約 5,091,227 件
https://w.atwiki.jp/toho/pages/980.html
Selfregards 2 サークル:CODE ZTS LABEL Number Track Name Arranger Original Works Original Tune Length 01 The Mom zts Parhelia The mom [04 07] 02 BLUE LINK EMOTION -noctambulation.ver- zts Blue Link Emotion Blue Link Emotion [06 36] 03 天空の花の都 zts 東方妖々夢 天空の花の都 [07 08] 04 If it dies rather -short.rm- zts 君が望む永遠 雨雲 [05 00] 05 if... (zts mix) zts GloveOnFight if... [06 44] 06 東方萃夢想 ~phantasmagoria~ zts 東方萃夢想 東方萃夢想 [08 50] 07 守 zts 東方永夜抄 千年幻想郷 [10 44] 08 spiral ladder zts Fate/hollow ataraxia カレンのテーマ [09 31] 09 circle (zts mix) zts berpop melodies Remixies circle [08 30] 10 daily passing by (synthtone) bermei.inazawa ひぐらしのなく頃に 解 daily passing [05 59] 詳細 CD2枚組 2002年夏から2006年冬までのztsゲスト参加曲集第2弾 (2007/3/23)ショップ委託頒布開始 ショップ価格:1,260円(税込) レビュー 名前 コメント
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開催日:2012 / 05 / 27 参加人数:213名 フォーマット:レガシー(~AVR) Live Coverage of StarCityGames.com Open Series Nashvile autolink 優勝:Show and Tell‐Sneak Attack 準優勝:Dredge 第3位:UW Control‐Terminus 第4位:Maverick 第5位:Show and Tell‐Sneak Attack 第6位:URG Tempo 第7位:UWB Control‐Stoneforge 第8位:Show and Tell‐Sneak Attack 第9位:URG Tempo 第10位:Maverick 第11位:Show and Tell‐Sneak Attack 第12位:UW Control‐Stoneforge 第13位:URG Tempo‐Canadian 第14位:UBG Control 第15位:Elves‐Gw 第16位:Reanimate‐BU 優勝:Show and Tell‐Sneak Attack 使用者:Jonathan Hickerson Main Deck 3《島/Island》 1《山/Mountain》 3《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 3《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 3《Volcanic Island》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《グリセルブランド/Griselbrand》 4《水蓮の花びら/Lotus Petal》 4《騙し討ち/Sneak Attack》 4《渦まく知識/Brainstorm》 4《Force of Will》 2《直観/Intuition》 3《誤った指図/Misdirection》 3《呪文貫き/Spell Pierce》 4《思案/Ponder》 1《定業/Preordain》 4《実物提示教育/Show and Tell》 Sideboard 4《神聖の力線/Leyline of Sanctity》 4《虚空の力線/Leyline of the Void》 2《残響する真実/Echoing Truth》 2《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 2《裂け目の突破/Through the Breach》 準優勝:Dredge 使用者:Gerry Thompson Main Deck 4《セファリッドの円形競技場/Cephalid Coliseum》 4《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 2《知られざる楽園/Undiscovered Paradise》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 4《ゴルガリの凶漢/Golgari Thug》 2《イチョリッド/Ichorid》 4《ナルコメーバ/Narcomoeba》 4《朽ちゆくインプ/Putrid Imp》 4《臭い草のインプ/Stinkweed Imp》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《黄泉からの橋/Bridge from Below》 2《打開/Breakthrough》 4《陰謀団式療法/Cabal Therapy》 4《入念な研究/Careful Study》 2《戦慄の復活/Dread Return》 4《信仰無き物あさり/Faithless Looting》 Sideboard 1《隔離するタイタン/Sundering Titan》 2《恐血鬼/Bloodghast》 1《憎悪縛りの剥ぎ取り/Flayer of the Hatebound》 1《イチョリッド/Ichorid》 2《蒸気の連鎖/Chain of Vapor》 3《炎の嵐/Firestorm》 3《自然の要求/Nature s Claim》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《知られざる楽園/Undiscovered Paradise》 第3位:UW Control‐Terminus 使用者:Philip Lorren Main Deck 5《島/Island》 2《平地/Plains》 4《溢れかえる岸辺/Flooded Strand》 1《氷河の城砦/Glacial Fortress》 1《湿地の干潟/Marsh Flats》 4《汚染された三角州/Polluted Delta》 3《Tundra》 1《Karakas》 3《瞬唱の魔道士/Snapcaster Mage》 2《ヴェンディリオン三人衆/Vendilion Clique》 3《師範の占い独楽/Sensei s Divining Top》 4《渦まく知識/Brainstorm》 2《対抗呪文/Counterspell》 4《Force of Will》 2《呪文貫き/Spell Pierce》 2《呪文嵌め/Spell Snare》 4《剣を鍬に/Swords to Plowshares》 1《天使への願い/Entreat the Angels》 4《思案/Ponder》 3《終末/Terminus》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 3《相殺/Counterbalance》 2《青霊破/Blue Elemental Blast》 2《解呪/Disenchant》 1《流刑への道/Path to Exile》 2《呪文貫き/Spell Pierce》 3《外科的摘出/Surgical Extraction》 1《ヴェンディリオン三人衆/Vendilion Clique》 1《終末/Terminus》 第4位:Maverick 使用者:Todd Anderson Main Deck 3《森/Forest》 1《平地/Plains》 2《魂の洞窟/Cavern of Souls》 1《地平線の梢/Horizon Canopy》 2《霧深い雨林/Misty Rainforest》 4《Savannah》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《Karakas》 2《エイヴンの思考検閲者/Aven Mindcensor》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 3《クァーサルの群れ魔道士/Qasali Pridemage》 2《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 1《ウルヴェンワルドの足跡追い/Ulvenwald Tracker》 1《ガドック・ティーグ/Gaddock Teeg》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 1《流刑への道/Path to Exile》 4《剣を鍬に/Swords to Plowshares》 2《梅澤の十手/Umezawa s Jitte》 4《緑の太陽の頂点/Green Sun s Zenith》 1《情け知らずのガラク/Garruk Relentless》 Sideboard 2《エーテル宣誓会の法学者/Ethersworn Canonist》 1《調和スリヴァー/Harmonic Sliver》 1《スパイクの飼育係/Spike Feeder》 4《墓場の浄化/Purify the Grave》 2《静寂の守り手、リンヴァーラ/Linvala, Keeper of Silence》 1《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 1《ギデオン・ジュラ/Gideon Jura》 1《ボジューカの沼/Bojuka Bog》 1《Maze of Ith》 1《Karakas》 第5位:Show and Tell‐Sneak Attack 使用者:Samuel Buchanan Main Deck 2《島/Island》 1《山/Mountain》 3《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 2《Volcanic Island》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 3《グリセルブランド/Griselbrand》 4《水蓮の花びら/Lotus Petal》 4《騙し討ち/Sneak Attack》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 3《直観/Intuition》 2《誤った指図/Misdirection》 2《呪文貫き/Spell Pierce》 4《思案/Ponder》 1《定業/Preordain》 4《実物提示教育/Show and Tell》 Sideboard 3《トーモッドの墓所/Tormod s Crypt》 1《森滅ぼしの最長老/Woodfall Primus》 4《神聖の力線/Leyline of Sanctity》 2《青霊破/Blue Elemental Blast》 2《赤霊破/Red Elemental Blast》 3《紅蓮地獄/Pyroclasm》 第6位:URG Tempo 使用者:Justin Uppal Main Deck 4《溢れかえる岸辺/Flooded Strand》 2《霧深い雨林/Misty Rainforest》 2《沸騰する小湖/Scalding Tarn》 4《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 3《Force of Will》 4《稲妻/Lightning Bolt》 4《呪文貫き/Spell Pierce》 2《呪文嵌め/Spell Snare》 2《思考掃き/Thought Scour》 2《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 3《トーモッドの墓所/Tormod s Crypt》 2《硫黄の精霊/Sulfur Elemental》 2《硫黄の渦/Sulfuric Vortex》 1《古えの遺恨/Ancient Grudge》 2《赤霊破/Red Elemental Blast》 4《水没/Submerge》 1《壌土からの生命/Life from the Loam》 第7位:UWB Control‐Stoneforge 使用者:Justin Geary Main Deck 2《島/Island》 1《平地/Plains》 1《沼/Swamp》 4《溢れかえる岸辺/Flooded Strand》 2《湿地の干潟/Marsh Flats》 3《汚染された三角州/Polluted Delta》 1《Scrubland》 1《市長の塔/Tower of the Magistrate》 3《Tundra》 3《Underground Sea》 1《Karakas》 3《瞬唱の魔道士/Snapcaster Mage》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《ヴェンディリオン三人衆/Vendilion Clique》 1《殴打頭蓋/Batterskull》 4《渦まく知識/Brainstorm》 1《対抗呪文/Counterspell》 3《Force of Will》 1《直観/Intuition》 4《剣を鍬に/Swords to Plowshares》 2《梅澤の十手/Umezawa s Jitte》 2《コジレックの審問/Inquisition of Kozilek》 4《未練ある魂/Lingering Souls》 2《思案/Ponder》 2《思考囲い/Thoughtseize》 1《名誉回復/Vindicate》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《暗黒破/Darkblast》 2《解呪/Disenchant》 1《Force of Will》 2《呪文貫き/Spell Pierce》 2《呪文嵌め/Spell Snare》 3《外科的摘出/Surgical Extraction》 1《盲信的迫害/Zealous Persecution》 2《非業の死/Perish》 第8位:Show and Tell‐Sneak Attack 使用者:Philip Dickman Main Deck 2《島/Island》 1《山/Mountain》 4《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 2《Volcanic Island》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《グリセルブランド/Griselbrand》 4《水蓮の花びら/Lotus Petal》 4《騙し討ち/Sneak Attack》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《直観/Intuition》 2《誤った指図/Misdirection》 2《呪文貫き/Spell Pierce》 4《思案/Ponder》 1《定業/Preordain》 4《実物提示教育/Show and Tell》 Sideboard 4《墓掘りの檻/Grafdigger s Cage》 4《神聖の力線/Leyline of Sanctity》 3《青霊破/Blue Elemental Blast》 2《紅蓮破/Pyroblast》 2《紅蓮地獄/Pyroclasm》 第9位:URG Tempo 使用者:Anthony Morris Main Deck 1《繁殖池/Breeding Pool》 4《汚染された三角州/Polluted Delta》 3《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 4《樹木茂る山麓/Wooded Foothills》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 3《Force of Will》 4《稲妻/Lightning Bolt》 3《呪文貫き/Spell Pierce》 3《呪文嵌め/Spell Snare》 2《思考掃き/Thought Scour》 3《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 1《呪われたトーテム像/Cursed Totem》 2《トーモッドの墓所/Tormod s Crypt》 2《漁る軟泥/Scavenging Ooze》 2《硫黄の精霊/Sulfur Elemental》 1《古えの遺恨/Ancient Grudge》 2《水流破/Hydroblast》 1《赤霊破/Red Elemental Blast》 4《水没/Submerge》 第10位:Maverick 使用者:Reuben Bresler Main Deck 2《冠雪の森/Snow-Covered Forest》 1《冠雪の平地/Snow-Covered Plains》 2《魂の洞窟/Cavern of Souls》 1《地平線の梢/Horizon Canopy》 4《Savannah》 4《不毛の大地/Wasteland》 4《風立ての高地/Windbrisk Heights》 1《ドライアドの東屋/Dryad Arbor》 1《ガイアの揺籃の地/Gaea s Cradle》 2《Karakas》 1《極楽鳥/Birds of Paradise》 1《台所の嫌がらせ屋/Kitchen Finks》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 3《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 2《スクリブのレインジャー/Scryb Ranger》 1《ガドック・ティーグ/Gaddock Teeg》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 1《最後のトロール、スラーン/Thrun, the Last Troll》 2《森の知恵/Sylvan Library》 1《流刑への道/Path to Exile》 4《剣を鍬に/Swords to Plowshares》 2《梅澤の十手/Umezawa s Jitte》 4《緑の太陽の頂点/Green Sun s Zenith》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 1《情け知らずのガラク/Garruk Relentless》 Sideboard 3《窒息/Choke》 4《精神壊しの罠/Mindbreak Trap》 1《流刑への道/Path to Exile》 4《外科的摘出/Surgical Extraction》 1《ガドック・ティーグ/Gaddock Teeg》 1《情け知らずのガラク/Garruk Relentless》 1《ボジューカの沼/Bojuka Bog》 第11位:Show and Tell‐Sneak Attack 使用者:Randy Davis Main Deck 3《島/Island》 1《山/Mountain》 4《古えの墳墓/Ancient Tomb》 1《裏切り者の都/City of Traitors》 1《溢れかえる岸辺/Flooded Strand》 2《汚染された三角州/Polluted Delta》 4《沸騰する小湖/Scalding Tarn》 3《Volcanic Island》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《グリセルブランド/Griselbrand》 4《水蓮の花びら/Lotus Petal》 4《騙し討ち/Sneak Attack》 4《渦まく知識/Brainstorm》 4《Force of Will》 3《直観/Intuition》 3《誤った指図/Misdirection》 3《呪文貫き/Spell Pierce》 4《思案/Ponder》 4《実物提示教育/Show and Tell》 Sideboard 3《墓掘りの檻/Grafdigger s Cage》 3《血染めの月/Blood Moon》 3《残響する真実/Echoing Truth》 2《紅蓮破/Pyroblast》 1《呪文貫き/Spell Pierce》 3《外科的摘出/Surgical Extraction》 第12位:UW Control‐Stoneforge 使用者:Robert Graves Main Deck 4《島/Island》 1《平地/Plains》 4《溢れかえる岸辺/Flooded Strand》 3《ミシュラの工廠/Mishra s Factory》 3《霧深い雨林/Misty Rainforest》 1《汚染された三角州/Polluted Delta》 4《Tundra》 1《Karakas》 4《瞬唱の魔道士/Snapcaster Mage》 4《石鍛冶の神秘家/Stoneforge Mystic》 4《聖トラフトの霊/Geist of Saint Traft》 3《ヴェンディリオン三人衆/Vendilion Clique》 1《殴打頭蓋/Batterskull》 2《金属モックス/Chrome Mox》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 4《渦まく知識/Brainstorm》 4《剣を鍬に/Swords to Plowshares》 4《思案/Ponder》 4《時間の熟達/Temporal Mastery》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《戦争と平和の剣/Sword of War and Peace》 3《エイヴンの思考検閲者/Aven Mindcensor》 4《Force of Will》 2《流刑への道/Path to Exile》 4《呪文貫き/Spell Pierce》 1《ギデオン・ジュラ/Gideon Jura》 第13位:URG Tempo‐Canadian 使用者:Jeremy Stowe Main Deck 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 1《Taiga》 2《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 1《瞬唱の魔道士/Snapcaster Mage》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 1《四肢切断/Dismember》 3《Force of Will》 4《稲妻/Lightning Bolt》 2《呪文貫き/Spell Pierce》 1《呪文嵌め/Spell Snare》 4《もみ消し/Stifle》 1《思考掃き/Thought Scour》 2《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 1《トーモッドの墓所/Tormod s Crypt》 3《硫黄の精霊/Sulfur Elemental》 2《硫黄の渦/Sulfuric Vortex》 2《赤霊破/Red Elemental Blast》 1《呪文貫き/Spell Pierce》 4《水没/Submerge》 2《外科的摘出/Surgical Extraction》 第14位:UBG Control 使用者:Brian Braun-Duin Main Deck 1《島/Island》 2《Bayou》 1《忍び寄るタール坑/Creeping Tar Pit》 2《溢れかえる岸辺/Flooded Strand》 2《ミシュラの工廠/Mishra s Factory》 2《霧深い雨林/Misty Rainforest》 4《汚染された三角州/Polluted Delta》 2《Tropical Island》 4《Underground Sea》 3《不毛の大地/Wasteland》 2《瞬唱の魔道士/Snapcaster Mage》 1《ヴェンディリオン三人衆/Vendilion Clique》 3《破滅的な行為/Pernicious Deed》 4《渦まく知識/Brainstorm》 2《対抗呪文/Counterspell》 1《暗黒破/Darkblast》 3《Force of Will》 1《恐ろしい死/Ghastly Demise》 3《呪文貫き/Spell Pierce》 3《無垢の血/Innocent Blood》 3《コジレックの審問/Inquisition of Kozilek》 2《壌土からの生命/Life from the Loam》 2《思案/Ponder》 1《思考囲い/Thoughtseize》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《ヴェールのリリアナ/Liliana of the Veil》 Sideboard 1《従者/Squire》 4《タルモゴイフ/Tarmogoyf》 4《虚空の力線/Leyline of the Void》 1《悪魔の布告/Diabolic Edict》 1《ヴェンディリオン三人衆/Vendilion Clique》 1《情け知らずのガラク/Garruk Relentless》 2《非業の死/Perish》 1《思考囲い/Thoughtseize》 第15位:Elves‐Gw 使用者:Chris Andersen Main Deck 4《森/Forest》 3《霧深い雨林/Misty Rainforest》 2《Savannah》 3《新緑の地下墓地/Verdant Catacombs》 1《樹木茂る山麓/Wooded Foothills》 1《ドライアドの東屋/Dryad Arbor》 2《ガイアの揺籃の地/Gaea s Cradle》 1《ペンデルヘイヴン/Pendelhaven》 3《樺の知識のレインジャー/Birchlore Rangers》 1《エルフの大ドルイド/Elvish Archdruid》 4《エルフの幻想家/Elvish Visionary》 3《Fyndhorn Elves》 4《遺産のドルイド/Heritage Druid》 2《ラノワールのエルフ/Llanowar Elves》 2《鏡の精体/Mirror Entity》 4《イラクサの歩哨/Nettle Sentinel》 3《ティタニアの僧侶/Priest of Titania》 2《クウィリーオン・レインジャー/Quirion Ranger》 1《威厳の魔力/Regal Force》 1《ヴィリジアンのシャーマン/Viridian Shaman》 4《ワイアウッドの共生虫/Wirewood Symbiote》 1《輪作/Crop Rotation》 4《垣間見る自然/Glimpse of Nature》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 2《弱者の石/Meekstone》 1《迫撃鞘/Mortarpod》 4《アメジストのとげ/Thorn of Amethyst》 4《フェアリーの忌み者/Faerie Macabre》 1《リス・アラナの弓使い/Lys Alana Bowmaster》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 1《ガドック・ティーグ/Gaddock Teeg》 第16位:Reanimate‐BU 使用者:Dustin Sendejas Main Deck 4《島/Island》 2《沼/Swamp》 4《湿地の干潟/Marsh Flats》 4《汚染された三角州/Polluted Delta》 4《Underground Sea》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《絶望の天使/Angel of Despair》 1《浄火の大天使/Empyrial Archangel》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《グリセルブランド/Griselbrand》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《核の占い師、ジン=ギタクシアス/Jin-Gitaxias, Core Augur》 2《動く死体/Animate Dead》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《納墓/Entomb》 4《Force of Will》 4《入念な研究/Careful Study》 3《死体発掘/Exhume》 4《思案/Ponder》 4《再活性/Reanimate》 3《思考囲い/Thoughtseize》 Sideboard 3《真髄の針/Pithing Needle》 1《墨溜まりのリバイアサン/Inkwell Leviathan》 1《魅力的な執政官/Blazing Archon》 3《残響する真実/Echoing Truth》 3《強迫/Duress》 4《実物提示教育/Show and Tell》
https://w.atwiki.jp/warband/pages/464.html
str_hero_titles_none|{s0} str_hero_titles_diplomat|{s0} the calm str_hero_titles_tactician|Sir {s0} str_hero_titles_scout|{s0} the far-seer str_hero_titles_physician|{s0} the Monk str_hero_titles_trader|{s0} str_hero_titles_magic|Sorcerer {s0} str_hero_titles_trainer|{s0} the trainer str_hero_titles_party|{s0} str_hero_specdesc_none|none str_hero_specdesc_diplomat|Diplomacy (Persuasion) str_hero_specdesc_tactician|Tactical matters (Tactics, Engineer and Trainer) str_hero_specdesc_scout|Scouting (Spotting, Tracking and Path finding) str_hero_specdesc_physician|Healing (Wound treatment, Surgery and First aid) str_hero_specdesc_trader|Trade (Trading, Looting and Foraging) str_ruler_relation_mnus_100_ns|Vengeful str_ruler_relation_mnus_80_ns|revengeful str_ruler_relation_mnus_60_ns|Hateful str_ruler_relation_mnus_40_ns|Resentful str_ruler_relation_mnus_20_ns|Grumbling str_ruler_relation_plus_0_ns|placeholder shouldn't appear str_ruler_relation_plus_20_ns|cooperative str_ruler_relation_plus_40_ns|supportive str_ruler_relation_plus_60_ns|pius str_ruler_relation_plus_80_ns|devoted str_faction_king_title_1|King {s0} str_faction_king_title_2|Velikiy Knyaz {s0} str_faction_king_title_3|{s0} Khan str_faction_king_title_4|Konung {s0} str_faction_king_title_5|Doge {s0} str_faction_king_title_6|Sultan {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg59?my lady my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg59?her his} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady my lord} -- I go to see if another ruler is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Haima Castle str_quick_battle_scene_5|Ulbas Castle str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods - and worries. str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of the Isles, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of the Isles to sustain her war band. str_quick_battle_troop_3|The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that the Isles never lacks warring states in need of mercenaries. str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Isles, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Kingdom states, he is more than happy to offer his services to any lord with a fat enough coin-purse. str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that the Isles was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band. str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed. str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Isles quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman - certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory. str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived in the Isles, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Isles was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through these lands. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you have been crowned a {reg59?queen king}, and ruler like myself. Needless to say, I am not pleased to have yet another kingdom to deal with. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family__duplicate|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}. str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the landing ship along the coast, and free your mother from Dorca's hold. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg59?my lady sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg59?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where the sea captains brother is being held. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_reyvadin|You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. str_journey_to_praven|You came by caravan through the heartland of these lands. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. str_journey_to_jelkala|You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. str_journey_to_sargoth|You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage the coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. str_journey_to_tulga|You came with a caravan, crossing the mountains that border these lands on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. str_journey_to_shariz|You came with a caravan, crossing the great desert to the east of these lands. The Bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-lying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. It was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|East Anglia str_the_tundra|Hibernia str_the_forests|the Weald str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, I'm afraid I'm just not that into you. str_my_lady_engaged_to_another|My {reg59?lady lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_whereabouts_unknown_duplicate|whereabouts unknown str_betrothed_duplicate| Betrothed str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of the Isles. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all of the Isles. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|tar pit str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|lumber mill str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} coins. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?lady lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?Queen King} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is canceled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[!] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_you_need_to_improve_your_refuge_first|Improve your refuge first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_no_money|You don't have enough coin! str_good_news_our_foragers_found_much_meat|Good news! Our foragers killed a deer. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after finding some food in a nearby village, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost some men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost some men. str_you_hear_rumors_of_discontent_among_your_men|You hear rumors of discontent among your men. You should do something to raise their spirits. str_i_dont_have_enough_money|I don't have enough money. str_forget_it|Forget it. str_circunvalation_none| There is no blockade. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could launch a daring raid, and sow dissension among the defenders. This could also bring us prisoners. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbor {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to drive the people of {s16} and their like out of the Isles! str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s14_is_bound_by_truce_not_to_attack_the_s5s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s14} is bound by truce not to attack the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^^* The {s5} has trade with {s14}.{s18} The truce will expire in {reg1} days. str_trade_durantion_days_expire|{s21}^^* The {s5} has formalized a trade treaty with the {s14}.{s18} The truce will expire in {reg1} days. str_for_now_s15_has_formalized_a_trade_treaty_with_s16_|for now (s15) has formalized a trade treaty with (s16) str_mortal_enemy|Your Mortal Enemy str_trade_durantion_days_expire2|{s21}^^* The {s14} has formalized a trade treaty with the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire2|{s21}^^* The {s14} has formalized an alliance with the {s5}.{s18} The alliance will expire in {reg1} days. str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_step_father|step father str_step_son|step son str_dplmc_friend|friend str_dplmc_ally|ally str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {reg59?wife husband}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madame sir} str_dplmc_sirmadam|{reg59?madam sir} str_dplmc_my_lordlady|my {reg59?lady lord} str_dplmc_your_highness|your highness str_s54_is_deceased|^^{s54} is deceased. ^^Family str_reputation_only_martial_|As far as you know, {reg3?her his} personality seems to be Martial^ str_reputation_only_debauched_|As far as you know, {reg3?her his} personality seems to be Debauched^ str_reputation_only_pitiless_|As far as you know, {reg3?her his} personality seems to be Pitiless^ str_reputation_only_calculating_|As far as you know, {reg3?her his} personality seems to be Calculating^ str_reputation_only_quarrelsome_|As far as you know, {reg3?her his} personality seems to be Quarrelsome^ str_reputation_only_goodnatured_|As far as you know, {reg3?her his} personality seems to be Good-natured^ str_reputation_only_upstanding_|As far as you know, {reg3?her his} personality seems to be Upstanding^ str_reputation_only_conventional_|As far as you know, {reg3?her his} personality seems to be Conventional^ str_reputation_only_adventurous_|As far as you know, {reg3?her his} personality seems to be Adventurous^ str_reputation_only_romantic_|As far as you know, {reg3?her his} personality seems to be Romantic^ str_reputation_only_moralist_|As far as you know, {reg3?her his} personality seems to be Moralist^ str_reputation_only_ambitious_|As far as you know, {reg3?her his} personality seems to be Ambitious^ str_reputation_only_reg11_|Reputation (cheat mode only) {reg11}^ str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_com_catholic|{s1}^^Religion Christianity str_com_pagan|{s1}^^Religion Pagan str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|trade very free str_dplmc_quite_laissez_faire|trade quite free str_dplmc_little_laissez_faire|trade a little free str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely free str_dplmc_little_mercantilist|trade a little controlled str_dplmc_quite_mercantilist|trade quite controlled str_dplmc_very_mercantilist|very mercantilist str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_political_explanation_original_lord|In this case, the fort should go its original owner. str_rebel_name_1|Trananis str_rebel_name_2|Ormurin kamma str_rebel_name_3|Ormurin angi str_rebel_name_4|Beli str_rebel_name_5|Verch str_rebel_name_6|Miar str_rebel_name_7|Langfredag str_rebel_name_8|Dok ap Ash str_rebel_name_9|Mariusud str_rebel_name_10|Selyf Sarffgadau str_rebel_name_11|Barden str_rebel_name_12|Ashwood str_rebel_name_13|Ormen str_rebel_name_14|Bokes str_rebel_name_15|Rein ap carlog str_rebel_name_16|Firentis str_rebel_name_17|Marnid str_rebel_name_18|Bortlvalr str_rebel_name_19|Fjard ap cass str_rebel_name_20|Constantine str_rebel_name_21|Cynddylan ap Cyn str_rebel_name_22|Alptr str_rebel_name_23|Caranfael str_rebel_names_end|rebel names end str_rebel_female_name_1|Boudica str_rebel_female_name_2|Fedelmid str_rebel_female_name_3|Luigsech str_rebel_female_names_end|rebel names end str_name_child_text|Your child has grown so quickly, it is time to give them a name, a place at court and tutors to learn from. What shall this child be called? str_default_child_name|Child of {s0} str_name_village_text|You've founded a new village.^ What will this village be called? str_default_village_name|Village of {s0} str_re_name_text|You wish to change the name of this place? str_default_pre_name|{s0} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} coin was lost. str_your_king_is_dead_and_your_lands_and_properties_have_been_confiscated_by_rebles_you_would_be_well_advised_to_flee_for_your_life|Your king is dead and your lands and properties have been confiscated by rebels, you would be well advised to flee for your life. str_alas_s6_is_dead_and_s4_of_the_s5_has_lost_all_reg4herhis_properties_to_rebles_they_have_fled_for_reg4herhis_life_and_is_rumored_to_have_gone_into_exile_s11|Alas {s6} is dead and {s4} of the {s5} has lost all {reg4?her his} properties to rebels, they have fled for {reg4?her his} life and is rumored to have gone into exile {s11}. str_child_name_1|Albard str_child_name_2|Euscarl str_child_name_3|Sigmar str_child_name_4|Talesqe str_child_name_5|Ritmand str_child_name_6|Aels str_child_name_7|Raurqe str_child_name_8|Bragamus str_child_name_9|Taarl str_child_name_10|Ramin str_child_name_11|Shulk str_child_name_12|Putar str_child_name_13|Tamus str_child_name_14|Reichad str_child_name_15|Walcheas str_child_name_16|Rulkh str_child_name_17|Marlund str_child_name_18|Auguryn str_child_name_19|Daynad str_child_name_20|Joayah str_child_name_20xx|Mawan str_child_name_21|Ramar str_child_name_21xx|Tarchias str_child_name_22|Caldaran str_child_name_23|Brabas str_child_name_23xx|Talbar str_child_name_24|Kundrin str_child_name_25|Pechnak str_child_name_26|Trananis str_child_name_27|Ormurin kamma str_child_name_28|Ormurin angi str_child_name_29|Beli str_child_name_30|Verch str_child_name_31|Miar str_child_name_32|Einion str_child_name_33|Arthwys str_child_name_34|Richoldus str_child_name_35|Gerren str_child_name_36|Rimusk str_child_name_36x|Gareth str_child_name_37x|Uther str_child_name_38x|Bedwyr str_child_name_388x|Aedin str_child_name_39x|Meurig str_child_name_399x|Tegeyrn str_child_name_39xx|Ceidio str_child_name_37|Pendefigs str_child_name_38|Langfredag str_child_name_39|Elai str_child_name_40|Cynritec str_child_name_41|Adda str_child_name_42|AEthelric str_child_name_43|Eadric str_child_name_44|Theodhere str_child_name_44x|Cuelgils str_child_name_44xx|Hrype str_child_name_45x|Cnebba str_child_name_45|Osmere str_child_name_46|Ocga str_child_name_46x|Alwin str_child_name_47x|Angelthow str_child_name_48x|Glappa str_child_name_47|Alric str_child_name_48|Ecca str_child_name_49|Oswald str_child_name_49x|Leth str_child_name_50|Sogor str_child_name_50x|Seamere str_child_name_51|Sogothere str_child_name_52|Eoppa str_child_name_52x|Dunlap str_child_name_52xx|Scrydan str_child_name_53|Theodric str_child_name_54|Frithuwald str_child_name_55|Hussa str_child_name_56|Eanfrith str_child_name_57|Raedwald str_child_name_57x|Alwalda str_child_name_58|Eorpwald str_child_name_59|Ricberht str_child_name_60|Sigeberht str_child_name_61|Ecgric str_child_name_62|Anna str_child_name_63|Cissa str_child_name_64|Aelle str_child_name_65|Eathelwealh str_child_name_65x|Cenwalh str_child_name_66|Mul str_child_name_66x|Oswiu str_child_name_67|Ine str_child_name_67x|Eadbert str_child_name_68|Ecgberht str_child_name_68x|Adamnan str_child_name_69|Cuthred str_child_name_70|Cynric str_child_name_71|Cyneheard str_child_name_72|Cynewulf str_child_name_73|Beorhtric str_child_name_74|Beornwulf str_child_name_75|Ceolwulf str_child_name_76|Coenwulf str_child_name_77|Ecgfrith str_child_name_78|Offa str_child_name_79|Ceolred str_child_name_80|Peada str_child_name_81|Werburh str_child_name_sadd|Alwin str_child_name_sadd2|Chad str_child_name_sadd3|Cuthbert str_child_name_sadd4|Edgar str_child_name_sadd5|Edmund str_child_name_sadd6|Godwin str_child_name_sadd7|Harold str_child_name_sadd8|Wilfred str_child_name_sadd9|Alfrd str_child_name_82|Peda str_child_name_83|Forga str_child_name_84|Dallan str_child_name_85|Columba str_child_name_85x|Kaelen str_child_name_86|Aedan str_child_name_86x|Faolan str_child_name_87|Gabrain str_child_name_87x|Odhran str_child_name_88|Congal str_child_name_89|Suibne str_child_name_89x|Corie str_child_name_90|Fiachnai str_child_name_91|Cenel str_child_name_91x|Nessan str_child_name_92|Bann str_child_name_93|Aed str_child_name_93x|Dugan str_child_name_94|Fergaile str_child_name_95|Sigtrygg str_child_name_96|Brian str_child_name_97|Tuathal str_child_name_98|Brega str_child_name_99|Boroma str_child_name_100|Cairbre str_child_name_101|Achtan str_child_name_102|Cuinn str_child_name_103|Art str_child_name_104|Lugaid str_child_name_105|Con str_child_name_106|Ailill str_child_name_107|Eochaid str_child_name_108|Eogan str_child_name_109|Clovis str_child_name_110|Childeric str_child_name_111|Theuderic str_child_name_111x|Darryll str_child_name_112|Theudebert str_child_name_112x|Delaney str_child_name_113|Theudebald str_child_name_113x|Harmann str_child_name_114|Chlothar str_child_name_114x|Hewet str_child_name_115|Dagobert str_child_name_116|Charibert str_child_name_116x|Garlan str_child_name_117|Pepin str_child_name_118|Charlemagne str_child_name_119|Louis str_child_name_120|Bernard str_child_name_121|Desiderius str_child_name_122|Daufer str_child_name_123|Guntram str_child_name_124|Sigebert str_child_name_125|Charles str_child_name_126|Theudoald str_child_name_127|Ragenfrid str_child_name_128|Arnulfing str_child_name_129|Grimoald str_child_name_130|Robert str_child_name_131|Hugh str_child_name_132|Odo str_child_name_133|Chlodomer str_child_name_134|Chram str_child_names_end|child names end str_child_female_name_1|Boudica str_child_female_name_2|Fedelmid str_child_female_name_3|Luigsech str_child_female_name_4|Boudicia str_child_female_name_5|Feldia str_child_female_name_6|Luig str_child_female_name_7|Duinseach str_child_female_name_8|Erca str_child_female_name_8x|Elina str_child_female_name_9|Aoife str_child_female_name_9x|Tediwg str_child_female_name_10|Ellian str_child_female_name_10x|Drina str_child_female_name_11|Gwenael str_child_female_name_12|Hagdwyn str_child_female_name_12x|Mahraz str_child_female_name_13|Irena str_child_female_name_14|Essylt str_child_female_name_15|Nelda str_child_female_name_16|Bela str_child_female_name_17|Thedosa str_child_female_name_18|Gaeta str_child_female_name_19|Khalisa str_child_female_name_20|Nirvaz str_child_female_name_21|Pelaeka str_child_female_name_22|Aesa str_child_female_name_23|Ashka str_child_female_name_24|Odilba str_child_female_name_25|Eurica str_child_female_name_26|Euricia str_child_female_name_27|Annlie str_child_female_name_28|Annest str_child_female_name_29|Cleo str_child_female_name_30|Guineveers str_child_female_name_31|Seomis str_child_female_name_32|Drinia str_child_female_name_33|Ayasu str_child_female_name_34|Jadeth str_child_female_name_35|Eleandra str_child_female_name_36|Rhiainfellt str_child_female_name_37|Tytila str_child_female_name_38|Cynethryth str_child_female_name_38x|Nerthus str_child_female_name_39|Eadburh str_child_female_name_39x|Coventina str_child_female_name_40|Judith str_child_female_name_40x|Etheswitha str_child_female_name_41|Eadburg str_child_female_name_42|Acha str_child_female_name_42x|Eldride str_child_female_name_43|Bearnoch str_child_female_name_44|Cwenburg str_child_female_name_44x|Miraeia str_child_female_name_45|Eanflael str_child_female_name_46|Enfleda str_child_female_name_46x|Enricati str_child_female_name_47|Aslaug str_child_female_name_47x|Guntheuca str_child_female_name_48|Kraba str_child_female_name_48x|Cearo str_child_female_name_49|Cynewise str_child_female_name_49x|Tuan str_child_female_name_49xx|Eostre str_child_female_name_50|Ermenilda str_child_female_name_51|Ermenildis str_child_female_name_51x|Aethelthryth str_child_female_name_52|AEthelflaed str_child_female_name_52x|Osburga str_child_female_name_53|Eafe str_child_female_name_53x|Cwene str_child_female_name_54|Cenwalh str_child_female_name_54x|Cyst str_child_female_name_54xx|Aisley str_child_female_saxonadd|Blaedswith str_child_female_saxonadd2|Cwenhild str_child_female_saxonadd3|Eawynn str_child_female_saxonadd4|Leofgifu str_child_female_name_55|Seaxburh str_child_female_name_56|Fin str_child_female_name_57|Mist str_child_female_name_58|Maithgemm str_child_female_name_58x|AlIyn str_child_female_name_59|Gemma str_child_female_name_59x|Siany str_child_female_name_60|Domelch str_child_female_name_61|Jura str_child_female_name_61x|Dierdre str_child_female_name_62|Derbforgaill str_child_female_name_63|Failend str_child_female_name_64|Uasal str_child_female_name_64x|Eibhlhin str_child_female_name_65|Suibni str_child_female_name_66|Duinseach str_child_female_name_66x|Briny str_child_female_name_67|Chummascaig str_child_female_name_68|Almaith str_child_female_name_69|Blathmac str_child_female_name_70|Mugain str_child_female_name_70x|Falon str_child_female_name_71|Failbe str_child_female_name_72|Be Faill str_child_female_name_72x|Be Fel str_child_female_name_73|Muirenn str_child_female_name_74|Caintigern str_child_female_name_75|Eithne str_child_female_name_75x|Eith str_child_female_name_61xx|Jurda str_child_female_name_76|Kentigerna str_child_female_name_77|Clotilde str_child_female_name_78|Clotilda str_child_female_name_79|Rotilde str_child_female_name_80|Basina str_child_female_name_81|Guntheuc str_child_female_name_82|Ultragotha str_child_female_name_83|Radegund str_child_female_name_84|Ingund str_child_female_name_85|Ingunda str_child_female_name_85x|Evon str_child_female_name_86|Aregund str_child_female_name_86x|Allete str_child_female_name_87|Aregunda str_child_female_name_88|Haldetrude str_child_female_name_88x|Belle str_child_female_name_89|Bertrude str_child_female_name_90|Sichilde str_child_female_name_90x|Shereen str_child_female_name_91|Fredegunda str_child_female_name_92|Wulfegundis str_child_female_name_92x|Margeaux str_child_female_name_93|Nanthild str_child_female_name_93x|Leala str_child_female_name_94|Gomentrude str_child_female_name_95|Balthild str_child_female_name_96|Chrothildis str_child_female_name_97|Amalberga str_child_female_names_end|child female names end str_busse|Nydam str_skeid|Galley str_knorr|Currach str_byrding|Roundship str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Beech str_ship_name_1|Tranann str_ship_name_2|Ormurin Skamma str_ship_name_3|Ormurin Langi str_ship_name_4|Visundur str_ship_name_5|Ognabrandur str_ship_name_6|Olavssud str_ship_name_7|Langfredag str_ship_name_8|Kross-Sud str_ship_name_9|Mariusud str_ship_name_10|Kristsud str_ship_name_11|Barden str_ship_name_12|Barufakr str_ship_name_13|Ormen str_ship_name_14|Bokesuden str_ship_name_15|Prydwen str_ship_name_16|Unnblakkr str_ship_name_17|Seglhundr str_ship_name_18|Bortlvalr str_ship_name_19|Fjardlinni str_ship_name_20|Svalbardi str_ship_name_21|Fiardakolla str_ship_name_22|Alptr str_ship_name_23|Saeulfr str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed. str_uncle_alarmed|Your uncle shouts, '{playername}, I'm right behind you! To arms, to arms!!' str_tutorialmq_1_msg_1|You arrive at your fathers old farmstead, a soft breeze tickles your face as it moves across the weat fields. ^^In Age of Arthur, you use the mouse to control where you are looking, and the W, A, S, and D keys of your keyboard to move. You should go talk to your mother... ^^Goal Go to your mother. str_tutorialmq_1_msg_2|Your mother has asked you talk to your uncle. To find out who a person is, walk toward him or her until the name pops up. In order to talk to your uncle once you find him, press the space key. ^^Use the space key to interact with persons and scene props. It will open doors and chests, pick up items and more. ^^Goal Talk to your uncle. str_tutorialmq_1_msg_3|Your uncle want you to train with his new Veteran. ^^You can draw different weapons from your weapon slots by scrolling forward with the wheel of your mouse or by pressing one of the first four numbers on your number pad. ^^You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. ^^Scroll down or use the number pad to bring out your shield or put it away. ^^Goal Talk to the Veteran to practice some combat. str_master_alarmed|The slave master turns to face the enemy, you know this is your last chance at freedom!!' str_priest_alarmed|The {s2} takes a deep breath and runs back towards the {s4}, he shouts '{playername} fellow me'!!' str_priest_dead|The {s2} is dead and you hear the {s4}'s {s5}, your brothers are under attack! str_tutorialmq_2_msg_1|Your not sure what's happened, all you remember is hearing shouts and seeing your master fall. ^^What will happen to you now?. You should go look for survives... ^^Goal Find out whats happened. str_tutorialmq_3_msg_1|Another peaceful day dawns, you've finished your prayers early and hear the master is looking for you. ^^You should find him and see what he needs. ^^Goal Talk to the Priest. str_tutorialmq_3_msg_2|The {s2} has asked you follow them down to the river. ^^Goal Follow the {s2}. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_standard_banner_extra01|standard banner extra01 str_standard_banner_extra02|standard banner extra02 str_standard_banner_extra03|standard banner extra03 str_standard_banner_extra04|standard banner extra04 str_standard_banner_extra05|standard banner extra05 str_standard_banner_extra06|standard banner extra06 str_standard_banner_extra07|standard banner extra07 str_standard_banner_extra08|standard banner extra08 str_standard_banner_extra09|standard banner extra09 str_standard_banner_extra10|standard banner extra10 str_standard_banner_extra11|standard banner extra11 str_standard_banner_extra12|standard banner extra12 str_standard_banner_extra13|standard banner extra13 str_standard_banner_extra14|standard banner extra14 str_standard_banner_extra15|standard banner extra15 str_standard_banner_extra16|standard banner extra16 str_standard_banner_extra17|standard banner extra17 str_standard_banner_extra18|standard banner 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lord str_arms_banner_a03_extra|arms banner a03 extra str_arms_banner_a04|arms banner a04 str_arms_banner_a04_lord|arms banner a04 lord str_arms_banner_a04_extra|arms banner a04 extra str_standard_default|standard extra207 str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard for myself, I am looking specifically for a groom of some distinction. Fight hard, count your coin, and perhaps some day in the future we may speak of such things again my good man. str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to myself, I'm looking specifically for a groom of some distinction. str_all_my_life_my_family_has_been_loyal_to_s4|All my life my family has been loyal to {s4}, you serve another realm, if war was to break out, I'd prefer not to need poisoning my husband to serve my Kingdom. str_as_you_are_not_a_vassal_of_s4|You are not a vessel of the {s4} and my families honor binds me here my lord, I can not be asked to give up my families homelands, and my King would not accept a foreigner to control them either. str_i_am_already_paying_court_to_s14|I am already paying court to {s14}, he talks of love and poetry, I'm already in love with him and am not the kind of girl to betray my own feelings. str_i_do_not_care_for_you_sir|I do not care for you sir, and since there is no longer any men in my family left to tell me what to do, I will not waste my time seeing those I don't care for. str_hmm_i_need_to_know_you_better_before_we_speak_of_such_things|hmm, I need to know you a little better before we speak of such things, lets give it some time and see. str_hmm_you_may_indeed_be_worthy_of_my_time|hmm, you may indeed be worthy of my time, very well, we may see each other for a while. str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up|You already rule a kingdom of your own, would you really be willing to give up your lands and unite our kingdoms under my banner? str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up_male_player|You already rule a kingdom of your own, and I am not ready to give up my lands so easily to a man, but perhaps there is a way, would you be willing to come under my banner and swear openly to my position as head of our household? str_dplmc_s0_and_s1|{s0} and {s1} str_lord_name_no_title| {s0} str_beginner|Beginner str_hardcore|Hardcore str_budget|Budget str_stamina|Stamina str_magic|Magic str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_damage_to_player|Player damage str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_npc_lords_killed|Lord Die Rate str_player_die_rate|Player Die Rate str_change_time|Change Game Speed str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_killed_ghost|You killed the ghost, return to Guinevere to claim your reward. str_i_will_train_near_my_home|I need to train better soldiers near my home... str_king_s12|King {s12} str_s12s15_is_alarmed_by_the_growing_power_of_pagans|{s12}{s15} seems alarmed by the growing power of pagans on their border. str_s12s15_is_alarmed_by_the_dwindling_population_of_towns|{s12}{s15} seems alarmed by the dwindling population of {reg4?her his} settlements, many having died on the battle field. {reg4?She He} is prepared to pursue peace. str_s12s15_makes_bid_for_tara|{s12}{s15} has made their claim on the Kingship of Tarra, hoping to be overlord of all Hibernia. str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow you. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10} your siege will end. str_is_still_getting_to_know|is a man I'm still getting to know, but so far I'm unsure about. str_comment_sorry_i_tookover|Ah {playername}, I was sorry to hear of {s51}'s passing, but you understand why I took their lands from you? You are my vessel, and a lady one at that! I couldn't have you taking a crown now could I. Please forgive me, but really {s20} should have picked a successor not already bound to a king. str_comment_sorry_not_sorry_i_tookover|{playername}, as I've said I morn with you over {s51}'s passing, but to leave my faction and plot against me is a mistake. str_comment_lord_heard_tookover|I was sorry to hear about {s51}'s death and {s52}'s betrayal, I imagine these harsh lands of ours are made more so for you ladies. str_comment_lord_heard_tookover_rude|Oh {playername} is it? I did hear of {s51}'s death, they were always a bit of an ass though if you ask me. ^^ It was Foolish of them to give lands to a daughter, let alone one under a different monarch - I was happy to hear {s52} was able to correct this mistake though. str_comment_lord_heard_tookover_mean|Ha I heard {s51} died crying to their gods, then you lost their lands to {s52}! Bwahahahah, such a pathetic end to an even more pathetic life. str_comment_heard_of_player_death_kind|Oh {playername}, please believe when I say I was saddened to hear of {s51}'s death. From what I heard of them they were very brave. str_comment_heard_of_player_death_default|Oh by the way {playername}, accept my condolences about {s51}. Though with such a violent life we live, not many of us die of old age. str_comment_heard_of_player_death_mean|I hear your {s20} {s51} is dead. Good! One less fool to go against me. str_comment_player_death_supporting_pretender_leadercom|As you know {s51} died foolishly supporting my enemy's rebellion. I should kill you here and now, but it is my hope your family learned from this mistake and will trouble me no longer . str_comment_player_death_supporting_pretender_faclord|You know your {s20} {s51} died foolishly in my kingdoms last rebellion. What a wast. Of course with them gone so too is the threat to my lands. str_comment_player_death_supporting_pretender_default|Oh {playername}, I heard your {s20} {s51} died supporting a rebellion? I do hope you're not as foolish as they were. str_comment_player_death_daughter_queen_supported|Oh {playername}, I heard your {s20} {s51} granted you the crown of {s56}. Very well it was their right as a monarch and I will not question the decision, I wish you luck managing your new kingdom. str_comment_player_death_daughter_queen_not_supported|Oh {playername}, I heard {s51} granted you the crown of {s56}? I didn't recognize them as a true monarch, so forgive me if I feel that you are even less deserving of a crown as they were. str_comment_lord_player_daughterqueen_rude|{playername} I heard your {s20} gave you the crown of {s56}, It was Foolish to give {reg59?a lady you} lands let alone a crown, I pity your sad Kingdom. str_comment_lord_player_daughterqueen_mean|{playername} whats this I hear of {s20} giving you the crown of {s56}? {reg59?Bitches Bastards} like you deserve to be working in my halls, not playing games and pretending to be a {reg59?Queen King}. str_comment_lord_player_daughterqueen_default|{playername} congratulations on receiving the crown of {s56}, though you are no doubt still morning {s51}'s passing, I wish your kingdom well. str_comment_lord_player_daughterqueen_ladytolady|{playername} I hear congratulations are in order on receiving the crown of {s56}, it is truly amazing for a fellow lady to be granted such a high honor. str_comment_lord_player_daughterqueen_daughterkid|{reg59?mother farther}, please know as much as the entire family morns for {s51}. we also support you fully as our new {reg59?Queen King}. str_comment_lord_player_daughterqueen_sisbro_kind|Oh {reg59?sister brother}, I can't believe our {s20} is gone! As painful is this time is, I want you to know I support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_family_default|My dear {s11}, know the family morns {s51}'s death... But support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_sisbro_jealous|{reg59?Sister Brother}! It's bad enough I had to hear of our {s20}'s passing... But to hear they also gave you the crown of {s56}?^^ Obviously {s20} favored you above I, but that doesn't mean their choice was deserving. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_trade_explanation_mead|I work in a mead shop, collecting honey from the beehives to put into barrels. I mix it with pure water, for fermenting. Mead is cheaper than wine and more renowned than beer. No feast should be held without it. str_trade_explanation_tar|I work in a tar kiln, producing tar from pine wood brought in from the countryside. If you can afford it, our tar has a hundred uses – to waterproof sails and boats or to protect leather. str_comment_parent_player_daughterqueen|My {reg59?daughter son}, we both no doubt morn the loss of your {s20}. I am filled with a deep emptiness... unable to accept my {reg65?husband wife} is truly gone. Come, let us both pray that {s51}'s soul finds peace. str_comment_lord_was_dead_players_friend|Good {reg59?lady sir}, I was very sorry to hear of your {s20}'s passing... I'm not sure you knew this, but me and your {s20} were very close, and I considered {s51} a true friend. I do hope my relationship with their {reg59?daughter son} will only be stronger. str_comment_lord_was_dead_players_enemy|{reg59?madam boy}, I was thrilled to learn of your {s20}'s death! I don't expect you to understand, but me and your {s20} were sworn enemies! ^^ And I confess, I did pray for {s51}'s death more then once. Your {s20} was a fool, and I expect their {reg59?daughter son} will be just as hopeless. str_madame_lets_get_to_know_each_other|{reg59?My lady sir}, my father has told me we may court as he seeks an alliance with you and the people of {s4}. So lets get to know each other and see what happens. str_madame_lets_form_aliance_marrage|{reg59?My lady sir}, as my father is eager for an alliance with you and the people of {s4} and I have gotten to know you and feel a marriage with you would be a happy one, let us discuss the terms before taking our vowes. str_spring_reg1_reg2|Spring {reg1}, {reg2} str_summer_reg1_reg2|Summer {reg1}, {reg2} str_autum_reg1_reg2|Autumn {reg1}, {reg2} str_winter_reg1_reg2|Winter {reg1}, {reg2} str_dplmc_conclude_trade_treaty|conclude a trade treaty str_comment_intro_enemies|Let me be frank, You look to be of common birth, are two people are enemies, it will be hard for you to gain my trust. str_comment_intro_noble_liege_enemy|I see that you carry a {reg59?noble's nobleman's} standard, yet your speach tells me you are a {reg59?warrior man} of my enemies, it will take much for you to be worthy of my trust. str_ash_good_default|chivalrous, noble, and of course str_ash_good_martial|chivalrous, and of course str_ash_good_quarrelsome|hotheaded and cynical, yet also str_ash_good_pitiless|confident, and str_ash_good_calculating|pragmatic, intelligent, and of course str_ash_good_debauched|spiteful, amoral, yet also str_ash_good_goodnatured|chivalrous, benevolent, and str_ash_good_upstanding|benevolent, pragmatic, and of course str_ash_good_rougish|outgoing, strong-willed, and of course str_ash_good_benefactor|a benefactor, a kind person, who was also str_ash_good_custodian|custodial, well learned, and also str_ash_good_conventional|conventional, yet str_ash_good_adventurous|adventurous, tomboyish, and of course str_ash_good_romantic|romantic, mystic and str_ash_good_ambitious|ambitious, outgoing, and of course str_ash_good_moralist|moralizing, benevolent, and str_ash_good_unknown|a fine leader, str_ash_insult_special|a low-born worm str_d_of_brycheiniog|Duchy of Brycheiniog str_king_mission_go_away|Hah, like I would share such personal details of my lands with you! str_king_mission_go_hunting|I'm currently enjoying a good hunt for bore and wild deer, these forrests offer good hunting so I'm taking a break from the management of my lands for a moment. str_king_mission_build_building|While inspecting my lands the other day, I noticed there was a desperate need for a building works, so I am overseeing the contruction of some new buildings. str_king_mission_do_trade|I'm currently in negotiations with other monarchs in respect to trade; I am hoping to get a good deal on some kingdom surplus. str_king_mission_raise_army|I am bolstering the army and recruiting fresh conscripts.... My kingdom can never have too many men. str_king_mission_promote_lower_nobles|I have just finished promoting a lower noble to my lands, it was a difficult search, but I feel this man has what it takes to called my vessel. str_king_mission_hire_mercs|I have just finished signing a new mercenary contract, my kingdom is a war and can never have enough men to defend our interests. str_king_mission_start_a_war|I am leading my glorious nation into battle! The time has come that we strike at our enemies and remove this threat from our borders. str_king_mission_improve_kingdom_weapons|I am currently improving our weapons, making sure the swords are sharp and our arrows strong. str_king_mission_invest_in_lands|I am currently investing in my lands, increasing industry output and future revenues. str_king_mission_increase_farmland|The farmlands are in need of tending to {playername}, after all they not only feed my subjects, but also fuel my armies march to victory. str_king_mission_holding_a_feast|I'm taking a break from the management of my kingdom, preparing and holding a great feast. str_king_mission_improve_skills|Knowledge is power {playername}, and how can a {reg65?Queen Monarch} rule if they are not willing to always be improving their skills? I am currently in study, always learning to be a better leader. str_king_mission_repair_war_damage|I was inspecting my realm the other day and noticed there was still so much war-damage from our last fight. This can not be, so I have ordered repair and re-building. We must be ready for the next war. str_king_mission_hire_spys_and_scouts|While I am unwilling to share with you all the details, lets just say my current mission is to disrupt the stability of a neighboring land. str_king_mission_improve_defences|We must always be ready for battle {playername}, and although there is truth in the proverb 'a good defence is a strong offense', it never hurts to have good defences as well! So I have currently ordered the strengthing of our walls and the digging of ditches to keep my people safe. str_king_mission_buy_slaves|Well if you must know, I am currently in talks with a local slave-master.... don't look at me like that {playername}, my kingdom needs workers to swing axes and plow the fields! What if the fastest way to get them? The slave markets of course. str_king_mission_improve_relations|I am currently writing to other monarchs, trying to build new bridges of understanding and co-operation. str_king_mission_seek_out_allies|No kingdom can survive without strong alliances {playername}, so I am currently in talks to improve our relations and seek out even more allies. str_king_mission_temporary_insanity_male|What am I doing? Yes what am I doing? Ah yes, I was counting my hat collection... or was it how many hats in my kingdom? Damn it {playername}, you made me lose count!^^^(this monarch is suffering from temporary insanity) str_king_mission_temporary_insanity_fem|What? Where am I again... ah yes I am Queen....yes? What did you want to know? Who cares? Stop asking questions. I am Queen and I will rule these lands stronger then Boudicia, my power will burn brighter then a thousand suns! Where am I again?^^ (this ruler has temporary insanity) str_king_mission_closeing_slave_market|These slave markets are a stain on my lands and I will have non of it {playername}! I don't care what it costs me, they must be closed. Each and every one of them! str_king_mission_increase_faith|Faith binds us together, but it can also drive us apart. For that reason I am working hard with the local priests to remove the harrassy from my lands so we may all unite under one true belief. str_king_mission_unknown|I am working on it {playername}, but forgive me for not wanting to share all the details. str_controversy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently adds {reg2}% to our total discontent... May I suggest you try and keep your controversy low, and maybe do a few more nice things for the peasants? str_size_biggest_issue_next_to_contro|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your honor and controversy that is also causing a futher {reg}% discontent. str_controversy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently accounts for {reg2}%, some other things effecting the realm is religious matters {reg3}% and your relations with your kingdom settlements {reg4}% str_wardamage_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is war-damage caused by your many wars. Would you like me to invest some coin in repairing the damage?^^ This adds {reg2}% to our current discontent. str_size_biggest_issue_next_to_war|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to war-damage from your many wars causing {reg2}% discontent. Would you like me to invest some coin in repairing the damage? str_war_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is war-damage from fighting your many wars. It currently amounts to {reg2}%, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}%^^Would you like me to invest some coin in repairing the damage? str_policy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your policies and domestic affairs. It currently accounts for {reg2}% of our total discontent... May I suggest you try and adjust these by speaking with your advisor. str_size_biggest_issue_next_to_policy|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current policy settings that are causing a futher {reg2}% discontent. str_policy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your domestic policy. It currently adds {reg2}% to our discontent, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}% str_tax_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your kingdoms tax rates and collections. It currently accounts for {reg2}% of our total discontent... May I suggest you try and lower your rates, preferably in your towns. str_size_biggest_issue_next_to_tax|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current tax rates that are causing a futher {reg2}% discontent. May I suggest you lower the rates? At least in the towns. str_tax_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your tax rates. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_rel_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your relations with your settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you try and improve things with the mayors? Perhaps they have some jobs or favors that need your attention. str_size_biggest_issue_next_to_rel|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlement relations causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors? str_rel_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlement relations. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_prosperty_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the prosperity of our settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you do something for the mayors or perhaps build some industry? str_size_biggest_issue_next_to_prosperty|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlements prosperity that is causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors, or invest in some industry? str_prosperty_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlements prosperity. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and war-damage caused by previous wars {reg4}% str_spirit_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the religious matters of the Kingdom. It currently accounts for {reg2}% of our total discontent... May I suggest you talk to your head of faith or perhaps build some religious buildings? str_size_biggest_issue_next_to_spirit|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to religious matters that are causing a futher {reg2}% discontent. May I suggest you talk to your head of faith or perhaps build some religious buildings? str_spirit_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is religious matters. It currently adds {reg2}% to our discontent, some other things effecting the realm is your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_balanced_suggestions|Right now things are fairly balanced. Some things that may be effecting our kingdoms discontent is religious matters {reg2}%, some other things effecting the realm could be your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_king_mission_go_hunting_wounded|I was enjoying a good hunt, that is until I was startled by a deer and my damn horse throw me. Don't worry {playername}, I'll be back to full strength shortly though. str_complex_ai_battle|Complex AI for Battle
https://w.atwiki.jp/mtg2384/pages/1659.html
autolink 深き刻の忍者/Ninja of the Deep Hours (3)(青) クリーチャー ― 人間(Human)・忍者(Ninja) 忍術(1)(青)((1)(青),あなたがコントロールする、ブロックされなかった攻撃しているクリーチャー1体を手札に戻す:あなたの手札からこのカードを、タップ状態かつ攻撃している状態で戦場に出す。) 深き刻の忍者がプレイヤーに戦闘ダメージを与えるたび、あなたはカードを1枚引いてもよい。 2/2 《深き刻の忍者/Ninja of the Deep Hours》をGathererで確認 《深き刻の忍者/Ninja of the Deep Hours》をGoogleで検索 《深き刻の忍者/Ninja of the Deep Hours》が使用された大会 取得中です。 カードテキスト転載元:Wisdom Guild様 2012 / 10 / 01
https://w.atwiki.jp/mtg2384/pages/1522.html
開催日:2012 / 05 / 20 参加人数:147名 フォーマット:レガシー(~AVR) Live Coverage of StarCityGames.com Open Series Orlando autolink 優勝:Dredge 準優勝:Show and Tell‐Sneak Attack 第3位:Show and Tell‐Dream Halls 第4位:UW Control‐Terminus 第5位:URG Tempo 第6位:URG Tempo‐Canadian 第7位:Show and Tell‐Hive Mind 第8位:URG Tempo‐Canadian 第9位:URG Tempo 第10位:URG Tempo‐Canadian 第11位:URG Tempo‐Canadian 第12位:Maverick 第13位:Affinity‐Glimpse 第14位:Dredge 第15位:URG Tempo 第16位:Maverick 優勝:Dredge 使用者:Mark Eilers Main Deck 4《セファリッドの円形競技場/Cephalid Coliseum》 4《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 2《知られざる楽園/Undiscovered Paradise》 1《炎の血族の盲信者/Flame-Kin Zealot》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 2《ゴルガリの凶漢/Golgari Thug》 3《イチョリッド/Ichorid》 4《ナルコメーバ/Narcomoeba》 3《朽ちゆくインプ/Putrid Imp》 4《臭い草のインプ/Stinkweed Imp》 1《グリセルブランド/Griselbrand》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《黄泉からの橋/Bridge from Below》 3《打開/Breakthrough》 3《陰謀団式療法/Cabal Therapy》 4《入念な研究/Careful Study》 2《戦慄の復活/Dread Return》 4《信仰無き物あさり/Faithless Looting》 Sideboard 1《祖神に選ばれし者/Ancestor s Chosen》 1《絶望の天使/Angel of Despair》 1《イチョリッド/Ichorid》 1《暗黒破/Darkblast》 3《炎の嵐/Firestorm》 4《自然の要求/Nature s Claim》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 1《陰謀団式療法/Cabal Therapy》 準優勝:Show and Tell‐Sneak Attack 使用者:David McDarby Main Deck 2《島/Island》 1《山/Mountain》 3《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 4《汚染された三角州/Polluted Delta》 4《沸騰する小湖/Scalding Tarn》 2《Volcanic Island》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 3《グリセルブランド/Griselbrand》 4《水蓮の花びら/Lotus Petal》 4《騙し討ち/Sneak Attack》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 3《直観/Intuition》 2《誤った指図/Misdirection》 2《呪文貫き/Spell Pierce》 4《思案/Ponder》 1《定業/Preordain》 4《実物提示教育/Show and Tell》 Sideboard 3《墓掘りの檻/Grafdigger s Cage》 1《森滅ぼしの最長老/Woodfall Primus》 4《神聖の力線/Leyline of Sanctity》 2《青霊破/Blue Elemental Blast》 2《紅蓮破/Pyroblast》 3《紅蓮地獄/Pyroclasm》 第3位:Show and Tell‐Dream Halls 使用者:Benjamin McDole Main Deck 6《島/Island》 3《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 4《溢れかえる岸辺/Flooded Strand》 3《霧深い雨林/Misty Rainforest》 1《沸騰する小湖/Scalding Tarn》 4《大祖始/Progenitus》 4《ドリーム・ホール/Dream Halls》 1 Beacon Of Immortality 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 1《偽りの治療/False Cure》 4《Force of Will》 4《直観/Intuition》 1《否定の契約/Pact of Negation》 4《衝合/Conflux》 4《思案/Ponder》 3《定業/Preordain》 4《実物提示教育/Show and Tell》 Sideboard 1《大祖始の遺産/Relic of Progenitus》 1《フェアリーの忌み者/Faerie Macabre》 4《神聖の力線/Leyline of Sanctity》 1《青霊破/Blue Elemental Blast》 2《残響する真実/Echoing Truth》 3《狼狽の嵐/Flusterstorm》 1《精神壊しの罠/Mindbreak Trap》 1《外科的摘出/Surgical Extraction》 1《拭い捨て/Wipe Away》 第4位:UW Control‐Terminus 使用者:Shawn French Main Deck 5《島/Island》 2《平地/Plains》 4《溢れかえる岸辺/Flooded Strand》 1《湿地の干潟/Marsh Flats》 4《汚染された三角州/Polluted Delta》 3《Tundra》 1《Karakas》 3《瞬唱の魔道士/Snapcaster Mage》 2《ヴェンディリオン三人衆/Vendilion Clique》 3《師範の占い独楽/Sensei s Divining Top》 1《忘却の輪/Oblivion Ring》 4《渦まく知識/Brainstorm》 2《対抗呪文/Counterspell》 4《Force of Will》 2《呪文貫き/Spell Pierce》 2《呪文嵌め/Spell Snare》 4《剣を鍬に/Swords to Plowshares》 1《天使への願い/Entreat the Angels》 4《思案/Ponder》 3《終末/Terminus》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《大祖始の遺産/Relic of Progenitus》 3《トーモッドの墓所/Tormod s Crypt》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 4《相殺/Counterbalance》 2《流刑への道/Path to Exile》 1《ヴェンディリオン三人衆/Vendilion Clique》 1《終末/Terminus》 第5位:URG Tempo 使用者:Jason Southworth Main Deck 2《溢れかえる岸辺/Flooded Strand》 3《霧深い雨林/Misty Rainforest》 3《沸騰する小湖/Scalding Tarn》 1《Taiga》 3《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 3《Force of Will》 4《稲妻/Lightning Bolt》 3《呪文貫き/Spell Pierce》 3《呪文嵌め/Spell Snare》 2《思考掃き/Thought Scour》 3《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 2《漁る軟泥/Scavenging Ooze》 3《硫黄の精霊/Sulfur Elemental》 1《古えの遺恨/Ancient Grudge》 2《水流破/Hydroblast》 2《紅蓮破/Pyroblast》 4《水没/Submerge》 1《壌土からの生命/Life from the Loam》 第6位:URG Tempo‐Canadian 使用者:James Bishop Main Deck 1《冠雪の島/Snow-Covered Island》 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 1《Taiga》 3《Tropical Island》 2《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 3《Force of Will》 4《稲妻/Lightning Bolt》 3《呪文嵌め/Spell Snare》 4《もみ消し/Stifle》 3《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 2《トーモッドの墓所/Tormod s Crypt》 2《漁る軟泥/Scavenging Ooze》 1《古えの遺恨/Ancient Grudge》 1《水流破/Hydroblast》 2《赤霊破/Red Elemental Blast》 2《呪文嵌め/Spell Snare》 4《水没/Submerge》 1《壌土からの生命/Life from the Loam》 第7位:Show and Tell‐Hive Mind 使用者:John Howell Main Deck 3《島/Island》 4《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 3《溢れかえる岸辺/Flooded Strand》 2《霧深い雨林/Misty Rainforest》 2《沸騰する小湖/Scalding Tarn》 1《Underground Sea》 2《Volcanic Island》 3《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 3《厳かなモノリス/Grim Monolith》 4《集団意識/Hive Mind》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《直観/Intuition》 1《誤った指図/Misdirection》 4《否定の契約/Pact of Negation》 4《タイタンの契約/Pact of the Titan》 1《殺戮の契約/Slaughter Pact》 1《召喚士の契約/Summoner s Pact》 4《思案/Ponder》 4《実物提示教育/Show and Tell》 Sideboard 4《神聖の力線/Leyline of Sanctity》 4《虚空の力線/Leyline of the Void》 3《赤霊破/Red Elemental Blast》 1《殺戮の契約/Slaughter Pact》 3《炎渦竜巻/Firespout》 第8位:URG Tempo‐Canadian 使用者:Ezra Harris Main Deck 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 3《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 1《樹木茂る山麓/Wooded Foothills》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 3《Force of Will》 4《稲妻/Lightning Bolt》 3《呪文貫き/Spell Pierce》 4《もみ消し/Stifle》 2《思考掃き/Thought Scour》 2《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 1《トーモッドの墓所/Tormod s Crypt》 1《幻影の像/Phantasmal Image》 2《硫黄の渦/Sulfuric Vortex》 2《古えの遺恨/Ancient Grudge》 1《青霊破/Blue Elemental Blast》 3《紅蓮破/Pyroblast》 1《呪文貫き/Spell Pierce》 2《水没/Submerge》 2《外科的摘出/Surgical Extraction》 第9位:URG Tempo 使用者:Bronson Magnan Main Deck 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 4《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 3《Force of Will》 4《稲妻/Lightning Bolt》 3《呪文貫き/Spell Pierce》 3《呪文嵌め/Spell Snare》 2《思考掃き/Thought Scour》 3《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 2《漁る軟泥/Scavenging Ooze》 2《硫黄の精霊/Sulfur Elemental》 2《古えの遺恨/Ancient Grudge》 2《青霊破/Blue Elemental Blast》 2《赤霊破/Red Elemental Blast》 4《水没/Submerge》 1《壌土からの生命/Life from the Loam》 第10位:URG Tempo‐Canadian 使用者:Paul Tong Main Deck 1《島/Island》 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 1《Taiga》 2《Tropical Island》 2《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 3《タルモゴイフ/Tarmogoyf》 1《森の知恵/Sylvan Library》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 3《Force of Will》 4《稲妻/Lightning Bolt》 4《呪文貫き/Spell Pierce》 3《呪文嵌め/Spell Snare》 3《もみ消し/Stifle》 2《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 2《トーモッドの墓所/Tormod s Crypt》 1《漁る軟泥/Scavenging Ooze》 2《硫黄の精霊/Sulfur Elemental》 1《古えの遺恨/Ancient Grudge》 2《水流破/Hydroblast》 1《赤霊破/Red Elemental Blast》 4《水没/Submerge》 1《外科的摘出/Surgical Extraction》 1《壌土からの生命/Life from the Loam》 第11位:URG Tempo‐Canadian 使用者:Benjamin Battle Main Deck 4《霧深い雨林/Misty Rainforest》 1《汚染された三角州/Polluted Delta》 3《沸騰する小湖/Scalding Tarn》 3《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 3《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 3《Force of Will》 4《稲妻/Lightning Bolt》 1《呪文貫き/Spell Pierce》 2《呪文嵌め/Spell Snare》 4《もみ消し/Stifle》 2《思考掃き/Thought Scour》 3《二股の稲妻/Forked Bolt》 1《緑の太陽の頂点/Green Sun s Zenith》 4《思案/Ponder》 Sideboard 2《トーモッドの墓所/Tormod s Crypt》 1《漁る軟泥/Scavenging Ooze》 2《硫黄の精霊/Sulfur Elemental》 2《古えの遺恨/Ancient Grudge》 1《赤霊破/Red Elemental Blast》 2《呪文貫き/Spell Pierce》 3《水没/Submerge》 2《外科的摘出/Surgical Extraction》 第12位:Maverick 使用者:Dakota Mitchell Main Deck 2《森/Forest》 1《平地/Plains》 2《地平線の梢/Horizon Canopy》 1《Maze of Ith》 1《霧深い雨林/Misty Rainforest》 3《Savannah》 1《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《樹木茂る山麓/Wooded Foothills》 1《ドライアドの東屋/Dryad Arbor》 1《ガイアの揺籃の地/Gaea s Cradle》 1《Karakas》 1《エイヴンの思考検閲者/Aven Mindcensor》 1《極楽鳥/Birds of Paradise》 2《獣相のシャーマン/Fauna Shaman》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 3《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 2《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 1《石鍛冶の神秘家/Stoneforge Mystic》 1《静寂の守り手、リンヴァーラ/Linvala, Keeper of Silence》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 1《森の知恵/Sylvan Library》 4《剣を鍬に/Swords to Plowshares》 2《梅澤の十手/Umezawa s Jitte》 4《緑の太陽の頂点/Green Sun s Zenith》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 Sideboard 2《トーモッドの墓所/Tormod s Crypt》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《石鍛冶の神秘家/Stoneforge Mystic》 2《窒息/Choke》 1《物語の円/Story Circle》 1《太陽と月の輪/Wheel of Sun and Moon》 2《悟りの教示者/Enlightened Tutor》 1《クローサの掌握/Krosan Grip》 2《流刑への道/Path to Exile》 1《ガドック・ティーグ/Gaddock Teeg》 1《ボジューカの沼/Bojuka Bog》 第13位:Affinity‐Glimpse 使用者:Anthony Wilson Main Deck 3《古えの居住地/Ancient Den》 3《伝承の樹/Tree of Tales》 2《古えの墳墓/Ancient Tomb》 1《真鍮の都/City of Brass》 4《空僻地/Glimmervoid》 2《地平線の梢/Horizon Canopy》 2《電結の荒廃者/Arcbound Ravager》 4《金属ガエル/Frogmite》 4《メムナイト/Memnite》 4《羽ばたき飛行機械/Ornithopter》 4《信号の邪魔者/Signal Pest》 4《大霊堂のスカージ/Vault Skirge》 4《きらめく鷹/Glint Hawk》 2《石鍛冶の神秘家/Stoneforge Mystic》 3《頭蓋囲い/Cranial Plating》 1《バネ葉の太鼓/Springleaf Drum》 4《オパールのモックス/Mox Opal》 1《梅澤の十手/Umezawa s Jitte》 4《垣間見る自然/Glimpse of Nature》 4《物読み/Thoughtcast》 Sideboard 3《呪われたトーテム像/Cursed Totem》 4《墓掘りの檻/Grafdigger s Cage》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 3《古えの遺恨/Ancient Grudge》 2《赤霊破/Red Elemental Blast》 第14位:Dredge 使用者:Eddy Pereira Main Deck 3《セファリッドの円形競技場/Cephalid Coliseum》 4《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 2《知られざる楽園/Undiscovered Paradise》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 3《ゴルガリの凶漢/Golgari Thug》 3《イチョリッド/Ichorid》 4《ナルコメーバ/Narcomoeba》 3《朽ちゆくインプ/Putrid Imp》 4《臭い草のインプ/Stinkweed Imp》 1《グリセルブランド/Griselbrand》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《黄泉からの橋/Bridge from Below》 3《打開/Breakthrough》 4《陰謀団式療法/Cabal Therapy》 4《入念な研究/Careful Study》 2《戦慄の復活/Dread Return》 4《信仰無き物あさり/Faithless Looting》 Sideboard 1《憎悪縛りの剥ぎ取り/Flayer of the Hatebound》 1《イチョリッド/Ichorid》 3《虚空の力線/Leyline of the Void》 3《炎の嵐/Firestorm》 3《自然の要求/Nature s Claim》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《打開/Breakthrough》 1《戦慄の復活/Dread Return》 第15位:URG Tempo 使用者:Isaiah Ley Main Deck 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 4《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 3《Force of Will》 4《稲妻/Lightning Bolt》 3《呪文貫き/Spell Pierce》 3《呪文嵌め/Spell Snare》 2《思考掃き/Thought Scour》 1《Chain Lightning》 2《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 2《トーモッドの墓所/Tormod s Crypt》 2《漁る軟泥/Scavenging Ooze》 2《硫黄の精霊/Sulfur Elemental》 2《水流破/Hydroblast》 2《紅蓮破/Pyroblast》 4《水没/Submerge》 1《壌土からの生命/Life from the Loam》 第16位:Maverick 使用者:Brian Wade Main Deck 4《森/Forest》 1《平地/Plains》 1《乾燥台地/Arid Mesa》 1《地平線の梢/Horizon Canopy》 4《霧深い雨林/Misty Rainforest》 3《Savannah》 1《セジーリのステップ/Sejiri Steppe》 3《不毛の大地/Wasteland》 2《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《Karakas》 4《聖遺の騎士/Knight of the Reliquary》 1《ミラディンの十字軍/Mirran Crusader》 3《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 3《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《タルモゴイフ/Tarmogoyf》 1《ガドック・ティーグ/Gaddock Teeg》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 1《殴打頭蓋/Batterskull》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《火と氷の剣/Sword of Fire and Ice》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 2《トーモッドの墓所/Tormod s Crypt》 3《台所の嫌がらせ屋/Kitchen Finks》 1《クァーサルの群れ魔道士/Qasali Pridemage》 4《神聖の力線/Leyline of Sanctity》 1《流刑への道/Path to Exile》 2《外科的摘出/Surgical Extraction》 2《ガドック・ティーグ/Gaddock Teeg》
https://w.atwiki.jp/mtg2384/pages/1867.html
autolink 御霊の足跡/Footsteps of the Goryo (2)(黒) ソーサリー ― 秘儀(Arcane) あなたの墓地にあるクリーチャー・カード1枚を対象とし、それを戦場に戻す。次の終了ステップの開始時に、そのクリーチャーを生け贄に捧げる。 《御霊の足跡/Footsteps of the Goryo》をGathererで確認 《御霊の足跡/Footsteps of the Goryo》をGoogleで検索 《御霊の足跡/Footsteps of the Goryo》が使用された大会 取得中です。 カードテキスト転載元:Wisdom Guild様 2012 / 10 / 01
https://w.atwiki.jp/pathofexile12/pages/1059.html
The Rabid RhoaはDivination Cardの一種 交換可能アイテム 入手方法 関連リンク The Rabid Rhoa 必要枚数 4枚 Malicious Gemini ClawItem Level 83 Experiment 22A Rhoas, when deprived of water, secrete a most delightfully potent toxin.- Maligaro 交換可能アイテム "Adds (47-72) to (98-123) Chaos Damage"のModを持つGemini Claw 変換先 Gemini Claw 入手方法 このカードがドロップするエリア Arid Lake Map カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Gambler 5 Stacked Deck 1 関連リンク 英wiki https //pathofexile.gamepedia.com/The_Rabid_Rhoa Divination Card
https://w.atwiki.jp/soransaba/pages/27.html
目次 目次誰かの攻略法 鯖主(ソラン)の攻略法 sai(一般プレイヤー)の攻略法 nnci(一般プレイヤー)の攻略法 誰かの攻略法 鯖内で個人が作成した攻略法です 大変長いものとなっているので私(wiki管理者)は見やすくするなるように編集をするといったことはしていません 鯖主(ソラン)の攻略法 鯖主的攻略法〜初期編〜 鯖主的攻略法〜色々〜 鯖主的攻略法〜戦闘編〜 sai(一般プレイヤー)の攻略法 sai的攻略法〜戦闘編〜 nnci(一般プレイヤー)の攻略法 nnci的攻略法〜アクセ編〜
https://w.atwiki.jp/shintarot/pages/14.html
A figure, with a loud sound, made the reddish door dark. A man was sticking his profile on glass. His hair looked as if it was set with sugar and water. The man slipped in the door. The ravages to his jacket were found at flank. A large proportion of the cloth was stained with reddish brown that looked like a paint that has dried bubbling. That was why I did not think it was denim at first. He looked so pale as if denim was reflected in his face. I suspected that the shadow under his eye was blood. Although people who sat on sofas discerned the man s strange appearance, they crouched down still, not daring to move or scream. The man who fell on his face suddenly was sliding on the floor toward my feet. Gee! A horrible sensation crawling over my back made me dance in a comical manner. The man was kicked from behind. The woman in a shaggy bob was wearing light blue protective gears in her shoulders, elbows, and knees. The contrast between her thin arms or waist and the bulging gears was suggestive of an ant or a cafe racer. The man stood up, turned round toward Cafe racer, and moved his arms up slowly. She was close upon his face. Cafe racer just had grasped the pole of advertising banner before a stand. She grasped the pole again upside down. Using centrifugal force, she swung the pole up, and hit its heavy foundation accelerated to the man s head. The swing chopped the head. The head flew through the air and fell. The body inclined after the head. The man fell down on the floor again. Blood splash went up and broke to pieces. Each fine ball floated further. Preceding balls waited others until all reached her waist-high. Then the balls fell straight down. I estimated that it was lighter than mercury. Terrible, Spine said. Cafe racer ran back to the door and turned the key. What do you think you re doing? Spine s voice rang out. Listen, she spoke aloud towards the whole room. The area has been polluted. Do you work for the Department of Health? Spine responded in a relaxed manner. I have never heard of any departments by the name. How about blowing mine? Spine grinned with his indecent voice. Nobody followed him. It is fortunate. I cannot deal with two persons less than zero. What did you say? Spine made a snatch at Cafe racer when she kept his forehead with the pole. I guess you can speak because you got angry. There you are! Aircraft carrier grinned. PREV / NEXT The Point 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
https://w.atwiki.jp/xbox360score/pages/235.html
The Darkness 項目数 50 総ポイント 1000 難易度:★★★☆☆ 日本版・ドイツ版・それ以外の海外版でそれぞれ実績別扱い。 オフライン795p オンライン205p それほど難しい実績は無く、実績狙いなら800前後は簡単に獲得できる。 オンラインは外人部屋に入らないように。ラグが酷いので自分でホストをすれば8人でも快適。 日本語版は別サーバーの為、基本的に日本人しかいない(ラグより過疎の方が問題) また公式に発表がないが、フリーズが頻発する問題有り(2010年1月時点で未だ未解決)。 ただしXbox360本体の個体差があり100%フリーズする訳ではない。 チェックポイントや駅に入ったり地下鉄に乗ったりしてオートセーブさせてこつこつ進めばなんとかクリアできる場合もあるが、本体設定を英語にすればフリーズは激減する。その場合実績が英語で解除されるので注意。 USBメモリにインストールしてプレイするとフリーズしない。(本体の個体差か不明だが稀にフリーズする事がある) プレイ中のフリーズはイベントやロード時の独白など一切スキップしないことで高確率で回避できる模様。現在検証中、情報提供求む。 The Darkness@Wiki - トップページ http //www35.atwiki.jp/the_darkness/ 1. Hoodlum Be on the winning side in a multiplayer match in any of the multiplayer modes.いずれかのマルチプレイヤーで、自分のチームが勝利 5 2. Patriot Capture a flag in a CTF match.CTFマッチでフラッグを奪う 5 3. Murderer Kill enough players to achieve a killing streak within a multiplayer match.マルチプレイヤーで、連続キルを達成 5 4. Hard to Kill Take enough damage without dying within a multiplayer match.マルチプレイヤーで、大きなダメージを負いながらも生き残る 5 5. Flag Runner Capture 20 flags in a CTF match.CTFマッチで20本のフラッグを奪う 5 6. Flag Owner Capture 50 flags in a CTF match.CTFマッチで50本のフラッグを奪う 10 7. Butcher Claim 20 Killing Streaks in multiplayer.マルチプレイヤーで、連続キルを20回達成 25 8. Mook Be on the winning side in 5 multiplayer matches.マルチプレイヤーで、自分のチームが5回勝利 5 9. Henchman Be on the winning side in 20 multiplayer matches.マルチプレイヤーで、自分のチームが20回勝利 15 10. Contract Killer Be on the winning side in 50 multiplayer matches.マルチプレイヤーで、自分のチームが50回勝利 25 11. Made Man Be on the winning side in 100 multiplayer matches.マルチプレイヤーで、自分のチームが100回勝利 35 12. The Don Be on the winning side in 250 multiplayer matches.マルチプレイヤーで、自分のチームが250回勝利 45 13. Anti Hero Complete game on normal setting.ノーマル設定でゲームをクリア 25 14. Legendary Dark Complete game on hard setting.HARD設定でゲームをクリア 35 15. Cannibal Devour 300 enemies.300人の心臓を喰らう 25 16. Fashionable Collect all the Darkling outfits.すべてのダークリング用ウェアを集める 25 17. Bringing People Together Trap 5 enemies within a Black Hole.ブラックホールに敵5人を閉じ込める 5 18. Rogue Killer Kill 15 enemies using Creeping Dark.クリーピングダークで敵15人を倒す 15 19. Void Bringer Kill 20 enemies using Black Hole.ブラックホールで敵20人を倒す 15 20. Gunner Kill 30 enemies using Darkness Guns.ダークネス・ガンで敵30人を倒す 15 21. Ripper Kill 30 enemies using Demon Arm.デーモンアームで敵30人を倒す 15 22. Summoner Summon 5 Darklings.5匹のダークリングを召喚する 5 23. Legendary Summoner Summon 50 Darklings.50匹のダークリングを召喚する 25 24. Darkness Master Only for those who are completely in tune with the Darkness.ダークネスと完全に一体化している 100 25. Roadkill Kill the workers in the tunnel.トンネル内の全ての作業員を倒す 10 26. Ghandi Find a peaceful solution. At least momentarily.平和的解決法を探そう、一時的でもね 10 27. Romantic Real guys stick around for their ladies.真の男なら、彼女と長い時間を過ごすもんだ 10 28. Heart of Gold Help those in need.困っている人たちに手を差し伸べよう 50 29. Gunslinger Kill 7 enemies within 15 seconds.15秒以内に敵を7人倒そう 25 30. Anti Air Bring down the Chopper.ヘリを撃破しよう 15 31. Take a Look at the Sky Take down 6 airplanes.戦闘機を6機、撃破しよう 50 32. Knuckle, Meet Face Perform a melee kill for the first time.はじめて近接戦で敵を倒す 5 33. Up Close and Personal Perform an execution move for the first time.はじめて処刑を遂行する 5 34. Executioner Kill 25 enemies using execution moves.処刑を25人に遂行する 10 35. Picking Up Stuff Unlock a collectable for the first time.はじめてメモを拾う 5 36. Gatherer Unlock 25 collectables.メモを25個集める 5 37. The Collector Unlock 50 collectables.メモを50個集める 10 38. The Obsessive Collector Unlock 75 collectable.メモを75個集める 15 39. Completionist Unlock 100 collectables.メモを100個集める 20 40. Bullet Dodger Finish a multiplayer match with less than 5 deaths (minimum of 4 players).マルチプレイヤーを死亡回数5回未満で終える(最低4人でプレイ) 20 41. Legendary Executioner Kill 50 enemies using execution moves.処刑を50人に遂行する 20 秘密の実績 42. Happy Birthday Acquire Creeping Dark.Creeping Darkを取得。 25 43. Into the Dark Complete the second part of the game.2つ目のパートをクリアする 50 44. Beginnings Complete the first part of the game.最初のパートをクリアした。 25 45. No Man s Land Acquire Demon Arm.Demon Armを取得。 25 46. Hills Acquire Darkness Guns.Darkness Gunsを取得。 25 47. One With the Dark Achieve maximum Darkness level.Darknessのレベルを最大まで上げた。 25 48. Darkling Master Acquire all Darkling types.すべての悪魔を取得。 15 49. Crazy For You Acquire Black Hole.Black Holeを取得。 25 50. Keeper of the Secret Someone s waiting by the phone 誰かが電話の傍で待っている。 10 3.7.Murderer Butcher ゲーム中のローディング画面内の説明でも記載されているが、連続キルとは4人連続キルの事であり2人連続キルではない 4. Hard to Kill ライフが1桁になるまでダメージをくらい、回復アイテムで回復するを 数回繰り返すと解除される。終るまで生き残る事はない。 ハンドガンで3回ほど撃ってライフを死亡ギリギリくらいに減らす、 その後回復アイテムを取得してライフを100以上に回復させる。 これを一度で解除可能だがうまくいかない場合もあるので 何度かやり直してればそのうち解除される。 13.Anti Hero 14.Legendary Dark チャプター1~4までEasyでクリアでも解除可能。チャプター5のみ任意の難易度でクリアすれば解除される。 さらに下記の手順でクリア直前のチェックポイントからでも解除可能。 1 クリア直前のチェックポイントまで進めたプレイデータを任意のストレージにバックアップ 2 新規のストレージで解除したい実績の難易度でニューゲームスタート、カーチェイス終了の最初のチェックポイントまで進める。 3 スタートボタンのメニューからタイトルメニューへ戻り、オプションでクリア直前のデータのストレージを選択。 4 コンテニューで再開して、灯台の上にのぼりPulieを倒しムービーが始まると実績解除。 16.Fashionable(6種+隠し2種、全8種) 1.Chinatown。駅から登ってくる階段をそのまま真っ直ぐ進んだ所。 2.Grinder s Laneにある261号室内。サイドクエストで立ち寄る。 3.Chinatown、Jennyの家の近くのアパートの部屋内。Canal St.StationにいるDana Cutroneのサイドクエスト中に取れる。 4.Gun Hillの小部屋内。Fulton St.StationにいるVinny Mortarelloから依頼されるヒットの最後のターゲットがいる場所。エレベーターのある部屋(Abeのいる場所)のドア手前の短い階段の上に立ち、右を向くと2階程度の高さにある窓が開いているはず。そこからCreeping Darkで侵入する。 5.City Hall。進んだ先にある壊れた電車内。 6.Chapter 1、最初にButcherと会い、ビリヤード台などがあるPool Hallを抜けた後、火にあたっている男がいる。そこを少し進むと左側にドアがあり、その上からCreeping Darkで侵入。 7.555-5664に電話(隠し1)。 8.555-4263に電話(隠し2)。 注:6に関してはその場面で取り忘れたらやり直すしかない。 17.Bringing People Together 一度に5人の敵をブラックホールに吸い込んで倒す必要がある。 Canal St.StationにいるTerrence Willis(黒人NPC)から依頼されるヒットのターゲットが丁度5人なのでそこが簡単でおすすめ(5人のうち1人、女だけはうろついているので5人集まった時を狙う)。 24.Darkness Master ゲーム内メニューから確認できるAchievement内の項目を全部100%にすればよい。 各能力を使って敵を倒せば%は増えていく。 25.Roadkill ゲームを始めて最初のカーチェイスセクション。トンネルにいる工員を5~6人倒せば解除される。武器のリロードは不要、またオートエイムを最大にすれば難しくはない。 26.Ghandi Chapter 1、Dutch Oven Harryの隠れ家(ドアの小窓から合言葉を求められる場所)で武器を構えずに中に入り、そのままRoachに話しかければ 解除される。 見張りを含め、中の人間を一人でも殺害してしまうと解除不可能。ビリヤード場を出た先にいるホームレスに合言葉を教わると入れてもらえるようになる。 27.Romantic Chapter 1、Jennyのアパートを訪れた時一緒にソファに座ってテレビを見る。そのまま一定時間経つと解除。 28.Heart of Gold サイドクエストを全てクリア。名前の付いたNPCは殺してしまうとクリア不能(例:墓地トイレにいるおじさんなど)になる場合もあるので注意。 チャプター1 George Handel Canal Streetのハーモニカ奏者 Ingrid Pulankski Fultonの腕輪なくしたおばさん Charlane Warburton Fultonのコイン拾いゲームのおばさん チャプター2 Hellには人助けなし チャプター3 Dana Cutrone Canal Streetの彼氏(?)にアパート乗っ取られた女 Jimmy the Grape Canal Streetで殺しの請負 Vinny Mortarello Fultonで連続5件の殺しの請負 Handel ハーモニカおじさん再び Terence Willis Canal Streetで殺しの請負 Lucas Hellinger Canal Streetでカップの中のボール当て Mitch Duval Fultonで行方不明の兄弟探し チャプター4 Charlie Hazelgrove Hellのvillageの地下道で現世の奥さんへの届け物 チャプター5 Rose Hazelgrove Fulton Street stationでHellからの届け物 Little Petey Fulton Streetでメッセンジャー依頼 Enzo Canal Streetでブリーフケースすり替え依頼 Alfred Blackmoore Canal Streetで家賃滞納者(Dana)の立ち退き依頼 Frank Rottenberg Trinity Cemetaryのホームレスのインシュリン取ってきてあげる 以上でHeart of Goldを解除できる。 29.Gunslinger Chapter 1のみ おすすめの場所はChapter 1、Dutch Oven Harryの隠れ家。丁度7人+場所も狭いので仕留めやすい。Easyだとより簡単。ショットガンだと遠距離の敵を仕留め辛いので武器は拳銃がよい。 Chapter 3以降 Canal St.にいるTerrence Willisからの依頼と同じ駅にいるハーモニカ男の依頼を同時に受けておきLower East Sideに向かう。Peir 19との連絡通路付近に行くと自動保存されそこから西に向かうと標的が8人いる。5人をブラックホールで倒してから3人をswatから奪った銃などで撃ち殺せば十分時間が余るはず。 30.Anti Air Chapter 3、Turkish Bathでブリーフケース回収後、ロープから敵兵が降りてくる場所。ここで上空のヘリに向かってブラックホールを数発撃てばよい。 31.Take a Look at the Sky Chapter4、戦車に乗る場面。飛んで来る敵戦闘機十数機のうち6機を撃墜する。失敗したらチェックポイントからやり直す。 33.34.41.Execution系実績 敵に接近した状態で銃を撃つと処刑モーションになる。キル数はゲームの進行とは別カウントのためEasyで最初からはじめ、墓地までのセクションを繰り返すなどして、処刑を続けていけば簡単に取れる。 または、地獄パート(Chapter2,4)に登場するドイツ兵は心臓を食べない限り復活し続ける事を利用し、処刑で倒す→復活を待つ→・・・の繰り返しで解除可能。 但しChapter2の場合は最初の塹壕を出るまで敵が復活しない模様なので注意。 35~39.Collectable系実績 全100種、ゲーム内に隠されている収集物を集める。実世界73、Hell27あるうち、実世界パートの73については取らなくても特定の番号に電話すれば取れる。Hellパートのみ取り逃さないようにしよう。 全100種類のありか(英語) 参考動画(Part1) http //www.youtube.com/watch?v=bEncs9a-EeE feature=related 参考動画(Part2) http //www.youtube.com/watch?v=E7qfD3v7JyQ feature=related 参考動画(Part3) http //www.youtube.com/watch?v=kl-UiDrF6jU feature=related 参考動画(Part4) http //www.youtube.com/watch?v=OhV-oLQlu08 feature=related 電話番号リスト 40.Bullet Dodger 途中参加でも解除確認。 50.Keeper of the Secret 街中のポスターや看板などに電話番号が書いてあるものがあるが、これらに片っ端からかけまくると解除される。 電話番号リスト オンライン勝利数系 プレーヤーマッチでも解除される。 ホスト側が圧倒的に有利なので、ある程度対人戦が苦手でも平気。 腕に自信がなくてもチーム戦で強い方に入ればいずれ250勝は達成できる。 40. Bullet Dodgerの実績のみは4人必要だが、それ以外は2人で解除可能。 ※ふたりで勝利数稼ぎ(The Darkness - Full Achievement Guideなどと検索すると動画あり) モード:チームデスマッチ マップ:DM DEATH (アドバンスドセッティングにて以下の設定) ワンヒットキル:オン オートエイム:オン スコアリミット:10 手伝う方は地上の消火栓あたりのリスポン地で待機。稼ぎたい方がアーマーのある二階の渡り廊下から倒しまくる。ふたりともトリガー連射で10Kill30秒で終了。3人以上でも渡り廊下に集まればリスポン地は変更されない模様。あまり活用法は無いかもしれないが、ダークリングでLT引きっぱなしで壁に近づくと貼り付いて移動できる。 この方法で2人で作業する場合、2時間で100試合程できるので勝利を分け合って50勝づつできる。 250勝するには単純計算で50勝=2時間×5=250勝になるので10時間程で2人とも解除。 その他Tips 各キル系実績は、敵が無限に出てくるラスト付近の灯台パートのマンション前で狙うのもよい。この場合はEasy推奨。