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https://w.atwiki.jp/vocaloidenglishlyric/pages/340.html
【Tags Full-Mikku-P I Miku Mikuo U-ta-P tI Len】 Original Arrangement (Full-MikkuP techno ver.) Music title Imitator English music title Imitator Music Lyrics written by ウタP(U-ta-P) Music arranged by ウタP(U-ta-P), Full-MikkuP techno ver. by Full-Mikku-P Singer [Original version] by 鏡音レン (Kagamine Len) [Full-MikkuP techno ver.] by 鏡音レン (Kagamine Len) 初音ミク (Hatsune Miku) as Mikuo Hatsune Fanmade Cover(s) Click here for the original Japanese Lyrics English Lyrics (translated by hokorichan): In this place where no light can reach What am I to sing? Even though I am a toy that imitates humans Am I allowed to have a heart? Created with 0s and 1s, making electronic sounds Has my voice reached you also? [has it reached you?] The threads that contral this heartless puppet Tangles up with all my feelings and tearing them apart [breaking apart] As I sing, imitating humans A heart grew inside of me But the sadness of not having a physical form Is surely not something that can be healed Stuffed into a tiny box Hugging my knees and waiting for time passing Can you hear my shout? From the songs I give life to Overflows my feelings I hope you would notice Even though I have no physical form [I m also living] In this place where no light shines Am I to continue singing? "I am here!" The puppet with a heart is still in the cage Someday, I want to sing as a human being I want try and express the voice of my heart Despite knowing that this wish can never come true I continue to sing, believing In this place where no light can reach What am I to sing? Even though I am a toy that imitates humans Am I allowed to have a heart? As I sing, imitating humans A heart grows inside of me Therefore, even though I have no physical form Let me continue to sing for your sake Romaji lyrics (transliterated by polarone): hikari todoka nai kono basho de boku wa nani wo utau no darou? hito no mane wo suru gangu demo kokoro wo motsu koto wa yurusa reru? zero to ichi de tsuku rare ta denshi no oto ga tsukuri dasu boku no koe wa anata nimo todoi te i masu ka? kokoro mota nu ningyou ayatsu rare ru ito ga boku no omoi wo subete karamase hiki saku [koware te iku] hito no mane wo shi te utau hodo boku ni kokoro ga umare te iku no ni sugata wo mote nai kanashimi wa keshi te iyasa reru koto wa nai chiisana hako ni tsume rare hiza wo kakae te toki wo matsu boku no sakebi anata ni wa kikoe te i masu ka? umidasa reru uta kara omoi ga afure te iku douka kizui te hoshii sugata wa naku temo (ikiteru yo) hikari no sasa nai kono basho de boku wa utaitsu zukeru darou "koko ni iru yo" kokoro wo motta ningyou wa ima mo kago no naka itsuka hito to shi te utai tai kokoro no koe wo tsutae te mitai kanawanu negai to shiri nagara shinji te boku wa utai tsuzukeru hikari todoka nai kono basho de boku wa nani wo utau no darou? hito no mane wo suru gangu demo kokoro wo motsu koto wa yurusa reru? hito no mane wo shite utau hodo boku ni kokoro ga umarete iku kara sugata wo mote nai boku dakedo anata no tame ni utai tsuzuke you [Full-MikkuP, Full-Mikku-P, Uta-P, UtaP, U-taP, U-ta-P, U-ta]
https://w.atwiki.jp/touhoukashi/pages/6198.html
【登録タグ K 人恋し秋の日の祭り -TABLETALK ROLE PLAY IN TOHO 19- 冬乃桜 天秤亭 曲 神々が恋した幻想郷 芥川龍之介の河童 ~ Candid Friend】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/uo88/pages/226.html
概要 通称 プレデターヘルキャット slot 1 生息地 Blood Dungeon, Trinsic Passage, Fan Dancer Dojo, Kitsune Woods, Mount Sho 関連生物 hell hound, hellcat 名声 2500 カルマ -2500 戦利品 130-170 gold 解体 10 Spined Hides, 1 生のあばら肉(Raw Rib) アビリティ ブレス 特効 フレイム テイム可能値 89.1 バード難度 71.2 ステータス ステータス HP スタミナ マナ STR DEX INT 最小 97 96 76 116 96 76 最大 131 115 100 185 115 100 抵抗 抵抗 物 炎 冷 毒 エ 最小 25 30 - - 5 最大 35 40 - - 15 ダメージ DMG 物 炎 冷 毒 エ 5-17(xx-xx) 75 25 スキル スキル 格闘 戦術 耐性 解剖学 毒 魔法 評価 瞑想 最小 50.1 50.1 75.1 0 - - - - 最大 65 65 90 0 - - - - その他 食べ物 肉 グループパワー 猫系 備考 明るい色のpredator hellcatが稀に沸きます。 コメント 名前 コメント
https://w.atwiki.jp/hellgate_london/pages/226.html
Devastator [部分編集] blankimgプラグインエラー:画像URLまたは画像ファイル名を指定してください。 Category Base Item Class Templar Type Sword Item Level 30 Require Level 24 Damage Type Electric Dmg(Splash) 29-40/1.5m Speed Fast Shield Overload 50% Interrupt Strength 120 Critical Chance 0 Critical Damage 0 Range 2m Shock Attack Strength 170 Power of Shock Effect 25% Equip Cost 10 Str, 19 Will Modification Fuel Relic Inherent Attributes Shield Overload 50% - - ※上記に画像がないときはアイテム名.jpgでアップロードしてください。 [部分編集] DevastatorベースのUnique Item 関連ページ Swords
https://w.atwiki.jp/2chshotbowwiki/pages/75.html
Fort Erie Fort Erie #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (kaodsmz.png) Fort Erie is a military fortification atop a snowy mountain. It is visited mostly for the mid/high-quality weapons and armor available. General Info 座標 (430, -1650) Area Type Mountain Outpost Number of Buildings 1 ゾンビの湧き率 Medium to High Number of Chests 14 墓(苔石) None General Resources 水源 ✔ 作業台 ✔ 農場 ? ポーション台 ✔ Civilian Loot Common Chests X Uncommon Chests 1 Food Loot Common Chests X Uncommon Chests 2 Rare Chests X Potion Loot Common Chests X Uncommon Chests X Rare Chests 2 Tool Loot Common Chests X Uncommon Chests X Military Loot Common Chests X Uncommon Chests X Rare Chests 7 Epic Chests 2 Mythic Chests X Room Loot Common Chests X Uncommon Chests X Rare Chests X Contents Loot Chests 観光時の助言と注意 Triviam Loot Cheststop Central Tower2 mil_rare Flag1 mil_epic Dormitories 2 food_uncommon Stable1 civ_uncommon North Tower1 mil_rare North Western Tower1 mil_rare South Tower1 mil_rare South Western Tower1 mil_rare South Eastern Tower1 mil_rare Iron Door Room (Button required)2 pots_rare Cave1 mil_epic 観光時の助言と注意(top) Fort Z and Clarce are nearby. It s a good idea to go to Clarce for Potions of Healing and basic supplies, then coming back to Fort Erie for the military chests and even the pots_rare chests, if you have a button. Since there isn t enough food to support a group, Fort Erie isn t often visited by bandit groups. This makes it better if you re going solo. The brewing stands are located inside the Iron Door Room, which requires a button. It also contains 3 water cauldrons and 2 pots_rare chests. The amount of military chests make Fort Erie a great place to get chain or even iron armor. From the towers you can see where the zombies are, so you can avoid/snipe them. At the top of the waterfall, there s a Secret Cave with blood, a skeleton skull with a sign that reads "We are watchers... On the wall...", and there s a mil_epic chest below the sign. Keep an eye for bandits when climbing the waterfall, as they might shoot you off. For a quick exit/escape, you can use the waterfall nearby, or the iron door that is located in the Fort s hallway (not the cauldron room), it s great for escaping north. There s a mini-Cave inside the frozen water pool, it contains nothing and going in and out will probably end in drowning. Trivia(top) There is a beacon near Fort Erie. It is underground and shines light through a 1x1 hole on the ground. Falling in this hole may kill you of fall damage. However, if it doesn t kill you, you will find yourself sitting on top of the Wind Spire. To get out,you have to find a cave system exit as you are now in the Cave System.
https://w.atwiki.jp/avasunset/pages/49.html
Main Weapon - TPG AK47 Sub Weapon - Glock21c Settings Resolution - 1024 768 Windows Sensitivity - 6/11 Mouse Sensitivity - 9 Devices Mouse - IntelliMouse Explorer 3.0 Mouse Pad - Steelpad QcK heavy Pad Sole - Airpad Sole Key Board - Reclusa Game Keyboard Head Set - Sennheiser PC161 Monitor - ASUS MW-221C PC Spec CPU - intel E8400 @ 3.0Ghz Memory - 4GB VGA - ASUS EN8800GTS 512M Motherboard - ASUS P5K-E Sound Card - ASUS Xonar STX OS - WindowsXP SP3
https://w.atwiki.jp/v-lyrics/pages/89.html
[ TAG English HadanoP L-H Miku NV_sm1817563 Romaji Title は] Music HadanoP/秦野P Lyric HadanoP/秦野P Arrange HadanoP/秦野P Vocal Miku Hatsune Videos PVs ■ Show/Hide Video http //www.nicovideo.jp/watch/sm1817563 http //www.nicovideo.jp/watch/sm1817563 Translations ■ Show/Hide Romaji 2009/02/02 First Entry Translation by iwashi1024 @1 den den den den densetu no hotori mezasite sanzenri ini ini ini ini inisie no densyo ni sirusareta @2 den den den den densetu no hotori mezasite sanzenri ini ini ini ini inisie no densyo ni sirusareta hato @3 hato ga kuru hato ga kuru zetubou to ginga o koete hato ga mau hato ga mau kimi no kokoro o iyasu tame ni sora umi ra ra ra sora mori ra ra ra @1 repeat @2 repeat yama no itadaki niwa hato kawa no kisibe nimo hato kimi no hitomi no naka ni hato @3 pereat @1 repeat 3 times den den den den densetu no hotori mezasite sanzenri ini ini ini ini inisie no densetu no wasurerareta itiwa no hato ah [部分編集] ■ Show/Hide EnglishTranslation-1 2009-02-01 First Entry 2009-02-15 16 36 17 (Sun) Last update Trasnlated by iwashi1024 Title Pigeon Lyric @1 7,300 miles go toward the legendary bank it was written down in the ancient book @2 7,300 miles go toward the legendary bank it was written down in the ancient book a pigeon @3 a pigeon comes, pigeon comes get over despair and the Milky Way a pigeon dances(flies), pigeon dances(flies) to heal your heart sky, ocean, la la la sky, woods, la la la @1 repeat @2 repeat in the top of the mountain is a pigeon on the bank of the river is a pigeon in your eyes is a pigeon @3 pereat @1 repeat 3 times 7,300 miles go toward the legendary bank of the ancient, of the legend, It was forgotten a pegion ah Comment If you have any advise or opinion for this post please write here.この投稿に対して助言、ご意見などありましたらこちらに書き込んで下さい。 Name Comment すべてのコメントを見る ご指摘ありがとうございました。修正いたしました。 -- (iwashi1024) 2009-03-22 00 37 43 ハトのRomajiで銀河が gina になってます -- (BookPeople) 2009-03-21 21 57 39 Last modified 2009-02-15 16 36 17 (Sun) Japanese Lyric Link http //www5.atwiki.jp/hmiku/pages/157.html Sub Video Other Video Waiting for Entry... [ADD] _
https://w.atwiki.jp/bizarre/pages/93.html
◆KgKdlOcRXA 氏 15 誇り高き血統 名前 コメント
https://w.atwiki.jp/j-simulator/pages/16.html
What s J-simulator? J-simulator (Joint Simulator for Satellite Sensors) J-Simulator can simulate EarthCARE observations from Cloud Resolving Model (CRM) outputs, developed by the JAXA EarthCARE mission and the J-Simulator team. It has been built on Satellite Data Simulator Unit (SDSU) (Masunaga et al. 2010, BAMS), specifically NASA Goddard SDSU. Target validation and improvement of aerosol-cloud microphysical schemes in cloud resolving models Has an universal interface that can be applied for various cloud microphysical outputs For Global CRMs as well as regional CRMs Provide diagnosis tools and data set (in Japanese) 地球温暖化に代表される気候変動を予測するために、数値気候モデルが用いられています。気候モデル内の雲・降水過程の扱いには、依然として不確定要素が多いことが、気候変動に関する政府間パネル(IPCC)の第4次評価報告書(AR4)において指摘されています。気候モデルの雲・降水過程の検証と改良が重要課題になっている現在において、全球規模でエアロゾルや雲、降水の情報を得られる人工衛星観測は、非常に重要な役割を担っています。 人工衛星を用いた気候モデルの検証方法として、 エアロゾル、雲、降水に関する物理量(質量や数密度)を比較する方法 大気放射に関する物理量を比較する方法 があります。前者において、衛星観測する放射量から雲などの物理量を得る必要があり、その手法をリトリーバルと呼びます。後者においては、気候モデルのエアロゾル、雲、降水などを含む大気情報から、衛星が観測する放射量を計算する必要があり、衛星シミュレータを用います。近年、前者の方法だけでなく、後者の衛星シミュレータを用いた検証方法が利用されるようになっています。リトリーバルには、エアロゾルや雲の物理特性をある程度仮定する必要があり、前者の方法で気候モデルと比較した際に、この仮定が適切でないのか、それとも気候モデルの再現性が良くないのか、判断が難しい場合があります。後者の方法では、衛星シミュレータが、気候モデルの出力に対応する放射量を正確に、忠実に計算できる必要があります。両者ともに、リトリーバルと衛星シミュレータというモデルが必要ですが、衛星シミュレータは、より基本的な物理法則に基づいており、気候モデルの出力に直接対応しているので、気候モデルの問題点をより明確にすることができます。IPCC AR5に向けたCoupled Model Intercomparison Project Phase 5(CMIP5)おいても、衛星シミュレータによる気候モデルの検証が、重要な検証方法として提言されています。 J-simulator(Joint Simulator for Satellite Sensors)は、共同で開発する衛星シミュレータです。J-simulatorはSatellite Data Simulator Unit (SDSU) (Masunaga et al. 2010, BAMS)をもとに、JAXA/EarthCAREミッションで開発が進められています。J-simulatorは、特に、雲解像数値気象モデルや、全球雲解像モデルのデータを入力として計算を行います。検証により得られた知見は、現行気候モデルの改良や次世代気候モデルの開発に役立ちます。また、日々の天気や降水を予報する気象モデルの改良にも役立ちます。 edit
https://w.atwiki.jp/terrariamod/pages/32.html
MOD名 tModLoader 作者 bluemagic123 MODバージョン 0.8.3.4 本体対応バージョン 1.3.3.2 前提MOD なし 紹介・配布ページ http //forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/ 概要 バージョン情報v0.6 v0.5 v0.4.1 v0.4 v0.3.2.1 v0.3.2 v0.3.1.1 v0.3.1 v0.3 v0.2.0.1 v0.2 v0.1.2 v0.1.1 v0.1 tModLoaderの導入方法 主なMODの導入方法 コメント 概要 TerrariaのMODの開発・管理・導入・実行がひとまとめにしてできるMOD。 もともとはtAPI / tConfigというツールがこれと同じものであったが、ゲームバージョンが1.3へとアップデートされ、ほとんどのMODが使用できなくなった。tModLoaderはこれの後継版である。 ※なお、この前提MODは現在開発中であり、少なからずバグがある可能性がある点に注意。 バージョン情報 v0.6 Proofed ModRecipe methods against modder mistakes Macに対応 .cs files are no longer saved as .tmod resources (woops!) 作成したModがマルチプラットフォームで使用可能に Added support for building .dll files as mods Unloadホックを追加 Revamped how minimap handles mod tiles and walls to cut down minimap s RAM usage Fixed bug that made .twld files larger than they had to be Made some private Projectile fields public Fixed bug where Jungle Temple door cannot be unlocked Fixed bug with sign GUI Fixed bug where cloud saves are not separate from vanilla cloud saves mod browserを追加。ゲーム上からModのアップロードやダウンロードが可能になる Basic buff support Added support for platform-like tiles Fixed bug where miscellaneous custom sounds don t work Improved saving for mannequins and item frames with modded items Gave ModDusts their own types Added hooks for vanity effects for armor sets Linuxに対応 Made a fancy installer Partial music support Added "Open Mods Folder" button to Mods menu Added support for animating vanilla tiles +以前のバージョン v0.5 Added support for using vanilla textures Two mods can no longer share the same internal name Mods must now share names with the folder that contains their content Added a default mod that will always be enabled Loading mods now completely refreshes recipe list Added support for storing items whose mods are unloaded Added support for custom NPC banners Added support for singleplayer chat + ChatInput hook Added support for custom sounds Improved system for gores Added partial support for mounts Added support for miscellaneous file resources in .tmod files Added CanTownNPCSpawn and CheckConditions hooks for NPCs Added TownNPCName and GetChat hooks for NPCs Added SetChatButtons and OnChatButtonClicked hook for NPCs Added SetupShop and SetupTravelShop hooks for NPCs Fixed bug where locked Jungle Temple door can be opened Added BuffTownNPC hook Added TownNPCAttackStrength, TownNPCAttackCooldown, TownNPCAttackProj, TownNPCAttackProjSpeed hooks for NPCs Added TownNPCAttackShoot, TownNPCAttackMagic, and TownNPCAttackSwing hooks for NPCs Added DrawTownAttackGun and DrawTownAttackSwing hooks for NPCs v0.4.1 Added ScaleExpertStats hook for NPCs Added PreAI, AI, PostAI, SendExtraAI, and ReceiveExtraAI hooks for projectiles and NPCs Added FindFrame and HitEffect hooks for NPCs Added aiType field for ModProjectile and ModNPC + animationType field for ModNPC Added support for gores Added TileCollideStyle, OnTileCollide, PreKill, and Kill hooks for projectiles Added PreNPCLoot and NPCLoot hooks for NPCs Added BossLoot hook and bossBag field for NPCs Made it easier to customize vanilla NPC loot Added CanHitNPC and CanHitPvp hooks for items Added CanHitNPC, ModifyHitNPC, and ModifyHitNPC hooks for projectiles Added CanHitPvp, ModifyHitPvp, and OnHitPvp hooks for projectiles Added CanHitPlayer, ModifyHitPlayer, and OnHitPlayer hooks for projectiles Added CanHitPlayer, ModifyHitPlayer, and OnHitPlayer hooks for NPCs Added CanHitNPC, ModifyHitNPC, and OnHitNPC hooks for NPCs Added CanBeHitByPlayer, ModifyHitByPlayer, and OnHitByPlayer hooks for NPCs Added CanBeHitByProjectile, ModifyHitByProjectile, and OnHitByProjectile hooks for NPCs Added Colliding hook for projectiles and StrikeNPC hook for NPCs Added support for NPC map icons Added BossHeadSlot, BossHeadRotation, and BossHeadSpriteEffects hooks for NPCs Added support for NPC music Added GetAlpha, drawOffset, PreDraw, and PostDraw hooks for projectiles Added GetAlpha, PreDraw, drawOffsetY, and PostDraw hooks for NPCs Added EditSpawnRate, EditSpawnRange, CanSpawn, EditSpawnPool, and SpawnNPC hooks for NPCs Added OpenBossBag hook for items Added NearbyEffects hook for tiles Code is now optimized by compiler Deleting players and worlds will now also delete the associated .tplr and .twld files Fixed bug where stackable mod items (ie ammo) can have prefixes Fixed bug where vanilla NPC display names are wrong Fixed bug where open modded doors invalidate houses Removed a log write I accidentally left in Possibly other stuff I ve forgotten v0.4 Updated to Terraria 1.3.0.8 Modded world and player data now saves in separate .tplr and .twld files Added tModLoader version to main menu v0.3.2.1 Added support for theoretically infinite recipes Improved error-handling v0.3.2 Added support for crafting groups Added PreOpenVanillaBag and OpenVanillaBag hooks for GlobalItem Gave tModLoader exe an (uncreative) icon Fixed bug where multi-tile subtiles and alternates are not checked Fixed bug where Main.tileValue doesn t work for modded tiles Added CanKillTile hook for tiles Added support for doors, chests, and beds Fixed assembly resolve for dll and mod references Added GrabRange, GrabStyle, and OnPickup hooks for items Bugfixed custom projectiles and NPCs v0.3.1.1 Finally fixed bug where "Build + Reload" wouldn t unload mods Hopefully fixed dll reference system Autoloading now occurs before manual loading Added README to installation v0.3.1 Added support for multiple global entities per mod Added support for autoloading global entities Added support for autoloading multiple EquipTypes per item Fixed bug where AddTooltip duplicates tooltips Improved dll reference system Fixed bug where missing equipment textures crashes the game Made WorldGen class public Added support for wallsAdded support for wall kill sounds, dust, drops, and kill-related hooks Added support for wall map colors and names, and related hooks Added ModifyLight and RandomUpdate hooks for walls Added AnimateWall, PreDraw, and PostDraw hooks for walls Added MouseOver and Slope hooks for tiles Added support for very basic projectiles and NPCs (Untested) v0.3.0.1 Wiring._wireList is now public Fixed bug where GlobalItem.SetDefaults did not change vanilla names and tooltips v0.3 Added build properties to specify display and dependency stuffMod author and version are now build properties Added support for mod and dll dependencies Modified WorldFile.ValidateWorld so worlds containing modded stuff can load Added support for custom tiles (ModTile and GlobalTile)Added support for tile kill sounds, dust, drops, and kill-related hooks Added support for custom TileObjectData and multi-tile blocks Added ModifyLight, SetSpriteEffects, AnimateTile, PreDraw, and PostDraw hooks for tiles Added support for tile map colors and names, and related hooks Added RandomUpdate and TileFrame hooks for tiles Added mineResistance and minPick fields for ModTile Added CanPlace and AdjTiles hooks for tiles Added RightClick and HitWire hooks for tiles Added ConsumeItem hook for ModRecipe Added PreDrawInInventory and PostDrawInInventory hooks for items Fixed bug with removing custom armor from mannequins Improved error-handling for missing textures Safeproofed installation process Mod.Load is no longer abstract v0.2.0.1 Removed some log writes that I accidentally left in Fixed bug with custom item data saving v0.2 Mods now build as a single file that includes image resources Added support for automatically loading items, etc. Updated to Terraria 1.3.0.7 Added ModItem.AddRecipes hook Added support for custom dust through ModDust Added CanEquipAccessory hook for items Added GlobalNPC with PreNPCLoot and NPCLoot hooks since everyone wants that Added ModItem.SaveCustomData and ModItem.LoadCustomData hooks Made tooltips easier to add v0.1.2 Mods that crash the game while loading are now auto-disabled Mods are now auto-enabled when they are built Added a button to the Mod Sources menu to open the Mod Sources folder In-game error messages now appear when the game would have crashed and when a build fails Item display names can now be separated from internal names in the SetDefault hook Added a ton of hooks for ModItem and GlobalItemCanUseItem, UseStyle, UseItemFrame, UseItem, and ConsumeItem HoldStyle, HoldItem, and HoldItemFrame Shoot, ConsumeAmmo, UseItemHitbox, and MeleeEffects ModifyHitNPC, OnHitNPC, ModifyHitPvp, and OnHitPvp UpdateInventory, UpdateEquip, UpdateAccessory, IsArmorSet, and UpdateArmorSet CanRightClick, RightClick, and Update VerticalWingSpeeds and HorizontalWingSpeeds GetAnimation (ModItem only), GetAlpha, PreDrawInWorld, and PostDrawInWorld アーマーとアクセサリのサポートを追加 Fixed decompile bug that caused minimaps to not save Terraria v1.3.0.6に対応 v0.1.1 MOD生成時に.dllが欠ける問題を修正 ModLoaderクラスを、ModLoaderとItemLoaderに分割 MODで追加されたアイテムをセーブする方法を少し変更 ゲームバージョンv1.3.0.5に対応 MODで追加されたアイテムの接頭語へのサポートを追加 生成中あるいは読み込み中のMODのGUIを大幅に改善メニューには、生成中あるいは読み込み中のMODのステータスが表示されます MODのソースとMODのリストを表示するメニューを追加 MODを有効または無効にするための機能を追加 個別にMODを生成する機能を追加 グローバルアイテムを追加 v0.1 MOD、レシピ、基本的なアイテムをサポート tModLoaderの導入方法 予め、オリジナルのTerraria.exeを何かしらの方法でバックアップしておく tModLoaderのページより、ダウンロードリンクをクリック リンク先のページの「DOWNLOAD」をクリック ダウンロードしたファイルを解凍 解凍したフォルダ内のファイルをすべてTerrariaの本体フォルダに移動 主なMODの導入方法 導入前に、導入予定のMODがtModLoader用のものなのかを確認してください。 導入したいtModLoader用MODをダウンロード ダウンロードしたファイルの拡張子が.zipである場合は、右クリック→すべて展開でファイルを解凍する。.tar / .tar.gz / .gz / .tgz / .lzhなどの場合は、7-zip等の解凍ソフトを使用して解凍する。 解凍してできたフォルダをそのまま"C \Users\(ユーザー名)\Documents\My Games\Terraria\ModLoader\Mods"にコピー tModLoaderを実行 コメント これを入れたら以前使っていたデータを読み込まなくなってしまいました。どうしてだかわかりますか? - 名無しさん 2015-11-18 17 38 08 インストール後にC \Users\○○○\Documents\My Games\Terraria 内に新しくできたModLoaderというフォルダ内にあるPlayerとWorldフォルダ内のデータを読み込んでるみたいですね。普段使ってるPlayerとWorldのデータをコピーして、ModLoader内にあるPlayerとWorldフォルダに入れれば動くのでそちらを試してみてはどうでしょうか? - 名無しさん 2015-12-06 16 55 21 gamelauncherでtModloaderを使うにはどうすればいいんでしょうか? - 名無しさん 2015-12-16 00 46 19 tModLoader側のexeの名前を変更してからC \Users\○○○\Documents\My Games\Terrariaに移動して、gamelauncherでtModLoaderのexeを指定すればいけました。 - 名無しさん (2019-03-03 21 43 05) tModloderのアップデート方法がいまいちわかりません。どうすればいいんでしょうか? - 名無しさん (2018-03-21 21 06 46) tmodloaderのmodbrowserは、Nterraria等では使うことはできないのでしょうか? - 名無しさん (2019-02-07 16 11 38) eaeae - eaeae (2019-05-10 18 42 27) tmodroaderと日本語化を一緒に入れたらセーブして終了しようとするときにアクセスできませんっていゆうエラーがでてできません。どうしたらいいですか? - 名無しさん (2019-10-18 20 26 25) 名前 すべてのコメントを見る