約 2,944,509 件
https://w.atwiki.jp/keiseilinefan/pages/79.html
撮影者:京成パンダ 外観は旧型車両に見えるが、実際は旧型車両である。 元々6両編成で製造されたが、優等列車の8両編成化促進により、多くの編成が8両編成となった。 そのときに中間車両が抜き取られた3編成の余った先頭車を全て連結した2+2+2両編成という変則編成が1編成存在する。 その3668Fの中間連結部には、京成のちょっとした遊び心を見る事が出来る。 (ヒント:運番表示) 車両データ 写真集 車両データ 製造初年 1982年 製造元 東急車輛製造、日本車輌製造 起動加速度 3.3km/h/s 営業最高速度 110km/h 設計最高速度 110km/h 減速渡(常) 4.0km/h/s 減速渡(非) 4.5km/h/s 軌間 1435mm 主電動機 直流複巻電動機(140kw)、かご形三相誘導電動機(130kw) 制御装置 界磁チョッパ制御、(3668FはGTO-VVVFインバータ制御) 駆動装置 WN平行カルダン駆動方式、(3668FはTD平行カルダン駆動方式) 台車 S形ミンデン台車 ブレーキ装置 回生ブレーキ併用電気指令式空気ブレーキ 保安装置 C-ATS 写真集
https://w.atwiki.jp/kobakyu600/pages/21.html
80000系は、小林急が日南線用の特急型車両として製造した電車である。 開発経緯 元々日南線には600系・12000系による「日南特急」が運行されていたが、それでは 宮鉄特急「はちくま」に設備面・速度面で劣っていた。そこで日南線の高規格さを最大活用できるよう イギリス国鉄373形「ユーロスター」を元に開発された。その後、681・683系を強化した台車 (北部電機製SH-HM01、SH-HT02)を取り付けた試作車 JP-901編成 が落成。その後8両×9本が製造された。 基本スペック 編成8両編成(MT比6M2T) 軌間1,067 mm(狭軌) 電気方式直流1,500V(架空電車線方式) 最高運転速度165 km/h[1] 設計最高速度180 km/h[1] 起動加速度2.2 km/h/s[1] 減速度(常用)4.3 km/h/s[1] 減速度(非常)4.9 km/h/s[1] 編成定員405名[1] 編成重量401.0 t[1] 編成長163m 全長20,000 mm 全幅2,794 mm 全高4,030 mm 車体アルミニウム合金 台車ヨーダンパ付モノリンク式ボルスタレス台車 主電動機かご形三相誘導電動機 王城電機製造製 OJK-6070-A 主電動機出力175 kW / 3,155 rpm 駆動方式TD平行カルダン駆動方式 歯車比93 19 (4.89) 編成出力4,200 kW 制御方式定速運転機能付きIGBT素子VVVFインバータ制御 制御装置日総工務店製 NSRT6009-A-M形 制動装置JJHA 回生ブレーキ併用電気指令式 保安装置金原型ATS・ATS-M
https://w.atwiki.jp/box360box/pages/12.html
20G→ 250Gに上げる方法 20GのHDDユニット1機+改装HDDで250G化+セーブデーターのバックアップまでやる ソフト的には無料過程。試用期間前提ですが。 通常winhex使うみたいですがDeditのみで最後まで行きます 注 実質wd3200BEVT+20Gのみの確認ですので他の場合は違う場合もあるかも知れません。 理屈 メリットは? デメリットは? 工作予算 技術過程理屈 注意事項 対象HDD 対象SATAコントローラー 必要ソフト 前準備 120G HDDSS.BINの作成方法 改装市販HDDの120G化 3パーテーション化 データ移動 理屈 他メーカーHDD(120G以上)を正規250Gとして認識させてる状態。 メリットは? 20G(18G)→120G(108G)への容量増加 多分型の新しさ+プラッター容量の増加で多少は読み込み速度が上がる。 20Gモデルはゲームインストール3枚位(DVDDL6G位ですので) 120Gは18枚程度は入れられると予想消して入れてを考えると十分な容量 多分60Gは9枚位 120Gが多分ものぐさ的に丁度良い整理整頓出来れば60GでOK つまり60G↓の容量HDD持つ360には特に恩恵が有る デメリットは? 知識の有無でHDDが認識しない動かない360が壊れる等可能性が0では無いリスクが含まれて居ます。 万が一ユニットまで用意して購入すると実質120Gの定価に近くなる可能性も有る 所持ハードの対応により意外に安くない可能性も無くは無い。 DRM ムービーや移動不可データは抜き出せない可能性もある。データ移動 工作予算 HDDユニット0円(バリューとか元々付いてる物使います) HDD 5000~8000円 SATAカード2000円(対応MBなら不要0円) USBメモリー1000円以下(持っている場合0円CD DVDRでDOSブートでも可) 最小5000円位~ 最大8000~11000円程度 ユニット買う場合は別途計算ですが。 120GとしてのHDDとしては120Gが安いです 容量単価となると120Gより上の方が圧倒的に安いです。 DRMセーブしなければ正規大容量が出た時も気にせず使えますが DRM使うならセーブデータ捨てるかメモリーユニットセープするなりでしょうか。 もしくはDRMだけのHDD作るしかないでしょうかね。 320Gもあれば360では相当事足りるだけに残念ですハイ 注 今現在120Gまでですので確認が320で対応ってだけで容量の320Gは使えないです。 価格的には120Gの方が安いしDRMも有るので無理に320G買うことも無いです。 技術過程理屈 1.ファームウェアーの書き換え的にヘッダー情報をHDDHACKRで書き換えて対象HDDを正規富士通120Gにする 2.ディスクダンプエディターで自力でパーテーションを切る(Xplorer360認識化) 3.20GHDDのパーテーション2のイメージで3パーテーション化 360の容量誤認識状態 4.無視して360でフォーマット 容量正常化 注意事項 DOS環境の作業は素DOS環境であればブート状態には関係無くOK フロッピーで態々立ち上げなくっても良いです。 HDDHACKRは対応ハードが存在する使えない場合ハード環境の可能性大。 HDDHACKRで360のデータが入っているHDDのヘッダーを書き換えても中身には影響は無い (多分理屈的にもそうだと思いますし) 正式対応ぽいのがご紹介のVIAチップとNF4チップ(ウチではNF4で動きませんでしたが) もし非対応で面倒くさい事が嫌ならいっそ玄人カードも同時にかってしまうのも手です。 イレギュラーな方法ではSATAをIDEにすると認識誤魔化せるみたいですが そんなニッチな物ですが大丈夫らしいです。 対象HDD ウエスタンデジタル WD3200BEVT or WD???BEV?シリーズで120GB以上(3200BEVTでしか試してないです) 対象SATAコントローラー サポートハード資料 もしくはSATA→IDE変換でもOKらしいですただしちょっと不明なので不安ならSATAカードが良いかと。 必要ソフト DOS usbDOSブート作成ツール フリーDOS HDDHACKR通常版 HDDHACKR nf4版 正規120Gのhddss.bin Xplorer360 Xplorer360 20G版20Gの中はこっちでしか見えない模様 Xplorer360 120G版120G見る時はこっちで ディスクダンプエディター 正規20GのHDDのパーテーション2のバックアップ 有ると鉄板だと思う物 usbメモリー(dvdかcdでブートでも良いしfddでもいいけど) 玄人のsataコントローラー 前準備 hdd分解図 pcwatch 正規20GのHDDユニットの分解ビスはマイナスで無理にやるかトルクレンチで分解 PCウオッチにアバウトな分解が出てます。 四点締めされてますのでシール外して4点目探して下さい計8つ外す HDDホールド状態から内部の2.5インチHDDのケーブル外して少し持ち上げてHDD抜き出します 基盤が上になってるので一応気を付けて。 SATAでPCに接続します。 Xplorer360でパーテーション2のバックアップ取ります18G位になるはず パーテーション3のバックアップはファイルとして抜き出します。 pcのハード的な作業でpcに360のhddとdos起動メディアだけにする必要が有るので WINの起動ドライブやdataHDDの取り外し等の必要が出るので それらのhdd複数有るなら電源分岐ケーブルが有るなら一時的に分岐ケーブルを使いケーブルの抜き差しのみでhddの認識のON OFFします 当然pcの電源を切ってから抜き差しで。 これで複数hddも1箇所の抜き差しでon OFF出来ます。 120G HDDSS.BINの作成方法 正規120GHDDをsata接続でプレーンdos上でHDDHACKR -dで作成ただし対応sataでないと駄目です。 SATA接続しwin上でもうひとつはディスクダンプエディターを使います名前を付けて保存するでセクター16-22と指定してセーブします。 改装市販HDDの120G化 DOS作業 SATAに対象HDDを接続して120GのDOSブートディスクにHDDSS.BINをルートに入れ HDDHACKR -Fをします対応していれば 16セクター(Y/N)undo.binうんたら出ます。 Yで120G化されます電源OFF再起動で富士通120G化されます。 HDDHACKR -UでUNDO.binを使い対象HDD本来のヘッダーに戻ります WIN作業 SATAで繋ぎディスクダンプエディターを使います Partition 0 ゲーム用Cache Partition 2 旧Xboxのエミュレート用パーティション Partition 3 ゲームデータや、購入コンテンツなどの置き場 の形にするのが目的です。 変える場所は3箇所 ディスク選択で富士通120G何たらってのをまず選択 80000と120EB0000と120EB1000 ディスクダンプエディターの数値表記をディバイスタイプにすれば多分この数字に合わせられます。 この場所に飛んでセクター書き換えて下さい 80000=1024辺りに飛びます 58 54 41 46 00 00 00 00 - 00 00 00 10 00 00 00 01 120EB0000=250040辺り 58 54 41 46 FF FF FF FF - 00 00 00 20 00 00 00 01 00 00 FF FF FF FF FF FF - FF FF FF FF FF FF FF FF 120EB1000 FF FF FF F8 FF FF FF FF - 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 - 00 00 00 00 00 00 00 00 出来れば 120EB1000~130EAFFFFをを0で埋める データ消去ですね多分。 終わろうとすれば確かセーブ求めてくるはずです確認してOKならセーブで 再ロードでもして確認して下さい。 何故かこの段階でパーテーションが二つ出来ます Xplorer360はこの段階で認識出来るのでデータ移動は可能なはずなので 360に繋いでフォーマットしてやれば120G化+データ移動は可能なはず (未確認) やっている事は 58 54 41~って部分でフォーマットのヘッダーを書き込んでやっている訳です 3パーテーション化 xplorer360で120化HDDに20Gのパーテーション2を無理やりリストアします。 推測ですがこの過程でパーテーション2が無理やり開けパーテーション3の一部が破壊されます 360からは残り数Gなりとかになりますが360でフォーマットしてやればパーテーション3の残りを再獲得して120G化します(108Gだったかな) 個人的にはあんまり推奨はしたくない物ですがこの工程踏めば3パーテーション開けます データ移動 xplorerで20Gのパーテーション3をエンスポートしたデータを120Gの360でフォーマットしたパーテーション3にD Dなりで入れてやって下さい。 おつかれ様でした 多分一番簡単に書いてあると思うんだ・・・。 慣れてしまうとそれ程難しい事ではないです。 パーテーション2は開けてるのですがxboxエミュレーターが正常にはコピーされないらしくこのままだと動かないらしいです パーテーション2のbinからコピーすれば開くとの話もちらほらと。 英語版参考ページ 何とかが要る場合もしかしたら見るといいかも知れないです 一応自動翻訳を手動で意味を合わせて載せていますがたまにしか手付けて無いので 適当ですが翻訳版 360HDD英語WIKI適当翻訳 以下関連商品 行けるかどうかわかりませんがSATA→IDE変換 多分対応品 そして本体 お勧めではない物 売っている物 today - yesterday -
https://w.atwiki.jp/umineko/pages/236.html
2006年末頃 WII?発売好調 PS3に少し暗雲が立ちこめた頃 驚異の年末ソフトラッシュが始まろうとしていた XBOX360が少し売れ出した頃に流行った言葉 歴史 XBOX360は、発売時15万台程度の販売台数で 2006年末の秋口頃までは 週販売台数が週1000台を切ってしまうかどうかの瀬戸際だったのだが TGS2006ごろより、じわうれで 週1万台越えを連発するようになり出来た言葉 そのじわ売れの要因となったソフトは ブルードラゴン アイドルマスターなどが有る。
https://w.atwiki.jp/dow2jpmodwiki/pages/92.html
9114369Conceal 9114370Create a field at a fixed location that temporarily conceals all allies within its radius. 9114371Click and target area 9114372Fortune 9114373Grants a defensive bonus to a targeted allied unit, greatly reducing damage received. 9114374Click and target ally 9114375Runes of Fortune 9114376Grants Ability Fortune 9114377Witchblade of Isha 9114378Runes of Wrath 9114379Grants Trait Second Strike 9114380Runes of the Warp 9114381Grants Ability Group Teleport 9114382Group Teleport 9114383Teleport all nearby allied units to the targeted location. 9114384Click and target area 9114385Runes of Vigor 9114386Ghosthelm 9114387Pistol of the Doomseer 9114388Pistol of the Skyseer 9114389Levitation Field 9114390Lift all nearby enemies into the air, temporarily incapacitating them. Enemies are then thrown, suffering knockback damage. 9114391Click to activate 9114392Grants Ability Levitation Field 9114393Grants Ability Eldritch Bolt 9114396Spirit Stone of Illusion 9114397Grants Ability Veil of Tears 9114398Grants Trait Evasive 9114399Runes of Evasion 9114400Runes of the Harlequin 9114401Runes of Warding 9114402Runes of the Spider 9114403Grants Ability Entangle 9114404Entangle 9114405Substantially reduce the movement speed of a target and all enemies near it. 9114406Click and target enemy 9114407Armor of Eldanesh 9114408Grants Ability Psychic Shield 9114409Singing Spear 9114410Witchblade of the Crone 9114411Warp Spear 9114412Special Attack chance of 15% 9114413Special Attack chance of 5% 9114414Special Attack chance of 7% 9114415Special Attack chance of 5% 9114416Warp Pull 9114417Pull enemy infantry towards the caster. 9114418Click and target area 9114419Spirit Stone of Vigor 9114420Infiltration allows your squad to become invisible but drains energy over time. Infiltrated units can be revealed by detector units, or if they get too close to enemies. 9114421Unlock the Infiltration ability 9114422Heal Ability 9114423Grants Ability Heal 9114424Toggle Large Cursor 9114425Attention Arrow 9114426Place a graphical arrow on a unit or terrain. 9114427Enemy Visibility 9114428Toggle the visibilty of enemy units in the fog of war. 9114429Minimize/Maximize UI 9114430%1PLAYER% has voted to keep playing. 9114431Stronghold 9114432Building 9114433Power Generator 9114434Power Add-on 9114435Dreadnought 9114436The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. Comes with the Emperor s Fist ability, can add an assault cannon, and receive the Dark Age of Technology upgrade. 9114437Vehicle 9114438Dreadnought 9114439Space Marine Walker 9114440Melee walker vehicle 9114441Level 2 Stronghold 9114449Apothecary 9114452Apothecary 9114453Apothecary 9114454Commander 9114455Teleporter Pack 9114456Team 1 FoW 9114457Team 2 FoW 9114459Force Commander 9114462A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators. 9114463Force Commander 9114464Force Commander 9114465Commander 9114466Teleporter Pack 9114467Team 1 and 2 FOW 9114468Techmarine 9114469Can construct turrets and the field ops. 9114470Build Structures 9114472Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator. 9114473Techmarine 9114474Techmarine 9114475Commander 9114476Sacred Standard 9114477Force Commander Elite 9114478Set player as Referee 9114479Referees have the ability to pause the game and chat to players. 9114480A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators. 9114481Force Commander 9114483Captain of the Honor Guard 9114500Assault Marine 9114503Comes with jump pack effective at closing distances. Additional upgrades include the Blind Grenade and Melta Bombs. 9114504Assault Squad 9114505Assault Squad 9114506Space Marine Heavy Infantry 9114507Jumping heavy melee squad 9114508Devastator with Plasma Cannon 9114510Effective at dislodging enemy troops and vehicles from dug in positions. Has limited firing arc and requires set-up time. 9114511Devastator Plasma Cannon Squad 9114512Devastator Squad 9114514Artillery squad 9114515Level 2 Stronghold 9114517Terminator 9114520Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport. 9114521Terminator Squad 9114522Terminator Squad 9114523Space Marine Elite Infantry 9114524Heavy ranged assault infantry 9114525Terminator 9114527Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport. 9114528Terminator Assault Squad 9114529Terminator Assault Squad 9114530Space Marine Elite Infantry 9114531Heavy melee assault infantry 9114532Heavy battle tank. Its ranged weapons are effective against infantry and vehicles. 9114533Space Marine Predator 9114534Predator 9114535Space Marine Tank 9114536Assault vehicle 9114537Level 3 Stronghold 9114538Space Marine Predator 9114540%1PLAYER% has conceded 9114543Razorback 9114551Transports infantry units across the battlefield and allows nearby squads to reinforce. 9114552Razorback 9114553Razorback 9114554Space Marine Transport 9114555Armed transport vehicle 9114556Level 2 Stronghold 9114557Venerable Dreadnought 9114558A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9114559Space Marine Dreadnought 9114560Venerable Dreadnought 9114561Space Marine Walker 9114562Melee walker vehicle 9114563Drop Pod 9114608Corruption 9114700Eliminate the Ork looters. 9114709Apothecary Galan 9114718Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon. 9114719Apothecary 9114720Galan 9114721Corrupt Apothecary 9114722Teleporter Pack 9114724Techmarine Elite 9114725Can construct turrets and the field ops. 9114726Build Structures 9114731Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator. 9114732Techmarine 9114733Techmarine Champion 9114734Commander 9114759Number of Tickets 9114767Dok s Tools 9114768Chance when hit to heal 9114769Piercing Cry 9114770Unleash a piercing cry which stuns daemons of the Warp. 9114771Unleash a piercing cry which stuns daemons of the Warp. 9114787Tireless 9114788Thaddeus regains Health whenever he performs a jump or teleport. (Reduce Corruption to regain this trait). 9114789Thaddeus regains Health whenever he performs a jump or teleport. (Gaining the Blood Lust Trait will remove this trait). 9114790Vengeance 9114791Whenever an allied Space Marine dies, Avitus heals to full Health and receives a temporary but substantial damage bonus. (Reduce Corruption to regain this trait.) 9114792Whenever an allied Space Marine dies, Avitus heals to full Health and receives a temporary but substantial damage bonus. (Gaining the Blood Lust trait will remove this trait.) 9114793Piercing Cry 9114794Purify 9114795Mend 9114796Fervor 9114797Battle Cry stuns and damages any nearby daemons. If Battle Cry is not unlocked, gain the Piercing Cry ability with that same effect. (Reduce Corruption to regain this trait.) 9114798Ability Unlock - Purge an ally of the imperfections of wounds and disease, restoring their Health. (Reduce Corruption to regain this trait.) 9114799Cyrus revives incapacitated units at full Health. When equipping Stimulant Kits, their use is an Energy based ability. (Reduce Corruption to regain this trait.) 9114800Tarkus has increased attack power and defense when in battle with daemons. (Reduce Corruption to regain this trait.) 9114801Battle Cry stuns and damages any nearby daemons. If Battle Cry is not unlocked, gain the Piercing Cry ability with that same effect. (Gaining the Blood Lust trait will remove this trait.) 9114802Toxin Sacs 9114803Slows the targeted squad to a crawl for a short duration. 9114804Crippling Poison 9114805Click and target enemy 9114806Ability Unlock - Purge an ally of the imperfections of wounds and disease, restoring their Health. (Gaining the Unholy Vigor trait will remove this trait.) 9114808Cyrus revives incapacitated units at full Health. When equipping Stimulant Kits, their use is an Energy based ability. (Gaining the Blood Lust trait will remove this trait.) 9114809Tarkus has increased attack power and defense when in battle with daemons. (Gaining the Blood Lust trait removes this trait.) 9114810Farseer 9114811A master psyker, the Farseer is a support caster that provides disruptive melee and strengthens troops with her spells. 9114812Farseer 9114813Ability 1 description 9114814Ability 2 description 9114815Ability 3 description 9114816Ability 4 description 9114817Ability1 9114818Ability2 9114819Ability3 9114820Ability4 9114821Mekboy 9114822Mekboy 9114823Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology. 9114824Ability 1 description 9114825Ability 1 description 9114826Ability 1 description 9114827Ability 1 description 9114828Ability 1 description 9114829Ability 1 9114830Ability 2 9114831Ability 3 9114832Ability 4 9114833Ability 5 9114834Captain 9114835Captain 9114836The tactical marine does a lot of cool stuff. 9114837Ability 1 description 9114838Ability 2 description 9114839Ability 3 description 9114840Ability 4 description 9114841Ability 1 9114842Ability 2 9114843Ability 3 9114844Ability 4 9114845Drop Pod 9114846Raid on Calderis 9114852Destroy the Honor Guard Stronghold 9114855Apollo Diomedes 9114856Blood Ravens Honor Guard 9114857Apothecary Galan and his Terminators have fallen to Chaos 9114858Infiltration, teleporters, and jump packs can aid you in avoiding combat with Blood Ravens. 9114900Chaos Lord 9114901Plague Champion 9114921Chaos Sorcerer 9114922Secure Angel Forge 9114972Heavy Bolter Turret 9114973Suppresses infantry 9114974Heavy Bolter Turret 9114975Building 9115017Power Generator 9115018Destroy to cause nearby Blood Ravens to fall back. 9115026Choppa n Basha 9115037Restore Energy on kill 9115038Destroying Angel Gate will corrupt all deployed squads. 9115039Commander, this insurgency has stretched our loyal forces to the limit. 9115040Ork looters have infested the hab-blocks outside Angel Gate, and I can spare no troops to stop them. 9115041Only you can eliminate these xenos before they reach Angel Forge. 9115042"What do Orks have to do with the insurgency?" 9115043House Vandis wants Angel Forge for itself. 9115044They are driving the Orks ahead of them in order to weaken the Forge s defenses. 9115045If the insurgents take Angel Forge, they will have access to massive weapon stores. 9115046"How well-defended is the Forge?" 9115047Most Imperial Guard forces have been diverted to deal with Vandis insurgents. 9115048Those Guardsmen still at the forge are dangerously short-handed. 9115049The defensive gate has been restored, but it remains in a weakened state. 9115050If Angel Gate falls, nothing stands between the rebels and the forge. 9115051I will be glad to be done with this place. 9115052Surely Angel Forge is worth defending, Avitus. 9115053Worry about moralizing later, Librarian. 9115054There are Orks to kill. 9115060Dis way… I saws sumfing from da sky… 9115061Dere! Space Marines!! 9115062Kill em boyz! 9115063Greenskins in the habblocks! 9115064Use explosives! 9115065More Space Marines? 9115066Dis iz me lucky day! 9115067Did that Greenskin say more Space Marines? 9115068Crush em! 9115070Commander, Governor Derosa here. 9115071We are receiving a distress call from inside the defensive ring. 9115074We are under heavy fire from insurgent forces inside the perimeter! 9115075Heavy casualties-- 9115082Commander, that position is exposed. 9115083Then we break the gate down! Take the fiends by surprise! 9115084And what then, sergeant? 9115085With Angel Gate shattered and the defenders dead, who will hold the Forge the next time? 9115086Enough… The Commander… must decide… 9115125Enter Angel Gate and assist the remaining Guardsmen. 9115126Heal 9115127Heal a targeted squad. This ability improves as the Apothecary gains levels. 9115128Click and target ally 9115137Rites of Repair 9115138Repair damage done to an allied vehicle, walker, generator or turret. 9115139Repair damage done to an allied vehicle, walker, generator or turret. 9115140Click and target allied vehicle 9115154Boss Pole 9115155Blood Ravens Elite 9115156Imperial Guard Squad 9115157Light Infantry 9115158Light Infantry 9115159Imperial Guard Squad 9115160Imperial Guard Squad 9115161Light Infantry 9115162Storm Trooper Squad 9115163Veteran Infantry 9115164Storm Trooper Squad 9115165Veteran Infantry 9115166Storm Trooper Squad 9115167Veteran Infantry 9115171Sweeping Advance 9115172Units that are retreating take additional damage from melee attacks. Retreating when already surrounded by melee units will end badly. 9115173Trigger biomorph 9115174Toxin sacs increase Termagant ranged damage, health, and grant the Crippling Poison ability. 9115175Toxin Sacs 9115176Trigger biomorph 9115177Adrenal glands increase Hormagaunt speed, health, damage and grant a passive charge leap. 9115178Adrenal Glands 9115179Warrior (Venom Cannon) 9115180Warrior brood equipped with Venom Cannons effective vs vehicles. Can detect infiltrated units. Nearby ranged tyranids will also receive damage bonuses. 9115181Tyranid Warrior 9115182Venom Brood 9115183Heavy Infantry 9115184Anti-vehicle unit 9115185Reinforce Warriors 9115187Level 3 Hive 9115208Greenskin armored vehicles! 9115209Heavy weapons! 9115212This victory may cost us our souls… 9115213The heretics are flanking us! 9115214Keep them pinned down! 9115218Space Marines! Fall back! Fall back! 9115220Governor Derosa, we have breached the defensive wall. 9115221We have encountered Chaos Space Marines. 9115222Understood. 9115223The air defenses on the southern approach have ceased functioning. 9115224The enemy is bringing in heavy reinforcements. 9115225We need to reactivate those defenses! 9115226Secure the command tower near the southwestern landing pad and we can do just that. 9115227The usurper s Space Marines! 9115230For Vandis! 9115231Kill the usurpers! 9115232For the Inheritance of Man! 9115238Hold the line! Hold- 9115239They keep coming! 9115242Ah, here are our brothers. 9115243Precisely on schedule. 9115246The Black Legion… 9115247So good to see you all again, Blood Ravens. 9115248I remember well our sparring on Kronus. 9115249Tell Captain Thule that his old friend Eliphas is anxious to see him again. 9115250Eliphas…? 9115251Kill! Kill! KILL! 9115259The insurgents are in full retreat. 9115260You have more than an insurgency on your hands, Governor Derosa. 9115261This is a full-fledged heresy. 9115274Commander - I have taken stock of the items recovered from the battlefield. 9115275I fear some of them resonate with very troubling psychic echoes. 9115278I advise caution with these items, Commander. 9115280Jonah Orion 9115281Vandis Insurgent 9115283Chaos Space Marine 9115284Eliphas 9115290Imperial Guardsman 9115291Imperial Guard Squad 9115292Light Infantry 9115309Chaos Dreadnought 9115310Infiltrate 9115311Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9115312Toggle on/off 9115315Frag Grenade 9115316Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings. 9115317Click and target area 9115356Destructive Strike 9115357Click and choose direction 9115358A channeled strike, dealing massive damage to nearby enemies. 9115361Tactical Marine 9115362Tactical Marine 9115363In the name of the Emperor! 9115364Space Marine Tactical Squad 9115365Tactical Squad 9115366Space Marine Heavy Infantry 9115375Chaos Lord (Hero) 9115376Perform a sweeping strike, knocking back all enemies surrounding the Chaos Lord. 9115377Click to activate 9115380Sweeping Doom 9115386Win/loss record for the Chaos Marines race for the selected game type. 9115404Kinetic Pulse 9115405Click and target enemy infantry 9115410Chainsword 9115411Recovers health on hit 9115412Shoot em Good 9115413Unleash a barrage of fire on the enemy, dealing damage and knocking them to the ground. 9115414Click and target enemy infantry 9115415Master-Crafted Chainsword 9115416Default Bolter 9115417Power Armor 9115418Grants Ability Stun Grenade 9115420Farseer Armor 9115421Singing Spear Default 9115422bOOM TIME 9115426Burna Default 9115427Orky Armor 9115428Pistol of the Warseer 9115429Grants Trait Combat Expert 9115430Shuriken Pistol 9115431Witchblade 9115432Click to activate 9115434Fleet of Claw 9115436While Fleet of Claw is active the Ravener moves faster but inflicts less damage. 9115442Artillery Strike 9115443Call down a barrage from allied Imperial Guard artillery positions. 9115444Call down a barrage from allied Imperial Guard artillery positions. 9115445Click and target area 9115474Big Choppa 9115475Grants Trait Invigorating 9115500Librarian 9115517Proximity Mines 9115518Scatter mines in an area. When triggered by an enemy, they cause knockdown damage in a large radius. 9115519Upgrade Predator 9115520We could use any aid you can provide, Commander. 9115530Deploy Tarantula 9115531Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9115532Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9115533Click and target location 9115537Purification Vials 9115538Throw a grenade which purifies an area, damaging all units within its purifying cloud. 9115539Click and target area 9115545Warp Field 9115548Grants Trait Combat Master 9115550Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health. 9115554Upgrade Predator 9115555Grants extra health to the Predator. 9115556Extra Armor 9115557Grants Trait Combat Expert 9115558Grants Trait Fearless 9115559 … 9115560Vandis Insurgency 9115561Corruption Risk 9115562Destroying Angel Gate will corrupt all deployed squads. 9115563Jonah Orion 9115564Fleet of Foot 9115565Greatly increase speed but have reduced damage for a duration. 9115566Click to activate 9115567Advanced Infiltration Training 9115568Hide Da Gunz 9115569Burrow Strike 9115570Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position. 9115571Jump 9115572Click and target area 9115573Lootas can hide once their weapon is set up. Attacking, using abilities or getting too close to enemy troops will reveal their position. 9115574Toggle On/Off 9115575Variant of the Carnifex that excels at heavy ranged combat. Can be upgraded to carry a massive Venom Cannon, which also grants the Bio-Plasma ability. 9115576Tyranid Barbed Strangler Carnifex 9115577Monstrous creature 9115578Level 3 Hive 9115579Pheromone Cysts 9115580Releases pheromones that draw Rippers out of the ground to attack nearby enemies. 9115581Click to activate 9115582Thornback 9115583Screamer-Killer 9115584Enhanced Muscle Coil 9115585Allows the Ravener to burrow and remain underground indefinitely. Resurfacing will knock back and temporarily stun nearby enemies. 9115586Trigger biomorph 9115587Level 2 Hive 9115588stun pack 9115596Fire bolts of psychic power at the targeted area. The more Energy the Sorcerer has, the more bolts fire. 9115597Click and target area 9115598Doombolt 9115599 " +50% increase damage dealt for 8 seconds 9115600 " +50% increase damage dealt for 8 seconds 9115601High direct-damage ranged weapon, ideal at cutting down single targets. 9115602Large Area-of-Effect damage, ideal vs. groups of units 9115603Large Area-of-Effect damage, great at melting down large groups of smaller enemies. 9115604Suppression weapon, can control large groups of units but takes time to set-up and deploy. 9115605Although an unreliable damage-dealer, this weapon is great for knocking down and disrupting clusters of units. 9115608Control 9115609Death Resistance 9115610Wave Time 9115612Enhanced Muscle Coil 9115619Grants Ability Blind Grenade 9115620Stun enemy targets in an area on detonation. 9115621Revive a fallen comrade with full Health and temporary invulnerability. 9115622Area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor. 9115623Call in a massive orbital strike capable of destroying even the heaviest units. 9115624Causes all nearby enemies to retreat. 9115625Restore Health to a nearby selected ally. 9115626Heals a friendly target. 9115627Area-of-effect attack with damage much higher the closer a target is to the central impact point, knocks down surviving victims. 9115628Deliver a Dreadnought by drop pod. 9115629Confuse the target squad, causing it recklessly attack anything nearby for a short period. 9115630Confuse 50% of enemy squads, causing them recklessly attack anything nearby for a short period. 9115631Fire a roiling blast of psychic energy at an enemy. 9115632Unleash a large psychic storm, disrupting and damaging enemies in a large radius. While channeling this powerful spell the caster will be immune to damage but not regenerate energy. 9115633Substantially reduce the movement speed of a target and all enemies near it. 9115634Greatly increase movement speed at the cost of reduced damage output. 9115635Pull enemy infantry towards the caster. 9115636Grants a defensive bonus to a targeted allied unit, greatly reducing damage received. 9115637Teleport all nearby allied units to the targeted location. 9115638Create a field at a fixed location that temporarily conceals all allies within its radius. 9115639Grant a targeted ally temporary invulnerability. 9115640Lift all nearby enemies into the air, temporarily incapacitating them. Enemies are then thrown, suffering knockback damage. 9115641Make the Mekboy invulnerable for a duration. 9115642Teleport to the chosen location. 9115643Order a massive Rok strike on a targeted position. 9115644Scatter mines in an area. When triggered by an enemy, they cause knockdown damage in a large radius. 9115645Scatter booby traps in an area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy. 9115646Give Energy to a friendly unit and restore their Health. 9115647Make yer armor all sparky! Damages nearby units 9115648Knock down enemy infantry in a large radius around the Mekboy for the duration of the ability. 9115649Activate a force field that knocks away any enemy infantry who get close to the targeted unit. 9115650Plant a large pack of explosives at the target location. Detonate explosives by clicking on them. 9115651Grants Trait Damage Aura 9115652Grants Ability Kustom Force Field 9115653Grants Ability Hellfire Grenade 9115654Litanies of Zeal 9115656Melta Gun 9115657Grenade Launcher 9115658Lightning Claw 9115660Lascannon 9115662Equip armor 9115663Inlaid with foul spells, these vestments grant the Warp ability, allowing the Sorcerer to teleport. Increases the health of the Sorcerer. 9115664Vestments of the Warp 9115669Act I - Prologue 9115670Act II - Let s Get Started 9115671Act III - Tough Guy 9115672Act IV - Is It Worth It? 9115673Act V - For Real. 9115674Scene I 9115675Scene II 9115676Scene III 9115677Scene IV 9115679Grants Trait Reactive Teleport 9115680Build Structures 9115681Build Structures 9115682Chaos Shrine 9115683Building 9115684Chaos Shrine 9115685Click and target location 9115686Stikkbomb 9115687Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9115688Click and target area 9115689Establish a shrine to the Dark Gods. The Type of shrine depends on your hero. Khorne - Summons temporary Bloodletters. Nurgle - Heals allies and knocks away enemies. Tzeentch - Fires damaging bolts at enemies. Shrines gain experience from nearby worship and combat, strengthening their effects. 9115696Master-Crafted Bolt Pistol 9115697Plasma Gun 9115698Plasma Cannon 9115699Grants Trait Armor Piercing 9115700Mark of Khorne 9115701Changes the squad s weaponry to mighty chainaxes and plasma pistols, effective against all targets. Squad is immobile while upgrading. 9115702Dedicate to Khorne 9115703Scene I - Gilroy Special 9115705Ashen Plate 9115706In the purge of the Regalos Heresy, Space Marines incinerated millions of corpses mutated by Chaos. One brother wore this fine power armor, and saw it coated with the ashen remains of a metropolis. 9115707Reinforced Power Armor 9115708The Iron Cage 9115709Crafted by the Imperial Fists own Master of the Forge and gifted to the Blood Ravens for their assistance during the Brill Crusade, this indomitable armor commemorates the Imperial Fists terrible battle against the Iron Warriors during the Horus Heresy. 9115710Gold 9115711Khorne Red 9115712Nurgle Green 9115714No Hint of Corruption 9115809Allows the Mekboy to teleport around the battlefield. 9115810Carrying a malfunctioning teleportation device this heavier armor offers unpredictable protection from melee enemies. 9115811With this armor the Mekboy is a tough fungal egg to crack. 9115812Can make the Mekboy invulnerable… for a while. 9115813Electric shocks damage all nearby enemies. 9115814Enemies killed with this Choppa restore a portion of the Mekboy s Energy. 9115815These bitz make the Mekboy dead ard. 9115816Traps can be scattered in a target area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy. 9115817These bitz increase the Mekboy s Energy. 9115818Grants the ability to give Energy to a friendly unit and restore their Health. 9115819Good for keeping nearby friends up while the Mekyboy takes a pounding. 9115820Placed on the ground, these explosives can be triggered for a Uge Kaboom. 9115821Grants the ability to knockback all nearby infantry for a short period of time. 9115822Mines can be scattered in a target area. When triggered by an enemy, they cause knockdown damage in a large radius. 9115823Grants the ability to knock down enemy infantry in a large radius around the Mekboy for the duration of the ability. 9115824Makes the Mekboy useful even in death. 9115825Grants the ability to order a massive Rok strike on a targeted position. 9115826These bitz make the Mekboy impossible to knock down. 9115827This Boss Pole s good for keepin the boyz in line. 9115828Terrifies nearby enemies, reducing their damage. 9115838(2p) Outer Reaches 9115839(2p) Leviathan Hive 9115840(6p) Angel Gate 9115841(4p) Golgotha Depths 9115842(6p) Calderis Refinery 9115843(4p) Calderis Refinery 9115844(2p) Calderis Refinery 9115845Redeeming Item 9115846Killing loyal Blood Ravens will corrupt your squads 9115847Searing Melta Gun 9115848Gelid Truth 9115849Storm Bolter 9115850+1 to Will Combat Discipline 9115851Rumored to have been wielded by the Space Wolves hero Ulrik the Slayer during the First War of Armageddon, this mighty storm bolter bears runes of courage and fury. How and why this weapon left the Slayer s possession is unknown, but legend has it that the Space Wolves are under orders not to return this item to their High Priest. "It shall do its gelid work among the other chapters. The runes of Russ would have it so." 9115852Lance of the Angel 9115853Swift Multi-Melta 9115854Claw of Zeal 9115855Seal of Truth 9115856"The Emperor is with us, fear not. Fear only that we are not worthy of that honor." 9115860Demolition Charge Pack 9115861Thrown Weapon 9115862Excellent anti-building 9115863Great damage vs. infantry 9115864Good damage vs. vehicles 9115865Can hit multiple targets 9115866Ineffective vs. moving targets 9115867Short Range 9115868Limited use 9115869Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings. 9115870Tireless Teleporter 9115871Teleport Pack 9115872Grants the Teleport ability 9115873Constantly generating a low-level warp field, this master-crafted teleporter pack creates a imperceptible distortion field around the wearer, allowing him to move and recover more quickly. 9115880First Light of Dawn 9115881Standard of Fearless Leadership 9115883Carapace of Insight 9115885Fleshtearer Chainsword 9115886Fist of Vigor 9115887Emperor s Light 9115888Imbalanced Fist of Longinus 9115889Arms of the Blood Angel 9115890Worldbreaker 9115891Hivekiller Bolt Pistol 9115892Tireless Combat Shotgun 9115893Nostrum s Farewell 9115894Celestial Fire 9115895Improved Grenade Launcher 9115896Torrent of Hellfire 9115897Lance of Polyphemus 9115898Dreadnought Multi-Melta 9115899Test trait 9115900Test 9115901Detonating Plasma Gun 9115903The Voice of Reason 9115904Mark of Exitus 9115907Reduces nearby enemy damage by 35%. Additional Fearsome Auras reduce the damage by an additional 15%. 9115908Fearsome Aura 9115909Choppa 9115910Barding of Wrath 9115911Hephaestus Refuge 9115912Venerable Power Armor 9115913Reinforced Scout Armor 9115915Leader s Armor of Fury 9115916Leader s Armor of Wrath 9115919Default weapon. This pitiful excuse for a sharp object does not make the ideal weapon. 9115920Default Armor. Protects some of the softer spots, but not much else. 9115921Mark of Tzeentch 9115922Dedicate to Tzeentch 9115923Followers of Tzeentch wield bolters equipped with Inferno Bolts, which are effective against heavy armor. Squad is immobile while upgrading. 9115924Normal Shot 9115925Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9115926Click and target area 9115927Mark of Tzeentch 9115928Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading. 9115929Teleport 9115930Teleport to the designated location. 9115931Teleport to the designated location. 9115932Click and target area 9115933High-Explosive Shot 9115934Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9115935Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9115936Click and select a target 9115938Venerable Power Sword 9115939The Emperor s Hand 9115941Click and target position 9115943Daystar 9115944The Barding of Jordanos 9115945Plate of the Sternguard 9115946Carapace of Conquest 9115947Pride of the Techpriests 9115948Daedus Tomb 9115949Vigiles Arcanum 9115950Damage Aura 9115951Causes damage to all nearby enemies. 9115952Chance when the Captain is hit by a melee attack to damage and knockback the attacker. 9115953Reactive Teleport 911595450% chance, when the Mekboy is hit by a melee attack, to teleport the attacker to a random nearby location. 9115955Reactive Strike 9115956Reactive Escape 911595715% Chance, when the Mekboy is hit by a melee attack, to teleport the Mekboy to a random location. If teleported, the Mekboy is briefly phased out, greatly reducing the enemy s chance to hit him. 9115958Makes the wearer immune to knockback. 9115959Unshakable 9115960Resilient Leadership 9115961+100 health bonus for all nearby allies 9115962All nearby allies are immune to suppression. 9115963+2 Health Regeneration for all nearby allies 9115964Healing Aura 9115965Fearless Leadership 9115966Melee attacks heal all nearby allies for 5 health 9115967Zealous Leadership 9115968Invigorating 9115969High Special Attack Rate 9115970Regain 5 Energy when killing an enemy with a melee strike. 9115971Spirit of Logan Grimnar 9115972Targets hit with the Plasma Pistol have their armor reduced for a short duration. 9115973Corroding 9115974Barrero s Peace 9115975Grants Trait Area of Effect 9115976Area of Effect 9115977The Burna deals damage in a large radius. 9115978Grants Trait Suppressive 9115979Suppressive 9115980The Dakka Deffgun suppresses enemy units under fire, slowing their movement and attack speed. 9115981Grants Trait Knockdown 9115982Knockdown 9115983Passive Rokkit Launcha fire knocks down smaller units. 9115985Merciless Strike 9115986Lash out at a specified target with an explosive short-ranged melee attack. 9115987Lash out at a specified target with an explosive short-ranged melee attack. 9115988Click and target location 9115991Bio-Plasma Detonation 9115992Click to detonate 9115993The Spore Mine will undergo a brief chemical reaction to convert its biomass to an intense Bio-Plasma blast. Good for killing enemy units in buildings. 9115995Superior Power Armor 9115998Artifact Power Armor 9115999Ancient Power Armor 9116001Superior Artificer Power Armor 9116003Ancient Artificer Power Armor 9116004Superior Carapace Armor 9116005Scout Armor 9116006Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116010Artifact Scout Armor 9116011Scout Armor 9116012Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116016Venerable Scout Armor 9116017Scout Armor 9116018Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116022Relic Carapace Armor 9116023Scout Armor 9116024Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116028Artificer Carapace Armor 9116029Scout Armor 9116030Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116040Corruption Risk %1OBJECTIVE_TITLE% 9116041Redemption Opportunity %1OBJECTIVE_TITLE% 9116054Artifact Dreadnought Plating 9116055Dreadnought Armor 9116056Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116057Artifact Dreadnought Plating 9116058Dreadnought Armor 9116059Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116060Venerable Dreadnought Plating 9116061Dreadnought Armor 9116062Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116063Venerable Dreadnought Plating 9116064Dreadnought Armor 9116065Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116066Artificer Dreadnought Plating 9116067Dreadnought Armor 9116068Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116072Ancient Dreadnought Plating 9116073Dreadnought Armor 9116074Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116075Reinforced Dreadnought Plating 9116076Shielded Dreadnought Plating 9116077Conqueror Dreadnought Plating 9116081Artifact Boltgun 9116082Bolter 9116084Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine s signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons. 9116093Venerable Boltgun 9116094Bolter 9116096Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine s signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons. 9116097Artificer Boltgun 9116098Bolter 9116100Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine s signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons. 9116101Artifact Plasma Gun 9116102Plasma Gun 9116104MK XII Ragefire type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9116105Venerable Plasma Gun 9116106Plasma Gun 9116108MK XII Ragefire type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9116109Artificer Plasma Gun 9116110Ancient Plasma Gun 9116111Plasma Gun 9116112Plasma Gun 9116113Plasma Gun 9116123Artifact Flamer 9116126Flamer 9116131MK Xk Purifier . The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings. 9116132Venerable Flamer 9116135Flamer 9116140MK Xk Purifier . The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings. 9116141Artificer Flamer 9116144Flamer 9116149MK Xk Purifier . The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings. 9116154Artifact Missile Launcher 9116155Missile Launcher 9116157Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116158Venerable Missile Launcher 9116159Missile Launcher 9116161Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116162Artificer Missile Launcher 9116163Missile Launcher 9116165Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116166Ancient Missile Launcher 9116167Missile Launcher 9116169Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116170Artifact Combat Shotgun 9116173Combat Shotgun 9116176Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9116177Venerable Combat Shotgun 9116180Combat Shotgun 9116183Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9116184Artificer Combat Shotgun 9116187Combat Shotgun 9116190Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9116196Artifact Bolt Pistol 9116197Bolt Pistol 9116200Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116201Venerable Bolt Pistol 9116202Bolt Pistol 9116205Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116206Artificer Bolt Pistol 9116207Bolt Pistol 9116210Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116211Ancient Bolt Pistol 9116212Bolt Pistol 9116215Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116224Artifact Heavy Bolter 9116225Heavy Bolter 9116227Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9116228Venerable Heavy Bolter 9116229Heavy Bolter 9116231Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9116236Artificer Heavy Bolter 9116237Heavy Bolter 9116239Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9116247Venerable Sniper Rifle 9116250Sniper Rifle 9116253Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry. 9116254Slugga 9116255Default gun. This pitiful Slugga is as good for bashin things as it is for shootin . 9116263Artificer Sniper Rifle 9116266Sniper Rifle 9116269Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry. 9116273Artifact Chainsword 9116274Chainsword 9116276MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense. 9116286Venerable Chainsword 9116287Chainsword 9116289MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense. 9116290Artificer Chainsword 9116291Chainsword 9116293MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense. 9116294Artificer Power Sword 9116296Ancient Power Sword 9116297Claw of Fortitude 9116299Terminator Lightning Claws 9116300Fleshtearer Lightning Claw 9116301Shielded Lightning Claw 9116302Rending Lightning Claw 9116303Claws of Mars 9116304Talons of the Blood Raven 9116306Shielded Claws 9116307Fleshtearer Claws 9116308Gauntlet of Victory 9116310Fleshtearer Chainsword of Zeal 9116311Crippling Chainsword 9116312Artifact Power Sword 9116315Axe of the Frostrider 9116317Fury of Aeolus 9116318Howl of the Black Knight 9116319Gorgon Plate 9116320Dreadnought Armor 9116321Blessed by the Techmarines of Forge World Gryphonne, this holy plating is laced with solar-reflective materials that can disperse high-energy lascannon and plasma blasts. Honored Robbinas of the Crimson Fists was the last dreadnought to use this plate. 9116322Vengeful Edge of the Fallen 9116323Power Sword 9116329Salamander s Tongue 9116330The Griffon s Pride 9116331Identify the Traitor 9116332Doom of Apostasy 9116334Travel to Planet Aurelia 9116335Attack Selenon Keep 9116336Raid the Blood Ravens Outpost 9116337Defeat Araghast the Pillager 9116338Recover the ancient logic engine 9116339Defend the Astronomic Array 9116340Defend the Governor s Palace 9116341Secure Angel Forge 9116342Attack the Vandis facility 9116347Black Legion 9116348Clue to the Traitor 9116349The Bloody Hand 9116351Battle Equipment 9116352Mark of Tzeentch 9116353Tzeentch s Mark grants a missile launcher, and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading. 9116354Dedicate to Tzeentch 9116374Advanced Infiltration Training 9116379Mark of Tzeentch 9116382Tzeentch s Mark grants a missile launcher, and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading. 9116383Dedicate to Tzeentch 9116384Dedicate to Tzeentch 9116386Heavy Flamer 9116403Cyclone Missile Launcher 9116404Blood Rage 9116405Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit (friend or foe) with increased strength and speed. 9116407Click to Activate 9116408bought missile 9116409Bought Flamer 9116429Adrenal Glands 9116433Destroying generators will force nearby enemies to fall back 9116435The Barding of Hate 9116436Armor of Infernus 9116437Frey s End of Sanity 9116438Bloodtide 9116439The Medean Cannibal 9116440Pestilent Spewer 9116441Grants the ability, with Weapon Utility Training upgrade on Cyrus 9116442Removes the ability, with Weapon Utility Training upgrade on Cyrus 9116443Flamer 9116447Takes the first 4 slot items away 9116448Foolishly taken as a trophy by one of the Crimson Fist veterans who boarded and scuttled the great Death Guard battleship "Pestilence," this foul weapon infected its captor over the following decades. He would not be the last loyal Space Marine to fall under its sway. 9116449Path of Corruption 9116450All your infantry squads are subject to the dark influence of Chaos. The current state of their souls is measured in the new Corruption bar. 9116451If your Blood Ravens choose to use wargear tainted by the dark powers or take actions that show disregard for the very cause they are fighting for, they open themselves to the temptations of Chaos. And these temptations are great by becoming corrupt, they can gain powerful new abilities and use potent wargear. 9116452But it also has costs such as losing special purity traits and the inability to equip anointed wargear, the most powerful equipment in the game. 9116456Scales of Lerma 9116457Recovered from the corpse of a Champion of the World Eaters during the daemonic incursion of Lerma IV, this ancient power armor is imbued with bloodlust of Khorne. 9116458Sinister 9116459Ten Thousand Fists of Vengeance 9116466Cruelty of Geoffros 9116467Storm Bolter 9116469Before his fall to heresy and madness, Geoffros was a feared veteran of the Crimson Fists. An Inquisitor barred Geoffros from returning to Rynn s World during his chapter s hour of need, instead pressing the Space Marine into service in the hunt for a single heretic within the undercity of Hive Qualitas on Turren Primus. Geoffros responded by slaughtering every underdweller he could find, many with this very weapon. 9116472Click and target friendly unit 9116473Consume the life force of an allied unit to regain Energy. 9116474Consume 9116475Swarm of Flies 9116476Stomp the ground, projecting a caustic cloud of flies that damages all enemies within. 9116477Click to activate 9116478Blood Sacrifice 9116479Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9116480Click and target friendly infantry 9116481A strong melee unit capable of teleportation through the warp. 9116482Bloodletters 9116483Bloodletters 9116484Infantry 9116485Fast Attack Melee Infantry 9116488Blind Grenade Volley 9116489Fire a volley of Blind Grenades, stunning enemies in the target area. 9116490Fire a volley of Blind Grenades, stunning enemies in the target area. 9116491Touch of Nurgle 9116492Bestow the blessings of Nurgle one of your units. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9116493Click and target Chaos infantry 9116509Tome of Force 9116510Psychic Tome 9116513Taking other actions ends the effect 9116515Filled with innumerable diagrams of the psychic architecture holding back the Warp, this tome allows a Librarian to erect a mighty Force Dome. 9116534Tome of Wrath 9116535Psychic Tome 9116541Constantly alive with psychic electricity, this revered tome allows the Librarian to Smite his enemies with bolts of power. 9116551Tome of the Fearless 9116552Psychic Tome 9116554Filled with pain-stacking diagrams of mental defenses and how to breach them, this tome allows a Librarian to fill the minds of his enemies with the Fear of the Darkness, forcing them to retreat. 9116564Tome of Vigor 9116565Psychic Tome 9116568Taking other actions ends the effect 9116570Within these pages are the secrets of performing a Psychic Transfer, in which a Librarian may gift an ally with a fraction of his own psychic reserves. 9116572Tome of Mist 9116573Psychic Tome 9116576Attacking reveals the unit 9116578The pages of this tome appear blank to all but those ready to understand them. Using these veiled rites, the Librarian may cause a person to Vanish from sight. 9116591Librarian Armor 9116592Librarian Armor 9116593Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks. 9116594Resilient Librarian Armor 9116595Librarian Armor 9116596Inlaid with psychically conductive materials, this power armor allows the Librarian to generate a localized gravitation field which makes him very difficult to knock over. 9116607We are detecting a distress signal from the planet s surface. 9116608It is transmitting chapter codes, Commander. 9116609If there are Blood Ravens in need, we must rescue them. 9116618Commander, this is Gabriel Angelos. 9116619We have detected a Blood Ravens distress signal coming from somewhere nearby. 9116621Angelos out. 9116622Our drop pods have scattered, Commander. 9116623We should locate our other forces and regroup. 9116624We had best locate Tarkus and Avitus quickly. 9116625My thanks, Commander. 9116626Hold your position, Space Marines! 9116627I said, HOLD! 9116628Lower your weapon, Guardsman. 9116629We do not answer to you. 9116630Gun them down! 9116631Something sinister is going on here. 9116632Commander, I recognize the markings on the troopers who ambushed you. 9116633Vandis? The deposed governor? 9116634The noble houses on Meridian have their own militias. 9116635Artillery! 9116636Clear the area! 9116638More enemy spotters! 9116639The immediate area is secure, but this "unpopulated glacier" is an armed camp. 9116642Traitor Guardsmen. Just when I was starting to respect them. 9116649This whole situation looks like a trap, but there is still a distress signal transmitting from somewhere nearby. 9116650We had best locate its source quickly. 9116651Standard Imperial locator relay. 9116652Transmitting a generic distress signal using Blood Ravens codes. 9116653We are exposed here. Watch for an ambush. 9116654Coordinates Nine-point-six by eleven- twelve. 9116655Commander, Governor Derosa here. 9116656Insurgents loyal to House Vandis have launched a sabotage campaign here on Meridian. 9116657Our infrastructure is still crippled from the Eldar and Tyranid attacks, and the Vandis rebels know just where to strike to cause the most damage. 9116658What s more, raids from Ork looters have become endemic. 9116659Eldar warriors! 9116660Attack! 9116661Endymion! 9116662Strike Cruiser Retribution - this is Librarian Jonah Orion. 9116663We are under attack. The Eldar are massing around us. 9116664They have a Wraithlord, which has already claimed Sergeant Endymion. 9116665We must drive these xenos back! 9116666We found them excavating the area -- to what end I do not know. 9116667The Eldar have deployed a powerful force to ensure we do not find out. 9116668I fear we will not survive long without reinforcement.
https://w.atwiki.jp/niconico_dancer/pages/78.html
名前: - 通称: - よく使われるタグ: - 作品の特徴・傾向 人物・その他の特徴 公開マイリスト なし 動画 http //www.nicovideo.jp/watch/sm2360036 関連動画(合わせてみた等) 編集業務連絡 名前 コメント
https://w.atwiki.jp/pazdra/pages/14318.html
天界の書記官・エノク No.3600 レア度 6 レベル 1 最大Lv99 スキル 敬虔な祈り 進化素材 コスト 50 HP 2955 ターン(最短) 22(7) タイプ バランス/神 攻撃力 1463 Lスキル 裁きの預言 主属性 光 回復力 348 進化元 エノク 編集 副属性 闇 EXP 500万 5,000,000 進化先 覚醒 スキル封印耐性 / 操作時間延長 / スキルブースト
https://w.atwiki.jp/gtav/pages/2724.html
グレンジャー3600LX(Granger 3600LX) グレンジャー3600LX(Granger 3600LX)詳細データ 解説余談 入手場所、出現場所オフライン オンライン 改造費用 画像 モデル 詳細 データ 種類 メーカー 日本語 日本語訳 ドア 乗車定員 駆動 ギア SUV デクラス グレンジャー 農民 5ドア 8人 FAWD(*1) 4速 モデル ラジオ 主な選局 洗車 シボレー・サバーバン (2015-2020, 11代目) 有り - プラットフォーム カスタム カラー デフォルトホイールタイプ オンライン専用 PS4 / Xbox One / PC限定 可 メイン/サブ SUV プラットフォーム 価格 割引時(*2) オンライン専用 PS4 / Xbox One / PC $2,000,000 $1,500,000(*3) プラットフォーム ガレージ保管 オンライン専用 自宅物件ガレージ PS4 / Xbox One / PC限定 可 解説 『契約』アップデートで追加されたグレンジャーの新型モデル(*4)。2022/1/27実装。 元ネタは先代グレンジャーと同じく「シボレー・サバーバン」。 2015年から2020年にかけて製造された11代目がモデル。 既に後継となる12代目が登場しているため、今更感は若干拭えないが、現行のアメリカンSUVの追加を待ち望んでいたプレイヤーにとっては待望の新型モデルと言えよう。 先代グレンジャーと比べると若干ボディがコンパクトになっているが、グレンジャーの特徴である車内に4人、車外に捕まり乗りで計8人での搭乗が可能という唯一無二の利点をしっかり引き継いでいる。そしてバランスの良いAWDシステムも同様に引き継がれており、高い機動性・安定性・8人全員乗車で繰り出せる高い火力を兼ね備えている。 ただし、最高速度だけは先代よりも若干低いようだ。 先代グレンジャーも汎用性の高い車両だったが、新型である本車はさらに多様なカスタマイズが可能。ペイントジョブや多彩なアフターパーツが用意され、より個性を主張しやすくなった。 しかしながら、バンパーカスタムがグリルガード装着の有無のみで大きく印象を変えるパーツが存在しない等、昨今追加された多彩なカスタムオプションを持つSUVと比べると若干見劣りする部分がある。 なお、カスタムパーツのシュノーケルは機能しないただの飾りである 。そのためエンジンが浸かると破壊されてしまうので装着される際は要注意。 SUVの内装はカヴァルケードの物が使い回される事が多い中で、この車は内装は専用のものが使われており、コメットS2などと同じように、モデル車に酷似している。 イマニ・テック 対象車のひとつ。 アーマープレートはバッファローSTX等と同様、側面にアップリケアーマーが貼り付けられるタイプであり、元ネタも要人警護車両としても良く用いられているだけあって黒塗りにすれば雰囲気は抜群だろう。 グリルやルーフバーがマットカラーに変化する。 余談 元ネタであるシボレー・サバーバンは、エンターテイメント界で活躍した人物等に贈られるハリウッド・ウォーク・オブ・フェームの星(主に歩道に埋め込まれる)を「1952年以来1,750以上の映画に様々な役回りで出演している」として2019年(11代目時点)に受賞した。自動車が受賞するのはこれが初であり、この車は「ハリウッドスター」の一員といえる。 LSハスラーの重量級王者であるグレンジャー3600LXは、室内空間の広さが売りで、同乗者の口臭も全く気になりません。 それでも距離が気になる場合は、車外にしがみついておいてもらいましょう。 エージェンシーの乗り物ワークショップで専用のカスタマイズが可能です。 (Southern San Andreas Super Autosサイト内の解説より) 頑丈なグレンジャーの出来過ぎた子供である3600LXは、大は小を兼ねるということを改めて証明してくれます。 異論を唱える人の顔には、5,500ポンドの鋼鉄がまっすぐ飛んでくることでしょう。 南サンアンドレアススーパーオートからデクラス グレンジャー3600LXのバリエーションを購入し、 エージェンシーの乗り物ワークショップでミサイルのロックオン・ジャマーなどの特注の改造を行うことが可能です。 (ロード画面の解説より) 入手場所、出現場所 オフライン 出現しない。 オンライン Southern San Andreas Super Autosで購入。 「VIP契約:ドクター・ドレー」の一幕、『スタジオでのひと時』及び『ドレーをナメるな』にてジョニー・ガンズが雇った傭兵がこの車両で乗り付けてくる。ミッション内でなら乗り回すことが可能。当然ながらトラッカー・保険適応は出来ないが、試乗したい場合は乗ってみよう。 「最後の一服」シリーズでフリードランダーの私兵が使用する車両の一つ。最終ミッションの「最後の一服:パドンカドンク」以外の全ミッションで登場する。「最後の一服:フリードマインド」ではラブラットとルチャドラを乗せて逃走車両として使用することになる。 改造費用 画像 公式ポスター モデル シボレー・サバーバン(11代目)
https://w.atwiki.jp/gtavi_gta6/pages/2724.html
グレンジャー3600LX(Granger 3600LX) imageプラグインエラー ご指定のURLまたはファイルはサポートしていません。png, jpg, gif などの画像URLまたはファイルを指定してください。 グレンジャー3600LX(Granger 3600LX)詳細データ 解説余談 入手場所、出現場所オフライン オンライン 改造費用 画像 モデル 詳細 データ 種類 メーカー 日本語 日本語訳 ドア 乗車定員 駆動 ギア SUV デクラス グレンジャー 農民 5ドア 8人 FAWD(*1) 4速 モデル ラジオ 主な選局 洗車 シボレー・サバーバン (2015-2020, 11代目) 有り - プラットフォーム カスタム カラー デフォルトホイールタイプ オンライン専用 PS4 / Xbox One / PC限定 可 メイン/サブ SUV プラットフォーム 価格 割引時(*2) オンライン専用 PS4 / Xbox One / PC $2,000,000 $1,500,000(*3) プラットフォーム ガレージ保管 オンライン専用 自宅物件ガレージ PS4 / Xbox One / PC限定 可 解説 『契約』アップデートで追加されたグレンジャーの新型モデル(*4)。2022/1/27実装。 元ネタは先代グレンジャーと同じく「シボレー・サバーバン」。 2015年から2020年にかけて製造された11代目がモデル。 既に後継となる12代目が登場しているため、今更感は若干拭えないが、現行のアメリカンSUVの追加を待ち望んでいたプレイヤーにとっては待望の新型モデルと言えよう。 先代グレンジャーと比べると若干ボディがコンパクトになっているが、グレンジャーの特徴である車内に4人、車外に捕まり乗りで計8人での搭乗が可能という唯一無二の利点をしっかり引き継いでいる。そしてバランスの良いAWDシステムも同様に引き継がれており、高い機動性・安定性・8人全員乗車で繰り出せる高い火力を兼ね備えている。 ただし、最高速度だけは先代よりも若干低いようだ。 先代グレンジャーも汎用性の高い車両だったが、新型である本車はさらに多様なカスタマイズが可能。ペイントジョブや多彩なアフターパーツが用意され、より個性を主張しやすくなった。 しかしながら、バンパーカスタムがグリルガード装着の有無のみで大きく印象を変えるパーツが存在しない等、昨今追加された多彩なカスタムオプションを持つSUVと比べると若干見劣りする部分がある。 なお、カスタムパーツのシュノーケルは機能しないただの飾りである 。そのためエンジンが浸かると破壊されてしまうので装着される際は要注意。 SUVの内装はカヴァルケードの物が使い回される事が多い中で、この車は内装は専用のものが使われており、コメットS2などと同じように、モデル車に酷似している。 イマニ・テック 対象車のひとつ。 アーマープレートはバッファローSTX等と同様、側面にアップリケアーマーが貼り付けられるタイプであり、元ネタも要人警護車両としても良く用いられているだけあって黒塗りにすれば雰囲気は抜群だろう。 グリルやルーフバーがマットカラーに変化する。 余談 元ネタであるシボレー・サバーバンは、エンターテイメント界で活躍した人物等に贈られるハリウッド・ウォーク・オブ・フェームの星(主に歩道に埋め込まれる)を「1952年以来1,750以上の映画に様々な役回りで出演している」として2019年(11代目時点)に受賞した。自動車が受賞するのはこれが初であり、この車は「ハリウッドスター」の一員といえる。 LSハスラーの重量級王者であるグレンジャー3600LXは、室内空間の広さが売りで、同乗者の口臭も全く気になりません。 それでも距離が気になる場合は、車外にしがみついておいてもらいましょう。 エージェンシーの乗り物ワークショップで専用のカスタマイズが可能です。 (Southern San Andreas Super Autosサイト内の解説より) 頑丈なグレンジャーの出来過ぎた子供である3600LXは、大は小を兼ねるということを改めて証明してくれます。 異論を唱える人の顔には、5,500ポンドの鋼鉄がまっすぐ飛んでくることでしょう。 南サンアンドレアススーパーオートからデクラス グレンジャー3600LXのバリエーションを購入し、 エージェンシーの乗り物ワークショップでミサイルのロックオン・ジャマーなどの特注の改造を行うことが可能です。 (ロード画面の解説より) 入手場所、出現場所 オフライン 出現しない。 オンライン Southern San Andreas Super Autosで購入。 「VIP契約:ドクター・ドレー」の一幕、『スタジオでのひと時』及び『ドレーをナメるな』にてジョニー・ガンズが雇った傭兵がこの車両で乗り付けてくる。ミッション内でなら乗り回すことが可能。当然ながらトラッカー・保険適応は出来ないが、試乗したい場合は乗ってみよう。 「最後の一服」シリーズでフリードランダーの私兵が使用する車両の一つ。最終ミッションの「最後の一服:パドンカドンク」以外の全ミッションで登場する。「最後の一服:フリードマインド」ではラブラットとルチャドラを乗せて逃走車両として使用することになる。 改造費用 画像 公式ポスター モデル シボレー・サバーバン(11代目)
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