約 3,715,027 件
https://w.atwiki.jp/hmiku/pages/28518.html
【検索用 LUVORATORRRRRY 登録タグ 2014年 GUMI L VOCALOID YouTubeミリオン達成曲 れをる ギガP ミリオン達成曲 曲 曲英 殿堂入り 真琴 粉末 鏡音リン】 + 目次 目次 曲紹介 歌詞 コメント 作詞:れをる 作曲:ギガ・れをる 編曲:ギガ イラスト:真琴 動画:粉末 唄:GUMI・鏡音リン 曲紹介 DANCE♪ L(・_L)♪ (ノ_・)ノ♪ DANCE 曲名:『LUVORATORRRRRY!』 広島で開催する VOCALOID CLUB イベント『VOCALOID LABORATORY(ボカラボ)』のために書き下ろされた楽曲。 2016年1月26日、自身5曲目となるミリオンを達成。現在ボカロオリジナル曲でミリオンを達成している曲の一つである。 歌詞 振り切ったメータープログラミング 「好き」なんてねお決まりの文句 ボルト?ナット?そんなんじゃBad 君に視線 戦況は危険 高鳴ってく鼓動 射止めてよyou know? 色仕掛けのフロウでおとすのよメロウ 君君だけSICKさせちゃうverse KICK! ねぇこっち向いてGive us kiss! 嘘つきな唇で もっとあたしを騙してみせてよ 君じゃなきゃヤダなんて ワガママももっと言わせて? (DANCE!!) 恋は連覇、百戦錬磨とか 嘘ついて嘯いて傾いてfall down 君はいつも通りの困り顔向けて 「はいはい」「ちょっと聞いてるの!?」 でもそんなとこも憎めないから 一枚上な君にうたれちゃうから 言い返せない とても言えない! 君に見せる怒ったfaceはfake もっとあたしに縋ってよ More More 欲しがってよ (Love me Love me Love me Do!) (Give me Give me Give me Hug!) もっとあたしに困ってよ Wanna Wanna Be せがんでよ (Love me Love me Love me Do!) (Give me Give me Give me Hug!) Love Me Baby Baby Give Me Very Very 息吐く間もないほどにどうぞやっちゃって Beasty Gimmick Gimmick Knock Out Gimmi Gimmi このまま壊されたいKnock Down Love Me Baby Baby Give Me Very Very 息もできないようなやつかましてやって Beasty Gimmick Gimmick Knock Out Gimmi Gimmi このまま壊されたいKnock Down あたしの声をもっと聴いて 君の言葉で惑わせてよBaby プログラムされたんじゃ意味がない 欲しいのはI(あたし)だけに向けた「愛」 強がってばっかなのmy mind ほんとは気付いてんでしょ?my Daring エンタルピー変わって「Why!?」もうわかんないよ ただ君が傍にいればいいのに (Dance!!) Love Me Baby Baby Give Me Very Very 息吐く間もないほどにどうぞやっちゃって Beasty Gimmick Gimmick Knock Out Gimmi Gimmi このまま壊されたいKnock Down Love Me Baby Baby Give Me Very Very 息もできないようなやつかましてやって Beasty Gimmick Gimmick Knock Out Gimmi Gimmi このまま壊されたいKnock Down コメント + コメント 2014 追加乙! -- 名無しさん (2014-02-22 19 26 28) おおおおお!! -- 名無しさん (2014-02-22 20 21 50) おつ!だいすき! -- さき (2014-02-22 20 32 41) 乙!早いなww間奏のとことても好き -- 名無しさん (2014-02-22 20 53 17) 早い!かっこよくてめっちゃ好き♪ -- ひよりん (2014-02-22 20 56 50) ギガさん最高だなほんとに -- 名無しさん (2014-02-23 14 48 49) 今回はお二人で作詞作曲ですか!すごいですね!これからも頑張って! -- 廃人 (2014-02-24 17 38 49) ていうか、れをるさん詞だけじゃなくて、曲もつくれるのか!すごいですね! -- 人 (2014-02-24 17 40 18) いいね! -- 名無しさん (2014-02-26 20 37 59) おつ!早いwwww これからも頑張ってください~~! -- らみたん (2014-02-26 21 00 51) 踊れたらかっこいいな -- 名無しさん (2014-02-28 19 12 59) 毎回欲しい曲を提供してくれるお二人だ...!最高です! -- まに (2014-03-02 07 16 53) ☆ヽ(最´∀`高)ノ★ -- 名無しさん (2014-03-02 17 28 23) ギガPとれをる、このまま結婚まで行っちゃうんじゃないかってくらい、何する時も一緒ですね。羨ましいなー。 -- 名無し (2014-03-04 17 32 47) 一発でハマったw -- 蘭ミク (2014-03-06 07 31 38) 最高。1回聞いて痺れたああああ -- 6区 (2014-03-09 21 31 10) 凄い!いい曲! -- 葉ノン (2014-03-11 21 41 34) かっこかわいい!! -- 名無しさん (2014-03-12 12 47 35) 確かにギガさんとれをるさん仲良しですね)^o^( ちなみにLUVORATORRRRRY!ってどういう意味なんですかね? 本当いい歌だ!! -- ななーしん (2014-03-15 11 44 43) テトロドトキサイザのラップと雰囲気が似てんなーて思ってたけど、今回ギガさんも作詞してんのか。なるほど、良曲だな。 -- 名乗るほどの者ではありません。 (2014-03-17 18 37 54) 今めっちゃはまってる曲ですっ -- ありんこ (2014-03-18 17 21 25) 歌もカッコイイけど踊りがあったらもっとカッコよさそう。ボカロ曲だと思えないのもいい -- 名無しさん (2014-03-21 10 00 45) いいねぇ!めっちゃかっこいい!! -- ナチ猫 (2014-03-21 20 23 31) PVさぁ Knock じゃなくて Kock になってるよね。全部w -- 名無しさん (2014-03-23 17 30 05) PVのスペルミスはギガPがコメント欄で誤りを示してるからわざわざ蒸し返すこともないんじゃないかな。 -- なぬー (2014-03-24 16 37 57) めっちゃカッコイイーーー -- nao (2014-03-31 19 35 43) KARAのSTEPに雰囲気似てて好き -- ななし (2014-04-01 00 44 45) テンポとか好き。いつも思うけどギガP、調教神だよねww すごい -- ココア (2014-04-01 23 17 49) ギガpさんはこういう曲があってると思う! -- 名無しさん (2014-04-02 00 11 25) これ好きかっこいい -- 名無しさん (2014-04-03 09 10 34) ギガPさんさすが! -- あーにゃ (2014-04-03 19 03 03) めっちゃすきー!ほんと神です! -- まるる (2014-04-04 00 36 01) ギガPさんサイコー!! ちょっとエロい…けどテンポが好き(*´ω`*) -- まろまゆ (2014-04-19 15 50 41) ダンスの振り付けとか出来そう! -- ぴえろ (2014-05-10 01 10 02) Why!?ではなく What!? だと思います! -- すきすき (2014-05-10 14 47 47) めっちゃかっこいい!さすがギガさん&れをるさん(*^▽^*)ところで、この曲のタイトルなんて読むんですか?www -- らぷら (2014-05-10 17 17 21) ラボラトリーって読むんだって -- ボカロ廃(Lv.∞) (2014-05-11 19 21 23) れをるさんとkradnessさんが歌ってるのと歌詞が違う気がするのですが… -- ゆうすけ (2014-05-23 13 25 04) 最高!!テンポが良い曲はやっぱ良いね -- あづゆ (2014-05-24 03 43 30) めっちゃいい!! -- 小姫 (2014-06-01 13 27 52) この曲聴いた瞬間から大好きです♪♪ -- 愛音メリィ (2014-06-02 01 59 52) GUMIとリンがカッコかわい過ぎるwww -- 名無しさん (2014-06-06 23 58 24) ↑why!?であってるよ。動画ではwhatになってるけど、あれミスらしいから本当は「why!?」 -- 名無しさん (2014-06-08 16 51 05) イントロのリズム好き~♡ -- 歌詞夜 (2014-06-11 08 11 57) DANCE!後の間奏がめっちゃかっこ良くてハマった♡ギガPこれからも素敵な曲を宜しくお願いします♪ -- なつ (2014-06-11 21 07 42) このうためっちゃハマってて歌詞超うれしいヾ(*´∀`*)ノ!! -- あゆ (2014-06-21 01 23 01) 間奏のダブステップ風のメロディ・・・いいね! -- (2014-06-30 15 04 53) GUMIとリンかわいい!! -- 殷カア (2014-07-06 12 39 36) れをるさんに会ってみたいな~(#^.^#) -- 呉羽 (2014-07-07 22 42 17) やっぱこの歌大好きです!もうギガさんとれをるさんのコラボは最高すぎます(*ノωノ) -- らうら (2014-07-07 23 08 25) かっこいいーーーーー!!大好きです♪───O(≧∇≦)O────♪ -- 暮威 (2014-07-13 15 57 39) 英語の発音わからんけどすごいハマった! -- 名無しさん (2014-07-18 07 53 11) めっちゃ踊りたくなる(//▽//)盛り上がるから好きー♪ -- 名無しさん (2014-07-20 11 26 56) 初めて聞いたときからおおっ!ってなった。 ギガさんの曲どれも大好きです! -- ななななななな (2014-07-23 00 48 05) めっちゃハマッてる!! -- 名無しさん (2014-07-24 00 00 33) ラボラトリーって実験室とか、っていう意味らしいですー この曲飽きなくてホント好きです☆ホント大好きw -- 名無しさん (2014-07-28 21 02 31) 大好き‼︎ -- 林檎 (2014-08-01 09 54 57) かっこいい!本当にかっこいい! -- ゆたんぽ (2014-08-03 21 49 21) やっぱりギガさんの曲はだい好き!!! -- みさき (2014-09-14 19 36 16) ハーフミリオン(50万再生)おめでとう! -- あかりんご (2014-09-15 15 23 05) 超ハマりました!!ギガさん れをるさん最高です!!! -- 林檎飴* (2014-09-20 22 25 29) はまりますた(笑) 聞いてるとノリノリになってついつい踊ってます(^w^) -- ふぉれST (2014-09-25 22 32 37) カッコ可愛い!! -- 蓮生@ぬこれんれん (2014-09-30 02 56 25) テンポ良いし好き!! -- 名無しさん (2014-10-02 18 09 39) 欲しいのはIに向けた【要】 じゃなかったっけ?違うかもだけど。 -- 牛乳 (2014-10-06 01 01 26) 「このまま壊されたいKnock Down」のとこ「このまま壊されたいのか」に聞こえてた‼ -- ここひじま (2014-10-07 18 21 15) 英語の発音がイマイチ分からないけれどハマっている(白目) -- かにかにランチ (2014-10-15 22 37 08) ↑れをるさんのはアレンジしてるからね -- かにかにランチは父親 (2014-10-18 13 36 37) こんなかっこいい曲、世界中に回ってもらわないとw -- fuuka (2014-10-19 14 39 57) れをるさんとギガさんの絡みはサイコーです! -- 名無しさん (2014-11-01 23 37 27) かっこいい曲と可愛いGUMIちゃんとリンちゃんの声が絶妙!! -- りんご (2014-11-05 01 02 07) DANCE!のところからの曲の変わり目が好きーヽ(≧▽≦)/ -- shi-mo (2014-11-09 21 22 43) もう今どハマりしてます!PVのロボ男子のダンス、可愛いすぎてストラップ作りたい。 -- 木香シユ (2014-11-10 21 39 41) 毎日聴いてますw ギガさん、これからも活動頑張ってください! -- ライラ (2014-12-06 07 39 49) 「ちょっと聞いてるの!?」かわいいいいいいいいいいい -- 名無しさん (2014-12-10 18 36 21) リズムと結構好き -- レオ (2014-12-11 22 23 43) クールなメロディーとカワイイ声のギャップがたまらん・・・❤ -- tapioka (2014-12-16 18 13 21) 久しぶりに聞いたら耳から離れん!!ww -- なかむらくん (2014-12-17 16 35 01) 歌詞 めっちゃかわいい♡* .。. o(≧▽≦)o .。. *♡ -- 名無しさん (2014-12-18 13 30 33) いい(*´ω`*) -- ねこぐちのひと (2014-12-18 20 53 15) リンちゃんかわええ -- 名無しさん (2014-12-29 13 37 00) スペルミス以外のミスも多くて残念(><)英語使わなきゃいいのに~ -- 名無しさん (2015-01-02 07 08 58) この曲名なんて読むんだろう… -- クノ (2015-01-03 17 05 08) ラボラトリーと読むのでは? -- 名無しさん (2015-01-03 17 19 35) 一回でハマったw -- はる (2015-01-11 11 33 35) ノリノリで聴いてるぜ -- Kiri (2015-01-24 21 27 45) ラップ調でききやすい!すっごいかわいいし、この曲好きだなー。 -- teu (2015-01-25 20 23 33) 超ーー!!好き。れをる×ギガ まぢ乙♪♪ -- Hiyori (2015-01-26 18 10 48) この曲サイッキョ・。・v -- お股ぷわぷわーお@タウイのエロ魔神 (2015-02-05 13 06 33) 歌ってる人が違うと、歌詞も違うんでしょうかね…? -- 彼の中身は消え去った。 (2015-02-06 17 09 54) 助かったー(▽`*) ミスそんなに多い??少ないと思うけど。 -- 名無しさん@お腹いっぱい。 (2015-02-11 02 00 17) 一発でハマりました ホント大好き。 -- 名無しさん (2015-02-14 08 54 55) 315〜大好き!!(。-_-。) -- ☆MINTO☆彡 (2015-02-15 10 42 12) れをる愛してる!!!!!!!! -- 名無しさん (2015-03-15 07 44 00) 何故こういうイイ曲が出回らないんだろう。 -- 名無しさん (2015-03-27 23 48 10) CD化して下さいー!! -- 名無しさん (2015-06-11 03 10 55) 始めて聞いてからハマった!! -- メガネ女子 (2015-06-21 21 28 56) かっこいい!! -- v3 (2015-08-23 22 30 43) なんでLABORATORRRRRY! じゃなくて LUVORATORRRRRY! なの? -- しゃる (2015-09-24 18 42 03) ↑それ思ったwなんでだろ? -- sugar (2015-10-18 18 20 48) ↑LOVEとかけてるのかな?と勝手に思ってる -- めーぷる (2015-10-29 21 14 05) ミリオンおめ!! -- 名無しさん (2016-01-27 22 26 20) ほんまにかっこいい、今日はじめにあった人にはなす -- レン廃@倦怠期 (2016-02-20 09 50 15) これなんて読むの? -- リン廃 (2016-02-24 08 34 54) ↑ラボラトリー! -- 名無しさん (2016-02-27 21 35 53) この曲最高!がちでハマった -- ふらわぁ (2016-03-28 14 01 55) これいいね! -- 小夜 (2016-04-09 19 24 56) かっちょいいー -- とりから (2016-04-09 19 26 11) すごくいい曲!連続再生しまてますw -- Mikami (2016-06-13 23 29 48) ギガさんホント最高!! -- 名無しさん (2016-08-11 13 05 41) love(愛)+laboratory(研究室)=神曲! -- 名無しさん (2016-09-17 21 52 26) カッコいいなぁ(*´∀`) -- ちむ (2016-09-18 13 10 04) 初めて聴いたけどはまった!!!!!!!!!!!! -- アリス (2016-09-19 06 32 32) かっこいい -- 名無しさん (2016-10-08 22 59 09) 一回聴いただけではまった! 最高‼ -- 暁 (2016-10-21 19 54 19) 一回聴いてはまった!すげーリズムが好き!最高すぎっす! -- 名無しさん (2016-12-28 06 22 19) クラブミュージックっぽいところがたまらなくかっこいい!!!! -- はるごん (2017-02-19 01 43 00) かわいい!!! -- 名無しさん (2017-07-18 16 29 07) 曲名の読み方教えてください! -- 誰か (2017-08-14 10 59 08) 本格的なEDMのスタイルで格好いいと思います! -- MMDオタク (2018-02-13 03 29 46) ラボラトリーです。 -- にゃー (2018-10-14 20 43 01) この曲ヘビロテしてるww -- 鉄のしょj (2019-01-07 11 24 48) 2019年になっても聞いている奴Σb( `・ω・´)グッ -- 叶 (2019-04-21 09 27 35) 懐古厨巡回中 -- 喜紘 (2019-08-19 23 39 44) loveをluvとかって表記するスラングはあるけど、それを真似たのかね -- 名無しさん (2021-02-28 15 43 49) なかなかタイトルが覚えられない笑 -- 夏草 (2022-03-04 14 07 16) 動画の点滅がキツいです… -- 名無しさん (2023-03-25 21 54 35) 名前 コメント
https://w.atwiki.jp/matchmove/pages/96.html
Control Panel Reference SynthEyes has the following control panels · Summary Panel · Rotoscope Control Panel · Feature Control Panel · Tracking Control Panel. · Lens Control Panel. · Solver Control Panel. · Coordinate System Control Panel. · 3-D Control Panel. · Lighting Control Panel. · Flex/Curve Control Panel. Select via the control panel selection portion of the main toolbar. The Graph Editor icon appears in the toolbar area to indicate a nominal workflow, but it launches a floating window. Additional panels are described below · Add Many Trackers Dialog · Advanced Features · Clean Up Trackers · Coalesce Nearby Trackers · Curve tracking control · Finalize Trackers · Fine-Tuning Panel · Green-screen control · Hard and Soft Lock Controls · Hold Tracker Preparation Tool · Image Preparation · Spinal Editing Control The shot-setup dialog is described in the sectionOpening the Shot. Spinners SynthEyes uses spinners, the stacked triangles on the right of the following graphic ( ), to permit easy adjustment of numeric fields on the control panels. The spinner control provides the following features · Click either triangle to increase or decrease the value in steps, · Drag within the control to smoothly increase and decrease the value, · Turns red on key frames, · Right-click to remove a key, or if none, to reset to a predefined value, · Shift-drag or -click to change the value much more rapidly, · Control-drag or -click to change the value slowly for fine-tuning. Tool Bar New, Open, Save, Undo, Redo. Buttons. Standard Windows (only). Use the Undo/Redo menu items instead to see what function will be undone or redone. (Control Panel buttons). Changes the active control panel. Forward/Backward (/). Button. Changes the current playback and tracking direction. Reset Time. Button. Resets the timebar so that the entire shot is visible. Fill. Button. The camera viewport is reset so that the entire image becomes visible. Shift-fill sets the zoom to 1 1 horizontally. Viewport Configuration Select. List box. Selects the viewport configuration. Use the viewport manager on the Window menu to modify or add configurations. Camera01. Active camera/object. Click to cycle through the cameras and objects. Play Bar Rewind Button. Rewind back to the beginning of the shot. Back Key Button. Go backwards to the previous key of the selected tracker or object. Frame Number. Numeric Field. Sequential frame number, starting at zero or at 1 if selected on thepreferences. Forward Key Button. Go forward to the next key of the selected tracker or object. To End Button. Go to the last frame of the shot. Frame Backwards. Button. Go backwards one frame. Auto-repeats. Play/Stop/. Button. Begin playing the shot, forwards or backwards, at the rate specified on the View menu. Frame Forward. Button. Go forwards one frame. Auto-repeats. Summary Panel Auto.(the big green one)Run the entire match-move process create features(blips), generate trackers, and solve. If no shot has been set up yet, you will be prompted for that first, so this is truly a one-stop button. See alsoSubmit for Batch. Motion Profile.Select one of several profiles reflecting the kinds of motion the image makes. UseCrash Panfor when the camera spins quickly, for example, to be able to keep up. Or useGentle Motionfor faster processing when the camera/image moves only slightly each frame. Green Screen.Brings up thegreen-screencontrol dialog. Zoom Lens.Check this box if the camera zooms. On Tripod.Check this box if the camera was on a tripod. Hold.Animated Button. Use to create hold regions to handle shots with amix of normal and tripod-modesections. Fine-tune.Performs an extra stage of re-tracking between the initial feature tracking and the solve. Thisfine-tuning passcan improve the sub-pixel stability of the trackers on some shots. Settings.Launches the settings panel for fine-tuning. Run Auto-tracker.Runs the automatic tracking stage, then stops. Solve.Runs the solver. Not solved.This field will show the overall scene error, in horizontal pixels, after solving. Coords(共同作用).Initiates a mode where 3 trackers can be clicked to define a coordinate system. After the third, you will have the opportunity to re-solve the scene to apply the new settings. Same as *3 on the Coordinate System panel. 3つのトラッカーが座標系を定めるためにクリックすることができるモードを始めます。 第3の後、新しいセッティングを適用するためにシーンを再解析することがあると思います。 座標系パネルの*3と同じです。 Master Solution Reset ().Clear any existing solution points and object paths. Rotoscope Control Panel The roto panel controls the assignment of a shot s blips to cameras or objects. The roto mask can also be written as an alpha channel or RGB image using the image preprocessor. Spline/Object List. An ordered list of splines and the camera or object they are assigned to. The default Spline1 is a rectangle containing the entire image. A feature is automatically assigned to the camera/object of thelastspline in the list that contains the feature. Double-click a spline to rename it as desired. Camera/Object Selector. Drop-down list. Use to set the camera/object of the spline selected in the Spline/Object List. You can also selectGarbageto set the spline as a garbage matte. Show this spline. Checkbox. Turn on and off to show or hide the selected spline. Also see the View/Only Selected Splines menu item. Key all CPs if any. Checkbox. When on, moving any control point will place a key on all control points for that frame. This can help make keyframing more predictable for some splines. Enable. Button. Animatable spline enable. Create Circle. Lets you drag out circular splines. Create Box. Lets you drag out rectangular splines. Magic Wand. Lets you click out arbitrarily-shaped splines with many control points. Delete. Deletes the currently-selected spline. Move Up. Push button. Moves the selected spline up in the Spline/Object List, making it lower priority. Move Down. Push button. Moves the selected spline down in the Spline/Object List, making it higher priority. Shot Alpha Levels. Integer spinner. Sets the number of levels in the alpha channel for the shot. For example, select 2 for an alpha channel containing only 0 or 1(255), which you can then assign to a camera or moving object. Object Alpha Level. Spinner. Sets the alpha level assigned to thecurrentcamera or object. For example, with 2 alpha levels, you might assign level 0 to the camera, and 1 to a moving object. The alpha channel is used to assign a feature only if it is not contained in any of the splines. Import Tracker to CP. Button. When activated, select a tracker then click on a spline control point. The tracker s path will be imported as keys onto the control point. Feature Control Panel Motion Profile.Select one of several profiles reflecting the kinds of motion the image makes. UseCrash Panfor when the camera spins quickly, for example, to be able to keep up. Or useGentle Motionfor faster processing when the camera/image moves only slightly each frame. Clear all blips.Clears the blips from all frames. Use to save disk space after blips have been peeled to trackers. Blips this frame. Push button. Calculates features (blips) for this frame. Blips playback range. Push button. Calculates features for the playback range of frames. Blips all frames. Push button. Calculates features for the entire shot. Displays the frame number while calculating. Once started, can’t be interrupted! Delete. Button. Clears the skip frame channel from this frame to the end of the shot, or the entire shot if Shift is down when clicked. Skip Frame. Checkbox. When set, this frame will be ignored during automatic tracking and solving. Use (sparingly) for occasional bad frames during explosions or actors blocking the entire view. Camera paths are spline interpolated on skipped frames. Advanced. Push button. Brings up a panel with additional control parameters. Link frames. Push button. Blips from each frame in the shot are linked to those on the prior frame (depending on tracking direction). Useful after changes in splines or alpha channels. Peel. Mode button. When on, clicking on a blip adds a matching tracker, which will be utilized by the solving process. Use on needed features that were not selected by the automatic tracking system. Peel All. Push button. Causes all features to be examined and possibly converted to trackers. To Golden. Push button. Marks the currently-selected trackers as “golden,” so that they won’t be deleted by the Delete Leaden button. Delete Leaden. Push button. Deletes all trackers, except those marked as “golden.” All manually-added trackers are automatically golden, plus any automatically-added ones you previously converted to golden. This button lets you strip out automatically-added trackers. Tracking Control Panel The tracker panel has two variations with different sizes for the tracker view area, and slightly different button locations. The wider version gives a better view of the interior of the panel, especially on high-resolution displays. The smaller version is a more compact layout that reduces mouse motion, and because of the reduced size, is better for use on laptops. Select the desired version using theWider tracker-view panelpreference. Tracker Interior View. Shows its interior---the inner box of the tracker.Left Mouse Drag the tracker location.Middle Scroll Advance the current frame, tracking as you go.Right Mouse Add or remove a position key at the current frame. Or, cancel a drag in progress. Create. Mode Button. When turned on, depressing the left mouse button in the camera view creates new trackers. When off, the left mouse button selects and moves trackers. Delete. Button (also Delete key). Deletes the selected tracker. Finish. Button. Brings up the finalize dialog box, allowing final filtering and gap filtering as a tracker is locked down. Lock. Button. Non-animated enable, turn on when tracker is complete; will then be locked. Tracker Type.,,,. Button. Toggles the tracker type among normal match-mode, dark spot, bright spot, or symmetric spot. Direction. Button. Configures the tracker for backwards tracking it will only track when playing or stepping backwards. Enable. Button. Animated control turns tracker on or off. Turn off when tracker gets blocked by some thing, turn back on when it becomes visible again. Contrast. Number-less spinner. Enhances contrast in the Tracker Interior View window. Bright. Number-less spinner. Turns up the Tracker Interior View brightness. Color. Rectangular swatch. Sets the display color of the tracker for the camera, perspective, and 3-D views. Now. Button. Adds a tracker position key at the present location and frame. Right-click to remove a position key. Shift-right-click to truncate, removing all following keys. Key. Spinner tells SynthEyes to automatically add a key after this many frames, to keep the tracker on track. Key Smooth. Spinner. Tracker s path will be smoothed for this many frames before each key, so there is no glitch due to re-setting a key. Name. Edit field. Adjust the tracker s name to describe what it s tracking. Pos. H and V spinners. Tracker s horizontal and vertical position, from –1 to +1. You can delete a key (border is red) by right-clicking. Shift-right-clicking will truncate the tracker after this frame. Size. Size and aspect spinners. Size and aspect ratio (horizontal divided by vertical size) of the interior portion of the tracker. Search. H and V spinners. Horizontal and vertical size of the region (excluding the actual interior) that SynthEyes will search for the tracker around its position in the preceding frame. Preceding implies lower-numbered for forward tracking, higher-numbered for backward tracking. Weight. Spinner. Defaults to 1.0. Multiplier that helps determine the weight given to the 2-D data for each frame from this tracker. Higher values cause a closer match, lower values allow a sloppier match.WARNING This control is for experts and should be used judiciously and infrequently. It is easy to use it to mathematically destabilize the solving process, so that you will not get a valid solution at all. Keep near 1. Also see ZWTs below. Exact. For use after a scene has already been solved set the tracker s 2-D position to the exact re-projected location of the tracker s 3-D position. A quick fix for spurious or missing data points, do not overuse. See the section onfiltering and filling gaps. Note applied to a zero-weighted-tracker, error will not become zero because the ZWT will re-calculate using the new 2-D position, yielding a different 3-D and then 2-D position. F n.nnnhpix.(display field, right of Exact button) Shows the distance, in horizontal pixels, between the 2-D tracker location and the re-projected 3-D tracker location. Valid only if the tracker has been solved. ZWT. When on, the tracker s weight is internally set to zero—it is a zero-weighted-tracker (ZWT), which does not affect the camera or object s path at all. As a consequence, its 3-D position can be continually calculated as you update the 2-D track or change the camera or object path, or field of view. The Weight spinner of a ZWT will be disabled, because the weight is internally forced to zero and special processing engaged. The grayed-out displayed value will be the original weight, which will be restored if ZWT mode is turned off. T n.nnnhpix.(display field, right of ZWT button) Shows the total error, in horizontal pixels, for the solved tracker. This is the same error as from the Coordinate System panel. It updates dynamically during tracking of a zero-weighted tracker. Lens Control Panel Field of View. Spinner. Field of view, in degrees, on this frame. Focal Length. Spinner. Focal length, computed using the current Back Plate Width on Scene Settings. Provided for illustration only. Add/Remove Key., Button. Add or remove a key to the field of view (focal length) track at this frame. Known. Radio Button. Field of view is already known (typically from an earlier run) and is taken from the field of view seed track. May be fixed or zooming. You will be asked if you want to copy the solved FOV track to the seed FOV track—do that if you want to lock down the solved FOV. Fixed, Unknown. Radio Button. Field of view is unknown, but did not zoom during the shot. Fixed, with Estimate. Radio Button. Camera did not zoom, and a reasonable estimate of the field of view is available and has been set into the beginning of the lens seed track. This mode can make solving slightly faster and more robust.Important verify that you know, and have entered, the correct plate size before using any on-setfocal lengthvalues. A correct on-set focal length with an incorrect plate size makes the focal length useless, and this setting harmful. Zooming, Unknown. Radio Button. Field of view zoomed during shot. Lens Distortion. Spinner. Show/change the lens distortion coefficient. Calculate Distortion. Checkbox. When checked, SynthEyes will calculate the lens distortion coefficient. You should have plenty of well-distributed trackers in your shot. Add Line. Checkbox. Adds an alignment line to the image that you can line up with a straight line in the image, adjust the lens distortion to match, and/or use it for tripod or lock-off scene alignment. Kill Line. Checkbox. Removes the selected alignment line (the delete key also does this). Control-click to delete all the alignment lines at once. Axis Type. Drop-down list. Not oriented, if the line is only there for lens distortion determination, parallel to one of the three axes, along one of the three (XYZ) axes, or along one of the three axes, with the length specified by the spinner. Configures the line for alignment. - . Button. Swaps an alignment line end for end. The direction of a line is significant and displayed only for on-axis lines. Length. Spinner. Sets the length of the line to control overall scene sizing during alignment. Only a single line, which must be on-axis, can have a length. Atnnnf.Button. Shows(not set)if no alignment lines have been configured. This button shows the (single) frame on which alignment lines have been defined and alignment will take place; clicking the button takes you to this frame. Set each time you change an alignment line, or right-click the button to set it to the current frame. Align!Button. Aligns the scene to match the alignment lines defined—on the frame given by theAt…button. Other frames are adjusted correspondingly. To sequence through all the possible solutions,control-click this button. Solver Control Panel Go!Button. Starts the solving process, after tracking is complete. Master Reset. Button. Resets all cameras/objects and the trackers on them, though all Disabled camera/objects are left untouched. Control-click to clear the seed path, and optionally the seed FOV (after confirmation). Error. Number display. Root-mean-square error, in horizontal pixels, of all trackers associated with this object or tracker. Seeding Method.Upper drop-down list controlling the way the solver begins its solving process, chosen from the following methods Auto. List Item. Selects the automatic seeding(initial estimation) process, for a camera that physically moves during the shot. Refine. List item. Resumes a previous solving cycle, generally after changes in trackers or coordinate systems. Tripod. List Item. Use when the camera pans, tilts, and zooms, but does not move. Refine Tripod. List item. Resumes a previous solving cycle, but indicates that the camera was mounted on a tripod. Indirect. List Item. Use for camera/objects which will be seeded from links to other camera/objects, for example, a DV shot indirectly seeded from digital camera stills. Individual. List Item. Use for motion capture. The object s trackers are solved individually to determine their path, using the same feature on other “Individual” objects; the corresponding trackers are linked in one direction. Points. List Item. Seed from seed points, set up from the 3-D trackers panel. Use with on-set measurement data, or afterSet Allon the Coordinate Panel. You should still configure coordinate system constraints with this mode some hard locks and/or distance constraints. Path. List Item. Uses the camera/object s seed path as a seed, for example, from a previous solution or a motion-controlled camera. Disabled. List Item. This camera/object is disabled and will not be solved for. Directional Hint. Second drop-down list. Gives a hint to speed the initial estimation process, or to help select the correct solution, or to specify camera timing for “Individual” objects. Chosen from the following for Automatic objects Automatic. List Item. In automatic seeding mode, SynthEyes can be given a hint as to the general direction of motion of the camera to save time. With the automatic button checked, it doesn’t need such a hint. Left. List Item. The camera moved generally to its left. Right. List Item. The camera moved generally to its right. Up. List Item. The camera moved generally upwards. Down. List Item. The camera moved generally downwards. Push In. List Item. The camera moved forward (different than zooming in!). Pull Back. List Item. The camera moved backwards (different than zooming out!). Camera Timing Setting. The following items are displayed when “Individual” is selected as the object solving mode. They actually apply to the entire shot, not just the particular object. Sync Locked. List Item. The shot is either the main timing reference, or is locked to it (ie, gen-locked video camera). Crystal Sync. List Item. The camera has a crystal-controlled frame rate (ie a video camera at exactly 29.97 Hz), but it may be up to a frame out of synchronization because it is not actually locked. Loosely Synced. List item. The camera s frame rate may vary somewhat from nominal, and will be determined relative the reference. Notably, a mechanical film camera. Slow but sure. Checkbox. When checked, SynthEyes looks especially hard (and longer) for the best initial solution. Constrain. Checkbox for experts. When on, constraints set up using the coordinate system panel are applied rigorously, modifying the tracker positions. When off, constraints are used to position, size, and orient the solution, without deforming it. Seealignment vs constraints. Hold.Animated Button. Use to create hold regions to handle shots with amix of normal and tripod-modesections. Begin. Spinner and checkbox. Numeric display shows an initial frame used by SynthEyes during automatic estimation. With the checkbox checked, you can override the begin frame solution. Either manually or automatically, the camera should have panned or tilted only about 30 degrees. If the camera does something wild between the automatically-selected frames, or if their data is particularly unreliable for some reason, you can manually select the frames instead. The selected frame will be selected as you adjust this, and the number of frames in common shown on the status line. End. Spinner and checkbox. Numeric display shows a final frame used by SynthEyes during automatic estimation. With the checkbox checked, you can override the end frame solution. World size. Spinner. Rough estimate of the size of the scene, including the trackers and motion of the camera. Transition Frms. Spinner. When trackers first become usable or are about to become unusable, SynthEyes gradually reduces their impact on the solution, to maintain an undetectable transition. The value specifies how many frames to spread the transition over. Filter Frms. Spinner. Controls post-solving path filtering. If this control is set to 3, say, then each frame s camera position is a (weighted) average of its position within 3 frames earlier and 3 frames later in the sequence. A larger number creates a smoother path, butincreaseserrors. Overall Weight. Spinner. Defaults to 1.0. Multiplier that helps determine the weight given to the data for each frame from this object s trackers. Lower values allow a sloppier match, higher values cause a closer match, for example, on a high-resolution calibration sequence consisting of only a few frames.WARNING This control is for experts and should be used judiciously and infrequently. It is easy to use it to mathematically destabilize the solving process, so that you will not get a valid solution at all. Keep near 1. More. Button. Brings up or takes down the Hard and Soft Lock Controls dialog. Axis Locks. 7 Buttons. When enabled, the corresponding axis of the current camera or object is constrained to match the corresponding value from the seed path. These constraints are enforced either loosely after solving, with Constrain off, or tightly during solving, with Constrain on. See the section onConstraining Camera or Object Position. Animated. Right-click to remove a key on the current frame. L/R. Left/right axis (ie X) F/B. Front/back axis (Y or Z) U/D. Up/down axis (Z in Z-up or Y in Y-up) FOV. Camera field of view (available/relevant only for Zoom cameras) Pan. Pan angle around ground plane Tilt. Tilt angle up or down from ground plane Roll. Roll angle from vertical Never convert to Far.Normally, SynthEyes monitors trackers during 3-D solves, and automatically converts trackers to Far if they are found to be too far away. This strategy backfires if the shot has very little perspective to start with, as most trackers can be converted to far. Use this checkbox if you wish to try obtaining a 3-D solve for your nearly-a-tripod shot. Coordinate System Control Panel Tracker Name. Edit. Shows the name of selected tracker, or change it to describe what it is tracking. Camera/Object. Drop-down list. Shows what object or camera the tracker is associated with; change it to move the tracker to a different object or camera on the same shot (or, you can clone it there for special situations). Entries beginning with asterisk(*) are on a different shot with the same aspect and length; trackers may be moved there, though this may adversely affect constraints, lights, etc. *3. Button. Starts and controls three-point coordinate setup mode. Click it once to begin, then click on origin, on-axis, and on-plane trackers in the camera view, 3-D viewports, or perspective window. The button will sequence through Or, LR, FB, and Pl to indicate which tracker should be clicked next. Click this button to skip from LR (left/right) to FB (front/back), or to skip setting other trackers. After the third tracker, you will have the opportunity to re-solve the scene to apply the new settings. Seed Lock Group X, Y, Z.Buttons. Multi-choice buttons flip between X, X+, X-; Y, Y+, Y-; and Z, Z+,Z- respectively. These buttons control which possible coordinate-system solution is selected when there are several possibilities. Only significant when the tracker is locked on one or two axes. X, Y, Z. Spinners. An initial position used as a guess at the start of solving (if seed checkbox on), and/or a position to which the tracker is locked, depending on the Lock Type list. Seed. Mode button. When on, the X/Y/Z location will be used to help estimate camera/object position at the start of solving, if Points seeding mode is selected. Peg. Mode button. If on, and the Solver panel s Constrain checkbox is on, the tracker will be pegged exactly, as selected by the Lock Type. Otherwise, the solver may modify the constraints to minimize overall error. See documentation for details and limitations. Far. Mode button. Turn on if the tracker is far from the camera. Example If the camera moved 10 feet during the shot, turn on for any point 10,000 feet or more away. Far points are on the horizon, and their distance can not be estimated. This button states yourwish, SynthEyes may solve a tracker as far anyway, if it is determined to have too little perspective. Lock Type. Drop-down list. Has no effect if Unlocked. The other settings tell SynthEyes to force one or more tracker position coordinates to 0 or the corresponding seed axis value. Use to lock the tracker to the origin, the floor, a wall, a known measured position, etc. See the section onLock Mode Details. If you select several trackers, some with targets, some without, this list will be empty—right-click the Target Point button to clear it. Target Point. Button. Use to set up links between trackers. Select one tracker, click the Target Point button to select the target tracker by name. Or, ALT-click (Mac Command-Left-Click) the target tracker in the camera view or 3-D viewport. If the trackers are on the same camera/object, the Distance spinner activates to control the desired distance between the trackers. You can also lock one or more of their coordinates to be identical, forcing them parallel to the same axis or plane. If the trackers are on different camera/objects, you have created a link the two trackers will be forced to the same location during solving. If two trackers track the same feature, but one tracker is on a DV shot, the other on digital camera stills, use the link to make them have the same location. Right-click to remove an existing target tracker. Dist. Spinner. Sets the desired distance between two trackers on the same object. Solved. X, Y, Z numbers. After solving, the final tracker location. Error. Number. After solving, the root-mean-square error between this tracker s predicted and actual positions. If the error exceeds 1 pixel, look for tracking problems using the Tracker Graph window. [FAR]. This will show up after the error value, if the tracker has been solved as far. Set Seed. Button. After solving, sets the computed location up as the seed location for later solver passes using Points mode. All. Button. Sets up all solved trackers as seeds for subsequent passes. Exportable. Checkbox. Uncheck this box to tell savvy export scripts not to export this tracker. For example, exporting to a compositor, you may want only a half dozen of a hundred or two automatically-generated trackers to be exported and create a new layer in the compositor. Non-exportable points are shown in a different color, somewhat closer to that of the background. 3-D Control Panel Creation Mesh Type. Drop-down. Selects the type of object created by the Create Tool. Create Tool. Mode button. Clicking in a 3-D viewport creates the mesh object listed on the creation mesh type list, such as a pyramid or Earthling. Most mesh objects require two drag sequences to set the position, size, and scale. Note that mesh objects are different than objects created with the Shot Menu s Add Moving Object button. Moving objects can have trackers associated with them, but are themselves null objects. Mesh objects have a mesh, but no trackers. Often you will create a moving object and its trackers, then add a mesh object(s) to it after solving to check the track. Object name. Editable drop-down. The name of the object selected in the 3-D or camera viewports. Changeable. Delete. Button. Deletes the selected object. Lock Selection. Mode button. Locks the selection in the 3-D viewport to prevent inadvertent reselection when moving objects. World/Object. Mode button. Switches between the usual world coordinate system, and the object coordinate system where everything else is displayed relative to the current object or camera, as selected by the shot menu. Lets you add a mesh aligned to an object easily. Move Tool. Mode button. Dragging an object in the 3-D viewport moves it. Rotate Tool. Mode button. Dragging an object in the 3-D viewport rotates it about the axis coming up out of the screen. Scale Tool. Mode button. Dragging an object in the 3-D viewport scales it uniformly. Use the spinners to change each axis individually. Make/Remove Key., Button. Adds or removes a key at the current frame for the currently-selected object. Show/Hide. Button. Show or hide the selected mesh object. Object color. Color Swatch. Object color, click to change. X/Y/Z Values. Spinners. Display X, Y, or Z position, rotation or scale values, depending on the currently-selected tool. Size. Spinner. This is an overall size spinner, use it when the Scale Tool is selected to change all three axis scales in lockstep. Whole. Button. When moving a solved object, normally it moves only for the current frame, allowing you to tweak particular frames. If you turn on Whole, moving the object moves the entire path, so you can adjust your coordinate system without using locks. If you do this, you should set up some locks subsequently and switch to Point or Path seeding, or you will have to readjust the path again if you re-solve.Hint Whole mode has some rules to decide whether or not to affect meshes. To force it to include all meshes in the action, turn onWhole affects mesheson the 3-D viewport and perspective window s right-click menu. Blast. Button. Writes the entire solved history onto the object s seed path, so it can be used for path seeding mode. Reset. Button. Clears the object s solved path, exposing the seed path. Cast Shadows. (Mesh) Object should cast a shadow in the perspective window. Catch Shadows. (Mesh) Object should catch shadows in the perspective window. Back Faces. Draw the both sides of faces, not only the front. Invert Normals. Make the mesh normals point the other way from their imported values. Lighting Control Panel New Light. Button. Click to create a new light in the scene. Delete Light. Button. Delete the light in the selected-light drop-down list. Selected Light. Drop-down list. Shows the select light, and lets you change its name, or select a different one. Far-away light. When checked, light is a distant, directional, light. When off, light is a nearby spotlight or omnidirectional(point) light. Compute over frames This, All, Lock. In the (normal) This mode, the light s position is computed for each frame independently. In the All or Lock mode, the light s position is averaged over all the frames in the sequence. In the All mode, this calculation is performed repeatedly for “live updates.” In the Lock mode, the calculation occurs only when clicking the Lock button. New Ray. Button. Creates a new ray on the selected light. Delete Ray. Button. Delete the selected ray. Previous Ray ( ). Button. Switch to the previous lower-numbered ray on the selected light. Ray Number. Text field. Shows something like 1/3 to indicate ray 1 of 3 for this light. Next Ray ( ). Button. Switch to the next higher ray on the selected light. Selected Ray Source. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. Target. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. If the source and target trackers are the same, it is a reflected-highlight tracking setup, and the Target button will show “(highlight).” For highlight tracking to be functional, there must be a mesh object for the tracker to reflect from. Distance. Spinner. When only a single ray to a nearby light is available, use this spinner to adjust the distance to the light. Leave at zero the rest of the time. Flex/Curve Control Panel Theflex/curvecontrol panel handles both object types, which are used to determine the 3-D position/shape of a curve in 3-D, even if it has no discernable point features. If you select a curve, the parameters of its parent flex (if any) will be shown in the flex section of the dialog. New Flex. Creates and selects a new flex. Left-click successively in a 3-D view or the perspective view to lay down a series of control points. Right-click to end. Delete Flex. Deletes the selected flex (even if it was a curve that was initially clicked). Flex Name List. Lists all the flexes in the scene, allowing you to select a flex, or change its name. Moving Object List. If the flex is parented to a moving object, it is shown here. Normally, “(world)” will be listed. Show this 3-D flex. Controls whether the flex is seen in the viewports or not. Clear. Clears any existing 3-D solution for the flex, so that the flex s initial seed control points may be seen and changed. Solve. Solves for the 3-D position and shape of the flex. The control points disappear, and the solved shape becomes visible. All. Causes all the flexes to be solved simultaneously. Pixel error. Root-mean-square (~average) error in the solved flex, in horizontal pixels. Count. The number of points that will be solved for along the length of the flex. Stiffness. Controls the relative importance of keeping the flex stiff and straight versus reproducing each detail in the curves. Stretch. Relative importance of (not) being stretchy. Endiness. (yes, made this up) Relative importance of exactly meeting the end-point specification. New Curve. Begins creating a new curve—click on a series of points in the camera view. Delete. Deletes the curve. Curve NameList.Shows the currently-selected curves name among a list of all the curves attached to the current flex, or all the unconnected curves if this one is not connected. Parent Flex List.Shows the parent flex of this curve, among all of the flexes. Show.Controls whether or not the curve is shown in the viewport. Enable.Animated checkbox indicating whether the curve should be enabled or not on the current frame. For example, turn it off after the curve goes off-screen, or if the curve is occluded by something that prevents its correct position from being determined. Key all.When on, changing one control point will add a key on all of them. Rough.Select several trackers, turn this button on, then click a curve to use the trackers to roughly position the curve throughout the length of the shot. Truncate.Kills all the keys off the tracker from the current frame to the end of the shot. Tune.Snaps the curve exactly onto the edge underneath it, on the current frame. All.Brings up theCurve Tracking Controldialog, which allows this curve, or all the curves, to be tracked throughout an entire range of frames.
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CentOS6.9からCentOS7へのアップグレード CentOS6.9をCentOS7へアップグレードします。 ただし、公式サイトの「CentOS Upgrade Tool」の注意書きとして、 DO NOT USE this tool. Warning use of this tool is currently BROKEN as several system-critical packages are of a higher version number in CentOS 6.7 than they are in CentOS 7 so those do not get upgraded correctly. This renders yum and several other system tools non-functional. と書かれているように、CentOS6.7以降だとCentOS7よりバージョンが進んでいるパッケージがあるため、注意が必要です。 1. 準備作業 (1) システムのアップデート 現バージョンで、システムのアップデートを行います。 # yum update アップデートが完了したらサーバを再起動します。 # reboot (2) アップグレードツールのインストール まず、アップグレードツールをインストールするためのリポジトリを作成します。 # vi /etc/yum.repos.d/upgradetool.repo [upg] name=CentOS-$releasever - Upgrade Tool baseurl=http //dev.centos.org/centos/6/upg/x86_64/ gpgcheck=1 enabled=0 gpgkey=file ///etc/pki/rpm-gpg/RPM-GPG-KEY-CentOS-6 アップグレードツールをインストールします。 yum --enablerepo=upg install redhat-upgrade-tool preupgrade-assistant-contents (3) OpenSCAPのバージョンダウン 現行のバージョンだとアップグレードに失敗しますので、バージョンダウンを行います。 【現行バージョンの確認】 # rpm -qa | grep openscap openscap-1.2.13-2.el6.x86_64 バージョンダウンを行います。 # rpm -Uhv --oldpackage http //dev.centos.org/centos/6/upg/x86_64/Packages/openscap-1.0.8-1.0.1.el6.centos.x86_64.rpm 【バージョンの確認】 # rpm -qa | grep openscap openscap-1.0.8-1.0.1.el6.centos.x86_64 (4) 事前診断 アップグレードを行う前にシステムの診断を行います。 # preupg -s CentOS6_7 Preupg tool doesn t do the actual upgrade.Please ensure you have backed up your system and/or data in the event of a failed upgrade that would require a full re-install of the system from installation media.Do you want to continue? y/n という確認メッセージが表示されますので、「y」を押します。 完了したら、「/root/preupgrade-results/result.html」を確認します。 ここで結果が特に、「needs_action」や「needs_inspection」の項目について、対処が必要な場合は対処を行います。 2. アップグレード作業 アップグレードを実行します。 # redhat-upgrade-tool-cli --network 7 --cleanup-post --instrepo=http //vault.centos.org/centos/7.2.1511/os/x86_64/ --addrepo=CentOS7=http //mirror.centos.org/centos/7/os/x86_64/ Continue with the upgrade [Y/N]? という確認メッセージが表示されますので、「Y」を押します。 アップグレードが完了し、 Finished. Reboot to start upgrade. というメッセージが表示されれば、正常に終了しました。 ここで、サーバを再起動します。 # reboot ※アップグレード処理のため、しばらく時間がかかります。 3. アップグレード後のトラブルシューティング アップグレード後はいろいろと不具合が出てくるので、対応する必要があります。 (1) sshdサービスの起動 アップグレード直後は、sshdサービスが停止しているため、リモートではアクセスできません。 ホスティングサーバなどでは、コントロールパネルなどのコンソールを利用してサーバにログインして、sshdサービスを起動させます。 # ln -s /lib64/libsasl2.so.3 /lib64/libsasl2.so.2 # systemctl start sshd.service # systemctl enable sshd.service (2) grep grepを実行すると grep error while loading shared libraries libpcre.so.0 cannot open shared object file No such file or directory というエラーが発生するので、シンボリックリンクを設定します。 # ln -s /lib64/libpcre.so /lib64/libpcre.so.0 (3) yum update 「yum update」を実行すると、エラーが発生する場合があります。 Downloading packages Running transaction check ERROR with transaction check vs depsolve httpd-mmn = 20051115 is needed by (installed) mod_perl-2.0.4-11.el6_5.x86_64 この場合には、問題となるソフトウェアをアンインストールします。 # yum remove mod_perl (4) httpd Apacheが2.2から2.4にアップグレードされたことでエラーが発生して起動しない現象が発生します。 # apachectl configtest httpd Syntax error on line 154 of /etc/httpd/conf/httpd.conf Cannot load modules/mod_authn_alias.so into server /etc/httpd/modules/mod_authn_alias.so cannot open shared object file No such file or directory ■ mod_authn_alias The functionality provided by mod_authn_alias in previous versions (i.e., the AuthnProviderAlias directive) has been moved into mod_authn_core. 「mod_authn_core」に機能が移管されたようなので、この設定をコメントアウトします。 # vi /etc/httpd/conf/httpd.conf #LoadModule authn_alias_module modules/mod_authn_alias.so ■ mod_authn_default、mod_authz_default These modules have been removed mod_authn_default, mod_authz_default, mod_mem_cache. 廃止されたようなので、これもコメントアウトします。 #LoadModule authn_alias_module modules/mod_authn_default.so #LoadModule authn_alias_module modules/mod_authz_default.so ■ mod_ldap、mod_authnz_ldap mod_ldap LDAPTrustedClientCert is now consistently a per-directory setting only. If you use this directive, review your configuration to make sure it is present in all the necessary directory contexts. コメントアウトします。 #LoadModule ldap_module modules/mod_ldap.so #LoadModule authnz_ldap_module modules/mod_authnz_ldap.so ■ mod_disk_cache #LoadModule disk_cache_module modules/mod_disk_cache.so ■ DefaultType The DefaultType directive no longer has any effect, other than to emit a warning if it s used with any value other than none. You need to use other configuration settings to replace it in 2.4. 「DefaultType」は警告を表示するだけになったので、コメントアウトします。 #DefaultType text/plain
https://w.atwiki.jp/ooo12/pages/116.html
【種別】 劇場版 【脚本】 【監督】 田﨑竜太 【アクション監督】 宮崎剛 (JAE) 【上映開始】 2010年12月18日(土)公開 【上映時間】 未定 【収録Blu-ray DVD】 仮面ライダー×仮面ライダー オーズ&ダブル feat.スカル MOVIE大戦CORE (DVD&Blu-ray) 仮面ライダー×仮面ライダー オーズ&ダブル feat.スカル MOVIE大戦CORE ディレクターズカット版・ 仮面ライダー×仮面ライダー オーズ&ダブル feat.スカル MOVIE大戦CORE劇場版 仮面ライダースカル メッセージforダブル 劇場版 仮面ライダーオーズ ノブナガの欲望 劇場版 MOVIE大戦CORE 【あらすじ】 【あらすじ】 過去の仮面ライダーたちの記憶を利用した恐ろしく巨大なエネルギー体の仮面ライダーが登場。それは<仮面ライダーコア>と名乗り、おぞましき力を発動させて行く!その力を止めるために、ダブルライダーは地球の奥深く中心「核」へと向かう……!Wとオーズは、圧倒的な力を見せるコアとの激闘を開始してマグマの底に突入した。はたしてそこに存在する、コアのパワー源とは……!?
https://w.atwiki.jp/satoakatorres9/pages/22.html
このホームページにあたって 荒らさないでください チャット用語が分からない方。チャット用語 注意 たまに戻れなくなる時があります〔たぶん。。。〕 もし]戻れなくなったら satoakatorres9 @ ウィキ←これを押してください 訪問者数 今日 - 人 昨日 - 人の方ありがとうございます
https://w.atwiki.jp/childreninfksm_en/pages/66.html
【Sponsored by Michinoku-Ouen-Tai】 ~The evacuation program in Tottori about to play around in the pony pasture,sea,nature~ Contuct Yamaguchi-san 090-6660‐4239 Michinoku provide the evacuation program for the kids who can t play around outside by the effects of the radiation by the nuclear accident in Fukushima, tsunami and earthquake in summer vacation to share the time together focused on playing around in the ponny pasture in Tottori with other kids come from other countries detailes 1、Duration Aug,15th.2011 to Aug,22nd.2011 2、Location Yazu city, Tottori Prefecture 3、Fee Free 4、Eligibility for participation Children who agree with this supportplan, and worry about the effects of radiation by Fukushima Nuclear plant.(the elementary to the middle school kid) In case of leaving on the way, you should pay your return cost. 5、Capacity 8 6、Program information upcoming! 7、Sponsored by 「Harmony College」Association (cooperated by) 農家民宿風輪亭 8、Contuct Please call me first. HO Let s go to Tottori」 Yamaguchi-san 090-6660‐4239 9、How to apply Please call me first. After the decision, send us the application and the required document with filling the form together. 15、You can see more about 「Harmony College」Association http //www.harmony-college.or.jp/index.html Evacuate during summer holiday
https://w.atwiki.jp/myoss/pages/18.html
Apacheのインストール Apache Http Serverのソースファイルを入手.現在の最新版は,2.0.54. 圧縮ファイルを解凍しソースツリーを作成.今回は最低限必要なもののみソースツリーに含ませた. ./configure --prefix={$apache_install_dir} --enable-so --with-mpm=worker [--prefix] インストールするディレクトリを指定.指定しない場合は,/usr/local/apache2にインストールされる. [--enable-so] Dynamic Shared Object(動的共有オブジェクト)の使用を可能にする.このオプションを指定しないと,コンパイル後のモジュール追加が行えない. [--with-mpm=worker] MPM(Multi Processing Module)を指定する.現在使用可能なMPMは以下の通り. UNIX,Linux;prefork,worker Windows;mpm_winnt この後, make make install Tomcatのインストール TomcatのバイナリをJakarta Projectより入手.現在の最新版は,5.5.9. ソースファイルからビルドしても構わないが,非常に時間がかかるので推奨しない. 前提条件 J2SE 5.0以上 Tomcat導入後,環境変数にJAVA_HOME={$jdk_install_dir},CATALINA_HOME={$tomcat_install_dir}を設定しておく. Apache,Tomcatのインストール後,単体での稼動確認を行う. Apache+Tomcatの連携 Apache/Tomcatコネクタの導入 Apache/TomcatコネクタをJakarta Projectより入手.コネクタは,mod_jkの利用を推奨する(mod_jk2は現在開発終了).現在の最新版は1.2.14. 解凍しコンパイル/インストール. ./configure --with-apxs={$apache_install_dir}/bin/apxs make make install ${jakarta_connctor_src_dir}/jk/native/apache-2.0ディレクトリにモジュールが作成されるので,mod_jk.soという名前に変更し,{$apache_install_dir}/modulesにコピー. 変更ファイル Apache;httpd.conf,workers.properties Tomcat;server.xml [httpd.conf] 以下の記述を追加. LoadModule jk_module modules/mod_jk.so JKWorkersFile conf/workers.properties JkLogFile logs/mod_jk.log JkLogLevel debug JkMount /servlets-examples/* ajp13w JkMount /jsp-examples/* ajp13w この記述はIfModule mod_jk.cタグで囲っても構わない. [workers.properties] {$tomcat_install_dir}/confにあるworkers.properties.minimalをコピーし,workers.propertiesに変更. ここで,workers.propertiesに記述されたworker名とhttpd.confに記述したworker名(今回はajp13w)を統一すること. [server.xml] Connector要素のポート8080をコメントアウト. Connector要素のポート8009のコメントアウトを外す. 稼動確認 Tomcat,Apacheの順番で起動する. 以下のURLにアクセスできれば成功. http //localhost/jsp-examples/またはhttp //localhost/servlets-examples/ #comment() と書くとこのようにコメント欄を付け加えることができます。 -- ikeda (2005-07-26 08 45 08) もしかして今Apache+Tomcatの連携環境つくられてます? -- ikeda (2005-07-26 08 45 45) 沢山あるよ。Linux,UNIX,Windows etc -- sugahara (2005-07-27 10 32 25) 名前 コメント