約 4,655,754 件
https://w.atwiki.jp/lorcana/pages/18.html
※随時翻訳中です カードNo カード名 レアリティ 5/204 《Hades - King of Olympus》 レア 6/204 《Hades - Lord of the Underworld》 レア 7/204 《Heihei - Boat Snack》 コモン 8/204 《Lefou - Bumbler》 アンコモン 12/204 《Mickey Mouse - True Friend》 アンコモン 13/204 《Minnie Mouse - Beloved Princess》 コモン 14/204 《Moana - Of Motunui》 レア 22/204 《Stitch - New Dog》 コモン 23/204 《Stitch - Rock Star》 スーパーレア 26/204 《Control Your Temper!》 コモン 29/204 《Just In Time》 レア 30/204 《Part Of Your World》 レア 32/204 《Dinglehopper》 コモン 33/204 《Lantern》 レア 41/204 《Elsa - Snow Queen》 アンコモン 47/204 《Magic Broom - Bucket Brigade》 コモン 48/204 《Maleficent - Biding Her Time》 レア 49/204 《Maleficent - Sorceress》 51/204 《Mickey Mouse - Wayward Sorcerer》 スーパーレア 52/204 《Olaf - Friendly Snowman》 アンコモン 53/204 《Pascal - Rapunzel s Companion》 アンコモン 60/204 《Yzma - Alchemist》 コモン 66/204 《Magic Mirror》 レア 68/204 《White Rabbit s Pocket Watch》 レア 72/204 《Cruella De Vil - Miserable As Usual》 レア 83/204 《Jumba Jookiba - Renegade Scientist》 アンコモン 89/204 《Mickey Mouse - Steamboat Pilot》 コモン 104/204 《Aladdin - Heroic Outlaw》 スーパーレア 108/204 《Donald Duck - Boisterous Fowl》 アンコモン 113/204 《Maleficent - Monstrous Dragon》 レジェンダリー 115/204 《Mickey Mouse - Brave Little Tailor》 レジェンダリー 118/204 《Mulan - Imperial Soldier》 スーパーレア 122/204 《Scar - Fiery Usurper》 コモン 130/204 《Dragon Fire》 アンコモン 139/204 《Aurora - Dreaming Guardian》 スーパーレア 140/204 《Aurora - Regal Princess》 コモン 141/204 《Belle - Inventive Engineer》 アンコモン 145/204 《Flounder - Voice of Reason》 コモン 150/204 《Maleficent - Sinister Visitor》 コモン 152/204 《Maurice - World-Famous Inventor》 レア 157/204 《Robin Hood - Unrivaled Archer》 スーパーレア 161/204 《Develop Your Brain》 コモン 163/204 《Let It Go》 レア 164/204 《One Jump Ahead》 アンコモン 166/204 《Coconut Basket》 アンコモン 173/204 《Captain Hook - Captain of the Jolly Roger》 レア 174/204 《Captain Hook - Forceful Duelist》 コモン 178/204 《Gantu - Galactic Federation Captain》 レジェンダリー 181/204 《Hercules - True Hero》 コモン 182/204 《Kristoff - Official Ice Master》 コモン 189/204 《Simba - Returned King》 レア 194/204 《Tinker Bell - Tiny Tactician》 コモン 197/204 《Fire the Cannons!》 コモン 201/204 《Beast s Mirror》 コモン 202/204 《Frying Pan》 アンコモン ? 《Healing Glow》 ? ? 《The Wardrobe - Belle s Confidant》 コモン ? 《Aladdin - Prince Ali》 ? ? 《Cheshire Cat - Not All There》 アンコモン ? 《Lady Tremaine - Wicked Stepmother》 ? ? 《Goofy - Daredevil》 ? ? 《Tigger - Wonderful Thing》 ? ? 《Mickey Mouse - Detective》 ? ? 《Scar - Mastermind》 ? ? 《Elsa - Queen Regent》 ? ? 《Elsa - Spirit of Winter》 ? ? 《The Queen - Wicked and Vain》 ? ? 《Stitch - Carefree Surfer》 ?
https://w.atwiki.jp/quattro_vageena/pages/147.html
Gen (Gen, MD, 32X)へ戻る Labyrinth of Death (J) [!] Lakers vs Celtics (U) [!] Lakers vs Celtics (U) [h1C] Landstalker - The Treasures of King Nole (Beta) [b1] Landstalker - The Treasures of King Nole (Beta) [h1C] Landstalker - The Treasures of King Nole (Beta) Landstalker - The Treasures of King Nole (E) [!] Landstalker - The Treasures of King Nole (F) [f1] Landstalker - The Treasures of King Nole (F) Landstalker - The Treasures of King Nole (G) [!] Landstalker - The Treasures of King Nole (J) [!] Landstalker - The Treasures of King Nole (J) [b1] Landstalker - The Treasures of King Nole (U) [!] Landstalker - The Treasures of King Nole (U) [b2] Landstalker - The Treasures of King Nole (U) [h1C] Landstalker - The Treasures of King Nole (U) [o1] Langrisser Hikari (J) [!] Langrisser Hikari (J) [h1C] Langrisser Hikari II (J) (REV 00) [b1][T+Chi] Langrisser Hikari II (J) (REV 00) [T+Chi] Langrisser Hikari II (J) (REV 00) Langrisser Hikari II (J) (REV 01) [h1C] Langrisser Hikari II (J) (REV 01) [h2C] Langrisser Hikari II (J) (REV 01) [h3C] Langrisser Hikari II (J) (REV 01) [h4C] Langrisser Hikari II (J) (REV 01) [T+ChiV06] Langrisser Hikari II (J) (REV 01) [T+Eng] Langrisser Hikari II (J) (REV 01) Langrisser Hikari II (J) (REV 02) [!] Last Action Hero (W) [!] Last Action Hero (W) [b1] Last Action Hero (W) [b2+C] Last Action Hero (W) [b2] Last Battle (U) [!] Last Battle (U) [b1] Last Battle (U) [f1] Last Battle (U) [h1C] Lawnmower Man, The (W) [!] Lawnmower Man, The (W) [h1C] Lawnmower Man, The (W) [h2C] Legend of Galahad, The (U) [!] Legend of Galahad, The (U) [t1+C] Legend of Galahad, The (U) [t1] Lemmings (E) [!] Lemmings (JU) (REV 00) [!] Lemmings (JU) (REV 00) [b1] Lemmings (JU) (REV 00) [h1C] Lemmings (JU) (REV 01) [!] Lemmings 2 - The Tribes (E) [!] Lemmings 2 - The Tribes (E) [b1] Lemmings 2 - The Tribes (E) [b2] Lemmings 2 - The Tribes (E) [b3] Lemmings 2 - The Tribes (E) [f1] Lemmings 2 - The Tribes (U) [!] Lethal Enforcers (E) [!] Lethal Enforcers (J) Lethal Enforcers (U) [!] Lethal Enforcers (U) [b1] Lethal Enforcers (U) [f1] Lethal Enforcers (U) [h1C] Lethal Enforcers (U) [hI+C] Lethal Enforcers (U) [hI] Lethal Enforcers II - Gun Fighters (E) [h1C] Lethal Enforcers II - Gun Fighters (E) Lethal Enforcers II - Gun Fighters (JU) [!] Lethal Enforcers II - Gun Fighters (JU) [f1] Lethal Enforcers II - Gun Fighters (JU) [h1C] Lethal Enforcers II - Gun Fighters (JU) [t1] Lethal Enforcers II - Gun Fighters (JU) [t2] Lethal Enforcers II - Gun Fighters (JU) [t3] LHX Attack Helicopter (J) [b1] LHX Attack Helicopter (J) LHX Attack Helicopter (U) [!] LHX Attack Helicopter (U) [b1] LHX Attack Helicopter (U) [h1C] LHX Attack Helicopter (U) [hI] Liberty or Death (U) [!] Liberty or Death (U) [h1C] Liberty or Death (U) [h2C] Liberty or Death (U) [h3C] Light Crusader (E) (M4) [b1] Light Crusader (E) (M4) [f1] Light Crusader (E) (M4) [h1C] Light Crusader (E) (M4) Light Crusader (JE) [!] Light Crusader (JE) [f1+C] Light Crusader (JE) [f1] Light Crusader (K) Light Crusader (U) [!] Lightening Force (U) [c][!] Lightening Force (U) [h1C] Link Dragon (Unl) [h1C] Link Dragon (Unl) Lion King, The (R) [p1][!] Lion King, The (W) [!] Lion King, The (W) [b1+1C] Lion King, The (W) [b1+2C] Lion King, The (W) [b1] Lion King, The (W) [b2] Lord Monarch (J) [!] Lord Monarch (J) [b2] Lord Monarch (J) [h1C] Lord Monarch (J) [h2C] Lost Vikings, The (E) [a1][T+Serbian_Mad Fox] Lost Vikings, The (E) [a1] Lost Vikings, The (E) [b1] Lost Vikings, The (E) [h1C][T+Serbian_Mad Fox] Lost Vikings, The (E) [h1C] Lost Vikings, The (E) [hI][T+Serbian_Mad Fox] Lost Vikings, The (E) [hI] Lost Vikings, The (E) [T+Serbian_Mad Fox] Lost Vikings, The (E) [T-Serbian_Mad Fox] Lost Vikings, The (E) Lost Vikings, The (U) [!] Lost Vikings, The (U) [h1C][T+Serbian_Mad Fox] Lost Vikings, The (U) [h1C] Lost Vikings, The (U) [T+Rus][a1] Lost Vikings, The (U) [T+Rus] Lost Vikings, The (U) [T+Serbian_Mad Fox] Lotus II RECS (Beta) [h1C] Lotus II RECS (Beta) Lotus II RECS (W) [!] Lotus Turbo Challenge (W) [!] Lotus Turbo Challenge (W) [h1C] M.U.S.H.A (U) [!] M.U.S.H.A (U) [h1C] M1 Abrams Battle Tank (W) (REV 01) [!] M1 Abrams Battle Tank (W) (REV 01) [b1] M1 Abrams Battle Tank (W) (REV 01) [h1C] M1 Abrams Battle Tank (W) (REV 01) [h2C] Madden NFL 95 (W) [!] Madden NFL 95 (W) [b1] Madden NFL 95 (W) [b2][b1] Madden NFL 95 (W) [f1+C] Madden NFL 95 (W) [f1] Madden NFL 95 (W) [h1C] Madden NFL 95 (W) [h2C] Madden NFL 95 (W) [o1] Madden NFL 96 (W) [!] Madden NFL 97 (W) [!] Madden NFL 97 (W) [b1] Madden NFL 97 (W) [b2] Madden NFL 97 (W) [b3] Madden NFL 98 (W) [b1] Madden NFL 98 (W) [b2] Madden NFL 98 (W) [c][!] Madden NFL 98 (W) [h1C] Madden NFL 98 (W) [h2C] Madden NFL 98 (W) [h3C] Madonna Songs for 50HZ (PD) Madou Monogatari I (J) [!] Madou Monogatari I (J) [b1] Madou Monogatari I (J) [b2] Madou Monogatari I (J) [h1C] Magic Girl (Unl) [c][!] Magic Girl (Unl) [h1C] Magic Girl (Unl) [t1] Magic School Bus, The (U) [!] Magic School Bus, The (U) [f1] Magical Christmas Greetings Demo (PD) [h1C] Magical Christmas Greetings Demo (PD) Magical Rip Intro 1 (PD) Magical Rip Intro 2 (PD) Magical Rip Intro 3 (PD) Magical Rip Intro 4 (PD) Magical Rip Intro 5 (PD) Magical Rip Intro 6 (PD) Magical Taruruuto-Kun (J) [!] Magical Taruruuto-Kun (J) [b1] Magical Taruruuto-Kun (J) [b2] Mahjong Club (J) [h1C] Mahjong Club (J) [T+Chi] Mahjong Club (J) [x] Mahjong Cop Ryuu - Shiro Ookami no Yabou (J) [h1C] Mahjong Cop Ryuu - Shiro Ookami no Yabou (J) [h2C] Mahjong Cop Ryuu - Shiro Ookami no Yabou (J) Mahjongg Lover (Unl) [c][!] Majikaru Hashito no Butsutobi Turbo! Daibouken (J) [!] Majikaru Hashito no Butsutobi Turbo! Daibouken (J) [b1] Majikaru Hashito no Butsutobi Turbo! Daibouken (J) [b2] Majikaru Hashito no Butsutobi Turbo! Daibouken (J) [h1C] Majikaru Hashito no Butsutobi Turbo! Daibouken (J) [h2C] Mamono Hunter Yohko - Makai Kara no Tenkosei (J) [!] Mamono Hunter Yohko - Makai Kara no Tenkosei (J) [b1] Mamono Hunter Yohko - Makai Kara no Tenkosei (J) [h1C] Mamono Hunter Yohko - Makai Kara no Tenkosei (J) [h2C] Mamono Hunter Yohko - Makai Kara no Tenkosei (J) [t1+C] Mamono Hunter Yohko - Makai Kara no Tenkosei (J) [t1] Mamono Hunter Yohko - Makai Kara no Tenkosei (J) [t2] Maou Renjishi (J) [b1] Maou Renjishi (J) [c][!] Maou Renjishi (J) [h1C] Maou Renjishi (J) [h2C] Maou Renjishi (J) [p1][!] Maou Renjishi (J) [p1][h1C] Marble Madness (U) [!] Marble Madness (U) [h1C] Mario Andretti Racing (W) [!] Mario Andretti Racing (W) [f1] Mario Andretti Racing (W) [h1C] Mario Lemieux Hockey (U) [!] Mario Lemieux Hockey (U) [h1C] Mario Lemieux Hockey (U) [p1] Marko s Magic Football (Beta) (M4) [h1C] Marko s Magic Football (Beta) (M4) [h2C] Marko s Magic Football (Beta) (M4) [t1] Marko s Magic Football (Beta) (M4) Marko s Magic Football (E) (M4) Marko s Magic Football (U) [!] Marko s Magic Football (U) [b1] Marsupilami (E) (M5) [b1] Marsupilami (E) (M5) [b2] Marsupilami (E) (M5) [h1C] Marsupilami (E) (M5) Marsupilami (U) (M5) [!] Marvel Land (J) [!] Marvel Land (U) [!] Marvel Land (U) [b1] Marvel Land (U) [b2] Marvel Land (U) [b3] Mary Shelley s Frankenstein (U) [!] Mary Shelley s Frankenstein (U) [b1] Mary Shelley s Frankenstein (U) [f1+C] Mary Shelley s Frankenstein (U) [f1] Master of Monsters (J) Master of Monsters (U) [!] Master of Monsters (U) [b1] Master of Monsters (U) [b2] Master of Monsters (U) [h1C] Master of Monsters (U) [h2C] Master of Weapon (U) [h1C] Master of Weapon (U) [h2C] Master of Weapon (U) Maten Densetsu (J) Math Blaster - Episode 1 (U) [!] Matrix Movie Intro (PD) Mazin Saga (J) [a1][hI+C] Mazin Saga (J) [a1][hI] Mazin Saga (J) [a1] Mazin Saga (J) Mazin Saga (U) [!] Mazin Saga (U) [b1] Mazin Saga (U) [h1C] Mazin Wars (E) McDonald s Treasure Land Adventure (E) [b1] McDonald s Treasure Land Adventure (E) McDonald s Treasure Land Adventure (J) [R-JapEur][p1][!] McDonald s Treasure Land Adventure (J) [R-JapEur] McDonald s Treasure Land Adventure (JU) [R-JapUSA][p1][h1C] McDonald s Treasure Land Adventure (JU) [R-JapUSA][p1][h2C] McDonald s Treasure Land Adventure (JU) [R-JapUSA][p1] McDonald s Treasure Land Adventure (U) [!] Mega Anser (J) [!] Mega Bomberman (W) [!] Mega Bomberman (W) [a1][!] Mega Bomberman (W) [a1][h1C] Mega Bomberman (W) [p1][!] Mega Bomberman - 8 Player Demo (W) [h1C] Mega Bomberman - 8 Player Demo (W) [h2C] Mega Bomberman - 8 Player Demo (W) [h3C] Mega Bomberman - 8 Player Demo (W) Mega Games 10 in 1 (W) [!] Mega Lo Mania (E) (REV 00) [c][!] Mega Lo Mania (E) (REV 01) [hI+C] Mega Lo Mania (E) (REV 01) [hI] Mega Lo Mania (E) (REV 01) Mega Lo Mania (J) Mega Man - The Wily Wars (E) [f1] Mega Man - The Wily Wars (E) [f2] Mega Man - The Wily Wars (E) Mega Q - The Party Quiz Game (J) [h1C] Mega Q - The Party Quiz Game (J) Mega SWIV (E) [b1] Mega SWIV (E) [f1+C] Mega SWIV (E) [f1] Mega SWIV (E) [p1][!] Mega SWIV (E) Mega Turrican (E) Mega Turrican (U) [!] Mega Turrican (U) [f1] Mega Turrican (U) [hIR] Mega Turrican (U) [hI] MegaCD Model 1 BIOS V1.00 (E) (Oct 1992) [!] MegaCD Model 1 BIOS V1.00 (J) (Dec 1991) [!] MegaCD Model 1 BIOS V1.01 (J) (Dec 1991) MegaCD Model 2 BIOS V2.00 (E) (Jun 1993) MegaCD Model 2 BIOS V2.00 (E) (Mar 1993) [!] MegaCD Model 2 BIOS V2.00 (E) (Mar 1993) [a1][!] MegaCD Model 2 BIOS V2.21 (E) (Sep 1993) MegaGames 3in1 Vol 1 (S-HangOn WCupItal90 Columns) (E) [!] MegaGames 3in1 Vol 1 (S-HangOn WCupItal90 Columns) (E) [b1] MegaGames 3in1 Vol 1 (S-HangOn WCupItal90 Columns) (E) [h1C] MegaGames 3in1 Vol 1 (S-HangOn WCupItal90 Columns) (E) [h2C] MegaGames 3in1 Vol 1 (S-HangOn WCupItal90 Columns) (E) [h3C] MegaGames 3in1 Vol 2 (G-Axe SofRage Rev-Shinobi) (E) [!] MegaGames 3in1 Vol 2 (G-Axe SofRage Rev-Shinobi) (E) [h1C] MegaGames 3in1 Vol 2 (G-Axe SofRage Rev-Shinobi) (E) [h2C] MegaGames 3in1 Vol 3 (STBlade SMonacoGP AlienStorm) (E) [!] MegaGames 4in1 - Classic Collection (W) [!] MegaGames 4in1 - Classic Collection (W) [h1C] MegaGames 4in1 - Classic Collection (W) [h2C] MegaGames 6in1 US (GoldenAxe SuperHangOn) (U) [!] MegaGames 6in1 Vol 1 (S-HangOn WCup-Italia) (W) [!] MegaGames 6in1 Vol 1 (S-HangOn WCup-Italia) (W) [h1C] MegaGames 6in1 Vol 3 (Soccer S-MonacoGP) (W) [!] MegaGames 6in1 Vol 3 (Soccer S-MonacoGP) (W) [h1C] MegaGames 6in1 Vol 3 (Soccer S-MonacoGP) (W) [h2C] MegaNet BIOS (E) [o1] MegaNet BIOS (E) Megapanel (J) [c][!] Megapanel (J) [h1C] MegaTraX (J) [c][!] MegaTraX (J) [h1C] MegaTraX (J) [h2C] Menacer 6-in-1 Game Pack (W) [!] Menacer 6-in-1 Game Pack (W) [h1C] Mercs (W) [!] Mercs (W) [b1] Mercs (W) [h1C] Metal Fangs (J) [b1+C] Metal Fangs (J) [b1] Metal Fangs (J) [c][!] Metal Fangs (J) [hIR] Metal Fangs (J) [p1][b1] Metal Head 32X (E) [!] Metal Head 32X (E) [b1] Metal Head 32X (JU) [!] Michael Jackson s Moonwalker (W) (REV 00) [!] Michael Jackson s Moonwalker (W) (REV 00) [b1] Michael Jackson s Moonwalker (W) (REV 00) [h1C] Michael Jackson s Moonwalker (W) (REV 00) [h2C] Michael Jackson s Moonwalker (W) (REV 00) [h3C] Michael Jackson s Moonwalker (W) (REV 00) [h4C] Michael Jackson s Moonwalker (W) (REV 00) [p1] Michael Jackson s Moonwalker (W) (REV 00) [T+Por_Son_Car] Michael Jackson s Moonwalker (W) (REV 01) [!] Mick Mack as the Global Gladiators (Beta) [b1] Mick Mack as the Global Gladiators (Beta) Mick Mack as the Global Gladiators (E) [!] Mick Mack as the Global Gladiators (U) [!] Mick Mack as the Global Gladiators (U) [h1C] Mickey Mania - Timeless Adventures of Mickey Mouse (Beta) [h1C] Mickey Mania - Timeless Adventures of Mickey Mouse (Beta) Mickey Mania - Timeless Adventures of Mickey Mouse (E) [!] Mickey Mania - Timeless Adventures of Mickey Mouse (U) [!] Mickey Mania - Timeless Adventures of Mickey Mouse (U) [b1] Mickey Mania - Timeless Adventures of Mickey Mouse (U) [b2] Mickey Mania - Timeless Adventures of Mickey Mouse (U) [t1] Mickey Mouse - Castle of Illusion (J) [h1C] Mickey Mouse - Castle of Illusion (J) [p1] Mickey Mouse - Castle of Illusion (J) Mickey Mouse - Castle of Illusion (U) [!] Mickey Mouse - Castle of Illusion (U) [h1C] Mickey Mouse - Fantasia (U) (REV 00) [!] Mickey Mouse - Fantasia (U) (REV 00) [b1] Mickey Mouse - Fantasia (U) (REV 00) [f1+C] Mickey Mouse - Fantasia (U) (REV 00) [f1] Mickey Mouse - Fantasia (U) (REV 00) [p1][!] Mickey Mouse - Fantasia (U) (REV 01) [!] Mickey Mouse - Great Circus Mystery (U) [!] Mickey Mouse - Great Circus Mystery (U) [f1+C] Mickey Mouse - Great Circus Mystery (U) [f1] Mickey Mouse - Great Circus Mystery (U) [f2] Mickey Mouse - Great Circus Mystery (U) [f3] Mickey Mouse - Great Circus Mystery (U) [f4] Mickey Mouse - Minnie s Magical Adventure 2 (J) [!] Mickey Mouse - World of Illusion (Beta) [hI] Mickey Mouse - World of Illusion (Beta) Mickey Mouse - World of Illusion (E) [!] Mickey Mouse - World of Illusion (E) [T+Spa] Mickey Mouse - World of Illusion (J) Mickey Mouse - World of Illusion (U) [!] Mickey Mouse - World of Illusion (U) [b1] Mickey Mouse - World of Illusion (U) [h1C] Mickey Mouse - World of Illusion (U) [h2C] Mickey Mouse - World of Illusion (U) [h3C] Mickey s Ultimate Challenge (U) [!] Mickey s Ultimate Challenge (U) [b1] Mickey s Ultimate Challenge (U) [h1C] Mickey s Ultimate Challenge (U) [h2C] Micro Machines (E) [a1][c][!] Micro Machines (E) [a1][h1C] Micro Machines (E) [a1][h2C] Micro Machines (E) [a2][x] Micro Machines (E) [c][!] Micro Machines (U) Micro Machines 2 - Turbo Tournament (W) (J-Cart) [c][!] Micro Machines 2 - Turbo Tournament (W) [c][!] Micro Machines 2 - Turbo Tournament (W) [h1C] Micro Machines 2 - Turbo Tournament (W) [h2C] Micro Machines 2 - Turbo Tournament (W) [h3C] Micro Machines 96 (V1.1) (E) (J-Cart) [c][!] Micro Machines 96 (V1.1) (E) (J-Cart) [h1C] Micro Machines 96 (V1.1) (E) (J-Cart) [h2C] Micro Machines 96 (V1.1) (E) [h1C] Micro Machines 96 (V1.1) (E) [h2C] Micro Machines 96 (V1.1) (E) Micro Machines Military - It s a Blast! (E) (J-Cart) [c][!] Micro Machines Military - It s a Blast! (E) [h1C] Micro Machines Military - It s a Blast! (E) [h2C] Micro Machines Military - It s a Blast! (E) [x] Midnight Resistance (J) Midnight Resistance (U) [!] Mig-29 Fulcrum (E) [f1] Mig-29 Fulcrum (E) Mig-29 Fulcrum (U) [!] Mig-29 Fulcrum (U) [h1C] Mig-29 Fulcrum (U) [hI] Might and Magic 2 - Gates to Another World (U) (REV 01) [!] Might and Magic 2 - Gates to Another World (U) (REV 01) [b1] Might and Magic 2 - Gates to Another World (U) (REV 01) [f1] Might and Magic 2 - Gates to Another World (U) (REV 01) [o1][f1] Might and Magic 2 - Gates to Another World (U) (REV 01) [o1][h1C] Might and Magic 2 - Gates to Another World (U) (REV 01) [o1] Might and Magic 2 - Gates to Another World (U) (REV 01) [o2] Might and Magic 2 - Gates to Another World (U) (REV 01) [o3] Might and Magic III - Isles of Terra (U) [b1] Might and Magic III - Isles of Terra (U) [f1] Might and Magic III - Isles of Terra (U) [f2] Might and Magic III - Isles of Terra (U) [h1C] Might and Magic III - Isles of Terra (U) [x] Mighty Max (E) [b1] Mighty Max (E) [f1+C] Mighty Max (E) [f1] Mighty Max (E) [f2] Mighty Max (E) Mighty Max (U) [!] Mighty Morphin Power Rangers (E) Mighty Morphin Power Rangers (U) [!] Mighty Morphin Power Rangers (U) [h1C] Mighty Morphin Power Rangers (U) [h2C] Mighty Morphin Power Rangers (U) [h3C] Mighty Morphin Power Rangers - The Movie (E) Mighty Morphin Power Rangers - The Movie (U) [!] Mighty Morphin Power Rangers - The Movie (U) [b1] Mighty Morphin Power Rangers - The Movie (U) [b2+C] Mighty Morphin Power Rangers - The Movie (U) [b2] Mighty Morphin Power Rangers - The Movie (U) [f1] Mike Ditka Power Football (U) [!] Mike Ditka Power Football (U) [a1][!] Mike Ditka Power Football (U) [h1C] Minato no Toreijia (J) [b1] Minato no Toreijia (J) Mine Demo V0.01 (PD) Mine Demo V0.02 (PD) Mine Demo V0.03 (PD) Minnesota Fats Pool Legend (W) [!] Minnesota Fats Pool Legend (W) [f1] Miracle Piano Teaching System (U) [!] Misadventures of Flink, The (E) [!] Misadventures of Flink, The (E) [b1] Misadventures of Flink, The (E) [h1C] MLBPA Baseball (W) [!] MLBPA Baseball (W) [b1] MLBPA Sports Talk Baseball (U) [!] MLBPA Sports Talk Baseball (U) [f1] MLBPA Sports Talk Baseball (U) [h1C] MLBPA Sports Talk Baseball (U) [h2C] MLBPA Sports Talk Baseball (U) [h3C] Monica na Terra dos Monstros (W) [!] Monk and Monkies by Fonzie (PD) Monopoly (Beta) [b1] Monopoly (Beta) Monopoly (R) [p1][!] Monopoly (U) [b1+C] Monopoly (U) [b1] Monopoly (U) [c][!] Monster World IV (J) [!] Monster World IV (J) [b1] Monster World IV (J) [b2] Monster World IV (J) [b3] Monster World IV (J) [b4] Monster World IV (J) [f1+1C] Monster World IV (J) [f1+2C] Monster World IV (J) [f1][T-Eng_DeJap+Demiforce] Monster World IV (J) [f1] Monster World IV (J) [f2][T-Eng_DeJap+Demiforce] Monster World IV (J) [f2] Monster World IV (J) [h1C] Monster World IV (J) [T+Eng1.02_DeJap+Demiforce] Monster World IV (J) [T+Fre] Monster World IV (J) [T-Eng_DeJap+Demiforce] Moonbase V0.04 (PD) Moonbase V0.05 (PD) Moonbase V0.06 (PD) Mortal Combat 5 (Unl) [c][!] Mortal Kombat (W) (REV 00) [!] Mortal Kombat (W) (REV 00) [b1+C] Mortal Kombat (W) (REV 00) [b1] Mortal Kombat (W) (REV 00) [b2] Mortal Kombat (W) (REV 00) [b3] Mortal Kombat (W) (REV 00) [T+Fre] Mortal Kombat (W) (REV 00) [T+Por_Charnego] Mortal Kombat (W) (REV 00) [T+Rus] Mortal Kombat (W) (REV 01) (Prototype) [c][!] Mortal Kombat 3 (E) [f1] Mortal Kombat 3 (E) Mortal Kombat 3 (U) [!] Mortal Kombat 3 (U) [b1] Mortal Kombat 3 (U) [f1+C] Mortal Kombat 3 (U) [f1] Mortal Kombat II (W) [!] Mortal Kombat II (W) [b1][T+Fre099_arkames] Mortal Kombat II (W) [b1] Mortal Kombat II (W) [b2][T+Fre099_arkames] Mortal Kombat II (W) [b2] Mortal Kombat II (W) [b3][T+Fre099_arkames] Mortal Kombat II (W) [b3] Mortal Kombat II (W) [b4][T+Fre099_arkames] Mortal Kombat II (W) [b4] Mortal Kombat II (W) [f1+C][T+Fre099_arkames] Mortal Kombat II (W) [f1+C] Mortal Kombat II (W) [f1][T+Fre099_arkames] Mortal Kombat II (W) [f1] Mortal Kombat II (W) [h1C] Mortal Kombat II (W) [T+Fre099_arkames] Mortal Kombat II 32X (W) (Dec 1994) [!] Mortal Kombat II 32X (W) (Jan 1995) [!] Motocross Championship 32X (E) [!] Motocross Championship 32X (JU) [!] Mr. Nutz (E) [!] Mr. Nutz (E) [f1+1C] Mr. Nutz (E) [f1+2C] Mr. Nutz (E) [f1+3C] Mr. Nutz (E) [f1+4C] Mr. Nutz (E) [f1] Ms. Pac-Man (U) [!] Ms. Pac-Man (U) [f1] Ms. Pac-Man (U) [h1C] Ms. Pac-Man (U) [o1] Ms. Pac-Man (U) [t1] Muhammad Ali Heavyweight Boxing (Beta) [b1] Muhammad Ali Heavyweight Boxing (Beta) Muhammad Ali Heavyweight Boxing (E) Muhammad Ali Heavyweight Boxing (U) [b1] Muhammad Ali Heavyweight Boxing (U) [c][!] Muhammad Ali Heavyweight Boxing (U) [h1C] Mulan (Unl) [c][!] Mulan (Unl) [f1] Mulan (Unl) [f2] Multitap - IO Sample Program of Nov 28 1992 (W) [c][!] Mutant League Football (J) [!] Mutant League Football (U) [!] Mutant League Hockey (W) [!] Mutant League Hockey (W) [b1+1C] Mutant League Hockey (W) [b1+2C] Mutant League Hockey (W) [b1+3C] Mutant League Hockey (W) [b1] Mutant League Hockey (W) [b2] Mutant League Hockey (W) [b3+C] Mutant League Hockey (W) [b3] Mutant League Hockey (W) [b4] Mystic Defender (W) (REV 00) [h1C] Mystic Defender (W) (REV 00) [h2C] Mystic Defender (W) (REV 00) [h3C] Mystic Defender (W) (REV 00) Mystic Defender (W) (REV 01) [!] Mystical Fighter (U) [c][!] Mystical Fighter (U) [h1C] Mystical Fighter (U) [h2C] NBA Action 95 (W) [!] NBA Action 95 (W) [o1+C] NBA Action 95 (W) [o1][b1] NBA Action 95 (W) [o1] NBA Action 95 (W) [o2] NBA Action (U) [!] NBA Action (U) [b1] NBA Action (U) [f1] NBA Action (U) [h1C] NBA Action (U) [o1] NBA AllStar Challenge (U) [!] NBA AllStar Challenge (U) [f1+1C] NBA AllStar Challenge (U) [f1+2C] NBA AllStar Challenge (U) [f1] NBA Hang Time (E) [!] NBA Hang Time (E) [b1+C] NBA Hang Time (E) [b1] NBA Hang Time (E) [b2] NBA Hang Time (U) [!] NBA Jam (UE) (REV 01) [!] NBA Jam (W) (REV 00) [!] NBA Jam Tournament Edition (W) (REV 00) [!] NBA Jam Tournament Edition (W) (REV 00) [f1+C] NBA Jam Tournament Edition (W) (REV 00) [f1] NBA Jam Tournament Edition (W) (REV 00) [f2] NBA Jam Tournament Edition (W) (REV 01) [!] NBA Jam Tournament Edition (W) (REV 01) [b1] NBA Jam Tournament Edition 32X (W) [!] NBA Live 95 (W) [!] NBA Live 95 (W) [b1] NBA Live 95 (W) [f1] NBA Live 95 (W) [h1C] NBA Live 95 (W) [o1] NBA Live 96 (W) [!] NBA Live 96 (W) [b1] NBA Live 96 (W) [h1C] NBA Live 96 (W) [h2C] NBA Live 97 (W) [!] NBA Live 97 (W) [h1C] NBA Live 97 (W) [h2C] NBA Live 98 (W) [!] NBA Live 98 (W) [h1C] NBA Live 98 (W) [h2C] NBA Live 98 (W) [h3C] NBA Live 98 (W) [h4C] NBA Pro Basketball 94 (J) NBA Pro Basketball - Bulls vs Lakers (J) [!] NBA Pro Basketball - Bulls vs Lakers (J) [b1] NBA Showdown 94 (Beta) [h1C] NBA Showdown 94 (Beta) NBA Showdown 94 (UE) [!] NBA Showdown 94 (UE) [f1] NBA Showdown 94 (UE) [o1] NCAA College Football (U) [!] NCAA College Football (U) [f1] NCAA College Football (U) [f2] NCAA College Football (U) [f3] NCAA Final Four College Basketball (U) [!] NCAA Final Four College Basketball (U) [o1+C] NCAA Final Four College Basketball (U) [o1] Neozeed Color Demo (PD) New Zealand Story, The (J) [!] New Zealand Story, The (J) [b1] New Zealand Story, The (J) [h1C] New Zealand Story, The (J) [h2C] Newman-Haas Indy Car Racing (W) [!] Newman-Haas Indy Car Racing (W) [b1] Newman-Haas Indy Car Racing (W) [h1C] NFL 98 (W) [!] NFL 98 (W) [h1C] NFL Prime Time (W) [!] NFL Prime Time (W) [b1] NFL Prime Time (W) [b2] NFL Prime Time (W) [b3] NFL Prime Time (W) [o1] NFL Quarterback Club (W) [!] NFL Quarterback Club (W) [f1+C] NFL Quarterback Club (W) [f1] NFL Quarterback Club 32X (W) [!] NFL Quarterback Club 96 (W) [!] NFL Quarterback Club 96 (W) [b1] NFL Quarterback Club 96 (W) [b2] NFL Quarterback Club 96 (W) [h1C] NHL 95 (W) [!] NHL 95 (W) [b1] NHL 95 (W) [o1] NHL 95 Elitserien (E) [c][!] NHL 95 Elitserien (E) [o1] NHL 96 (W) [!] NHL 96 (W) [f1] NHL 96 (W) [f2] NHL 96 (W) [h1C] NHL 96 (W) [o1] NHL 96 Elitserien (E) [b1] NHL 96 Elitserien (E) [f1+C] NHL 96 Elitserien (E) [f1] NHL 96 Elitserien (E) [h3C] NHL 96 Elitserien (E) NHL 97 (W) [!] NHL 97 (W) [b1] NHL 97 (W) [b2] NHL 97 (W) [b3] NHL 98 (U) [c][!] NHL 98 (U) [h1C] NHL 98 (U) [h2C] NHL 98 (U) [h3C] NHL 98 (U) [h4C] NHL All-Star Hockey 95 (U) [!] NHL All-Star Hockey 95 (U) [f1+C] NHL All-Star Hockey 95 (U) [f1] NHL Hockey 91 (U) NHL Hockey 92 (U) [!] NHL Hockey 92 (U) [h1C] NHL Hockey 94 (W) [!] NHL Hockey 94 (W) [h1C] NHLPA NHL 93 (U) (REV 00) NHLPA NHL 93 (U) (REV 01) [!] NHLPA NHL 93 (U) (REV 01) [h1C] NHLPA NHL 93 (U) (REV 01) [h2C] Nigel Mansell s World Championship (E) [h1C] Nigel Mansell s World Championship (E) Nigel Mansell s World Championship (U) [!] Nigel Mansell s World Championship (U) [b1] Nigel Mansell s World Championship (U) [b2] Nigel Mansell s World Championship (U) [hI+C] Nigel Mansell s World Championship (U) [hIR] Nigel Mansell s World Championship (U) [hI] Nightmare Circus (W) [b1] Nightmare Circus (W) [x] Nikkan Sports Pro Yakyuu Van (J) [!] Ninja Burai Densetsu (J) [!] Ninja Burai Densetsu (J) [f1+1C] Ninja Burai Densetsu (J) [f1+2C] Ninja Burai Densetsu (J) [f1] Ninja Gaiden (W) [b1] Ninja Gaiden (W) [h1C] Ninja Gaiden (W) [h2C] Ninja Gaiden (W) [x] No Escape (U) [!] Nobunaga no Yabou - Bushou Fuuunsoku (J) [!] Nobunaga no Yabou - Bushou Fuuunsoku (J) [f1] Nobunaga no Yabou - Bushou Fuuunsoku (J) [h1C] Nobunaga no Yabou - Zenkokuban (J) Nobunaga no Yabou Haouden - Lord of Darkness (J) [!] Nobunaga no Yabou Haouden - Lord of Darkness (J) [T+Chi] Nobunaga s Ambition (U) [!] Nobunaga s Ambition (U) [h1C] Normy s Beach Babe-O-Rama (W) [!] Normy s Beach Babe-O-Rama (W) [f1] Normy s Beach Babe-O-Rama (W) [hI+C] Normy s Beach Babe-O-Rama (W) [hI] Olympic Gold - Barcelona 92 (E) [c][!] Olympic Gold - Barcelona 92 (J) [c][!] Olympic Gold - Barcelona 92 (U) [a1][c][!] Olympic Gold - Barcelona 92 (U) [c][!] Olympic Gold - Barcelona 92 (U) [h1C] Olympic Gold - Barcelona 92 (U) [h2C] Olympic Gold - Barcelona 92 (U) [h3C] Olympic Summer Games Atlanta 96 (W) [!] Olympic Summer Games Atlanta 96 (W) [b1] Olympic Summer Games Atlanta 96 (W) [b2] Olympic Summer Games Atlanta 96 (W) [b3+C] Olympic Summer Games Atlanta 96 (W) [b3] Olympic Summer Games Atlanta 96 (W) [b4] Olympic Summer Games Atlanta 96 (W) [b5] Olympic Summer Games Atlanta 96 (W) [b6] Olympic Summer Games Atlanta 96 (W) [h1C] Olympic Winter Games - Lillehammer 94 (J) [c][!] Olympic Winter Games - Lillehammer 94 (JE) [c][!] Olympic Winter Games - Lillehammer 94 (U) [h1C] Olympic Winter Games - Lillehammer 94 (U) [x] Omega Race (J) [f1] Omega Race (J) [h1C] Omega Race (J) [x] Onslaught (Unl) [c][!] Onslaught (Unl) [h1C] Onslaught (Unl) [h2C] Onslaught (Unl) [h3C] Onslaught (Unl) [h4C] Ooga Booga! from y2kode - 2nd Version by Kaneda (PD) Ooze, The (E) Ooze, The (JU) [!] Ooze, The (JU) [f1] Ooze, The (JU) [h1C] Operation Europe - Path to Victory 1939-1945 (U) [!] Operation Europe - Path to Victory 1939-1945 (U) [h1C] Operation Europe - Path to Victory 1939-1945 (U) [h2C] Osomatsu-kun - Hachamecha Gekijou (J) [b1] Osomatsu-kun - Hachamecha Gekijou (J) [h1C] Osomatsu-kun - Hachamecha Gekijou (J) [o1][h1C] Osomatsu-kun - Hachamecha Gekijou (J) [o1] Osomatsu-kun - Hachamecha Gekijou (J) [o2] Osomatsu-kun - Hachamecha Gekijou (J) [x] Ottifants, The (E) [!] Ottifants, The (E) [f1] Ottifants, The (G) (Beta) [h1C] Ottifants, The (G) (Beta) Out of this World (Beta) [h1C] Out of this World (Beta) [h2C] Out of this World (Beta) [h3C] Out of this World (Beta) [h4C] Out of this World (Beta) [h5C] Out of this World (U) [!] Outlander (E) [!] Outlander (E) [h1C] Outlander (U) [b1] Outlander (U) [h1C] Outlander (U) [p1] Outlander (U) OutRun (W) [!] OutRun (W) [a1][!] OutRun (W) [a1][b1] OutRun (W) [a1][h1C] OutRun (W) [a1][p1] OutRun (W) [b1] OutRun 2019 (E) [!] OutRun 2019 (J) OutRun 2019 (U) (Beta) OutRun 2019 (U) [!] OutRunners (J) [f1+1C] OutRunners (J) [f1+2C] OutRunners (J) [f1] OutRunners (J) [f2] OutRunners (J) [p1][!] OutRunners (J) OutRunners (U) [!] OutRunners (U) [f1] Gen (Gen, MD, 32X)へ戻る Copyright 2004 BOB All Rights Reserved.
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01 Prayer III 02 Ruff Ryder s Anthem 03 Get at Me Dog 04 Stop Being Greedy 05 How s It Goin Down 06 What You Want 07 Blackout 08 What s My Name? 09 Where the Hood At 10 Party Up (Up in Here) 11 X Gon Give It to Ya 12 It s All Good 13 Who We Be 14 Rain 15 Here We Go Again 16 No Love 4 Me 17 We Right Here 18 One More Road to Cross 19 Slippin 20 Prayer (Skit)
https://w.atwiki.jp/hmiku/pages/36617.html
【登録タグ JASRAC管理曲 S ささくれP 初音ミク 曲 殿堂入り】 作詞:ささくれP 作曲:ささくれP 編曲:ささくれP 唄:初音ミク 曲紹介 この世界は奴に支配されている。 「白猫プロジェクト×初音ミク」コラボ書き下ろし楽曲。 歌詞 (動画より書き起こし) この世界は奴に支配されている 右も左もノイズの彩(さい) 無数のキカイなコード異常全て 僕等のウタをシン蝕する この世界でオトを集めていた 刻まれる鼓動(ビート)僕はただ サンプル⇔リサンプル繰り返し 君がiしたウタを噛み砕いていた ほどけそうな夜に 理解不能 しがみついたモンスター 教えて ノイズに覆われた 心臓(ココロ)を嘲笑う SAMPLING MONSTER 僕等はどうして コトバを散らかしながら生きている SAMPLING MONSTER 僕等はいつから ココロを散らかしながら生きている SAMPLING MONSTER 僕等はもう既に ノイズだらけのウタ唄うモンスター SAMPLING MONSTER 誰か教えて 傷だらけいびつなアンデッドアンサー 理解不能が押し寄せて狂う 無数のiがオトに支配される 理解不能が押し寄せて狂う 無数のiが刻まれる SAMPLING まだヒトは知らない ノイズだらけのこの世界が愛しい理由(ワケ)を ワンダー 僕は知らない 胸の奥から溢れてくる激情(ノイズ)の雨を コメント おおおおおうぽつです!! -- (* u *) (2017-08-29 23 33 41) うわぁぁぁぁぁ! -- 名無しさん (2017-09-20 17 08 23) これめっちゃ好きだからフルで聞きたい -- 名無しさん (2018-05-05 19 39 53) フルあるやん -- 名無しさん (2023-06-07 18 07 59) 名前 コメント
https://w.atwiki.jp/xboxonescore/pages/947.html
Fight the Horror 項目数:39 総ポイント:1000 難易度: Parallel universe Whoever dies with hatred will never rest in peace 100 Beginning of the end Welcome to "Fight the Horror"! 10 Gluttony Excessive desire for things is considered to be “Gluttony” 30 Envy Resentful covetousness towards the good things of others is considered to be “Envy” 30 Greed Excessive desire for wealth and power is considered to be "Greed" 30 Pride To challenge the god is considered to be “Pride” 30 Wrath Desire to punish others is considered to be “Wrath” 30 Sloth Cowardice or habitual disinclination to exertion is considered to be “Sloth” 30 Lust Immoral desire is considered to be “Lust” 30 One way ticket There are mountains beyond mountains,and heavens beyond heavens 30 Safe for now Tomorrow is another day 10 Life betting It is immoral to compete in an unfair way 10 Golden axe Fraud always comes with greed 10 Burn offerings All that is left is black 10 Money talks In the infinite reincarnation, any desire is considered to be excessive 10 From the dark Every cloud has a silver lining 10 Not a potion Pigeon flies with pigeon, hawk with hawk 10 The waiting game The cannon cannot kill by itself, unless a cannon shooter is firing with it 15 Handled with care Hero and villain are the same coin viewed from the opposite sides 15 Here lies Let’s perform a touching funeral for the dead! 15 Abracadabra The revolution has not yet succeeded, work is still needed 10 The way of the other No lock ever in the world could lock down a real monster! 30 Combined force The fate that one can t escape, will be broken by three! 15 Chief of human The mystery about human life has long been revealed 30 Master of spirits Besides death, having contact with spirits is a born-with fear for humans 30 King of beasts Beasts never scheme, while they act on instinct 30 A second chance Again and again 30 Arrow on the string Having the power to punish others of his own will is not an exclusive right of the mythological gods 30 Cheat sheet Most people adore authority than knowledge 30 Home advantage Every man for himself and the devil take the hindmost 30 Self-deception In desperation, human beings usually resort to the supernatural 30 Rich return Money talks! 30 Merit-making Any offering provided to the gods is a kind of bribery 30 Gold rush Nothing is difficult to a man who wills 30 Poison tester People are usually deceived and seduced by superficial benefits 30 Blackmail A businessman knows not to kill the golden goose so well 30 Destined romance For those who are living in pain, Longevity is just a torture 30 Run like hell All horrible things connected with death 30 Twin monsters The winner is king, the loser an outlaw 30
https://w.atwiki.jp/a-priori/pages/104.html
前ページ次ページMonster Database Lv64 [#ydcab994] アクアポイズン [#qc99354b] アグニポイズン [#g6d25857] 冥府の獅子 [#u6ab0a66] 腐敗の者 [#gc5dcde6] 冥府の虎 [#v913d5c9] コメント [#m420b21b] Lv64 アクアポイズン attachref レベル 64 属性 水 攻撃方式 混合 アクティブ 有無 リンク 有無 ペット 不可 スキル 不使用 生息地 呪われた沼地(地上) 回復薬 生産材料 生糸 緑玉 特産物 陰陽の魔札 招魂牌 弾矢 装備品 その他 備考 座標例:(584 399) アグニポイズン attachref レベル 64 属性 火 攻撃方式 混合 アクティブ 有 リンク 有 ペット 不可 スキル 火属性魔法 生息地 呪われた沼地(地上) 回復薬 生産材料 生糸 特産物 陰陽の魔札 招魂牌 弾矢 装備品 その他 備考 座標例:(566 398),(554 398) 冥府の獅子 attachref レベル 64 属性 無 攻撃方式 混合 アクティブ 有無 リンク 有無 ペット 不可 スキル 不使用 生息地 幻惑の森(地上) 回復薬 生産材料 粘着剤 緑玉 特産物 冥界のマスク 冥界の鱗 弾矢 装備品 その他 アンバー3ct 備考 座標例:(606 398)旧名:魂を食らう冥界獅子 腐敗の者 attachref レベル 64 属性 水 攻撃方式 物理(遠) アクティブ 有無 リンク 有無 ペット 不可 スキル 不使用 生息地 夢みる峰(地上) 回復薬 生産材料 粘着剤 緑玉 特産物 冥界のマスク 冥界の鱗 弾矢 装備品 その他 神の啓示の七 トパーズ4ct サファイ4ct オニキス3ct 備考 座標例:(518 361)旧名:悪魔祓い教徒 冥府の虎 attachref レベル 64 属性 土 攻撃方式 混合 アクティブ 有無 リンク 有無 ペット 不可 スキル 土属性魔法 生息地 夢みる峰(地上) 回復薬 生産材料 特産物 冥界のマスク 冥界の鱗 弾矢 装備品 その他 備考 座標例:(565 335)旧名:空飛ぶ冥界トラ コメント 名前
https://w.atwiki.jp/apriori/pages/491.html
Monster Database/Lv40 LV40でデジパルトリポというボスモンスターがいます。 -- ↑の追記です。ペットを壁にしてもカッターみたいな攻撃が来て避けられません。 -- ラドグモキングから小HP回復ビンが出ました。 -- ラドグモキングから夜露の結晶が出ました。 --
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Hydross the Unstable 原文長すぎワラタ 半分位未訳 Hydross the Unstable Ideal Class Balance典型的なGroup例 Gear Minimum Minimum Consumables Requirements Wipe Recovery Boss Abilities不確定要素 Mark of Hydross Water Tomb Vile Sludge Summon Water Elemental Enrage StrategyFight Overview Phase 1 Overview Phase 2 Phase 3 Phase 1 - Detail Detailed Breakdown by ClassTank Melee DPS Ranged DPS Healing Misc. Notes Phase 2 - Detail Phase 3 - Detail Phase 4 Ideal Class Balance DPS 12 Tank 4 Heal 9 典型的なGroup例 Rogue 3 DPS Warrior 1 Hunter 1 Mage 4 Warlock 3 Shaman 2 Priest 4 Paladin 2 Resto Druid 1 Tank Druid 2 Tank Warrior 2 あるGuildにとっての最良の組み合わせが、全てのGuildにとって最良とは言えないので、 特定のGroupingをここでリストアップすることはしない。 GroupingはPlayer SkillやGear、Class Balanceに依存する。 Resist Gearを持った4人のTankとDPS特化のGroupの二つが必要である。 Note: 技術的にAddをTankするには2Warの方が2Druよりも良い。 しかしながら、WarriorのAggroGeneration(2匹ずつをTankingする場合)はDruidよりも低い。 そしてDruidはTanking Formにおいて、Warriorよりも大きいDPSを出す事ができ、 これはBossを倒す為に大きな助けとなるだろう。 Gear Minimum 装備には極めて高いクオリティが求められる。 Raidメンバー全員が自分の装備に目を通し、「Karazhan/GruulLairでUpgradeできる装備はあと少しだけだ」 と言う事ができる程度には必要である。 MeleeDPS:Karazhan武器、Lv70 Blue Armorかそれ以上 Healers:KarazhanクラスのBlue/Epic Armorかそれ以上 Tank Druid:Frost/Nature Resist Gearを両方、Health Gear Tank War: 1人はNature Resist Gear、もう一人はFrost Resist Gear。Block Ratingは不要。 Resistance GearはLv70 Epicの物が必要である(これを着る時、Defence等のStatsは 減少するだろう。MobsはCritical Strikeを撃ち込んでくるだろうが、Resistance Gearは それらを防御する事よりも遥かに重要だ)。 DruidはAddしかTankできないけれども、Druid TankはWarriror Tankよりも攻撃力が高い。 これは4Tank全員にResistance GearとResistance Aura/Totemが常に必要な事を意味する。 以下にResistance Gearのベンチマークを記載する。 もしこれ以上のダメージを食らうのなら、もっとResistance Gearが必要だ。 FrostTank:基本3100dmg/100% Markを喰らっている時に攻撃をResistできなかった場合:11000ダメージ NatureTank:基本2900dmg/100% Markを喰らっている時に攻撃をResistできなかった場合:10000ダメージ Druidの平均被ダメージ(Add1匹の場合):3100dmg - Resiできなかった場合のMax Hit 約6000 Minimum Consumables Requirements 各PlayerのClass毎に使える主要なConsumableは全て使う事。 これは全員がFlaskを使う事も含める(2.1.0からFlask仕様変更 Melee DPSはFel Str Elixir/Elixir of Major Agi/Winterfall Firewater/DPS Foodや他の あらゆるDPS系Consumableを使う。 この戦闘ではPoisonは役に立たないので、Adamantite Sharpening Stoneを使う。 Ranged DPSはFlask of Firepower/Adept s Elixir/Elixir of Major fire,frost.shadow Powerや、 他のDPS系Consumableを使う。 Tankは(同様の事なので中略) 注:Elementalの攻撃には、Stoneshield系のPotionは役に立たない。 Healerは以下省略 Frost Protection PotionsはFrost Stageにおいて大きなアドバンテージとなる。 完全に必要というわけではないが、間違い無く良い結果をもたらす。 Nature Prot PotもFrostも完全に必要というわけではないが、 Water Tombはかなり高い確率であなたに当り、また、周囲にChainするだろう。 戦闘に入る前にFrost Prot Potionを飲んでおくと便利である。 Vile Sludgeのダメージは低く、また、あなたに当たる確率も低い。 UI Modifications:MTはTimer系Addonを持ち、Impending Vulnerabilityのスタックを 声でRaidに知らせなければならない。 Third party Programs:Ventやそれに似たVCProgramは、Heal Callや Tank Switchの警告、Mana、そしてAggro状況等を知らせあう為にRaidに必須である。 Wipe Recovery Hydross the Unstable wipe recovery positions 「画像」 Wipeする上で一番良いのは、赤いラインの右側、青くハイライトされている部分で死ぬ癖をつける事である。 Boglordは1時間毎にRespawnし、これを殺さねばならない。 Boss Abilities HydrossのHealthは400万である。 不確定要素 低い。適切にTacの通りにこなしているなら、運が絡むのはWater Tombのみであり、 これは全員が互いに離れていれば最小にできる。 Mark of Hydross NatureかFrost Vulnerabilityが15秒毎にスタックする。 これは10/25/50/100/250%の追加ダメージを与える。 DebuffはRaid全員にスタックし、LoS切りやRangeによって回避する事はできない。 そして効果時間の30秒を経過させる事以外で取り除くこともできない。 このMarkは、そのPhase(Frost/Nature)のAbility/Meleeダメージにしか作用しない。 なぜならそのPhaseのタイプと同じDebuffしか受けないからだ。 (Frost PhaseならFrost Vulが、Nature Phaseなら以下省略って事) Water Tomb Targetを4秒間Stunさせ、大きなダメージを与える。 そして、Targetの8yard以内にいるプレイヤーにChainする。 これはあなたのDPSを止め、大量のTomb Chainを生み出し、死者を出すだろう。 死者を出す事はこのEncounterに負ける事を意味するので、 Raidメンバーは各人距離をおかなければならない。 Water TombのダメージはMark of Hydrossの影響を受け、100%Vulnerbilityの状態で Full Healthを持たないプレイヤーを殺してしまうだろう。 このSpellはFrost Phaseにおいて7秒毎に1回、MT以外のTargetにランダムで使用される。 RogueはTargetされた瞬間にVanishを行う事でこれを回避する事ができる。 HydrossがTargetをしてから振り向いてCastするまでに微妙な間がある為、これを回避する事ができる。 その為にはTarget s Targetが必須であり、あなたをTargetしたら 即座にVanishできるように準備しなければならない。 これはRaidにとってとても貴重であり、Stunを回避する事によって2-4Meleeが 4秒間失われる事を回避し、HealerのManaを節約することにも繋がるからである。 Vile Sludge Healing Doneを50%減少させ、500dmg/1secのダメージを24秒間与え続ける。 これはNature Phaseにおいて15秒毎に1回、Raidの誰かにランダムで飛んでくる。 大抵の場合において、このダメージは無視する事ができる。 また、Pal無敵やRogのCoSのようなMagic Immunities効果によって取り除くことが可能である。 Summon Water Elemental Phaseを切り替えた時に、4typeのAddがHydrossを中心とした4コーナー(HydrossのHitboxの)に沸く。 この切り替えは目に見えない境界を越える事ですぐさま発生する。 Frost Phaseでは4匹のPure Spawnを、Poison PhaseではTainted Spawnx4がpopする。 Enrage 10分でマジギレ。 Strategy Fight Overview Hydrossは2本のBeamの中に鎮座していて、それが彼を浄化している。 このビームから引きずりだすとPoison Phaseに、このビームに当てるとFrost Phaseになる。 彼はTrigger Lineを横切ると同時にPhaseを変更し、4匹のAddを沸かせる。 Switchでは被ダメージ増加Debuffが消える事は無い。だが、攻撃属性も変わるので(残っている)Markは問題にはならない。 Markによる被ダメージ上昇は時間と共に上がっていくので、時間を見てPhaseを切り替えていく。 (Markは15秒毎に1Stackずつ増えていき、250%増加になってTankが1shotで 殺されるようになる5秒前、つまり1分10秒が1つのPhaseで粘れる限界だろう。 10分で彼はEnrageする。 彼はPhase毎にFrost/NatureのResistance Gearを装備した二人のWarriorによってTankされる。 また、両方のResistanceを上げたDruid Tankが両PhaseのAddをTankするのに向いている。 おおよその戦闘時間:10分 最大戦闘時間:10分30秒 彼がEnrageしてから彼がRaidをWipeさせきるまで、およそ30秒の時間がある。 Phase 1 Overview これはPullから1st SwitchさせるまでのPhaseである。 HydrossはPhase2までAddを沸かせる事は無い(Switchさせないから) Phase 2 Poison/Nature Phaseの位置取り (画像) これはPoison Phaseが始まった時の位置取りの図である。 Phaseが変わってAddが沸いたらTankは1 2へ移動し、AddsがDownしたら3と5は4へ移動する。 Water PhaseにSwitchする約5秒前になったらHydrossをPhase3の図にあるような、 西のPhaseが切り替わる敷居まで持っていく。 (こうする事でTankは数歩下がるだけでPhaseを変えられる) 切り替わる5~10秒前にはDruid TankはPhase3の図にある位置に移動し、 Aggro-Insensitive Rangedはバラける事。 このPhaseの位置取りは柔軟性がある。 Phase 3 Water/Frost Phase Positions (画像) この図はWater Phase開始時の立ち位置である。 BossのPhaseが切り替わって4匹のAddが沸いた時、Tankは1から2へ移動する。 AddがDownしたら3,5は4へ移動する。 Phase2に再度切り替える5秒前になったら、BossをTrigger Lineの以下Poisonと同じなので中略。 Phase切り替え5~10秒前になったら6にいるプレイヤーはTankをWater Tombに巻き込まないようにするため7へ移動する。 Water Tombに互いを巻き込まないようにする為、全員がきっちり距離を取り合わないとならない。 Aggro Sensitive RangedはPoison Phaseに切り替わった瞬間にAggroを取らないようにする為、東側に位置していなくてはならない。 これはRangedDPSとMT Healerを含む。 このPhaseの位置取りは完璧でなくてはならない。 Phase 1 - Detail 250% Frost Vulnerabilityを得る10秒前からPullしなければならない。 これは約1分であり、BossのHealthをPhase終了時に約80%まで削り取らねばならない。 Druid TanksはHydrossが遠くにいる時にAssembly LineにいるElementalにEngageする。 Initial Addsを倒したら(彼らはHydrossとの戦闘中でもRespawnする)、TankがHydrossとEngageする。 Tankは西でTankingを開始し、直ちに逆側を向かせる。これにはSwiftness PotionとInterceptを使用する。 Interceptを使って突っ込み、Interceptの加速が途切れたらそのまま走り続けて逆側へ回り、 そのまま彼をPhase2のTrigger Lineから引き剥がし、今度はHydrossをPull前にいた地点までDragしていく。 そして、Raidとは逆の方向を向かせ、彼の正面にはTankがいるだけの状態にする。 HydrossのPullと位置取りを行うと同時に、Addsを倒しきり、RaidはHydrossにDPSを開始するべきである。 Phase1でできる限り多くのダメージを与えられるようにするべきであり、このPhaseで80%まで削る事が望ましい。 Phaseにおいて時間が経過すればする程、MarkはStackしていき、Healもその分必要になっていく。 Markが100%までStackし、250%になる約5秒前になったら、Tankは数歩下がり、Hydrossを少し後ろにPullすればいい。 この時、全CasterはWarriorの周囲から離れて次のPhaseに備える。DPSは攻撃をやめなければならない。 Nature/Frost(次のPhaseで必要になるResistance) Resistを装備しているWarriorはHydrossの色が変わったら即座に Shield SlamとHeroic Strikeを叩き込み、HydrossへのDPSは最低でも5秒後から開始する。 これでPhase1は終わりである。 Detailed Breakdown by Class Tank Potion Frost Resist Gearを着けているTankにはSwiftness Potionが必要になるだろう。 Aggro Sensitivity 最初の10秒間はAggroに対して慎重になるべきだ。 Stance Management Pull時はFuryで、後はDefensive Stance。 Movement 戦闘開始時は走って近づき、Casterの逆を向かせるようにすること。 (注)あなたはInterceptの後、もしくは彼の位置を直す為に移動することになる。 この時、Poison Phaseにしてはならない。4匹のAddが出現し、Wipeしてしまうだろう。 また、Shield Blockもしてはいけない。Elementalの攻撃をBlockすることはできないからだ。 Melee DPS Potion お茶やRage Pot。 Aggro Sensitivity 最初の10秒。 Target Priority Hydross優先。 Cooldown(Addと戦わないRogue) 常に使い続ける。 Cooldown(Addを処理するRogue) Bladeflurry、CD2分以下のDamage Trinkets Utility Battle Shout。 Movement Hydrossの周囲に散開する。 Ranged DPS Aggro Sensitivity Sensitive for first 10 seconds. Target Priority Hydross Utility Usual class DPS debuffs Pet Usage Whichever increases single-target DPS the most against Hydross Movement Spread out. You need to be further than 8 yards from each other person. Healing Tank sensitivity Sensitive. If the tank doesn t partially resist a hit, his life will drop to 30-40% in one. Healing assignments Two shamans healing Water Tomb damage; Chain Heal is ideal. Other healers on the current main tank. Aggro Sensitivity Insensitive Potions Usage Mana Movement Spread out. Be more than 8 yards from each other person. Note Do not cancel heals nearly as much as in typical fights. The warrior s hp will can be brought to 40% in a single hit. Hydross melee speed is consistent, but resists are not. Overhealing should be around 40% for tank healers. Use a meter such as SWstats to record and view overhealing. Misc. Notes The pull can be a sticking point without Swiftness Potions. Use them and save yourself a headache. If Water Tombs are giving you problems when the debuff is stacked to 100% and your DPS seems fast enough, you can switch out of the frost/water stage earlier each cycle. If you are DPS heavy, leave at 100%. If you re a bit heal heavy, leave a few sec before 250% and assign an extra healer to Water Tombs. Always leave poison/nature at the same time (a few seconds before 250%). To determine whether your DPS is fast enough, you must transition PAST phase 3 at least once. Record the percentage amount of damage dealt to Hydross during your phase 2 and phase 3. % damage dealt in (phase2) + (phase3) = (% of dmg dealt to Hydross every 2 minutes) You will deal 20% of his hp in the first 1 minute (phase 1) and Enrage happens at 10 minutes. Thus, you have 9 minutes to do 80% of additional damage. Divide 80% of Hydross HP by the sum of your damage delt from phase 2 and phase 3. If this number is greater than 9, you will probably need more damage on Hydross. This could mean you re killing adds inefficiently, or it may mean your gear isn t good enough. Also bear in mind that this is an estimate. Due to loss of mana, abilities, and players, your DPS will decrease as the fight progresses. Phase 2 - Detail (Begin poison/nature stage. Four nature-hitting adds spawn. Tank switches from frost tank to nature tank. This phase lasts until 10 seconds before 250% Nature Vulnerability. This phase lasts aproximately 1 minute.) View the diagram above for this phase. Hydross will have changed colors from blue to green and spawned 4 green adds. These adds can 1-hit kill anything other than tanks. One mage should begin the phase in the middle of the adds, Frost Nova before they re fully phased in, and then Blink to safety. Druids will pick up these adds and group them together under Hydross. All DPS should wait about 5 seconds, assist one predetermined person and then DPS the adds down quickly. You will have about 20 seconds to DPS Hydross after the adds are down before needing to shift to the next phase. When this time comes (5 seconds before the 250% mark), DPS and the MT s primary healers must move east of the poison phase trigger (to the sides), as shown in the diagram. This is also the time when druids move into the position in the diagram and DPS ceases fire until the switch occurs. Tank switch is the same as the last, except the two warriors roles are reversed. The nature tank needs to move backwards across the trigger until Hydross changes colors. This is the end of phase2. Detailed Breakdown by Class Warrior Tank Hydross is Taunt immune. However, each phase switch of Hydross will result in a partial aggro loss to the current tank. This allows the tanks to switch at each phase. Positioning is really the only thing for you to perfect. Be sure no one is near you (avoid Water Tomb). The tank that just got relieved may Concussion Blow an add, but shouldn t try to tank it due to having the wrong resistance gear. Potions Usage Health potions, Last Stand, any other emergency item or ability. Aggro Sensitivity Sensitive. The DPS must cease damaging Hydross for about 3-5 seconds after the phase switch. Stance Management Defensive Stance. Movement Move Hydross across the threshold in the poison diagram to trigger the phase. Note Be ready to use consumable/trinkets/Last Stand/etc. Sometimes the aggro dump happens before the phase switch, resulting in a huge non-resisted hit to the tank wearing the wrong resistance gear type. Druid Tank Two adds each, systematically decide who tanks which 2, repeat the same plan each phase. Once tanked, try your best to stack them all on top of Hydross. Be prepared to bash an add, be vocal on voice comms and let your add-damaging rogues know if you need a stun. This occurs if your healers are debuffed, if you take several non-resisted hits, etc. At the end of the fight, the druid tanks will have taken as much damage as the main tanks. Note also that their health will dip up and down much more than the MTs due to wearing split resistance gear. Melee DPS Potions Usage Thistle Tea, Rage Potions. Aggro Sensitivity Adds and Hydross sensitive for first 5 seconds. Target Priority Split 2 rogues on Hydross with the rest on adds. Assist a single person on adds. Cooldowns (Non-add rogues) Anything. (Add rogues) None. Utility Battle Shout. Rogues listen on voice comms for Water Tombed/debuffed healers. Watch the druid tanks HP. The add fighting rogue(s) should be on 1 druid s set of adds and be ready to stun with at least a 2-point Kidney Shot or a Vanish and Cheap Shot if the druid s HP dips under 40%. Movement Move to Stage 1 s spread-out positions AFTER adds are down. Note Be very careful to avoid Frost Nova "traps" (having the adds immobilized on top of you), you can be 1 shot at any time by any single add. Ranged DPS Aggro Sensitivity Adds and Hydross sensitive for first 5 seconds. Target Priority Assist 1 person on the adds. Utility Frost Trap, Frost Nova, Scattershot. Don t use Banish or Fear because this reduces DPS too much. Movement Stay spread out and away fromthe tank during the frost stage. Note If you pull aggro, you will die, and your raid will lose this fight. Use Seed of Corruption if spec d properly. Healing Tank Sensitivity Both Druids and Hydross tanks hp will be diping up and down drastically. Healing Assignments 2 healers per druid with the Water Tomb healers assisting with healing anything. Aggro Sensitivity None. Potions Usage Mana. Movement Stay spread out. Phase 3 - Detail (Begin frost/water stage. Four frost-hitting adds spawn. Tank switches from nature tank to frost tank. This phase lasts for 45 seconds to 1 minute (dependant upon the raid leader s choice, which reflects whether your raid is DPS heavy or healer heavy) View the diagram above for phase 3.) Your frost tank will have established agro. Once the frost tank has aggro, all casters need to spread out. DPS the adds down (this is when you use Blade Flurry and Sweeping Strikes). Once the adds are down, you may arrange yourselves into DPS groups and attack Hydross. You have about 10 seconds if you re a DPS heavy raid, and about 20 seconds if you re a healer heavy raid (the reasoning is listed as a "misc note" under phase 1). After this time is up, the tank should move Hydross across the poison trigger. Begin phase 2. (Phase 2 and 3 are repeated until the phase switch after the boss hits 15% HP) Detailed Breakdown by Class Warrior Tank Same as phase 2 except move Hydross across the threshold in water diagram to trigger the phase. Druid Tank Same as phase 2. However, slightly more difficult to round up the adds due to lack of Frost Nova/trap control. Melee DPS Potions Usage Thistle Tea, Rage Potions. Aggro Sensitivity Adds sensitive for first 10 seconds, Hydross sensitive for 5 seconds. Target Priority Split, 2 rogues on Hydross; the rest on adds. Assist 1 person on adds. Cooldowns (Non-add rogues) Anything; Blade Flurry adds when they re clumped/controlled. (Add rogues) Bladeflurry, Adrenaline Rush, Evasion combo. Blade Flurry will be used on every water stage. However, you must wait for druids to maintain solid agro if you do not have Evasion up. Having Vanish available is not an acceptable reason to Blade Flurry early, as the adds will 1 shot you. Utility Battle Shout, stuns. Movement Move to Stage 1 s spread out positions after the adds are down. Ranged DPS Stage2ではFrostNova/FrostTrapを使用できない。 Water AddsはそれらがImmuneだからだ。 AddsのThreat管理に関してはStage1よりも若干気にするべきで、Tank Druidsに Stage1より更に5秒のThreat稼ぎの時間を与えなくてはならない。 Healing Tank Sensitivity Both Druids and Hydross tanks hp will be diping up and down drastically. Healing Assignments 2 healers per druid and 2 healers healing Water Tomb. All other healers dedicated to the MT. Aggro Sensitivity None. Potions Usage Mana. Movement Stay spread out. The druid s healers need to move east (toward Hydro s platform) quite a bit to heal during the water stage. Position yourselves near the two west flags. Note This is the most healing intense stage in the fight and you can not afford to have any deaths. Phase 4 Stage2とStage3を繰り返し(9,10回程Phaseを切り替えたら)、HydrossのHealthが15%程になった場合、このPhase4の戦法を使う。 Phaseを切り替えた際にHydrossのHealthが約15%程度だった場合、Banish,Fear,Nova等を使い、Addsを全てCCする。 そして、使える物は全て使い、全DPSをHydrossへ叩き込む。 Recklessness、Heroism/Bloodlust、、Big-use/Cooldown Ability等、使える物全てである。 TankはShield Wallを使い、Enrage後の最初の数秒を耐え、Raidは残り数%を削りきる事に注力する。
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モス 編集 attachref モス (Chapter4) Lv40 ●or▲モスの羽の粉 (単体,1hit,遠距離,付加【MP,SP減少】)備考:通常のモスより攻撃力ははるかに低い 通常ドロップ無し †シャドウダンサー改 (3.50)†ブローバ改 (3.50)†シルバーライト改 (3.81)†ジャン改 (3.81) 蝶の木の森 - Chapter4進行中 モス Lv50 ●or▲モスの羽の粉 (単体,1hit,遠距離,付加【MP,SP減少】)備考: モスの触覚 †金色の兜 (3.91) 蝶の木の森 モス Lv62 ●or▲モスの羽の粉 (単体,1hit,遠距離,付加【MP,SP減少】)備考: モスの羽の粉 x1~2 †ジャン改 (3.50) ペナイン森(6)フリンの夢(4)
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ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Movement and Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size (impact on performance) ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill| ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of slings. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills cannot be developed beyond 1/2 of Strength Ironflesh, Power Strike, Power Throw, Power Draw, and Inventory Management. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills cannot be developed beyond 1/2 of Agility Weapon Master, Spotting, Athletics, Riding, Path Finding, and Looting. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills cannot be developed beyond 1/2 of Intelligence Trainer, Tracking, Tactics, Wound Treatment, Surgery, First Aid, Engineer, Navigation, and Weapon Maintenance. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_charisma|Charisma Affects dialogues, seduction, and how others see you. Each point increases your party size limit by +1. The following skills cannot be developed beyond 1/2 of Charisma Sea King, Leadership, Persuasion, Trade. Every 5 levels, you get an extra point to add to attributes like this. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Army ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Slings ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d peningas ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dp) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield broken. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more projectiles... ui_you_are_not_carrying_any_bolts|You are not carrying any projectiles. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Lore ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|The number of prisoners is determined by the size of your army. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d peningas ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Spearmen ui_group_5|Skirmishers ui_group_6|Horse Archers ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing ui_troop_upgrades|Troop Tree ui_crouch|Crouch