約 3,464,363 件
https://w.atwiki.jp/linux2ch/pages/77.html
サーバー関連のFAQページ サーバー関連のFAQページ Apache Samba Proftpd OpenSSH Apache Apache FAQ [#sf4a8a7e] ApacheでWebサイトのデータってどこに入れればいいの? Webサイトのデータを一般ユーザから編集したい Apache を設定したのに CGI が動きません! [#d1e6c57d] nkf で改行コードを変換 [#y4c2167f] qkc で改行コードを変換 [#m3d9115c] Apache にアクセスすると日本語文書が文字化けします。 [#h8b0d215] Red Hat Linux [#i8072388] Apache の rpm が見つかりません。 [#i2717123] Samba Samba FAQ Samba サーバーの設定 (Windows から Linux に接続する) ワークグループ名の設定 共有ユーザと接続パスワードの設定 Samba サーバーを起動 Linux から Windows に接続する。 Mac OS X から Linux に接続する Samba で日本語ファイル名が文字化けする。 Samba 3.0 の場合 Proftpd OpenSSH OpenSSH FAQ sshd への攻撃が多い 推測されにくいアカウント名を使用する AllowUsersで特定のユーザーのみログイン可能とする rootの直接のログインは不許可とする パスワード認証を止めて、公開鍵認証のみを使う 特定の接続元からのみ接続を許可する 地域ごとに接続を拒否/許可する ポートを変える 検知ツールを使う
https://w.atwiki.jp/wayofcaliforniawine/pages/353.html
家飲みワインその118 Robert Mondavi CABERNET SAUVIGNON Oakville 2011 購入先:行きつけの某店 値段:$37 飲んだ日:2016年10月 Robert Mondavi CABERNET SAUVIGNON Twin Oaks 2011に引き続き、Robert Mondaviのカベルネソーヴィニヨンをまたまたトライしてみた。今回は、やや高級な”Oakville”だ。 高いだけあって、開けたての印象はTwin Oaksとかなり違う。落ち着いた香りで、複雑で奥行きのある味がして、ウマかった。 1週間ほどかけてじっくり待つと、ますます重厚感が強調された気がする。妻にも好評だった。 ややもすると飲み疲れしそうなほどにパワフルに感じられた。もっともっと熟成させて、やや枯れた頃に飲むと凄く良さそう。 1つ前の家飲みワインへ 次の家飲みワインへ 関連項目 家飲みワイン Robert Mondavi CABERNET SAUVIGNON Napa Valley 1980 Robert Mondavi CABERNET SAUVIGNON Reserve 2009 Robert Mondavi CABERNET SAUVIGNON Oakville 2011 Robert Mondavi CABERNET SAUVIGNON Napa Valley 2012 Robert Mondavi CABERNET SAUVIGNON Twin Oaks 2011 Robert Mondavi PINOT NOIR Reserve 2000 Robert Mondavi PINOT NOIR Napa Valley 2010 Robert Mondavi Chardonnay Twin Oaks 2011 タグ:Cabernet Sauvignon Napa 家飲みワイン TrackBack
https://w.atwiki.jp/wiki7_benjamin/pages/24.html
一個簡單的範例host_name win1 service_description test check_command check_http max_check_attempts 5 normal_check_interval 3 retry_check_interval 20 check_period 24x7 notification_interval 60 notification_period 24x7 notification_options w,u,c,r contact_groups contact_g1 一個簡單的範例 service裡有很多的選項,為了更貼近現實,假設我們現在有兩台機器,一台win1,一台win2,這兩台機器上都運行了web server。 我們想要在運行nagios的機器上,進行設定,使得nagios能夠認識這兩台機器上所運行的服務,並且讓nagios來對這兩台機器的web server進行監視的工作: 首先定義第一個服務: define service { use generic-service host_name win1 service_description test check_command check_http max_check_attempts 5 normal_check_interval 3 retry_check_interval 20 check_period 24x7 notification_interval 60 notification_period 24x7 notification_options w,u,c,r contact_groups contact_g1 } 看到這麼大串的設定檔,是否有點感到無法吞的下去。如果你會這麼覺得,那你是正常的。老實說,很多人都與你有同樣的想法。其實你在這裡所看到的,只是用來定義service屬性的一部份而已。不過這些屬性都很常用,所以先列出這些。如果你很趕時間想要把設定完成,那你可以先把這幾個項目弄懂,在百分之八十你所遇到的情況裡,都可以派得上用場。 其實這裡的設定檔與關連式資料庫有很多異曲同功之妙,所以也有些幫助你設定的軟體,是將設定先寫到資料庫裡,然後在從資料庫裡將檔案給輸出到文字檔。 我們先一項一項的從上往下看: host_name win1 故名思義,這裡定義了主機的名稱。不過請不要誤解,這裡的主機名稱,並不是直接對應到真正機器的主機名稱,乃是對應到在主機設定檔裡所設定的主機名。 以資料庫的概念來講,這裡的win1是一個ForeignKey,它對應到另外一個table的primary key,如下圖所示: service_description test 這一行比較無關緊要,主要是用來描述這一個service的詳細內容,以供將來後人維護時作參考之用 check_command check_http 這一行是用來設定用來監視之時,所使用的命令。不過同樣的,請不要誤解,這裡的命令並不是真正的對應到server裡頭的那一個可以執行的命令,而是對應到命令的設定檔。在另外一個設定檔裡,有關於這個命令的真正的路徑,要帶入的參數,以及實行時的細節。 以資料庫的概念來講,這裡的check_http是一個ForeignKey,它對應到另外一個table的primary key,如下圖所示: max_check_attempts 5 這一個選項的值被設為5。這個值代表最大的檢查次數,講的更白話一點,也就是nagios利用上面的check_http的命令,來檢查win1這一台server。當檢查時發現server異常時,因為有可能只是一時網路太擁擠,或是一些風吹草動,讓server受到了一點影響,所以不要馬上把server判斷為狀況危急,而是多試(retry)幾次,這裡的5就是至少試5次的意思。 這個值的設定要看現場的真正情況。比方說筆者目前所擔當的網站,由於訪問的流量非常的大,所以常常會發生server反應遲緩,而讓nagios判斷為緊急的情況,此時為了防止狼來了的場景一直發生,所以我會把這裡的值給設的高一點。當然這樣設會有一些問題,如果server真正發生問題,查覺得時間會比較晚,甚至客戶會比我們先查覺,所以為了防止這個情況,在將retry的次數調高的同時,也最好將每個retry之間的時間間隔縮短一點。不過這也有可能會有一點問題,如果將retry的時間縮短,那麼對於正在忙碌中的server來說不見得是一件好事。有時這真是一件令人拿不定主意的事,不過總而言之,還是要強調,一切都需要看現場的情況。 normal_check_interval 3 故名思議這裡是用來設時間的間隔,也就是說,這一次的檢查和下一次的檢查之間,所隔的時間為3分。 這樣子設定之後,我們可以看一下apache的access log檔: 127.0.0.1 - - [18/Dec/2005 00 20 36 +0900] "GET / HTTP/1.0" 200 1494 "-" "check_http/1.81 (nagios-plugins 1.4.2)" 127.0.0.1 - - [18/Dec/2005 00 23 36 +0900] "GET / HTTP/1.0" 200 1494 "-" "check_http/1.81 (nagios-plugins 1.4.2)" 每間隔約3分鐘,nagios就會送出一個監視的訪問 關於時間的單位 在nagios的設定裡,在指定間隔時間之時,如果只有數字的話,通常的單位是以分為單位。但是分並不是最小的單位,你也可以以秒來指定。 用秒指定的時候,需要在數字之後加s(second),比方說: normal_check_interval 3s #每隔三秒檢查一次 如果是無限大的時間的話可以指定為0。而無限短的時間則是以-1來作指定。所謂的無限短,簡單的說,就是叫nagios儘可能的(asap)不斷執行監視的命令。 normal_check_interval 0 #隔無限長的時間檢查一次…也就是不檢查 normal_check_interval -1 #隔無限短的時間檢查一次…也就是儘量的不斷作檢查 retry_check_interval 20 當狀態發生改變,從ok的狀態變化到不ok的狀態之時,nagios提供我們一個改變監視頻率的功能。 這一個頻率的改變可以是變快或是變慢,你可以自由的設定,這是一個很好的彈性,幫助我們可以更準確的判斷問題的發生。 但是這一個選項是在retry發生之時才會生效。就好像我們上面所說的,當第一次不ok的狀態發生時,此時過渡的soft狀態,nagios會開始用max_check_attempts裡所設的值開始為retry的次數倒數,此時監視的頻率也會發生改變,改變成這一個值裡所設定的。當retry的次數到達了max_check_attempts-1時,如果狀態還是不ok,那nagios就會將這個不ok的狀態過渡到hard的狀態,並且恢復監視的頻率為我們在check_interval裡所設的頻率。 check_period 24x7 這裡的check_period 是要告訴nagios什麼時間是適當的時間作檢查。並不是所有的監視都是24小時不斷進行的,這個選項提供了我們設定這一個service的上班時間設定的自由。 有些service不是24小時全年無休,所以我們只要在這個service提供服務時進行監視就行了。 這裡的24x7同樣也是定義在另外一個物件裡,這裡只是一個引用的代碼,詳細的名為24x7的設定,需要參照另外一個物件(time_period)的設定。 notification_interval 60 當一個主機或是服務,處於一個hard的非ok的狀態時,由nigous會發出通知,提醒聯絡人該主機或是服務處於一個非ok的狀態。當這一個通知發出之後,經過了一段時間之後,這一個主機或是服務,仍然處於非ok的狀態,有時可能是因為聯絡人沒有接到通知,或是聯絡人乎略了nagios所發出的通知,所以這個非ok的狀態一直持續著。 此時,我們可以設定nagios,在非ok狀態經過了一段時間之後,再度對使用者發出通知,而需要經過多長一段時間,再發出通知,就是使用這一個選項來進行設定。 當然有的情況並不是聯絡人沒有查覺到通知,可能真的是遇到了難題,所以遲遲不能夠將主機或是服務調整到ok的狀態。所以這個時間的設置,該設置多長,也是應該因情況由當事人自行判斷。 如果你覺得,所有的事件只需要一次通知就夠了,可以把這裡的選項設為0。此時nagios對於一個發生的事件,只會進行唯一一次的通知。 notification_period 24x7 這個notification_period同樣的也是一個時間的設定,不過這一個選項所針對的是「發出通知」這一個行為。 這也是nagios設計上我覺得很有彈性的地方,因為通常我們都會想辦法省一下麻煩,將監視的時間與發出通知的時間默認為是同樣的東西,但是nagios必竟是為了全世界的使用者的需要,所以設計上非常有彈性。有了這個選項,你就可以把notification_period與check_period設為一樣,或是不一樣。 這一個check其實是一封通知要發出去之前,所需要通過眾多的檢查中的一道。 notification_options w,u,c,r 這一個選項也是與「通知」有關,剛剛我們說明了通知可以進行的時間,這裡我們要定義的是「通知可以被發出的情況」。 在notification_options這個選項的後頭接了幾個用豆點區隔的英文字母,別被他嚇到了。這是一些英文單字的簡寫而已。 這些單字分別代表的意義如下: w warn 警告狀態 u unknown 不明狀態 c criticle 緊急狀態 r recover 回復狀態 這些狀態就好象我們上一張講的,主機和服務有所不同。但都是來自於nagios進行監視之後的結果。 依照這些結果,在那些情況之下,需要寄出通知,是這個選項最主要的目的。 如果你不想收到太多的警告信的話,或許活用這個選項是個不錯的主意。 這一個check也是一封通知要發出去之前,所需要通過眾多的檢查中的一道。 contact_groups contact_g1 這一個選項一看就知道,就是發出通知時要寄給那些人的設定了。這裡是以contact_groups的方式,也就是你必須在這裡設定一個已經定義好的聯絡人群組。這一個聯絡人群組的設定,我們會在接下來的章節裡作解示。 在設定完以上的內容之後,我們或許想要先測式看看是否我們真的設定正確了。我們可以式著執行nagios的verify選項,看看設定是否正確無誤。 /usr/local/nagios/bin/nagios -v /usr/local/nagios/etc/nagios.cfg 此時這一個命令會出現以下的結果: Error Could not find any host matching win1 Error Could not expand hostgroups and/or hosts specified in service (config file /usr/local/nagios/etc/services.cfg , starting on line 20) nagios檢查之後,發現它找不到設定檔案有任何一個地方有定義名為win1的主機。所以報出了一個錯誤的訊息。這個錯誤訊息的第二行,有著這個錯誤訊息發生的行數。 searchnotfound-1.jpg 這一個錯誤的發生是我們所預料之中的,因為我們還沒有對主機進行定義。這將會是我們接下來的工作。
https://w.atwiki.jp/wayofcaliforniawine/pages/352.html
家飲みワインその117 Robert Mondavi CABERNET SAUVIGNON Twin Oaks 2011 購入先:行きつけの某店 値段:$13 飲んだ日:2016年10月 Robert Mondavi CABERBET SAUVIGNON Napa Valley 2012に引き続き、Robert Mondaviのカベルネソーヴィニヨンをトライしてみた。今回のは、廉価版の”Twin Oaks”だ。 これだけ安くて、しかもウマいならめっけもん…と思ってトライしてみたが、やはり”Napa Valley”と比べるとだいぶ味が違う。開けたては、平淡で、酸味が強調された感じ。 だが抜栓して1週間くらいすると(冷蔵庫の中で保管、空気は抜かず栓をしただけ)、プルーンのような優しい香りが漂い、悪くない感じに。妻も、開けたてのときに感じられたエグみが無くなったとのこと。 1つ前の家飲みワインへ 次の家飲みワインへ 関連項目 家飲みワイン Robert Mondavi CABERNET SAUVIGNON Napa Valley 1980 Robert Mondavi CABERNET SAUVIGNON Reserve 2009 Robert Mondavi CABERNET SAUVIGNON Oakville 2011 Robert Mondavi CABERNET SAUVIGNON Napa Valley 2012 Robert Mondavi CABERNET SAUVIGNON Twin Oaks 2011 Robert Mondavi PINOT NOIR Reserve 2000 Robert Mondavi PINOT NOIR Napa Valley 2010 Robert Mondavi Chardonnay Twin Oaks 2011 タグ:Cabernet Sauvignon Napa 家飲みワイン TrackBack
https://w.atwiki.jp/d4linux/pages/15.html
設定方法 今後の課題 試行錯誤の記録実験1(xserver-xorg-video-psb 導入) 実験2(ignoreABI) メモhal について xorg.conf.failsafe について X.org の設定を試す手順 解像度の設定 FrameBuffer について。 ABIバージョン問題 linux-ubuntu-modules-2.6.22-14 タッチパネルの設定evtouch joytouch グラフィックチップは、Intel System Controller Hub U15W に内蔵された Intel GMA 500。元々は、PowerVR SGX というグラフィックコアだそうな。Ubuntu デフォルト状態でも、800x600 が伸びた状態で表示される。慣れれば、これでも特に問題はないのかも知れない。 カーネルドライバ(drm.ko, psb.ko) と、xserver-xorg-video-psb を使って 1024x600 表示が可能。 タッチパネルドライバとして、evtouch を使用して、タッチ入力とキャリブレーションが出来た。 設定方法 カーネルドライバの導入 linux-ubuntu-modules を再構築。 ubuntu/Hardy Heron/KernelRebuild ユーザーモードドライバの導入 ubuntu-mobile PPA から xserver-xorg-video-psb の deb パッケージをゲットする(リポジトリに入っているものとは違うみたい)。 タッチパネルドライバの導入 aptitude か Synaptic で xserver-xorg-input-evtouch パッケージを入れる(universe リポジトリに入っているので注意)。 xorg.conf を書く。 グラフィックドライバに関連する箇所は以下の通り(抜粋)。分かる人は適当にどうぞ。詳しくは、xorg.conf を参照。 Section "Device" Identifier"Configured Video Device" Driver"psb"# グラフィックドライバの指定 EndSection Section "InputDevice"# タッチパネルの設定 Identifer"Touch Panel" Driver"evtouch" Option"Device" "/dev/input/by-path/pci-0000 00 1d.2-usb-0 1 1.0-event-" Option"MinX" "290" Option"MinY" "528" Option"MaxX" "7956" Option"MaxY" "7758" Option"ReportingMode""Raw" Option"Emulate3Buttons" Option"Emulate3Timeout""50" Option"SendCoreEvents""On" Option"MoveLimit""1" Option"LongTouchTimer""1" Option"Calibrate""1" EndSection Section "Screen" Identifier"Default Screen" Monitor"Configured Monitor" Device"Configured Video Device"# psb ドライバを指定したビデオデバイスを指定 EndSection Section "ServerLayout" Identifier"Main Layout" Screen"Default Screen" InputDevice"Generic Keyboard" InputDevice"Touch Panel"# evtouch ドライバを指定した入力デバイスを指定 InputDevice"Configured Mouse EndSection タッチパネルのデバイス名を調べる ドライバの問題なのか、udev がうまく使えないが、/dev/input/by-path 以下のシンボリックリンクが比較的安定しているのでこちらを利用する。 タッチパネルのデバイス本体が、/dev/input/event* のファイル名になっているので、cat コマンドを使用してタッチパネルのデバイスファイルを調べる。 /dev/input/by-path 以下の階層にタッチパネルのデバイスファイルへのシンボリックリンクを探して、xorg.conf の InputDevice セクションのデバイスに設定する。 タッチパネルのキャリブレーション -- 別ページを参照 今後の課題 クレードル使用時の出力切替、デュアルモニタ (xrandr を使えば可能?) ホットキーによる画面回転(xrandr を使えば可能?) 3Dアクセラレーションを有効にする(Gfx PSB?、psb-kmd?) 試行錯誤の記録 実験1(xserver-xorg-video-psb 導入) Hardy Heron には、Poulsbo 用のドライバ xserver-xorg-video-psb がすでに入っているが、バージョン違いで使えませんというエラーが出る。 (II) Module Intel Poulsbo vendor="X.Org Foundation" compiled for 1.3.0. module version = 0.0.1 Module class X.Org Video Driver ABI class X.Org Video Driver, version 1.2 (EE) module ABI major version (1) doesn t match the server s version (2) (II) UnloadModule "psb" (II) Unloading /usr/lib/xorg/modules/drivers//psb_drv.so (EE) Failed to load module "psb" (module requirement mismatch, 0) http //https..launchpad.net/~ubuntu-mobile/+archive (Ubuntu Mobile Team in Launchpad) ここのドライバを入れたところ、X.org 自体が落ちる。症状は、 http //www.moblin.org/pipermail/dev/2008-March/001494.html バージョン不整合のエラーは、X サーバの起動オプションに、-ignoreABI を指定することにより強引に回避可能。 実験2(ignoreABI) いったん、X.org を終了して、-ignoreABI を指定して X.org を起動してみる。 $X -config xorg.conf -ignoreABI <<中略>> drmOpenDevice node name is /dev/dri/card0 drmOpenDevice open result is -1, (No such device or address) drmOpenDevice open result is -1, (No such device or address) drmOpenDevice Open failed drmOpenDevice node name is /dev/dri/card0 drmOpenDevice open result is -1, (No such device or address) drmOpenDevice open result is -1, (No such device or address) drmOpenDevice Open failed [drm] failed to load kernel module "psb" (EE) [drm] drmOpen failed. (EE) PSB(0) [dri] DRIScreenInit failed. Disabling DRI. (EE) [drm] Could not uninstall irq handler. (EE) PSB(0) This driver currently needs DRM to operate. Fatal server error AddScreen/ScreenInit failed for driver 0 ようするに psb というカーネルモジュールも要るっぽい。 メモ http //www.moblin.org/build-results/projects/psb-kmd/lpia/ (3D アクセラレーション?) http //www.bryceharrington.org/drupal/node/31 (Debugging X on UME Menlow) http //www.bryceharrington.org/drupal/ume-psb-fix (Poulsbo graphics on UME with Hardy works) https launchpad.net/~ubuntu-mobile/+archive (Ubuntu Mobile Team in Launchpad) http //https..launchpad.net/ubuntu/+source/xserver-xorg-video-psb http //www.mail-archive.com/ubuntu-mobile@lists.ubuntu.com/msg01153.html Poulsbo gfx driver のお知らせ これによると、xserver-xorg-video-psb パッケージと linux-ubuntu-modules パッケージの 両方を使う必要があると。カーネルモジュールのオプションチェックが必要だな。 launchpad の PPA にしかなかったりとかしないよね? hal について xorg 7.3 でも hal によるデバイスの管理が行われている模様。xorg.conf に書いた内容が、lshal に反映されている。 xorg.conf による evtouch の設定をやめて、fdi で全部やれると、画面の回転にも対応出来るのだが・・・。 xorg.conf.failsafe について xorg.conf をいじっていると、xorg.conf.failsafe というファイルが自動生成されて、一体どの設定が使われているか分からなくなる。 xorg.conf.failsafe は、xorg.conf に問題があったときに自動生成されるらしい。 xorg.conf.failsafe にも問題があったときには、xorg.conf.failsafe が自走生成のものに差し替えられるらしい。 xorg.conf.failsafe があった場合、xorg.conf よりも優先的に読み込まれるらしい。 X.org の設定を試す手順 エラーでxorg.conf.failsafeなんかが出来るとログも見られないので、ここはいったんgdmを落とす。 sudo /etc/init.d/gdm stop X -config xorg.conf こうすると、失敗してもそのまま終了するだけで、Xorg.0.log の内容はエラー時のものが見られる。 解像度の設定 ○モードの追加方法? xrandr で、--newmode と --addmode をすると解像度の変更で新しい解像度が選択可能になる。 だが、ドライバがなければどうにもならない。 ○gtf コマンドで、modeline の値を計算できそるそうな。 http //assam.cims.hokudai.ac.jp/~josch/workshop/linux/lin-inst/modeline.htm (modeline の書き方サンプル) http //www.komoto.org/etc/wuxga.html (X.orgでWUXGA表示を行う(参考)) ○PowerStrip というソフトで Modeline の値を調べえられる。 http //wiki.x.org/wiki/FAQVideoModes#head-d174fd476064edf62ed05d71d8a91b3dc4307324 http //entechtaiwan.net/util/ps.shtm →D4のVistaでは、起動するとシステムがフリーズするので断念 FrameBuffer について。 ○framebuffer デバイスに関する一般的解説 http //i-red.info/docs/jfp/framebuffer.txt ABIバージョン問題 X.org の起動のときに、ABI バージョンが違ってどうのこうのと文句を言われた場合には、X の起動オプションに -ignoreABI をつければ一応回避できる。 http //testzen.ty.land.to/blog/1/tag/FreeBSD %E3%82%B9%E3%82%AD%E3%83%BC/page/2 http //man.sourcentral.org/ubuntu704/ja/1+XFree86 gdm 使用時の起動オプションは、/etc/gdm/gdm.conf に書く。 linux-ubuntu-modules-2.6.22-14 http //https..launchpad.net/ubuntu/+source/linux-ubuntu-modules-2.6.22/2.6.22-14.37 これに入ってる。 けど、ソースから行くなら、新しいカーネルでもよくない? 2.6.22-15 にも、drm-poulsbo と、sd8686 のソースが入っている。 http //www.urlfan.com/local/linux_on_htc_shift/83309836.html ↑これ見てコンパイルかなぁ。 →2.6.24 はどうだろう? アップデートカーネルの 2.6.29-19 パッケージを調べてみる。 あるけど、hardy 用かな。 タッチパネルの設定 evtouch universe のリポジトリに evtouch が入っているのでそれをインストール。 普通にコンソールに落ちてから、evtouch のキャリブレーションツールを使えばいけた。 キャリブレーションツールがうまく動作しない場合には、グラフィックのドライバがまずい可能性がある。 http //stz-softwaretechnik.com/~ke/touchscreen/evtouch.html (evtouch 本家) http //testzen.ty.land.to/item/260 (富士通 lifebook MC シリーズのタッチパネルの認識法) http //d.hatena.ne.jp/autch/20070729 ([linux] 続・工人舎 SH6KP10A に Debian lenny をインストール ) Xベースのキャリブレーションツールがあるが、これはうまくいかなかった。 http //www.moblin.org/projects/projects_moblin-applets_touchscreen.php http //nextabyte.com/support/touchscreen/ タッチパネル解像度 とりあえず入れた状態だとタッチパネルの点の認識が荒く、細かい操作がしにくい。 以下のサイトを参考にすれば、直せるかもしれない(未検証) http //anoda.cocolog-nifty.com/mad/2009/01/loox-u-977a.html 以下のサイトを参考に、MoveLimit のオプションを xorg.conf に書き込むことで解決。 http //www.conan.de/touchscreen/evtouch_old.html Options "MoveLimit" "1" Options "LongTouchTimer" "1" タイマー設定が無くても滑らかになるが、これを設定しておかないとタッチやドラッグが上手く動かせなくなる。ただし、xrandr を使った画面回転をするときには、fdi を使ったオプションの切替が必要になりそう。 joytouch こちらは、Xベースのものらしいので、evtouch よりキャリブレーションが簡単にできそう。 ここにちょっとした情報とdebパッケージがある。 http //kmuto.jp/open.cgi?Loox こっちが開発者ページかな。 http //sifter.org/~simon/journal/20060413.html インストールして、 joytouch -cal してみたけど、キャリブレーションツールがタッチに反応しない。 /dev/input/js0 はあるみたいだけど・・・ cat /dev/input/js0 していじっても何も出てこないので、 別のデバイスファイルにタッチパネルが関連付けられているよう。 udev かなにかで、タッチパネルを別のデバイスファイルに関連付けて、joytouch をそれに合わせて修正したらうまくいくかな? vi joytouch.c # /dev/input/js0 -- /dev/input/event2 sudo aptitude install libxtst6 libxtst-dev make で、make。D4 上で動かしてみたが、Bogus event type なるエラーが大量に出てキャリブレーションツールが終了。 そもそも、joytouch は ジョイスティックとして認識されてしまったタッチパネルを使うためのハックなので、D4 ではデバイスの種類が違っていて動かないのかもしれない。 解決策が見つかるまで中断。
https://w.atwiki.jp/metanmineserver/
MineCraft MetanServer wiki へようこそ! このサーバーは初心者から上級者、さまざまな方がチャットや建設 掘り堀りを楽しんでいただくためのサーバーです! なおこのサーバーは個人で運営しているため、快適なプレイは保障できませんことをご了承の上ご利用ください サーバー仕様 Bukkitのテスト版ですが入れています リアルタイムマップ サーバー接続方法 Minecraftを起動しMultiPlayerを選択 Add server をクリック ServerNameは自由に ServerAddressにはmetanserver.comと入力しDoneをクリック MetanServerと書かれたところを選択し、Join Serverをクリック 問い合わせ 連絡・問い合わせ メール metangas@hotmail.co.jp Skype 「metangus」 ニュース 8/31 Metanserver wiki を新規開設 -
https://w.atwiki.jp/bcc2528/pages/44.html
NameUnresearched "Unresearched Object" QueryUnresearched "This item is not yet researched." ReportName1 "Hybrid Organ" ReportName10 "Rumbler Organ" ReportName11 "WormMind Implant" ReportName13 "Arachnid Organ" ReportName14 "Psi Reaver Organ" ReportName15 "WormBlend Implant" ReportName16 "Viral Proliferator" ReportName17 "Worm Skin Armor" ReportName19 "Greater Psi Reaver Organ" ReportName20 "WormHeart Implant" ReportName21 "Annelid Launcher" ReportName22 "Monkey Brain" ReportName23 "Annelid Healing Gland" ReportName24 "Annelid Psi Organ" ReportName3 "Midwife Organ" ReportName4 "Grub Organ" ReportName5 "Anti-Annelid Toxin" ReportName6 "WormBlood Implant" ReportName7 "Crystal Shard" ReportName8 "Psi Booster" ReportName9 "Swarm Pod Organ" ResRepIcon1 "resicon" ResRepIcon10 "resicon" ResRepIcon11 "resicon" ResRepIcon12 "resicon" ResRepIcon13 "resicon" ResRepIcon14 "resicon" ResRepIcon15 "resicon" ResRepIcon16 "resicon" ResRepIcon17 "resicon" ResRepIcon18 "resicon" ResRepIcon19 "resicon" ResRepIcon2 "resicon" ResRepIcon20 "resicon" ResRepIcon21 "resicon" ResRepIcon22 "resicon" ResRepIcon23 "resicon" ResRepIcon24 "resicon" ResRepIcon3 "resicon" ResRepIcon4 "resicon" ResRepIcon5 "resicon" ResRepIcon6 "resicon" ResRepIcon7 "resicon" ResRepIcon8 "resicon" ResRepIcon9 "resicon" ResRepPortrait1 "ogport" ResRepPortrait10 "rumport" ResRepPortrait11 "mindport" ResRepPortrait13 "arport" ResRepPortrait14 "minport" ResRepPortrait15 "blendport" ResRepPortrait16 "viroport" ResRepPortrait17 "sknport" ResRepPortrait19 "minport" ResRepPortrait20 "blendport" ResRepPortrait21 "alport" ResRepPortrait22 "mport" ResRepPortrait23 "anpport" ResRepPortrait24 "anhport" ResRepPortrait3 "midport" ResRepPortrait4 "gruport" ResRepPortrait5 "toxport" ResRepPortrait6 "bloodport" ResRepPortrait7 "crport" ResRepPortrait8 "btport" ResRepPortrait9 "swport" ResRepText1 "Summary You ve learned how to best target the Hybrid for maximal damage. All damage you deal to Hybrids will be increased by 25%. Analysis DNA structure indicates that this organism is a hybrid of a human host and a parasitic organism. Although the parasite (resembling a yard-long worm) has deteriorated to a stage beyond useful analysis, the effects of the process are evident. Severe deterioration of higher level mental processes is caused by tumerous growths along the spinal column and brain stem. The non-human tissues seem to be formed of a composite of small wormlike creatures that have adapted into the host body and taken over a majority of motor control and decision making functions. There also appears to be direct stimulation of the autonomic nervous and glandular systems. Hence, the organism produces exceptional amounts of both adrenaline and endorphins, making it remarkably strong and aggressive. What remains can not really be called human at all. The damage done to the host by the process is irrevocable, and the organism now functions with no sense of morality or hesitation. Recommendation The organism is vulnerable to the same forms of stimuli as a human. However, the changes in its physiology suggest a chemistry more complex than is currently understood. Further analysis of similar organisms might provide more insight in this area." ResRepText10 "Summary You ve learned how to best target the Rumbler for maximal damage. All damage you deal to Rumblers will be increased by 25%. Its annelid tissue is particularly vulnerable to incendiary devices. Analysis This organism is further evolution of the first-stage annelid hybrid. Discernable human elements are minimal, above the DNA level. Muscle tissue density has increased twenty-fold, and adrenaline production has increased proportionally. Brain tissue is extremely dense, which would normally indicate a creature of extreme cognitive ability, but the brain-stem has atrophied to a useless stub, and there is no analog to a human spinal column. All muscular activity is controlled locally by alien cells designed for this purpose. It appears that this creature is an evolutionary stage between an earlier-stage human-annelid hybrid, and a third, unknown form. Recommendation This creature is extremely dangerous, being, in effect, a heavily-muscled host designed to protect a highly-evolved yet unconnected brain. The peculiar chemistry of this hybrid s brain tissue indicates a latent psionic predisposition." ResRepText11 "Summary When the user of this implant is damaged, one point of every four points of damage done is subtracted from psi points instead instead of hit points. Analysis This implant will alter the user s neural processes, stimulating and amplifying the areas related to psionics. Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user s lower cortex. The overall effect of this is to enhance the user s latent psychocreative abilities, specifically in the area of bodily self-control. Recommendation The user of the implant will be able to psychocreatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction." ResRepText13 "Summary You ve learned how to best target the Arachnids for maximal damage. All damage you deal to Arachnids will be increased by 25%. Arachnids, like all pure annelids, are resistant to energy weapons. Analysis This creature s internal systems are both distributed and redundant in a way that suggests intentional design, or evolution in a very dangerous environment. What serves as its nervous system uses a significantly larger amount of energy than a human s, so the creature s tissues are correspondingly more energy-resistant. The creature s metabolism allows for a boost of hyperkinetic activity, while allowing it to remain normally in a dormant state, and presumably allowing it to exist for a long period of time without nourishment. Recommendation Using energy weapons against this creature is not recommended." ResRepText14 "You ve learned how to best target the Psi Reavers and their projections for maximal damage. All damage you deal to Psi Reaver and their projections will be increased by 25%. The projections will continually regenerate themselves unless you destroy the brain structure which creates them. Analysis This is a continuously energized sample of psycho-creative residue. It is the end product of a massively complex and focused psionic projection. This residue can be temporarily disrupted, but not permanently destroyed, since the psionic projection can simply be re-created by the source organism. Recommendation While the projection can be disrupted by most conventional means, this serves as a short-term solution only. Resources should not be wasted in combating this phenomenon unless it is crucial for survival. If it must be destroyed, seek out and destroy the controlling brain structure first." ResRepText15 "Summary This implant decreases the range at which annelid creatures will be able to psionically detect the implant user. Analysis This implant contains a portion of annelid neural tissue, with electrochemical connections to slave the tissue to the user s neural impulses. The portion of tissue is not substantive enough to allow the user to psionically contact the annelid mind, but it does coordinate the user s brainwaves enough with the annelid neural processes that the user will, to a cursory psionic examination, resemble an annelid organism. Recommendation This will very likely allow its user to become harder to detect to annelid creatures, at least at a distance. It will probably not allow the user to pass for an annelid in face-to-face contact." ResRepText16 "Summary The viral proliferator requires an Exotic Weapons skill of 4. This weapon releases a host of anti-annelid virus in an explosive radius. The virus can be tailored to affect pure annelids, or humans and human/annelid hybrids. Press and hold down the trigger to fire - when you release the trigger, the viral payload will detonate. Don t let it detonate too close to you when it s set to affect humans! Analysis This weapon appears to have been cobbled together from both human and alien technologies. Judging by the stock and trigger, it was built by humans. The central hexagonal core is an energy-rich media, ringed with receptacles containing nanite-virus hybrids. Release of the virus hybrids into the core will cause cycles of replication at nanite, rather than biological, speeds, building up until the payload is released. Additional energetic charges will disperse the viral payload in an explosive radius. The media must be replenished with annelid tissue - these worms must be collected in standard laboratory beakers. The proliferator can be set to release virus hybrids tailored against pure annelids, or tailored against human or partially human targets. Recommendation In close quarters against annelid foes, this weapon is extremely powerful. It might even hurt annelids that are unharmed by other weapons. However, when targeting human targets, it will be hard to avoid damaging yourself." ResRepText17 "Summary This armor provides both combat and environmental protection, as well as increases the wearers PSI stat by 2. However, it slowly drains the users psi points. Analysis This worm skin has been fashioned into a crude body covering, suitable for a human to wear. The skin is far tougher than its biochemical makeup would suggest, and further investigation demonstrates a subtle repulsive effect that appears to be psionically generated. The fact that the effect is still active, in combination with the slowly continuing metabolic processes in the skin indicates that the skin is in some sense still alive. Recommendation Wearing the worm skin as a piece of armor will provide some physical and environmental protection, and will increase the wearer s PSI statistic. However, it will be a continuous psionic drain on the wearer to keep from being attacked and consumed by the skin." ResRepText19 "You ve learned how to best target the Greater Psi Reavers and their projections for maximal damage. All damage you deal to Greater Psi Reaver and their projections will be increased by 25%. The projections will continually regenerate themselves unless you destroy the brain structure which creates them. Analysis This is a continuously energized sample of psycho-creative residue. It is the end product of a massively complex and focused psionic projection. This residue can be temporarily disrupted, but not permanently destroyed, since the psionic projection can simply be re-created by the source organism. This version of the Psi Reaver seems much more powerful than those you have previously encountered. Recommendation While the projection can be disrupted by most conventional means, this serves as a short-term solution only. Resources should not be wasted in combating this phenomenon unless it is crucial for survival. If it must be destroyed, seek out and destroy the controlling brain structure first." ResRepText20 "Summary While this implant is powered, the user takes no damage from annelid toxin and will regenerate one hit point per thirty seconds. Unfortunately, when the implant ceases being powered, or is removed, a great deal of toxin is released into the user s bloodstream. Make sure you have some anti-toxin hypos handy! Analysis This implant is a combination of a blood filtering device and a regenerative stimulator, using annelid regenerative tissue as an adjunct. While the implant is worn, it sequesters all annelid venom that the user is subject to, preventing it from acting. Additionally, damaged tissue is replaced quickly by a psychocreative annelid substitute. However, the substitute tissue produces some amount of degradation byproduct, which is itself toxic (and sequestered by the implant). However, when the implant loses power or is removed, much of the sequestered venom is released. Recommendation This device is not recommended for frequent use, because of the danger of the toxin damage upon removing the implant. However, its regenerative and toxin-protection properties may well be invaluable in a very dangerous situation." ResRepText21 "Summary The annelid launcher requires a Strength of 3, an Agilty of 3, and an Exotic Weapons skill of 6. This device uses annelid worms for ammunition, which must be collected in beakers. The weapon may be set to damage either pure annelid creatures, or human/hybrid creatures. Analysis This is an exotic device, made of semi-sentient organic material. It has been heavily modified, to the point where it is impossible to discern its original function. As currently configured, this object is a weapon, designed to deliver payloads of annelid worms. These worms must be collected in standard laboratory beakers, and loaded into a side compartment of the device. An integrated chemical injector can alter the chemistry of the worms, so that they can be made deadly either to human (and partially human) targets, or to pure annelids. Recommendation If the use of this weapon is required, care should be taken to collect beakers whenever possible, and fill them with annelid worms at each opportunity." ResRepText22 "Summary You ve learned how to best target the monkeys for maximal damage. All damage you deal to monkeys will be increased by 25%. Analysis The monkey is genetically normal, an African squirrel monkey. However, it appears to have been subject to a large number of chemical and surgical procedures, both before and after birth. These procedures have enhanced brain size and connectivity, as well as enhanced the myelination of the central nervous system. The skull of the creature has been surgically removed, presumably both to prevent cranial pressure and to allow quick experimental access. Recommendation The neural construction of the creature is similar in nature to psionic human neural structure - the monkeys are likely to have psionic capability. They are vulnerable to all attacks which affect standard organic creatures." ResRepText23 "Summary This tissue can be used to physically heal damage. Analysis This gland secretes a prolific mix of hormones and stimulatory enzymes, and a quickly dividing layer of cells spawns off multi-purpose circulatory cells. These cells seek out sites of tissue damage and graft themselves into the tissue, taking on the characteristics of the local host tissue in a matter of moments. Recommendation The shared tissue compatibilities between human and annelid tissue will allow this gland to be used for healing, though not as fully as it would in an annelid host. Once removed from the host s body, it can only be used once." ResRepText24 "Summary This tissue can be used to restore lost psi points. Analysis This gland produces a potent cocktail of psychoactive and adrenal hormones which acts to rejuvenate and enervate neural tissue. In addition to standard (and somewhat unusual) biological compounds, the gland also appears to secrete small amounts of semi-physical psychocreative energy. Recommendation While this gland can be used to restore psionic potential, the danger inherent in consuming alien psychocreative energies suggests that this should only be done in emergencies." ResRepText3 "Summary You ve learned how to best target the Midwife for maximal damage. All damage you deal to Midwives will be increased by 25%. Resistant to incendiary and anti-personnel weapons, but vulnerable to armor-piercing. Analysis DNA sequence confirms that subject was originally a human female, cybernetically modified. An auxiliary CPU in the base of the spine serves as a controller, overriding most signals sent by the subject s natural brain. Both speed and musculature have been mechanically enhanced, and the cybernetic apparatus also serves as physical shielding for the softer human tissues. Recommendation Due to the half-mechanical nature of this creature, incendiary and anti-personnel weapons will be fairly ineffective, but armor-piercing rounds should be quite effective." ResRepText4 "Summary While you have learned the vulnerabilities of this creature, they re so easily killed it hardly matters. Like all annelids, they are somewhat resistant to energy weapons. Annelid eggs often contain useful organs if you search them before they are destroyed. Analysis Genetically female, the annelid grub is the most basic annelid form. The creature is principally nervous system and musculature - the highly advanced (for a worm) nervous system appears to be tied into a rudimentary psionic sense organ. While wormlike in appearance, the grub has no actual digestive tract, but is furnished with energy reserves at birth. When these are depleted, the creature shuts down into a dormant state, possibly until a further psionic trigger acts on it. The eggs that these emerge from often contain organs that might be extracted for useful purposes, unless the egg was destroyed in combat. Analysis The grubs are fairly fragile, but can be somewhat dangerous if they close before you see them. In large numbers, they may prove a more significant threat." ResRepText5 "Summary Placing this toxin in an environmental regulator will reduce local annelid growth. Analysis This is an experimental toxin, highly virulent, developed specifically to break down and dissolve annelid tissue. The canister is highly pressurized, as the liquid toxin would evaporate quickly under ordinary conditions. Recommendation For maximum coverage, this toxin should be introduced into air-recirculators immediately after being opened." ResRepText6 "Summary While this implant is active, you can right click on a pile of worms to heal yourself. Analysis This implant is a high-powered blood filtering and reprocessing unit which acts to modify blood-borne annelid tissue to be benign in a human host. Because of the highly regenerative nature of these annelids, their tissue, in conjunction with this implant, can be used as a replacement for damaged human tissue. A small insertion port in the implant can be used to import annelid tissue for this use. Recommendation While under the effect of this implant, discarded annelid tissue, such as that found in worm piles, can be used for a regenerative effect. Use of annelid tissue in such a fashion while the implant is not powered is strongly discouraged." ResRepText7 "Summary A very dangerous hand-to-hand weapon. It requires an Exotic Weapons skill of 1 in order to wield. Analysis This crystal, principally of silicon but doped with germanium and other unknown trace elements, appears to have a resonant frequency very close to that of neural propagation. The crystal probably serves as a repeater for the psionic abilities of the annelid creatures. The crystal structure is composed of thousands of close-together crystal needles, attached together in a close-branching, nearly fractal, tree. Recommendation The crystal s amazing sharpness makes it a very dangerous hand-to-hand weapon." ResRepText8 "Summary This hypo will increase the user s PSI stat by 1 for five minutes. Analysis This pharmaceutical combines a complex mix of psychoactive chemicals, some of them quite powerful, and refined annelid tissue. Many of the chemicals have enzymatically bonded to the annelid tissue fragments, many of them since construction of the hypo, as if the annelid tissue is still biologically active. Recommendation This experimental hypospray will increase your PSI stat for a few minutes - if you don t mind injecting yourself with purified annelid tissue. Long term usage may well cause hallucinatory side effects." ResRepText9 "Summary Annelid Swarms cannot be damaged by any known means, but have a very short life span. Annelid eggs often contain useful organs if you search them before they are destroyed. Analysis Although small, the flying organisms generated by these pods contain a complex DNA structure indicative of a much more advanced creature. Each small creature, genetically male, is bonded to the swarm via a sub-psionic link. This link is impervious to normal psionic attacks or disturbances. Annelid swarm creatures seem to exist only as a living weapon, since their cells have a genetically programmed life span of no more than a few seconds. During these seconds, they are attracted to human tissue, as they frantically attempt to prolong their short lives with nourishment. The eggs that these emerge from often contain organs that might be extracted for useful purposes, unless the egg was destroyed in combat. Recommendation The Annelid Swarm is best dealt with by avoidance, since the creatures will die soon after being hatched. Do not waste ammunition on them."
https://w.atwiki.jp/study-java/pages/17.html
サーブレット サーブレットコンテナ 4層システムクライアント層 プレゼンテーション層 ビジネス層 データベース層 リソース Webアプリケーションルートディレクトリ doXXX()doGet doPost ライフサイクルに関連するメソッドinit() service() destoroy() サーブレット サーブレットコンテナによってインスタンス化されたオブジェクトが動的処理を行います。 リクエストをスレッドで処理。 サーブレットコンテナ Javaクラスのインスタンス化を行う外部プログラム。 Webサーバが受けたリクエストをサーブレットに渡す。 4層システム クライアント層 ブラウザ プレゼンテーション層 サーブレット JSP JavaBean ビジネス層 EJB データベース層 データベース リソース システムを構成するさまざまなファイル Webアプリケーションルートディレクトリ http //サーバ名 ポート番号/コンテキスト名… doXXX() doGet service()→doGet() doPost service()→doPost() ライフサイクルに関連するメソッド init() 初回のリクエストで呼び出される。 一度だけ実行される。 service() リクエストがあるたび呼び出される。 doXXXメソッドを呼び出す。 destoroy() サーブレットが破棄されるときに呼び出される。 一度だけ呼び出される。
https://w.atwiki.jp/dekitesaba/pages/41.html
Introduction Caution/はじめに・注意 This page is written by player of volunteer,so it could be inaccurate. You can check current and exact rule in official page. A base of this page is written by Mssh. thanks! このページはプレイヤーの有志によって執筆されています。よって不正確な可能性があります。 最新の正確なルールは公式のページから確認してください。 このページの元となった翻訳はMsshさんが行いました、ありがとうございます! Mission in Dekitateserver ~To be able to spend a fun time for whoever in Dekitateserver The rules below are prepared to be able to have a fun time for whoever is on Dekitateserver. If you have some questions about these rules, please ask the Staff. Operation of Dekitateserver is all supported by a volunteer activity for free of charge. Although the Staff burden is heavy compared to common volunteer activity, the Staff cooperate to sustain this server. For those reasons above, the support system is designed in order to minimize the Staff burden. So the response or the reply from the Staff sometimes delays because of the reason above. Please understand about those backgrounds if you read the sentence above. The rule of Dekitateserver 1. Sustain a friendly environment. Don’t use inappropriate or vulgerly words. Don’t slander others. Don’t spam. Don’t build vulgar buildings.Don’t make/use vulgar skins. Don’t advertise/refer to the other servers. 2. Don’t make trouble for others. Destroy without permission or theft is banned wherever is in Dekitateserver.For example, the behavior below the sentence is suitable for. (but there are other examples except these behavior)steal from other player's chest destroy other’s blocks. Cause damage to the other’s buildings. Caution:Basically, don’t touch the things you’ve never owned. Please protect your estate or chest firmly in order to prevent suffering from damage.If you want to get further information,please see the Player’s guide(Japanese Page). 3. Don’t hack and cheat. Don’t abuse a bug. Please confirm the list of MODs allowed to use(Japanese Page) if you want to use MODs..If the MOD you want to use isn’t in the list, please send a request(Japanese Page).You CANNOT use the MOD which isn’t in the list. Don’t use the unofficial client, MODs not allowed to use, macro,or the game bug.For example, the behavior below the sentence is suitable for. (but there are other examples except these behavior)X-Ray movement by unexpected method If the bug is for the server or for the game, Don't use these bugs.Please report the contents in detail from Contacts(Japanese Page). Don’t burden Dekitateserver too much .Here is not your only own server .Don’t behave or make circuits which can crash a server or make a lag Don’t mash a button automatically. Whatever you mash a button automatically, it is not considered whether you use automashing tool. 4. Don’t crash game balance. Don’t make a device which affects the game balance too much. For example, the device below the sentence is suitable for. (but there are other examples except these behavior)trap/farm(the device which kills/almost kills other player or Mobs automatically) the device which is able to one-cide attack without any damage. the device which is able to items infinitely. Don't analyse world seed values If you have a question about your device, please ask the Staff from Contacts(Japanese Page). 5. Don’t commit fraud. The behavior below the sentence is suitable for committing fraud, but there are other examples besides this behavior.the behavior that sets the selling price more than 50 times of buying price. 6.Use the Regular accounts. Don't use unauthorized or hacked accounts. Don't share your account with the others. 7. About compensation We don’t compensate you for the loss caused by the server, by the bug in the game, by the player. The staff make a maximum effort to prevent a loss of players, but don’t compensate.
https://w.atwiki.jp/marvelheroes/pages/139.html
ゲームタイトルが「MARVEL HEROES」から「MARVEL HEROES 2015」に変わりました。 ここは当時の大型VerUPについてまとめた仮ページです。 アニバーサリーギフト まず、一周年を記念し、シールドエージェントのスタンから多数のアイテムが配られる。 これにはMk1-6のフォーチュンカードが一枚ずつ含まれる。 365日ギフト これから一年の間、ログインプレゼントが貰える。 シルバーサーファー実装 時期不明だったアドバンスドパックのサーファーは、七月実装か? 全パワー、再調整 パワーの上限がUP 総ポイント数 計130ポイント → 164ポイント 一つのパワーのランク上限 40 → 50 (1つのパワーにポイントを割り振れる上限は以前と同じ20止まり) オメガシステム LV上限に関係なく溜まる経験値でポイントを獲得し、様々な強化要素を解禁。 全14カテゴリ毎に多数の強化項目がある。 シェアードクエスト パーティー内で共有できるクエスト。 レイドモード実装 Cosmicターミナル以上のガチ難易度。 ソロではクリア不可能。詳しくはエンドゲームの項へ。 アイテム交換機能 実績 秋予定 サプライズイベント 今月末にはサプライズイベントを開催