約 681,352 件
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学習法 インテリ 応急処置 力ため ステップ バックステップ 刹那の見切り 準備 全力準備 武器持ち替え 緊急回避 ガッツ! 回避攻撃 退き(noki)攻撃 プッシュ スマッシュ 連続魔法 学習法 EXP:8 効果: 知力スキルの「~の知識」を修得するとき、1つ上のLvで修得できる。 インテリ EXP:10 効果: 知力スキルの「~学」を修得するとき、1つ上のLvで修得できる。 応急処置 EXP:10 スタミナ:1 効果: 冒険行動の一種です。 対象の一人の止血やギブスなどを行います。約10分程度必要です。 回復量は1D6です。 力ため EXP:5 スタミナ:1 効果: 戦闘行動です。 判定の必要はありません。自動成功です。 次のターンの攻撃行動はダメージ判定+3になります。 魔法行動には適用されません。 ステップ EXP:5 スタミナ:0 効果: 戦闘行動です。行動判定は必要です。 スタミナを消費せずに前列に移動することが可能です。ターン終了になります。 バックステップ EXP:5 スタミナ:0 効果: 戦闘行動です。行動判定は必要です。 スタミナを消費せずに後列に移動することが可能です。ターン終了になります。 刹那の見切り EXP:10 スタミナ:0 効果: 戦闘中にラウンド宣言が同数だった場合。通常はイニシアチブ判定を行います。しかし、「刹那の見切り」を修得している場合、先手後手を任意に選択することが出来ます。 イニシアチブ判定を行う者同士が「刹那の見切り」を修得している場合、通常通りイニシアチブ判定を行います。 準備 EXP:5 効果: 戦闘パートに切り替わる瞬間に宣言できます。 スタミナを最大1枚まで捨てて、山札から捨てた枚数分引くことができます。 全力準備 EXP:10 効果: 戦闘パートに切り替わる瞬間に宣言できます。 スタミナを最大2枚まで捨てて、山札から捨てた枚数分引くことができます。 「準備」を修得している場合は5EXPを払って「全力準備」に上書きすることができます。 武器持ち替え EXP:5 スタミナ:0or1 効果: 戦闘行動。行動判定で成功すればスタミナ0で武器の持ち替えが出来る。 失敗した場合は通常通りスタミナ1で武器の持ち替えとなる。 緊急回避 EXP:10 スタミナ:3 効果: 戦闘行動。一度行動した後に、さらに回避を宣言できる。ただし、場に出したカードを「含まず」に3枚消費。 ガッツ! EXP:5 発動:HPが0になった瞬間。 効果: 2D6を振り、12が出た場合、HP1で復活する。 回避攻撃 EXP:20 スタミナ:3 効果: 回避と攻撃を同時に出来る。これは相手から攻撃を仕掛けられたときしか選択できない。さらに攻撃目標は、攻撃を仕掛けてきた相手しか選べない。威力は2D6固定。行動判定は一回で良い。 退き(noki)攻撃 EXP:20 スタミナ:3 効果: 物理攻撃をした後、後列に下がる。 プッシュ EXP:20 スタミナ:2 効果: 相手のスタミナを1捨てさせる攻撃。ダメージは無し。 スマッシュ EXP:20 スタミナ:1 効果: 相手を朦朧状態にして、次の行動を出来なくする。相手がこのターンに行動していない場合はこのターンの行動。このターンに行動していた場合は次のターンの行動が対象となる。 連続魔法 EXP:20 スタミナ:魔法二つ分 効果:同じラウンドに二つの魔法を使用できる。ただしMPを余計に3消費する。
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常時発動 名称 効果 修得者 スライム殺し スライム系に特攻 ももんじゃ いたずらもぐら 霊滅の一撃 アンデットに特攻 ツインテール ヒナギク 落鳥の一撃 飛行系に特攻 ツインテール ヒナギク 竜殺の一撃 ドラゴン系に特攻 ツインテール ヒナギク 悪魔殲滅 悪魔系に特攻 天使 毒攻撃 攻撃時毒追加 毒矢ずきん 麻痺攻撃 攻撃時麻痺追加 睡眠攻撃 攻撃時睡眠追加 混乱攻撃 攻撃時混乱追加 封魔攻撃 攻撃時封魔追加 サイレンス 幻惑攻撃 攻撃時幻惑追加 ドラキー ベロベロ スタン攻撃 攻撃時スタン追加 特殊 封魔状態では使用不可? 名称 効果 修得者 火炎の息 敵全体に炎属性のダメージを与える ドラキー ベビーサラマンダー 小人 燃えさかる火炎 敵全体に炎属性のダメージを与える ドラキー 氷の息 敵全体に氷属性のダメージを与える 小人 不思議な踊り 敵単体のMPを下げる エビルプラント 奇妙な踊り 敵全体のMPを下げる エビルプラント 呪文 封魔状態では使用不可 名称 効果 消費MP 修得装備 必要AP ホイミ 味方単体のHPを回復 3 ベホイミ 味方単体のHPを回復 5 800 ベホラス 味方単体のHPを回復 9 ベホラダ 味方単体のHPを回復 15 ベホマ 味方単体のHPを全快 28 ホイミール 味方全体のHPを回復 6 750 ベホマラー 味方全体のHPを回復 15 ベホマレイ 味方全体のHPを回復 32 ベホラハン 味方全体のHPを回復 60 ベホマズン 味方全体のHPを全快 120 ザオラル 戦闘不能の味方単体をHP微量で復活 12 ザオリク 戦闘不能の味方単体をHP全快で復活 40 ザオラーナ 戦闘不能の味方全体をHP微量で復活 35 ザオリカーム 戦闘不能の味方全体をHP全快で復活 150 ルドラカーム 味方全体のHP・状態異常・戦闘不能を治療 330 キアリー 味方単体の毒を治療 2 120 キアリク 味方単体の麻痺を治療 2 キアリハ 味方単体の混乱を治療 2 キアリナ 味方単体の幻惑を治療 2 ザメハ 味方全体の睡眠を治療 3 エスナ 味方単体の状態異常を治療 10 エスナリア 味方全体の状態異常を治療 35 ミラクル 戦闘不能から自動的に回復 35 名称 効果 消費MP 修得装備 必要AP メラ 敵単体に炎属性のダメージを与える 2 メラミ 敵単体に炎属性のダメージを与える 5 メラゾーマ 敵単体に炎属性のダメージを与える 10 メラゼクス 敵単体に炎属性のダメージを与える 27 ギラ 敵全体に炎属性のダメージを与える 4 ベギラマ 敵全体に炎属性のダメージを与える 5 ベギラゴン 敵全体に炎属性のダメージを与える 10 ベギラダイン 敵全体に炎属性のダメージを与える 20 ヒャド 敵単体に氷属性のダメージを与える 3 ヒャダルコ 敵全体に氷属性のダメージを与える 6 ヒャドラナ 敵単体に氷属性のダメージを与える 7 マヒャド 敵全体に氷属性のダメージを与える 18 バギ 敵全体に風属性のダメージを与える 3 バギマ 敵全体に風属性のダメージを与える 6 バギナダ 敵全体に風属性のダメージを与える 9 バギクロス 敵全体に風属性のダメージを与える 20 フォトン 敵単体に光属性のダメージを与える 6 シャイン 敵単体に光属性のダメージを与える 9 ホーリー 敵単体に光属性のダメージを与える 15 スターライト 敵全体に光属性のダメージを与える 34 スターティアラ 敵全体に光属性のダメージを与える 41 メギド 敵全体に光属性のダメージを与える アンデッド特攻 4 メギドラ 敵全体に光属性のダメージを与える アンデッド特攻 10 メギドルーン 敵全体に光属性のダメージを与える アンデッド特攻 23 メギドラオン 敵全体に光属性のダメージを与える アンデッド特攻 40 ナノディン 敵単体に雷属性のダメージを与える 5 ディン 敵単体に雷属性のダメージを与える 7 ライディン 敵全体に雷属性のダメージを与える 14 ギガディン 敵全体に雷属性のダメージを与える 40 ディース 敵単体に闇属性のダメージを与える 4 ツヴァイディース 敵単体に闇属性のダメージを与える 8 エレンディース 敵全体に闇属性のダメージを与える 16 ヴァナディース 敵全体に闇属性のダメージを与える 42 イオ 敵単体に無属性のダメージを与える 4 イオラ 敵全体に無属性のダメージを与える 7 イオダイン 敵全体に無属性のダメージを与える 15 イオナズン 敵全体に無属性のダメージを与える 32 ラグ 敵単体に消滅属性のダメージを与える 15 ラグナロク 敵全体に消滅属性のダメージを与える 60 ザキ 敵単体を即死させる 5 ザラキ 敵全体を即死させる 9 ザキダイン 敵単体を高確率で即死させる 25 ザキオメガ 敵全体を高確率で即死させる 180 メガンテ 全HPと引き換えに敵全体に無属性のダメージを与える 24 インペリアルレイ 敵全体に光/消滅のダメージを与える 52 メドローア 敵全体に消滅属性のダメージを与える 55 エインシェント 敵全体に無属性のダメージを与え、攻撃力/防御力を下げる 18 名称 効果 消費MP 修得装備 必要AP 華音 敵単体に炎属性のダメージを与える 105 瞬星 敵全体に炎属性のダメージを与える 112 永夢 敵全体に氷属性のダメージを与える 125 空刃 敵単体に風属性のダメージを与える 100 天煌 敵全体に光属性のダメージを与える アンデッド特攻 118 神裁 敵全体に雷属性のダメージを与える 120 砕破 敵全体に無属性のダメージを与える 105 名称 効果 消費MP 修得装備 必要AP ピオラ 2 ピオリム 6 ゼラス 5 ルカニ 3 ルカナン ボミオ 2 ボミオス 5 名称 効果 消費MP 修得装備 必要AP ヒーホー 敵単体を眠らせる 3 ラリホー 6 ポイズン 敵単体に毒を与える 2 ポイズマ 4 マホトーン 5 マヌーサ 敵全体を幻惑状態 6 メダパニ 9 7000 挑発 0 名称 効果 消費MP 修得装備 必要AP ナイプ 味方単体の命中率を高める 4 600 スナイプ 9 ミラリア 6 フバル 味方単体をブレス攻撃を防ぐ防護壁で包む 3 800 フバーハ 8 リジェネ 7 8800 イリーム 5 コリーム 5 アストロン 4 名称 効果 消費MP 修得装備 必要AP トヘロス 10 35000
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効果 戦闘開始時、敵軍武将が装備する「伝令」を無作為に1枚捨札する 所持武将 尼子 晴久、宇佐美 秀満、伊達 輝宗LV1 備考 基本的に役立つ特技だが、攪乱戦術のようなマイナス効果の伝令も対象である。
https://w.atwiki.jp/p2rdj/pages/1878.html
第5章:特技 Chapter 5 Feats 出典 Player Core 249ページ あらゆる種類の経験と訓練は、クラスでの成長を通して学んだこと以上にキャラクターを形作ることができる。ある程度の訓練は必要だが、特定の種族やクラスの一員だけでなく誰もが修得できる能力は、一般特技と呼ばれる。 ほとんどのクラスでは、3レベル時点と、以降4レベルごとに一般特技を得る。一般特技を得るたび、前提条件を満たしている一般特性を持つ特技を選択できる。 一般特技には技能特技という副分類も含まれている。これらの特技は、技能によって達成できることを拡張する。これらの特技は技能の特性も持つ。ほとんどのキャラクターは2レベル以降、2レベル毎に技能特技を得る。技能特技を得るには、技能特性を持つ一般特技を選択する必要があり、技能特性を持たない一般特技を選択できない。通常、技能特技のレベルはキャラクターの修得の前提条件を満たすことができる最低レベルである。 技能特技には、特定の技能に特に関連するもの以外にも、《技能の保証》のように複数の技能やすべての技能に影響を及ぼすものもある。 一般特技 General Feats 一般特技 レベル 前提条件 概要 Additional Lore 1 ― Become trained in another Lore subcategory Adopted Ancestry 1 ― Gain access to ancestry feats from another ancestry Armor Proficiency 1 ― Become trained in a type of armor Breath Control 1 ― Hold your breath longer and gain benefits against inhaled threats Canny Acumen 1 ― Become an expert in a saving throw or Perception Diehard 1 ― Die at dying 5, rather than dying 4 Fast Recovery 1 【耐】+2 Regain more HP from rest, recover faster from disease Feather Step 1 【敏】+2 Step into difficult terrain Fleet 1 ― Increase your Speed by 5 feet Incredible Initiative 1 ― +2 to initiative rolls Pet 1 ― You have a loyal pet Ride 1 ― Automatically succeed at commanding your mount to move Shield Block [reaction] 1 ― Ward off a blow with your shield Skill Training 1 【知】+1 Become trained in a skill Toughness 1 ― Increase your maximum HP and reduce the DCs of recovery checks Weapon Proficiency 1 ― Become trained in a weapon type Ancestral Paragon 3 ― Gain a 1st-level ancestry feat Prescient Planner 3 ― Procure a piece of adventuring gear Untrained Improvisation 3 ― Become more adept at using untrained skills Expeditious Search 7 知覚の達人 Search areas in half the time Prescient Consumable 7 Prescient Planner Procure consumable items with Prescient Planner Incredible Investiture 11 【魅力】+3 Invest up to 12 magic items 複数の技能に対応した技能特技 レベル 前提条件 概要 Assurance 1 技能1つ以上の修得 Receive a fixed result on a skill check Dubious Knowledge 1 “知識の想起”に用いる技能1つの修得 Learn true and erroneous knowledge on failed check Quick Identification 1 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの修得 Identify Magic in 1 minute or less Recognize Spell [reaction] 1 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの修得 Identify a spell as a reaction as it’s being cast Seasoned 1 〈知識:酒〉、〈知識:料理〉、〈製作〉のいずれかの修得 +1 to Craft food and drink, including elixirs and potions Trick Magic Item [one-action] 1 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの修得 Activate a magic item you normally can’t activate Automatic Knowledge 2 “知識の想起”に用いる技能1つの熟練;その技能に対応するAssurance Recall Knowledge as a free action once per round Magical Shorthand 2 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの熟練 Learn spells quickly and at a reduced cost Break Curse 7 〈宗教〉あるいは〈伝承学〉の熟練 Use your knowledge to break curses 〈威圧〉技能特技 レベル 前提条件 概要 Group Coercion 1 〈威圧〉の修得 Coerce multiple targets simultaneously Intimidating Glare 1 〈威圧〉の修得 Demoralize a creature without speaking Quick Coercion 1 〈威圧〉の修得 Coerce a creature quickly Intimidating Prowess 2 【筋】+3;〈威圧〉の熟練 Gain a bonus to physically Demoralize a target Lasting Coercion 2 〈威圧〉の熟練 Coerce a target into helping you longer Terrified Retreat 7 〈威圧〉の達人 Cause foes you Demoralize to flee Battle Cry 7 〈威圧〉の達人 Demoralizes foes when you roll for initiative Scare to Death [one-action] 15 〈威圧〉の伝説 Scare a target so much, they might die 〈医術〉技能特技 レベル 前提条件 概要 Battle Medicine [one-action] 1 〈医術〉の修得 Heal yourself or an ally in battle Continual Recovery 2 〈医術〉の熟練 Treat Wounds on a patient more often Robust Recovery 2 〈医術〉の熟練 Greater benefits from Treat Disease and Treat Poison Ward Medic 2 〈医術〉の熟練 Treat several patients at once Unusual Treatment 2 〈医術〉の修得 Treat Wounds tends to additional conditions Advanced First Aid 7 〈医術〉の達人 Use First Aid to reduce frightened and sickened condition values Legendary Medic 15 〈医術〉の伝説 Remove disease, blinded, deafened, doomed, or drained 〈運動〉技能特技 レベル 前提条件 概要 Combat Climber 1 〈運動〉の修得 Fight more effectively as you Climb Hefty Hauler 1 〈運動〉の修得 Increase your Bulk limits by 2 Quick Jump 1 〈運動〉の修得 High Jump or Long Jump as a single action Titan Wrestler 1 〈運動〉の修得 Disarm, Grapple, Shove, or Trip larger creatures Underwater Marauder 1 〈運動〉の修得 Fight more effectively underwater Powerful Leap 2 〈運動〉の熟練 Jump farther and higher Rapid Mantel 2 〈運動〉の熟練 Pull yourself onto ledges quickly Quick Climb 7 〈運動〉の達人 Climb swiftly Quick Swim 7 〈運動〉の達人 Swim quickly Wall Jump 7 〈運動〉の達人 Jump off walls Cloud Jump 15 〈運動〉の伝説 Jump impossible distances 〈隠密〉技能特技 レベル 前提条件 概要 Experienced Smuggler 1 〈隠密〉の修得 Conceal items from observers more effectively Terrain Stalker 1 〈隠密〉の修得 Sneak in certain terrain without attempting a check Quiet Allies 2 〈隠密〉の熟練 Roll a single Stealth check when sneaking with allies Foil Senses 7 〈隠密〉の達人 Take precautions against special senses Swift Sneak 7 〈隠密〉の達人 Move your full Speed while you Sneak Legendary Sneak 15 〈隠密〉の伝説;Swift Sneak Hide and Sneak without cover or being concealed 〈軽業〉技能特技 レベル 前提条件 概要 Cat Fall 1 〈軽業〉の修得 Treat falls as shorter than they are Quick Squeeze 1 〈軽業〉の修得 Move swiftly as you Squeeze Steady Balance 1 〈軽業〉の修得 Maintain your balance in adverse conditions Nimble Crawl 2 〈軽業〉の熟練 Crawl at a faster rate Kip Up [free-action] 7 〈軽業〉の達人 Stand up for free without triggering reactions 〈芸能〉技能特技 レベル 前提条件 概要 Fascinating Performance 1 〈芸能〉の修得 Perform to fascinate observers Impressive Performance 1 〈芸能〉の修得 Make an Impression with Performance Virtuosic Performer 1 〈芸能〉の修得 +1 with a certain type of performance Legendary Performer 15 〈芸能〉の伝説;Virtuosic Performer Gain renown for your Performance 〈交渉〉技能特技 レベル 前提条件 概要 Bargain Hunter 1 〈交渉〉の修得 Earn Income by searching for deals Group Impression 1 〈交渉〉の修得 Make an Impression on multiple targets more easily Hobnobber 1 〈交渉〉の修得 Gather Information rapidly No Cause for Alarm [three-actions] 1 〈交渉〉の修得 Reduce creatures’ frightened condition values Glad-Hand 2 〈交渉〉の熟練 Make an Impression on a target you’ve just met Shameless Request 7 〈交渉〉の達人 Make Requests of others with lesser consequences Legendary Negotiation [three-actions] 15 〈交渉〉の伝説 Quickly parley with foes 〈自然〉技能特技 レベル 前提条件 概要 Natural Medicine 1 〈自然〉の修得 Use Nature to Treat Wounds Train Animal 1 〈自然〉の修得 Teach an animal a trick Bonded Animal 2 〈自然〉の達人 An animal becomes permanently easier to command 〈社会〉技能特技 レベル 前提条件 概要 Courtly Graces 1 〈社会〉の修得 Get along in noble society Multilingual 1 〈社会〉の修得 Learn two new languages Read Lips 1 〈社会〉の修得 Read the lips of people you can see Sign Language 1 〈社会〉の修得 Learn sign languages Streetwise 1 〈社会〉の修得 Use Society to Gather Information and Recall Knowledge Legendary Codebreaker 15 〈社会〉の伝説 Quickly Decipher Writing using Society Legendary Linguist 15 〈社会〉の伝説;Multilingual Create pidgin languages to communicate with anyone 〈宗教〉技能特技 レベル 前提条件 概要 Student of the Canon 1 〈宗教〉の修得 More accurately recognize the tenets of your faith or philosophy Divine Guidance 15 〈宗教〉の伝説 Find guidance in the writings of your faith 〈製作〉技能特技 レベル 前提条件 概要 Alchemical Crafting 1 〈製作〉の修得 Craft alchemical items Quick Repair 1 〈製作〉の修得 Repair items quickly Specialty Crafting 1 〈製作〉の修得 Gain bonuses to Craft certain items Communal Crafting 2 〈製作〉の修得 Other PCs can help you Craft Inventor 2 〈製作〉の熟練 Use Crafting to create item formulas Magical Crafting 2 〈製作〉の熟練 Craft magic items Impeccable Crafting 7 〈製作〉の達人;Specialty Crafting Craft items more efficiently Craft Anything 15 〈製作〉の伝説 Ignore most requirements for crafting items 〈生存〉技能特技 レベル 前提条件 概要 Experienced Tracker 1 〈生存〉の修得 Track at your full Speed at a -5 penalty Forager 1 〈生存〉の修得 Forage for supplies to provide for multiple creatures Survey Wildlife 1 〈生存〉の修得 Identify nearby creatures through signs and clues Terrain Expertise 1 〈生存〉の修得 +1 to Survival checks in certain terrain Monster Crafting 7 〈生存〉の熟練 Craft items using monster parts Planar Survival 7 〈生存〉の達人 Use Survival to Subsist on different planes Legendary Survivalist 15 〈生存〉の伝説 Survive extreme conditions 〈知識〉技能特技 レベル 前提条件 概要 Experienced Professional 1 〈知識〉の修得 Prevent critical failures when Earning Income Unmistakable Lore 2 〈知識〉の熟練 Recall Knowledge about your Lore more effectively Legendary Professional 15 〈知識〉の伝説 Gain renown for your Lore 〈伝承学〉技能特技 レベル 前提条件 概要 Oddity Identification 1 〈伝承学〉の修得 Recognize magic involving minds, fortune, or secrets Schooled in Secrets 1 〈伝承学〉の修得 Gather Information about and Impersonate members of secret societies Bizarre Magic 7 〈伝承学〉の達人 Your magic becomes more difficult to identify 〈盗賊〉技能特技 レベル 前提条件 概要 Pickpocket 1 〈盗賊〉の修得 Steal or Palm an Object more effectively Subtle Theft 1 〈盗賊〉の修得 Your thefts are harder to notice Wary Disarmament 2 〈盗賊〉の熟練 +2 to AC or saves against devices or traps while disarming Quick Unlock 7 〈盗賊〉の達人 Pick a Lock with 1 action Legendary Thief 15 〈盗賊〉の伝説;Pickpocket Steal what would normally be impossible to steal 〈秘術〉技能特技 レベル 前提条件 概要 Arcane Sense 1 〈秘術〉の修得 Cast detect magic at will as an arcane innate spell Quick Recognition 7 〈秘術〉の達人;Recognize Spell Identify spells as a free action Unified Theory 15 〈秘術〉の伝説 Use Arcana for checks for all magical traditions 〈ペテン〉技能特技 レベル 前提条件 概要 Charming Liar 1 〈ペテン〉の修得 Improve a target’s attitude with your lies Lengthy Diversion 1 〈ペテン〉の修得 Remain hidden after you Create a Diversion Lie to Me 1 〈ペテン〉の修得 Use Deception to detect lies Confabulator 2 〈ペテン〉の熟練 Reduce the bonuses against your repeated lies Quick Disguise 2 〈ペテン〉の熟練 Set up a disguise in less time Slippery Secrets 7 〈ペテン〉の達人 Evade attempts to uncover your true nature Additional Lore 特技1 Additional Lore 一般 技能 出典 Player Core 252ページ Your knowledge has expanded to encompass a new field. Choose a Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory. 特殊 You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels. Adopted Ancestry 特技1 Adopted Ancestry 一般 出典 Player Core 252ページ PFS特記 The Adopted Ancestry feat can only be used to select common ancestries or ancestries which all Pathfinder agents have access to (such as kobolds). You’re fully immersed in another ancestry’s culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance. Choose a common ancestry or another ancestry to which you have access. You can select ancestry feats from the ancestry you chose, in addition to your character’s own ancestry, as long as the ancestry feats don’t require any physiological feature that you lack, as determined by the GM. Alchemical Crafting 特技1 Alchemical Crafting 一般 技能 出典 Player Core 252ページ 前提条件 trained in Crafting You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book (page 288). Arcane Sense 特技1 Arcane Sense 一般 技能 出典 Player Core 252ページ 前提条件 trained in Arcana Your study of magic allows you to instinctively sense its presence. You can cast 1st-rank detect magic at will as an arcane innate spell. If you’re a master in Arcana, the spell is heightened to 3rd rank; if you’re legendary, it is heightened to 4th rank. Armor Proficiency 特技1 Armor Proficiency 一般 出典 Player Core 252ページ You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor. If you are at least 13th level, you become an expert in this armor type. 特殊 You can select this feat more than once. Each time, you become trained in the next type of armor, as detailed above. Assurance 特技1 Assurance 一般 技能 出典 Player Core 252ページ 前提条件 技能1つ以上の修得 Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). 特殊 You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill. Bargain Hunter 特技1 Bargain Hunter 一般 技能 出典 Player Core 252ページ 前提条件 trained in Diplomacy You can Earn Income (page 228) using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp. Battle Medicine [one-action] 特技1 Battle Medicine 一般 治療 操作 技能 出典 Player Core 253ページ 前提条件 trained in Medicine 必要条件 You’re holding or wearing a healer’s toolkit (page 288) You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn’t remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. Breath Control 特技1 Breath Control 一般 出典 Player Core 253ページ You can breathe even in hazardous or sparse air. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead. Canny Acumen 特技1 Canny Acumen 一般 出典 Player Core 253ページ Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice. Cat Fall 特技1 Cat Fall 一般 技能 出典 Player Core 253ページ 前提条件 Trained in Acrobatics Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you’re a master. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall. Charming Liar 特技1 Charming Liar 一般 技能 出典 Player Core 253ページ 前提条件 Trained in Acrobatics Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve. Combat Climber 特技1 Combat Climber 一般 技能 出典 Player Core 253ページ 前提条件 trained in Athletics Your techniques allow you to fight as you climb. You’re not offguard while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb. Courtly Graces 特技1 Courtly Graces 一般 技能 出典 Player Core 254ページ 前提条件 trained in Society You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. Unless you are intentionally presenting yourself differently, anyone who speaks with you will assume you are a noble or closely associated with the nobility (such as a prominent servant). You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a type of noble or a specific individual noble. If you use the normal skills in those situations, you receive a +1 circumstance bonus to the check instead. Diehard 特技1 Diehard 一般 出典 Player Core 254ページ It takes more to kill you than most. You die from the dying condition at dying 5, rather than dying 4. Dubious Knowledge 特技1 Dubious Knowledge 一般 技能 出典 Player Core 254ページ 前提条件 trained in a skill with the Recall Knowledge action You’re a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don’t critically fail) a Recall Knowledge check using any skill, you learn the correct answer and an erroneous answer, but you don’t have any way to differentiate which is which. This can occur as not knowing something is significant, but not whether it’s good or bad. Experienced Professional 特技1 Experienced Professional 一般 技能 出典 Player Core 254ページ 前提条件 trained in Lore You carefully safeguard your professional endeavors to prevent disaster. When you use Lore to Earn Income, if you roll a critical failure, you instead get a failure. If you’re an expert in Lore, you gain twice as much income from a failed check to Earn Income, unless it was originally a critical failure. Experienced Smuggler 特技1 Experienced Smuggler 一般 技能 出典 Player Core 254ページ 前提条件 trained in Stealth You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you’ve concealed, the GM uses the number rolled or 10?whichever is higher?as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items Experienced Tracker 特技1 Experienced Tracker 一般 技能 出典 Player Core 255ページ 前提条件 trained in Survival Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a -5 penalty to your Survival check. If you’re a master in Survival, you don’t take the -5 penalty. If you’re legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail. Fascinating Performance 特技1 Fascinating Performance 一般 技能 出典 Player Core 255ページ 前提条件 trained in Performance When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time. Fast Recovery 特技1 Fast Recovery 一般 出典 Player Core 255ページ 前提条件 Constitution +2 Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1. Feather Step 特技1 Feather Step 一般 出典 Player Core 256ページ 前提条件 Dexterity +2 You step carefully and quickly. You can Step into difficult terrain. Fleet 特技1 Fleet 一般 出典 Player Core 256ページ You move more quickly on foot. Your Speed increases by 5 feet. Forager 特技1 Forager 一般 技能 出典 Player Core 256ページ 前提条件 trained in Survival While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many additional creatures. You can choose to support half the number of creatures with a comfortable living. Increase the number of additional creatures you feed on a success to eight if you’re an expert in Survival, 16 if you’re a master, and 32 if you’re legendary. Group Coercion 特技1 Group Coercion 一般 技能 出典 Player Core 256ページ 前提条件 trained in Intimidation You can strong-arm people effectively, even when you don’t have them isolated. When you Coerce, you can compare your Intimidation check result to the Will DCs of up to five targets instead of one. It’s possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to 10 if you’re an expert, 25 if you’re a master, and 50 if you’re legendary. Group Impression 特技1 Group Impression 一般 技能 出典 Player Core 256ページ 前提条件 trained in Diplomacy When you Make an Impression, you can compare your Diplomacy check result to the Will DCs of up to 10 targets you conversed with, with no penalty. The number of targets increases to 20 if you’re an expert, 50 if you’re a master, and 100 if you’re legendary. Hefty Hauler 特技1 Hefty Hauler 一般 技能 出典 Player Core 256ページ 前提条件 trained in Athletics You can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2. Hobnobber 特技1 Hobnobber 一般 技能 出典 Player Core 256ページ 前提条件 trained in Diplomacy You are skilled at learning information through conversation. The Gather Information exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you’re a master in Diplomacy and roll a critical failure to Gather Information, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate. Impressive Performance 特技1 Impressive Performance 一般 技能 出典 Player Core 256ページ 前提条件 trained in Performance Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy. If you spend at least 10 minutes performing in front of an audience, you can Make an Impression targeting up to 10 members of the audience who were there for the whole performance, without taking the normal penalty. The number of targets increases to 20 for a 1-hour performance and 50 for a 2-hour performance. Incredible Initiative 特技1 Incredible Initiative 一般 出典 Player Core 256ページ You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls. Intimidating Glare 特技1 Intimidating Glare 一般 技能 出典 Player Core 257ページ 前提条件 trained in Intimidation You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language. Lengthy Diversion 特技1 Lengthy Diversion 一般 技能 出典 Player Core 258ページ 前提条件 trained in Deception When you critically succeed to Create a Diversion, you continue to remain hidden after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round). Lie to Me 特技1 Lie to Me 一般 技能 出典 Player Core 258ページ 前提条件 trained in Deception You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech. Multilingual 特技1 Multilingual 一般 技能 出典 Player Core 258ページ 前提条件 trained in Society You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary. Natural Medicine 特技1 Natural Medicine 一般 技能 出典 Player Core 258ページ 前提条件 trained in Nature You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds, including higher Nature proficiency letting you attempt more difficult checks. It doesn’t replace Medicine for uses of the skill other than Treat Wounds or for feat prerequisites. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination. No Cause for Alarm [three-actions] 特技1 No Cause for Alarm 聴覚 精神集中 感情 一般 言語 精神 技能 出典 Player Core 259ページ 前提条件 trained in Diplomacy You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour. 大成功 Reduce the creature's frightened value by 2. 成功 Reduce the creature's frightened value by 1. Oddity Identification 特技1 Oddity Identification 一般 技能 出典 Player Core 259ページ 前提条件 trained in Occultism When you become aware of a magical effect or see a spell being cast, you can immediately determine if it twists minds (with the mental trait), fights against fortune (with the fortune or misfortune trait), or reveals secrets (with the detection, prediction, revelation, or scrying traits). At the GM’s discretion, similar effects can also fall into these categories. When you Identify Magic or Recall Knowledge to learn more about these effects, you can always use Occultism without penalty and gain a +2 circumstance bonus. Pet 特技1 Pet 一般 出典 Player Core 259ページ You have a pet?a Tiny animal of a type you choose, such as a cat, bird, or rodent. It has the minion trait, meaning it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of Command an Animal, and you don’t need to attempt a Nature check. A pet can’t make Strikes. Level Your pet’s level is equal to yours. Modifiers and AC Your pet’s save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. It uses 3 + your level as its modifier for Perception, Acrobatics, and Stealth, and just your level as its modifier for other skill checks. It doesn’t have or use its own attribute modifiers and can never benefit from item bonuses. Hit Points Your pet has 5 Hit Points per level. Senses Your pet has low-light vision and can gain additional senses from pet abilities. Speed Your pet has a Speed of 25 feet. You can choose to instead have an aquatic pet, which breathes in water instead of air and has the aquatic trait, no land Speed, and a swim Speed of 25 feet. Pet Abilities When you gain your pet, choose two of the following abilities. If your pet is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your pet can’t be an animal that naturally has more pet abilities than the maximum. In some cases, the GM might add some familiar abilities described on pages 212-213 to the pet abilities you can choose. Amphibious It gains the amphibious trait, allowing it to breathe in both air and water, and has both a land Speed and a swim Speed, each equal to its highest land Speed or swim Speed. Burrower It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes. Climber It gains a climb Speed of 25 feet. Darkvision It gains darkvision. Echolocation Your pet can use hearing as a precise sense within 20 feet. Fast Movement Increase one of the pet’s Speeds from 25 feet to 40 feet. Flier It gains a fly Speed of 25 feet. Manual Dexterity It can use up to two of its limbs as if they were hands to perform manipulate actions. Scent Your pet can use scent as an imprecise sense within 30 feet Tough Your pet’s max HP increase by 2 per level. 特殊 You can gain a new pet by retraining this feat, releasing any previous pet you have. If you later gain a familiar or other companion that uses the Pet feat, you can immediately retrain this feat. Pickpocket 特技1 Pickpocket 一般 技能 出典 Player Core 259ページ 前提条件 trained in Thievery You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the -5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 actions instead of 1, and you take a -5 penalty. Quick Coercion 特技1 Quick Coercion 一般 技能 出典 Player Core 260ページ 前提条件 trained in Intimidation You can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can’t Coerce a creature in the midst of combat, or without engaging in a conversation. Quick Identification 特技1 Quick Identification 一般 技能 出典 Player Core 260ページ 前提条件 trained in Arcana, Nature, Occultism, or Religion You can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you’re a master, it takes a 3-action activity, and if you’re legendary, it takes 1 action. Quick Jump 特技1 Quick Jump 一般 技能 出典 Player Core 260ページ 前提条件 trained in Athletics You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). Quick Repair 特技1 Quick Repair 一般 技能 出典 Player Core 260ページ 前提条件 trained in Crafting For you, the Repair activity loses the exploration trait and takes 1 minute instead of 10 minutes. If you’re a master in Crafting, it takes 3 actions. If you’re legendary, it takes 1 action. Quick Squeeze 特技1 Quick Squeeze 一般 技能 出典 Player Core 260ページ 前提条件 trained in Acrobatics You Squeeze 5 feet per round (10 feet on a critical success). If you’re legendary in Acrobatics, you Squeeze at full Speed. Read Lips 特技1 Read Lips 一般 技能 出典 Player Core 261ページ 前提条件 trained in Society You can read lips of others nearby who you can clearly see. The language read must be one that you know. When you’re at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you’re fascinated and off-guard during each round in which you focus on lip movements, and you must succeed at a Society check (DC determined by the GM) to successfully read someone’s lips. Recognize Spell [reaction] 特技1 Recognize Spell 一般 非公開 技能 出典 Player Core 261ページ PFS特記 The DC to Recognize an Uncommon or Rare spell (page 261) should be the normal DC +2 or +5 based on rarity and spell level. 前提条件 trained in Arcana, Nature, Occultism, or Religion トリガー A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting. If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd rank or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest rank of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure. 大成功 You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it. 成功 You correctly recognize the spell. 失敗 You fail to recognize the spell. 大失敗 You misidentify the spell as another spell entirely, of the GM’s choice. Ride 特技1 Ride 一般 出典 Player Core 261ページ When you Command an Animal you’re mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you’re mounted on acts on your turn, like a minion. If you Mount an animal in the middle of an encounter, it skips its next turn and then acts on your next turn. Page 301 has more on minions. Schooled in Secrets 特技1 Schooled in Secrets 一般 技能 出典 Player Core 262ページ 前提条件 trained in Occultism You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. You can use Occultism in place of Diplomacy to Gather Information about such groups and in place of Deception to Impersonate a member of these groups. If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you. They also recognize your standing unless you are specifically concealing it. Seasoned 特技1 Seasoned 一般 技能 出典 Player Core 262ページ 前提条件 trained in Crafting, Alcohol Lore, or Cooking Lore You’ve mastered the preparation of many types of food and drink. You gain a +1 circumstance bonus to checks to Craft food and drink, including elixirs if you have Alchemical Crafting and potions if you have Magical Crafting. If you are a master in one of the prerequisite skills, this bonus increases to +2. Shield Block [reaction] 特技1 Shield Block 一般 出典 Player Core 262ページ トリガー While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Sign Language 特技1 Sign Language 一般 技能 出典 Player Core 262ページ 前提条件 trained in Society You learn the sign languages associated with the languages you know, allowing you to sign and understand signs. Sign languages typically require both hands to convey more complex concepts, and they are visual rather than auditory. Sign language is difficult to understand during combat due to the level of attention needed, unlike basic gestures like pointing at a foe to suggest a target. Sign language is hard to use in areas of low visibility, just like speech is difficult in a noisy environment. Skill Training 特技1 Skill Training 一般 技能 出典 Player Core 262ページ 前提条件 Intelligence +1 You become trained in the skill of your choice. 特殊 You can select this feat multiple times, choosing a new skill to become trained in each time. Specialty Crafting 特技1 Specialty Crafting 一般 技能 出典 Player Core 262ページ 前提条件 trained in Crafting Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking. Steady Balance 特技1 Steady Balance 一般 技能 出典 Player Core 263ページ 前提条件 trained in Acrobatics You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not off-guard while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge. Streetwise 特技1 Streetwise 一般 技能 出典 Player Core 263ページ 前提条件 trained in Society You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally. Student of the Canon 特技1 Student of the Canon 一般 技能 出典 Player Core 263ページ 前提条件 trained in Religion You’ve researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead. Subtle Theft 特技1 Subtle Theft 一般 技能 出典 Player Core 263ページ 前提条件 trained in Thievery When you successfully Steal something, observers (creatures other than the creature you stole from) take a -2 circumstance penalty to their Perception DCs to detect your theft. Additionally, if you first Create a Diversion using Deception, taking a single Palm an Object or Steal action doesn’t end your undetected condition. Survey Wildlife 特技1 Survey Wildlife 一般 技能 出典 Player Core 263ページ 前提条件 trained in Survival You can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a -2 penalty to learn more about the creatures just from these signs. If you’re a master in Survival, you don’t take the penalty Terrain Expertise 特技1 Terrain Expertise 一般 技能 出典 Player Core 263ページ 前提条件 trained in Survival Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. 特殊 You can select this feat more than once, choosing a different type of terrain each time. Terrain Stalker 特技1 Terrain Stalker 一般 技能 出典 Player Core 263ページ 前提条件 trained in Stealth Select one type of difficult terrain from the following list rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not pass within 10 feet of an enemy during your movement. During exploration, this also allows you to automatically approach within 15 feet of other creatures while Avoiding their Notice, as long as they aren’t actively Searching or on guard. 特殊 You can select this feat multiple times. Each time, choose a different type of terrain. Titan Wrestler 特技1 Titan Wrestler 一般 技能 出典 Player Core 263ページ 前提条件 trained in Athletics You can attempt to Disarm, Grapple, Reposition, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. Toughness 特技1 Toughness 一般 出典 Player Core 263ページ Your body can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1 (page 411). Train Animal 特技1 Train Animal 余暇 一般 操作 技能 出典 Player Core 264ページ 前提条件 trained in Nature You spend time teaching an animal to do a certain action. You can either select a basic action the animal already knows how to do (typically those listed in the Command an Animal action on page 242) or attempt to teach the animal a new basic action. The GM determines the DC of any check required and the amount of time the training takes (usually at least a week). It’s usually impossible to teach an animal a trick that uses critical thinking. If you’re expert, master, or legendary in Nature, you might be able to train more unusual creatures, at the GM’s discretion. 成功 The animal learns the action. If it was an action the animal already knew, you can Command the Animal to take that action without attempting a Nature check. If it was a new basic action, add that action to the actions the animal can take when Commanded, but you must still roll. 失敗 The animal doesn’t learn the trick. Trick Magic Item [one-action] 特技1 Trick Magic Item 一般 操作 技能 出典 Player Core 264ページ 前提条件 trained in Arcana, Nature, Occultism, or Religion You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. You must know what activating the item does, or you can’t attempt to trick it. Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the item or situation). If you activate a magic item that requires a spell attack modifier or spell DC and you don’t have the ability to cast spells of the relevant tradition, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you’re a master in the appropriate skill for the item’s tradition, you instead use the trained proficiency bonus; if you’re legendary, you instead use the expert proficiency bonus. 成功 For the rest of the current turn, you can spend actions to activate the item as if you could normally use it. 失敗 You can’t use the item or try to trick it again this turn, but you can try again on subsequent turns. 大失敗 You can’t use the item, and you can’t try to trick it again until your next daily preparations. Underwater Marauder 特技1 Underwater Marauder 一般 技能 出典 Player Core 264ページ 前提条件 trained in Athletics You’ve learned to fight underwater. You are not off-guard while in water, and you don’t take the usual penalties for using a bludgeoning or slashing melee weapon in water. Virtuosic Performer 特技1 Virtuosic Performer 一般 技能 出典 Player Core 264ページ 前提条件 trained in Performance You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. If it’s unclear whether the specialty applies, the GM decides. Weapon Proficiency 特技1 Weapon Proficiency 一般 出典 Player Core 265ページ You become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. If you are at least 11th level, you also become an expert in these weapons. 特殊 You can select this feat more than once. Each time you do, you become trained in an advanced weapon. Automatic Knowledge 特技2 Automatic Knowledge 一般 技能 出典 Player Core 252ページ 前提条件 expert in a skill with the Recall Knowledge action; Assurance in that skill You know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check. 特殊 You can select this feat multiple times, choosing a different skill each time. You can use Automatic Knowledge with any skills you have chosen, but you can still use Automatic Knowledge only once per round. Bonded Animal 特技2 Bonded Animal 余暇 一般 技能 出典 Player Core 253ページ 前提条件 expert in Nature You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a Nature check against the animal’s Will DC. If successful, you bond with the animal. The animal is permanently bonded to you until you form a bond with a different animal or do something egregious to break your bond. A helpful animal is easier to direct, as described on page 242. If your bonded animal is level -1, it gains the minion trait (page 301), allowing you to command it more efficiently. The maximum level of creature that can be your minion increases to 3 if you’re a master in Nature and to 11 if you’re legendary. 特殊 You can’t have both a bonded animal and an animal companion (though you can have both a bonded animal and a pet or familiar). Communal Crafting 特技2 Communal Crafting 一般 技能 出典 Player Core 253ページ 前提条件 trained in Crafting You can have other PCs help you Craft an item, under your direction. A helper PC rolls a check with a skill in which they’re trained. The skill must be Crafting or another skill relevant to the item, as determined by the GM. For example, a PC might use Religion to help you Craft an item with the divine trait or Warfare Lore to help you Craft a weapon. Your roll still determines whether you successfully create the item. Any helper’s roll contributes toward reducing the cost of raw materials using the numbers from the Earn Income table on page 229; this uses the ally PC’s proficiency rank in the skill and their level - 1 for their level. Helping PCs must accompany you throughout the Craft activity (preventing them from pursuing other downtime activities) or the benefit is lost. The GM might determine that only a certain number of PCs can help depending on the circumstances. Communal Crafting also allows you to take the role of a helper when someone else is crafting, provided they accept your help. Confabulator 特技2 Confabulator 一般 技能 出典 Player Core 254ページ 前提条件 expert in Deception Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance bonus a target gains for your previous attempts to Create a Diversion or Lie to it from +4 to +2. If you’re a master in Deception, reduce the bonus to +1, and if you’re legendary, your targets don’t get these bonuses at all. Continual Recovery 特技2 Continual Recovery 一般 技能 出典 Player Core 254ページ 前提条件 expert in Medicine You zealously monitor a patient’s progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives. Glad-Hand 特技2 Glad-Hand 一般 技能 出典 Player Core 256ページ 前提条件 expert in Diplomacy First impressions are your strong suit. When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result. Intimidating Prowess 特技2 Intimidating Prowess 一般 技能 出典 Player Core 257ページ 前提条件 Strength +3; expert in Intimidation In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength modifier is +5 or higher and you are a master in Intimidation, this bonus increases to +2. Inventor 特技2 Inventor 余暇 一般 技能 出典 Player Core 257ページ 前提条件 master in Crafting You are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don’t know. This works just like the Craft activity you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it’s complete, you add the new formula you invented to your formula book. The GM might allow you to invent uncommon or rare formulas, typically with an increased DC. You need the Alchemical Crafting feat to invent alchemical formulas and the Magical Crafting feat to invent magical formulas. Lasting Coercion 特技2 Lasting Coercion 一般 技能 出典 Player Core 257ページ 前提条件 expert in Intimidation When you successfully Coerce someone, the maximum time they comply increases to a week, still determined by the GM. If you’re legendary, the maximum increases to a month. Magical Crafting 特技2 Magical Crafting 一般 技能 出典 Player Core 258ページ 前提条件 expert in Crafting You can Craft magic items, though some have other requirements, as listed in GM Core. When you select this feat, you gain formulas for four common magic items of 2nd level or lower. Magical Shorthand 特技2 Magical Shorthand 一般 技能 出典 Player Core 258ページ 前提条件 expert in Arcana, Nature, Occultism, or Religion Learning spells comes easily to you. When you succeed at Learning a Spell, it takes 10 minutes regardless of the spell’s rank. If you would succeed on the check, you critically succeed instead. If you fail, you can try again after a week or after you gain a level, whichever is first. You can use downtime to learn and inscribe new spells. This works as if you were using Earn Income with the tradition’s associated skill, but instead of gaining money, you choose a spell available to you to learn and gain a discount on learning it, learning it for free if your earned income equals or exceeds its cost. Nimble Crawl 特技2 Nimble Crawl 一般 技能 出典 Player Core 259ページ 前提条件 expert in Acrobatics You can Crawl incredibly swiftly?up to half your Speed, rather than 5 feet. If you’re a master in Acrobatics, you can Crawl at full Speed, and if you’re legendary, you aren’t offguard while prone. Powerful Leap 特技2 Powerful Leap 一般 技能 出典 Player Core 260ページ 前提条件 expert in Athletics You can jump 5 feet up with a vertical Leap without making a High Jump. You also increase the horizontal distance when you Leap, including as part of a High Jump or Long Jump, by 5 feet. Quick Disguise 特技2 Quick Disguise 一般 技能 出典 Player Core 260ページ 前提条件 expert in Deception You can set up a disguise in one-tenth the usual time (generally 1 minute). If you’re a master in Deception, you can create a full disguise and Impersonate as a 3-action activity. If you’re legendary, it takes a single action. Quiet Allies 特技2 Quiet Allies 一般 技能 出典 Player Core 260ページ 前提条件 expert in Stealth You’re skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn’t apply for initiative rolls. Rapid Mantel 特技2 Rapid Mantel 一般 技能 出典 Player Core 261ページ 前提条件 expert in Athletics You easily pull yourself onto ledges. When you Grab an Edge, you can pull yourself onto that surface and stand. You can use Athletics instead of a Reflex save to Grab an Edge. If you Climb or Leap to within 5 feet beneath the top of an edge, you can pull yourself onto the surface and stand as part of that action. Robust Recovery 特技2 Robust Recovery 一般 技能 出典 Player Core 261ページ 前提条件 expert in Medicine You learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient’s saving throw is a success, the patient gets a critical success. Unmistakable Lore 特技2 Unmistakable Lore 一般 技能 出典 Player Core 264ページ 前提条件 expert in Lore You never get information about your areas of expertise wrong. When you Recall Knowledge using any Lore subcategory in which you’re trained, if you roll a critical failure, you get a failure instead. If you’re a master in a Lore subcategory, on a critical success, you gain even more information or context than usual. Unusual Treatment 特技2 Unusual Treatment 一般 技能 出典 Player Core 264ページ 前提条件 trained in Medicine Your medical training extends to less obvious conditions. When you succeed against a DC 20 check to Treat Wounds, you can also reduce the value of one clumsy, enfeebled, or stupefied condition on the patient by 1. If you’re able to treat more than one creature at once, choose only one to gain this benefit. A creature can benefit from Unusual Treatment only once per day. If the condition results from an affliction, the affliction isn’t cured, though the condition is reduced as long as the affliction remains at that stage. If you are a master in Medicine, add the drained condition to the list of conditions you can remove if you succeed at a DC 30 check. If you are legendary in Medicine, you reduce the chosen condition by 2 instead of by 1. Ward Medic 特技2 Ward Medic 一般 技能 出典 Player Core 265ページ 前提条件 expert in Medicine You’ve studied in large medical wards, treating several patients at once and tending to all their needs. When you use Treat Disease or Treat Wounds, you can treat up to two targets. If you’re a master in Medicine, you can treat up to four targets, and if you’re legendary, you can treat up to eight targets. Wary Disarmament 特技2 Wary Disarmament 一般 技能 出典 Player Core 265ページ 前提条件 expert in Thievery If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap. Ancestral Paragon 特技3 Ancestral Paragon 一般 出典 Player Core 252ページ Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat. Prescient Planner 特技3 Prescient Planner 一般 出典 Player Core 260ページ Cost the Price of the chosen item 必要条件 You haven’t used this ability since the last time you were able to purchase goods You regularly create convoluted plans and contingencies, using your resources to enact them. You take 1 minute to remove your backpack, then carefully remove an item you hadn’t previously declared that you purchased?you intuited that you would come to need the item and purchased it at the latest opportunity. The item must be a piece of adventuring gear (from the table on page 291 or other sources of adventuring gear), and can’t be a weapon, armor, alchemical item, magic item, or other treasure. It must be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered. Untrained Improvisation 特技3 Untrained Improvisation 一般 出典 Player Core 264ページ You’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to your level -2. This improves to your level -1 at 5th level and your full level at 7th level. This doesn’t allow you to use the skill’s trained actions. Advanced First Aid 特技7 Advanced First Aid 一般 治療 操作 技能 出典 Player Core 252ページ 前提条件 master in Medicine You use your medical training to ameliorate sickness or assuage fears. When you use Medicine to Administer First Aid, instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally’s frightened or sickened condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time. The DC for the Medicine check is usually the DC of the effect that caused the condition. Battle Cry 特技7 Battle Cry 一般 技能 出典 Player Core 252ページ 前提条件 master in Intimidation When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll. Bizarre Magic 特技7 Bizarre Magic 一般 技能 出典 Player Core 253ページ 前提条件 master in Occultism You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5. Break Curse 特技7 Break Curse 精神集中 探索 一般 治療 技能 出典 Player Core 253ページ PFS特記 The Break Curse feat can be used once at the end of a scenario to remove a curse. Should it fail, the affected PC must use spellcasting services or a boon to remove the curse. 前提条件 expert in Occultism or Religion You spend 8 hours praying or performing occult rites over the target, weakening a curse’s power over them. Attempt to counteract (page 431) the curse, using Occultism or Religion for your counteract check and half your level rounded up for the counteract rank. Break Curse only takes 10 minutes of prayer and rites if you are legendary in Occultism or Religion. Expeditious Search 特技7 Expeditious Search 一般 出典 Player Core 254ページ 前提条件 master in Perception You have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to Search a given area. This means that while exploring, you double the Speed you can move while ensuring you’ve Searched an area before walking into it (up to half your Speed). If you’re legendary in Perception, you instead Search areas four times as quickly. Foil Senses 特技7 Foil Senses 一般 技能 出典 Player Core 256ページ 前提条件 master in Stealth You are adept at foiling creatures’ special senses and cautious enough to safeguard against them at all times. Whenever you use the Avoid Notice, Hide, or Sneak actions, you are always considered to be taking precautions against special senses (see the Detecting with Other Senses sidebar on page 433). Impeccable Crafting 特技7 Impeccable Crafting 一般 技能 出典 Player Core 256ページ 前提条件 master in Crafting; Specialty Crafting You craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with Specialty Crafting, you get a critical success instead. Kip Up [free-action] 特技7 Kip Up 一般 技能 出典 Player Core 257ページ 前提条件 master in Acrobatics You stand up. This movement doesn’t trigger reactions. Monster Crafting 特技7 Monster Crafting 一般 技能 出典 Player Core 258ページ 前提条件 expert in Survival You can use the parts of monsters to aid in crafting. You can use the body of a monster to help Craft items, using Survival instead of Crafting for the Craft activity when you do so. If parts of the monster’s body are valuable, you can expend them toward the item’s raw material cost as well. (The GM makes the determination if the monster’s entry doesn’t list any valuable materials from its body.) If you spend additional days working on the item, reduce the Price using the monster’s level instead of your own. Certain items may require specific creatures in their Craft requirement. Planar Survival 特技7 Planar Survival 一般 技能 出典 Player Core 259ページ 前提条件 master in Survival You can Subsist using Survival on different planes, even those without resources or natural phenomena you normally need. For instance, you can forage for food without penalty even if the plane lacks food that could normally sustain you. A success on your check to Subsist also prevents damage done by the plane to you and anyone else you support with Subsist. This applies only to damage dealt by the general conditions of the plane, not smaller hazards. Prescient Consumable 特技7 Prescient Consumable 一般 出典 Player Core 260ページ 前提条件 Prescient Planner You can predict which consumables you might need in advance. When using Prescient Planner, you can procure a consumable item from your backpack, instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered. Quick Climb 特技7 Quick Climb 一般 技能 出典 Player Core 260ページ 前提条件 master in Athletics When Climbing, you move 5 more feet on a success and 10 more feet on a critical success, up to your Speed. If you’re legendary in Athletics, you gain a climb Speed equal to your Speed. Quick Recognition 特技7 Quick Recognition 一般 技能 出典 Player Core 260ページ 前提条件 master in Arcana; master in Nature, Occultism, or Religion; Recognize Spell You Recognize Spells swiftly. Once per round, you can Recognize a Spell using a skill in which you’re a master as a free action. Quick Swim 特技7 Quick Swim 一般 技能 出典 Player Core 260ページ 前提条件 master in Athletics You Swim 5 feet farther on a success and 10 feet farther on a critical success, to a maximum of your Speed. If you’re legendary in Athletics, you gain a swim Speed equal to your Speed. Quick Unlock 特技7 Quick Unlock 一般 技能 出典 Player Core 260ページ 前提条件 master in Thievery You can Pick a Lock using 1 action instead of 2. Shameless Request 特技7 Shameless Request 一般 技能 出典 Player Core 262ページ 前提条件 master in Diplomacy You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you. Slippery Secrets 特技7 Slippery Secrets 一般 技能 出典 Player Core 262ページ 前提条件 master in Deception You elude and evade attempts to uncover your true nature or intentions. When a spell or magical effect tries to read your mind, detect whether you are lying, or reveal your identity, you can attempt a Deception check against the spell or effect’s DC. If you succeed, the effect reveals nothing. Swift Sneak 特技7 Swift Sneak 一般 技能 出典 Player Core 263ページ 前提条件 master in Stealth You can move your full Speed when you Sneak. You can use Swift Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Terrified Retreat 特技7 Terrified Retreat 一般 技能 出典 Player Core 263ページ 前提条件 master in Intimidation When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round. Wall Jump 特技7 Wall Jump 一般 技能 出典 Player Core 265ページ 前提条件 master in Athletics You can use your momentum from a jump to propel yourself off a wall. If you’re adjacent to a wall at the end of a jump (whether performing a High Jump, Long Jump, or Leap), you don’t fall as long as your next action is another jump. Your previous jump gives you momentum, letting you use High Jump or Long Jump as a single action, but you don’t get to Stride as part of the activity. You can use Wall Jump only once in a turn, unless you’re legendary in Athletics, in which case you can use it as many times as you can use consecutive jump actions in that turn. Incredible Investiture 特技11 Incredible Investiture 一般 出典 Player Core 256ページ 前提条件 Charisma +3 You have an incredible ability to invest more magic items. Increase your limit on invested items from 10 to 12. Investing worn magic items is explained on page 219 of GM Core. Cloud Jump 特技15 Cloud Jump 一般 技能 出典 Player Core 253ページ 前提条件 legendary in Athletics You unparalleled athletic skill allows you to jump impossible distances. Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). When you High Jump, use the calculation for a Long Jump but don’t triple the distance. You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. For each additional action spent, add your Speed to the limit on how far you can Leap. Craft Anything 特技15 Craft Anything 一般 技能 出典 Player Core 254ページ 前提条件 legendary in Crafting You can find ways to craft just about anything, despite restrictions. As long as you have the appropriate Crafting skill feat (such as Magical Crafting for magic items) and meet the item’s level and proficiency requirements, you ignore just about any other requirement, such as being of a specific ancestry or providing spells. If a requirement adds to the item’s cost, you must still pay it (including castings of spells that themselves have a cost). You can’t ignore requirements of special items that have exclusive means of access and Crafting, such as artifacts. The GM decides whether you can ignore a requirement. Divine Guidance 特技15 Divine Guidance 一般 技能 出典 Player Core 254ページ 前提条件 legendary in Religion You’re so immersed in divine scripture that you find meaning and guidance for any situation in your texts. Spend 10 minutes Deciphering Writing on religious scriptures of your deity or philosophy while thinking about a particular problem or conundrum you face, and then attempt a Religion check (DC determined by the GM). If you succeed, you unearth a relevant passage, parable, or aphorism that can help you move forward or change your thinking to help solve your conundrum. Legendary Codebreaker 特技15 Legendary Codebreaker 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Society Your skill with languages and codes is so great that you can decipher information with little more than a quick read through a text. You can Decipher Writing using Society while reading at normal speed. If you slow down and spend the full amount of time that’s ordinarily required and roll a success, you get a critical success; if you critically succeed while spending the normal amount of time, you gain a nearly word-for-word understanding of the document. Legendary Linguist 特技15 Legendary Linguist 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Society; Multilingual You’re so skilled with languages you can create a pidgin instantly. You can always talk to any creature that has a language?even a language you don’t know?by creating a new pidgin language that uses simplified terms and conveys basic concepts. To do so, you must first understand at least what medium of communication the creature uses (speech, sign language, and so on). Legendary Medic 特技15 Legendary Medic 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Medicine You’ve discovered medical breakthroughs or techniques that achieve miraculous results. Once per day for each target, you can spend 1 hour treating that target and attempt a Medicine check to remove a disease or the blinded, deafened, doomed, or drained condition. Use the DC of the disease or of the spell or effect that created the condition. If the effect’s source is an artifact, above 20th level, or similarly powerful, increase the DC by 10. Legendary Negotiation [three-actions] 特技15 Legendary Negotiation 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Diplomacy You can negotiate incredibly quickly in adverse situations. You attempt to Make an Impression and then Request your opponent cease their current activity and engage in negotiations. You take a -5 penalty to your Diplomacy check. Generally, the DC of this check is the creature’s Will DC, although your GM may modify it based on the situation. Some creatures may be unable to stop regardless of their personal desires, and even those who agree to parley might ultimately find your arguments lacking and return to violence. Legendary Performer 特技15 Legendary Performer 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Performance; Virtuosic Performer Your fame has spread throughout the lands. Creatures who have any listed skill in Society have heard of you and usually have an attitude toward you one step better than normal, depending on your reputation and the creature’s disposition. For instance, if you’re well-known for cruel and demanding behavior, creatures might be intimidated by you, rather than be friendly toward you. When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. Typically, this increases the audiences available to your level or by two levels, whichever is higher. Legendary Professional 特技15 Legendary Professional 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Lore Your fame has spread throughout the lands (for instance, if you have Warfare Lore, you might be a legendary general or tactician). This works as Legendary Performer above, except you gain higher-level jobs when you Earn Income with Lore. Legendary Sneak 特技15 Legendary Sneak 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Stealth; Swift Sneak You’re always sneaking unless you choose to be seen, even when there’s nowhere to hide. You can Hide and Sneak even without cover or being concealed. When you employ an exploration tactic other than Avoiding Notice, you also gain the benefits of Avoiding Notice unless you choose not to. See page 438 for more information about exploration tactics. Legendary Survivalist 特技15 Legendary Survivalist 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Survival You can survive indefinitely without food or water and can endure severe, extreme, and incredible cold and heat without taking damage from doing so. Legendary Thief 特技15 Legendary Thief 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Thievery; Pickpocket Your ability to Steal defies belief. You can attempt to Steal something that is actively wielded or that would be extremely noticeable or time consuming to remove (like worn shoes or armor). You must do so slowly and carefully, spending at least 1 minute (and significantly longer for items that are normally time consuming to remove, like armor). Throughout this duration you must have some means of staying hidden, such as the cover of darkness or a bustling crowd. Even if you succeed, if the item is extremely prominent?like a suit of full plate armor?onlookers will quickly notice it’s gone after you steal it. Scare to Death [one-action] 特技15 Scare to Death 感情 恐怖 一般 無力化 技能 出典 Player Core 261ページ 前提条件 legendary in Intimidation You can frighten foes so much, they might die. Attempt an Intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can’t hear you or doesn’t understand the language you are speaking, you take a -4 circumstance penalty. The creature is temporarily immune for 1 minute. 大成功 The target must attempt a Fortitude save against your Intimidation DC. On a critical failure, it dies. On any other result, it becomes frightened 2 and is fleeing for 1 round. The critical failure effect has the death trait. 成功 The target becomes frightened 2. 失敗 The target becomes frightened 1. 大失敗 The target is unaffected. Unified Theory 特技15 Unified Theory 一般 技能 出典 Player Core 264ページ 前提条件 legendary in Arcana You understand the common underpinnings of the four traditions of magic and magical essences, allowing you to understand them all through an arcane lens. Whenever you use a skill action or a skill feat that requires a Nature, Occultism, or Religion check, depending on the magic tradition, you can use Arcana instead. If you would normally take a penalty or have a higher DC for using Arcana on other magic (such as when using Identify Magic), you no longer do so.
https://w.atwiki.jp/zakuaku/pages/2548.html
レプトス*特技 深海に住む褐色肌のお姉さん。謎の古武術で敵を蹴っ飛ばす。 炎/氷耐性/水耐性。雷にとても弱い
https://w.atwiki.jp/bascinet/pages/76.html
メタマジック特技 Meta Magic Feat 呪文変化 呪文合成 呪文遅延? 呪文連射? メタマジック特技を組み合わせることで、本来の呪文レベルとは異なった呪文レベルで、呪文を使うことができる。こうしたレベル変化は単純に加算される。呪文レベルが5、分散して-1、遅延して+1されると、呪文レベルは5である。
https://w.atwiki.jp/yaranaiomm/pages/401.html
ここは皆の考えた特技を書いていくページです。 編集できない人は簡易投稿欄に必要な情報を書くと、誰かがあとで編集します 効果だけでなく消費MPも忘れずに設定していただけると編集時助かります。 攻撃特技 その他特技 採用されたもの簡易投稿欄 攻撃特技 攻撃特技 技名 MP 説明 系統・属性 覚えられる職業 ハギ 30 敵1体を皮を剥ぐように斬りつける。敵のステータスをランダムで元に戻す。【斬撃】 斬撃 オバナ 30 敵をランダムに斬りつける。このターンにおけるこの特技を使用する前に行動したモンスターが多い程回数が増える。【斬撃】 斬撃 クズハナ 30 敵1体を斬りつける。この特技の使用中ステータス低下を無視し、低確率で状態異常を無視する。【斬撃】 斬撃 ナデシコ 30 敵1体を斬りつける。敵のせいしんで判定する。【斬撃】 斬撃 オミナエシ 30 敵1体を斬りつける。ターンの終わりにもう一度ダメージを与える。【斬撃】 斬撃 フジバカマ 30 敵1体を斬りつける。攻撃した敵は次に斬撃から受けるダメージが上昇する。【斬撃】 斬撃 アサガオ 30 敵1体を斬りつける。軽減されない。【斬撃】 斬撃 ポルターガイスト 50 敵味方全ての「設置」「人形」「召喚」を破壊し、破壊した数だけ敵ランダムにダメージを与える。テンションを1段階消費する。 投擲 デンプシーロール 150 体でリズムを取り、敵単体を複数回殴り飛ばす。テンションと残HPが多いほど攻撃回数が増えるが、攻撃中、敵の反撃行動で受けるダメージが著しく増加する【必殺】 格闘 ストームルーラー 20 敵1体に風の衝撃波を斬撃にのせて攻撃する。対象が空中にいる場合ダメージが増加する。攻撃がかいしんになった場合、【突破】を付加する 斬撃 雑魚ちらし 12 敵1体にダメージ。自分と相手のレベル差によってダメージ量が変化する いけにえ斬り 35 大ダメージをあたえるが自分以外の仲間にも大ダメージ【斬撃】 斬撃 ちまつり斬り 65 攻撃と同時にHPを吸収する呪いの剣。この攻撃で発生した追加攻撃は自分以外の仲間を対象に取る。テンション1消費。【斬撃】 斬撃 フラッシュバースト 40 敵単体にダメージを与える。一定確率で特性、耐性を無視する 格闘、光系 サンクライ 50 敵単体にダメージを与える。一定確率で威力が上昇する 格闘、ギラ系 フルムーンスラッシュ 60 敵単体にダメージを与える。一定確率で攻撃範囲が増加する。 格闘、斬撃 さいのめ斬り 102 敵一体を賽子のようにするべく切り刻む斬撃。「すばやさ」の能力上昇の差があるほど攻撃回数が増える。 シャドージャッジメント 600 敵全体をどす黒い光の束で2回攻撃する。低確率で敵を混乱・猛毒・石化にする。【必殺】【突破】【光】【ドルマ】(邪配合によって生まれたモンスターのみ使用可能) 光・ドルマ系 足刀一閃 34 刀の一閃に例えられるほど昇華された蹴り技。鋭い一撃は正に斬撃の如く、相手を斬り裂く。【斬撃】【格闘】 斬撃・格闘 センシャホウ 40 敵単体に強力な砲撃を行う。命中した敵が前列にいるなら後列に移動させる。この攻撃は素早さにマイナス補正がつく【射撃】 射撃 アースブレイカー 80 敵前列に強力な衝撃波を叩きつける。フィールドがリセットされる【格闘】 格闘 ダークアームブレード 40 素早く敵1体に近づき闇の剣で斬りつける。この攻撃は素早さに補正がかかる【斬撃】 斬撃・ドルマ系 シューティングバスター 100 敵全体にランダムで複数回光弾をばらまく。【射撃】 射撃・光系 ヘルズローリング 80 敵1体に黒い追尾するリングを2つ放つ。回避された場合他の敵へ攻撃する 目潰し 10 そのターンの間、敵1体の命中率を低下させる。また、対象の「必中」を解除する。 フリーズバレット 80 敵一体に凍結効果のある特殊弾を放つ。ダメージの他、中確率で凍結状態にする。【射撃】 射撃・吹雪系 よろいやぶり 35 敵単体にダメージを与えつつ、しゅびりょくを大幅に下げる ほこくだき 35 敵単体にダメージを与えつつ、こうげきりょくを大幅に下げる こころしずみ 35 敵単体にダメージを与えつつ、せいしんを大幅に下げる かざりちらし 200 敵単体に大ダメージを与えつつ、全能力を下げる【必殺】 必殺 クリティカルチャージ 350 敵1体に装甲を貫く突攻撃をする。「みのまもり」「防御特技」「防御特性」を無視する【必殺】 ロケットパンチ 30 自分の腕を切り離して飛ばし、敵1体にダメージを与える。隊列補正を無視する 格闘 ビッグバンパンチ 300 自らを光輝く巨大な拳に変形させ、相手1体を原子に打ち砕く。隊列補正を無視する【必殺】【突破】 格闘/光系 無限拳 40 敵単体に命中するまで伸び続けるパンチを繰り出す【必中】 格闘 スルトのつるぎ 130 剣に全てを焼き尽くす炎を纏わせ敵を薙ぎ払う。敵全体に無効化できないダメージを与える 斬撃/火炎系 グランアース 40 「みをまもる」行動を無視してダメージを与え、敵の「しゅびりょく」を低下させる 斬撃、岩石 ウィンディル 40 「かばう」行動を無視してダメージを与え、敵の「かしこさ」を低下させる 斬撃、水 エアノテイン 40 特性を無視してダメージを与え、敵の「すばやさ」を低下させる 斬撃、バギ マグナフレア 40 隊列補正を無視してダメージを与え、敵の「こうげきりょく」を低下させる 斬撃、メラ ラグナレイズ 40 あらゆる回避補正を無視してダメージを与え、敵の「せいしん」を低下させる 斬撃、光 獣の数字 666 敵全体に666の固定ダメージを与える。このダメージは軽減・無効化されない。+13以上の獣系モンスター限定スキル【必殺】 おうじゃのつるぎ 100 剣に宿した雷を力に変え、会心の一撃を繰り出す。テンション2消費。【デイン系】【光系】【斬撃】 星の息吹 450 敵ランダムに3+(敵の数×2)回、龍星群が降り注ぐ。ダメージを無効、軽減されない。【必殺】 岩石系 大魔王 無限煉獄 450 4ターンの間、ターン終了時に「たいよう」でダメージを与える。この効果が続いている間、「魔王」「大魔王」の特技、呪文が使用できない。【必殺】 火炎系 大魔王 凍結空間 450 このターン、敵味方関わらず行動順を変更できない。敵全体に「ひょうが」でダメージを与え、それより後の敵味方全ての行動が無効化される。【必殺】 吹雪系 大魔王 始まりの風 400 敵味方全体に防御系特性を無視して大ダメージを与える。ダメージを受けたモンスターは皆、「暴走」状態になる。【必殺】 バギ系 逆転の風 100 「始まりの風」で味方が受けたダメージと「暴走」を回復する。1戦闘1回【セ】 バギ系 ファイナルインパクト 300 空高く飛び上がり落下の勢いのままに一撃を敵1体に与える。着弾後、衝撃波で周囲の敵にも追加ダメージを与える【必殺】 格闘/イオ系 超力招来 300 あらゆる特技と別枠で使用される。使用ターン、与える全てのダメージが1.5倍になる。テンション2消費、1戦闘1回 落椿 20 敵一体に「首落とし」で攻撃する。1T1回 斬撃 インパルス 30 敵一列に強い衝撃を与える。相手に防御特性が発動した場合、その特性を次のターン発動不能にさせる 炎神拳 26 「すばやさ」が高いほど【火炎系】ダメージが上昇する 格闘/火炎系 鶴翼三連 150 複数の投影剣により、敵に対応できない包囲攻撃を仕掛ける。【斬撃】無効を無視してダメージを与える【必殺】【精製】 斬撃 サド侯爵の鞭 30 防御特技・特性によるダメージ軽減率が低い。低確率でテンションが上昇する 悲嘆の怠惰 400 敵全体のステータス上昇を元に戻す無数の手による掻き毟り、隊列補正を無視してダメージを与える【射撃】【ドルマ系】【必殺】 射撃・ドルマ系 幻夢の一撃 10 敵単体にダメージを与え、「悪夢の睡眠」にする。 ミリオンダラー 60 敵全体に流星の如く降り注ぐ矢の雨を放つ。【斬撃】【射撃】 斬撃・射撃 ランページ 50 敵味方ランダムを無差別に、5~10回連続で攻撃する。この行動は妨害できないが、他の行動と同時に行えない。テンション1消費。【斬撃】【格闘】 斬撃・格闘 極光之吐息 100 敵全体に放電をともなう超低温のブレスを吹き付ける。【ブレス】【吹雪】【いなずま】【光】 ブレス・吹雪・いなずま・光 惑星砕き 100 星をも砕く一撃。あらゆる防御特技を貫通する 格闘 四重奏 44 敵1体に【メラ系】【ヒャド系】【デイン系】【ドルマ系】それぞれの属性で4連撃を見舞う。「こうげき」と「かしこさ」の平均で判定を行う。1/戦 斬撃 六散華 48 剛体化した拳の3連撃と脚の3連撃を組み合わせて繰り出す。低確率で「しゅびりょく」上昇させる 格闘 最強コンボ 150 敵単体に覚えている単体格闘技を4っつ連続で叩き込む【必殺】 格闘 圧パ 0 圧倒的パフォーマンスで1000の固定ダメージを与える。200000G消費する。 その他特技 その他特技 技名 MP 説明 系統・属性 覚えられる職業 センサーシールド 25 防御特技と併用可能。受けた攻撃を自動解析する。【セ】 トロンプロイユ 43 騙し絵を設置する。敵1体の攻撃を任意の味方に誘導する、1戦闘1回。【設置】 引き倒し - 「前列」にいる敵1対に飛びつき押し倒す。次のターン自らと対象を行動不能にする。 神秘の守り 100 2ターンの間、味方全体にあらゆる「ステータス異常」「特殊効果」が発生しなくなる、1戦闘1回。 ねこだまし 20 そのターン誰よりも速く行動できる場合、敵1体を「行動不能」にする、1戦闘1回。 グレイプニル 86 敵フィールドに糸を張り巡らせる。数ターンの間、行動する敵を中確率で「行動不能」にさせる。【設置】 設置 勿忘草の翅模様 200 自らを「戦闘不能」にする。このターン、味方1体はダメージを受けなくなる。1戦闘1回。【セ】 たった一つの悪意 100 この特技を使用したターンに戦闘不能になった時、とどめをさしたモンスターのMPが0になる。一部のモンスターには効果が無い。【セ】 サポートカット 45 このターンの間、「味方への補助効果」を持った呪文・特技を敵味方問わず全て遮断する。【セ】 ターンオーバー 500 そのターン、相手1体の「軽減」「無効」「吸収」の効果をそれぞれ「被ダメージ増加」「弱点」「大弱点」にする【必殺】【セ】 ギャッラルホルン 420 味方全体の全能力を「4」、特性発生率を少し上昇させる【必殺】 歌 専守体勢 200 3ターンの間、常に「みをまもる」状態になる。1戦闘1回。 センスレス 300 3Tの間、「会心の一撃」が発生しなくなる。1戦闘1回。 スロウレイン 180 フィールド上に特殊な雨を降らせる。「火炎系」「メラ系」「ギラ系」を使用する場合、行動順が最遅になり、効果量が減衰する。 レンジャー 喪神無想 0(100) そのターンの間、受けた攻撃を無効化し、斬撃属性の反撃を行う。反撃の度にMPとテンションを消費する。【セ】 憧憬のうた 40 3ターンの間、使用者は、使用者を対象に含む行動をする敵が、ステータス上昇無しとして扱われる状態になる【歌】 歌 ドーピングリアクション 150 仲間一体の最大HPを2倍にする代わりに、現HPを半分にする。対象者はそのターンの間、あらゆる回復効果を受け付けない。テンションを2段階消費する。1戦闘1回 『拒絶』 50 敵1体に拒絶の感情をぶつける。対象は2ターン味方の補助に対してカウンター攻撃を行うようになる。 『憎悪』 50 敵1体に憎悪の感情をぶつける。対象は2ターン攻撃対象を『憎悪』使用者に固定される。 『渇望』 50 敵1体に渇望の感情をぶつける。対象は2ターン回復行動しかとれなくなる。 『諦念』 50 敵1体に諦念の感情をぶつける。対象はテンションが上昇するまで「行動不能」になる。 『悔恨』 50 )敵1体に悔恨の感情をぶつける。「戦闘不能」「死亡」「完全死亡」のモンスターの数に応じてステータスを低下させる。 『固執』 50 敵1体に固執の感情をぶつける。対象は2ターン同じ行動しかとれなくなる。 『憤怒』 50 敵1体に憤怒の感情をぶつける。対象は2ターン「暴走」「混乱」状態になる。 『孤独』 50 敵1体に孤独の感情をぶつける。対象は2ターン味方の補助を受けられなくなる。 『悲愴』 50 敵1体に悲愴の感情をぶつける。対象のテンションを1低下させる。 羅生門 50 【斬撃】【格闘】の対象になったとき、一度だけその攻撃を無効化し、即座に高い威力で反撃する。テンションを1消費する。【セ】【格闘】 格闘 ひらいしん 30 2ターンの間、敵味方のデイン系の呪文、特技の命中率を大幅に下げる。 設置 明晰の歌 30 自分以外の仲間一体のテンションをあげる。テンションが0の仲間に使用した場合、「魔力収束」状態にする。1T1回。【歌】 歌 堕落の誘惑 35 敵全体に数ターンの間特性「なまけ」を与える 爆音 35 すさまじい音を発生させ、敵を怯ませる。中確率で次のターンに行われる「歌」「音」「声」による特技を無効化する 『戦慄』 50 敵1体に戦慄の感情をぶつける。対象は2ターン攻撃行動をとれなくなる 『強欲』 50 敵1体に強欲の感情をぶつける。対象は2ターン味方の補助効果を横取りする 『躊躇』 50 敵1体に躊躇の感情をぶつける。2ターンの間、対象の攻撃は「戦闘不能」「死亡」状態にさせることができなくなる 『不信』 50 敵1体に不信の感情をぶつける。対象は2ターン命令を受け付けなくなる ガードブロック 50 味方への攻撃をかばう。この特技は攻撃特技としても扱われる。1戦闘1回 格闘 旧支配者のキャロル 60 敵1体のHPを大きく減少させる。【歌】【いあいあ】 歌・いあいあ ラースエイレム 150 敵一体の時を止める。そのターンの行動をキャンセルし次ターンに行わせる セクエンツィア 200+α 2ターンの間、自分以外の味方が歌系の特技を使用するたびに、同じ歌を味方の直後に使用する。【セ】【必殺】 歌 決死の構え 100 決死の構えを取る。このターン自分が倒された時その相手へ即座に超威力の反撃をする。【斬撃】【格闘】【射撃】を使用する際に選択【セ】 ミラージュステップ 50 幻惑する足捌きで、敵一列にマヌーサを与える 踊り 採用されたもの 上記の特性・特技・呪文から採用されたものは以下(名前や効果に調整があるものもあります) 採用されたことに気付いたら随時更新か下記のコメ覧に情報提供してくれるとありがたいです 羅生門 簡易投稿欄 内容
https://w.atwiki.jp/puyowords/pages/206.html
図のようにL字で折り返す形。底上げすることで折り返しやすくなる。 <完成例>
https://w.atwiki.jp/lunar_mare/pages/23.html
レベル上げ TOP > ルナメア式初心者講座 > 育成指南 > レベル上げ レベルげと同時にやっていく事 コフィーさんのオーダーを消化しよう エリア解放 マグを貰おう レベル制限解除 難易度制限解除 その他NPCのオーダーもついでにやっていこう デイリーブーストでいろいろ30%UP クライアントオーダーで経験値をもらおう パーティーを組むと経験値がおいしい!? 緊急クエストで経験値を稼いでみよう! PSEバーストを狙え! 励起結晶はすごい! 取得経験値が増えるアイテム紹介 育成指南の関連記事 メセタ稼ぎ メセタって何に使うの? デイリーオーダーでメセタ稼ぎ クロトさんからお小遣いを貰おう レアアイテムって売っていいの? マイショップでアイテムを売ってみよう メセタンからメセタを絞りとる! ダメ!ゼッタイ!RMT スキルを考える スキルってなに? スキル次第で同じクラスでも全く違うスタイルに! どんな自分になりたいか考えよう! ほむほむまかせた 装備を考える 装備の更新目安 装備の強化をしてみよう 装備に特殊能力を付けてみよう 武器の潜在能力を解放してみよう ほむほむまかせた 編集者:@ゆず
https://w.atwiki.jp/zakuaku/pages/2527.html
ジュリア*特技 守備に優れる傭兵隊長さん。盾役としてはかなりの性能。 常に敵から狙われる確率が、他のキャラよりやや高い