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https://w.atwiki.jp/stalker_soc/pages/22.html
PDAの内容とか 当然の事ながらネタばれ注意! EncyclopediaAbout the encyclopaedia TrainingJumping Crouching Speeding-up Binoculars attitude Open wounds Radiation Fatigue Encyclopedia About the encyclopaedia This is the encyclopaedia. As you progress in the game, information about the world around you will be added here, sorted by topic. ■Encyclopediaについて これは百科事典である。ゲームが進むにつれ、 君の周りの世界に関する情報が項目ごとに分類され、ここに追加されるだろう。 Training Jumping The jumps will help you climb on top of medium barriers. To jump, press (space) ジャンプ ジャンプすれば中ぐらいの障害物の上に昇ることができる。 ジャンプをするには(Space)を押す。 Crouching To crouch, press (Ctrl). To crouch even lower, press (Ctrl) + (Shift) しゃがみ しゃがむには(Ctrl)。もっと低くしゃがむには、 (Ctrl) + (Shift)を押せばいい。 Speeding-up Sometimes you will need to run faster than usual. To do this, press (x) while runnjng. A sprinting character runs faster and jumps further, but tires more quickly and is unable to shoot. 加速 時には普通より速く走らなければならないときもある。 走るためには、(X)を押すのだ。 疾走すればキャラクタはより速く遠くへジャンプできるが、 よく疲れるようになるし、またそのあいだ撃つことはできない。 Binoculars To use the binoculars, select them (5) and press fire to zoom in. 双眼鏡 双眼鏡を使うには、(5)で選択して"fire"を押してズームインするのだ。 attitude By helping other characters you improve their attitude towards you, as well as your general reputation. Better attitude and higher reputation help you when interacting with the people you meet. They will be prone to give you additional intormation and sell you their items cheaper it you re in their good books. On the other hand, it you open fire at someone, their attitude towards you will quickly turn negative, as will that ot their friends, and they will attack you. 態度 ほかのキャラクタを助けることで、君に対する彼らの態度を良くすることができる。 態度や評判がよいほど、君が会う人たちと交流するのに役立つだろう。 さらなる情報をくれやすくなったり、お得意さまとしてアイテムを安く売ってくれるはずだ。 一方で、おおっぴらに誰かを撃ったりすれば、君に対する彼らの態度はたちまち悪化する。 その人が彼らの知り合いであれば、君を攻撃してくるだろう。 Open wounds When the character is hit, he may start to bleed. Bleeding causes the character to constantly lose health. The more serious the bleeding (a green icon means slight bleeding, a red icon indicates a serious hemorrhage), the faster the rate at which he loses health. Bleeding wjll eve ntually stop with time, but even serious hemorrhages can be stopped immediately using bandages. 傷口 キャラクタは負傷すると、出血しだすかもしれない。出血すると絶え間なく体力を失うことになる。 出血が深刻になればなるほど体力の減りは早い。 (緑色のアイコンはちょっとした出血、赤色のアイコンは深刻な大出血ということを示す) 出血は自然におさまるだろうが、大量出血でさえもバンデージ(bandage:包帯)を使えばただちに 止めることができる。 Radiation When the character wears a radioactive artifact on his belt or enters an area with a high level of background radiation, he starts losing health and exhibits signs of radiation poisoning. Eftect of radiation can be countered by using antiradiation drugs and vodka. 放射線 放射能のあるアーティファクト(articact)をベルトにつけていたり、高いレベルの放射能のある エリアに入ったりすると、 キャラクタの体力は失われはじめ、被爆の兆候を呈すことになる。 放射線の影響は対放射能薬(antiradiation drug)やウォッカ(vodka)を 使うことで和らげることができる。 Fatigue Running for a prolonged period ot time causes tatigue. When a character becomes exhausted, he will not be able to run and will move at walking pace. The more the character is carrying, the faster he tires. Standing still for a few seconds is enough to recuperate. 疲労 長い間走っていると疲れる。 キャラクタは疲れていると走れなくなり、歩行速度でしか動けなくなるだろう。 ものをたくさん持ち運んでいればいるほど、早く疲れやすくなる。 数秒のあいだ突っ立っておけば回復するには十分だ。
https://w.atwiki.jp/denpublic/pages/16.html
TTBaseのプラグインバージョンを使用中 ※単独バージョンもある TClockにはいくつか派生があるが、2chで改変が続けられているTClock2chが有用 TClock2ch付属サイト 書式 タスクバー時計 mm/dd dde h nn ss ツールチップ1 file C \Software\tclock\tclockツールチップ.txt ツールチップ2 file C \Software\tclock\OnTV-T1.txt 時刻同期について VistaではUACが邪魔をしてTclockの同期機能は正常に作動しない しかしVistaは同期機能を最初から登載しておりそれを使えばよいのだが、同期の定期周期が一週間となっている そのため、その間ではずれが生じてしまっている それを改善するためには、レジストリをいじって周期を一時間毎に設定し直せばよい 詳しくは「vista」「時刻合わせ」「レジストリ」で検索
https://w.atwiki.jp/medianmod/pages/15.html
ネクロマンサー ネクロマンサーは死の主であり召喚師です。 ゲームでは多くの強力な配下を従え死体を使うスキルを扱いますが、 直接ダメージを与えるスキルは非常に少ないです。 ''戦略 -Strategy-'' This class is all about summoning gigantic amounts of minions and flooding the enemy into submission. Alternatively, you can focus on totems or crossbow attacks and use minions as expendable tanks. One way or the other, minions will take the lion's share of your skill points. 基本ステータス Strength 15 Dexterity 25 Vitality 20 (70 life) Energy 25 (25 mana) +12 life, +18 mana per level (at level 120 1498 base life, 2167 base mana) Gains +4 life per point into vitality Gains +6 mana per point into energy Preferred weapons wands, staves, scythes, knives, crossbows. Weapon bonuses Staff +25% faster base cast rate. Crossbow +25% faster base hit recovery. ネクロマンサー基本ステータス 召喚魔法サモン・シャドウ/SUMMON SHADOWS サモン・ダークリングス/SUMMON DARKLINGS サモン・ランパゴー/SUMMON RAMPAGORS サモン・ラミア/SUMMON LAMIA サモン・ヴォイド・アルコン/SUMMON VOID ARCHON デーモン・ブラッド/DEMON BLOOD バーブ・ワイヤー/BARB WIRE テインティッド・ブレイド/TAINTED BLADES グール・タッチ/GHOUL TOUCH ワープ・フィールド/WARP FIELD CORPSE TOTEM SPELLSデス・フューリー・トーテム/DEATH'S FURY TOTEM ブラッド・タイド・トーテム/BLOOD TIDE TOTEM MANA TIDE TOTEM ELEMENTAL TOTEM ALPHA TOTEM FROSTCLAW TOTEM FIREHEART TOTEM STORMEYE TOTEM EXPLODING TOTEM DEMON SEED CROSSBOW SKILLSWIDOWMAKER DEATHSTRIKE SUPPORT SPELLSUNHOLY ARMOR DARK POWER NIGHTMARE NECROMANCER UBERSKILLSNECROMANTICTRANCE RATHMA'S CHOSEN SOULSHATTER 召喚魔法 NEW ADDITIONS IN PATCH 1.57 ネクロマンサーの主なダメージソースとなります。 (実際、クロスボウを装備していなければ唯一の死体を作る手段です。) 幸運にも召喚のスキルは死体を作るのに十分に強力です。 サモン・シャドウ/SUMMON SHADOWS 低ライフで攻撃力が低いものの 最大ライフとライフ回復速度が上昇するオーラを持つ シャドウ・ミニオンを召喚します。 サモン・ダークリングス/SUMMON DARKLINGS とても弱く、簡単に殺されてしまう代わりに 大量に召喚できるダーク・ミニオンを召喚します。 サモン・ランパゴー/SUMMON RAMPAGORS 低ダメージですが高いディフェンスと多くのライフを持つ 強力なタンク・ミニオンを召喚します。 サモン・ラミア/SUMMON LAMIA ダメージは強力ですが攻撃を受けるとひとたまりもないゴースト・ミニオンを召喚します。 サモン・ヴォイド・アルコン/SUMMON VOID ARCHON 敵の速度を遅くし、物理体制を低下させ、物理無効を破るオーラを持ったミニオンを召喚します。 このスキルはスペルタイマーを持っています。 デーモン・ブラッド/DEMON BLOOD パッシブ:シャドウのオーラにパーティの自然ダメージを上昇させる効果を付加します。 バーブ・ワイヤー/BARB WIRE パッシブ:ダークリング・ミニオンが物理ダメージのうちの何パーセントかを攻撃者に反射します。 テインティッド・ブレイド/TAINTED BLADES パッシブ:ランパゴーミニオンに攻撃時に強力な毒物ダメージを付加します。 グール・タッチ/GHOUL TOUCH パッシブ:ラミア・ミニオンに攻撃時にターゲットを遅くする効果を付加します。 ワープ・フィールド/WARP FIELD Passive, your Void Archon's aura reduces enemy physical resist by a greater amount. Summary These are what helps you stay alive and deal damage. You may want to maximise all of the summoning skills, but you may not need every single passive skill. Invest into those as you see fit. It may not always be a good idea to summon all of your available minions and send them at the enemy in one big flood. This strategy works in case of massed weak enemies, but if they are stronger, they may swat aside your lower minions, leaving you with the task of resummoning 30 or 50 minions after each fight. If this happens, you may want to roll with just your higher end minions and focus more on totems that help their survivability. The new 1.57 Void Archon has an aura that breaks physical immunity, allowing your minion swarm to remain good forever. It also serves as a damage multiplier, provided you sink some points into the Warp Field passive. In short, if you want a low maintenance summoning build that allows you to watch television while playing, look somewhere else. CORPSE TOTEM SPELLS NEW ADDITIONS IN PATCH 1.57 These skills target corpses, producing a ward that either buffs your party or attacks enemies. The ward has infinite duration or infinite shots, but has low hit points and can (and will) be destroyed if the enemies reach it. Protect them well. デス・フューリー・トーテム/DEATH'S FURY TOTEM 死体からトーテムを作ります。 トーテムは破壊されるまで範囲内のパーティメンバーの物理攻撃に 火炎、冷機、否妻のダメージを付加します。 ブラッド・タイド・トーテム/BLOOD TIDE TOTEM 死体からトーテムを作ります。 トーテムは破壊されるまで範囲内のパーティメンバーの最大ライフを割合で増やします。 MANA TIDE TOTEM Corpse totem, greatly increases the party's mana regeneration rate until destroyed. ELEMENTAL TOTEM Corpse totem, increases the party's elemental skill and weapon damage by a percentage until destroyed. ALPHA TOTEM Corpse totem, boosts the party's physical damage by a percentage until destroyed. FROSTCLAW TOTEM Corpse totem, attacks nearby enemies with waves of homing ice and frost until destroyed. FIREHEART TOTEM Corpse totem, pounds nearby enemies with meteors until destroyed. STORMEYE TOTEM Corpse totem, fires deadly beams of static lightning at nearby targets until destroyed. EXPLODING TOTEM Corpse totem, attracts enemies and explodes with a giant shockwave when destroyed, dealing physical damage and stun. This skill has a spell timer. DEMON SEED Throw demonic seeds that blossom into corpses, which you can use for totems. This skill has a spell timer. Summary The other half of the necromancer's skill set. The totems may be easy to destroy, but increasing their skill level fixes that. Totems can affect other totems. For example, an Elemental Totem will increase the damage of a Stormeye Totem, and a Blood Tide Totem will give it more life. It is not entirely impossible to put all of your skill points into totems, wait for your hireling to kill an enemy, then use your totems to kill the rest. Totems are powerful on their own as support for your army, but if you want to use them as your main source of damage, you will need Demon Seed. The skill has a long timer, so you will need to max it to increase the corpse count. CROSSBOW SKILLS NEW ADDITIONS IN PATCH 1.57 Those necromancer-specific crossbows can pack a punch, dealing huge area effect damage. Be aware that you still need minions to tank for your crossbow attacks, unless you have 'Boxer micro'. WIDOWMAKER Using a minion or totem as a focus, sends out a flurry of crossbow bolts around the target unit. DEATHSTRIKE Necromancer crossbow attack that targets an area with a searing dark energy beam, carrying your weapon damage. Summary Lock and load. Crossbows are a new necromancer weapon, and with some support from minions, can be devastating. Do not attempt to use a crossbow - or a necromancer - if you have no intention to invest into some warm bodies. Deathstrike tends to be very inaccurate unless you have a minion to tank for it, and Widowmaker requires a minion to cast it in the first place. SUPPORT SPELLS Random gadgets that make you look cool, do more damage and survive better. They are not your first priority, but are worth it once your damage and resilience needs are solved. UNHOLY ARMOR Casts a shield around self or target ally, absorbing all damage except poison. This skill has a spell timer. DARK POWER Temporarily increases the party's damage, attack speed, and provides crushing blow and damage reduction. NIGHTMARE Curses enemies, reducing their movement speed and attack rating. Also prevents enemies from using magic to heal. Summary More damage and survivability, and especially the crushing blow can greatly improve your kill speed. And the weakening effects of Nightmare. And Unholy Armor... If you are going to attempt any uberquests at all, get Nightmare. Many uberbosses heal when they kill a player or minion, and without Nightmare to prevent this, you may never manage to do enough damage before they kill a minion and receive a full heal. NECROMANCER UBERSKILLS Each character class has 3 'uberskills', which become available when you reach level 90. You must pick one and stick with it; once you choose an uberskill, the other two become permanently disabled. Choose wisely. NECROMANTICTRANCE Temporarily increases the number of minions you can summon. When the skill wears off, the extra minions die. This skill has a spell timer. RATHMA'S CHOSEN Targets a single minion or totem, rendering it immune to all damage and adding lots of magic damage to its attack. This skill has a spell timer. SOULSHATTER Casts a powerful magic nova, but also targets one of your minions and renders the sacrifical unit very vulnerable for 5 seconds. Summary You decide! Necromantic Trance increases your maximum minion count for an even bigger zerg rush. Soulshatter is a nice solution for crossbow builds to deal with physical immunes. If you have only a few minions, Rathma's Chosen feeds them some steroids. In patch 1.57, you can no longer accidentally cast Soulshatter on yourself. While it was barrels of fun while it lasted, it did not exactly encourage heavy use of the skill.
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AKT III (Den store Sal i Komediehuset i Grønnegade, med omløbende Galleri, hvorfra Trapper føred ned i Baggrunden. I Forgrunden under Galleriet paa begge Sider Borde og Stole. Maskerede Personer af begge Køn) ▼KOR▲ Gaa af Vejen! Gaa af Vejen! Vi er allesammen med. Hvem der kommer os paa Sned, slaar vi uden Skaansel ned. Her er Liv', her er Liv, her er Lystighed. Vi er allesammen med! Her er Liv og Lystighed! Der skal rejses under Sky førend næste Morgengry et forfærdeligt Gny, som alle de smaa Huse i den gamle By vel kan ramle sammen ved. Gaa af Vejen! Gaa af Vejen! Vi er allesammen med. Her er Liv og Lystighed! Hvem der kommer os paa Sned, slaar vi ned! ▼ARV▲ Ak, hvilken farlig Hurlumhej! ▼JERONIMUS▲ Hvad vilde jeg paa den Galej? ▼MAGDELONE, LEONARD, ARV, JERONIMUS▲ (Uden at kende hverandre) Her gaar alting i en Rej. Hvad der dig er eller mig, ved man ej. ▼KOR▲ Gaa af Vejen! Gaa af Vejen! Vi vil allesammen med. Lad os gale kækt og kry, saa at ingen kan faa Ly. Lad os brøle højt i Sky, før det klinger Kykliky! Lad os brøle højt i Sky! Det skal høres over By som et Stormklokke-Gny til at kalde sammen ved, saa alle de smaa Stjerner i den høje Sky traller allesammen med. Gaa af Vejen! Gaa af Vejen! Vi vil allesammen med. Lad os gale højt i Sky! Kykliky! ▼ARV▲ (Til hojre) Godt jeg slap af den Fortræd! Det var farligt, som de sled. Der var en af dem, der vred mig det ene Ben af Led. ▼LEONARD▲ (til venstre) Det var lystigt, jeg kom med. Nu af Sted med listigt Fjed! Naar nu Spillet er paa Gled, skal jeg ogsaa se mit Sned. ▼MASKARADEMESTEREN▲ Giv Lyd, Godtfolk, at vi kan høre Tonen. Kotillonen! Dans (Medens Sværmen trænges midt paa Scenen har nogle Studenter i elskab med en Magister slaaet sig ned til venstre. Nogle unge Piger Kommer til sytne paa Galleriet og tilraaber dem.) ▼NOGLE UNGE PIGER▲ Studdenter! Studenter! Studenter! Vi venter! Vi venter! Vi venter! ▼STUDENTER▲ Se, hvor de vinker! ▼MEGET UNG STUDENT▲ Ak, hvilke artige sode Kisselinker! ▼STUDENTER▲ Se, hvor, Foden Flyver! Se, den hvide Arm. Se, hvor Floret flagrer om den friske Barm. ▼EN MAGISTER▲ Lad dem flyver, lad dem flagrer, de er altfor magre. (Studenterne griber hver sin Pige. Almindelig Runddans) ▼BLOMSTERDRENG▲ (falbyder sine Varer) Pomeranser! Pomeranser! Kræmmerhuse! Poser! Lugtedoser! Violer og Roser! Pomeranser! Pomeranser! Tjøbe, naar I standser! Pomeranser! Pomeranser! Pomeranser! (Henrik trækkes frem af to Piger, som holder ham under hver sin Arm.) ▼HENRIK▲ Lad vær' at knibe mig. Jeg skriger! Hvem er I? ▼TO PIGER▲ Se, om vi det siger! (letter paa Maskerne) ▼HENRIK▲ Lisbeth Pomeranskones Piger! Godaften, Mine! Godaften, Line! Men hvor er Stine? ▼DE TO PIGER▲ Hun har Tandpine. (kniber ham) Prober, om du kan hvine! ▼EN TREDIE PIGE▲ Troløse Henrik, hvofor blev du borte? ▼HENRIK▲ For ej at blive "væk", trofaste Dorthe. ▼TREDIE PIGE▲ O, af de dyre Eder, som du svor, ej mer jeg tror et Ord ▼ALLE TRE PIGER▲ Nej, af de dyre Eder, som du svor, ej mer vil vi tro et eneste levende Ord. ▼HENRIK▲ Himmel og Jord! Har man hørt Mage til et Ekko-Kor. Ja, ganske rigtigt, det var lutter Løgne, men dine Yndigheder er for nøgne og mine Tanker for forfløjne. Men forresten, hvordan jeg mig snor og vender før Dansen ender bestanding det hænder, at hvert et Spor af den Cupido som mig brænder, gaar bort som Sne, der faldt i Fjor, ved Sved af alle Ender. saa gider jeg ej set den Tøs for mine Øjne. Adjøs, mit Barn, og hils din Mor! (Løber sin Vej.) ▼DER TRE PIGER▲ Ja rejs, din Skajælm derhen, hvor Peberet gror! ▼DEN TREDIE PIGE▲ Men hør, I Søstre smaa! et Visdomsord af de bedragne unge Pigers Kor. Mærk vor Morale! Som vi har udsat i en Madrigale. ▼DE TRE PIGER▲ At slig er Ungersvend i sin Tale, alt som man holder en Aal ved Hale, og slig er Skjælmen, hvor skjønt han roser, som lygtemænd, hopper over Moser. Og slig er Skalken, hvor fint han skoser, som naar en Tande oser; thi Manden, siger de gamle Gloser, err en bedragelig Ting i Hoser. ▼KOR AF PIGER▲ Ja, Manden, siger de gamle Gloser er en bedragelig Ting i Hoser. ▼DRENGEN▲ Roser! Roser! ▼LEANDER▲ (som Hyrde) De allerrødeste til den allersødeste. (nærmer sig Leonora, klædt som Blomstergudinde) Ulignelige Pige, mens disse Blomster drysse og om dit lyse Legem henrykt glide, lad dem med deres Kysse sige, hvad jeg ej vover O, maa jeg elske dig, du blide Rose ved Vintertide? Derude under Himlen min Elskovsstjene brænder, her ængstes jeg og kender end ej det Navn, der skiller dig fra Vrimlen. Hvad hedder du, o Flora? ▼LEONORA▲ Min Herre! Jeg er døbt Eleanora. I fald jeg turde svare, hvad Blusel mig forbyder, jeg kyssed disse søde Blade, som nu i tugtig Skare min Kniplingsbræmmme pryder. Men Hjertet kender ingen Maskarade. Du vil mig ej forlade, min Fred du ej vil myrde; thi Dyden er som hjemme i Lyden af din Stemme. Sig mig dit Navn, o du min Uskylds Hyrde, mit Hjertes Musikanter! ▼LEANDER▲ Leander hedder jeg, ▼LEONORA▲ O, min Leander! O, dydigste Leander! Mit Hjertes Musikanter! Og Leander! Hør, vore Navne i Toner sig favne! Ak, sin Samklang, sin Leander. Som bløde Blomsterblade skal vore Navne stige. Saa vil vi aldrig fra hinanden vige, ej vige; men som i dette Møde i tonerige Samlyd altid gløde. Leander! ▼LEANDER▲ O, skønne Leonora! Du søde, lad os bytte disse Navne! Leonora! Leonora skal ej savne - Ak, som Sommerfugle glade i Tonernes Gevandter til Elskovs Himmelrige. Som Sommerfugle glade, til Elskovs Himmelrige. Saa vil vi aldrig fra hinanden vige, men som i dette Møde altid gløde. Leonora! ▼HENRIK▲ (der imidlertid har nærmet sig Pernille) Min søde Balsambøsse! Lad mig din Rosenmund kysse. ▼PERNILLE▲ Ja nok, ja nok, men du maa ile, for jeg er ikke for den lange Hvile. For folk af vore Klasser en gravitetisk, spansk Amour ej passer. ▼HENRIK▲ Vort Elskovseventyr har kun to Tempi Slaget an! Gibt Fyr! Hvad hedder du, min Lille? ▼PERNILLE▲ Med Tugt at melde Pernille, Du hedder Henrik? ▼HENRIK▲ Tys! Tys! Stille! Hvor disse Navne sødt i Øret kilde. ▼PERNILLE▲ O Henrik! ▼HENRIK▲ Pernille! ▼PERNILLE▲ Mit Hjertes Fænrik! ▼HENRIK▲ Min Sjæls Persille! ▼PERNILLE▲ Ak, min Henrik! Mit Hjertes Fænrik! Henrik! Henrik! Min Fænrik! Mit Hjertes Fænrik! ▼HENRIK▲ O, Pernille! Min Sjæls Persille! O, Pernille! Pedernille! Din Henrik! Min søde Balsambøsse! ▼PERNILLE, HENRIK▲ Saa muntert disse Rim i Øret krille! Vi lover, at vi ville den glade Samlyd aldrig mere skille, men nu og altid hinanden drille, drille, drille, drille. ▼LEONARD▲ Ydmygste Tjener, Madam! og Tak for Dansen! En slig Compartement, med Taljen og med Svansen, jeg aldrig saa tilforn. ▼MAGDELONE▲ Trés humble Servitør! Dog har jeg aldrig danset Menuetter før. Jeg lever i mit Hjem som i en Nonnestue. ▼LEONARD▲ Med Permission, Madam! er Hun endnu Jomfrue? ▼MAGDELONE▲ Javist! Javist! Jeg har en Mand - en Fader, vil jeg sige - der ter sig som Tyran imod mig stakkels Pige og svarer paa hver Bøn "Ja, naar du bliver større!" Som om man ej var stor; fordi man ej er fyrre. ▼LEONARD▲ Men maatte jeg, Madam! ej nyde den bonheur, at Hun til Side drog sin Maske og sit Slør? ▼MAGDELONE▲ Forlad mig, Kavaler! Jeg kan ej paa min Ære, for nævnte Aarsags Skyld jeg her maa ukendt vare. ▼LEONARD▲ Tillader Hun mig ej, min engelsøde Due! Jeg Hendes Hænders Alebasterhed maa skue. ▼MAGDELONE▲ Jeg beder Ham, Monsieur nyd, hvad Han har for Øje, og hvad som skjulet er, udforske ej saa nøje. ▼LEONARD▲ Maa jeg da Hendes Barms Citron berøre, ak! med Fingerenden kun? ▼MAGDELONE▲ Jeg siger tusind Tak! ▼JERONIMUS▲ (har nærmet sig bagfra) Ho, ha! ▼MAGDELONE▲ Ak Gud, min mand! ▼LEONARD▲ Hvad nu! Jeronimus! jeg dør! ▼JERONIMUS▲ Hvad nu! Jeg tog nok fejl! Jeg søger en - Monsieur! - nok sagt - af Ane Hattemagers Bataillon med samt en ung og meget liderlig Person, og da jeg maa gaa frem og gribe efter Slumpen og saa Mamsellen der at vrikke saa med Rumpen, saa tog jeg fejl! Monsieur! Madam! (Gjør en Reverents, idet han gaar.) ▼MAGDELONE▲ Ak; hvilken Skam! ▼LEONARD▲ Vil hun ej sidde ned? Her er min Arm, Madam. (De sætter sig ved et Bord) ▼EN OFFICER▲ (snapper en Pige første Student) AA, med Forlov, De! ▼FØSTE STUDENT▲ Hov, De! se Dem lidt for! Hvem spiller De paa Næsen! ▼OFFICEREN▲ Forivre dig kin ej, du lille Væsen! Den Pige der er Kræsen, og jeg er hendes Kavaller til Polonaisen. ▼FØRSTE STUDENT▲ De skal betale mig det Pigerov, De! ▼OFFICEREN▲ Hu, ha! han raser af den megen Læsen! ▼STUNDENTER▲ Puds! Puds Støvletten! ▼OFFICERER▲ Trær ud. Per Caudi! Trær ud. Per Caudi! ▼FØRSTE STUDENT▲ (Til Magisteren, der stadig sidder ved Bordet) Kom, let dig, Gamle! Du maa skille Trætten. ▼OFFICERER▲ Vi viger ej af Pletten. Træk ud. Per Caudi! ▼STUDENTER▲ Vi viger ej! Træk ud! ▼MAGISTEREN▲ Respekt for Retten ▼MASKARADEMESTEREN▲ Stille, stille! Hanedansen! ▼Hanedansen▲ ▼LEONORA▲ (ved leanders Arm) O kom, min Ven! I disse Søjlers Skygge vil jeg hvile. Følg mig derhen! ▼LEANDER▲ Til dine Læbbers Lykke vil jeg ile. Jeg følger dig og gaar ej bort igen. ▼HENRIK▲ Herre! Herre! ▼LEANDER▲ Hvad godt? ▼HENRIK▲ Nej, ondt, desværre! Ved I - ved I - ha, ha! ha, ha! ha, ha! ▼LEANDER▲ Saa tal! ▼HENRIK▲ Ved I - ha, ha! ha, ha! ▼LEANDER▲ Er Drengen gal? ▼HENRIK▲ Ser I ved Døren til den lille Sal et langt Gespenst med et naragtigt Væsen og et gevaldigt Futteral paa Næsen? Hør, hvor de raaber Rus! ▼STUDENTER▲ Rus! Rus! Rus! etc. ▼HENRIK▲ Det er Jeronimus! ▼LEANDER▲ Er du gal? ▼HENRIK▲ Jeronimus! ▼LEANDER▲ Er du fatal? ▼HENRIK▲ Je-ro-ni-mus! ▼STUDENTER▲ Rus! ▼LEANDER▲ Skaf ham af Vejen! Paa en Studs! Spil ham et Puds! ▼STUDENTER▲ Rus! ▼HENRIK▲ Et Puds Paa en Studs! Aa, Herre Jemini! Se Hr. Jeronimus! ▼STUDENTER▲ Rus! Rus! Rus! ▼JERONIMUS▲ Lad Vandet drive af Jer, I Papister! ▼TREDIE STUDENT▲ Hu! Hu! han er bister! ▼FJERDE STUDENT▲ Han spruder Gnister! ▼FEMTE STUDENT▲ Quid Saul inter Philister! ▼HENRIK▲ (nærmer sig Magisteren) Ak, Hr. Magister! Hvis ej Ser Mine lyver slemt, er I en Ven af ærbar Skæmt; og er Jert Blik Jert Hjertes Tolk, I hjælper gerne unge Folk. Min Herre har saa frit et Mod, saa frisk et Sind, saa varmt et Blod, er saa galant og elegant, som man kan vare uden Tant. Men (som man siger paa Fransøsk) en Smule alt for amorøsk. I Gaar paa dette Sted han fandt en Mø, og kom, og saa, og vandt. Og hvad i Gaar han vandt og saa, i Dag han tanker stadig paa. Men Faderen, som er en Stud, har tiltænkt ham en anden Brud og rentud nægtet ham at lade sig mere se paa Maskarade. Og da det nu er lykkets os at slippe ud, hans Bud til Trods, gaar han, som er (imellem os) en Flodhest og Rhinoceros, i egen latterlig Figur paa Maskaraden her paa Lur. Han gaar paa Lur. I Fald nu, Hr. Magister, I i denne Nød vil staa os bi og med en Smule Gækkeri os for den gamle Nar befri, saa at de unge Folk tilsammen kan prolongere deres Gammen og nære Elskovsflammen. I Fald nu I, Hr. Magister, i denne Nød vil staa os bi med Gækkeri, skal Herren lønne Eder. Amen! ▼MAGISTEREN▲ Det Snakketøj gaar ej i Staa, undskyld, jeg stod med Hatten paa. Hvis Herren bloter halvt saa vakker, som du, hans Tjener, vakkert snakker; kan jeg umuligt mig undslaa og melder mig som Eders Makker. Hvad Middel finder vi i Hast til at faa sat den Gamle fast? ▼HENRIK▲ Jeg ser, I Glas og flasker har; byd ham en Vinstu Passiar. Tegn Verdens Daarskab dygtig af, og skænk imens i Glasset brav. Naar I begynder med Moralen, saa ender han i Perialen. Saaledes faar I Hul paa Ka'len. ▼MAGISTEREN▲ Nu, jeg skal gøre, hvad jeg kan. ▼STUDENTER▲ (Stadig efter Jeronimus) Rus! Rus! Rus! Rus! Rus! ▼MAGISTEREN▲ Hvad, driller I en gammel Mand? Fy, skam Jer dog, I løse Fugle! Respekt for en bedaget Ugle! Men I, Monsieur, som spiller Bacchus, ser saa alvorlig ud som Gracchus. Nej, ved Anakreon og Flaccus, hvis glade Livsfilosofi jeg er Privat - Praceptor i ved Københavns Akademi, nej, ned med Pietisteri! l barer Bacchi Liberi, og her er Bacchi Kompagni. Ja, her er Bacchi Kompagni, der flyder med Krambambuli, det skal I indrulleres i. Kom hid til os, og l er ansat! ▼JERONIMUS▲ Ja Tak, Monsieur, jeg tørster bandsat! (Studenterne afskjærer og tumler rundt med Arv, der hele tiden i stor Angst og Forbavselse har fulgt Jeronimus og holdt ham i Kappen.) ▼TREDIE STUDENT▲ En Amor af den rette Slags, trind som en Pølse, frisk som en Lax. ▼STUDENTER▲ Ha-Ha! Ha-ha! Han er bastant! ▼ANDEN STUDENT▲ Han lar Lææom en Elefant! ▼FEMTE STUDENT▲ Du Guders Kæledægge, maa jeg føle dine Lægge! ▼FJERDE STUDENT▲ Kil ham under Hagen! ▼STUDENTER▲ Kil ham! Kil ham! ▼TREDIE STUDENT▲ Klap ham paa Bagen! ▼STUDENTER▲ Klap ham! Klap ham! Har man set Magen? ▼ARV▲ Av, av! Av, av! I Læggene de kniver mig, i Haarene de river mig, i Bukserne de hiver mig! Av, av! Av, av! Av, av! Av, av! Se, I kan nære Jer, eller jeg skat lære Jer! Pak Jer, I Tyvetøj! Var dig, du Spyttegøg! (faar fat paa Henrik) Henrik! Halløj! Halløj! Saa skal du da ske Skam! Husbond! Her har jeg ham! ▼HENRIK▲ Tosse! Ja, skrig kun du! En Otting Mel, en Stang Kanel, en Vin-Kandel, kom det i Hu! En Kande gammel Mjød, tre Stykker røget Kød, to ditto Sukkerbrød. Tænk dig lidt om! (efterabende Arvs Stemme) En Flaske gammel Rom, Kokkepigens - hvem er jeg nu? ▼ARV▲ Ak, Hr. von Ebeltoft! Jeg har forset mig groft. Monsør Jeronimus! Denne Gripominus er, Drolen splide mig! ingen Lakaj, Henrik er det da ej. ▼JERONIMUS▲ Han er et Kvæg! ▼STUDENTER▲ Han er et Kvæg! ▼ARV▲ Nej, nej! Nej, nej! Nej, nej! ▼MASKARADEMESTEREN▲ Gør Plads! Gør Plads! Højstærede Publikum! Dansemesteren og hans Kæreste vil gøre sig Flid med et ganske nyt Divertissement, som er kendt af de færreste og som spiller i Aften for første Gang Mars og Venus eller Vulcani List. Gør Plads! Gør Plads! (Under det følgende skænkes der flittigt i for Jeronimus, der efterhaanden bliver lystig.) Pantomime og Dans (Venus venter sin Elsker Mars. I Stedet Kommer hendes Mand Vulcanus hinkende. Han meddeler hende, at han staar i Begreb med at foretage en Rejse for at tilse nogle forstoppede Vulkaner, og paalægger hende at passe vel paa Huset. Derefter indfinder Mars sig. Opmuntrede ved Mandens Fraværelse giver de Elkende deres Følelser Luft. Da Ømheden er paa det højeste, synker der ned fra Loftet et uhyre Net, hvori de indvikles til Trods for deres Modstand. Derpaa kommer Vulkan tilbage og fører dem bort under Tilskuernes almindelige Jubel.) ▼FØRSTE STUDENT▲ Hvor Bacchus er, maa Mars og Venus være. ▼ANDEN STUDENT▲ (til Dansemesteren og hans Kæreste, Danserinden - Mars og Venus) Monsieur, Madam! I gjør os vel den Ære. ▼FORSTE STUDENT▲ (Til Magistteren) Nu op, Niels Just, og syng til tak for Dansen den Vise, som du ved, saa faar du Kransen. ▼MAGISTEREN▲ Naar Mars og Venus har endt deres Spil; Petehej! Petehej! Peteheja! Da træder den tredje Guddom til Polemej! Polemej! Polemeja! Eja se, hvor de tre i et. Bundt snurrer rundt Rundadinellula! Den ene er skøn som et Stjerneskud, ▼KOR▲ Petehej! Petehej! Petcheja! ▼MAGISTEREN▲ den anden er grum som en brølende Stud. ▼KOR▲ Polemej! Polemej! Polemeja! Eja se, hvor de tre i et Bundt snurrer rundt, Rundadinellula! ▼MAGISTEREN▲ Den tredje er som et Eventyr, ▼KOR▲ Petehej! Petehej! Peteheja! ▼MAGISTEREN▲ Han er mild som en Mø og vild som et Dyr. ▼KOR▲ Polemej! Polemej! Polemcja! Eja se, hvor de tre, etc ▼MAGISTEREN▲ Med Vinstok i Haand og Krans om sit Haar, ▼KOR▲ Petehej! Petehej! Peteheja! ▼MAGISTEREN▲ han høster der, hvor de andre saar. ▼KOR▲ Polemej! Polemej! Polemeja! Eja se, hvor de tre, etc ▼MAGISTEREN▲ Den Sjæl, som Venus til Døde Har kyst, ▼KOR▲ Petehej! Petehej! Petehej! ▼MAGISTEREN▲ Den modnes bare til Bacchi Lyst ▼KOR▲ Polemej! Polemej! Polemeja! Eja se, hvor de tre, etc ▼MAGISTEREN▲ Den Jord, som Krigen Har Blodig kyst, ▼KOR▲ Petehej! Petehej! Petehej! ▼MAGISTEREN▲ den lover Ranken en dobbelt Høst. ▼KOR▲ Polemej! Polemej! Polemeja! Eja se, hvor de tre, etc ▼MAGISTEREN▲ Hvor Hjertet bløder for sidste Gang, ▼KOR▲ Petehej! Petehej! Peteheja! ▼MAGISTEREN▲ og Angsten klemmer Barmen trang ▼KOR▲ Polemej! Polemej! Polemeja! Eja se, hvor de tre, etc ▼MAGISTEREN▲ der vokser Sæden paa Bacchi Vang, ▼KOR▲ Petehej! Petehej! Peteheja! ▼MAGISTEREN▲ der rejser Guden sin Sejers Stang. ▼KOR▲ Polemej! Polemej! Polemeja! Eja se, hvor de tre, etc ▼MAGISTEREN▲ Omkring den hvirvler i Stjerneskær ▼KOR▲ Petehej! Petehej! Peteheja! ▼MAGISTEREN▲ den hele brogede Narrefærd. ▼KOR▲ Polemej! Polemej! Polemeja! ▼MAGISTEREN OG KOR▲ Eja se, hvor de tre i et Bundt snurrer rundt, Rundadinellula! ▼JERONIMUS▲ (halv beskænket) Du er min Ven! Kom, lad os drikke Dus! ▼MAGISTEREN▲ Jeg takker skyldigst, Hr. Jeronimus! ▼STUDENTER▲ Og dette skal være vor Broder til Ære, Hurra! En Rus skal han ha! En Broderrus skal vi have, saa Broder Rus kan rave! Hurra! Hurra! for Border Rus, Hurra! ▼EN UNG STUDENT▲ En Rus skal han ha, Hurra! ▼FØRTE STUDENT▲ Hold Mund! Du synger jo Fanden i vold. Fi donc! ▼HENRIK▲ (til Leander) Løbet er frit. Hr. Jeronimus gik for Anker. ▼LEANDER▲ Saa kom og slut dig til vort Kompagni. ▼HENRIK▲ (til Pernille) Ak, hvilket himmellystigt Maskepi! El sandt, min Snut? ▼LEONORA▲ (peger paa Leonard og Magdelone) Hvem er det Par derhenne? Kavaleren, synes mig, jeg skulde kende. ▼LEANDER▲ Ved ikke, skønt jeg næsten sværge tør, at jeg har set den Dame før. (til Leonard) Monsieur! En lille Cirkel vi formere, tør af Hans Kompagni vi profitere? ▼MASKARADEMESTEREN▲ Solodans med entrechats' ▼Dans▲ (Jeronimus gør under Dansen Forsøg paa at nærme sig Danserinden) ▼JERONIMUS▲ Hun er køn, den lille Kat. Lille Skat! Pys! Pys! Tror hun, at - hun i Nat - ▼STUDENTER▲ Hys! Hys! Hys! Hys! Ha, ha! Ha, ha! (peger paa Dansemesteren, der stille sig skindsyg an) Se, se! ▼JERONIMUS▲ O ve! Goliat! (til Magisteren) Kammerat! He, he! Mens med ham I Kruset tømmer, jeg med hende Stuen rømmer, - det er et dejligt Fruentømmer! ▼LEANDER▲ Skænk i! Skænk i! Leve det glade Kompagni! ▼KOR▲ Tra la la la la la, tral a! ▼JERONIMUS▲ (gjor Haneben til Danserinden) Lille Strik! Se, jeg fik dig til sidst i Bestik! Hik! Hik! Thi dit Nik paa en Prik har mig vist, hvor du gik. Hik! Hik! Min Taktik slog ej Klik, du er mat som en Brik. for mit -(hik!) - for mit - (hik!) - for mit higende Blik, lille Strik! sikke sik - sikke Kik! Dikke Dik! Dikke Dik! (opdager Dansemesteren og forstummer) Hik! ▼MAGISTEREN▲ Kom og drik! Lad os se, hvor de tre i et Bundt snurrer rundt. (Under det følgende snurrer Dansemesteren og Danserin-den rundt med Jeronimus i bestandig stækere Fart.) ▼KOR▲ O, du gode, gamle Gubbe! Hvorfor gik du paa den slemme Maskarade? Sad du ikke meget bedre hjemme i din egen, stille Gade? O, du gode, gamle Gubbe! Hvorfor har du valgt at spille Bacchi Rolle? O, du gode, gamle Gubbe! Hvorfor vil du spille Bacchi Rolle? Han er mild imod de milde, vild og grusom mod de kolde. O, du gode, gamle Gubbe! Hvorfor vil du efterstræbe Nattens Kone, naar du sidde kan med Hader hjemme hos din egen Magdelone? O, du gode, gamle Gubbe! Paa hvert lystigt Peteheja følger efter. alle Kunstens Regler et gevaldigt Polemeja. O, du gode, gamle Gubbe! Hvorfor har du valgt at spille Bacchi Rolle? O, du gode, gamle Gubbe! Hvorfor vil du spille Bacchi Rolle? ▼JERONIMUS▲ (forpustet) O ve! O ve! ▼KOR▲ Eja se, hvor de tre i et Bundt snurrer rundt, Rundadineilula! (Maskarademesteren som Corporal Mors kommer ind fulgt af to sorte Husarer, der bærer en uhyre Urne.) ▼KORPORAL MORS▲ Tramtrara! Tramtrara! Tramtraratrara! Giv Agt paa mit Signal! Jeg er Hververkorporal hos en gammel General Giv Agt paa mit Signal! Hør min Trommestoks Koral og min Tappenstregs Moral! I kender dog alle Corporal Mors. ▼KOR▲ Peteheja! ▼CORPORAL MORS▲ Med Knokkelfingre han slaar Chamade, ▼KOR▲ Polemeja! ▼CORPORAL MORS▲ hans Trommestikker er Skovl og Spade. ▼KOR▲ Peteheja! ▼CORPORAL MORS▲ Saa ender den store Maskarade. ▼KOR▲ Polemeja! ▼CORPORAL MORS▲ Har I fattet min Moral, saa giv Agt paa mit Signal og var tause! Kom, hver smuk og munter Maske, kom og kast Ser Travestering i min sorte Grydes Taske. Giv Agt paa mit Signal! Giv Agt! (atter som Maskarademester) Kast Jer Maske og bliv atter Støv og Aske! Fem Minutters Pause! (Der falder ligesom et Slør af Vemod over Forsamlingen.) ▼KOR▲ Ej Graad skal flyde, men uden Klagelyde vi vandrer tavse til den sorte Gryde. (Leonard og Magdelone ved Urnen) ▼MAGDELONE▲ I Sorgens Tone jeg siger dig Farvel, min Ungdoms Krone. ▼LEONARD▲ Farvel, min Ungdoms Krone! ▼MAGDELONE▲ Min Gud! Hr. Leonard! ▼LEONARD▲ Fru Magdelone! (Leander og Leonora ved Urnen) ▼LEANDER▲ Lad Drømmens "Flora" kun svinde som en Skygge for Aurora. ▼LEONORA▲ Jeg har Leander. ▼LEANDER▲ O, min Leonora! (Idet Leander og Leonora forlader Urnen, opdages de af Leonard og Magdelone, som næmer sig og taler med dem.) ▼HENRIK▲ Nu blir der Gilde. ▼PERNILLE▲ Det var jo netop saadan, som vi vilde. ▼HENRIK▲ O, Pernille! ▼PERNILLE▲ O, min Henrik! ▼ARV▲ (Ved urnen) Gudskelov det fik en Ende, hjem til Ane vil jeg rende! (Jeronimus tager Næsen af, river Kransen af Hovedet og kaster dem fra sig.) ▼JERONIMUS▲ Ha, ha! - Der er min Knægt! ▼HENRIK▲ Vil Herren ikke hilse paa sin Slægt? (Henrik præsenterer Leander) ▼LEANDER▲ Min hjerte Fader! ▼JERONIMUS▲ Ja, jeg skal hjertefadre Jer! Jeg kunde smadre Jer! Jeg skal - jeg skal - (opdager Magdelone) hvad nu! Min Ko - jeg dør! ▼HENRIK▲ (afsides) Jeg dør af Latter! ▼ARV▲ Ak, Jøsses dog, han dratter. (Jeronimus opdager Leonard, bukker, forlegen og siger i en ynkelig og opgiven Tone ) ▼JERONIMUS▲ Og Monseigneur Leonard! ▼LEONARD▲ (smilende med Leander og Leonora ved Haanden) Med Svigersøn og Datter. ▼ARV▲ Min Husbond gaar fra Snøvsen! ▼JERONIMUS▲ Bi lidt! Den Frøjken der - lad se jeg aander atter - er altsaa den du traf i Gaar paa Maskaraden? ▼STUDENTER▲ Vivat Jeronimus! ▼ARV▲ Det batter! ▼MASKARADEMESTEREN▲ Nu slut med Pausen! Spil op Kehrausen! ▼KOR▲ Kehraus! Kehraus! Dans ud! Dans ud! Dans ud! Her danser du, her danser jeg, her danser en og alle, Her danser du, her danser jeg, her danser en og alle. Her danser Svenden med sin Brud. Her danser Narren i sit sorte Skrud og Munken i sit Messeskrud og Oldingen, der gaar for Lud, og Barnet med sin Skralle. Vi danser, danser alle! Kehraus! Kehraus! Dans ud! Dans ud! Dans ud! Thi Livet er et Stjerneskud. Naar Døden raaber sit Kørud i Livets Basseralle, saa Jord og Himmel gjalde, maa alle Stjerner falde! ▼HENRIK▲ Applaus! Applaus! Klap ud! Klap ud! Ja, klap os ud og pib os ud, alt sam det nu kan falde. I Fald vort Spil trods Frost og Slud, trods Skyens Brud og Taagens Floud og Kyndelmisses Nævetud har bragt din Sjæl et Sommerbud, dit Bifald vi paakalde. Men har vort Spil ej slettet ud en Rynke paa din Pandehud, vi synge dog og tralle vort Falle-ralle-ralle-ralle. ▼KOR▲ Kehraus! Kehraus! Dans ud! Dans ud! Dans ud! Her danser du, her danser jeg, her danser en og alle!, etc Vi danser, danser alle, saa Jord og Himmel gjalde, og synger Falle-ralle-ralle, Falle-ralle-ra! AKT III Den store Sal i Komediehuset i Grønnegade, med omløbende Galleri, hvorfra Trapper føred ned i Baggrunden. I Forgrunden under Galleriet paa begge Sider Borde og Stole. Maskerede Personer af begge Køn KOR Gaa af Vejen! Gaa af Vejen! Vi er allesammen med. Hvem der kommer os paa Sned, slaar vi uden Skaansel ned. Her er Liv', her er Liv, her er Lystighed. Vi er allesammen med! Her er Liv og Lystighed! Der skal rejses under Sky førend næste Morgengry et forfærdeligt Gny, som alle de smaa Huse i den gamle By vel kan ramle sammen ved. Gaa af Vejen! Gaa af Vejen! Vi er allesammen med. Her er Liv og Lystighed! Hvem der kommer os paa Sned, slaar vi ned! ARV Ak, hvilken farlig Hurlumhej! JERONIMUS Hvad vilde jeg paa den Galej? MAGDELONE, LEONARD, ARV, JERONIMUS Uden at kende hverandre Her gaar alting i en Rej. Hvad der dig er eller mig, ved man ej. KOR Gaa af Vejen! Gaa af Vejen! Vi vil allesammen med. Lad os gale kækt og kry, saa at ingen kan faa Ly. Lad os brøle højt i Sky, før det klinger Kykliky! Lad os brøle højt i Sky! Det skal høres over By som et Stormklokke-Gny til at kalde sammen ved, saa alle de smaa Stjerner i den høje Sky traller allesammen med. Gaa af Vejen! Gaa af Vejen! Vi vil allesammen med. Lad os gale højt i Sky! Kykliky! ARV Til hojre Godt jeg slap af den Fortræd! Det var farligt, som de sled. Der var en af dem, der vred mig det ene Ben af Led. LEONARD til venstre Det var lystigt, jeg kom med. Nu af Sted med listigt Fjed! Naar nu Spillet er paa Gled, skal jeg ogsaa se mit Sned. MASKARADEMESTEREN Giv Lyd, Godtfolk, at vi kan høre Tonen. Kotillonen! Dans Medens Sværmen trænges midt paa Scenen har nogle Studenter i elskab med en Magister slaaet sig ned til venstre. Nogle unge Piger Kommer til sytne paa Galleriet og tilraaber dem. NOGLE UNGE PIGER Studdenter! Studenter! Studenter! Vi venter! Vi venter! Vi venter! STUDENTER Se, hvor de vinker! MEGET UNG STUDENT Ak, hvilke artige sode Kisselinker! STUDENTER Se, hvor, Foden Flyver! Se, den hvide Arm. Se, hvor Floret flagrer om den friske Barm. EN MAGISTER Lad dem flyver, lad dem flagrer, de er altfor magre. Studenterne griber hver sin Pige. Almindelig Runddans BLOMSTERDRENG falbyder sine Varer Pomeranser! Pomeranser! Kræmmerhuse! Poser! Lugtedoser! Violer og Roser! Pomeranser! Pomeranser! Tjøbe, naar I standser! Pomeranser! Pomeranser! Pomeranser! Henrik trækkes frem af to Piger, som holder ham under hver sin Arm. HENRIK Lad vær' at knibe mig. Jeg skriger! Hvem er I? TO PIGER Se, om vi det siger! letter paa Maskerne HENRIK Lisbeth Pomeranskones Piger! Godaften, Mine! Godaften, Line! Men hvor er Stine? DE TO PIGER Hun har Tandpine. kniber ham Prober, om du kan hvine! EN TREDIE PIGE Troløse Henrik, hvofor blev du borte? HENRIK For ej at blive "væk", trofaste Dorthe. TREDIE PIGE O, af de dyre Eder, som du svor, ej mer jeg tror et Ord ALLE TRE PIGER Nej, af de dyre Eder, som du svor, ej mer vil vi tro et eneste levende Ord. HENRIK Himmel og Jord! Har man hørt Mage til et Ekko-Kor. Ja, ganske rigtigt, det var lutter Løgne, men dine Yndigheder er for nøgne og mine Tanker for forfløjne. Men forresten, hvordan jeg mig snor og vender før Dansen ender bestanding det hænder, at hvert et Spor af den Cupido som mig brænder, gaar bort som Sne, der faldt i Fjor, ved Sved af alle Ender. saa gider jeg ej set den Tøs for mine Øjne. Adjøs, mit Barn, og hils din Mor! Løber sin Vej. DER TRE PIGER Ja rejs, din Skajælm derhen, hvor Peberet gror! DEN TREDIE PIGE Men hør, I Søstre smaa! et Visdomsord af de bedragne unge Pigers Kor. Mærk vor Morale! Som vi har udsat i en Madrigale. DE TRE PIGER At slig er Ungersvend i sin Tale, alt som man holder en Aal ved Hale, og slig er Skjælmen, hvor skjønt han roser, som lygtemænd, hopper over Moser. Og slig er Skalken, hvor fint han skoser, som naar en Tande oser; thi Manden, siger de gamle Gloser, err en bedragelig Ting i Hoser. KOR AF PIGER Ja, Manden, siger de gamle Gloser er en bedragelig Ting i Hoser. DRENGEN Roser! Roser! LEANDER som Hyrde De allerrødeste til den allersødeste. nærmer sig Leonora, klædt som Blomstergudinde Ulignelige Pige, mens disse Blomster drysse og om dit lyse Legem henrykt glide, lad dem med deres Kysse sige, hvad jeg ej vover O, maa jeg elske dig, du blide Rose ved Vintertide? Derude under Himlen min Elskovsstjene brænder, her ængstes jeg og kender end ej det Navn, der skiller dig fra Vrimlen. Hvad hedder du, o Flora? LEONORA Min Herre! Jeg er døbt Eleanora. I fald jeg turde svare, hvad Blusel mig forbyder, jeg kyssed disse søde Blade, som nu i tugtig Skare min Kniplingsbræmmme pryder. Men Hjertet kender ingen Maskarade. Du vil mig ej forlade, min Fred du ej vil myrde; thi Dyden er som hjemme i Lyden af din Stemme. Sig mig dit Navn, o du min Uskylds Hyrde, mit Hjertes Musikanter! LEANDER Leander hedder jeg, LEONORA O, min Leander! O, dydigste Leander! Mit Hjertes Musikanter! Og Leander! Hør, vore Navne i Toner sig favne! Ak, sin Samklang, sin Leander. Som bløde Blomsterblade skal vore Navne stige. Saa vil vi aldrig fra hinanden vige, ej vige; men som i dette Møde i tonerige Samlyd altid gløde. Leander! LEANDER O, skønne Leonora! Du søde, lad os bytte disse Navne! Leonora! Leonora skal ej savne - Ak, som Sommerfugle glade i Tonernes Gevandter til Elskovs Himmelrige. Som Sommerfugle glade, til Elskovs Himmelrige. Saa vil vi aldrig fra hinanden vige, men som i dette Møde altid gløde. Leonora! HENRIK der imidlertid har nærmet sig Pernille Min søde Balsambøsse! Lad mig din Rosenmund kysse. PERNILLE Ja nok, ja nok, men du maa ile, for jeg er ikke for den lange Hvile. For folk af vore Klasser en gravitetisk, spansk Amour ej passer. HENRIK Vort Elskovseventyr har kun to Tempi Slaget an! Gibt Fyr! Hvad hedder du, min Lille? PERNILLE Med Tugt at melde Pernille, Du hedder Henrik? HENRIK Tys! Tys! Stille! Hvor disse Navne sødt i Øret kilde. PERNILLE O Henrik! HENRIK Pernille! PERNILLE Mit Hjertes Fænrik! HENRIK Min Sjæls Persille! PERNILLE Ak, min Henrik! Mit Hjertes Fænrik! Henrik! Henrik! Min Fænrik! Mit Hjertes Fænrik! HENRIK O, Pernille! Min Sjæls Persille! O, Pernille! Pedernille! Din Henrik! Min søde Balsambøsse! PERNILLE, HENRIK Saa muntert disse Rim i Øret krille! Vi lover, at vi ville den glade Samlyd aldrig mere skille, men nu og altid hinanden drille, drille, drille, drille. LEONARD Ydmygste Tjener, Madam! og Tak for Dansen! En slig Compartement, med Taljen og med Svansen, jeg aldrig saa tilforn. MAGDELONE Trés humble Servitør! Dog har jeg aldrig danset Menuetter før. Jeg lever i mit Hjem som i en Nonnestue. LEONARD Med Permission, Madam! er Hun endnu Jomfrue? MAGDELONE Javist! Javist! Jeg har en Mand - en Fader, vil jeg sige - der ter sig som Tyran imod mig stakkels Pige og svarer paa hver Bøn "Ja, naar du bliver større!" Som om man ej var stor; fordi man ej er fyrre. LEONARD Men maatte jeg, Madam! ej nyde den bonheur, at Hun til Side drog sin Maske og sit Slør? MAGDELONE Forlad mig, Kavaler! Jeg kan ej paa min Ære, for nævnte Aarsags Skyld jeg her maa ukendt vare. LEONARD Tillader Hun mig ej, min engelsøde Due! Jeg Hendes Hænders Alebasterhed maa skue. MAGDELONE Jeg beder Ham, Monsieur nyd, hvad Han har for Øje, og hvad som skjulet er, udforske ej saa nøje. LEONARD Maa jeg da Hendes Barms Citron berøre, ak! med Fingerenden kun? MAGDELONE Jeg siger tusind Tak! JERONIMUS har nærmet sig bagfra Ho, ha! MAGDELONE Ak Gud, min mand! LEONARD Hvad nu! Jeronimus! jeg dør! JERONIMUS Hvad nu! Jeg tog nok fejl! Jeg søger en - Monsieur! - nok sagt - af Ane Hattemagers Bataillon med samt en ung og meget liderlig Person, og da jeg maa gaa frem og gribe efter Slumpen og saa Mamsellen der at vrikke saa med Rumpen, saa tog jeg fejl! Monsieur! Madam! Gjør en Reverents, idet han gaar. MAGDELONE Ak; hvilken Skam! LEONARD Vil hun ej sidde ned? Her er min Arm, Madam. De sætter sig ved et Bord EN OFFICER snapper en Pige første Student AA, med Forlov, De! FØSTE STUDENT Hov, De! se Dem lidt for! Hvem spiller De paa Næsen! OFFICEREN Forivre dig kin ej, du lille Væsen! Den Pige der er Kræsen, og jeg er hendes Kavaller til Polonaisen. FØRSTE STUDENT De skal betale mig det Pigerov, De! OFFICEREN Hu, ha! han raser af den megen Læsen! STUNDENTER Puds! Puds Støvletten! OFFICERER Trær ud. Per Caudi! Trær ud. Per Caudi! FØRSTE STUDENT Til Magisteren, der stadig sidder ved Bordet Kom, let dig, Gamle! Du maa skille Trætten. OFFICERER Vi viger ej af Pletten. Træk ud. Per Caudi! STUDENTER Vi viger ej! Træk ud! MAGISTEREN Respekt for Retten MASKARADEMESTEREN Stille, stille! Hanedansen! Hanedansen LEONORA ved leanders Arm O kom, min Ven! I disse Søjlers Skygge vil jeg hvile. Følg mig derhen! LEANDER Til dine Læbbers Lykke vil jeg ile. Jeg følger dig og gaar ej bort igen. HENRIK Herre! Herre! LEANDER Hvad godt? HENRIK Nej, ondt, desværre! Ved I - ved I - ha, ha! ha, ha! ha, ha! LEANDER Saa tal! HENRIK Ved I - ha, ha! ha, ha! LEANDER Er Drengen gal? HENRIK Ser I ved Døren til den lille Sal et langt Gespenst med et naragtigt Væsen og et gevaldigt Futteral paa Næsen? Hør, hvor de raaber Rus! STUDENTER Rus! Rus! Rus! etc. HENRIK Det er Jeronimus! LEANDER Er du gal? HENRIK Jeronimus! LEANDER Er du fatal? HENRIK Je-ro-ni-mus! STUDENTER Rus! LEANDER Skaf ham af Vejen! Paa en Studs! Spil ham et Puds! STUDENTER Rus! HENRIK Et Puds Paa en Studs! Aa, Herre Jemini! Se Hr. Jeronimus! STUDENTER Rus! Rus! Rus! JERONIMUS Lad Vandet drive af Jer, I Papister! TREDIE STUDENT Hu! Hu! han er bister! FJERDE STUDENT Han spruder Gnister! FEMTE STUDENT Quid Saul inter Philister! HENRIK nærmer sig Magisteren Ak, Hr. Magister! Hvis ej Ser Mine lyver slemt, er I en Ven af ærbar Skæmt; og er Jert Blik Jert Hjertes Tolk, I hjælper gerne unge Folk. Min Herre har saa frit et Mod, saa frisk et Sind, saa varmt et Blod, er saa galant og elegant, som man kan vare uden Tant. Men (som man siger paa Fransøsk) en Smule alt for amorøsk. I Gaar paa dette Sted han fandt en Mø, og kom, og saa, og vandt. Og hvad i Gaar han vandt og saa, i Dag han tanker stadig paa. Men Faderen, som er en Stud, har tiltænkt ham en anden Brud og rentud nægtet ham at lade sig mere se paa Maskarade. Og da det nu er lykkets os at slippe ud, hans Bud til Trods, gaar han, som er (imellem os) en Flodhest og Rhinoceros, i egen latterlig Figur paa Maskaraden her paa Lur. Han gaar paa Lur. I Fald nu, Hr. Magister, I i denne Nød vil staa os bi og med en Smule Gækkeri os for den gamle Nar befri, saa at de unge Folk tilsammen kan prolongere deres Gammen og nære Elskovsflammen. I Fald nu I, Hr. Magister, i denne Nød vil staa os bi med Gækkeri, skal Herren lønne Eder. Amen! MAGISTEREN Det Snakketøj gaar ej i Staa, undskyld, jeg stod med Hatten paa. Hvis Herren bloter halvt saa vakker, som du, hans Tjener, vakkert snakker; kan jeg umuligt mig undslaa og melder mig som Eders Makker. Hvad Middel finder vi i Hast til at faa sat den Gamle fast? HENRIK Jeg ser, I Glas og flasker har; byd ham en Vinstu Passiar. Tegn Verdens Daarskab dygtig af, og skænk imens i Glasset brav. Naar I begynder med Moralen, saa ender han i Perialen. Saaledes faar I Hul paa Ka'len. MAGISTEREN Nu, jeg skal gøre, hvad jeg kan. STUDENTER Stadig efter Jeronimus Rus! Rus! Rus! Rus! Rus! MAGISTEREN Hvad, driller I en gammel Mand? Fy, skam Jer dog, I løse Fugle! Respekt for en bedaget Ugle! Men I, Monsieur, som spiller Bacchus, ser saa alvorlig ud som Gracchus. Nej, ved Anakreon og Flaccus, hvis glade Livsfilosofi jeg er Privat - Praceptor i ved Københavns Akademi, nej, ned med Pietisteri! l barer Bacchi Liberi, og her er Bacchi Kompagni. Ja, her er Bacchi Kompagni, der flyder med Krambambuli, det skal I indrulleres i. Kom hid til os, og l er ansat! JERONIMUS Ja Tak, Monsieur, jeg tørster bandsat! Studenterne afskjærer og tumler rundt med Arv, der hele tiden i stor Angst og Forbavselse har fulgt Jeronimus og holdt ham i Kappen. TREDIE STUDENT En Amor af den rette Slags, trind som en Pølse, frisk som en Lax. STUDENTER Ha-Ha! Ha-ha! Han er bastant! ANDEN STUDENT Han lar Lææom en Elefant! FEMTE STUDENT Du Guders Kæledægge, maa jeg føle dine Lægge! FJERDE STUDENT Kil ham under Hagen! STUDENTER Kil ham! Kil ham! TREDIE STUDENT Klap ham paa Bagen! STUDENTER Klap ham! Klap ham! Har man set Magen? ARV Av, av! Av, av! I Læggene de kniver mig, i Haarene de river mig, i Bukserne de hiver mig! Av, av! Av, av! Av, av! Av, av! Se, I kan nære Jer, eller jeg skat lære Jer! Pak Jer, I Tyvetøj! Var dig, du Spyttegøg! faar fat paa Henrik Henrik! Halløj! Halløj! Saa skal du da ske Skam! Husbond! Her har jeg ham! HENRIK Tosse! Ja, skrig kun du! En Otting Mel, en Stang Kanel, en Vin-Kandel, kom det i Hu! En Kande gammel Mjød, tre Stykker røget Kød, to ditto Sukkerbrød. Tænk dig lidt om! efterabende Arvs Stemme En Flaske gammel Rom, Kokkepigens - hvem er jeg nu? ARV Ak, Hr. von Ebeltoft! Jeg har forset mig groft. Monsør Jeronimus! Denne Gripominus er, Drolen splide mig! ingen Lakaj, Henrik er det da ej. JERONIMUS Han er et Kvæg! STUDENTER Han er et Kvæg! ARV Nej, nej! Nej, nej! Nej, nej! MASKARADEMESTEREN Gør Plads! Gør Plads! Højstærede Publikum! Dansemesteren og hans Kæreste vil gøre sig Flid med et ganske nyt Divertissement, som er kendt af de færreste og som spiller i Aften for første Gang Mars og Venus eller Vulcani List. Gør Plads! Gør Plads! Under det følgende skænkes der flittigt i for Jeronimus, der efterhaanden bliver lystig. Pantomime og Dans Venus venter sin Elsker Mars. I Stedet Kommer hendes Mand Vulcanus hinkende. Han meddeler hende, at han staar i Begreb med at foretage en Rejse for at tilse nogle forstoppede Vulkaner, og paalægger hende at passe vel paa Huset. Derefter indfinder Mars sig. Opmuntrede ved Mandens Fraværelse giver de Elkende deres Følelser Luft. Da Ømheden er paa det højeste, synker der ned fra Loftet et uhyre Net, hvori de indvikles til Trods for deres Modstand. Derpaa kommer Vulkan tilbage og fører dem bort under Tilskuernes almindelige Jubel. FØRSTE STUDENT Hvor Bacchus er, maa Mars og Venus være. ANDEN STUDENT til Dansemesteren og hans Kæreste, Danserinden - Mars og Venus Monsieur, Madam! I gjør os vel den Ære. FORSTE STUDENT Til Magistteren Nu op, Niels Just, og syng til tak for Dansen den Vise, som du ved, saa faar du Kransen. MAGISTEREN Naar Mars og Venus har endt deres Spil; Petehej! Petehej! Peteheja! Da træder den tredje Guddom til Polemej! Polemej! Polemeja! Eja se, hvor de tre i et. Bundt snurrer rundt Rundadinellula! Den ene er skøn som et Stjerneskud, KOR Petehej! Petehej! Petcheja! MAGISTEREN den anden er grum som en brølende Stud. KOR Polemej! Polemej! Polemeja! Eja se, hvor de tre i et Bundt snurrer rundt, Rundadinellula! MAGISTEREN Den tredje er som et Eventyr, KOR Petehej! Petehej! Peteheja! MAGISTEREN Han er mild som en Mø og vild som et Dyr. KOR Polemej! Polemej! Polemcja! Eja se, hvor de tre, etc MAGISTEREN Med Vinstok i Haand og Krans om sit Haar, KOR Petehej! Petehej! Peteheja! MAGISTEREN han høster der, hvor de andre saar. KOR Polemej! Polemej! Polemeja! Eja se, hvor de tre, etc MAGISTEREN Den Sjæl, som Venus til Døde Har kyst, KOR Petehej! Petehej! Petehej! MAGISTEREN Den modnes bare til Bacchi Lyst KOR Polemej! Polemej! Polemeja! Eja se, hvor de tre, etc MAGISTEREN Den Jord, som Krigen Har Blodig kyst, KOR Petehej! Petehej! Petehej! MAGISTEREN den lover Ranken en dobbelt Høst. KOR Polemej! Polemej! Polemeja! Eja se, hvor de tre, etc MAGISTEREN Hvor Hjertet bløder for sidste Gang, KOR Petehej! Petehej! Peteheja! MAGISTEREN og Angsten klemmer Barmen trang KOR Polemej! Polemej! Polemeja! Eja se, hvor de tre, etc MAGISTEREN der vokser Sæden paa Bacchi Vang, KOR Petehej! Petehej! Peteheja! MAGISTEREN der rejser Guden sin Sejers Stang. KOR Polemej! Polemej! Polemeja! Eja se, hvor de tre, etc MAGISTEREN Omkring den hvirvler i Stjerneskær KOR Petehej! Petehej! Peteheja! MAGISTEREN den hele brogede Narrefærd. KOR Polemej! Polemej! Polemeja! MAGISTEREN OG KOR Eja se, hvor de tre i et Bundt snurrer rundt, Rundadinellula! JERONIMUS halv beskænket Du er min Ven! Kom, lad os drikke Dus! MAGISTEREN Jeg takker skyldigst, Hr. Jeronimus! STUDENTER Og dette skal være vor Broder til Ære, Hurra! En Rus skal han ha! En Broderrus skal vi have, saa Broder Rus kan rave! Hurra! Hurra! for Border Rus, Hurra! EN UNG STUDENT En Rus skal han ha, Hurra! FØRTE STUDENT Hold Mund! Du synger jo Fanden i vold. Fi donc! HENRIK til Leander Løbet er frit. Hr. Jeronimus gik for Anker. LEANDER Saa kom og slut dig til vort Kompagni. HENRIK til Pernille Ak, hvilket himmellystigt Maskepi! El sandt, min Snut? LEONORA peger paa Leonard og Magdelone Hvem er det Par derhenne? Kavaleren, synes mig, jeg skulde kende. LEANDER Ved ikke, skønt jeg næsten sværge tør, at jeg har set den Dame før. til Leonard Monsieur! En lille Cirkel vi formere, tør af Hans Kompagni vi profitere? MASKARADEMESTEREN Solodans med entrechats' Dans Jeronimus gør under Dansen Forsøg paa at nærme sig Danserinden JERONIMUS Hun er køn, den lille Kat. Lille Skat! Pys! Pys! Tror hun, at - hun i Nat - STUDENTER Hys! Hys! Hys! Hys! Ha, ha! Ha, ha! peger paa Dansemesteren, der stille sig skindsyg an Se, se! JERONIMUS O ve! Goliat! til Magisteren Kammerat! He, he! Mens med ham I Kruset tømmer, jeg med hende Stuen rømmer, - det er et dejligt Fruentømmer! LEANDER Skænk i! Skænk i! Leve det glade Kompagni! KOR Tra la la la la la, tral a! JERONIMUS gjor Haneben til Danserinden Lille Strik! Se, jeg fik dig til sidst i Bestik! Hik! Hik! Thi dit Nik paa en Prik har mig vist, hvor du gik. Hik! Hik! Min Taktik slog ej Klik, du er mat som en Brik. for mit -(hik!) - for mit - (hik!) - for mit higende Blik, lille Strik! sikke sik - sikke Kik! Dikke Dik! Dikke Dik! opdager Dansemesteren og forstummer Hik! MAGISTEREN Kom og drik! Lad os se, hvor de tre i et Bundt snurrer rundt. Under det følgende snurrer Dansemesteren og Danserin-den rundt med Jeronimus i bestandig stækere Fart. KOR O, du gode, gamle Gubbe! Hvorfor gik du paa den slemme Maskarade? Sad du ikke meget bedre hjemme i din egen, stille Gade? O, du gode, gamle Gubbe! Hvorfor har du valgt at spille Bacchi Rolle? O, du gode, gamle Gubbe! Hvorfor vil du spille Bacchi Rolle? Han er mild imod de milde, vild og grusom mod de kolde. O, du gode, gamle Gubbe! Hvorfor vil du efterstræbe Nattens Kone, naar du sidde kan med Hader hjemme hos din egen Magdelone? O, du gode, gamle Gubbe! Paa hvert lystigt Peteheja følger efter. alle Kunstens Regler et gevaldigt Polemeja. O, du gode, gamle Gubbe! Hvorfor har du valgt at spille Bacchi Rolle? O, du gode, gamle Gubbe! Hvorfor vil du spille Bacchi Rolle? JERONIMUS forpustet O ve! O ve! KOR Eja se, hvor de tre i et Bundt snurrer rundt, Rundadineilula! Maskarademesteren som Corporal Mors kommer ind fulgt af to sorte Husarer, der bærer en uhyre Urne. KORPORAL MORS Tramtrara! Tramtrara! Tramtraratrara! Giv Agt paa mit Signal! Jeg er Hververkorporal hos en gammel General Giv Agt paa mit Signal! Hør min Trommestoks Koral og min Tappenstregs Moral! I kender dog alle Corporal Mors. KOR Peteheja! CORPORAL MORS Med Knokkelfingre han slaar Chamade, KOR Polemeja! CORPORAL MORS hans Trommestikker er Skovl og Spade. KOR Peteheja! CORPORAL MORS Saa ender den store Maskarade. KOR Polemeja! CORPORAL MORS Har I fattet min Moral, saa giv Agt paa mit Signal og var tause! Kom, hver smuk og munter Maske, kom og kast Ser Travestering i min sorte Grydes Taske. Giv Agt paa mit Signal! Giv Agt! atter som Maskarademester Kast Jer Maske og bliv atter Støv og Aske! Fem Minutters Pause! Der falder ligesom et Slør af Vemod over Forsamlingen. KOR Ej Graad skal flyde, men uden Klagelyde vi vandrer tavse til den sorte Gryde. Leonard og Magdelone ved Urnen MAGDELONE I Sorgens Tone jeg siger dig Farvel, min Ungdoms Krone. LEONARD Farvel, min Ungdoms Krone! MAGDELONE Min Gud! Hr. Leonard! LEONARD Fru Magdelone! Leander og Leonora ved Urnen LEANDER Lad Drømmens "Flora" kun svinde som en Skygge for Aurora. LEONORA Jeg har Leander. LEANDER O, min Leonora! Idet Leander og Leonora forlader Urnen, opdages de af Leonard og Magdelone, som næmer sig og taler med dem. HENRIK Nu blir der Gilde. PERNILLE Det var jo netop saadan, som vi vilde. HENRIK O, Pernille! PERNILLE O, min Henrik! ARV Ved urnen Gudskelov det fik en Ende, hjem til Ane vil jeg rende! Jeronimus tager Næsen af, river Kransen af Hovedet og kaster dem fra sig. JERONIMUS Ha, ha! - Der er min Knægt! HENRIK Vil Herren ikke hilse paa sin Slægt? Henrik præsenterer Leander LEANDER Min hjerte Fader! JERONIMUS Ja, jeg skal hjertefadre Jer! Jeg kunde smadre Jer! Jeg skal - jeg skal - opdager Magdelone hvad nu! Min Ko - jeg dør! HENRIK afsides Jeg dør af Latter! ARV Ak, Jøsses dog, han dratter. Jeronimus opdager Leonard, bukker, forlegen og siger i en ynkelig og opgiven Tone JERONIMUS Og Monseigneur Leonard! LEONARD smilende med Leander og Leonora ved Haanden Med Svigersøn og Datter. ARV Min Husbond gaar fra Snøvsen! JERONIMUS Bi lidt! Den Frøjken der - lad se jeg aander atter - er altsaa den du traf i Gaar paa Maskaraden? STUDENTER Vivat Jeronimus! ARV Det batter! MASKARADEMESTEREN Nu slut med Pausen! Spil op Kehrausen! KOR Kehraus! Kehraus! Dans ud! Dans ud! Dans ud! Her danser du, her danser jeg, her danser en og alle, Her danser du, her danser jeg, her danser en og alle. Her danser Svenden med sin Brud. Her danser Narren i sit sorte Skrud og Munken i sit Messeskrud og Oldingen, der gaar for Lud, og Barnet med sin Skralle. Vi danser, danser alle! Kehraus! Kehraus! Dans ud! Dans ud! Dans ud! Thi Livet er et Stjerneskud. Naar Døden raaber sit Kørud i Livets Basseralle, saa Jord og Himmel gjalde, maa alle Stjerner falde! HENRIK Applaus! Applaus! Klap ud! Klap ud! Ja, klap os ud og pib os ud, alt sam det nu kan falde. I Fald vort Spil trods Frost og Slud, trods Skyens Brud og Taagens Floud og Kyndelmisses Nævetud har bragt din Sjæl et Sommerbud, dit Bifald vi paakalde. Men har vort Spil ej slettet ud en Rynke paa din Pandehud, vi synge dog og tralle vort Falle-ralle-ralle-ralle. KOR Kehraus! Kehraus! Dans ud! Dans ud! Dans ud! Her danser du, her danser jeg, her danser en og alle!, etc Vi danser, danser alle, saa Jord og Himmel gjalde, og synger Falle-ralle-ralle, Falle-ralle-ra! Nielsen,Carl/Maskarade
https://w.atwiki.jp/tohokan/pages/22.html
東方缶バッチ第壱弾 緋想天体験版組 東方缶バッチ第弐弾 Lunatic Red Moon サンシャインクリエイション39販売(Cloud Palette) 東方缶バッチ第参弾 SIX COLOR BULLET
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タグ stf化不要 ⇒loading\tips.stf(2)へ続く index name value_en value_ja 78 accuracy Accuracy does two things 1. Determines probability of hitting the target. 2. If your accuracy is greater than defensive skills of your target, you do additional damage. The combat level difference between you and the target also has an effect on how often and how hard you hit. 命中精度は2つの事柄に影響します 1. ターゲットへの当たり易さを決定する。 2. 命中精度がターゲットの防御スキルを上回った場合に、追加ダメージを与える。 プレイヤーとターゲットのコンバット・レベルの差も、攻撃の当たり易さとダメージ量に影響します。 19 accuracy_meter The accuracy meter, next to the health bars of your target, shows your relative bonus to hit the current target - this takes into account only a few variables, such as range, posture, movement, and the type of weapon you are using, but can be a helpful indicator for determining the best combat tactics. ターゲットのヘルス・バーの隣にある命中精度メーターは、現在のターゲットに対する命中率のボーナスを示します。距離、姿勢、移動、プレイヤーの使っている武器の種類といったいくつかの要素から計算されます。戦術を決定するための指標となります。 20 action_bar_abilities The Abilities and Commands menu (Control + A) shows all the commands you have by default (such as moods and emotes) and all the commands you gain with new skills. If you are having trouble finding a command, go to this menu. アビリティ/コマンド・メニュー(Ctrl+A)は、初めからプレイヤーが持っているコマンド(気分や感情など)と新たなスキルとして取得したコマンドのすべてを表示します。コマンドを探すのに困ったら、このメニューを開いてみましょう。 21 action_bar_character_sheet Your character sheet (Control + C by default) shows many vital statistics for your character, including your current health pools, injuries, faction standing, badges, and history. It is good to regularly check your character sheet. キャラクター・シート(初期設定の場合Ctrl+C)は、現在のヘルスや健康状態、ファクション、バッジや経歴などプレーヤー・キャラクターの様々な情報を表示します。キャラクターシートは定期的にチェックしておくのが望ましいでしょう。 22 action_bar_community The community screen (Control + P by default) lets you find other players. To find a group, or someone with specific skills, or maybe just a new friend, use this screen. コミュニティ画面(初期設定ではCtrl+P)で他のプレイヤーを探すのに使います。グループや、特定のスキルを持ったプレイヤー、あるいは新しい友人を探すことができます。 23 action_bar_datapad The datapad (Control + D) carries information about your current mission, waypoints, planetary Points of Interest and known schematics (the things you can craft). データパッド(Ctrl+D)で現在のミッション、ウェイポイント、惑星のイベント・ポイント、およびプレイヤーが作成可能な設計図の情報を確認できます。 24 action_bar_game_menu The game menu (Shift + Escape) gives you quick buttons for disconnecting from the game. You can also view the game credits from this window. Press Escape again or Resume play to exit from this menu without exiting the game. ゲーム・メニュー(Shift+Escape)にはゲームからログアウトするためのクイック・ボタンがあります。このメニューからゲーム・クレジットを見ることもできます。 ゲームを終了せずに、このウィンドウを閉じるには、もう一度ESCキーを押すか、「ゲーム再開」をクリックしてください。 25 action_bar_help The help button or (Control + H) brings up the Holocron. Named for the great library of the Jedi Knights, the Holocron contains valuable information on all aspects of Star Wars Galaxies. There is even a Frequently Asked Questions section. ヘルプボタン(Ctrl+H)はホロクロンを呼び出します。ジェダイ騎士団の偉大なライブラリの名を取ったこの機能には、スター・ウォーズ ギャラクシーズをあらゆる角度から捉えた様々な情報が収められています。FAQもここにあります。 26 action_bar_inventory This button (or Control + I) provides access to your inventory, where you can equip or unequip items, trade them, or move them around. このボタン(Ctrl+I)でインベントリーにアクセスします。インベントリーではアイテムの装備や解除、取引、移動を行う事が出来ます。 27 action_bar_mail Mail is available in-game by pressing Control + E (by default). You can send mail messages to any player, if you know their name. Messages will be saved for recipients who aren t online. When they next log in, they will see that they have new mail. ゲーム内のメールのやり取りはCtrl+E(初期設定)を押して行います。名前さえ知っていれば、あらゆるプレイヤーにメールを送信出来ます。オンラインではないプレイヤーにも送信が可能で、その場合、メッセージは受取人が次回ログインした際に配達されます。 28 action_bar_options The Options menu (Control + O by default) contains hundreds of options, from graphics options to gameplay. Check this page to customize your interface to your own preferences. オプション・メニュー(初期設定ではCtrl+O)には、グラフィックス・オプションからゲームプレイに至るまでの数百のオプションが含まれています。ここで設定することで、自分の好み通りにインターフェイスをカスタマイズすることができます。 29 action_bar_skills The Skills menu (Control + S) shows all the skills you currently have, the ones you can work toward, and all the skills available in the game. スキル・メニュー(Ctrl+S)には、現在プレイヤーが所持しているすべてのスキルと次に取得可能なスキル、およびゲーム内で取得可能なすべてのスキルが表示されます。 30 banking You can deposit your money at any bank (mission rewards automatically go there). You can store a number of items in a safety deposit box in the planetary bank you have joined. You may retrieve items from your safety deposit box from any bank terminal on the same planet. クレジットはどこのバンクでも預けることができます(ミッションの報酬は自動的に銀行に振り込まれます)。また、プレイヤーが加入している惑星の銀行の貸金庫にも多くのアイテムを預けることができます。預けたアイテムは、同じ惑星上であれば、どのバンク・ターミナルからでも取り出すことが可能です。 53 bestine_politics Imperial politics rage in Bestine where the next governor s aide will control the fate of the capitol city. Registering with a candidate can help decide whether it is a city of commerce for merchants or defense from the savage Sand People. ベスティンでは帝国官僚の権力闘争が繰り広げられています。次期副総督がこの大都市の進む道を左右することになるでしょう。候補者に対し登録することで、ベスティンが商業都市の道を歩むのか、野蛮なサンド・ピープル(Sandpeople)に対する防衛拠点となるのか、その選択に加わることできます。 61 camp_rules_changed Camp restrictions have been changed. Players no longer need to be in camps to pull out vehicles, mounts, droids or pets and can pull them out wherever they are, eliminating the player inconveniences of having to find rural areas far from cities, lairs and other no-build zones in order to build a camp. キャンプ制限が変わりました。ビークルや乗り物、ドロイドまたはペットを出すためにキャンプに入る必要はありません。キャンプするためにシティやダンジョン、その他の建築不可ゾーンから遠く離れた辺境を探さなくてはならない不便はなくなりました。 31 camping_safely You cannot exit the game swiftly in dangerous areas. To exit swiftly in the wild, you need to be in a camp and to use the /logout command. If you use /quit, your character will remain in the world for a few minutes. 危険な場所ではすぐにゲームから抜け出すことができません。街の外でゲームから抜け出すには、キャンプして/logoutコマンドを使う必要があります。/quitコマンドを使った場合、プログラムは終了しますが、プレイヤーキャラクターはその世界(サーバー)に数分間残ってしまいます。 48 charactersheet Your character sheet displays your current health pools, injuries, faction standing, badges, and history. Press Control + C (by default) to see the character sheet. For more information, consult the Holocron (Control + H). キャラクター・シート(初期設定でCtrl+C)には、プレイヤーの現在のヘルス・プール、健康状態、ファクションの状態、バッジおよび履歴が表示されます。さらに詳しい情報が必要なときは、ホロクロン(Ctrl+H)を参照してください。 9 chase_cam You can turn a "chase camera" on and off using the period on the numeric keypad. When chase cam is on, the camera will automatically lock to the back of your head. You can swing it to a different location by holding down the 0 on the numeric keypad while moving your mouse, or by using the 8, 4, 6, and 2 keys. The 5 key will recenter the camera to its default location. テンキーのピリオドを押すと「追尾カメラ」のオン・オフが切り替わります。追跡カメラをオンにすると、カメラは自動的にプレイヤーの頭の後ろに固定されます。カメラの向きを変えるには、テンキーの0を押しながらマウスを動かすか、またはテンキーの8、4、6、2を使います。5を押すとカメラは正面、つまりデフォルトの位置に戻ります。 10 chat_tab If you drag a tab off of your chat box onto a different location on your screen, it will create a completely new chat window. チャット・ボックスのタブを画面の別の場所にドラッグすると、その場所に新しいチャット・ウィンドウが作成されます。 81 choosing_auto_attack You can choose your auto-attack by CTRL-Clicking on any attack available to you. When you attack with this ability, your character will perform this attack whenever it is available. Ctrlキーを押しながら攻撃アビリティをクリックすると自動攻撃になります。プレイヤー・キャラクターは、実行可能になりしだい選択された攻撃を行います。 32 city_map The overhead city map ("M" key by default) shows you buildings and walls in the city you are in, as well as the names of important buildings. To zoom in and out on the map, scroll the mouse wheel while holding down the Control key. オーバーヘッド・ シティ・マップ(初期設定ではMキー)は、プレイヤーのいるシティの建物と壁を表示します。また、重要な建物の名前も表示されます。マップの拡大縮小は、コントロールキーを押しながらマウス・ホイールをスクロールさせて行います。 33 cloning It s a good idea to register at a cloning facility when adventuring at a new location to avoid excessive wounds or unwanted relocation. Note that cybernetics may go bad when they are attached to your new clone. If this happens, they need to be replaced. Go to the second floor of a medical center and see the cybernetics expert to replace the faulty part with one that works properly. 新しい場所に冒険するときは深刻なウーンズや思わぬ場所で再生されることを避けるためにクローニングを行っておくほうがよいでしょう。 クローンに臨時的に取り付けられたサイバネティックは、時間がたつと故障してしまう事があります。故障した場合は医療センターの2階にいるサイバネティック・エキスパートに故障箇所の交換を依頼してください。 49 cntrllight To see your immediate surroundings in dark areas, press Control + L (by default) to bring up a personal light source. Don t worry about alerting enemies; no one can see this light but you. 暗い場所ですぐ近くを確認するには、Ctrl+L(初期設定)を押して個人用の光源を使用します。敵に警戒する必要はありません。この光を見ることができるのは自分だけです。 85 combat_end If you find yourself in a combat stance, but without an enemy to fight, try pressing the escape key. If the enemy is no longer able to attack you, or you have moved out of its range, this will take you out of combat. 戦闘状態になっているにも関わらず敵がいない場合には、ESCキーを押してみてください。敵が攻撃不能かプレイヤーが敵の攻撃範囲にいない場合には、戦闘状態から抜けることができます。 82 combat_level Combat level is a device used to measure general combat effectiveness of a character. It is tied to the number of skill boxes you have in the combat professions. You gain Combat Levels by gaining combat skill boxes. コンバット・レベルとは、キャラクターの戦闘能力を総合的に表す概念です。これは所有するコンバット・プロフェッションのスキル・ボックスの数に依存しています。コンバット・レベルは、コンバット・スキル・ボックスを増やすことで上昇します。 83 combat_levels_group While in a group, the combat system effectively sets you at the same level as the highest member in the group. All bonuses based on the difference between the group level and the target level apply. For example, if the combat levels of a group are 61, 54, 45, and 80, every member of this group will be considered to be Combat Level 80 for the duration of the group. グループを組むと、各メンバーのコンバット・レベルが最高のレベルを持つメンバーと同じレベルに設定されます。すべてのボーナスは、グループ・レベルとターゲット・レベルの差を基準に適用されます。 例えば、グループ・メンバーのコンバット・レベルがそれぞれ61、54、45、80だとすると、グループを組んでいる間メンバー全員のコンバットレベルが80になります。 34 combat_queue The combat queue lets you see what combat commands you are getting ready to execute. You can enter multiple commands in the queue, and they will be executed in the order entered. コンバット・キューは、現在プレイヤーが実行可能なコンバット・コマンドを表示します。このキューには複数のコマンドを入力できます。コマンドは入力された順番に実行されます。 50 combatstates Icons appear beside your health bars when you are in combat, poisoned, intimidated, and in a variety of other situations. For more information, consult the Holocron (Control + H). ヘルス・バーの隣にあるアイコンは、戦闘時に毒、恐怖、その他の様々な状況を表示します。さらに詳しい情報が必要なときは、ホロクロン(Ctrl+H)を参照してください。 12 consider To decide whether to attack an enemy, look at the mark next to their name. Green means the target is easily defeated. Blue means the fight will be challenging. White means the target has equivalent skills to you and the fight will be a close one. If the mark is yellow or orange, fighting this creature will be a dangerous proposition. If the mark is red or purple, the enemy is too dangerous to attack on your own right now. 相手と戦って勝ち目があるかどうか判断するには、相手の名前の横にあるマークを確認します。マークが緑なら、簡単に勝てる相手、青なら若干手ごたえがあるでしょう。白であれば、実力が伯仲していて、5分5分の勝負となります。マークが黄色またはオレンジの相手に闘いを挑むのは、危険な賭けです。赤と紫の相手には、1人で臨んでも勝ち目はまずないでしょう。 56 contraband Imperial Stormtroopers regularly scan citizens for contraband goods such as sliced weapons or illegal spice. Violations often result in an unpleasant encounter. 帝国のストームトルーパーは、改造兵器や不法なスパイスといった禁制品を取り締まるために市民を定期的にスキャンしています。違反者は後悔する目に遭うことになるでしょう。 66 corellian_corvette The Corellian Corvette is our first space-based adventure and a familiar Star Wars setting with 9 separate quests. There are three missions for Rebels, three missions for Imperials and three missions for neutral players. Different objectives will be required to complete the Corvette missions, based on who you re working for, and what task they ve assigned you. コレリアン・コルヴェットは、最初に導入された「宇宙規模」の冒険で、スター・ウォーズの有名な設定を使った、9つの独立したクエストから成ります。反乱軍に3つ、帝国軍に3つ、中立のプレイヤーに3つのミッションがあります。コルヴェット・ミッションの達成には、プレイヤーが誰のために働いているのか、そして割り当てられた任務の内容によってそれぞれ異なったゴールがあります。 35 creating_macro You can create a "macro" (a set of stored commands) by going to the Abilities and Commands Menu (Control + A by default) and choosing the "create macro" button. Macros can be very useful, and are highly customizable. アビリティ/コマンド・メニューから「マクロ作成」ボタンを選ぶことでプレイヤーは「マクロ」(コマンドをまとめて記述したもの)を作成することができます。マクロはとても便利で高い柔軟性があります。 47 cycling_chat_tabs You can cycle through chat tabs quickly with Control + Home. Ctrl+Homeでチャット・タブを素早く切り替えることができます。 59 droid_enhancements Visit with your local Droid Engineer to see the latest droids. There are new modules that give a helping hand to new players in combat. 最寄のドロイド・エンジニアを訪ねて、最新型ドロイドをチェックしてみてください。新規プレイヤーに最適な、戦闘時に手を貸してくれる新しいモジュールが用意されています。 60 droid_repair_kits When your droid gets a little worn down from adventuring with you, be sure to use the Droid Repair Kits to fix your droid s damage and the Droid Reconstruction Kits to fix your droid s wounds. ドロイドは旅を続けるうちに少しずつ壊れていきます。ドロイド修理キットとドロイド修復キットを使ってドロイドのウーンズを修理しておくよう気を使ってください。 73 emperors_palace Imperial Loyalists wishing for an audience with the Emperor should travel to Naboo and make their way to the Emperor s Palace at +2400, -3900. Speak with the woman named Kaja Or Zee. She will start you on your path becoming a loyal citizen of the Empire. 皇帝への謁見を願う帝国支持者ならば、ナブーへと旅して皇帝の宮殿のある(+2400, -3900)へ向かうべきでしょう。カジャ・オージー(Kaja Or Zee)という女性と話をします。帝国の忠実な市民としての道が開かれるでしょう。 39 finding_resources Finding resources, especially rare ones, can be hard. It s important to move around when you are surveying and looking for them. You may survey while running or while in a vehicle. Look for the highest concentration possible, because the higher the concentration, the more resources you can gain per sample. リソースの発見、特に希少リソースの発見は困難です。さまざまな場所でリソースを探すことが重要です。「サーベイ」による資源調査は走りながらや乗り物に乗りながらでも実行可能です。最も資源の集積している場所を見つけ出してください。集積度が高いほど、一度のサンプルで多くのリソースを得ることができます。 6 framerate_and_network You can see your framerate and your network performance by turning on the network performance monitor on the Options menu. It is found in the Misc category. オプション・メニューからネットワーク・パフォーマンス・モニターを選択すると、フレームレートとネットワーク・パフォーマンスが表示されます。ネットワーク・パフォーマンス・モニターは、メニューの「その他」に振り分けられています。 55 geo_lab On Yavin 4, rumors persist about a hidden research lab used by the Geonosians to create mutant creatures for their execution arenas. ヤヴィンⅣには、処刑闘技場用のミュータント・クリーチャーを作るジオノージアンの秘密の研究所があるという噂があります。 54 good_eats Around the galaxy, chefs are now experimenting with new recipes. Certain entrees actually help diners to concentrate better on their skills or offer an array of other helpful benefits. 銀河中の料理人たちが、新しいレシピを求めて日々その腕をふるっています。スキルの効果を高めるほか様々な効果をもつ特別な料理が存在するのです。 7 group_menu Groups in Star Wars Galaxies can hold up to 8 people. If your group menu doesn t display everyone in the group, resize the menu to display more names by going into cursor mode and dragging the bottom edge of the group display. スター・ウォーズ ギャラクシーズでは8人までのグループを作ることができます。グループ・メニューにグループ全員の名前が出ていない場合は、カーソル・モードでグループ・ディスプレイの端をドラッグして全員の名前が出るようにメニューの大きさを変更します。 40 healing There are three kinds of damage normal damage (which heals naturally over time or by a medic), wounds (which require a doctor to heal), and battle fatigue (which requires an entertainer in a venue like a cantina). Wounds will also heal slowly while you are in a medical center and while you are offline. ダメージには、時間の経過やメディックの治療によって回復する「通常ダメージ」、回復にドクターを必要とする「ウーンズ」、カンティーナなどでエンターティナーの演技を見て癒す「疲弊度」の3種類があります。 ウーンズは医療センターにいる場合や、オフラインになっている状態でも徐々に回復してゆきます。 41 health_indicator Your health indicator defaults to the upper left-hand corner of your display. The red bar represents your health pool, green is your action pool, and blue is your mind pool. As enemies damage you, your heal pool drops. If your health pool drops to 0, you become incapacitated. ヘルス・インジケーターは、初期設定で画面左上にあります。赤いバーはヘルス・プール、緑はプレイヤーのアクション・プール、青はマインド・プールです。アクションを行うことで、これらのプールは減っていきます。ヘルスが0になった場合、プレイヤーは行動不能になってしまいます! 51 hospital If your character has medical skills, you ll like hospitals. You ll gain experience at the hospital for healing other characters wounds and injuries. プレイヤー・キャラクターに医療スキルがあれば、病院はお気に入りの場所になるでしょう。医療スキルがあれば他のキャラクターの病気や怪我を治すことで経験値を得ることができます。 76 huff_darklighters_missing_heirloom South of Anchorhead is the famed Huff Darklighter Estate. Help the father of the Rebel hero, Biggs Darklighter, find a lost family heirloom. Start your adventure by speaking with Huff s Guard at -697, -6731. Earn his trust and he will get you into Huff s good graces. アンカーヘッドの南は、有名なハフ・ダークライター(Huff Darklighter)の住まいです。反乱軍の英雄ビッグス・ダークライターの父親を助け、失われた家宝を見つけます。(-697, -6731)でハフの護衛に話しかけることで冒険が始まります。護衛の信頼を得れば、ハフの心証を良くしてくれるでしょう。 86 inspiration_buffs Visit your local entertainer to gain inspiration! Inspiration increases your experience gain and your crafting effectiveness while you are inspired. 地元のエンターティナーを訪ねてインスピレーションを受けましょう! インスピレーションは、あなたの経験値やクラフティング効率を高めます。 42 insurance If your character dies, you ll wish you d insured your items at a cloning facility. Most uninsured items will decay by 5% when you clone. Insurance will not protect cybernetics, however. Also, be aware that PVP combat and death does not cause item decay, nor does it complete an insurance contract. プレイヤー・キャラクターが死んでしまったときに、クローン施設でアイテムに保険をかけておけばよかったと思うことがあるかもしれません。保険がかけられていないアイテムは、クローン再生時に5%損傷します。サイバネティックに保険をかけることはできません。 また、PvPにより死亡した場合、アイテムは損傷せず、保険が使われることもありません。 77 inventory_control Tired of double-clicking on a resource item in your inventory to check a crafting value? Open your Options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting interests, such as Overall Quality, Conductivity, and Flavor. By checking the corresponding box, your inventory will now display the number of your choice. インベントリーのリソース・アイテムの質を、効率よくチェックする方法をご存知ですか? Ctrl+Oでオプション・メニューを開いてみてください。ウィンドウの一番下までスクロールすると総合品質や伝導性、風味といったクラフティング要素のリストがあります。ボックスにチェックを入れることで、選択した要素の数値がインベントリーに表示されるようになります。 71 jabbas_palace Make your way out into the deserts of Tatooine to -5861, -6206 and in through the front door of Jabba s magnificent palace! Head inside and talk to a rodian named Reelo Baruk. If you do some work for him and get in Jabba s good graces, you might be able to make your way into Jabba s throne room. タトゥイーンの砂漠(-5861, -6206)へ向かい、ジャバの壮大な宮殿に足を踏み入れましょう! 宮殿内にいるリーロ・バルク(Reelo Baruk)というローディアンと話をします。彼の仕事をすれば、ジャバの心証をよくすることができます。ジャバの謁見室に入ることもできるようになるでしょう。 64 junk_dealers Players are now able to go adventuring, collect various loot drops from NPC s, and take it to a Junk Dealer to sell. Junk Dealers won t buy just anything. Dealers may purchase common items but each may also specialize in arms or other finery. They also give away loot kits if you ask for one. プレイヤーは、冒険に出てNPCからの戦利品を集め、それをジャンク・ディーラーの所に持ち込んで売ることができます。ジャンク・ディーラーは何でも買い取るわけではありません。一般的なアイテムならどこでも売れますが、武器やその他の装飾品などはそれぞれに専門化されています。また、ジャンク・ディーラーからはルート・キットを受け取ることができます。 8 keymaps You can change the entire keymap to suit your playstyle. In the Options menu, choose Controls. At the bottom of that window, choose Keymap. You can then adjust your key assignments individually or choose from one of the preset keymaps. Note that with some of the setups, not all key assignments may be changed. If you find that you cannot change a particular key assignment, try another preset keymaps as a starting point. すべてのキーマップは手早く簡単に他のゲームに似せた設定に変えることができます。オプションメニューからコントロールを選び、ウィンドウの下側にあるプルダウンメニューを開き、初期設定の4つのキーマップの内から1つを選びます。 キーマップによっては変更できないキーも存在するため、必要に応じて異なるキーマップを選んでからカスタマイズを行ってください。 57 library The librarian in the Palace of Theed enjoys entertaining visitors with interesting games of trivia. To protect precious knowledge, the library is deep within the Palace. シードの宮殿の図書館員は、トリビア・ゲームで訪問者を歓待することで知られています。しかし、その貴重な知識を守るため、図書館は宮殿の奥深くに隠されています。 16 light It can get dark out there! Fortunately, every character is equipped with a personal light source. You can activate it by pressing Control + L (by default). Neither NPCs nor other players can see your personal light, so don t worry about it attracting unwanted attention. 周囲が暗いときもあるでしょう。キャラクターは個人用の光源を装備しています。Ctrl+L(初期設定の場合)で光源を使います。 NPCや他のプレイヤーは、この個人用光源を見ることはできないので、自分の居場所を周囲に知らせる心配はありません。 68 manual_turret_attacks Now soldiers in the Galactic Civil War can get the best use out of their turrets with Manual Control. Now players can control turrets and manually aim them to attack enemy forces. This will help defenders protect their HQ and make attackers be more organized when attacking a base. 銀河内乱を戦っている兵士の皆さんに朗報です。ターレットの手動制御が可能になり、より効率的な戦闘を行えるようになりました。これにより基地を防衛しやすくなり、攻撃側にも組織だった戦術が求められるようになります。 79 melee_combat_professions Melee combat professions may wear heavier armor and have a higher damage mitigation skill set than ranged combat professions, allowing them to go toe-to-toe with enemies and take damage. They generally do not do as much damage as their ranged counterparts, however. メレー・コンバット・プロフェッションはレンジ・コンバット・プロフェッションに比べて、重いアーマーを装備可能でダメージ軽減スキルも優れています。メレー・プロフェッションは、これらの要素により敵と直接向き合って戦うことができます。ただし、一般的に同等のレンジ・プロフェッションほどのダメージを与えることはできません。 4 movement Moving around in combat makes you much harder to hit, but it will also spoil your aim. You can see how accurate your shots will be by looking at the number displayed to the left of your target s status, over their head. 戦闘の際、動き回ることで攻撃を受けにくくなりますが、同時にこちらも狙いを付けにくくなります。自分の射撃の命中率は、ターゲットの頭上にあるターゲットステータスの左側に数字として表示されます。 36 new_chat_tabs Right-click the top of the chat window to create a new chat tab or change the size of the chat text. New chat tabs can be customized. For instance, you could set up a separate tab that shows only chat messages sent by members of your current group, or only Instant Messages from friends. チャット・ウィンドウの上部を右クリックすると新しいチャット・タブの作成やチャット・テキストのサイズを変更できます。新しいチャット・タブはカスタマイズすることができます。例えば、現在のグループのメンバーから送信されたメッセージや友人からのインスタント・メッセージだけを表示する独立したタブを作ることができます。 62 new_mounts Visit your local Creature Handler to saddle up one of two new player mounts Banthas and Cu Pas! 新しい騎乗クリーチャー、バンサ(Bantha)とク=パ(Cu Pa)に鞍をつけるには、地元のクリーチャー・ハンドラーを訪ねてください。 69 new_user_experience For our new players coming into the game and for players trying out one of the Starting Professions for the first time, a whole new quest-based learning experience will help show them the ins and outs of the game. Look for your "helper droid" to guide your way! ゲームを始めたばかりのプレイヤーと初めての基本プロフェッションに挑戦するプレイヤーにゲームのさまざまな機能を紹介する、全く新しいクエストベースのチュートリアルが用意されています。ゲームのプレイ方法についてガイドを受けるには、「ヘルパー・ドロイド」を探してください。 43 planetary_map The planetary map (Control V by default) lets you see an orbital view of your area, including the locations of any nearby cities or landmarks. From this map, you can view, create, destroy, and rename waypoints. This map also allows you to find facilities, trainers, and vendors as well. プラネタリー・マップ(初期設定でCtrl+V)で、プレイヤーのいるエリアを軌道上から見た視点を得られます。これには、近くのシティやランドマークが示されます。 マップには、各種施設やトレーナー、ベンダーの位置も表示されます。 63 player_city_garages Architects and Mayors can collaborate to add vehicle garages to their city at city level 2. Now players will be able to repair their vehicles in many more locations. To repair a vehicle, call your vehicle in the vicinity of a vehicle garage. Right click on the vehicle and choose Repair Vehicle. Little repairs will keep your vehicle in good working order. Disabled vehicles may not be repaired at a garage. アーキテクトと市長は、自分たちのシティ・レベル2のシティにビークル・ガレージを増やすために協力することができます。これによりビークルを修理することができる場所が増えます。 ビークルを修理するには、ガレージの近くで所有するビークルを呼び出します。次に右クリックして、「修理」を選択してください。ビークルは一度壊れてしまうとガレージで修理を行えなくなりますので、こまめに手入れしておくのが望ましいでしょう。 75 politics_in_bestine Rich in history and political intrigue, Bestine is a place where citizens and travelers alike can take part in the struggle between two ambitious young politicians. Get involved and decide which power broker you want to support by making your way to Tatooine. Start by speaking with Governor Tour Aryon in the Capitol building at -1137, -3563. 数多くの歴史と策謀に彩られたべスティンでは市民も旅行者も一様に2人の若い野心的な政治家の権力争いに巻き込まれています。あえて関わりを持つのであれば、タトゥイーンでの身の振り方しだいで、どちらの陣営に力を貸すかが決まるでしょう。議事堂(-1137, -3563)にいるトゥアー・アリオン総督と話をします。 3 postures You can kneel, sit, stand, or lay prone in Star Wars Galaxies. These all provide different defensive benefits and penalties when in combat. For example, laying prone will increase your accuracy when firing, but will make you very vulnerable to melee attacks. スター・ウォーズ ギャラクシーズでは、屈む、座る、立つ、伏せるといった姿勢を取る事が出来ます。戦闘における各姿勢には利点と弱点があり、例えば、伏せていると射撃の命中率が上がりますが、逆に直接攻撃を受けやすくなります。 2 radial Left-clicking on a target will display a radial menu of actions that you can perform on the target. You ll know that all the options have shown up once the menu stops animating. ターゲットを左クリックするとターゲットに対し実行できるアクションのラジアル・メニューが表示されます。メニューのアニメーションが止まると、すべてのオプションの表示が完了します。 17 radial_shortcut You can instantly bring up a radial menu on your current target by pressing the tilde key ~. When a radial menu is up, you can select an option from it instantly by pressing the corresponding number. (チルダ)を押すと現在のターゲットのラジアル・メニューを呼び出すことができます。ラジアル・メニューが出ている間、対応する数字を押して直接そのオプションを選択することができます。 80 ranged_combat_professions Ranged combat professions have a higher damage output skill set than the melee combat professions, but may not wear the heavier armor and do not have the damage mitigation skills of the melee combat professions. レンジ・コンバット・プロフェッションはメレー・コンバット・プロフェッションに比べて、高いダメージを与えるスキルを持っています。だたし、移動速度も若干遅く、ダメージ軽減スキルもありません。 52 resources To harvest a creature, right-click on its corpse and choose Harvest Resources and then the item to harvest. A character with Scout skills can harvest meat, hide, or bone from a slain creature. These resources may be used to craft items. Multiple scouts can each harvest resources from the same creature. クリーチャーを解体してリソースを採取するには、クリーチャーの死骸を右クリックして「リソース回収」を選択し、採取したいアイテムを選択します。スカウトのスキルがあれば、クラフトのリソースとなる、肉や革、骨を採取する弧ができます。 複数のスカウトは同じクリーチャーからそれぞれにリソースを回収することができます。 37 second_row_of_toolbar You can resize the toolbar vertically to create a second row on your toolbar. This second row uses the Shift + F# keys. ツールバーを延長して2列目を作ることができます。第2列目はShift+F#の形で使用します。 72 secret_rebel_base Join the Rebellion and fight against the Empire! Start your adventure by speaking with a hero of the Rebel Alliance, C-3PO on Corellia at -6505, 5985. He has important missions issued from the Rebel High Command that are vital to the success of the Rebellion. 反乱軍に加わり帝国軍と戦いましょう! あなたの冒険は、コレリアの(-6505, 5985)にいる反乱同盟軍の英雄C-3POと話をすることから始まります。彼は反乱軍最高司令部から発せられた、勝利に欠かすことのできない重要な任務を携えています。 70 shuttleport_times Increased Imperial efficiency has led to a decrease in shuttleport times. Shuttles now arrive every 5 minutes. 帝国の効率化キャンペーンによって、シャトル発着場の待ち時間が減少しました。シャトルは毎分到着します。 65 smugglers_and_the_underworld Smugglers with experience in the underworld can now take their junk items to the Jawa Junk Dealers at the mountain fortress! 犯罪社会で経験のある密輸業者は、山の要塞にいるジャワ(Jawa)のジャンク・ディーラーにジャンク・アイテムを持ち込むことができます! 84 special_abilities Learning how to effectively use special abilities can make the difference between a good player and a great player. Special abilities are no longer restricted to specific weapons, only weapon classes, such as ranged weapons vs melee weapons. For instance, the pistoleer ability Burst Shot is no longer restricted to the pistol, but may be used with any ranged weapons. スペシャル・アビリティを使いこなせるかどうかが、普通のプレイヤーと上級プレイヤーの違いを生みます。もはやスペシャル・アビリティは特定のウェポンに依存せず、レンジ・ウェポンかメレー・ウェポンかといったウェポン・クラスだけが問題になります。例えば、ピストラーのアビリティであるバースト・ショットは、ピストルだけでなくあらゆるレンジ・ウェポンで使用できます。 13 states Some enemies may use an attack that puts your character into a "state." States are conditions that can be applied to you, such as dizziness or blindness. States appear in a box to the side of the screen. Medics may cure states with the ability "Stabilizers." States will also clear themselves over time. 受ける攻撃によって、ある「状態」にさせられることがあります。状態には、めまい、盲目、行動不能などがあります。状態は画面横端のボックスに表示されます。 メディックは「スタビライザー」の能力で、状態を治療することができます。また、時間が経てば自然に状態から回復します。 1 tabbing Using the default keymap, you can use the TAB key to cycle through visible targets. 初期設定のキーマップでは、TABキーで視界に入ったターゲットの切り替えを行います。 45 target_display The target display shows your currently selected target. This shows their health, action, and mind, and shows what target you are attacking, healing, talking to, or trading with. ターゲット・ディスプレイは、現在プレイヤーが選択しているターゲットを表示します。攻撃、治療、会話、取引をしている相手のヘルス、アクション、マインドをここで確認することができます。 74 the_warren There is a top secret Imperial secret research lab run by Boris Teraud and something has gone horribly wrong. Make your way to the Warren on Dantooine at -555, -3825. Search out the Escapee who can usually be found within 200-300 meters in front of the warren itself. Only he can give you what you need to get inside. ボーリス・テロード(Boris Teraud)が管理するトップ・シークレットの帝国秘密研究所があり、何か恐ろしい悪事が進行中です。ダントゥインのワレン(-555, -3825)に向かいます。ワレンの正面から200から300メートル離れた場所に逃亡者がいるはずです。彼なくして秘密研究所に入ることはできません。 5 toolbar If you want to make a shortcut for using an item, you can simply drag the item from your inventory into your toolbar. For example, to make a shortcut for drawing your weapon, you can drag your blaster to an empty toolbar slot. Pressing that hotkey will switch to that weapon, or put away the weapon if it is equipped. This trick works for any usable or wearable item including droids, armor, clothes, etc. アイテムのショートカットを作成するには、インベントリーからツールバーにアイテムをドラッグします。例えば、武器(例:ブラスター)を装備するためのショートカットを作成するには、まず装備したいブラスターを空のツールバー・スロットにドラッグします。スロットのホットキーを押すと、そのスロットに設定されている武器に持ち替えます。また、現在手に持っている武器のホットキーを押すと、装備を外します。 この機能は、ドロイド、アーマー、服など使用や装備可能な全てのアイテムで有効です。 14 two_row_toolbar If you don t need two rows of hotkeys, grab the bottom edge of the toolbar and resize it so that you have only one row of hotkeys on each pane. ホットキーの数が2列分では多すぎる場合は、ツールバー下側の端を掴み、サイズを調整してください。1列に変更する事が出来ます。 18 ui_colors On the Interface screen of the Options menu, you can select from a variety of color schemes for the user interface. オプション・メニューのインターフェイス画面から、ユーザー・インターフェイスの配色を選択出来ます。 11 unix_shortcuts You can use an exclamation point, along with the first few letters of a previous command beginning with the same letters. For example "!abc" will repeat the last command that started with "abc." You can also use the caret to correct a typo in a previous command. Entering ^tyop^typo will repeat the previous line, with "tyop" changed to "typo." !(エクスクラメーション・マーク)と以前に入力したコマンドの最初の数文字を使うことで、以前に入力したコマンドを繰り返すことができます「!abc」で「abc」で始まる最新のコマンドが繰り返されます。 58 up_and_down Players can move items up and down in player houses, merchant tents, player association guild halls and all player city structures. Create a Macro or use the radial menu to take advantage of the vertical object movement in player structures. プレイヤーの家や商人のテント、プレイヤーが参加しているギルド・ホールおよびシティ内のあらゆるプレイヤー用建物の中では、アイテムの移動が可能です。マクロを作成したりラジアル・メニューを使う事で、プレイヤー用建物の中のオブジェクトの垂直移動を楽に行えます。 46 waypoints Waypoints are beacons from the sky that you can place anywhere, and see on your display. You can send waypoints to your friends in mail. Type /waypoint to create one quickly at your location. You may also create a waypoint at another location by adding coordinates. An example of this is /waypoint 1000 1000. ウェイポイントは、惑星上空から発信されるビーコンで、プレイヤーが自由に設置することが出来ます。ウェイポイントはメールで友人に送信することが出来ます。/waypointと入力するとすぐにあなたのいる場所にウェイポイントが作成されます。また、座標を続けて指定することで、その座標へのウェイポイントを作成することも可能です。例 /waypoint 1000 1000 44 windows Did you know that every display window can be moved to any location and resized to any size? Click and drag a corner or an edge to resize a window. Click and drag the top edge to move it. すべてのディスプレイ・ウィンドウは、位置や大きさの変更が可能です。 サイズの調整はウィンドウの角や端をクリック、ドラッグして行います。ウィンドウを移動させる場合は、上端をクリックし、好きな位置までドラッグします。 67 wookiee_armor Armor for Wookiees! Kashyyykian Ceremonial Armor is the first set of armor added to the Galaxy for our furry friends. ウーキーのアーマー!キャシーキアン・セレモニアル・アーマーは毛だらけの彼らのために加わった銀河初のアーマー・セットです。 ⇒loading\tips.stf(2)へ続く
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ip_reference_buildings|Reference Buildings ip_reference_buildings_text|Blacksmith^ Can build in All. Base cost 5000.^ Steward skills Tactics 2, Trade 3.^A blacksmith increases income by 5 and the prosperity by 5%.^^Building Inspectors^ Can build in Town. Base cost 7000.^ Steward skills Tactics 2, Spotting 2.^Building Inspectors increase base income by 2, prosperity by 3% and relations by 1.^^Cathedral^ Can build in Town. Base cost 20000.^ Steward skills Engineer 5, Leadership 5, Persuasion 6.^A Cathedral increases income by 20, prosperity by 20% and relations by 10.^^Chapel^ Can build in Castle, Town. Base cost 1000.^ Steward skills Persuasion 3, Leadership 3.^A Chapel increases income by 5.^^Church^ Can build in All. Base cost 7000.^ Steward skills Persuasion 5, Engineer 3, Leadership 5.^A Church increases income by 5, prosperity by 10% and relations by 5. It will also attract pious nobles to your cause.^^Civic Patrols^ Can build in Town. Base cost 800.^ Steward skills Spotting 2, Tracking 2, Tactics 1.^Civic Patrols increase base income by 1%, prosperity by 2% and relations by 5.^^Court System^ Can build in Town. Base cost 8000.^ Steward skills Prisoner Management 2, Tactics 4, Persuasion 5.^A court system increases income by 5, prosperity by 10% and relations by 5.^^Crop Rotation^ Can build in Village. Base cost 5000.^ Steward skills Inventory 4, Tactics 3.^Crop Rotation increases income by 20 and prosperity by 5%.^^Fire Brigade^ Can build in All. Base cost 3000.^ Steward skills Pathfinding 2, Spotting 2.^A Fire Brigade increases prosperity by 5% and relations by 3.^^Fish Pond^ Can build in Village. Base cost 6000.^ Steward skills Engineer 1, Spotting 2.^A fish pond increases base income by 10 and village prosperity by 10%.^^Foresters^ Can build in Village. Base cost 3000.^ Steward skills Tracking 4, Pathfinding 3.^Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5%.^^Herbalist^ Can build in Village. Base cost 5000.^ Steward skills First Aid 3, Wound Treatment 3.^An herbalist helps the health of your community, increasing the prosperity by 10% and relations by 5.^^Hospital^ Can build in Town. Base cost 10000.^ Steward skills Tactics 3, Surgery 5, Persuasion 3.^A hospital increases income by 5, prosperity by 10% and relations by 5.^^Hunting Lodge^ Can build in Village. Base cost 3000.^ Steward skills Tracking 3, Pathfinding 3.^A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10%.^^Improved Roads^ Can build in All. Base cost 10000.^ Steward skills Engineer 3, Pathfinding 4.^Improved roads increase base income by 5, prosperity by 20%, and relations by 2.^^Lamplighters^ Can build in Town. Base cost 1000.^ Steward skills Pathfinding 2.^Lamplighters increase prosperity by 2% and relations by 2.^^Manor^ Can build in Village. Base cost 8000.^ Steward skills Engineer 2.^A manor lets you rest at the village, increases prosperity by 10% and increases base income by 10.^^Market^ Can build in Village, Castle. Base cost 10000.^ Steward skills Persuasion 2, Trade 5, Looting 2.^A market increases base income by 50 and prosperity by 50%.^^Messenger Post^ Can build in All. Base cost 4000.^ Steward skills Engineer 2, Pathfinding 2.^A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5.^^Mine^ Can build in All. Base cost 3000.^ Steward skills Engineer 4, Tactics 3, Trade 4.^A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5%.^^Monastery^ Can build in All. Base cost 5000.^ Steward skills Persuasion 4, Trainer 4.^A Monastery increases income by 5, prosperity by 5% and relations by 5.^^Organized Guilds^ Can build in Town. Base cost 15000.^ Steward skills Trade 5, Tactics 5, Persuasion 5.^Organized Guilds increase base income by 50 and prosperity by 25%.^^Prison Tower^ Can build in Castle, Town. Base cost 7000.^ Steward skills Engineer 2, Prisoner Management 2.^A prison tower reduces the chance of held captives successfully escaping.^^Prospecting (special)^ Can build in All. Base cost 1000.^ Steward skills Engineer 1, Spotting 1.^Hires and sends out a group of prospectors to find minerals and stone around the location.^^Renderers^ Can build in Village. Base cost 7000.^ Steward skills Inventory 2.^Renderers increase direct income by 4 and prosperity by 4%.^^Sanitation Standards^ Can build in All. Base cost 3000.^ Steward skills Tactics 3, Engineer 2, Spotting 2.^Sanitation Standards increase base income by 2, prosperity by 2% and relations by 5.^^School^ Can build in Village. Base cost 9000.^ Steward skills Trainer 2.^A school increases the loyalty of the villagers to you by +1 every week.^^Sheriff^ Can build in Village. Base cost 5000.^ Steward skills Trainer 3, Tracking 2, Tactics 3.^This keeper of order and the law improves prosperity by 10%, relations by 5, influences bandit spawns in the area and sends out militia patrols.^^Shrine^ Can build in All. Base cost 3000.^ Steward skills Persuasion 3, Wound Treatment 3.^A shrine increases the prosperity of the location by 5% and relations by 5. It will also attract pious nobles to your cause.^^Skilled Craftsmen^ Can build in All. Base cost 6000.^ Steward skills Persuasion 2, Tactics 3, Trade 4.^Skilled Craftsmen increases village prosperity by 20% and increases base income by 100. They also allow for independent weekly building repairs.^^Street Sweepers^ Can build in Town. Base cost 2000.^ Steward skills Tracking 2.^Street sweepers increase prosperity by 3% and relations by 3.^^Tax collector office^ Can build in All. Base cost 2000.^ Steward skills Looting 3.^A Tax collector office increases base income at a location by 10, lowers prosperity by 10% and lowers relations by 2.^^Thieves Guild^ Can build in Town. Base cost 10000.^ Steward skills Looting 5, Tactics 5, Persuasion 2.^The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15%. It also reduces town relations by 10.^^Town Crier^ Can build in Town. Base cost 500.^ Steward skills Spotting 2.^The Town Crier increases base income by 1, prosperity by 2% and relations by 1.^^Training Grounds^ Can build in Castle, Town. Base cost 8000.^ Steward skills Trainer 4, Weapon Mastery 5.^Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.^^University^ Can build in Town. Base cost 10000.^ Steward skills Engineer 4, Trainer 5, Persuasion 4.^A University increases income by 10, prosperity by 10% and relations by 5.^^Warehouse^ Can build in Town. Base cost 3000.^ Steward skills Inventory 4, Trade 2.^A warehouse increases income by 5 and prosperity by 5%.^^Watch Tower^ Can build in Village. Base cost 5000.^ Steward skills Engineer 1, Spotting 2.^A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25%. It also improves relations by 5.^^Well Cleaners^ Can build in Town. Base cost 2500.^ Steward skills Spotting 2.^Well Cleaners increase income by 2, prosperity by 2% and relations by 2.^^Winery^ Can build in Village, Castle. Base cost 8000.^ Steward skills Persuasion 3, First Aid 2, Tactics 4.^A Winery increases base income by 50, prosperity by 10% and relations by 3.^^ ip_reference_orders|Reference Knighthood Orders ip_reference_orders_text|Order of the Dragon^ Conditions Player embraces the Ravenstern Culture or in Rane, Honor 15, 25000 denars^ Existing chapter Rane^ Possible chapter Ravenstern^ Trains Knights of the Dragon from Ravenstern Knights.^^Order of the Lion^ Conditions Player embraces the Sarleon Culture or in Sarleon, Honor 10, 30000 denars^ Existing chapter Sarleon^ Possible chapter Marleons^ Trains Knights of the Lion from Sarleon Knights.^^Immortals^ Conditions Player embraces the Empire Culture or in Janos, Honor 10, 25000 denars^ Existing chapter Janos^ Possible chapter Ethos^ Trains Empire Immortals from Empire Knights.^^Windriders^ Conditions Player embraces the D'Shar Culture or in Torbah, Honor 10, 25000 denars^ Existing chapter Torbah^ Possible chapter Nal Tar^ Trains D'Shar Windriders from D'Shar Noble Cavalry.^^Lady Valkyrie^ Conditions Player embraces the Fierdsvain Culture or in Javiksholm, Honor 10, 30000 denars^ Existing chapter Javiksholm^ Trains Lady Valkyries from Fierdsvain Hersirs.^^Order of the Griffon^ Conditions Sir Darlion of Pendor in party or your character received letter from father or a Qualis Gem if player embraces the Old Pendor Culture, Honor 20, 25000 denars^ Trains Knights of the Griffon from Pendor Knights.^^Order of the Falcon^ Conditions Madame Ursula or Sir Rayne in party, Honor 15, 25000 denars^ Possible chapter Falcondark Castle^ Trains Knights of the Falcon from Maiden Adventures.^^Order of the Raven Spear^ Conditions Player owns Poinsbruk, Honor 5, 25000 denars^ Existing chapter Poinsbruk^ Possible chapter Avendor^ Trains Knights of the Raven Spear from Ravenstern Knights.^^Order of the Radiant Cross^ Conditions Player owns Ethos, Honor 20, 25000 denars^ Trains Knights of the Radiant Cross from Pendor Knights.^^Order of the Clarion Call^ Conditions Player embraces the Sarleon Culture or owns Laria, Honor 10, 25000 denars^ Existing chapter Laria^ Trains Rangers of the Clarion Call from Sarleon Knights.^^Order of the Dawn^ Conditions Player owns Valonbray, Honor 20, 25000 denars^ Existing chapter Valonbray^ Trains Knights of the Dawn from Pendor Knights.^^Order of the Ebony Gauntlet^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Possible chapter Avendor^ Trains Knights of the Ebony Gauntlet from Pendor Foot Knights.^^Order of the Shadow Legion^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Cez^ Trains Shadow Legion Centurions from Empire Knights.^^Order of the Silvermist Rangers^ Conditions A Qualis Gem, Honor 20, 20000 denars^ Possible chapter Senderfall^ Trains Silvermist Rangers from Pendor Black Archers.^^Order of Eventide^ Conditions Sir Alistair in party, Honor -20 or less, 30000 denars^ Existing chapter Singal^ Trains Knights of Eventide from Pendor Knights.^^Order of the Phoenix^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Calendain Castle or Maras Castle or Almerra Castle^ Trains Knights of the Phoenix from Empire Knights.^^Order of the Shadow Wolves^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Walven Castle or Savador Castle or Oregar Castle^ Trains Shadow Wolves from Empire Knights.^^Order of the Scorpion Assassins^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Existing chapter Ishkoman^ Trains Scorpion Assassins from D'Shar Noble Cavalry.^^Order of the Kraken Riddari^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Windholm^ Trains Kraken Riddarar from Fierdsvain Hersirs.^^Your Unique Knighthood Order^ Conditions A Qualis Gem, Honor 30, 20000 denars^ Trains Order Knights from Knights of your culture.^^ ip_morale|Warband Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Warband Economy ip_economy_text|Towns and villages in Pendor need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Pendor, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Pendor is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Warband Courtship ip_courtship_text|Players may wish to marry into one of Pendor's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Pendorian aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Pendor as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Pendorian aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Pendorian society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Warband Politics ip_politics_text|The realms of Pendor, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Pendor makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Warband Character Backgrounds ip_character_backgrounds_text|A player character in Pendor may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Pendor are traditionally dominated by male aristocrats. A noble player character may find that he is invited into this 'old boys' club' fairly quickly, but commoners may face a few extra hurdles on the way. If you choose to start the game as a noble, you can think of it as the 'easy' setting. Starting as a commoner is somewhat more difficult^^However, women have some starting advantages. It is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Pendor, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Warband Military Campaigns ip_military_campaigns_text|When kingdoms in Pendor go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Pendor do not field standing armies, which remain in the field as long as the ruler desires. Rather, Pendorian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Pendor often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Pendor's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_pendor_history|Pendor The History ip_pendor_history_text|Almost a Millennium ago^^The war of the Titans laid the foundation for the ascension of Man. A terrible war, between ancient elder races left the world stripped of magic, and those magnificent mythical people, once so powerful, were now only the stuff of folklore and legends. Only the reclusive Noldor, remain from those times, and their once great cities are all destroyed save perhaps one.^^Three hundred fifty four years ago - the Founding of Pendor.^^It is the time of Man. The story centers on the fertile lands of Pendor and the struggles of the peoples, their leaders and their destiny. Several hundred years ago, a single Kingdom was forged by sword and fire. A peace was maintained and prosperity came to the kingdom and it flourished. Five generations of Pendorian Kings sat on the Silver Throne in Sarleon and for nearly two hundred years they guided the destiny of their land and its subjects.^^From the Founding of Pendor - the year is 198^^The downfall of the Kingdom was as swift as it was vile. A single month, thirty days, and the empire was in tatters. The irony was it was not by the sword in battle, nor by some dark magic that caused the deaths of the King and his family. But by an unseen killer, a disease, the red plague that ravaged the land and cut down the peoples of the Kingdom, great and small, like an assassin in the night.^The royal family had perished, and there was no King to rule the land. Then came the invasions that seemed to shatter the once proud kingdom into slivers and the glory that was once the Kingdom of Pendor, was now itself the stuff of legend.^With the death of the King and his heirs, there was chaos. Multiple lords laid claim to the throne and nearly every noble of the land began squabbling over succession.^^From the Founding of Pendor - the year is 199^^The carefully laid agreements, truces and alliances with neighboring powers became suspect. In the North, the mountain tribesmen began raiding the heartlands of Pendor. Embolden by their success and the lack of response from the Knights of the Realm, they struck even deeper and soon this led to the siege to Rane. The Earl of Rane sought help from the nobles of the land, but the schemes of the powerful found reasons not to come to his aid. Many Northern Lords, banded together and formed a small army that marched to defend the city from the onslaught of the northern Mystmountain warriors.. The battle was bloody and fierce, and in the end, the siege was lifted, and the barbarian tribesmen and their shaman leaders, routed back to their mountain homes. The Northern Lords, who fought so valiantly that day, decided to establish a knighthood order, the Order of the Dragon, comprised of the valiant warriors who defended the city. News of this new order was not well received by other knighthood orders or by the nobility to the South. They demanded that the Order of the Dragon be disbanded which in the minds of the proud warriors of the North, was an unforgivable insult to their valor. The scorn of other established knighthood and the lack of support to route the invaders from Rane prompted the Northern Lords to break ties with the southern lords and declared themselves an independent Kingdom The Kingdom of Ravenstern.^Reeling from the succession of the Northern cities and lords, the remaining Pendorian nobility were not prepared to meet the next challenge that followed within a few short years.^^From the Founding of Pendor - the year is 202^^From the South, over the southern sea, the great Baccus empire launched an invasion fleet and landed a powerful army on the shores of Pendor led by the war hardened General Oasar. He drove inland conquering cities and castles, and seemed unstoppable. Ironically, within a few short months of campaigning, the general received by messenger that the great Baccus Empire itself was in civil war and that the Emperor had been assassinated. After receiving this shocking news, Oasar established himself, with the support of several Pendor Lords, as Overlord of Janos and officially broke away from what was left of the Baccus Empire. The great Baccus Empire convoluted and fragmented into dozens of principalities, city-states and kingdoms. The greatest and most powerful is the under the dominion of the priesthood of the serpent a powerful and seemingly mystical religion of warrior priests who worship the unnamed goddess of darkness who manifests herself in the form of a snake.^For the once great kingdom of Pendor, that meant that a large portion of its Southern lands, cities and nobility were now either dead or sworn to service under this upstart general who calls himself Overlord.^^From the Founding of Pendor - the year is 204^^After the establishment of the Northern Kingdom of Ravenstern and the invasion of Oasar, the powerful Lord Alfred, Duke of Sarleon, consolidated the remaining lords of Pendor and declared himself King of Sarleon. For ten years a measure of peace was maintained.^^From the Founding of Pendor - the year is 213^^To the far north, across the seas lived the hearty warriors of the Vanskerry. Segmented into Jarldoms, they were raiders and traders. With the Baccus Empire gone, many of the Vanskerry mercenaries in their employ were free to return home to the frosty shores of their fathers. A wise man's musings in the reaches of Vanskerry goes 'Death is found in the blade of your enemy and trouble when a warrior has nothing to do.' When word came to the North of the troubles of Pendor, it was greeted with a call to arms and promises of plunder and women. Soon, raiding ships found the shores of Pendor a ripe land full of gold and wealth. Their well-armed and hearty warriors began raiding the towns and villages along the coast and met very little resistance. The Knights of the Lion and Lords of Sarleon responded by patrolling the coastal shores. Yet, still the crafty Vanskerry raiders managed to sack village after village. With so little ability to defend themselves, the merchant lords of the Pendorian coastal provinces sent delegations to the Jarldoms to seek alliances and protection. At first they were rejected, but in time as offers included titles and lands many Jarls and their huscarls began to listen. The lands of Vanskerry are rugged and cold, compared with the lush and rich pastures of Pendor. The lure of good weather, and the chance to become a Lord of a castle, or even a well-located mayor of a village, appealed to many of the Jarls. Soon, many Vanskerry households left the shores of their fathers and sought fortune and prosperity along the coast of Pendor. Some entered into the service of the Pendorian lords, others married into the noble families. This changed many things in the Kingdom, as the warrior culture and attitudes of Vanskerry were brought into the noble houses of the coastal lords. Within a generation the culture gap was so great that the coastal nobles broke away from the King of Sarleon and formed a rough alliance of city-states called collectively the Fierdsvain.^^From the Founding of Pendor - the year is 204 to 245^^The story continues about detailed intrigues, war and heroic actions as well as the great villains of the land. There were stories of the Jatu tribesmen and their flight from the Empire and General Oasar, becoming nomads in the Eastern prairies of Pendor. There are the detailed accounts of the Order of the Lion, a knighthood order of Pendor, and their history and their betrayal by one of their own which had the order declared outlaw for years until their redemption under the current King of Sarleon. Chapters were dedicated to the D'Shar, a nomadic peoples who are evolving into a military and economic force only to find that their own worst enemy is themselves. Just as fascinating was the references to the encounters with the ancient Noldor and their powerful weapons and enchantments that changed the life of more than one adventurer. I was especially drawn to the story of Madigan, a wandering mystic who prophesized the coming of a hero who would unite the lords of the Pendor and reunite the old kingdom. His saga touched me as a hero himself, trying to speak the truth and being condemned to death for his beliefs. ip_pendor_present|Pendor The Present ip_pendor_present_text|From the Founding of Pendor - the year is 354 - The Prophesy has awakened.^^The North - Ravenstern and the Mystmountain Barbarians^^To the North, the Kingdom of Ravenstern sits on the southern slopes of the impassible Cloudmist Mountains. They are a hearty, proud peoples having adapted to the harsh Northern climate. The ruler of Ravenstern is King Gregory IV, the great grandson of King Gregory I, who led the final charge that drove the shaman of the northern barbarians back into their homes in the Cloudmist Mountains. Every since that battle, Ravenstern has been tested by constant raids and sorties from these bloodthirsty clansmen. The Lords of Ravenstern are fearsome warriors, yet they are quite proud and very individualistic. There is a strong underlying culture of competition among these peoples that makes them outstanding individual warriors, though in groups they tend to be undisciplined. The Knights of the Order of the Dragon, the cream of the Ravenstern nobility, are to be feared in combat. Like most of the other Knighthood Orders in the realm, these Knights do not swear allegiance to any noble, but rather travel with the Lords of the realm when it suits them.^^The West - The Fierdsvain and the raiders of Vanskerry^^Along the coast to the West is Fierdsvain, where some of the Jarls of Vanskerry have intermingled and intermarried with the old Kingdom to form a unique warrior culture. Most of the former mercenary Jarls of Vanskerry who went to war on behalf of the Emperor of the Baccus Empire had difficulty in returning to the cold barren shores of the North. When the emissaries from the coastal lords of Pendor arrived, many jumped at the chance to establish themselves in better climates. However, there were many in Vanskerry who looked upon these mercenary Jarls as turncoats to the code of the North and have sworn to make it a point to plunder the lands held by these traitors. Regardless, infused with new blood, strong warriors and an appetite for both battle and trade, the Fierdsvain have flourished and have become as powerful as Sarleon itself.^^The ashes of Pendor - The Kingdom of Sarleon^^The Kingdom of Sarleon dominates the center of the game map. The current King, Ulric of Sarleon, is the descendent of King Alfred I, former Duke Alfred of Sarleon. Once King Alfred established the Kingdom of Sarleon, most of the Knighthood orders charged with defending Pendor were outlawed. The most famous of the outlawed orders was the Order of the Griffon the guardians of the royal line of Pendor. Today only one order, the Order of the Lion still exists in Sarleon. This noble order backed Alfred's claim to rule. The Order of the Lion since that time has had a murky past, and for a score of years they also were outlawed. Today they have been vindicated and are now in the good graces of King Ulric of Sarleon and are the guardians of the realm.^^The Southern Steppes - The D'Shar Nomads^^The South, along the Shavanir Desert is the Principality of D'Shar made of dozens of separate individual tribes. At the height of the founding of the Kingdom of Pendor several tribes supported the peace and prosperity that the Kings of Pendor offered them for a treaty of peace. The peace turned into an alliance and these tribes began trading with the Northern Kingdoms. The makeshift tents and stalls that they set up in the plains of D'Shar over several generations became small-fortified towns and villages. No longer were they nomadic, but settled down, built homes and planted crops. Their prosperity quickly propelled these tribes into prominence in the D'Shar plains. Yet, those tribes who were staunchly tied to the old ways, remain nomadic and have rejected the 'city dwellers' completely. Recently they have reverted to raiding the many caravans coming into and out of these towns. This has caused a great deal of tension between the cities and the tribal nomads closer to the great desert.^^The Southeast - The Empire and the Snake Cult^^The remnants in and on Pendor of the Great Baccus Empire are now called just 'The Empire'. However, some portion of the old Baccus Republic (Pre-Empire by several hundred years) must have had profound influence on General Oasar, as he decreed that a democratic council of Lords selects each new 'Overlord' when either the existing ruler dies or reaches the age of sixty. The strong military of the Empire could have long ago swept Northwards into the Pendor heartland and conquered the interior towns, but for the ties that the Empire has from their homeland across the Southern Sea, which have plagued them to no end. The Serpent Cult has been a constant threat, both politically and empirically to the Empire as they almost successfully corrupted the Empire ruling class from within. It did not help that the many civilians and nobles were until recently openly in support of the path of the Serpent. All this has changed. The current Emperor, Marius I, has been successful in banning the Priests and temples from the cities of the Empire. This diplomatic feat has resulted in more of an all out war between the priesthood and the Empire and battles in and around Empire towns and castles are common. The Serpent worshipers in Pendor have gone underground, and receive help from across the Southern Sea where the heart of the Serpent resides. Marius I, has deftly turned the tables on the priesthood and has shown to the peoples of the Empire the depths of their unholy depravity. Escaping the death kiss of a Priestess of the Serpent is strong motivation for the average citizen to help their emperor in this task.^^East - the Jatu tribesmen^^Along the Eastern plains of Pendor are the steppes of the Jatu. The original Jatu lived across the Southern Sea in a land of vast plains. They were a fiercely independent nomadic people, well versed with bow and spear. The Jatu are skillful horsemen and boys at an early age learn how to fight from horseback. After years of conflict, the Baccus Empire brokered an agreement with the leaders the Jatu that in exchange for peace. The Jatu would provide mercenaries to the Empire to conquer other lands. When General Oasar invaded Pendor, his main compliment of cavalry was the Jatu Horse Lords. When word came that the Great Baccus Empire was in tatters and that the Emperor was dead, the War leaders of the Jatu had no way to return to their homeland. Instead, they left the service of Oasar, raided dozens of villages for women folk, and traveled northwards to establish a new homeland for their peoples. A closed society that refuses trade and diplomatic overtures, these warriors will attack anyone in their domain.^^Everywhere - at-large - those with weapons and the will to use them^^Once the Empire's armies began to stand down and call Southern Pendor their own, the more unsavory elements, to which the old Baccus Empire was famous for, began to emerge. The Red Brotherhood is a confederation of secret societies that crossed borders all across Pendor. They are bandits, thieves, slavers, and they deal in unsavory plans and sell whatever they can get their hands on. You will find them at times, helpful, and at times, they will be glad to relieve you of your possessions and perhaps your life. Town Militia and various lords try to wipe them out when found, but rooting them out of the various cities is like trying to kill rat infestation with a stick. You never seem to get them all. Note that the various gangs of Red Brotherhood operate independently of one another.^^While there are many hazards in Pendor to be wary of, perhaps one of the most dangerous are the various Renegade Knights who wander the countryside. These knights are of various origins, some are from outlawed knighthood orders, others are twisted by the wild magic of the items which they carry, and some are just bent on the destruction of any who cross their path. One thing if for certain, they are deadly.^^There are many religions and faiths in the lands of Pendor. Most of them are benevolent, and maintain a doctrine that is the bridge between life and death with a code of conduct that paves the way for a pleasant hereafter. A few of the non-benevolent religions are bent upon destruction and hatred. These followers are termed heretics by the other faiths, and are looked upon as something to be stamped out. Heretics often are believers in human sacrifice, and other dark rituals and are unsavory at best. At worse, they bring the stuff from your worst nightmares to life.^^In your travels you will find adventurer companies. These groups of adventurers are from varied backgrounds and have many different goals. Some are on missions for various lords, some are bounty hunters, and still others are explorers of the ancient cities destroyed long ago. If they happen to take an interest in you, be prepared for anything as it is these self-styled heroes that turn up in the most improbable places, with the most unreal equipment and do the impossible. ^^To the far East, the Noldor.^^The last known remaining trace of the elder races are the Noldor. The war of the Titans was horrific, and the once graceful cities of these folks have long since been destroyed. Only this one place, hidden from outsiders, remains of their civilization. The Noldor were once wondrous workers of magic, but one of the results of the great conflict was that they were no longer able to invoke the cantrips and spells that were so central to their lives. Still, some of their lesser enchantments are still working as evidenced by their almost supernatural abilities on the battlefield. None who cross the paths of the Noldor near their home, come away unscathed. ip_pendor_orders|Pendor The Knighthood Orders ip_pendor_orders_text|History of the Pendorian Knighthood orders as researched and scribed by Hubris deAelswid of Sarleon, Scholar of the third order and keeper of the Seal of Sarleon.^^The founding of Pendor was accomplished by a figure of legendary renown Cavalas of Valonbray, the son of a renowned knight who, depending on which historian you reference, either 8th or 12th in line to the throne of Valonbray. Regardless, through exploit and adventure Cavalas brought together the various noble lords and founded the Kingdom of Pendor and established the Silver Throne in Sarleon.^^It is generally regarded as fact that King Cavalas, in his adventuring days formed the Order of the Griffin, which is considered the first Knighthood order of the Pendorian Kindgom.^^Soon after his coronation, Cavalas drafted the Validus Charta, and it was signed by the various noble lords of the realm and through this document established the binding charter and legal grounds for the existence of a body of knights to form an organized order that had recognized coat of arms. It is generally argued that this was a condition by some Lords to support King Cavalas in the establishment of Pendor. This claim cannot be verified as no documents are known to exist that substantiate this theory.^^Regardless, within several years a plethora of knighthood orders sprung up in Sarleon and other cities and castles. Few of course lasted more than the lifetime of the founder, and this document shall confine its scope only to those orders that have survived in some form, to this day, the 12th of April, 354, with one notable exception that of the Order of the Griffon.^^The Order of the Lion - Established in the 82nd year after the founding of Pendor by Sir. Roderick the Red. Colors Red Rampant Lion on a silver field. The Order of the Lion is one of the largest and most renowned orders of Knights in the land. The charter of the order is strict in it's chivalrous by-laws. It is the oldest knighthood order that still has members in Pendor. After the untimely deaths of the royal family in 198, the order was instrumental, along with the Order of the Griffon, in establishing and maintaining order in the realm and preventing an all out war between rival factions contending for the throne of Pendor.^^After the succession of the Northern Lords, and the war with the Greater Baccus Empire, the order backed and supported Duke Alfred of Sarleon in assuming the throne and declaring a himself the King of Sarleon.^^In the 298th year after the founding of Pendor, the Order was outlawed. All texts and reference to the reasons and history surrounding this event have been destroyed by the order of our King, Ulric I of Sarleon, himself now a prominent member of this Knighthood Order. In the 346th year after the founding of Pendor, the Order was restored by the order of King Ulric I of Sarleon and all references to the events and histories since 298 were destroyed.^Scholars note King Ulric was coroneted in 346.^^The Order of the Radiant Cross. This Knighthood Order was established in the 113th year after the founding of Pendor by Baron Jorn of Dunglave. Colors White Cross on a Black Field.^Scholars note Dunglave was renamed to Janos after the occupation of the city by General Oasar in the 203rd year after the founding of Pendor.^The order was one of the prominent forces to battle the invasion by the Greater Baccus Empire in the 202nd year after the founding of Pendor. Overwhelmed in the battle of Sagent Glade, they were all but destroyed by the legions under General Oasar. When General Oasar became 'Overlord', and after the desertion by the Jatu, he incorporated the order colors to form the identifying marks of his elite cavalry units. While these Cavalrymen are not true Knights by any stretch of the imagination, and they do not operate under the Validus Charta, the colors survive and the citizens of the empire often refer to these mounted soldiers as the remnant of that once noble order of Knights.^^The Order of the Dragon - Established in the 199th year after the founding of Pendor by Earl Klovis of Rane. Colors Red Dragon on a field of Azure. There are some accounts that the order was actually ordained on the field of battle during the siege of Rane. Other accounts point out that the order actually came into existence when the documents were ratified and signed several weeks later by the traitorous lords of the Northern borders. I shall leave that debate in the hands of other brothers to determine, if indeed it shall be settled in my lifetime.^^The Order of the Dragon was created to honor the noble warriors who stood and routed the armies of the Mystmountain Tribes during the siege of Rane. It is a rogue order, with no charter under the Validus Charta.^^The Order of the Falcon - Established in 94th year after the founding of Pendor. Colors Black Falcon on a yellow field. This order has the notable distinction of allowing females into it's ranks. The original charter allowed for this as one of the five founding members was a woman warrior by the name of Valera who was of no little prowess on the battlefield. This Order originated as a very successful adventuring company in the early years of the Kingdom that later transformed itself under the Validus Charta.^^The Order fragmented after the breaking up of the Kingdom and over the years have declined to the point of extinction. The order was outlawed in Ravenstern in the 349th year after the founding of Pendor by King Gregory IV. Most of the order either retired or fled to other lands.^Scholars note The order may have survived in a form with the Valkyrie in Fierdsvain as they wear the orders emblem upon their breasts. No documents survive that speak of this, and the initiation rites of the Valkyrie are not well documented nor understood. Though I daresay that I doubt that any of my scholarly brothers would want to risk their manhood by too closely examining the breasts of these female warriors. ^^The Order of the Griffon - Established prior to the founding of Pendor. Colors Gold Griffon on a field of brown. This prestigious order of knights were the royal guards of the line of Cavalas. The plague of 198 wiped out a large amount of the Order Knights as well as the Royal family.^After the plague, they put aside their differences and worked with the Order of the Lion to maintain order in the land. In the 203rd year after the founding of Pendor, in the forests of Laria the order made it's last stand against a small army of the Jatu who were moving into the Larian farmlands. While successful in defending Laria from being plundered by the Jatu, not a single Knight of this once proud order survived. The great hall of the Griffon Knights in Sarleon stood empty for many years until being converted into an abbey. Scholars note There is some reference in the recorded histories of the Order of the Lion that prospective knights applying to resurrect the Order of the Griffin were discouraged from achieving their goal. This will have to be researched further.^^Order of the Rose - Founded in the 125th year after the founding of Pendor. Colors White Rose on a green field. This order was founded by Sir Rhys of Avendor and during his lifetime was a prominent order of gallant knights. After his death in the 158th year after the founding of Pendor, his successor turned the order away from martial pursuits and more towards scholarly ones. Since that time the order has degenerated into an elite club for the sons of the Sarleon nobility to enjoy fine wine, and intellectual diatribe. I list it as it still does exist in the taverns and back rooms of Avendor.^^By my hand and no other..^^Hubris de Aelswid of Sarleon,^Scholar of the third order^Keeper of the Seal of Sarleon. ip_pendor_althea|Pendor Althea and Qualis ip_pendor_althea_text|The storm raged against the cold stone walls of the castle.^^Echoes of thunder rumbled down cheerless corridors and into the great hall, where reveling shadows danced across rough stone walls to the silent music of flickering torches.^^Althea sat alone beside the pool, clutching a finely-patterned wool shawl to ward off the damp chill.^^'I hear you, Qualis,' she said simply. She looked up into the high rafters where the shadows deepened, untouched by the torchlight.^^Above her, the snap and whirr of leathery wings announced the descent of a small dragon. It touched down beside her, its sharp, curved claws scraping against the flagstones.^^'Why do you not rest?' rasped Qualis.^^'The storm keeps me wakeful. It reminds me of the night we lost our father, my brother and I,' said Althea, as she turned her gaze from the dragon back to the still water of the pool.^^The meredragon regarded her silently, as she drifted into memories of her past. The pain of her sacrifice was still fresh, and as she thought back on all she'd given up, a solitary tear slid down her cheek.^^The dragon watched her grief in bewilderment. He had lived with this elf-woman for years and still she remained an enigma. He could not comprehend her strong ties to her own kind, particularly her unbreakable link to her hatch-brother. He knew of the mysteries and the will. He understood the loose kinship of his kind, love of the hunt, the need every twenty winters to seek out a mate, but Althea's behavior was inexplicable.^^He wondered, and not for the first time, if she was mentally defective or had a disease which caused a sickness of spirit.^^He felt a familiar touch upon his mind then, a gentle shifting of perception, and knew that the Oracle was again coming to inhabit his consciousness. He had long ago ceased fighting this inner interloper. For centuries he had struggled against this possession, and always in vain. The futility of this resistance was at last borne upon him, and he discovered that cooperation was of mutual benefit.^^Now, out of habit, he simply relaxed and cleared his mind.^^'Althea, you are in pain,' rasped the Oracle through Qualis.^^Althea started, as she always did when the Oracle took control of the dragon's body without warning.^^'Yes', she began, 'I suppose I am. The storm has brought back so many sorrowful memories.'^^'I know that it is still difficult for you, however willingly your choice was made. Yet poor Qualis does not understand, and is disturbed by your grief,' the Oracle said.^^She felt the warm, familiar touch in her mind, and let the Oracle enter her consciousness. The room began to fade around her, and she slipped peacefully into the black.^^When she opened her eyes again, it was morning. The storm had passed, and brilliant sunlight had banished the torch shadows from the great hall. The air smelled fresh and clean, with a hint of the rain still lingering.^^Sitting on his haunches and surrounded by glittering, sapphire-hued gems was Qualis, perched with wings folded back and forearms resting upon his knees. 'I am going release Qualis to himself now. Please be gentle with him, as he is deeply distressed.' said the Oracle.^^Althea looked at the Oracle-Qualis in confusion. 'Why is he distressed? And what are these. ' she asked, as she indicated the dozens of glowing gems, scattered like shimmering raindrops about the room.^^'I allowed Qualis to experience your sorrow, Althea. Dragons, even clever meredragons, are incapable of understanding elven emotion. Their needs are simple, and they lack the emotive expression of your kind. These gems are the tears that Qualis shed when he experienced your pain.^^Still confused, Althea said, 'Dragons feel no sorrow, nor do they shed tears!'^^'Do not and can not are worlds apart, my dear. For last night, this little dragon did. Once Qualis is more composed, he will undoubtedly slink off to sulk, so please pick up this litter of gems. I believe that they just may be useful one day.'
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@あれこれ-2009年11月 [2009-11-21]Cloudy Cloud bookmark_hatena [2009-11-20]Cloudy Chrome bookmark_hatena [2009-11-11]Chrome の ナゾ(私家版) bookmark_hatenalocalStorage etilqs_*** chrome_shutdown_ms.txt [2009-11-07]Google Apps 対応メールチェッカー bookmark_hatena [2009-11-21] Cloudy Cloud bookmark_hatena Google Docs はブラウザ、 Windows Live SkyDrive は SkyDrive Explorer を使ってた けど、今一、私のニーズを満たしてくれないので、まあ、「あふ(w)」でアクセスしたい ってのが最大の理由ですが、思い切って、 Gladinet Cloud Desktop を導入してみた。 今まで躊躇してたのは、NET Framework 2.0.50727以上が必要だから。 Free Starter Edition - Version 1.4.218 を利用。 Gladinet Drive がネットワークドライブとしてドライブレターを割り当てられるからか 「あふ(w)」(以後「あふ」と表記)のみならず、どのファイラーでも利用可能になる。 インストール直後に Quick Launch Pad は閉じてしまって、直接「あふ」からマウントも オッケー(Click to mount [cloud storage].gvd を実行)、設定などその他の操作は、 トレイアイコンから行うので、よく使う操作メニューは AHK で何とかしたいところ。 アップロードやダウンロード、リネーム、「あふ」内蔵ビューアで閲覧はもちろん、 同時に複数のサービスをフォルダとしてマウントできるので、「あふ」の左右窓に表示、 フォルダ(サービス)間でコピーも可能。お好みのアプリで閲覧・編集・保存も可能。 但し、何らかの操作をすれば、指定した cache フォルダ(#1)にキャッシュ・ファイルが どんどん溜まる。見かけは Gladinet Drive 上のファイルを操作している(#2)ようでも、 実際には(デスクトップ上では)そのキャッシュ・ファイルを操作しているわけだ。 編集後保存するとキャッシュ・ファイルが更新され、ファイルの右クリックメニューから Refresh(Forced Update) すると仮想ドライブのファイルが更新される。Refresh を しなくても、スケジュール同期で自動的に更新される。工程としては、一旦 WEB 上 (仮想フォルダ上)のファイルを削除して、キャッシュ・フォルダにある編集後の ファイルをアップ、再びキャッシュ・フォルダに DL、ってなことをやっているので、 結構な負荷が掛かる。(設定で帯域制限も可能。) ということで、本日のまとめ。 1.スタートアップに登録されるので、一日中アップダウンする必要が無れば 切っておく。 インストールフォルダ\GladinetClient.exe で起動すれば良し。 2.特に理由が無ければ、Gladinet 終了時にキャッシュを削除する。 [Tools]→[Settings]→[Advanced]タブ→[Advanced]Group→ [Delete Cached Files Upon Exit]を true に。 3.不必要なネットアクセスを止める。 [Tools]→[Settings]→[Advanced]タブ→[Advanced]Group→ [Keep completed task in thw scheduler database] を false に。 ただし、ファイル編集後の Refresh を忘れずに。 どうもこの辺(#3)は無関係っぽい。60sec 後に自動更新される。(2009-11-25追記) [GoogleAppsDoc] の Auto login in のエラーが原因で retry を繰り返しているのが 原因か、[Reschedule Failed Task Automatically] を false にして頻繁なネット アクセスは一応回避。[GoogleAppsDoc] のマウントやファイル操作に問題は無い。 #1 デフォルトでは C \DOCUME~1\ユーザ名\LOCALS~1\Applic~1\Gladinet\ 以下 ユーザの設定(profile)もここに保存される。設定で変更可能。 #2 ファイルをアプリで開いてから MenuHacker で引数を見てもパスは、Gladinet Drive 上のパスになってる。i.e.,"U \Google_Apps\list.txt") #3 [Advanced]Group Maximum Wait Time for Generic Task (sec) 120 Interval Between Failed Task Retries (sec) 120 Keep completed task in the scheduler database true [Download]Group Max Idle Time Before Teardown Download Connection (sec) 60 [2009-11-20] Cloudy Chrome bookmark_hatena Portable Google Chrome の起動オプションから、既にデフォルトで有効になったもの (enable-extensions、enable-databases、enable-local-storage、enable-session- storage)や enable-fastback を外したら、Google 検索結果ページ(含キャッシュ)で 異常に CPU 使用率が上がることが無くなった。enable-fastback(キャッシュを使って 戻る)が怪しいかも。 一番の懸案事項が解決したとは言え、Portable Google Chrome をデフォルトブラウザに するかどうか、つまり関連付けを変える踏ん切りは未だつかないのだけど、 改造 PortableChrome.ahk は別の AHK から呼び出して、引数が有るか無いか、 有れば一旦クリップボードを空に(一時避難)したり、引数やクリップボードのデータが ローカルパスだったら file \\\ を補完し、パスでは無かったら google で検索とかして 「あふ(w)」のメニューやランチャーに登録したり、DiffBrowser や Edmax のブラウザに指定すると便利。ウチではメニューに組み込み。 用途によるメニュー(上段は --app 指定) xyzzy の clickable-url.l や Google 検索 の指定ブラウザにも。 追記[2009-11-24] Google 検索 の場合はそれぞれ絶対パス指定で問題ない。 .xyzzy に(Lisp の詳細はリンク先を参照のこと) 前略 ; 4. 指定したブラウザを使う場合 (call-process (concat "path/to/AutoHotkey.exe path/to/呼び出し用.ahk " url)) 中略 ;カーソル位置の単語、セレクションがあればセレクションの文字列を検索 (defun google-lookup-selection () (interactive) (ed edict-lookup-selection # search-google-region)) (global-set-key (#\C-c #\C-g) google-lookup-selection) clickable-url では作業ディレクトリの指定ができないとダメみたいなんだけど、 コマンド実行時の指定の仕方が分からず、しょうがないからショートカットを作成。 .xyzzy に(設定例はリンク先を参照のこと) (require "clickable-uri") ;; http https scheme をオープンするコマンドを指定 (push ("^https? " . "path/to/xyzzy/etc/PortableChrome.lnk") *clickable-uri-open-command-alist*) ; キーボードでも (global-set-key (#\C-c #\C-o) clickable-uri-open) PortableChrome.lnk リンク先: path\to\AutoHotkey.exe 呼び出し用.ahk 作業フォルダ(呼び出し用.ahk があるフォルダ): path\to\Portable_Google_Chrome clickable-url はもちろん 2ch-mode でも有効だけど、Enter やクリックでデフォルト ブラウザと両方が反応してしまうので(C-c C-o ならおっけ)、~/.2ch/config.l で url を開くブラウザを明示的に指定。これもショートカットファイルで。 ;;; urlを開くときにブラウザを指定する (defun open-browser (url) (let ((prog "path/to/xyzzy/etc/PortableChrome.lnk")) (shell-execute prog t url))) [2009-11-11] Chrome の ナゾ(私家版) bookmark_hatena localStorage localStorage が何なのかはよく知らないのだけど、少なくとも、訪問した(読み込ん だ)サイト(のドメイン)が記録(ドメイン名のファイルが作成)されている。 ※ 2009-11-13 ver.4.0.245.0 DEV 以降(たぶん)、フォルダ名"localStorage" から "Local Storage" に変更された。バージョンアップ時にリネームされる。 http_www.geocities.jp_0.localstorage とか。 TkSQLite (#1) で見てみると、ほとんどの場合、中身は空に近いが、VACUUM(#2) しても 変化無し。ファイルサイズは同じなのに AdBlock+ Extension でブロックしたコンテンツ のデータが書き込まれているものもある。自動で選択して削除するにはどうしたらいい? つーか、こいつらは訪問したサイト全部について AdBlocK+ Extension が作成してる? Extension ではなく、AdBlock+.user.js を使用したらブロックしたデータはどこに 保存される?\Profil\Safe Browsing Bloom (Filter 2) あたりかな? #1 TkSQLite (tksqlite-0.5.8-win32-bin.zip) SQLite は不要。設定は以下に保存される。 C \Documents and Settings\ユーザ名\Application Data\tksqlite\.tksqlite #2 VACUUM:SQLite の拡張機能でデータベースファイルを整理すること・・らしい。 参考: SQLiteのサイズを小さくする。 etilqs_*** たぶん、Chrome.exe か PC が落ちた時に、Temp フォルダ(C \Documents and Settings\ユーザ名\Local Settings\Temp\) にetilqs_***(任意の文字列) と言う サイズ 0 の隠しファイルが残る。普通は、起動時に作成、終了時に消去されている ようだが。 sQLite の仕業? chrome_shutdown_ms.txt 同じく Temp フォルダに毎回 chrome_shutdown_ms.txt が作成される(chrome 起動時に 既存のファイルを消去、終了時に再作成)。が、(Portable) Goggle Chrome を使えば 必ず出来るものでもないようだ。 このファイル、そして書かれている数字(毎回異なる)が意味するものは何? [2009-11-07] Google Apps 対応メールチェッカー bookmark_hatena 最近、と言っても夏ぐらいからだけど、Google Apps Mail の仕様が変わったんかな? 「 めるちゃか 」が受信メールのリストを取って来れなくなった。Gmail やプロバイダの メール等は問題ない。 PCを起動していなかった、つまり「 めるちゃか 」を起動していなかった時間帯に 到着したメールは全く取れない。 起動中でも、一度新着を取得した後、次のチェックで新着のみならず総数からも 消える。(本文閲覧はしていない。) Gdow1.0・Gdow2007 や GmailChecker 2 - 月光 - ver2.05では、未読メールをきちんと 取ってくるのだけど。この際、ということでちっと浮気。 複数アカウントをチェックできないのとインターフェース的に洗練されてない(好み?) のが残念だが、 Gdow2007 は不要なメールをゴミ箱や迷惑メールフォルダに送ったり 空にしたり、アーカイブしたり、Gdow2007 内蔵のツール(#1)で本文の全文閲覧や 返信・新規メール送信(@ ボタンで Gmail、Google AppsMail の連絡先を利用可能)、 連絡先の新規登録等、なかなか多才です。 #1 デフォルトブラウザやメーラーも選択可能(Settings) キーボード操作を主眼に作られていないので、何とかしなきゃいけないなあ。 ZIP版の connect.dll が古いせいか、接続エラーになるので、Installer版から 新しいものを抽出して使用すること。 Google Apps アカウントの場合は、[Change Domain] ボタンで設定。 設定はレジストリに保存されるが、削除機能付きの親切設計。 HKEY_CURRENT_USER\Software\Gdow2007 (パスワードを保存する設定 [Remember Securely] も可能) 本文閲覧すれば(返信しても)既読になり、未読メールリストからは消える。 この点、消えない設定も可能な「めるちゃか」が有利なんだけど。。。 -