約 4,864,345 件
https://w.atwiki.jp/bemanilyrics/pages/2245.html
BeatStream アニムトライヴ 曲名 アーティスト デフォルト曲 梅雪夜 Qrispy Joybox feat.mao CARNIVOROUS SOUND HOLIC feat. Nana Takahashi Twinkle Wonderland Qrispy Joybox feat.Sana ぱんだしんけん1、2、3 ~ちえ!おっしょさんにはかなわないや!~【未作成】 おひさまくらぶ 秘密がーる♡乙女【未作成】 MaMiKa(松下×mitsu×T. Kakuta) ほしふり Sana 蟲の棲む処 かめりあ feat. Nana Takahashi きゅん×きゅんばっきゅん☆LOVE 松下feat.Sota wac BEMANI Bi-Ra Factory Good bye, Summer~さよならは言わない~ 私立BEMANI学園軽音部 OB スカイダイバー【未作成】 ヒゲドライバー feat.ヒゲドライVAN タカハシサンのお蔵出し She is my wife SUPER STAR 満-MITSURU- 分けるな危険!モモモモモモーイズム【未作成】 ARM×狐夢想 feat. 桃井はるこ タカハシサンのお年玉キャンペーン! キミとワタシのオンガク seiya-murai feat. ALT HAPPY♥バレンタインキャンペーン 打打打打打打打打打打 ヒゲドライバー join. SELEN 地方創生☆チクワクティクス 日向美ビタースイーツ♪ ビーストせれくしょん! 春のにゃん祭り! 繚乱ヒットチャート ギラギラメガネ団 BeatStream式GW充計画 激アツ☆マジヤバ☆チアガール 日向美ビタースイーツ♪ フラッター現象の顛末と単一指向性の感情論 日向美ビタースイーツ♪ ビーストのさまふぇす 在るが儘に Des-ROW・組スペシアルr 怒りと共に去りぬ!! 96 feat.すわひでお カケラ【未作成】 豚乙女 スズキサンプレゼント大作戦 轟け!恋のビーンボール!! ダイナミック野球兄弟 v.s. クロスファイヤーPrim あなたはどっちの秋が好き? 少年リップルズ 常盤ゆう Daisuke Y Co. 第4・5・6話 ビースト ポップン 七夕まつり ~KACチャンピオンのお願い叶えちゃいましたスペシャル~ 朧 HHH×MM×ST 恋はどう?モロ◎波動OK☆方程式!! あべにゅうぷろじぇくと feat. 佐倉紗織 produced by ave;new 恋歌疾風!かるたクイーンいろは ねこまんまチーム! FLOOR INFECTION じゅーじゅー♥焼肉の火からフェニックス!? ~再誕の†炭火焼き~【未作成】 かめりあ feat. ななひら
https://w.atwiki.jp/eternal-dreamer/pages/1913.html
FC0046~FC0050 FC0056~FC0060 カード一覧表 ステータス一覧表 エボ一覧表 FC0051 漆黒の魔導士ミストガン FC0052 ナツ 成長の証 FC0053 新人魔導士ルーシィ FC0054 お魚大好き! ハッピー FC0055 確かな絆 グレイ FC0051 漆黒の魔導士ミストガン Episode2・ガチャ レア 「行ってくる」全身を黒い衣装で包んだミストガン。ギルドの中でもマスターとラクサス以外、彼の顔を知っている者はいない。 生命力 1300 攻撃力 220 防御力 220 特殊効果 リーダーの水属性+5 属性初期値 火 4 水 9 風 4 土 3 機 2 エボ値 ( FC0074 / シャイなミストガン ) 火 9 水 18 風 10 土 8 機 7 属性最大値 火 13 水 36 風 15 土 12 機 9 FC0052 ナツ 成長の証 Episode2・ガチャ レア 「帰って来たら、オレと勝負しろ!」仕事から戻った後にエルザとの勝負を要求するナツ。前にケンカした時とは見違えるほど成長した力を試したいのだ。 生命力 1250 攻撃力 230 防御力 200 特殊効果 リーダーの火属性+5 属性初期値 火 8 水 2 風 4 土 4 機 4 エボ値 ( FC0075 / 怒りに燃えるナツ ) 火 18 水 6 風 10 土 9 機 9 属性最大値 火 36 水 7 風 17 土 14 機 11 FC0053 新人魔導士ルーシィ Episode2・ガチャ レア 「ミラさんに頼まれたのよ。エルザさんの見てないところで、あの二人がケンカしそうになったら止めてくれって」一行のブレーキ役として今回の仕事に加わることになったルーシィ。新人ながらすっかりフェアリーテイルに溶け込んでいる。 生命力 1200 攻撃力 215 防御力 215 特殊効果 特になし 属性初期値 火 3 水 5 風 2 土 4 機 8 エボ値 ( FC0076 / ルーシィと処女宮の鍵 ) 火 12 水 10 風 5 土 10 機 15 属性最大値 火 22 水 17 風 9 土 13 機 24 FC0054 お魚大好き! ハッピー Episode2・ガチャ レア 「幻の珍味、羽魚だーっ!あれ、メチャメチャおいしいんだ!やったー!」 ハッピーはお魚大好き。首に巻いてる風呂敷にはいつも食用の魚が入っているらしい。 生命力 1200 攻撃力 200 防御力 225 特殊効果 リーダーの風属性+5 属性初期値 火 5 水 5 風 7 土 3 機 2 エボ値 ( FC0077 / ハッピーMAXスピード ) 火 9 水 9 風 20 土 9 機 5 属性最大値 火 16 水 17 風 30 土 14 機 8 FC0055 確かな絆 グレイ Episode2・ガチャ ノーマル 「ナツ、相手は危ねえ魔法をぶっぱなそうとしてやがる馬鹿野郎だ。見つけたら叩きつぶせ」敵との戦いを前に、ナツと鼓舞しあうナツとグレイ。普段は反発しあっているように見えても二人には確かな絆が存在しているのだ。 生命力 1100 攻撃力 210 防御力 200 特殊効果 特になし 属性初期値 火 2 水 7 風 4 土 3 機 4 エボ値 ( FC0078 / グレイの氷魔法 ) 火 4 水 18 風 8 土 10 機 8 属性最大値 火 4 水 29 風 12 土 17 機 17 FC0046~FC0050 FC0056~FC0060 カード一覧表 ステータス一覧表 エボ一覧表 ■更新履歴■(最終更新2010-07-14) 本日 - 昨日 - 総計 -
https://w.atwiki.jp/animesongs/pages/730.html
もう一人のマリオネット WAKE UP MY DREAMER 作詞 彩木沓 作曲 長内悟 編曲 長内悟/オダクラ・アキラ 歌 鈴木香織 レコード もう一人のマリオネット ORIGINAL ALBUM(Amazon) 備考
https://w.atwiki.jp/simulationofgrand/pages/245.html
最狂ギャング爆誕! + 目次 目次 基本情報 活動方針 メンバー ヒストリー 拠点情報 ギャラリー 基本情報 組織名 Astrea(アストレア) 設立日 2024年06月06日(0年106日経過) 本拠地 ???番地 種別 ギャング ボス おミチル チームカラー オレンジ(#ff8c00) 活動方針 諦めない。そして何度でも立ち上がる。 どれだけ叩きのめされても必ず立ち上がる。 ポンコツボスを筆頭に、自由奔放に街を駆け回っています。 火力も備えている実はオールラウンダーな一面もあります。 この街で、"最狂"のギャングになります。 メンバー 名前 加入日 呼び名 階級(役割) 副業 紹介(ボス視点) 備考 配信 名前 加入日 呼び名 階級(役割) 副業 紹介(ボス視点) 備考 配信 おミチル 2024/06/06 ――― ボス 200 Mouse Mechanic 口プで生きてきたポンコツボス。基本的に1番最初に死ぬ。長所は優秀な部下がいるところ。短所はファッションセンスがダサいところ。誇れることは、アサルトの警察官鬼ヶ島桃悟とハンドガンで戦い勝ったことのみ。 YouTubeTwitch れぴ 2024/06/06 ――― アンダーボス Nerine 無敵のフクロウ男。アストレア創設の為にチンピラ時代からずっと支えてくれた。ATMを1日で27個引き抜く街記録をもっている。夜になるとATM取りに行かないと!という衝動が止められない。 YouTubeTwitch 青葉ここ 2024/06/06 ――― メンバー Exclusivemotors ギャング活動をする上でおミチルの相談に乗っていたら、一緒にやりたいと志願してくれてメンバーになったアストレア創設メンバーの1人。犯罪レクチャーから作戦立てまで色んな面をサポートをしてくれる優秀なメンバー。ボスをいじり遊んでいる。いつかやり返すぞ! YouTubeTwitch 朱酒まひる(あかさかまひる) 2024/06/06 ――― メンバー 青葉ここに連れられメンバー入りした。創設メンバー。ラバー神の称号を持つ女。徐々にレベルの高い犯罪をクリアしていき一歩一歩巨悪の道へ進んで行った。いつもお酒を飲んで基本酔っ払っている。 YouTubeTwitch こでこでお 2024/06/06 ――― メンバー MECHAVERSE 街に来たての"吉田"という男に出会い、看板娘として一緒にバーガーリンクスに就職。犯罪を一緒に回っていたら、ある日オレンジの服を着ていたので勧誘。まだまだ謎多きアストレアのビジュアル担当(?) Twitch 船守いかり 2024/06/06 ――― メンバー House Mechanic 元BURSTメンバー。バーガーRinksでアルバイトをしていた時に出会い、1時間一緒に客引きをしたが誰も来なかった。物腰が柔らかく、チェイス、銃、ファームまでできる非常に優秀なオールラウンダー。ボスのダサいファッションセンスを受け入れて同じ格好をしてくれる唯一のメンバー。 YouTube 灰色々グレグレ 2024/08/19 ーーー メンバー コスサントス 青ギャング結成を目指していた半グレチームのアンダーボス。ボスがトラブルに巻き込まれ不在になり、釣り人になっていたところお互いの利害が一致し勧誘。そもそものポテンシャルが高いため、知識や技術をつけて立派に成長することを期待!顔が有吉◯行似。 YouTube 魚乗すめし 2024/08/19 ーーー メンバー コスサントス 1人でリサセンしているところをれぴが声をかけ、無線にin。青ギャング結成に向けて動いているメンバーの1人だったが灰色々グレグレと共にアストレアに加入する覚悟を決めてくれた。ファームを頑張ってくれている。実は撃ち合いが出来て、アストレアのエースを担う未来が見える。最近はコンビニ強盗でもジェイルに送られる凶悪犯となっているらしい。 YouTube ぷらんちゃん 2024/08/19 ーーー メンバー House Mechanic EMSの体験が退屈で爆発していたところ、ギャングに誘ったら二つ返事でそのままボブキャットヘイストに行く。成功したその足でEMSを退職し正式加入した。初めてのコンビニ強盗は5人の負傷者を出したが無事成功した。 YouTube Twitch 青鞠いぐれ 2024/09/03 ーーー メンバー 200 Mouse Mechanic 白市民時代、おミチルが手に持っていた薬物をプレゼントしたところ、ナルコフに販売しようとした話を聞き凶悪犯になるセンスがあると思い勧誘。犯罪レクチャーをするものの、おミチルのトロールにより一度も成功しなかったが(コンビニ)、豪華客船強盗で無事初成功を納めギャングに正式加入した。 YouTube 元メンバー + 開く 閉じる 名前 脱退日 呼び名 階級(役割) 副業 紹介 備考 配信 名前 脱退日 呼び名 階級(役割) 副業 紹介 備考 配信 那月原 中也 2024/07/01 メンバー PRO STAFF Scream 多忙でギャング活動が困難であることやチームや、未来を考えて動いてくれて信頼をおいているものの泣く泣く除籍とした。今後は最強傭兵として、アストレアと関わって行く予定。 忍、預かってるからね!(おミチルより) YouTube ミャセキ・アロー 2024/07/05 メンバー 研究による人体実験の影響で身体の壊死が始まり命が長く無い事が理由で脱退。街を去った。 韮さんは死んでも追いかけてくるでしょう。 YouTubeTwitch 抹茶 あずき 2024/08/15 メンバー ギャングとしてのあり方や、やり方が合わず泣く泣くギャングを抜け街を去った。 誰も悪くないからこそ、苦しい別れ。いつも平等に見て、庇ってくれた唯一のメンバーだった。 YouTube 鬼ヶ島桃悟 2024/08/20 メンバー YouTube 山羊森さちえ 2024/08/22 メンバー 長い休暇をとって居たが街に戻ってくることはなかった。 YouTube 福堕チル 2024/08/23 メンバー 薬物生成に満足し、裏垢活動を終了し本業に戻っていった。 YouTube うまひょ 2024/08/30 メンバー 賞金首イベントの際に、金に目が眩み仲間を裏切り脱退。話し合い途中に消えてった。 YouTube 協力関係 + 開く 閉じる 名前 役割 備考 名前 役割 備考 寿つかさ EMS ボスおミチルと同じタトゥーを入れ忠誠を誓っている。 ゆっくすたー 警察 警察タブレットを取り上げられ、白市民パスを剥奪され、自分が警察だということ忘れている。主な収入源は薬物。 加入方法 おミチルの直感で声をかける 脱退方法 勝手に辞めなければ自由! ヒストリー - 2024年 2024年:閉じる + 6月 6月:閉じる 出来事 関係者 エピソード・備考 切り抜き 日付 出来事 関係者 エピソード・備考 切り抜き 6/6 Astrea結成 おミチル ボス権限を他人に付与し結成16分で解散 6/7 再びの解散 れぴ 禁止されているエリアで薬物を売り解散 6/8 ボブキャット挑戦!→失敗 中の無の民を殺害してしまい失敗。3人逮捕でギリギリ耐えた 6/9 ボブキャット再挑戦!→失敗 おミチル/れぴ/青葉ここ/朱酒まひる/那月原 中也ミャセキ・アロー/森之山羊 さちえ/船守いかり 警察にボコボコにされ8人逮捕。4000万の損害。許せない! 6/13 ボブキャット再々挑戦!→成功 おミチル/れぴ/青葉ここ/朱酒まひる/那月原 中也森之山羊 さちえ/船守いかり →3回目無の民が無敵になり失敗(逮捕者0)、4回目で警察との真っ向勝負に勝利しついに成功!!!!(逮捕者1) 6/14 客船初挑戦!→成功! おミチル/れぴ/青葉ここ/朱酒まひる/那月原 中也ミャセキ・アロー/森之山羊 さちえ/船守いかり 初挑戦で成功!(逮捕者2)これでみんなの借金完済! 6/15 客船2度目挑戦→成功! おミチル/れぴ/青葉ここ/朱酒まひる那月原 中也/森之山羊 さちえ 逮捕者0🙌🙌 6/16 客船3度目挑戦→成功! おミチル/れぴ/青葉ここ/朱酒まひる那月原 中也/森之山羊 さちえ 逮捕者3。私たちの課題はどれだけ迅速にヘリに乗れるかだ。 6/17 指丸事件 青葉ここ/おミチル/れぴ/総長 指丸/ナミスワン/鬼ヶ島桃悟 様々な理由からAstreaに不満を持った総長 指丸。双眼鏡グリッチで変装をしている衛星外の青葉ここの無線を傍受し、本来許されない行為である無言で2度も轢くVDMした挙句、死体の写真をAstreaを挑発する文と共にポストした後に逃走。話し合いをした結果、『ダセェことをするな』の一点張りだった為、話しが纏まらず山へ拉致し、青葉ここの死体のポストの削除と、300万の支払いで折り合いをつける。後に事情を聞いたコスサントスのオーナーナミスワンと、走蘭会の会長の鬼ヶ島桃悟からそれぞれ500万ずつの支払いと謝罪を受け終結。本当にダサいのはどっちだったのかは迷宮入りした。 6/17 客船4度目挑戦→失敗! おミチル/れぴ/那月原 中也/森之山羊 さちえ アーティファクト1つを獲得して撤退。熱いボートチェイスを繰り広げたが逮捕者1人、PD車両を盗んだため600万近くの罰金を負う。 6/21 ギャング会合 アストレア ロスサントスで生きるギャングが集まる会合に高速道路の溝に落ちてしまい、大遅刻したがしれっと紛れ何を逃れる。アストレアは、チーマーギャングとして好きにやらせてもらう宣言をする。 6/22 客船5度目挑戦→失敗! おミチル/青葉ここ/朱酒まひる/抹茶小豆/こでこでお/ミャセキ・アロー/イエルク 逮捕者4名。普通に大敗したが換金出来てなかった今までのアーティファクトを換金することになんとか成功。前回分合わせて7500万円回収することができ、ギリギリ耐えたが1800万円の罰金を負う。強制瞑想し、換金所が消えたら解散するところだった。 6/23 ボブキャットヘイスト→成功! おミチル/れぴ/青葉ここ/朱酒まひる/船守いかり/抹茶小豆/はちぴ/らいちょ/ペペロンチーノ・チノ ムラサメのボスれいと連絡を取り合い、初めて大型の裏でボブキャに挑戦。警察も来ず完勝し、一緒にやったインドラにSMG1丁を渡す 6/23 謎の男"BOSS"現る アストレア 突如現れたBOSSと名乗る男。身分を何故か明かさない怪しい奴だったが、おミチルが可愛いからアストレアに体入したいと志願。嬉しかったので入れた! 6/27 BloodOrgとのWW抗争 おミチル/れぴ/青葉ここ/抹茶小豆/こでこでお/船守いかり ウルフウッドへのみかじめ問題で抗争に発展。お金とエリアをかけた戦いに無事制し、メンバーの強さを再確認。 6/28 エリア取りでBloodOrgと再戦 抗争の翌日、BloodOrgがアストレアのエリアを取ろうと仕掛けてきた。負けを認めないBloodOrgに怒ったおミチルがムラサメに対し、貸してた借りを使わせてもらい協力して殲滅。無事、自エリア守り抜き、更にはエリア増やすことに成功する。 6/29 Astrea初カップル 青葉ここ/朱酒まひる 街コンへ参加する(しない)朱酒まひるに嫉妬した青葉ここが告白。朱酒まひる「やぶさかではない」と承諾しAstrea内カップルが誕生🎉 X切り抜き 6/30 ギャングの垣根を超えたデート おミチル 6/29に開催された街コンへバルタン聖人として参加したおミチルはムラサメのボスれいとマッチングしデートへ発展!?トキメキ展開もあったとか。ホンモノのピンクギャングはどっち???? + 7月 7月:閉じる 出来事 関係者 エピソード・備考 切り抜き 日付 出来事 関係者 エピソード・備考 切り抜き 2024/07/01 那月原 中也脱退 2024/07/04 うまひょ加入 行き所が無く、1人で裁判所にいたうまひょをギャングに勧誘。梵のボスはちぴとアジトで話し合い、正式加入した。アストレアはかなりの戦力強化となった。が各々、自由が過ぎている! 2024/07/05 ミャセキ・アロー脱退 2024/07/06 ガチの厄日 ノリでオイルリグへ挑戦→6人全員逮捕、ボブキャ挑戦→5人逮捕、ヤッケになってこでこでお、うまひょを連れて3人でハンドガンのみでボブキャ→警察に制圧されて逮捕。反省した1日だった。 2024/07/09 ギャング資金2億円突破 上級宝石を計5回行きなんとか目標の2億円に到達!1億6000万のコンテナを購入!これでギャング活動も捗ることでしょう。 2024/07/12 3億円事件 ギャングに誘っていたゆっくすたーが警察の公安で内部情報や協力者の存在を警察に流されていたことが判明。Rinksと交渉の末3億円を用意させ、警察の動きに疑問を感じつつも殺さずにゆっくすたーを開放。人を疑ってこなかったアストレアメンバーはリアル人狼ゲームに心身ともに疲弊した。 2024/07/13 客船強盗でフルボッコにされる 準備をして7人で客船強盗へ。警察の張り込みもあり、即着され、ヘリ4台が出動し6人逮捕という結果だったがボスおミチルの口プで報酬の1つを守り抜き、罰金をかけたチンチロですべての運を使い果たし罰金総額340万で何とか耐えた。 2024/07/15 "無敵"の男。ゆっくすたー 公安だったことがバレ、3億円事件の発端となったゆっくすたーを協力者としてメンバーイン。この街で"無敵"となったゆっくすたーは今後アストレアにどう影響していくのか。共に反旗を翻そうじゃないか! 2024/07/16 鬼ヶ島桃悟、福堕チル加入 初パレト→成功 メンバー4人で初パレト銀行に挑戦!裏でれぴ、抹茶 あずき2名でハンドガンボブキャを起こしベイトをしてもらい、警察ヘリ1代来たものの逃げ切りパレト銀行を成功させ3000万近くを手に入れる。1時間かかりました。 2024/07/18 2回目のオイルリグ→失敗 公安のゆっくすたーに警察に事前に犯行情報を流させた状態で10人でオイルリグに挑戦。無の民を倒すまでは順調だったものの警察ヘリが5台出動し即死。木箱に辿り着けたものの、回収はできず4000万近くの負債を負う。メンバーで話し合いになり、大型は他と被せるしかないという決断に至る。非常に悔しい結果となった。 2024/07/19 DDとのエリア取りからのムラサメとの抗争 WWを狙うDiamond DahliaがAstreaのエリアを攻めてきた為街パチに発展。自エリアを取り返しDDのエリア"La mesa"を奪いエリア拡大に成功。また、ムラサメからエリアを攻めてくる旨を伝えられ、白、オレンジ、紫の三つ巴になることを避けるため抗争を約束し、街パチ終了後即準備をし抗争に向い2人倒すことが出来たが全滅してしまい5000万を支払う。忙しい1日だった。 2024/07/20 ミッドナイトブルーギャング"七福神"との最終抗争 コンビニ強盗を失敗し全員逮捕され解散した"七福神"と拳で殴り合いの最終抗争に制し、ギャングを再結成させ協力関係となる。 2024/07/22 客船強盗で大敗からの魂の1人ボブキャット インドラのパクヤ、藤堂エミル、らいちょ、チンピラの灰色々グレグレと共に客船強盗へ行くも8人全員逮捕され3000万近くの負債を負う。大型犯罪、負けが続きメンバーの疲労とモチベーションが下がり始めた中、この状況を打破すべくおミチルは1人でボブキャットへ行き、ゆっくすたーの助けもあり見事クリア。押収された分の武器の回収に成功した。後、ムラサメにしっかり詰められる 2024/07/23 初めての漁夫(られた) 毘沙門天、海老天、れぴでハンドガンで、ボブキャへ行き警察8人を殲滅し成功!途中、BloodOlgのメンバーが乱入し、報酬回収中の海老天を撃ち殺す。助けるのか、漁夫なのかはっきりしない中、報酬を半分よこせと交渉してきた為漁夫と判断し射殺。激怒したおミチルにBloodOlgボスの、黒鬼アルが300万円を支払って来たが受け取りを拒否し、充分な火種になる。邪魔が入った為、完全制覇にはならず終わった。 2024/07/25 告白阻止大作戦 Diamond Dahlia内でダイヤとアクアで同じギャングメンバーのラピスを取り合ってると聞き、火種にするためにラピスに接近したれぴ。客船の上で告白すると聞きつけたおミチルはアクアと共謀。客船を受注し警察の協力の元、客船強盗を行い告白を邪魔する。折り紙と花束と宝石をプレゼントし告白。ギリギリまで悩ませるも、結果振られたれぴは、Rinks署長に情けをかけられ3ドルの罰金と1分のジェイルで御用となった。めでたしめでたし 2024/07/26 Burtonエリアゲット! 漁夫未遂事件の遺恨が残ったままのBloodOlgのエリアを責めることを急遽決行。無事Burtonエリアを奪うことに成功した 2024/07/30 また厄日 ボブキャでほぼ逮捕、その後、初挑戦したユニオンでほぼ逮捕で崩壊する。れぴに激怒され、おミチル号泣。武器、犯罪道具諸々で総額1億円以上失う。まじ厄日 - 8月 8月:閉じる 出来事 関係者 エピソード・備考 切り抜き 日付 出来事 関係者 エピソード・備考 切り抜き 2024/08/02 MissionRow強奪作戦 La mesaを攻めに来られる前にDDが1番守りたいNerineのあるMissionRowを攻める事に決め、総力で挑むも後わずかのところで取り切ることに失敗。学びの多い戦いであった。 2024/08/03 花火に1000万使った男 ギャング資金が2000万しかないのに、れぴが1000万分の花火を買い蒼霧 すみのと花火デートの為に使ったことを知ったおミチルは、警察、EMS、メカニック、街の住人に協力してもらい懸賞金をかけ総出で追う。無事れぴを捕まえることができ、玉を撃ち去勢した。 2024/08/06 伸るか反るかの大博打 ギャング資金5000万を持ってカジノのVIPに行き全額ベッドして1億円にする作戦を決行!全てをれぴに託したが2秒で爆散。なんとか5000万をかき集めて再挑戦するものの、爆散。1億を溶かしギャング資金が0円になりガチで空気が気まずくなる。その後、自暴自棄になったれぴが鳳遊にお金を借り、再々挑戦し1億5000万勝ち。ギリギリで解散を免れる。 2024/08/13 MasqueradevsAstrea 以前から因縁があったルーカスとまほろばやまとが所属する麻薬巨大組織Masqueradeの2人がアストレアを潰そうと他ギャングに相談していたことから、2人詰めるべく拉致。Masqueradeが他ギャングにお金で護衛を依頼していたことから邪魔が入り2人を奪還されてしまった。 2024/08/14 10億円事件 Masquerade奪還に協力したギャングを集め話し合いになり、ルーカスとまほろばやまとを自首させることに。しかし、警察署にて話し合いの最中、逮捕を回避したら成功報酬10億円を提示され、全ては台本を組んで仕組んだ"劇団アストレア"という狂った行動に出て、まほろばやまとの逮捕を回避させ10億を手に入れた。Masqueradeとの関係が良好となった。 2024/08/19 新メンバー参戦! 青ギャング設立を目指していた灰色々グレグレ、魚乗すめし、EMS体験中に不満爆発していたぷらんちゃんが新メンバーとしてアストレアに加入!新戦力が加わり、アストレアのチームカラーがガラッと変わるきっかけとなる。 2024/08/22 ラストアストレア れぴがギャングを辞めると言ったことがきっかけでギャングを解散することを決意したおミチルはRPGをギャング資金で購入し、EMSにブチ込む。(衛星外)その後、いろんな人からお金を集め8000万円分の弾を買い、警察署襲撃を目論むが、話し合った結果、れぴとおミチルのどちらかが星になるまでギャングを頑張ろうという結論に至る。しかし、解散して街を去るというメンヘラムーブをかましてしまっていた為、ギャングメンバー含む全員の記憶を消す作戦に変更。警察署に関わった人を集めRPGを撃ち込むも、記憶を消すのを忘れてしまい警察に捕まりジェイルに送られ、大騒ぎを起こした迷惑ギャングとなる。負債2億と、ギャング資金が0円になる。 2024/08/30 2度の裏切り 賞金首イベントにメンバーみんなで参加した際に金に目が眩んだうまひょがムラサメに加担。うまひょによりメンバーや共闘したギャングのメンバーが撃ち殺され不信感が募る。イベント終了後、拘束し話を聞くと、"金のためならメンバーも裏切る"と発言し、全員で問い詰めて居たところ途中で消えて何処かへ行った。ギャングを作るらしい。がんばれ。 + 9月 9月:閉じる 出来事 関係者 エピソード・備考 切り抜き 日付 出来事 関係者 エピソード・備考 切り抜き 拠点情報 ギャラリー - 2024年 2024年:閉じる + 2024/06 2024/06:閉じる + 2024/07 2024/07:閉じる - 2024/08 2024/08:閉じる slide_imgエラー:ご指定の画像ファイルはありません。正しい画像のURL、またはアップロード済みの画像ファイル名を指定してください。 + 2024/09 2024/09:閉じる slide_imgエラー:ご指定の画像ファイルはありません。正しい画像のURL、またはアップロード済みの画像ファイル名を指定してください。
https://w.atwiki.jp/touhoukashi/pages/5954.html
【登録タグ HEROINE SOUNDS I すばる ちょこふぁん 少女綺想曲 ~ Dream Battle 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; 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https://w.atwiki.jp/bemani2dp/pages/470.html
GENRE TITLE ARTIST bpm notes CLEAR RATE HOUSE Blueberry Stream dj TAKA 138 817 72%(2010-02-04) 攻略・コメント HARDはやや難しめ。正規で -- 名無しさん (2008-10-30 14 10 33) 9.0とか9.3とか非公式難度が書かれていたがこれはどうみても9.6強な気が・・・ -- 名無しさん (2009-06-15 01 03 47) 交互連打で空BAD発生率高し。HARDは気づいたらゲージが減っている状態になりがち。取れるところはきっちり光らせて回復しよう。 -- 名無しさん (2011-01-13 16 55 19) S乱をかけると、交互連打が見切りやすくなるが、中盤の同時押し地帯がカオスになるので使わない方が・・・。 -- 名無しさん (2011-07-19 16 00 23) 微縦連・24分トリル・嫌らしい皿のせいで、EXHは魔界。 -- 名無しさん (2012-08-28 00 16 36) 左鏡でEXH。☆9のEXH最難クラスに属するかと。↑の通り、魔界の表現がよく合う。 -- 名無しさん (2018-08-18 22 11 55) 旧曲にありがちな片手力重視系譜面で、配置や密度はSPHよりもSPAに近い。これ以外にも6th styleはDPで大化けする曲が多い気がする…サマバケとかネメシスとか -- 名無しさん (2019-09-21 13 59 44) 北斗の人には過酷な譜面である。 -- 名無しさん (2020-10-29 13 13 19) 名前 コメント
https://w.atwiki.jp/bemanilyrics/pages/1153.html
Someday we're gonna take a chance Someday we're gonna get the dreams Someday we're gonna take a chance Someday we're gonna get the dreams Come on! This is the music Listen! Here is the music You can feel it It's a world within itself Believe! Baby you'll take it All right! Maybe we'll take it We can feel it Just laugh our troubles away Like a long long shining stream I keep on running to the dream You can rest your mind as sure That I'll be loving you Sha-na-na-na love song It makes me feel so special when we are together (oh,oh)Dream! (oh,oh,oh)Rush! (oh,oh,oh)You are not alone forever Shoo-bee-do-bee hot beat It makes me feel so special when I'm with you (oh,oh)Dream! (oh,oh,oh)Rush! (oh,oh,oh)Baby we can make our dreams come true Someday we're gonna take a chance Someday we're gonna get the dreams Someday we're gonna take a chance Someday we're gonna get the dreams
https://w.atwiki.jp/dow2jpmodwiki/pages/77.html
9104248Bomma Kit 9104249Unlocks stunbomb which disrupts and stuns enemy troops. 9104250Improve Stikkbommaz 9104252Click to activate 9104253Bomma Kit 9104254Click to activate 9104255Passive heal 9104256Click to activate 9104257Click to activate 9104258Click to activate 9104259Click to activate 9104261Click to activate 9104262Click and target area 9104263Click and target area 9104264Click to activate 9104265Click and target area 9104266Click and target area 9104267Click and target friendly unit 9104268Click to activate 9104269Click and target squad 9104272Sniper Rifle 9104273Shotgun 9104276Only one 9104277Shotguns 9104278Shotguns are excellent counters to melee units. Grants the Explosive Shot ability, allowing you to knock enemy units back in a wide cone. 9104279Equip weapon 9104284Supply Crate 9104285Destroy for supplies and ammunition 9104286Stikkbomb 9104287Artillery Strike 9104288Call down a barrage from allied Imperial Guard artillery positions. 9104290Click and target enemy unit 9104291Click and target enemy unit 9104292Click and target area 9104293Click to activate 9104294Defend the Reliquary 9104297Stikkbomb 9104302Click and target enemy unit 9104303Click and target enemy unit 9104306For The Emperor 9104308Meaner an Greener 9104309Grants the Frenzy ability, which boosts damage, renders the squad invulnerable, and grants immunity to suppression. 9104310Upgrades Nob Squad 9104311Temporarily increase the squad s ranged damage. 9104312Meaner an Greener 9104313Deep Strike Terminator Squad 9104314Teleport in a Terminator Squad to the targeted location. 9104315Click and target enemy unit 9104317Drop Pod 9104318Call in a Drop Pod that instantly reinforces nearby squads. 9104321Vanguard 9104322Removes the energy drain from the Lictor s Infiltration ability. 9104323Trigger biomorph 9104324Lictor Kit 9104325Increases health and damage. 9104326Upgrades Lictor 9104328Click to activate 9104329Click to activate 9104330Click and target area 9104331Thornback 9104332Venom Cannon 9104341Click and target area 9104342Click to activate 9104346Larraman s Blessing 9104347All allied commanders who are currently unconscious on the battlefield are revived. 9104349Angels of Death 9104350Your infantry becomes temporarily invulnerable. 9104351Drop Pod 9104352Call in a Drop Pod that instantly reinforces nearby squads. 9104353Deep Strike Terminator Squad 9104354Teleport in a Terminator Squad to the targeted location. 9104355Orbital Bombardment 9104356Calls down a massive orbital strike from the battle barge. 9104357Blessing Of The Omnissiah 9104358Repairs all allied vehicles for a duration. 9104359Team 9104360Time Field 9104361Slow down time in an area, making all units in the area of effect move more slowly and rendering them unable to fight. 9104362Click and target area 9104365Click to activate 9104367Click to activate 9104368Toggle on/off 9104369Toggle on/off 9104370Not used (bug if you find this) 9104371Click and target friendly unit 9104372Click and target area 9104373Toggle on/off 9104374Tunnel to target position 9104376Click and target enemy unit 9104377Game History Recorded Games 9104378Click to activate 9104379Click to activate 9104380NOT USED 9104381NOT IN USE 9104382Click to detonate 9104383Click to activate 9104384Click and target enemy 9104385Not Used 9104386Are you sure you want to kick %1NAME%? 9104389They require sterner persuasion. To the Fire Prism! 9104392Fires a high-powered round at a target. 9104395Fires a high-powered round at a target. 9104398Fires a high-powered round at a target. 9104401Fires a high-powered round at a target. 9104404Fires a high-powered round at a target. 9104407Fires a high-powered round at a target. 9104408Drop Pod 9104409Call in a Drop Pod that instantly reinforces nearby squads. 9104410Deep Strike Terminator Squad 9104411Teleport in a Terminator Squad to the targeted location. 9104412Orbital Bombardment 9104413Calls down a massive orbital strike from the battle barge. 9104416Farsight 9104417Temporarily reveals the fog of war in the targeted area. 9104418Summon Seer Council 9104419Spawns a Seer Council at your HQ. 9104420Webway Gate 9104421Allows infantry to travel between gates. 9104422Swift Movement 9104423Temporarily increases the speed of all allied infantry. 9104424Target squad temporarily receives less ranged damage. 9104425Distort Field 9104426Webway Gate 9104427Allows infantry to travel between gates. 9104428Eldritch Storm 9104429Creates a large psychic storm, disrupting and damaging all units in a large radius. 9104430Webway Gate 9104431Allows infantry to travel between gates. 9104432Crack Shot 9104433Temporarily increases the ranged damage of a target allied squad. 9104434Teleport in a Warp Spider squad to the targeted location. 9104435Spider s Brood 9104436Eldritch Storm 9104437Creates a large psychic storm, disrupting and damaging all units in a large radius. 9104438When you have a unit selected, the squad s information and abilities appear in a panel at the bottom right of the screen. Use the icons along the top of this panel to trigger the unit s special abilities. 9104439Units given an Attack-Move order will engage any enemies they encounter while moving. They will also make better use of cover. To issue an Attack-Move order, first select a unit. Next click on the Attack-Move icon with the left mouse button, and finally click on the unit s destination with the left mouse button. 9104440To secure an Automated Foundry, first select a squad and then click on the foundry with the right mouse button. The squad must remain stationary until the foundry is secured. 9104441To secure an Imperial Shrine, first select a squad and then click on the shrine with the right mouse button. The squad must remain stationary until the shrine is secured. 9104442Destroying storage crates provides you with valuable items. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9104443Heavy weapons like Avitus s heavy bolter require set-up time. Until that time elapses, the weapon cannot fire. Weapons set-up automatically when the squad isn t moving. 9104444Set-up weapons cannot rotate freely, so you must point them in the right direction. To tell a unit which way to face, first select that unit. Next click- and-hold with the right mouse button where you want the unit to move to, and drag in the direction you want them to face. Release the mouse button and the unit will move and take up that facing. 9104445To use the High-Powered Shot ability, select Cyrus and click on the ability s icon. Finally, click on an enemy unit. Cyrus will take a single sniper shot at the target, often killing it outright. Only vehicles, huge creatures and bosses are too tough to take out with a single shot. 9104446The Force Commander can charge into enemies using his To Victory! ability. To use this ability, first select the Force Commander, then click on the To Victory! ability icon with the left-mouse button. Finally click on a target unit with the left mouse button. While charging, the Force Commander can knock over other enemies and even destroy walls. 9104447Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up supply drops. 9104448Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up ammo or supply drops. 9104449Abilities like Tactical Advance and Infiltrate require mental focus from the squad and so consume energy. Energy replenishes automatically so long as the unit isn t using one of these abilities. 9104450Global abilities are granted in special circumstances and represent additional support from the orbiting strike cruiser. These abilities appear in a special area and can be used without selecting a particular unit. 9104457Click and target area 9104459Click and target enemy 9104460There Is Only War 9104461Terminate 500 Enemy Targets in Dawn of War II. 9104462Emperor s Champion 9104463Kill a boss using only your Force Commander in Dawn of War II. 9104464Don t look up 9104465Kill a boss using a drop pod in Dawn of War II. 9104466Lightning Assassin 9104467Kill a boss in less than one minute in Dawn of War II. 9104468Welcome to Calderis 9104469Complete "Stand With Your Brothers" and "Retake the Hamlet" in Dawn of War II. 9104470Rant All You Will 9104471Complete "The True Enemy" in Dawn of War II. 9104472The Cleansing Begins 9104473Complete "The Defense of Argus Gate" in Dawn of War II. 9104474Astronomical 9104475Recover the data from the Astronomic Array in Dawn of War II. 9104476Even In Death I Still Serve 9104477Complete "Into the Hive" in Dawn of War II. 9104478Heroes of Angel Gate 9104479Complete "Secrets of Angel Forge" in Dawn of War II. 9104480Fight to Survive 9104481Complete Campaign on Recruit difficulty in Dawn of War II. 9104482Hold back the Xenos 9104483Complete Campaign on Sergeant difficulty in Dawn of War II. 9104484Win the War 9104485Complete Campaign on Captain difficulty in Dawn of War II. 9104486Allies to the Cause 9104487Complete a mission in Co-Op mode in Dawn of War II. 9104488Allies to the Chapter 9104489Complete 15 missions in Co-Op in Dawn of War II. 9104490Battle Brothers 9104491Complete the Campaign in Co-Op in Dawn of War II. 9104492Dug In 9104493Successfully defend 5 Strategic Assets in Dawn of War II. 9104494Not one inch. 9104495Defend a province without losing a single generator in Dawn of War II. 9104496Massacre 9104497Complete 10 missions in a row without failing in Dawn of War II. 9104498Stubborn 9104499Complete a mission without using any Stimulant Kits in Dawn of War II. 9104500That Is Close Enough 9104501Complete a mission with only ranged weapons in Dawn of War II. 9104502Slow and Purposeful 9104503Complete a mission without using any abilities. [Not Used, Bug if Seen] 9104504Rush Them 9104505Complete a mission under five minutes in Dawn of War II. 9104506Sweeping Advance 9104507Kill an enemy who is retreating in Dawn of War II. 9104508Death from Above 9104509Kill 20 enemies using Assault Jump in Dawn of War II. 9104510Purge the Xenos 9104511Earn a 5 star Fury rating in Dawn of War II. 9104512Feel No Pain 9104513Earn a 5 star Resilience rating in Dawn of War II. 9104514Fleet of Foot 9104515Earn a 5 star Speed rating in Dawn of War II. 9104516The Book of Honor 9104517Get 15 stars on one mission in Dawn of War II. 9104518Hero of the Imperium 9104519Attain a Campaign Score of over 30,000 points in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104520Legend 9104521Attain a Campaign Score of over 90,000 points in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104522In the name of the Emperor 9104523Own all Strategic Assets in a Campaign in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104524Fast Attack 9104525Gain a second deployment in a single day in Dawn of War II. 9104526Tireless Warrior 9104527Gain a third deployment in a single day in Dawn of War II. 9104528Elite 9104529Max out a Combat Discipline on a squad in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104530Heavy Support 9104531Reach Level 20 with one of your squads in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104532Elite Strike Force 9104533Create a 3 Player Party and Play a Ranked Multiplayer Game together in Dawn of War II. 9104534Gladiator 9104535Play 10 Ranked Multiplayer Games in Dawn of War II. 9104536Wisdom of the Ancients 9104537View a recorded game in Dawn of War II. 9104538Veteran Victor 9104539100 ranked wins in Dawn of War II. 9104540Aspect Warrior 910454120 online ranked games completed with Eldar in Dawn of War II. 9104542Angel of Death 910454320 online ranked games completed with Space Marines in Dawn of War II. 9104544A proper Waaagh! 910454520 online ranked games completed with Orks in Dawn of War II. 9104546Great Devourer 910454720 online ranked games completed with Tyranid in Dawn of War II. 9104548Hail the Champion 9104549Earn Champion rating 20 times during online ranked play in Dawn of War II. 9104550Master of the Apothecarion 9104551Revive your teammates 50 times during online ranked play in Dawn of War II. 9104552Winning rush 9104553Earn a 5 game Win streak during online ranked play in Dawn of War II. 9104554Flawless victory 9104555Achieve an online ranked victory with 500 Victory Points remaining in Dawn of War II. 9104556Relic Hunter 9104557Defeat a Relic employee in a Ranked match, or someone who has beat a Relic employee in Dawn of War II. 9104558Red Ones Go Fastah! 9104559Create a Customized look for any race in the Army Painter in Dawn of War II. 9104561Click to activate 9104562Click and target enemy 9104563Click and target enemy 9104564Level %1Level% 9104565Click and target area 9104566Toggle on/off 9104567Charge 9104568Charge at targeted location, knocking over everything in the charge path. 9104569Click and target area 9104570Secure Communication Arrays to gain additional mission intelligence and call in artillery strikes on the field of battle. 9104571Secure Foundries to gain a bonus toward multiple deployments and call in Tarantula sentry guns on the field of battle. 9104572Secure Shrine to slow the advance of alien invaders and to briefly render your squads invulnerable on the field of battle. 9104573Sector Control Bonus 9104574The total number of Communication Arrays secured in the sector determines what special assets are available during Defend missions. 9104575Secure all the Foundries in the sector to lower the thresholds for multiple deployments. 9104576Secure six or more Shrines in the sector to increase the bonus experience received after completing a mission. 9104580Click and target area 9104583Click to activate 9104584To Victory! 9104585Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9104587Toggle on/off 9104588Toggle on/off 9104589Blessing of War 9104590Regain Health when killing an opponent in hand-to-hand combat. 9104591Regain Health when killing an opponent in hand-to-hand combat. 9104592While Battle Cry is active, the Force Commander s hand-to-hand strikes deal killing blows to most infantry (other enemies are knocked back). 9104607The secrets of Kronus shall never be revealed. 9104608But for all we know these are just scouting parties. 9104609+1 to all Combat Disciplines 9104612Close Combat Aptitude 9104613Unlock Weapons - Tarkus and his squad become able to equip chainswords and bolt pistols. 9104614Weapons Unlocked - Tarkus and his squad can wield chainswords and bolt pistols in combat. 9104615Melee Tactician 9104616Tactical Advance reduces incoming damage from close-combat as well as ranged attacks. 9104617Tactical Advance reduces incoming damage from close-combat as well as ranged attacks. 9104633Rally! 9104634Break suppression and heal nearby allies. 9104638Boyz! Kill dese poncy Eldar! 9104639I may take your advice on that. 9104640The Eldar seem to have had them sedated, and earmarked for transport to Meridian. 9104641To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9104642To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9104643Only his will to fight remains. 9104644So long as you have a secured array on a planet, you use a Signum. 9104645So long as you have a secured foundry on a planet, you can use a Locator Beacon. 9104646Additional units have become available, Commander. 9104647New units are now available to us. 9104648Got some new unitz ready, Boss! 9104661 Ard Boyz 9104662Temporarily increase a squad s resistance to damage. 9104663Click and target squad 9104670Teammate kicked 9104671%1NAME%, your teammate, has just been kicked. You have the choice to keep playing or to dispute the game. 9104672Chat 9104673Long Rifle 9104715 Ard Boyz 9104716Target squad temporarily receives less damage. 9104717Use Yer Choppas! 9104718Increases the melee damage and chance of triggering a special attack of a target squad. 9104719Call da Boyz! 9104720Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104721Order a massive Rok strike on a targeted position. 9104722Roks 9104725In the name of the Emperor! 9104726Scout Squad 9104727Scout Squad 9104728Space Marine Light Infantry 9104729Hide da Boyz 9104730Infiltrates target squad for a duration. 9104735Kommandos Iz Da Sneakiest 9104740Spawn a Kommando squad at target location. 9104741Call da Boyz! 9104742Luv da Dakka 9104743Hold down da trigga fer maximum carnage! Knocks over enemies hit by your shots. 9104744Click and target enemy 9104746Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104747Roks 9104748Order a massive Rok strike on a targeted position. 9104749More Dakka 9104750Temporarily increases the ranged firepower of a targeted squad. 9104751Travel to %1PLANET_NAME% 9104752Kult of Speed 9104753Temporarily increases speed and firing rate of all allied vehicles. 9104754Call da Boyz! 9104755Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104756Roks 9104757Order a massive Rok strike on a targeted position. 9104758Right in Me Crosshairs 9104759Fire a single powerful shot at a target. 9104760Catalyst 9104761Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time. 9104762Mycetic Spores 9104763Mycetic Spores spawn Raveners and reinforce other nearby Tyranids. 9104764Without Number 9104765Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104766Tyranoformation 9104767Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104768Stalk 9104769Reveals enemy commanders on the map. 9104770Spore Mines 9104771Drops down a group of Spore Mines. 9104772Without Number 9104773Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104774Tyranoformation 9104775Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104778%1NAME% chose to keep playing after his teammate was kicked. 9104779%1NAME% chose to stop playing after his teammate was kicked. 9104780Brood Nest 9104781The Brood Nest allows nearby Tyranid squads to reinforce. 9104782Warrior Vanguard 9104783Mycetic Spores spawn Warriors and reinforce other nearby Tyranids. 9104784Calderis is a feudal world known for its arid climate and hardy warriors. The Blood Ravens have recruited from this world for millennia. An Imperial Governor oversees the planet from orbit. 9104785The jungles and swamps of Typhon teem with Orks who have all but wiped out the planet s primitive humans. The few survivors are prized recruiting stock for the Blood Ravens. 9104786The capital world of Sub-Sector Aurelia, Meridian features huge city-spires rising from urban landscapes the size of continents. Angel Forge, its ancient Manufactorium, produces everything from household goods to lasguns and aircraft. 9104787Without Number 9104788Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104789Tyranoformation 9104790Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104792All enemy units within the area of effect of the ability have their damage reduced. 9104797Additional Requisition needed. 9104798Additional Power needed. 9104799Additional Requisition needed. 9104800Additional Power needed. 9104801Additional Requisition needed. 9104802Additional Power needed. 9104803Not enough Requisition, Boss! 9104804Not enough Power, Boss! 9104805Mark Target 9104806Increase the damage taken on a targeted enemy unit. 9104807Click and target enemy 9104809Iron Halo 9104810Activate a force field that absorbs damage by draining Energy. 9104811Click to activate 9104812Level 3 Webway Assembly 9104817Match ends in %1seconds% seconds! 9104818Exiting to postgame stats 9104819Moving to party screen in %1seconds% seconds. 9104820Moving to party screen. 9104821Starting searching in %1seconds% seconds. 9104822Starting searching. 9104823Searching countdown cancelled. 9104825Not enough Waaagh, boss. 9104826Complete Eyes of the Eldar 9104827This power armor bears engravings and adornments listing the major campaigns of the Blood Ravens chapter. Similar markings are often added to the armors of veteran battle brothers, making them literal carriers of the chapter s history. 9104830Rokkit Barrage 9104831Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy. 9104833Click and target area 9104834Description 9104835Sgt. Matiel of the Blood Ravens 3rd Company engraved this sword s guard with the name of the Ork-infested world he and his brothers set about liberating. Matiel died on Tartarus, but his blade continues the fight in other hands. 9104844Click and target area 9104845Anti-Grav Grenade 9104846Throws a grenade which temporarily disables gravity. 9104847Throws a grenade which temporarily disables gravity. 9104848Throw Anti-Grav grenade 9104849Click and target area 9104850Knock back the target on hit 9104851Slow enemies for %3DURATION% seconds 9104852Can Only be Replaced, Not Removed 9104853Cannot be knocked back 9104854+%1VALUE%%% chance to suffer knockback 9104855Death From Above 9104856Use the Assault Jump ability to knock down enemy infantry and buy time for your other squads to get into position. Or if the enemy is dug in, jump in close to break formations. 9104857Jump Ahead, Just Not Too Far 9104858Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9104859Of course, if your Assault Squad is taking heavy damage, remember you can jump away! 9104860Use Cover 9104861Use the protection offered by walls, buildings and ruins for cover while you move around the battlefield. Units in cover take less damage and less suppression, and recover from suppression faster than units in the open. 9104862Clearing Buildings 9104863Flamers, grenades, and artillery are useful for clearing enemies out of buildings. 9104864Use Em If You Got Em 9104865Short range weapons, like shotguns and flamers, are best used aggressively. Use cover or special abilities to get within range, and then let the enemy have it. 9104866Flanking For Fun and Victory 9104867Remember that cover is directional, so flanking enemy squads is a highly effective tactic. Once you re not firing through that vegetation or over that wall, the enemy isn t getting any cover bonus at all. 9104868Attack from Range; Close in for the Kill 9104869Attacking with a long-range unit or a suppressor, and then closing with a short range unit is a good tactic. 9104870Queue Em Up 9104871Hold Shift when issuing orders to queue up commands. Your units will follow your orders in the sequence you choose. 9104872Defeating Cover 9104873Direct assaults against units in heavy cover can be suicide. Use grenades and flamers to counter the benefits of cover. 9104874Keep Them in the Line of Fire 9104875Suppression fire slows units down, forcing them to remain in your area of fire for longer. 9104876Use Your Ears 9104877You can hear enemy vehicles and infantry approach even through the fog of war. 9104878Setting Up 9104879Some units need to be set up to face the right direction, such as heavy bolters and plasma cannons. Hold the right mouse button down and drag in the direction you want them to face. 9104880Control Groups 9104881Use control groups to manage your forces. Press Control + [a keyboard number] to assign all currently selected units to a group, then press the number to reselect it later. 9104882Careful What You Blow Up 9104883Be mindful when destroying cover. Even though you have denied it to your enemy, you may find yourself without any cover if you have to fall back to that location. 9104884Burn Them Alive 9104885Flamers deal extra damage to units in buildings and also ignore the defensive bonuses of cover. 9104886Over and Across 9104887Clear impassable chasms and walls with the Assault Jump ability. Be careful not to leave your Assault Marines without any support on the other side, however. 9104888Up, Up and Away 9104889Assault Jump can just as easily be used as a retreat mechanism as it can for an attack. 9104890Eldar Fleetness 9104891Ranged Eldar Squads will do their best to keep you at range while fighting. 9104892The Space Marine s Best Friend 9104893Frag grenades are an effective way to manage an overwhelming situation. 9104894Swing that Sword 9104895Power weapons may be great versus vehicles and other high-value targets, but they attack more slowly than chainswords. Against hordes of Orks or Tyranids, speed will pay greater dividends. 9104896Hotkeys to Victory 9104897Taking the time to learn hotkeys for abilities and commands can streamline your game play and make for more efficient micro-management. Look for the hotkeys in ability icons or in roll-over tool tips. 9104898Cover Flashes 9104899If objects flash after you give a move order, that means those objects will provide cover to the squad when it gets into position. 9104900Fall Back to Fight Again 9104901There is no shame in having to 9104902No Stopping the First Company 9104903Units in Terminator armor cannot be suppressed by enemy fire. 9104904Tie Them Down, Then Blow Them Up 9104905Use melee units to keep an enemy stationary, throw a grenade or demolition charge on them, and then fall back at the last second. 9104906Right Weapons for the Job 9104907Vehicles are highly resistant to small arms fire. Bolter fire won t do much -- use anti-vehicle weapons such as melta bombs and missile launchers instead. 9104908Friends Don t Let Friends Eat Shrapnel 9104909Watch where you throw grenades. Allies caught in the blast can still be knocked back. 9104910Middle Click 9104911Click and hold the mouse scroll wheel to pan the camera around without having to scroll over to the screen edge or reach for the keyboard. 9104912Equip Bayonets! 9104913The Alternate Attack button in the core action panel will force a ranged unit to attack in melee. This will not do a great deal of damage to the enemy, but can tie up dangerous ranged weapons so they can no longer fire. 9104914Keep the Scout Alive 9104915Keep Cyrus protected. His strengths are sabotage, infiltration and quick high-damage attacks. Don t leave him on the frontline for long. 9104916The Benefits of Armor 9104917A higher Armor Rating makes a squad leader more resistant to enemy fire. 9104918The Whole Story 9104919When choosing wargear, take a look at benefits beyond level and raw damage. 9104920When fighting masses of enemies, for example, a high-damage sniper rifle or power fist won t be as effective as a faster-hitting bolter or chainsword. Weapons that do knockback or stun opponents may also be much more effective than their raw damage would suggest. 9104921A Safe Place 9104922Securing a well-defended Communication Array, Automated Foundry or Imperial Shrine is often worth the risk. Once in your hands, that location will heal your units even if the enemy still has some troops trying to dislodge you. 9104923Cut off the Head… 9104924Many enemy squads have strong leaders and dangerous heavy weapons. Take them out with a high powered shot, and you can finish off the rest of the squad with relative ease. 9104925Ancient Power 9104926A Dreadnought is undoubtedly a mighty force on the battlefield, but they are difficult to repair in the field without the right tools. 9104927And those enemies with missile launchers? They will do far more than disrupt a Dreadnought… 9104928Try Out Something New 9104929Don t be afraid to experiment! 9104930Just because Tarkus starts with grenades doesn t mean that you can t move them to a unit that might make more use of them. You may find combinations that work better with your play style. 9104931Plan B 9104932Facing vehicles without melta bombs or a missile launcher doesn t have to mean defeat. There are plenty of other options. 9104933Plasma guns and power weapons (swords, axes, fists) both do respectable damage to vehicles and monstrous beasts. Avitus s Focus Fire and Cyrus s Explosive Rounds abilities can also make infantry weapons like Heavy Bolters and Combat Shotguns viable solutions as well. 9104934That Special Cyrus Touch 9104935With the right combat training, Cyrus can gain special abilities with different ranged weapons. High Powered Shot makes his sniper rifle a lethal solution to single targets, while explosive shots make a combat shotgun able to fight vehicles and blow troops out of cover. 9104936He may be lightly armored, but Cyrus can be one of your deadliest warriors. 9104937Learn a New Way 9104938With a little investment in the right combat disciplines, Tarkus can learn how to use chainswords, Thaddeus can learn how to use medium ranged weapons, and the Force Commander can learn how to use heavy weapons. This allows you to reshape your strike force to fit your favorite tactics. 9104939Demolition in the Land of the Blind 9104940Demolition charges have a long detonation timer and so may not be very effective against moving targets. When combined with a blind grenade or another stun weapon, however, they can be devastating. 9104941Focus Fire Is Your Friend 9104942Avitus can use Focus Fire to make any ranged weapon more powerful, not just the heavy bolter. 9104943The Magic Formula 9104944With the right accessories equipped, you can bring your strike force back from the brink in just a few seconds. 9104945Use your Drop Pod Beacon to call in a drop pod, and then use a Combat Stimulant during the delay before it arrives. You will instantly revive any incapacitated squad leaders, and the drop pod will reinforce their squads. 9104946Did You See Something? 9104947If Cyrus flashes while infiltrated, it means the enemy has spotted him. This can leave him exposed to enemy fire, but it isn t a death sentence. Just pull back a little and Cyrus will fade from enemy view again. 9104948Open a Path 9104949Terminators, Dreadnoughts and heavy weapons can blow through almost any obstacle. Use this to outflank enemies, create new lines of fire, and deny cover to the enemy. 9104950Thaddeus s Assault Jump and the Force Commander s charge are also effective at removing obstacles. 9104951Out Go the Lights 9104952Many enemy leaders are just as susceptible to blind grenades as their minions. Being able to stun a powerful enemy for several seconds can be very valuable. 9104953The Sneaky Get Sneakier 9104954Several of Cyrus s unlocks improve how he can use Infiltrate. With the right ones, you can revive squad leaders and use accessory abilities without being revealed! 9104955Co-op is the Way 9104956You and a friend can do missions together. Just invite one of your online friends to a game and see the new strategies that can be accomplished when two minds work together for a common goal the eradication of all xenos! 9104957Give Tarantulas Cover 9104958Try to plant your Tarantula sentry guns behind shot blocking walls. Out in the open, they are very susceptible to long range attacks (from Ork Tankbustas, for example). Putting them behind walls reduces the chance they will take damage before they can open fire. 9104959Right Into My Trap 9104960The Remote Detonation Pack is an excellent choice when deploying Cyrus on a defend mission. Plant a detonator ahead of an enemy wave in order to cover an approach to the defense area. When the enemy rushes in … boom! 9104961Be careful not to set the detonator too close to the generators you are defending, however. Destroy those and you ve lost the mission. 9104962Combat Shotguns 9104963The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9104964Stand With Your Brothers 9104965Several special abilities can be upgraded through unlocks. Some abilities can be upgraded to affect multiple squads. This can be an excellent way to maximize your fighting force s efficiency. 9104966Pick Your Upgrades 9104967You do not have enough points to get every squad upgrade. Decide which squads you prefer to use in which situations and purchase upgrades that play to those strengths. 9104968No Safe Haven 9104969Some enemy leaders have very effective ways to clear your squads out of buildings. 9104970Be very careful when taking cover in a building -- if the building is targeted by an attack, it s time to clear out! 9104971Special Attacks 9104972Special attacks are improved close-combat strikes that deal knockback and hit multiple enemies. 9104973Squads specializing in close combat (like Thaddeus or the Force Commander) execute special attacks most often, especially when fighting ranged specialists (like Ork Shoota Boyz or Eldar Guardians). 9104974Tactical Advance 9104975The Tactical Advance ability lets Tarkus move up on an enemy position when there is no cover to be had. His squad takes less damage and is immune to suppression when the ability is active. 9104976Use Tactical Advance to get up to a building protecting an enemy suppressor and let loose with grenades or a flamer. 9104977The Final Countdown 9104978The enemy has grenades too. Move away from explosives thrown at your squads before the timer above them counts down to zero. 9104979There Is No Glory in Pointless Defeat 9104980If you re having trouble finishing a mission, you can return to the Armageddon and keep your experience points and new wargear. However, you ll also lose a campaign day…this allows the Tyranids to get a stronger foothold in the sector. 9104981You Can t See Me! 9104982Tall walls and vegetation can completely conceal your units from the enemy. Use this to ambush enemy troops, or throw grenades over the wall with impunity. 9104983Tyranid Synapse 9104984Certain Tyranid units, like Warriors and Zoanthropes, have an especially strong connection to the Hive Mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9104985With the synapse creature dead, the surviving Gaunts will no longer leap at you in melee combat, and will no longer leap over terrain when trying to get to you. 9104986Hold Them Down 9104987Use Avitus to suppress the enemy while the Force Commander or Thaddeus rushes in to finish them off. 9104988Come and Get Me! 9104989Activate Tarkus s Tactical Advance ability right after triggering his Taunt. All enemies will direct their attacks at him, and he will be protected against ranged damage. You can then use your other squads to bring the pain. 9104990Taunt is also useful for helping out squads that are in trouble. Trigger it, and the enemy will forget about their current target and pile on to Tarkus (who can take it). 9104991Fall Back 9104992Use the Fall Back command when outmatched by your opponent. It is easier to reinforce around a relay you have already cleared than to revive fallen squad leaders near enemy strong points. 9104993Energy 9104994When using Focus Fire, Infiltrate or Tactical Advance, watch your squad s Energy. Your Energy does not regenerate while an ability is on, so you might find yourself with lower-than-expected Energy in the next battle. 9104995Eyes on the Prize 9104996Your long-term campaign goals are displayed on the bridge view at the top left of the screen. To review the associated briefing, just click on the goal counter itself. 9104997Accept 9104998Click to activate 9104999Start a New Campaign 9105000Existing Campaigns 9105001Select the checkbox to continue playing with the same team 9105002Usage stats for the selected game type. 9105003Number of ranked games played of the selected game type. 9105004Total number of wins for the selected game type. 9105005Total number of losses for the selected game type. 9105006Current winning streak. 9105007Most played race. 9105008Most played commander. 9105009Number of times the player has achieved the highest score in a ranked match, regardless of winning or losing. 9105010Number of times the player has disconnected from a ranked game. 9105011The win/loss record for each race of the selected game type. 9105012Win/loss record for the Space Marines race for the selected game type. 9105013Win/loss record for the Ork race for the selected game type. 9105014Win/loss record for the Eldar race for the selected game type. 9105015Win/loss record for the Tyranid race for the selected game type. 9105016The current army level achieved. 9105017The next army level that can be achieved. 9105018Amount of army experience needed to achieve the next army level. 9105021War stats for the selected game type. 9105022New Campaign 9105034Choose a difficulty 9105035Select a Campaign 9105036Toggle on/off 9105037Toggle on/off 9105038Click and target area 9105039Toggle on/off 9105040Toggle on/off 9105041Space Marines 9105042Orks 9105043Eldar 9105044Tyranids 9105045Level 2 Teleporta Platform 9105101Veteran Squadmates 9105102Tarkus s squadmates become Chapter Veterans, increasing their toughness and improving their equipment. 9105103Tarkus leads a squad of Chapter Veterans, with increased toughness and improved equipment. 9105104I Shall Not Fall 9105105So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated. 9105106So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated. 9105112Power Sword Aptitude 9105113Unlock Weapon - Tarkus becomes able to equip power swords. 9105114Weapon Unlocked - Tarkus can equip power swords. 9105115Improved Load Out 9105116Adds an Accessory slot. 9105117Number of Accessory slots increased by one. 9105121Tactical Expertise 9105122While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.) 9105123While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.) 9105124Ranged Specialist 9105125Specialized weapons training. Tarkus learns to fire plasma guns and flamers while moving. 9105126Tarkus can fire plasma guns and flamers while moving. 9105127Bolter Specialist 9105128Specialized weapons training. When using a bolter or storm bolter, Tarkus learns to fire more frequently. 9105129When using a bolter or storm bolter, Tarkus fires more frequently. 9105139Bolter Aptitude 9105140Unlock Weapon - Thaddeus and his Assault Squad become able to equip bolters. 9105141Weapon Unlocked - Thaddeus and his squad can equip bolters. 9105142Ranged Aptitude 9105143Unlock Weapons - Thaddeus becomes adept with plasma guns and flamers. 9105144Weapons Unlocked - Thaddeus can equip flamers and plasma guns. 9105145Strike from the Skies! 9105146Assault Jump causes suppression as well as damage and knockback. 9105147Assault Jump causes suppression as well as damage and knockback. 9105148Terminator Honors 9105149Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter. 9105150Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter. 9105151Aegis of Fury 9105152Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable. 9105153Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable. 9105175Select a unit 9105176You must select the units in your army to give them orders. Click one of your units with the left mouse button to select it. Alternatively, you can left-click and drag to select multiple units at the same time. 9105177Select one of your available units. 9105178Give a move order 9105179When you have a unit selected, right- click a location on the ground in order to give it a move order. Right-clicking lets you order your units to move, attack enemies, enter structures, or secure points. 9105180Give the squad a move order. 9105181Using the Headquarters 9105182Your headquarters lets you build more units for your army. Left-click on the headquarters to see the units you can produce. The icons of the units appear in the unit information panel on the bottom right of the screen. 9105183Select the Headquarters 9105184Building units 9105185To add a unit to your army, left-click on its icon. Each unit costs Requisition (orange) and some cost Power (blue). You cannot build units if you don t have the resources pay their cost. 9105186Build a unit from your headquarters. 9105187Capture the Requisition point 9105188You must secure Requisition points in order to gain more resources. Select a squad and then right-click on a requisition point to order them to secure it. 9105189Move a squad to the Requisition point to capture it. 9105190Capture time 9105191Securing a point takes time, and must complete before you get any resources from it. The progress bar that appears indicates how long until the point is secure. 9105192Capture the Power Node 9105193Power is the second resource, and necessary for building the more powerful units and upgrades. You need to secure Power Nodes on the map in order to increase your power rate. 9105194Move a squad to the Power Node to capture it. 9105195Activating a Power Node 9105196You can activate a Power Node under your control by selecting it and left-clicking the Activate Power Node button. 9105197Select the Power Node and activate it. 9105198Build a generator 9105199Activated Power Nodes can be further upgraded with generators which will produce even more power. Select the Power Node and left-click on the upgrade button to add a generator. 9105200Select the Power Node and build a generator. 9105201Capture a Victory Point 9105202Your team must secure Victory Points to win the game. Send an infantry squad to secure one of the Victory Points on the map. 9105203Move a squad to the Victory Point to capture it. 9105204Victory Point Counter 9105205Now that you ve secured a Victory Point, you can see the number of points you control in the Victory Point Counter. The object of the game is to hold more points than the enemy team. 9105206Hero Incapacitated 9105207Your commander has fallen on the battlefield. Commanders can be revived by allied commanders, or if none are around, you can pay Requisition to revive him yourself by left-clicking on the Revive button. Using the Revive button returns your commander to your headquarters. 9105208Revive your hero. 9105209Friendly Hero Incapacitated 9105210An allied commander has fallen in combat. You can revive him with your own commander. Select your commander and right- click on the fallen commander in order to perform a revival. 9105211You can revive allied commanders 9105212Leveling up. 9105213Your commander has leveled up and gotten stronger. You need experience to level up, which you can earn by killing the enemy, and supporting your teammates. 9105214Hero Wargear 9105215You can purchase wargear upgrades for your commander in the upgrade panel. Commanders can choose a weapon, an armor set, and an accessory. Try different combinations of wargear for different situations. 9105216Squad upgrades 9105217You can upgrade squads with different types of weapons and abilities. Squad upgrades are displayed in the upgrade panel. 9105218Resources 9105219You need resources to purchase units. You can see your available resources in the resource panel. The resource panel also shows the rate you are earning resources. 9105220Setup Weapons 9105221Some squads need to setup before firing. To tell a squad to setup in a particular direction, first select it, then click and hold with the right mouse button at the location you want to go. Now drag in the direction they should setup and release the right mouse button. They will move to that location and setup. 9105222This weapon must setup before firing. 9105223Packing up 9105224Once a squad is setup, they need to pack up before they can turn or move. They will do so automatically, but it does take time. 9105234Kommando Nob 9105235Ranger 9105236In the name of the Emperor! 9105237Eldar Rangers 9105238Ranger Squad 9105239Eldar Scouts and Snipers 9105240Power Sword - Ranger 9105253Singularity 9105254Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9105263Power Armor (Sergeant) 9105264%1PLAYER% would like to join the party. 9105270Use this beacon to relay coordinates to the Armageddon s orbital bombardment guns. Their barrage is devastating, but can only be used once per deployment. Effective against all targets. 9105271Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings. 9105272Limited use 9105273Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105274Bearing engravings of the Revelation of Terra, this venerated suit of power armor reminds its bearer "There is but one truth in the universe, that of the Emperor. Only His children know this truth. All others know only lies and must be swept aside." 9105275Worn by semi-mythical Blood Raven hero Byronus, this ancient armor is engraved with dozens of proclamations of the purity of Byronus s gene-seed and repudiations of any accusation of gene-defect. 9105278Forged after the Second Liberation of Mendoza, this armor bears engravings celebrating the defeat of the Orks threatening Calderis and the resolve of the native warriors of that desert world. 9105279Its gorget and helm engraved with laurels, this Power Armor was awarded to Indrick Boreale while he was a distinguished sergeant of the 3rd company. He put this armor aside when he rose to the rank of captain, and it has since been given to sergeants who win seemingly impossible victories. 9105280Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory. 9105281The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9105282Forged in the later part of the 41st millennium, in honor of the conquests of Lord Commander Solar Macharius, this fine power armor was worn by Brother Roland of the Blood Ravens 2nd Company when he deployed as part of the great effort to quell the Macharian Heresy after the Lord Commander s death. 9105283Engraved with the blessings of Mikelus, a famed chaplain of the Blood Ravens, this power fist delivers the mercy of death to those who stand against the chapter. 9105284Etched with symbols of the Doom Eagles chapter, this axe was found lodged in the corpse of a Traitor Marine of the Alpha Legion in the aftermath of the Tartarus campaign. How it came to be there or who wielded it remains a mystery. 9105286Blessed by Chaplain Elizur on the eve of the Ninth Flagellant Heresy, this power sword s inscription reads "Let the stars die and Mankind end before this sword returns unblooded to its sheath." 9105287Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael s legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene. 9105288The thunder hammer Deliverance and the storm shield Repudiation are born by the Blood Raven veteran serving as the Emperor s Champion. 9105289This peerless Heretic-pattern flamer bears the seals of the Inquisition and the Sisters of Battle. It is said to be a gift from the Order of the Lost Rosetta, an order with connections to the Blood Ravens. 9105290This rare Arbites Mk IX shotgun bears the name of Arbiter Ortega, in honor of his sacrifice on Planet Pavonis during the so-called Nightbringer insurrection. 9105291Another weapon based on the arms of the Arbiters of Meridian, this shotgun s barrel is engraved with the apocryphal Judgment Upon Horus, once said to be the Emperor s own condemnation of his treasonous son. 9105292Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105293Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105294Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105295Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105312Level 2 Hive 9105313Level 3 Hive 9105314This Garm-pattern bolt pistol bears the sigils of the Imperial Inquisition. It was discovered in the Blood Raven Fortress on Cyrene Secundus, near the body of a murdered Inquisitor. It has proved to be an effective weapon, in spite of its dark origins. 9105315Level 2 Hive 9105316Level 3 Hive 9105317In service during the 3rd Company s battles against the Alpha Legion on Tartarus and the 2nd Company s assault on the Deimos Peninsula on Kronus, this heavy bolter is reputed to spit out the Blood Ravens hatred of treason. 9105318Shoota Boy 9105319Based on the Slayer-pattern shotgun, this weapon came to the Blood Ravens chapter when junior Arbiter Ferrix Lydell won the Blood Trials on Typhon in 987.M39. 9105320Dis ere is da boyz dat has da big shootaz 9105321Ork Big Shoota Boyz 9105322Big Shoota Boyz 9105323Ork Suppression Fire 9105324Forge World Accatran is best known for producing heavy armored vehicles. When its Techpriests were accused of being incapable of subtlety in design, its Fabricator-General called for his brethren to prove their critics wrong. This masterful sniper rifle was the result. 9105325Modified to fire electrically charged shells, this shotgun is said to sound like a thunderclap when firing. Based on models used by the Arbiters in the under-city of Meridian, it has found a ready place among Blood Ravens scouts. 9105326Blessed be the warriors, brothers of steel and fury. Those who stand against the enemies of man and carry forward His light into the darkness between the stars shall ever be in His grace. 9105327Abhor the witch and the alien! Grant us the strength to pierce their inhuman flesh and lay waste to their citadels with hurricanes of fire! 9105328I shall neither flinch from my duty though it be terrible, nor seek rest though I grow weary; I shall neither give nor request mercy until this crusade is won. 9105329Remember, brothers in battle, that we are made of steel forged by His glorious hand. The impurity has been beaten from us and the bellows of war have made us invincible. 9105330Guide my hand, mine Emperor, to strike at your enemies, that I might leave nine trembling in fear and wailing in grief for every one I kill. 9105331The product of Forge World Gryphonne IV, this ancient artifact has been awarded to several chapters over the millennia. The Salamander held it the longest but surrendered it as part of a ritual tournament before the third Armageddon War. 9105332This battle standard celebrates two famous Blood Raven victories the victory against the traitor legions on Kronus, and the victory against the Ork Archmarauder Boargurr on Tranthios III. 9105333Level 2 Webway Assembly 9105335Level 2 Webway Assembly 9105336Level 2 Webway Assembly 9105337Level 2 Webway Assembly 9105338Level 2 Stronghold 9105339Level 3 Stronghold 9105340Level 2 Stronghold 9105341Level 2 Stronghold 9105342Level 2 Stronghold 9105343Level 2 Stronghold 9105344Level 2 Stronghold 9105345Level 2 Stronghold 9105346Level 2 Stronghold 9105347Level 2 Teleporta Platform 9105348Level 2 Teleporta Platform 9105349Level 2 Teleporta Platform 9105350Level 3 Teleporta Platform 9105353Big Stomp 9105354Perform a larger stomp that damages and stuns nearby enemies. (Damage to the Warboss charges this ability.) 9105357Level 2 Hive 9105358Level 2 Hive 9105359Level 2 Hive 9105361Invite Friend? 9105362Nob Leader 9105363Idranel feared you would be the death of us, humans. 9105368Additional Requisition is required. 9105369Additional Power is required. 9105370Consume mass quantities! 9105371Tyranid Warrior 9105372Warrior 9105373Tyranicus Gladius 9105374Tyranid Warrior Boss 9105375Yes, although it clearly follows some established patterns. 9105376Tyranid Warrior Boss 9105377Tyranid Warrior Boss 9105380Flesh Hook 9105386Consume mass quantities! 9105387Tyranid Warrior 9105388Warrior 9105389Tyranicus Gladius 9105390Consume mass quantities! 9105391Tyranid Warrior 9105392Warrior 9105393Tyranicus Gladius 9105403Between missions, additional quick tips appear to help guide you through Dawn of War 2. Click on a tip with the left mouse button to see it. 9105404After each mission, your squads return to their Strike Cruiser in orbit around the current planet. From here, you can train your squads, change their equipment, and choose your next mission. 9105405A flashing indicator on the right side of the screen tells you that a squad has gained a level. When squads gain levels, they gain points to spend to improve their capabilities. Click on the squad s portrait to open the squad screen and spend your points. 9105406The squad screen allows you to review your characters abilities, spend points gained by leveling up, and change their equipment. Clicking on a squad s portrait button opens the squad screen for that squad. 9105407Gaining a level makes a squad stronger and more resilient. It also grants to spend on the four Combat Disciplines Stamina, Gunnery, Strength, and Will. Spending points in a discipline increases the squad s statistics and can also unlock unique traits or special abilities. 9105408Mission rewards and drops on the field give you special equipment called wargear. All wargear is placed in your inventory, visible on the left of the squad screen. This inventory is shared between all your squads. To equip wargear on a squad, simply drag the item s icon into one of the squad s slots. 9105409Distress signals come from various locations on the planet below Each one is a mission you can take. Click on a blinking signal to hear a mission briefing. Click on Deploy to launch the mission, or close the briefing window to remain on the Strike Cruiser. 9105411The Star Map provides an overview of all the planets you are fighting over, and the missions currently available there. It also allows you to travel to different planets. Click on a star to see the missions available in that system. 9105412You can gain tactical advantages by securing strategic assets while on a mission. There are three types of assets to secure Communication Arrays, Automated Foundries, and Imperial Shrines. 9105413Secure Communication Arrays allow you to call in artillery strikes using a special piece of wargear. They also provide you with additional information during mission briefings. These advantages apply to any mission on the same planet as a secure array. 9105414Secure Automated Foundries allow you to call in automated turrets using a special piece of wargear. They also give you a bonus toward earning multiple deployments. These advantages apply to any mission on the same planet as a secure array. 9105415Secure Imperial Shrines allow you to make your squads briefly invulnerable using a special piece of wargear. They also slow the progress of alien invaders. These advantages apply to any mission on the same planet as a secure array. 9105416By default, you can deploy to one mission every campaign day. If you perform well, however, you can earn a second or even a third deployment. This allows you to tackle more missions before they expire and deal with current emergencies before more crop up. 9105417You gain special bonuses by securing a key number of Arrays, Foundries or Shrines across the sub-sector. These special bonuses affect missions across the sector and are detailed on the star map screen. 9105418Tyranid activities occur at the end of every campaign day. These can trigger new missions or simply be symptoms which raise the planet s infestation level. 9105419Each planet has an Infestation rating. This rating measures the Tyranids overall progress invading and consuming the planet. Infestation can be reduced by securing Imperial Shrines and by winning missions against Tyranid targets. 9105420By securing all the Communications Arrays, Foundries and Shrines on a map, you can secure that territory as well. This allows you to slow the Tyranid advance and maintain supply lines. It also contributes to your campaign score. 9105421Your actions contribute to your Campaign Score and Campaign Rank. Completing missions, killing opponents, and securing strategic assets all improve your rank and score. 9105422Campaign Rank is made up of two separate parts - Savior and Warrior. Savior rating increases by securing assets and territory, while Warrior rating increases by killing opponents. Getting a top final Campaign Score requires excelling in both categories. 9105425Gameplay Tip 9105426You can review this tip at any time in the Event Log. 9105427Click Me! 9105428The Bridge 9105429Level Up 9105430The Squad Screen 9105431Spending Points 9105432Wargear 9105433Distress Signals 9105434Performance 9105435Score 9105436Not usable by this squad 9105441Requires %1Trait% trait. 9105442Beam Scorch 9105443A powerful beam that can cut through multiple targets. 9105447This is the fate of the entire sector if we do not find a way to stop them. 9105448There he is. 9105449Campaign Complete! 9105450You have earned the title 9105451You always make a mess of things, humans. 9105452Click and target area 9105454Additional Requisition is required. 9105455Additional Power is required. 9105458Forged just before the Vespa Crusade, this heavy bolter is the absolution of death to the enemies of man. Davian Thule himself wielded this weapon during the assault on the Black Abbey at the climax of the crusade. 9105459Engraved with blessings by Castellan Draco of the Black Templars, this armor was gifted to the Blood Ravens after their victories during the Vespa Crusade. It is said to confer a potent fragment of Draco s own zeal. 9105460Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105461Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105462Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105463Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105464Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105465When elements of the Blood Ravens 9th Company pursued an Ork raider to the ice world of Valhalla, Sgt. Ulanthus drove this sword through the skull of Warboss Icekrakka. 9105466This heavy bolter, forged in honor of Lion El Jonson, Primarch of the Dark Angels, is said to spit out his rage at the betrayals of the Horus Heresy. 9105467%1PLAYER% has denied your party request. 9105468%1PLAYER% has accepted your party request. 9105469"Speed the bolt that brings death to our enemies." 9105470As a Blood Raven scout, Indrick Boreale wielded this rifle while stalking a treasonous adept. He remained unmoving in a sniping perch on an icy cliff for eighteen solar days before granting the traitor mercy with a single shot. 9105471Forged during the second Rahe Pacification, this mighty power axe generates a unique power field that seems to ignite the very air as it cleaves enemies in twain. 9105472Featuring reinforced carapace plates and thickened layers of ballistic weave, this master-crafted Scout armor bears the seals of Artificer Idris of the Blood Ravens. Traditionally, it is worn by the most distinguished of the chapter s scouts. 9105473Wreathed in coursing energies, this Mark IIc Power Fist was once attached to the Terminator armor of Blood Ravens hero Trythos. The suit was lost to the chapter, but this fist remains to deliver his punishment to the enemies of Man. 9105474Wielded by Sgt. Tanthius of the Blood Ravens during the Third Company s assault on Magna Bonum, this bolter has since become a treasured symbol of valor on and off the field off battle. 9105475Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9105476In 830.M39, Blood Ravens Artificier Idris reforged the ceramite plates of this Scout armor so they would interlock and provide added stability for weapons firing. 9105477Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105478Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105479Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105480Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105481Power Fist 9105482Power Sword 9105483Power Sword 9105484Power Sword 9105485An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus. 9105486Anti-infantry grenades that excel at killing targets in cover or within structures. 9105487"My Emperor, let your might guard those righteous warriors who face the enemies of Man. Protect us from harm that we may war in your name." 9105488Bearing heraldry of the Blood Ravens long association with the desert world of Calderis, this standard inspires Space Marines to fight for their worlds and their galaxy. 9105489Intended for Librarian Isador Akios, this master-crafted power armor had yet to be delivered when Isador fell to heresy during the Tartarus Campaign. Some claim the armor is cursed, but the chapter artificers swear it remains pure. 9105490Sergeant Hurios of the Blood Ravens Third Company wore this Terminator armor from the Battle of Llouvre Mar until his sacrifice at the end of the Tartarus Campaign. It bears his personal heraldry. 9105491Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105492Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105493Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105494Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105495Close Range Weapon 9105496Combat Shotgun 9105497Combat Shotgun 9105498Combat Shotgun 9105499Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105500Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105501Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105502Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105503Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105505Bolt Pistol 9105506Bolt Pistol 9105507Bolt Pistol 9105508Bolt Pistol 9105509Looted Tank - Scripted Mission 9105514Effective against infantry and vehicles. 9105515Space Marine Predator 9105516Looted Tank 9105517Tier 3 9105518Barbed Strangler and Spore Mines 9105533Epic Victory! 9105534Your strike force has destroyed the Tyranid Hive Fleet and saved Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has disintegrated. The chapter will purge its remains from Aurelia thanks to the leadership of commanders and heroes such as you. 9105535Your victory shall be celebrated across the Imperium. 9105536Campaign Victory! 9105537Your strike force has beaten the Tyranid Hive Fleet and defended Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has splintered. The battle to eliminate the last traces of the Tyranids will be long and hard, but the chapter is up to the task thanks to heroes such as you. 9105538Your victory honors the Chapter and the Emperor. 9105539Campaign Complete! 9105540Your strike force has fought the Tyranid Hive Fleet and held Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has fractured. Its splinters will plague the sector for centuries to come, but the Chapter will ever be there to battle them. 9105541Your efforts honor the Chapter and its recruiting worlds. 9105542Prism Cannon 9105543Prism Cannon 9105544Locator Beacon 9105545Foundry Accessory 9105547Grants the Deploy Tarantula ability 9105548Number of Automated Foundries secured on the orbited planet determines number of uses per deployment 9105550Prism Cannon 9105551Deploy Tarantula 9105552Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9105553Primary Objective 9105554Secondary Objective 9105555Game Duration 9105559Party Request 9105560NPC Burna Nob 9105561Tyranid Carnifex 9105570Found %1NUMBER% of %2MAXPLAYERS% players 9105575Grenadier 9105576When equipped, Frag Grenades become an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops. 9105577When equipped, Frag Grenades are an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops. 9105578Tactical Mastery 9105579The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.) 9105580The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.) 9105581Venom Cannon 9105582Astartes MK Vb 9105583340 Damage 9105584%1SQUAD% (with trait) 9105585Delete Replay 9105594Roks 9105595Order a massive Rok strike on a targeted position. 9105596Click and target area 9105597Level 3 Teleporta Platform 9105600Wraithlord Anti-Building 9105601Creates a large psychic storm, disrupting and damaging enemies in a large radius 9105602Send a shockwave at the enemy, knocking them down and dealing damage in a line 9105603Powerblades 9105604Name your Force Commander 9105605This target is vulnerable to explosives. 9105606This target is resistant to explosives. 9105607This target is immune to explosives. 9105608This target is vulnerable to hand-to-hand attacks. 9105609This target is resistant to hand-to-hand attacks. 9105610This target is immune to hand-to-hand attacks. 9105611This target is vulnerable to flame attacks. 9105612This target is resistant to flame attacks. 9105613This target is immune to flame attacks. 9105614This target is vulnerable to plasma attacks. 9105615This target is resistant to plasma attacks. 9105616This target is immune to plasma attacks. 9105617This target is vulnerable to bolter fire. 9105618This target is resistant to bolter fire. 9105619This target is immune to bolter fire. 9105620This target is vulnerable to suppression attacks. 9105621This target is resistant to suppression attacks. 9105622This target is immune to suppression attacks. 9105623This target is vulnerable to attacks from power weapons. 9105624This target is resistant to attacks from power weapons. 9105625This target is immune to attacks from power weapons. 9105626This target is vulnerable to blind and stun attacks. 9105627This target is resistant to blind and stun attacks. 9105628This target is immune to blind and stun attacks. 9105629Nob 9105630A Nob with a Jetpack… 9105631Stormboy Nob 9105632Stormboy Nob 9105633Ork Mob 9105638Drag unwanted wargear here for an experience reward. 9105640Each squad has a portrait on the right side of the screen. Click once on a squad s portrait with the left mouse to select it; double click it to center the camera on that unit. These portraits also display important information about each squad, including its health and its associated hotkey. 9105641%1STARS% total stars 9105642I won t let you gits kill im! e s mine! 9105645Click and target area 9105646Click and target enemy 9105647Rendezvous with Captain Thule at this location 9105648Notice 9105649By choosing this map some players may be swapped between player slots and observer slots. Are you sure? 9105650%1COMPLETE% / %2DEPLOYED% (%3PERCENT%%%) 9105654Defeating the Tyranid Hive Fleet requires you to succeed at a series of long term objectives. Your progress in these global goals display at the top left of the screen. Click on a progress indicator to view a briefing with additional details. 9105668Collect the biosample from this reclamation pool 9105669Dual Shuriken Catapult 9105670Prism Cannon 9105672Prism Cannon 9105674Click and target ally 9105675Click and target area 9105678Prevent the Orks getting through the gate 9105679Wraithlord 9105680Wraithlord 9105681Even in death… 9105682Eldar Wraithlord 9105683Wraithlord 9105684Eldar Walker 9105685Even in death… 9105686Eldar Wraithlord 9105687Wraithlord 9105688Eldar Walker 9105689Try It On For Size 9105690Use the time between missions to experiment with your wargear load outs. Try different equipment on different squads and see how it affects their stats. 9105691One Point Shy? 9105692Is a trait unlock just one point out of reach? Check your wargear. 9105693Some pieces grant extra points to a Combat Discipline, and that can be enough to unlock that trait you always wanted. 9105694Unlock and Key 9105695Investing in the Combat Disciplines when your squads level up gives you two advantages. 9105696First, each point spent increases some of your basic combat statistics, like Health or Ranged Damage. Second, points spent unlock unique traits that allow you to enhance and refine your squads even further. 9105697!9105697 9105698You ll never get enough points to get all the unlocks, however, so plan ahead! 9105699Foundry Bonus 9105700Seeing gray icons on the screen at the end of every mission? Those are the Automated Foundries you haven t secured on the current planet. 9105701Secure them and you ll gain a bonus toward multiple deployments. 9105702Timing Is Everything 9105703Many missions have a limited number of days in which to complete them. If you let them expire, you may end up regretting it. 9105704Let a defense expire and that strategic asset is lost until you can re-secure it. In other missions, the same boss may return stronger later on. 9105705But you can t get to every one. Sometimes you just have to let some missions expire…the question is which ones? 9105706Should He Stay or Should He Go? 9105707Different squads have different strengths, so the choice of who to deploy on a mission can be critical. Before launching a mission, make sure the squads you want are ready to go. 9105708Always choosing the same squads could eventually leave the neglected squads a few levels behind…bad news when you find you want to use their special skills. 9105709Where to Fight 9105710Once you are fighting over three worlds, be careful not to ignore one planet for the sake of the others. 9105711If you aren t defending it, a world will succumb to infestation and your campaign score will suffer (not to mention the poor residents of that world!). 9105712Fire For Effect! 9105713Securing Communication Arrays gives you access to the Signum, a piece of wargear that allows you to call in devastating artillery strikes. 9105714Nothing says victory quite like the rain of Imperial artillery. 9105715Double Up The Guns 9105716Securing Automated Foundries allows you to use a Locator Beacon, a special piece of wargear you can use to set up Tarantula bolter turrets.
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Slipstream lapix EXTREME Level 10.3 BPM 175 Notes 981 1 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 2 口①①口 |----| ⑤口口③ |①---| 口口口口 |②-③-| ②口④口 |④-⑤-| 3 ⑪⑧口① |①-②③| ⑫⑨④口 |④-⑤⑥| ③②⑦⑩ |⑦-⑧⑨| ⑥⑤口口 |⑩-⑪⑫| 4 口口①⑦ |①-②③| 口⑨⑧⑩ |④-⑤⑥| ③②口口 |⑦-⑧-| ⑥⑤④口 |⑨-⑩-| 5 ①口⑧⑪ |①-②③| 口口⑨⑫ |④-⑤⑥| ④⑦②③ |⑦-⑧⑨| ⑩口⑤⑥ |⑩-⑪⑫| 6 口口口口 |①-②③| ④①口口 |④-⑤⑥| 口口②③ 口口⑤⑥ ⑦口口口 口⑩⑨口 口口口口 |⑦-⑧-| ⑧口口口 |⑨-⑩-| 7 ⑪⑧①① |①-②③| ⑫⑨⑩口 |④-⑤⑥| ③②口⑦ |⑦-⑧⑨| ⑥⑤④口 |⑩-⑪⑫| 8 ⑪⑧①① |①-②③| ⑫⑨⑩⑦ |④-⑤⑥| ③②④口 |⑦-⑧⑨| ⑥⑤口口 |⑩-⑪⑫| 9 口⑧①① |①-②-| 口口⑦口 |③-④-| ④⑥②口 |⑤-⑥-| 口③⑤⑤ |⑦-⑧-| 10 ②口①① |①-②-| 口口口③ |③-④-| 口⑥⑤⑤ |⑤-⑥-| ⑦④口⑦ |⑦---| 11 ⑦⑧⑨⑥ |①②③④| ①②③④ |⑤-⑥-| ⑦⑧⑨口 |⑦-⑧-| 口⑤口口 |⑨---| 12 口口⑦口 |①②③④| 口口③口 |----| ⑤⑥口⑧ |⑤⑥⑦⑧| ①②口④ |----| 13 口口口③ |①②③④| ①②口口 |----| 口口④口 口口口口 ⑨⑩⑪⑫ 口口口⑦ ⑤⑥口口 |⑤⑥⑦⑧| 口口⑧口 |⑨⑩⑪⑫| 14 ⑪⑮⑫⑯ |①②③④| ⑬③④⑩ |⑤⑥⑦⑧| ⑦⑨②⑥ |⑨⑩⑪⑫| ⑤①⑭⑧ |⑬⑭⑮⑯| 15 ⑪⑬⑩口 |①②③④| ⑬③④⑧ |⑤⑥⑦⑧| ⑤⑨②⑫ |⑨⑩⑪⑫| ⑦①口⑥ |⑬---| 16 口⑦⑩⑧ |①②③④| ⑨⑤⑥口 |⑤---| ③口②⑩ |⑥⑦⑧⑨| ⑤①口④ |⑩---| 17 口⑦⑩⑧ |①②③④| ⑨⑤⑥口 |⑤---| ③口②⑩ |⑥⑦⑧⑨| ⑤①口④ |⑩---| 18 ⑬⑭⑮⑯ |①②③④| ⑪⑨⑫② |⑤⑥⑦⑧| ⑦⑤⑧⑩ |⑨⑩⑪⑫| ③①④⑥ |⑬⑭⑮⑯| 19 口⑬⑬口 |①②③④| ⑨⑩⑪⑫ |⑤⑥⑦⑧| ⑤⑥⑦⑧ |⑨⑩⑪⑫| ①②③④ |⑬---| 20 ⑨⑧⑧口 |①---| ⑤④⑥⑨ |②③④⑤| ⑨⑦③② |⑥⑦⑧-| 口①①⑨ |--⑨-| 21 ⑧口口口 |--①②| ⑤⑥⑦口 |③④⑤⑥| 口⑧④③ |⑦---| ①②⑦口 |⑧---| 22 ⑦①①⑧ |①---| ⑥⑨⑨口 |②③④⑤| ②口④口 |⑥-⑦-| 口③口⑤ |⑧-⑨-| 23 口①②口 |①②③④| ⑪⑬口⑫ |⑤⑥⑦⑧| ⑤③④⑥ |⑨⑩⑪⑫| ⑦⑨⑩⑧ |⑬---| 24 ⑥⑤④③ |①-②-| ⑩口口⑨ |③④⑤⑥| ②①①⑧ |⑦-⑧-| 口⑩口⑦ |⑨-⑩-| 25 ⑧口②① |--①②| 口⑦⑦口 |③④⑤⑥| ③④口⑧ |⑦---| 口口⑥⑤ |⑧---| 26 口口⑥⑥ |①---| ①⑤⑩口 |②③④⑤| ③⑨④⑧ |⑥---| ⑦①口② |⑦⑧⑨⑩| 27 ①①口口 |①---| 口口口② |②---| 口口②口 口口口口 口⑥口口 ⑤口口口 口口口口 |③-④-| ④③③口 |⑤-⑥-| 28 ②口①③ |①---| 口③口④ |②---| ①④口⑤ |③--④| 口⑤口② |--⑤-| 29 口①②口 |①---| 口口口口 |②---| 口口口口 ②口①口 ③口口口 ④口③口 ⑤口④口 |③--④| 口口⑤口 |--⑤-| 30 口②口③ |①---| 口口③④ |②---| 口②④⑤ |③--④| 口①⑤① |--⑤-| 31 口口②口 |①-②-| ①③④⑧ |③-④-| ③⑦⑦口 |⑤-⑥-| 口⑤口⑥ |⑦-⑧-| 32 ①口②口 |①---| ③④⑤口 |②---| ②口口① |③--④| ③④⑤口 |--⑤-| 33 口口口口 |①---| 口口口② |②---| ②①口口 口口口① 口⑤④③ 口口口口 口⑤④③ |③--④| 口口口口 |--⑤-| 34 ①口口口 |①---| 口口口口 |②---| ②口口口 口口①② 口口口口 口③④⑤ 口口口口 |③--④| ③④⑤口 |--⑤-| 35 口④口① |--①-| 口口⑤口 |②-③-| 口②口口 |④-⑤-| 口⑥⑥③ |⑥---| 36 ②口①③ |①---| 口③口④ |②---| ①④⑤⑥ |③--④| 口⑥口② |⑤-⑥-| 37 口①②口 |①---| 口口口口 |②---| 口口口口 ②口①口 ③口口口 ④⑤③口 ⑥口④口 |③--④| 口口⑥口 |⑤-⑥-| 38 口②口③ |①---| 口口③④ |②---| 口②④⑥ |③--④| ⑤①⑥① |⑤-⑥-| 39 口口②口 |①-②-| ①③④⑧ |③-④-| ③⑦⑦口 |⑤-⑥-| 口⑤口⑥ |⑦-⑧-| 40 ①口②口 |①---| ③④⑥口 |②---| ②口⑤① |③--④| ③④⑥口 |⑤-⑥-| 41 口口口口 |①---| 口口口② |②---| ②①口口 口口口① 口⑥④③ ⑤口口口 口⑥④③ |③--④| 口口口口 |⑤-⑥-| 42 ①口口口 |①---| 口口口口 |②---| ②口口口 口口①② 口口口口 ⑤③④⑤ 口④③口 |③--④| ③④⑤口 |--⑤-| 43 口口口① |--①-| 口口口口 |②-③-| ②口③口 口口口口 ④口口⑨ 口口口⑧ 口口口⑦ |④-⑤-| ⑤⑤口⑥ |⑥⑦⑧⑨| 44 ④口①口 |①---| ③口⑤口 |--②③| ②口⑥口 |④---| 口口口口 |--⑤⑥| 45 口③口口 |①---| 口②口⑤ |--②③| 口口口⑥ |④---| 口④①口 |--⑤⑥| 46 ②口口③ |①---| 口④口口 |②---| 口②③口 |③---| ④口口① |④---| 47 ⑤口⑤④ |①---| 口口口口 |--②③| 口口口② |④---| 口①①③ |⑤---| 48 ⑤口口⑤ |①---| 口④口口 |--②③| ①②①口 |④---| 口③口口 |⑤---| 49 口口④口 |①---| 口⑦口口 |--②③| ①⑥②① |④---| ⑤口③⑤ |⑤-⑥⑦| 50 口①口口 |①---| ④口②口 |②-③-| 口口口口 |--④-| 口⑤③口 |--⑤-| 51 口③③口 |--①-| 口②②口 |--②-| 口①①口 |--③-| 口口口口 |----| 52 ①口⑥⑤ |①---| ⑦口口④ |②③④⑤| ⑧①口③ |⑥---| 口口口② |--⑦⑧| 53 口④⑥口 |①--②| 口③⑦口 |--③④| 口口②口 |⑤---| ①⑤①口 |--⑥⑦| 54 口口口② |①---| 口③口口 |②---| 口①①口 |③---| ③口口④ |④---| 55 口④④⑦ |①--②| ⑤口③口 |--③-| 口②⑥口 |④-⑤-| 口①①口 |⑥-⑦-| 56 ①口口口 |①---| 口⑤⑤② |--②③| 口①口③ |④---| 口口④④ |⑤---| 57 ①口②① |①--②| ③口口口 |--③④| ④⑥⑥口 |⑤---| ⑤⑤口口 |⑥---| 58 口③②① |①②③-| 口口口口 |----| 口口口口 |----| 口口口口 |----| 59 口口口口 |①---| ④⑤⑥⑦ |②---| 口口口口 |③---| ①②③口 |④⑤⑥⑦| 60 口口口② |①---| 口口口口 |②---| ③①①口 |③---| 口口④口 |④---| 61 ⑤⑤②⑥ |①-②-| ①①口④ |③-④-| 口③口口 |⑤---| 口口口口 |⑥---| 62 口口口口 |①---| 口口②口 |②---| 口③④④ |③---| ①①口口 |④---| 63 ⑤⑤②口 |①-②-| ①①口④ |③-④-| 口口口口 |⑤---| 口③口口 |----| 64 口⑩口⑩ |①②③④| ⑨口口口 |⑤⑥⑦⑧| ③⑦④⑧ |⑨---| ①⑤②⑥ |⑩---| 65 ⑨⑩⑪⑫ |①②③④| ⑬口口⑬ |⑤⑥⑦⑧| ③⑦④⑧ |⑨⑩⑪⑫| ①⑤②⑥ |⑬---| 66 ⑪口口⑫ |①-②-| ⑨①③⑩ |③-④-| ⑦口口⑧ |⑤⑥⑦⑧| ⑤②④⑥ |⑨⑩⑪⑫| 67 口④④口 |①---| 口①口口 |②---| ④①②④ |③---| 口①②③ |④---| 68 ⑥⑦⑧② |①-②-| ①③②口 |③-④⑤| ⑨⑩⑪⑫ |-⑥⑦⑧| ①口④⑤ |⑨⑩⑪⑫| 69 ⑧⑦⑥② |①-②-| ①③②⑤ |③④-⑤| ⑫⑪⑩⑨ |-⑥⑦⑧| ④①口口 |⑨⑩⑪⑫| 70 口⑪⑩⑨ |①②③④| ②⑧①⑦ |⑤⑥⑦⑧| ⑮⑭⑬⑫ |-⑨⑩⑪| ⑥④⑤③ |⑫⑬⑭⑮| 71 ③⑧⑨⑩ |①②-③| 口⑦②④ |④⑤⑥⑦| ⑪⑫⑬⑭ |-⑧⑨⑩| 口⑤⑥① |⑪⑫⑬⑭| 72 ⑦⑧⑨口 |①②③④| ①口⑥② |⑤⑥-⑦| ⑪⑫⑬⑭ |⑧⑨-⑩| ③⑤⑩④ |⑪⑫⑬⑭| 73 ⑥⑦⑧口 |①②-③| ①⑤④③ |④⑤-⑥| ⑬⑫⑪⑩ |⑦⑧-⑨| ②⑨口口 |⑩⑪⑫⑬| 74 ⑧⑭⑬⑦ |①②③④| ④⑥⑤③ |⑤⑥⑦⑧| ⑯⑫⑪⑮ |⑨⑩⑪⑫| ②⑩⑨① |⑬⑭⑮⑯| 75 ⑫⑪⑩⑨ |①②③④| ④③②① |⑤⑥⑦⑧| 口⑬⑬口 |⑨⑩⑪⑫| ⑧⑦⑥⑤ |⑬---| 76 ⑫口⑪⑨ |①---| ①④⑤① |②③④⑤| ⑧⑩⑬⑦ |⑥⑦⑧⑨| ②⑥③口 |⑩⑪⑫⑬| 77 口①口口 |①②③④| ③口⑥④ |⑤⑥⑦⑧| 口口口口 ⑤⑦⑧② ⑮口口⑫ 口⑨口口 ⑪⑬⑭⑩ |⑨⑩⑪⑫| 口口口⑯ |⑬⑭⑮⑯| 78 ⑮①②⑫ |①②③④| ③⑦⑧④ |⑤⑥⑦⑧| ⑪⑬⑭⑩ |⑨⑩⑪⑫| ⑨⑤⑥⑯ |⑬⑭⑮⑯| 79 ⑮⑤②⑭ |①②③④| ①⑪⑧④ |⑤⑥⑦⑧| ⑨⑬⑫⑩ |⑨⑩⑪⑫| ⑦③⑥⑯ |⑬⑭⑮⑯| 80 ⑬②③⑫ |①②③④| ①⑭⑪④ |⑤⑥⑦⑧| ⑨⑩⑮⑧ |⑨⑩⑪⑫| ⑤⑥⑦⑯ |⑬⑭⑮⑯| 81 ⑬②③⑫ |①②③④| ①⑭⑪④ |⑤⑥⑦⑧| ⑨⑩⑮⑧ |⑨⑩⑪⑫| ⑤⑥⑦⑯ |⑬⑭⑮⑯| 82 ⑨②③⑩ |①②③④| ①⑧⑦④ |⑤---| 口口口⑥ |⑥⑦⑧⑨| 口⑤⑤口 |⑩---| 83 口⑬⑬口 |①②③④| ⑨⑩⑪⑫ |⑤⑥⑦⑧| ⑤⑥⑦⑧ |⑨⑩⑪⑫| ①②③④ |⑬---| 84 ⑨⑧⑧口 |①---| ⑤④⑥⑨ |②③④⑤| ⑨⑦③② |⑥⑦⑧-| 口①①⑨ |--⑨-| 85 ⑧口口口 |--①②| ⑤⑥⑦口 |③④⑤⑥| 口⑧④③ |⑦---| ①②⑦口 |⑧---| 86 ⑦①①⑧ |①---| ⑥⑨⑨口 |②③④⑤| ②口④口 |⑥-⑦-| 口③口⑤ |⑧-⑨-| 87 口①②口 |①②③④| ⑪⑬口⑫ |⑤⑥⑦⑧| ⑤③④⑥ |⑨⑩⑪⑫| ⑦⑨⑩⑧ |⑬---| 88 ⑥⑤④③ |①-②-| ⑩口口⑨ |③④⑤⑥| ②①①⑧ |⑦-⑧-| 口⑩口⑦ |⑨-⑩-| 89 ⑧口②① |--①②| 口⑦⑦口 |③④⑤⑥| ③④口⑧ |⑦---| 口口⑥⑤ |⑧---| 90 口口⑥⑥ |①---| ①⑤⑩口 |②③④⑤| ③⑨④⑧ |⑥---| ⑦①口② |⑦⑧⑨⑩| 91 ①①口⑥ |①---| 口③口② |②---| 口⑤②口 |③-④-| 口③口④ |⑤-⑥-| 92 口①①口 |①---| 口口口口 |----| ①口口① |----| 口口口口 |----| accuracy 100%
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This place is massive...and it s absolutely stunning. Few humans have ever seen this. That makes it even more wondrous. He wants me to follow. There are texts in every language, and on every kind of material. Stone tablets, woven cloth, parchments, inscribed crystals...but mostly books. It just goes on and on. How many books do they have here? It must be millions. I can t see anything that I recognise. Not that I ve read much of anything in Arcadia. I still miss the romance novels from back home. Examine more Some of these look ancient. Like really ancient. Examine even more I wish I had the time to sit down and read some of these books. And the, you know, will. And also the required reading skills. Examine still more Books...as far as the eye can see. Examine last I think they re sleeping. Or hibernating. Like...bees. It s actually a bit creepy. Are all the trees filled with these sleeping creatures? They seem so serene. Like monks. In zero gravity. Someone s been busy reading. They don t seem to be doing anything. They re just floating. These are their homes, but they are void of individuality. They really are a hive mind. Brian is the one normal thing in this whole place. Even Crow is a talking bird. Even Crow looks a bit overwhelmed by this place...and he s lived here. I hope Brian - and, okay, Crow - knows how to get back to the mainland. That s a little bit creepy. Actually, it s more than a little bit creepy. It s a lot creepy. They seem to be floating aimlessly, but I m sure that s not the case. They probably got a pretty good idea what they re doing. He wants us to follow. Lets just hope there s ground to walk on where he s taking us. Are they sleeping? They must be sleeping. I hate not being able to see their eyes...if they have eyes, that is. Theire homes look like beehives. It s a bit cold and impersonal, isn t it? Maybe this isn t where they live. Maybe this is just where they rest. There s no glass in those windows . It s a magical force field. For some reason, I don t think the Dark People use this table. It must be for visitors. That desk must be for visitors. I don t see really see any of the Dark People sitting in a chair. It must be for visitors. Humanoid visitors. It s a chair for non-floating visitors. They must be librarians. And they re just as dark and mysterious as the librarian at VAVA. But a whole lot friendlier. I can t imagine there s anything quite like this back home. That s probably the White Dragon. There are some huge...things out there. I hope those, um, windows are thick. Tons and tons of books. I don t envy those Dark People who have to keep this place organised. I don t think they have Shakespeare or Dickens here, but I bet there are some fantastic works of art. Whomever lives here, they must be using boats to ferry between the different parts of the city. All the doors are closed. There s someone on that pier. They look...familiar. It s a sizeable town, spread all over the swamp. But the walkways don t cover all of it. I would probably need a boat to get across there. That animal was enormous, like a dinosaur. It s a real skeleton. This creature must have been gigantic. I wonder if there are any more like it still walking around. It s the skeleton of a very large animal. Examine close again It s a boathouse. Even if I knew how to, you know, drive a boat, I still don t think I d brave those murky waters. What the hell was that thing? I m staying far, far away from the water. Closed and locked. I don t think there s anyone in there. Who is that over there? It s a large town, and there are lights everywhere. A lot of people must live here. But who are they? And why was I sent here? Examine far again It s a large town, built right on the swamp. Examine far yet again Oh... What...? This isn t...home. Where am I? ...April? There must be people living here, but where are they? He s a trusted ally. Kara s not our leader, but she does head the council, and that gives her a lot of say in how we use our people and resources. People are looking tired but hopeful. Everyone s just tired of waiting for the war to come to us. We should take the war to the Azadi. This winter has been tough on everyone. I can t wait until spring is here...although we should have hit the Azadi while there s still snow and ice in the forests. We spend most of our time in the field, I hardly recognise anyone around here. New people are arriving every day. There are lots of new faces since I was last here. It would be easy for the Azadi to infiltrate the city, but that s a risk we have to take, I guess. Examine one last I think the celebrations might be getting out of hand. I need to speak with Kara about that. This is it...but where s the messenger? Strange. Perhaps it was a message to...someone. Say whatever you will about these terror― about the rebels, but they care about their own. Examine another If I was not committed to my mission, I would have liked to speak with these people...to hear their stories, and perhaps to understand. Examine yet another I do not agree with their tactics, but I do believe that these rebels act in honour...and in faith. Examine another again Garmon Koumas. He is disliked by many, and he may be too outspoken for most, but his skills as a teacher are undeniable, and his stature in Sadir is great. Examine the third This can t be the best place to park your car. Examine parked Why does this car look so out of place here? Wait, I know. It s not a burned out wreck. Examine parked again There s no way I m getting through here. I ll need to find an alternative route. It s completely burned out. If the data the worm got from the Dreamcore is correct, the virus originated inside that factory building over there. I recognise that house. It s the one from my visions. I need to find the girl. That girl... Is she here? This is it, the room the little girl was in. She...she just vanished. The screen said 201 . That must be the room number. I think... I think she wants me to go open that closet in room 201. Is that what brought Reza here? She s connected to one of those things I saw in Reza s apartment. What is it doing to her? I hope I didn t damage it too badly. At least now it s in a position to help me get inside. Examine crashed According to this, I m standing exactly in the location where the intrusion originated... ...or maybe right above it. I should be able to climb up there now. Examine with car Um, I m not in the mood to get electrocuted today. The security is too heavy. The charge might not kill me, but it d definitely give me the mother of all bad hair days. Touch I don t have the upper arm strength to carry one of those. It s on passive patrol, and it s got a limited field of view. I should be able to avoid it. They can t be too concerned with intruders. That sign looks like it could topple over any second. There s no way to use it without gaining access to the system. Impossible. The security s way too heavy. There s no way to access this without the right card or datacube. I can t hack that. I can t leave until I find out the truth behind all of this. If I can get that panel open, I might be able to hack into the car s systems. Examine closed again If I can tap into its control system, I can probably get this car to move. This car looks to be in working order. It might even have some power left...which means that, if I can access the controls, it can be moved. That s the car s access panel. The systems are still operational, so the car must have some reserve power left. It s some kind of console. Examine far off This console must be for controlling the factory floor. Examine near off This console controls the movement of the boom - left, right, forward, and back. Examine boom far on It s a locker. Examine empty A child s drawings... Faith died in that bed...all alone. It s a bedroom, filled with medical equipment. They must have been observing the patient from out here. They had this patient under constant observation, but for what reason? Whomever was in here, this is all they had to play with. It s both sad and a bit creepy. Examine before again It looks to be in working order. It s a production line. It looks pretty old fashioned. I remember these things. WATIcorp used to make them, but they were discontinued a long time ago. Faith s drawings. I wonder what went through her mind, being trapped in here, experimented upon... It s horrible. Faith s room. She lived and died in there...that poor girl. I can t leave yet. Again It...opened up. Examine open I think Faith wants me to come inside. Examine open again I can t see the bottom. It feels like they could go on...forever. What s out there? What is this place? If this place was created by Faith...then what s beyond the horizon? I need to get Lucia working first. After she s opened the safe for me, I can give poor, old Wonkers his brain back. A back door. That s probably where Reza got in. Oops... I dropped the axe inside. This is where I m supposed to insert the worm. That s where I m supposed to insert the worm. Oh. My. God. I ll go blind if I do that again. Where am I supposed to go? I have to wait until I hear something from Damien. Without hearing message I can t go out dressed like this. I should find something in the bathroom. Without getting dressed I think there s a message on the console. It s firmly attached to the grate. Examine attached There s something in here. Is that a datacube? With datacube That doll s house looks very familiar. Without datacube This is the house Faith lives in. She must have recreated it inside that dream place. After Faith Except it s not. At all. I m not sure how long I ve been here, or how long I m going to stay, but there s nothing more I can do now. If you don t... The bad guys got away with it. The Dreamer could still be released. If that happens... My story s been told. The future is out of my hands...and in yours. You need to do something. You need to tell my story until the word is out, until everyone knows what s going on. I m leaving soon, but I m not afraid. If death is the end, I know that our dreams remain behind. So whoever you are, whatever you plan to do - good luck. I m sure you ll need it. I hope my story has been heard. I ll feel really stupid if I find out I ve been talking to myself this whole― Everyone locks their doors. Examine others He must be selling something, but I can t tell what it s supposed to be. The spice merchant. He s a, um, cheerful fellow. Examine after talking to him I think he s eager to get his delivery of Mrs Mullins Mixed Spices. On a mission I feel so bad for taking all his spices. I hope things work out for him. Has stolen spices I m glad I could help him get his delivery of spices. Has delivered spices Ugh. Fish. I think it s a well. But what do I know? It could be anything. That must be the South Gate. That s a solid gate, all right. There are a lot of guards in this city. Another merchant. Um...I hope that smell is from the fish and not from the merchant. She s selling...something. I m not exactly sure what it is. It s a merchant. I have to say, there are some strange creatures in this world. But it looks friendly enough. Like a big, furry...dinosaur. What a fascinating creature. The Salty...Seaman ? Uh. Okay. The Cock and the , um, Puss . Hmm. So many strange people. Everyone s so normal looking, and yet everything is so alien. I don t stick out, but I feel so alienated. I keep seeing these machines everywhere, but I still don t know what they re used for. It s some kind of steam technology, with lots of gears and levers. It must be pretty new, seeing as it s all shiny still. These machines are really noisy. I wonder what they re used for. Examine yet again These guards really stick out. You can tell they re not from around here. This must be an important place, seeing as there are so many guards here. I think they might be suspicious if I keep staring at them all the time. Examine third She s a sprightly old lady. She s got a lot of energy, that one. People don t look that different here. Lose the clothes, and...actually, no, let s keep the clothes on. Everyone looks pretty normal, even though they live in a strange and magical world. The camp looks strangely empty. I can only see a few soldiers here and there. This must be where the soldiers I see everywhere are living. It must be cold. That tower is simply amazing. It s quite literally a skyscraper. It must have taken ages to build. It looks brand new, too. If I hadn t seen it with my own eyes, I wouldn t have believed such a structure could exist - and certainly not in a place like this. I wonder what s on the inside. Looks like they re not quite done building the tower. That building looks like it was built quite recently. It s like an annex to the tower. Looks like this street leads all the way down to the sea. The Journeyman Inn. There s an enormous tower over there. It s quite literally a skyscraper. I haven t seen any other boats here. I ll need to find some other way to get to the other side. I ll get Crow to deliver this acid potion to Zoë. This ought to buy me passage on that Shadowship. I hope. Strange. It looks like it combines magic and technology...like those Azadi machines. But this thing is very, very old. I hope Klacks sleeping potion won t do any permanent damage to the guard. This is, apparently, very potent stuff. It should go well with that sandwich. Benrime makes a mean sandwich. The sauce is spectacular, and the cheese...succulent. I m getting hungry. I ll give this smoke bomb to Crow, and he can deliver it to Zoë. It s Crow. Crow doesn t look a day older than he did when I first met him. Lucky bird. I do feel bad about deserting Crow, but I didn t have a choice. Anyway, it s a long time ago. No need to dwell on the past. Examine near again Crow. Examine near yet again Crow s waiting for me to find the potions Zoë needs. Examine waiting for potions Crow s a faithful accomplice. Examine waiting for delivery I ll need Liv s help with this one. I ll send her a message... Hey, that s the man I saw in the Emissary s office. I should follow him. I d like to find out who this prophet is. The show ran for eight years, and ended with a very special episode where Bob - the reformed child murderer - killed, boiled, and ate Li l Big Cat. Fans have been demanding the return of Li l Big Cat, and WATIcorp is currently considering bringing this popular and twisted toybot back to the market - and to your screens. It had many of the same mannerisms as the final Watilla, but it lacked our favourite friend s furry appearance and soothing personality. Unlike the Watilla we know today, the prototype was also programmed to randomly wet itself, a feature that met with much controversy and frustration. These two versions - from 2132 and 2159 respectively - were slight variations on Dr Peats original, award-winning design. The RoBoy on the right-hand side of the display is still considered by some to be WATI s ultimate marriage between form and function. Three months later... April is dead... I watched her get killed. What am I supposed to do now? If I can t save her, what s going to happen? Is Reza really dead? I don t believe that. I can t believe that. That...man, he must be lying. I have to keep looking for him. I m not giving up now. ...find her...save her... Find her. Save her. Find her! Save her! ...find April Ryan...save her... Find April Ryan. Save her. Find April Ryan! Save her! ...find April...save April... Find April. Save her. Find April. Save April. Find April! Save her! Find April! Save April! ...April... ...April Ryan... ...Zoë... Zoë... Zoë. Zoë! Tibet, 1933 Paused Please reconnect the controller and press START to continue. Autosave Corrupted Ok Unable to load Saved Game Saving options Saving game... Please do not turn off your Xbox console. Saving game... Loading... Game Saved Superior Lama Monk listen They re whispering something. The ritual is ready. 儀式の準備が整いました。 Praying Monk 祈っている僧侶 They must have noticed me. They ve stopped whispering. The superior lama has opened up a world of mysteries to me. Before ritual I ve asked the monks to take care of my journal. Hopefully, it will enlighten someone else s journey. Where I m going, I won t be needing a backpack. The life of the lama is as hard as their beds. The preparations are almost done. The rite should begin soon. Step onto the dais, traveller. 台座に上がってください、旅の方。 Step up look at journal The next time I look out a window, I won t be seeing the Himalayas. look Watchdog The dog s sleeping. Let s keep it that way. Sleeping dog Use break Look on break It must have been left behind after a construction job. They re really big on security here. That airlock looks to be military grade. I guess the neighbourhood requires it. TESTCASE Playing conversation "picture" Bartender Female Guest Male Guest Examine far That s the hostess. Not the most welcoming person I ve ever met... Hostess look at hostess Talk to hostess Ryan Diane Interrogator Look at note Use note Look at music puzzle look at music puzzle Use music puzzle look at praying wheels It s some kind of glowing symbol or rune etched right into the rock. Look at Carlita Talk to Carlita Look at Jahwar Talk to Jawhar You must find her! You must save her! Spider Look use MISSINGTEXT This console probably controlls the airlock. Hack it This looks like the security office. Damien told me not to go in there until I m ready. The security s pretty heavy. I m guessing this is the cybernetics office. This must be the laboratory. Look at door This is the medlab. download security clearance The security in this office is pretty heavy. I ll need to do exactly what Damien told me to do. Look at Drone console Drone console It s a docking pad for the spiders. I need to disable the security before going in there. The security office has an isolated grid that isn t connected to the building s systems. If it s on, I m afraid you re going to have to disengage that, too. It can be switched off from the inside by one of the security spiders. Check the cybernetics office. There should be an extra spider in there. Use the software I uploaded to your mobile to control it remotely. Identifying drone. Drone identified as 3EGG-48. Security clearance A. Drone disabled. Ready to commit security clearance download. Security drone disabled. Download complete. Security status upgraded to A. MISSINGTEXT Wrong security level. First off, keep an eye out for spiders. Do a sweep of that office. Nothing in there, sir. Let s move on. Wanna go check out that office? I ll cover you. Okay. It s empty. Okay, let s go. All clear so far. I m smelling another false alarm. You, go check out the observation platform. Yes, sir! The core s under lockdown, and no one s going in or out until the lockdown s lifted. We re clear, sir. I got a visual on the guys working this shift, and they look like they re doing fine. Good. Let s head back, same formation. We ll call upstairs once we get to the elevators, let them know it s another malfunction. Jesus, I hope they get this mess sorted soon. I m tired of false alarms. I miss the days of sitting with my feet up in the control room. Well, these days we re lucky if we have one shift without some system going haywire. I got a live one here! This will allow you access through the airlock. Both scanners are located in the medlab. It s a full body scanner. It reads all my biometric data, and uploads it to the system. Examine close MISSINGTEXT Discovering panel More spiders. If I never see another one of those, it ll be too soon. What are you doing here? Obaasan told you to stay with Ren. Kids have a fight Yes, but Ren left me. I was all by myself, but then this nice lady helped me, and― Ha-ha! You re such a crybaby! Shut up. I m not a crybaby. Are too! Crybaby, crybaby, crybaby! Well, you wet your bed. And you re afraid of the dark. Liar! I m not afraid of anything! Yes, you are. You re afraid of everything! And you re a chicken! What are you doing? DNA and cellular composition of biological entity analysed and cleared for entry and insertion into core. To get to the core, you must pass through the airlock and a decontamination process. Don t worry, it s perfectly harmless. Inside the security office, there ll be a dock where the spider can access the local grid. The spider you ll be controlling won t have the right security clearance, however, so you ll need to find a way to upgrade its clearance. I ll just upload Damien s software into the closed circuit system... Hack Maintenance Bot DNA and cellular composition analysed. It s not responding. I wonder why that is. Maybe I need an ID chip or something like that? These ducts are used by the cleaning bots. He looks just right for the job. She s enjoying herself. I d better stay quiet, or the dog might wake up. It seems completely oblivious to the train, though. Warning Look at toolshed door Open toolshed door change This is a closed environment, and that s where the air is coming from. Man Woman winter past Vagabond We re having problems with the new synth, however, and yesterday s Morpheus injection caused the subject some degree of discomfort, and...pain. They want to see results, and fast, or they might shut us down. Should that happen... Off the record... I have to admit that I ve had some misgivings about putting someone through these experiments. October 9th. It s a...a Friday. I think. I haven t seen daylight in a week. Faith has― The subject has fallen ill again. We haven t isolated the cause of this latest...setback, but Faith s heart appears to be, uh, to be weakening. I don t know if it s her condition, or if the drugs... October...what is it? October― What, November 3rd? God... Wait. Wait, something...something s happening here. I m getting some...really strange... Hey. Hey! Has your console stopped working? This is...this is weird. There s just...static. Like, like a... I m just getting static here. What s going on? (Sighs) November 5th... We re, uh, we re cleaning out the lab. We can t leave anything behind, or someone might... It s strange, but I... I watched her die. I saw her...leave us. But I think... Just for a moment, a fleeting...moment. A, um, a shadow. A house. Faith s house. Her doll s house. First there was this...static. Everywhere, on our screens. It killed most of the equipment for, like, fifteen seconds. And then... I could swear I saw something. Datacube Rooftop bot MISSINGTEXT Examine electric yardgate MISSINGTEXT Auch, thats an electric fence! That hurt! MISSINGTEXT Im not touching this fence again. Is that a phone in there? Curious. Why would anyone put a phone inside a glass cage? Is it modern art? Examine near I have no idea how to use that. Move crane west Move crane east Move crane north Move crane south Crane up Attach hook It s way too heavy for me. Attempt remove I don t think it s locked, but the hinges look a bit rusty. They might creak. Climb higher Climb lower Guard dog. There s light coming through that boarded up window. The reveal comment move container Kara The original RoBoy has gone through many design changes in the past century. Li l Big Cat was WATIcorp s first furry toybot. Accompanied by a very popular animated show, The Amazing Adventures of Li l Big Cat Bob , it proved to be a huge success. Before a more realistic, gorilla-like Watilla was put into production, this early prototype was tested in limited release. The fourth-generation Watilla, introduced in 2198, has become the most successful toybot in history. RoBoy, seen here in its original version, was WATIcorp s fifth-generation humanoid robot. Examine Messenger girl Child Ena wants me to follow her to the Council Room to see the Six. Examine black trainee Garmon personally picks out those soldiers he feels have the potential to be Apostles. Nozan is one of the best I have seen. Examine white trainee Amanon has proven to be a good student, and a worthy opponent. He might become an Apostle himself soon. Examine brown trainee Those few who are allowed into the war garden, inside the Sixth Circle, are the finest soldiers in the Empire. Examine door to council room The Six await. Locked. MISSINGTEXT RABBIT AND REBEL REVEAL. Look at Sister Sahya Listen to Sister Sahya MISSINGTEXT ATTEMPT TO LISTEN TO SAHYA, BUT CANNOT HEAR ANYTHING MISSINGTEXT APRIL EXMAMINES SAHYA Look at Hooded man Listen to Hooded man MISSINGTEXT APRIL EXAMINES HOODED MAN Hold on. What is it? Shh. Did you hear something? Soldier Kian DUPE 1 Kian DUPE 2 That s the decontamination chamber. You re sure you don t want anything to eat? I can order in. I m not very hungry. Thanks, though. All right. Some coffee? Tea? No, thanks. I have, um, whiskey. I m fine, Damien. Really. All right. So? What do you think? I think you shouldn t believe a word of what that man told you. He was trying to get inside your head. There s no proof that anything s happened to Reza. I hope you re right. If I ve come this far, and it turns out Reza s― Stop it. There s nothing to be gained from imagining the worst. He is. Reza was my best friend for so long, and I was totally in love with him. When that feeling went away... I don t love him any less, but it s different now. I don t know what s going on with me. I ve just... I ve lost faith. Not just in him. In everything. School, my friends, my hobbies...my future. Reza. Nothing seems to matter that much anymore. And that s why, when Reza went missing, I knew I had to go after him. Not just because he s my friend, and not just because I love him. But because if I didn t, then who would I be? What would I be? I may not like the Zoë I m turning into, but I would have hated the Zoë who just abandoned her best friend like that. So, yes...he is very important to me. Of course. And right now, more than anything in the world, I want him to be okay. So, um, that man... The one in the garden? He acted like he s behind the whole thing, like he controls WATIcorp. I ve heard rumours, but I never actually believed... I think his name is Alvin Peats. Peats? The guy who founded WATI? He would be several hundred years old. But, in a way, it still makes sense.