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https://w.atwiki.jp/rulersofnationswiki/pages/22.html
Actions [行動] Lift a total embargo a country [国家完全禁輸指定] Subsidize [助成金] Customs duties [関税] Exonerate [免税] Contracts [契約] New contract [新しい契約] 選択項目 Aeronautical construction [航空建造] Aircraft carrier [空母] Aluminum [アルミニウム] Automobile construction [自動車建造] Bauxite [ボーキサイト] Biotechnology [バイオテクノロジー] Bottled water [ボトル水] Building, housing and roadway construction [ビル、住宅、道路工事] Cement [セメント] Chemical industry [化学産業] Clothing [衣類] Computer hardware industry [コンピュータハードウェア産業] Consumer electronics [家電] Conventional submarines [従来式潜水艦] Copper [銅] Diamond [ダイアモンド] Electrical materials [電気材料] Electrical components [電装品] Fighter planes [戦闘機] Gold [金] Helicopters [ヘリコプター] Household appliances [家庭用具] Iron [鉄] Jewellery [宝石類] Lead [鉛] Missile launch [ミサイルランチャー] Naval construction [軍艦建造] Nickel [ニッケル] Nuclear submarines [原子力潜水艦] Other surface ships [他の水上艦] Paper [紙] Perfumes and cosmetics [香水や化粧品] Pharmaceutics industry [製薬産業] Plastic industry [プラスチック工業] Railway construction [鉄道建設] Robots [ロボット] Satellites [衛星] Silver [銀] Sodas [炭酸] Software industry [ソフトウェア産業] Steel [鉄鋼] Synthetic fibers [合成繊維] Tanks and armored vehicles [戦車や装甲車] Tire industry [タイヤ産業] Utility vehicle construction [小型トラック建造] Video games [ビデオゲーム] Water supply networks [排水溝] Zinc [亜鉛]
https://w.atwiki.jp/toho/pages/2278.html
Daydream サークル:THOUSAND LEAVES Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 I Speed At Night Story Bach - - 東方妖々夢 遠野幻想物語 [03 28] 02 White Heavy Rock 川瀬 - - 東方妖々夢 クリスタライズシルバー [02 58] 03 Skies And Dreams Bach - - 東方妖々夢 天空の花の都 [03 40] 04 情熱の国のアリス 川瀬 - - 東方妖々夢 人形裁判 ~ 人の形弄びし少女 [05 14] 05 Tears Of Grace Bach - - 東方妖々夢 幽雅に咲かせ、墨染の桜 ~ Border of Life [04 44] 06 Super Mon Petit -Live ver- 川瀬 - - 東方妖々夢 ティアオイエツォン(withered leaf) [03 46] 07 Necromancy Bach - - 東方妖々夢 ネクロファンタジア [05 24] 08 Musica Fantasma (Tutti) 川瀬 - - 東方妖々夢 幽霊楽団 ~ Phantom Ensemble [03 28] 09 Scar Of The Dark IRON-CHINO まいなすいょん、IRON IRON-CHINO 東方妖々夢 無何有の郷 ~ Deep Mountain [04 16] 詳細 スピードメタル+プログレ コミックマーケット76(2009/08/15)にて頒布 イベント価格:---円 ショップ価格:1,000円(税込:1,050円) Guest IRON-CHINO : (IRON ATTACK!) レビュー THOUSAND LEAVESふたつ目のアルバム。 内二曲はミニアルバムの再録。 前作をとても気に入っていた私はとても満足できた。 THOUSAND LEAVESに興味がなくIRON-CHINO氏の曲目当てで買っても、この曲に引き込まれるだろう。(実際に私は前作、IRON-CHINO氏が曲を出してるというので、試聴して気に入って購入した。) IRON-CHINO氏の曲や、HR/HM系が好きな人ならば満足行くであろう完成度だろう。 また、最近のサークルであるから、このサークルの過去作を揃えやすいのも魅力ではないかと思う。 -- ゆう (2009-09-08 18 04 40) 名前 コメント
https://w.atwiki.jp/wikiprune/pages/13.html
メーカー DIGITAL STREAM 型番 PS/2toUSB ActiveAdapter PS/2の口数 2 参考URL 不具合機種 IBM 5576-001 普通に文章は打てるけど、fキー類と方向キーが上手く動かない感じがする(凄くもっさりなら動く) 動作確認済機種 東芝 J3100キーボード IBM 5576-002/003/A01/C01(単線モデル) IBM Model M IBM PC/AT84 IBM トラベルキーボード 東プレ realforce 106 東プレ キャパシティブコンパクト 富士通 FKB-8520 NMB RT8255C+ DELL AT103 Cherry MX11801 トラボもok OKI MiniKeyboardⅢ
https://w.atwiki.jp/killingfloor-zmt/pages/20.html
多いね、未完成だね。 ▼ 001-050 MapList 1 ▼ 051-100 MapList 2 ▼ 101-150 MapList 3 KF-2005BioticslabKF-2005ManorKF-2005OfficesKF-2005SewersV2KF-2005WestLondonKF-AASFMedic_Training_b2_8_1KF-Abandoned-Base-DarkNight_fixKF-Ammonia_fixKF-Angkor_fixKF-ApuaStudy-V2FinalKF-Arcade-Disco-V1KF-Arcade-Gas-Station-V1_fixKF-Arcade-Hardcore-FINKF-Arcade-Horzinemall-FINKF-Arcade-Shopping-CONKF-Arcade-Skatepark-FIN_fixKF-ArenaWarsV3KF-ArenaWarsV3-LightsOutKF-AspenManorFinalKF-Asylum-B3_fixKF-AsylumOfDeath_Beta1KF-Asylum_fixKF-AventineKF-Backtrack_fix2KF-BarbedSchool65KF-Baroque_fixKF-Battle_Arene[Humah_vs_Zombie]KF-BellTolls_fixKF-BihSunriseBeta1-6KF-BlockPartyKF-Boxesv1KF-BreweyKF-BugHunt-v3KF-CSTFunabashiKF-Cabin[WB]KF-CainKF-Cargo-Bay-fixedKF-Carnival11KF-CarryOnUpKF-CastleKF-CastleOfDeath-Gn3sKF-Chamber00v1KF-Chamber7-v1KF-ChocolateFactory_fixKF-ChthonKF-Complex_fixKF-Concealed_fixKF-Concert_Hall-fixv2_fixKF-ConstrictionKF-ContactCentreB1 KF-CorneMarket_v3KF-Crag_finalKF-CubicBeta2_fixKF-DOLG_BASE_fixKF-DOOMedv1-3_fixKF-DarkDescent]TNT[BetaKF-DarkOmenBETA3RKF-DarkTunnelsV2KF-DesdSnowKF-DeathPitApocalepsisKF-Deck16_fixKF-Deck17-V03KF-Defence-Snow-b1KF-DefenceLondonFinalKF-Defiance[Alpha2]KF-Derelict_fixKF-Downtown_Derelict_2-7_fixKF-Downtownv3_fixKF-DreamhouseKF-DreddStationFinal1-2KF-Dust2-Classic-Night-b2KF-Energy-Core-beta2KF-EvilResidentsFixed_fix3KF-ExpeditionV1_1_fixKF-ExtinctionKF-FORT_BOYARD_fixKF-FWarehouseKF-F_ChaosTemplreKF-F_DeadForestKF-F_ScorpionsLairKF-FVortalCoil-FinalKF-FallouNewVegasKF-Farm_SnowV2KF-Final-Encounter_fixKF-FinancialDistrictV2KF-FirechessKF-Forgotten1-2KF-GEBunker_b2KF-GTH-Last-Refugev4_fixKF-Gilles-FKF-GoingUndergroundB3_fixKF-GrevinaKF-Grimpen-fixKF-HOLLYWOODKF-HallWayKF-HappyHour_fixKF-HarborKF-HellGateFinal1-2KF-HeresyBeta3KF-HiddenComplex KF-HiddenFacilityV6-1KF-HighRise[Beta1]KF-Horizon_fixKF-HotelKF-HouseKF-House[TE}OutsideTDOFV7KF-Hyperblast2-V1_2_fixKF-ICanHasCheeseburger-beta7KF-Industry_fixKF-InnerFortress_fixKF-Japanese_Garden_fixKF-JuggernautKF-JunkKF-Killing-VKF-KillingField-N_fixKF-KontorV1KF-Kopper-FINAL-WLKF-Kurosawa_fixKF-LAWLAWLAWKF-LOTD-Downtown_fixKF-LOTD-TheaterKF-La_Casa_Muerta_Beta_fixKF-Lila_PanicV3_fixKF-Maniacs_Stadium_b2KF-MaryluxKF-Medieval-Beta2_fixKF-MedievalNerYFortressKF-Meow_fixKF-MethlabBeta1KF-MetroRoute_fixKF-MountainPassNightKF-Multistorey_Carpark_B4KF-Mutilation-ChamberKF-MyHomels-1BKF-NagomiSou_fixKF-Nightmare-in-the-SkateparkBetaKF-NorthsuiteKF-November_fixKF-OldCityKF-OrmanManorKF-OutPost22-DaybetaKF-Outdoor-PursuitKF-Outpost13_beta1_fixKF-OviamoireKF-ParadisemallEast_fixKF-ParkingKF-ParkingDeathKF-PartyTimeV3KF-PenumbraKF-Pirates_of_the_Caribbean_fix . ▼ 151-200 MapList 4 ▼ 201-250 MapList 5 KF-PoliceStation-V6_fixKF-Poolcastle-v3_fixKF-PosthumusCathedralKF-PripyatKF-PrisonKF-Pump-Station-Beta1KF-PurplishKF-RainwaterKF-Reactor_beta_v1_0KF-Reconstruct_fixKF-Requiem_Beta_2KF-ResearchFacility-FINKF-Rift_fixKF-Rocket-RideKF-Roundabout-FinalKF-RuralRoad2v1KF-RuralRoadNightKF-STALKER-Prometheus_fixKF-SantasRetreatFinal1-1KF-SecurityFloorB1KF-SewersPrisonV4KF-ShantyTownKF-ShipmentKF-SiegeKF-SmellyCaveKF-Stadium_fixKF-StagnateKF-StarShip1KF-StillAliveKF-StorageDepotKF-Stranded-CavesKF-Streetv3-CEKF-SunnyLandSanitariumBeta1-5KF-SurvivalKF-THSv4KF-Tachikawa_fixKF-Taganka_v_0_8_1_6KF-Thames_Bridge_B1_fixKF-TheForestHouseBetaKF-TheMountainKF-ThePitKF-TheWaterway_fixKF-The_Far_WestKF-Tomb-of-Ramses-V1_3KF-TowerDefender[Beta3]KF-TownhouseDefenseBeta2KF-UnrealEdKF-VostroyaKF-WanizapaiKF-WareHouse-beta4_fix KF-WestLondonNight_v7KF-WickedCityKF-Winter-Defence-b1_fixKF-WretchedV1KF-Y-iunction_beta_v2KF-[LT]MilitaryStronghold-V4-FixKF-[LT]TheMansionKF-buildingOf_Horrors_fixKF-ContainmentStationKF-HellFinal1-5KF-MultifariousKF-SpaceHerpes_beta1KF-Depot-b4KF-Meat-RotatorKF-Rats-c2KF-Sector13-JFKF-defence-c1KF-minecraftv3_fix_2KF-Berlin_Beta5KF-Block-TorideKF-Desire-v3KF-Evasion-v2KF-3rdSupplyBaseKF-AtlasKF-BarzakhKF-FabulausKF-ForestKF-ForestNightKF-HarbourV3-fixKF-PhantomCastleKF-Deadcenter_fix_fixKF-AkihabaraKF-GIGAToilet_v1-6_fixKF-PuppetPhilia_v1-2_fixKF-Frostbite-b3-2
https://w.atwiki.jp/toho/pages/1541.html
東方志奏 1st Spell -Airstream- サークル:彩音 ~xi-on~ Number Track Name Arranger Original Works Original Tune Length 01 封印されし神々 彩音 ~xi-on~ 東方風神録 封印されし神々 [02 23] 02 人恋し神様 ~ Romantic Fall 彩音 ~xi-on~ 東方風神録 人恋し神様 [03 24] 03 ネイティブフェイス 彩音 ~xi-on~ 東方風神録 ネイティブフェイス [04 24] 04 厄神様の通り道 ~ Dark Road 彩音 ~xi-on~ 東方風神録 厄神様の通り道 [03 55] 05 フォールオブフォール ~ 秋めく滝 彩音 ~xi-on~ 東方風神録 フォールオブフォール [04 09] 06 妖怪の山 ~ Mysterious Mountain 彩音 ~xi-on~ 東方風神録 妖怪の山 [03 36] 07 麓の神社 彩音 ~xi-on~ 東方風神録 麓の神社 [03 02] 詳細 M3-2008春(2008/5/11)にて初頒布 イベント価格:1,000円 ショップ価格:1,365円(税込) レビュー 東方風神録からの選曲で、生演奏のギターを中心とした原曲超維持系ロックアレンジ。曲の構成などはほぼ原曲通りで時にギターソロが入る程度。クオリティーはかなり高く安心して聴ける出来なので原曲派の人には薦められるが、逆に言えば目新しいアレンジを求める人には向かないと思われる。サークル初の東方アレンジCDということで大事にいきすぎた印象があるように思えた。 -- NANA-Shi (2008-07-04 09 41 36) 冒険だったが、これはアタリだったと思う。 原曲メロディをほとんど崩さずにアレンジしてあるため原曲が好きな人にはお勧め出来る。 個人的に一番好きなのは三曲目のネイティブフェイス。 派手なアレンジではあるが、原曲の特徴がしっかり掴めていて馴染みやすい。 当然他の曲も出来は良いと思う。 持ってない人も財布に余裕があり、気が向いたら買ってみるといいかもしれない。 -- 名無しさん (2008-07-20 00 20 16) 風神録オンリーのロック系アレンジ。 ギターに力を入れた印象があり、3曲目のネイティブフェイス、5曲目のフォールオブフォール~ 秋めく滝 のアレンジはロック系の激しいアレンジでありながら聴いていてとても心地が良い。 ただ、ドラムの音が少し作り物っぽい感じがするので、そこだけは残念。 ギターメインの格好良い曲が好きだという人には是非オススメしたい。 -- Rate (2008-11-08 04 11 43) 初音ミクを使用したオリジナル音源に定評のあるサークルによる、メロディアスなギターが印象的なHR系~打ち込みアレンジ。 メロは、原曲ほぼそのまま簡単にしたという恐ろしくありがちな感じで正直ぶっちゃけると原曲を聴きこんでる人や本格的なアレンジを施したカバー曲を望む人にはわりとつまんない。 しかし、それを奏でるギターサウンドはメロディアスで鮮やかでありかつさわやかな楽曲の雰囲気を演出していて素晴らしい。 人恋し神様とフォールオブフォールが間違いなくハイライトだろう。逆にネイティブフェイスは平凡さが悪い方向にでておりわかりやすさの反面つまらない。 打ち込み系の曲も、やや一辺倒なきらいがあったり打ち込み臭い音源が目立ったりし、打ち込みが苦手だとちょっとアレかもしれない。ついでにジャケを凝ったせいか値段が高い。 ただ、ハイライトに挙げた2曲はいわゆる原曲維持系のギターロックとして非常にクオリティーが高く、ニーズにもマッチしているだろう。 改善点は諸々あるが、次回は参入2枚目ということで、いろいろとまとまりつつかつ質の高い作品を期待したい。 -- 名無しさん (2009-03-12 01 53 04) 名前 コメント
https://w.atwiki.jp/tonesphere/pages/24.html
Finite(Slipstream mix) NORMAL HARD EXPERT SPHERICAL(EP3)[Illusion of the Gear] SPHERICAL(EP4)[Under the Rose] LEVEL 6.5 9.5 11 7 11.5 Notes 332 437 579 388 680 Combo 492 649 814 490 810 Composer sta (Original song by Rion) AlbumArt (Sta) ver1.3〜 ~ver.1.2 原典 Sabin Sound Star 2017/01/24以降のDarksphereアップデートより、Normal/Hard譜面のジャケットが新規のものに差し替えられている。後述のCHUNITHM収録に合わせての変更とのこと。 2017/02/08のマイクロアップデートで、SPHERICAL譜面がDarksphere/Darksphere XXXL内に追加(後述)。 難易度推移 ver.1.0 ver.1.0.5 ver.1.1.3 ver.1.2.6 ver.1.3.2 ver.1.7.5? NORMAL 5.5 6.5 HARD 10.5 8(新) 9 9.5 EXPERT 10.5(旧HARD) 11 [Illusion of the Gear] 7 [Under the Rose] 11.5 曲について EZ2AC(旧EZ2DJ)の開発元、アミューズワールド(Amuse World)から発表されているSabin Sound Star(3S)に収録されている、Finiteのsta氏によるセルフアレンジ。 印象的な音やエフェクトが追加されている。 後にEZ2DJ 7thTRAX BONUS EDITIONと、インディーの音楽ゲームPulsen、iOS用リズムゲームGroove Catchにも収録された。 3S版にはsta氏本人によるBGAが! BONUS EDITIONでは曲選択画面中のプレビューでまた違ったアレンジのものが聞ける(Rion氏による原曲?)Pulsenに収録されているものが一番原盤に近いとか(本人Twitterより) 2016/05/02、PUMP IT UP INFINITYにアップデートによって収録された。通常譜面の他、MISSION MODEと呼ばれる特殊モード限定で遊べるネタ譜面が用意されているが……、 その中身がなんとノーツがTone Sphere仕様になるというもの。譜面名称(ミッション名)も「Pump Sphere」。 PUMP IT UPはDDRのようなダンスゲームである。つまりこの譜面を足でさばかなければならない。 ただしPump SphereのあるZONE(Tone Sphereでいうepisodeのようなもの)の解禁には5000EXPが必要。PIU初心者がまともにMISSION MODEでEXPを稼ごうとするのは無謀(ZONE1の最初のステージから初心者には厳しい譜面になっている)なので、通常モードで1曲あたり80EXP前後をコツコツ貯めていくしかない。USBの用意も忘れずに! ちなみにミッションはZONE4-11にある。 2017/02/09、CHUNITHM AIR PLUSにデフォルト曲として移植。 Tone Sphere楽曲の移植はいくつか前例があるものの、主要メーカーのアーケード機種への移植は今回が初となる。 さらに言えば韓国産音楽ゲーム初出の楽曲が日本の音楽ゲームに移植される事例も初となる。 最上位譜面のMASTER譜面の譜面製作者名に[Spherical]が冠されている。 これに合わせ2017/02/08のマイクロアップデートよりSpherical譜面が追加。(デフォルト解禁?) Ep.3 Darksphereに[Illusion of the Gear]が、Ep.4 Darksphere XXXLに[Under the Rose]がそれぞれ追加されている。 背景ステージがNormal~Expert譜面から一新されている。 [Under the Rose]のみスフィアの出現速度がAstra Walkthrough並に速くなっている。 曲の読みは「ファイナイト」(アは顎を開いてきれいに発音 by Sta氏)。 アーティストについて ◆Sta Noiseproofを参照。 Sabin Sound Star・EZ2DJ版では変名義の「Crolul」を用いている。 ◆Rion (準備中) 攻略・解説 各譜面の攻略に関する情報はこちらへお願いします。 ep.1〜ep.4までコンプ率100%になってもspecial解禁されなかったので、もしやと思いWi-Fiに接続して起動したらダウンロードが入り解禁されてました。Wi-FiモデルのiPadでオフライン状態だと解禁されないみたい? -- 名無しさん (2017-03-04 14 56 54) DarksphereXXXLのほうだけど、adaptのexpert解禁とともに確認しました。ただ、その時spherelankは6だったので誰かdecay解禁直後に直後にexpert解禁して確認して欲しいです。 -- 名無しさん (2017-09-27 08 00 46) その後データが消えてちょうど良かったので検証してきました -- 名無しさん (2017-11-24 19 25 39) 結果、decayのex解禁が条件だと考えられます。☆2で突破(exが解禁されないスコアとして選んだ)した時に確認したのですが -- 名無しさん (2017-11-24 19 28 20) その時は解禁されていませんでした。その後☆4(exが解禁されるスコア)でプレイ後確認しましたが -- 名無しさん (2017-11-24 19 30 05) その時は解禁されました。スフィアランクの上昇はなしでした。これより、XXXLのspherical finiteの解禁はdecayのex解禁だと考えられるという訳です。 -- 名無しさん (2017-11-24 19 34 05) まだ仮説ですので、間違いがあるのであればぜひ投稿お願い致します。長文失礼致しました。 -- 名無しさん (2017-11-24 19 36 35) spじゃない方のfiniteはflugelのnormal☆4で解禁を確認しました -- 名無しさん (2018-07-12 11 36 59) 正直under the roseよりexpertの方がムズいんですがそれは -- 名無しさん (2018-08-26 12 29 15) decayのex解禁とおそらくスフィア6が条件かと -- 名無しさん (2020-04-08 20 05 20) (under the Rose) -- 名無しさん (2020-04-08 20 05 47) 名前 コメント コメント Sphericalの解禁なんですけど、自分の方で確認できたタイミングがEp3ではスフィアランク6、Ep4ではスフィアランク7でした。演出等はなかったので、もしかしたら違ってるかもしれないです。 -- アリス (2017-02-15 08 53 05) 誰か解禁の仕方教えてクレメンス -- 名無しさん (2017-04-15 18 43 17) FiniteのHard譜面は未だに解禁条件が解明されてなくてなあ……(ExpertはHardで★4以上出すと解禁)、とりあえず他の譜面一通りプレーしたら解禁すると思うから頑張って。 -- 名無しさん (2017-04-15 23 01 37) flugelプレイ(☆3クリア)したらhard解禁した ep.2計☆119 sphere12 (ep.4も少しやってる) でもep.1に存在しないflugelがキーとは思えんのだが -- 名無しさん (2017-09-08 14 12 58) マジわからん 以上を踏まえた上でep.4でABURPT DECAY☆5後 sphericalが出現 -- 名無しさん (2017-09-08 14 23 50) 情報ありがとうごじます。一部Spherical譜面は片方のepの譜面をプレーすればもう片方の譜面も共に解禁される仕様のことを考えると別epの曲がフラグになるのもあり得そうです。これは盲点でした。後日こちらでも検証してみます。 -- 名無しさん (2017-09-11 00 30 00) フリューゲルやってない状態でninth sp ☆5で解禁した -- 名無しさん (2017-09-17 12 45 54) DarksphereXXXLのほうだけど、adaptのexpert解禁とともに確認しました。ただ、その時spherelankは6だったので誰かdecay解禁直後に直後にexpert解禁して確認して欲しいです。 -- 名無しさん (2017-09-27 08 00 25) 正直under -- 名無しさん (2018-08-26 12 28 09) すいません間違えました expertの方精度出ません… -- 名無しさん (2018-08-26 12 30 38) DarksphereXXXLでsphere rank 7の状態でabrupt decayのexpertを解禁したら[Under the Rose]の譜面が解禁されました(解禁演出なし) -- 名無しさん (2018-11-04 19 59 02) ep.2未解禁の状態で(ep.2 sphere11, ep.4 sphere10) ep.4 DECAY☆6後解禁演出なしで出現 DECAYがトリガー? -- 名無しさん (2018-11-10 10 25 23) 上はsphericalです -- 名無しさん (2018-11-10 10 26 57) ep.2 142 sphere13(14更新前)(13時点のfiniteを除くsta曲expert全曲解禁済み) 星数の事前変動なし(138- 138)でCanopy on the Planet(expert)☆4(138- 142)でhard解禁 -- 名無しさん (2018-11-10 10 59 46) やっぱり思うんですが、RionさんってStaさんが歌ってる名義っぽくないですか? -- ucr3q (2019-11-11 22 51 05) Ep.4ランク4でdecay hdを解禁した後、☆4クリアでexpert解禁、ランク上昇なし解禁演出なしで[Under the Rose]が出現。でもその時Ep.3に[Illusion of a Gear]は未解禁です、解禁条件はまだ不明。 -- 名無しさん (2020-05-15 12 03 46) Rion氏は作詞/歌唱担当らしい(公式Discordより) -- 名無しさん (2024-05-25 02 01 01) 名前 コメント
https://w.atwiki.jp/dow2jpmodwiki/pages/76.html
9102835Tyranids drain worlds of life. They do not burn them. 9102836The alien witch escaped! 9102837She laughs at us while our worlds die! 9102838Commander, I share your sergeant s frustration, but I have far graver news. 9102839I have finally obtained the master control codes for Angel Forge and have transmitted them to your ship, and to Captain Angelos fleet. 9102840I fear it may be too late to do you any good, however. 9102841Another Tyranid swarm is driving into the forge area. 9102842Massive defensive walls guard the approach to the forge, but the Imperial Guard forces stationed there are being overrun. 9102843Your delaying and politicking has doomed us all, Derosa! 9102844If so, I m sure my end will be suitably horrific, sergeant. 9102845I only wish I could say the same of Governor Vandis. 9102846What do you mean? 9102847I make no excuses for my mistakes, but I have been fighting to get those codes for you for days. 9102848The governor simply ordered me to continue delaying you and then stopped answering me altogether. 9102849When I finally dealt with the House Vandis soldiers guarding his residence, I found he had left the Meridian system for some private retreat three sectors away. 9102850I did find the codes for Angel Forge, however. 9102851You took a real risk, Administrator. They could hang you for treason if the governor returns. 9102852Treason, Sergeant Tarkus? 9102853Governor Vandis turned tail and left the entire sector to die. Your commander is here fighting to save it. 9102854If anything, I was far too slow to see where my loyalties belonged. 9102855Commander, the situation on Meridian is dire, but the Emperor did not create his Space Marines to fight battles that were easy. 9102856Administrator Derosa has given us the keys to Angel Forge. 9102857We must repel the aliens attacking it. 9102858Angel Forge is our only hope of saving the sector. 9102859Commander, the major gate in the Angel Forge defensive wall is open. 9102860The Tyranid swarm is pouring through and we also have reports that Ork looters are operating in the area. 9102861Unless the gate is closed and the enemy driven back, Angel Forge is doomed. 9102862What of the gates guarding the forge? 9102863Angel Gate must be closed, or the forge will fall. 9102864And with it any hopes of saving the sector. 9102865The Eldar must have transported them from Typhon or Calderis. 9102866The Imperial Guard can deal with holding the wall and eliminating any aliens remaining behind it. 9102867Angel Forge is yours. 9102868With your permission I will oversee the mop up operations. 9102869I do not want to leave anything to chance. 9102870Commander - a signal from Angel Forge. It is Sergeant Tarkus. 9102871Commander, we have spotted Orks making for storehouses north of Angel Gate. 9102872I think this may have been their goal all along. 9102873Commander, those are the private storehouses of House Vandis. 9102874Before his flight, the Governor destroyed the records of what they contained. 9102875I can only imagine what weaponry he may have been hoarding - or the damage they could do in Ork hands. 9102876Now we can get at da best bitz! 9102877I luv bein a Loota! 9102878The Orks are already at the storehouses, Commander. 9102879We need to move up quickly. 9102880Secure them immediately and await extraction. 9102881The Eldar! 9102882The witch Idranel! It must be! 9102883Make for the forge works! 9102884Let nothing stop you, Eldar! 9102885This warehouse is full of relics stolen from our Chapter. 9102886Your governor is a thief as well as a coward. 9102887I couldn t agree more, Sergeant. 9102888Come, humans! It is the day of your deaths! 9102889And I am your executioner! 9102890Nemerian was the best of us. 9102891You will pay dearly for his loss. 9102892Yes, the plans were correct. The forge s power supply is unstable. 9102893A simple chain reaction will wreath this world in fire. 9102894See to the humans, and I will enact our final gambit to protect the Craftworld. 9102895My retinue s wards will keep me safe long enough. 9102896Of course, Idranel. 9102897Eldar Our Farseer prepares to strike against the enemy! 9102898You will not reach Idranel in time to stop the detonation. 9102899Detonation? They mean to destroy the forge! 9102900The forge and this entire world, human! 9102901There is the witch at last! 9102902They were the centerpiece of Vandis s collection. 9102903I wonder if the Bloody-Handed God … will teach you anything in turn … 9102904Why, witch?! 9102905Why seek to doom these worlds?! 9102906You never asked yourself… where this Hive Fleet was bound for next… 9102907Unless we stopped it here… it would next feed upon Eldar… 9102908Surely even you can see… three human worlds … was a small price to pay to save a Craftworld… 9102909Save your excuses, witch. 9102910Angel Forge is secure and your life is at its end. 9102911And the death of Idranel has finally put an end to Eldar operations in the sector. 9102912I hope it has, Captain, but I am not so certain. 9102913We would not be on this chase if the Techpriests had simply shared the location of this array. 9102914Commander, you must hurry. Gorwazza is already at the base camp. 9102915Quickly, before we are too late! 9102916Youz jus as weak as da rest of da umies ere! 9102917There is Gorwazza. 9102918The Ork is dead, but the damage is done. 9102919The base camp is in ruins and the Techpriests dead. 9102920We must get Rippa-Splitta s location from him! 9102921Rippa-Splitta? 9102922E stole me favorite kan! I hates im! 9102923Plus he made dat git, Deff Driva, is favorite! 9102924Deff Driva better not ear about dis. 9102925That prattling is the only reason we still have a hope of finding the array. 9102926You must get Rippa-Splitta s location from him. 9102927There is Rippa-Splitta s lieutenant! 9102928I ll bring yer eads ta Greentoof Gorge meself. Rippa-Splitta ll love em! 9102929Dead at last. 9102930Search the tank to confirm it, but he placed Rippa-Splitta in Greentooth Gorge. 9102932This is why he seeks the astronomic array so desperately. 9102933I have determined the location of the astronomic array and uploaded it onto the planetary map display. 9102934Commander, we finally have the location of the astronomic array. 9102935It must, however be recalibrated after each use, and cannot be reset in the field. 9102936We are currently reviewing the full extent of the Tyranid threat, Sergeant. 9102937We have yet to find evidence that Meridian is in any real danger. 9102938Meridian is once again in your debt. 9102939And there is no end to its horrors, it seems. 9102940I think she missed her calling. She should have been a Sister of Battle. 9102941Commander, I think I have uncovered the Eldar’s true plan. 9102942The Eldar somehow lured large parts of the hive fleet to Meridian. They also sabotaged our ability to detect and defend against the infestation. 9102943Now, a large part of the hive is here. I believe they plan to detonate Angel Forge and destroy the entire planet. 9102944Detonating Angel Forge would destroy the planet? 9102945A hundred times over, Sergeant. The shockwave would also annihilate any ships in the system. Including the Armageddon. 9102946We have to stop them. 9102947And thank you for saving Meridian, Commander. 9102948I have issued a warrant for the former governor s arrest and confiscated all of House Vandis holdings. We will conduct a thorough search for any additional stolen Blood Raven relics. 9102949You should find my administration to be much more cooperative. 9102959Sprint 9102960Move at increased speed for a brief period. 9102967Focus Fire 9102968Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. 9102979Load this campaign save. 9102986Tyraniformation Tower (Large) 9102987Capillary Towers terraform the area, providing bonuses for nearby Tyranids. 9102988Tyraniformation Tower (Medium) 9102989Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9102990Tyraniformation Tower (Small) 9102991Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9102992Equipped Weapons 9102993Equipped Armor 9102994Equipped Accessories 9102995Equipped Commander Item 9102996Game Name 9102997Please enter a name for your game 9102998Your game name is invalid, probably because it contains offensive text. Please enter another name for your game. 9102999The fear he inspires has been driving the Ork invasion. 9103000I fear we are in no state to enjoy it. 9103001Victory should always be cherished, Sergeant, even in the face of extermination. 9103002The fleet is drawing close. Stay strong. 9103003I think the time has finally come to savor all of the victories you have been holding back. 9103004Not just yet, Thaddeus. But you are right, the time is drawing close. 9103005This will be one of the deadliest opponents you ever face, Commander, but we cannot allow Typhon to be reduced to ash. 9103006Destroy the Avatar. 9103007A legendary victory, Commander. Few could have brought this monstrosity down, and lived to tell the tale. 9103008It still seems madness that the Eldar would strike at us in the midst of this infestation. 9103009From what we can gather, the Eldar s plan was to have the Avatar reduce Typhon to ashes, leaving nothing for the Tyranids to feed upon. 9103010Agreed. But the Eldar have a deeper purpose in the sector. They would not have sacrificed so much just to give the Tyranids one less world to feed on. 9103011I fear you may be right, Davian. The Eldar may continue to be a thorn in our side after this conflict is over. 9103012But we cannot take our focus away from the Tyranid threat. Our very survival depends on stopping them. 9103013Well done, Commander. Losing the foundry would have been a devastating blow to our supply lines. 9103014These Tyranids were a vanguard. They targeted the foundry specifically. 9103015Our scans have shown several vanguards targeting weak points in our supply lines and communications networks. 9103016We are not facing a mindless wave. The hive mind seems to fully understand where to strike us. 9103017This is going to make our defense of the sector nearly impossible. 9103018If we were not up against impossible odds, Thaddeus, we would not be Space Marines. 9103019Excellent work, Commander. The communications array is still in our hands. 9103020I shudder to think what the Eldar would have done with one of our Communications Arrays. 9103021Falsified distress signals, troop movement orders… the results could have been devastating. 9103022You give the prancing fools too much credit. 9103023They probably would have made it into a garden, or used it to broadcast their future-telling nonsense. 9103024I have not known many to underestimate the Eldar and live, Avitus. 9103025Then consider me the first. 9103026Excellent work, Commander. Losing that array would have been a devastating blow in our fight to save the sector. 9103027Losing it to the Orks would have been particularly painful since their plan was to loot it for parts. 9103028That would have been a blow. No arrays of this type have been made in two millennia. 9103029That is correct, Sergeant. We no longer have the technology to make these arrays. Losing one is a blow the Imperium never fully recovers from. 9103030Well done, Commander. Losing that communications array would have been devastating to our sector defense. 9103031I thought the Tyranids were simple beasts. I did not think they were smart enough to target our communications network. 9103032That was not my experience in the Victoria Primus campaign. 9103033The Tyranids were constantly targeting weak spots, and vital locations. 9103034The Hive Mind seems to have a very intuitive understanding of tactics and strategy. 9103035I have noticed this in battle as well. We are dealing with a savvy opponent. 9103036Whose numbers blot out the sun. 9103037The recruits and I will remain here and hold this position. 9103038So long as these Eldar remain loose, they undermine our ability to resist the Tyranid invasion. 9103039Commander, this is Techmarine Martellus. I am in charge of the maintenance and resupply of your equipment. 9103040I also provide additional operational support during your deployments. 9103041Tarkus, you fought the Necrons on Kronus, did you not? 9103042Yes, Avitus and I both did. 9103043How do they compare to the Tyranids? 9103044Necrons are far deadlier opponents on the battlefield. Their weaponry is like nothing I have ever seen. 9103045But I think the Tyranids pose a much greater threat to the Imperium. 9103046Necrons have been known to wipe out individual systems. But I have never seen them wipe out multiple sectors like the hive fleet we are facing. 9103047It is worse than that, Tarkus. The Tyranids come from beyond the galaxy s edge. 9103048We have no way of knowing how many more Hive Fleets may be on their way. 9103049So far, each fleet has claimed world upon world. Every one - including this one - has been a threat to the entire Imperium. 9103050The worst could still be out there. 9103051The surviving Imperial Guard forces are powerless to stop it. 9103052So they can flee in terror again the next time they meet resistance? 9103053They should just go cower in a hole somewhere, and save us the trouble of rescuing them. 9103054You are too hard on them, Avitus. The Guard don’t have our training. 9103055They are ordinary men fighting terrors they’ve never dreamed of. 9103056Thaddeus is right, Avitus. The Imperial Guard are more courageous than you give them credit for. 9103057You are too quick to forget the Kronus Campaign, Tarkus. You of all people should know better. 9103058These creatures require large amounts of biomass to create, and killing it will slow the Tyranid infestation considerably. 9103059The Imperial Guard are no match for this horror, and have withdrawn from the region. 9103060The Imperial Guard have renewed their fight against the Tyranids. 9103061As if that makes a difference. 9103062Every gun matters in this fight, Avitus. 9103063Only if the people holding them have the courage to aim them and fire. 9103064Eliminating this Tyrant would cause the Hive Fleet to recoil, and would leave legions of lesser creatures without leadership. 9103065Targeting the major creatures does buy us time, Commander. We learned this too late when we fought the Tyranids at Victoria Primus. 9103066Hopefully it will be the difference in this fight. 9103067The Tyranids prevailed at Victoria Primus? 9103068They were defeated. But Victoria Primus was destroyed, and two entire fleets were lost. 9103069Never send a scout to do a Space Marine’s job. 9103070We have located the ruling creature of a major hive, Commander. 9103071The hive will eventually produce another Hive Tyrant, but it will take time. 9103072That it will, Sergeant, and we can make good use of the time before it does. 9103073I suggest we use that time to find a primary hive, Commander. 9103074We should use that time to find the astronomic array, Commander. 9103075We can use this time to secure Angel Forge, Commander. 9103076How much time did we gain by killing this Hive Tyrant? 9103077Our Librarians sensed a massive tremor in the hive consciousness, and scans indicate that the swarm has gone into disarray. 9103078The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. 9103079This will temporarily leave the swarm in disarray. 9103080Hope is a scarce thing these days. We could use more of it. 9103081Hope is for fools, Thaddeus. The sooner you realize that, the sooner you will be worthy of your rank. 9103082Enough, Avitus. Thaddeus carries his weight on the battlefield as well as any of us. 9103083I fear we are going to run out of ammunition long before we run out of Tyranids to kill. 9103084One of the many reasons why I prefer using a chainsword, Tarkus. They never run out of ammunition. 9103085It has been a few centuries since I wielded a chainsword in battle, but I may take your advice on that. 9103086The enemy continues to press forward. 9103087Difficult to say, Sergeant. The Hive Mind has the ability to disrupt warp travel in its vicinity. 9103088The closer we get to the sector, the more resistance we encounter from the Hive Mind. 9103089But the Hive Mind’s efforts to slow us down are costing it dearly, just as your victories against the major hive creatures are. 9103090Between us, we have slowed the Tyranid infestation considerably. We must continue to press our advantage. 9103091I’ve never seen a creature with such powerful Psyker abilities. Not even the Eldar are so powerful. 9103092Our studies suggest that Zoanthropes are created from the DNA the Tyranids collect from Eldar. 9103093So Zoanthropes are Eldar remade as Tyranids? 9103094I’m sure a similar fate awaits us if we fail. 9103095Burn my corpse if I go down. 9103096I’m not sure the Tyranids could digest DNA as stubborn and mean-spirited as yours! 9103097Emperor protect us if they find a way. I doubt the Imperium could survive Avitus in Tyranid form. 9103098The Zoanthrope’s death had a visible effect on the swarm, Commander. 9103099Thousands of the smaller Tyranids have gone feral, and are attacking each other. 9103100It will be some time before the Hive Mind regains control of them. 9103101Our librarians have also sensed a noticeable weakening of the Hive Mind’s warp signature. 9103102We should use this respite to continue our plan to destroy the hive fleet. 9103103Thaddeus is right, Tarkus. We cannot keep this up forever. 9103104We will only make real progress if we find the primary hive. 9103105Our true path to victory is finding the astronomic array. 9103106We need to secure Angel Forge or all of this is for naught. 9103107We cannot be certain how long before another Hive Tyrant is created. But we are making for you at all speed, and every moment counts. 9103108Move in and exterminate this initial wave before the larger organisms follow. 9103109Yes. The initial samples provided valuable data, but we still need more samples to complete our search. 9103110Yes. We gathered valuable genetic data from the Ravener s corpse. 9103111We were not able to trace it to a primary hive, but we are getting closer. 9103112Why must we find a primary hive? 9103113Tyranids mutate rapidly, Sergeant. This is what makes them such deadly opponents-they are constantly evolving to counter our weaponry. 9103114A primary hive contains the original genetic template for a hive fleet. If you can find that, you can predict several generations of mutations. 9103115Yes, finding a primary hive will allow us to develop a poison that will kill all Tyranid variants quickly. 9103116They will not have time to adapt a resistance. 9103117We also suspect that this Zoanthrope may have come from a primary hive. 9103118We will also gain valuable information that could help us locate a primary hive. 9103119And we are even closer to obtaining the bio toxin we need to execute our plan of attack. 9103120This Zoanthrope was frustratingly close to giving us a pure genetic sample, but it has undergone small mutations. 9103121We did gather valuable data, though. And we are getting close to isolating the primary hive s genetic template. 9103122And be on guard, Commander. Lictors are ferocious predators. Do not underestimate this opponent. 9103123The Lictor s corpse also helped us isolate more genetic information on the Tyranid swarm. We are very close to finding a hive with a pure genetic sample. 9103124Good to hear that it actually served a purpose in death. It served none in life. 9103125We believe this Carnifex was spawned by a primary hive, and may give us the final pieces of information we need. 9103126More importantly, this Carnifex has provided the final clues we need to locate the primary hive. 9103127Yes, we were able to isolate the final pieces of genetic information we needed. We should be able to locate a primary hive now. 9103128Preliminary scans show a hive on Typhon that could be an exact match. 9103129We ll know for certain when we are directly centered in orbit. 9103130I ve uploaded the hive s location to your map display. 9103131Find that hive, Commander. It is one of the keys to destroying the Tyranids. 9103132Angelos out. 9103133Captain Thule s return could be the difference in our fight to save the sector. 9103134It is good to see such a close friend and such a fierce warrior back from the dead … even if he is confined to a Dreadnought. 9103137Requires this upgrade in order to unlock the ability 9103138Requires this upgrade in order to unlock the ability 9103139The vile intelligence at the heart of the Hive Fleet has made itself vulnerable. 9103140It feeds from the biomass of Planet Typhon. 9103141Strike as its tendrils tap into the planet below. 9103142Feed it the poison we have developed. 9103143No matter the cost, you must bring it low. 9103144Below, the Tyrant beast lies dead. 9103145Above, the Hive Fleet is in disarray. 9103146This is your work, Commander. 9103147With only a handful of Space Marines, you held back the unstoppable. 9103148And you drove a poisoned blade into the heart of the devouring swarm. 9103149But this is no time to relax our guard. 9103150The hive fleet is already splintering. Our vessels can kill many, but some splinters will escape. 9103151Sub-Sector Aurelia is saved, but she is hardly unscathed. 9103152You and your Space Marines are those warriors, Commander. 9103153Thanks to you, human life still thrives in Aurelia. 9103154The Blood Ravens still have their recruiting worlds and the Imperium still thrives in the Aurelia sector. 9103155Your deeds will never be forgotten. 9103156The terrible hive mind has died. 9103157That is a victory greater than almost any other, Commander. 9103158But the cost has been great. 9103159Billions have died and continents still teem with feral alien beasts abandoned by the hive fleet. 9103160For every hive ship our vessels purge in fire, three more slip away into the void. 9103161You stand victorious, yes. 9103162But the future of the sector - and of the chapter - remain uncertain. 9103163Commander, the Eldar continue to undermine our defense of the sector. 9103164We have located another alien war host. They may be linked to a series of breakdowns in the local communications infrastructure. 9103165We cannot defend against the Tyranids if such a sabotage campaign continues. 9103166Deploy and eliminate these Eldar before they slip away. 9103167Commander, the Greenskins continue to take advantage of the chaos in the sector. 9103168Whether they are receiving support from the Eldar or simply following an especially dangerous Warboss, they excel at striking at vulnerable targets. 9103169Our supply lines are being crippled by these raiders, and that puts the whole sector at risk. 9103170Eliminate this Ork band with extreme prejudice, Commander. 9103171Another infestation on the planet s surface, Commander. 9103172A small hive may be growing nearby, as no large spore drops seems to have preceded this particular outbreak. 9103173The infesting force is centered around a large and dangerous creature, but it would be best to eradicate every Tyranid in the immediate area. 9103174If we allow some to escape, they will only return stronger and more deadly. 9103175Secure the Storehouse 9103192This ancient Astronomic Array holds one of the keys to victory against the Tyranids. 9103193With its data we can uncover weaknesses of the Hive Fleet. 9103194We must secure the array-- 9103195--before others do. 9103196At the heart of the Tyranid hive lies the reclamation pool. 9103197Here is the toxic biomass that feeds the hive. 9103198We must have a sample of this purified essence. 9103199With it, we may revive Captain Thule. 9103200With it, we may develop weapons against the Hive Fleet itself. 9103204Well done, Commander. Fortunately the Orks did not manage to damage the foundry itself. 9103205These foundries are based on ancient technology that we do not fully understand. 9103206If they are damaged too badly, we cannot repair them and they are lost forever. 9103207The foundry is secure now, Commander. 9103208We are uncertain why the Eldar wanted the foundry. Usually they do not care to use our technology. 9103209It may involve their plans for Angel Forge. Perhaps they need to learn more about how our foundries work. 9103210You may be right, Cyrus. 9103211We should make an effort to keep all automated foundries out of Eldar hands. 9103212We cannot allow Angel Forge to be jeopardized. 9103213We taught those Greenskins to kneel in the Emperor s presence. 9103214We did better than that. 9103215We taught them to lie face down in the dirt and bleed in his presence. 9103216Why would the Eldar have any interest in one of our shrines? 9103217Like all the enemies of humanity, the Eldar fear the Emperor s might and seek to stem its conduits. 9103218They should try building their own shrines to the Emperor, instead. Perhaps he would forgive them for being xenos. 9103219Being a xeno is one thing the Emperor does not forgive, Thaddeus. 9103220With good reason. 9103221Dual Shuriken Catapult 9103222Dual Shuriken Catapult 9103224Powerblades 9103225Powerblades 9103226What was it like serving under Captain Thule in the Kronus Campaign? 9103227Captain Thule was probably the best tactician I have seen. 9103228Victory was usually a certainty when he was in charge, and very few Blood Ravens died under his command. 9103229Agreed. There were no fool s errands or pointless suicide missions when Captain Thule was in command. 9103230And few others could have brought together such a strong defense on Calderis with what he had to work with. 9103231It weighs heavy on my conscience that we failed him on Calderis. 9103232It weighs on all of us, Thaddeus. More heavily than you can know. 9103233This cut is deep…any deeper and I would have lost an eye like Captain Thule. 9103234How did Captain Thule lose his eye? He would never answer when we asked him. 9103235Modesty on his part. He lost it on Kronus when he destroyed the Necron Lord. 9103236The blow should have killed him. Sheer stubbornness was the only thing that could explain how he survived. 9103237He never did take credit for destroying the Necron Lord. He always attributed it to Mikelus. 9103238But those of us close to the fight saw that Mikelus had already gone down to wounds. 9103239Captain Thule liked to see his men succeed. I think that was what he liked most about command. 9103240Tarkus… Avitus… there is something I wanted to ask you but I have always been reluctant. 9103241Go ahead, Cyrus. 9103242I served under Captain Thule before the Kronus Campaign, and once again after it was over. 9103243He was not the same man after Kronus. He was more distant… like a man who carried a heavy burden. 9103244There was a… falling out with Chapter Command. ..as far as I understand it. 9103245Do not skulk around it, Tarkus. He deserves the truth. 9103246There were records found on Kronus. Records some said contained information about our Chapter s history. 9103247Captain Thule was the only one to read them. 9103248What happened to the records? 9103249Captain Thule destroyed them. 9103250I am not surprised. 9103251Why are you not surprised? 9103252Those who wish to know who they truly are should be more careful with their wishes. 9103253I have been studying chapter records, and these look to be the same Tyranids the Ultramarines defeated on Tarsis. 9103254They may very well be from that hive fleet, Thaddeus. This is what makes the Tyranids so deadly. 9103255Only a few hive ships need to escape a battle for the hive fleet to survive. These few ships will go on to devour a few poorly defended worlds. 9103256This provides the biomass needed to replenish the hive fleet, and make it even larger given enough time. 9103257Every hive fleet we have encountered has had the potential to topple the Imperium. And each one has the potential to spawn any number of splinter fleets if they escape to weaker sectors. 9103258Mark my words, Thaddeus The Imperium has no shortage of deadly enemies, but they all pale in comparison to the Tyranids. 9103259Avitus and Tarkus served on Kronus, but not you Cyrus. 9103260No. I was assigned to train scouts for Captain Boreale s campaign in the Kaurava System. 9103261Why so? Obviously you all know something. What happened to Captain Boreale? 9103262The Kaurava Campaign did not go well. 9103263Kaurava left the chapter dangerously undermanned. 9103264A blight on our history. 9103265Kaurava was a huge mistake. I will not speak of it again. 9103266Screaming Death Spinner 9103268Boreale and many others died there including most of my Scouts. 9103269If we lose our recruiting worlds now, the Blood Ravens will not survive. 9103270Twin Deathspinner 9103271Twin Deathspinner 9103272Deathspinner 9103273Power Sword 9103274The descendants of traitors are not always traitors, themselves. 9103275The secrets of Kronus shall not pass my lips. 9103276How dark are the halls of the chapter Librarium? As dark as the secrets kept there. 9103277Sons must atone for the sins of their fathers. 9103278Capturing the majority of the victory points causes your enemies strategic points to degrade. 9103279Angel Forge 9103280Victory Point 9103281Capturing the majority of the victory points causes your enemies strategic points to degrade. 9103282Requisition Point 9103283Power Node 9103284Gives the Power resource when captured. 9103285Gives the Requisition resource. 9103286Communications Array Under Attack 9103287New Defend Mission on Tangier High Pass 9103288Orks Attack Tangier High Pass 9103289An Ork horde is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103290Eldar Attack Tangier High Pass 9103291An Eldar war host is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103292Tyranids Attack Tangier High Pass 9103293A Tyranid swarm is headed for the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103294Level 2 Stronghold 9103295Level 2 Stronghold 9103296Level 2 Stronghold 9103297%1RACE% Attack %2MAP% 9103298%1STRAT% Under Attack 9103299%1ENEMY% is headed for the %2STRAT% at %3MAP% on %4PLANET%. Defend it, or it will be lost. 9103300New Defend Mission 9103301Level 2 Teleporta Platform 9103302Level 2 Teleporta Platform 9103303Level 2 Teleporta Platform 9103304Level 2 Teleporta Platform 9103305Level 2 Teleporta Platform 9103307Ork Attack 9103308Eldar Attack 9103309Tyranid Attack 9103310An Ork horde is preparing to attack one of our strategic assets. Defend it, or it will be lost. 9103311An Eldar war host is preparing to attack one of our strategic assets. Defend it, or it will be lost. 9103312A Tyranid swarm is headed for one of our strategic assets. Defend it, or it will be lost. 9103314Communications Array Under Attack 9103315Automated Foundry Under Attack 9103316Imperial Shrine Under Attack 9103320Collapse the Mine Entrance 9103321The orks are using the Mine Entrance to invade the area. Explosives used in the mining process are scattered around the cave mouth, throw a Frag Grenade to seal the Orks inside. 9103335Wraithlord Anti-Building 9103336Creates a large psychic storm, disrupting and damaging enemies in a large radius 9103337Send a shockwave at the enemy, knocking them down and dealing damage in a line 9103342Shockwave attack 9103343Use this to fire an 8 second fuse bomb 9103344The boss s timed explosive attack 9103345Hive Fleet Pushed Back 9103346Calderis Infestation Reduced 9103347Your actions have reduced the Tyanid infestation and bought the sector more time. Well done. 9103348Planetary Infestation - 1 9103349Typhon Infestation Reduced 9103350Meridian Infestation Reduced 9103351Planetary Infestation - 2 9103352Planetary Infestation - 3 9103357Our Ravener is now Level 11. 9103358Our Ravener is now Level 12. 9103359Our Ravener is now Level 13. 9103360Our Ravener is now Level 14. 9103361Our Ravener is now Level 15. 9103362Our Ravener has gained a level. 9103363Tyranoformation underway. 9103364The hive is ready to Tyranoform the battlefield. 9103365Enemy Apothecary spotted. 9103366Enemy Farseer spotted. 9103367Enemy Force Commander spotted. 9103368Enemy Hive Tyrant spotted. 9103369Enemy Kommando spotted. 9103370Enemy Lictor spotted. 9103371Enemy Mekboy spotted. 9103372Enemy Ravener spotted. 9103373Enemy Techmarine spotted. 9103374Enemy Warboss spotted. 9103375Enemy Warlock spotted. 9103376Enemy Warp Spider Exarch spotted. 9103377Enemy Apothecary destroyed. 9103378Enemy Farseer destroyed. 9103379Enemy Force Commander destroyed. 9103380We have lost a hive node. 9103381Enemy Hive Tyrant destroyed. 9103382Our hive has been destroyed. 9103383Enemy Kommando destroyed. 9103384Enemy Lictor destroyed. 9103385Enemy Mekboy destroyed. 9103386Enemy Ravener destroyed. 9103387We have lost a structure to the enemy. 9103388Structure lost. 9103389Enemy Techmarine destroyed. 9103390Enemy Warboss destroyed. 9103391Enemy Warlock destroyed. 9103392Enemy Warp Spider Exarch destroyed. 9103393Our hive is under enemy attack. 9103394New organisms can now be grown from the hive. 9103395Acid Splatter biomorph underway. 9103396Acid Splatter biomorph complete. 9103397Plasma biomorph underway. 9103398Plasma biomorph complete. 9103399Burrow Trap biomorph underway. 9103400Burrow Trap biomorph complete. 9103401Cause Retreat biomorph underway. 9103402Cause Retreat biomorph complete. 9103403Corrosive Claws biomorph underway. 9103404Corrosive Claws biomorph complete. 9103405Corrosive Devourer biomorph underway. 9103406Corrosive Devourer biomorph complete. 9103407Crippling Devourer biomorph underway. 9103408Crippling Devourer biomorph complete. 9103409Crippling Talons biomorph underway. 9103410Crippling Talons biomorph complete. 9103411Deadly Jump biomorph underway. 9103412Deadly Jump biomorph complete. 9103413Adrenal Glands biomorph underway. 9103414Adrenal Glands biomorph complete. 9103415Extended Carapace biomorph underway. 9103416Extended Carapace biomorph complete. 9103417Feeder Tendrils biomorph underway. 9103418Feeder Tendrils biomorph complete. 9103419Flesh Hooks biomorph underway. 9103420Flesh Hooks biomorph complete. 9103421New biomorphs are available for brood leaders. 9103422biomorph underway. 9103423Biomorph complete. 9103424Crushing Claws biomorph underway. 9103425Crushing Claws biomorph complete. 9103426Bonded Exoskeleton biomorph underway. 9103427Bonded Exoskeleton complete. 9103428Loner biomorph underway. 9103429Loner biomorph complete. 9103430Pheremone biomorph underway. 9103431Pheremone biomorph complete. 9103432Poison Carapace biomorph underway. 9103433Poison Carapace biomorph complete. 9103434Toxic Miasma biomorph underway. 9103435Toxic Miasma biomorph complete. 9103436Psychic Scream biomorph underway. 9103437Psychic Scream biomorph complete. 9103438Rending Talons biomorph underway. 9103439Rending Talons biomorph complete. 9103440Reinforced Chitin biomorph underway. 9103441Reinforced Chitin biomorph complete. 9103442Regenerate biomorph underway. 9103443Regenerate biomorph complete. 9103444Scything Talons biomorph underway. 9103445Scything Talons biomorph complete. 9103446Synapse Aura biomorph underway. 9103447Synapse Aura biomorph complete. 9103448Toxin Sacs biomorph underway. 9103449Toxin Sacs biomorph complete. 9103450Venom Cannon biomorph underway. 9103451Venom Cannon biomorph complete. 9103452Warp Field biomorph underway. 9103453Warp Field biomorph complete. 9103454Roks 9103455Order a massive Rokk strike on a targeted position. Costs Waaagh to use. 9103456The Eldar are mysterious and powerful aliens not usually seen in the sector. While they also are battling against the Orks, all Xenos must be cleansed. 9103457Click and target area 9103458Toggle On/Off 9103459Warlock Boss 9103460In the name of the Emperor! 9103461Space Marine Tactical Bolter Squad 9103462Warlock 9103463Eldar Psyker and Troop Leader 9103464Incendiary Strike 9103465Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9103467Terminator Power Fist 9103468Can Only be Replaced, Not Removed 9103469Can Only be Replaced, Not Removed 9103470DEFAULT Terminator Assault Weapon 9103471Can Only be Replaced, Not Removed 9103472Can Only be Replaced, Not Removed 9103477Ancient Teleporter 9103478Terminator Teleport Pack 9103481Wide Gain Teleporter 9103482Terminator Teleport Pack 9103485Stormrider Teleporter 9103486Terminator Teleport Pack 9103489High Precision Teleporter 9103490Terminator Teleport Pack 9103493Combat Teleporter 9103494Terminator Teleport Pack 9103497Warp Shield Teleporter 9103498Terminator Teleport Pack 9103501Stop the Eldar Attack 9103502Orks are pushing through our defenses, Commander! Drive them back! 9103503The Greenskins are close to the gate! 9103504The Orks are at the Gate! 9103505Eliminate the rest of the Orks before they attack again, Commander. 9103506The Orks have breached the wall! 9103507Drive them back before they move into the city! 9103509Level 2 Webway Assembly 9103510Level 2 Webway Assembly 9103511Level 2 Webway Assembly 9103512Level 2 Webway Assembly 9103513Pathfinder Gear 9103514Equips Rangers with camouflage and the Suppressive Volley ability 9103516Unlock gear 9103517Level 2 Webway Assembly 9103518Aspect of Banshee 9103519Increases Banshee movement speed and gives the Exarch the Executioner weapon (good vs vehicles) 9103521Banshee Upgrade 9103522Aspect of Warp Spider 9103523Increases the energy regeneration of Warp Spiders and gives Exarchs Dual Deathspinners/Powerblades 9103525Upgrade Exarchs 9103526Wraithsong 9103527Grants weapon upgrades and regenerating ability to the Eldar Wraithlord 9103529Upgrade Exarchs 9103531Generators Destroyed 9103532Mission Expired 9103533Communications Array Lost 9103534Reduced Mission Intelligence on 9103545Imperial Shrine Lost 9103546Reduced Resistance to Infestation on 9103547Foundry Lost 9103548Reduce Deployment Bonus on 9103552Wraithbone Synergy 9103553Increase Wraithlord s Health Regeneration but temporarily disable the unit. 9103558Ranger Troupe 9103559Scouting/Sniper unit. 9103561Unlock Rangers 9103563Focus Fire 9103564Increase weapon damage but no longer cause suppression for the ability s duration. 9103573Level 2 Stronghold 9103574Heavy Bolter Rounds 9103575Devastators gain the Focus Fire ability - deals more damage but no suppression damage. 9103577Unlocks Focus Fire ability 9103578Level 3 Stronghold 9103579Dark Age of Technology 9103580Grants extra health, improved inspired melee and weapon upgrades to your Dreadnought. 9103581Upgrade Dreadnought 9103595Power Sword 9103596Mix it up 9103597Try different combinations of troops. You will begin to learn which mixes are good for what situations and which are lacking. You can also upgrade your units to deal with different kinds of threats. 9103598Spend your money 9103599You should never have extra resources unless you are saving for something. Put those extra resources to use! Build more units or buy more upgrades. 9103600Space Marines 9103601Space Marines have some of the strongest and most expensive units in the game. Be careful to protect your army, since each loss is that much more expensive to replace. 9103602Drop Pod 9103603All Space Marine commanders have access to the Drop Pod ability. Calling in a drop pod will reinforce any nearby squads that have lost members. Just be careful not to drop one directly on your own troops! 9103604Orbital Bombardment 9103605Orbital Bombardment will call down a massive strike from the orbiting Battle Barge. Any infantry trapped in the targeting beams will get pulled into the air and will be unable to move. Properly targeted, this attack can devastate even the largest assembled armies. 9103606Terminator Squads 9103607Terminators are the most powerful infantry available to the Imperium. When upgraded with their heavy weapons, they can deal with almost any opponent. They move slowly, but are equipped with teleporters that let them move short distances instantly. Their armor is so thick they don t need to rely on cover for protection. 9103608Devastator Marine Squads 9103609Devastator squads are available with both Heavy Bolters and Plasma Cannons. Heavy Bolters can suppress large groups of infantry and Plasma Cannons are effective at dislodging units from cover. Devastators need to set up their weapons before firing, and are vulnerable to melee units. 9103610Force Commander 9103611You ve selected the Force Commander. You can purchase wargear that makes him more effective at melee and armor that makes him more durable. The Force Commander can permanently upgrade to Terminator armor, which will give him powerful ranged attacks. 9103612Orks 9103613Orks strength comes from their numbers. Be sure to build several Ork squads before attacking your enemies. 9103614Ork Waaagh! 9103615The Orks have a special resource called Waaagh! Earn Waaagh! points by fighting, killing, and dying. Waaagh! points are spent on special Ork abilities. 9103616Roks 9103617The Orks can drop large asteroids from orbit that devastate large parts of the battlefield. Just be careful not to drop them on your own army! 9103618Ork Mekboy likes to fix stuff 9103619The Ork Mekboy can repair allied vehicles. If your teammates build vehicles, send your Mekboy along with them into combat. 9103620Eldar Units 9103621Eldar have swift and deadly warriors. You can use their superior speed to outmaneuver your enemies. Activate the Fleet of Foot ability at the right time and you can either avoid or confront your enemies that much faster. 9103622Eldar Farseer 9103623You have selected the Farseer commander. Her Levitate spell can lift entire squads and hold them in the air while other squads attack them. You will find this ability on the Levitation Blade 9103624Eldar Warlock 9103625You have selected the Warlock Commander. He is a hand-to-hand combat specialist that can extend his attacks from a distance. His spells knock enemies back or pull them towards him. The Warlock is also capable of cloaking nearby allies. 9103626Warp Spider Commander 9103627You have chosen the Warp Spider Commander. His ranged weapons are effective against infantry. He is also capable of equipping a powerful teleporter that can move allied units along with him. Coordinate with your teammates and you can quickly move your armies into a more advantageous position. 9103628Synapse 9103629Warriors and the larger Tyranid units emanate synapse auras. Synapse auras cause nearby Termagants and Hormagaunts to be far more effective in combat. Be careful, though -- a synapse creature sends out a psychic shockwave when it dies, causing nearby lesser tyranids to temporarily go into shock. 9103630!9103630 9103631!9103631 9103632Tyranid Units 9103633Tyranids can overrun their enemies by sheer numbers. Build several gaunt squads to attack your enemies from all sides. Use the more expensive Tyranid units to deal with specialized threats. 9103634They don t love their children like the rest of us. 9103635Tyranid Hormagaunt and Termagant squads can not retreat. You can replace the fallen squads, or reinforce them on the battlefield. Mycetic Spores, Brood Nests, and Pheromone Clouds will reinforce any nearby gaunt squads. 9103636Hormagaunts 9103637Hormagaunts are fast, fragile melee units. Their maneuverability allows them to easily close the distance with enemy ranged units. Build more than one squad and use them to outflank entrenched enemies. 9103638Hive Tyrant 9103639You have selected the Hive Tyrant commander. The Hive Tyrant has powerful synapse abilities and is capable at both melee and ranged combat. You can use the Hive Tyrant s Psychic Scream ability to weaken enemy units. 9103640Hive Tyrant Brood Nest 9103641Build a Brood Nest near your forward lines. This will allow you to fall back, reinforce, and get back into the fight quickly. 9103642Hive Tyrant Bio-Plasma 9103643Upgrade your Hive Tyrant with the bio-plasma biomorph. It has a large area of effect attack perfect for disrupting large amounts of infantry. 9103644Warp Field 9103645The Warp field ability drains energy instead of health when activated. This can drastically extend the life of your Hive Tyrant in combat. 9103646Lictor Alpha 9103647You have chosen the Lictor Alpha commander. The Lictor Alpha has access to the Flesh hook ability, which lets him pull a targeted unit closer. Use the Lictor Alpha for hit and run melee attacks. 9103648Lictors are scary 9103649Use the Lictor Alpha s Force Retreat bio-morph to force powerful enemy infantry to fall back, and then finish off the rest of his army. 9103650I mostly work alone 9103651If you equip the Lictor with the Loner bio-morph, he will receive a bonus when he is away from allies. This will make him more effective behind enemy lines. 9103652Lictor Infiltration 9103653Use the Lictor s Infiltrate ability to ambush enemy troops. Lictor commanders need to be infiltrated to take full advantage of their weapon biomorphs. 9103654Ravener Alpha 9103655You have chosen the Ravener Alpha commander. The Ravener can burrow, which will conceal it from enemy units. You can also build tunnels which will allow friendly units to travel across the map. Use the Ravener s burrow ability to disrupt entrenched enemy units. 9103656Ravener Poison Cloud 9103657The Ravener s Poison Cloud biomorph is great for taking out concentrated groups of infantry. 9103658Tyranids 9103659The Tyranids are a nomadic alien race comprised of several genetically-engineered warrior creatures, all grown from harvested bio-mass. They have come from beyond the galaxy s edge and are by far the deadliest threat to the Imperium. 9103660+%1VALUE%%% Sight Range 9103661+%1VALUE%%% Sight Range to all nearby allies 9103662%1VALUE%%% Sight Range 9103663-%1VALUE%%% Sight Range to all nearby allies 9103673Terminator Teleport Pack 9103674Terminator Teleport Pack 9103675DEFAULT Wargear for Assault Terminators 9103701Level 2 Teleporta Platform 9103702Kommandos Upgrade 9103703Increases Kommando Damage and unlocks Infilration ability 9103704Upgrades Kommandos 9103711Big Shoota 9103713Level 3 Hive 9103714Bomma Boyz Upgrade 9103715Improves energy regen on stikkbombaz and unlocks stun grenade upgrade 9103716Unlock Stikkbombaz 9103717Level 2 Stronghold 9103719Bommba Boyz 9103720Jump 9103721Soar through the air and land at targeted location. 9103723Stormboyz Jump Upgrade 9103724Improves jump range on stormboyz and unlocks suicide bomba ability 9103725Upgrades Stormboyz 9103726Pile of Gunz 9103728Access the Ancient Ruins 9103729Make your way through the jungle to the main entrance of the Ancient Ruins. 9103731Khaine s Wrath 9103732Unlocks the Avatar of Khaine 9103734Upgrade Exarchs 9103737Slugga Boyz Upgrade 9103738Improves health regen on slugga boyz and unlocks Recklessness ability 9103739Upgrades Slugga Boyz 9103742Find and activate the generator 9103743Defeat the Deff Dread 9103744Re-activate the generator 9103745Follow the cabling from the gate to locate its generator. 9103746Defeat the Deff Dread 9103747Re-activate the generator to lower the gate so that your squads may continue. 9103748Level 2 Teleporta Platform 9103749Tougher Armor 9103750Increases health on all ork vehicles 9103751Upgrades ork vehicles 9103756Level 3 Teleporta Platform 9103757Nob squads Upgrade 9103758Improves Nob health and unlocks frenzy ability 9103759Upgrades Nobz 9103761Click and target area 9103762Activate aura 9103763Activate aura 9103764Activate aura 9103768Click and target ally 9103771Toggle on/off 9103774Click and target area 9103775Click and target enemy 9103776Click and target area 9103777Return to the Gate 9103778Click to activate 9103779Click and target enemy 9103780Click to activate 9103781Click to deploy squad 9103782Click and target area 9103783Click to activate 9103784Click to activate 9103786Click to activate 9103787Click and then choose direction 9103788Click and target ally 9103789Click and target area 9103790Click and target ally 9103792Tier 3 9103793Click and target enemy vehicle 9103794Click to activate 9103795Toggle on/off 9103796Toggle on/off 9103797tyr_a25_high_powered_shot (torrent of warp blasts) 9103798Fire a high-powered round at a target. 9103799Fires a high-powered round at a target. 9103800tyr_a25_high_powered_shot (torrent of warp blasts) 9103801Fire a high-powered round at a target. 9103802Fires a high-powered round at a target. 9103803tyr_a25_high_powered_shot (torrent of warp blasts) 9103804Fire a high-powered round at a target. 9103805Fires a high-powered round at a target. 9103815Click and target area 9103816Click and target area 9103819Click to activate 9103821+%1VALUE% Health Regeneration to user and all nearby allies 9103822Neutralizes wearer s health regeneration. 9103823Neutralizes wearer s and allies health regeneration within %2RANGE% meters. 9103824Click and target ally 9103825Neutralizes allies health regeneration within %2RANGE% meters. 9103832Click and target enemy 9103834Click to activate 9103836Click and target area 9103837Click to activate 9103839Click and target enemy 9103841Toggle on/off 9103843Click and target area 9103845Click to activate 9103846Toggle on/off 9103847Click and target area 9103848+%1VALUE%%% Accuracy 9103849+%1VALUE%%% Accuracy to user and all nearby allies 9103850+%1VALUE%%% Accuracy to all nearby allies 9103851Plant Booby Trap 9103852Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9103856Click to activate 9103858Click and target ally 9103859Click and target ally 9103860Click to activate 9103862Click and target ally 9103864Click and target area 9103865Click to activate 9103866Click to activate 9103868Click and target ally 9103869Activate aura 9103872Click and target enemy 9103873-%1VALUE%%% Accuracy 9103874-%1VALUE%%% Accuracy to user and all nearby allies 9103875-%1VALUE%%% Accuracy to all nearby allies 9103876Click to activate 9103879Click to activate 9103894Mission 9103895Reward 9103896Continue 9103897Experience Reward 9103898Total Performance 9103899MISSION SUCCESS 9103900WEAKENED 9103901Emergency Extraction! 9103902Mission Complete! 9103903Additional mission deployment available! 91039042 additional mission deployments available! 9103905Smoke Bomb 9103906Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9103908Smoke Bomb 9103909Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9103915Big Shoota 9103916Use Frag Grenades on the explosives 9103917He is targeting us! Get close to him to ruin his aim! 9103918Get right up to him and he will not be able to fire! 9103919Now! While he is distracted! Press the attack! 9103920He has lost his aim! Make him pay for his failure! 9103921Field generators are deploying now, Commander. 9103922Additional generators will not be available until your next deployment. 9103923Commander, we do not yet have additional field generators ready. 9103924You need to wait until your next deployment to secure another strategic asset. 9103925Thunderhawk 2 to Strike Team! We are going down! 9103926Finish our mission, Blood Ravens! 9103927Martellus! Come in! 9103928Emergen… drop active… 9103929The Armageddon… is no more… 9103930Gordian s sacrifice… must not be in vain… 9103931Recover %1ENERGY% Energy on hit 9103932All nearby allies recover %1ENERGY% Energy per hit 9103933User and all nearby allies recover %1ENERGY% Energy per hit 9103934Expend %1ENERGY% Energy per hit 9103935All nearby allies expend %1ENERGY% Energy per hit 9103936User and all nearby allies expend %1ENERGY% Energy per hit 9103937Toggle on/off 9103938Click and target an area 9103939Click and target an area 9103940Click and target ally 9103941Click and target an area 9103945Click to activate 9103946Click and target building 9103947Click to activate 9103948Click and target ally 9103949Passive heal 9103950Toggle on/off 9103951Click and target area 9103955Passive heal 9103956Passive heal 9103957Passive heal 9103958Toggle on/off 9103959Click and target area 9103960Click to activate 9103961Click to activate 9103962Click and target area 9103963Click and target enemy vehicle 9103964Click and target area 9103965Click to activate 9103966Click and target enemy squad 9103967Limited Use 9103969Click and target allied vehicle 9103973Click and target area 9103974Click to activate 9104006Boss Helm 9104007ALL 9104008TEAM 9104009Prepare for the second Wave 9104010Prepare for enemy assault 9104011Place defenses to eliminate the first wave of Ork attackers 9104012Prepare for the next wave of attackers 9104013Prepare for the next wave of attackers 9104014Prepare for the final assault 9104015Eliminate the third wave of Ork attackers. 9104016Destroy the final wave of Ork attackers 9104017Eliminate the first wave of Tyranid attackers. A second and third wave will follow. 9104018Eliminate the second wave of Tyranid attackers. A third wave will follow. 9104019Eliminate the third wave of Tyranid attackers. 9104020Destroy the Wartrukk to end the threat 9104021Eliminate the first wave of Ork attackers. A second and third wave will follow. 9104022Eliminate the second wave of Ork attackers. A third wave will follow. 9104023Eliminate the final wave of Ork attackers. 9104024Destroy the Wartrukk to end the threat 9104025Toggle on/off 9104026Click and target an area 9104027Click and target an area 9104028Defend the power generators 9104029Protect the generators placed around the strategic asset. At least one generator must remain or you will lose control of the asset. Use the defensive abilities provided to help. 9104030Toggle on/off 9104031Click and target ally 9104032Click to activate 9104033Click to activate 9104034Click and target ally 9104035Click and target area 9104036Click to activate 9104037Click and target ally 9104038Toggle on/off 9104039Click to activate 9104040Click to activate 9104050-%1VALUE%%% Melee Damage Resistance 9104051-%1VALUE%%% Melee Damage Resistance to user and all nearby allies 9104052-%1VALUE%%% Ranged Damage Resistance 9104053-%1VALUE%%% Ranged Damage Resistance to user and all nearby allies 9104054-%1VALUE%%% Damage Resistance 9104055-%1VALUE%%% Damage Resistance to user and all nearby allies 9104056+%1VALUE%%% Melee Damage Resistance 9104057+%1VALUE%%% Melee Damage Resistance to user and all nearby allies 9104058+%1VALUE%%% Ranged Damage Resistance 9104059+%1VALUE%%% Ranged Damage Resistance to user and all nearby allies 9104060+%1VALUE%%% Damage Resistance 9104061+%1VALUE%%% Damage Resistance to user and all nearby allies 9104062SM Power Node 9104063Secures Power Node and allows the construction of Power Generators. 9104064Secures Power Node and allows the construction of Power Generators. 9104065Power Node 9104066Activated Power Node 9104076Improved Rokkit Packs 9104077Improves jump range and unlocks Bommaboyz ability, which sends one of the Stormboyz loaded with explosives to their death amidst the enemy. 9104078Improve jump range 9104079Stormboy Improved Jump packs 9104082Ork Power Generator 9104083Build this for additional power resource. 9104084Power Generator 9104085Power Add-on 9104086SM Power Generator 9104087Build this for additional power resource. 9104088Increase power resource rate 9104089Power Generator 9104090Power Add-on 9104131Click and target area 9104133Click and target area 9104134Click and target area 9104135Click and target enemy 9104136Click and target area 9104137Click and target area 9104138Click and target area 9104139Click and target area 9104140Click and target area 9104141Click and target area 9104142Click to activate 9104143Click and target area 9104144Click and target area 9104154Consume mass quantities! 9104155Tyranid Ripper 9104156Ripper 9104157Minoris Omniphagea 9104158Level 2 Webway Assembly 9104159Aspect of Banshee 9104160Grants the War Shout ability, unlocks the Fleet of Foot ability, and gives the Exarch an Executioner weapon, which is effective against vehicles. 9104162Upgrade squad 9104163Aspect of Banshee 9104166Aspect of Warp Spider 9104167Grants Haywire Grenades to the squad and gives the Exarch Dual Deathspinners and Powerblades. 9104169Upgrade squad 9104170Aspect of Warp Spider 9104171Battle Equipment 9104172Guardians receive plasma grenades that do damage, and cause knockback. They also receive deployable energy shields that protect troops from fire, and the Fleet of Foot ability is unlocked. 9104174Unlock Plasma Grenades and Energy Shields 9104175Battle Equipment 9104178Level 2 Webway Assembly 9104179Pathfinder Gear 9104180Grants the Infiltrate ability, and allows Rangers to deploy Holo-fields to conceal others. Also unlocks the Fleet of Foot ability. 9104182Add stealth gear 9104184Pathfinder Gear 9104186Wraithbone 9104187Grants the Wraithbone ability, allowing Wraithlord to regenerate health. 9104189Upgrade Wraithlord 9104193This is grave news, Commander. We cannot stop the Tyranids without the scans from the astronomic array. 9104194Do we have any leads on what happened to the Techpriests’ reports? 9104195Do we have Rippa-Splitta’s location? 9104196Find and eliminate that Ork, Commander. We cannot let him escape. 9104197Captain, I have completed my search of the remains of the Techpriests base camp. 9104198It seems the array has attracted the attention of an Ork named Rippa-Splitta. 9104199Regenerate bone 9104200Not yet, but we have found one of his lieutenants. I am uploading his last known position to your map display. 9104209Scout Sergeant 9104210Level 2 Stronghold 9104211Thunder and Lightning 9104212Equip the Assault Squad with melta bombs (good against vehicles) and blind grenades (effective against units in buildings). 9104214Unlock Melta Bombs and Blind Grenades 9104215Thunder and Lightning 9104216Thunder and Lightning 9104217Level 2 Stronghold 9104218Advanced Targeting 9104219Grants the Vengeance Rounds ability that deals additional damage but no suppression damage. Vengeance Rounds can also do light damage to vehicles. 9104221Unlocks the Vengeance Rounds ability 9104222Improved Stabilizers 9104223Level 3 Stronghold 9104224Dark Age of Technology 9104225Grants extra health and improved inspired melee. 9104226Upgrade Dreadnought 9104228Dark Age of Technology 9104229Dark Age of Technology 9104234Level 2 Stronghold 9104235Reinforced Armor Plating 9104236Grants extra health to the Razorback. 9104237Upgrade Razorback 9104245Improved Rokkit Packs
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JUST ANOTHER DREAMをお気に入りに追加 JUST ANOTHER DREAMのリンク #bf Amazon.co.jp ウィジェット JUST ANOTHER DREAMの報道 5FDP、MASTODON、PUBLIC ENEMY、PAPA ROACH、SICK OF IT ALLなどのメンバーがHELMET & HOUSE OF PAINの名曲「Just Another Victim」をカバー! - 激ロック ニュース JUST ANOTHER DREAMとは JUST ANOTHER DREAMの65%はハッタリで出来ています。JUST ANOTHER DREAMの26%は嘘で出来ています。JUST ANOTHER DREAMの4%は海水で出来ています。JUST ANOTHER DREAMの2%は言葉で出来ています。JUST ANOTHER DREAMの1%はミスリルで出来ています。JUST ANOTHER DREAMの1%はスライムで出来ています。JUST ANOTHER DREAMの1%は知識で出来ています。 JUST ANOTHER DREAM@ウィキペディア JUST ANOTHER DREAM Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ JUST ANOTHER DREAM このページについて このページはJUST ANOTHER DREAMのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるJUST ANOTHER DREAMに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
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Infantry American Sniper Contents 1 American Sniper Veterancy 2 Tactics 3 History 4 Built From 4.1 Weapons Support Center 5 Unit Abilities 5.1 Disable Free-Fire 5.2 American Sniper Camouflage 6 Unit Weapon 6.1 Springfield Sniper Rifle American Sniper Squad Size 1 Capture Rate 1 Sup Threshold 0.2 Health 75 Sight 35 Pin Threshold 0.6 Cost 340 Detection 7/0 Recovery Rate 0.008 Hotkey S Population 4 Time 50 Retreat Modifier 0.75 Target Type infantry_sniper Upkeep 9.6 Reinforce Cost 0.5 Critical Type infantry Squad Slots Reinforce Time 2 American Sniper Veterancy [Expand][Hide] Sight Radius Maximum Health 1.2 1.15 8 Vet-Exp Conceal Radius Received Suppression Received Damage -1 0.75 0.85 16 Vet-Exp Weapon Range Damage Run at normal speed while camouflaged 1.15 1.5 N/A 32 Vet-Exp Tactics Never let your sniper work alone! Always use spotters and pick targets off from his maximum range. Snipers in cover will regain camouflage faster after each shot than snipers in the open. This can be the difference between a MG getting off a deadly burst on him or not. If used for reconnaissances, always activate hold fire to avoid unwanted attention. Sniper cannot kill turret gunners, so don t shoot at vehicles. Mortars and AT guns can be cleared with just two shots. When counter-sniping, use a bait such as engineers or riflemen to get the enemy sniper out of their cloak and quickly target his with your sniper. In 2v2 matches with a RCA British Ally, use your sniper to scout the enemy HQs to allow your ally to select the Overwatch ability to the retreat destination of your enemies. Placing a sniper in a building is risky, it will quickly become an identifiable target. Knights Cross Holders have a modifier that allows them to survive sniper shots. Do not target this kind of infantry unless under extreme need. History In the United States armed forces, sniper training was only very elementary and focused on being able to hit targets over long distances. Snipers were required to be able to hit a body over 400 meters, and a head over 200. There was almost no concern with the ability to blend into the environment. Sniper training also varied from place to place, resulting in a wide range of qualities of snipers. The main reason the US did not extend their training beyond long-range shooting was the limited employment of US soldiers until the Normandy Invasion. Built From Weapons Support Center [Expand][Hide] Health 500 Target Type building Cost 18015 Critical Type building Time 70 Hotkey W Effects Secondary Troop Production Structure. Deploys Heavy Machine Gun teams, Mortar Teams and Snipers. ?ESee Structure Weapons Support Center for details. Unit Abilities Disable Free-Fire [Expand][Hide] Cost Activation toggle Duration 3 Target tp_any Recharge 10 Hotkey F Effects Mortars will be ordered not to Free-Fire, instead only engaging enemy targets when ordered via a barrage. ?ESee Ability Disable Free-Fire for details. American Sniper Camouflage [Expand][Hide] Cost Activation toggle Duration 0 Target tp_any Recharge 10 Hotkey C Effects Camouflaged Units can only be detected if they engage in combat or if an Enemy Unit is in close proximity. While Camouflage is active, movement speed is reduced. ?ESee Ability American Sniper Camouflage for details. Unit Weapon Springfield Sniper Rifle [Expand][Hide] Weapon Springfield Sniper Rifle See Weapon Springfield Sniper Rifle for details. Retrieved from http //coh-stats.com/Infantry American_Sniper
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スパイダーマン 価格 550G/400ES 殆どのキャラと絡んでいるため、原作設定を重視する人には重宝するスパイダーマン。 Passive効果が回避系で今一つお得感が薄く、召喚時に挑発付きで敵を引き受けてもらう用途が主な長所となるだろう。 パワー 表記数値は60Lv、チームアップ装備なしの時のもの TIER1 Companion Passive 召喚時間無制限 Assist Passive 召喚時間 30秒攻撃力UP 200%最大値の5%分のHealthを毎秒回復 Enchanted Mind Away 非召喚時に以下のボーナス発生回避値 +720Melee回避時に5408-8111のPhysicalダメージを与える TIER2 Bodyguard Passive プレイヤーのダメージの10%を肩代わりする Loyal Ally Passive 敵を一体倒す毎に再召喚クールタイムを1秒短縮する Amazing Awaereness Away 非召喚時に、資金、レア率、スペシャルアイテム率をそれぞれ10%UP TIER3 Stick Around RangedArea CT8秒Physical(6489-9733)スタン時間 3秒 Infuriating Humor TauntArea 挑発+敵攻撃力-10% 5秒間CT5秒 Web Capsules AwayArea 攻撃命中時、5%の確率で発動Physical(40553-60830)低速化 5秒間CT30秒 TIER4 Amazing Spider Melee CT60秒範囲内の敵に10回反射攻撃 スタン付き12285のPhysicalダメージ Spider-Smash Area CT60秒敵を3秒間停止状態化Physical(31866-47799) Retaliatory Webbing AwayArea CT30秒Physical(50016-75023)敵をスタン敵にダメージを与えた際or攻撃を受けた際、10%の確率で発動