約 5,094,728 件
https://w.atwiki.jp/pathofexile12/pages/85.html
入手方法 詳説・特徴 関連リンク Belly of the Beast Full WyrmscaleQuality +20%Armour (685-812)Evasion 304 ステータス要求値:LEVEL46, 68 STR, 68 DEX (150-200)% increased ArmourArmourが(150-200)%増加 (30-40)% increased maximum Life最大Lifeが(30-40)%増加 +(10-15)% to all Elemental Resistances全エレメンタル耐性+(10-15)% 50% increased Flask Life Recovery rateフラスコのライフ回復速度が50%増加 Extra gore見た目の変化 There is no safer placeThan the Belly of the Beast 入手方法 カード等のドロップ以外の入手方法 アイテム 必要数 備考 Flesh of the Beast 1 The Beast 6 The Body 4 Arrogance of the Vaal 8 Jack in the Box 4 詳説・特徴 関連リンク 英wiki https //pathofexile.gamepedia.com/Belly_of_the_Beast Unique Body Armours 一覧
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autolink 山賊の頭の間/Hall of the Bandit Lord 伝説の土地 山賊の頭の間はタップ状態で戦場に出る。 (T),3点のライフを支払う:あなたのマナ・プールに(1)を加える。このマナがクリーチャー呪文のために使われた場合、そのクリーチャーは速攻を得る。 《山賊の頭の間/Hall of the Bandit Lord》をGathererで確認 《山賊の頭の間/Hall of the Bandit Lord》をGoogleで検索 《山賊の頭の間/Hall of the Bandit Lord》が使用された大会 取得中です。 カードテキスト転載元:Wisdom Guild様 2012 / 10 / 01
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EMPEROR - IN THE NIGHTSIDE ECLIPSE ここまで名前負けしないバンドはあっただろうか。 このユーロニモスに捧げる作品(フルとしては1枚目)、ブラックメタルの王道を創り上げたといっても過言ではない、狂気的かつプリミティヴ、寒々しくブルータル、そんな音の嵐が一気に迫ってくる快感はそんじゃそこらでは味わえないだろう。禍々しいトレモロリフと強烈に喚き散らすVo、そしてそんじゃそこらのシンフォニックバンドには到底不可能な身が凍て付くような寒々しいキーボードのアレンジを加えることにより、極限的な緊迫感を描いたブラックメタルサウンドを演奏。ひたすら陰惨な雰囲気を与えるだけでなく、そこには叙情性やドラマ性も宿されており、聴くものを荘厳な世界観へと誘い込むそのサウンドはまさしくブラックメタルの正統だ。 Into The Infinity Thought The Burning Shadow Of Silence Cosmic Keys To My Creations Times Beyond The Great Vast Forest Towards The pantheon The Majesty Of The Nightsky I Am The Black Wizards Inno A Satana
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Gentlemen scarcely dress in hats while in the modern occasions. The truth is, it is just a pity without the decoration of hats for men. It does not matter if preventing the exposing of sun or embellishing your deal with shape or concealing your hair, a hat can complete all the procedures in one action. No matter whether during the historical past or at the moment, hats play an important element of ornament and useful perform. Hats are becoming an additional title of individuality and personality. We are able to remember of a person s personalized characteristics by his hat. With the recurrence of classical style, hats become a men s trend accent yet again not too long ago. Leading Hats It is important to mention the top hats which are offered from the Victoria periods once we converse about men s hats. Though we can easily only see them from the European actions or I the films, we should always not neglect them. The highest hats which array between fourteen and 19 CM in top ended up in vogue for additional than one century. Hats are the symbol of men s position in that time. It can be stated that there are two rationale that why hats are so well-liked in that time period. A person explanation is that adult males will glance much taller donning top rated hats, and yet another motive is always that they are going to be steadfast within the head if they ride a horse for their deep condition. Fedora Hats If we say the best hats are well known within the earlier, then the fedora hats are fashionable within our present day time. This sort of hats is rather practical. Irrespective of whether you should don everyday garments or formal outfits, they may be ideal. Any time you are hurried to head out and possess no adequate time for you to distinct up your hair, a pleasant fedora hat can solve your problem in a single minute. Equally the lads who take care of their particulars and those celebs locate out the magic results on the fedora hats. They take into account hats as their top secret weapon from the urgent situation. Ideas Fedora hats usually are not appropriate for the people who have round condition face. The fedora hats are inverted cone form, the round form cannot highlight the best result of this kind of hats. Moreover, the spherical hats will look fatter with all the fedora hats. Because of this, the fedora hats tend to be more appropriate for the individuals who have incredibly slim facial area. Peaked Cap Peaked caps originally are to the hunters after they go looking. Hence, they re also new york baseball cap called searching caps. From the spring and in summer time, the peaked caps are combined with the athletics style. Loads of designers wish to increase to some peaked cap to their activity suits. For that supplies in the caps, there are actually caps of the silk material, artificial fiber or thread forming and the like. Tips The brims with the caps are often very reduced, so that they will have an affect in your experience shape. The sq. - form encounter can dress in the peaked caps to slender the encounter determine. Baseball Caps The baseball hats are practically acceptable for all types of confront determine. The straightforward fashion along with the leisure function make them favored by the typical people today along with the celebs. The extensive hat brim can not only have the shades influence but in addition can embellish your facial area figure. They are often the superbly matched with all types of leisure suites. Cowboy Hat The cowboy hats derive with the center west of The usa. They are really primarily produced of felt that may resist the rain and wind. Having said that, the cowboy hats nowadays are mainly worn for functionality the decoration. They may have wild and handsome visual appeal as well as the elements will also be altered lots. The elements of cowboy hats inside our modern day situations are lighter than right before, these types of as cotton and flax. In addition the colour might have quite a few versions although not confined towards the regular black and brown. They will make adult men seem like a troublesome person or more masculine. Guidelines The oval deal with form is bold within the determine, the cowboy hats are appropriate for them and spotlight their face determine. Panama Hat This sort of hats could be worn in summer as well as in the spring, for they can be cheap yankees hats generally designed of grass stalks, flax or bamboo stalks and can be ventilated nicely. There are several kinds of Panama hats, among which the best hats may take about 3 months in producing them.
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tags DoCoMo PDC case de_jure_standard dominant_design industry_architecture standard strategy Funk_J_L url auther Funk, J.L. bibtex @article{Funk2003standards, title={{Standards, dominant designs and preferential acquisition of complementary assets through slight information advantages}}, author={Funk, J.L.}, journal={Research Policy}, volume={32}, number={8}, pages={1325--1341}, year={2003}, publisher={Elsevier} } format for references 経営情報学会 Funk, J.L. "Standards, dominant designs and preferential acquisition of complementary assets through slight information advantages", Research Policy, Vol.32, No.8, 2003, pp. 1325-1341 CIRIEC Japan Funk, J.L. [2003] 「Standards, dominant designs and preferential acquisition of complementary assets through slight information advantages」, 『Research Policy』, 32巻8号, pp. 1325-1341 LNBIP Funk, J.L. Standards, dominant designs and preferential acquisition of complementary assets through slight information advantages. In Research Policy. vol.32, no.8, pp. 1325-1341. (2003) memo Abstract the leading Japanese cellular service provider (NTT DoCoMo) offered preferencial information about the "open" Japanese digital phone standard in return for preferentioal access to the lightest phones from four phone suppliers. These four phone suppliers used the preferential access to this information to obtain preferential cooperation from parts suppliers and to make better design tradeoffs between parts than the other phone suppliers. These superior design tradeoffs enabled the DoCoMo suppliers to crate various dominant designs within the Personal Digital Cellular (PDC) standard. The creation of these dominant designs forced other phone and part manufactureres to change their desing strategies and copy the designs used by the DoCoMo phone and part suppliers. pp.1325-6 the suppliers may take the lione s share of the profits if the complementary asset is a bottleneck \cite{Teece1986profiting}. Teece1986profiting @article{Teece1986profiting, title={{Profiting from technological innovation Implications for integration, collaboration, licensing and public policy}}, author={Teece, D.J.}, journal={Research policy}, volume={15}, number={6}, pages={285--305}, issn={0048-7333}, year={1986}, publisher={Elsevier} } pp.1326 This paper discusses how firms can use slight information advantages to obtain preferential access to complementary assets and create multi-level dominant designs. Following the emergence of dominant design, problem solving moves into more detailed levels in the design hierarchy \cite{Clark1985interaction, NelsonWinter1982evolutionary}. Clark1985interaction @article{Clark1985interaction, title={{The interaction of design hierarchies and market concepts in technological evolution}}, author={Clark, K.B.}, journal={Research Policy}, volume={14}, number={5}, pages={235--251}, issn={0048-7333}, year={1985}, publisher={Elsevier} } NelsonWinter1982evolutionary @book{NelsonWinter1982evolutionary, title={{An evolutionary theory of economic change}}, author={Nelson, R.R. and Winter, S.G.}, isbn={0674272285}, year={1982}, publisher={Belknap Press of Harvard University Press} } Both the innovator and the holders of the complementary assets can reap the benefits from creating multi-level dominant designs. The innovator can receive preferencial access to the complementary assets in return for preferentioal information and guarantees of heavy investments. pp.1327 In the industrial standard s literature, firm behavior and network externalities have a strong effect on which design becomes an industrial standard through the so-called bandwagon effect. Since the number of users has a direct effect on the value of the product, market share becomes a measure of quality and a rising market share increases the product s charm. Thus, the acquisition of an early installed base and the opening the standard in order to acquire an early installed base are accepted strategies for making your product or technology an industrial standard \cite{Rofles1974theory, OrenSmith1981critical, FarrellSaloner1985standardization, KatzShapiro1985network, Asaba1995cooperation, ShapiroVarian1999information}. Rofles1974theory J. Rofles, A theory of interdependent demand for a communications service. Bell Journal of Economics and Management Science vol. 5 no, 1 (1974), pp. 16–37. OrenSmith1981critical @article{OrenSmith1981critical, title={{Critical mass and tariff structure in electronic communications markets}}, author={Oren, S.S. and Smith, S.A.}, journal={The Bell Journal of Economics}, volume={12}, number={2}, pages={467--487}, issn={0361-915X}, year={1981}, publisher={JSTOR} } FarrellSaloner1985standardization @article{FarrellSaloner1985standardization, title={{Standardization, compatibility, and innovation}}, author={Farrell, J. and Saloner, G.}, journal={The RAND Journal of Economics}, volume={16}, number={1}, pages={70--83}, issn={0741-6261}, year={1985}, publisher={JSTOR} } KatzShapiro1985network @article{KatzShapiro1985network, title={{Network externalities, competition, and compatibility}}, author={Katz, M.L. and Shapiro, C.}, journal={The American economic review}, volume={75}, number={3}, pages={424--440}, issn={0002-8282}, year={1985}, publisher={JSTOR} } Asaba1995cooperation @BOOK{Asaba1995cooperation, title={競争と協力の戦略 - 業界標準をめぐる企業行動}, author={淺羽 茂}, publisher={有斐閣}, year={1995}, month={3}, isbn={9784641067257}, url={http //amazon.co.jp/o/ASIN/4641067252/}, price={¥ 4,095}, totalpages={213}, timestamp={2011.04.07}, } ドミナントデザインでは、ネットワーク外部性よりも技術的優劣が影響力を持つ。標準はネットワーク外部性が大きく影響する、、、というよりも、それが全て。 The dominat design literature is much less clear on how domina t designs emerge and how firms can make their products or technology a dominat design. The literature generally argues that technical factors play a more important role than network externalities and openness. This suggests that firms compete solely in terms of technology and the competition between alternative product forms is determined by technical factors and economies of scale \cite{AbernathyUtterback1978patterns, AndersonTushman1990technological, HendersonClark1990architectural, Utterback1996mastering}. AbernathyUtterback1978patterns AndersonTushman1990technological @article{AndersonTushman1990technological, title={{Technological Discontinuities and Dominant Designs A Cyclical Model of Technological Change.}}, author={Anderson, P. and Tushman, M.L.}, journal={Administrative science quarterly}, volume={35}, number={4}, year={1990}, publisher={Cornell University, Johnson Graduate School} } pp.1328 When firms open their technology in order to have it adopted as a standard they retain early mover advantages. By creating a dominant design at a detailed level in the design hierarchy, the innovator and the holders of the complementary assets are able to further delay the imitator s access to the preferential complementary assets. And in the current era of rapid technological change, a few yearscan often be enough time to establish a sufficient financial and brand image advantage and use this advantage to prepare for the next thchnological discontinuity. \section{11. Discussion} pp.1339 firms can influenc the emergence of dominant designs. NTT DoCoMo and its suppliers heavily influenced the resulting dominant design through their information advantages. DoCoMo s phone suppliers used their greater knowledge of the PDC standard to make better design tradeoffs. NTT DoCoMo did have the largest shre in the market when it was implementing its starategy and wothout this large share, it would probably have been hard to implement the strategy. this paper has identified some of the conditions that are necessary to use the "multi-level dominant design" strategy. pp.1340 Often times the most important aspects of a standard are not included in the documents but instead are written "between the lines". これ、webでやったら、developerが対応できないから、無理。web標準は万人が活用できる仕様書となる。 cited as
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autolink 鉤爪のジィーリィーラン/Zirilan of the Claw (3)(赤)(赤) 伝説のクリーチャー ― ヴィーアシーノ(Viashino)・シャーマン(Shaman) (1)(赤)(赤),(T):あなたのライブラリーからドラゴン(Dragon)・パーマネント・カードを1枚探し、そのカードを戦場に出す。その後あなたのライブラリーを切り直す。そのドラゴンはターン終了時まで速攻を得る。次の終了ステップの開始時に、それを追放する。 3/4 《鉤爪のジィーリィーラン/Zirilan of the Claw》をGathererで確認 《鉤爪のジィーリィーラン/Zirilan of the Claw》をGoogleで検索 《鉤爪のジィーリィーラン/Zirilan of the Claw》が使用された大会 取得中です。 カードテキスト転載元: Wisdom Guild 様 2011 / 09 / 20
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The DealはDivination Cardの一種 交換可能アイテム 入手方法 関連リンク The Deal 必要枚数 5枚 Cartography Scarab In the pursuit of wealth, as in that of power, anything goes. 交換可能アイテム 変換先 Gilded Cartography Scarab Polished Cartography Scarab Rusted Cartography Scarab 入手方法 このカードがドロップするエリア カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Gambler 5 Stacked Deck 1 関連リンク 英wiki https //pathofexile.gamepedia.com/The_Deal Divination Card
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autolink 警備隊長/Captain of the Watch (4)(白)(白) クリーチャー ― 人間(Human)・兵士(Soldier) 警戒(このクリーチャーは攻撃してもタップしない。) あなたがコントロールする他の兵士(Soldier)クリーチャーは+1/+1の修整を受けるとともに警戒を持つ。 警備隊長が戦場に出たとき、白の1/1の兵士クリーチャー・トークンを3体戦場に出す。 3/3 《警備隊長/Captain of the Watch》をGathererで確認 《警備隊長/Captain of the Watch》をGoogleで検索 《警備隊長/Captain of the Watch》が使用された大会 取得中です。 カードテキスト転載元:Wisdom Guild様 2012 / 10 / 01
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開催日:2012 / 05 / 27 参加人数:18チーム54名 フォーマット:レガシー(~AVR) AMC 114th デッキリスト autolink 優勝:UBG Control 準優勝:Naya‐Zenith Punishing 第3位:Show and Tell‐Hive Mind 第4位:Maverick 第5位:Charbelcher 第6位:Enduring Ideal 第7位:Brun‐RU 第8位:Maverick 優勝:UBG Control 使用者:サイトウ ノブオ Main Deck 4《汚染された三角州/Polluted Delta》 3《不毛の大地/Wasteland》 4《新緑の地下墓地/Verdant Catacombs》 2《霧深い雨林/Misty Rainforest》 4《Underground Sea》 3《Bayou》 2《Tropical Island》 2《忍び寄るタール坑/Creeping Tar Pit》 4《タルモゴイフ/Tarmogoyf》 4《瞬唱の魔道士/Snapcaster Mage》 4《渦まく知識/Brainstorm》 3《Force of Will》 3《呪文嵌め/Spell Snare》 2《四肢切断/Dismember》 1《燻し/Smother》 1《恐ろしい死/Ghastly Demise》 2《コジレックの審問/Inquisition of Kozilek》 2《思考囲い/Thoughtseize》 4《Hymn to Tourach》 2《破滅的な行為/Pernicious Deed》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《ヴェールのリリアナ/Liliana of the Veil》 Sideboard 3《狼狽の嵐/Flusterstorm》 2《破滅的な行為/Pernicious Deed》 3《虚空の力線/Leyline of the Void》 2《外科的摘出/Surgical Extraction》 2《非業の死/Perish》 1《自然の要求/Nature s Claim》 1《暗黒破/Darkblast》 1《大渦の脈動/Maelstrom Pulse》 準優勝:Naya‐Zenith Punishing 使用者:ツチヤ ヒロキ Main Deck 1《ボジューカの沼/Bojuka Bog》 1《不毛の大地/Wasteland》 1《ドライアドの東屋/Dryad Arbor》 1《Karakas》 3《燃え柳の木立ち/Grove of the Burnwillows》 4《樹木茂る山麓/Wooded Foothills》 4《吹きさらしの荒野/Windswept Heath》 1《乾燥台地/Arid Mesa》 1《Savannah》 1《Taiga》 1《Plateau》 2《森/Forest》 1《平地/Plains》 1《山/Mountain》 4《野生のナカティル/Wild Nacatl》 3《貴族の教主/Noble Hierarch》 3《クァーサルの群れ魔道士/Qasali Pridemage》 2《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 2《石鍛冶の神秘家/Stoneforge Mystic》 1《漁る軟泥/Scavenging Ooze》 4《聖遺の騎士/Knight of the Reliquary》 1《ガドック・ティーグ/Gaddock Teeg》 4《剣を鍬に/Swords to Plowshares》 3《罰する火/Punishing Fire》 4《緑の太陽の頂点/Green Sun s Zenith》 2《森の知恵/Sylvan Library》 2《梅澤の十手/Umezawa s Jitte》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 Sideboard 1《トーモッドの墓所/Tormod s Crypt》 1《連合の秘宝/Coalition Relic》 1《墓掘りの檻/Grafdigger s Cage》 1《無のロッド/Null Rod》 1《石のような静寂/Stony Silence》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《赤の防御円/Circle of Protection Red》 2《静寂/Serenity》 4《精神壊しの罠/Mindbreak Trap》 第3位:Show and Tell‐Hive Mind 使用者:カナザワ リョウ Main Deck 3《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 2《島/Island》 1《山/Mountain》 3《汚染された三角州/Polluted Delta》 4《沸騰する小湖/Scalding Tarn》 1《Underground Sea》 2《Volcanic Island》 3《グリセルブランド/Griselbrand》 3《厳かなモノリス/Grim Monolith》 4《集団意識/Hive Mind》 4《渦まく知識/Brainstorm》 4《Force of Will》 2《直観/Intuition》 4《否定の契約/Pact of Negation》 4《タイタンの契約/Pact of the Titan》 1《殺戮の契約/Slaughter Pact》 2《呪文貫き/Spell Pierce》 2《召喚士の契約/Summoner s Pact》 4《思案/Ponder》 1《定業/Preordain》 4《実物提示教育/Show and Tell》 Sideboard 2《残響する真実/Echoing Truth》 3《墓掘りの檻/Grafdigger s Cage》 4《神聖の力線/Leyline of Sanctity》 3《紅蓮地獄/Pyroclasm》 3《赤霊破/Red Elemental Blast》 第4位:Maverick 使用者:モリタ トモユキ Main Deck 4《Savannah》 4《吹きさらしの荒野/Windswept Heath》 1《Karakas》 1《樹木茂る山麓/Wooded Foothills》 2《森/Forest》 1《平地/Plains》 4《不毛の大地/Wasteland》 3《魂の洞窟/Cavern of Souls》 1《地平線の梢/Horizon Canopy》 2《ドライアドの東屋/Dryad Arbor》 4《貴族の教主/Noble Hierarch》 4《ルーンの母/Mother of Runes》 3《漁る軟泥/Scavenging Ooze》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《エイヴンの思考検閲者/Aven Mindcensor》 1《スクリブのレインジャー/Scryb Ranger》 1《ガドック・ティーグ/Gaddock Teeg》 4《聖遺の騎士/Knight of the Reliquary》 1《ウルヴェンワルドの足跡追い/Ulvenwald Tracker》 4《剣を鍬に/Swords to Plowshares》 4《緑の太陽の頂点/Green Sun s Zenith》 2《森の知恵/Sylvan Library》 2《梅澤の十手/Umezawa s Jitte》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 Sideboard 2《仕組まれた爆薬/Engineered Explosives》 1《ボジューカの沼/Bojuka Bog》 3《トーモッドの墓所/Tormod s Crypt》 1《流刑への道/Path to Exile》 2《はらわた撃ち/Gut Shot》 1《悟りの教示者/Enlightened Tutor》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ガドック・ティーグ/Gaddock Teeg》 2《窒息/Choke》 第5位:Charbelcher 使用者:ナリタ チサト Main Deck 1《Taiga》 4《Elvish Spirit Guide》 4《猿人の指導霊/Simian Spirit Guide》 4《ほくちの壁/Tinder Wall》 4《捨て身の儀式/Desperate Ritual》 4《魔力変/Manamorphose》 4《煮えたぎる歌/Seething Song》 4《燃え立つ願い/Burning Wish》 3《巣穴からの総出/Empty the Warrens》 4《ギタクシア派の調査/Gitaxian Probe》 4《土地譲渡/Land Grant》 4《炎の儀式/Rite of Flame》 4《金属モックス/Chrome Mox》 4《ゴブリンの放火砲/Goblin Charbelcher》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 Sideboard 1《先細りの収益/Diminishing Returns》 1《巣穴からの総出/Empty the Warrens》 1《ゴブリンの集中攻撃/Goblin War Strike》 1《冥府の教示者/Infernal Tutor》 3《鋳塊かじり/Ingot Chewer》 1《紅蓮地獄/Pyroclasm》 1《恭しき沈黙/Reverent Silence》 1《破壊放題/Shattering Spree》 1《苦悶の触手/Tendrils of Agony》 4《ザンティッドの大群/Xantid Swarm》 第6位:Enduring Ideal 使用者:オガサワラ ショウ Main Deck 4《Tundra》 4《僻遠の農場/Remote Farm》 3《すべてを護るもの、母聖樹/Boseiju, Who Shelters All》 4《トロウケアの廃墟/Ruins of Trokair》 4《古えの墳墓/Ancient Tomb》 2《秘教の門/Mystic Gate》 2《古き泉/Ancient Spring》 2《神の怒り/Wrath of God》 3《親身の教示者/Personal Tutor》 2《ドラゴン変化/Form of the Dragon》 2《死の支配の呪い/Curse of Death s Hold》 2《鳩散らし/Dovescape》 4《神聖の力線/Leyline of Sanctity》 1《信仰の足枷/Faith s Fetters》 1《忘却の輪/Oblivion Ring》 4《睡蓮の花/Lotus Bloom》 4《不朽の理想/Enduring Ideal》 3《師範の占い独楽/Sensei s Divining Top》 1《決断の手綱/Volition Reins》 4《厳かなモノリス/Grim Monolith》 3《謙虚/Humility》 1《特権階級/Privileged Position》 Sideboard 2《トーモッドの墓所/Tormod s Crypt》 1《無限に廻るもの、ウラモグ/Ulamog, the Infinite Gyre》 2《沈黙/Silence》 1《神の怒り/Wrath of God》 2《沈黙のオーラ/Aura of Silence》 1《謙虚/Humility》 1《ルーンの光輪/Runed Halo》 1《太陽と月の輪/Wheel of Sun and Moon》 4《流刑への道/Path to Exile》 第7位:Brun‐RU 使用者:ツダ ユウゴ Main Deck 4《Volcanic Island》 6《山/Mountain》 1《島/Island》 4《沸騰する小湖/Scalding Tarn》 3《乾燥台地/Arid Mesa》 1《溢れかえる岸辺/Flooded Strand》 4《秘密を掘り下げる者/Delver of Secrets》 4《ゴブリンの廃墟飛ばし/Goblin Ruinblaster》 3《渋面の溶岩使い/Grim Lavamancer》 3《瞬唱の魔道士/Snapcaster Mage》 4《思案/Ponder》 4《渦まく知識/Brainstorm》 4《Chain Lightning》 4《稲妻/Lightning Bolt》 4《轟く怒り/Thunderous Wrath》 3《火炎破/Fireblast》 2《火+氷/Fire+Ice》 2《発展の代価/Price of Progress》 Sideboard 2《発展の代価/Price of Progress》 2《残響する真実/Echoing Truth》 3《粉々/Smash to Smithereens》 4《呪文貫き/Spell Pierce》 3《外科的摘出/Surgical Extraction》 1《蒸気の連鎖/Chain of Vapor》 第8位:Maverick 使用者:コイズミ ヨウヘイ Main Deck 3《森/Forest》 1《平地/Plains》 1《ドライアドの東屋/Dryad Arbor》 4《Savannah》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 3《魂の洞窟/Cavern of Souls》 1《樹木茂る山麓/Wooded Foothills》 1《Karakas》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 3《漁る軟泥/Scavenging Ooze》 2《エイヴンの思考検閲者/Aven Mindcensor》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《永遠の証人/Eternal Witness》 1《スクリブのレインジャー/Scryb Ranger》 1《ウルヴェンワルドの足跡追い/Ulvenwald Tracker》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 1《ガドック・ティーグ/Gaddock Teeg》 2《梅澤の十手/Umezawa s Jitte》 2《森の知恵/Sylvan Library》 4《剣を鍬に/Swords to Plowshares》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 2《はらわた撃ち/Gut Shot》 2《窒息/Choke》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《台所の嫌がらせ屋/Kitchen Finks》 1《トーモッドの墓所/Tormod s Crypt》 1《墓掘りの檻/Grafdigger s Cage》 1《ボジューカの沼/Bojuka Bog》 1《悟りの教示者/Enlightened Tutor》 1《ガドック・ティーグ/Gaddock Teeg》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》
https://w.atwiki.jp/winamp/pages/254.html
~*Secret Garden - Sweet Temptation*~もしくは"Obaba | ~*Secret Garden - Sweet Temptation*~"です。Official Winamp Bento Color Themes Thread に martin.deimos により August 2007 に投稿された Download Winamp Bento Color Theme Pack 1.07 (Sept 1st 2008) の中に収録されたカラーテーマのひとつです。 オリジナルの ~*Secret Garden - Sweet Temptation*~ はどこかにあって誰が作ったのか、またどのように公開されたカラーテーマなのか調べても分かりませんでした。 ハチミツ色を基調に作られています。Sweet Temptationっていう化粧品があるにはあったのですが、えらくマイナーですし、あれをイメージしたのかもしれませんが‥‥。 +... gammaset id="Obaba | ~*Secret Garden - Sweet Temptation*~" gammagroup id="Titlebar" value="2624,1521,-385" gray="0" boost="0" / gammagroup id="TitlebarText" value="2624,1521,-385" gray="0" boost="0" / gammagroup id="TitlebarMenuText" value="2624,1521,-385" gray="0" boost="0" / gammagroup id="TitleButtonOrange" value="1487,919,-285" gray="0" boost="1" / gammagroup id="TitleButtonGrey" value="2624,1521,-385" gray="0" boost="0" / gammagroup id="WindowBackground" value="464,-2175,-1014" gray="0" boost="1" / gammagroup id="WindowText" value="633,-655,-2597" gray="0" boost="0" / gammagroup id="Column Text" value="1857,-1331,0" gray="0" boost="1" / gammagroup id="DisplayText" value="0,-1837,-3674" gray="0" boost="0" / gammagroup id="ScrollbarTrack" value="464,-2175,-1014" gray="0" boost="1" / gammagroup id="PlayerDisplay" value="3272,2681,-1098" gray="0" boost="1" / gammagroup id="PlayerDisplayGradient" value="464,-2175,-1014" gray="0" boost="1" / gammagroup id="ComponentFrame" value="464,-2175,-1014" gray="0" boost="1" / gammagroup id="PlayerButton" value="551,0,-1522" gray="0" boost="0" / gammagroup id="PlayerShadeSlider" value="2858,2056,-1689" gray="0" boost="0" / gammagroup id="PlayerButtonPlaceHolder" value="2624,1521,-385" gray="0" boost="1" / gammagroup id="PlayerButtonGlow" value="2624,1521,-385" gray="0" boost="0" / gammagroup id="PlayerButtonActive" value="2624,1521,-385" gray="0" boost="0" / gammagroup id="PlayerSliderLight" value="2624,1521,-385" gray="0" boost="0" / gammagroup id="PlayerSliderBackground" value="3610,-2133,1900" gray="0" boost="1" / gammagroup id="WindowBackgroundGradient" value="3167,-2175,3167" gray="0" boost="1" / gammagroup id="CompButtonInactive" value="3230,2385,0" gray="0" boost="1" / gammagroup id="CompButtonActive" value="464,-2175,-1014" gray="0" boost="1" / gammagroup id="CompButtonInactiveText" value="-571,-3125,-1901" gray="0" boost="1" / gammagroup id="CompButtonActiveText" value="3272,1583,-2048" gray="0" boost="1" / gammagroup id="SelectionBg" value="819,183,-1622" gray="0" boost="1" / gammagroup id="SelectionBg Inactive" value="464,-2175,-1014" gray="0" boost="1" / gammagroup id="Selection" value="-824,-2914,-1774" gray="0" boost="1" / gammagroup id="LightningBolt" value="1120,417,-1020" gray="2" boost="0" / gammagroup id="Column" value="1140,-2175,-1014" gray="0" boost="1" / gammagroup id="ShadeButton" value="3272,2681,-1098" gray="0" boost="1" / gammagroup id="NotifierBackground" value="2624,1521,-385" gray="0" boost="0" / gammagroup id="NotifierText" value="464,-2175,-1014" gray="0" boost="1" / gammagroup id="NotifierTextShadow" value="-2023,-3528,-1488" gray="0" boost="0" / gammagroup id="NotifierUpperTextShadow" value="2624,1521,-385" gray="0" boost="0" / gammagroup id="NotifierUpperText" value="-1087,-1288,-3261" gray="0" boost="1" / gammagroup id="Frame_Borders" value="3610,-2133,1900" gray="0" boost="1" / /gammaset