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Market Analysis The global Smart Commute Market Growth is predicted to touch USD 104.22 billion and at a whopping 25.52% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Smart commute, simply put, is traveling from a particular place to another regularly through metro, bicycle pooling, bike pooling, vanpooling, and others. Traffic management, parking management, smart ticketing, mobile app, and others are different solutions. These services provide eco-friendly traveling experience to people and make an active alternative to transportation for enterprise employees that can pick from effective commute option, which along with reducing the congestion, also helps in lowering the transportation cost. Various factors are propelling the global smart commute app market share. According to the recent MRFR report, such factors include high demographic rates, growing urban population, the use of smart and connected technologies in transportation infrastructure, growing demand for transportation as a service, decline in ownership of vehicles with shared mobility. Additional factors adding market growth include several upcoming railway projects, growing urbanization and industrialization, demand for public transport and smart transportation solutions as well as related components, services, and software, advances in technology like the implementation of electronic payment systems, traveler information systems, and automatic vehicle location systems, and benefits such as an increase in traveler convenience, reduce traffic congestion, lower emission levels, and improve fuel economy. On the contrary, high component cost, concerns about security and management data storage, the slow growth rate of GDP, susceptibility to cyberattacks, and the on-going COVID-19 impact are factors that may impede the global smart commute application market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/6975 Market Segmentation The MRFR report highlights an inclusive segmental analysis of the global smart commute market based on solution and type. Based on type, the global smart commute market is segmented into metro, bicycle pooling, bike pooling, vanpooling, carpooling, and others. Based on the solution, the global smart commute market is segmented into traffic management, parking management, smart ticketing, mobile app, and others. Regional Analysis Based on the region, the global smart commute market report covers the recent trends and growth opportunities across the Asia Pacific (APAC), North America, Europe, the Rest of the World (RoW). Of these, the APAC region is predicted to have the lions share over the forecast period. Strict government norms and regulations related to greenhouse gas emissions, adoption of car sharing services, and the upcoming availability of zero-emission car sharing services are adding to the global smart commute market growth in the region. The global smart commute market in Europe is predicted to have healthy growth over the forecast period. Improved socio-economic conditions in France, the UK, and Germany are adding to the global smart commute market growth in the region. The global smart commute market in North America is predicted to have sound growth over the forecast period. Favorable incentives introduced by the government for promoting carpooling services are adding to the global smart commute market growth in the region. The global smart commute market in the RoW is predicted to have steady growth over the forecast period. Key Players Leading contenders profiled in the global smart commute market report include Carma Technology Corporation (Europe), Turo (US), BlaBlaCar (France), CommuteSMART (US), Oakland Smart Commute (California), Central Indiana Regional Transportation Authority (CIRTA) (US), ZipGo Technologies Pvt. Ltd (India), Metrolinx (Canada), ANI Technologies Pvt. Ltd.(India), Uber Technologies Inc. (India), Quick Ride (India), ePoolers Technologies Pvt. Ltd. (India), and South Florida Commuter Services (US). Industry players have incorporated several strategies such as mergers, new product launches, strategic alliances, geographic expansions, extensive R D activities, new product development, and others to stay at the forefront. Brows Full Report @ https //www.marketresearchfuture.com/reports/smart-commute-market-6975 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Generation X10とは 10-1-600.jpg 以下メーカーホームページの説明文より引用 Calandra Racing Concepts changed the face 12th Scale racing with the release of the beautiful Gen-X racer. Tenth scale racers can now also have the same professional quality race car as TeamCRC releases its new 10th scale racer the GenX10. The GenX10 is the result of continuous refinement and product development at Calandra Racing Concepts. The GenX10 has it roots from CRC s previous 10th scale on-road racer the Pantoura, but this latest kit has undergone a revolutionary ground up redesign to produce a well-balanced, lightweight and highly adjustable tenth scale racer, the GenX10. Move over Touring Cars and make room for CRC s Pro10 2WD Sports Car Racer. The the GenX10 also features CRC s new Pro-Strut molded front end, best in the business New X-pod rear end, super low CG with "open pod" design that accepts brushed and bulky brushless motors with ease Bottom loading quick-change battery tray that fits any battery style, LiPo or NiMH Designed to fit 200 mm Sport Car bodies (such as the many HPI offerings) as well as traditional GTP bodies Adjustable track width 200-235 mm Adjustable wheel-base (allows for tuning and setup for NASCAR bodies) 235 mm width optional kit will be available soon Flush mount transponder mounting system Ultra low CG and centralized mass engineering for exceptional handling and precise steering 簡単な翻訳(超意訳、自信なし) Calandra Racing Conceptsは1/12のGen-Xと共にクールな車を出しました。1/10サイズのその車はGenX10と言い、GenXと同じく高品質なレーサーです。 GenX10はCalandra Racing Conceptsの継続的な研究開発の成果です。GenX10ののルーツはロードレーサーのPantouraですが、GenX10はバランスや軽量化、調整可能な項目等を突き詰めた結果、設計を新たにしています。ツーリングカーとは違うGenX10という 2WD Sports Car Racer はいかがでしょうか? GenX10の特徴: フロントはGenXで採用されたCRC プロストラットを採用しています、 リアエンドは低重心でX-Podと、OpenPodデザインが採用され、ブラシレスモーターの搭載も容易です。 シャシー下面からトレイを使用してバッテリーを搭載するスタイルはNiMHからLiPoまで様々なバッテリーをサポートします。 200mm幅の1/10スケールボディが使用可能です。 トレッドは235mmまで延長可能です。 ホイールベースの調整の可能で、NASCARボディの搭載や調整も可能です。 235mm拡張キットは近日発売予定です。(訳注:現在は販売されています。) トランスポンダーの搭載も可能です。 ハンドリングと操作性向上の為に徹底的な低重心化とマスの中心化が図られています。
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更新速度はかなり遅く編集中 Kharaの表 Episode I 行 列 Challenge Condition Contents Reward 補足 Point Level 1 1 Bounus Mission!!! - 1 Clear the ALL Mission Where the Arrow Points! Job+14902,+6Zeny47Rupee 1列ビンゴ 2 Dirty ChonChon! - 7 Get Chonchon Doll 20 KharaPoint+20 3 Way to Disassmeble equipment - 25 Get Fairy Stone 5 KharaPoint+20 4 Time of Trauma! - 6 Get Poket Watch 1 KharaPoint+20 Traumaのボスドロップ 5 Way to strengthen wquipment - 25 Get Oridecon Powder 3 KharaPoint+20 6 Way to Boldy run away in danger - 7 Used Butterfly Wing 5 KharaPoint+20 7 (Rare C) Vador (Party Recommended) 30 25 Hunt Vador 1 Title Vador Hunter 8 Kiss expert - 1 前提Quest Poisonous Rodafrogs Class+2343,+690Rupee Hunt Long Tongue Rodafrog 14 9 (Rare C) Vespa (Party Recommended) 30 21 Hunt Vespa 1 Title Vespa Hunter 10 (Selected) Unlimited Qpurt Instinct! - 17 Get Rotten Molar staff 1Get Rotten Molar Bow 1Get Rotten Molar Dagger 1Get Rotten Molar Sword 1Get Rotten Molar Bludgeon 1 KharaPoint+35 Wolves Caveのボスドロップ 2 1 Title Prioritizer! - 25 50 title a cquired success 50 KharaPoint+25 2 Invader of Izrud Hill 20 22 Hunt Rudbeckia 1Hunt Red 1Hunt Nukaruka 1Hunt Rock Devourer 1Hunt Mildew 1 Title Hill Hunter 3 (Skill) Attention Concentration! - 1 Use skill Attention Concentration 30 Title Attention! 2-1次職用?Ex. Ranger 4 Novice Weapon Smelter 20 25 前提ミッション ay to strengthen equipment Title Weapon Novice Weapon reinforced 1 reinforce stage success 5 (Skill) Body of Steel! - 25 Use Skill Steel Body 30 Title Steel! 2-2次職用?Ex. Monk 6 Novice Armor Smelter 20 25 前提ミッション ay to strengthen equipment Title Armor Novice Armor reinforced 1 reinforce stage success 7 A lonely brown horn - 1 前提クエスト Rock Embedded Leather Class+2269,+691Rupee Hunt Horn Brown Rackuf 12 8 (Selected) Hunting is not easy without potion - 18 Used Red Potion(III) 50Used Blue Potion(III) 50Used Purole Potion(III) 50 Title Potion Addict 9 Chicken Soup With rice - 1 前提クエスト Difficulties of Being a Homewatcher Class+2192,+636Rupee Hunt Peco Peco Baby 14 10 Bounus Mission!!! - 1 Clear the ALL Mission Where the Arrow Points! Job+14902,+6Zeny47Rupee 1列ビンゴ 3 1 (Rare D) Red Robberbug (Party Recommended) 30 11 Hunt Red Robberbug 1 Title Robberbug Hunter 2 Bounus Mission!!! - 1 Clear the ALL Mission Where the Arrow Points! Job+14902,+6Zeny47Rupee 2列ビンゴ 3 Card Collector 15 10 20 card(s) acquired success Title Card Collector 4 Sometingis coming? - 1 前提クエスト To the head quarters Nukaruka Class+2906,+957Rupee Hunt Merman Trooper 12 5 Revenger toward the Goddess Worshippers 15 10 Hunt Low Zealot Warrior 5Hunt Low Zealot Scout 5Hunt Low Pagan Attacker 5Hunt Low Pagan Illusionist 5Hunt Priest Reimond 1 Title Wrath of 6 Surprise attack of Afanc - 14 Hunt Afanc Worker 5Hunt Afanc Laborer 5Hunt Afanc Stormer 5Hunt Afanc Chemicak Soldier 5Hunt Crimson Lightning 1 KharaPoint+20 7 Reaching Profession Level 15 20 10 前提ミッション Profession that is getting use to Job+7875,Title Advance Crafter Profession Level 15 achieved 8 Communication with the Gurdian - 12 前提ミッション Existence of the Gurdian KharaPoint+20,Job+11022 Gurdian Summon Number achieved 10 9 Combat Level Achieved (3) 10 25 Combat level 30 achieved Title Veteran 10 Fishy smell from somewhere - 1 前提クエスト To the head quarters Nukaruka Class+2906,+957Rupee Hunt Mermaid Trooper 12 4 1 Lobster is delicious - 1 前提クエスト Anoter Merman s base? Class+2768,+892Rupee Hunt Coraltus 12 2 (Dungeon) Culvert Bug Terminator Squad 30 10 [(Dungeon) SedKois need at Culvert]KHARA completed[(Dungeon) Eliminate the cause of culvert s stench]KHARA completed Title Pest Killer 3 Way to carry more items - 3 Get Small Bag 1 KharaPoint+15 4 First step toward adventure 10 3 Combat level 5 achieved Title Novice 5 Preparation of basic supplies for adventure (1) - 5 Get Red Potion(I) 15Get Blue Potion(I) 15Get Purple Potion(I) 10 KharaPoint+20 6 Learn skills of profession 20 3 Profession Level 3 achieved Job+2448,Title Rookie Crafter 7 I can t live with a title! - 8 10 title acquired success 10 KharaPoint+20 8 Bounus Mission!!! - 1 Clear the ALL Mission Where the Arrow Points! Job+14902,+6Zeny47Rupee 1列ビンゴ 9 This is the paradise on earth - 20 前提ミッション Return to Paradise KharaPoint+20 Resurrected number achieved 20 10 I am handicraft manufacturer! - 5 Item creation success 5 achieved 5 KharaPoint+20,Job+2946 5 1 Lock 2 (Dungeon) True adeventurer of the Wolf Cave is moi! - 17 Hunt Adventurer Poporing 3Hunt Lost Poporing 2Hunt AAdventeurer King Poporing 1 KharaPoint+30 3 (Dungeon) Eliminate the cause of culvert s stench - 12 Hunt Golden Thiefbug 1 Title GTB Hunter 4 Smellt thief-couple! - 7 Get Male Thiefbug Card 1Get Female Thiefbug Card 1 KharaPointe+30 5 Poring the menace - 2 Hunt Poring 3Hunt Poor Poring 3Hunt Mastering 1 Title Poring Hunter 6 Outlaw of the Carrot Farm - 3 Hunt Lunatic 3Hunt Eclipse 1 KharaPoint+20 7 Habit to saving Zeny 10 5 1Zeny achieved Title Stingy 8 Falling to the Pit! - 1 number times character is unable to perform action 3 Title Dead 9 Profession Level 30 Achieved 20 25 前提ミッション Reaching Profession Level 20 Job+17485,Title Master Crafter Profession Level 30 achieved 10 Man who talks by back - 1 前提クエスト Give mercy to Syangrirote Class+2768,+892Rupee Hunt Sandihelistar 12 6 1 (Selected) Pain relieving drink! - 8 Used Red Potion(II) 20Used Blue Potion(II) 20Used Purple Potion(II) 20 KharaPoint+20 2 (Dungeon) Dominator of Wolf Cave 30 17 [(Dungeon) True adventurer of the Wolf Cave is moi!] KHARA compleated[(Dungeon) Eliminating cobweb of Wolf Cave]KHARA completed[(Dungeon) Red Scar Story]KHARA completed Title Wolf Killer 3 Master Repair Man (1) - 5 Item repair number achieved 5 KharaPoint+20 4 Level Achieved (1) 10 5 Combat level 10 achieved Title Beginner 5 Secret to Gathering - 2 Gathering number achieved 10 KharaPonit+15,Job+887 6 The one vehind pollen allergy - 2 Hunt Flip 3Hunt Leisurely Flip 3Hunt Angry Flip 1 Title Ahchoo! 7 (Selected) Master s hand for sneak attack! - 1 Get Driest Firmament 10Get Pure Water of Eternal Life 10Get Earthly Glutton Powder 10Get Oil Lump of Fragment 10Get Gelatin Tissue of Trace 10 Job+1113,Title Cook Jobにより変化Ex. Chef 8 Chasing after trace of Racope 15 13 Hunt Blue Rackuf Baby 5Hunt Blue Rackuf 5Hunt Horn Blue Rackuf 5Hunt Blue Meteor 1 Title Rackuf Hunter 9 Daithful cat - 1 前提クエスト A criminal who broke waterway Class+2768,+892Rupee Hunt Stellaria 12 10 Before the war with the Leciathan Army 15 26 Hunt Merman Temple Guard 20Hunt Mermaid Temple Gurd 20Hunt Merman Special Warrior 20Hunt Mermaid Special Warrior 20 Title Merman Hunter 7 1 Artist at the hill - 1 前提クエスト Test from Syangtirote (1) Class+3716,+1Zeny280Rupee Hunt Bright Trancer 14 2 (Dungeon) Eliminating cobweb of Wolf Cave - 17 Hunt Cave Spider 3Hunt Aracnoa 1 KharaPoint+30 3 (Selected) What do you need now?Speed~ - 10 Get Peco Peco Reins 1 KharaPoint+30 4 Bounus Mission!!! - 1 Clear the ALL Mission Where the Arrow Points! Job+14902,+6Zeny47Rupee 1列ビンゴ 5 Profession that is getting used to 20 5 前提ミッション Learn skills of profession Job+5200,Title Amatuer Crafter Profession Level 10 Achieved 6 Preoaration of basic supplies for adventure (2) - 6 Get Butterfly Wing 10 KharaPoint+20 7 Bounus Mission!!! - 1 Clear the ALL Mission Where the Arrow Points! Job+14902,+6Zeny47Rupee 1列ビンゴ 8 Return to Paradise - 1 Resurrected number achieved 3 Title Alive 9 Card Collector of Iron Will 15 15 30 Card(s) acquired success 30 Title Card Mania 10 Strong woman (1) - 1 前提クエスト Finding Nisyutangka Class+3326,+1Zeny,174Rupee Hunt Mermaid Temple Guard 12 8 1 Bundle Merchant - 15 Get Medium Bag 3 KharaPoint+20 2 Faster and different! - 5 Used Wind Elixir 5 KharaPoint+30 3 Existenve of the Guardian - 12 Gurdian summon number achieved 3 KharaPoint+20 4 Strong woman (2) - 1 前提クエスト Finding Nisyutangka Class+3326,+1Zeny174Rupee Hunt Mermaid Special Warrior 12 5 (Dungeon) SesKois Need at Culvert - 10 Hunt Less Thiefbug 5Hunt Male Thiefbug 5Hunt Female Thiefbug 5Hunt Thiefbug Larve 5 KharaPoint+20 6 Outlaw of the southern plain 20 13 Hunt General Poporing 1Hunt Ramos 1Hunt Nimble Peco 1Hunt Huge Eyes 1Hunt Macetem 1 Title Southern Hunter 7 Cat Troublemaker - 1 前提クエスト The way to deal broken waterway Class+3229,+1Zeny41Rupee Hunt Quick Wildrose 14 8 Combat Level Achieved (2) 10 15 Combat level 20 achieved Title Apprentice 9 Master Repair Man (2) - 20 Item Repair number achieved 50 KharaPoint+20 10 Master of Self-supplying 15 13 Item creation succes 10 achieved 10 Job+7875,Title Poor 9 1 Bounus Mission!!! - 1 Clear the ALL Mission Where the Arrow Points! Job+14902,+6Zeny47Rupee 1列ビンゴ 2 Harder spider than rocks - 1 前提クエスト To the harmony of Mermen and Human Class+3326,+1Zeny174Rupee Hunt Stone Tarantula 12 3 Rebellion of Mushroom - 22 Hunt Mildew 1Hunt Dospore 1Hunt Masipore 1 Title Mushroom Hunter 4 Wind in the plain - 1 前提クエスト Dr.jacob s Research (2) Class+2138,+640Rupee Hunt Whirl Wormtail 12 5 Intermediate Armor Smelter 20 26 前提ミッション Novice Armor Smelter Title Armor Expert Armor reinforced 3 reinforce stage success 6 Bounus Mission!!! - 1 Clear the ALL Mission Where the Arrow Points! Job+14902,+6Zeny47Rupee 1列ビンゴ 7 Intermediate Weapon Smelter 20 26 前提ミッション Novice Weapon Smelter Title Weapon Expert Weapon reinforced 3 reinforce stage success 8 Vitamin on Pekopeko - 1 前提クエスト Raising Pecopeco Class+2800,+868Rupee Hunt Green Peco Peco 14 9 Showoff! 20 20 20 title acquired success 20 Title Title Freak 10 Makeup fish - 1 前提クエスト Undelivered Supplies Class+3391,+1Zeny116Rupee Hunt Mermaid Warrior 14 10 1 Traveling Merchant! - 25 Get Superlarge Bag 3 KharaPoint+20 課金アイテム 2 (Rare D) Grand Peco (Party Recommended) 30 20 Hunt Grand Peco 1 Title Peco Hunter 3 Mushroom and diaper - 1 前提クエスト Missing sisters Class+3468,+1Zeny255Rupee Hunt Baby Spore 12 4 (Rare E) Lurker Fly (Party Recommended) 30 6 Hunt Lurker Fly 1 Title Lurker Hunter 5 Reaching Profession Level 20 20 15 前提ミッション Reaching Profession Level 15 Jpb+11022,Title Expert Crafter Profession Level 20 achieved 6 Burning delivery man of honey - 1 前提クエスト Warm Honey Class+2630,+831Rupee Hunt Blazing Bumblebee 12 7 Boss! Your spore looks so good today - 1 前提クエスト Find my youngest sister Class+3468,+1Zeny255Rupee Hunt Broter Spore 12 8 Guy in the Southern plain - 1 前提クエスト Power of Attorney Class+1751,+500Rupee Hunt Afanc Worker 12 9 Bounus Mission!!! - 1 Clear the ALL Mission Where the Arrow Points! Job+14902,+6Zeny47Rupee 1列ビンゴ 10 (Selected) Condition for Creating - 5 Get Earhly Trace(1) 5Get Root of Life(1) 5Get Monster Fragment(1) 5Get Firmament Essence(1) 5Get Spirit of Ruin(1) 5 KharaPoint+20,Job+4136
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Awakened 2 "Infidels" 宇宙空間 Terra Nova艦内~トラム到着場 トラム到着場~トラム起動 Conning Tower 精神世界 宇宙空間 Isaac Let s pull in here. ここに入り込もう。 Carver The Terra Nova? Why? Terra Nova?何故だ? Isaac I m reading one of the Unitologist transponders. It s coming from the cradle. ユニトロジストのトランスポンダーの一つを解析した。それはCradleから送られてきている。 Carver What happened to the other ships? 他の艦はどうしたんだろうな? Isaac Blown up in the mine field, I guess. Keep scanning for ships that are intact. I m gonna have a look at this one. 機雷原で吹き飛ばされたのさ、多分な。スキャンを継続して艦の無傷を保っておいてくれ。調べてくる。 ... Isaac Wow, looks pretty messed up. おぉ、こりゃ酷いな。 Carver Does it have a shockpoint drive? そいつはショックポイントドライブを備えているか? Isaac No... its been gutted. いや...どこかに持っていかれたようだ。 Carver Gutted? what the hell for? 持っていかれた?一体何の為に? Isaac Maybe they took it onto the Terra Nova. I m gonna head in. 恐らくTerra Novaの上へと持ち込んだのだろう。侵入してみるつもりだ。 Carver Yeah, yeah, okay. You check the bridge. I ll poke around in engineering. あぁ、あぁ、わかった。お前は艦橋を調べてみてくれ。俺はエンジニアリング区画付近を当たってみよう。 Terra Nova艦内~トラム到着場 Unitologist Hello? If anyone out there is still sane, you have to finish the plan! We thought we could use this ship s reactor to power our shockpoint drive. But they ve taken it to the Conning Tower at Mid Station and locked me out! If you can get to the bridge, there should be a way to defeat the lockdown. But you ll need to... No! やぁ?もしまだ正気を保っている者がいるのならば計画を完遂してくれ!我々はショックポイントドライブの動力としてこの艦のリアクターを用いる事を考えた。だが彼らは中間ステーションにある司令塔へそれを持ち去ってしまい、私を締め出した!艦橋へ辿り着くには封鎖を破るしか他に方法は無い。だがそれには...あぁ! Cult Leader Time for you to join the church, brother. 兄弟よ、教会へと加わる時だ。 Unitologist NOOO! GET OFF ME!! STOP!!! いやだ!離せ!!やめろ!!! Isaac Carver, did you hear that? Carver、聞いたか? Carver Yeah! Yeah, you think you can lift the lockdown? あぁ!封鎖を解く事は出来そうか? Isaac I m about to find out. まさに何とかしようとしている所さ。 ... system Floor 3 is now open. Floor 3が開かれました。 Isaac Carver, I m heading to the tram. I should have the shockpoint drive soon. Carver、俺はトラムへと向かう。ショックポイントドライブをすぐに持って行けるだろう。 Carver Good. I m not far from the reactor. I m gonna go see what shape it s in. よし。俺はリアクターからそう遠くない場所にいる。どんな物か見てくるつもりだ。 ... Moon Lead us, Isaac! 我等を導け、Isaac! Carver You all right? 大丈夫か? Isaac Voices... in my head. They want me to... They want me to lead them. 声が...頭の中に。奴らは俺が...俺が導くことを望んでいる。 Carver Well don t listen to them! We need to get home! 奴らの声に耳を貸すな!俺達は帰らなくてはならないんだ! Isaac What if that s what they want us to do? それが奴らの狙いだとしても? Carver Isaac, when people hear voices in their heads, it means they re going crazy! YOU are going crazy! Alright? Now get the fucking shockpoint drive! Shit! Isaac、頭の中に声が聞こえるようになった時、それはそいつが狂い始めてるって事を意味する!お前は狂い始めているんだ!いいか?さあ早くクソったれなショックポイントドライブを取ってくるんだ!チッ! トラム到着場~トラム起動 Cult Leader Now my brother, you too will become one of us - A true believer. さあ兄弟よ、お前も我等の一人となるのだ - そう、真の信奉者へと。 soldier No? NO! N-No- No! え?いやだ!や、や、やめろ! ... Carver Isaac! Isaac! What happened?! Isaac!Isaac!一体何があった?! Isaac I... I don t know. I thought - they... they were here, but... わ...わからない。奴らが...奴らがいた筈だが... Carver Okay, okay, we gotta get out of here before you turn into a basket case! Can you reach the Conning Tower? わかった、わかった、お前が駄目になっちまう前にこんな所からは逃げ出そう!司令塔には辿り着けそうか? Isaac Yeah, I can use the tram to reach the mid station. I should be there soon. ああ、中間ステーションに辿り着く為、トラムを使用することが出来る。すぐにでも到着する筈だ。 ... Cult Leader They are coming, my brothers. They are coming and they are hungry. Is your soul prepared to feed them? Or will you be judged unworthy and cast aside? Join me as we build a new church together - not of brick and mortar, but of flesh and blood. Join me in a tribute so glorious that the heavens themselves will take notice. They are coming, my brothers. And we will be ready. 兄弟よ、彼等はやって来ている。彼等はやって来て、そして腹を空かせている。お前の魂は彼らの食事となる心構えが済んでいるか?それともその価値すら無いと判断され、傍らに放り投げられでもするつもりか?我に加わり共に新たな教会を築こうではないか。そう、煉瓦と漆喰ではなく人間性によって。我に加わる事は天啓による栄光なる賛辞である。兄弟よ、彼らはやって来ている。そして我等はそれに備えねばならない。 Conning Tower Announce Now arriving... Conning Tower. 停車致しました…司令塔です。 Danik Brothers and sisters. The age of man is at an end. We have become too many with too little to go around. Corporations that we once trusted with our money have squandered it. The governments that we once trusted with our future have sabotaged it. To their eternal credit, we are dying. But fear not for there is a future. As promised by the prophet Michael Altman, the Black Marker has a plan - for all of you. It will lift us up from our miserable existence and we will become one, united in body and united in spirit. Our Unity will be our salvation. We will live on, not as men, but as God. The Church of Unitology is waiting for you, my friends. Throw off the chains of this life and join us as the new one begins. I m Jacob Arthur Danik. And I am this message. 兄弟、姉妹達よ。人間の時代は終わりを迎える。我等は持たざる者が増え過ぎてしまった。我等がかつて金を預けた企業達はそれを浪費した。我等がかつて未来を預けた政府達はそれを破壊した。彼等の永遠に渡る名声の為に我等は死に瀕している。しかし未来に恐れを抱く事は無い。預言者Michael Altmanによって約束されたブラックマーカーの計画がある。そう、貴方の為に。それは惨めな実存から我等を救い上げ、我等は同じ肉体、同じ精神を持つ一つの存在となるだろう。我等の結束は我等の救済となる。我等は生き続ける、人ではなく、だが神として。友よ、ユニトロジー教会は貴方を待っている。命の呪縛を捨て、新たな時代を共に始めようではないか。私はJacob Arthur Danik。そしてこのメッセージを送る者である。 ... Cult Leader I see you approaching. Don t be afraid. All are welcome to be a part of our church. But what part will you give? An ear that you may hear their message? A tongue that you may spread their word? Or a head that you may understand their divine wisdom? 私にはお前の接近がわかっている。恐れることは無い。全てが我等の教会の一部として歓迎されるであろう。さあ、どの部位をお前は捧げてくれるのだ?彼らのメッセージを聞くことが出来る耳か?彼らの言葉を広げることが出来る舌か?それとも彼らの神聖なる知識を理解することの出来る頭か? ... Cult Leader The time of ascension is at hand. Prepare yourselves the way that you may be found. "And so we prepare. We purge the sins of our bodies and we lift up our voices to them that we may be found. 昇天は間近。見つけて貰えるよう、お前自身で備えよ。そして我等も備えよう。我等は肉体に宿りし罪を清め、また彼らに見つけて貰えるよう声を張り上げよう。 ... Isaac What do you want from me?! 俺に何をさせたい?! Carver Hey, hey! Isaac! Take it easy! おい、おい!Isaac!落ち着け! Isaac Are we doing the right thing, Carver? Huh?! Are we?!? 俺達は正しいことをしているんだよな、Carver?あぁ?!そうだよな?!? Carver Don t let them into your head, man! Now look, I.. I found the reactor. It s... it s all rigged up. We just need the shockpoint drive. Can you get it? 頭の中の奴らに好きにさせるな!よし、俺は..俺はリアクターを見つけたぞ。これは...これは間に合わせで作られたようだな。ショックポイントドライブが必要だ。入手できそうか? Isaac Yeah, I can get it. ああ、手に入れてくる。 Carver Then do that. なら、そうしてくれ。 精神世界 Isaac The Marker! It s glowing! マーカーが!光っている! Moon Show us the way to Earth, Isaac. 我等に地球への道を示せ、Isaac。
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Barbarian Active Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Active SkillFury GeneratorBash Cleave Leap Attack Ground Stomp Frenzy War Cry Furious Charge Ancient Spear Fury SprenderThreatening Shout Hammer of the Ancients Battle Rage Weapon Throw Rend Seismic Slam Sprint Whirlwind SituationalIgnore Pain Revenge Over Power Earth Quake Call of the Ancients Wrath of the Berserker Active Skill Fury Generator Bash Unlocked at level 1 Generate 6 Fury per attack Brutally Smash an enemy for 145% weapon damage with a 20% chance to knock the enemy back. alabaster PulverizeCause a shockwave that inflicts 80% weapon damage to enemies in a 26 yard line behind the targeted enemy. Crimson OnslaughtAdd 7 reverberation that causes 18% weapon damage per strike. Golden UnleashedGenerate 7 additional Fury per attack. Indigo PunishEach attack grants a 10% damage boost for 5 seconds. This effect stacks up to 8 times. Obsidian ClobberGives each hit a 20% chance to stun the target for 3.5 seconds. Cleave Unlocked at level 4 Generate 4 Fury per attack Swing in a wide arc to deal 120% weapon damage to the targeted enemy and 60% weapon damage to any other enemies caught in the swing. Alabaster RuptureEnemies slain by this attack have a 100% chance to explode, causing 150% physical damage to all other enemies within 19 yards. Crimson Broad SweepIncreases damage to 260% weapon damage to the targeted enemy and 130% weapon damage to others in the arc. Golden Reaping SwingGenerate 1 Fury per enemy hit, up to 7 additional Fury total. Indigo Gathering StormDraw enemies in from 26 yards away before the strike lands. Obsidian Scattering BlastOn critical hits, knock enemies back 22 yards and inflict 175% weapon damage to enemies where they land. Enemies knock each other back up to 8 times. Leap Attack Unlocked at level 6 Generate 15 Fury Cooldown 10sec Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy. Alabaster Death from AboveLand with such force that enemies suffer a 100% chance to become stunned for 3 seconds. Crimson Call of ArreatShockwaves burst forth from the ground at the destination and knock enemies toward the Barbarian from 45.0 yards away. Golden Iron ImpactGain 700% additional armor for 4 seconds after landing. Indigo Toppling ImpactSend enemies hurtling 6 yards into other nearby enemies who suffer 80% weapon damage and are pushed back in a chain up to 2 times. Obsidian LaunchJump into the air with such great force that enemies within 7.5 yards of the origin of the jump take 160% weapon damage. Ground Stomp Unlocked at level 8 Generate 15 Fury Cooldown 12sec Shake the ground to inflict 30% weapon damage to all enemies within 12 yards and stun them for 3 seconds. Only generates Fury if you hit an enemy. Alabaster Deafening Crash Enemies in the area are slowed for 10 - 12 seconds after they recover from being stunned. Crimson Trembling Stomp Increase damage to 102% weapon damage. Golden Foot of the Mountain Increase Fury gained to 43 Fury per stomp. Indigo Wrenching Smash Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands. Obsidian Avalanche Enemies are knocked back 15 yards and inflict 175% weapon damage where they land. Frenzy Unlocked at level 11 Generate 3 Fury per attack Swing for 80% weapon damage. Each swing increases attack speed of Frenzy by 15% for 4 seconds. This effect can stack up to 5 times for an total bonus of 75% attack speed. Alabaster Triumph Killing a creature with Frenzy heals you for 25% Life over 6 seconds. Crimson Maniac Each Frenzy effect also increases your damage by 24%. Golden Smite Adds a 35% chance to call down a bolt of lightning from above, stunning your target for 3 seconds. Indigo Sidearm Each strike has a 55% chance to throw a piercing axe at a nearby enemy that deals 100% weapon damage to all enemies in its path. Obsidian Relentless While under the effects of Frenzy you gain 22% increased movement speed. War Cry Unlocked at level 14 Generate 30 Fury Cooldown 30sec Unleash a rallying cry to increase the armor of you and all allies within 30 yards by 100% for 60 seconds. Alabaster Invigorate Increases maximum Life by 50% and regenerates 479 Life per second while affected by War Cry. Crimson Hardened Wrath Increases the armor bonus to 260%. Golden Charge! Increases the Fury generated to 51 when used. Indigo Veteran s Warning War Cry also grants 27% dodge bonus. Obsidian Impunity All of your resistances are increased by 80% while affected by War Cry. Furious Charge Unlocked at level 16 Generate 15 Fury Cooldown 10sec Rush forward knocking back enemies and inflicting 60% weapon damage to enemies at the destination and 30% damage to enemies along the path of the charge. Only generates Fury if you hit an enemy. Alabaster Merciless Assault Cooldown is reduced by 1 second for every target hit. This effect can reduce the cooldown by up to 8 seconds. Crimson Battering Ram Increase damage at the destination to 300% weapon damage. Golden Stamina Generate 8 Fury for each target hit while charging. Indigo Juggernaut Regain 5% of your maximum Life for each target hit by Furious Charge. Obsidian Bull Rush Any targets who are critically hit by Furious Charge will be stunned for 5.0 seconds. Ancient Spear Unlocked at level 22 Generate 15 Fury Cooldown 10sec Throw a spear up to 45 yards to pull an enemy back to you, slowing target s movement by 50% and dealing 55% weapon damage. Alabaster Rage Flip Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 143% weapon damage. Crimson Harpoon Pierce through up to 8 enemies in a straight line and drag them all back. Golden Skirmish Increases Fury gain to 38. Indigo Grappling Hooks Throw 8 spears. Each spear will pull back the enemy that it hits. Obsidian Siphon Gain Life equal to 700% of the damage inflicted. Fury Sprender Threatening Shout Unlocked at level 1 Cost 20 Fury Shout with great ferocity, reducing damage done by enemies withing 25 yards by 50% for 15 seconds. Alabaster Grim Harvest Enemies are severely demoralized. Each enemy has a 28% chance to flee for 2 - 9 seconds. Crimson Demoralize Affected enemies are also taunted to attack you for 9 seconds. Golden Stagger Affected enemies also have their attack speed reduced by 55%. Indigo Intimidate Affected enemies also have their movement speed reduced by 62%. Obsidian Terrify Enemies are badly shaken by the shout and have a 22% chance to drop additional treasure. Hammer of the Ancients Unlocked at level 2 Cost 20 Fury Call forth a massive hammer to smash enemies around the target for 180% weapon damage and increases critical hit change by 15%. Alabaster Thunderstrike Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a 65% chance to be stunned for 3 seconds. Crimson Smash Strike a smaller area for 396% weapon damage. Golden Birthright Critical hits have a 55% chance to cause enemies to drop treasure or health globes. Indigo Rolling Thunder Modifies the strike to create a shockwave that deals 172% weapon damage to all enemies in front of you. Obsidian The Devil s Anvil Create a tremor at the point of impact that slows the movement speed of enemies by 40% and deals an additional 117% weapon damage over 2 seconds. Battle Rage Unlocked at level 3 Cost 20 Fury Enter a rage which increases damage by 30% and critical hit change by 4% for 30 seconds. Alabaster Bloodshed While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies. Crimson Marauder s Rage Increase damage bonus to 100%. Golden Into the Fray Critical hits generate 7 additional Fury. Indigo Ferocity Critical hits increase the duration of the Battle Rage effect by 4.0 seconds. Obsidian Swords to Ploughshares Critical hits have a 20% chance to cause enemies to drop additional treasure or health globes. Weapon Throw Unlocked at level 7 Cost 20 Fury Hurl a throwing weapon at an enemy for 210% weapon damage and slowing the movement of the enemy by 70% for 4 seconds. Alabaster Stupefy Aim for the head, causing your target to be confused and attack other enemies for 9 seconds. Crimson Mighty Throw Increase thrown weapon damage to 462% weapon damage. Golden Dread Shot Expend all remaining Fury to throw a fallen foe which inflicts an additional 9% weapon damage for each point of Fury expended to all enemies within 22 yards of the target. Indigo Ricochet Angle the weapon to ricochet and hit up to 8 targets within 20 yards of each other. Obsidian Throwing Hammer Hurl a hammer with a 33% chance to stun the target for 3 seconds. Rend Unlocked at level 9 Cost 20 Fury Perform a vicious strike to all enemies within 9 yards, dealing 60% weapon damage every seconds for 3 seconds. Alabaster Bloodbath Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage. Crimson Lacerate Increases damage to 123% weapon damage every second for 3 seconds. Golden Blood Lust; Gain 40% of the damage done by Rend as Life. Indigo Ravage Increases the range to deal 96% weapon damage every second for 3 seconds to all enemies within 14 yards. Obsidian Mutilate Increase bleeding duration to 10 seconds. Seismic Slam Unlocked at level 19 Cost 30 Fury Slam the ground to cause a wave of destruction that deals 215% weapon damage and knockback to targets in a 45 yard arc. Alabaster Cracking Rift Focus the seismic shockwaves along a narrow path to inflict 441% weapon damage to targets along a 42 yard path. Crimson Shattered Ground Increase damage to 366% weapon damage and increases the knockback by 225%. Golden Strength from Earth Reduce Fury cost to 16 Fury. Indigo Rumble The ground continues to shudder after the initial strike, damaging enemies in the area for 160% weapon damage. Obsidian Stagger Adds a 100% chance of stunning enemies for 3 seconds. Sprint Unlocked at level 24 Cost 20 Fury Increase movement speed by 40% for 6 seconds. Alabaster Gangway Slams through enemies, knocking them back and inflicting 200% weapon damage. Crimson Marathon Increases the movement speed bonus to 110% for 20 seconds. Golden Forced March Increase the movement speed of allies within 30 yards by 40% for 6 seconds. Indigo Scramble Increase dodge chance by 22% while sprinting. Obsidian Run Like the Wind Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage. Whirlwind Unlocked at level 27 Cost 8 Fury per second Deliver multiple attacks to everything in your path for 44% weapon damage every 0.40 seconds. Alabaster Blood Funnel Critical strikes restore 7% of your maximum Life. Crimson Volcanic Eruption Turns Whirlwind into a torrent of magma that inflicts 84% weapon damage every 0.40 seconds. Golden Eye of the Storm Reduce the cost of Whirlwind to 4.5 Fury per second. Indigo Dust Devils Generate harsh tornadoes that inflict 90% weapon damage to enemies in their path. Obsidian Hurricane Increase the movement speed of Whirlwind by 85%. Situational Ignore Pain Unlocked at level 5 CD60秒 This skill reduces all damage taken and grants immunity to most debuffs.5秒間、全てのダメージを65%軽減する。 Alabaster Ignorance is Bliss While Ignore Pain is active, gain 40% of all damage dealt as Life. Ignore Painがアクティブ時に、受けたダメージの40%分のライフを回復する Crimson Contempt for Weakness Reflects 65% of ignored damage back at the enemy. 無効化したダメージの65%を反射し攻撃してきた敵へダメージを与える Golden Bravado Knocks back all enemies within 28 yards when triggered, and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies. 発動した時に28y以内に居る全ての敵をノックバックさせ、CDを25秒短縮させる。またノックバックした敵へ武器ダメージの50%分のダメージを与える Indigo Iron Hide Increases duration to 13 seconds. 持続時間が13秒になる Obsidian Mob Rule Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds. 近くに居る味方にも5秒間65%軽減の効果を及ぼすようになる Revenge Unlocked at level 12 Inflict 150% weapon damage to all enemies within 8 yards and gain 5.0% Life for each enemy hit. Revenge has a 10% change to become active for a short time each time you are hit by an attack. Alabaster Best Served Cold After using Revenge, your critical strike chance is increased by 27% for 10 seconds. Crimson Retribution Increase damage to 255% weapon damage. Golden Vengeance is Mine Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%. Indigo Provocation Increases the chance Revenge will become active for use to 31% each time you are hit by an attack. Obsidian Grudge Knocks enemies back 30 yards when Revenge is used. Over Power Unlocked at level 18 Press the advantage of a powerful attack to overwhelm the enemy for 150% weapon damage to all targets within 9 yards. Overpower becomes available whenever you make a critical hit against an enemy. Alabaster Crushing Advance Reflect 45% of incoming melee damage for 17 seconds after Overpower is activated. Crimson Killing Spree Whenever used, your chance to critical hit is increased by 22% for 6.0 seconds. Golden Momentum Overpower generates 7 Fury for every enemy hit. Indigo Storm of Steel Throw up to 9 axes at nearby enemies which inflict 240% weapon damage each. Obsidian Revel Heal 18% of your maximum Life whenever Overpower is used. Earth Quake Unlocked at level 21 75Fury Cooldown 120sec Shake the ground violently dealing 240% weapon damage followed by an additional 150% weapon damage per second for 8 seconds to all enemies within 15 yards. Alabaster Flying Boulder Project secondary tremors up to 12 yards ahead of you that inflict 260% weapon damage. Crimson Aftershocks Secondary tremors knock enemies back and inflict 260% weapon damage. Golden The Mountain s Call Reduce Fury cost to 40 Fury and the cooldown to 50 seconds. Indigo Giant s Stride Secondary tremors follow your movement and inflict 260% weapon damage. Obsidian Chilling Earth Creates an icy patch causing Earthquake s damage to turn cold and slow the movement of enemies by 62%. Call of the Ancients Unlocked at level 25 75Fury Cooldown 120sec Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict 100% weapon damage with each attack as they join the battle for 15 seconds. • Talic wields a sword and shield and uses the Whirlwind skill. • Korlic wields a massive polearm and uses the Cleave skill. • Madawc dual-wields axes and uses the Weapon Throw skill. Alabaster Talic s Anger Talic gains the ability Leap Attack which deals 360% of your weapon damage to enemies in the area of the leap. Crimson Korlic s Might Korlic gains the ability Furious Charge which deals 280% of your weapon damage to all enemies in a line. Golden Duty to the Clan Increase duration to 85 seconds. Indigo The Council Rises The Ancients inflict 275% weapon damage with each attack and have 175% additional armor. Obsidian Madawc s Madness Madawc gains the ability Seismic Slam which deals 205% of your weapon damage to enemies in an arc. Wrath of the Berserker Unlocked at level 29 75Fury Cooldown 120sec Enter a berserker rage which raises several attributes for 15 seconds. • Critical Hit 10% • Attack Speed 45% • Dodge Chance 20% • Movement Speed 20% Alabaster Slaughter killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards. Crimson Insanity While active your damage is also increased by 75%. Golden Thrive on Chaos Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect. Indigo Arreat s Wail Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them. Obsidian Mountainous Form Increase the bonus dodge chance granted to 60%.
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CoD4 MW コントロール / グラフィック / システム設定 <Controls / コントロール> <Look / 視点> Invert Mouse マウスによる視点移動の上下の動きを反転させる Lean Left 上半身を左に傾ける <Q> Lean Right 上半身を右に傾ける <E> Look Up 視点を上を向ける Look Down 視点を下を向ける Turn Left 身体を左に回転する Turn Right 身体を右に回転する Mouse Look 視点移動をマウスに切り替える Center View 視点を中央に戻す Free Look 視点移動を全てマウスで行う ”No”にすると左右の視点移動のみになる Smooth Mouse マウスの動きの始点と終点をなめらかにする Mouse Sensitivity マウスの感度 <Move / 移動> Forward 前進する <W> Backpedal 後退する <S> Move Left 左に平行移動する <A> Move Right 右に平行移動する <D> Stand /Jump 立つ / ジャンプ <Space> Go to Crouch キーを1回押すとしゃがみ <C> Go to Prone キーを1回押すと伏せ <Ctrl> Toggle Crouch キーを1回押すごとにしゃがみと立ちの切り替え Toggle Prone キーを1回押すごとに伏せと立ちの切り替え Crouch キーを押してる間だけしゃがみ Prone キーを押してる間だけ伏せ Change Stance キーを1回押すとしゃがみと立ちの切り替え 長押しすると伏せに切り替え Strafe キーを押してる間だけ平行移動 <Combat / 戦闘> Attack 銃を撃つ / 選択している武器を使う <Left Mouse> Toggle Aim Down the Sight キーを1回押すと銃で狙いをつける 腰だめ撃ちの切り替え <Right Mouse> Aim Down the Sight キーを押してる間だけ銃で狙いをつける Melee Attack ナイフで攻撃する <V> Switch Weapon 武器を切り替える <1 or 2> Reload Weapon 弾倉を交換する <R> Sprint 走る Sprint / Steady Sniper Rifle 走る / 狙撃銃のスコープを覗いたときの手ブレを止める <Shift> Steady Sniper Rifle 狙撃銃のスコープを覗いたときの手ブレを止める Throw Frag Grenade 破片手榴弾を投げる / 手榴弾を拾って投げ返す <G or Middle Mouse> Throw Special Grenade 特殊手榴弾を投げる <4> Grenade Launcher グレネードランチャーを使う <5> C4 C-4爆弾を使う <7> Equipment 航空支援を要請する / クレイモア地雷を使う <6> <Interact / インタラクト> Use 使う / 武器を拾う / 爆弾を設置・解除する <F> Night Vision 暗視装置を使う <N> vScreenshot スクリーンショットを保存する <F12> 通常はCoD4をインストールしたフォルダ内の<main>→<screenshots>フォルダに保存される。 Modを導入している場合は、そのModフォルダ内の<screenshots>フォルダに保存される。 Show Objectives / Scores 目標を確認する (シングル) / スコアを表示する (マルチ) <Tab or F4> <Multiplayer Controls / マルチプレイ コントロール> Vote Yes 賛成に投票する <F1> Vote No 反対に投票する <F2> Voice Chat キーを押してる間、マイクを通して味方に音声で発言する <Z > Chat 全体チャット <T> Team Chat チーム内のみのチャット <Y> Quick Chat 文字と音声がセットになった定型チャット <B> <Set Default Controls / コントロール設定を初期状態に戻す> <ETC / その他のキー> Menu 終了してメニュー画面に戻る / 全体マップを表示する (マルチ) <Esc> |Console |コンソールを表示する。 |事前に<Game Options>の<Enable Console>を有効にしておく必要がある。 キーが日本語入力になってしまうので通常は<Ctrl>を押しつつ<半角/全角>を押す。 <Shift>を押しつつ<半角/全角>を押すとログが表示され、マルチプレイで流れてしまったチャットなどが確認できる。 <Options / 設定> <Graphics / グラフィック設定> Video Mode 画面解像度 (640×480 ~ 2048×1536) Screen Refresh Rate モニタのリフレッシュレート Aspect Ratio 画面のアスペクト比 (Auto, Standard 4 3, Wide 16 10, Wide 16 9) Anti-aliasing アンチエイリアス (Off, 2×, 4×) Brightness 画面の明るさ Sync Every Frame 描画フレームとモニタを垂直同期させる Dual Video Cards SLI機能 (マルチGPU) を有効にする Shadows 影を表示する Specular Map スペキュラマップ (テクスチャの光沢処理) を有効にする Depth of Field 被写界深度 (照準を覗いた時に手前のピントをぼかす) を有効にする Glow 光をにじませる Number of Dynamic Light 動的光源の数 (Off, Low, Normal) Soften Smoke Edges 煙の輪郭をソフトにする Ragdoll 倒れている兵士の死体に物理演算を適用する Bullet Impacts 弾痕を表示する Model Detail 3Dモデルの詳細度 (Low, Normal) Water Detail 水面処理の詳細度 (Low, Normal) Number of Corpses 死体の数 (Tiny, Small, Medium, Large, Insane) <Texture Settings / テクスチャ設定> Texture Filtering テクスチャフィルタリング (Automatic, Bilinear, Trilinear) Anisotropic Filtering 異方性フィルタリングのレベル Texture Quality テクスチャ解像度設定の自動化 (Automatic, Manual) Texture Resolution テクスチャ解像度 (Low, Normal, High, Extra) Normal Map 法線マップ (テクスチャの凹凸処理) 解像度 (Low, Normal, High, Extra) Specular Map スペキュラマップ解像度 (Low, Normal, High, Extra) <Sound / サウンド設定> Master Volume 主音量 Sound EQ Filter イコライザーフィルターを有効にする Sound Quality 音質 (11KHz, 22KHz, 44KHZ) Speaker Config スピーカーの設定 (Windows Default, Mono, Stereo, 4Speaker, 5.1Speaker) <Voice Chat / ボイスチャット設定> Voice Chat ボイスチャットを有効にする Record Level マイクの音量レベル Level Indicator レベルインジケーター <Game Options / ゲーム設定> Show Blood 血の表示 Enable Console コンソールの許可 Subtitles 字幕の表示 Enable Crosshair 照準の表示 <Multiplayer Options / マルチプレイ設定> PunkBuster アンチチートプログラム PunkBusterを有効にする Allow Downloading MODやカスタムマップの自動ダウンロードを有効にする Player Name マルチプレイのプレーヤー名 Enter Key Code キーコードの再入力 <Optimal System Setting / システム設定の自動最適化>
https://w.atwiki.jp/ltts/pages/36.html
version6.6にてscript(Lua Scripting)に対応しました この機能によりある程度のオートメーション化に役立つと思われますが現時点でサンプルが少なく(2016/02/21現在11件) 初心者は手が出しにくい状態になっています どなたかわかる方は記述をお願いいたします。 参考ページ イントロダクション API サンプル(BlackJack) (参考アドレス) http //steamcommunity.com/sharedfiles/filedetails/?id=714904631 Introduction 導入 This guide is designed for those with limited experience scripting with LUA. このガイドはLUAスクリプトに限って作成されています。(それ以外の言語では対応していません) It will review the basics of how to format code, 基本的なフォーマットコードの見方は the building blocks for you to base your code on and provide some examples. いろいろな例をもって説明します It is designed to be hands-on, so you should have Tabletop Simulator open and your LUA editor up to follow along. 実践ながらLUAエディターを使ってみましょう Before The First Keystroke はじめに First, I would highly recommend getting Atom if you intend to script in Tabletop Simulator. はじめに、スクリプトをいじるために、「Atom」の知識が必要です It knows what functions can be used and will import/export code into/out of TS. 「TS」のインポート、エクスポートを知るために下のアドレスを確認しましょう。Instructions on installation and setup of Atom[berserk-games.com] ↑「Atom」の説明アドレス Next you should 次に下のアドレスをブックマークしておきましょう。 bookmark the documentation knowledge base[berserk-games.com]. You will be referencing this site often once you start to write your own scripts. スクリプト作っていくうちにこのサイトが役にたつでしょう。 Its where you go to find Tabletop Simulator specific functions and how they work. ここにはTTSでのスクリプトがどのように動いているかわかります。 You will most often use the API and Objects pages, at least in my experience. 特に「API」と「Object」のページはよく使うでしょう。 Setting Up 準備 When you save your scripts in Tabletop, あなたのスクリプトをTTSで保存するとき it will use your most recent save and then load the script into it. 最新のセーブ、スクリプトがはいったものを使うこと So for any script you intend to write, you will need to do the following スクリプトを書き足す時には下の事に注意しましょう。 Set up the table the way you want it. テーブルを立てる Save the table. テーブルをセーブする(上の「Menu」から Load the table. テーブルをロードする For this exercise, take a blank table and spawn two objects (I used a square block and rectangle block) as well as a red checker. たとえば右の画像みたいに赤と青のブロックと 赤い確認用コインがあります。 Remember to save/load then open up the scripting in Atom Atomでセーブする前にセーブ ロードすること、 or go to Host Scripting in Tabletop Simulator to begin. ホストとしてTTSをはじめることを覚えておいてください 1) Global.lua ファイルの編集 Global.lua is the scripting which is a part of the save file. 「Global.lua」はセーブデータのスクリプトの一部です。 It is where we will be working for most of this tutorial. 練習の最初としてここをやります。 On a new save, it always starts with some text saved into the editor. 新しいセーブをテキストエディターで開きましょう。 Just delete it, we will not be using it. いったん閉じましょう。これは今回使いません。 It is also possible to write scripts and attach them to objects instead of Global. スクリプトを書くこともできますし、グローバルデータの代わりにも使えます。 That way if you save and object it will save its LUA right along with it. セーブすると自動的にLUAデータとして保存されていきます。 You can perform most functions using either Global or Item scripts but we will be working in Global. このデータは「Global」データか「Item」データとして使うことができますが、 ここでは「Global」データとして使っていきます。 2) Functions 機能 Functions[berserk-games.com] are what trigger groups of code. 「Functions」はコードの1グループとして機能します。 Some of them are built into the scripting system (ex. onload()) while others can be created by the user.Every function will start with the word function and end with the word end. 右の図でいうピンク文字の「function」から「end」までが1グループとなります。 A common function built into Tabletop Simulator is onload(). This function triggers every time the script is loaded (like if Undo/Redo is pressed). TTSでよく使う「onload()」はゲームの読み込み時に機能します。 So let us get started by using it to activate a function we will create. Functions should start with a lowercase letter, and cannot contain spaces. We ll use exampleFunction. 「Functions」の機能は「小文字で表記」し、「スペースを含めてはいけません」 function onload() exampleFunction() end Now our script, when it loads, will try to run a function named exampleFunction. But we haven t written one yet! So now we will create our own function, right after the onload function has ended. 上のままじゃ特に何もおきません。 function exampleFunction() print( Hello, World. ) end The command of print() is also a function. But instead of triggering a section of code in LUA, it activates programming inside of Tabletop Simulator to produce a desired effect. In this case, printing a message to the host of the game, in chat.The message is called a string, and is always surrounded by quotes to indicate that. A string is a series of characters. (Ex This is a string. or So is this! )When you save and upload your script, it should now print Hello, World. to chat. 【print( 表示させたい文字 )】 :「表示させたい文字」がチャット欄に表示されます。 このメッセージは「string」とよばれます Extra Credit When you create your own function, you can also pass variables along with it for the function to use. Another way to write our starting exercise would be 応用編:下の通りにやってみましょう。 function onload() exampleFunction( Hello, World. ) end function exampleFunction(passedString) print(passedString) end We created a variable to represent the string (passedString) and then printed what was contained in that variable. 「passedString」は? 3) Objects オブジェクト Objects[berserk-games.com] are the physical entities that exist within tabletop. In our example, our objects currently are two blocks and a checker (what a terrible game we are making). Using scripting, we can manipulate objects, move them, add buttons to them or perform other various actions. We re starting our Global.lua over fresh. Erase all text in it. 「オブジェクト」はTTSでは物理的なものになります。 たとえば、さっきつくった赤と青とコインがあるだけの謎のゲーム。 これにスクリプトを使って追加したボタンで動きをあたえてみましょう Global.luaを開いて全てのテキストを一度けしましょう。 GUIDs ガイド To affect and object, first we must identify it in LUA. There are several ways to do this, such as identifying items being picked up or put down by players, finding objects inside of a scripting zone and more. We will be identifying these objects by their GUID. まず「プレイヤーがそのオブジェクト」を「持っている」か「持っていないか」を見極めることが大切です。 そのために「GUID」の機能を使いましょう。 A GUID is a unique identifier which each spawned item in TS will have. Even 2 of the same item will have different GUIDs. To locate an object s GUID, right click on it and go to Scripting. If you click on its GUID there, it will copy it to your clipboard. A GUID is always a string, so remember strings are always in quotes. Lets create some variables with the GUIDs of our objects. REMEMBER Your GUIDs will be different than mine. object1_GUID = 195868 object2_GUID = 333365 checker_GUID = 7dc60d TTS上で作られたオブジェクト毎に上のような「GUID」のコードが設定されている。(見た目が同じものや、コピーしたものでも違うGUIDになる) このGUIDはオブジェクトを右クリックしたとき、上記のように、チャット欄に出てくる (上のGUIDのコードはあなたが実際に試したものとは違う数字になるでしょう) Defining Objects オブジェクトの定義 Then, using onload so this happens when the script is loaded, we will make variables to represent our objects. All of these variable names we ve been making must start with a lower case letter and not contain spaces, but other than that you are fairly free to make up variable names yourself. You want to make it clear what it represents. I will be using object1, object2 and checker to represent my objects. The function we will use to identify will be getObjectFromGUID(string). We place the GUID in the spot for the string. 次に、onloadを使用して、スクリプトがロードされたときに、オブジェクトを表す変数を作成します。 これらの変数名はすべて小文字で始まり、空白を含まないようにしなければなりませんが、 変数名を自分で作ることはかなり自由です。 今回は、何を表しているかを明確にしたいので、オブジェクトを表すためにobject1、object2、checkerを使用します。 識別に使用する関数は「getObjectFromGUID(string)」です。 GUIDを文字列の場所に配置します。 function onload() object1 = getObjectFromGUID(object1_GUID) object2 = getObjectFromGUID(object2_GUID) checker = getObjectFromGUID(checker_GUID) end Manipulating Objects オブジェクトの名前設定 Now we need to manipulate these objects somehow. We will give them a name. In onload(), after we defined our objects, we will use the function of setName(string). Notice that setName, like other object functions, must be tied to an object. Otherwise the script will not understand what object s name we want to change. The string in setName will be what we set the name to. これらのオブジェクトを何らかの形で操作する必要があります。 そのため、これらに名前をつけます。 onload()では、オブジェクトを定義した後、setName(string)の関数を使用します。 setNameは、他のオブジェクト関数と同様に、オブジェクトに結びつけられなければならないことに注意してください。 それ以外の場合、スクリプトはどのオブジェクトの名前を変更したいのか理解しません。 setNameの文字列は、名前を設定する文字列になります。 object1.setName( Object1 ) object2.setName( Object2 ) checker.setName( That Stupid Checker ) Extra Credit You may be curious as to why we didn t put the object GUIDs directly into getObject (EX object1 = getObjectFromGUID( 195868 ) ). We could have, it would work. This example was to show you that, sometimes, it is more convenient to set a variable early on so you can reference it later. That way, if that variable needs to change (new GUID) you don t have to try to track it down to fix it throughout your code. If you wanted to, for the checker, there is no reason you couldn t write it like 追記:なぜオブジェクトGUIDを直接getObject(EX:object1 = getObjectFromGUID( 195868 ))に入れなかったのか 疑問をもたなかったでしょうか? そのままでもうまくいくでしょう。 この例では、後で参照できるように、変数を早期に設定する方が便利な場合があることを示しています。 そうすれば、その変数を変更する必要がある場合(新しいGUID)、 コード全体で修正するためにそれを追跡する必要はありません。 あなたが途中のチェック用に使うのでなければとめませんが・・・ function onload() getObjectFromGUID( 7dc60d ).setName( That Stupid Checker ) end The reason I do not encourage that for learners is partially an aesthetic choice, and partially for code clarity. You want it to be easy for someone else to understand your code, and once you start doing things more complex than changing the name of an object it can get VERY difficult to see what is going on. It can also make future revisions to your code a chore. 「先に名前の定義を書く」ことで、やりやすくなるでしょう。 4) Buttons ボタン While there are many ways to activate functions, buttons are a convenient way to activate sections of code at the player s choosing. All buttons must be attached to an object, and are created using parameters. The object we want to attach our button to is our checker, and those parameters are found on the Objects page in the Knowledge Base. Many are optional, here they are for reference. 機能を有効にする方法はたくさんありますが、ボタンはプレーヤーがボタンを押したときにスクリプトを起動するわかりやすい機能です。 すべてのボタンはオブジェクトに関連付けする必要があり、パラメータを使用して作成されます。 ボタンを関連付けするオブジェクトはチェッカーであり、これらのパラメータはナレッジベースのObjectsページにあります。 多くはオプションです。ここでは参考にしています。 click_function = String --The name of the function which will activate when this button is pressed. ボタンを押したときに起動します function_owner = Object --Determines where the function that the button activates lives (global or an object s script). ボタンが有効になる機能(グローバルまたはオブジェクトのスクリプト)を決定します。 labels = String --The name on the button. ボタン自身に名前をつけます position = Table --X, Y and Z coordinates for where the button appears, from the center of the object it is attached to. ボタンが表示される場所のX座標、Y座標、Z座標を、オブジェクトが取り付けられているオブジェクトの中心から取得します rotation = Table --Pitch, Roll and Yaw in degrees, relative to the object it is attached to. 投げる勢い、転がりかた、振り方を、添付したオブジェクトを基準にした角度で表します。 width = Number --How wide the button is, relative to the scale of its object. ボタンの広さを設定します height = Number --How tall the button is, relative to the scale of its object. ボタンの高さを設定します font_size = Number --Size of the text on the button, relative to the scale of its object. ボタン上に表示されるフォントのサイズを設定します。 Tables Tables in LUA are collections of entries. You can store most anything inside of a table and reference it later. All tables are indicated by curly brackets {}. You can reference entries in a table by a name or by an index number (what number entry it is, indexes start at 1 in LUA.). We will be creating a table right beneath where we established our GUIDs and then filling it with entries to use with the createButton(table) function. The name we are choosing for our table is button_paramiters LUAのテーブルはエントリの集合です。 ほとんどのものはテーブルの中に格納し、後で参照することができます。 すべてのテーブルは中括弧{}で示されます。 テーブル内のエントリは、名前またはインデックス番号(どの番号エントリか、LUAのインデックスは1から始まります)によって参照できます。 GUIDを作成した場所の直下にテーブルを作成し、createButton(table)関数で使用するエントリを入力します。 テーブル用に選択している名前はbutton_paramitersです。 button_parameters = {} button_parameters.click_function = buttonClicked button_parameters.function_owner = nil button_parameters.label = Press Me button_parameters.position = {0,0.8,0} button_parameters.rotation = {0,0,0} button_parameters.width = 500 button_parameters.height = 500 button_parameters.font_size = 100 Now we have a table with the paramiters listed within it. So lets use the object function to create a button on the checker. Enter this inside of function onload() before its end. 今度は、その中にリストされたパラメータを持つ表があります。 オブジェクト関数を使用してチェッカーにボタンを作成させます。 終了する前にfunction onload()の中でこれを入力してください。 checker.createButton(button_parameters) Check Your Work 動作確認 Save and apply your code. You should now have a button which floats a few inches above your checker. If you don t see it and didn t get an error, try flipping your checker over. It might be upside down so the button is hiding inside the table! If you did flip the checker over, remember to save over your old save with the checker correctly positioned. コードを保存して適用します。 チェッカーの上に数インチ上に浮かぶボタンがあります。 表示されず、エラーが表示されない場合は、チェッカーを裏返しにしてみてください。 それは、ボタンがテーブルの中に隠れているので、逆さまになっているかもしれません! チェッカーを裏返しにした場合は、チェッカーが正しく配置された状態で古いセーブを保存してください。 Add Button Function ボタン追加 Now we need to add the button s function into our code. To test the function out, we ll print ourselves a message. We ll add this user-defined function to the end of our script. 今度はボタンの機能をコードに追加する必要があります。 関数をテストするために、メッセージを表示します。 このユーザー定義関数をスクリプトの最後に追加します。 function buttonClicked() print( Learning is fun. Sort of. ) end After uploading our script, pressing the button should print our message once for each click. スクリプトをアップロードした後、ボタンを押すと、クリックごとにメッセージが1回表示されます。 Click it repeatedly because of course you will. 同じコードを繰り返すので、繰り返しクリックした表記になります EXTRA CREDIT 追記 When you create tables, there are several ways to accomplish it[www.lua.org]. The way used here was to provide visual clarity. However, creating button parameters like this, if you are going to have many buttons, takes up A LOT of space. I prefer to create my tables in such a way that it saves space but doesn t create a run-on line that goes well off the right side of the screen. Using our example, I would have created my parameter table like this テーブルを作成するときに、テーブルを作成するにはいくつかの方法があります[www.lua.org]。 ここで使用される方法は、視覚的な明快さを提供することでした。 しかし、このようなボタンパラメータを作成すると、多くのボタンを使用する場合は、多くのスペース(広さ)が必要になります。 私はスペースを節約するが、画面の右側からうまくいくランオンラインを作成しないような方法でテーブルを作成することを好みます。 私の例を使って、私は次のように私のパラメータテーブルを作成したでしょう: button_parameters = { click_function= buttonClicked , function_owner=nil, label= Press Me , position={0,0.8,0}, rotation={0,0,0}, width=500, height=500, font_size=100 } EXTRA CREDIT This is the perfect point to start playing with different things you can do with objects. Go to the Object page in the Knowledge Database and try stuff. Move the objects, make them switch positions, change their colors, whatever you can think of. これは、オブジェクトで行うことができるさまざまな作業を開始するのに最適なポイントです。 ナレッジデータベースのオブジェクトページに移動して試してみてください。 オブジェクトを動かす、位置を切り替える、色を変える、何でも考えることができます。 EXTRA CREDIT Also, any time you press a button, its click_function triggers with 2 parameters. The first is an object reference, specifically the reference to the object the button is attached to. The second is a color (ex. Blue ) in string format of the color player who pressed the button. また、ボタンを押すたびに、そのclick_functionが2つのパラメータで引用されます。 1つはオブジェクト参照です。具体的には、ボタンがアタッチされているオブジェクトへの参照です。 2番目のボタンは、ボタンを押したカラープレーヤーの文字列形式の色(例: Blue )です。 5) Logic Statements Logic statements[www.lua.org] are generally called if statements . They are used to tell your code what you want it to do in a given situation. When the statement is activated (say, by pressing a button) the logic contained in its statement will only be activated if the condition given is true. They are always formatted as 論理文[www.lua.org]は、一般に「if文」と呼ばれます。 彼らはあなたのコードを与えられた状況で何をしたいのかを伝えるために使われます。 ステートメントがアクティブになると(たとえばボタンを押すことによって)、ステートメントに含まれるロジックは、指定された条件が真である場合にのみアクティブになります。 それらは常に次のようにフォーマットされます。 if CONDITION then --Activates if condition was true end You can also add else to that, so that if the statement is false, something ELSE happens instead. Notice here I added commenting using two minus signs in a row. The engine will ignore anything on a line after --. また、 else を追加することもできます。その結果、文が偽であれば、代わりにELSEが発生します。 ここでは、2つのマイナス記号を連続して使用してコメントを追加しました。 エンジンは〜の後の行の何かを無視します。 if CONDITION then --Activates if condition was true else --Activates if condition was false end What you place in the area I labeled CONDITION in these examples are called relational and conditional operators.[www.tutorialspoint.com] Using them, you can compare many things to eachother. They produce what is called a boolian value (a variable value that is either true or false ). これらの例でCONDITIONというラベルを付けた領域に配置するものは、リレーショナルおよび条件付き演算子と呼ばれます。[www.tutorialspoint.com]これらを使用して、多くのことをお互いに比較できます。 ブーリアン値(「真」または「偽」のいずれかの可変値)を生成します。 Our First Logic Statements We will try a few of these out. Erase the current contents in your buttonClicked() function. Now enter into that function these statements これらのうちのいくつかを試してみましょう。 buttonClicked()関数の現在の内容を消去します。 その関数に次の文を入力します。 if 5 6 then print( 5 is greater than 6 ) end if 6 4 then print( 6 is greater than 5 ) end if 5 == 0 then print( Five is equal to ZERO?! ) else print( No, five isn t equal to zero. ) end When those lines are used and the button pressed, you will see that only the print functions located in the TRUE statement were printed. Also, because 5==0 is a false statement it activated the print function located in the else part of the logic. これらの行が使用され、ボタンが押されると、TRUEステートメントにある印刷機能だけが表示されます。 また、5 == 0は偽の文であるため、ロジックの「else」部分にある印刷機能を有効にしました。 Comparing Variables Once again, erase all of the scripting inside of the buttonClicked() function. We are going to be creating a new variable, then altering it. The new variable will be a bool. Bool values can only be true, false or nil (nil means neither). Bool values are always written in all lower case. First, we will create our variable just beneath our object and checker GUIDs being established. もう一度、buttonClicked()関数内のすべてのスクリプトを消去します。 私たちは新しい変数を作成し、それを変更します。 新しい変数はboolになります。 Boolの値はtrue、false、またはnil(nilはどちらも意味しません)のみです。 ブール値は常にすべての小文字で記述されます。 まず、オブジェクトとチェッカーのGUIDが確立される直前に変数を作成します。 trueOrFalse = true Then, in buttonClicked, we will establish some logic to check if trueOrFalse is, well, true or false. If it is true, we ll print that it was true and switch it over to false. If the button is clicked again, it will print that it was false and switch it to true. 次に、buttonClickedでは、trueOrFalseがtrue、falseまたはfalseであるかどうかを確認するロジックを確立します。 真であれば、それが本当であることを表示し、それを偽に切り替えます。 ボタンを再度クリックすると、falseであることが表示され、trueに切り替えられます。 if trueOrFalse then print( trueOrFalse was true. ) trueOrFalse = false else print( trueOrFalse was false. ) trueOrFalse = true end We could have also written that as if trueOrFalse == true then but that is unnecesary. Remember, the IF statement just needs to be fed True or False. And since trueOrFalse is already one of those, we can skip the operators. 以下のように書くこともできます」trueOrFalseが、その後真==場合は、「それはunnecesaryであるように、その。IF文がちょうどTrueまたはFalseに供給する必要があることを覚えておいてください。trueOrFalseは既にそのうちの一つであるので、私たちは、事業者をスキップすることができます。 6) Loops Loops are sections of code that can run multiple times/continuously when activated only once. These are some of the more complex elements you will use in LUA. They often go hand-in-hand with tables, allowing you to run code on each entry in the table. ループは、1回だけ起動すると複数回/連続して実行できるコードのセクションです。 これらは、LUAで使用するより複雑な要素の一部です。 彼らはしばしばテーブルと手を携えてテーブルの各エントリにコードを実行させます。 Numeric For Loops A numeric for loop[www.lua.org] is one which runs a set number of times. You give it 2 or 3 numbers and a unique variable name (I will use i , which stands for index) and it starts at the first number, then goes until it hits the second number. If a third number is used, it will count by that. So normally it counts up from 1 by 1, but if you put, as a third number, a 2 it would count by 2s. Each number is separated by a comma. Replace the code in your buttonClicked function with this and give it a try. i , the index, will be equal to 1 on the first run, then it will go up by 1, and be equal to 2 and run again, and keep doing that until it hits 10. ループ[www.lua.org]の数値は、設定された回数だけ実行される数値です。 2つまたは3つの数字と一意の変数名(私は i を使用します)は最初の数字から始まり、2番目の数字に当たるまで続きます。 3番目の数字が使用されている場合は、それによってカウントされます。 通常は1から1までカウントアップしますが、3番目の数字として2を入れると2になります。 各番号はコンマで区切られています。 buttonClicked関数のコードをこれに置き換えて試してみてください。 索引「i」は最初の実行では1になり、次に1になり、2に等しくなり、再び実行され、10に達するまでこれを続けます。 for i=1, 10 do print(i) end print( Loop Finished ) What the output is upon pressing the button ボタンを押したときの出力は何ですか? Generic For Loops A generic for loop[www.lua.org] is one which runs through entries in a table. For example, the button_parameter table we created. We would set two variables, one for index and one for value, in the loop and then it would run through each entry in the provided table. For each entry in the table, it would make index equal the name of the variable (Ex position, width, etc) and value equal that values we gave each entry. Add this after your current for loop in buttonClicked. 一般的なforループ[www.lua.org]は、テーブル内のエントリを実行するものです。 たとえば、作成したbutton_parameterテーブルです。 ループ内に2つの変数(インデックス用と1つの値用)を設定し、提供されたテーブルの各エントリを実行します。 テーブル内の各エントリについて、変数の名前(例:位置、幅など)と同じになり、値は各エントリに与えた値と等しくなります。 buttonClickedの現在のforループの後にこれを追加します。 for i, v in pairs(button_parameters) do print(i) end What the output is upon pressing the button ボタンを押したときの出力は何ですか? Break Break[www.lua.org] will end a for loop as soon as it is activated. For instance, if you added to your numeric for loop, just after its print function, the line if i==3 then break end, it would end the loop after it had printed 1, 2, 3. Break [www.lua.org]は、forループがアクティブになるとすぐに終了します。 たとえば、数字のforループに追加した場合、その印刷機能の直後に、i == 3の場合は行末が終了し、1,2,3の場合はループが終了します。 7) Scripting Outside of Global In order to write a script directly into an object, right click that object in game, go to Scripting, and select Lua Editor (if you use Atom, this will open a window in Atom for it). スクリプトをオブジェクトに直接書き込むには、ゲーム内でそのオブジェクトを右クリックし、Scriptingに行き、Lua Editorを選択します(Atomを使用している場合は、Atomのウィンドウが開きます)。 When you write LUA here, it is just like global. Except if you need to reference the object the script is a part of, you simply write self without the quotes, all lower case. So to create a button on itself, you would use self.createButton(table_of_paramiters). ここでLUAを書くと、それはまるでグローバルに似ています。 スクリプトが含まれているオブジェクトを参照する必要がある場合を除いて、引用符なしにすべて小文字の self と書くだけです。 そのため、ボタン自体を作成するには、self.createButton(table_of_paramiters)を使用します。 Closing I hope this introduction to LUA has helped you better understand some of the underlying mechanics of scripting. If not, then I hope you get lost on your way to throttle me. LUAの紹介が、スクリプトの基本的な仕組みの一部を理解するのに役立ちました。 もしそうでなければ、私はあなたが私を抑えるためにあなたの道に迷ってくれることを願っています。 Remember, the Knowledge Base has information on all the functions which are a part of Tabletop Simulator. That, and some basic practice with if/else/then and for loops will let you accomplish most anything you want. Good luck. 知識ベースには、卓上シミュレータの一部であるすべての機能に関する情報があります。 それと、if / else / thenとforループを使ったいくつかの基本的な習慣は、あなたが望むほとんどのものを達成できるようにします。 がんばろう。 Also, if you are on you way to coding, I have started a list of functions to take care of some more complex processes in Lua. You can find it here. また、あなたがコーディングする方法を知っているなら、私はLuaでもっと複雑なプロセスを扱う関数のリストを開始しました。 ここで見つけることができます。
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なんかBASファイルがでてきた 漢字をカナにコンバートするプログラムらしい。 DBに漢字でしか名前が入っていないのに、「かな検索できるようにしてくれ!」 とか無茶ぶりされて、WEBのどこかから仕入れたコードででっちあげた代物だと思う。 あ、コメントに書いてあった。 http //plaza.rakuten.co.jp/pgmemo/diary/200512060000/ どうもその節はお世話になりました(*_ _) 良い子のみなさんは人名リストをDBで管理するときは ふりがなのカラムもきちんと用意しませう。 Attribute VB_Name = "KanjiKanaConvert" このプログラムは以下のサイトから取得したものを利用しています。 http //plaza.rakuten.co.jp/pgmemo/diary/200512060000/ Option Explicit Const GCL_CONVERSION = 1 Const GCL_REVERSECONVERSION = 2 Const VER_PLATFORM_WIN32_WINDOWS = 1 Const VER_PLATFORM_WIN32_NT = 2 ==IME 関連== Type CANDIDATELIST dwSize As Long dwStyle As Long dwCount As Long dwSelection As Long dwPageStart As Long dwPageSize As Long dwOffset(0) As Long End Type 入力コンテキストハンドル取得 Declare Function ImmGetContext Lib "imm32" ( _ ByVal hWnd As Long _ ) As Long 入力コンテキストハンドル開放 Declare Function ImmReleaseContext Lib "imm32" ( _ ByVal hWnd As Long, _ ByVal hIMC As Long _ ) As Long 変換候補取得 Declare Function ImmGetConversionList Lib "imm32" Alias "ImmGetConversionListW" ( _ ByVal hKL As Long, _ ByVal hIMC As Long, _ ByRef lpSrc As Byte, _ ByRef lpDst As Any, _ ByVal dwBufLen As Long, _ ByVal uFlag As Long _ ) As Long 入力ロケール識別子(キーボードレイアウトハンドル)取得 Declare Function GetKeyboardLayout Lib "user32" ( _ ByVal idThread As Long _ ) As Long 文字列長取得(Unicode) Declare Function lstrlen Lib "kernel32" Alias "lstrlenW" ( _ ByRef strString As Any _ ) As Long ==OS バージョン取得== Type OSVERSIONINFO dwOSVersionInfoSize As Long dwMajorVersion As Long dwMinorVersion As Long dwBuildNumber As Long dwPlatformId As Long szCSDVersion(127) As Byte End Type Public Declare Function GetVersionEx Lib "kernel32" Alias "GetVersionExA" ( _ ByRef VersionInfo As OSVERSIONINFO _ ) As Long メモリ移動 Declare Sub MoveMemory Lib "kernel32" Alias "RtlMoveMemory" ( _ ByRef Destination As Any, _ ByRef Source As Any, _ ByVal Length As Long _ ) Public Function ReverseConversion(strSource As String) As String Dim bySource() As Byte 前変換用 Dim hIMC As Long 入力コンテキストハンドル Dim hKL As Long キーボードレイアウトハンドル Dim lngSize As Long 変換後バッファサイズ Dim lngOffset As Long 変換文字列候補オフセットアドレス Dim byCandiateArray() As Byte 変換結果バッファ Dim CandiateList As CANDIDATELIST Dim byWork() As Byte Dim lngResult As Long Dim osvi As OSVERSIONINFO If strSource = "" Then Exit Function 空文字列の場合は処理しない OS判別 osvi.dwOSVersionInfoSize = Len(osvi) lngResult = GetVersionEx(osvi) If osvi.dwPlatformId = VER_PLATFORM_WIN32_NT Then WindowsNT系 Unicodeのまま bySource = strSource 終端を付加 ReDim Preserve bySource(UBound(bySource) + 2) Else Windows95系 シフトJISに変換 bySource = StrConv(strSource, vbFromUnicode) 終端を付加 ReDim Preserve bySource(UBound(bySource) + 1) End If hIMC = ImmGetContext(Forms(0).hWnd) hKL = GetKeyboardLayout(0) 変換結果を受け取るバッファサイズを取得 lngSize = ImmGetConversionList(hKL, hIMC, bySource(0), Null, 0, GCL_REVERSECONVERSION) If lngSize 0 Then バッファサイズ分バイト配列を動的に取得 ReDim byCandiateArray(lngSize) 変換結果を取得 lngSize = ImmGetConversionList(hKL, hIMC, bySource(0), byCandiateArray(0), lngSize, _ GCL_REVERSECONVERSION) バッファ内容を参照するため構造体にコピー MoveMemory CandiateList, byCandiateArray(0), Len(CandiateList) If CandiateList.dwCount 0 Then 先頭候補のオフセット取得 lngOffset = CandiateList.dwOffset(0) "ふりがな"取得 ReverseConversion = MidB(byCandiateArray, lngOffset + 1, _ lstrlen(byCandiateArray(lngOffset)) * 2) End If End If lngResult = ImmReleaseContext(Forms(0).hWnd, hIMC) End Function
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【検索用 登録タグ C UTAU 夜明けP 曲 羽音りり】 + 目次 目次 曲紹介 歌詞 コメント 作詞:夜明けP 作曲:夜明けP 編曲:夜明けP 唄:羽音りり 曲紹介 繋がりますように。 曲名:『connect you』 歌詞 (動画内歌詞より転載) (la…) 月が てらす 道を たどる まくらきさなかに伸ばしたてのひら 掴むは昨日の思いと後悔 見上げたまなこをとらえし光は 明日への希望とあなたのおもかげ connect you うたう connect you うたう あなたに つながる せかい connect you うたう connect you うたう あなたに つながれ おもい (la…) 月が星が てらす世界を 道をうたい たどるあなたへ まくらきさなかに伸ばしたてのひら ifしかならない羽虫を逃がして 見上げたまなこをとらえし光は 鍵持て微笑む未知なる箱庭 connect you わたしはうたう connect you わたしをうたう あなたに つながる せかい connect you わたしはうたう connect you あなたをうたう あなたに つながれ おもい コメント 名前 コメント