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Password Creator ver.1.0 View in App Store About Password Creator "Password Creator" is create a random password string. How to use [Length] slider:Password length. The default value is 10 characters. On/Off:[! # $ % ? @ . /]Including one character in this. [Created password] text field:Display the password you created. [create] button:Create a password string. [text copy] button:The password that is displayed on the screen, Copied to the clipboard. Contact Us 名前 コメント
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autolink IM/S14-073 カード名:relations カテゴリ:クライマックス 色:赤 トリガー:扉 【永】あなたのキャラすべてに、パワーを+1000し、ソウルを+1。 (扉:このカードがトリガーした時、あなたは自分の控え室のキャラを1枚選び、手札に戻してよい) アノコにもしも飽きたら すぐに呼び出して 壊れるくらいに抱きしめて レアリティ:CR illust.杏仁豆腐 11/07/29 今日のカード。 ・対応キャラ カード名 レベル/コスト スペック 色 肉食小悪魔系 美希 0/0 500/1/0 赤
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Image Preparation Dialog The image preparation dialog allows the incoming images from disk to be modified before they are cached in RAM for replay and tracking. The dialog is launched either from the open-shot dialog, or from the Shot/Image Preparation menu item. Like the main SynthEyes user interface, the image preparation dialog has several tabs, each bringing up a different set of controls. The Stabilize tab is active above. With the left button pushed, you can review all the tabs quickly. For more information on this panel, see the Image Preparation and Stabilization sections. Warning you should be sure to set up the cropping and distortion/scale values before beginning tracking or creating rotosplines. The splines and trackers do not automatically update to adapt to these changes in the underlying image structure, which can be complex. Use the Apply/Remove Lens Distortion script on the main Script menu to adapt to late changes in the distortion value. Shared Controls OK. Button. Closes the image preprocessing dialog and flushes no-longer-valid frames the RAM buffer to make way for the new version of the shot images. You can use SynthEyes s main undo button to undo all the effects of the Image Preprocessing dialog as a unit, or then redo them if desired. Cancel. Button. Undoes the changes made using the image preprocessing dialog, then closes it. Undo. Button. Undo the latest change made using the image preprocessing panel. You can not undo changes made before the panel was opened. Redo. Button. Redo the last change undone. Final. Button. Reads either Final or Padded the two display modes of the viewport. The final view shows the final image coming from the image preparation subsection. The padded view shows the image after padding and lens undistortion, but before stabilization or resampling. Both. Button. Reads either Both, Neither, or ImgPrep, indicating whether the image prep and/or main SynthEyes display window are updated simultaneously as you change the image prep controls. Neither mode saves time if you do not need to see what you are doing. Both mode allows you to show the Padded view and Final view (in the main camera view) simultaneously. Margin. Spinner. Creates an extra off-screen border around the image in the image prep view. Makes it easier to see and understand what the stabilizer is doing, in particular. Show. Button. When enabled, trackers are shown in the image prep view. Image Prep View. Image display. Shows either the final image produced by the image prep subsystem (Final mode), or the image obtained after padding the image and undistorting it (Padded mode). You can drag the Region-of-interest (ROI) and Point-of-interest (POI) around, plus you can click to select trackers, or lasso-select by dragging. Playbar (at bottom) Preset Manager. Drop-down. Lets you create and control presets for the image prep system, for example, different presets for the entire shot and for each moving object in the shot. Preset Mgr. Disconnect from the current preset; further changes on the panel will not affect the preset. New preset. Create and attach to a new preset. You will be prompted for the name of the new preset. Reset. Resets the current preset to the initial settings, which do nothing to the image. Rename. Prompt for a new name for the current preset. Delete. Delete the current preset. Your presets. Selecting your preset will switch to it. Any changes you then make will affect that preset, unless you later select the Preset Mgr. item before switching to a different preset. Rewind. Button. Go back to the beginning of the shot. Back Key. Button. Go back to the previous frame with a ROI or Levels key. Back Frame. Button. Go back one frame; with Control down, back one key; with Shift down, back to the beginning of the shot. Auto-repeats. Frame. Spinner. The frame to be displayed in the viewport, and to set keys for. Note that the image does not update while the spinner drags because that would require fetching all the intermediate frames from disk, which is largely what we’re trying to avoid. Forward Frame. Button. Go forward one frame; with Control down, forward one key; with Shift down, forward to the end of the shot. Auto-repeats. Forward Key. Button. Go forward to the next frame with a ROI or Levels key. To End. Button. Go to the end of the shot. Make Keys. Checkbox. When off, any changes to the levels or region of interest create keys at frame zero (for when they are not animated). With the checkbox on, keys are created at the current frame. Enable. Button (stoplight). Allows you to temporarily disable levels, color, blur, downsampling, channels, and ROI, but not padding or distortion. Use to find a lost ROI, for example. Effective only within image prep. Rez Tab Blur. Spinner. Causes a Gaussian blur with the specified radius, typically to minimize the effect of grain in film. Applied before down-sampling, so it can eliminate artifacts. Hi-Pass. Spinner. When non-zero, creates a high-pass filter using a Gaussian blur of this radius. Use to handle footage with very variable lighting, such as explosions and strobes. Radius is usually much larger than typical blur compensations. Applied before down-sampling. DownRez. Drop-down list None, By 1/2, By 1/4. Causes the image from disk to be reduced in resolution by the specified amount, saving RAM and time for large film images, but reducing accuracy as well. Interpolation. Drop-down list. Bi-Linear, 2-Lanczos, 3-Lanczos. The bi-linear method is fastest but softens the image slightly. If the shot has a lot of noise, that can be a good thing. The 2-Lanczos filter provides a sharper result, after a longer time. The 3-Lanczos filter is even sharper, with more time and of course the noise is made sharper also. Channel. Drop-down list RGB, Luma, R, G, B, A. Allows a luminance image to be used for tracking, or an individual channel such as red or green. Blue is usually noisy, alpha is only for spot-checking the incoming alpha. This can reduce memory consumption by a factor of 3. Invert. Checkbox. Inverts the RGB image or channel to improve feature visibility. Levels Tab High. Spinner. Incoming level that will be mapped to full white in RAM. Changing the level values will create a key on the current frame if the Make Keys checkbox is on, so you can dynamically adjust to changes in shot image levels. Use right-click to delete a key, shift-right-click to truncate keys past the current frame, and control-right-click to kill all keys. High, Mid, and Low are all keyed together. Mid. Spinner. Incoming level that will be mapped to 50% white in RAM. (Controls the effective gamma.) Low. Spinner. Incoming level that will be mapped to 0% black in RAM. Gamma. Spinner. A gamma level corresponding to the relationship between High, Mid, and Low. Saturation. Spinner. Controls the saturation (color gain) of the images, without affecting overall brightness. Hue. Spinner. Rotates the hue angle +/- 180 degrees. Might be used to line up a color axis a bit better in advance of selecting a single-channel output. Cropping Tab Left Crop. Spinner. The amount of image that was cropped from the left side of the film. Width Used. Spinner. The amount of film actually scanned for the image. This value is not stored permanently; it multiplies the left and right cropping values. Normally it is 1, so that the left and right crop are the fraction of the image width that was cropped on that size. But if you have film measurements in mm, say, you can enter all the measurements in mm and they will eventually be converted to relative values. Right Crop. Spinner. The relative amount of the width that was cropped from the right. Top Crop. Spinner. The relative amount of the height that was cropped. Height Used. Spinner. The actual height of the scanned portion of the image, though this is an arbitrary value. Right Crop. Spinner. The relative amount of the height that was cropped along the bottom. Effective Center. 2 Spinners. The optic center falls, by definition, at the center of the padded-up (uncropped) image. These values show the location of the optic center in the U and V coordinates of the original image. You can also change them to achieve a specified center, and corresponding cropping values will be created. Stabilize Tab For more information, see the Stabilization section of the manual. Get Tracks. Button. Acquires the path of all selected trackers and computes a weighted average of them together to get a single net point-of-interest track. Stabilize Axes Translation. Dropdown list None/Filter/Peg. Controls stabilization of the left/right and up/down axes of the stabilizer, if any. The Filter setting uses the cut frequency spinner, and is typically used for traveling shots such as a car driving down a highway, where features come and go. The Pegged setting causes the initial position of the point of interest on the first frame to be kept throughout the shot (subject to alteration by the Adjust tracks). This is typical for shots orbiting a target. Rotation. Dropdown list None/Filter/Peg. Controls the stabilization of the rotation of the image around the point of interest. Cut Freq(Hz). Spinner. This is the cutoff frequency (cycles/second) for low-pass filtering when the peg checkbox(es) are off. Any higher frequencies are attenuated, and the higher they are, the less they will be seen. Higher values are suitable for removing interlacing or residual vibration from a car mount, say. Lower values under 1 Hz are needed for hand-held shots. Note that below a certain frequency, depending on the length of the shot, further reducing this value will have no effect. Auto-Scale. Button. Creates a Delta-Zoom track that is sufficient to ensure that there are no empty regions in the stabilized image, subject to the maximum auto-zoom. Can also animate the zoom and create Delta U and V pans depending on the Animate setting. Animate. Dropdown list Neither/Translate/Zoom/Both. Controls whether or not Auto-Scale is permitted to animate the zoom or delta U/V pan tracks to stay under the Maximum auto-zoom value. This can help you achieve stabilization with a smaller zoom value. But, if it is creating an animated zoom, be sure you set the main SynthEyes lens setting to Zoom. Maximum auto-zoom. Spinner. The auto-scale will not create a zoom larger than this. If the zoom is larger, the delta U/V and zoom tracks may be animated, depending on the Animate setting. Clear Tracks. Button. Clears the saved point-of-interest track and reference track, turning off the stabilizer. Lens Tab Get Solver FOV. Button. Imports the field of view determined by a SynthEyes solve cycle, or previously hand-animated on the main SynthEyes lens panel, placing these field of view values into the stabilizer s FOV track. Field of View. Spinner. Horizontal angular field of view in degrees. Animatable. Separate from the solver s FOV track, as found on the main Lens panel. Focal Length. Spinner. Camera focal length, based on the field of view and back plate width shown below it. Since plate size is rarely accurately known, use the field of view value wherever possible. Plate. Text display. Shows the effective plate size in millimeters and inches. To change it, close the Image Prep dialog, and select the Shot/Edit Shot menu item. Get Solver Distort. Button. Brings the distortion coefficient from the main Lens panel into the image prep system s distortion track. Note that while the main lens distortion can not be animated, this image prep distortion can be. This button imports the single value, clearing any other keys. You will be asked if you want to remove the distortion from the main lens panel, you should usually answer yes to avoid double-distortion. Distortion. Spinner. Removes this much distortion from the image. You can determine this coefficient from the alignment lines on the SynthEyes Lens panel, then transfer it to this Image Preparation spinner. Do this BEFORE beginning tracking. Can be animated. Scale. Spinner. Enlarges or reduces the image to compensate for the effect of the distortion correction. Can be animated. Apply distortion. Checkbox. Normally the distortion, scale, and cropping specified are removed from the shot in preparation for tracking. When this checkbox is turned on, the distortion, scale, and cropping are applied instead, typically to reapply distortion to externally-rendered shots to be written to disk for later compositing. Adjust Tab Delta U. Spinner. Shifts the view horizontally during stabilization, allowing the point-of-interest to be moved. Animated. Allows the stabilization to be “directed,” either to avoid higher zoom factors, or for pan/scan operations. Note that the shift is in 3-D, and depends on the lens field of view. Delta V. Spinner. Shifts the view vertically during stabilization. Animated. Delta Rot. Spinner. Degrees. Rotates the view during stabilization. Animated. Delta Zoom. Spinner. Zooms in and out of the image. At a value of 1.0, pixels are the same size coming in and going out. At a value of 2.0, pixels are twice the size, reducing the field of view and image quality. This value should stay down in the 1.10-1.20 range (10-20% zoom) to minimize impact on image quality. Animated. Note that the Auto-Scale button overwrites this track. Output Tab Resample. Checkbox. When turned on, the image prep output can be at a different resolution and aspect than the source. For example, a 3K 4 3 film scan might be padded up to restore the image center, then panned and scanned in 3-D and resampled to produce a 16 9 1080p HD image. New Width. Spinner. When resampling is enabled, the new width of the output image. New Height. Spinner. The new height of the resampled image. New Aspect. Spinner. The new aspect ratio of the resampled image. The resampled width is always the full width of the zoomed image being used, so this aspect ratio winds up controlling the height of the region of the original being used. Try it in “Padded” mode and you’ll see. 4 3. Button. A convenience button, sets the new aspect ratio spinner to 1.333. 16 9. Button. More convenience, sets the new aspect ratio to 1.778. Save Sequence. Button. Brings up a dialog which allows the entire modified image sequence to be saved back to disk. Apply to Trkers. Button. Takes whatever all the stabilization system is doing to the image, and does the same thing to the trackers, so that they will still be in the same place in the main SynthEyes interface. Used to avoid retracking after stabilizing a shot. Do not hit more than once! Remove f/Trkers. Button. Assuming you’ve already hit the Apply button above, this removes the effect of the stabilization. You must do this before changing the stabilization around again, then re-Apply it. Region of Interest (ROI) Hor. Ctr., Ver. Ctr. Spinners. These are the horizontal and vertical center position of the region of interest, ranging from -1 to +1. These tracks are animated, and keys will be set when the Make Keys checkbox is on. Normally set by dragging in the view window. A smaller ROI will require less RAM, allowing more frames to be stored for real-time playback. Use right-click to delete a key, shift-right-click to truncate keys past the current frame, and control-right-click to kill all keys. Half Width, Half Height. Spinners. The width and height of the region of interest, where 0 is completely skinny, and 1 is the entire width or height. They are called Half Width and Height because with the center at 0, a width of 1 goes from -1 to +1 in U,V coordinates. Use Control-Drag in the viewport to change the width and height. Keyed simultaneously with the center positions. Use right-click to delete a key, shift-right-click to truncate keys past the current frame, and control-right-click to kill all keys. Save Processed Image Sequence Dialog Launched from the Save Sequence button on the Output tab. … Button. Click this to set the output file name to write the sequence to. Make sure to select the desired file type as you do this. When writing an image sequence, include the number of zeroes you wish in the resulting sequence file names. For example, seq0000 will be a four-digit image number, starting at zero, while seq1 will have a varying number of digits, starting from 1. Compression Settings. Button. Click to set the desired compression settings, after setting up the file name and type. Subtle non-SynthEyes Quicktime “feature ” the H.264 codec requires that the Key Frame every … frames checkbox in its compression settings must be turned off. Otherwise the codec produces only a single frame! RGB Included. Checkbox. Include the RGB channels in the files produces (should usually be on). 16bit/channel. Checkbox. Produce 16 bit/channel files. Possible only if the source is 16 bit/channel. Alpha Included. Checkbox. Include the alpha channel in the output. Can be turned on only if the output format permits it. If the input images do not contain alpha data, it will be generated from the roto-splines and/or green-screen key. Or, if (only after) you turn off the RGB Included checkbox, you can turn on the Alpha Included checkbox, and alpha channel data will be produced from the roto-spline/green-screen and converted to RGB data that is written. This feature allows a normal black/white alpha-channel image to be produced even for formats that do not support alpha information, or for other applications that require separate alpha data. Start. Button. Get going… Cancel. Button. Stop when next convenient. For image sequences on multi-core processors, this can be several frames later because frames are being generated in parallel.
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曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) Dance Celebration Bill Hamel feat.kevens X 激11 130 330/10 STREAM VOLTAGE AIR FREEZE CHAOS 69 70 36 22 51 激譜面(11) / 鬼譜面(12) 譜面 http //eba502.web.fc2.com/fumen/ddr/x/d_celeb_4m.html 動画 https //www.youtube.com/watch?v=e6erL9cXI6Q (x2.0, NOTE) http //www.youtube.com/watch?v=VPLJt__nA1s (x3.5,RAINBOW) https //www.youtube.com/watch?v=48PQRqJWy9g (x2.5, NOTE) 解説 細かい16分や縦連が多い。8分踏みにも捻りや横向きがあるので注意。 ラストに16分5連が2回。 リミ激よりレベルは低いがノーツ数はリミ激より多い。 -- 名無しさん (2012-04-02 09 32 21) 名前 コメント コメント(感想など) リミと大して難易度変わらない気がするのにこっちが11なのが不思議 -- 名無しさん (2011-03-08 05 13 48) 名前 コメント
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WHITE BREATH T.M.Revolutionの同名曲のカバー BONUSはジャケ写の通りkors kとSota Fujimoriのユニット 2012/08/14に行われたギタ・ドラ・jubeat大夏祭り大生放送内で生まれたユニットである (リンク動画の00 46 00くらい~) 作曲はLOVE & JOYと同じく浅倉大介 BASIC MEDIUM HARD Level 3 5 8 Objects 125 198 403 BPM 190 TIME 1 56 Artist BONUS Version colette -Winter- +難易度変更有 Version B M H colette -Winter- 3 6 8 colette -Spring- 3 5 8 動画 【MEDIUM】 譜面確認用(4 20~) 攻略 [HARD]サビにLOがたくさん降ってくるうえに、サビの終わりにはLO押しながらの8分トリルを処理しないといけない為、フルコン難易度は高め -- 名無しさん (2012-12-11 21 36 31) [MEDIUM]逆詐称と言われているが、サビではLOが連発するので苦手な人は注意 -- 名無しさん (2013-09-27 21 32 18) 名前 コメント ※攻略の際は、文頭に[BASIC] [MEDIUM] [HARD] [SPECIAL] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。 コメント(感想など) VENUSの次はBONUSか・・・ -- 名無しさん (2012-11-24 00 27 02) 今日やってきたけどジャケがアニメ調で吹いたw 誰だよお前らwww -- 名無しさん (2012-11-24 03 48 31) ジャケットのポイントはsotaの右手の位置 -- 名無しさん (2012-11-24 10 02 26) ジャケがいかにもウィザウチュウナイで吹いたwww -- 名無しさん (2012-11-24 12 55 13) Sotaと組んだら誰でもウィザウチュナイになるんじゃないか?wwwww -- 名無しさん (2012-11-24 14 56 56) 今年のkacはsotaとクリスピーか・・・MAX MAXIMIZER vs dj MAX STEROID -- 名無しさん (2012-11-26 14 35 01) ↑頼むからそんな事言わないでくれ最悪実現してしまうから -- 名無しさん (2012-11-26 15 56 31) sotaが今作10+提供してるのも相まってワンチャンあり得るから怖い -- 名無しさん (2012-11-27 18 17 32) 次はラルクのBlurry EyesかREADY STEADY GO辺りがカバーされそうな気がする。 -- 名無しさん (2012-11-29 18 25 10) 何気なく漂うアニソン臭 -- 名無しさん (2012-11-29 19 21 45) マジでREADY STEADY GOが来るとは・・・。カバー音源じゃなくて本人歌唱みたいだけど。 -- ↑×2 (2013-03-16 19 50 54) MEDIUMが地味に6→5に降格されてましたね -- 名無しさん (2013-03-18 23 21 59) J-POPにプレイヤーアイコンがあるのはこの曲だけかな? -- 名無しさん (2013-09-26 17 42 55) HARDはLO跨いでの8分3連のトリルが出るか出ないかで体感難易度は大きく変わりそう。 -- 名無しさん (2014-07-06 22 04 08) 名前 コメント ↑攻略と無関係の曲に対するコメントはこちらでお願いします。あまりにもかけ離れた内容は削除される場合があります。
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作成すること。 データベースやオブジェクトを作成する時などに使用される。 対義語 Destroy Drop Delete
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Arcoscephale, Sibylline Guidance Pythium, Serpent Cult Lemuria, Soul Gates Man, Tower of Chelms Ulm, Black Forest Marignon, Conquerors of the Sea Mictlan, Blood and Rain T ien Ch i, Barbarian Kings Jomon, Human Daimyos Agartha, Ktonian Dead Abysia, Blood of Humans Caelum, Return of the Raptors C tis, Desert Tombs Pangaea, New Era Midgård, Age of Men Utgård, Well of Urd Bogarus, Age of Heroes Patala, Reign of the Nagas Gath, Last of the Giants Atlantis, Frozen Sea R lyeh, Dreamlands
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<<ファイル CREATE テーブルを作成する 構文 CREATE t$,log,f1,f2,... パラメータ t$ テーブル log 論理ファイル名(A~Z) f1,f2... テーブルに対するフィールドタイプ(変数の型) 戻り値 無し 詳細 t$で示したテーブルの仕様に従って、データベースを新規に作成する。 logには必ず大文字A~Zの1文字で表された論理ファイル名を指定する。 f1やf2は変数の型によってテーブルの中のフィールドタイプを指定する。 テーブルの仕様は以下のようになる。キーワードFIELDとTOの間にはさまれてカンマで区切られた部分がフィールド名となる。 ファイル名 FIELD フィールド名1,フィールド名2 ... TO テーブル名 例として以下のようにすると、testというファイル名のデータベースの中にaddressBookというテーブルを作って、その中にname,address,ageというフィールドを定義する。nameは30までの文字列、addressは255文字までの文字列、ageは整数となる。 CREATE "test FIELD name(30),address,age TO addressBook",T,n$,adr$,ag% サンプルコード PROC main ENDP OPL掲示板
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様々な巨大化した虫を70+体召喚します Creeping Doom 領域 使用 宝石 Alteration Lv7 戦闘/陸上限定 1 主属性 副属性 効果量 効果発生数 3 - - 55+5/Lv 射程距離 効果範囲 精度補正 疲労 - - - 100 特殊 ゲーム内説明文 This spell enlarges a number of insects to enormous proportions. The insects will aid the caster by attacking or at least disturb his enemies. 和訳 この呪文は、いくらかの虫をずば抜けた大きさにまで巨大化させます。虫たちは攻撃によって術者を援護し、少なくとも敵を煩わせます。 解説 Swarmの上位魔法。召喚数が異常なまでに増加しているが、水中での使用はできなくなっている。 数がどれほど増えても虫けらには変わりないが、優秀な範囲攻撃のない相手の足止めとしてはこの上なく強力な魔法となっている。たとえ迅速に処理されるとしても、さもなくば味方を殺したであろう攻撃をいくらか逸らせるだけで十分な価値がある。 ただしあまりにも数が多い上に術者の周辺にまとめて召喚するため、飛行できない虫が大量に出てきた場合、こちらの進軍の邪魔にすらなり得る。また飛べない虫は移動も絶望的に遅いため、術者の配置は調整しておく必要がある。 コメント 名前 コメント
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サーパラコミュニティ「図書館」に投稿している作品のリストです。 <創作小説> 準備中です。 <二次創作> 雪の奇跡(短編) 満月の呪い(連載。目次はこちら)