTRL + Left Click selection/highlight now works on locked objects. Box selection is now much more accurate and more than half the object must be in the box to be selected. General Improvements Cards now fly together forming the deck when stopping a search. Dice and coins will now only spin when dropped if moving with enough velocity. Tooltips now work on objects being held by other people. UI radio buttons now looks different than checkboxes. Opening up the social media links will now open them in your Steam overlay instead of browser. Clicking on the patch message on the bottom of the main menu will bring you to the latest patch notes. When overriding a save it will automatically fill in the previous name of the save. Sound has been added for copy pasting objects to notify other players, now that you can hide objects. Controller input is now default disabled due to some people having issues with spinning camera/pointers (can still be enabled in the settings). Reduced the sensitivity of Deck searching with a bigger deadzone where cards do not spin. You can now use the up and down arrows to cycle through previous chat messages you have sent. Custom dice automatically no longer have grid snapping enabled. Improved the Host Options menu password and game mode input boxes to be more clear. Toned down the lighting brightness of the Field background. Changed the number cards input in the Custom Deck to be a slider. You can now use BB Code in Notepad to enhance your text. Fixes Fixed enter key resubmitting last mouse actions. Fixed controller A button multi-select action bug. Fixed cards twitching in hand when gravity is higher than default. Fixed clients being able to stop search even if contextual menu was disabled. Fixed bug with selected object being stuck highlighted if you changed colors. Fixed crazy box selection shape when rotating the camera during selecting. Fixed the control scheme not opening up when using the Escape menu. Fixed server browser bug where lock on the server did not properly disappear when removed. Fixed issues when searching saves and workshop items with entries appearing offscreen. Fixed red spacer falling through table over and over again when rewinding a deck search. Fixed stopping a search on a deck with one card making the card disappear. Fixed bug not letting you modify custom dice with the contextual menu. Fixed color tint sync bug for late joining players and copy paste. Update v2.9 (10/03) Deck searching Right clicking on a deck then choosing search will create a wheel of cards in the order of the deck. Search can be used to find a card, rearrange, remove, or add to a deck easily. Moving your mouse to the left or right of the wheel will spin it, keeping 8 cards visible at a time. If you want to search the deck privately, bring the deck into your hand before you start the search. The red box shows the division between the top and bottom card. Host Improvements Host can now change the color of a player or move them to spectator. Host can now disable color selection for players and manually assign colors. Host can also disable players from editing the notepad. Cleaned up ‘Host Options’ menu to make each option more clear. Camera Overhaul Holding ‘ALT’ no longer swaps between camera modes (use ‘P’ to toggle between). Chat messages added when swapping between camera modes. ‘WASD’ now serves as the pan camera for both modes, instead of duplicating ‘Right mouse Button’. ‘Arrows keys’ now rotates the camera just like ‘Right mouse Button’. 3rd Person Camera (Default) Default camera now controls almost identically to a MMO camera. ‘WASD’ pans the focus point and ‘Right Mouse Button’ orbits the camera around that point. 1st Person Camera Controls just like a spectator free cam in a FPS style game. ‘WASD’ moves your location and ‘Right Mouse Button’ rotates the view. ‘Space Bar’ makes the camera rise and ‘CTRL’ makes the camera lower (slowed down). Hover Tooltip Now using new UI with dynamic fonts with black outline. Hides properly when the UI is hidden with ‘f12′. General Improvements Alt zoom now works when rotating the camera with ‘Right Mouse’. Object highlighting will be a lot less pixelated at higher video settings (MSAA now works on highlighting). Chat no longer blocks picking up objects through it. When dealing out the entire deck to multiple people, one card will no longer stay on the table. Keyboard menu layout revamped in new UI similar to the controller (text should be much more readable). Fixes Fixed issue causing server browser to break if you searched for friends. Fixed issue with reseting cards that are layered. Fixed cleaning up promoted players when they are disconnected. Fixed flipping wider cards by hovering over them made them hit the table. Update v2.8 (09/26) Custom Card Improvements Unique card backs are now supported (each card in your deck can have a different back without merging). Select ‘Unique Backs’ in the importer, then place your back images onto the card template so they match their face image. Revamped card slicing to be more accurate, so that pieces of card don’t visually bleed into each other. Alt Zoom Improvements Alt zoomed objects will no longer be cut off on the side of the screen. Alt + scroll wheel is much improved and properly scales the zoom level. Alt + scroll wheel now zooms in the proper direction with up being zoom in. General Improvements Fixed the flicker card bug for hosts (card would flicker when in a hand). Custom Model now supports normal maps (greatly enhances the bump and lighting on your models). Right Click/Contextual menu will no longer clip off the screen. Tutorial has been revamped with the new UI and updated to include the newer missing features. Improved smoothness of the controller’s pointer. Fixes Fixed issue with the contextual menu not working on Custom Dice. Fixed issue with white text/numbers on metal dice for clients. Fixed sideways settings for a single card not saving. Fixed issue with grid sync axis not saving properly by overriding to true. Fixed alt zoom messing up camera distance. Fixed rotation bug for held objects in green hands for certain tables. Update v2.7 (09/19) Memory Management Overhaul All content is now dynamically loaded/unloaded on RAM when needed (only the contents on screen are on RAM). Initial load time is now almost instant. Starting size is 0.3 gigs of ram (previously 1.6 gigs). This will allow even larger Mods due to the improved RAM headroom. Trade off is spawned objects must be loaded from the disk which is slightly slower (minor stutter). Modding Improvements Brand new jpg compression with much lower files sizes (60% smaller). Overall Mod stability improvements. Reduced memory footprint for mods due to better compression. Resolved many memory leak issues, especially when loading multiple Mods. Improved load times when loading from the cache/drive. Renamed ‘URL Images’ folder to ‘Images’ (cleanout old cache and improved the name). Added more chat messages to inform players the progress of Steam Workshop syncing. If special characters are in the file path, the mod save location will be changed to the Game’s Data folder. Custom Model has a new object type “Board” (alt zoom does not work on Boards). Settings Menu Added a checkbox to enable or disable controller input. Mods can be saved to the Game’s Data folder or Documents/My Games (Save in the game folder if your OS username has special characters). Voice chat volume sliders removed because new voice chat uses sound equalizing. Layered Card Improvements Highlight now works on card layers properly, highlighting all the cards that will be picked up. Multi-pickup and box selection will no longer mess up layered cards when grabbed. Shaking a stack of layered cards will break them apart. Held layered cards will no longer be ripped off into hands if dragged into one. General Improvements Alt Zoom now works on locked objects, but ignores board objects. Object rotations are even more accurate when dragging a held object into a hand. Controller keybinds in the launcher are now labeled (Controller). Fixes Fixed disabling hands while cards are in them, so they no longer fall through the table. Fixed window mode being stuck on top of everything else even when alt+tabbing. Fixed game resetting settings on first load. Fixed expand arrow on Workshop and save files. Special characters in Usernames will no longer be an issue for Mods. Fixed camera zooming on table when changing color is in FPS camera mode. Fixed download completion percent disappearing when loading directly from one custom mod to another. Added a joystick recenter check to help fix the rotating camera bug (also can disable controller in setting) Update v2.6 (09/12) Trading Cards Full support for trading cards, including emotes, badges, backgrounds Hex Support Just like you can control the box grid, you can now create a hex grid. Supports distorted hex shapes by scaling x and y axis separately. Object snapping support for hex. Rotational improvements allow proper hex control. Controller Support Xbox 360 controller support has been added. The controller layout can be seen by hitting the ‘Back’ button on your controller. New Voice Chat Previous voice chat replaced with new system. This change was due to some players experiencing memory leaks from the previous implementation. Voice chat is now default enabled but can be disabled in the settings. Engine Update Updated Unity to the latest version v4.5.3f in preparation for supporting the Oculus Rift. Engine update also fixes the issue with fullscreen hosts alt tabbing causing issues for clients. Control Improvements Greatly improved degree of control for rotating objects to 15 degrees, previously it was 45 degrees Holding down the rotate keys will continuously rotate now objects now smoothly Improvements Custom board added under the custom section in the Chest. Each object held now has its own rotation so they all flip to the same direction when picked up. Bug Fixes Fixed issue with grid settings not syncing when loading a save/mod for clients. Fixed delay on copy - paste grid snapping. Fixed issue with 2 max player games not showing up on the server browser. Fixed issue with resetting all cards and cards disappearing. Fixed floating card bug when mousing over and rotating cards layered cards like in solitaire. Fixed alt + reset camera bug causing the camera to bug out. Fixed promoted icon disappearing from players that have changed colors. Fixed possible chat now showing up bug. Fixed alt zoom not working properly on custom dice for everyone except the host. Fixed problem when failing to connect to passworded server then trying to join a server without a problem. Fixed bug that was deleting icons from open chest windows when trying to delete objects. Update v2.5 (08/21) Improvements/Changes Cut, Copy, and Paste is now working for promoted players. Toggle zoom now works on locked objects just like a surface. Greatly optimized code calls between scripts. Optimized raycast checks for things like pointer position, grabbing objects, etc. All file saving actions notify in chat the save location on your computer. Added name protection when saving objects to the chest to avoid issues (alphanumeric and spaces only). Copy then pasting an object will now immediately snap to grid, greatly speeding up setup. Added a FPS cap of your monitors refresh rate to limit power consumption. Better download completion tracking if objects are deleted when they are loading. Decks now deal from whatever is on top even when flipped over, allowing you to deal from the bottom of the deck Workshop Rewrote the workshop downloading code to be faster and less prone to errors. The issues with downloading many mods at once is now resolved with a queueing system. Bug Fixes Fixed issue with the material selection not working for custom models if a image was not supplied. Box selection will no longer have issues selecting when being used from certain camera angles. Color tint now properly saves for custom objects. Late joining players will properly see color tints for custom objects. Voice chat will no longer activate when typing. Fixed Load Game window using the Saved Objects window. Fixed issue with saved chest item button being cut off the top. Update v2.4 (08/15) Chat Overhaul Chat has been overhauled with the new UI system Chat window can be resized to your liking Names are now only colored while the message is white Chat overhaul finally fixes the Linux type through bug in chat Mousing over chat and scroll wheeling will scroll the chat Overall the chat should be much more readable and controllable than previous Custom Decks Better memory cleanup for loading deleted decks from a save/mod Duplicate card images for faces or backs will no longer use up extra ram Overall memory usage should be lower and load speeds should be faster Spawning Individual Objects Objects can now be saved to your chest menu and loaded again at any time You can now spawn individual objects from a Workshop mod or save file without loading the entire save Pressing the downward arrow on the button that normally loads the save will expand a list of all the custom assets in that save Each custom object in the file will be listed with duplicates hidden The objects can be spawned by pressing the button or dragging the button into the game world to spawn at that position Dice Color tinting now works properly for all non metal dice, the numbers/pips no longer color Dice normal map improvements, so reading dice is easier User Interface Grid menu no longer forgets its values when opening, closing, or loading a mod Fixed desync issues with values currently in effect and what is shown on the GUI (Host Options, Turns, Grid) Promoted player changes are now reflected properly on the Hosts GUI and no longer shows old values Host Options settings are now saved between games, helping to save time when setting up your games Added black outline around the white text on the main menu to help with readability Keybind Changes (As always you can change your hotkeys in the launcher) Cut, Copy, and Paste now require CTRL + (X, C, V) Voice chat push-to-talk has been changed to ‘C’ Fixed ‘Flip’ command to no longer toggle zoom Box Selection Improved accuracy of box selection, especially at steep angles CTRL + Box Selection does invert and adding selection CTRL + Left Mouse/Grab does selection toggle on a single object Overall selecting multiple objects should work just like your OS with file manipulation Improvements/Changes Joining a game through a Steam friend while the game is closed will launch the game and connect you to the server Loot bag now auto flips up when grabbed Toggle zoom now zooms a percent amount instead of a fixed amount, this will help when playing on larger tables Custom Models no longer require a picture/texture due to color tinting Lowered the tolerance for cards sticking together to reduce card clumps Host and promoted players can now flip table even if it’s disabled in host options Bug Fixes Added a check for corrupted Workshop files, which will cause them to be re-downloaded Fixed offset movement not working with stack objects like poker chips and cards Fixed incorrect lock status for Custom Models on clients Game rules will now properly sync between host and client when loading for the first time Custom Table will now properly load custom images if its already in use Fixed issue with search not working properly if you had scrolled at all Round d6 dice will no longer have a metal and plastic toggle in the right click menu Fixed custom collider disappearing bug when deleting objects with the same collider Fixed bug with measure tool resetting if you left click during measuring Fixed hold voice toggle being unchecked incorrectly even if enabled Fixed desync for loading mods from the Workshop list Update v2.3 (08/01) Main Features Contextual Menu Overhaul Object Color Tinting Material Swapping Multi Object Offset Movement Search Workshop Files Copy - Pasting Multiple Objects FPS Camera Raise and Lower Workshop Tags Updated Contextual Menu The right click/contextual menu has been revamped into the new UI system with added functionality You can now tint the color of all objects using a color wheel Grid will now be disabled on a per object basis, dice and quarter are disabled by default Reset All Cards has been added back, now in the right click menu You can now reset from each individual cards instead of only from decks Material swapping has been added for Dice, Chess, and Dominoes (Plastic, Wood, Metal) Multi Selection Picking up multiple objects now moves them with an offset just like how you picked them up Shaking will remove any offsets when moving and clump them together like before Copy and pasting more than one object at a time now works properly You no longer have to mouse over an object; pressing the button will perform the action on all highlighted objects Right clicking on an object can now be used to highlight objects one by one Highlighted objects can now all be modified by the right click menu at the same time Overall most actions should now be possible to be performed on multiple objects, either held or highlighted User Interface Tags updated, RPG games renamed to Role-playing Games and Number of players changed to 1,2,3,4,4+ UI sounds now properly only play when you are interacting with a button or checkbox Search has been added for Workshop, Save, and Load windows for easier navigation Save new slot button is now colored grey for easier separation Client contextual editing can be disabled by unchecking allow contextual in host options Main game logo updated to fix aliasing around the cards Disabling mod caching in the settings for one load will most likely fix any texture glitches that occur for a mod FPS Camera Raise and lower has been added for the FPS camera (toggle cameras with the ‘P’ key) This lets you control the FPS camera just like a traditional spectator camera in a FPS Space now raises the camera up and CTRL lowers it in world space Bug Fixes/Changes Toned down shininess on custom models, especially wood material Fixed custom table yellow texture bug (might need to clear cache to fix issue, or disable caching mod caching for one load of the mod) Locking object is working properly for held objects Fixed card dealing and resetting with multiple decks/objects Fixed table flicker when you select Tables in the Chest menu Fixed bug that caused the camera to jam into the table when using the FPS camera and ALT Fixed floating card bug when resetting a cut deck Promoted players can now properly scale, lock, and use the contextual menu even if disabled in host options Unlocked objects and custom objects will no longer float in the air until they are interacted with. Update v2.2 – More Steam integration, Workshop Tags, UI Improvements (07/25) Steam Integration People can tell when you are in a multiplayer game from their Steam friend’s list You can now join people’s games from your friends list Inviting people to your game now works, a chat message will also be sent You can now filter on the server browser to only show your friend’s games Pointer Your pointer is now rotated so you see it from the top, makes it easier to use at angles Pointer now resizes to standard size when mousing over GUI elements Increased the speed cap by 30% when releasing a physics object, allowing you to throw things harder Grid Grid size is now more accurate with two decimal places instead of one Rectangle grid is now possible by controlling both the X and Y axis separately Sync axis checkbox will keep the grid size slider acting just like it did before The grid snap speed is now just as fast as for the default games Object snapping and offset settings now working for promoted players UI You can no longer click through the dropdown list and not select any option Changed some of the images on the Games selection menu for quicker recognition You can now use tab to navigate multiple text input fields Drag spawning now only shows the object that you are about to spawn and no longer the UI box Promote Icon has been added to indicate promoted players Window overlapping and dragging window improvements, pretty much every window should be draggable now Fixed some of the remaining fonts that weren’t using Dynamic font You can now change the picture for custom boards in the contextual menu (right click) Fixed some issues where you couldn’t drag windows by their names Fixed issue when the save and load windows button where grayed out Features 1 = (-90,0,0), 2 = (0,0,0), 3 = (0,0,-90), 4 = (0,0,90), 5 = (0,0,-180), 6 = (90,-90,0) Added tags to the Workshop for easier sorting (tags are set when uploading or updating a mod in-game) You can now put a card on the bottom of a deck by lowering and sliding the card into the deck Everyone in the server can now deal, cut, and reset decks Custom D6 dice rotation with the number keys has been added Mod caching can now be disabled in the settings for players that are having issues Bug Fixes Fixed the voice chat icons not showing up properly in multiplayer Fixed rock and tree displaying correctly in the Chest spawn Fixed issue with password field going away if entered wrong once Card shuffle animation now properly scales based on the size of the card Grid snapping now works on loaded saves that have the overlay lines hidden IRC enter key no longer brings up the in game chat Fixed bug where the character limit for transfer rules was 4,096 instead of 6,000 (Linux) fixed the type through chat bug where keys would cause the game world to react Update v2.1 – Custom grid Player Promotions! (07/18) Custom Grid Added You can now enable visual grid lines. This is very useful for your RPGs. These grid lines can also be used to snap the location of objects for easier placement. The size of the grid can be adjusted to fit your games rules. Offset can be enabled so that the object snap location is in the middle of squares instead of the lines. Promote Player As a host you can now promote a person so they have many admin powers like the host. Promoted player can change the game, spawn objects, and many other host abilities. Promoted player cannot save or load mods, may be possible in the future. Rules Added Most of the built in games have an included rules for the game that can be read. You can also modify this for the rules of your modded game. Rules have a 6,000 character limit, so it is a great place to store information that can’t be on the notepad. UI Changes Games selection menu has been redesigned into the current minimal UI. Tweaked positions and anchors on different elements for a more consistent spacing along of the edges of the screen. Top bar will draw on top of everything else keeping it from being covered up. Spawning is now working properly for Hosts that are in spectator. Drag spawning now uses the position of the UI element instead of the hand. Spectator/Grey color selection is disabled when in hotseat mode. Escape Menu for clients no longer has workshop upload, save, and load. You can now change your color from the escape menu. Server name can now be seen in the escape menu. All the chest windows can now be dragged around, and the chest no longer covers rewind buttons Close buttons have been added to all the windows that were missing them (Settings, Host Options, etc). Ping is now shown next to the players name, it’s color coded (Green 100, Orange 200, and red 200). Features Deck animation added for shuffling. Workshop now supports an infinite amount of subscribed mods, no longer capped at 50. IRC lobby now asks what you want to be named before you connect to the lobby Bug Fixes Fixed issues with collision on certain custom objects not working properly on load. Direct connect is now working properly again, color selection issue and Improper info resolved. Custom Table texture will no longer mess up when rewinding. Fixed client custom textures and meshes accidentally being deleted, when a duplicate model is removed. Hidden custom cards in hand now properly load and are no longer white until removed. Fixed spectator/grey host end turn crash. UI code optimization for name plates. Name clipping on circular table reduced by shrinking names. Linux, opening Cards in Chest will no longer crash the game. Update v2.0 – New UI, Hotseat, more! (07/11) v1.9 and 2.0 morphed into one! New Minimal UI Clean minimalistic theme with the use of images for easy visual navigation Reduced screen clutter to keep the interface out of the way of the player and focused on the game Much better resolution independence, supporting massive 4k resolution and all the way down to sub 720p Overhauled spawn system with drag drop spawning, and 3d object preview Much better UI performance, even while using higher resolution assets New player color selection, that shows you where on the table you will be sitting Use of drop down menus to nest information until you need it Logical ‘X’ close button instead of the previous inconsistent close layout Hotseat Mode Added Hotseat mode will allow you to play a game with up to 7 other people on the same computer Information is hidden just like if you were playing on separate computers with an easy to use turn system Improvements Loading in custom content now has a progress indicator giving a percentage completed You can now specify the name of the game mode in Host Options Hosts can now change their color from white King crown icon next to the host’s name Harder to accidentally right click an object when trying to use the camera by adding delay check Scrolling the UI no longer zooms the game in and out Camera responsiveness has been improved Mouse Over Actions We wanted to have a consistent control scheme to the game so that you can now interact with objects either by hold them or by mousing over them. (Keyboard keys only to avoid accidental commands, due to mouse keys being duplicate) Mouse over + ‘Flip’ Mouse over + ‘Rotate’ Mouse over + ‘Scale’ Mouse over + ‘Cut’, ‘Copy’, ‘Paste’ Mouse over actions works on multiple objects if you have them highlighted with the marquee Bug Fixes Fixed not being able to move objects if you join a server after the objects have been spawned Fixed poker chip highlighting bug where they turn white Custom models no longer fly all over the place when they are first loaded in Fixed camera distance on color selection for certain tables Backgammon board triangle order has been fixed Board optimization on physics calculations Card Hand holders code optimization Can now have more than one singleplayer running on the same computer Fixed toggle zoom issue on glass table Update v1.8 – Movable boards, Custom Model improvements, more! (06/20) Contextual Menu Added You can now right click on a object to bring up a menu to customize different options for that object Objects can now be renamed and when mousing over them you can easily read the name A description can also be added to an object, great for storing player stats or additional info Dealing cards and resetting decks are possible from menu Locking and unlocking an object can also be done from the menu ‘Cut deck’ is a brand new action that can be done in the menu Custom Model Improvements Meshes will now use the smoothing normals in your .obj data if supplied Separate collision mesh can be now supplied allowing many more collision possibilities Holes in collision are supported if you choose non-convex, but non-convex objects do not collide with each other (engine limitation) Non-convex is only used if a mesh collider is supplied, best used for something similar to the Chinese Checker board Optimizations on Custom Assets Objects that share custom assets are no longer using up memory like they are unique objects Rewinding will no longer require assets to be reloaded from disk Boards Now Movable You can now unlock boards and move them just like other objects They can also be spawned in the spawn menu making use of multiple boards Features Added a rock and tree model great for outdoor RPG scenes Highlighting and then locking multiple objects now works Server name can now be found in the menu Fixes/Changes Memory optimization on default assets Alt zoom on objects will no longer clip off the screen and will ignore scale Locked objects now display the number of objects it contains Frozen objects will unlock when the table is flipped Fixed texture syncing issue for custom models Copy pasting an object pulled from a stack will now work Voice chat is now disabled by default for new players due to memory leaks (can still be enabled in settings) Wood shader is now slightly less shiny/specular Custom Models held height has been lowered Unlocking a model you were holding will no longer get stuck to your hand Fixed host to client material sound sync Table no longer clips through objects on clients when flipped Reworded confusing section in tutorial Destroy bounds have been closed in so no objects can escape by flying upward Locked objects will no longer stop you box selecting Fixed bug with custom table loading its custom texture Update v1.7 Custom Model Support is here!(06/06) Custom Model Support You can now import your own 3D models with textures. They must be in .obj format and notepad data of model must be saved on something like Pastebin. Then choose RAW and paste in that URL. The model can be 3 materials (Plastic, Wood, and Metal), this changes shaders and sounds Also it can be considered under 4 categories (Generic, Figurine, Dice, and Coin), which changes how you interact with them Avoid exporting your models in .obj with materials, your texture will be a separate image imported with another URL Currently collision is only working for box colliders (automatically calculated), better support will be coming. Features Locked objects will be treated like a surface (ex 2 story buildings will now work properly) Added a Custom category so you can more easily find all the custom object types for your modding needs Fixes Improper URL texture loading issues for people with special characters in OS usernames is resolved (ex, áéőúűöüó) Frozen/Locked objects will no longer stack with each other After deleting objects, a random marquee box will no longer appear Marquee selection will no longer bug and push objects around Card hidden when teleported back onto table will be unhidden Highlighting bug was reverting material has been fixed Fixed some memory leaks with custom content, still working on squishing them all Cards reset properly now even when frozen New table, locked objects highlighting v1.6 (05/30) Object Highlighting Added Mousing over an object you are going to pick up now highlights to let you know which one you will pick up You can also now marquee select multiple objects and pick them up as a group by click dragging Object mouse over highlighting can be disabled in the settings menu Locking Object Object can be locked in place by mousing over and hitting the ‘L’ key While locked, an object ignores all physics and is static in space (Great for board objects like player mats) This can be disabled for clients in the host options Features Round glass table added, great for when you are trying to forget there is a table at all Saves/Workshop game modes now save/load the background of the scene Autosave has been added and saves every 5 minutes in background Only Workshop mods that need to be updated on startup will update and it now tells you the mod’s name Fixes Clients will no longer see a flicker of white when a card is pulled from its deck Fixed the ability to load gold chess pieces through a bug, this is reserved for our Gold Member Kickstarter backers Reversi chip and poker chips will now properly flip and no longer get stuck Removed gap on custom table between wood and custom board When two sideways cards are combined into a deck they retain their orientation Custom Table will properly load images when changing game modes on the same table Added better garbage collection and asset unloading that should help with some memory leaks Weird physics when scaling and shrinking objects should be resolved Massive Custom Table Added v1.5 (05/23) Custom Extra Large Table Our largest table yet with the ability to import any image onto it for your massive games! The table can be used like one massive custom board, and you can even use it in combination with the custom board Recommended resolution for the table picture is 4400×2600 Custom Cards Aspect Ratios Custom decks now scale to the aspect ratio of the face image (Square cards are now possible) New square face template has been added to the root folder of the game It still uses the same 10×7 template, it’s just widened to make the cards square (each image is 490×490) Features Shrinked objects can be done one more step smaller (Should help with using custom decks as counters) Camera mode toggle has been added. You can swap between table rotation and FPS camera style with the ‘P’ key ‘Disable voice chat’ option added to options menu. This might fix memory leak issue (temporary solution, we are still working on this) Fixes Workshop Support is now working for Mac and Linux users Card sticky and stacking now scales with the size of the card (easier on large cards, and harder on smaller) Saves files is no longer skipping #1 slot for new saves Saving and loading will work if you save files that don’t match the normal naming format Increased raised height on Custom Figurines Objects will no longer collide through the rectangle table’s side walls Tall poker chip stacks will no longer drag on the ground if flipped a certain way Fixed Custom Figurine memory leak Fixed the aspect ratio on dominoes New collision sphere for mouse bounds Steam Early Access v1.4 (05/16) Workshop Support (Make sure to restart the game if you subscribe to mods while it is still running) You can now upload your mods directly to Steam Workshop from within the game Updating them is just as easy with the mods Workshop ID Subscribing to a mod will add it ‘Workshop Game Modes’ found in the ‘Game Modes’ menu You can upload your games to Workshop by clicking ‘Menu’ on the top left and then choosing ‘Workshop Upload’ Overall this is a very simple system to share and use other players mods Features Save and loading now support infinite saves instead of just 20 slots Scaling up an object also increases it’s lift height to avoid it dragging on the ground Quarter flick up is more randomized now and should lead to a true 50/50 probability New save name system for URL images to avoid possible name conflicts Sound Improvements Quarter sounds have been revamped with unique sounds Glass surface sounds have been added for all objects Marbles’ sounds have been given new sounds to separate them from plastic objects Piecepack and wood block have been given new sounds Fixes Zoom out graphical issues on custom cards has been resolved Custom figurine pictures will now load for late joining players Mahjong tiles will no longer get picked up sideways Automatic table swap when choosing Mahjong when on hexagon table Bag will now properly show number of objects for clients Card actions are now disabled in solitaire Steam Early Access v1.3 (05/09) Features Custom decks can now be spawned as a sideways deck this will make the ‘Alt’ zoom the correctly orientation You can now notify everyone to a location by tapping the ‘Tab’ key and a bouncing arrow will appear with sound 2 New host options Allow client scaling and enable hands (hands are how you hold multiple cards) Added rules for Mahjong, Reversi and Solitaire. Custom Paper figurines Added Let’s you import a picture onto a paper figurine ‘ALT’ zoom looks at them from the front instead of top for easier viewing 1×2 aspect ratio on the custom card image Turn Improvements You can now reverse the order of the turns by choosing counterclockwise People that have empty hands can also be automatically skipped, great for poker style games Changes Africa (AF) has been added to the location selector when hosting Search in Server Browser now also works on location Objects held will no longer be placed in the Loot Bag You can scale objects even larger now (Up to 3 times the normal size, previously 2 times) Fixes Fixed custom content save files storing your local directory instead of the URL Multi object pickup will no longer mess up the scale of your objects each one will be independly scaled Saving and loading now works with the Loot Bag for remembering what was inside Cards will now properly hide and reveal when changing what color you are playing as PNG color bug should no longer be occuring (maybe) Loot bags can no longer be stored inside each other, Bagception was too OP Solitaire chosen on glass table will swap to octagon to avoid issues with glass collision Resetting cards in card actions menu will not reset their scale Sir Loin and Mara are no longer duplicated on the spawn menu Steam Early Access v1.2 (05/02) Mod Improvements Mods are now cached on the user’s machine, so you no longer have to download the same image twice (automatically converted to jpg). This will greatly improve load times when starting up an already played mod. You can find these downloaded images inside your ‘Documents/My Games/Tabletop Simulator/Mods/URL Images’ folder. These changes are in preparation for Workshop integration and local file support. Loot bag Added Functions as a bottomless bag that you can use to store unlimited objects inside. Uses a last-in first-out system (LIFO) for retrieving items; most recent items are retrieved first. Mix up the contents of the bag by shaking it. This randomizes the order that the items are retrieved. Saving and loading does not currently work with the bag, working on this so save compatibility isn’t ruined. Loot bag can be found in the spawn menu - miscellaneous Mahjong Improvements Betting sticks have been added. Default layout is now the popular garden wall. Location of the tiles are also randomized. Sound Improvements Sound has been added for Table Flip and Teleport/Re-spawn Object New sound have been added for GO bowl (shake impacts) New cardboard surface sounds have been added for all objects (Checkers Board and Custom Board use this sound) Changes/Features 4 new figurines have been added Knight of Knil, Mara, Zomblor, Zeke Kodoku. The line tool now displays 1 decimal point to add more precision for measuring Custom cards are no longer automatically shuffled. Basic rules have been added for Backgammon, Checkers, Chess, Chinese Checkers, Dominoes, Go, and Pachisi – more coming. Location host selection is now radio buttons instead of typing. Custom board now stretches for non-square images. IRC Lobby Improvements Chat dialog will no longer be deselected when you are typing when someone leaves or joins. Your own messages will now scroll chat to the bottom like other messages. Bug Fixes Cards are now hidden when being dealt to stop being able to sneak glances at them mid flight. Cards no longer reveal themselves to clients when loading/rewinding. Cards should no longer be duplicated if they are grabbed in mid flight when being reset. Window GUI elements will recenter properly if you resize the game while it is running. Players are now properly added to your recently played with on your Steam overlay. Player name text will not be floating so much away from the octagon table anymore. Fixed some possible custom deck issues with one of the URLs failing. Help menu has been updated with the new keybinds. Server browser display issues have been resolved for some of the categories. D4 dice collision collider is now working properly. Shrunk player pawns no longer topple over when dropped. Objects will no longer teleport when raised high up on the mouse colliding box. Host menu should no longer cut off on lower resolution displays. Hide UI also now works properly on the IRC lobby. Poker Table FPS camera is now working properly. Steam Early Access v1.1 (04/25) Features Line Tool has been added for measure distances, hold ‘Tab’ to start measuring; synced with all clients You can now scale objects up and down in size (Up to twice as big and half as small) Use either ‘+/-‘ or shift + alt + scroll IRC Lobby has been integrated in the game (Very WIP), the chat bubble on the bottom right will bring it up. This is a great way to find people to play with. RPG Props have been added Chest, Barrel, Table, and Chair. This should help add some flair to your dungeons (Table flipception, you can flip a prop table on a table, that you use to play tabletop games…sorry) User Account Changes You no longer have to login into our account system to play Your in-game name is your current Steam name Banning saves the user’s Steam ID In the future we will be integrating more and more with Steam Server Browser Enhancements Server browser is now sorted by newest to oldest You can now hide locked full servers Search can be used to find a specific game name, user name, or game mode Changes Camera now collides with the table, this should stop you from clipping into the table End turn button has been merged with the “Your turn” message on the top of the screen Added some randomness to the Table flipping to make each flip unique In spawn menu, Chinese Checkers pieces have been renamed to marbles and the metal ball has been added to it “Alt” zoom is now disabled while holding down right mouse button Dungeon grid and tilesets were slightly increased in size slightly (2%) to square out the grid at an equal 2 Notepad typing sound removed, it’s easy enough to tell when someone is adding to it Random mahjong spawn has been added to spawn menu Bug Fixes Resolved Steam integration issue asking for DRM-Free key (2010 C++ Redist) Piecepack object can now be properly picked up by clients Flipping tall objects no longer will take a long time Fixed Square Table flip freezing mid air Custom Board will not scale gradually when loading saves, no longer knocking over objects Enter is now properly working in the private notepad Mouse is now hidden when alt hovering over an object Piecepack spawn menu now has the dice Dice rotation now works on Piecepack dice and D4 If you choose Backgammon when on Glass table it swaps to the Octagon table It should no longer be possible for two people to choose the same color Fixed CardBots mat collision when lowering a card Blocking people on server browser should be working properly again Cards should no longer deal to the same person multiple times Hand will no longer open up like you can pick up a board Objects on custom board should no longer slide randomly when on the surface Rewinding with objects on cards should no longer swap places Resolved some crash Linux issues (Experimental) Resolved crash issue on exit game Early Access v1.0 (04/17) Features Added 5 more RPG Figurines Wyvern, Cyclops, Kobold, Skeleton Knight, Manticora CardBots Build and Destroy game mode has been added for our highest Kickstarter backer, Geremy George You can now mouse over a dice and type a number to have to rotate to that number (great for keeping track of number or a count down) Optimized the amount of bandwidth to sync physics objects with clients Hover over an object and pressing ‘ALT’ will enlarged that object (great for checking dice rolls or reading cards) You can now name your saves so you can more easily keep track of your custom games FPS spectator camera style has been added with ALT + WASD in combination with RMB, if you want old pan you can ALT + LOWER/TAP or the arrow keys Bugs, Fixes, and Minor Changes The desync floating object bug when you first connect to a server should be resolved Fixed some prediction bugs at high ping – objects should no longer seem to clip through the ground Added links to the website, facebook, and twitter on the main menu of the game New chat sound has been added Grid system can now be be disabled in the Host Options menu Tileset Frozen state now saves and loads properly It is now much easier to pick up multiple dice Objects will no longer float if you drop more than one on the same grid coordinate Custom cards should no longer be redownloaded when rewinding if the custom decks are the same Alt + tabbing no longer will zoom you out Custom board now gradually scales, this should stop objects from getting stuck inside Spawn menu for the RPG Kit has been improved by moving the creatures into categories Windows will now automatically recenter even if you resize the game at any time Selecting RPG will now change the table to the large felt table so nothing falls off Splash screen no longer overlaps on lower resolution Slightly shrunk RPG figurines and fixed some of the colliders Piecepack has been fixed up with the proper pieces Goblin second mode is now a slingshot to add some range options Fixed typo on “too weak to flip the table” Beta v0.10 (04/11) Features 5 more RPG Figurines have been added Ogre, Chimera, Dragonide, Ghoul, Lizard Warrior Dungeon tileset has been added, you can now build your ultimate RPG dungeon for your campaign Dungeon tileset uses a grid system for placement to make it easy for you to create your dungeon, then you can lock it in place Grid system has been added for Chess, Checkers, Reversi, and GO Kimi Kat figurine has been been added Server Browser now shows the current game mode and name of the player hosting, you can also block this player and they won’t show up You can now deal and reset each deck individually People played with on steam show up under the recently played section within the steam overlay Wood, Felt, and Glass surfaces now have different physics properties There is now a private notepad if you need to keep track of something personal Host options have been added Host can disable table flipping Add or remove a password while the server is running Gravity Slider has been moved into the host options menu ALT has been redesigned as a modifier on an existing action Alt + RMB drops everything except the first object you picked (great for capturing a piece) Alt + Q/E or Alt + Mouse Wheel rotates the object in the other axis (creating toppling dominoes or card towers) Alt + Flip does an alternative axis flip Alt + WASD Pans the camera instead of rotating it Alt is no longer raises a piece that is now bound to ‘R’ – Raise object Help menu has been update to reflect these changes Bugs Fixes Fixed colors getting stuck and not letting you choose it even though the slot was open The table is now saved when saving and loading UI Sounds are no longer 3D sounds Chat message sound has been removed, connect and disconnect still has the sound GUI window position should no longer get offset if you start a different resolution then fullscreen Blocking/Banning a player stops them from being able to join your game and from showing up on the server browser Spawn Menu back button takes you back one place instead going all the way back Color Round Dice have been added to the spawn menu Fixed Custom Board size RPG figurine hit reactions are working again Rat is now spawning correctly from menu Beta v0.9 (04/04) Features Steam integration, you can log in without a password – just need to choose a username. You can merge your current account to the steam version, so they can have the same name Saving, Loading, and rewinding now works with custom content (you can share your entire mod and layout by distributing your save). Due to save system updates, old saves are no longer compatible and saves are now in a “Saves” folder inside “Tabletop Simulator”. 4 more RPG figurines have been added (Werewolf, Giant Rat, Tree Ent, and Wolf) 2 of our custom Kickstarter figurines have been added (CardBot and Sir Loin) Ram usage reduced by about ~50%, also greatly reduced ram usage on custom content Login security has been improved with session ids You can now pan the camera with Alt+WASD or the Arrow Keys (you might need to unbind arrow keys under horizontal vertical) New loading screen pictures Changes/Bug Fixes 4 Deck ram limitation on custom decks no longer exists Syncing custom content for late joining players is now working Table Flip now flips from the location of the player’s hand RPG Figurines are better synced across the network Game Logo has been updated Fixed hand rotation bug for certain tables and hand colors Loading stability has been improved and should be less prone to crashes Added short splash screen on startup Decks now have a max height and weight to help with very large decks Mac – black screen on startup is fixed and now shows the load screens Lowering figurines hovers them right at ground level instead of jamming them into the table Custom card back pictures are no longer mirrored Slightly improved card layer stacking, saving, and loading Added a question mark when a card is hidden; you can customize this for your custom deck with slot 70 on the template Solitaire is working again Cards are spawning properly again when rewinding Host and game server migrated over to its own SSD. Beta v0.8 (03/28) Note Ram usage is extremely high this patch, but optimization will be coming in a future patch. Features Upgraded the engine to Unity Pro – Unity Logo removed soft shadows added (Higher settings might cost more performance). 8 new RPG figurines (Evil Watcher, Giant Viper, Goblin, Golem, Griffon, Hydra, Mummy, Vampire) RPG Figurines now have 2 modes calm and alert, animations are updated to match these modes When mousing over you can press ‘1’ to change state, ‘2’ to attack, and ‘3’ for death. Mahjong, the second new game mode, has been added. (Right now it’s just scattered, we’ll come up with one spawn positioning next patch). Custom decks has been added so you can import your own decks Regal circle table with class center has been added Boards have physics now instead of being stuck to table Blue 10 value poker chip has been added Changes/Bug Fixes Save folder location is fixed for Mac Linux. All versions of the game will find it under Documents/My Games/Tabletop Simulator. Cards that are hidden are now just white instead of a joker. Slightly changed felt for octagon and hexagon table. Fixed Memory leak with custom board. Chat log scroll no longer jumps to the wrong location with lots of chat messages. Chat log has been limited to 100 messages to make scrolling more manageable. Right clicking to pick up chips from tall stack should now work. Player’s turns are now working and how they are displayed is slightly changed. Fixed objects not spawning; backing into the play area if you change the table after flip. Added some more debugging information for when connections fail. RPG figurine run is now working for clients. Known Issues Multiple custom decks might not sync well with late joining players. Solitaire is currently not working. Card rewinding is not working. Backgammon not sitting right on round table Beta v0.7 (03/20) Features Piecepack has been added in as the first new game mode Added an animated Orc, Bear, and Troll figurines, the first for the upcoming RPG kit Chat has been greatly improved with a transparent background and scroll bar Table Spawn Menu has been updated with pictures Tweaked player colors to be less neon Quarter physics has been completely revamped and now flips up Dice physics now has more randomness, added random rotation on release Custom Board is now bigger on the big rectangle table Optimized ram usage down by about ~30% Added slight cooldown on Table Flip Bug Fixes Fixed Sound distortion and pitch variation for GUI sounds Poker Card Hand now floats at the proper height Fixed spawning chess pieces on lower resolution monitors Tutorial text can no longer be selected Custom Board texture should update for non hosts faster Fixed freeze when many cards are colliding Objects should wobble less when stacking multiple object ontop of each other Minor Camera Improvements Cards will no longer get stuck in the air then lose collision when you change tables When you change tables the cards will be redealt to the same color hand Improved collision detection on poker table, objects should fall through table less often Fixed issue with copy paste object Fixed Black Screen when perfectly centered on poker table Beta v0.6 (03/14) 3 New Tables Added Poker, large rectangle table, and hexagon Camera Caps on movement to stop you from clipping through the table with pan You have to be in a server for 2 minutes before you can flip the table. Other fixes that weren’t written down (Blame that guy in the video…) Known Issues Sometimes things clip through the poker table Being able to customize spawn points based on table Poker Table with many cards start to clip through table Cards being shown on table flip Colors being messed up with multiple people Beta v0.5 (03/04) Features Easier to pickup objects Metal dice are slightly heavier New rounded colored dice are added Some chat fixes Disabled some F keys debugging network code Table Flipping bugs and board desync issues should be resolved Beta v0.4 (2/22) Features Table Flip has been added! Moving objects around should feel more responsive. Object that fall off the table now reappear on the same side they fell off. Bugs Names cutting off on the octagon table has been fixed. Fixed some card stacking issues where they would clip into each other. Mac (Mac version 10.6+ and up only will be supported, that is an engine limitation) For the people having issues getting the game to launch on mac that should be resolved. If it is still not launching. Then search for console. app or find it in /Applications/Utilities/. Click on File at the top and click “save copy as”. Copy the error messages and email it to BerserkGames@gmail.com Beta v0.3 (2/17) Optimizations (still more work to do on this, especially cpu usage) Reduced size of game by 35% Ram Usage reduced by 35% Bugs Fixed some bugs that occur with ‘Reset Cards’ action Fixed custom board texture errors Thanks to feedback from mac users The help menu is now brought up with the ‘?’ instead of ‘F1′ Multi object pickup can now be done with ‘T’ as well as ‘Right Click’ (We also know some of you have had problems launching, we are still working on the Mac build)
https://w.atwiki.jp/sdvx/pages/6394.html
楽曲リスト(CLOUD版III) 2017/10/04からPCでサービスが開始されたe-amusement CLOUD版のSOUND VOLTEXにおいてCLOUD版を初出とする楽曲一覧となります MUSIC Artist BPM Lv CHAIN 配信日 備考 NOV ADV EXH GRV NOV ADV EXH GRV Nexta lapix 160 06 12 15 18 0708 1249 1396 2087 2017/12/06 2018/06/15よりAC版SDVX IVに配信 Reb∞t BEMANI Sound Team "TAG" 240 06 13 16 18 0980 1474 2357 2564 2018/03/28 2018/07/12よりAC版SDVX IVに配信 業焔繚乱 BlackY 201 06 12 15 18 0639 1181 1374 2072 2018/04/13 AC版SDVX IVとの同時配信 スピーカーガール! TAKU1175 feat.かなたん 187 05 10 13 16 0711 0838 1344 1987 Royal Judgement Kobaryo 200 06 11 14 17 0682 1075 1195 1914 まじかる生主@りすなちゃん DJ SHARPNEL feat. みらい 220 06 12 15 18 0773 1239 1693 1813 2018/04/25 2018/08/16よりAC版SDVX IVに配信 PROVOES*PROPOSE êl fine Yu_Asahina as "papyrus" 120-280 06 13 16 18 0566 1025 1370 1720 2018/06/06 2018/09/13よりAC版SDVX IVに配信 She Turns Me On BEMANI Sound Team "Sota Fujimori" 200 06 13 15 18 0804 1084 1290 2138 2018/07/04 2018/12/27よりAC版SDVX IVに配信 REDO the NIGHT 岸田教団&THE明星ロケッツ 206 06 12 15 18 0724 1140 1730 2418 2018/08/08 真っ白な靴 豚乙女 226 06 13 16 18 0758 1104 1764 2325 2018/09/05 ALTONA SOUND HOLIC Vs. SWING HOLIC 158 06 12 15 18 0556 0780 1207 1905 2018/10/03 Cloud Crasher Hommarju 200 06 13 16 18 0770 1440 1734 1916 2018/11/07 2019/05/23よりAC版SDVX VIVID WAVEに配信 Barbless Ego MAD CHILD 150 06 13 15 18 0606 0881 1141 1620 2018/12/05 rE Voltagers Tanchiky 153 06 13 16 18 0432 1022 1458 1972 2019/01/09 2019/06/19よりAC版SDVX VIVID WAVEに配信 Liar rain しーけー 220 06 12 15 18 0915 1297 1573 2345 2019/02/06 Typhoon Craaash!! A-One 172 06 13 15 18 0574 0953 1086 1538 2019/03/11 2019/08/29よりAC版SDVX VIVID WAVEに配信 ねこみみ(=ФωФ=)ぱんでみみっく ねこみりん feat.小宮真央 195 06 13 16 18 0722 0833 1417 2362 2019/04/03 タイムトラベル モリモリあつし 220 06 12 16 18 0749 1313 1981 2447 2019/05/08 2019/09/27よりAC版SDVX VIVID WAVEに配信 Believe In Yourself kors k 165 06 13 16 18 0584 1333 1696 2035 2019/06/05 2019/10/25よりAC版SDVX VIVID WAVEに配信 OZONE BEMANI Sound Team "Sota Fujimori" 180 06 12 15 18 0804 1328 1726 2582 2019/07/03
https://w.atwiki.jp/warband/pages/251.html
dlga_lord_talk_ask_something_2 lord_ask_exchange_fiefs|Would you like to exchange fiefs? dlga_lord_ask_exchange_fiefs lord_select_his_fief|It depends. Which one of my fiefs would you like to have? dlga_lord_select_his_fief lord_pretalk|Never mind. dlga_lord_select_his_fief lord_respond_exchange_fiefs_his_fief|{s13} dlga_lord_respond_exchange_fiefs_his_fief lord_select_my_fief|So, {s13} it is. Interesting. But what fief will you give me in exchange? dlga_lord_select_my_fief lord_pretalk|Never mind. dlga_lord_select_my_fief lord_respond_exchange_fiefs_my_fief|{s12} dlga_lord_respond_exchange_fiefs_my_fief lord_agree_or_not_to_fief_exchange|Hmm. This suggestion of yours is not exactly beneficial for me. However, I will agree to this as a sign of my good will, but only if you pay me {reg26} denars to at least partially compensate for my losses. dlga_lord_respond_exchange_fiefs_my_fief lord_agree_or_not_to_fief_exchange.1|All right, {playername}. Your suggestion sounds reasonable enough. So, is this a deal? dlga_lord_respond_exchange_fiefs_my_fief lord_agree_or_not_to_fief_exchange.2|What a splendid proposal, {playername}! {s11} dlga_lord_agree_or_not_to_fief_exchange lord_confirm_exchange_fiefs|Deal! dlga_lord_agree_or_not_to_fief_exchange lord_pretalk|Actually, never mind. dlga_lord_confirm_exchange_fiefs lord_pretalk|Excellent! Then, as agreed, I am giving you {s13}, and you are giving me {s12}. dlga_lord_talk_ask_something_2 lord_marriage_permission|{s19} dlga_lord_marriage_permission lord_pretalk|Great heaven, man -- if I haven't given you permission to see her, do you think I'm going to give you permission to marry her? dlga_lord_marriage_permission lord_pretalk.1|It is not my way to push my {s11} to marry against her will or her better judgment dlga_lord_marriage_permission lord_pretalk.2|Sorry, lad -- I'm not going to make my {s11} marry you, when I'd rather see her married to {s12} dlga_lord_marriage_permission lord_marriage_permission_endowment|Splendid news, my young man -- I shall be proud to have you in our family. Now, let us talk the terms of the marriage. As per our custom, the two of us must make sure that {s11} has sufficient finances to support herself, in the event of any unforeseen circumstances... dlga_lord_marriage_permission_endowment lord_marriage_permission_endowment_answer|I would say that, taking into consideration the prestige of our two houses, that you can provide a dower of {reg3} denars, while I will supply a dowry of {reg4} denars. This shall be her ladyship's property, as a security, lest for any reason you are unable to provide for her. What say you to that? dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_engagement_date|Very well -- so let it be. dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_endowment_answer_delay|I cannot afford that right now. dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_endowment_answer_no|That is too much to pay. dlga_lord_marriage_permission_endowment_answer_no close_window|Well. I cannot in all decency allow my daughter to marry without some security, can I? Let me know if you change your mind. dlga_lord_marriage_permission_engagement_date close_window|Splendid! You two may now consider yourselves offically betrothed. Very well -- I shall plan to hold a great feast in {s24}, as soon as circumstances permit. We will be sure to notify you when the day comes. dlga_lord_marriage_permission_engagement_date close_window.1|Unfortunately, there is one final complication -- there is no safe place to hold the wedding. Let us hold off on finalizing this, for the time being. dlga_lord_marriage_permission_endowment_answer_delay lord_pretalk|No matter -- take the time you need to raise the money. I want her ladyship to be well looked after. dlga_lord_marriage_permission_endowment_answer_delay lord_pretalk.1|That is a shame, but I would be remiss in my duty if I allowed her ladyship to face an uncertain future. dlga_lord_talk_ask_something_2 lord_courtship_permission|{s10} I have the honor of visiting with {s14}{s12}? dlga_lord_courtship_permission lord_pretalk|From what I hear, you have already spoken to her -- without my permission. Let me tell you this I am her lord and guardian, and I have plans for her. I will not be mocked behind my back as a man who cannot control the women of his household. I would ask you not to discuss this matter with me again. dlga_lord_courtship_permission lord_pretalk.1|{s14} dlga_lord_courtship_permission lord_pretalk.2|{s12} dlga_lord_talk_ask_something_2 lord_talk_ask_marriage_1|What would it take to cement a lasting alliance with your house? dlga_lord_talk_ask_something_2 lord_change_culture|I want you to train your soldiers according to the customs of my kingdom. dlga_lord_change_culture lord_pretalk|I am sorry, my {reg63?King Queen}, I simply cannot train inferior soldiers. dlga_lord_change_culture lord_change_culture_1|Are you sure, my {reg63?King Queen}? dlga_lord_change_culture_1 lord_change_culture_2|Yes, obey my order. dlga_lord_change_culture_1 lord_change_culture_2_no| Wait! Diversity in our forces may be beneficial to my new strategy. dlga_lord_change_culture_2_no lord_talk_ask_something_2|As you wish, my {reg63?King Queen}. dlga_lord_change_culture_2 lord_talk_ask_something_2|As you wish, my {reg63?King Queen}, though it pains me to abandon the ways of my forefathers. dlga_lord_talk_ask_something_2 lord_pretalk|Never mind. dlga_lord_talk_ask_location lord_talk_ask_location_2|Very well, I may or may not have an answer for you. About whom do you wish to hear? dlga_lord_talk_ask_location_2 lord_talk_ask_location_3|{s1} dlga_lord_talk_ask_location_2 lady_pretalk|Never mind. dlga_lord_talk_ask_location_2 lord_pretalk|Never mind. dlga_lord_talk_ask_location_3 lady_pretalk|{s1} dlga_lord_talk_ask_location_3 lord_pretalk|{s1} dlga_lord_talk_ask_about_war lord_talk_ask_about_war_2|{s12} dlga_lord_talk_ask_about_war_2 lord_talk_ask_about_war_details|Tell me more about the war with {s1}. dlga_lord_talk_ask_about_war_2 lord_pretalk|That's all I wanted to know. Thank you. dlga_lord_talk_ask_about_war_details lord_talk_ask_about_war_2|{s9}. dlga_lord_talk_ask_about_strategy lord_strategy_follow_evaluation|{s7} {s9} {s14} dlga_lord_strategy_follow_evaluation lord_talk_ask_something_2|Did you have any other questions? dlga_lord_strategy_follow_evaluation lord_strategy_follow_up|Our leader {s4} is far too cautious. {reg4?She He} should either use the army to attack the enemy, or let it go home. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.1|Our army sits, doing nothing. Apparently, too few vassals have answered the call to arms. Perhaps {s4} does not enjoy the confidence of the great lords of this realm. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.2|I disagree with this strategy. I would prefer to {s4}. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.3|I personally would prefer to attack {s8}, but our marshal {s10} believes that it {s9} dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.4|I personally would prefer to defend {s8}, instead of {s9}. dlga_lord_strategy_follow_evaluation lord_talk|Is there anything else? dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.5|This strategy seems reasonable to me. dlga_lord_strategy_follow_up lord_strategy_why_not|If you're attacking, why aren't you... dlga_lord_strategy_follow_up lord_talk_ask_something_again|I see.... dlga_lord_strategy_follow_up lord_talk_replace_marshal|Would you say, then, that {s4} should no longer be marshal? dlga_lord_talk_replace_marshal lord_talk_ask_something_again|I believe that our realm should resolve the issue of {s4} before we begin to debate replacing the marshal. dlga_lord_talk_replace_marshal lord_talk_ask_something_again.1|Yes. I have already made my position on this matter clear. I believe that {s4} should be marshal instead of {s5}. dlga_lord_talk_replace_marshal lord_talk_ask_something_again.2|I will make up my mind on this matter without your persuasion, {reg63?sir my lady}. dlga_lord_talk_replace_marshal lord_talk_replace_marshal_decision|Hmm... dlga_lord_talk_replace_marshal_decision lord_talk_ask_something_again|Yes, I would say that. At this point, I would be tempted to say that I support {s15} instead. I am glad that you and I had this discussion, so that I know that we are of the same mind on this matter. dlga_lord_talk_replace_marshal_decision lord_talk_ask_something_again.1|Not necessarily. It is possible for {s4} and I have to have an honest disagreement over strategy, without my seeking to replace him. dlga_lord_strategy_why_not lord_strategy_why_not_select|Yes? dlga_lord_strategy_why_not_select lord_talk_ask_something_again|Never mind. dlga_lord_strategy_why_not_select lord_strategy_why_not_reason|..planning to continue with the attack on {s4}? dlga_lord_strategy_why_not_select lord_strategy_why_not_reason.1|..defending {s4}? dlga_lord_strategy_why_not_select lord_strategy_why_not_reason.2|..attacking {s4}? dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat|{s9} dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat.1|Our marshal {s11} believes that {s8} {s9}{s10} dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat.2|We could go there. {s7} However, {s5} {s3} {s4}. {s6} {s8}. dlga_lord_talk_why_not_repeat lord_strategy_why_not_select|Did you have any similar questions? Why we are not... dlga_lord_talk_ask_marriage_1 lord_pretalk|You will not take offense if I tell you that, as a king, I have other plans for my children. dlga_lord_talk_ask_marriage_1 lord_pretalk.1|It is our custom to seal any such alliances with marriage. Unfortunately, no one in my household is eligible to wed. dlga_lord_talk_ask_marriage_1 lord_courtship_pre_permission|{s15} dlga_lord_talk_ask_marriage_1 lord_marriage_proposal_female_pc_confirm|Are you proposing that you and I marry? dlga_lord_courtship_pre_permission lord_courtship_permission|May I {s15}suggest that I be considered as a groom? dlga_lord_courtship_pre_permission lord_marriage_permission_engagement_date|CHEAT -- Start engagement dlga_lord_courtship_pre_permission lord_pretalk|Never mind. dlga_lord_marriage_proposal_female_pc_confirm lord_marriage_proposal_female_pc_reax|Yes. That is my proposal. dlga_lord_marriage_proposal_female_pc_confirm lord_pretalk|No, I think you have misunderstood me. dlga_lord_marriage_proposal_female_pc_reax lord_pretalk|{s14} dlga_lord_marriage_proposal_female_pc_reax lord_marriage_proposal_female_pc_next_step|{s14} dlga_lord_marriage_proposal_female_pc_next_step lord_marriage_proposal_female_pc_next_step_4|I suppose the next step would be for me to send a message to your family, asking for their permission to marry you, but I suppose that you make your own decisions. dlga_lord_marriage_proposal_female_pc_next_step_4 lord_marriage_proposal_female_pc_next_step_5|You assume correctly. dlga_lord_marriage_proposal_female_pc_next_step_5 lord_marriage_proposal_female_pc_confirm_engagement|Very well, then. As there are no obstacles to our marriage, should we then consider ourselves engaged to be wed? I will organize a great feast, and we can exchange our vows before all the lords of the realm. If you are willing, that is... dlga_lord_marriage_proposal_female_pc_confirm_engagement lord_marriage_proposal_female_pc_confirm_engagement_yes|I am willing. dlga_lord_marriage_proposal_female_pc_confirm_engagement lord_marriage_proposal_female_pc_confirm_engagement_no|Actually, I would like to reconsider. dlga_lord_marriage_proposal_female_pc_confirm_engagement_yes close_window|Very well. Hopefully, a little over a month from now, we shall be wed.{s12} dlga_lord_marriage_proposal_female_pc_confirm_engagement_no close_window|Take whatever time you need, my lady. dlga_lord_talk party_encounter_lord_hostile_ultimatum_surrender|I say this only once, {s4}! Surrender or die! dlga_party_encounter_lord_hostile_ultimatum_surrender close_window|{s43} dlga_lord_talk lord_predemand|I'm here to deliver you my demands! dlga_lord_predemand lord_demand|Eh? What do you want? dlga_lord_demand lord_ultimatum_surrender|I offer you one chance to surrender or die. dlga_lord_ultimatum_surrender lord_attack_verify|{s43} dlga_lord_attack_verify lord_attack_verify_commit|That is none of your business. Prepare to fight! dlga_lord_attack_verify lord_attack_verify_cancel|Forgive me sir. I don't know what I was thinking. dlga_lord_attack_verify_cancel close_window|Be gone, then. dlga_lord_ultimatum_surrender lord_attack_verify_b|{s43} dlga_lord_attack_verify_b lord_attack_verify_cancel|Forgive me sir. I don't know what I was thinking. dlga_lord_attack_verify_b lord_attack_verify_commit|I stand my ground. Prepare to fight! dlga_lord_attack_verify_commit close_window|{s43} dlga_lord_demand lord_pretalk|Forgive me. It's nothing. dlga_lord_talk liege_defends_claim_1|I have met in my travels one who calls {reg3?herself himself} {s45}... dlga_liege_defends_claim_1 liege_defends_claim_2|Oh really? It is not everyone who dares mention that name in my presence. I am not sure whether to reward your bravery, or punish you for your impudence. dlga_liege_defends_claim_2 liege_defends_claim_3|Very well. I will indulge your curiosity. But listen closely, because I do not wish to speak of this matter again. dlga_liege_defends_claim_3 liege_defends_claim_4|{s48} dlga_liege_defends_claim_4 lord_talk|{s48} dlga_lord_talk lord_prison_break_chains|I've come to break you out of here. dlga_lord_prison_break_chains close_window|Thank the heavens you came! However, I'm not going anywhere with these chains on my legs. You'll need to get the key away from the guard somehow. dlga_lord_tell_objective lord_pretalk|What am I doing? What does it look like I'm doing?! I'm a prisoner here! dlga_lord_tell_objective lord_pretalk.1|I am not commanding any men at the moment. dlga_lord_tell_objective lord_pretalk.2|We are resting at {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.3|We are travelling to {s1}. {s14}{s15} dlga_lord_tell_objective_2 lord_pretalk|I am heading to the vicinity of {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.4|We are recruiting new soldiers from {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.5|We are scouting for the enemy around {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.6|We are laying waste to the village of {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.7|We are retreating to {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.8|We are besieging {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.9|We are fighting against {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.10|I am screening {s1}'s advance. {s14}{s15} dlga_lord_tell_objective lord_pretalk.11|We are accompanying {s1}. {s14}{s15} dlga_lord_tell_objective lord_talk_ask_about_strategy|I am leading the army of the realm. dlga_lord_tell_objective lord_pretalk.12|We are reconsidering our next objective. dlga_lord_tell_objective lord_pretalk.13|I don't know {reg1} {s1} (ERROR) dlga_lord_talk lord_ask_follow|Will you follow me? I have a plan. dlga_lord_ask_follow close_window|I enjoy your company, {playername}, but there are other things I must attend to. Perhaps in a few days I can ride with you again. dlga_lord_ask_follow close_window.1|That would hardly be proper, {playername}. Why don't you follow me instead? dlga_lord_ask_follow close_window.2|{s43} dlga_lord_ask_follow close_window.3|Lead the way, {playername}! Let us bring death and defeat to all our enemies. dlga_lord_talk_preoffer lord_talk_offer|Yes? dlga_lord_talk_offer knight_offer_join|I wish to ransom one of your prisoners. dlga_lord_talk_offer lord_pretalk|Never mind. dlga_knight_offer_join hero_pretalk|I fear I cannot join you at the moment, {playername}, I've important business to attend to and it cannot wait. dlga_knight_offer_join hero_pretalk.1|You forget your place, {reg63?sir madam}. I do not take orders from the likes of you. dlga_knight_offer_join knight_offer_join_2|I would be glad to fight at your side, my friend, but there is a problem... The thing is, I've found myself in a bit of debt that I must repay very soon. {reg6} denars altogether, and I am honor-bound to return every coin. Unless you've got {reg6} denars with you that you can spare, I've to keep my mind on getting this weight off my neck. dlga_knight_offer_join close_window|Join you? I think not. dlga_knight_offer_join knight_offer_join_2.1|Aye, my friend, I'll be happy to join you. dlga_knight_offer_join_2 knight_offer_join_accept|Here, take it, all {reg6} denars you need. 'Tis only money. dlga_knight_offer_join_2 knight_offer_join_accept.1|Then let us ride together, my friend. dlga_knight_offer_join_2 close_window|That's good to know. I will think on it. dlga_knight_offer_join_2 hero_pretalk|That's good to know. I will think on it. dlga_knight_offer_join_accept knight_offer_join_accept_party|I've some trusted men in my band who could be of use to you. What do you wish to do with them? dlga_knight_offer_join_accept close_window|Ah, certainly, it might be fun! dlga_knight_offer_join_accept_party knight_join_party_disband|You may disband your men. I've no need for other troops. dlga_knight_offer_join_accept_party knight_join_party_join|Your men may join as well. We need every soldier we can muster. dlga_knight_offer_join_accept_party knight_join_party_lead_out|Lead your men out of the town. I shall catch up with you on the road. dlga_knight_offer_join_accept_party knight_join_party_lead_out.1|Keep doing what you were doing. I'll catch up with you later. dlga_knight_join_party_disband close_window|Ah... Very well, {playername}. Much as I dislike losing good men, the decision is yours. I'll disband my troops and join you. dlga_knight_join_party_join close_window|Excellent. My lads and I will ride with you. dlga_knight_join_party_lead_out close_window|Very well then. I shall maintain a patrol of this area. Return if you have further orders for me. dlga_lord_enter_service_reject close_window|Indeed.... Did you offer vassalage, then, just to buy time? Very well -- you shall have time to reconsider, but if you are toying with me, it will do your reputation no credit. dlga_lord_give_oath_give_up close_window|Indeed.... Did you offer vassalage, then, just to buy time? Very well -- you shall have time to reconsider, but if you are toying with me, it will do your reputation no credit. dlga_lord_enter_service_reject close_window.1|What pigswill! And to think I would offer you a place among my nobles. Begone, beggar, before I lose my temper! dlga_lord_ask_enter_service lord_give_oath_under_oath_already|You are already oath-bound to serve {s5}, are you not? dlga_lord_give_oath_under_oath_already lord_pretalk|Indeed I am, {s65}. Forgive my rambling. dlga_lord_ask_enter_service lord_pretalk|{s1} dlga_lord_ask_enter_service lord_ask_enter_service_female_2|My lady, you seem to have the makings of a good war leader. For a woman to show such skill is an uncommon thing in Pendor, but not completely without precedent. Noblewomen have often taken command of armies after their husbands or fathers were slain or captured, for example. dlga_lord_ask_enter_service_female_2 lord_ask_enter_service_female_response|However, I have never heard of a king who granted a fief to a woman, no matter how valorous, simply because he needed an extra vassal. Were I to do such a thing, I would raise eyebrows across Pendor. Men would say that I was besotted or bewitched, or that I aimed to overturn the natural order of things. As much as I regret it, I cannot afford to grant you a fief. dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_capture|What if I were to take one of your enemy's castles by force? dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_marriage|What if I were to marry one of your lords? dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_competitor|Perhaps one of your competitors will prove to be more open-minded. dlga_lord_ask_enter_service_female_response lord_ask_enter_service|I would be willing to fight for you, even without the fief. dlga_lord_ask_enter_service_female_response lord_pretalk|Never mind. dlga_lord_ask_enter_service_female_solution_marriage lord_ask_enter_service_female_response|Well, I still would not be willing to grant you any fiefs. However, you would no doubt have the use of your husband's properties, which would allow you to act as one of my vassals in all but name. Did you have an other questions? dlga_lord_ask_enter_service_female_solution_competitor lord_ask_enter_service_female_response|Oh, perhaps you might find someone who was truly desperate -- but then, I would think, they would not have many fiefs to bestow. Did you have an other questions? dlga_lord_ask_enter_service_female_solution_capture lord_ask_enter_service_female_response|Well, in that case, depending on the circumstances, I might be inclined to let you keep it. Did you have an other questions? dlga_lord_ask_enter_service lord_give_oath_1|You are known as a brave {reg63?man-at-arms warrior} and a fine leader of men, {playername}. I shall be pleased to accept your sword into my service and bestow vassalage upon you, if you are ready to swear homage to me. dlga_lord_ask_enter_service lord_pretalk.1|You've yet to show yourself as a competent commander, {playername}. Take your sword to my enemies and prove to me that you are worthy of becoming my vassal. Then we may speak more of this. dlga_lord_give_oath_1 lord_give_oath_2|I am ready, {s65}. dlga_lord_give_oath_1 lord_give_oath_give_up|Forgive me, {s65}, I must give the matter more thought first... dlga_lord_give_oath_give_up lord_pretalk|Take whatever time you need, my lady. dlga_lord_give_oath_give_up close_window.1|What are you playing at, {playername}? Go and make up your mind, and stop wasting my time. dlga_lord_give_oath_2 lord_give_oath_3|Good. Then repeat the words of the oath with me I swear homage to you as lawful ruler of the {s41}. dlga_lord_give_oath_3 lord_give_oath_4|I pledge homage to you as lawful ruler of the {s41}. dlga_lord_give_oath_3 lord_give_oath_give_up|Excuse me, {reg65?my lady sir}. But I feel I need to think about this. dlga_lord_give_oath_4 lord_give_oath_5|I will remain as your loyal and devoted {reg63?man follower} as long as my breath remains.... dlga_lord_give_oath_5 lord_give_oath_6|I will remain as your loyal and devoted {reg63?man follower} as long as my breath remains... dlga_lord_give_oath_5 lord_give_oath_give_up|{reg65?My lady Sir}, may I ask for some time to think about this? dlga_lord_give_oath_6 lord_give_oath_7|...and I will be at your side to fight your enemies should you need my sword. dlga_lord_give_oath_7 lord_give_oath_8|...and I will be at your side to fight your enemies should you need my sword. dlga_lord_give_oath_7 lord_give_oath_give_up|{reg65?My lady My lord}, please give me more time to think about this. dlga_lord_give_oath_8 lord_give_oath_9|Finally, I will uphold your lawful claims and those of your legitimate heirs. dlga_lord_give_oath_9 lord_give_oath_10|Finally, I will uphold your lawful claims and those of your legitimate heirs. dlga_lord_give_oath_9 lord_give_oath_give_up|{reg65?My lady Sir}, I must have more time to consider this. dlga_lord_give_oath_10 lord_give_oath_go_on_2|Very well. You have given me your solemn oath, {playername}. May you uphold it always, with proper courage and devotion. dlga_lord_give_oath_go_on_2 lord_give_oath_go_on_3|Let it be known that from this day forward, you are my sworn {reg63?man follower} and vassal. I give you my protection and grant you the right to bear arms in my name, and I pledge that I shall not deprive you of your life, liberty or properties except by the lawful judgement of your peers or by the law and custom of the land.{reg1? Furthermore I give you the fief of {s1} with all its rents and revenues. } dlga_lord_give_oath_go_on_3 lord_give_conclude|You have done a wise thing, {playername}. Serve me well and I promise, you will rise high. dlga_lord_give_conclude lord_give_conclude_2|{s41} dlga_lord_give_conclude_2 close_window.1|So be it, my wife. May all my vassals be as valiant and loyal as you. dlga_lord_give_conclude_2 close_window.2|I have great hopes for you {playername}. I know you shall prove yourself worthy of the trust I have placed in you. dlga_lord_ask_enter_service lord_enter_service_swear|Heh, a wise move, {playername}. With loyal service, a {reg63?man woman} in my service could become wealthy and powerful, and our enemies... Well, our enemies are as wheat before a scythe. However, to enter my service you must first renounce all worldly oaths and bonds, and swear to serve only the {s5}. dlga_lord_enter_service_swear lord_enter_service_swear_accepted|I do so swear, {s65}. dlga_lord_enter_service_swear lord_enter_service_swear_denied|I need some time to think about this. dlga_lord_enter_service_swear_denied close_window|Are you having me on? I've no time for games, {playername}. Make up your mind and stop wasting my time. dlga_lord_enter_service_swear_accepted lord_enter_service_swear_accepted_2|Then it is my pleasure to welcome you to the service of my house. From this day on, {playername}, you are a soldier of the {s5} with all the duties and privileges that come with it. dlga_lord_enter_service_swear_accepted_2 close_window|I charge you with rooting out and destroying the forces of our enemies wherever you may find them. Moreover, I will have special tasks for you from time to time, as may some of my other vassal lords. Serve, fight, and honor your oaths. These things will take you far, if you've a mind for promotion. May God grant us long lives and many victories to toast in my hall! dlga_lord_ask_leave_service lord_ask_leave_service_verify|Hrm. Has your oath become burdensome, {playername}? It is unusual to request release from homage, but in respect of your fine service, I will not hold you if you truly wish to end it. Though you would be sorely missed. dlga_lord_ask_leave_service lord_ask_leave_service_verify.1|Release from homage? Hmm, perhaps it would be for the best... However, {playername}, you must be sure that release is what you desire. This is not a thing done lightly. dlga_lord_ask_leave_service_verify lord_ask_leave_service_2|It is something I must do, {s65}. dlga_lord_ask_leave_service_verify lord_ask_leave_service_giveup|You are right, {s65}. My place is here. dlga_lord_ask_leave_service_giveup lord_pretalk|I am pleased to hear it, {playername}. I hope you'll banish such unworthy thoughts from your mind from now on. dlga_lord_ask_leave_service_2 lord_ask_leave_service_verify_again|Then you are sure? Also, be aware that if you leave my services, you will be surrendering to me all the fiefs which you hold in my name. dlga_lord_ask_leave_service_verify_again lord_ask_leave_service_3|Yes, {s65}. dlga_lord_ask_leave_service_verify_again lord_ask_leave_service_giveup|Of course not, {s65}. I am ever your loyal vassal. dlga_lord_ask_leave_service_3 lord_ask_leave_service_end|As you wish. I hereby declare your oaths to be null and void. You will no longer hold land or titles in my name, and you are released from your duties to my house. You are free, {playername}. dlga_lord_ask_leave_service_end lord_ask_leave_service_end_2|Thank you, sir. It was an honor to serve you.. dlga_lord_ask_leave_service_end lord_ask_leave_service_end_2.1|My thanks. It feels good to be {reg63?a free man free} once again. dlga_lord_ask_leave_service_end_2 close_window|Farewell then, {playername}, and good luck go with you. dlga_lord_active_mission_1 lord_lend_companion_end|Oh, you want your companion back? I see... dlga_lord_active_mission_1 lord_pretalk|{playername}, I must beg your patience, I still have need of your companion. Please return later when things have settled. dlga_lord_active_mission_1 lord_active_mission_2|Yes, have you made any progress on it? dlga_lord_active_mission_2 lord_generic_mission_thank|Indeed. I brought you {reg1} {s1} as prisoners. dlga_lord_active_mission_2 capture_enemy_hero_thank|Oh, indeed. I've captured a lord from {s13} for you. dlga_capture_enemy_hero_thank capture_enemy_hero_thank_2|Many thanks, my friend. He will serve very well for a bargain. You've done a fine work here. Please accept these {reg5} denars for your help. dlga_capture_enemy_hero_thank_2 lord_pretalk|Certainly, {s65}. dlga_capture_enemy_hero_thank_2 lord_pretalk.1|It was nothing. dlga_capture_enemy_hero_thank_2 lord_pretalk.2|Give me more of a challenge next time. dlga_lord_active_mission_2 lord_raise_troops_thank|Indeed. I have raised {reg1} {s13}. You can take them. dlga_lord_raise_troops_thank lord_raise_troops_thank_2|These men may well turn the tide in my plans, {playername}. I am confident you've trained them well. My thanks and my compliments to you. dlga_lord_raise_troops_thank_2 lord_pretalk|Well, the lads are at your command now, sir. I am sure you will take good care of them. dlga_lord_active_mission_2 lord_collect_taxes_success|Here are all the taxes from {s3}. It comes up to {reg19} denars. dlga_lord_active_mission_2 lord_collect_taxes_half_success|Here are the taxes from {s3}. It comes up to {reg19} denars. dlga_lord_active_mission_2 lord_collect_taxes_fail|Unfortunately, a revolt broke up while I was collecting the taxes. I could only collect {reg19} denars. dlga_lord_collect_taxes_success lord_pretalk|Well done, {playername}, very well done indeed! You were truly the right {reg63?man person} for the job. I promised you a fifth of the taxes, so that amounts to {reg21} denars. If you give me {reg20} denars, you may keep the difference. A good result for everyone, eh? dlga_lord_collect_taxes_half_success lord_pretalk|What?! Is this some scheme of yours, {playername}? That's less than half the taxes I'm owed! You have let them get away with murder as well as my money. What a farce! You can forget the money I promised you, I'm taking {reg20} denars from what you collected, and you're lucky I'm leaving you a few coins for honor's sake. dlga_lord_collect_taxes_fail lord_pretalk|God, what a bloody mess you've gotten us into, {playername}.This could turn very ugly if I do not take immediate action.I certainly hope you're not here expecting to be paid for failure.Hand over my {reg19} denars, if you please, and end our business together. dlga_lord_active_mission_2 lord_hunt_down_fugitive_success|I found {s4} hiding at {s3} and gave him his punishment. dlga_lord_active_mission_2 lord_hunt_down_fugitive_fail|I'm afraid he got away. dlga_lord_hunt_down_fugitive_success lord_hunt_down_fugitive_success_2|And we'll all be a lot better off without him! Thank you, {playername}, for removing this long-festering thorn from my side. 'Tis good to know you can be trusted to handle things with an appropriate level of tactfulness. A bounty I promised, and a bounty you shall have. {reg33} denars and not a copper less! dlga_lord_hunt_down_fugitive_success_2 lord_hunt_down_fugitive_reward_accept|Let me take the money, {s65}. Thank you. dlga_lord_hunt_down_fugitive_success_2 lord_hunt_down_fugitive_reward_reject|This is blood money. I can't accept it. dlga_lord_hunt_down_fugitive_reward_accept lord_pretalk|Of course, {playername}. Here you are. Once again, you've my thanks for ridding me of that {s43}. dlga_lord_hunt_down_fugitive_reward_reject lord_pretalk|You are a {reg63?man woman} for whom justice is its own reward, eh? As you wish it, {playername}, as you wish it. An honorable sentiment, to be true. Regardless, you've my thanks for ridding me of that {s43}. dlga_lord_hunt_down_fugitive_fail lord_pretalk|It is a sad day when that {s43} manages to avoid the hand of justice yet again. I thought you would be able to do this, {playername}. Clearly I was wrong. dlga_lord_active_mission_2 lord_active_mission_3|I am still working on it. dlga_lord_active_mission_2 lord_mission_failed|I am afraid I won't be able to do this quest. dlga_lord_active_mission_3 lord_pretalk|Good. Remember, I am counting on you. dlga_lord_mission_failed lord_pretalk|{s43} dlga_lord_suggets_attack_enemy_castle3 lord_pretalk|That should be possible. Very well, we'll attack {s1}. dlga_lord_propose_mercenary companion_comment_mercenary_service|As it happens, {playername}, I promised {s10} that I would hire a company of mercenaries for an upcoming campaign. What do you say to entering the service of {s9} as a mercenary captain? dlga_companion_comment_mercenary_service lord_mercenary_service_interject|{s4} dlga_companion_comment_mercenary_service lord_mercenary_service_interject.1|This should not show dlga_lord_mercenary_service_interject lord_mercenary_service|I've no doubt that you would be up to the task. dlga_lord_mercenary_service lord_mercenary_service_accept|Aye, I'll join {s9}. dlga_lord_mercenary_service lord_mercenary_elaborate_pay|I'm interested. Please tell me more. dlga_lord_mercenary_service lord_mercenary_service_reject|I'm not interested, thank you. dlga_lord_mercenary_service_accept lord_mercenary_service_verify|Perfect. Of course you shall have to make a formal declaration of allegiance, and give your oath that you and your company will remain in service to {s9} for a period of no less than one month. dlga_lord_mercenary_service_verify lord_mercenary_service_verify_2|As you wish. Your enemies are my enemies. dlga_lord_mercenary_service_verify lord_mercenary_service_reject|On second thought, forget it. dlga_lord_mercenary_service_verify_2 lord_mercenary_service_accept_3|That will do. You've made a wise choice, my friend. {s9} does well by its loyal fighters, you will receive many rewards for your service. dlga_lord_mercenary_service_accept_3 lord_pretalk|Now, I suggest you prepare for a serious campaign. Train and equip your soldiers as best you can in the meantime, and respond quickly when you are summoned for duty. dlga_lord_mercenary_service_reject lord_pretalk|I'm very sorry to hear that. You'll find no better place than {s9}, be sure of that. dlga_lord_mercenary_elaborate_pay lord_mercenary_elaborate_1|I can offer you a contract for one month. At the end of this period, it can be extended on a monthly basis. An initial sum of {reg12} denars will be paid to you to seal the contract. After that, you'll receive wages from {s10} each week, according to the number and quality of the soldiers in your company. You still have your rights to battlefield loot and salvage, as well as any prisoners you capture. War can be very profitable at times... dlga_lord_mercenary_service_elaborate_duty lord_mercenary_elaborate_1|Duties... There are only a few, none of them difficult. The very first thing is to declare your allegiance. An oath of loyalty to our cause. Once that's done, you shall be required to fulfill certain responsibilities. You'll participate in military campaigns, fulfill any duties given to you by your commanders, and most of all you shall attack the enemies of our kingdom wherever you might find them. dlga_lord_mercenary_elaborate_1 lord_mercenary_service_elaborate_duty|And what about my duties as a mercenary? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_castle|Can I hold on to any castles I take? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_banner|Can I fly my own banner? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_pay|How much will you pay me for my service? dlga_lord_mercenary_elaborate_1 lord_mercenary_service_accept|Sounds good. I wish to enter your service as a mercenary. dlga_lord_mercenary_elaborate_1 lord_mercenary_service_reject|Apologies, my sword is not for hire. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1|Only my loyal vassals can own lands and castles in my realm -- and all my vassals are men.\I am not inclined to depart from this tradition without a very good reason. If you prove yourself in battle, you can swear an oath of homage to me and become my vassal.\We may then discuss how you may obtain a castle. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.1|Hmm... Only loyal vassals of {s10} can own lands and castles. While kings will sometimes accept vassalage from men who prove themselves in battle, and grant them land, I have never heard of a king who gave fiefs to women. You had best discuss that issue with {s10} himself. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.2|Only my loyal vassals can own lands and castles in my realm. A mercenary can not be trusted with such a responsibility. However, after serving for some time, you can swear homage to me and become my vassal. Then you will be rewarded with a fief. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.3|Only loyal vassals of {s10} can own lands and castles. You understand, a simple mercenary cannot be trusted with such responsibility. However, after serving for some time, you may earn the right to swear homage to {s10} and become his vassal. Then you would be rewarded with a fief. dlga_lord_mercenary_elaborate_banner lord_mercenary_elaborate_1|Only my noble vassals have the honor of carrying their own banners. However, after some time in mercenary service, you may earn the opportunity to swear homage to me and become my vassal, gaining the right to choose a banner of your own and fight under it in battle. dlga_lord_mercenary_elaborate_banner lord_mercenary_elaborate_1.1|Only noble vassals of {s10} have the honor of carrying their own banners. However, after some time of mercenary service, perhaps you can earn the opportunity to swear homage to {s10} and become his vassal, gaining the right to choose a banner of your own and fight under it in battle. dlga_lord_request_mission_ask lord_pretalk|You still haven't finished the last job I gave you, {playername}. You should be working on that, not asking me for other things to do. dlga_lord_request_mission_ask lord_pretalk.1|I don't have any other jobs for you right now. dlga_lord_request_mission_ask companion_comment_mission|A task? dlga_companion_comment_mission lord_tell_mission|{s4} dlga_companion_comment_mission lord_tell_mission.1|This should not show dlga_lord_request_mission_ask lord_pretalk.2|My lady, by the traditions of courtship, I should be offering my services to you. Unfortunately, I have little time right now, so I beg you to take this declaration of my esteem in its place. dlga_lord_tell_mission lord_tell_mission_sworn_vassal|There are some minor errands which I need completed, but it would be more appropriate to give them to one of my own men, not to a sworn vassal of the realm. dlga_lord_tell_mission_sworn_vassal lord_pretalk|If you are looking for action against our foes, you may join our attack on {s4}. The enemy may come in force to oppose us, so it is good to have as many men as possible. dlga_lord_tell_mission_sworn_vassal lord_pretalk.1|If you are looking for action against our foes, you may try venturing out to {s4}. We have received word that a force of the {s5} is in the area, and I am going there myself. I cannot guarantee that our enemies will be there when you arrive, of course. dlga_lord_tell_mission_sworn_vassal lord_pretalk.2|If you are looking for action against our foes, you may try venturing out to {s4}. We have received word that a force of the {s5} is in the area. I am not currently headed that way, but others may be. I cannot guarantee that our enemies will be there when you arrive, of course. dlga_lord_tell_mission_sworn_vassal lord_pretalk.3|If a worthy task presents itself, however, I may have a favor to ask of you at a later date. dlga_lord_tell_mission destroy_lair_quest_brief|Yes -- there is something you can do for us. We have heard reports that a group of {s4} have established a hideout in this area, and have been attacking travelers. If you could find their lair and destroy it, we would be very grateful. dlga_lord_tell_mission lord_mission_rescue_prisoner|My {s11}, {s13}, has been taken prisoner by {s14} of the {s15}. Normally, honorable nobles will grant prisoners of gentle blood the privilege of parole, and treat them as honored guests so long as they give their word that they will not attempt to escape, until such time as a ransom can be paid. But {s14}, instead of granting {s13} parole, has consigned my {s11} to his dungeons - no doubt in the hope that he can demand more from us. dlga_lord_mission_rescue_prisoner lord_mission_rescue_prisoner_confirm|We need you to get him out of prison. You may be able to pay a ransom - in which case we could cover your expenses, up to 5000 denars. If you have connections within {s24}, you may be able to use them to sneak him out. Or, you may try a more direct approach - walk up to the gaoler, take the keys by force, and then fight your way out. Can you do this for us? dlga_lord_mission_rescue_prisoner_confirm lord_mission_rescue_prisoner_accepted|I can try. dlga_lord_mission_rescue_prisoner_confirm lord_mission_rescue_prisoner_rejected|I don't think that I can help you. dlga_lord_mission_rescue_prisoner_rejected close_window|It would not have been an easy task. Perhaps we will find another way. dlga_lord_mission_rescue_prisoner_accepted lord_mission_rescue_prisoner_method|We are most grateful. Could I ask you how you were planning to proceed? dlga_lord_mission_rescue_other_ideas lord_mission_rescue_prisoner_method|Did you have any other ideas which you wished to discuss? dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_method_prisonbreak|I am thinking of breaking into the prison in {s24}, finding {s13}, and fighting my way out. dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_method_siege|I am thinking of taking {s24} by storm. dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_planning_end|I have done enough planning. Time to act! dlga_lord_mission_rescue_prisoner_planning_end close_window|May the heavens protect you. dlga_lord_mission_rescue_prisoner_method_prisonbreak lord_mission_rescue_prisoner_method_prisonbreak_2|I had discussed this idea with some of my men. One could enter {s24}, either in disguise or openly, then walk up to the prison guard and try to take the keys by force. However, getting out may be difficult. The garrison may be slow to react, but even so, you are likely to find yourself fighting a half dozen or more of the enemy at once, with limited space in which to maneuver. If you can fight your way past them, though, you can probably get out. dlga_lord_mission_rescue_prisoner_method_prisonbreak_2 lord_mission_rescue_other_ideas|You may find it useful to create a distraction, to divert the attention of some of the garrison. If you have any connections in the villages near {s24}, this may be a time to put them to use. dlga_lord_mission_rescue_prisoner_method_siege lord_mission_rescue_other_ideas|Well, that is certainly the most direct approach. dlga_lord_tell_mission lord_mission_deliver_message|I need to send a letter to {s13} who should be currently at {s4}. If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days. dlga_lord_mission_deliver_message lord_mission_deliver_message_accepted|Certainly, I intend to pass by {s4} and it would be no trouble. dlga_lord_mission_deliver_message lord_mission_deliver_message_rejected|I doubt I'll be seeing {s13} anytime soon, {s65}. You'd best send it with someone else. dlga_lord_mission_deliver_message lord_mission_deliver_message_rejected_rudely|I am no errand boy, sir. Hire a courier for your trivialities. dlga_lord_mission_deliver_message_accepted close_window|I appreciate it, {playername}. Here's the letter, and a small sum to cover your travel expenses. Give my regards to {s13} when you see him. dlga_lord_mission_deliver_message_rejected lord_pretalk|Ah, all right then. Well, I am sure I will find someone else. dlga_lord_mission_deliver_message_rejected_rudely lord_mission_deliver_message_rejected_rudely_2|Hm, is this how you respond to a polite request for a small favor? A poor show, {playername}. I didn't know you would take offence. dlga_lord_mission_deliver_message_rejected_rudely_2 lord_mission_deliver_message_rejected_rudely_3|Then you shall know better from now on. dlga_lord_mission_deliver_message_rejected_rudely_2 lord_mission_deliver_message_accepted|Forgive my temper, {s65}. I'll deliver your letter. dlga_lord_mission_deliver_message_rejected_rudely_3 close_window|All right. I will remember that. dlga_lord_tell_mission lord_mission_deliver_message.1|I need to deliver a letter to {s13} of {s15}, who must be at {s4} currently. If you are going towards there, would you deliver my letter to him? The letter needs to reach him in 40 days. dlga_lord_tell_mission companion_comment_escort_lady|There is a small thing... My {s17} {s13} is due for a visit to her relatives at {s14}. The visit has been postponed several times already with all the trouble on the roads, but this time she is adamant about going. So, I want to at least make sure she's well-guarded. I trust you well, {playername} so I would be very grateful if you could escort her to {s14}. dlga_companion_comment_escort_lady companion_comment_escort_lady_interject|{s4} dlga_companion_comment_escort_lady companion_comment_escort_lady_interject.1|This should not show dlga_companion_comment_escort_lady_interject lord_mission_told|Make sure she arrives safe and sound. dlga_lord_tell_mission companion_comment_deal_with_bandits|A group of bandits have taken refuge in my village of {s15}. They are plundering nearby farms, and killing villagers at whim and feasting on my cattle.I'd like nothing better than to go out there and teach them a lesson. dlga_companion_comment_deal_with_bandits companion_comment_deal_with_bandits_interject|{s4} dlga_companion_comment_deal_with_bandits companion_comment_deal_with_bandits_interject.1|This should not show dlga_companion_comment_deal_with_bandits_interject lord_mission_deal_with_bandits_told|I have my hands full at the moment, so I can't do anything about it. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_accepted|Worry not, I can go to {s15} and deal with these scum for you. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_rejected|You shall have to find help elsewhere, I am too busy. dlga_lord_mission_deal_with_bandits_accepted close_window|Will you do that? Know that, I will be grateful to you. Here is some money for the expenses of your campaign. Make an example of those {s43}s. dlga_lord_mission_deal_with_bandits_rejected lord_pretalk|Ah... Very well then, forget I brought it up. dlga_lord_tell_mission companion_comment_raise_troops|No lord should have to admit this, {playername}, but I was inspecting my soldiers the other day and there are men here who don't know which end of a sword to hold. {s43} You are a warrior of renown, {playername}. Will you train some troops for me? I would be grateful to you. dlga_companion_comment_raise_troops lord_tell_mission_raise_troops|{s4} dlga_companion_comment_raise_troops lord_tell_mission_raise_troops.1|This should not show dlga_lord_tell_mission_raise_troops lord_tell_mission_raise_troops_2|How many men do you need? dlga_lord_tell_mission_raise_troops_2 lord_mission_raise_troops_told|If you can raise {reg1} {s14} and bring them to me, that will probably be enough. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_accepted|Of course, {s65}. Give me {reg1} fresh recruits and I'll train them to be {s14}. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_rejected|I am too busy these days to train anyone. dlga_lord_mission_raise_troops_accepted close_window|You've taken a weight off my shoulders, {playername}. I shall tell my sergeants to send you the recruits and attach them to your command. Also, I'll advance you some money to help with expenses. Here, this purse should do it. Thank you for your help. dlga_lord_mission_raise_troops_rejected lord_pretalk|Oh, of course. I had expected as much. Well, good luck to you then. dlga_lord_tell_mission companion_comment_collect_taxes|You probably know that I am the lord of the {reg9?town village} of {s3}. However, it has been months since {s3} has delivered the taxes and rents due me as its rightful lord. Apparently the populace there has grown unruly lately and I need someone to go there and remind them of their obligations. And to... persuade them if they won't listen. dlga_companion_comment_collect_taxes lord_mission_collect_taxes_told_interject|{s4} dlga_companion_comment_collect_taxes lord_mission_collect_taxes_told_interject.1|This should not show dlga_lord_mission_collect_taxes_told_interject lord_mission_collect_taxes_told|If you go there and raise the taxes they owe me, I will grant you one-fifth of everything you collect. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_accepted|A fair offer, {s65}. We have an agreement. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_rejected|Forgive me, I don't have the time. dlga_lord_mission_collect_taxes_accepted close_window|Welcome news, {playername}. I will entrust this matter to you. Remember, those {reg9?townsmen peasants} are foxy beasts, they will make every excuse not to pay me my rightful incomes. Do not let them fool you. dlga_lord_mission_collect_taxes_rejected lord_pretalk|Oh, yes. Well, good luck to you then. dlga_lord_tell_mission companion_comment_hunt_down_fugitive|I have something you could help with, an issue with the lawless villain known as {s4}. He murdered one of my men and has been on the run from his judgment ever since. I can't let him get away with avoiding justice, so I've put a bounty of {reg33} denars on his head. Friends of the murdered man reckon that this assassin may have taken refuge with his kinsmen at {s3}. dlga_companion_comment_hunt_down_fugitive companion_comment_hunt_down_fugitive_interject|{s5} dlga_companion_comment_hunt_down_fugitive companion_comment_hunt_down_fugitive_interject.1|This should not show dlga_companion_comment_hunt_down_fugitive_interject lord_mission_hunt_down_fugitive_told|You might be able to hunt him down and give him what he deserves, and claim the bounty for yourself. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_accepted|Then I will hunt him down and execute the law. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_rejected|I am too busy to go after him at the moment. dlga_lord_mission_hunt_down_fugitive_accepted close_window|That's excellent, {playername}. I will be grateful to you and so will the family of the man he murdered. And of course the bounty on his head will be yours if you can get him. Well, good hunting to you. dlga_lord_mission_hunt_down_fugitive_rejected lord_pretalk|As you wish, {playername}.I suppose there are plenty of bounty hunters around to get the job done... dlga_lord_tell_mission lord_mission_told_kill_local_merchant|The wretched truth is that I owe a considerable sum of money to one of the merchants here in {s3}. I've no intention of paying it back, of course, but that loud-mouthed fool is making a terrible fuss about it. He even had the audacity to come and threaten me -- me! -- with a letter of complaint to the trade guilds and bankers. Why, he'd ruin my good reputation! So I need a {reg63?man woman} I can trust, someone who will guarantee the man's silence. For good. dlga_lord_mission_told_kill_local_merchant lord_mission_accepted_kill_local_merchant|Worry not, he shan't breathe a word. dlga_lord_mission_told_kill_local_merchant lord_mission_rejected|I'm no common murderer, sir. Find someone else for your dirty job. dlga_lord_mission_accepted_kill_local_merchant close_window|Very good. I trust in your skill and discretion, {playername}. Do not disappoint me. Go now and wait for my word, I'll send you a message telling when and where you can catch the merchant. Dispose of him for me and I shall reward you generously. dlga_lord_tell_mission lord_mission_told_meet_spy_in_enemy_town|I have a sensitive matter which needs tending to, {playername}, and no trustworthy retainers to take care of it. The fact is that I have a spy in {s13} to keep an eye on things for me, and report anything that might warrant my attention. Every week I send someone to collect the spy's reports and bring them back to me. The job's yours if you wish it. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_accepted|I don't mind a bit of skullduggery. Count me in. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_rejected|I must decline. This cloak-and-dagger work isn't fit for me. dlga_quest_meet_spy_in_enemy_town_accepted quest_meet_spy_in_enemy_town_accepted_response|Excellent! Make your way to {s13} as soon as you can, the spy will be waiting. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_2|{s13} is heavily defended. How can I get close without being noticed? dlga_quest_meet_spy_in_enemy_town_accepted_2 quest_meet_spy_in_enemy_town_accepted_response|You shall have to use stealth. Take care to avoid enemy strongholds, villages and patrols, and don't bring too many men with you. If you fail to sneak in the first time, give it a while for the garrison to lower its guard again, or you may have a difficult time infiltrating the town. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_3|How will I recognize the spy? dlga_quest_meet_spy_in_enemy_town_accepted_3 quest_meet_spy_in_enemy_town_accepted_response|Once you get to {s13} you must talk to the locals, the spy will be one of them. If you think you've found the spy, say the phrase '{s11}' The spy will respond with the phrase '{s12}' Thus you will know the other, and {reg7?she he} will give you any information {reg7?she he}'s gathered in my service. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_4|Will I be paid? dlga_quest_meet_spy_in_enemy_town_accepted_4 quest_meet_spy_in_enemy_town_accepted_response|Of course, I have plenty of silver in my coffers for loyal {reg63?men women} like you. Do well by me, {playername}, and you'll rise high. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_end|I know what to do. Farewell, my lord. dlga_quest_meet_spy_in_enemy_town_accepted_end lord_pretalk|Good luck, {playername}. Remember, the secret phrase is '{s11}' The counterphrase is '{s12}' Bring any reports back to me, and I'll compensate you for your trouble. dlga_quest_meet_spy_in_enemy_town_rejected lord_pretalk|As you wish, {playername}, but I strongly advise you to forget anything I told you about any spies. They do not exist, have never existed, and no one will ever find them. Remember that. dlga_lord_tell_mission companion_comment_raid_caravan_war|This peace with {s13} ill suits me, {playername}. We've let those swine have their way for far too long. Now they get stronger with each passing and their arrogance knows no bounds. I say, we must wage war on them before it's too late! Unfortunately, some of the bleeding hearts among our realm's lords are blocking a possible declaration of war. dlga_companion_comment_raid_caravan_war companion_comment_raid_caravan_war_interject|{s4} dlga_companion_comment_raid_caravan_war companion_comment_raid_caravan_war_interject.1|This should not show dlga_companion_comment_raid_caravan_war_interject lord_mission_told_raid_caravan_to_start_war|Witless cowards with no stomach for blood. dlga_lord_mission_told_raid_caravan_to_start_war lord_mission_tell_raid_caravan_to_start_war_2|You are right, {s65}, but what can we do? dlga_lord_mission_told_raid_caravan_to_start_war quest_raid_caravan_to_start_war_rejected_1|I disagree, sir. It is better that there be peace. dlga_lord_mission_tell_raid_caravan_to_start_war_2 lord_mission_tell_raid_caravan_to_start_war_3|Ah, 'tis good to hear someone who understands! As a matter of fact, there is something we can do, {playername}. A little bit of provocation ... If one of our war parties managed to enter their territory and pillage one of their caravans, or raided one of their villages, and perhaps left behind a little token or two of the {s14}, they would have ample cause to declare war on us. And then, well, even the cowards among us must rise to defend themselves. So what do you say? Are you interested? dlga_lord_mission_tell_raid_caravan_to_start_war_3 quest_raid_caravan_to_start_war_accepted|An excellent plan. Count me in. dlga_lord_mission_tell_raid_caravan_to_start_war_3 lord_mission_tell_raid_caravan_to_start_war_4|Why don't you do that yourself? dlga_lord_mission_tell_raid_caravan_to_start_war_4 lord_mission_tell_raid_caravan_to_start_war_5|Well, {playername}, some of the lords in our kingdom won't like the idea of someone inciting a war without their consent. They are already looking for an excuse to get at me, and if I did this they could make me pay for it dearly. You, on the other hand, are young, well-liked, and daring, so you might just get away with it. And of course I will back you up and defend your actions against your opponents. All in all, a few lords might be upset at your endeavor, but I am sure you won't be bothered with that. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_accepted|That seems reasonable. I am willing to do this. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_rejected_2|I don't like this. Find yourself someone else to take the blame for your schemes. dlga_quest_raid_caravan_to_start_war_accepted close_window|Very good! A raid on a caravan, or, if you can't manage that, an attack on one of their villages, should do the trick. Now, good luck and good hunting. Go set the borders aflame! dlga_quest_raid_caravan_to_start_war_rejected_1 lord_pretalk|Ah, you think so? But how long will your precious peace last? Not long, believe me. dlga_quest_raid_caravan_to_start_war_rejected_2 lord_pretalk|Hm. As you wish, {playername}. I thought you had some fire in you, but it seems I was wrong. dlga_lord_tell_mission lord_mission_told|Well, some of the serfs working my fields in {s4} have run away. The ungrateful swine, I let them plough my fields and rent my cottages, and this is how they repay me! From what I've been hearing, they're running to {s3} as fast as they can, and have split up into three groups to try and avoid capture. I want you to capture all three groups and fetch them back to {s4} by whatever means necessary. I should really have them hanged for attempting to escape, but we need hands for the upcoming harvest, so I'll let them go off this time with a good beating. dlga_lord_tell_mission lord_tell_mission_follow_spy|I have good information that a man in this very town is actually an enemy spy. He should be seized and hanged for his impudence, but we also believe that very soon he will leave town to meet with his master, the man to whom the spy feeds all his little whispers. The spy himself is of little import, but the master is a dangerous man, and could tell us a great deal if we could only get our hands on him... dlga_lord_tell_mission_follow_spy lord_tell_mission_follow_spy_2|I want you to wait here until the spy leaves town. Then you must follow him, stealthily, to the meeting place. You must take absolute care not to be seen by the spy on your way, else he may suspect foul play and turn back. When the master appears, you must ambush and arrest them and bring the pair back to me. Alive, if you please. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_accepted|I'll do it, {s65}. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_rejected|No, this skulking is not for me. dlga_lord_tell_mission_follow_spy_accepted close_window|Good, I'm sure you'll do a fine job of it. One of my men will point the spy out to you when he leaves, so you will know the man to follow. Remember, I want them both, and I want them alive. dlga_lord_tell_mission_follow_spy_rejected lord_pretalk|A shame. Well, carry on as you were, {playername}... dlga_lord_tell_mission lord_tell_mission_capture_enemy_hero|There is a difficult job I need done, {playername}, and you may be the {reg63?man one} who can carry it off. I need someone to capture one of the noble lords of {s13} and bring him to me. Afterwards, I'll be able to exchange him in return for a relative of mine held by {s13}. It is a simple enough job, but whomever you choose will be guarded by an elite band of personal retainers. Are you up for a fight? dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_accepted|Consider it done, {s65}. dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_rejected|I must refuse, {s65}. I am not a kidnapper. dlga_lord_tell_mission_capture_enemy_hero_accepted close_window|I like your spirit! Go and bring me one of our enemies, and I'll toast your name in my hall when you return! And reward you for your efforts, of course... dlga_lord_tell_mission_capture_enemy_hero_rejected lord_pretalk|Clearly you lack the mettle I had thought you possessed. Very well, {playername}, I will find someone else. dlga_lord_tell_mission companion_comment_lend_companion|I don't have a job for you right now, but your companion {s3} is a skilled {reg3?lass fellow} and I need someone with {reg3?her his} talents. Will you lend {reg3?her him} to me for a while? dlga_companion_comment_lend_companion lord_tell_mission_lend_companion|{s4} dlga_companion_comment_lend_companion lord_tell_mission_lend_companion.1|This should not show dlga_lord_tell_mission_lend_companion lord_tell_mission_lend_companion_2|How long will you be needing {reg3?her him}? dlga_lord_tell_mission_lend_companion_2 lord_mission_lend_companion_told|Just a few days, a week at most. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_accepted|Then I will leave {s3} with you for one week. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_rejected|I am sorry, but I cannot do without {s3} for a whole week. dlga_lord_tell_mission_lend_companion_accepted close_window|I cannot thank you enough, {playername}. Worry not, your companion shall be returned to you with due haste. dlga_lord_tell_mission_lend_companion_rejected lord_pretalk|Well, that's damned unfortunate, but I suppose I cannot force you or {s3} to agree. I shall have to make do without. dlga_lord_tell_mission companion_comment_collect_debt|Some time ago, I loaned out a considerable sum of money to {s3}. {reg4} denars, to be precise. He was supposed to pay it back within a month but I haven't received a copper from him since. That was months ago. If you could collect the debt from him on my behalf, I would be grateful indeed. I would even let you keep one fifth of the money for your trouble. What do you say? dlga_companion_comment_collect_debt lord_tell_mission_collect_debt|{s5} dlga_companion_comment_collect_debt lord_tell_mission_collect_debt.1|This should not show dlga_lord_tell_mission_collect_debt lord_tell_mission_collect_debt_2|Do you know where I can find {s3}, {s65}? dlga_lord_tell_mission_collect_debt_2 lord_tell_mission_collect_debt_3|If you leave now, you should be able to find him at {s4}. I've no doubt that he will be suitably embarassed by his conduct and give you all the money he owes me. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_accepted|Then I will talk to {s3} on your behalf. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_rejected|Forgive me, {s65}, but I doubt I would be more successful than yourself. dlga_lord_tell_mission_collect_debt_accepted close_window|You made me very happy by accepting this {playername}. Please, talk to {s3} and don't leave him without my money. dlga_lord_tell_mission_collect_debt_rejected lord_pretalk|Perhaps not, {playername}. I suppose I'm never getting that money back... dlga_lord_tell_mission lord_tell_mission_incriminate_commander|I tell you, that blubbering fool {s13} is not fit to rule {s14}. God knows he would be divested of his lands in an instant were it not for one of his loyal vassals, {s15}. As long as he has his vassal aiding him, it will be a difficult job beating him. So I need to get {s15} out of the picture, and I have a plan just to do that... With your help, naturally. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_2|{s66}, I am all ears. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_rejected|I don't wish to involve myself in anything dishonorable against {s15}. dlga_lord_tell_mission_incriminate_commander_rejected lord_pretalk|Dishonorable? Bah! I was hoping I could count on you, {playername}, but you've shown me what a fool I was. I shall have to find someone whose loyalty I can trust. dlga_lord_tell_mission_incriminate_commander_2 lord_tell_mission_incriminate_commander_3|I have written a fake letter to {s15}, bearing my own seal, which implicates him in a conspiracy with us to stage a coup in {s14}, in my favor. If we can make {s13} believe the letter is genuine, he will deal with {s15} very swiftly. Of course, the challenge there is to convince {s13} that the letter is indeed real... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_4|Please continue, {s65}... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_rejected|No, I will not sully myself with this dishonorable scheme. dlga_lord_tell_mission_incriminate_commander_4 lord_tell_mission_incriminate_commander_5|This is where you come into play. You'll take the letter to {s14}, then give it to one of your soldiers and instruct him to take it to {s15}. I will have one of my spies inform the town garrison so that your man will be arrested on his way. The guards will then find the letter and take it to {s13}. They'll torture your man, of course, to try and get the truth out of him, but all he knows is that you ordered the letter to be delivered to {s15} under the utmost secrecy. {s13} knows you serve me, and the fool will certainly believe the whole charade. dlga_lord_tell_mission_incriminate_commander_5 lord_tell_mission_incriminate_commander_7|Is that all? dlga_lord_tell_mission_incriminate_commander_7 lord_tell_mission_incriminate_commander_8|There is one more thing... Your messenger must be someone trustworthy. If you sent the letter with a simple peasant, someone expendable, {s13} might suspect a plot. He may have the wits of a snail, but even a snail can see the obvious. Give the letter to someone of rank. One of your {s9}, perhaps. dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_9|What? I can't send one of my trusted {s9} to his death! dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_fin|Then a {s8} it will be. dlga_lord_tell_mission_incriminate_commander_9 lord_tell_mission_incriminate_commander_10|Come now, {playername}. There is a place for sentimentality, but this is not it. Believe me, you shall be generously compensated, and what is the purpose of soldiers if not to die at our say-so? dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_fin|A {s8} it is. dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_rejected|No, I'll not sacrifice one of my chosen men. dlga_lord_tell_mission_incriminate_commander_fin lord_pretalk|I can't tell you how pleased I am to hear that, {playername}. You are removing one of the greatest obstacles in my path. Here is the letter, as well as 300 denars for your expenses. Remember, there'll be more once you succeed. Much, much more... dlga_lord_tell_mission lord_mission_told.1|A group of my soldiers were captured in a recent skirmish with the enemy. Thankfully we have a mutual agreement of prisoner exchange, and they will release my men, but they want us to give them prisoners of equal rank and number. Prisoners I don't currently have. So, I need a good {reg63?man warrior} to find me {reg1} {s3} as prisoners, that I may exchange them. dlga_lord_tell_mission lord_pretalk|No {playername}. I do not need your help at this time. dlga_lord_mission_told lord_mission_accepted|You can count on me, {s65}. dlga_lord_mission_told lord_mission_rejected|I fear I cannot accept such a mission at the moment. dlga_lord_mission_accepted close_window|Excellent, {playername}, excellent. I have every confidence in you. dlga_lord_mission_rejected close_window|Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. dlga_lord_talk defeat_lord_answer_2|You are free to go. dlga_lord_talk lord_leave_prison|I must leave now. dlga_lord_talk lord_leave|This audience is over. I leave now. dlga_lord_talk lord_leave.1|I must beg my leave. dlga_lord_leave lord_leave_give_quest|Before you go, {playername}, I have something to ask of you... We may be enemies in this war, but I pray that you believe, as I do, that we can still be civil towards each other. Thus I hoped that you would be kind enough to assist me in something important to me. dlga_lord_leave_give_quest enemy_lord_tell_mission|I am listening. dlga_enemy_lord_tell_mission lord_mission_told|I have a friend here, an old warrior, who is very sick. Pestilence has infected an old battle wound, and unless he is seen to by a surgeon soon, he will surely die. This man is dear to me, {playername}, but he's also stubborn as a hog and refuses to have anyone look at his injury because he doesn't trust the physicians here. I have heard that you've a capable surgeon with you. If you would let your surgeon come here and have a look, {reg3?she he} may be able to convince him to give his consent to an operation. Please, I will be deeply indebted to you if you grant me this request. dlga_lord_leave_prison close_window|We'll meet again. dlga_lord_leave close_window|Farewell, my lady. I shall remain your most ardent admirer. dlga_lord_leave close_window.1|Of course, {playername}. Farewell. dlga_lord_leave close_window.2|Good journeys to you, {playername}. dlga_lord_leave close_window.3|Yes, yes. Farewell. dlga_lord_leave close_window.4|We will meet again. dlga_member_chat lady_journey_1|Are you enjoying the journey, {s65}? dlga_lady_journey_1 close_window|I am doing quite fine, {playername}. Thank you for your concern. dlga_start spouse_talk|Yes, my husband? dlga_spouse_talk minister_issues|As you are my chief minister, I wish to speak to about affairs of state. dlga_spouse_talk spouse_cancel_political_quest|Let's abandon our plan to {s10}. dlga_spouse_cancel_political_quest spouse_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_spouse_cancel_political_quest_confirm spouse_pretalk|Yes, I am sure. Let's abandon that idea. dlga_spouse_cancel_political_quest_confirm spouse_pretalk.1|Actually, never mind. dlga_spouse_talk combined_political_quests|Let us think of a way to improve our standing in this realm. dlga_spouse_talk spouse_organize_feast|I was thinking that perhaps we could host a feast. dlga_spouse_talk spouse_household_possessions|Let us take inventory of our household possessions. dlga_spouse_household_possessions spouse_pretalk|Anyway, that is the content of our larder. dlga_spouse_talk husband_outfit|Please accept this crown, my husband. dlga_husband_outfit spouse_pretalk|Of course, my ... Queen. dlga_spouse_talk wife_outfit|Could you reconsider your outfit? dlga_wife_outfit spouse_pretalk|I can't at this time, I have too much goods on me at the moment.^^^^^(the 'household possessions' storage area is full) dlga_wife_outfit close_window|Of course dear. If you could excuse the room I will put on something new.^^^^^(first allowed hat/dress/boots, from the top row in the 'household possessions' storage, will be put on) dlga_spouse_talk hat_issue|May I see you without your hat? dlga_hat_issue spouse_pretalk|I don't have any free space to store it, my dear.^^^^^(the 'household possessions' storage area is full) dlga_hat_issue spouse_pretalk.1|Maybe on your next visit, my dear. dlga_spouse_talk close_window|We shall speak later, my {reg63?wife husband}. dlga_wedding_ceremony_bride_vow wedding_ceremony_player_vow|My husband, I hereby pledge to be your wife, to stand with you in good times and bad. May the heavens smile upon us and bless us with children, livestock, and land. dlga_wedding_ceremony_player_vow wedding_ceremony_vows_complete|I pledge the same. Let us be husband and wife. dlga_wedding_ceremony_player_vow close_window|Wait -- hold on... I'm not quite ready for this. dlga_wedding_ceremony_vows_complete close_window|I now declare you and {s3} to be husband and wife. Go now to the chamber prepared for you, and we shall make arrangements for your bride to join you in your hall in {s11}. dlga_spouse_pretalk spouse_talk|Is there anything else, my {reg63?husband wife}? dlga_spouse_organize_feast spouse_pretalk|A splendid idea, my {reg63?husband wife}. However, let us wait for the current feast here to conclude, before organizing another. dlga_spouse_organize_feast spouse_pretalk.1|A splendid idea, my {reg63?husband wife}. However, we must establish a court before hosting a feast. dlga_spouse_organize_feast spouse_pretalk.2|A splendid idea, my {reg63?husband wife}. However, our realm has recently had a feast. Perhaps we should wait another {reg3} days before we organize another one. dlga_spouse_organize_feast spouse_evaluate_larder_for_feast|A splendid idea, my {reg63?husband wife}. However, to not insult our guests, we must make sure that we can provide a large and varied repast, for the lords, their families, and their retinues. All told, we should count on a couple of hundred mouths to feed, over several days. Let us take an inventory of our household possessions... dlga_spouse_evaluate_larder_for_feast spouse_feast_confirm|{s9} dlga_spouse_feast_confirm spouse_feast_added_items|Let me add more items to our storehouses. dlga_spouse_feast_added_items spouse_evaluate_larder_for_feast|All right -- let me reevaluate what is there... dlga_spouse_feast_confirm spouse_feast_confirm_yes|Let us dispatch the invitations. dlga_spouse_feast_confirm spouse_pretalk|Let us wait, then. dlga_spouse_feast_confirm_yes spouse_pretalk|I shall send word, then, that we will host a feast as soon as conditions in the realm permit. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. dlga_spouse_feast_confirm_yes spouse_pretalk.1|Very well, then. Let the feast begin immediately at our court {reg4?here } in {s9}. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. You may declare the feast to be concluded at any time, either by beginning a campaign or by letting it be known that the vassals can return to their homes. dlga_start close_window.19|How wonderful it is... In a short while we shall be married! However, I should point out that, in the remaining few days, it is not customary for us to speak too much together. dlga_start close_window.20|Em, {playername}, you might not be used to our wedding customs, but I had hoped that someone would tell you... Speak first to my {s11}, {s4}. dlga_start close_window.21|I do not know where to find my {s11} {s10}, who by tradition should preside over our wedding. Perhaps we should wait until he can be found... dlga_start close_window.22|The honorable {s12} has agreed to allow us to return home to our families. We shall be departing shortly. dlga_start kingdom_lady_captive|So great is my loneliness! How I miss my family! dlga_start kingdom_lady_captive.1|You are a cad, {reg63?sir madame}, to hold a lady like this... dlga_start kingdom_lady_captive.2|It is strange. On occasion you have shown me such kindness, and yet you continue to hold me here against my will. dlga_start kingdom_lady_captive.3|Why haven't my family paid my ransom? You may hold me as prisoner, but it seems that you care for me more than they do! dlga_lady_stranded_next close_window|Greetings, {reg63?sir my lady}. The tides of war have left me stranded here in this fortress, but I will shortly be departing. dlga_start lady_talk_refugee|{playername} -- I assume that you, as a {reg63?man lady} of honor, will accord gentle-born ladies such as ourselves the right to return to our families, and not demand a ransom. dlga_start lady_escort_lady_succeeded|Thank you for escorting me here, {playername}. Please accept this gift as a token of my gratitude. I hope we shall meet again sometime in the future. dlga_lady_escort_lady_succeeded close_window|It was an honor to serve you, {s65}. dlga_start close_window.23|We will shortly depart{s5}. It is good to know that some people in this world retain a sense of honor. dlga_lady_talk_refugee close_window|Of course, my lady dlga_lady_talk_refugee lady_captive_talk|You assume wrong, my lady! dlga_lady_captive_talk lady_captive_confirm|What?! What infamy is this? dlga_lady_captive_confirm close_window|My apologies - you must have misunderstood me. Of course you may leave. dlga_lady_captive_confirm close_window.1|Contact your family to arrange for a ransom, my lady. dlga_kingdom_lady_captive close_window|Then write to your family, and ask them to hurry up with the ransom! dlga_kingdom_lady_captive close_window.1|I have changed my mind -- you are free to go dlga_start close_window.24|Well, {playername} -- you fought a duel with {s10}, and lost. According to our custom and tradition, I should no longer receive you. Farewell, {playername}. dlga_start lady_duel_lost|Oh {playername} -- I heard of your duel with {s10}. I wish now that you had never fought him, for our honor and tradition demand that, having lost to him, you now break off your suit with me. Farewell, {playername}. dlga_lady_duel_lost close_window|Very well - we must do as tradition demands... Farewell, my lady dlga_lady_duel_lost lady_duel_lost_flaunt_conventions|Let honor and tradition hang! dlga_lady_duel_lost_flaunt_conventions close_window|Oh, {playername}! Although people will talk, it would so break my heart to no longer be able to see you. We shall ignore this silly, cruel tradition. dlga_lady_duel_lost_flaunt_conventions close_window.1|No, {playername} -- I cannot afford to fritter away my good name, and neither can you. dlga_start lady_start|Oh, {playername} -- I have heard that you won your duel with {s10}. I'm grateful that you have delivered me from that man's attentions! dlga_start lady_start.1|Well, {playername} -- you won your duel with {s10}. Clearly, he was not worthy of my affections. dlga_lady_duel_rep_1 lady_start|Well, {playername} -- you won your duel with {s10}. Oh, such foolishness, that men should fight over me! Sigh... But it is a bit romantic, I suppose. dlga_lady_duel_rep_2 lady_start|Well, {playername} -- you won your duel with {s10}. Honor now demands that he and I no longer meet... I was fond of him, you know. You did me no service by fighting him, sir. dlga_start lady_qst_duel_for_lady_succeeded_1|My dear {playername}, how joyous to see you again! I heard you gave that vile {s13} a well-deserved lesson. I hope he never forgets his humiliation. I've a reward for you, but I fear it's little compared to what you've done for me. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2|Oh, it will just have to do. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.1|{s66}, this is far too much! dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.2|Please, {s65}, no reward is necessary. dlga_lady_qst_duel_for_lady_succeeded_2 lady_pretalk|{s10} dlga_start lady_qst_duel_for_lady_failed|I was told that you sought satisfaction from {s13} to prove my innocence, {playername}. It was a fine gesture, and I thank you for your efforts. dlga_lady_qst_duel_for_lady_failed lady_qst_duel_for_lady_failed_2|I beg your forgiveness for my defeat, {s65}... dlga_lady_qst_duel_for_lady_failed_2 lady_pretalk|It matters not, dear {playername}. You tried. The truth cannot be proven at the point of a sword, but you willingly put your life at stake for my honor. That alone will convince many of my innocence. dlga_start lady_start.2|Ah {playername} - you must have received my message. How happy I am that you could come! dlga_start lady_proposal_pending|{playername} - is there any word from my family? dlga_start lady_betrothed|I hear that my {s11} has refused your request to marry me. Does that mean that we must part? dlga_start lady_generic_mission_succeeded|Oh, {playername}, you brought him back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_start rescue_prisoner_succeed_1|Oh, {playername}, you brought him back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_1 lady_pretalk|Always an honor to serve, {s65}. dlga_start ghostlover_start_response|Why do you approach me? I have not been properly introduced to you. dlga_ghostlover_start_response close_window|I crave your pardon, Lady. I will not trouble you further. dlga_ghostlover_start_response ghostlover_backstory_intro|I am {playername}, in search of the person who murdered Lady Alienor. dlga_ghostlover_backstory_intro ghostlover_backstory_response|She was murdered? Why question me? I had nothing to do with her death. I was not here when she died. I am here merely to console {s4} in his grief. We have been friends since childhood, and I love him dearly. dlga_ghostlover_backstory_response ghostlover_backstory_a|I ask because you are staying in her castle, umm, 'grieving' with her lord. dlga_ghostlover_backstory_a ghostlover_backstory_a_response|How dare you?! I am nothing more than a companion to my friend in his grief. I have known him since he was a young squire in my father's castle. We were dear friends then, and remain so. I confess I wish we could have been more, but once he set eyes upon Alienor he fell top over tail in love and never looked at another woman again. I was angry at them once, but my anger passed long ago. I grieve deeply for him as well as for her. She was my friend, too. dlga_ghostlover_backstory_a_response ghostlover_backstory_b|Yes, it is patently obvious how you are 'consoling' him. dlga_ghostlover_backstory_b ghostlover_backstory_b_response|Certainly not! In fact, I am betrothed and due to marry next month a Lord whom I esteem greatly. As I could not win the love of {s4}, I looked elsewhere and found my own true love. But you say Alienor was murdered? I know I did not kill her, so who did and how? dlga_ghostlover_backstory_b_response ghostlover_backstory_c|Hmm, so you then had no desire or reason to eliminate a rival? dlga_ghostlover_backstory_c ghostlover_backstory_c_response|I will listen to this nonsense no longer. If you discover a murderer, then I will listen to you. Until then, get out of my sight. dlga_ghostlover_backstory_c_response close_window|She was poisoned. I will inform you by whom when I find her killer. dlga_ghostlover_start_response ghostlover_accuse|A slut like you is surely capable of murdering a rival. I accuse you of killing the lady! dlga_ghostlover_accuse close_window|What an epic failure you are, you cretin. I am not the guilty party! dlga_start ghostlover_success_response|You again. Are you back with more ridiculous accusations? dlga_ghostlover_success_response ghostlover_end|My lady, I wrongly suspected you of murdering Lady Alienor. Her true killer, the scribe, has paid for his crime. dlga_ghostlover_end close_window|High time you admitted I was telling the truth! I may enjoy bedding {s5}, but he is not so talented that I'd kill his wife merely to continue warming his bed. Besides, I am growing bored with him. dlga_start ghostlover_start_go_away|Please leave me alone. dlga_ghostlover_start_go_away close_window|I will ... for now. dlga_start lady_meet_end|You must be {playername}. We have just had the honor of watching you distinguish yourself in the recent tournament{s8}. dlga_start lady_meet_end.1|You must be {playername}. My {s15} {s16} has spoken most highly of you. I am delighted to make your acquaintance. dlga_start lady_premeet|I say, you don't look familiar... dlga_start close_window.25|Ah, {playername}. How good it is to see you again. However, I believe that I am required elsewhere. dlga_start lady_start.3|{playername} -- how good it is to see you. (Whispers ) I still remember your visits fondly. dlga_start lady_meet_end.2|Ah, {playername}. How spendid it was to see you distinguish yourself in the recent tournament. dlga_start lady_start.4|{s12} dlga_lady_start lady_betrothed|I have sad news. I have become betrothed to {s5} -- against my will, I should say! Oh {playername} - I would so much rather be wed to you! dlga_lady_start lady_betrothed.1|Good {playername} -- I have become betrothed to {s5}. It is now no longer seemly for us to see each other like this. dlga_lady_start lady_other_suitor|I must tell you -- there is another lord who has been paying me attentions, although I cannot abide him. I fear he has designs on me, and may try to force me to wed against my will. dlga_lady_start lady_talk|{s11}It is probably not suitable for us to tarry too long here in conversation, but I would hope to see you again soon. dlga_lady_start lady_talk.1|{s11} dlga_lady_start lady_talk.2|I was planning to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_start lady_talk.3|It is so delightful to have a chance to spend some time together.{s12} dlga_lady_start lady_talk.4|What brings you here today? dlga_lady_proposal_pending close_window|No word so far... dlga_lady_proposal_pending lady_proposal_pending_end|On second thought, now is not the time for us to marry dlga_lady_proposal_pending_end close_window|{s11} dlga_lady_betrothed lady_suggest_elope|Never! We must elope together at once! dlga_lady_betrothed lady_pretalk|Perhaps I may still be able to change your {s11}'s mind dlga_lady_betrothed lady_conclude_relationship|So be it -- let us then part dlga_lady_suggest_elope lady_conclude_relationship|Good {playername} -- you are a good and kind man, but a lady cannot defy her family. Such things are not done! dlga_lady_suggest_elope lady_other_suitor|Sir -- as you may know, I have been entertaining offers from a number of gentlemen such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_suggest_elope lady_conclude_relationship.1|Ah {playername}, you must realize. You are still finding your way in the world. I have great affection for you, {playername}, but I will not consign myself to obscurity. dlga_lady_suggest_elope lady_conclude_relationship.2|Ah {playername}, although you are kind to me, I am not certain enough of your moral fiber to risk such a thing. Although I bare little affection for my husband, it would be a weighty thing to go against my family's wishes, and I am not certain enough of you to take that step. dlga_lady_suggest_elope lady_conclude_relationship.3|Good {playername} -- to elope would be to throw away my ties with my family, which are everything to me! I have a considerable affection for you, but I am not sure that I am prepared to risk that. dlga_lady_suggest_elope lady_conclude_relationship.4|Good {playername} -- I am not used to the hardships of campaigning as you are. I want a home to call my own. If you were lord of a castle or town with a great hall, I would gladly go there as your wife, to be mistress of the household. But I do not wish to live like a hunted animal. dlga_lady_suggest_elope lady_elope_agree|Elope with you? Yes -- we could do that. It is a great step to defy my family -- but a loveless marriage, and life without you, might be a far worse thing! But be warned -- this will be a terrible blow to my {s11}'s prestige, and he will do everything in his power to bring you down. dlga_lady_elope_agree lady_elope_agree_nurse|Quickly, then! There is no time to lose. dlga_lady_elope_agree close_window|Everything in his power, you say? Em... Let me think about this... dlga_lady_elope_agree_nurse lady_elope_agree_lady_vows|Your lordship... Your ladyship... Would you like me to witness your exchange of vows? dlga_lady_elope_agree_lady_vows lady_elope_agree_nurse_2|Yes, do that. For my part, I make the following vow I, {s4}, do swear that I accept {playername} as my husband, according to the ancient law and custom of our land... dlga_lady_elope_agree_nurse_2 lady_elope_agree_player_vows|Very good. Do you, {playername}, swear similarly to accept {s4} as your wife? dlga_lady_elope_agree_player_vows close_window|I do. dlga_lady_elope_agree_player_vows close_window.1|Eh, what? This is all moving too fast... dlga_lady_elope_agree lady_conclude_relationship|Oh, really? My dear -- I could never separate a lady from her family like that... dlga_lady_conclude_relationship lady_conclude_relationship_confirm|So I suppose our time together must come to an end... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_yes|Yes -- it must be... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_no|Wait -- perhaps there is still a chance for us! dlga_lady_conclude_relationship_confirm_yes close_window|Farewell, {playername}. We will see each other, in the courts and castles of this realm, but we must keep our distance from each other. I will remember these days fondly, nonetheless. dlga_lady_conclude_relationship_confirm_no close_window|In that case, we shall see what the future brings. dlga_lady_generic_mission_succeeded lady_pretalk|Always an honor to serve, {s65}. dlga_lady_premeet lady_meet|I am {playername}. dlga_lady_premeet lady_meet.1|My name is {playername}. At your service. dlga_lady_meet lady_meet_end|Of course. How splendid to finally make your acquaintance. dlga_lady_meet lady_meet_end.1|{playername}? I do not believe I've heard of you before. dlga_lady_meet_end lady_talk|I am about to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_meet_end lady_talk.1|Now, if you will excuse me... dlga_lady_meet_end lady_talk.2|Can I help you with anything? dlga_lady_talk lord_talk_ask_location|I want to know the location of someone. dlga_lady_pretalk lady_talk|Now, if you will excuse me... dlga_lady_pretalk lady_talk.1|Is there anything else? dlga_lady_talk lady_relations|May I have the honor of knowing more about you, my lady? dlga_lady_relations lady_pretalk|{s12} dlga_lady_talk lady_profess_admiration|My lady, I would like to profess myself your most ardent admirer dlga_lady_talk lady_tournament_dedication_reaction|My lady, I would like to dedicate my successes in this recent tournament to you dlga_lady_tournament_dedication_reaction lady_pretalk|{s9} dlga_lady_profess_admiration close_window|{s11}I would like it very much if we could see more of each other. dlga_lady_profess_admiration lady_pretalk|Ah... You are too kind... My, the hour is getting rather late, isn't it? I really must be going. dlga_lady_talk lady_recite_poetry|Do you like poetry, my lady? dlga_lady_recite_poetry lady_recite_poetry|That would depend on the poem. Did you intend to recite a verse? dlga_lady_recite_poetry lady_recite_poetry_response|The wind that blows the dry steppe dust... dlga_lady_recite_poetry lady_recite_poetry_response.1|All the silks of Ethos/All the furs of Poinsbruk... dlga_lady_recite_poetry lady_recite_poetry_response.2|You are the first and the last/the outer and the inner... dlga_lady_recite_poetry lady_recite_poetry_response.3|A light pierced the gloom over Windholm cliffs... dlga_lady_recite_poetry lady_recite_poetry_response.4|I deflected her skeptical questioning darts/with armor made of purest devotion... dlga_lady_recite_poetry lady_pretalk|Actually, I can't think of any that I would care to recite... dlga_lady_recite_poetry_response lady_private_conversation_end|{s11} dlga_lady_private_conversation_end lady_pretalk|Time is passing quickly, and we cannot linger here too long. dlga_lady_talk lady_marriage_discussion|Do you think that we may have a future together, my lady? dlga_lady_marriage_discussion lady_other_suitor|Sir -- as you may know, I have been entertaining offers from a number of gentlemen such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_marriage_discussion lady_proposal_refused|It is good to hear that you are thinking seriously about the future. However, I would like to see you rise a little further in the world before I am ready to commit to marrying you. dlga_lady_marriage_discussion lady_proposal_refused.1|It is good to hear that your intentions are honorable. However, I have resolved only to marry a man of the strongest moral fiber. I would like you to prove yourself more in that regard. dlga_lady_marriage_discussion lady_proposal_refused.2|Sir -- it is comforting to hear that your intentions towards me are honorable. But perhaps we should take the time to get to allow our affections for each other to grow a little stronger, before making any such decision. dlga_lady_marriage_discussion lady_betrothed|Oh {playername}, how happy that would make me! But my {s11} {s4} would never allow it... Perhaps it is best that we part... dlga_lady_marriage_discussion close_window|Oh {playername}, how happy that would make me! Go ask my {s11} {s4} for permission! dlga_lady_proposal_refused lady_proposal_refused_persuade_check|Perhaps I can persuade you to delay no further. dlga_lady_proposal_refused_persuade_check lady_proposal_refused_persuade_player_response|What do you have to say? dlga_lady_proposal_refused_persuade_player_response lady_proposal_refused_persuade_result|Love is as a rose, my lady. Left unplucked, it may wither. dlga_lady_proposal_refused_persuade_player_response lady_pretalk|Oh, never mind. dlga_lady_proposal_refused_persuade_result close_window|Enough, sir! I shall not be rushed into marriage, with you or with anyone else! You have made me very cross. Please, leave me alone for a while. I shall let you know when I am ready to speak to you again. dlga_lady_proposal_refused_persuade_result lady_betrothed|Oh {playername}, I could never allow that to happen! Oh, if only we could be wed! But my {s11} {s4} would never give his permission... Perhaps it is best that we part... dlga_lady_proposal_refused_persuade_result close_window.1|Oh {playername}, I could never allow that to happen! Go ask my {s11} {s4} his permission for us to be wed! dlga_lady_proposal_refused close_window|Very well -- I shall continue to strive to be worthy of your esteem! dlga_lady_proposal_refused lady_player_threatens_compel|I am tired of these games! I will speak to your family about arranging a wedding immediately.. dlga_lady_player_threatens_compel lady_player_threatens_compel_2|What? Do you mean that? dlga_lady_player_threatens_compel_2 lady_private_conversation_end|No, of couse not. Please forgive my burst of temper dlga_lady_player_threatens_compel_2 close_window|Yes -- you clearly do not know what is in your best interests. dlga_lady_other_suitor lady_pretalk|It grieves me to hear that, my lady, but such things must be dlga_lady_other_suitor lady_other_suitor_challenge|Who is the miscreant! Tell me his name! dlga_lady_other_suitor lady_player_threatens_compel|I am tired of these games! I will demand that your family compel you to marry me.. dlga_lady_other_suitor_challenge lady_pretalk|I would be so grateful! But from what I understand, you already have a duel on your hands. He is not honor-bound to fight you, if you are committed to another combat. Please, conclude your other business in a hurry, to rescue me from that man's attentions!. dlga_lady_other_suitor_challenge lady_pretalk.1|Ah! Such talk. But from what I hear, you already have a duel on your hands. Finish one before you start another! Sigh... You men can be so silly... dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm|It is {s5}. Please, rescue me from that man's attentions! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.1|Will you now? This should be interesting. Very well. Your rival is {s5}. Let us see which of you has the greater mettle. dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.2|Oh, fie! I wish that this were not a matter of honor, so I could refuse such a request. But alas, I feel compelled to tell you that your rival is {s5}. I wish that heaven had not granted me such a fair visage, so that I would not inspire such passions in men! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.3|I will have none of such talk! It is nonsense for you and {s5} to fight over -- whoops! I beg of you, sir, forget the name that just escaped my lips... dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_yes|So be it! I shall challenge him to a trial of arms! dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_no|On second thought, I let my passions run away with me there. Never mind. dlga_lady_other_suitor_challenge_confirm_yes lady_pretalk|{s15} dlga_lady_other_suitor_challenge_confirm_no lady_private_conversation_end|Good. You are wise not to let your temper guide you. dlga_lady_talk lady_ask_for_quest|Is there anything I can do to win your favor? dlga_lady_ask_for_quest lady_pretalk|I don't have anything else for you to do right now. dlga_lady_ask_for_quest lady_mission_told|Oh, I fear I may never see my {s17}, {s13}, again... He is a prisoner in the dungeon of {s14}. We have tried to negotiate his ransom, but it has been set too high. We can never hope to raise that much money without selling everything we own, and God knows {s13} would rather spend his life in prison than make us destitute. Instead I came up with a plan to get him out of there, but it requires someone to make a great sacrifice, and so far my pleas have fallen on deaf ears... dlga_lady_ask_for_quest lady_mission_told.1|My poor {s11}, {s13}, is a prisoner in the {s14} dungeons. The only way we can talk to each other is by exchanging letters whenever we can, but the journey is so dangerous that we get little chance to do so. Please, would you deliver one for me? dlga_lady_ask_for_quest lady_quest_duel_for_lady|Dear {playername}, you are kind to ask, but you know little of my troubles and I can't possibly ask you to throw yourself into danger on my behalf. dlga_lady_quest_duel_for_lady lady_quest_duel_for_lady_2|Tell me what the problem is, and I can make my own decision. dlga_lady_quest_duel_for_lady_2 lady_quest_duel_for_lady_3|Very well, as you wish it... My husband has made certain enemies in his life, {playername}. One of the most insidious is {s13}. He is going around making terrible accusations against me, impugning my honor at every turn! Because he cannot harm my husband directly, he is using me as a target to try and stain our name. You should hear the awful things he's said! I only wish there was someone brave enough to make him recant his slander, but {s13} is a very fine swordsman, and he's widely feared... dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_accepted|I fear him not, {s65}. I will make him take back his lies. dlga_lady_quest_duel_for_lady_3_accepted close_window|Oh! I can't ask that of you, {playername}, but... I would be forever indebted to you, and you are so sure. It would mean so much if you would defend my honor. Thank you a thousand times, all my prayers and my favor go with you. dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_rejected|If he's that dangerous, perhaps maybe it would be better to ignore him... dlga_lady_quest_duel_for_lady_3_rejected close_window|Oh... Perhaps you're right, {playername}. I should let go of these silly childhood ideas of chivalry and courage. {reg63?Men People} are not like that, not anymore. Good day to you. dlga_lady_ask_for_quest lady_pretalk.1|No, {playername}, I've no need for a champion right now. dlga_lady_mission_told lady_mission_accepted|As you wish it, {s65}, it shall be done. dlga_lady_mission_told lady_mission_rejected|{s66}, I fear I cannot help you right now. dlga_lady_mission_accepted close_window|You are a true {reg63?gentleman lady}, {playername}. Thank you so much for helping me dlga_lady_mission_rejected close_window|You'll not help a woman in need? You should be ashamed, {playername}... Please leave me, I have some important embroidery to catch up. dlga_lady_talk lady_restore_relation|I want to improve my relation with a lord. Can you help me? dlga_lady_restore_relation lady_pretalk|{playername}, I don't know you well enough to act on your behalf. I am sorry. dlga_lady_restore_relation lady_restore_relation_2|Hmm. I guess you got on the wrong side of somebody. Very well, who do you want to restore your relation with? dlga_lady_restore_relation_2 lady_restore_relation_2b|{s1} dlga_lady_restore_relation_2 lady_pretalk|Never mind. I get along with everyone well enough. dlga_lady_restore_relation_2b lady_restore_relation_3|Well I can try to help you there. I am sure a few expensive gifts will make {s10} look at you more favorably. dlga_lady_restore_relation_3 lady_restore_relation_4|You can improve your relation with {s10} by sending {reg4?her him} a gift worth {reg10} denars. But if you can afford spending {reg11} denars on the gift, it would make a good impression on {reg4?her him}. And if you can go up to {reg12} denars, that would really help smooth things out. dlga_lady_restore_relation_4 lady_restore_relation_5|I think a gift of {reg10} denars will do. dlga_lady_restore_relation_4 lady_restore_relation_5.1|Maybe I can afford {reg11} denars. dlga_lady_restore_relation_4 lady_restore_relation_5.2|In that case, I am ready to spend {reg12} denars. dlga_lady_restore_relation_4 lady_restore_relation_cant_afford|I don't think I can afford a gift at the moment. dlga_lady_restore_relation_5 lady_restore_relation_6|Excellent. Then I'll choose an appropriate gift for you and send it to {s10} with your compliments. I am sure {reg4?she he} will appreciate the gesture. dlga_lady_restore_relation_6 lady_pretalk|Thank you for your help, madame. dlga_lady_restore_relation_cant_afford lady_pretalk|I am afraid, I can't be of much help in that case, {playername}. I am sorry. dlga_lady_talk lady_leave|I must beg my leave. dlga_lady_leave close_window|{s12} dlga_convince_begin convince_options|I still don't see why I should accept what you're asking of me. dlga_convince_options convince_bribe|Then I'll make it worth your while. ({reg8} denars) dlga_convince_options convince_friendship|Please, do it for the sake of our friendship. (-{reg9} to relation) dlga_convince_options convince_persuade_begin|Let me try and convince you. (Persuasion) dlga_convince_options lord_pretalk|Never mind. dlga_convince_bribe convince_bribe_verify|Mmm, a generous gift to my coffers would certainly help matters... {reg8} denars should do it. If you agree, then I'll go with your suggestion. dlga_convince_bribe_verify convince_bribe_cant_afford|I'm afraid my finances will not allow for such a gift. dlga_convince_bribe_verify convince_bribe_goon|Very well, please accept these {reg8} denars as a token of my gratitude. dlga_convince_bribe_verify convince_begin|Let me think about this some more. dlga_convince_bribe_cant_afford convince_options|Ah. In that case, there is little I can do, unless you have some further argument to make. dlga_convince_bribe_goon convince_accept|My dear {playername}, your generous gift has led me to reconsider what you ask, and I have come to appreciate the wisdom of your proposal. dlga_convince_friendship convince_friendship_verify|You've done well by me in the past, {playername}, and for that I will go along with your request, but know that I do not like you using our relationship this way. dlga_convince_friendship_verify convince_friendship_go_on|I am sorry, my friend, but I need your help in this. dlga_convince_friendship_verify lord_pretalk|If it will not please you, then I'll try something else. dlga_convince_friendship_go_on convince_accept|All right then, {playername}, I will accept this for your sake. But remember, you owe me for this. dlga_convince_friendship lord_pretalk|I don't think I owe you such a favor {playername}. I see no reason to accept this for you. dlga_convince_friendship lord_pretalk.1|Is this a joke? You've some nerve asking me for favours, {playername}, and let me assure you you'll get none. dlga_convince_persuade_begin convince_persuade_begin_2|Very well. Make your case. dlga_convince_persuade_begin_2 convince_persuade|[Attempt to persuade] dlga_convince_persuade_begin_2 convince_begin|Wait, perhaps there is another way to convince you. dlga_convince_persuade_begin lord_pretalk|By God's grace, {playername}! Haven't we talked enough already? I am tired of listening to you, and I do not want to hear any more of it right now. dlga_convince_persuade convince_accept|All right, all right. You have persuaded me to it. I'll go ahead with what you suggest. dlga_convince_persuade convince_options|You've a point, {playername}, I'll admit that much. However I am not yet convinced I should do as you bid. dlga_convince_persuade convince_options.1|Enough, {playername}. You've a lot of arguments, but I find none of them truly convincing. I stand by what I said before. dlga_convince_persuade convince_options.2|Truthfully, {playername}, I fail to see the virtue of your reasoning. What you ask for makes even less sense now than it did before. dlga_start siege_won_seneschal_1|I must congratulate you on your victory, my {reg63?lord lady}. Welcome to {s1}. We, the housekeepers of this castle, are at your service. dlga_siege_won_seneschal_1 siege_won_seneschal_2|Are you the seneschal? dlga_siege_won_seneschal_2 siege_won_seneschal_3|Indeed I am, my {reg63?lord lady}. I have always served the masters of {s1} to the best of my ability, whichever side they might be on. Thus you may count on my utmost loyalty for as long as you are the {reg63?lord lady} of this place. Now, do you intend to keep me on as the seneschal? I promise you will not be disappointed. dlga_siege_won_seneschal_3 siege_won_seneschal_4|Very well, you may keep your post for the time being. dlga_siege_won_seneschal_3 siege_won_seneschal_4.1|You can stay, but I shall be keeping a close watch on you. dlga_siege_won_seneschal_4 siege_won_seneschal_5|Thank you, my {reg63?lord lady}. If you do not mind my impudence, may I inquire as to what you wish to do with the castle? dlga_siege_won_seneschal_5 siege_won_seneschal_6|I will sell it to another lord. dlga_siege_won_seneschal_5 siege_won_seneschal_6.1|I intend to claim it for myself. dlga_siege_won_seneschal_5 siege_won_seneschal_list_options|I haven't given it much thought. What are my options? dlga_siege_won_seneschal_list_options siege_won_seneschal_list_options_2|According to our laws and traditions, you can do one of several things. First, you could station a garrison here to protect the castle from any immediate counterattacks, then request an audience with some wealthy lord and ask him to make you an offer. It would be worth a tidy sum, believe you me. If you do not wish to sell, then you will have to find yourself a liege lord and protector who would accept homage from you. Without a royal investiture and an army at your back, you would have a difficult time holding on to the castle. Both you and {s1} would become great big targets for any man with a few soldiers and a scrap of ambition. dlga_siege_won_seneschal_list_options_2 siege_won_seneschal_list_options_3|What do you mean, a liege lord and protector? I won this place by my own hand, I don't need anyone else! dlga_siege_won_seneschal_list_options_3 siege_won_seneschal_list_options_4|Of course you don't, my {reg63?lord lady}. However, no lord in the land will recognize your claim to the castle unless it is verified by royal decree. They would call {s1} an outlaw stronghold and take it from you at the earliest opportunity. Surely not even you could stand against a whole army. dlga_siege_won_seneschal_list_options_4 siege_won_seneschal_6|Hmm. I'll give it some thought. dlga_siege_won_seneschal_6 close_window|I am very pleased to hear it, my {reg63?lord lady}. I am only trying to serve you to the best of my ability. Now, if at any time you find you have further need of me, I will be in the great hall arranging a smooth handover of the castle to your forces. dlga_start seneschal_intro_1|Good day, {reg63?sir madam}. I do not believe I've seen you here before. Let me extend my welcome to you as the seneschal of {s1}. dlga_seneschal_intro_1 seneschal_intro_1a|A pleasure to meet you, {s65}. dlga_seneschal_intro_1a seneschal_talk|How can I help you? dlga_seneschal_intro_1 seneschal_intro_1b|What exactly do you do here? dlga_seneschal_intro_1b seneschal_talk|Ah, a seneschal's duties are many, good {reg63?sir woman}. For example, I collect the rents from my lord's estates, I manage the castle's storerooms, I deal with the local peasantry, I take care of castle staff, I arrange supplies for the garrison... All mundane matters on this fief are my responsibility, on behalf of my lord. Everything except commanding the soldiers themselves. dlga_start seneschal_talk|Good day, {reg63?sir madam}. dlga_seneschal_pretalk seneschal_talk|Anything else? dlga_start pop2_remove_equip_confirm|You want to remove the {s9}, I see.^This will forfeit any costs we had in obtaining them.^Are you sure you want to do this, {reg63?Sir Madam}? dlga_pop2_remove_equip_confirm pop2_war_room_menu|Yes, it is necessary. dlga_pop2_remove_equip_confirm pop2_war_room_menu.1|No, I've changed my mind. dlga_start pop2_war_room_menu|I am but a simple steward, please remove, replace or add one item at once. Shall we try again? dlga_start pop2_war_room_menu.1|No new equipment is needed, I see. Anything else? dlga_start pop2_war_room_menu.2|You want to {s2}, I see.^Unfortunately this will cost us {reg0} in gold and you don't have that much in the treasury.^Shall we look for something more affordable? dlga_start pop2_upgrade_equip_confirm|You want to {s2}, I see.^This will cost {reg0} in gold and will take {reg1} days.^Shall I notify the Order quartermaster? dlga_pop2_upgrade_equip_confirm pop2_war_room_menu|Yes, give the order. dlga_pop2_upgrade_equip_confirm pop2_war_room_menu.1|No, I've changed my mind. dlga_start close_window.26|Good Day {playername}. Welcome to {s9}. I am the Seneschal of the town. When you are ready, I am at your service to manage this location. dlga_start close_window.27|Good Day {playername}. Welcome to {s9}. I am the Seneschal of the town and serve the Lord here with day to day tasks. Perhaps one day, when you are a Lord of a fief, you will engage the services of your steward as well. dlga_start steward_menu|Good Day My {reg63?Lord Lady} {playername}. What may I do for you? dlga_steward_menu close_window|Thank you. That is all. dlga_steward_menu pop2_war_room_menu|I wish to go to the War room. dlga_steward_menu pop_diplomacy_menu_sub_tourney|Let us hold a tournament. dlga_steward_menu castle_feast|Let us hold a great feast to raise the spirits of my men. dlga_steward_menu steward_gossip|What news has reached your ears? dlga_steward_gossip town_steward_gossip_talk|{s3} dlga_town_steward_gossip_talk close_window|Very good. Good-bye. dlga_steward_menu steward_menu2|Send your quartermaster to recruit from my surrounding villages for a month. dlga_steward_menu pop2_loc_status_center|Give me a general report of this location. dlga_steward_menu steward_menu2.1|Tell me of your skills. dlga_steward_menu steward_menu3|I wish to schedule a training session with you to update your skill set. dlga_steward_menu mine_close_confirm|I wish you to close your current mine. dlga_mine_close_confirm1 steward_menu2|Yes, close the mine. dlga_mine_close_confirm1 steward_menu2.1|Perhaps we should reconsider. dlga_steward_menu1 steward_menu|Very well, my {reg63?Lord Lady}. Let us go to the Great Hall. dlga_steward_menu2 steward_menu|Very good, my {reg63?Lord Lady}. Will there be anything else? dlga_mine_close_confirm mine_close_confirm1|Closing the current mine will reduce our base income by {reg9}, but will allow us to send out prospectors that may find a more valuable site. Are you sure you wish to close the current mine? dlga_steward_menu3 steward_menu|As you say my {reg63?Lord Lady}. The arrangements for the training session have been made. May I be of any further assistance? dlga_castle_feast castle_feast|Ah! Yes, my {reg63?Lord Lady}, we can accomplish that for our troops. We can do that for {reg1} gold! dlga_castle_feast steward_menu2|Very good... take {reg1} gold from my treasury! dlga_castle_feast steward_menu2.1|That is too expensive, we must do with hard cheese and stale bread. dlga_pop_diplomacy_menu_sub_tourney pop_diplomacy_menu_sub_tourney_1|Very well {reg63?Sir Madame}! Just as a reminder, you must have a positive honor rating, and a fair amount of denars in order to hold a tournament. The event will take some days to set up - the more you spend, the longer it will take. How much shall we spend on preperations? dlga_pop_diplomacy_menu_sub_tourney_1 steward_menu2|A modest sum.. 5000 denars. (+1 Honor +5 Renown) dlga_pop_diplomacy_menu_sub_tourney_1 steward_menu2.1|We should have a Grand Tournament.. 10000 denars (+2 Honor +10 Renown +10 Prosperity) dlga_pop_diplomacy_menu_sub_tourney_1 steward_menu2.2|Spare no expense, 20000 denars! (+3 Honor +25 Renown +20 Prosperity, Base income raise of 1 to 10) dlga_pop_diplomacy_menu_sub_tourney_1 steward_menu2.3|Perhaps this is not the best idea right now, let us move on. dlga_pop_change_color1 pop_change_color|Very well {reg63?sir madame}, I shall call for the Artists.. please select your color. dlga_pop_change_color minister_pretalk|Change the color to Buff dlga_pop_change_color minister_pretalk.1|Change the color to Yellow dlga_pop_change_color minister_pretalk.2|Change the color to Violet dlga_pop_change_color minister_pretalk.3|Change the color to Sea Shell Tan dlga_pop_change_color minister_pretalk.4|Change the color to Purple dlga_pop_change_color minister_pretalk.5|Change the color to Turquoise dlga_pop_change_color minister_pretalk.6|Change the color to Terra Cotta dlga_pop_change_color minister_pretalk.7|Change the color to Teal dlga_pop_change_color minister_pretalk.8|Change the color to Sandy Brown dlga_pop_change_color minister_pretalk.9|Change the color to Tangerine dlga_pop_change_color minister_pretalk.10|Change the color to Steel Blue dlga_pop_change_color minister_pretalk.11|Change the color to Salmon dlga_pop_change_color minister_pretalk.12|Change the color to Spring Green dlga_pop_change_color minister_pretalk.13|Change the color to Black dlga_pop_change_color minister_pretalk.14|Change the color to Dark Blue dlga_pop_change_color minister_pretalk.15|Change the color to Blue green dlga_pop_change_color minister_pretalk.16|Change the color to White dlga_pop_change_color minister_pretalk.17|Change the color to Royal Blue dlga_pop_change_color minister_pretalk.18|Change the color to Red-Violet dlga_pop_change_color minister_pretalk.19|Change the color to Ravenstern Blue dlga_pop_change_color minister_pretalk.20|Change the color to Empire Yellow dlga_pop_change_color minister_pretalk.21|Change the color to Sarleon Red dlga_pop_change_color minister_pretalk.22|Change the color to D'Shar Brown dlga_pop_change_color minister_pretalk.23|Change the color to Fierdsvain Green dlga_pop_change_culture1 pop_change_culture_confirm|{reg63?Sire Madame}... are you sure you want to do this? The people... dlga_pop_change_culture_confirm pop_change_culture2|Don't question my wisdom! Of course I am sure! This is for the best of the people! dlga_pop_change_culture_confirm minister_pretalk|Hmmm... you are right, I may have been too rash. Let us discuss other issues. dlga_pop_change_culture2 pop_change_culture|Very well {reg63?Sire Madame}, I shall prepare the Chalice but there is a price to pay, and some of our people may become unhappy... dlga_pop_change_culture minister_pretalk|I take this Chalice as a symbol of my divine right, and declare that our culture will follow the Old Kings of Pendor. dlga_pop_change_culture minister_pretalk.1|I take this Crown as a symbol of my divine right, and declare that our culture will follow the Kingdom of Sarleon. dlga_pop_change_culture minister_pretalk.2|I take this Sword as a symbol of my divine right, and declare that our culture will follow the Kingdom of Ravenstern. dlga_pop_change_culture minister_pretalk.3|I take this Axe as a symbol of my divine right, and declare that our culture will follow the Fierdsvain. dlga_pop_change_culture minister_pretalk.4|I take this Bow as a symbol of my divine right, and declare that our culture will follow the D'Shar. dlga_pop_change_culture minister_pretalk.5|I take this Spear as a symbol of my divine right, and declare that our culture will follow the Empire. dlga_pop2_war_room_menu pop2_order_goes_player|Terrible news, my {reg63?Lord Lady}! The {s16} Order, appalled at your actions, decided to leave! dlga_pop2_order_goes_player pop2_war_room_menu|I never trusted them anyway. Let's proceed with other business. dlga_pop2_order_goes_player pop2_war_room_menu.1|Hmph, attacking their patrols might not have been a good idea. Well, too late now. dlga_pop2_war_room_menu pop2_war_room_menu|Very well my {reg63?Lord Lady}, let us go to the War Room. dlga_pop2_war_room_menu steward_menu2|We need to field an army. Prepare a Baggage Train immediately. (once per 14 game days)... dlga_pop2_war_room_menu pop2_war_room_menu.1|{s15} dlga_pop2_war_room_menu pop2_war_room_noble_recruits|I want to view our noble recruits. dlga_pop2_war_room_menu pop2_war_room_create_order|I want to create a chapter of a Knighthood Order... dlga_pop2_war_room_menu pop2_war_room_train_order_troops|I want to induct my troops into a Knighthood Order... dlga_pop2_war_room_menu pop2_war_room_equip_player_order_troops|I want to improve the equipment of my {s1}. dlga_pop2_war_room_menu pop2_war_room_improve_troops|I want to improve the quality of the {s1}. dlga_pop2_war_room_menu dismantle_ko_confirm|I want to dismantle the Knighthood Order that is established here. dlga_dismantle_ko_confirm dismantle_ko_confirm1|You have {s15}. Are you sure you want to dismantle the {s14} order here {reg9?in at} {s16}? dlga_dismantle_ko_confirm1 pop2_war_room_menu|Yes, proceed with dismantling the {s14} order. dlga_dismantle_ko_confirm1 pop2_war_room_menu.1|No. Leave the {s14} order in place. dlga_pop2_war_room_menu steward_menu2.1|I want to transfer all my troops to the garrison. dlga_pop2_war_room_menu pop37_male_female|I want to speak about recruits of the {s1}. dlga_pop37_male_female pop37_male_female_1|My {reg63?Lord Lady}, what would you like to change? dlga_pop37_male_female_1 pop37_male_female_2|The Order should accept only male knights. dlga_pop37_male_female_1 pop37_male_female_2.1|The Order should accept only female knights. dlga_pop37_male_female_1 pop37_male_female_2.2|The Order should accept only male sergeants. dlga_pop37_male_female_1 pop37_male_female_2.3|The Order should accept only female sergeants. dlga_pop37_male_female_1 pop2_war_room_menu|I need more time to decide. dlga_pop37_male_female_2 pop2_war_room_menu|It is done my {reg63?Lord Lady}, The requirements of {s1} have been changed. ^In the meantime, what else can I do for you? dlga_pop2_war_room_menu steward_menu2.2|Let us adjourn to the great hall. dlga_pop2_war_room_noble_recruits pop2_war_room_menu|I'm sorry, {reg63?M'Lord m'Lady}, but there are no Nobles wishing to join your court. Maybe we should wait for a week or so.^In the meantime, what else can I do for you? dlga_pop2_war_room_noble_recruits pop2_war_room_menu.1|I'm sorry, {reg63?M'Lord m'Lady}, but you have no place in your party to hire more Nobles. I'd suggest disposing of some of the rabble there, if I may be so bold.^In the meantime, what else can I do for you? dlga_pop2_war_room_noble_recruits pop2_war_room_menu.2|I'm sorry, {reg63?M'Lord m'Lady}, but we have no Training Grounds in {s9}. We should build one if you want to train your Nobles here.^In the meantime, what else can I do for you? dlga_pop2_war_room_noble_recruits pop2_war_room_noble_recruits|Very good, {reg63?M'Lord m'Lady}. It takes 500 crowns for each Noble that you accept into your court. It also requires that you have a training ground present at this location. Each Noble can then be put onto the path to be trained into an elite defender of the realm, and the type of Noble will be based upon our culture. ^^There are {reg1} Nobles willing to join you. dlga_pop2_war_room_noble_recruits pop2_war_room_noble_recruits.1|Accept 1x {s17} into your court for 500 denars. dlga_pop2_war_room_noble_recruits pop2_war_room_noble_recruits.2|Accept 10x {s17} into your court for 5000 denars. dlga_pop2_war_room_noble_recruits pop2_war_room_noble_recruits.3|Accept {reg40}x {s17} into your court for {reg41} denars. dlga_pop2_war_room_noble_recruits pop2_war_room_menu.3|Return to the war-room discussion. dlga_pop2_war_room_noble_recruits steward_menu1|Let's return to the Great Hall. dlga_pop2_war_room_equip_player_order_troops pop2_war_room_menu|I am sorry, {reg63?M'Lord M'Lady}, your {s1} are already busy re-equipping with {s11} and will take about {reg0} more days to be ready. Let us wait for them to complete that task first.^Anything else? dlga_pop2_war_room_equip_player_order_troops pop2_war_room_equip_choose|{reg63?M'Lord M'Lady}, how do you want to improve your {s1}?^I can send the quartermaster to purchase new horses, armor or weapons. dlga_pop2_war_room_equip_choose pop2_war_room_buy_horses|I want to purchase new mounts for my {s1}. dlga_pop2_war_room_equip_choose pop2_war_room_buy_armor|My {s1} certainly deserve better armor. dlga_pop2_war_room_equip_choose pop2_war_room_buy_weapons|Better weapons, that's what we need right now. dlga_pop2_war_room_equip_choose pop2_war_room_menu|Never mind, let's get back to the War Room. dlga_pop2_war_room_buy_horses close_window|Very well, {reg63?Sire Madam}. Choose one of the horses on the right and drag it to replace the old one on the LEFTMOST troop. dlga_pop2_war_room_buy_armor pop2_war_room_buy_armor_choice|What type of armor did you have in mind, {reg63?Sire Madam}? dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward|Exceptional body armor. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.1|Quality body armor. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.2|Fine body armor. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.3|Affordable armor and clothes. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.4|Exceptional helms and caps. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.5|Quality helms and caps. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.6|Fine helms and caps. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.7|Affordable helms and caps. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.8|Boots and greaves. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.9|Gloves and gauntlets. dlga_pop2_war_room_buy_armor_steward close_window|Very well, {reg63?Sire Madam}. Choose one of the armor pieces on the right and drag it to replace the old one on the LEFTMOST troop. dlga_pop2_war_room_buy_weapons pop2_war_room_buy_weapons_choice|What type of weapons did you have in mind, {reg63?Sire Madam}? dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward|Quality one-handed weapons. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.1|One-handed weapons. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.2|Two-handed weapons. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.3|Polearms. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.4|Durable shields. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.5|Shields. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.6|Bows. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.7|Arrows. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.8|Crossbows. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.9|Bolts. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.10|Thrown weapons. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.11|Muskets. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.12|Bullets. dlga_pop2_war_room_buy_weapons_steward close_window|Very well, {reg63?Sire Madam}. Choose one of weapons on the right and drag it to replace the old one on the LEFTMOST troop. dlga_pop2_war_room_improve_troops pop2_war_room_improve_troops_response|{reg63?M'Lord M'Lady}, for {reg30} gold and {reg29} Prestige you will raise your Honor Troops' Strength and Agility by 2 each, and increase all weapon proficiencies by 20. dlga_pop2_war_room_improve_troops_response pop2_war_room_improve_troops_done|Improve the {s1}. dlga_pop2_war_room_improve_troops_response pop2_war_room_menu|Return to the war-room discussion. dlga_pop2_war_room_improve_troops_response steward_menu1|Let's return to the Great Hall. dlga_pop2_war_room_improve_troops_done pop2_war_room_improve_troops|The training has been completed and their attributes and proficiencies raised! dlga_pop2_war_room_train_order_troops pop2_war_room_train_order_troops|{s2}. dlga_pop2_war_room_train_order_troops pop2_war_room_train_order_troops.1|Train one {s12} to {s11}. dlga_pop2_war_room_train_order_troops pop2_war_room_train_order_troops.2|Train all {reg1} {s12} to {s11}. dlga_pop2_war_room_train_order_troops pop2_war_room_train_order_troops.3|Train one {s12} to {s11}. dlga_pop2_war_room_train_order_troops pop2_war_room_train_order_troops.4|Train all {reg1} {s12} to {s11}. dlga_pop2_war_room_train_order_troops pop2_war_room_menu|Return to the war-room discussion. dlga_pop2_war_room_train_order_troops steward_menu1|Let's return to the Great Hall. dlga_pop2_war_room_create_order pop2_war_room_create_order|Ah! Then let's see what options we have available. ^^Note that most knighthood orders require between 5 and 30 honor (-20 for Eventide) as well as 20000 to 30000 gold to create.^Also note that each order enables an upgrade from the specified troop. dlga_pop2_war_room_create_order pop2_war_room_create_order_after|Create {s7} dlga_pop2_war_room_create_order pop2_war_room_menu|Return to the war-room discussion.. dlga_pop2_war_room_create_order steward_menu2|Let's return to the Great Hall. dlga_pop2_war_room_create_order_after close_window|Excellent, my Liege. Since you founded the Order, it is your right to provide suitable names for it and its members. dlga_pop2_war_room_create_order_after pop2_war_room_menu|Excellent, my Liege. I will see to it personally.^Anything else? dlga_pop2_loc_status_center steward_menu|The Base income value here is {reg52}, and the current prosperity is {reg2}. In addition, the mineral value here is {reg1}. dlga_seneschal_talk seneschal_ask_something|I would like to ask you a question... dlga_seneschal_talk seneschal_ask_about_someone|I wish to know more about someone... dlga_seneschal_ask_about_someone seneschal_ask_about_someone_2|Perhaps I may be able to help. Whom did you have in mind? dlga_seneschal_ask_about_someone_2 seneschal_pretalk|Never mind. dlga_seneschal_talk close_window|I must take my leave of you now. Farewell. dlga_seneschal_ask_something seneschal_ask_something_2|I'll do what I can to help, of course. What did you wish to ask? dlga_seneschal_ask_something_2 seneschal_ask_location|Perhaps you know where to find someone... dlga_seneschal_ask_location seneschal_ask_location_2|Well, a man in my position does hear a lot of things. Of whom were you thinking? dlga_seneschal_ask_location_2 seneschal_ask_location_3|{s1} dlga_seneschal_ask_location_2 seneschal_pretalk|Never mind. dlga_seneschal_ask_location_3 seneschal_pretalk|{s1} dlga_start close_window.28|There! I can see the walls of {s3} in the distance. We've made it safely. Here, take this purse of {reg3} denars, as I promised. I hope we can travel together again someday. dlga_start talk_caravan_escort|We've made it this far... Is everything clear up ahead? dlga_talk_caravan_escort talk_caravan_escort_2a|There might be bandits nearby. Stay close. dlga_talk_caravan_escort_2a close_window|Trust me, {playername}, we're already staying as close to you as we can. Lead the way. dlga_talk_caravan_escort talk_caravan_escort_2b|No sign of trouble, we can breathe easy. dlga_talk_caravan_escort_2b close_window|I'll breathe easy when we reach {s1} and not a moment sooner. Let's keep moving. dlga_start merchant_talk|What do you want? We paid our toll to you less than three days ago. dlga_start merchant_talk.1|Hail, friend. dlga_start merchant_talk.2|What do you want? We are but simple merchants, we've no quarrel with you, so leave us alone. dlga_start merchant_talk.3|Be warned, knave! This caravan is under the protection of {s9}. Step out of our way or you will face his fury! dlga_start merchant_talk.4|Yes? What do you want? dlga_merchant_pretalk merchant_talk|Anything else? dlga_merchant_talk caravan_start_war_quest_1|You are trespassing in the territory of the {s17}. I am confiscating this caravan and all its goods! dlga_caravan_start_war_quest_1 caravan_start_war_quest_2|What? What nonsense is this? We are at peace with the {s17}, and are free to cross its lands! dlga_caravan_start_war_quest_2 merchant_attack|We'll see about that! Defend yourselves! dlga_caravan_start_war_quest_2 close_window|Hmm. Maybe this was all a misunderstanding. Farewell. dlga_merchant_talk merchant_talk_offer|I have an offer for you. dlga_merchant_talk_offer merchant_talk_offer_2|What is it? dlga_merchant_talk_offer_2 caravan_offer_protection|I can escort you to your destination for a price. dlga_merchant_talk_offer_2 merchant_pretalk|Nothing. Forget it dlga_merchant_talk merchant_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_merchant_bandit_information merchant_pretalk|{s15} dlga_merchant_talk merchant_trip_explanation|Tell me about your journey dlga_merchant_trip_explanation merchant_pretalk|We are coming from {s11} and heading to {s12}.{s14} dlga_merchant_talk merchant_demand|I demand something from you! dlga_merchant_demand merchant_demand_2|What do you want? dlga_merchant_demand_2 merchant_demand_toll|There is a toll for free passage here! dlga_merchant_demand_toll merchant_demand_toll_2|Please, I don't want any trouble. I can give you {reg6} denars, just let us go. dlga_merchant_demand_toll merchant_demand_toll_2.1|I don't want any trouble. I can give you {reg6} denars if you'll let us go. dlga_merchant_demand_toll_2 merchant_demand_toll_accept|Agreed, hand it over and you may go in peace. dlga_merchant_demand_toll_accept close_window|Very well then. Here's {reg6} denars. dlga_merchant_demand_toll_2 merchant_pretalk|I changed my mind, I can't take your money. dlga_merchant_demand_toll_2 merchant_attack|No, I want everything you have! [Attack] dlga_merchant_demand_2 merchant_attack_begin|Hand over your gold and valuables now! dlga_merchant_demand_2 merchant_pretalk|Nothing. Forget it. dlga_merchant_attack_begin merchant_attack_verify|Are you robbing us?{s11} dlga_merchant_attack_verify merchant_attack_verify_norob|Robbing you? No, no! It was a joke. dlga_merchant_attack_verify_norob close_window|God, don't joke about that, {reg63?lad lass}. For a moment I thought we were in real trouble. dlga_merchant_attack_verify merchant_attack|Of course I'm robbing you. Now hand over your goods. dlga_merchant_attack close_window|Damn you, you won't get anything from us without a fight! dlga_caravan_offer_protection caravan_offer_protection_2|These roads are dangerous indeed. One can never have enough protection. dlga_caravan_offer_protection_2 close_window|An escort? We're almost there already! Thank you for the offer, though. dlga_caravan_offer_protection_2 caravan_offer_protection_3|We are heading to {s1}. I will pay you {reg2} denars if you escort us there. dlga_caravan_offer_protection_3 caravan_offer_protection_4|Agreed. dlga_caravan_offer_protection_4 caravan_offer_protection_5|I want you to stay close to us along the way. We'll need your help if we get ambushed by bandits. dlga_caravan_offer_protection_5 caravan_offer_protection_6|Don't worry, you can trust me. dlga_caravan_offer_protection_6 close_window|Good. Come and collect your money when we're within sight of {s1}. For now, let's just get underway. dlga_caravan_offer_protection_3 caravan_offer_protection_4b|Forget it. dlga_caravan_offer_protection_4b close_window|Perhaps another time, then. dlga_merchant_talk talk_caravan_enemy_2|Not so fast. First, hand over all your goods and money. dlga_talk_caravan_enemy_2 close_window|Never. It is our duty to protect these goods. You shall have to fight us, brigand! dlga_merchant_talk close_window|Leave. dlga_start prison_guard_players|Good day, my {reg63?lord lady}. Will you be visiting the prison? dlga_prison_guard_players close_window|Yes. Unlock the door. dlga_prison_guard_players close_window.1|No, not now. dlga_start prison_guard_talk|Yes? What do you want? dlga_prison_guard_talk prison_guard_ask_prisoners|Who is imprisoned here? dlga_prison_guard_talk prison_guard_visit_prison|I want to speak with a prisoner. dlga_prison_guard_ask_prisoners prison_guard_talk|Currently, {s50} {reg1?are is} imprisoned here.{s49} dlga_prison_guard_visit_prison close_window|Of course, {reg63?sir madam}. Go in. dlga_prison_guard_visit_prison prison_guard_visit_prison_2|You need to get permission from the lord to talk to prisoners. dlga_prison_guard_visit_prison prison_guard_visit_prison_nobody|There is nobody inside, therefore you can freely go inside and look around. dlga_prison_guard_visit_prison_nobody close_window|All right then. I'll take a look at the prison. dlga_prison_guard_visit_prison_nobody close_window.1|I have more important business to do. dlga_prison_guard_visit_prison_2 close_window|All right then. I'll try that. dlga_prison_guard_visit_prison_2 prison_guard_visit_prison_3|Come on now. I thought you were the boss here. dlga_prison_guard_visit_prison_3 prison_guard_visit_prison_4|Heh-heh. You got that right. Still, I can't let you into the prison. dlga_prison_guard_visit_prison_4 close_window|All right then. I'll leave now. dlga_prison_guard_visit_prison_4 prison_guard_visit_prison_5|I found a purse with 100 denars a few paces away. I reckon it belongs to you. dlga_prison_guard_visit_prison_5 close_window|Ah! I was looking for this all day. How good of you to bring it back {reg63?sir madam}. Well, now that I know what an honest {reg63?man lady} you are, there can be no harm in letting you inside for a look. Go in... Just so you know, though, I'll be hanging onto the keys, in case you were thinking about undoing anyone's chains. dlga_prison_guard_visit_prison_4 prison_guard_visit_break|Give me the keys to the cells -- now! dlga_prison_guard_visit_break close_window|Help! Help! Prison break! dlga_prison_guard_talk close_window|Never mind. dlga_start castle_guard_players|Your orders, {reg63?Lord Lady}? dlga_castle_guard_players close_window|Open the door. I'll go in. dlga_castle_guard_players close_window.1|Never mind. dlga_start castle_guard_sneaked_intro_1|Get out of my sight, beggar! You stink! dlga_start close_window.29|Get lost before I lose my temper you vile beggar! dlga_castle_guard_sneaked_intro_1 castle_guard_sneaked_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_sneaked_intro_1 close_window|Leave. dlga_castle_guard_sneaked_intro_2 close_window|Are you out of your mind, {reg63?man woman}? Beggars are not allowed into the hall. Now get lost or I'll beat you bloody. dlga_start castle_guard_intro_1|What do you want? dlga_castle_guard_intro_1 castle_guard_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_intro_1 close_window|Never mind. dlga_castle_guard_intro_2 close_window|I'm afraid there is a feast in progress, and you are not invited. dlga_castle_guard_intro_2 castle_guard_intro_3|You can go in after leaving your weapons with me. No one is allowed to carry arms into the lord's hall. dlga_castle_guard_intro_3 close_window|Here, take my arms. I'll go in. dlga_castle_guard_intro_3 castle_guard_intro_2b|No, I give my arms to no one. dlga_castle_guard_intro_2b close_window|Then you can't go in. dlga_start castle_gate_guard_talk|What do you want? dlga_castle_gate_guard_pretalk castle_gate_guard_talk|Yes? dlga_castle_gate_guard_talk castle_gate_open|We need shelter for the night. Will you let us in? dlga_castle_gate_guard_talk request_meeting_castle_lord|I want to speak with the lord of the castle. dlga_castle_gate_guard_talk request_meeting_other|I want to speak with someone in the castle. dlga_castle_gate_guard_talk close_window|Leave. dlga_request_meeting_castle_lord close_window|Wait here. {s2} will see you. dlga_request_meeting_castle_lord castle_gate_guard_pretalk|My lord is not here now. dlga_request_meeting_other request_meeting_3|Who is that? dlga_request_meeting_3 request_meeting_4|{s3} dlga_request_meeting_3 close_window|Never mind. dlga_request_meeting_4 request_meeting_5|Wait there. I'll send him your request. dlga_request_meeting_5 request_meeting_6|I'm waiting... dlga_request_meeting_6 close_window|All right. {s2} will talk to you now. dlga_request_meeting_6 close_window.1|{s2} says he will not see you. Begone now. dlga_castle_gate_open close_window|My lord {s2} will be happy to see you {reg63?sir madam}. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.1|My lord {s2} is not in the castle now. But I think he would approve of you taking shelter here. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.2|Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.3|Come on in. But make sure your men behave sensibly within the walls. My lord {s2} does not want trouble here. dlga_castle_gate_open close_window.4|My lord {s2} does not want you here. Begone now. dlga_start close_window.30|You have come just in time. Let us join our forces now and teach our enemy a lesson. dlga_start close_window.31|You are making a big mistake by fighting against us. dlga_start ally_thanks_meet|I don't think we have met properly, my friend. You just saved my life out there, and I still don't know your name... dlga_start ally_thanks_meet.1|Your help was most welcome stranger. My name is {s1}. Can I learn yours? dlga_start ally_thanks_meet.2|Thanks for your help, stranger. We haven't met properly yet, have we? What is your name? dlga_ally_thanks_meet ally_thanks_meet_2|My name is {playername}. dlga_ally_thanks_meet_2 close_window|Well met indeed {playername}. My name is {s1} and I am forever in your debt. If there is ever anything I can help you with, just let me know... dlga_ally_thanks_meet_2 close_window.1|Well met {playername}. I am in your debt for what you just did. I hope one day I will find a way to repay it. dlga_ally_thanks_meet_2 close_window.2|Well met {playername}. I am {s1}. Thanks for your help, and I hope we meet again. dlga_start close_window.32|Again you save our necks, {playername}! Truly, you are the best of friends. {s43} dlga_start close_window.33|You arrived just in the nick of time! {playername}. You have my deepest thanks! {s43} dlga_start close_window.34|You turned up just in time, {playername}. I will not forget your help. {s43} dlga_start close_window.35|Good to see you here, {playername}. {s43} dlga_start close_window.36|{s43} dlga_start close_window.37|{s43} dlga_start close_window.38|Thank you for your help, {reg63?sir madam}. You saved {reg42?our lives my life} out there. dlga_start close_window.39|Thank you for your help {reg63?sir madam}. Things didn't look very well for us but then you came up and everything changed. dlga_start close_window.40|Thank you for your help, {reg63?sir madam}. It was fortunate to have you nearby. dlga_start kidnapped_girl_liberated_battle|Oh {reg63?sir madam}. Thank you so much for rescuing me. Will you take me to my family now? dlga_start freed_hero_answer|I am in your debt for freeing me, friend. dlga_freed_hero_answer freed_hero_answer_1|You're not going anywhere. You'll be my prisoner now! dlga_freed_hero_answer_1 close_window|Alas. Will my luck never change? dlga_freed_hero_answer freed_hero_answer_2|You're free to go, {s65}. dlga_freed_hero_answer_2 close_window|Thank you, good {reg63?sir lady}. I never forget someone who's done me a good turn. dlga_freed_hero_answer freed_hero_answer_3|Would you like to join me? dlga_freed_hero_answer_3 close_window|All right, I will join you. dlga_freed_hero_answer_3 close_window.1|No, I want to go on my own. dlga_start defeat_hero_answer|You'll not live long to enjoy your victory. My kinsmen will soon wipe out the stain of this defeat. dlga_defeat_hero_answer defeat_hero_answer_1|You are my prisoner now. dlga_defeat_hero_answer_1 close_window|Damn you. You will regret this. dlga_defeat_hero_answer defeat_hero_answer_2|You're free to go this time, but don't cross my path again. dlga_defeat_hero_answer_2 close_window|We will meet again. dlga_combined_political_quests political_quest_suggested|{s9} dlga_political_quest_follow_on close_window|I think that is a wise move. Good luck to you. dlga_combined_political_quests political_quest_suggested.1|Your relations with {s4} are not all that they could be. As {reg4?she he} is my {s11}, I can mediate to attempt to mend your quarrel. Perhaps the best way for me to do this would be to send {reg4?her him} a gift -- a fur-trimmed velvet robe, perhaps. If you can provide me with a bolt of velvet and a length of furs, I can have one made and sent to {reg4?her him.} dlga_political_quest_follow_on close_window.1|Splendid. I shall await the materials. dlga_combined_political_quests political_quest_suggested.2|As you may realize, {s4} has many enemies among the lords of the {s5}. In particular, they feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to denounce {s4} to {reg4?her his} face, you may reap much popularity -- although, of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel. dlga_combined_political_quests political_quest_suggested.3|As you may realize, many of us in the peerage of the {s5} consider {s4} to be {s7}, and a liability to our cause. We worry that {reg4?she he} will {s8}. People know my views on {s4} already, but if you were to denounce {reg4?her him} to {reg4?her his} face, you would further erode his standing -- and discourage our liege from entrusting {reg4?her him} with any more power or responsibility. Of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel.{s9} dlga_political_quest_follow_on close_window.2|We appreciate what you are doing. I find such intrigues distasteful, but it is all for the good of the {s5}. dlga_political_quest_follow_on close_window.3|Very well. It is always risky to involve yourself in intrigues of this sort, but in this case, I think you will benefit. dlga_combined_political_quests political_quest_suggested.4|You and I have a common interest in seeking to curtail the rise of {s4}. I feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to tell our liege {s9} your opinion of {s4}, it might discourage {s9} from granting {s4} any further powers or responsibilities, at least for a while, and I would be much obliged to you. dlga_political_quest_follow_on close_window.4|We appreciate what you are doing. I find such intrigues distasteful, but it is all for the good of the {s5}. dlga_combined_political_quests political_quest_suggested.5|I cannot think of anything right now, but we will have some items of mutual interest in the future. dlga_political_quest_suggested political_quest_follow_on|I like that idea. dlga_political_quest_suggested combined_political_quests|Hmm ... Maybe you can think of something else? dlga_political_quest_suggested political_quests_end|Let us discuss another topic dlga_political_quests_end lord_pretalk|Very well. dlga_political_quests_end spouse_pretalk|Very well. dlga_political_quests_end minister_pretalk|Very well. dlga_political_quests_end close_window|Very well. dlga_start local_merchant_mercy|Mercy! Please don't kill me! dlga_local_merchant_mercy local_merchant_mercy_no|I have nothing against you, man. But {s2} wants you dead. Sorry. dlga_local_merchant_mercy_no close_window|Damn you! May you burn in Hell! dlga_local_merchant_mercy local_merchant_mercy_yes|I'll let you live, if you promise me... dlga_local_merchant_mercy_yes local_merchant_mercy_yes_2|Of course, I promise, I'll do anything. Just spare my life... dlga_local_merchant_mercy_yes_2 local_merchant_mercy_yes_3|You are going to forget about {s2}'s debt to you. And you will sign a paper stating that he owes you nothing. dlga_local_merchant_mercy_yes_3 local_merchant_mercy_yes_4|Yes, of course. I'll do as you say. dlga_local_merchant_mercy_yes_4 local_merchant_mercy_yes_5|And if my lord hears so much of a hint of a complaint about this issue, then I'll come back for you, and it won't matter how much you scream for mercy then. Do you understand me? dlga_local_merchant_mercy_yes_5 local_merchant_mercy_yes_6|Yes, {reg63?sir madam}. Don't worry. I won't make any complaint. dlga_local_merchant_mercy_yes_6 close_window|Good. Go now, before I change my mind. dlga_start fugitive_1|What do you want? dlga_fugitive_1 fugitive_2|I am looking for a murderer by the name of {s4}. You fit his description. dlga_fugitive_1 close_window|Nothing. Sorry to trouble you. dlga_fugitive_2 fugitive_3|I don't understand, {reg63?sir madam}. I've never killed anyone. I think you've got the wrong man. dlga_fugitive_3 fugitive_4|Then drop your sword. If you are innocent, you have nothing to fear. We'll go now and talk to your neighbours, and if they verify your story, I'll go on my way. dlga_fugitive_4 fugitive_5|I'm not going anywhere, friend. You're going to have to fight for your silver today. dlga_fugitive_5 fugitive_fight_start|No problem. I really just need your head, anyway. dlga_fugitive_5 fugitive_fight_start.1|I come not for money, but to execute the law! dlga_fugitive_5 fugitive_fight_start.2|Alas, that you cannot be made to see reason. dlga_fugitive_fight_start close_window|Die, dog! dlga_member_chat sacrificed_messenger_1|Yes {reg63?sir madam}? dlga_sacrificed_messenger_1 sacrificed_messenger_2|Take this letter to {s1} and give it to {s2}. dlga_sacrificed_messenger_1 close_window|Nothing. Nothing at all. dlga_sacrificed_messenger_2 sacrificed_messenger_3|Yes {reg63?sir madam}. You can trust me. I will not fail you. dlga_sacrificed_messenger_3 close_window|Good. I will not forget your service. You will be rewarded when you return. dlga_sacrificed_messenger_3 sacrificed_messenger_cancel|Arggh! I can't do this. I can't send you to your own death! dlga_sacrificed_messenger_cancel sacrificed_messenger_cancel_2|What do you mean {reg63?sir madam} dlga_sacrificed_messenger_cancel_2 sacrificed_messenger_cancel_3|There's a trap set up for you in the town. {s3} ordered me to sacrifice one of my chosen warriors to fool the enemy, but he will just need to find another way. dlga_sacrificed_messenger_cancel_3 close_window|Thank you, {reg63?sir madam}. I would follow you to the gates of hell, but this would not be a good death. dlga_start close_window.41|Don't worry, {reg63?sir madam}, I'm on my way. dlga_start follow_spy_talk|Good day {reg63?sir madam}. Such fine weather don't you think? If you'll excuse me now I must go on my way. dlga_follow_spy_talk follow_spy_talk_2|In the name of {s1}, you are under arrest! dlga_follow_spy_talk_2 close_window|You won't get me alive! dlga_follow_spy_talk close_window|Never mind me. I was just passing by. dlga_start spy_partners_talk|Greetings. dlga_spy_partners_talk spy_partners_talk_2|In the name of {s1} You are under arrest! dlga_spy_partners_talk_2 close_window|You will have to fight us first! dlga_spy_partners_talk close_window|Never mind me. I was just passing by. dlga_start runaway_serf_intro_1|Good day {reg63?sir madam}. dlga_runaway_serf_intro_1 runaway_serf_intro_2|I have been sent by your {s4} whom you are running from. He will not punish you if you return now. dlga_runaway_serf_intro_2 runaway_serf_intro_3|My good {reg63?sir madam}. Our lives at our village {s1} was unbearable. We worked all day long and still went to bed hungry. We are going to {s6} to start a new life, where we will be treated like humans. dlga_runaway_serf_intro_3 runaway_serf_go_back|You have gone against our laws by running from your bondage. You will go back to {s1} now! dlga_runaway_serf_intro_3 runaway_serf_let_go|Well, maybe you are right. All right then. If anyone asks, I haven't seen you. dlga_runaway_serf_go_back close_window|All right {reg63?sir madam}. As you wish. We'll head back to {s5} now. dlga_runaway_serf_let_go close_window|God bless you, {reg63?sir madam}. We will not forget your help. dlga_start runaway_serf_reconsider|Good day {reg63?sir madam}. Don't worry. If anyone asks, we haven't seen you. dlga_runaway_serf_reconsider runaway_serf_go_back|I have changed my mind. You must back to your village! dlga_runaway_serf_reconsider runaway_serf_let_go|Good. Go quickly now before I change my mind. dlga_start runaway_serf_talk_caught|Good day {reg63?sir madam}. We were heading back to {s5}, but I am afraid we lost our way. dlga_runaway_serf_talk_caught runaway_serf_go_back|Do not test my patience. You are going back now! dlga_runaway_serf_talk_caught runaway_serf_let_go|Well, if you are that eager to go, then go. dlga_start runaway_serf_talk_again_return|We are on our way back to {s5} {reg63?sir madam}. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2|Make haste now. The sooner you return the better. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2.1|Good. Keep going. dlga_runaway_serf_talk_again_return_2 close_window|Yes {reg63?sir madam}. As you wish. dlga_start troublesome_bandits_intro_1|This must be your unlucky day, mate. We're just about the worst people you could run into, in these parts. dlga_troublesome_bandits_intro_1 troublesome_bandits_intro_2|Heh. For me, you are nothing more than walking money bags. A merchant in {s1} offered me good money for your heads. dlga_troublesome_bandits_intro_2 close_window|A bounty hunter! Kill {reg63?him her}! Kill {reg63?him her} now! dlga_start marauding_jatu_intro_1|We hunt for Noldor, and their god-cursed dwelling in the woods. Tell me all you know, now! dlga_marauding_jatu_intro_1 marauding_jatu_intro_2|And we are hunting for you, thieving tribals. We'll cleanse the woods of your filth! dlga_marauding_jatu_intro_2 close_window|HAZAH Jatu! Prepare to Fight! Prepare to Die! dlga_start deserter_paid_talk|What do you want? You want to pay us some more money? dlga_deserter_paid_talk deserter_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_deserter_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_deserter_paid_talk deserter_paid_talk_2b|No. It's your turn to pay me this time. dlga_deserter_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start deserter_talk|We are free warriors! We will fight only for ourselves, and to take what we want and when we want. Now give us your gold, or taste our steel. dlga_deserter_talk close_window|When I'm done with you, you'll regret ever leaving your army. dlga_deserter_talk deserter_barter|There's no need to fight. I am ready to pay for free passage. dlga_deserter_barter deserter_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} denars. We wouldn't want to be too greedy, now would we? Pay us, and then you can go. dlga_deserter_barter_2 deserter_barter_3a|All right here's your {reg5} denars. dlga_deserter_barter_2 deserter_barter_3b|I don't have that much money with me dlga_deserter_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_deserter_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start tavernkeeper_talk|Good day dear {reg63?sir madam}. How can I help you? dlga_tavernkeeper_pretalk tavernkeeper_talk|Anything else? dlga_tavernkeeper_talk tavernkeeper_talk_horse_armor_1|Do you know anyone who breeds war horses? dlga_tavernkeeper_talk_horse_armor_1 tavernkeeper_talk_horse_armor_2|Hmm... many different people visit my tavern... it is, quite extraordinarily hard, to remember all of them... (the keeper cleans a mug, glancing at nearby denars on the bar) dlga_tavernkeeper_talk_horse_armor_2 tavernkeeper_talk_horse_armor_3|Maybe few coins will improve your memory? dlga_tavernkeeper_talk_horse_armor_2 tavernkeeper_talk_horse_armor_3.1|Maybe this blade will improve your memory? dlga_tavernkeeper_talk_horse_armor_3 tavernkeeper_talk_horse_armor_4|Woah, woah, okay, okay! I know only one man... who breeds farm horses ... dlga_tavernkeeper_talk_horse_armor_4 tavernkeeper_talk_horse_armor_5|'WAR', I said 'WAR' horses! dlga_tavernkeeper_talk_horse_armor_5 tavernkeeper_pretalk|Oh... in that case I really don't know... maybe visit local market. It is quite crowded today and I'm sure someone may know something. dlga_tavernkeeper_talk tavernkeeper_feast|I want to bring my lads here for ale and lively entertainment, so we can improve morale. dlga_tavernkeeper_feast tavernkeeper_feast|I think we can do that for {reg1} gold! dlga_tavernkeeper_feast tavernkeeper_pretalk|Very good. Here is {reg1} gold. dlga_tavernkeeper_feast tavernkeeper_pretalk.1|That is too expensive, they can stay in the stables and drink water! dlga_tavernkeeper_talk tavernkeeper_deliver_wine|I was told to deliver to you {reg9} units of {s4}. dlga_tavernkeeper_deliver_wine tavernkeeper_pretalk|At last! My stock was almost depleted. I had paid the cost of the {s4} in advance. Here, take these {reg5} denars. That should cover your pay. And give {s9} my regards. I'll put in a good word for you next time I deal with him. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_incomplete|I was told to deliver you {reg9} units of {s4}, but I lost some of the cargo on the way. dlga_tavernkeeper_deliver_wine_incomplete tavernkeeper_pretalk|Attacked by bandits eh? You are lucky they left you alive. Anyway, I can pay you no more than {reg5} denars for this. And I will let {s1} know that my order was delivered less than completely, so you will probably be charged for this loss. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_lost|I was told to deliver you {reg9} units of {s4}, but I lost the cargo on the way. dlga_tavernkeeper_deliver_wine_lost tavernkeeper_pretalk|What? I was waiting for that {s4} for weeks! And now you are telling me that you lost it? You may rest assured that I will let {s1} know about this. dlga_tavernkeeper_talk tavernkeeper_rumors|What are people talking about in town? dlga_tavernkeeper_rumors bar_post_rumor|{s3} dlga_bar_post_rumor tavernkeeper_pretalk|Very good, thank you. dlga_tavernkeeper_talk tavernkeeper_buy_drinks|I'd like to buy every man who comes in here tonight a jar of your best wine. dlga_tavernkeeper_buy_drinks tavernkeeper_buy_drinks_2|Of course, {reg63?my lord my lady}. I reckon {reg5} denars should be enough for that. What should I tell the lads? dlga_tavernkeeper_buy_drinks_2 tavernkeeper_buy_drinks_end|Let everyone know of the generosity of {playername} to the people of {s10}. dlga_tavernkeeper_buy_drinks_end tavernkeeper_pretalk|Don't worry {reg63?sir madam}. Your name will be cheered and toasted here all night. dlga_tavernkeeper_buy_drinks_2 tavernkeeper_pretalk|Actually, cancel that order. dlga_tavernkeeper_talk tavernkeeper_job_ask|Have you heard of anyone in this realm who might have a job for a {reg63?man woman} like myself? dlga_tavernkeeper_job_ask tavern_bard_talk|{s9} dlga_tavern_bard_talk close_window|Yes, I will take the Job!. dlga_tavern_bard_talk close_window.1|Not right now. I will be back! dlga_tavern_bard_talk tavernkeeper_job_ask|Yes, please tell me. dlga_tavernkeeper_job_ask tavernkeeper_job_search|Hmm... Well, {s10} is often looking for mercenaries to fight in his wars.{s9} dlga_tavernkeeper_job_search tavernkeeper_job_result|Let me think some more... dlga_tavernkeeper_job_result tavernkeeper_job_search|I have heard that {s7} {s9}{s10} You may want to speak with {reg4?her him}. dlga_tavernkeeper_job_result tavernkeeper_job_result_2|There may be other work, of course -- lords and guildmasters often have other tasks which we don't hear about. Also, the villages around here frequently need help, although they'd be more likely to pay you with a wedge of cheese and goodwill than with cold hard denars. dlga_tavernkeeper_job_result_2 close_window|I'll keep my ears open for other opportunities. You may want to ask again from time to time. dlga_tavernkeeper_talk tavernkeeper_spawned_armies|Any news about invading armies? dlga_tavernkeeper_spawned_armies close_window|Maybe, but you don't have enough gold to buy this type of information. dlga_tavernkeeper_spawned_armies tavernkeeper_spawned_armies_1|Yes, I have heard something interesting and could share it with you for ... a 2000 shiny gold pieces. dlga_tavernkeeper_spawned_armies close_window.1|No, I haven't heard anything. dlga_tavernkeeper_spawned_armies_1 close_window|That is way too much. Goodbye. dlga_tavernkeeper_spawned_armies_1 tavernkeeper_spawned_armies_2|You filthy ... here is your gold. dlga_tavernkeeper_spawned_armies_2 close_window|Business is business. That is what have reached my ears ^ {s54} dlga_tavernkeeper_talk tavernkeeper_supplies|I am looking for supplies. dlga_tavernkeeper_supplies tavernkeeper_pretalk|Your party seems to already have enough supplies for a campaign. ^^^^^^(at least one Baggage Train already present in the game) dlga_tavernkeeper_supplies tavernkeeper_pretalk.1|You will need more spoils of war, if you want to make a fair deal. ^^^^^^(requires 2x Various Loot) dlga_tavernkeeper_supplies tavernkeeper_supplies_1|We will get you the proper supplies. It will be shipped to you shortly. ^^^^^^(Baggage Train uses 2x Various Loot) dlga_tavernkeeper_supplies_1 close_window|Very well. dlga_tavernkeeper_supplies_1 tavernkeeper_pretalk|Maybe later. dlga_tavernkeeper_talk close_window|I guess I should leave now.