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Infantry Tank Buster Heavy Infantry Contents 1 Tank Buster Heavy Infantry Veterancy 2 Tactics 3 History 4 Requires 4.1 Kampfgruppe Kompanie Upgrade 5 Built From 5.1 Kampfgruppe Kompanie 6 Can Construct 6.1 Logistik Kompanie 6.2 Kampfgruppe Kompanie 6.3 Panzer-Jager Kommand 6.4 Panzer-Support Kommand 7 Doctrinal Abilities 7.1 Road Blocks 7.2 Scorched Earth 7.3 Booby Trap Building 7.4 Booby Traps 7.5 Tank Awareness 7.6 Teller Mines 7.7 Double Infantry AT Efforts 8 Squad Abilities 8.1 Repair 8.2 Throw Anti Tank Grenade 8.3 Throw Incendiary Grenade 8.4 Advanced Repair 8.5 Sprint 9 Squad Upgrades 9.1 Field Craft 9.2 Increase Squad Sizes 9.3 Advanced Repair 9.4 Anti Tank Grenades 9.5 Incendiary Grenades 9.6 Group Zeal 9.7 Veteran Sergeant 10 Squad Weapons 10.1 Panzer Elite Kar98K 10.2 Panzer Elite Panzerschreck 10.3 Incendiary Grenade 10.4 Anti Tank Grenade 10.5 Booby Trap 10.6 Teller Mine Tank Buster Heavy Infantry Squad Size 3 Capture Rate 0.75 Sup Threshold 0.2 Health 165 Sight 35 Pin Threshold 0.65 Cost 255 Detection 7/0 Recovery Rate 0.007 Hotkey G Population 3 Time 25.5 Retreat Modifier 0.5 Target Type infantry_soldier Upkeep 6.0048 Reinforce Cost 0.53 Critical Type infantry Squad Slots 5 Reinforce Time 1 Tank Buster Heavy Infantry Veterancy [Expand][Hide] Received Damage Received Suppression Maximum Health Health Regeneration 0.95 0.85 1.1 3.36/min Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 12 Vet-Exp Received Damage Received Suppression Maximum Health Health Regeneration 0.95 0.85 1.1 3.36/min Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 26 Vet-Exp Received Damage Received Suppression Maximum Health Health Regeneration Received Accuracy 0.95 0.85 1.1 3.36/min 0.95 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 40 Vet-Exp Tactics A Panzerschreck in an enemy s hands should be prevented at all costs. If a Panzershreck is dropped by your squad, make every effort to retrieve it. Tank Busters can be produced through the HQ also, it is a good idea on munitions heavy maps to build standard Panzer Grenadier s and use the Panzerschreck upgrade to save 105 manpower! When using the Tank Destroyer doctrine one of the end tree abilities gives your Tank Buster squads an extra panzershrek. History Panzergrenadiers were the infantry assigned to Panzer and Panzergrenadier divisions, and were the bulk of the fighting force in those formations. Transported either in trucks or SdKfz 251/1 half-tracks, the role of the Panzergrenadier was to support the tanks when in offense, or defend ground recently secured by the tanks. Their squads were armed with twice as many MG34 or MG42 light machine-guns than the regular Grenadiers, and their support weapons were nearly all towed or mounted in vehicles. The Panzergrenadiers in Company of Heroes appear to be from the Panzeraufklärungsabteilung (Mechanized Reconnaissance Battalion) of a Panzer or Panzergrenadier division, due to the SdKfz 250 light half-tracks they are using, and the reference to Spähtrupp in their speech (Spähtrupp means scout patrol). Requires Kampfgruppe Kompanie Upgrade [Expand][Hide] Cost 16035 Time 40 Hotkey U Effects Allows Grenadier Tank Buster squads to be built and unlocks the panzerschreck upgrade on Panzer Grenadier squads. ESee Upgrade Kampfgruppe Kompanie Upgrade for details. Built From Kampfgruppe Kompanie [Expand][Hide] Health 1000 Target Type building Cost 22020 Critical Type building Time 115 Hotkey K Effects Makes available the Infantry Halftrack, Mortar Halftrack, and Tank Buster Squads. Available upgrades can increase territory capture rate of Infantry squads and improve their repair skills. ESee Structure Kampfgruppe Kompanie for details. Can Construct Logistik Kompanie [Expand][Hide] Health 1000 Target Type building Cost 22020 Critical Type building Time 115 Hotkey L Effects Makes available the Scout Car, Munitions Halftrack and 250/3 Funkwagen Vampire Halftrack. Upgrades will equip squads with Anti Tank Grenades and increase the size of infantry squads. ESee Structure Logistik Kompanie for details. Kampfgruppe Kompanie [Expand][Hide] Health 1000 Target Type building Cost 22020 Critical Type building Time 115 Hotkey K Effects Makes available the Infantry Halftrack, Mortar Halftrack, and Tank Buster Squads. Available upgrades can increase territory capture rate of Infantry squads and improve their repair skills. ESee Structure Kampfgruppe Kompanie for details. Panzer-Jager Kommand [Expand][Hide] Health 1000 Target Type building Cost 22030 Critical Type building Time 115 Hotkey J Effects Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade. ESee Structure Panzer-Jager Kommand for details. Panzer-Support Kommand [Expand][Hide] Health 1000 Target Type building Cost 22030 Critical Type building Time 115 Hotkey S Effects Initially produces the 250/10 Light Anti Tank Halftrack and Bergetiger Repair and Recovery vehicle. Can be upgraded to produce the Panzer IV Infantry Support Tank. A Veteran Sergeant makes squads tougher, harder to suppress, and gain experience more rapidly. ESee Structure Panzer-Support Kommand for details. Doctrinal Abilities Road Blocks [Expand][Hide] Health 750 Target Type defenses Cost Critical Type defenses Time 20 Hotkey R Effects Road Blocks are extremely tough piles of junk material scraped together to block off an area. Roadblocks must be destroyed and cannot be crushed by any tank. ESee Structure Road Blocks for details. Scorched Earth [Expand][Hide] Cost Activation targeted Duration _ Target tp_entity Recharge 0 Hotkey C Effects Disable a Strategic Point so it cannot be captured. ESee Ability Scorched Earth for details. Booby Trap Building [Expand][Hide] Cost Activation targeted Duration _ Target tp_any Recharge 10 Hotkey Effects Order this squad to prepare the target building with booby traps that will be triggered by enemy units. ESee Ability Booby Trap Building for details. Booby Traps [Expand][Hide] Cost Activation targeted Duration _ Target tp_any Recharge 25 Hotkey Y Effects Wire strategic points and ambient buildings to explode when enemies begin capturing point, or enter building. ESee Ability Booby Traps for details. Tank Awareness [Expand][Hide] Cost 1 Time Hotkey Effects Panzer Elite infantry use their improved battlefield skills to detect enemy tanks at ranges beyond which they can see. ESee Upgrade Tank Awareness for details. Teller Mines [Expand][Hide] Cost 1 Time Hotkey Effects Panzer Elite infantry can deploy Teller Mines. These weapons require great mass to trigger, meaning only vehicles will cause the mine to explode. ESee Upgrade Teller Mines for details. Double Infantry AT Efforts [Expand][Hide] Cost 3 Time Hotkey Effects Panzerschreck upgrades now provide two Panzerschrecks, and AT grenade abilities now throw two AT Grenades. ESee Upgrade Double Infantry AT Efforts for details. Squad Abilities Repair [Expand][Hide] Cost Activation targeted Duration 0 Target tp_entity_and_squad_entity Recharge 0 Hotkey E Effects Repair a Structure or Vehicle for a nominal Resource cost. ESee Ability Repair for details. Throw Anti Tank Grenade [Expand][Hide] Cost 20 Activation targeted Duration _ Target tp_any Recharge 240 Hotkey K Effects Throw an effective Anti Tank Grenade. This Grenade is not effective against infantry units in cover. ESee Ability Throw Anti Tank Grenade for details. Throw Incendiary Grenade [Expand][Hide] Cost 15 Activation targeted Duration _ Target tp_any Recharge 240 Hotkey N Effects The squad will throw a chemical Incendiary Grenade that will burn the selected area for a period of time. ESee Ability Throw Incendiary Grenade for details. Advanced Repair [Expand][Hide] Cost Activation targeted Duration 0 Target tp_entity_and_squad_entity Recharge 0 Hotkey E Effects Repair a Structure or Vehicle for a nominal Resource cost. ESee Ability Advanced Repair for details. Sprint [Expand][Hide] Cost Activation timed Duration 15 Target tp_any Recharge 60 Hotkey S Effects Sprinting will make a squad move faster for a short time. ESee Ability Sprint for details. Squad Upgrades Field Craft [Expand][Hide] Cost 16020 Time 35 Hotkey C Effects Increase the Capture Rate of your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. When static, these squads are also trained to spot enemy mines. ESee Upgrade Field Craft for details. Increase Squad Sizes [Expand][Hide] Cost 16025 Time 35 Hotkey I Effects Increase Panzer Grenadier, Assault Grenadier, and Tank Buster squad sizes. ESee Upgrade Increase Squad Sizes for details. Advanced Repair [Expand][Hide] Cost 22035 Time 35 Hotkey E Effects Upgrade the repair rate of your Panzer Grenadiers, Assault Grenadiers, and Tank Busters. ESee Upgrade Advanced Repair for details. Anti Tank Grenades [Expand][Hide] Cost 15020 Time 35 Hotkey A Effects Enables Anti Tank Grenades on your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. ESee Upgrade Anti Tank Grenades for details. Incendiary Grenades [Expand][Hide] Cost 12020 Time 35 Hotkey N Effects Enables most Panzer Infantry with Incendiary Grenades that will burn an area for a period of time. ESee Upgrade Incendiary Grenades for details. Group Zeal [Expand][Hide] Cost 24040 Time 35 Hotkey Z Effects Panzer Grenadiers, Assault Grenadiers, and Tank Busters are tougher when grouped together. ESee Upgrade Group Zeal for details. Veteran Sergeant [Expand][Hide] Cost 24040 Time 35 Hotkey V Effects Upgrade your Panzer Grenadier, Assault Grenadier, and Tank Buster squads with a Veteran Sergeant who increases the rate squads receive veterancy and reduces the amount of suppression they receive. ESee Upgrade Veteran Sergeant for details. Squad Weapons Panzer Elite Kar98K [Expand][Hide] Weapon Panzer Elite Kar98K See Weapon Panzer Elite Kar98K for details. Panzer Elite Panzerschreck [Expand][Hide] Weapon Panzer Elite Panzerschreck See Weapon Panzer Elite Panzerschreck for details. Incendiary Grenade [Expand][Hide] Weapon Incendiary Grenade See Weapon Incendiary Grenade for details. Anti Tank Grenade [Expand][Hide] Weapon Anti Tank Grenade See Weapon Anti Tank Grenade for details. Booby Trap [Expand][Hide] Weapon Booby Trap See Weapon Booby Trap for details. Teller Mine [Expand][Hide] Weapon Teller Mine See Weapon Teller Mine for details. Retrieved from http //coh-stats.com/Infantry Tank_Buster_Heavy_Infantry
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Market Scenario The Open-Source Intelligence Market Size Of USD 10.65 Billion Value includes a With analysis and industry CAGR 25.98% forecasts for the period 2023–2032. Open-Source Intelligence report’s segmentation section focuses on each category while also identifying those with the greatest influence on the Open-Source Intelligence Market. The framework for finding Key companies and assessing their Geographical Research, product portfolios, and ability for Business growth. In order to forecast the extent of competition, the second one step analyzing the core competencies and market shares of leading companies. Get a Sample PDF File@ https //www.quincemarketinsights.com/request-sample-69589?pu Competitive Analysis In terms of comparative analysis, the global market research report contains information related to the leading market players and their roles played across the global market to win the race against the other market leaders . Global Open-Source Intelligence Market Segmentation Global Open-Source Intelligence market is segmented on the basis of Technology type application distribution channel and user and vertical industry by offering in-depth information along with geography. By Source (Media, Internet, Public Government Data, Professional Academic Publications, Commercial, and Others), By Technique (Text Analytics, Video Analytics, Social Media Analytics, Geospatial Analytics, Security Analytics, and Others), and By End User (Government Intelligence Agencies, Military Defense Intelligence Agencies, Cyber Security Organizations, Law Enforcement Agencies, Financial Services, Private Specialized Business, and Others) Geographical Analysis Of Global Open-Source Intelligence Market Regional analysis is also one of the most important features of the research report of the market. The experts have provided in-depth information related to the geography of the global Open-Source Intelligence market. The research report provides information related to the sales output of the demand for global Open-Source Intelligence both at international as well as the national levels various region. Apart from this it also provides a comprehensive as well as accurate geography-wise market analysis of the market volume and the historical data. Geographical landscape that are included in the global Open-Source Intelligence market research report are Europe, Asia Pacific, North America, Africa, South America, and Middle East Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-69589?pu Key Outlook This report will help market leaders / new entrants in this market to get information about the most recent results of their revenue figures for the overall Open-Source Intelligence Market and segments. This report will help operators understand the competitive landscape and get more information to better manage their business and plan an appropriate marketing strategy. The report also helps stakeholders understand the market landscape and provides them with insights into key market challenges and opportunities. Alfresco Software Inc., Digital Clues, Expert Systems S.p.A, Google LLC, Maltego Technologies GmbH, OffSec Service Limited, Octogence Technologies Pvt. Ltd., Palantir Technologies Inc., Recorded Future, Inc., and Thales Group. Details Contained In The Global Open-Source Intelligence Market Report 2021 Market Overview 1.1 Market Introduction 1.2 Market Analysis By Type 1.2.1 Type 1 1.2.2 Type 2 1.3 Market Analysis By Applications 1.3.1 Application 1 1.3.2 Application 2 1.4 Market Analysis by Regions Key Questions Covered In The Market Research Report What will be the growth rate of the Open-Source Intelligence market? What are the important factors that drive the market share of the global Open-Source Intelligence market? What are the key factors dividing the market size of the Global Open-Source Intelligence market? Who are the top manufacturers in the Open-Source Intelligence market? What are the major market opportunities, challenges, and threats faced by the Open-Source Intelligence market? Who are the leading distributors, traders, and dealers of the Open-Source Intelligence market? What are the sales, price, and revenue analyses of the top manufacturers of the Open-Source Intelligence market? What is the impact of covid-19 on the Global Open-Source Intelligence market? How the market has been segmented in this market research report? About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
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【Tags Bookariodo-P Miku tI I】 Original Music title インターステラ English music title Interstellar Romaji music title Intaasutera Music Lyrics written, Voice edited by ぼーかりおどP (Bookariodo-P) Music arranged by ぼーかりおどP (Bookariodo-P) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): tōku de onaji tsuki o mite iru kimi ni ima okuru yo kono kotoba o kura sugiru yozora ni magire namida o umaku kakushi teta tsumori tayutau shizuku wa ochi nai de mujūryoku no uzu ni kie te itta sore ga jibun dake dato kanchigai shite haki chigaeta egoizumu kimi ga nai teru koto o mi otoshita tōku de onaji tsuki o mite iru kimi no kanashimi ni kizuke nakatta nagare boshi ga hoho o tsutau koro tenohira no atatakasa ni me ga sameru shinkū ja tsutawara nai shi makkura de mie nai koto mo aru kara ne koe ni nara nai koe tachi o shirogane no purēto ni kizanda no issun saki no yami o kuguri nuketa mukō gawa ni iru hazu no kimi ga mō nido to naka nai yōni ēteru o dareka ga shinjita yōni mie nai nanika o ima shinjiru yo byōsoku hachi kiro de sora ni tobasu kie temo zettai kie nai messēji o tōku de onaji tsuki o mite iru kimi ni ima okuru yo kono kotoba o takusan no hoshi ga kagayaku uchū de boku o mitsuke te kurete "arigatō" kondo koso sono te wa hanasa nai kara itsuka kono basho ni modoru hi ga kitara sono toki niwa tonari ni kimi ga ite hoshī zutto zutto "intā sutera" "kimi ni deau" "jumon" [Bookariodo-P, BookariodoP]
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E.C.編 Stage00|Stage01|Stage02 Stage05|Stage06|Stage07 Stage11|Stage12 Stage16 Stage18|Stage19 Stage22|Stage23|Stage24 Stage27|Stage28 南米編 Stage03|Stage04 Stage08|Stage09|Stage10 Stage13|Stage14|Stage15 Stage17 Stage20|Stage21 Stage25|Stage26 Stage29 ストーリーイベント(前半)デュランダル本部 ポーランド資源地帯 Stage05マップ 味方 NPC 敵 ストーリーイベント(後半)Save Point ストーリーイベント(前半) デュランダル本部 〔休憩室〕 会話イベント ブリーフィングルームへ移動 〔ブリーフィングルーム〕 会話イベント 会話-アリソン次官と話す 会話-アリソン次官と話す 会話-アリソン次官と話す(グリレゼクスホーン & ツィーゲ入手 1/4) 休憩室へ移動 〔休憩室〕 格納庫へ移動 〔格納庫〕 会話イベントラトーナ加入 資金「1500」入手 出発 ポーランド資源地帯 〔資源地帯警備本部〕 会話イベント 輸送機へ移動 〔デュランダル輸送機〕 会話イベントチュートリアル「パイロットセットアップ2」 シミュレーターにチュートリアル追加 ショップ利用可能 出発Stage05へ 上へ Stage05 ポーランド資源地帯 天候 晴れ 時間 夜 勝利条件 敵全滅 敗北条件 味方全滅デュランダル輸送機の破壊 出撃パイロット選択 Elsa / Zead / Hermes / Latona マップ 地形 進入不可 木 平地(0°≦傾斜≦15°) 砂地 岩地 浅瀬 平地(4脚移動不可) 段差 平地(15°<傾斜≦30°) 砂地(15°<傾斜≦30°) 岩地(15°<傾斜≦30°) 深瀬 平地(4脚移動可) 段差(柵など) 平地(30°<傾斜≦45°) 砂地(30°<傾斜≦45°) 岩地(30°<傾斜≦45°) マップ X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Y 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 ▼ 補給コンテナ投下地点(HP=-) 敵ユニットリンク設定 アタックリンク:[支援機]―→ | ディフェンスリンク:[支援機]―→ - 敵ユニット動作敵ユニットは基本的に、ダメージを受けるか、接近すると行動を開始する 敵ユニット その他行動条件 1 / 3 / 4 2 or 5 or 6がダメージを受けると、3ターン目に行動開始 2 / 5 / 6 1ターン目に行動開始 上へ 味方 No. Name UNIT PILOT PARTS WEAPONS SUPPORT Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. Eva. Evasion SG L Arm 武器種 Def. APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS BZ Legs Dmg.(Dmg. Cut) BP Systems Resist MS Type Move × Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range BP CN HIt% / Area / Homing 1 2 3 4 上へ NPC No. Name UNIT PILOT PARTS WEAPONS SUPPORT Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. Eva. Evasion SG L Arm 武器種 Def. APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS BZ Legs Dmg.(Dmg. Cut) BP Systems Resist MS Type Move × Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range BP CN HIt% / Area / Homing 1 P.A. Assault 3 3 MG 1 No Skills Vapor Vapor 285 / 570 Vapor MG Vapor MG L Hand 10% 9% SG 1 Vapor 142 / 285 MG MG L Hand 10 / 10 10 RF 0 Vapor 142 / 285 No Items BZ 0 Vapor 265 / 530 13×10 13×10 -- Systems 0% MS 0 2Legs 6 50 50 Attack 0% RK 0 ----- 4 4 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 BP 0% CN 0 80%-75% 80%-75% No. Name UNIT PILOT PARTS WEAPONS SUPPORT Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max Weapon 1 Weapon 2 Weapon 3 Weapon 4 Atk. Eva. Evasion SG L Arm 武器種 Def. APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS BZ Legs Dmg.(Dmg. Cut) BP Systems Resist MS Type Move × Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range BP CN HIt% / Area / Homing 2 Pilot 1 2 MG 0 No Skills ED1-Arbirator ED1-Arbirator 3000 / 3000 R Hand 0% 9% SG 0 ----- R Hand 10 / 10 10 RF 0 ----- No Items BZ 0 ----- -- Systems 0% MS 0 0 -- Attack 0% RK 0 ----- Move 0% GR 0 Link 0% ML 0 BP 0% CN 0 上へ 敵 No. Name UNIT PILOT PARTS WEAPONS SUPPORT 獲得 Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. 金 Body Eva. Evasion SG L Arm 武器種 Def. L Arm APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS R Arm BZ Legs Dmg.(Dmg. Cut) Legs BP Systems Resist MS Type Move × 経験値 Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range EP BP CN HIt% / Area / Homing 1 ???? Sniper 3 2 MG 0 Zoom Ⅰ Vyzov Ⅰ Vyzov Ⅰ 500 / 500 Runge R Hand 金 224 2% 6% SG 0 Vyzov Ⅰ 250 / 250 BZ R Hand 68 14 / 14 14 RF 1 Vyzov Ⅰ 250 / 250 No Items 68 BZ 1 Vyzov Ⅰ 330 / 330 110×1+30×4 56 -- Systems 0% MS 1 2Legs 3 50 経験値 100 Attack 0% RK 0 ----- 6 Move 0% GR 0 ×1 Link 0% ML 0 1-8 EP 20 BP 0% CN 1 70%-39% 2 ???? Sniper 3 2 MG 0 Zoom Ⅰ Vyzov Ⅰ Vyzov Ⅰ 500 / 500 Runge R Hand 金 224 2% 6% SG 0 Vyzov Ⅰ 250 / 250 BZ R Hand 68 14 / 14 14 RF 1 Vyzov Ⅰ 250 / 250 No Items 68 BZ 1 Vyzov Ⅰ 330 / 330 110×1+30×4 56 -- Systems 0% MS 1 2Legs 3 50 経験値 100 Attack 0% RK 0 ----- 6 Move 0% GR 0 ×1 Link 0% ML 0 1-8 EP 20 BP 0% CN 1 70%-39% 3 ???? Assault 3 4 MG 1 No Skills Zhelanie Ⅰ Zhelanie Ⅰ 350 / 350 Kirishima 51 Kirishima 51 L Hand 金 120 6% 9% SG 1 Zhelanie Ⅰ 175 / 175 SG SG L Hand 24 14 / 14 14 RF 0 Zhelanie Ⅰ 175 / 175 No Items 24 BZ 0 Zhelanie Ⅰ 230 / 230 10×12 10×12 42 -- Systems 0% MS 0 2Legs 4 100 100 経験値 100 Attack 0% RK 0 ----- 3 3 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-3 1-3 EP 15 BP 0% CN 0 75%-58% 75%-58% 4 ???? Assault 3 4 MG 1 No Skills Zhelanie Ⅰ Zhelanie Ⅰ 350 / 350 Kirishima 51 Kirishima 51 L Hand 金 120 6% 9% SG 1 Zhelanie Ⅰ 175 / 175 SG SG L Hand 24 14 / 14 14 RF 0 Zhelanie Ⅰ 175 / 175 No Items 24 BZ 0 Zhelanie Ⅰ 230 / 230 10×12 10×12 42 -- Systems 0% MS 0 2Legs 4 100 100 経験値 100 Attack 0% RK 0 ----- 3 3 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-3 1-3 EP 15 BP 0% CN 0 75%-58% 75%-58% 5 ???? Assault 3 4 MG 1 No Skills Zhelanie Ⅰ Zhelanie Ⅰ 350 / 350 Kirishima 51 Kirishima 51 L Hand 金 120 6% 9% SG 1 Zhelanie Ⅰ 175 / 175 SG SG L Hand 24 14 / 14 14 RF 0 Zhelanie Ⅰ 175 / 175 No Items 24 BZ 0 Zhelanie Ⅰ 230 / 230 10×12 10×12 42 -- Systems 0% MS 0 2Legs 4 100 100 経験値 100 Attack 0% RK 0 ----- 3 3 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-3 1-3 EP 15 BP 0% CN 0 75%-58% 75%-58% 6 ???? Assault 3 4 MG 1 No Skills Zhelanie Ⅰ Zhelanie Ⅰ 350 / 350 Kirishima 51 Kirishima 51 L Hand 金 120 6% 9% SG 1 Zhelanie Ⅰ 175 / 175 SG SG L Hand 24 14 / 14 14 RF 0 Zhelanie Ⅰ 175 / 175 No Items 24 BZ 0 Zhelanie Ⅰ 230 / 230 10×12 10×12 42 -- Systems 0% MS 0 2Legs 4 100 100 経験値 100 Attack 0% RK 0 ----- 3 3 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-3 1-3 EP 15 BP 0% CN 0 75%-58% 75%-58% 上へ ストーリーイベント(後半) Save Point Save セーブ Load ロード Exit セーブ/ロードを終了します Stage06(ストーリーイベント)へ 上へ
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http //query.nytimes.com/gst/abstract.html?res=9902E5D8123AE733A25756C2A96F9C946597D6CF SAVAGE ISLAND OF FORMOSA TRANSFORMED BY JAPANESE Wonders Worked in a Few Years With a People That Others Had Failed to Subdue ---- A Lesson for Other Colonizing Nations. LONDON, Sep. 24.1904 - The Times today publishes the following article from a correspondent, dealing with Japan s transformation of Formosa To achieve success in any art three things are necessary - native talent, close application, and experience. The art of colonizing is no exception to the rule. Hence the Germans have failed in their attempts at colonization, notwithstanding their close application, either from want of native talent or from the lack of experience; but most probably the fact that the first attempt in any art is usually a failure has been the cause of Germany s non-success. (引用者注)ドイツ人による植民地化失敗とは何を指すのか不明です。 For this reason Japan s first attempt at colonizing is particularly interesting, especially as the Island of Formosa, which is Japan s first colony, probably so-called offers difficulties to a colonizing nation which in the past have appeared insurmountable to many other nations. The Island of Formosa has ever been a favorite haunt of outlaws from China and from various other countries, and the savageness and unruliness of the population were so great that those parts of the country which were conquered several times were never colonized. The Spanish and the Dutch made attempts at colonizing Formosa, but they gave it up in despair. The Chinese left the land virtually a wilderness, and the French and English, who might easily enough have acquired it, preferred not to put their foot into the interior of that savage island. Taming the Wild Natives. Therefore, when Japan demanded Formosa after the conclusion of the Chinese-Japanese war of 1894-1895, China was willing, if not glad, to cede to it, and Li Hung-Chang remarked sarcastically that Japan would find the island an exceedingly bad bargain. When Japan entered Formosa she found the coast at the mercy of pirates. The interior was ruled partly by the savage aborigines, partly by organized bands of outlaws and robbers, who plundered ships wrecked on the coast and murdered the crews who approached the island. While Formosa was in the possession of China, trouble with the United States and other countries was frequently caused by these murderous attacks on the crews of foreign ships. China was probably glad to get rid of the unruly island. The conquest of the island took a year, and on the 31st of March, 1896, it was placed under civil administration. But the former Chinese officers and officials who used to be on duty in the island, and who feared to be deprived of their positions, joined hands with the unruly elements of Formosa, instigated them to revolt against their new rulers, and the country was constantly in a state of restlessness and turmoil up to the end of 1901, when a sweeping movement of the troops rid the island at last of its revolutionary elements. Leniency in Enforcing Laws. Though the country has hitherto enjoyed only a few years of complete peace under Japanese rule, the appearance of the country and the spirit of its formerly savage inhabitants have already completely changed, and the natives begin to understand the blessings of Japanese rule and to praise it. The policy by which Japan has achieved this remarkable success has been the following Japan has, so far as possible, respected the prejudices of the inhabitants, and has tried rather to gently guide than to coerce them on the path of civilization. For instance, the ancient "Peace Corps," which was established by the Chinese and which protected the inhabitants against the raids of armed banditti, and against fire, floods, and other natural calamities, was maintained, but at the same time the enlightened laws of Japan were introduced. However, while these laws are in the main applied with their full force to the Japanese residing in the island, they are modified in the case of the aboriginal inhabitants whose lack of civilization makes them unable to appreciate at once civilized conditions and the necessity to respect those laws whereby civilization is upheld. Curing the Opium Habit. Even the opium habit has in so far been respected that the natives are not punished for consuming opium, though opium smoking and dealing in opium is a crime for which Japanese citizens in Japan and in Formosa as well are punished with penal servitude of varying degrees. But in order to gradually diminish the amount of opium consumed, on the same principle on which a drunkard may gradually be weaned from his drink, the Japanese Government has made the opium trade a monopoly, which it judiciously uses for at the same time permitting and discouraging opium smoking. Only confirmed smokers are able to obtain opium, and they can secure the drug only under the strictest serveillance. The Government controlling the supply of opium doles it out through licensed agents to licensed smokers, and the police watch with the greatest vigilance that the circle of opium smokers does not enlarged. At the same time moral pressure is brought to bear. All doctors have constantly to point out the evils of opium smoking to the grown-up, and all school teachers have to warn the children against the injurious and demoralizing effects of the opium habit. The population of the island amounts to present roughly to 3,000,000, of whom in September, 1900, 169,064 were opium smokers. By the end of March, 1902, only 152,044 were registered and licensed as opium smokers, the decrease of 17,020 having been caused by death or by the discontinuance of the opium habit, and this number will no doubt rapidly be further reduced by the wise policy that is being pursued. It is significant that the opium imported, which represented in 1900 a value of 3,392,602 yes, amounted in 1903 to the value of 1,121,455 yen only. From a revenue point of view the policy restricting the use of opium in Formosa is no doubt unfavorable, for it means the State a serious loss of income on the one sides, and increased expenses for administration and the surveillance of opium smokers on the other side. While the Japanese Government has in no way tried to hurt the susceptibilities of the natives by meddling with their religion and their customs, it has given them tangible proof of the benefit of Japanese rule by improving in every respect the conditions of the people. In the first place, the law-abiding tollers are no longer terrorized and tyrannized over by robber bands, and enjoy freedom under a just Government. In the second place much has been done for their bodily welfare. The country used to suffer much from epidemic diseases, which ere largely caused by the wretchedly bad water which the natives obtained from stagnant pools and contaminated streams. Consequently the Japanese set about to provide a supply of pure water. The total number of artesian wells that have bored in Formosa is not available, but in the Tajhoku district alone, where about one-tenth of the population is living, more than 800 wells have been sunk. Fine System of Schools Started. Education being the basis and starting point of all progress, Japan has introduced her splendid education system in Formosa. There are schools for the Japanese, with 60 teachers and 2,000 pupils, and there are 130 elementary schools for the natives with a teaching staff of 521 teachers, who are educating 18,149 children and transforming them into civilized beings. However, Japan is not satisfied with providing elementary education for the natives, for it is her ambition to give to Formosa the best she has to give. Consequently Japan has established for the use of the natives a medical school, a Japanese language school, and a school for training school teachers. The medical school in Formosa has the grand distinction that it is the only school in the Far East which gives a regular course of the modern science and practice of medicine to students of Chinese origin. It is domiciled in Taihoku, and at the present moment about 150 students are studying medicine there under the guidance of competent Japanese professors. The Japanese language school serves two objects. Its purpose is to spread the Japanese language among the natives, and at the same time to furnish opportunities to the Japanese to learn the native languages, and thus to prepare them to act as teachers and interpreters iin the interior. The happiness of the individual depends not only on his security, his freedom from tyranny, and on his bodily wellbeings, but also on his prosperity. Consequently Japan has made it her aim to increase the prosperity of her new colony. Making Network of Railways. When Japan took over Formosa there were no roads in existence, but strange to say there was a short piece of railway which was almost useless, so badly was it built and so wretchedly was it managed. Railway fares and freights were changed almost daily, and trains were run "when convenient." Understanding the fundamental requirements of Formosa, the Japanese started methodically upon road making in many parts of the island, and according to a recent report of the United States Consul more than 1,000 miles of road have already been built. At the same time the Japanese Government mapped out a comprehensive scheme or railways, on which it proposes to spend 28,8000,000 yen, or almost £ 3,000,000, an amount which for a country like Japan sounds almost fabulous. The piece of railway which the Japanese found in existence has already been thoroughly reconstructed, and a new line from Shinhiku to Takao was commence simultaneously from both termini with the greatest energy. Between 1897 and 1903, 95 miles of railway were laid, 37 stations were built, and 210 freight cars and passenger wagons and 20 engines introduced. During this period the number of passengers carried has grown fourfold and the quantity of good transported tenfold. Besides, light railways were introduced, of which 125 miles were laid within a few months. A further 52 mildes of light railroad are about to be built. The post, telegraph, and telephones have also been introduced with the greatest success. Between 1896 and 1902 eigthy-seven Post Offices were opened for the public throughout the island, which, in 1902, handled 13,285,105 letters and post cards and 114,779 parcels, and issued 336,207 domestic money orders. The length of telegraph wire has grown from 900 miles in 1896 to 2,600 miles in 1902, and 1350 miles of telephone wire have been laid, over which in 1902 3,690,228 messages were sent. The native industries which were carried on n Formosa when the Japanese arrived were pursued in a very unsatisfactory fashion. Scientific cultivation, and even thorough cultivation, of the fruitful ground was unknown; the natives relies chiefly on the bounty of Nature unaided, and though the Formosa farmer did obtain two, and even three, crops of rice a year, his harvest was not proportionate to his toil and his income was totally inadequate. Through the improved methods which have been introduced by the Japanese, the production of rice has increased by 10 percent between 1896 and 1902. The production of tea has grown fivefold between the same years, and the other agricultural staple products, such as sugar, sweet potatoes, cane, ramie, jute, turmetric, c., all show a very large increase. The enormous forests also were insufficiently utilized, and the wastefulness of the natives was such that, for instance, camphor oil was treated as waste by the native refiners, who extracted camphor from the wood. The consequence of the reforms which have been introduced by the Japanese has been that the production of camphor has steadily increased from 1,534,596 kin in 1897 to 3,588,814 kin in 1903, and the output of camphor oil has risen from 638,603 kin in 1897 to 2,670,561 kin in 1903. Mining likewise was carried on in the most superficial and improvident fashion and consequently the maximum of labor yielded but a minimum of result. By patient tuition and gentle insistence the Japanese have succeeded in introducing improved methods in all industries. The farms yield better harvests, the forests are scientifically exploited, and millions of young camphor trees have been planted in suitable places, and the mining industry has made an enormous progress in the last few years. Bank and Currency System. The improvement in trade and industries of Formosa naturally made apparent the need of improved banking organs and an improved currency system. Consequently, the Formosan Bank was established as the central baning organ in the island, and private banking offices were opened in the more important centres. Post Office savings banks have also been opened, and have had a highly gratifying success. The number of depositors has increased from 5,847 in 1896 to 41,145 in 1902, and the amount deposited from 228,487 yen in 1806 to 763,575 yen in 1902. The currency of Formosa also had to be reformed. Formosa used to be a country where the medium of exchange was bullion, not coin, exactly as in China, and the bulky copper coinage used to make commercial transactions of any magnitude wellnigh an impossibility. This antediluvian monetary system has now been replaced by the up-to-date monetary system of Japan. Japan has poured money like water into Formosa. She has established factories for making brown sugar, white sugar, glass, pager, c.; she has sent out many of her ablest men as administrators, and she will no doubt in due time receive her reward for her enlightened policy. Only a few years have elapsed since the island has been completely pacified. Nevertheless, the economic ordinary progress which has already been made is very striking. The increased prosperity of the inhabitants may be seen from the fact that the general revenue, which is principally derived from Government works and undertakings, the opium monopoly, customs, and various taxes has expanded from 2,711,822 yen in 1896 to 12,738,587 yen in 1903, having grown almost tenfold. The ordinary local revenue, which is chiefly composed of taxes on land, houses, businesses, c., has risen from 747,850 yen in 1898, to 1,952,220 yen in 1902, having almost been trebled in four years. In the collection of the general and local taxes, no undue hardship has been exercised in order to obtain these magnificent results. It is, therefore only natural that the population of Formosa has rapidly increased parl passu with the development of its resources. In 1897, the population of Formosa amounted to 2,455,357, but in 1903 it had risen to 3,082,404. 【資料】NHK JAPANデビュー第1回『アジアの“一等国”』をめぐって
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アッシュサイド STAGE01|STAGE02|STAGE03|STAGE04STAGE10|STAGE11|STAGE12|STAGE13|STAGE14|STAGE16(2/3) リーザサイド STAGE05|STAGE06|STAGE07|STAGE08|STAGE09STAGE15|STAGE16(1/3) 合流 STAGE16(3/3)|STAGE17|STAGE18|STAGE19|STAGE20|STAGE21|STAGE22|STAGE23|STAGE24|STAGE25|STAGE26|STAGE27|STAGE28|STAGE29|STAGE30|STAGE31 Ex STAGE63|STAGE64 インターミッション首都郊外の森|輸送機の貨物室 STAGE08マップ 入手アイテム 味方 敵 インターミッション ネットワークOCUフォーラム・データベース・トマス、ロッキー、ロズウェルのコールサイン追加ロッキー、ロズウェルはSTAGE07で出撃した場合に追加される 首都郊外の森 会話イベント 〔輸送機のカーゴ内〕 ショップに移動会話イベント(輸送ヘリを脱出させた場合)STAGE07で入手したアイテムを受け取る ショップを出る シールズ隊員と会話 アロルデシュ首相、OCU駐留大使と会話 警備に戻るSTAGE08 輸送機の貨物室 ▼ショップ▼ Weapon Hand|Shoulder|BackPack Parts Body|L Arm|R Arm|Legs Item Item Computer Computer FullSet FullSet Weapon Hand Name 価格 WP Type AT F.T. Hit Wt Rg Bt DM Type 備考 名称 種類 攻 発射回数 命中 重 射程 弾 攻撃属性 Carillon カリヨン 114 マシンガン 16 ×5 75 14 1-1 9 貫通(P) Jura ユーラ 125 ライフル 56 ×1 80 15 1-1 9 貫通(P) SinLibra シンリブラ 100 ショットガン 10 ×8 71 13 1-1 9 貫通(P) H.River40 ホットリバー40 120 火炎放射器 20 ×4 73 14 1-1 9 炎熱(F) ショップ目次へ Shoulder Name 価格 WP Type AT F.T. Hit Wt Rg Bt DM Type 備考 名称 種類 攻 発射回数 命中 重 射程 弾 攻撃属性 SkuaG スキュアG 85 グレネード 33 ×1 68 15 2-3 3 炎熱+貫通(FP) Adler アードラー 158 ミサイル 36 ×2 86 18 4-5 2 炎熱+衝撃(FS) Regulus レーグルス 137 ロケット 10 ×8 65 17 2-4 2 炎熱+衝撃(FS) PloverS2 プラヴァーS2 161 対空ミサイル 57 ×1 85 18 4-5 2 炎熱+衝撃(FS) SkyGos2 スカイゴス2 145 対空ロケット 14 ×6 63 17 2-4 2 炎熱+衝撃(FS) ショップ目次へ BackPack Name 価格 Item Eg Wt Rg 備考 名称 アイテム 出 重 射程 BP-T1A BP-T1A 100 3 0 6 0-3 AG-640A AG-640A 207 0 24 12 0-0 ショップ目次へ|上へ Parts Body Name 価格 HP Eg DF Wt R.C. AM Type WEAPON 備考 武装 名称 HP 出 防 重 Rコスト 装甲属性 WP Type Name AT F.T. Hit Rg Bt DM Type 種類 名称 攻 発射回数 命中 射程 弾 攻撃属性 KafirM1 カーフィルM1 408 88 145 25 33 46 ノーマル(N) Empty 無し VajieM25 バジェM25 428 86 144 25 30 37 ノーマル(N) Empty 無し WarlusM2 ウォーラスM2 437 97 146 21 34 48 耐貫通(P) Empty 無し TallDog1 トールドッグ1 490 91 148 28 40 54 耐火(F) マシンガン T100BMG 100式改機銃 13 ×6 75 1-1 9 貫通(P) ショップ目次へ L Arm Name 価格 HP DF Wt R.C. AM Type WEAPON 備考 武装 名称 HP 防 重 Rコスト 装甲属性 WP Type Name AT F.T. Hit Rg Bt DM Type 種類 名称 攻 発射回数 命中 射程 弾 攻撃属性 KafirM1 カーフィルM1 145 54 20 11 12 ノーマル(N) パンチ HardBlow ハードブロウ 34 ×1 70 1-1 ∞ 衝撃(S) VajieM25 バジェM25 152 53 20 10 10 ノーマル(N) パンチ HardBlow ハードブロウ 34 ×1 70 1-1 ∞ 衝撃(S) WarlusM2 ウォーラスM2 155 59 17 11 12 耐貫通(P) パンチ HardBlow ハードブロウ 34 ×1 70 1-1 ∞ 衝撃(S) TallDog1 トールドッグ1 190 56 22 24 14 耐火(F) ロケット[×] 80mmRK 80mmRK 14 ×6 65 2-4 2 炎熱+衝撃(FS) ショップ目次へ R Arm Name 価格 HP DF Wt R.C. AM Type WEAPON 備考 武装 名称 HP 防 重 Rコスト 装甲属性 WP Type Name AT F.T. Hit Rg Bt DM Type 種類 名称 攻 発射回数 命中 射程 弾 攻撃属性 KafirM1 カーフィルM1 145 54 20 11 12 ノーマル(N) パンチ HardBlow ハードブロウ 34 ×1 70 1-1 ∞ 衝撃(S) VajieM25 バジェM25 152 53 20 10 10 ノーマル(N) パンチ HardBlow ハードブロウ 34 ×1 70 1-1 ∞ 衝撃(S) WarlusM2 ウォーラスM2 155 59 17 11 12 耐貫通(P) パンチ HardBlow ハードブロウ 34 ×1 70 1-1 ∞ 衝撃(S) TallDog1 トールドッグ1 190 56 22 24 14 耐火(F) ロケット[×] 80mmRK 80mmRK 14 ×6 65 2-4 2 炎熱+衝撃(FS) ショップ目次へ Legs Name 価格 HP DF Wt R.C. MV AM Type Type 備考 名称 HP 防 重 Rコスト 移 装甲属性 種類 KafirM1 カーフィルM1 203 74 23 23 17 0 ノーマル(N) 2本足 VajieM25 バジェM25 213 73 23 21 14 0 ノーマル(N) 2本足 WarlusM2 ウォーラスM2 217 81 20 24 18 0 耐貫通(P) 2本足 TallDog1 トールドッグ1 243 76 25 26 20 0 耐火(F) 4本足 ショップ目次へ|上へ Item Item Name 価格 Wt 解説 備考 名称 重 Repair1 リペア1 10 1 パーツHPを最大HPの50%回復HP0のパーツには効果が無い Repair2 リペア2 50 2 パーツHPを最大HPの75%回復HP0のパーツには効果が無い Repair3 リペア3 100 4 パーツHPを最大値まで回復HP0のパーツには効果が無い Rebirth1 リバース1 80 2 パーツHPを最大HPの25%回復HP0のパーツも修理する事が可能 Rebirth2 リバース2 150 6 パーツHPを最大値まで回復HP0のパーツも修理する事が可能 SpareMG マシンガン弾倉 10 1 マシンガンに弾丸を補充する SpareRF ライフル弾倉 10 1 ライフルに弾丸を補充する SpareSG ショットガン弾倉 10 1 ショットガンに弾丸を補充する SpareGR グレネード弾倉 10 2 グレネードに弾丸を補充する SpareFR 火炎放射器タンク 10 2 火炎放射器に燃料を補充する SpareMI ミサイル弾 10 3 ミサイルに弾丸を補充する SpareRK ロケット弾 10 3 ロケットに弾丸を補充する SpareCA キャノン弾倉 10 2 キャノンに弾丸を補充する SpareBZ バズーカ弾倉 10 2 バズーカに弾丸を補充する SpareAM 対空ミサイル弾 10 3 対空ミサイルに弾丸を補充する SpareAR 対空ロケット弾 10 3 対空ロケットに弾丸を補充する Mine 地雷 30 2 ユニットの脚部パーツを破壊する脚のないユニットには無効 Chafu チャフ 20 1 ミサイル攻撃に対して地形効果30%アップ Smoke スモーク 20 1 ミサイル以外の攻撃に対して地形効果30%アップ ショップ目次へ|上へ Computer Computer ※《》内は売却価格 Name 価格 SWITCH Fight Short Long Skill COM Skill 備考 名称 切換 格 近 遠 スキル コンピュータスキル Clio1 クレイオー1 153 MODE1 4 4 1 0 None 無し MODE2 6 2 1 0 None 無し MODE3 2 6 1 0 None 無し MODE4 2 2 5 0 None 無し Clio2 クレイオー2 160《231》 MODE1 6 6 2 0 None 無し MODE2 10 3 1 0 None 無し MODE3 3 3 1 7 Balance UP Danger状態にならない MODE4 3 3 8 0 None 無し Clio3 クレイオー3 220《399》 MODE1 8 8 3 0 None 無し MODE2 13 4 2 0 None 無し MODE3 4 6 2 7 Balance UP Danger状態にならない MODE4 4 4 11 0 None 無し Clio4 クレイオー4 330《648》 MODE1 10 10 4 0 None 無し MODE2 15 6 3 0 None 無し MODE3 5 10 2 7 Balance UP Danger状態にならない MODE4 5 5 14 0 None 無し MODE5 5 5 5 9 Move Plus 移動力+1 Clio5 クレイオー5 0《957》 MODE1 12 12 5 0 None 無し ネットワークで強化可能 MODE2 6 6 3 14 Power Down(F) コンピュータ格闘修正無効 MODE3 6 13 3 7 Balance UP Danger状態にならない MODE4 7 7 15 0 None 無し MODE5 6 6 5 12 Move Plus 移動力+2 Delikat1 デリカート1 153 MODE1 3 2 4 0 None 無し MODE2 5 1 3 0 None 無し MODE3 1 5 3 0 None 無し MODE4 1 1 5 2 Energy Save ランニングコスト20%低下 Delikat2 デリカート2 160《231》 MODE1 4 4 6 0 None 無し MODE2 8 1 5 0 None 無し MODE3 1 8 5 0 None 無し MODE4 1 1 10 2 Energy Save ランニングコスト20%低下 Delikat3 デリカート3 220《399》 MODE1 6 5 8 0 None 無し MODE2 11 2 6 0 None 無し MODE3 2 11 6 0 None 無し MODE4 2 2 13 2 Energy Save ランニングコスト20%低下 Delikat4 デリカート4 330《648》 MODE1 7 7 10 0 None 無し MODE2 14 2 8 0 None 無し MODE3 2 14 8 0 None 無し MODE4 4 3 15 2 Energy Save ランニングコスト20%低下 MODE5 4 3 7 10 Auto Repair オートリペア5% Delikat5 デリカート5 0《957》 MODE1 9 8 12 0 None 無し ネットワークで強化可能 MODE2 15 4 10 0 None 無し MODE3 4 15 10 0 None 無し MODE4 5 5 15 4 Energy Save ランニングコスト50%低下 MODE5 3 4 9 13 Auto Repair オートリペア10% ショップ目次へ|上へ FullSet FullSet フルセット 格闘タイプ 近距離タイプ 遠距離タイプ 価格 1330 1090 1220 PARTS Body WarlusM2 ウォーラスM2 KafirM1 カーフィルM1 VajieM25 バジェM25 L Arm WarlusM2 ウォーラスM2 KafirM1 カーフィルM1 VajieM25 バジェM25 R Arm WarlusM2 ウォーラスM2 KafirM1 カーフィルM1 VajieM25 バジェM25 Legs WarlusM2 ウォーラスM2 KafirM1 カーフィルM1 VajieM25 バジェM25 WEAPON L Hand Pound パウンド SinLibra シンリブラ - - R Hand - - - - - - L Shoulder - - - - Adler アードラー R Shoulder Type198S 198式増加装甲 Type198S 198式増加装甲 - - BackPack AG-640A AG-640A - - BP-T1A BP-T1A COMPUTER Computer Clio1 クレイオー1 Clio1 クレイオー1 Delikat1 デリカート1 ショップ目次へ|上へ 上へ STAGE08 STAGE08 クリア条件 全敵の撃破 ゲームオーバー 味方の全滅 出撃機体選択 リーザ / サユリ / グリフ / コーディ / トマス / ロッキー / ロズウェル Bonus 3000 マップ 地形 木 崖、傾斜 沼 X 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 Y 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 敵ユニット(敵2)を降伏させると、次ステージ情報(「アーリーバード」衛星監視システム・監視情報8のパスワード)を入手できるバグ:本来は、監視情報9のパスワード 敵ユニット(敵1 / 9~11)を撃破すると、リペアマン(敵13)は西進して端に到達すると同時に離脱する 上へ 入手アイテム 入手先 名称 備考 敵12 / 13投降 Shoulder SP10b 上へ 味方 No. PILOT UNIT WEAPON ITEM R.Cost Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill L.Arm Short L.Grip / L.Arm Fight Lv. Fight EXP Sight R.Arm Long R.Grip / R.Arm Short Lv. Short EXP Mech Leg Move L.Sldr Long Lv. Long EXP Vital COM SWITCH Mobile R.Sldr 1 2 3 4 5 6 7 上へ 敵 No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Leg Short Head Fight Lv. Fight EXP Sight Long C.Wepn Short Lv. Short EXP Mech Move S.Wepn Long Lv. Long EXP Vital COM SWITCH Mobile 1 Gunner ★☆☆☆☆☆☆(20) 8 / 8 OSV-08a OSV-08a (S) 26 224 / 224 200 115 -Empty- NotEquiped 190 5 12 -Empty--Empty--Empty--Empty- (S) 23 147 / 147 214 130mmCan (SP) CA 40×3 68 1-2 9 / 9 4 0 16 211 15mmAC (P) MG 13×6 75 1-1 9 / 9 4 0 14 8 -Empty- 7 0 10 -Empty- 10 2 Commander ★☆☆☆☆☆☆(30) 8 / 8 OSV-08a OSV-08a (S) 26 224 / 224 206 115 -Empty- NotEquiped 190 7 13 Critical Lv1Best Position Lv1-Empty--Empty- (S) 23 147 / 147 225 130mmCan (SP) CA 40×3 68 1-2 9 / 9 4 0 17 205 15mmAC (P) MG 13×6 75 1-1 9 / 9 9 0 14 8 -Empty- 4 0 10 -Empty- 10 3 Gunner ★☆☆☆☆☆☆(20) 8 / 8 OSV-08a OSV-08a (S) 26 224 / 224 200 115 -Empty- NotEquiped 190 5 12 -Empty--Empty--Empty--Empty- (S) 23 147 / 147 214 130mmCan (SP) CA 40×3 68 1-2 9 / 9 4 0 16 211 15mmAC (P) MG 13×6 75 1-1 9 / 9 4 0 14 8 -Empty- 7 0 10 -Empty- 10 No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill L.Arm Short L.Grip / L.Arm Fight Lv. Fight EXP Sight R.Arm Long R.Grip / R.Arm Short Lv. Short EXP Mech Leg Move L.Sldr Long Lv. Long EXP Vital COM SWITCH Mobile R.Sldr 4 Fighter ★☆☆☆☆☆☆(20) 8 / 8 VajieM25 VajieM25 (N) 25 86 / 86 138 173 -Empty- AG-640A 0 / 0 128 5 16 -Empty--Empty--Empty--Empty- VajieM25 (N) 20 53 / 53 80 Pound (S) RD 29×1 8 1-1 - 7 0 10 VajieM25 (N) 20 53 / 53 80 HardBlow (S) PC 34×1 70 1-1 - 4 0 12 VajieM25 (N) 23 73 / 73 10 Type198S (P) -Shield- 4 0 14 Clio1 MODE1 34 Type198S (P) -Shield- 5 Fighter ★☆☆☆☆☆☆(20) 8 / 8 VajieM25 VajieM25 (N) 25 86 / 86 138 173 -Empty- AG-640A 0 / 0 128 5 16 -Empty--Empty--Empty--Empty- VajieM25 (N) 20 53 / 53 80 Pound (S) RD 29×1 8 1-1 - 7 0 10 VajieM25 (N) 20 53 / 53 80 HardBlow (S) PC 34×1 70 1-1 - 4 0 12 VajieM25 (N) 23 73 / 73 10 Type198S (P) -Shield- 4 0 14 Clio1 MODE1 34 Type198S (P) -Shield- 6 Attacker ★☆☆☆☆☆☆(20) 8 / 8 WarlusM2 WarlusM2 (P) 21 97 / 97 146 88 -Empty- NotEquiped 135 5 14 -Empty--Empty--Empty--Empty- WarlusM2 (P) 17 59 / 59 181 Carillon (P) MG 16×5 75 1-1 9 / 9 4 0 16 WarlusM2 (P) 17 59 / 59 88 Jura (P) RF 56×1 80 1-1 9 / 9 7 0 12 WarlusM2 (P) 20 81 / 81 9 -Empty- 4 0 10 Clio1 MODE1 21 Type198S (P) -Shield- 7 Attacker ★☆☆☆☆☆☆(20) 8 / 8 WarlusM2 WarlusM2 (P) 21 97 / 97 146 88 -Empty- NotEquiped 135 5 14 -Empty--Empty--Empty--Empty- WarlusM2 (P) 17 59 / 59 181 Carillon (P) MG 16×5 75 1-1 9 / 9 4 0 16 WarlusM2 (P) 17 59 / 59 88 SinLibra (P) SG 10×8 71 1-1 9 / 9 7 0 12 WarlusM2 (P) 20 81 / 81 9 -Empty- 4 0 10 Clio1 MODE1 22 Type198S (P) -Shield- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Short C.Wepn Fight Lv. Fight EXP Sight Long Wing1 Short Lv. Short EXP Mech Move Wing2 Long Lv. Long EXP Vital COM SWITCH Mobile Wing3 8 Gunner ★☆☆☆☆☆☆(20) 8 / 8 AAH45d AAH45d (P) 9 145 / 145 107 39 -Empty- NotEquiped 101 5 12 -Empty--Empty--Empty--Empty- 118 20mmAC (P) AC 9×9 80 1-2 9 / 9 4 0 16 117 30mmGP (P) AC 9×9 80 1-2 9 / 9 4 0 14 8 AGM5s (FS) MI 35×2 85 4-5 2 / 2 7 0 10 -Empty- 17 -Empty- 9 Gunner ★☆☆☆☆☆☆(20) 8 / 8 AAH45d AAH45d (P) 9 145 / 145 107 39 -Empty- NotEquiped 101 5 12 -Empty--Empty--Empty--Empty- 118 20mmAC (P) AC 9×9 80 1-2 9 / 9 4 0 16 117 30mmGP (P) AC 9×9 80 1-2 9 / 9 4 0 14 8 AGM5s (FS) MI 35×2 85 4-5 2 / 2 7 0 10 -Empty- 17 -Empty- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Leg Short Head1 Fight Lv. Fight EXP Sight Long Head2 Short Lv. Short EXP Mech Move Head3 Long Lv. Long EXP Vital COM SWITCH Mobile Head4 Head5 Head6 10 Gunner ★☆☆☆☆☆☆(20) 8 / 8 RSV300A RSV300A (N) 12 62 / 62 57 26 -Empty- NotEquiped 50 5 12 -Empty--Empty--Empty--Empty- (N) 6 36 / 36 26 100mmRK (FS) RK 10×6 65 2-4 6 / 6 4 0 16 77 -Empty- 4 0 14 9 -Empty- 7 0 10 -Empty- 20 -Empty- -Empty- -Empty- 11 Gunner ★☆☆☆☆☆☆(20) 8 / 8 RSV300A RSV300A (N) 12 62 / 62 57 26 -Empty- NotEquiped 50 5 12 -Empty--Empty--Empty--Empty- (N) 6 36 / 36 26 100mmRK (FS) RK 10×6 65 2-4 6 / 6 4 0 16 77 -Empty- 4 0 14 9 -Empty- 7 0 10 -Empty- 20 -Empty- -Empty- -Empty- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill L.Arm Short L.Grip / L.Arm Fight Lv. Fight EXP Sight R.Arm Long R.Grip / R.Arm Short Lv. Short EXP Mech Leg Move L.Sldr Long Lv. Long EXP Vital COM SWITCH Mobile R.Sldr 12 Repairman ★☆☆☆☆☆☆(20) 7 / 7 SP10b SP10b (P) 14 50 / 50 25 25 7mmMG (P) MG 13×6 75 1-1 9 / 9 NotEquiped (Repair1)(Repair1) 25 3 12 -Empty--Empty--Empty--Empty- -Empty- 25 -Empty- 3 0 12 -Empty- 25 -Empty- 4 0 12 (P) 8 42 / 42 9 SP10b (N) -Shield- 3 0 12 Clio1 MODE1 26 SP10b (N) -Shield- 13 Repairman ★☆☆☆☆☆☆(20) 7 / 7 SP10b SP10b (P) 14 50 / 50 25 25 7mmMG (P) MG 13×6 75 1-1 9 / 9 NotEquiped (Repair1)(Repair1) 25 3 12 -Empty--Empty--Empty--Empty- -Empty- 25 -Empty- 3 0 12 -Empty- 25 -Empty- 4 0 12 (P) 8 42 / 42 9 SP10b (N) -Shield- 3 0 12 Clio1 MODE1 26 SP10b (N) -Shield- 上へ
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IN FLAMES - LUNAR STRAIN メロディックデスメタルバンド衝撃のデビュー作。 リアルタイムで聴いた人にとってはさぞ衝撃的だったであろうこのアルバム。 デスメタリックなサウンドを正統派メタルに極力近づけ、北欧独特のくさみのあるメロディや叙情・悲哀・絶望を加え、彼等特有の美学に基づくメロディックデスメタルサウンドを創り上げた。バイオリンやアコースティックギター、女性ヴォーカルなどを取り入れ、凶暴かつより美しくサウンドを彩らせられている楽曲郡はもはや脱帽ものである。(ただ1stアルバム以降これらは出てきません;)激しく重たく美しく、暴虐的かつ哀しいサウンドの連続。 ミカエル(現DARKTRANQUILLITY)はまだまだ若々しい感じの荒いデスヴォーカルで今のような哀感溢れるデスヴォーカル(?)ではないのだが、曲の美と醜のコントラストを引き立たせるのに十分である。ギターリフももちろん慟哭たっぷりだ。デスメタル的な暴虐さを放ちながら叙情リフを乗せて疾走する曲はもちろんのこと、疾走なしでへヴィさを前面に出し絶望感を重点に置いた曲もあるし、慟哭リフのインスト、女性ヴォーカルインストも特徴的である。若いゆえの荒々しさも激しさも美しさも全て備え持ったメロディックデスメタルの名盤だ。 BEHAIND SPACE CLAD IN SHADOW LUNAR STRAIN STARFORSAKEN DREAMSCAPE EVERLOST (PART 1) EVERLOST (PART 2) HARGALATEN IN FLAMES UPON AN OAKEN THRONE [BounusTrack] IN FLAMES{DEMO} UPON AN OAKEN THRONE{DEMO} ACCOUSTIC PIECE CLAD IN SHADOW{PROMO} (曲目はリマスター盤のもの)
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北西部オジブワ語 |North American Indian languages|Algic languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】カナダ先住民文字【Cans?】 type living language writing system Latin alphabetUnified Canadian Aboriginal Syllabics ISO 639-3 【ojb】 言語名別称 alternate names Northern Ojibwa 北部オジブワ語 Ojibway オジブエ語、オジブワ語 Ojibwe オジブエ語、オジブウェー語、オジブウェ語◆西江雅之. アフリカのことば アフリカ/言語ノート集成. 河出書房新社, 2009, 387p. (p.151) 方言名 dialect names Albany River Ojibwa Berens River Ojibwa (Saulteaux) (ソートー語) Lac Seul Ojibwa Lake of the Woods Ojibwa Rainy River Ojibwa 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia (Fox language)
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アッシュサイド STAGE01|STAGE02|STAGE03|STAGE04STAGE10|STAGE11|STAGE12|STAGE13|STAGE14|STAGE16(2/3) リーザサイド STAGE05|STAGE06|STAGE07|STAGE08|STAGE09STAGE15|STAGE16(1/3) 合流 STAGE16(3/3)|STAGE17|STAGE18|STAGE19|STAGE20|STAGE21|STAGE22|STAGE23|STAGE24|STAGE25|STAGE26|STAGE27|STAGE28|STAGE29|STAGE30|STAGE31 Ex STAGE63|STAGE64 インターミッションノトゥンクミラ|地下倉庫 ドゥカンディ|地下倉庫_ STAGE20マップ 入手アイテム 味方 NPC 敵 インターミッション ノトゥンクミラ 会話イベント ネットワークに接続するDNCニュースフォーラム・DNCニュース・経済トピックス・2102年6月21日を参照トロー・商品案内のパスワード入手バグ:パスワード『TABARD(テルアビブエアロスペース・商品案内)』と表示されるが、本来は『TELERAN』となる 酒場へ移動 酒場 〔ターキー〕 マスターと会話 軽口のチャーリーと会話ディアブルアビオニクス・コンピュータクロックアップサービスのパスワード入手 酒場を出る アジトへ移動 サリバシュのアジト 〔廊下〕 会話イベント 奥の部屋へ移動 〔廊下 奥の部屋〕 会話イベント アジトの廊下へ移動 〔廊下〕 アジトの外へ出る 酒場へ移動 酒場 〔ターキー〕 会話イベント おなじみのジェーンと会話 酒場を出る会話イベント マニプル街へ移動 〔マニプル街〕 会話イベント マニプル街を出る アジトへ移動 サリバシュのアジト 〔廊下〕 会話イベント 奥の部屋へ移動 〔奥の部屋〕 会話イベント 〔トマスの部屋〕 会話イベント 部屋を出る 〔奥の部屋〕 リーザと話す アッシュの部屋へ 〔アッシュの部屋〕 会話イベント 寝る 会話イベント 部屋を出る 〔奥の部屋〕 リーザの部屋へ会話イベント トマスの部屋へ会話イベント パイクの部屋へ会話イベント 会話イベント 〔地下倉庫〕 会話イベント「アーリーバード」衛星監視システム・監視情報20のパスワード入手 ショップに移動会話イベント フルセット「近距離タイプ」を購入センダーのアドレス入手 ショップを出る 地下倉庫を出る 〔廊下〕 アジトの外へ出る 酒場へ移動 酒場 〔ターキー〕 マスターと会話闘技場へ移動可能になる 酒場を出る 闘技場へ行く 闘技場 〔闘技場〕 会話イベント「ドーンスター ロッド」を入手 闘技場を出る 街を出る首都ダカ中心部へ(ドゥカンディへ移動可)STAGE20 地下倉庫 ▼ショップ▼ Weapon Hand|Shoulder|BackPack Parts Body|L Arm|R Arm|Legs Item Item Computer Computer FullSet FullSet Weapon Hand Name 価格 WP Type AT F.T. Hit Wt Rg Bt DM Type 備考 名称 種類 攻 発射回数 命中 重 射程 弾 攻撃属性 Growtask グロウタスク 374 マシンガン 22 ×7 73 24 1-1 9 貫通(P) Wander20 ヴンダー20 402 ライフル 105 ×1 83 27 1-1 9 貫通(P) AudenM98 オーデンM98 330 ショットガン 18 ×8 70 23 1-1 9 貫通(P) H.RatS ヒートラットS 380 火炎放射器 38 ×4 74 25 1-1 9 炎熱(F) Caiard10 ケアード10 362 バズーカ 117 ×1 62 29 1-2 3 炎熱+衝撃(FS) ショップ目次へ Shoulder Name 価格 WP Type AT F.T. Hit Wt Rg Bt DM Type 備考 名称 種類 攻 発射回数 命中 重 射程 弾 攻撃属性 GL200M6 GL200M6 274 グレネード 61 ×1 70 27 2-3 2 炎熱+貫通(FP) MainateU メナートU 506 ミサイル 67 ×2 84 34 4-5 2 炎熱+衝撃(FS) WildGR ヴィルトGR 446 ロケット 26 ×6 65 32 2-4 2 炎熱+衝撃(FS) AirWildM エアヴィルトM 522 対空ミサイル 57 ×2 87 33 4-5 2 炎熱+衝撃(FS) A.Finch1 エアフィンチ1 460 対空ロケット 19 ×8 65 31 2-4 2 炎熱+衝撃(FS) Name 価格 WP Type DF Size Wt Ad AM Type 備考 名称 種類 防 サイズ 重 出現 装甲属性 Type201S 201式増加装甲 246 シールド 22 50 12 25 耐衝撃(S) ショップ目次へ BackPack Name 価格 Item Eg Wt Rg 備考 名称 アイテム 出 重 射程 BP-T4B BP-T4B 412 5 0 18 0-4 AG-450C AG-450C 745 0 43 20 0-0 ショップ目次へ|上へ Parts Body Name 価格 HP Eg DF Wt R.C. AM Type WEAPON 備考 武装 名称 HP 出 防 重 Rコスト 装甲属性 WP Type Name AT F.T. Hit Rg Bt DM Type 種類 名称 攻 発射回数 命中 射程 弾 攻撃属性 Giza5A ギザ5A 1323 156 259 36 64 132 ノーマル(N) Empty 無し HartZahn ハルトツァーン 1389 153 258 35 58 106 ノーマル(N) Empty 無し Moth VAS モス VAS 1416 172 262 31 66 137 耐貫通(P) Empty 無し Gaff A ギャフA 1616 148 263 46 72 149 耐衝撃(S) マシンガン Cromer クロマー 25 ×6 75 1-1 9 貫通(P) ショップ目次へ L Arm Name 価格 HP DF Wt R.C. AM Type WEAPON 備考 武装 名称 HP 防 重 Rコスト 装甲属性 WP Type Name AT F.T. Hit Rg Bt DM Type 種類 名称 攻 発射回数 命中 射程 弾 攻撃属性 Giza5A ギザ5A 480 96 29 21 40 ノーマル(N) パンチ HardBlow ハードブロウ 63 ×1 70 1-1 ∞ 衝撃(S) HartZahn ハルトツァーン 706 94 28 43 32 ノーマル(N) 火炎放射 Firerock ファイアロック 38 ×4 73 1-1 9 炎熱(F) Moth VAS モス VAS 514 106 25 22 42 耐貫通(P) パンチ HardBlow ハードブロウ 63 ×1 70 1-1 ∞ 衝撃(S) Gaff A ギャフA 746 91 37 42 45 耐衝撃(S) ショットガン 19mmSG 19mmSG 18 ×8 71 1-1 9 貫通(P) ショップ目次へ R Arm Name 価格 HP DF Wt R.C. AM Type WEAPON 備考 武装 名称 HP 防 重 Rコスト 装甲属性 WP Type Name AT F.T. Hit Rg Bt DM Type 種類 名称 攻 発射回数 命中 射程 弾 攻撃属性 Giza5A ギザ5A 480 96 29 21 40 ノーマル(N) パンチ HardBlow ハードブロウ 63 ×1 70 1-1 ∞ 衝撃(S) HartZahn ハルトツァーン 706 94 28 43 32 ノーマル(N) 火炎放射 Firerock ファイアロック 38 ×4 73 1-1 9 炎熱(F) Moth VAS モス VAS 514 106 25 22 42 耐貫通(P) パンチ HardBlow ハードブロウ 63 ×1 70 1-1 ∞ 衝撃(S) Gaff A ギャフA 746 91 37 42 45 耐衝撃(S) ショットガン 19mmSG 19mmSG 18 ×8 71 1-1 9 貫通(P) ショップ目次へ Legs Name 価格 HP DF Wt R.C. MV AM Type Type 備考 名称 HP 防 重 Rコスト 移 装甲属性 種類 Giza5A ギザ5A 875 132 32 44 77 0 ノーマル(N) 2本足 HartZahn ハルトツァーン 873 129 31 39 62 0 ノーマル(N) 2本足 Moth VAS モス VAS 936 145 27 45 80 0 耐貫通(P) 2本足 Gaff A ギャフA 1068 125 41 47 87 0 耐衝撃(S) 4本足 ショップ目次へ|上へ Item Item Name 価格 Wt 解説 備考 名称 重 Repair1 リペア1 10 1 パーツHPを最大HPの50%回復HP0のパーツには効果が無い Repair2 リペア2 50 2 パーツHPを最大HPの75%回復HP0のパーツには効果が無い Repair3 リペア3 100 4 パーツHPを最大値まで回復HP0のパーツには効果が無い Rebirth1 リバース1 80 2 パーツHPを最大HPの25%回復HP0のパーツも修理する事が可能 Rebirth2 リバース2 150 6 パーツHPを最大値まで回復HP0のパーツも修理する事が可能 SpareMG マシンガン弾倉 10 1 マシンガンに弾丸を補充する SpareRF ライフル弾倉 10 1 ライフルに弾丸を補充する SpareSG ショットガン弾倉 10 1 ショットガンに弾丸を補充する SpareGR グレネード弾倉 10 2 グレネードに弾丸を補充する SpareFR 火炎放射器タンク 10 2 火炎放射器に燃料を補充する SpareMI ミサイル弾 10 3 ミサイルに弾丸を補充する SpareRK ロケット弾 10 3 ロケットに弾丸を補充する SpareCA キャノン弾倉 10 2 キャノンに弾丸を補充する SpareBZ バズーカ弾倉 10 2 バズーカに弾丸を補充する SpareAM 対空ミサイル弾 10 3 対空ミサイルに弾丸を補充する SpareAR 対空ロケット弾 10 3 対空ロケットに弾丸を補充する Mine 地雷 30 2 ユニットの脚部パーツを破壊する脚のないユニットには無効 Chafu チャフ 20 1 ミサイル攻撃に対して地形効果30%アップ Smoke スモーク 20 1 ミサイル以外の攻撃に対して地形効果30%アップ ショップ目次へ|上へ Computer Computer ※《》内は売却価格 Name 価格 SWITCH Fight Short Long Skill COM Skill 備考 名称 切換 格 近 遠 スキル コンピュータスキル Guanaco1 グアナコ1 345 MODE1 7 6 2 0 None 無し MODE2 6 3 2 4 Shock Absorb スタン防止 MODE3 3 3 2 7 Balance UP Danger状態にならない MODE4 4 3 8 0 None 無し Guanaco2 グアナコ2 260《450》 MODE1 9 8 3 0 None 無し MODE2 10 4 2 4 Shock Absorb スタン防止 MODE3 4 7 2 7 Balance UP Danger状態にならない MODE4 5 4 11 0 None 無し Guanaco3 グアナコ3 330《693》 MODE1 11 10 4 0 None 無し MODE2 13 5 3 4 Shock Absorb スタン防止 MODE3 5 10 3 7 Balance UP Danger状態にならない MODE4 6 5 14 0 None 無し Guanaco4 グアナコ4 490《1057》 MODE1 13 12 5 0 None 無し MODE2 15 7 4 4 Shock Absorb スタン防止 MODE3 6 14 3 7 Balance UP Danger状態にならない MODE4 8 7 15 0 None 無し MODE5 6 6 6 12 SDP System 貫通ダメージ(10以下)無効 Guanaco5 グアナコ5 0《1443》 MODE1 15 14 6 0 None 無し ネットワークで強化可能 MODE2 15 10 6 4 Shock Absorb スタン防止 MODE3 8 15 5 7 Balance UP Danger状態にならない MODE4 11 9 15 0 None 無し MODE5 7 7 6 15 SDP System 貫通ダメージ(20以下)無効 Holism1 ホリズム1 345 MODE1 4 4 7 0 None 無し MODE2 8 2 5 0 None 無し MODE3 2 8 5 0 None 無し MODE4 2 2 9 2 Energy Save ランニングコスト20%低下 Holism2 ホリズム2 260《450》 MODE1 6 5 9 0 None 無し MODE2 11 2 7 0 None 無し MODE3 2 11 7 0 None 無し MODE4 2 2 14 2 Energy Save ランニングコスト20%低下 Holism3 ホリズム3 330《693》 MODE1 7 7 11 0 None 無し MODE2 14 3 8 0 None 無し MODE3 3 14 8 0 None 無し MODE4 4 4 15 2 Energy Save ランニングコスト20%低下 Holism4 ホリズム4 490《1057》 MODE1 9 8 13 0 None 無し MODE2 15 4 11 0 None 無し MODE3 4 15 11 0 None 無し MODE4 7 6 15 2 Energy Save ランニングコスト20%低下 Holism5 ホリズム5 0《1443》 MODE1 10 10 15 0 None 無し ネットワークで強化可能 MODE2 15 7 13 0 None 無し MODE3 7 15 13 0 None 無し MODE4 8 8 15 4 Energy Save ランニングコスト50%低下 MODE5 7 7 11 10 DDP System 破壊ダメージをうけてもHP1残る ショップ目次へ|上へ FullSet FullSet フルセット 格闘タイプ 近距離タイプ 遠距離タイプ 価格 4450 3970 3960 PARTS Body Giza5A ギザ5A Moth VAS モス VAS Giza5A ギザ5A L Arm Giza5A ギザ5A Moth VAS モス VAS Giza5A ギザ5A R Arm Giza5A ギザ5A Moth VAS モス VAS Giza5A ギザ5A Legs Giza5A ギザ5A Moth VAS モス VAS Giza5A ギザ5A WEAPON L Hand P.Sting プレススティング Wander20 ヴンダー20 - - R Hand P.Sting プレススティング - - - - L Shoulder - - - - WildGR ヴィルトGR R Shoulder Type201S 201式増加装甲 Type201S 201式増加装甲 - - BackPack AG-450C AG-450C - - BP-T4B BP-T4B COMPUTER Computer Abbot3 アボット3 Abbot3 アボット3 Balliol3 ベリオール3 ショップ目次へ|上へ ドゥカンディ 地下倉庫_ ▼ショップ▼ Weapon Hand|Shoulder|BackPack Parts Body|L Arm|R Arm|Legs Item Item Computer Computer FullSet FullSet Weapon Hand Name 価格 WP Type AT F.T. Hit Wt Rg Bt DM Type 備考 名称 種類 攻 発射回数 命中 重 射程 弾 攻撃属性 Wander20 ヴンダー20 402 ライフル 105 ×1 83 27 1-1 9 貫通(P) HunagiT3 フナギ3式砲 397 キャノン砲 49 ×3 68 30 1-2 3 衝撃+貫通(SP) Caiard10 ケアード10 362 バズーカ 117 ×1 62 29 1-2 3 炎熱+衝撃(FS) P.Sting プレススティング 211 ナックル +47 ×1 +5 22 1-1 ∞ 衝撃(S) DawnStar ドーンスター 293 ロッド +54 ×1 +6 26 1-1 ∞ 衝撃(S) ショップ目次へ Shoulder Name 価格 WP Type DF Size Wt Ad AM Type 備考 名称 種類 防 サイズ 重 出現 装甲属性 Type201S 201式増加装甲 246 シールド 22 50 12 25 耐衝撃(S) ショップ目次へ BackPack Name 価格 Item Eg Wt Rg 備考 名称 アイテム 出 重 射程 BP-T4B BP-T4B 412 5 0 18 0-4 AG-450C AG-450C 745 0 43 20 0-0 ショップ目次へ|上へ Parts Body Name 価格 HP Eg DF Wt R.C. AM Type WEAPON 備考 武装 名称 HP 出 防 重 Rコスト 装甲属性 WP Type Name AT F.T. Hit Rg Bt DM Type 種類 名称 攻 発射回数 命中 射程 弾 攻撃属性 Giza5A ギザ5A 1323 156 259 36 64 132 ノーマル(N) Empty 無し HartZahn ハルトツァーン 1389 153 258 35 58 106 ノーマル(N) Empty 無し Moth VAS モス VAS 1416 172 262 31 66 137 耐貫通(P) Empty 無し Gaff A ギャフA 1616 148 263 46 72 149 耐衝撃(S) マシンガン Cromer クロマー 25 ×6 75 1-1 9 貫通(P) ショップ目次へ L Arm Name 価格 HP DF Wt R.C. AM Type WEAPON 備考 武装 名称 HP 防 重 Rコスト 装甲属性 WP Type Name AT F.T. Hit Rg Bt DM Type 種類 名称 攻 発射回数 命中 射程 弾 攻撃属性 Giza5A ギザ5A 480 96 29 21 40 ノーマル(N) パンチ HardBlow ハードブロウ 63 ×1 70 1-1 ∞ 衝撃(S) HartZahn ハルトツァーン 706 94 28 43 32 ノーマル(N) 火炎放射 Firerock ファイアロック 38 ×4 73 1-1 9 炎熱(F) Moth VAS モス VAS 514 106 25 22 42 耐貫通(P) パンチ HardBlow ハードブロウ 63 ×1 70 1-1 ∞ 衝撃(S) Gaff A ギャフA 746 91 37 42 45 耐衝撃(S) ショットガン 19mmSG 19mmSG 18 ×8 71 1-1 9 貫通(P) ショップ目次へ R Arm Name 価格 HP DF Wt R.C. AM Type WEAPON 備考 武装 名称 HP 防 重 Rコスト 装甲属性 WP Type Name AT F.T. Hit Rg Bt DM Type 種類 名称 攻 発射回数 命中 射程 弾 攻撃属性 Giza5A ギザ5A 480 96 29 21 40 ノーマル(N) パンチ HardBlow ハードブロウ 63 ×1 70 1-1 ∞ 衝撃(S) HartZahn ハルトツァーン 706 94 28 43 32 ノーマル(N) 火炎放射 Firerock ファイアロック 38 ×4 73 1-1 9 炎熱(F) Moth VAS モス VAS 514 106 25 22 42 耐貫通(P) パンチ HardBlow ハードブロウ 63 ×1 70 1-1 ∞ 衝撃(S) Gaff A ギャフA 746 91 37 42 45 耐衝撃(S) ショットガン 19mmSG 19mmSG 18 ×8 71 1-1 9 貫通(P) ショップ目次へ Legs Name 価格 HP DF Wt R.C. MV AM Type Type 備考 名称 HP 防 重 Rコスト 移 装甲属性 種類 Giza5A ギザ5A 875 132 32 44 77 0 ノーマル(N) 2本足 HartZahn ハルトツァーン 873 129 31 39 62 0 ノーマル(N) 2本足 Moth VAS モス VAS 936 145 27 45 80 0 耐貫通(P) 2本足 Gaff A ギャフA 1068 125 41 47 87 0 耐衝撃(S) 4本足 ショップ目次へ|上へ Item Item Name 価格 Wt 解説 備考 名称 重 Repair1 リペア1 10 1 パーツHPを最大HPの50%回復HP0のパーツには効果が無い Repair2 リペア2 50 2 パーツHPを最大HPの75%回復HP0のパーツには効果が無い Repair3 リペア3 100 4 パーツHPを最大値まで回復HP0のパーツには効果が無い Rebirth1 リバース1 80 2 パーツHPを最大HPの25%回復HP0のパーツも修理する事が可能 Rebirth2 リバース2 150 6 パーツHPを最大値まで回復HP0のパーツも修理する事が可能 SpareMG マシンガン弾倉 10 1 マシンガンに弾丸を補充する SpareRF ライフル弾倉 10 1 ライフルに弾丸を補充する SpareSG ショットガン弾倉 10 1 ショットガンに弾丸を補充する SpareGR グレネード弾倉 10 2 グレネードに弾丸を補充する SpareFR 火炎放射器タンク 10 2 火炎放射器に燃料を補充する SpareMI ミサイル弾 10 3 ミサイルに弾丸を補充する SpareRK ロケット弾 10 3 ロケットに弾丸を補充する SpareCA キャノン弾倉 10 2 キャノンに弾丸を補充する SpareBZ バズーカ弾倉 10 2 バズーカに弾丸を補充する SpareAM 対空ミサイル弾 10 3 対空ミサイルに弾丸を補充する SpareAR 対空ロケット弾 10 3 対空ロケットに弾丸を補充する Mine 地雷 30 2 ユニットの脚部パーツを破壊する脚のないユニットには無効 Chafu チャフ 20 1 ミサイル攻撃に対して地形効果30%アップ Smoke スモーク 20 1 ミサイル以外の攻撃に対して地形効果30%アップ ショップ目次へ|上へ Computer Computer ※《》内は売却価格 Name 価格 SWITCH Fight Short Long Skill COM Skill 備考 名称 切換 格 近 遠 スキル コンピュータスキル Guanaco1 グアナコ1 345 MODE1 7 6 2 0 None 無し MODE2 6 3 2 4 Shock Absorb スタン防止 MODE3 3 3 2 7 Balance UP Danger状態にならない MODE4 4 3 8 0 None 無し Guanaco2 グアナコ2 260《450》 MODE1 9 8 3 0 None 無し MODE2 10 4 2 4 Shock Absorb スタン防止 MODE3 4 7 2 7 Balance UP Danger状態にならない MODE4 5 4 11 0 None 無し Guanaco3 グアナコ3 330《693》 MODE1 11 10 4 0 None 無し MODE2 13 5 3 4 Shock Absorb スタン防止 MODE3 5 10 3 7 Balance UP Danger状態にならない MODE4 6 5 14 0 None 無し Guanaco4 グアナコ4 490《1057》 MODE1 13 12 5 0 None 無し MODE2 15 7 4 4 Shock Absorb スタン防止 MODE3 6 14 3 7 Balance UP Danger状態にならない MODE4 8 7 15 0 None 無し MODE5 6 6 6 12 SDP System 貫通ダメージ(10以下)無効 Guanaco5 グアナコ5 0《1443》 MODE1 15 14 6 0 None 無し ネットワークで強化可能 MODE2 15 10 6 4 Shock Absorb スタン防止 MODE3 8 15 5 7 Balance UP Danger状態にならない MODE4 11 9 15 0 None 無し MODE5 7 7 6 15 SDP System 貫通ダメージ(20以下)無効 Holism1 ホリズム1 345 MODE1 4 4 7 0 None 無し MODE2 8 2 5 0 None 無し MODE3 2 8 5 0 None 無し MODE4 2 2 9 2 Energy Save ランニングコスト20%低下 Holism2 ホリズム2 260《450》 MODE1 6 5 9 0 None 無し MODE2 11 2 7 0 None 無し MODE3 2 11 7 0 None 無し MODE4 2 2 14 2 Energy Save ランニングコスト20%低下 Holism3 ホリズム3 330《693》 MODE1 7 7 11 0 None 無し MODE2 14 3 8 0 None 無し MODE3 3 14 8 0 None 無し MODE4 4 4 15 2 Energy Save ランニングコスト20%低下 Holism4 ホリズム4 490《1057》 MODE1 9 8 13 0 None 無し MODE2 15 4 11 0 None 無し MODE3 4 15 11 0 None 無し MODE4 7 6 15 2 Energy Save ランニングコスト20%低下 Holism5 ホリズム5 0《1443》 MODE1 10 10 15 0 None 無し ネットワークで強化可能 MODE2 15 7 13 0 None 無し MODE3 7 15 13 0 None 無し MODE4 8 8 15 4 Energy Save ランニングコスト50%低下 MODE5 7 7 11 10 DDP System 破壊ダメージをうけてもHP1残る ショップ目次へ|上へ FullSet FullSet フルセット 格闘タイプ 近距離タイプ 遠距離タイプ 価格 4450 3970 3960 PARTS Body Giza5A ギザ5A Moth VAS モス VAS Giza5A ギザ5A L Arm Giza5A ギザ5A Moth VAS モス VAS Giza5A ギザ5A R Arm Giza5A ギザ5A Moth VAS モス VAS Giza5A ギザ5A Legs Giza5A ギザ5A Moth VAS モス VAS Giza5A ギザ5A WEAPON L Hand P.Sting プレススティング Wander20 ヴンダー20 - - R Hand P.Sting プレススティング - - - - L Shoulder - - - - WildGR ヴィルトGR R Shoulder Type201S 201式増加装甲 Type201S 201式増加装甲 - - BackPack AG-450C AG-450C - - BP-T4B BP-T4B COMPUTER Computer Abbot3 アボット3 Abbot3 アボット3 Balliol3 ベリオール3 ショップ目次へ|上へ 上へ STAGE20 STAGE20 クリア条件 ヴェンの撃破 / 全敵の撃破 ゲームオーバー 味方の全滅 出撃機体選択 トマス / ロッキー / ロズウェル / アッシュ / ジョイス / エイミア / パイク / リーザ / グリフ / サユリ / コーディ / メイラン Bonus 30000 マップ 地形 障害物など 木 崖、傾斜 段差 X 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Y 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 サリバシュ(味方13)は(味方1)のあとをついて移動する バーグチーム(味方15)は(味方4)のあとをついて移動する 大型機動兵器(敵1)かVTOL攻撃機4機(敵16~19)を撃破すると、敵増援4機(敵20~23)が出現する敵増援出現地点は、増援が出現するまで『障害物など』となる バグ:大型機動兵器及びVTOL攻撃機の両方を投降させると、増援出現イベントが発生しなくなるためクリアできなくなる バグ:サリバシュがヴェンを撃破すると、クリアできなくなる 上へ 入手アイテム 入手先 名称 備考 敵4 / 6 / 8投降 Body Heil M16 L Arm Heil M16 R Arm Heil M16 Legs Heil M16 上へ 味方 No. PILOT UNIT WEAPON ITEM R.Cost Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill L.Arm Short L.Grip / L.Arm Fight Lv. Fight EXP Sight R.Arm Long R.Grip / R.Arm Short Lv. Short EXP Mech Leg Move L.Sldr Long Lv. Long EXP Vital COM SWITCH Mobile R.Sldr 1 2 3 4 5 6 7 8 9 10 11 12 上へ NPC No. PILOT UNIT WEAPON ITEM R.Cost Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill L.Arm Short L.Grip / L.Arm Fight Lv. Fight EXP Sight R.Arm Long R.Grip / R.Arm Short Lv. Short EXP Mech Leg Move L.Sldr Long Lv. Long EXP Vital COM SWITCH Mobile R.Sldr 13 Salibash ★★★★☆☆☆(150) 10 / 10 Giza5A Giza5A (N) 36 156 / 156 297 158 -Empty- BP-T4B 0 / 5 -Empty--Empty--Empty--Empty--Empty- - 13 16 Critical Lv1Speed Lv1-Empty--Empty- Giza5A (N) 29 96 / 96 347 Growtask (P) MG 22×7 73 1-1 9 / 9 10 0 15 Giza5A (N) 29 96 / 96 243 Caiard10 (FS) BZ 117×1 62 1-2 3 / 3 16 0 11 Giza5A (N) 32 132 / 132 8 -Empty- 6 0 14 Abbot3 MODE1 10 Type201S (S) -Shield- 14 Lira ★★☆☆☆☆☆(82) 10 / 10 Giza5A Giza5A (N) 36 156 / 156 269 158 -Empty- BP-T4B 4 / 5 Repair1Repair1Rebirth1Rebirth1-Empty- - 13 16 Critical Lv2Feint Lv2First Lv1Shield Wall Lv1 Giza5A (N) 29 96 / 96 336 HardBlow (S) PC 63×1 70 1-1 - 9 0 18 Giza5A (N) 29 96 / 96 158 AudenM98 (P) SG 18×8 70 1-1 9 / 9 15 0 13 Giza5A (N) 32 132 / 132 8 Type201S (S) -Shield- 13 0 13 Abbot3 MODE1 14 Type201S (S) -Shield- No. PILOT UNIT WEAPON ITEM R.Cost Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Short C.Wepn Fight Lv. Fight EXP Sight Long Wing1 Short Lv. Short EXP Mech Move Wing2 Long Lv. Long EXP Vital COM SWITCH Mobile Wing3 15 BurgTeam ★★★☆☆☆☆(134) 10 / 10 H558a H558a (P) 13 258 / 258 243 72 -Empty- NotEquiped - 13 15 Critical Lv1-Empty--Empty--Empty- 279 12mmAC (P) AC 18×9 80 1-2 9 / 9 10 0 17 239 -Empty- 15 0 13 8 -Empty- 12 0 11 -Empty- 16 -Empty- 上へ 敵 No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Leg Short Head1 Fight Lv. Fight EXP Sight Long Head2 Short Lv. Short EXP Mech Move Long Lv. Long EXP Vital COM SWITCH Mobile 1 Commander ★★★☆☆☆☆(125) 11 / 11 OSV-12d OSV-12d (P) 43 361 / 361 208 208 130mmCan (SP) CA 68×3 68 1-2 9 / 9 NotEquiped 208 18 16 Critical Lv2Terror Shot Lv1Duel Lv1All or Nothing Lv1 (P) 35 237 / 237 208 VMS-4 (FS) MI 60×2 85 4-5 4 / 4 16 0 18 208 20mmAC (P) AC 16×9 80 1-2 9 / 9 19 0 15 8 18 0 10 -Empty- 10 No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Short Head1 Fight Lv. Fight EXP Sight Long Head2 Short Lv. Short EXP Mech Move Head3 Long Lv. Long EXP Vital COM SWITCH Mobile Head4 Head5 Head6 2 Gunner ★★☆☆☆☆☆(70) 10 / 10 120mmATC 120mmATC (N) 40 220 / 220 221 77 -Empty- NotEquiped 176 14 13 Critical Lv1-Empty--Empty--Empty- 215 120mmATC (SP) CA 56×3 68 1-3 9 / 9 9 0 17 253 -Empty- 9 0 15 1 -Empty- 18 0 11 -Empty- 0 -Empty- -Empty- -Empty- 3 Gunner ★★☆☆☆☆☆(70) 10 / 10 120mmATC 120mmATC (N) 40 220 / 220 221 77 -Empty- NotEquiped 176 14 13 Critical Lv1-Empty--Empty--Empty- 215 120mmATC (SP) CA 56×3 68 1-3 9 / 9 9 0 17 253 -Empty- 9 0 15 1 -Empty- 18 0 11 -Empty- 0 -Empty- -Empty- -Empty- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill L.Arm Short L.Grip / L.Arm Fight Lv. Fight EXP Sight R.Arm Long R.Grip / R.Arm Short Lv. Short EXP Mech Leg Move L.Sldr Long Lv. Long EXP Vital COM SWITCH Mobile R.Sldr 4 Veteran ★★★☆☆☆☆(90) 11 / 11 Heil M16 Heil M16 (F) 40 161 / 161 167 167 -Empty- AG-450C 0 / 0 167 17 15 Critical Lv1Best Position Lv1Feint Lv1First Lv1 Heil M16 (F) 32 99 / 99 167 DarkClaw (S) PC 117×1 72 1-1 - 17 0 17 Heil M16 (F) 32 99 / 99 167 DarkClaw (S) PC 117×1 72 1-1 - 17 0 14 Heil M16 (F) 35 136 / 136 9 VS17-N (N) -Shield- 17 0 15 Abbot3 MODE1 20 VS17-N (N) -Shield- 5 Attacker ★★☆☆☆☆☆(60) 10 / 10 Moth VAS Moth VAS (P) 31 172 / 172 293 168 -Empty- NotEquiped 255 13 15 Critical Lv1-Empty--Empty--Empty- Moth VAS (P) 25 106 / 106 368 Growtask (P) MG 22×7 73 1-1 9 / 9 8 0 17 Moth VAS (P) 25 106 / 106 168 Wander20 (P) RF 105×1 83 1-1 9 / 9 16 0 13 Moth VAS (P) 27 145 / 145 8 -Empty- 8 0 11 Abbot3 MODE1 16 Type201S (S) -Shield- 6 Fighter ★★☆☆☆☆☆(60) 10 / 10 Heil M16 Heil M16 (F) 40 161 / 161 167 167 -Empty- AG-450C 0 / 0 167 13 17 Critical Lv1-Empty--Empty--Empty- Heil M16 (F) 32 99 / 99 167 DarkClaw (S) PC 117×1 72 1-1 - 16 0 11 Heil M16 (F) 32 99 / 99 167 DarkClaw (S) PC 117×1 72 1-1 - 8 0 13 Heil M16 (F) 35 136 / 136 9 Type201S (S) -Shield- 8 0 15 Abbot3 MODE1 20 Type201S (S) -Shield- 7 Attacker ★★☆☆☆☆☆(60) 10 / 10 Moth VAS Moth VAS (P) 31 172 / 172 293 168 -Empty- NotEquiped 255 13 15 Critical Lv1-Empty--Empty--Empty- Moth VAS (P) 25 106 / 106 368 Growtask (P) MG 22×7 73 1-1 9 / 9 8 0 17 Moth VAS (P) 25 106 / 106 168 Wander20 (P) RF 105×1 83 1-1 9 / 9 16 0 13 Moth VAS (P) 27 145 / 145 8 -Empty- 8 0 11 Abbot3 MODE1 16 Type201S (S) -Shield- 8 Fighter ★★☆☆☆☆☆(60) 10 / 10 Heil M16 Heil M16 (F) 40 161 / 161 167 167 -Empty- AG-450C 0 / 0 167 13 17 Critical Lv1-Empty--Empty--Empty- Heil M16 (F) 32 99 / 99 167 DarkClaw (S) PC 117×1 72 1-1 - 16 0 11 Heil M16 (F) 32 99 / 99 167 DarkClaw (S) PC 117×1 72 1-1 - 8 0 13 Heil M16 (F) 35 136 / 136 9 Type201S (S) -Shield- 8 0 15 Abbot3 MODE1 20 Type201S (S) -Shield- 9 Attacker ★★☆☆☆☆☆(60) 10 / 10 Moth VAS Moth VAS (P) 31 172 / 172 294 168 -Empty- NotEquiped 257 13 15 Critical Lv1-Empty--Empty--Empty- Moth VAS (P) 25 106 / 106 371 Growtask (P) MG 22×7 73 1-1 9 / 9 8 0 17 Moth VAS (P) 25 106 / 106 168 AudenM98 (P) SG 18×8 70 1-1 9 / 9 16 0 13 Moth VAS (P) 27 145 / 145 8 -Empty- 8 0 11 Abbot3 MODE1 18 Type201S (S) -Shield- 10 Attacker ★★☆☆☆☆☆(60) 10 / 10 Moth VAS Moth VAS (P) 31 172 / 172 294 168 -Empty- NotEquiped 257 13 15 Critical Lv1-Empty--Empty--Empty- Moth VAS (P) 25 106 / 106 371 Growtask (P) MG 22×7 73 1-1 9 / 9 8 0 17 Moth VAS (P) 25 106 / 106 168 AudenM98 (P) SG 18×8 70 1-1 9 / 9 16 0 13 Moth VAS (P) 27 145 / 145 8 -Empty- 8 0 11 Abbot3 MODE1 18 Type201S (S) -Shield- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Leg Short Head1 Fight Lv. Fight EXP Sight Long Head2 Short Lv. Short EXP Mech Move Head3 Long Lv. Long EXP Vital COM SWITCH Mobile Head4 Head5 Head6 11 Attacker ★★☆☆☆☆☆(60) 10 / 10 BT99M4 BT99M4 (N) 37 191 / 191 242 109 -Empty- NotEquiped 205 13 15 Critical Lv1-Empty--Empty--Empty- (N) 30 136 / 136 274 120mmCan (SP) CA 49×3 68 1-2 9 / 9 8 0 17 231 -Empty- 16 0 13 8 -Empty- 8 0 11 -Empty- 16 12mmMG (P) MG 22×6 75 1-1 9 / 9 -Empty- -Empty- 12 Attacker ★★☆☆☆☆☆(60) 10 / 10 BT99M4 BT99M4 (N) 37 191 / 191 242 109 -Empty- NotEquiped 205 13 15 Critical Lv1-Empty--Empty--Empty- (N) 30 136 / 136 274 120mmCan (SP) CA 49×3 68 1-2 9 / 9 8 0 17 231 -Empty- 16 0 13 8 -Empty- 8 0 11 -Empty- 16 12mmMG (P) MG 22×6 75 1-1 9 / 9 -Empty- -Empty- 13 Attacker ★★☆☆☆☆☆(60) 10 / 10 BT99M4 BT99M4 (N) 37 191 / 191 242 109 -Empty- NotEquiped 205 13 15 Critical Lv1-Empty--Empty--Empty- (N) 30 136 / 136 274 120mmCan (SP) CA 49×3 68 1-2 9 / 9 8 0 17 231 -Empty- 16 0 13 8 -Empty- 8 0 11 -Empty- 16 12mmMG (P) MG 22×6 75 1-1 9 / 9 -Empty- -Empty- 14 Attacker ★★☆☆☆☆☆(60) 10 / 10 BT99M4 BT99M4 (N) 37 191 / 191 242 109 -Empty- NotEquiped 205 13 15 Critical Lv1-Empty--Empty--Empty- (N) 30 136 / 136 274 120mmCan (SP) CA 49×3 68 1-2 9 / 9 8 0 17 231 -Empty- 16 0 13 8 -Empty- 8 0 11 -Empty- 16 12mmMG (P) MG 22×6 75 1-1 9 / 9 -Empty- -Empty- 15 Attacker ★★☆☆☆☆☆(60) 10 / 10 BT99M4 BT99M4 (N) 37 191 / 191 242 109 -Empty- NotEquiped 205 13 15 Critical Lv1-Empty--Empty--Empty- (N) 30 136 / 136 274 120mmCan (SP) CA 49×3 68 1-2 9 / 9 8 0 17 231 -Empty- 16 0 13 8 -Empty- 8 0 11 -Empty- 16 12mmMG (P) MG 22×6 75 1-1 9 / 9 -Empty- -Empty- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Short Wing1 Fight Lv. Fight EXP Sight Long Wing2 Short Lv. Short EXP Mech Move Wing3 Long Lv. Long EXP Vital COM SWITCH Mobile Wing4 16 Gunner ★★☆☆☆☆☆(70) 10 / 10 IVA-13A IVA-13A (P) 11 250 / 250 69 69 20mmAC (P) AC 18×9 80 1-2 9 / 9 NotEquiped 69 14 13 Critical Lv1-Empty--Empty--Empty- 69 -Empty- 9 0 17 69 CBR-9 (FP) CB 117×1 75 2-3 1 / 1 9 0 15 8 ARC-12 (FS) RK 26×6 65 2-4 2 / 2 18 0 11 -Empty- 16 AGM40b (FS) MI 68×2 85 4-5 2 / 2 17 Gunner ★★☆☆☆☆☆(70) 10 / 10 IVA-13A IVA-13A (P) 11 250 / 250 69 69 20mmAC (P) AC 18×9 80 1-2 9 / 9 NotEquiped 69 14 13 Critical Lv1-Empty--Empty--Empty- 69 -Empty- 9 0 17 69 CBR-9 (FP) CB 117×1 75 2-3 1 / 1 9 0 15 8 ARC-12 (FS) RK 26×6 65 2-4 2 / 2 18 0 11 -Empty- 16 AGM40b (FS) MI 68×2 85 4-5 2 / 2 18 Gunner ★★☆☆☆☆☆(70) 10 / 10 IVA-13A IVA-13A (P) 11 250 / 250 69 69 20mmAC (P) AC 18×9 80 1-2 9 / 9 NotEquiped 69 14 13 Critical Lv1-Empty--Empty--Empty- 69 -Empty- 9 0 17 69 CBR-9 (FP) CB 117×1 75 2-3 1 / 1 9 0 15 8 ARC-12 (FS) RK 26×6 65 2-4 2 / 2 18 0 11 -Empty- 16 AGM40b (FS) MI 68×2 85 4-5 2 / 2 19 Gunner ★★☆☆☆☆☆(70) 10 / 10 IVA-13A IVA-13A (P) 11 250 / 250 69 69 20mmAC (P) AC 18×9 80 1-2 9 / 9 NotEquiped 69 14 13 Critical Lv1-Empty--Empty--Empty- 69 -Empty- 9 0 17 69 CBR-9 (FP) CB 117×1 75 2-3 1 / 1 9 0 15 8 ARC-12 (FS) RK 26×6 65 2-4 2 / 2 18 0 11 -Empty- 16 AGM40b (FS) MI 68×2 85 4-5 2 / 2 No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Leg Short C.Wepn Fight Lv. Fight EXP Sight Long L.Head Short Lv. Short EXP Mech Move R.Head Long Lv. Long EXP Vital COM SWITCH Mobile L.Wepn R.Wepn 20 Ven ★★★★★★★(385) 11 / 11 OSV-21a OSV-21a (N) 46 399 / 399 525 235 -Empty- NotEquiped 429 18 18 Critical Lv2Duel Lv1Leg First Lv2Escape Lv1 (N) 37 262 / 262 578 30mmAC (P) AC 18×9 80 1-2 9 / 9 13 0 18 540 40mmAC (P) AC 27×9 80 1-2 9 / 9 17 0 16 9 40mmAC (P) AC 27×9 80 1-2 9 / 9 20 0 16 -Empty- 21 -Empty- -Empty- 21 Gunner ★★☆☆☆☆☆(70) 10 / 10 OSV-21a OSV-21a (N) 46 399 / 399 477 235 -Empty- NotEquiped 429 14 13 Critical Lv1-Empty--Empty--Empty- (N) 37 262 / 262 504 30mmAC (P) AC 18×9 80 1-2 9 / 9 9 0 17 516 40mmAC (P) AC 27×9 80 1-2 9 / 9 9 0 15 9 40mmAC (P) AC 27×9 80 1-2 9 / 9 18 0 11 -Empty- 21 -Empty- -Empty- 22 Gunner ★★☆☆☆☆☆(70) 10 / 10 OSV-21a OSV-21a (N) 46 399 / 399 477 235 -Empty- NotEquiped 429 14 13 Critical Lv1-Empty--Empty--Empty- (N) 37 262 / 262 504 30mmAC (P) AC 18×9 80 1-2 9 / 9 9 0 17 516 40mmAC (P) AC 27×9 80 1-2 9 / 9 9 0 15 9 40mmAC (P) AC 27×9 80 1-2 9 / 9 18 0 11 -Empty- 21 -Empty- -Empty- 23 Gunner ★★☆☆☆☆☆(70) 10 / 10 OSV-21a OSV-21a (N) 46 399 / 399 477 235 -Empty- NotEquiped 429 14 13 Critical Lv1-Empty--Empty--Empty- (N) 37 262 / 262 504 30mmAC (P) AC 18×9 80 1-2 9 / 9 9 0 17 516 40mmAC (P) AC 27×9 80 1-2 9 / 9 9 0 15 9 40mmAC (P) AC 27×9 80 1-2 9 / 9 18 0 11 -Empty- 21 -Empty- -Empty- 上へ