約 4,840,472 件
https://w.atwiki.jp/mintjam_wiki/pages/27.html
WORKS TERRA 年 作品名等 内容 備考 2013年 名称不明 作詞 「Fadeless Memories」Accel World BD4巻の特典CD 2012年 BOOK「同人音楽.book -2012 Spring-(同人音楽愛好会)」 インタビュー 「テラ生(ニコニコ生放送)」 テラ生 まとめ 2011年 CD「Alice vocal collection2」 ボーカル・作詞 Tr,01・03「Rough Edge」「Advanced on(v2)」 CD「Tryst End」(MiddleIsland) 楽曲制作参加 Tr,02「End of the line」(紫×TERRA) masaのオリジナル楽曲(masa@azure) アコギ 「in full blossom」 2010年 CD「Megalomachia2」(sound sepher) 楽曲提供 Tr,13「Royal Command」 CD「ATTRACTOR」(SYNC.ART S) ボーカル Tr,08「The Pacifier -楽園の調停者-」 CD「アニマカルド」(セブンスヘブン×MAXION Reliance Tone) Tr,01「インフィニティア」 CD「妖怪奇談」(Kleio) 作編曲 Tr,03「禁断の花」 CD「Alice vocal collection」 ボーカル・作詞 Tr,05・07・08「The Blue Moon」「The crossed destiny(作詞のみ)」「Raged Core-Beat」 2009年 えばのオリジナル楽曲(Black Manta) 楽曲制作参加 ボーカル「はじまりの始まり」【はじまりの始まり(Black Santa)】 2007年 ボイスドラマ「CRASHER⇔CREATOR」(Hevenly Blue) 楽曲提供 主題歌「Stereotype」 CD 「紅の天地 青の流都」(リル・プラクティカ) 作編曲・コーラス・ギター Tr,05「響凪~ゆらなぎ~」 2006年 CD「ANCIENT AIR」(encounter+) バックボーカル Tr,07・09「Rhyme -unseam-」「Wheresoe er」
https://w.atwiki.jp/touhoukashi/pages/4476.html
【登録タグ E イオシス 山本椛 抹 曲 東方フリースタイル弾ジョン 霊知の太陽信仰 ~ Nuclear Fusion 魂音泉 ytr】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/diablo3story/pages/227.html
このシネマを編集 【Barbarian】 +... 01.jpg 02.jpg Barbarian Caldeum is free from Belial and his deception. ■■■ Barbarian Only Azmodan remains. ■■■ 03.jpg 04.jpg Barbarian He sends his army forth to strike at us from the heart of Arreat Crater. ■■■ Barbarian Bastion s Keep is all that stands between us and certain doom. ■■■ 05.jpg Barbarian I will not allow it to fall. ■■■ 【DemonHunter】 +... 01.jpg 02.jpg DemonHunter With Belial dead, Caldeum will prosper again. ■■■ DemonHunter Now I hunt Azmodan. ■■■ 03.jpg 04.jpg DemonHunter In a vision, Leah saw his armies pouring forth from Arreat Crater. ■■■ DemonHunter Bastion s Keep is all that stands between us and utter defeat. ■■■ 05.jpg DemonHunter I will not allow it to fall. ■■■ 【Monk】 +... 01.jpg 02.jpg Monk Caldeum is free from Belial and his deception. ■■■ Monk Only Azmodan remains. ■■■ 03.jpg 04.jpg Monk He sends his army forth to strike at us from the heart of Arreat Crater. ■■■ Monk Bastion s Keep is all that stands between us and certain doom. ■■■ 05.jpg Monk I will not allow it to fall. ■■■ 【WitchDoctor】 +... 01.jpg 02.jpg WitchDoctor Belial is no more, and Caldeum can thrive once again. ■■■ WitchDoctor I now hunt Azmodan. ■■■ 03.jpg 04.jpg WitchDoctor Leah has seen visions of his armies marching from Arreat Crater. ■■■ WitchDoctor Only the ancient fortress of Bastion s Keep bars their way. ■■■ 05.jpg WitchDoctor But without me it will fall. ■■■ 【Wizard】 +... 01.jpg 02.jpg Wizard Caldeum is free from Belial and his lies. カルデウムはベリアルとその支配から解放された。 Wizard Now only Azmodan remains. 残すはアズモダンのみだ。 03.jpg 04.jpg Wizard He sends his army to attack us from the heart of Arreat Crater. 彼(アズモダン)はアリート山のクレーターの中心から軍隊を送り込んできた。 Wizard Bastion s Keep is all that stands between us and utter defeat. 城砦は私たちを守る最後の砦だ。 05.jpg Wizard I will not allow it to fall. ここを落とされる訳にはいかない。
https://w.atwiki.jp/frontmission2/pages/478.html
アッシュサイド STAGE01|STAGE02|STAGE03|STAGE04STAGE10|STAGE11|STAGE12|STAGE13|STAGE14|STAGE16(2/3) リーザサイド STAGE05|STAGE06|STAGE07|STAGE08|STAGE09STAGE15|STAGE16(1/3) 合流 STAGE16(3/3)|STAGE17|STAGE18|STAGE19|STAGE20|STAGE21|STAGE22|STAGE23|STAGE24|STAGE25|STAGE26|STAGE27|STAGE28|STAGE29|STAGE30|STAGE31 Ex STAGE63|STAGE64 インターミッション首都ダカ STAGE18マップ 入手アイテム 味方 NPC 敵 インターミッション 首都ダカ 会話イベント ヴァンツァーをセットアップする対空攻撃可能な装備にする ダウンタウンに入るSTAGE18 上へ STAGE18 STAGE18 クリア条件 味方全機の脱出 / 全敵の撃破 ゲームオーバー 味方の全滅 出撃機体選択 トマス / ロッキー / ロズウェル / アッシュ / ジョイス / エイミア / パイク / リーザ / グリフ / サユリ / コーディ / メイラン Bonus 20000 クリア後、ドゥカンディへ マップ 地形 障害物など 木 崖、傾斜 X 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 Y 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 味方ユニットは脱出ポイント(A)へ到達すると同時に脱出する 2ターン目に、敵増援16機(敵6~13 / 18~25)が出現する 4ターン目に、戦闘ヘリ3機(味方13~15)が出現する戦闘ヘリは、主にヴェン(敵1)を攻撃する。 戦闘ヘリ2機(味方14~15)は、ある程度ダメージを与えた後、西へ移動し、端に到達すると同時に離脱する ヴェンは、総HPが116以下になると撤退を開始する西(味方戦闘ヘリが出現した地点)へ移動して端に到達すると同時に離脱する 敵戦闘ヘリ(敵2~5)は、ヴェンが撤退を開始するか撃破されると撤退を開始する西(味方戦闘ヘリが出現した地点)へ移動して端に到達すると同時に離脱する ヴェンを撃破すると、次ステージ情報(「アーリーバード」衛星監視システム・監視情報19のパスワード)を入手できる入手した旨のメッセージは表示されない 全敵を撃破すると、クリア後、「リバースALL」及び「ヘキサファイア ライフル」を入手できる敵戦闘ヘリ(敵1~5)を離脱させても入手できる 上へ 入手アイテム 入手先 名称 備考 イベント Hand HexaFire 全敵を撃破し、クリア後、ドゥカンディのショップで受け取る 敵19 / 20投降 Body Tatou L Arm Tatou R Arm Tatou Legs Tatou イベント Item RebirthALL 全敵を撃破し、クリア後、ドゥカンディのショップで受け取る 上へ 味方 ※脱出した場合、ランニングコストと修理費用は発生しない(最後に脱出した機体は除く) No. PILOT UNIT WEAPON ITEM R.Cost Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill L.Arm Short L.Grip / L.Arm Fight Lv. Fight EXP Sight R.Arm Long R.Grip / R.Arm Short Lv. Short EXP Mech Leg Move L.Sldr Long Lv. Long EXP Vital COM SWITCH Mobile R.Sldr 1 ※ 2 ※ 3 ※ 4 ※ 5 ※ 6 ※ 7 ※ 8 ※ 9 ※ 10 ※ 11 ※ 12 ※ 上へ NPC No. PILOT UNIT WEAPON ITEM R.Cost Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Short C.Wepn Fight Lv. Fight EXP Sight Long Wing1 Short Lv. Short EXP Mech Move Wing2 Long Lv. Long EXP Vital COM SWITCH Mobile Wing3 13 Unknown ★★★★★★★(372) 11 / 11 AAH45e AAH45e (P) 11 187 / 187 212 51 -Empty- NotEquiped - 18 19 Critical Lv2Duel Lv1Speed Lv2Hit Away Lv1 247 7.5mmMG (P) MG 13×9 80 1-2 1 / 1 12 0 18 205 30mmAC (P) AC 13×9 80 1-2 9 / 9 20 0 16 8 AGM5s (FS) MI 53×2 85 4-5 6 / 6 17 0 15 -Empty- 16 -Empty- 14 Unknown ★★★☆☆☆☆(95) 10 / 10 AAH45e AAH45e (P) 11 187 / 187 182 51 -Empty- NotEquiped - 13 16 Critical Lv1-Empty--Empty--Empty- 194 7.5mmMG (P) MG 13×9 80 1-2 1 / 1 4 0 18 204 30mmAC (P) AC 13×9 80 1-2 9 / 9 10 0 16 8 AGM5s (FS) MI 53×2 85 4-5 6 / 6 16 0 10 -Empty- 16 -Empty- 15 Unknown ★★★☆☆☆☆(95) 10 / 10 AAH45e AAH45e (P) 11 187 / 187 182 51 -Empty- NotEquiped - 13 16 Critical Lv1-Empty--Empty--Empty- 194 7.5mmMG (P) MG 13×9 80 1-2 1 / 1 4 0 18 204 30mmAC (P) AC 13×9 80 1-2 9 / 9 10 0 16 8 AGM5s (FS) MI 53×2 85 4-5 6 / 6 16 0 10 -Empty- 16 -Empty- 上へ 敵 No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Short C.Wepn Fight Lv. Fight EXP Sight Long Wing1 Short Lv. Short EXP Mech Move Wing2 Long Lv. Long EXP Vital COM SWITCH Mobile Wing3 1 Ven ★★★★★★★(368) 11 / 11 ACH9b ACH9b (P) 13 233 / 233 244 65 -Empty- NotEquiped 176 18 18 Critical Lv1Best Position Lv1Leg First Lv1Escape Lv1 272 30mmAC (P) AC 16×9 80 1-2 9 / 9 13 0 18 265 HRC-32 (FS) RK 23×6 65 2-4 2 / 2 16 0 16 8 AGM5u (FS) MI 60×2 85 4-5 2 / 2 20 0 16 -Empty- 15 -Empty- 2 Attacker ★★☆☆☆☆☆(50) 9 / 9 ACH9b ACH9b (P) 13 233 / 233 207 65 -Empty- NotEquiped 176 11 14 -Empty--Empty--Empty--Empty- 239 30mmAC (P) AC 16×9 80 1-2 9 / 9 7 0 17 198 HRC-32 (FS) RK 23×6 65 2-4 2 / 2 14 0 13 8 AGM5u (FS) MI 60×2 85 4-5 2 / 2 7 0 10 -Empty- 15 -Empty- 3 Attacker ★★☆☆☆☆☆(50) 9 / 9 ACH9b ACH9b (P) 13 233 / 233 207 65 -Empty- NotEquiped 176 11 14 -Empty--Empty--Empty--Empty- 239 30mmAC (P) AC 16×9 80 1-2 9 / 9 7 0 17 198 HRC-32 (FS) RK 23×6 65 2-4 2 / 2 14 0 13 8 AGM5u (FS) MI 60×2 85 4-5 2 / 2 7 0 10 -Empty- 15 -Empty- 4 Attacker ★★☆☆☆☆☆(50) 9 / 9 ACH9b ACH9b (P) 13 233 / 233 207 65 -Empty- NotEquiped 176 11 14 -Empty--Empty--Empty--Empty- 239 30mmAC (P) AC 16×9 80 1-2 9 / 9 7 0 17 198 HRC-32 (FS) RK 23×6 65 2-4 2 / 2 14 0 13 8 AGM5u (FS) MI 60×2 85 4-5 2 / 2 7 0 10 -Empty- 15 -Empty- 5 Attacker ★★☆☆☆☆☆(50) 9 / 9 ACH9b ACH9b (P) 13 233 / 233 207 65 -Empty- NotEquiped 176 11 14 -Empty--Empty--Empty--Empty- 239 30mmAC (P) AC 16×9 80 1-2 9 / 9 7 0 17 198 HRC-32 (FS) RK 23×6 65 2-4 2 / 2 14 0 13 8 AGM5u (FS) MI 60×2 85 4-5 2 / 2 7 0 10 -Empty- 15 -Empty- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Leg Short Head1 Fight Lv. Fight EXP Sight Long Head2 Short Lv. Short EXP Mech Move Head3 Long Lv. Long EXP Vital COM SWITCH Mobile Head4 Head5 Head6 6 Attacker ★★☆☆☆☆☆(50) 9 / 9 BT94M2A1 BT94M2A1 (N) 35 172 / 172 218 97 -Empty- NotEquiped 186 11 14 -Empty--Empty--Empty--Empty- (N) 28 123 / 123 250 102mmCan (SP) CA 44×3 68 1-2 9 / 9 7 0 17 202 -Empty- 14 0 13 9 -Empty- 7 0 10 -Empty- 22 -Empty- -Empty- -Empty- 7 Attacker ★★☆☆☆☆☆(50) 9 / 9 BT94M2A1 BT94M2A1 (N) 35 172 / 172 218 97 -Empty- NotEquiped 186 11 14 -Empty--Empty--Empty--Empty- (N) 28 123 / 123 250 102mmCan (SP) CA 44×3 68 1-2 9 / 9 7 0 17 202 -Empty- 14 0 13 9 -Empty- 7 0 10 -Empty- 22 -Empty- -Empty- -Empty- 8 Attacker ★★☆☆☆☆☆(50) 9 / 9 BT94M2A1 BT94M2A1 (N) 35 172 / 172 218 97 -Empty- NotEquiped 186 11 14 -Empty--Empty--Empty--Empty- (N) 28 123 / 123 250 102mmCan (SP) CA 44×3 68 1-2 9 / 9 7 0 17 202 -Empty- 14 0 13 9 -Empty- 7 0 10 -Empty- 22 -Empty- -Empty- -Empty- 9 Attacker ★★☆☆☆☆☆(50) 9 / 9 BT94M2A1 BT94M2A1 (N) 35 172 / 172 218 97 -Empty- NotEquiped 186 11 14 -Empty--Empty--Empty--Empty- (N) 28 123 / 123 250 102mmCan (SP) CA 44×3 68 1-2 9 / 9 7 0 17 202 -Empty- 14 0 13 9 -Empty- 7 0 10 -Empty- 22 -Empty- -Empty- -Empty- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill L.Arm Short L.Grip / L.Arm Fight Lv. Fight EXP Sight R.Arm Long R.Grip / R.Arm Short Lv. Short EXP Mech Leg Move L.Sldr Long Lv. Long EXP Vital COM SWITCH Mobile R.Sldr 10 Gunner ★★☆☆☆☆☆(50) 9 / 9 TeDeumA3 TeDeumA3 (P) 29 155 / 155 150 150 -Empty- BP-T3C 0 / 5 -Empty--Empty--Empty--Empty--Empty- 150 11 13 -Empty--Empty--Empty--Empty- TeDeumA3 (P) 23 96 / 96 150 Wrentit (FS) MI 59×2 85 4-5 2 / 2 7 0 17 TeDeumA3 (P) 23 96 / 96 150 Wrentit (FS) MI 59×2 85 4-5 2 / 2 7 0 14 TeDeumA3 (P) 26 132 / 132 9 -Empty- 14 0 10 Holism1 MODE1 19 -Empty- 11 Gunner ★★☆☆☆☆☆(50) 9 / 9 TeDeumA3 TeDeumA3 (P) 29 155 / 155 150 150 -Empty- BP-T3C 0 / 5 -Empty--Empty--Empty--Empty--Empty- 150 11 13 -Empty--Empty--Empty--Empty- TeDeumA3 (P) 23 96 / 96 150 Wrentit (FS) MI 59×2 85 4-5 2 / 2 7 0 17 TeDeumA3 (P) 23 96 / 96 150 Wrentit (FS) MI 59×2 85 4-5 2 / 2 7 0 14 TeDeumA3 (P) 26 132 / 132 9 -Empty- 14 0 10 Holism1 MODE1 19 -Empty- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Leg Short Head1 Fight Lv. Fight EXP Sight Long Head2 Short Lv. Short EXP Mech Move Head3 Long Lv. Long EXP Vital COM SWITCH Mobile Head4 Head5 Head6 12 Gunner ★★☆☆☆☆☆(50) 9 / 9 AAT6S1c2 AAT6S1c2 (N) 35 172 / 172 238 97 -Empty- NotEquiped 212 11 13 -Empty--Empty--Empty--Empty- (N) 28 123 / 123 259 40mmAC (P) AC 16×9 80 1-2 9 / 9 7 0 17 259 -Empty- 7 0 14 9 -Empty- 14 0 10 -Empty- 22 -Empty- -Empty- -Empty- 13 Gunner ★★☆☆☆☆☆(50) 9 / 9 AAT6S1c2 AAT6S1c2 (N) 35 172 / 172 238 97 -Empty- NotEquiped 212 11 13 -Empty--Empty--Empty--Empty- (N) 28 123 / 123 259 40mmAC (P) AC 16×9 80 1-2 9 / 9 7 0 17 259 -Empty- 7 0 14 9 -Empty- 14 0 10 -Empty- 22 -Empty- -Empty- -Empty- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill Short Wing1 Fight Lv. Fight EXP Sight Long Wing2 Short Lv. Short EXP Mech Move Wing3 Long Lv. Long EXP Vital COM SWITCH Mobile Wing4 14 Gunner ★★☆☆☆☆☆(50) 9 / 9 PVA-05e7 PVA-05e7 (P) 10 226 / 226 62 62 30mmAC (P) AC 16×9 80 1-2 9 / 9 NotEquiped 62 11 13 -Empty--Empty--Empty--Empty- 62 AGM40 (FS) MI 59×2 85 4-5 2 / 2 7 0 17 62 -Empty- 7 0 14 8 30mmGP (P) AC 16×9 80 1-2 9 / 9 14 0 10 -Empty- 15 -Empty- 15 Gunner ★★☆☆☆☆☆(50) 9 / 9 PVA-05e7 PVA-05e7 (P) 10 226 / 226 62 62 30mmAC (P) AC 16×9 80 1-2 9 / 9 NotEquiped 62 11 13 -Empty--Empty--Empty--Empty- 62 AGM40 (FS) MI 59×2 85 4-5 2 / 2 7 0 17 62 -Empty- 7 0 14 8 30mmGP (P) AC 16×9 80 1-2 9 / 9 14 0 10 -Empty- 15 -Empty- 16 Gunner ★★☆☆☆☆☆(50) 9 / 9 PVA-05e7 PVA-05e7 (P) 10 226 / 226 62 62 30mmAC (P) AC 16×9 80 1-2 9 / 9 NotEquiped 62 11 13 -Empty--Empty--Empty--Empty- 62 AGM40 (FS) MI 59×2 85 4-5 2 / 2 7 0 17 62 -Empty- 7 0 14 8 30mmGP (P) AC 16×9 80 1-2 9 / 9 14 0 10 -Empty- 15 -Empty- 17 Gunner ★★☆☆☆☆☆(50) 9 / 9 PVA-05e7 PVA-05e7 (P) 10 226 / 226 62 62 30mmAC (P) AC 16×9 80 1-2 9 / 9 NotEquiped 62 11 13 -Empty--Empty--Empty--Empty- 62 AGM40 (FS) MI 59×2 85 4-5 2 / 2 7 0 17 62 -Empty- 7 0 14 8 30mmGP (P) AC 16×9 80 1-2 9 / 9 14 0 10 -Empty- 15 -Empty- No. PILOT UNIT WEAPON ITEM Prize Name Honor AP Now / Max Name Body AMType DF HPNow / Max Ev. Fight Body DMType WPType AT Hit Rng BtNow / Max Back P. Carry Name Total Lv. Talent Cont Skill L.Arm Short L.Grip / L.Arm Fight Lv. Fight EXP Sight R.Arm Long R.Grip / R.Arm Short Lv. Short EXP Mech Leg Move L.Sldr Long Lv. Long EXP Vital COM SWITCH Mobile R.Sldr 18 Attacker ★★☆☆☆☆☆(50) 9 / 9 ZoraC9 ZoraC9 (F) 37 145 / 145 251 149 -Empty- NotEquiped 224 11 14 -Empty--Empty--Empty--Empty- ZoraC9 (F) 30 90 / 90 313 Chronik (P) MG 19×7 75 1-1 9 / 9 7 0 17 ZoraC9 (F) 30 90 / 90 149 Alchmy (P) RF 93×1 81 1-1 9 / 9 14 0 13 ZoraC9 (F) 34 124 / 124 8 -Empty- 7 0 10 Guanaco1 MODE1 13 SP02-N (N) -Shield- 19 Fighter ★★☆☆☆☆☆(50) 9 / 9 Tatou Tatou (S) 43 134 / 134 142 142 -Empty- AG-1000C 0 / 0 142 11 17 -Empty--Empty--Empty--Empty- Tatou (S) 34 83 / 83 142 FireTusk (S) PC 104×1 71 1-1 - 14 0 10 Tatou (S) 34 83 / 83 142 FireTusk (S) PC 104×1 71 1-1 - 7 0 12 Tatou (S) 39 114 / 114 10 SP02-N (N) -Shield- 7 0 14 Guanaco1 MODE1 21 SP02-N (N) -Shield- 20 Fighter ★★☆☆☆☆☆(50) 9 / 9 Tatou Tatou (S) 43 134 / 134 142 142 -Empty- AG-1000C 0 / 0 142 11 17 -Empty--Empty--Empty--Empty- Tatou (S) 34 83 / 83 142 FireTusk (S) PC 104×1 71 1-1 - 14 0 10 Tatou (S) 34 83 / 83 142 FireTusk (S) PC 104×1 71 1-1 - 7 0 12 Tatou (S) 39 114 / 114 10 SP02-N (N) -Shield- 7 0 14 Guanaco1 MODE1 21 SP02-N (N) -Shield- 21 Veteran ★★☆☆☆☆☆(80) 10 / 10 ZoraC9 ZoraC9 (F) 37 145 / 145 271 149 -Empty- NotEquiped 235 15 15 Critical Lv1Best Position Lv1Feint Lv1First Lv1 ZoraC9 (F) 30 90 / 90 345 Growtask (P) MG 22×7 73 1-1 9 / 9 15 0 17 ZoraC9 (F) 30 90 / 90 149 SinLibraB (P) SG 16×8 71 1-1 9 / 9 15 0 14 ZoraC9 (F) 34 124 / 124 8 -Empty- 15 0 15 Guanaco1 MODE1 14 SP02-N (N) -Shield- 22 Attacker ★★☆☆☆☆☆(50) 9 / 9 ZoraC9 ZoraC9 (F) 37 145 / 145 251 149 -Empty- NotEquiped 224 11 14 -Empty--Empty--Empty--Empty- ZoraC9 (F) 30 90 / 90 313 Chronik (P) MG 19×7 75 1-1 9 / 9 7 0 17 ZoraC9 (F) 30 90 / 90 149 Alchmy (P) RF 93×1 81 1-1 9 / 9 14 0 13 ZoraC9 (F) 34 124 / 124 8 -Empty- 7 0 10 Guanaco1 MODE1 13 SP02-N (N) -Shield- 23 Attacker ★★☆☆☆☆☆(50) 9 / 9 ZoraC9 ZoraC9 (F) 37 145 / 145 252 149 -Empty- NotEquiped 225 11 14 -Empty--Empty--Empty--Empty- ZoraC9 (F) 30 90 / 90 315 Chronik (P) MG 19×7 75 1-1 9 / 9 7 0 17 ZoraC9 (F) 30 90 / 90 149 WarmerF2 (F) FR 33×4 72 1-1 9 / 9 14 0 13 ZoraC9 (F) 34 124 / 124 8 -Empty- 7 0 10 Guanaco1 MODE1 14 SP02-N (N) -Shield- 24 Gunner ★★☆☆☆☆☆(50) 9 / 9 TeDeumA3 TeDeumA3 (P) 29 155 / 155 150 150 -Empty- BP-T3C 0 / 5 -Empty--Empty--Empty--Empty--Empty- 150 11 13 -Empty--Empty--Empty--Empty- TeDeumA3 (P) 23 96 / 96 150 Wrentit (FS) MI 59×2 85 4-5 2 / 2 7 0 17 TeDeumA3 (P) 23 96 / 96 150 Wrentit (FS) MI 59×2 85 4-5 2 / 2 7 0 14 TeDeumA3 (P) 26 132 / 132 9 -Empty- 14 0 10 Holism1 MODE1 19 -Empty- 25 Gunner ★★☆☆☆☆☆(50) 9 / 9 TeDeumA3 TeDeumA3 (P) 29 155 / 155 150 150 -Empty- BP-T3C 0 / 5 -Empty--Empty--Empty--Empty--Empty- 150 11 13 -Empty--Empty--Empty--Empty- TeDeumA3 (P) 23 96 / 96 150 Wrentit (FS) MI 59×2 85 4-5 2 / 2 7 0 17 TeDeumA3 (P) 23 96 / 96 150 Wrentit (FS) MI 59×2 85 4-5 2 / 2 7 0 14 TeDeumA3 (P) 26 132 / 132 9 -Empty- 14 0 10 Holism1 MODE1 19 -Empty- 上へ
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Infantry Tank Buster Heavy Infantry Contents 1 Tank Buster Heavy Infantry Veterancy 2 Tactics 3 History 4 Requires 4.1 Kampfgruppe Kompanie Upgrade 5 Built From 5.1 Kampfgruppe Kompanie 6 Can Construct 6.1 Logistik Kompanie 6.2 Kampfgruppe Kompanie 6.3 Panzer-Jager Kommand 6.4 Panzer-Support Kommand 7 Doctrinal Abilities 7.1 Road Blocks 7.2 Scorched Earth 7.3 Booby Trap Building 7.4 Booby Traps 7.5 Tank Awareness 7.6 Teller Mines 7.7 Double Infantry AT Efforts 8 Squad Abilities 8.1 Repair 8.2 Throw Anti Tank Grenade 8.3 Throw Incendiary Grenade 8.4 Advanced Repair 8.5 Sprint 9 Squad Upgrades 9.1 Field Craft 9.2 Increase Squad Sizes 9.3 Advanced Repair 9.4 Anti Tank Grenades 9.5 Incendiary Grenades 9.6 Group Zeal 9.7 Veteran Sergeant 10 Squad Weapons 10.1 Panzer Elite Kar98K 10.2 Panzer Elite Panzerschreck 10.3 Incendiary Grenade 10.4 Anti Tank Grenade 10.5 Booby Trap 10.6 Teller Mine Tank Buster Heavy Infantry Squad Size 3 Capture Rate 0.75 Sup Threshold 0.2 Health 165 Sight 35 Pin Threshold 0.65 Cost 255 Detection 7/0 Recovery Rate 0.007 Hotkey G Population 3 Time 25.5 Retreat Modifier 0.5 Target Type infantry_soldier Upkeep 6.0048 Reinforce Cost 0.53 Critical Type infantry Squad Slots 5 Reinforce Time 1 Tank Buster Heavy Infantry Veterancy [Expand][Hide] Received Damage Received Suppression Maximum Health Health Regeneration 0.95 0.85 1.1 3.36/min Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 12 Vet-Exp Received Damage Received Suppression Maximum Health Health Regeneration 0.95 0.85 1.1 3.36/min Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 26 Vet-Exp Received Damage Received Suppression Maximum Health Health Regeneration Received Accuracy 0.95 0.85 1.1 3.36/min 0.95 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 40 Vet-Exp Tactics A Panzerschreck in an enemy s hands should be prevented at all costs. If a Panzershreck is dropped by your squad, make every effort to retrieve it. Tank Busters can be produced through the HQ also, it is a good idea on munitions heavy maps to build standard Panzer Grenadier s and use the Panzerschreck upgrade to save 105 manpower! When using the Tank Destroyer doctrine one of the end tree abilities gives your Tank Buster squads an extra panzershrek. History Panzergrenadiers were the infantry assigned to Panzer and Panzergrenadier divisions, and were the bulk of the fighting force in those formations. Transported either in trucks or SdKfz 251/1 half-tracks, the role of the Panzergrenadier was to support the tanks when in offense, or defend ground recently secured by the tanks. Their squads were armed with twice as many MG34 or MG42 light machine-guns than the regular Grenadiers, and their support weapons were nearly all towed or mounted in vehicles. The Panzergrenadiers in Company of Heroes appear to be from the Panzeraufklärungsabteilung (Mechanized Reconnaissance Battalion) of a Panzer or Panzergrenadier division, due to the SdKfz 250 light half-tracks they are using, and the reference to Spähtrupp in their speech (Spähtrupp means scout patrol). Requires Kampfgruppe Kompanie Upgrade [Expand][Hide] Cost 16035 Time 40 Hotkey U Effects Allows Grenadier Tank Buster squads to be built and unlocks the panzerschreck upgrade on Panzer Grenadier squads. ESee Upgrade Kampfgruppe Kompanie Upgrade for details. Built From Kampfgruppe Kompanie [Expand][Hide] Health 1000 Target Type building Cost 22020 Critical Type building Time 115 Hotkey K Effects Makes available the Infantry Halftrack, Mortar Halftrack, and Tank Buster Squads. Available upgrades can increase territory capture rate of Infantry squads and improve their repair skills. ESee Structure Kampfgruppe Kompanie for details. Can Construct Logistik Kompanie [Expand][Hide] Health 1000 Target Type building Cost 22020 Critical Type building Time 115 Hotkey L Effects Makes available the Scout Car, Munitions Halftrack and 250/3 Funkwagen Vampire Halftrack. Upgrades will equip squads with Anti Tank Grenades and increase the size of infantry squads. ESee Structure Logistik Kompanie for details. Kampfgruppe Kompanie [Expand][Hide] Health 1000 Target Type building Cost 22020 Critical Type building Time 115 Hotkey K Effects Makes available the Infantry Halftrack, Mortar Halftrack, and Tank Buster Squads. Available upgrades can increase territory capture rate of Infantry squads and improve their repair skills. ESee Structure Kampfgruppe Kompanie for details. Panzer-Jager Kommand [Expand][Hide] Health 1000 Target Type building Cost 22030 Critical Type building Time 115 Hotkey J Effects Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade. ESee Structure Panzer-Jager Kommand for details. Panzer-Support Kommand [Expand][Hide] Health 1000 Target Type building Cost 22030 Critical Type building Time 115 Hotkey S Effects Initially produces the 250/10 Light Anti Tank Halftrack and Bergetiger Repair and Recovery vehicle. Can be upgraded to produce the Panzer IV Infantry Support Tank. A Veteran Sergeant makes squads tougher, harder to suppress, and gain experience more rapidly. ESee Structure Panzer-Support Kommand for details. Doctrinal Abilities Road Blocks [Expand][Hide] Health 750 Target Type defenses Cost Critical Type defenses Time 20 Hotkey R Effects Road Blocks are extremely tough piles of junk material scraped together to block off an area. Roadblocks must be destroyed and cannot be crushed by any tank. ESee Structure Road Blocks for details. Scorched Earth [Expand][Hide] Cost Activation targeted Duration _ Target tp_entity Recharge 0 Hotkey C Effects Disable a Strategic Point so it cannot be captured. ESee Ability Scorched Earth for details. Booby Trap Building [Expand][Hide] Cost Activation targeted Duration _ Target tp_any Recharge 10 Hotkey Effects Order this squad to prepare the target building with booby traps that will be triggered by enemy units. ESee Ability Booby Trap Building for details. Booby Traps [Expand][Hide] Cost Activation targeted Duration _ Target tp_any Recharge 25 Hotkey Y Effects Wire strategic points and ambient buildings to explode when enemies begin capturing point, or enter building. ESee Ability Booby Traps for details. Tank Awareness [Expand][Hide] Cost 1 Time Hotkey Effects Panzer Elite infantry use their improved battlefield skills to detect enemy tanks at ranges beyond which they can see. ESee Upgrade Tank Awareness for details. Teller Mines [Expand][Hide] Cost 1 Time Hotkey Effects Panzer Elite infantry can deploy Teller Mines. These weapons require great mass to trigger, meaning only vehicles will cause the mine to explode. ESee Upgrade Teller Mines for details. Double Infantry AT Efforts [Expand][Hide] Cost 3 Time Hotkey Effects Panzerschreck upgrades now provide two Panzerschrecks, and AT grenade abilities now throw two AT Grenades. ESee Upgrade Double Infantry AT Efforts for details. Squad Abilities Repair [Expand][Hide] Cost Activation targeted Duration 0 Target tp_entity_and_squad_entity Recharge 0 Hotkey E Effects Repair a Structure or Vehicle for a nominal Resource cost. ESee Ability Repair for details. Throw Anti Tank Grenade [Expand][Hide] Cost 20 Activation targeted Duration _ Target tp_any Recharge 240 Hotkey K Effects Throw an effective Anti Tank Grenade. This Grenade is not effective against infantry units in cover. ESee Ability Throw Anti Tank Grenade for details. Throw Incendiary Grenade [Expand][Hide] Cost 15 Activation targeted Duration _ Target tp_any Recharge 240 Hotkey N Effects The squad will throw a chemical Incendiary Grenade that will burn the selected area for a period of time. ESee Ability Throw Incendiary Grenade for details. Advanced Repair [Expand][Hide] Cost Activation targeted Duration 0 Target tp_entity_and_squad_entity Recharge 0 Hotkey E Effects Repair a Structure or Vehicle for a nominal Resource cost. ESee Ability Advanced Repair for details. Sprint [Expand][Hide] Cost Activation timed Duration 15 Target tp_any Recharge 60 Hotkey S Effects Sprinting will make a squad move faster for a short time. ESee Ability Sprint for details. Squad Upgrades Field Craft [Expand][Hide] Cost 16020 Time 35 Hotkey C Effects Increase the Capture Rate of your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. When static, these squads are also trained to spot enemy mines. ESee Upgrade Field Craft for details. Increase Squad Sizes [Expand][Hide] Cost 16025 Time 35 Hotkey I Effects Increase Panzer Grenadier, Assault Grenadier, and Tank Buster squad sizes. ESee Upgrade Increase Squad Sizes for details. Advanced Repair [Expand][Hide] Cost 22035 Time 35 Hotkey E Effects Upgrade the repair rate of your Panzer Grenadiers, Assault Grenadiers, and Tank Busters. ESee Upgrade Advanced Repair for details. Anti Tank Grenades [Expand][Hide] Cost 15020 Time 35 Hotkey A Effects Enables Anti Tank Grenades on your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. ESee Upgrade Anti Tank Grenades for details. Incendiary Grenades [Expand][Hide] Cost 12020 Time 35 Hotkey N Effects Enables most Panzer Infantry with Incendiary Grenades that will burn an area for a period of time. ESee Upgrade Incendiary Grenades for details. Group Zeal [Expand][Hide] Cost 24040 Time 35 Hotkey Z Effects Panzer Grenadiers, Assault Grenadiers, and Tank Busters are tougher when grouped together. ESee Upgrade Group Zeal for details. Veteran Sergeant [Expand][Hide] Cost 24040 Time 35 Hotkey V Effects Upgrade your Panzer Grenadier, Assault Grenadier, and Tank Buster squads with a Veteran Sergeant who increases the rate squads receive veterancy and reduces the amount of suppression they receive. ESee Upgrade Veteran Sergeant for details. Squad Weapons Panzer Elite Kar98K [Expand][Hide] Weapon Panzer Elite Kar98K See Weapon Panzer Elite Kar98K for details. Panzer Elite Panzerschreck [Expand][Hide] Weapon Panzer Elite Panzerschreck See Weapon Panzer Elite Panzerschreck for details. Incendiary Grenade [Expand][Hide] Weapon Incendiary Grenade See Weapon Incendiary Grenade for details. Anti Tank Grenade [Expand][Hide] Weapon Anti Tank Grenade See Weapon Anti Tank Grenade for details. Booby Trap [Expand][Hide] Weapon Booby Trap See Weapon Booby Trap for details. Teller Mine [Expand][Hide] Weapon Teller Mine See Weapon Teller Mine for details. Retrieved from http //coh-stats.com/Infantry Tank_Buster_Heavy_Infantry
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Market Scenario The Open-Source Intelligence Market Size Of USD 10.65 Billion Value includes a With analysis and industry CAGR 25.98% forecasts for the period 2023–2032. Open-Source Intelligence report’s segmentation section focuses on each category while also identifying those with the greatest influence on the Open-Source Intelligence Market. The framework for finding Key companies and assessing their Geographical Research, product portfolios, and ability for Business growth. In order to forecast the extent of competition, the second one step analyzing the core competencies and market shares of leading companies. Get a Sample PDF File@ https //www.quincemarketinsights.com/request-sample-69589?pu Competitive Analysis In terms of comparative analysis, the global market research report contains information related to the leading market players and their roles played across the global market to win the race against the other market leaders . Global Open-Source Intelligence Market Segmentation Global Open-Source Intelligence market is segmented on the basis of Technology type application distribution channel and user and vertical industry by offering in-depth information along with geography. By Source (Media, Internet, Public Government Data, Professional Academic Publications, Commercial, and Others), By Technique (Text Analytics, Video Analytics, Social Media Analytics, Geospatial Analytics, Security Analytics, and Others), and By End User (Government Intelligence Agencies, Military Defense Intelligence Agencies, Cyber Security Organizations, Law Enforcement Agencies, Financial Services, Private Specialized Business, and Others) Geographical Analysis Of Global Open-Source Intelligence Market Regional analysis is also one of the most important features of the research report of the market. The experts have provided in-depth information related to the geography of the global Open-Source Intelligence market. The research report provides information related to the sales output of the demand for global Open-Source Intelligence both at international as well as the national levels various region. Apart from this it also provides a comprehensive as well as accurate geography-wise market analysis of the market volume and the historical data. Geographical landscape that are included in the global Open-Source Intelligence market research report are Europe, Asia Pacific, North America, Africa, South America, and Middle East Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-69589?pu Key Outlook This report will help market leaders / new entrants in this market to get information about the most recent results of their revenue figures for the overall Open-Source Intelligence Market and segments. This report will help operators understand the competitive landscape and get more information to better manage their business and plan an appropriate marketing strategy. The report also helps stakeholders understand the market landscape and provides them with insights into key market challenges and opportunities. Alfresco Software Inc., Digital Clues, Expert Systems S.p.A, Google LLC, Maltego Technologies GmbH, OffSec Service Limited, Octogence Technologies Pvt. Ltd., Palantir Technologies Inc., Recorded Future, Inc., and Thales Group. Details Contained In The Global Open-Source Intelligence Market Report 2021 Market Overview 1.1 Market Introduction 1.2 Market Analysis By Type 1.2.1 Type 1 1.2.2 Type 2 1.3 Market Analysis By Applications 1.3.1 Application 1 1.3.2 Application 2 1.4 Market Analysis by Regions Key Questions Covered In The Market Research Report What will be the growth rate of the Open-Source Intelligence market? What are the important factors that drive the market share of the global Open-Source Intelligence market? What are the key factors dividing the market size of the Global Open-Source Intelligence market? Who are the top manufacturers in the Open-Source Intelligence market? What are the major market opportunities, challenges, and threats faced by the Open-Source Intelligence market? Who are the leading distributors, traders, and dealers of the Open-Source Intelligence market? What are the sales, price, and revenue analyses of the top manufacturers of the Open-Source Intelligence market? What is the impact of covid-19 on the Global Open-Source Intelligence market? How the market has been segmented in this market research report? About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
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Torment and OBC Homeの>2002年度の投稿リスト」中に>当文書は収められております。 原文 Torment and OBC 著者 Joe Gaier 訳者 34 投稿日 2003-02-07 更新 2003-05-23 最近の構築戦では、単色デッキを使うことはほぼありえない選択だった。 インベイジョンブロックは多色専用だった。オデッセイでは多色カードは少ししかなかったが、それでも多色の環境を変えるほどではなかった。 さて、トーメントだ。これぞウィザーズが生み出した黒の申し子。言い換えるなら環境が単色へと進むためのルートだ。 しかし私には、このセットではそには不充分だと思われるのだ。実際私が組んでいる構築デッキはいまだに単色のままだ。《Cabal Coffers/陰謀団の貴重品室》? 禁止!ってほどでは。《Mutilate/もぎとり》? 思ってたよりも・・・。 結局トーメントでいけそうなのは《Arrogant Wurm/尊大なワーム》《Basking Rootwalla/日を浴びるルートワラ》《Nankuto Shade/ナントゥーコの影》《Grim Lavamancer/渋面の溶岩使い》《Compulsion/強制》《Fiery Temper/癇しゃく》ぐらいか。ここらへんを頑張って使っていこうってカンジだ。 とにもかくにも、そろそろ限定構築を考えるべき時期だ。以下はけっこういけそうだと思っているデッキレシピ4つだ。 U/B Psychatog Land 12 Island/島 5 Swamp/沼 4 Cephalid Coliseum/セファリッドの円形競技場 2 Darkwater Catacombs/ダークウォーターの地下墓地 Creature 4 Psychatog/サイカトグ Spell 4 Predict/予報 4 Obsessive Search(TO)/強迫的な捜索 4 Repel/追い返し 4 AEther Burst/霊気の噴出 4 Syncopate/中略 4 Circular Logic(TO)/堂々巡り 3 Compulsion/強制 3 Upheaval/激動 3 Chainer s Edict(TO)/チェイナーの布告 SIDEBOARD SB 4 Divert/方向転換 SB 4 Extract/摘出 SB 3 Repentant Vampire/悔悟せる吸血鬼 SB 2 Persuasion/説得 SB 1 Chainer s Edict(TO)/チェイナーの布告 SB 1 Llawan, Cephalid Empress/セファリッドの女帝ラワン 《サイカトグ》はおそらくOBCのベストカードであり、これはもうすぐ証明されると思う。 G/R Mechanics Land 10 Forest/森 10 Mountain/山 4 Mossfire Valley/モスファイアの谷 Creature 4 Wild Mongrel/野生の雑種犬 4 Minotaur Explorer/ミノタウルスの探検者 4 Basking Rootwalla(TO)/日を浴びるルートワラ 4 Arrogant Wurm(TO)/尊大なワーム Spell 4 Firebolt/炎の稲妻 4 Fiery Temper(TO)/癇しゃく 4 Reckless Charge/無謀なる突進 4 Call of the Herd/獣群の呼び声 4 Roar of the Wurm/ワームの咆哮 SIDEBOARD SB 4 Grim Lavamancer(TO)/渋面の溶岩使い SB 4 Spellbane Centaur/呪文散らしのケンタウロス SB 3 Moment s Peace/一瞬の平和 SB 2 Price of Glory/栄光の代価 SB 2 Narcissism(TO)/ナルシシズム IBCのrocket shoesに近い型だが、OBCのパワーをフルに生かしたこのデッキはそれ以上のものだといえる。 U/G Squirrel Exchange Land 12 Forest/森 11 Island/島 Creature 4 Werebear/熊人間 4 Wild Mongrel/野生の雑種犬 Spell 4 Acorn Harvest/ドングリの収穫 4 Call of the Herd/群獣の呼び声 4 Chatter of the Squirrel/リスのお喋り 4 Squirrel Nest/リスの巣 4 Syncopate/中略 4 Cultural Exchange/文化交流 3 Compulsion(TO)/強制 2 Liquify(TO)/液化 SIDEBOARD SB 4 AEther Burst/霊気の噴出 SB 4 Nimble Mongoose/敏捷なマングース SB 3 Upheaval/激動 SB 2 Druid Lyrist/ドルイドの抒情詩人 SB 2 Chamber of Manipulation/操作室 バカみたいなデッキだって? まぁ、そのとおりだね。とにかく序盤をリストークンで制し、6ターン目には《文化交流》で制圧完了。サイドからの《激動》《マングース》《霊気の噴出》による青緑《激動》モードへのスイッチが可能な点も強みだ。 MonoBlack Grave Nightmares Land 19 Swamp/沼 2 Cabal Coffers(TO)/陰謀団の貴重品室 2 Cabal Pit/陰謀団のピット Creature 4 Carrion Rats(TO)/屍肉ネズミ 4 Carrion Wurm(TO)/屍肉ワーム 4 Mesmeric Fiend(TO)/催眠の悪鬼 4 Laquatus s Champion(TO)/ラクァタスのチャンピオン 3 Faceless Butcher(TO)/顔なしの解体者 2 Hypnox(TO)/催眠魔 Spell 4 Cabal Ritual(TO)/陰謀団の儀式 4 Chainer s Edict(TO)/チェイナーの布告 4 Gravestorm/墓所の嵐 2 Insidious Dreams(TO)/腹黒い夢 2 Zombify/ゾンビ化 SIDEBOARD SB 4 Mutilate(TO)/もぎとり SB 4 Strength of Lunacy(TO)/狂気の力 SB 3 Whispering Shade/囁く影 SB 2 Caustic Tar/苛性タール SB 2 Mortivore/死を食うもの いまのところ、なんとか組めそうな単色デッキといえばこういった黒単デッキになるだろう。相手を素早くビートするデッキではないが、微妙なトリックが詰まったデッキだ。《墓所の嵐》は環境にはびこるであろう墓地を重視するデッキに突き刺さる良いカードだ。《腹黒い夢》は面白い働きをする。これを引いたらまずもう1枚の《腹黒い夢》と《催眠鬼》を持ってくる。その《腹黒い夢》で《催眠鬼》を落とし、持ってくるのは《ゾンビ化》。どう? (↑元文では《腹黒い夢》のところが《Restless Dreams(TO)/不安な夢》になっているが、そんなわきゃねぇよなぁ) 当ページは、2ちゃんねるの卓上ゲーム板「MTG Sideboard Online 日本語版」スレッドに投稿された記事を、426(braingeyser-lj@infoseek.jp)がまとめたものです。
https://w.atwiki.jp/vocaloidenglishlyric/pages/857.html
【Tags Bookariodo-P Miku tI I】 Original Music title インターステラ English music title Interstellar Romaji music title Intaasutera Music Lyrics written, Voice edited by ぼーかりおどP (Bookariodo-P) Music arranged by ぼーかりおどP (Bookariodo-P) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): tōku de onaji tsuki o mite iru kimi ni ima okuru yo kono kotoba o kura sugiru yozora ni magire namida o umaku kakushi teta tsumori tayutau shizuku wa ochi nai de mujūryoku no uzu ni kie te itta sore ga jibun dake dato kanchigai shite haki chigaeta egoizumu kimi ga nai teru koto o mi otoshita tōku de onaji tsuki o mite iru kimi no kanashimi ni kizuke nakatta nagare boshi ga hoho o tsutau koro tenohira no atatakasa ni me ga sameru shinkū ja tsutawara nai shi makkura de mie nai koto mo aru kara ne koe ni nara nai koe tachi o shirogane no purēto ni kizanda no issun saki no yami o kuguri nuketa mukō gawa ni iru hazu no kimi ga mō nido to naka nai yōni ēteru o dareka ga shinjita yōni mie nai nanika o ima shinjiru yo byōsoku hachi kiro de sora ni tobasu kie temo zettai kie nai messēji o tōku de onaji tsuki o mite iru kimi ni ima okuru yo kono kotoba o takusan no hoshi ga kagayaku uchū de boku o mitsuke te kurete "arigatō" kondo koso sono te wa hanasa nai kara itsuka kono basho ni modoru hi ga kitara sono toki niwa tonari ni kimi ga ite hoshī zutto zutto "intā sutera" "kimi ni deau" "jumon" [Bookariodo-P, BookariodoP]
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http //query.nytimes.com/gst/abstract.html?res=9902E5D8123AE733A25756C2A96F9C946597D6CF SAVAGE ISLAND OF FORMOSA TRANSFORMED BY JAPANESE Wonders Worked in a Few Years With a People That Others Had Failed to Subdue ---- A Lesson for Other Colonizing Nations. LONDON, Sep. 24.1904 - The Times today publishes the following article from a correspondent, dealing with Japan s transformation of Formosa To achieve success in any art three things are necessary - native talent, close application, and experience. The art of colonizing is no exception to the rule. Hence the Germans have failed in their attempts at colonization, notwithstanding their close application, either from want of native talent or from the lack of experience; but most probably the fact that the first attempt in any art is usually a failure has been the cause of Germany s non-success. (引用者注)ドイツ人による植民地化失敗とは何を指すのか不明です。 For this reason Japan s first attempt at colonizing is particularly interesting, especially as the Island of Formosa, which is Japan s first colony, probably so-called offers difficulties to a colonizing nation which in the past have appeared insurmountable to many other nations. The Island of Formosa has ever been a favorite haunt of outlaws from China and from various other countries, and the savageness and unruliness of the population were so great that those parts of the country which were conquered several times were never colonized. The Spanish and the Dutch made attempts at colonizing Formosa, but they gave it up in despair. The Chinese left the land virtually a wilderness, and the French and English, who might easily enough have acquired it, preferred not to put their foot into the interior of that savage island. Taming the Wild Natives. Therefore, when Japan demanded Formosa after the conclusion of the Chinese-Japanese war of 1894-1895, China was willing, if not glad, to cede to it, and Li Hung-Chang remarked sarcastically that Japan would find the island an exceedingly bad bargain. When Japan entered Formosa she found the coast at the mercy of pirates. The interior was ruled partly by the savage aborigines, partly by organized bands of outlaws and robbers, who plundered ships wrecked on the coast and murdered the crews who approached the island. While Formosa was in the possession of China, trouble with the United States and other countries was frequently caused by these murderous attacks on the crews of foreign ships. China was probably glad to get rid of the unruly island. The conquest of the island took a year, and on the 31st of March, 1896, it was placed under civil administration. But the former Chinese officers and officials who used to be on duty in the island, and who feared to be deprived of their positions, joined hands with the unruly elements of Formosa, instigated them to revolt against their new rulers, and the country was constantly in a state of restlessness and turmoil up to the end of 1901, when a sweeping movement of the troops rid the island at last of its revolutionary elements. Leniency in Enforcing Laws. Though the country has hitherto enjoyed only a few years of complete peace under Japanese rule, the appearance of the country and the spirit of its formerly savage inhabitants have already completely changed, and the natives begin to understand the blessings of Japanese rule and to praise it. The policy by which Japan has achieved this remarkable success has been the following Japan has, so far as possible, respected the prejudices of the inhabitants, and has tried rather to gently guide than to coerce them on the path of civilization. For instance, the ancient "Peace Corps," which was established by the Chinese and which protected the inhabitants against the raids of armed banditti, and against fire, floods, and other natural calamities, was maintained, but at the same time the enlightened laws of Japan were introduced. However, while these laws are in the main applied with their full force to the Japanese residing in the island, they are modified in the case of the aboriginal inhabitants whose lack of civilization makes them unable to appreciate at once civilized conditions and the necessity to respect those laws whereby civilization is upheld. Curing the Opium Habit. Even the opium habit has in so far been respected that the natives are not punished for consuming opium, though opium smoking and dealing in opium is a crime for which Japanese citizens in Japan and in Formosa as well are punished with penal servitude of varying degrees. But in order to gradually diminish the amount of opium consumed, on the same principle on which a drunkard may gradually be weaned from his drink, the Japanese Government has made the opium trade a monopoly, which it judiciously uses for at the same time permitting and discouraging opium smoking. Only confirmed smokers are able to obtain opium, and they can secure the drug only under the strictest serveillance. The Government controlling the supply of opium doles it out through licensed agents to licensed smokers, and the police watch with the greatest vigilance that the circle of opium smokers does not enlarged. At the same time moral pressure is brought to bear. All doctors have constantly to point out the evils of opium smoking to the grown-up, and all school teachers have to warn the children against the injurious and demoralizing effects of the opium habit. The population of the island amounts to present roughly to 3,000,000, of whom in September, 1900, 169,064 were opium smokers. By the end of March, 1902, only 152,044 were registered and licensed as opium smokers, the decrease of 17,020 having been caused by death or by the discontinuance of the opium habit, and this number will no doubt rapidly be further reduced by the wise policy that is being pursued. It is significant that the opium imported, which represented in 1900 a value of 3,392,602 yes, amounted in 1903 to the value of 1,121,455 yen only. From a revenue point of view the policy restricting the use of opium in Formosa is no doubt unfavorable, for it means the State a serious loss of income on the one sides, and increased expenses for administration and the surveillance of opium smokers on the other side. While the Japanese Government has in no way tried to hurt the susceptibilities of the natives by meddling with their religion and their customs, it has given them tangible proof of the benefit of Japanese rule by improving in every respect the conditions of the people. In the first place, the law-abiding tollers are no longer terrorized and tyrannized over by robber bands, and enjoy freedom under a just Government. In the second place much has been done for their bodily welfare. The country used to suffer much from epidemic diseases, which ere largely caused by the wretchedly bad water which the natives obtained from stagnant pools and contaminated streams. Consequently the Japanese set about to provide a supply of pure water. The total number of artesian wells that have bored in Formosa is not available, but in the Tajhoku district alone, where about one-tenth of the population is living, more than 800 wells have been sunk. Fine System of Schools Started. Education being the basis and starting point of all progress, Japan has introduced her splendid education system in Formosa. There are schools for the Japanese, with 60 teachers and 2,000 pupils, and there are 130 elementary schools for the natives with a teaching staff of 521 teachers, who are educating 18,149 children and transforming them into civilized beings. However, Japan is not satisfied with providing elementary education for the natives, for it is her ambition to give to Formosa the best she has to give. Consequently Japan has established for the use of the natives a medical school, a Japanese language school, and a school for training school teachers. The medical school in Formosa has the grand distinction that it is the only school in the Far East which gives a regular course of the modern science and practice of medicine to students of Chinese origin. It is domiciled in Taihoku, and at the present moment about 150 students are studying medicine there under the guidance of competent Japanese professors. The Japanese language school serves two objects. Its purpose is to spread the Japanese language among the natives, and at the same time to furnish opportunities to the Japanese to learn the native languages, and thus to prepare them to act as teachers and interpreters iin the interior. The happiness of the individual depends not only on his security, his freedom from tyranny, and on his bodily wellbeings, but also on his prosperity. Consequently Japan has made it her aim to increase the prosperity of her new colony. Making Network of Railways. When Japan took over Formosa there were no roads in existence, but strange to say there was a short piece of railway which was almost useless, so badly was it built and so wretchedly was it managed. Railway fares and freights were changed almost daily, and trains were run "when convenient." Understanding the fundamental requirements of Formosa, the Japanese started methodically upon road making in many parts of the island, and according to a recent report of the United States Consul more than 1,000 miles of road have already been built. At the same time the Japanese Government mapped out a comprehensive scheme or railways, on which it proposes to spend 28,8000,000 yen, or almost £ 3,000,000, an amount which for a country like Japan sounds almost fabulous. The piece of railway which the Japanese found in existence has already been thoroughly reconstructed, and a new line from Shinhiku to Takao was commence simultaneously from both termini with the greatest energy. Between 1897 and 1903, 95 miles of railway were laid, 37 stations were built, and 210 freight cars and passenger wagons and 20 engines introduced. During this period the number of passengers carried has grown fourfold and the quantity of good transported tenfold. Besides, light railways were introduced, of which 125 miles were laid within a few months. A further 52 mildes of light railroad are about to be built. The post, telegraph, and telephones have also been introduced with the greatest success. Between 1896 and 1902 eigthy-seven Post Offices were opened for the public throughout the island, which, in 1902, handled 13,285,105 letters and post cards and 114,779 parcels, and issued 336,207 domestic money orders. The length of telegraph wire has grown from 900 miles in 1896 to 2,600 miles in 1902, and 1350 miles of telephone wire have been laid, over which in 1902 3,690,228 messages were sent. The native industries which were carried on n Formosa when the Japanese arrived were pursued in a very unsatisfactory fashion. Scientific cultivation, and even thorough cultivation, of the fruitful ground was unknown; the natives relies chiefly on the bounty of Nature unaided, and though the Formosa farmer did obtain two, and even three, crops of rice a year, his harvest was not proportionate to his toil and his income was totally inadequate. Through the improved methods which have been introduced by the Japanese, the production of rice has increased by 10 percent between 1896 and 1902. The production of tea has grown fivefold between the same years, and the other agricultural staple products, such as sugar, sweet potatoes, cane, ramie, jute, turmetric, c., all show a very large increase. The enormous forests also were insufficiently utilized, and the wastefulness of the natives was such that, for instance, camphor oil was treated as waste by the native refiners, who extracted camphor from the wood. The consequence of the reforms which have been introduced by the Japanese has been that the production of camphor has steadily increased from 1,534,596 kin in 1897 to 3,588,814 kin in 1903, and the output of camphor oil has risen from 638,603 kin in 1897 to 2,670,561 kin in 1903. Mining likewise was carried on in the most superficial and improvident fashion and consequently the maximum of labor yielded but a minimum of result. By patient tuition and gentle insistence the Japanese have succeeded in introducing improved methods in all industries. The farms yield better harvests, the forests are scientifically exploited, and millions of young camphor trees have been planted in suitable places, and the mining industry has made an enormous progress in the last few years. Bank and Currency System. The improvement in trade and industries of Formosa naturally made apparent the need of improved banking organs and an improved currency system. Consequently, the Formosan Bank was established as the central baning organ in the island, and private banking offices were opened in the more important centres. Post Office savings banks have also been opened, and have had a highly gratifying success. The number of depositors has increased from 5,847 in 1896 to 41,145 in 1902, and the amount deposited from 228,487 yen in 1806 to 763,575 yen in 1902. The currency of Formosa also had to be reformed. Formosa used to be a country where the medium of exchange was bullion, not coin, exactly as in China, and the bulky copper coinage used to make commercial transactions of any magnitude wellnigh an impossibility. This antediluvian monetary system has now been replaced by the up-to-date monetary system of Japan. Japan has poured money like water into Formosa. She has established factories for making brown sugar, white sugar, glass, pager, c.; she has sent out many of her ablest men as administrators, and she will no doubt in due time receive her reward for her enlightened policy. Only a few years have elapsed since the island has been completely pacified. Nevertheless, the economic ordinary progress which has already been made is very striking. The increased prosperity of the inhabitants may be seen from the fact that the general revenue, which is principally derived from Government works and undertakings, the opium monopoly, customs, and various taxes has expanded from 2,711,822 yen in 1896 to 12,738,587 yen in 1903, having grown almost tenfold. The ordinary local revenue, which is chiefly composed of taxes on land, houses, businesses, c., has risen from 747,850 yen in 1898, to 1,952,220 yen in 1902, having almost been trebled in four years. In the collection of the general and local taxes, no undue hardship has been exercised in order to obtain these magnificent results. It is, therefore only natural that the population of Formosa has rapidly increased parl passu with the development of its resources. In 1897, the population of Formosa amounted to 2,455,357, but in 1903 it had risen to 3,082,404. 【資料】NHK JAPANデビュー第1回『アジアの“一等国”』をめぐって
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(2008/04/14) (2008/04/16) (2008/04/22) Test Center Patch 1.3 - Patch Notes (04/14/08) UPDATE New build. These patch notes are for the build of Patch 1.3 currently deployed on the Test Center server. Test Center Patch 1.3 Notes April 14, 2008 New Features (2008/04/16)Perks - Expertise Ranks and Expertise After characters hit Level 50, they can start earning experience towards gaining Ranks.レベル50になったら、ランクの為にEXPを稼ぐ作業に入れる There are 50 Ranks, each of which will take an increasing amount of time to earn.ランクは1~50で、ランクを上げるのに大量の時間がかかる Rank is displayed under the character’s level and is visible to other players.ランクはキャラクターのレベルの下に表示され、他のプレイヤーにも見える Each Rank grants you one Expertise Point. Expertise Points can be spent on Expertise.1ランク上昇で1Expertiseポイント得られ、Expertisに割り振れる There will be 15 different kinds of Expertise with four levels each.15のExpertiseがあり、各レベルは1~4。 Expertise will be displayed in a skill-tree-like fashion – with icons and pop-up text describing what the benefits are of the Expertise. Hit U to view the Expertise screen.Expertiseはスキル表のような画面構成で、各Expertiseの説明がポップアップで表示される。 The first level for each Expertise will cost one Expertise Point. An additional Expertise Point will be needed to increase each level after the first, much like with upgrading an item using Nanoshards, for a total cost of 10 Expertise Points to max out a Expertise.各Expertiseで消費されるポイントは、レベル1/2/3/4で1/2/3/4ポイント。 Shared Stash Now all characters on subscriber accounts can share their items! Current trade conventions do apply items will not be able to be traded across play modes. Also, “no trade” items can not be placed in the Shared Stash. Hide Helmet Players can elect to hide their headgear and show their characters’ faces without removing it. This toggle can be found at the bottom of the character screen. Emotes A host of emotes are now at your disposal including beg, bow, cheer, cry, flex, kiss, laugh, point, stop, taunt, and wave. While others are also available on Test Center, these are being reserved as rewards. Type “/” and the word, then hit enter to perform it.感情表現のボディランゲージを追加した Inspect Players Players can now inspect other players’ equipment. Right-click on a nearby character and select the “Inspect” option to bring up a ragdoll interface showing the character and its equipment.Inspectで他のプレイヤーの装備を見れるようになった Players can prevent their characters from being inspected by toggling the Inspect option at the bottom of their character screen.見せたくないプレイヤーは、Inspect拒否をオプションで設定できる Premium Item Merchant Presently located in Stonehenge, Premium Item Merchant Ko has items for sale which are unidentified and do not reveal their actual rarity level. Players can risk their hard-earned Palladium to take a chance on these mystery premium items. Optional Chat Bubbles Chat bubbles are now an optional chat feature and can be toggled in the Game Options menu. Different chat channels will appear as different text colors.発言の吹き出しOn/Offが可能になった Donations The medics in our stations are now collecting donations to help the overall cause against the demons. When enough palladium is collected, all players on the server will gain the same random temporary buff. When a player gives a large single donation, an announcement across the entire server will herald their generosity. The overall collection goal might change occasionally. If everyone pitches in some palladium, we all will benefit. So give often. Give generously. For the living!悪魔に対抗するために、各ステーションでメディックが寄付金を募っている。大量の寄付をしたプレイヤーはアナウンスされる The Donation amount resets when the limit is reached. Over-donating does not add anything.リミットに達すると寄付金はリセットされる。それ以上寄付をしても何も起きない You can stack Donation-gained buffs by reaching the Donation limit multiple times.+寄付により様々なバフがつく Buffs persist through death and log-off/log-in.バフは、死亡やLogIn/Offにより消えることはない General The maximum Palladium a player may carry has been increased to 100,000,000.所持金の最大値が、一億になった The in-game mail database system has been rewritten, please provide feedback on it!メールの(多分キャラクターの)データベースが書き換えられたので、フィードバックよろしく Premium Item Merchant Ko has been moved Covent Garden Station. He is subscriber-only. (2008/04/14) Weapons will now hide when performing emotes.emoteするときは、武器が消える (2008/04/14) Since many players enjoyed doing Oculis boss runs, we ve done some work to allow these runs again, but this time in a more complete fashion. The portal from Monument Station to Angel Passage is now permanently blocked. Players who would like to fight Oculis after reaching Monument Station may use the Station Travel Terminal to return to Temple Station. Any player who has activated, or completed, the "Scrub the Deck" quest and does not have a Cleanser, may speak with Ser Sing in Temple Station to get another one. The Cleanser is no longer removed when the "Scrub the Deck" quest is completed. (2008/04/14) The change which scaled proc damage to be based on weapon speed was inadvertently left in this build. Please ignore this mechanic as it will not be implemented. Proc-on-hit mechanics and damages will remain the same as they did in Patch 1.2 - they will not be changed in Patch 1.3. Stonehenge Whenever a player enters a level, all monsters (and their equipment/treasure) are scaled up to that person’s level and the monster’s health is filled, if both the level is one that is supposed to scale to the player’s level, and if the player is higher level than the player who created the level. (2008/04/14) Change to the new Monster Scaling mechanic Players now have a 3-level buffer before monsters are upgraded. This means that monsters will only be re-scaled if a player 3 levels above the level of the monsters enters the adventure area. Characters must now be level 15 to enter Stonehenge. User Interface Party members’ names now show up on the automap when the Alt key is held down.Altキーでオートマップにパーティメンバー表示かのうになった The name of the recipient of a trade request is now displayed in the trade window. Players may now choose to abbreviate the names of other players in the chat window down to a maximum of nine letters. This option can be toggled under Game Options. Fixed a bug causing items to register as not equippable if they give enough of an attribute to make up for the amount of feed they will cost. Fixed a bug causing some items to unequip when the player enters the game or zones. Improved the accuracy of attribute and feed changes in the character panel when hovering over an item. The “Hardcore” indicator icon now shows up to the left of the player’s name. Fixed a bug causing clicks in the server list dropdown menu to sometimes click through to buttons underneath it. Buttons have been added to the chat interface allowing for quick access to chat commands and emotes. They can be found in the lower right corner of the chat panel. World Movement Players can now warp to any friend or guildmate who is in a town by right-clicking on the person’s name. The buddy list and guild list will have the player’s current location noted. Combat Fixed a bug which sometimes caused shields and/or power to decrease in larger chunks than they should when getting hit or using a skill. Fixed a bug which caused proc effects to not be properly normalized based on the weapon’s speed. Fixed a bug which caused proc-on-attack effects to never trigger. Fixed a bug which would sometimes cause skill cooldowns to not trigger. Fixed a bug which caused fields to often not damage monsters in indoor areas. Fixed a bug which caused Armor Percent bonuses to be applied twice during damage reduction calculations. PvP Players with PvP enabled may no longer open party portals. Consumable items other than Medpacks are no longer usable in PvP. Skills If a player removes an item that grants them the only point in a summoning skill, or otherwise forgets a summoning skill, all pets summoned by that skill will now be dismissed. (2008/04/14) The Phase Elemental’s (Summoner) spectral nova particles have been redone to improve performance. (2008/04/14) Monsters now receive damage from Rebounder Rounds when they are aimed at ground. Ranks/Expertise Active Expertise have been removed. All Expertise are now passive. (2008/04/16) (2008/04/22) The "Expertises" tab has been renamed "Expertise". (2008/04/16) (2008/04/22) Various Expertise skills have been renamed. Items Gyro Stabilizers may now be used while stunned. font)Silver){Gyro stabilizerがスタンされているときに使えるようになった} Fixed a bug which sometimes caused a crash when the player attempts to drop a quest item. Fixed a bug which caused many skill-group related properties to not properly provide their bonuses. Fixes Expertise bonuses have been updated. Fixed a bug that caused players to be unable to assign Expertise Points when all of their Skill Points had been spent. Premium Item Merchant Ko now sells items that are closer in level to the level of the player. Fixed a problem with the character’s paper doll after inspecting a player. Fixed a bug causing various characters to fail to load. Fixed a bug (introduced in 1.3) that was causing grouped players to not receive the proper group benefits to experience and treasure. Expertise icons are in. Many new skill and status icons. Fixed a bug causing Rebounder Rounds to not do damage if the missile/bullet hits the ground first. (2008/04/14) Fixed a bug which caused monster nameplates to not always update the level of the monster. (2008/04/14) Fixed a bug which caused Moloch to sometimes not drop loot for players in the area. (2008/04/14) Fixed a bug which was allowing Nanodyne Ballistic Cannons, including The Exterminator, to make multiple attacks on a single target much more quickly than designed. (2008/04/14) Fixed a bug which caused the quest reward dialog to not always disappear when multiple people receive their rewards at the same time. (2008/04/22) Fixed a bug causing the New Email icon to flash upon logging in, even when there were no new emails. Known Issues (2008/04/22)削除 Using the Skill or Attribute Retrainers does not reset the attributes for the Engineer s drone. While Rank experience is not being saved, Rank is. If you log out, experience gained towards your next Rank will be lost. --- Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. --- Happy testing, Hellgaters! -- Scapes