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https://w.atwiki.jp/carstereo/pages/60.html
He was a simple boy, he just liked to have fun He never wanted to be just like his dad was He was a dreamer but he had never had none Who made the most of his life but never had one He was a single boy he could never slow down He always wanted to leave but didn t know how He was a dreamer who seemed to never break ground Who spent most of his life in a small town Shake up my life Lets go... Back to the days when we were young and not restless We still believed and hadn t built our defenses I ll tell you one thing s for sure Till we make the decision We ll never take this world Unless we make a head on collision A head on collision And daddy told her she could never have Late night help with her math So she sits crying by the window Every time she gets another A She makes it another day And it s just that simple Shake up my life Lets go... Back to the days when we were young and not restless We still believed and hadn t built our defenses I ll tell you one things for sure Till we make the decision We ll never take this world Unless we make a head on collision A head on collision Here they come now Will you come down? Make em run now On to the next town Here they come now Let s make em run now No time to fake now Everything breaks down Here they come now Will you come down? Make em run now On to the next town Here they come now Let s make em run now No time to fake now Everything breaks down (He was a simple boy he just liked to have fun He never wanted to be just like his dad was He was a dreamer but he had never had none Who made the most of his life but never had one) Here they come now Will you come down? Make em run now On to the next town Let s go... Back to the days when we were young and not restless We still believed and hadn t built our defenses I ll tell you one thing s for sure Till we make the decision We ll never take this world Unless we make a head on collision Let s go... Back to the days when we were young and all restless We still believed and hadn t built our defenses I ll tell you one thing s for sure Till we make the decision We ll never take this world Unless we make a head on collision Don t you know There s more to this than we thought cause we were never listening We heard it all before but we missed it When all we needed was a head on collision Don t you know There s more to this than we thought cause we were never listening We heard it all before but we missed it When all we needed was a head on collision
https://w.atwiki.jp/raycy/pages/119.html
Google ブックス調べ 「 http //books.google.com/books?lr= hl=ja as_brr=0 q=%22collision+in+rapid+work%22 btnG=%E6%9B%B8%E7%B1%8D%E3%81%AE%E6%A4%9C%E7%B4%A2 as_drrb_is=b as_minm_is=1 as_miny_is=1865 as_maxm_is=12 as_maxy_is=1892 They consist First, in the manner in which the type-bar is jointed or hung, and in its mode of connection with the key-lever. In the Remington machine the type- bar is hung from a "trunnion-like bearing. An increase in the number of type-bars consequently involves a longer type-bar, and, with equal solidity, a correspondingly greater weight, with greater liability of collision in rapid work. The characters are all on a single solid piece of metal called a " type sleeve," instead of on separate type bars, so that no collision is possible. avoids the difficulty and inconvenience experienced with typewriting machines of the type-bar class, when two keys are struck simultaneously. With the Hammond printing form there cannot be a collision between the types , whilst in machines of the class above-named, if two keys are struck 」 link_trackbackcounter -
https://w.atwiki.jp/lsl_japan/pages/33.html
イベント collision collision(integer num_detected) collision()系イベントはアバターの装着したオブジェクトにオブジェクトかアバターがアバターが衝突(接触)し内部を貫通している間、継続して起こります。 注:オブジェクトの内部を貫通中、または内部で滞留している間、継続的に発生します。 見つかったオブジェクトの数はスクリプトのnum_total変数を通じて与えられます。 それらのオブジェクト情報がllDetected系関数を経由して集めることが出来ます。 collision()系イベントはアバターがオブジェクトの上や内部を歩いたり、ぶつかったりするとと発生します。 The collision event is not raised when using llVolumeDetect()関数を使った場合、collision_start()イベントとcollision_endイベント以外のcollision系イベントは起こりません。 Example default { collision(integer num_detected) { llSay(0, llDetectedName(0) + " is currently colliding with me!"); } } collision()系イベントとリンクしたオブジェクト ルートプリムではなく、リンクしたオブジェクトのオブジェクト全体とルートプリムに影響を及ぼすには、ルートプリムにコリジョンイベントを置いてください。 特定の子プリムでおきたcollision()系イベントを親プリムに中継したくない場合は、子プリムで空のcollision()系イベントハンドラを置いてください。 衝突イベントで個別の子プリムでおきたcollision()系イベントを親プリムに伝えるにはllPassCollisions()関数を使ってください。 collision_start()イベント と collision_end()イベントを比較してください。 最終更新2008/02/12 written by CrystalR Runo@Secondlife
https://w.atwiki.jp/ttmario64/pages/71.html
collisionType .objをエクスポートした際にできる.mtlファイルをメモ帳などで開いて編集する。 .mtlファイルはテクスチャのマッピングなどの情報が記述されているテキストファイル コマンドリスト messiaen氏の配布ページより転載 (どなたか和訳キボン) .mtlに記述する際には10進で記述のこと (0023 Quicksandを使いたい場合、 collisionType 35とするとそのテクスチャに触れた(乗った)ときにマリオが砂に飲み込まれるようになる) 0000 Normal (Slippery in Slide levels, when cmd 0x31=0006) 0001 Lethal ice/ Lava(ダメージを受ける氷/溶岩) 0005 Mario can hang from the ceiling(ぶら下がり) 000A Bottom of level (death) [ 000D = ???? ] 000E Water currents (8 bytes per tri) the two last bytes of each triangle defines direction and force of current 0012 Falling in void (Haunted House) 0013 Very slippery hill(とてもよく滑る) 0014 Slippery hill 0015 Climbable hills(登れる) 001B Switches to area 1 (Used in Wet/Dry World) 001C Switches to area 2 (Used in Wet/Dry World and Tall Tall slide to seemingly switch between areas) 001D Switches to area 3 (Used in Tall Tall slide to seemingly switch between areas) 001E Switches to area 4 (Used in Tall Tall slide to seemingly switch between areas) 0023 Quicksand 0024 Moving sand 1 0025 Moving sand 2 0026 Moving sand 3 [ 0027 = Another moving sand + quicksand ] 0028 Wall/fence 0029 Grass/flat 002A Un-climbable hill 002C Wind [ 002D = moving sand (death) ] 0030 Flat [ 0032 = Same as death in bottom?? ] 0033 Starting line in Princess Secret Slide 0034 Finish line in Princess Secret Slide 0036 snowy ice stuff 0037 snowy ice stuff [ 0038 = Death at bottom with wind ] 002E Icy 0041 NOP 0042 End Collision Data 0043 Special objects 0065 Top of Bob Omb Battlefield mountain wide angle camera ]only works in Bob-omb Battlefield?] 0066 Walls Tiny Huge Island area 3 006F Camera turn in Bowser Course 1 0070 Camera turns in BoB [ 0072 = Inacessible area (bounds?) ] 0075 Camera stuff Cool Cool Mountain 0079 Flat non-slippery floor in Princess Secret Slide 007B Vanishing walls. (non-solid when Mario wears the Vanish cap) 00FD Pool Warp in Hazy Maze Cave 00A6-00Cx Painting warps areas (in front) 00D0 Limited camera movements in narrow hallways (part of Hazy Maze Cave) 00D3-00F8 Painting warps areas (behind) from rstewart215804 Some collision data has 8 bytes per triangle instead of 6. The extra 2 bytes supply more per face settings. Terrain types 0x0024, 0x000E, and 0x002C are the most common ones that have extra 2 bytes Terrain type 0x0024 is one of the moving sands. The extra 2 bytes tell which direction to push Mario in. Terrain type 0x000E only works in water. It creates water currents that push Mario while swimming. Terrain type 0x002C causes horizontal wind and its direction is controlled by the last two bytes. 名前 コメント
https://w.atwiki.jp/iwannabethewiki/pages/2160.html
製作者 kr 01 DL先↓ http //www.mediafire.com/download/36hp37ys47lb6wv/I+Wanna+Listen+The+Illusion+Rendition.zip
https://w.atwiki.jp/lsl_japan/pages/34.html
イベント collision collision_end(integer num_detected) collision_end()イベントはアバターの装着したオブジェクトにオブジェクトかアバターが衝突(接触)を終えたとき起こります。 注:オブジェクトを貫通した、または反射して接触を絶った瞬間を意味します。 見つかったオブジェクトの数はスクリプトのnum_total変数を通じて与えられます。 それらのオブジェクト情報がllDetected系関数を経由して集めることが出来ます。 collision()系イベントはアバターがオブジェクトの上や内部を歩いたり、ぶつかったりするとと発生します。 The collision event is not raised when using llVolumeDetect()関数を使った場合、collision_start()イベントとcollision_endイベント以外のcollision系イベントは起こりません。 Example default { collision(integer num_detected) { llSay(0, llDetectedName(0) + " is currently colliding with me!"); } } collision()系イベントとリンクしたオブジェクト ルートプリムではなく、リンクしたオブジェクトのオブジェクト全体とルートプリムに影響を及ぼすには、ルートプリムにコリジョンイベントを置いてください。 特定の子プリムでおきたcollision()系イベントを親プリムに中継したくない場合は、子プリムで空のcollision()系イベントハンドラを置いてください。 衝突イベントで個別の子プリムでおきたcollision()系イベントを親プリムに伝えるにはllPassCollisions()関数を使ってください。 collision_start()イベント と collision_end()イベントを比較してください。 最終更新2008/02/12 written by CrystalR Runo@Secondlife
https://w.atwiki.jp/spellbreakjapan/pages/68.html
Whispers from the Vault - Release 25 s patch notes! OFFICIAL Hey Breakers! パッチノート和訳 Release 25に戻る Release 25 is almost upon us, so let s check out the patch notes! Note This patch is NOT live yet, but should be coming in the next few days. If you want to sign up for the Spellbreak Closed Alpha, you can do so here https //playspellbreak.com NEW FEATURES Players can now choose which slot a gauntlet is equipped to when picking them up. If you tap the pickup key, it works like it does currently, but if you hold the pickup key down, you can press your left or right mouse button to choose if it should go into your left or right hand. Players now leave brief run trails behind them as they run and jump. They re disabled while standing still and more subtle while crouching. This is a WIP and we re curious to hear what y all think. QUALITY OF LIFE Revamped the drop system We ve focused a lot on making the drop easier to use, both when playing by yourself and when playing with friends. Players/teams now have a randomly assigned default drop portal that, if no other portal is selected, they will spawn through at the end of the countdown. Increased portal selection time from 10s to 20s. If you re playing with a squad, the first player to select a new drop portal shifts the selection for the entire squad; subsequent selections from any player will not shift the selection for the entire squad but for that player alone. This allows a drop leader to select the default for their squad while giving individual players the agency to go elsewhere if they so desire. Squadmates dropping through the same portal now spawn close together. Movement locking has been removed from the end of the drop, so players have increased movement control. No more overshooting a landing! Continued iteration on the player info UI and HUD and moved the health and armor bar to the top left of the screen and added more information, including selected classes, badge, and party identifier while playing in squads. This is ongoing... more updates coming soon! Added a separate mouse sensitivity scale slider for when you re zoomed in. This was a big community request... RejoICE! Adjusted camera position and increased field of view from 85 while standing and 90 while moving to 103 across the board. Another oft-heard community request. You can now see way more of the battlefield and your surroundings. BALANCE CHANGES Movement Reduced base sprint forward speed by 10% (from 6.75m/s to 6.075m/s) Don t panic! Keep reading... Armor Reduced starting max armor to 20 from 75. Again, don t panic and keep reading... Fixed the longstanding "bug" where if you had high max armor and swapped to a belt without high max armor and then swapped back, your armor would be lost. You should no longer lose that armor when swapping between belts with different max armor values. Some good quality of life here. Items We ve overhauled nearly every item (amulet, belt, boots) in the game! They ve been streamlined, standardized, in many cases re-stat d and renamed, powercreeped, and more. We wanted items to remain powerful but provide more "good" choices while reducing bad choices and treasure system bloat. Items should provide base functionality so tradeoffs or upgrade potentials between different items are more clear. (As an incidental, the treasure system has been "flattened" so higher rarity items will no longer be more common than a lower rarity item in absolute terms.) For each slot, there s a single common and a single uncommon item and then two more items per slot per rarity, which means there are now only eight items per slot. This is definitely a reduction! A lot of the items that were retired were very underused or very niche and while there s an argument to be made for items like this to have value, we wanted to try the game without them and reserve their effects for possible exploration down the line. Let s go through all of the items! Amulets All amulets now increase your maximum mana, scaled by their rarity. No matter what amulet you equip, it increase your maximum mana, allowing you to cast more spells and have improved mana regeneration. Common Amulet - Max Mana +15 Uncommon Amulet - Max Mana +30 Rare Amulet of the Wanderer - Cast Speed +20%, Max Mana +45 Rare Amulet of the Berserker - Sorcery Cooldown -35%, Max Mana +45 Epic Amulet of the Slayer - Spell Damage +15%, Max Mana +60 Epic Amulet of the Survivor - Drain Health 25%, Max Mana +60 Legendary Amulet of the Scribe - On Rune Use Refresh Sorceries, Cooldown 5s, Max Mana +75 Legendary Amulet of the Behemoth - Spell Damage +10%, Cast Speed +15%, Max Mana +75 Belts All belts now increase your maximum armor, scaled by their rarity. No matter what belt you equip, it increase your maximum armor. This is why we lowered the starting max armor. Also note the armor scaling slows down as rarity increases, allowing players at different rarity tiers to be on more equal footing. Common Belt - Max Armor +20 Uncommon Belt - Max Armor +40 Rare Belt of the Slayer - Rune Cooldown Speed +20%, Max Armor +55 Rare Belt of the Wanderer - Max Rune Charges +1, Max Armor +55 Epic Belt of the Scribe - On Rune Use Damage Resistance +95% (1s), Cooldown 5s, Max Armor +65 Epic Belt of the Survivor -Damage Resistance +20%, Max Armor +65 Legendary Belt of the Behemoth - Damage Resistance +10%, Max Rune Charges +1, Max Armor +70 Legendary Belt of the Berserker - Max Rune Charges +2, Rune Cooldown Speed +20%, Max Armor +70 Boots All boots now increase your maximum run speed, scaled by their rarity. No matter what boots you equip, they increase your maximum run speed. Sorry for the panic above around max sprint speed! While now your sprint speed with the fastest boots is slower than previous patches, you can more consistently move faster with any boots instead of having to make that tradeoff. Common Boots - Run Speed +5% Uncommon Boots - Run Speed +10% Rare Boots of the Scribe - On Rune Use Run Speed +35% (5s), Run Speed +15% Rare Boots of the Berserker - Immune Shock, On Lightning Damage Taken Run Speed +40% (5s), Run Speed +15% Epic Boots of the Survivor - On Crouch (1s) Invisibility, Run Speed +20% Epic Boots of the Behemoth - Immune Shock, Toxic Puddles, Ice Patches, Run Speed +20% Legendary Boots of the Slayer - Triple Jump, Max Jump +25%, Run Speed +25% Legendary Boots of the Wanderer - Invisibility (5s) every 10s, Run Speed +25% OPTIMIZATIONS We ve spent a considerable amount of time on performance this patch and have seen some big improvements across the board in FPS, hitching, memory usage, and more. While there s still more work to be done, you should have much better performance in this patch! Significant performance optimizations, especially for lower-end CPUs. New mesh drawing pipeline batches multiple meshes into one draw call, reducing CPU overhead when submitting commands to GPU. Improved batching when rendering shadows and depth maps. Depth prepass of large structures reduces GPU usage in heavily occluded areas. More granular sublevel streaming reduces the total number of primitives in the scene. Reduced framerate hitches, especially in dense areas of the map like Fort Halcyon. Fixed a stall when streaming in a new sublevel where the textures haven’t finished streaming in yet before the level becomes visible. Fixed some garbage collector stalls when streaming in new levels. More granular sublevel streaming to amortize loading costs over time. Reduced memory usage. Optimizations to geometry complexity and texture sizes. Fixed a bug in the netcode that would cause rubber-banding when running at very high framerates. If you previously had to cap your framerate to prevent weird blipping and rubberbanding, that should be fixed now! Time to uncap those framerates! VISUAL AND AUDIO CHANGES Numerous skills have VFX associated with them to better communicate who’s buffed or debuffed. These are very much a WIP! Visual polish and minor bug fixes on the Bug Hunter and Patchwork skins Updated VFX for the drop landing Various UI improvements to make exile, circle, level up, and team alerts more informative and consistent for players New revive animation Removed the "grunt" sound when being hit hard UGNH MAP CHANGES There are no map changes in this release. Look forward to a whole bunch in the next release! BUG FIXES Players can no longer change internal engine configuration by editing their engine .ini files. This is only engine properties such as rendering parameters and not game-settings for keybindings, sensitivity, etc. This was done due to some easily editable options that gave players certain advantages. Further work around this is on-going. You can still edit GameUserSettings.ini as before. Fixed a bug that prevented the damage overlay vfx on the character from working after the player had been invisible Spectating players can no longer bring up the emote radial Potions and armor shards no longer become invisible when the player crouches Brand new players will be assigned a random character skin upon login if they don t select one Fixed a bug that was sometimes preventing players from selecting some game modes when switching between server regions Fixed a bug that prevented players from selecting an emote to play while the build or inventory menus were open Fixed a host of map related bugs reported by the community パッチノート和訳 Release 25に戻る
https://w.atwiki.jp/vocaloidenglishlyric/pages/294.html
【Tags Luka Ryuusei-P tR R】 Original Music Title RIP=RELEASE Music Lyrics written, Voice edited by minato / 流星P(Ryuusei-P) Music arranged by minato / 流星P(Ryuusei-P) Singer 巡音ルカ (Megurine Luka) The song is paired with Len s "SPICE!" Fanmade Promotional Video(s) Click here for the Japanese Lyrics English Lyrics (translated by moire25): ah- the water from the faucet is flowing Without other sounds or voices ah- Though I knew I would be hurt if I was by your side I couldn t stop it Rather than asking "Where were you?" I should have destroyed everything...! Even tears I shed are always the same My heart would not get used to the pain Say, if I could tear you throat, You would be my own... ah- Still I cannot e believe the words To find out each other s feelings No longer I can hold the quickened heartbeat racing faster...! Even I ask my brain what the answers are My whole body is refusing every one of them Is it okay if I could stand anxieties, frustrations, sorrows and even miseries...? Don t touch my tense string Don t set my expectations with kind words Even if I reach my hand to entreat the proof of being loved You re already not there Even tears I shed are always the same My heart would not get used to the pain I ll tear you throat at once and I ll make everything to be my own... English Lyrics (translated by motokokusanagi2009): AHH... Ah- Water is flowing From the faucet I can t hear anything But it s sound Ah- I knew you d hurt me Even so, I wanted to be your girlfriend I couldn t keep it bottled up inside me I should have finished off everything Without asking where you were last night! Floods of tears always taste the same My heart gets hurt even worse If I could open your throat You d be mine forever... Ah- You told me many times That you love me But I can never believe what you say I feel my pulse quicken I m about to lose my mind! No matter how hard I ask myself My entire body denies me Of making up my mind completley All I have to do is to bottle up Fears, grief, sorrows, miseries... Any negative feelings towards you? Don t make me more pathetic Cause I m all tensed up Don t make a promise with me If you can t keep it Reaching out for proof of love I find you are not here with me Floods of tears always taste the same My heart gets hurt even worse Let me open your throat right now I want to make you all mine... Singable English Lyrics (by KuroKoe): Ah~The overflowing waves drop silently with tears I only know one thing, the voices are not real~ Ah~When I was by your side, I felt so obselete That is caused me to cry, I~ Can t stop this passion! Why have you gone out of sight? I can t hear you... It s all fallen slowly apart, what s left, is nothing more! When I try to feel your warmth you simply disappear What can I do to recover this damage to my own heart? My hope for happiness has slowly faded, with my unbeating heart of lonliness, you were so far away... Ah~With you gone from my sight I can t help but to cry~ My tears play melodies, why- Does this feel so empty! Your glance, your smell, your taste, your touch, play in my mind... Am I that replacable to you? Please let me through! When I walk your way, you simply vanish without trace What can I do for you to look at me even with just your glance My love for you is so deep, I want you in my arms, even just for a single moment in time. With my last breath I utter your name with so much despair But I don t hold regret for the time that we used to share I pray you hear my voice reaching towards you, will this be the end? Let s walk towards a new life of solitude~ Up above the sky I sing a melody just for you... Releasing all of my heart into this one simple song We will laugh as we did back when we started this dream, of certainty, you are my whole world and everything to me~ Singable English Lyrics (by crystalchan94 +FlairsFromHell): Ah~The water is flowing Like tears from my eyes . The only sound I hear Is complete silence. Ah~When I was next to you, my heart was in despair, I honestly did not plan this, I cannot leave your side. Where are you going? I hear you ask, those empty words Now, I know everything was just a big meaningless lie. The tears from my eyes overflow and will not stop for me. Even so I know that in my heart I cannot take this pain. If I could I d grab onto your arm and leave my mark I would because I know that You are mine,you are only mine. Ah~The things you promised me I believed every word But I don t know if I can now If everything s a lie! I feel it beating inside my chest, my shattered heart. Well If things don t change I don t think I can take anymore! Even if I came up with and answer there is nothing I can say. Even If I knew, something inside me would be blocking my feelings. Every word I say to you is fueled by grief and my misery so I Feel this way and try to endure the pain. Please do not try to comfort me with your warm touch because it s fake. Please do not make my heart feel any worse than it is right now. I already tried to love you, I even called out to you, I reached out my hand And I got pushed away. The tears from my eyes overflow and will not stop for me. Even so I know that in my heart I cannot take this pain. I already grabbed onto you arm and left my mark on you because you know that I am yours, only yours. Singable English Lyrics (by diamondenn): Ah-Flowing in the drainSplashing like the rain The only sound I hear It deafens my ears Ah- If I stay by your sideThere will only be lies But I can t stop the emotions that linger in my mind I m fed up with all the guessing gamesThey ve turned so lame Oh If only I had you chained and tamedWhat a shame...! I don t care if teardrops burn my eyes as they fall for you everytime Cuz it s never close to what my heart feels each time you leave it behind I wish I could strangle you and watch the blood that I love so much drain from your face Then you won t escape my tight embrace...? Ah-Your voice it sounds so faintYet it throbs in my veins I ve heard enough excusesThey re driving me insane My heart beats fast as I learn my fate, it accelerates OhSo worn out by the enormous weightOf love and hate...! What if I knew every answer to my questions right there from the start? It s just that my body shuts them out to keep me from falling apart All I have to do is stand the pain, the sadness, anxiety, and aggravation Then maybe my wounds will be undone...? Please don t you pretend to stumble and get tangled in my silver web Don t you speak in honey words and leave me hoping, tear me into shreds I reach out for proof that I was loved but then my fingers grasp the icy air Tell me why, just why won t you be there? I don t care if teardrops burn my eyes as they fall for you everytime Cuz it s never close to what my heart feels each time you leave it behind Oh I d slit your throat right now and watch the blood that I love so much drain from your face Then you won t escape my tight embrace...? Singable English Lyrics (by rockleetist): Ah, the water pools the ground. Tranquil, yet this sound is all that I can hear. It s resonating. Ah, you ve broken all of me. My heart an injury that you don t care to mend And I m still waiting. I should have been the one to say that it s goodbye and you know why. When I called to say hello to know that you re alright, Where were you last night? Even if you break my heart a million times it all remains the same. I wish I could tell myself somewhere inside I was the one to blame. If I could force you with this voice of mine to truly make you see You ll be the prisoner of this love with me. Ah, you said so many times. Now I see the lies when you said you loved me. You never meant it. Why do I lose control over these thoughts of you? You know I do. Still, I cannot stop the violent pace of my heartbeat whenever we meet. I already knew I was the only one that saw right through your game. Even if I cried everytime you called me by another s name. If I had a choice to take you by the hand and bring you back to me. I would accept your love - embrace this misery. So don t tell me promises that you and I know that you ll never keep. And don t tell me lies when we both know that over you I m losing sleep. Am I crazy for believing that if I could turn back time, I d be the only one and you d be only mine? Even if you break my heart a million times it all remains the same. I wish I could tell myself somewhere inside I was the one to blame. If I could force you with this voice of mine to truly make you see You ll be the prisoner of this love with me. Romaji lyrics (transliterated by moire25): Ah... nagare te iku jaguchi no mizu sono hoka ni wa koe mo naku Ah... soba ni ire ba kizutsuku koto wakatte ta no ni tomara naku te "Doko ni ita no" nante kiku nara mou subete wo kowashi ta ra yokatta... afure dasu namida wa itsumo onaji demo itami ni wa kokoro ga nare te wa kure nai tatoeba kimi no nodo wo kirisai te shima e ta ra watashi dake no kimi ni... Ah... tashikame au kotoba sae mo shinjiru koto wa deki nai mama kake agaru kodou no hayasa wo mou osaeru koto nante deki nai...! kotae wo watashi no nou ni toi kake te mo zenshin ga sono subete wo koban de iru fuan mo iradachi mo hiai ya mijimesa sae mo taet e ike re ba ii...? haritsume ta watashi no ito ni fure nai de yasashii kotoba de kitai wo sase nai de aisar eta akashi wo motome te te wo nobashi te mo kimi wa mou inaku te afuredasu namida wa itsumo onaji demo itami ni wa kokoro ga nare te wa kure nai ima sugu kimi no nodo wo kirisai te nani mo kamo watashi dake no mono ni... [minato, Ryuusei-P, RyuuseiP]
https://w.atwiki.jp/raycy/pages/118.html
Google ブックス調べ http //b.hatena.ne.jp/raycy/20090822#bookmark-15474859 「 Appletons annual cyclopaedia and register of important events Appletons annual cyclopaedia and register of important events - 814 ページ 1891 ... sleeve," instead of on separate type bars, so that no collision is possible. ... to allow the passage of a letter on the under side of the type bar. ... スニペット表示 - この書籍について - マイ ライブラリに追加 - すべての版 Appletons annual cyclopaedia and register of important events Appletons annual cyclopaedia and register of important events - 814 ページ 1891 ... sleeve," instead of on separate type bars, so that no collision is possible. ... to allow the passage of a let ter on the under side of the type bar. ... スニペット表示 - この書籍について - マイ ライブラリに追加 - すべての版 Universal Exposition Paris Universal Exposition Paris - 56 ページ 1891 They consist First, in the manner in which the type-bar is jointed or hung, and in its mode of ... with greater liability of collision in rapid work. ... スニペット表示 - この書籍について - マイ ライブラリに追加 - すべての版 Pitman s journal of commercial education Pitman s journal of commercial education Sir Isaac Pitman 著 - 1892 581 ページ To ensure this, each type-bar has a supplementary lever, which receives all ... After each hanger ana its type-bar is screwed to the frame, the type-bar is ... プレビューを利用できません - この書籍について - マイ ライブラリに追加 - すべての版 Journal of the Franklin Institute Journal of the Franklin Institute Franklin Institute (Philadelphia, Pa.) 著 - 1890 341 ページ ... machines of the type-bar class, when two keys are struck simultaneously. With the Hammond printing form there cannot be a collision between the types, ... プレビューを利用できません - この書籍について - マイ ライブラリに追加 - すべての版 Reports of the United States commissioners to the Universal exposition of ... Reports of the United States commissioners to the Universal exposition of ... - 56 ページ United States. Commission to the Paris exposition, 1889 著 - 1891 They consist First, in the manner in which the type-bar is jointed or hung, and in its mode of ... with greater liability of collision in rapid work. ... スニペット表示 - この書籍について - マイ ライブラリに追加 - すべての版 Congressional serial set Congressional serial set - 56 ページ United States. Government Printing Office 著 - 1891 They consist First, in the manner in which the type-bar is jointed or ... {with greater liability of collision in rapid work}. ... スニペット表示 - この書籍について - マイ ライブラリに追加 - すべての版 」 link_trackbackcounter -
https://w.atwiki.jp/bzspirit/pages/1094.html
Head On Collision(ヘッド・オン・コリジョン)は、スティーヴィー・サラスによる稲葉浩志「正面衝突」の英詞カバー。 アルバム『Be What It Is』収録曲。 サラスが稲葉にアルバムに参加しないかと声をかけたのち、稲葉から「正面衝突」の英語版をやらないかという提案があったという。サラスは、「正面衝突」という言葉の英訳が「head on collision」ということだけ聞き、原曲の歌詞は参考にせず新しい歌詞を書きあげている。(*1) 参加ミュージシャン スティービー・サラス:作詞、作曲、ボーカル、コーラス、ギター 稲葉浩志:作詞、作曲、ボーカル、コーラス、ブルースハープ Joe Travers:ドラムス Jara Slapbak:ベース 収録作品 リリース日 タイトル 2006年10月25日 Be What It Is 関連リンク STRVIE SALAS インタビュー 名前 コメント