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目次 ↑ 概要 URL インストール 設定 タグ 概要 タブ型コマンドプロンプト ウィンドウを自由にリサイズ可能 ウィンドウを半透明にしたり背景に壁紙を使ったりもできる 文字列のコピー&ペーストをXtermライクにできる URL http //sourceforge.net/projects/console/ (本家; 英語) http //wiki.pythonpath.jp/moin/ConsoleIme (日本語IME対応パッチ) 半角/全角キーで日本語IMEのオン/オフを切り替えられる Alt + 半角/全角キー を使わなければならないコマンドプロンプトよりも使いやすい インストール zipファイルを展開するだけ 日本語IME対応パッチを当てる場合は、同一バージョンをいったん展開した後、日本語IME対応パッチの内容で上書きする 設定 日本語表示設定(注:この設定をするまでは日本語の表示が乱れる) View Console Window をいったんオンにする Console と同じ内容のコマンドプロンプトウィンドウが表示される コマンドプロンプトウィンドウのほうのプロパティの設定で、フォントを以下のように指定する フォント MSゴシック ※ 日本語表示可能な等幅TrueTypeフォントでなければならない、「Terminal」などラスタフォントは不可 サイズ 12 View Console Window をオフにする Console のほうの設定で、日本語表示可能な等幅フォントを指定する ※ こちらはラスタフォントでも可 Appearance Use console window title は オフに しておくこと そうしておかないと日本語表示が乱れる タブ 新規タブを開くショートカットを Ctrl+F1 ~ Ctrl+F10 の10種類設定でき、それぞれに固有のシェルや配色を指定できる シェルとして msysGit もセットしておくとよいかもしれない タブのアイコンは独立したアイコンファイル(*.ico)でしか指定できない、exeファイルに埋め込まれたアイコンを使いたい場合は IcoFX などを使ってアイコンファイルを抽出する 設定ファイル 設定ファイル(デフォルト:console.xml)をコマンドラインオプション -c で指定して起動できる msysGit 用に専用の設定ファイルを付くって使い分けるとよいかもしれない その場合、新規タブを開くショートカットキーは Ctrl + T に統一する タグ
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console.log? console.debug? console.warn? console.error? console.trace? console.info? console.assert? console.dir? console.dirxml? Firebug
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概要 ジョグホイールに感圧式センサーを搭載、4デッキ操作可能なDJコントローラー。VIRTUAL DJ7 LE同梱。 DJ CONSOLE 4-MX DJ Console 4-Mx Black スペック表 Description Large DJ controller with metal casing, built-in audio and large jog wheels Key features Large DJ station for mobile computer DJs 2-deck/4-deck metal DJ controller to mix 2 or 4 stereo audio tracks 2 stereo out (for mixing previewing) + 2 stereo in (for analog gear) Mobile metal controller a large mixer (40x25cm) with included carry bag 2 large jog wheels with touch detection Jog wheel size 12cm diameter (4.7") x 1.9cm height (0.75") Weight sensors, to detect the hand’s weight on the jog wheel top Great for scratching and seeking within audio tracks 2-deck 4-deck control 2 shift buttons to turn deck A into deck C, and deck B into deck D 2-deck for standard DJ mixes, when mixing 2 audio tracks 4-deck mixing double the controls when you mix 4 tracks VIRTUAL DJ7 LE included 4-deck DJ mixing software For Windows XP/Vista/7 For Mac OS® 10.5 10.6 TECHNICAL SPECIFICATIONS Large jog wheels with touch detection Same size as jog wheels on CD players 12cm (4.7") diameter as large as a compact disc. 1.9cm (0.75") height as comfortable as on a CD player. 2 large jog wheels you can’t miss. Touch detection via weight sensors Weight sensors detect the user’s touch by detecting the hand’s weight, to activate scratch mode. Detection of the hand’s weight activating the jog wheels’ touch control is natural like on vinyl turntables and high-end CD players. secure no disturbance from static electricity. intuitive no need to calibrate. Press down The hand’s weight moves the jog wheels down by 1mm press the jog wheel down you feel that you’re scratching. move your hand up you feel that you’ve released the jog wheel. Jog wheels’ control over the DJ software While the track plays, you control the DJ software with 2 actions on the jog wheel rotation, to control movement within the track. press down to control scratching. Thus, during audio track playback Rotation without jog wheel press = pitch bend (like when you turn a turntable’s ring). Rotation with jog wheel press = scratch (like when you turn a vinyl record with your hand flat on the record). No rotation with jog wheel press = stop playback (like when you stop a vinyl record’s rotation with your hand). No rotation without jog wheel press = playback continues. Jog wheel accuracy Rotation 256 steps per revolution = 1.4 degrees per step. Press down 1mm travel. Powerful DJ control surface Number of controls 2-deck mode Transport commands 66 commands Transport buttons + combo commands 52 buttons Shifted commands 12 Pitch reset 2 Knobs 14 Faders 5 Jog wheels 4 commands Rotation commands 2 Touch commands 2 Total 89 commands 4-deck mode Transport commands 124 commands Transport buttons + combo commands 96 buttons Shifted commands 24 Pitch reset 4 Knobs 24 Faders 9 Jog wheels 8 commands Rotation commands 4 Touch commands 4 Total 165 commands 2-deck and 4-deck DJ mixing controller 2-deck control DJ Console 4-Mx controls 2 decks in the same way as DJ Console Rmx. 4-deck control DJ Console 4-Mx controls both 2 decks and 4 decks, with 2 buttons switching the decks a deck switch button on the left deck converts deck A into C / deck C into A. a deck switch button on the right deck converts deck B into D / deck D into B. Once a deck is switched all of the commands that the deck’s controls send to the DJ software are changed. the letter of the active deck is highlighted in the center of the mixer. Audio for mobile and club DJs 2 stereo outputs 2 independent stereo outputs on the rear panel 4 RCA connectors to connect to a stereo system, a recorder... 4 mono connectors in ¼’’ jack format, to connect to a public address amplifier or speakers. A ground lift switch on jack outputs 1-2, to protect the sound in the event of a ground loop. 1 headphones ¼’’ jack stereo output, located both on the top panel and on the front panel. The headphones play the same channels as outputs 3-4 on the rear panel. The 2 ways of using DJ Console 4-Mx’s audio outputs are For a mix inside DJ Console 4-Mx connect the speakers/amplifier to outputs 1-2, to play the mix for your audience. connect headphones to one of the 2 headphone outputs (front or top), to preview tracks. For an external mix (using an external mixer - VirtualDJ Pro (not included) or other DJ software required) connect DJ Console 4-Mx outputs 1-2 to inputs 1-2 on the external mixer. connect DJ Console 4-Mx outputs 3-4 to inputs 3-4 on the external mixer. mix on the external mixer, and connect headphones to the external mixer. use DJ Console 4-Mx to control the virtual decks. 2 stereo inputs 2 independent stereo inputs via 4 RCA connectors Select the audio source type in the DJ Console 4-Mx control panel phono/consumer line/pro line/boost. Boost mode supports +8dBu signal level (for use with Pioneer CDJ players, for example). If the audio sources are vinyl turntables at phono level, connect the turntables’ ground cables to the DJ Console 4-Mx’s grounding screw. 1 microphone ¼’’ jack mono input, located on both the top panel and the front panel. The microphone input can be set as a talk-over source (default mode) the microphone is played on outputs 1-2 over the music in the background, using the music attenuation level set in the DJ Console 4-Mx control panel (0dB, -3dB, -6dB or -9dB). or as a standard source, replacing inputs 1-2. DJ Console 4-Mx pre-amplifies the microphone input by up to +34dB. MINIMUM CONFIGURATION PC minimum requirements Windows® XP/Vista/7 (32-/64-bit)/ 8 (32-/64-bit) 1.5GHz CPU or higher 1GB of RAM or more USB port with USB bus power Stereo speakers /or headphones Mac minimum requirements Mac OS® 10.5/10.6 1.5GHz CPU or higher 1GB RAM or more USB port with USB bus power Stereo speakers /or headphones 価格 £249.99 DJ CONSOLE 4-MX http //www.hercules.com/uk/advanced-controllers/bdd/p/141/dj-console-4-mx/ DJ Console 4-Mx Black http //www.hercules.com/uk/advanced-controllers/bdd/p/215/dj-console-4-mx-black/
https://w.atwiki.jp/prime503/pages/42.html
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https://w.atwiki.jp/mrfrtech/pages/47.html
Market Scenario The global Gaming Console market is expected to register a CAGR of ~5.37% during the forecast period, 2021–2030. In this report, Market Research Future (MRFR) includes the segmentation and dynamics of the Gaming Console market to offer a better glimpse into the coming years. The major factors driving the growth of the gaming console market are the rising demand of 3D video games and increasing number of e-sport tournaments. However, lack of skilled professionals is hindering the market growth. Although, advancement in core wireless connectivity is creating an opportunity in the market. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10770 Competitive Outlook The global Gaming Console market is characterized by the presence of several regional and local providers. Some of the key players in the market are Sony Corporation (Japan), Microsoft Corporation (US), Nintendo Co., Ltd. (Japan), Logitech Inc. (Switzerland), Valve Corporation (US), NVIDIA Corporation (US), PlayJam (UK), BlueStacks (US), OUYA Inc. (US), Sega (Japan) and Atari (US). Segmentation The global gaming console market has been segmented based on type, application, end user and region. By type, the global gaming console market has been divided into home console, handheld console, hybrid console. A home console is a gaming console that is connected to a device such as displays, television and to an external power source. These have advanced graphics abilities but with a limited storage capacity. The handheld console is has a built-in game consoles, screen and speaker. It is a portable, small self-contained video game console that contains console, speaker, screen and controls all in one unit. A hybrid game console is a combined form of home and handheld console. It has either a docking station or a wired connection that connects the console unit to a fixed power source and television unit. Based on application, the global gaming console market has been segmented into gaming and non-gaming. The gaming consoles are integrated with multiple features that offers both gaming and non-gaming or entertainment console. The rise of gaming consoles integrated with extensive content applications such as Netflix, YouTube, Amazon Prime Video and others are included in the non-gaming application. The development of controller-free gaming console is anticipated to drive the gaming application for the gaming console market. Based on end user, the global gaming console market has been segmented into residential and commercial. The residential sector is expected to boost the growth of the market owing to the rising need for gaming accessories, 3D gaming headsets, integrated mic, gaming mouse, game-enabled television and others. The commercial sector is also anticipated to grow owing to the growing demand of cloud gaming services. These services store a huge amount of gaming data along with improved security methods. Regional Analysis The regional analysis for the global Gaming Console market has been done for North America, Europe, Asia-Pacific, and the Middle East Africa, and South America. The market in Asia Pacific accounted for the largest market share in 2020, and it is expected to register strong growth during the forecast period. However, the North America area is experiencing tremendous growth due to growing adoption of modern technologies such as AR-VR platform, cloud services, Bluetooth, 3D technology and others. The major North American countries are technologically advanced and provide significant investment and income potential. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/gaming-console-market-10770 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Learning Management System Market By Application (Corporate, Academics), by Deployment (Cloud, On-Premise), by Service (Administration, Performance Management, Content Management, Communication Collaboration) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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Developer console DL場所 : GTATools.com様内Developer ConsoleのDownloadからDL可 ヘルス増減から好きな車両にハイドロ搭載、スーパージャンプに重力操作… 思いつく事はほぼ何でも出来てしまう、凄まじいハックツールです。 Dev consoleを使う為の準備 基本的な使い方 (ホットキーの登録) コマンドライン解説 Specials(車両ギミックハック)解説 Guns(NPC所持武器ハック)解説 Byミスター石神。様 more解説Byミスター石神。
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Dev consoleを使う為の準備 Dev consoleの入ったフォルダの中には、Dev console本体exe以外に いくつかのファイルが入っていると思いますが、 容赦なく全部gta-vc.exeのあるフォルダに放り込んで下さい。 Dev consoleはgta-vc.exeと同じフォルダに入っていないとハックツールとしての 役目を果たしません。 全部放り込んだら準備は完了です。 戻る
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海外では家庭用のゲームのことをコンソールゲームと呼びます。 日本ではコンシューマゲームと呼ばれます。