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############################################################# # Message File ACVillgr.msg # # # # Body Type NAROBE # # Combat AI Flee # # Weapons None # # HP 20 # # Skills to note None # # # # Log # # # # Created December 01, 1997 # # # # Updated # ############################################################# ############################################################# # The following lines are for describing the NPC when # # glanced and and examined. # ############################################################# {100}{}{You see a male villager.} {101}{}{You see a female villager.} ############################################################# # The following lines are for the dialog which the NPC # # says. This will be disorganized because of the Design # # Tool. # ############################################################# {150}{}{A kindly member of your village.} {151}{}{[TALK]} {152}{}{Hello! I hear you are the Chosen One. Now, perhaps, our village can be saved.} {153}{}{Can you tell me where I can find more healing powder?} {154}{}{What can you tell me of the traders who trade with us?} {155}{}{It is good to see you, but I must be going.} {156}{}{Gods protect you on your journey.} {157}{}{I do have a question for you.} {158}{}{Goodbye, my friend.} {159}{}{Go see Hakunin in the north corner of the village. He can help you.} {160}{}{Thank you. Goodbye.} {161}{}{Oh, it s not my place to deal with the traders. Talk to Mynoc, the guardian of the great bridge. He sees them all.} {162}{}{Thank you. Goodbye.} {163}{}{Could you tell me where the great bridge is located?} {164}{}{One more question, if I may.} {165}{}{Good joke, Chosen One! You know where it is. That way -- to the south.} {166}{}{Thank you. Goodbye.} {167}{}{One more question, if I may.} {168}{}{Of course, what is it?} {169}{}{Could you tell me where I can find some healing herbs?} {170}{}{What can you tell me of the traders who trade with us?} {171}{}{Never mind.} {172}{}{Oh gods -- may the spirit of the Founder guide you. If you re the Chosen One, we re going to need it.} {173}{}{Uun Ga.} {174}{}{Have a safe journey.} {175}{}{????} {176}{}{We re doomed! You have failed your quest.} {177}{}{You cannot continue like this.} {180}{}{You are a traitor to your own people.} {181}{}{Why do you do this?} {182}{}{You are evil. The Chosen One is evil!} {183}{}{They come to our village from the east, but their goods are poor.} {184}{}{Could you tell me where I can find some healing herbs?} {185}{}{Thank you. Goodbye.} {186}{}{One more question, if I may.} # Starting Dialog after 1st Hakunin Movie {300}{}{Hello, Chosen One. Nice to see you again. I pray that your holy quest is going well. Is there something I can help you with?} # Starting Dialog after 2nd Hakunin Movie {301}{}{Chosen One, our people are dying. You must hurry your search for the holy GECK. What may I do to aid you in this most holy of quests?} # Starting Dialog after 3rd Hakunin Movie {302}{}{We are running out of time, Chosen One. Please, finish your holy quest soon. We can not afford to wait much longer. If there s anythying I can do to help you to save us, let me know.} # Starting Dialog after 4th Hakunin Movie {303}{}{Chosen One, our village is almost dead... you re our only hope. Is there anything I could tell you that would aide you in our salvation?} ############################################################# # TELL - ME - ABOUTS # ############################################################# {1000}{}{Elder} {1001}{}{Founder} {1002}{}{Vault Dweller} {1003}{}{Arroyo} {1004}{}{Klamath} {1005}{}{Vault} {1006}{}{Chosen One} {1007}{}{Shaman} {1008}{}{Hakunin} {1009}{}{Healing Powder} {1010}{}{Bridge} {1011}{}{Mynoc} {1100}{}{The Elder is your mother and our leader.} {1101}{}{Our great ancestor who gave us knowledge.} {1102}{}{The first to fight and win over chaos.} {1103}{}{That would be our beautiful village.} {1104}{}{That s a trading outpost a few days east of here.} {1105}{}{The Vault is heaven.} {1106}{}{You are the Chosen One.} {1107}{}{He heals us with his herbs and magic. He is in the north part of our village.} {1108}{}{He heals us with his herbs and magic. He is in the north part of our village.} {1109}{}{It is a magic powder which will heal you, but will make you sleepy.} {1110}{}{The Great Bridge exits our village in the south.} {1111}{}{He guards the bridge leading into our village.}
https://w.atwiki.jp/sentokun/pages/33.html
Black Orc / Chosen / Marauder / Witch Elf / DoK / Squig Herder / Shaman / Zealot / Sorceress / Magus Black Orc ▲上へ [Arm Breaka] Rank21+ Requires 5 Points in Da’ Brawler Mastery Ailment/Path of Da’ Brawler/Level 40 25 AP/5 range/Instant/10s CD Leads to da Gud Plan! Deals 112 damage. Removes 50 Action Points over 5 seconds. Chosen ▲上へ [Withering Blow] Rank14 / AP Drain Rank17+ Damaging/Path of Dread/Level 40 35 AP/5 range/Instant/10s CD You release chaotic energies through your blade, withering your opponent s limbs causing 112 damage and removing 30 Action Points. →[Feed on the Weary] Requires 3 Points in Dread Mastery Buff/Path of Dread 1 Slot Career Tactic/Passive Withering Blow will now drain 40 Action Points, and you will gain as many action points as the victim lost. [Dreadful Terror] Rank21+ Requires 5 Points in Dread Mastery Buff/Path of Dread 20 Action Points/No range/Instant cast/4.5s CD May only use one Chaotic Aura at a time. The power of the Warp encases you in a terrifying visage. All enemies within 30 feet will lose 9 Action Points every 3 seconds. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Marauder ▲上へ [Draining Swipe] Rank29+ Requires 13 Points in Savagery Mastery Ailment/Path of Savagery/Level 40 30 AP/5 range/Instant/20s CD Requires Gift of Savagery You quickly rake your target twice, dealing 112 damage with each hit. The victim will regain action points 50% more slowly for 10 seconds. [Force Of Will] Rank12 Buff/Core Ability/Level 40 Rank 2 Morale/No range/Instant/60s CD You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by 160 for 30 seconds. [Exhaustive Strikes] Rank23+ Requires 7 Points in Savagery Mastery Buff/Path of Savagery 1 Slot Career Tactic/Passive Any time you critically hit an enemy while Mutated,they will lose 40 Action Points. Witch Elf ▲上へ [Kiss Of Betrayal] Rank35 Buff/Path of Treachery/Level 40 20 AP/5 range/Instant/10s CD Builds 1 Blood Lust You stab into your target for 150 damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to deal an additional 10 damage to your target. The unnatural venom will absorb your victim s life force, stealing 10 Action Points from the enemy and giving them to you. You may only use a single Kiss at a time. [Force Of Will] Rank12 Buff/Core Ability/Level 40 Rank 2 Morale/No range/Instant/60s CD You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by 160 for 30 seconds. [Overwhelming Dread] Rank31+ Requires 15 Points in Treachery Mastery Debuff/Path of Treachery Rank 4 Morale/No range/Instant/60s CD All enemies within 30 feet instantly lose 125 Action Points, and will regain action points 50% more slowly for the next 10 seconds. [Baneful Touch] Rank23+ Requires 7 Points in Treachery Mastery Buff/Path of Treachery 1 Slot Career Tactic/Passive Any time you attack an enemy from the sides or rear, there is a 25% chance that the victim will lose 40 Action Points. Disciple of Khaine ▲上へ [Pillage Essence] Rank29+ Requires 13 Points in Sacrifice Mastery Damaging/Path of Sacrifice/Level 40 30 AP/5 range/Instant/10s CD Builds 45 Soul Essence A strike into your target s soul which deals 225 damage and causes them to lose 50 Action Points. You will gain additional Soul Essence for most of the action points that the enemy lost. [Horrifying Offering] Rank17+ Requires 3 Points in Sacrifice Mastery Buff/Path of Sacrifice 1 Slot Career Tactic/Passive Consume Strength will now also cause the victim to lose 50 Action Points. →[Consume Strength] Curse/Path of Sacrifice/Level 40 25 AP/5 range/Instant/5s cooldown Builds 25 Soul Essence A Crippling attack which deals 112 damage and reduces your enemy s Strength by 80 for 20 seconds. Your defensive target s Strength is increased by 80. Squig Herder ▲上へ Shaman ▲上へ [Yer Not So Bad] Rank9 Ailment/Core Ability 40 AP/100 range/2s cast/20s CD Gork s Waaagh! reduces cast time. Steals 180 Action Points from your target over 9 seconds. [You Weren t Using Dat] Rank36 Debuff/Core Ability Rank 3 Morale/No range/Instant/60s CD Removes 100 AP from each enemy within 30 feet, and gives 50% of the stolen AP you. Zealot ▲上へ Sorceress ▲上へ [Vision Of Torment] Rank35 / AP Regain Rank35+ Curse/Path of Calamity/Level 40 35 AP/100 range/Instant/No CD Builds 10 Dark Magic Has a chance to cause a Backlash! A Curse which causes the enemy to lose 30 Action Points over 5 seconds. When this effect ends, they will suffer 248 Spirit damage. →[Vision Of Domination] Requires 3 Points in Calamity Mastery BuffPath of Calamity 1 Slot Career Tactic/Passive When Vision Of Torment ends, you will regain 50 action points. [Siphon Power] Rank12 Buff/Core Ability/Level 40 Rank 2 Morale/100 range/Instant/60s CD Steals up to 200 action points from your target and gives it to you, and reduces your target s Intelligence by 160 for 30 seconds. [Soul Stealer] Rank31+ Requires 15 Points in Agony Mastery Damaging/Path of Agony/Level 40 Rank 4 Morale/100 range/Instant/60s CD Your target and all other enemies within 30 feet of them suffer 1200 damage and lose 125 Action Points. You gain 1200 health and 125 Action Points. [Grasping Darkness] Rank15+ Buff/Core Ability/Level 19 1 Slot Career Tactic/Passive Doombolt and Chillwind will now also cause the victim to lose 20 Action Points, and will reduce their Strength, Intelligence, and Ballistic Skill by 57 for 10 seconds. →[Doombolt] Damaging/Path of Agony/Level 40 30 AP/100 range/3s cast/No CD Has a chance to cause a Backlash! Builds 10 Dark Magic A massive burst of dark power which deals 600 Corporeal damage to your target. →[Chillwind] Curse/Path of Calamity/Level 40 35 AP/100 range/Instant/No CD Has a chance to cause a Backlash! Builds 5 Dark Magic A Curse which deals 549 Corporeal damage to your target over 9 seconds. Magus ▲上へ [Instability] Rank25 Damaging/Core Ability/Level 20 40 AP/100 range/Instant/10s CD You force so much power into your daemon that it explodes from within, dealing 166 Spirit damage to all targets within 30 feet. The lingering taint will drain 30 AP a second from any targets standing in the blast area for 10 seconds. [Siphon Power] Rank12 Buff/Core Ability/Level 40 Rank 2 Morale/100 range/Instant/60s CD Steals up to 200 action points from your target and gives it to you, and reduces your target s Intelligence by 160 for 30 seconds. [Soul Leak] Rank26 Requires 15 Points in Havoc Mastery Damaging/Path of Havoc/Level 40 Rank 4 Morale/100 range/Instant/60s CD Deals 2394 damage over 10 seconds and gradually removes opponents AP.
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I understand. And you think the Dreamcore will be able to handle that? All right, boys. Move out. You two head in that direction. This doesn t look like any those creatures walking around. It must be a different species. First examine There must be some combination needed to open the door. I ll just try something... April trying to use music door without knowing how to open it Grubber Oy! Anyone there? Vinnie can see or hear Zoë first time If only I had a handle for the window, I could probably open it. Examine without handle again The handle on this window looks a bit wobbly. I took the handle off. Window handle It s the handle from the bathroom window. Clim through That ladder leads up to the third floor fire escape. Dirty sheet Filthy towel That s one disgusting towel. I don t think that sheet s ever been washed. Makeshift rope Ugh. Yucky. I don t want to know what this towel s been used for. Hva faen... Vinnie! Hey! Vinnie! Hjelp! Faen. Help me! Vinnie! Need some help here, man! What are you yappin about this time, Ivar? Uh...jente. Faen― Cut the friggin yibbo talk and speak English, you stupid Norse. Faen, Vinnie! Need help! That goes back into the main cave. It doesn t look like there s any way for me to open it. I keep thinking I ve seen a creature like this before. But where? Could this be the ancestor of a species in Arcadia? It s a strange, alien symbol. I ve never seen anything like it. North symbol I can t remember seeing a rune like this before. West Symbol If Na ane was here, maybe she could decipher this. South symbol For some reason, I don t think these symbols were created by the creatures that live here now. East symbol I have no idea. It s all so strange. It must be magic? Magic Dreamcore Dreamer System test... System test Do you wish to do some system test? Goto main menu Goto MainMenu Goto the main menu Save checkpoint Load checkpoint teststring start test conversation Display and hide text Hey, jackass! You cannot attack a tea pot! The chapter is in the range [0.00 - 1.50] Chapter 0.00-1.70 return The chapter is in the range [1.6,2.0] Chapter 1.60-2.00, 3.00-4.00 COPYRIGHT FUNCOM 2006 Resume Game Save Game Debug locations Test Scene Audio Whirlybird sound Fire barrels Rain on water This setting is not supported by your system. Text Audio The Azadi are coming farther and farther north. We kill ten, another twenty appear. So we kill them, too. They re not invincible. That s not the way to stop them, Brynn. We need a better plan. Our sources in the city may have information. I hope so. But we need to focus on getting the supplies and bringing them back to the swamplands. They are all depending on us. If another moon passes, the children will be at risk. If they should fall ill... Na ane is right. We go back as soon as we have what we came for. We ll be cautious, Chawan. Now we continue. Another few days due south, and we ll see her. I can t wait to see the city! If it s anything like you ve described, April, it must be amazing. It s been a long time. Things change. I smell the enemy. They are close. Okay. Na ane? You divert their attention when they get close enough. Brynn? Stay behind Chawan. I can handle― I don t care if you wield your sword like an Ygainon bladedancer. We re not at home. We don t have the advantage. Follow my lead, Brynn. Your blade will taste blood today, worry not. Let the smoke clear before you attack. The toxins lose their effect quickly, but you should still not breathe them. Got it. Hey, Chawan? What do they smell like, the enemy? Hush. One down, a continent to go. Good work! Hah. Ha! Ha un! Che ta! Zu on! Nng! Uh. Go back to the hell you came from, Azadi. This is for my people. My sister will tear your soul to pieces in the afterlife. Ee-ya! You call that fighting? Westlander scum! Watch out! It is done. Zoë! Thank God, I m so relieved to hear your voice. Are you okay? Where are you? I m outside the walls, in an alley. I can t see any signs. Just a moment, I ll pull you up on my... What? Oh. My friend Liv, she installed some kind of shield for my mobile. She said it makes me invisible. It s amazingly effective, top grade stuff. I really need to meet this friend of yours. I think she d like you. Look, I want to get as far away from this place as possible. You can crash at my place tonight. There s not a lot of space, but you ll be safe there. The first thing you need to do is find the boardwalk... Charlie must know more than what he s letting on If there s anything you can tell me, anything at all... I don t know where else to go. Please. Jericho has powerful connections. If I tell them you refused to help me, they won t be very happy. He s hiding something, I know it If I didn t know any better, and if I thought you were stupid enough to pull that kind of shit in here, I d say you were threatening me. I m just warning you. If you know something, you d better tell me. Or else...what? You sue me? You torch my club? You sic the Corps on me? The EYE? You don t think I have powerful connections, girl? Do you have any idea who comes into this place, the people I mingle with? The next time you come into my place and threaten me, I ll have you thrown out. This time, I m just gonna ask you to leave. Please, don t― Apologise This has gone too far already Sure you will. And tomorrow morning The Hand That Bites will run an interesting story about this bar. Challenge Unless he tells me what he knows, I m not giving up What? (Laughs) Are you serious, girl? Points for effort, though. I m impressed. If you have any information, it would be worth a lot to me. Bargain I m sure he knows more than what he s letting on Is that so? Like, what, money? Or are you offering me something else. Like yourself. My advice to you, girl, is never threaten someone unless you re ready to follow through on the threat. In your case, that means never threaten anyone. Ever. Your friend Jericho, he was here last night. He wanted to meet face to face. He told me, some things shouldn t cross the Wire. He wanted some information about a place I used to live in called the Border House. Thanks...I guess. Here s a tip, though. Take it or leave it, your choice. Good. Your friend Jericho did drop by last night. He wanted to meet me in person. I...I m not― You don t need to answer that, girl. I get it. You must love this guy a lot. That s all I needed to know. Look, your friend, he was here last night. He said some things shouldn t cross the Wire. He wanted to know about this place I used to live in, place called the Border House. The Venice Academy of the Visual Arts. It was famous. Still is, but...for very different reasons. Back then, it was the best art school in the city. After the Collapse, I lived uptown for a while. I needed to get as far away from Venice as I possibly could. Different world, different times. The Collapse changed a lot of things. Hell, it changed everything. What did you study at the Academy? VAVA It would be interesting to know what Charlie studied at the Venice Academy of the Visual Arts Heh. I ll tell you, if you promise not to laugh. I studied dance. You did? I was a kid. I believed that with enough passion, I could do anything I wanted. I had such faith in myself and in the world. But faith and passion alone will only carry you so far before reality sets in. When that happens, you ve got to face up to the facts. Your life ain t gonna turn out the way you hoped it would. And your dreams... They don t matter so much anymore. You lose faith, but...life goes on. Besides, look where it got me in the end. I ve done well for myself. I m a happy man. Use pressure release handle Examine pressure release handle Open cover Examine cover Examine mailroom door Examine sliding doors Examine Touch Screen Use Touch Screen Examine Lab Doors Open Lab Doors Jama Sharif Roberto Jawhar Karen Awad Fatimah Carlita Yacob Usman Iqbal Nina Hannah elgwan Systems Sound Config Stereo (Software) Headphones (Software) Dolby Surround (Software) SRS Circle Surround (Software) 4.0 channel discrete (Software) 5.1 channel discrete (Software) 6.1 channel discrete (Software) 7.1 channel discrete (Software) 8.1 channel discrete (Software) Directsound 3D (Software) EAX 2 (Hardware) EAX 3 (Hardware) EAX 4 (Hardware) Sound Block Automatic Apply changes Anti-aliasing quality None Anti-aliasing quality %d Action 4 Action 3 Action 2 Action 1 Camera Camera behavior Camera horizontal axis Camera sensitivity Camera Stick Camera vertical axis Cancel Changes Character movement sensitivity Cursor sensitivity D-Pad Default Config Effects Volume Fixed behind Focus Field sensitivity Effects Quality Graphics Quality Heavy Attack High Interaction Inventory Inverted Keyboard Light Attack Low Master Volume Mouse Mouse mode Mouse overall sensitivity Move Down Move Left Move Right Move Up Movement Movement Stick Music Volume Next Focus Normal Normal (4 3) Off On Pad Pause Press key to re-assign to %s Prev Focus Release the pad. Release the stick. Reset to defaults Sneak Sneak Mode Settings will take effect next time you start the game. Speech Volume Subtitles Test Joypad Toggle Focus Toggle Menu Toggle Mobile Toggle Pause Tutorial Ultra Video Vertical Sync Widescreen (16 10) Widescreen (16 9) Press and release the %s button. Push and hold %s forward. Push and hold %s to the left. None Launch Xbox Dashboard You do not have enough space to save games. Continue without saving? Your Xbox doesn t have enough free blocks to save games. You need %d more free blocks. Continue without saving or launch Xbox Dashboard to free more blocks? Quit Game over. Reload last saved game? Reload Main Menu Really quit Dreamfall? Press again to skip Save And Quit You will lose any unsaved progress. Quit to Main Menu Give Up Aspect Resolution Device Loading saved game. Quitting to Main Menu. Quitting to desktop. Warning! Starting a new game will overwrite the current autosave. Warning! Continuing will overwrite the selected save game. Unable to load softwrap.dll, you should check your installation. There is an error with your license file, you should check your installation. You have reached the end of this trial. You need to buy the game before you can continue. Buy Reza Temiz. Apartment eight. First examination Who gets mail these days? I mean, really. Second examination I don t think Reza s received any mail in the five years he s lived here. knock on door open door examine door climb through I probably owe you my thanks for saving my life. Helena Chang look at door Reza s apartment. She s not breathing! I need to get her to a hospital... Where the hell is Reza? Look at vending machine After I learned about bioneering, I never wanted to eat vending machine food again. Fresh water, courtesy of the Bingo! Corporation. Laced with plenty of addictive hallucinogenics. Uh, no. I don t think so. I don t drink Bingo! water. Drink water use door The finest in Japanese toilet technology. I ve had some good times in this shower. I ve spent a lot of nights in that bed. It s very comfy and...bouncy. Nothing but the best for Jericho . These screens and consoles must have cost a fortune. Reza usually sticks to notepads and his mobile when he s working. The console s mostly for research...and fun. Knowing Reza, there s only beer and leftover pizza in the fridge. Examine fence The gate s locked with a chain and a padlock. Both of them look pretty new. First try Still locked. What was I expecting? Second try I m guessing that s the front entrance to the Victory Hotel. Not very inviting, is it? This window probably leads into the hotel basement. Excuse me, are you Charlie? Hi Zoë, right? You said you re a friend of Jericho s? Talk to Charlie Commando The Chinaman Vinnie Ivar Lorayne Marcus Emma Examine Sela That receptionist is looking a bit high-strung. Examine Helena She s trapped! And it looks like there s a build-up of gas in the laboratory. Look at before attempting door She s trying to tell me something. Look at after attempting door By the look of things, I need to get her out of there. Quickly. Look at after releasing pressure Looks like she s okay, but we still need to get out of here. Look at after rescue Close door You have to push the elevator call button. Get into elevator Look at documents Pick up documents Notepad I see the notepad. Examine in safe Twin A Twin B Are you talking to me? He s selling...something. I can t make out what, though. Lockpick Cut chain Axe It s an axe. The door looks very new, and there s...blood all over it. And someone s handprints. It won t budge. Axe handle It s the broken handle from the axe. It s just a bunch of filthy rags. Rag Smell I don t know what that s for. Okay, I get it. It s like a lighter. Examine used The tank is empty. I don t have anything to fill it with. Use without kerosene in inventory It s a metal can. That one s got petrol in it, I think. It smells like...petrol. Smelling kerosene can Torch It s just a dark hole. Examine unlit There s a small flame in there. Examine lit Burning torch It s a can. I think there s just water in that one. I don t smell anything, but there s definitely something inside. Water, maybe. Smelling kerosene can with water It s a rusty old can. Examine before smelling Examine after smelling That s...Reza s lighter... Reza s lighter MISSING TEXT! EXAMINE CRUMPLED PAPER. It s some sort of security system. Looks like it controls the building s surveillance cameras. I can t access this console. It s locked. Use without password Look at fuse box MISSING TEXT! EXAMINE FUSEBOX. Someone s rehydrating and heating a pizza. Looks like there s still a bit left on the clock before it s done. Front door. It s connected to a biometric reader. I can t get out that way. The little girl... She was pointing at that closet. What could it possibly mean? Pick up videograph It s an old videograph. Is that...Charlie? Examine before pick up Videograph What the fuck are you doing here? This is my room! Get back to― Start I ll check around, see what I can find. So tonight, The Fringe? You re not trying to con me or anything? Hey, you re back. Greetings We apologise, but there are no available taxis in your area. Please try again soon. Benrime said I would find this Blind Bob guy right outside. Could that be him? He looks blind. Examine beggar Alms fer a poor old blind bastard with na home na hearth? Minstrum Magda Could that be Crazy Clara? I don t see anyone else around. Examine before talk far Hi there, are you Craz― Uh, are you Clara, by any chance? Minstrum Magda. I finally found her. Examine Magda Good morning, dear. You look hungry. Do you want some soup? First encounter Psst! Hey... Hey! I wonder how long it takes for taxis to arrive in this neighbourhood. It s not responding. I hope that s just because there aren t any taxis available. Push button There s a call button here. No answer. spyder What a mysterious, and completely irrelevant, door. He s eating porridge. Zoë examines Brynn MISSING TEXT! ZOË TALKS TO BRYNN IN MAINHALL I think there s something or someone inside the cage. I see you got your baby back. Returning the pet The ghetto s closed by order of the Office of the Emissary. Spice Merchant Hello, hello! Ah, what a wonderful morning we re having. How may I be of service today, young lady? Spices Mulled wine There s red wine boiling in that cauldron. He doesn t look very happy. Initial It s closed. Step back. Mmh. MISSING TEXT APRIL EXAMINES SCAFFOLDING LADDER. Hooded Man Sister Sahya Give mulled wine Ghetto s closed You can t come through here. There s a curfew. The ghetto will reopen in the morning. So what are we doing tonight? All right, so tell me about the tower. Will you need any assistance tonight, April-an? Where are you going at this hour? Examine Benrime Talk to Benrime Open Front Door I need to find a way onto the scaffolding...but not until I ve taken care of that guard. Climb scaffolding PLACEHOLDER APRIL CLIMBS THE SCAFFOLDING AND FINDS SAHYA S OFFICE. The scaffolding leads all the way up to the bridge between the tower and the new barracks. It s a biometric scanner, probably linked to some primary authentication mechanism, like a voice code or an access card. This must be Damien Cavanaugh s office, and that s the only person I see in here, so...Damien? Hello? Can I help you? All right, Zoë, so you know what to do? That maintenance bot is working on the wall. PLACEHOLDER FLYING WITH AID FROM GARDENING TOOLS. Damien? It s Zoë. Brian Westhouse Well, I ll be damned! Hiro Obaasan She hasn t spotted me yet. He looks a bit glum. Touching the exhibits will trigger the alarm. That looks like a vending machine. Give gum Thank you! It s really good. Give videograph Use mobile Mobile Knock out Reza s not home. After knocking on door Open/close shower door Reza? Reza! Stay out there! I m looking for the package! Examine door clamp
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CULT SAGA The Saga of the Endless has seen a bunch of tweaks to make this line more group friendly - Securing Source Now only requires one trip into Expert Deepstrike Mines. - Way of the Paragon Quest item drops and objectives now update for all group members at once. - Repiecing the Defractionary Collecting the Defractionary now updates all group members. - On the Trail of Evil Bones of Nestor reduced to a standard elite mob. Seeking Nestor Troweller in Stonefield now updates all group members. - Darkblade Aberrant Growth has been rebalanced to a standard elite mob. - Way of the Paragon Enq and Gan reduced to standard elite mobs. - The Means of the Endless Quest indicator now covers all of Smith's Haven. - Neddra's Legacy Seeking out Neddra's Vault no longer shows a map indicator outside of the world map. Life Saga quests now have additional location indicators. Trophies of Death Can now be updated on any Death Rift that grants experience. Free Their Souls Fixed an issue with the Aelfwar not counting for quest credit in Ravenna. ZONES The Ancient Wardstone mechanic has been removed, and any related Achievements for these have been moved to the Legacy category. We'll be reworking some of the content related to the Wardstones as regular quests. DROUGHTLANDS Stealthed players should no longer be randomly revealed in Mordant Knoll. Battle Royale Increased the health of the Arcane Hand who show up to help you. Ant Farm is now available separately from the Ancient Wardstone, and is available to both Guardians and Defiants. GLOAMWOOD If you manage to die in the two seconds it takes Gwyddon Duskenleaf to remove the Hag's Curse, just revive and speak with him to give it another try. IRON PINE PEAK Iron Pine Melange is now available for purchase from, where else - Iron Pine merchants! The quest flow in Dayblind Hollows has been completely revised. The content of the quests remains unchanged, but the number of trips into this area has been reduced from five to two. The respawn time of creatures in this scene has been increased. Zone Event Planar Chill Fixed an issue where the quest counter could end up out of sync with the number of bulwarks in the zone. Earn Your Keep, In You We Trust Changed the requirements for these quests so the story flow makes more sense. Paving the Way Turned down the thunder spawners outside of Howling Caves. Removed a single, taunting, impossible-to-get twisted artifact location from Iron Pine Peak. MOONSHADE HIGHLANDS In Plain Sight Players can no longer get stuck in the Cloaking Device or fall under the world after they kill the Abyssal Watcher. The Key to it All Players will no longer get a surprise teleport into the rock on occasion. Players can now return to their corpse if they die on the roof of Hammerknell Fortress. Essential Extraction Fixed a visual issue that occurred if you died while channeling the item used for this quest. Burn the Offerings The cages required for this quest now all spawn within the quest area indicator on the map. The major versions of the Rifts 'Hand of Gorvaht' and 'Heralds of Gorvaht' now update the Moonshade Highlands Defender achievement properly. Made the zone puzzle in Moonshade Highlands more forgiving to help players with higher latency. SCARWOOD REACH Now with more greenery! The look and feel of Scarwood Reach has gone through an art update. Corpsegrinder no longer hides out underground, making him less difficult to find. Payment in Kind There should now always be enough Shatterbone Casters within the cave to update this quest. On the Books Cleaned up the presentation of this quest on the NPC you need to speak with - it is no longer a Runecrafting Trainer with a huge list of options shown. Fixed various cases where some Guardian quests in Sagespire could be blocked. Reduced population density and respawn rate in many areas of southern Scarwood Reach. Unexpected Intervention Can now be completed reliably. Gorefang Wranglers are more numerous in Auld Warden. SHIMMERSAND An End to Reinforcements The quest credit radius for sealing the Earthen Portals has been increased. Spies Among Us Had a chat with those cowardly goblins to prevent only one appearing at a location instead of two. Wardens of the Order Fixed an issue that occasionally prevented the griffons from appearing when summoned. Miracle of Modern Magic No longer a timed quest. Rift A Debt of Air Made the stage 2 objective and Rift mob names actually match. Changed the Cockatrice fight sequence to rely on buffs rather than inventory items. SILVERWOOD Raw Materials Fixed the occasional infestation of invisible treants. Out In the Field The Advanced Nature Students are now slightly more resilient. Reduced the frequency of sapling adds spawned by Kongeegon. The major versions of the Rifts 'Maelow's Host' and 'Maelow's Horde' now count correctly toward the Silverwood Defender achievement. STILLMOOR The Past Should be able to complete this quest more consistently after subduing Tigram Stillstep. DUNGEONS AND RAIDS Bosses in Gilded Prophecy and the Drowned Halls drop 3 Marks of Ascension rather than 2. Tier 2 Expert Dungeon Dailies (the random dungeon quest via LFG tool) now award a Mark of Ascension in addition to the normal Plaques of Achievement reward. A handful of new items have been added to Expert Dungeons. CHARMER'S CALDERA Caelia the Stormtouched Reduced radius of Whirling Tempest. Caelia the Stormtouched Removed the stun effect from Shocking Paralysis, but the ability now hits one additional target. FOUL CASCADE Expert Fixed a bug where players could be stuck in combat after a reset of Tephra Lord Mafricos. RUNIC DESCENT Runeguard notoriety from Runic Descent now extends through Glorified. PVP Favor and Prestige rewards have been turned up to 11 with the introduction of PvP Rifts and Warfront Weekends. We do expect to turn these down, so enjoy the temporary boost! Lost Hope, Incapacitate Cannot be used to interrupt other players while they are immune to interruption effects. Break Free [All PvP Souls] Now removes the Disarm effect. Usable objects that will flag you for PvP now have a unique mouseover cursor. Favor rewards have been increased for all daily PvP quests. Favor and Prestige have been increased for open world “Kill Players” daily quests. Additional Achievements and titles have been granted for PvP actions in Stillmoor, Iron Pine Peaks, and Shimmersand. A new Achievement and title have been added for completing all of the Warfront meta Achievements. Prestige, Favor, Experience, and Notoriety rewards are doubled when earned in Alternate-Mode Warfronts. Achievement credit for standard Warfronts cannot be earned in Alternate-Mode versions. Open-world quests requiring you to kill players for The Unseen and The Order of the Eye now grant more Notoriety. Additional fixes to characters being feared through the world. Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay Chloromancer Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat. Druid Reduced the effectiveness of Balm of the Woods when the target is in PvP combat. Justicar Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat. Necromancer Reduced the healing effectiveness of Soul Purge when the target is in PvP combat. Purifier Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat. Sentinel Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat. Shaman Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat. Warden Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat. Dominator Reduced the damage of Split Personality's Void Bolts in PvP combat. World PvP Quests The Unseen and Order of the Eye quests (the ones without other players as targets) in Iron Pine Peak and Shimmersand have their objective counts increased to bring them more in line with the time it takes to complete the Stillmoor quests. World PvP Quests Genuine Firebrand, Firebrand's Source Additional Firebrand Power Sources have been added to the southern area of Mage's Mark like the quest always claimed there to be. PVP ITEMIZATION 1.4 will introduce a number of changes to make acquiring PvP gear more enjoyable. Players will now be able to upgrade PvP store items more frequently without needing to hoard Favor to purchase high rank items. Prestige Rank 7 and 8 are now available. New armor sets are available in Meridian and Sanctum. Rank 7 and 8 Armor and Weapons can be purchased with Marks of Retribution. Converted the costs on rank 3/4 and 5/6 Armor and Weapons to use Marks of Retribution and require the previous set's items to purchase the upgrade. Changed the overall cost of purchasing all of rank 1 through 6 sets to equal the previous cost of purchasing a rank 5 or 6 set. Completing weekly PvP quests now grants additional Marks of Retribution, and closing PvP Rifts have an additional chance of rewarding these. Marks of Retribution are obtained for 1600 Favor from PvP vendors in Meridian and Sanctum. Wands, Totems, Shields and Bucklers are now available from the Favor merchants in Meridian and Sanctum. Condensed the total amount of Favor Set merchants in Meridian and Sanctum. Honored and Revered-level rewards are now available on The Unseen and The Order of the Eye vendors in Meridian and Sanctum. Synergy Crystals are now available for ranks 3/4, 5/6, and 7/8 armor sets from The Unseen and The Order of the Eye Quartermasters. Rank 7 and 8 PvP armor is no longer filtered to show only your calling on the vendors in Meridian and Sanctum. ITEMS Healing Potions and Tonics from Apothecaries are now on a separate cooldown from Mana Potions and Tonics. The following items are on the same cooldown as Mana Potions and Tonics now, and won't be triggered by Healing items Olde Tablet, Ageless Tablet, Elder Tablet, Timeworn Tablet, and Ancient Tablet. Jon Tom's Pauldrons now have Dexterity on them. Gloves of Glowing Light stats fixed to be more Mage-appropriate. The Banner of Zeal has been restored to its previous - correct - graphic. Damage messages from the Crystallized Ember and the Burning Planar Shard now appear properly in combat logs. Dark Shadow Tunic Renamed to Dark Shadow Leggings so you're not trying to wear a shirt as pants. The following Artifact items have been upgraded to Rare quality to reflect the rate at which they drop - their actual drop chance has not been increased Hook of Fairn the Ferocious, Self-Replicating Ring, Crispy Fried Fae Gizzard Recipe. Totem of Overgrowth The tooltip now specifies that this item only works on healing abilities. Way of Water now properly procs. Vanishing Empyreal Gem Increased the proc rate from this item. Fixed Breath of the Abyssal and several other item effect so they no longer get removed if you teleport or zone into instances with these items equipped. Fixed a typo with Rasmolov's Riftblade Crystal. It wasn't 'Riftbladd', we swear! Gloamsilk Poison No longer scales with Spell Power, and cannot proc more than once per second. Scrolling combat text now displays a correct icon for the Sacred Heirloom of Eth. Fixed a bug where some set item tooltips were not displaying correctly. CRAFTING New recipes are available on the Armorsmith, Outfitter, Weaponsmith, and Artificer artisan store merchants. These are new Epic crafted items with set bonuses. Each set includes 2 pieces of armor, 1 weapon, and 1 ring to complete the set. Recipes can be purchased for Plaques. Recipes for new materials are available from the various profession trainers for 20 platinum - Enchanted Shadethorn Lumber, Tempered Orichalcum Bar, Steel-Stitched Leather, Bolt of Radiant Witchweave, and Infinite Essence. Each recipe has a 24 hour cooldown and are used in new production recipes. Crafting trainers now sell new reagents needed for the new recipes Ethereal Flux, Magical Oil, Enchanted Lacquer, and Endless Dust. Foraging trainers now sell reagents. Adrenalite, Etherialite, Vitalium, Saintstone, and Thiefstone Augments that require 150 skill or above no longer drop from Rifts and related encounters. They are now only received from supply bags, quests, crafters, or from merchants in some cases. New Artificer recipe Blazing Powerstone, purchasable from trainers at 285 Artificer skill. Usable on main-hand weapons and adds 200 Spell Power for 4 hours. New Weaponsmith recipe Exquisite Oilstone, purchasable from trainers at 285 Weaponsmith skill. Usable on 2-handed weapons and adds 10 melee weapon DPS for 4 hours. Crude Whetstone Now adds 2 melee weapon DPS for 4 hours. Coarse Whetstone Now adds 3 melee weapon DPS for 4 hours. Fine Whetstone Now adds 4 melee weapon DPS for 4 hours. Exquisite Whetstone Now adds 5 melee weapon DPS for 4 hours. Flawless and Pure Augments have received a stat boost and are available on the Apothecary Artisan store merchant. Flawless Augments cost 3 Apothecary Plaques. These recipes require new ingredients with cooldowns on use. Augmenting a crafted item can no longer fail. Dropped Augments that previously required 250 skill to apply now require 300. The exceptions to this are Saintstone, Adrenalite, Etherialite, Vitalium, and Thiefstone, which all require 225. Pliable Griffon Hide, Lustrous Griffon Hide, Brilliant Harpy Feather, and Luminous Harpy Feather now require 300 skill. Fixed Augment items getting 'locked' if you closed a crafting window with the ESC key. Apothecaries can now salvage Planar Essences. These break down into planar dusts as well as new ingredients used in Augment recipes. The dropped recipe for Platinum Choker, and its associated item, have been renamed to Ornate Platinum Choker. This does not affect the Platinum Choker recipe available from the crafting trainers, which is actually a different item. Mighty Brightsurge Vial now requires only 1 Twilight Bloom to craft, rather than 2. Healing Philters are now actually useable at the level stated on the item. Reinforced Leather Hood and Shaleweave Handwraps now require 190 Outfitter skill to craft. Reinforced Leather Belt now requires 210 Outfitting skill to craft. This is to fix a previous inconsistency where the learned recipes required 225 skill while the recipe scroll items stated 190 and 210. The recipes for Steel Spaulders, Steel Sabatons, and Steel Vambraces now require 150 skill to learn. Salvaging Shimmering Opal Gorgets now yields Copper Bars instead of Tin. The icon for Rugged Fabric has been changed so it no longer looks like Witchweave. Fixed some versions of the Combatant's Bow and Aristocrat's Long Rifle not being Runebreakable. Dragonslayer Shroud can now be Runebroken. Blazing Recondite Rune and Blazing Recondite Runeshard recipes now create the right item. Made required item levels more consistent for Blazing Indomitable Runeshard - an item of level 48 - and Incandescent Indomitable Runeshard - an item of level 50. Corrected the Freemarch version of the Apothecary Supply Run quest from taking Rotting Canines from your inventory when abandoning the quest. These items should only be removed on a successful quest turn-in. Fixed some typo issues related to Blazing Wisdom, Intelligence, Strength, and Dexterity Runes/Runeshards. Refurbished Mathosian Armor can no longer be Augmented. Salvaging Artificer-crafted rings that contain gemstones now yield more Iridescent Powder, Gemstone Fragments, Clear Crystals, and Glimmering Fragments, and these items appear much more frequently. Apothecary recipes using consumable items from Rifts have been updated to reflect the changes to the ranks and level ranges of these items. You can now preview wearable items made from recipes off of crafting skill trainers. ACHIEVEMENTS The Achievements window now allows you to see what rewards you receive for completing a selected achievement. ART AND AUDIO Toned down the number of visual effects that display during large combat situations. Added an audio cue to the confirmation popup when you are invited to a group. Added new sound effects to role changes. The sounds of Tartagon mount footsteps have been slightly lowered in volume to a more appropriate level. Adjusted the footstep sounds of the Vaiyuu mounts to better match their run animations. Valmera mounts are not quite so ninja-silent at idle and while running. Turned down the volume on river and waterfall ambient sound. Rockier rock visuals for more treacherous terrain! New sound effects added for characters dropping to the ground from high places. Fixed a rare animation twitch when transitioning between channeled abilities and those with standard casting times. COMMANDS AND MACROS Characters can now have up to fifty macros each. You can now drag items and abilities into the Macro Commands field to insert their names into a macro. A slash-command glossary has been added to the Macro window to better explain some of the many slash commands in the game. Ground target items and abilities should now work properly as part of a macro. The /leader command should no longer fail with the "Invalid Target" message when the leader has a party member targeted. UI/SETTINGS You can now customize overhead nameplate colors for various types of players and NPCs via the Settings panel. Alongside the ability to set new custom colors for group and raid members, the default color for group, raid, and guild member overhead nameplates has returned to green. This can be customized at any time via the Settings panel under Interface. Moveable notification popups! You can now move previously un-movable popup or confirmation windows that appear on screen, such as Warfront or Dungeon queue join/decline notifications. There is now a "Take All" button when reading mail with attachments. Also touched up the Mail UI buttons in general. Added a button that allows you to "take all attachments from all mail items" in your inbox. The Abilities panel now sorts by category and in alphabetical order. A warning icon will now appear on your pet portrait if your pet is capped at a lower level than your character. On-screen messages for quests, errors, raid warnings, and broadcasts are now moveable via the Edit Layout system. Fixed buff/debuff tooltips not displaying a description of the effect. Added new quest indicators for daily PvP quests and World Event quests - including minimap icons, overhead icons, cursors, all that jazz! Fixed guild quest icons showing up as 'low level quests'. New characters will have all minimap icons enabled except for 'Show Low Level Quests' by default. Calling Trainers for other Callings will no longer be displayed on your minimap. Character window sections will now only become visible once your character has something to show in that section, to prevent information overload with a bunch of sections that aren't relevant to your character at the time. Ex Gaining Notoriety will cause the Notoriety section to appear, adding a companion pet will trigger the Companions section to appear. etc. Added a 'help' button to the Soul Tree window to bring up the Soul Tree tip window at any time. When you have a Notoriety capped, the bar now actually looks full rather than empty. Opening the split stack option now hides item tooltips to prevent overlap. Fixed tooltips appearing in the top left corner if you teleported while a tooltip was being displayed. Auction House Fixed a bug in the Usable Only checkbox so that auction results are displayed correctly (less blank pages and half-filled pages all around). Optimized the Guild Roster pane to handle showing offline members for very large guilds without breaking things. I'm looking at you, Epic. The Achievement window now properly updates for exploration achievements when entering new areas. Using the ESC key to cancel an in-progress chat window message no longer cancels the resurrection confirmation window. Chat messages for bonus Favor awards have been removed to cut back on chatspam. Bonus Planarite earned is still displayed. Escort quests no longer have the 'share' button shown in the quest log - these are handled by sharing to the group when the quest is first accepted. Quests that require you to collect or craft single items as quest objectives no longer display "0/1" at the end of the objective. Added new loading screen tips to better highlight many new features added since launch. Auction House "no results" messages now shown in the search results area when no items are listed matching the search term. Error messaging is now more descriptive when you fail to use an ability because you lack a required item. Fixed a rare case where the client would always select the same player when mouse-picking targets. Map waypoints are now cleared on logout. CLIENT When combat logging to a text file is enabled, the Rift client will no longer open and close the log file for every line written. Instead, it will leave the file open and flush new data every half second. The interval for flushes can be tuned in rift.cfg with the CombatLogFileFlushInterval value.
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# (210) Spatial script for your room #{100}{}{This door leads to your room. You have lived your entire life in this # room, until now. Your fellow Vault citizens have told you that they # will leave this room empty in your honor.} {100}{}{ こ の ド ア の 先 は 君 の 部 屋 だ 。 生 ま れ て か ら ず っ と こ の 部 屋 で 生 活 し て き た 。 だ が そ れ も 終 わ り だ 。 Vault で 暮 ら す 仲 間 た ち か ら は こ う 言 わ れ て い る 。 「 こ の 部 屋 は 空 け た ま ま に し て お く よ 。 な ん た っ て 君 が 暮 ら し て い た 部 屋 だ か ら な 。 」}
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【Tags D Kuchibashi-P KuchibashiP tW Miku】 Original Music Title どういうことなの!? What Do You Mean?! \ What is this about?! (Dou Iu Koto Nano!?) Music Lyrics written, Voice edited by くちばしP (Kuchibashi-P) Music arranged by くちばしP (Kuchibashi-P) Singer 初音ミク (Hatsune Miku) Click here for the Japanese Lyrics English Lyrics (translated by ikuy398): My thought being troubled next to me is A pendulum clock swinging on a local solution It has put words embarrassing in a column And made a start on next puzzle Drawn with an abstruse equation Affection Machines called human meditate What do you mean? What do you mean? What do you like? What do you mean? What do you mean? That's not what I mean Don't you care about touching me on the shoulder? Ingredients of yours gathering inside me each time You are near at my hand, but I can't 'Cause I'm likely to break up even our friendship Love lyrics, machine sheep, go round Like or dislike questions, Let's check answers What do you mean? What do you mean? Who do you like? What do you mean? What do you mean? That's not what I mean What do you mean? What do you mean? What's your liking? What do you mean? What do you mean? Am I measuring up to you? If no depending on numbers, I wonder what I can convert the boredom into Suddenly I catch your eye and hide my sigh And then So I meditate on a machine called human What do you mean? What do you mean? What do you like? What do you mean? What do you mean? That's not what I mean What do you mean? What do you mean? Who do you like? What do you mean? What do you mean? Tell me everything What do you mean? What do you mean? For your smile What do you mean? What do you mean? I get co-occurred Tell me Romaji lyrics (transliterated by Terme): tonari de nayanderu watashi no shikou wa kyokushokai de yureru furikodokei hazukashii tango o tate ni narabe te tsugi no pazuru ni chakushushi ta tokoro nankai na shiki de egai ta aijou hito to iu kikai wa omoi haseru dou iu koto na no dou iu koto na no kimi wa nani ga suki? dou iu koto na no dou iu koto na no sonna koto ja nai kata ga fureru koto nan tomo omowa nai? sono tabi ni tamaru kimi no seibun sugu te ga todoku yo dakedo deki nai yuujou de sae mo kowashi te shimai sou de koi no uta karakuri-hitsuji maware suki kirai no mondai kotae awase dou iu koto na no dou iu koto na no kimi wa dare ga suki? dou iu koto na no dou iu koto na no sou iu imi ja nai dou iu koto na no dou iu koto na no kimi no konomi wa? dou iu koto na no dou iu koto na no watashi todoi te ru? suuji ni tayora nai naraba taikutsu o nan'ni kae reru darou fui ni me ga atte toiki kakusu soshite hito to iu kikai ni omoi haseru no ka dou iu koto na no dou iu koto na no kimi wa nani ga suki? dou iu koto na no dou iu koto na no sonna koto ja nai dou iu koto na no dou iu koto na no kimi wa dare ga suki? dou iu koto na no dou iu koto na no zenbu oshie te dou iu koto na no dou iu koto na no kimi no egao ni dou iu koto na no dou iu koto na no watashi kyouki suru oshie te ne
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PPP Princes of The Apocalypse キャンペーン用キャラクター。 Andrew ( アンドリュー ) Race Half-Elf Alignment Lawful Good Experience / Next Level - / - xp Classes / Level Cleric 1 / Warlock 10 Patron Deity / Faith Bahamut Background Solder キャラ設定 戦士やパラディン、戦司祭を輩出している士族の末弟。 本人はパラディン志望だったが、兄姉の支えになれと、神官の道を強制されたため、不満を抱く。 神官の道を修め家に戻ったところ、一顧だにされなかったことに溜めこんでいた拗れが爆発し、出奔。 自身の力のみで成り上がるべく、流れの神官として荒事を求めていた。 その一環として、兵役も経験している。 が、兵役中に勲をたてられるような大きな争いもなかったため、冒険者の一団に加わることになる。 ( 将来ウォーロックを入れるため、色々と隙の多い設定 ) 【 2017/04/15 追記 ( ウォーロッククラス追加の顛末 ) 】 ネクロマンサーを倒してレッドラーチに戻った後、共同礼拝所で声を掛けられる。 どこからかネクロマンサー討伐の話を聞きつけたのかは分からないが、その功績を称えたいと酒の席に誘われた。 美酒を振る舞われ酩酊したところで、彼は自分の正体をバハムートの使いと名乗り、正しい行いをしたアンドリューに 更なる力を与えるよう遣わされたと明かした。 もちろんそれは、アンドリューの未熟さと功名心に付け込もうとするフィーンドの罠だったわけだが。 愚かなアンドリューは、その誘いを受け、契約書にサインをしてしまう……、 Hit Points 69 = 8 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 11 CON Mod. ( = + 1 CON ×11Lv. ) Ability Scores 【 STR 】 19 ( + 4 ) = 15 ( 9pts. ) + 1 Racial / 19 ( Gauntlets of Ogre Power ) 【 CON 】 12 ( + 1 ) = 12 ( 4pts. ) 【 DEX 】 10 ( + 0 ) = 10 ( 2pts. ) 【 INT 】 8 ( - 1 ) = 8 ( 0pts. ) 【 WIS 】 14 ( + 2 ) = 13 ( 5pts. ) + 1 Racial 【 CHA 】 16 ( + 3 ) = 14 ( 7pts. ) + 2 Racial Initiative Move Speed Initiative : + 0 = + 0 DEX Land Speed : 35 feet. Armor Class 20 = 18 Plate mail + 2 Shield Saving Throws 【 STR 】 + 4 ( = + 4 STR ) 【 CON 】 + 1 ( = + 1 CON ) 【 DEX 】 + 0 ( 2 ) ※ ( = + 0 DEX ) 【 INT 】 - 1 ( = - 1 INT ) 【 WIS 】 + 6 ( = + 2 WIS + 4 Proficiency ) 【 CHA 】 + 7 ( = + 3 CHA + 4 Proficiency ) ※ See Shield Master feat. Proficiencies Proficiency Bonus + 4 Armor : All Armor, shields Weapons : All Simple Weapons, Martial Weapons Tools : One type of gaming set, vehicles ( land ) Language : Common, Elvish, Giant Attacks Drown Thrown ( Range 20 / 60 ), Versatile ( 1d10 ) Attack : + 10 ( = + 4 STR + 4 Proficiency + 2 Enc. ) Damage : 1d6 + 6 ( = + 4 STR + 2 Enc. ) + 1d8 ( Cold ) / Piercing Longsword Versatile ( 1d10 ) Attack : + 8 ( = + 4 STR + 4 Proficiency ) Damage : 1d8 + 4 ( = + 4 STR ) / Slashing Longsword, Silvered Versatile ( 1d10 ) Attack : + 8 ( = + 4 STR + 4 Proficiency ) Damage : 1d8 + 4 ( = + 4 STR ) / Slashing Warhammer Versatile ( 1d10 ) Attack : + 8 ( = + 4 STR + 4 Proficiency ) Damage : 1d8 + 4 ( = + 4 STR ) / Bludgeoning Dagger Finesse, Light, Thrown ( Range 20 / 60 ) Attack : + 8 ( = + 4 STR + 4 Proficiency ) Damage : 1d4 + 4 ( = + 4 STR ) / Piercing Javelin Thrown ( Range 30 / 120 ) Attack : + 8 ( = + 4 STR + 4 Proficiency ) Damage : 1d6 + 4 ( = + 4 STR ) / Piercing Light Crossbow Ammunition ( Range 80 / 320 ), Loading, Two-handed Attack : + 4 ( = + 0 DEX + 4 Proficiency ) Damage : 1d8 + 0 ( = + DEX ) / Piercing Skills Strength ■ Athletics : + 8 ( = + 4 STR + 4 Proficiency ) Dexterity Acrobatics : + 0 ( = + 0 DEX ) Sleight of Hand : + 0 ( = + 0 DEX ) Stealth : + 0 ( = + 0 DEX ) Intelligence Arcana : - 1 ( = - 1 INT ) ○ History : - 1 ( = - 1 INT ) Investigation : - 1 ( = - 1 INT ) Nature : - 1 ( = - 1 INT ) ○ Religion : - 1 ( = - 1 INT ) Wisdom Animal Handling : + 2 ( = + 2 WIS ) ● Insight : + 6 ( = + 2 WIS + 4 Proficiency ) ○ Medicine : + 2 ( = + 2 WIS ) Perception : + 2 ( = + 2 WIS ) Survival : + 2 ( = + 2 WIS ) Charisma Deception : + 3 ( = + 3 CHA ) ■ Intimidation : + 7 ( = + 3 CHA + 4 Proficiency ) Performance : + 3 ( = + 3 CHA ) ● Persuasion : + 7 ( = + 3 CHA + 4 Proficiency ) Traits Half-Elf Ability Score Increases : + 2 CHA, + 1 other two abilities Size : Medium Speed : 30 feet Darkvision : You can see in dim light 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can t discern color in darkness, only shades of gray. Fey Ancestry : You have advantage on saving throws against being charmed, and magic can t put you to sleep. Fleet of Foot : Your base walking speed increases to 35 feet. Languages : Common, Elvish, one other language Cleric 1 Hit Dice : 1d8 / Lv. Armor Proficiencies : Light Armors, Medium Armors, Shields Weapon Proficiencies : All Simple Weapons Tool Proficiencies : None Saving Throw Proficiencies : Wisdom, Charisma Skills : Choose two skills from History, Insight, Medicine, Persuasion, Religion Divine Domain : War Domain - Bonus Proficiencies : You gain proficiency with martial weapons and heavy armor. - War Priest : When you use the Attack action, yhou can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier ( a minimum of once ). You regain all expended uses when you dinish a long rest. Spellcasting : 3 Cantrips Known, 2 / - / - / - / - / - / - / - / - Warlock 10 Hit Dice : 1d8 / Lv. Armor Proficiencies : Simple Armors Weapon Proficiencies : All Simple Weapons Tool Proficiencies : None ( multiclassing ) Saving Throw Proficiencies : None ( multiclassing ) Skills : None ( multiclassing ) Other Worldly Patron : the Fiend - Dark One s Blessing : When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + Warlock level ( minimum of 1 ). - Dark One s Own Luck : When you make an ability check or a saving throw. you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll s effects occur. Once you use this feature, you can t use it again until you finish a short or long rest. - Fiendish Resistance : You can do so after seeing the initial roll but before any of the roll s effects occur. Once you use this feature, you can t use it again until you finish a short or long rest. Pact Magic : 4 Cantrips Known, 10 Spells Known, 2 Spell Slots ( 5th Level ) Eldrich Invocations : - Agonizing Blast : When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. - Fiendish Vigor : You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components. - Thirsting Blade : You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn. - Repelling Blast : When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line. - Grasp of Hadar : Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you. Pact Boon : Pact of the Blade You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks. Solder ( Background ) Skill Proficiencies : Athletics, Intimidation Tool Proficiencies : One type of gaming set, vehicles ( land ) Brooch of Shielding While wearing this brooch, you have Resistance to force damage, and you have immunity to damage from the Magic Missile spell.Requires Attunement. Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher.Requires Attunement. Drown Feats War Caster ・You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. ・You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. ・When a hostile creature s movement provekes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. Shield Master ・If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. ・If you aren t incapaciated, you can add your shield s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that tagets only you. ・If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take nodamage if you succeedon the saving throw, interposing your shield between yourself and the source of the effect. Spells Cleric 1 0Lv. Guidance Light Sacred Flame 1Lv. Cure Wounds ( Prepared ) Healing Word ( Prepared ) Warlock 1 0Lv. Eldritch Blast Green Flame Blade Sword Burst 2Lv. Blindness/Deafness 3Lv. Counterspell Fireball Fly Remove Curse 4Lv. Charm Monster Dimension Door Fire Shield Wall of Fire 5Lv. Scrying Equipments ★ Drown ( Trident + 2 ) Longsword Longsword, Silvered Warhammer Light Crossbow - Bolt × 20 Dagger Javelin × 4 Plate mail Shield Holy Symbol Component Pouch ★ Gauntlets of Ogre Power ★ Brooch of Shielding ○○ ☆ Potion of Healing × 2 ○ ☆ Potion of Healing, Greater × 1 ○ ☆ Potion of Giant Strength × 1 Priest s Pack - Backpack - Blanket - Candle × 10 - Tinderbox - Alms Box - 2 Blocks of Incense - Censer - Vestments - Ration × 2 Days + 11 Days - Waterskin Bedroll Healer s kit ( 20 use ) Rope, hempen × 50ft. Belt Pouch An insignia of rank A trophy taken from a fallen enemy A set of deck of cards A set of common clothes 13,342gp
https://w.atwiki.jp/ddr_dp/pages/2649.html
Your Angel(楽) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 Your Angel DM Ashura feat. kors k X2 楽4 175 135 / 14 Universe3からの移植曲 STREAM VOLTAGE AIR FREEZE CHAOS 24 28 0 27 0 楽譜面(4) / 踊譜面(7) / 激譜面(11) / 鬼譜面(-) 属性 縦連 譜面 http //eba502.web.fc2.com/fumen/ddr/x2mf/your_ang_8b.html プレイ動画 https //www.youtube.com/watch?v=n4Gi3atX7dk (x2.0, NOTE, 4 48~) 解説 この難易度の中高BPMらしく、4分は正面配置か縦連のみ。Aになってから判定が良くなったBPMなのでMFCも狙い目 -- 名無しさん (2017-04-24 00 43 53) 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント
https://w.atwiki.jp/warband/pages/684.html
menu_start_game_0|You prepare yourself to venture forth into a world of deceit and treachery. mno_introduccion|Prelude mno_character_creation|Character Creation mno_go_back|Go back menu_start_phase_2|{s2} mno_westeros_continue|Continue mno_essos_continue|Continue menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_continue|Continue mno_go_back_dot|Go back. menu_reports|Reports Menu^^^^{s1}^ mno_dplmc_show_economic_report|View prosperity report mno_spy_report|View Spy reports mno_troop_quarters|Troop Quarters mno_reset_static_wars|Turn off Static Wars mno_view_bank_report|View banking report. mno_lord_relations|List of known lords by relations mno_courtship_relations|Courtship relations mno_Companions_overview|Companions overview mno_view_faction_relations_report|Faction relations reports mno_view_player_companion_report|Player and companions reports mno_resume_travelling|Resume travelling menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_set_up_game|Please choose your preference. This will change the names and consequences of various outcomes in-game accordingly. mno_yara_greyjoy|I prefer the characters to be named according to the HBO GoT's TV series mno_asha_greyjoy|I prefer the characters to be named according to the ASOIAF book's menu_set_up_wars|Please choose your scenario ^^Static wars Westerosi factions will be locked in diplomacy according to the Wars of the Five Kings. ^^Sandbox The same as above but all factions (except the Night's Watch) are free to declare war and peace as they choose. Much like normal Warband mno_static_wars|Static Wars mno_normal_wars|Sandbox menu_set_up_wounds|Are you a man or a mouse ^^Realistic wound system This is the way the mod is meant to be played and depicts the true nature of the setting. It also provides an extra layer of strategy. ^^Basic wound system Be forever known as the wimp, a wimpy little mouse.^^Choose wisely as this cannot be changed during the game. mno_yes_wounds|I am a man mno_no_wounds|I am a mouse menu_set_up_start_location_man|Where are you heading to ^^Westeros Start in Westeros and have the opportunity to play through the main quest line. ^^Essos Start in Essos but forfeit the main quest line. mno_head_to_westeros|I am heading to Westeros mno_head_to_essos|I am a heading to Essos menu_set_up_start_location_mouse|Where is the wimpy little mouse heading to ^^Westeros Start in Westeros and have the opportunity to play through the main quest line. ^^Essos Start in Essos but forfeit the main quest line. mno_westeros_start|I am heading to Westeros mno_essos_start|I am a heading to Essos menu_set_up_white_walker_invasion|Choose when you prefer the White Walker invasion to occour Ranges from hardest to easy. mno_day_600|Day 600 mno_day_750|Day 750 mno_day_850|Day 850 mno_day_1200|Day 1200 menu_start_game_1|Welcome, adventurer to A World of Ice and Fire. Before your thrown into a world of torture and treachery you must create your character. mno_start|Create Character mno_quit|Cancel menu_start_character_1|You were born quite some time ago. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A Dothraki. mno_start_nomad|Free Folk. mno_start_thief|A thief. menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A Hunter. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A troubadour. mno_student|A university student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building your settlement. There is enough materials collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 5000 silver stags.^Time need 6 hours. mno_refuge_here|Ok go ahead. menu_camp_cheat|Select a cheat mno_testing_cheats|Cheats fast use. mno_camp_cheat_change_weather|Change weather. mno_back_to_camp_menu|Head Back. menu_cheat_testing_cheats1|Select a cheat mno_camp_action_4|Back to the camp menu. menu_camp_action|Choose an action mno_action_prebattle_custom_divisions|Manage Split Troop Assignments. mno_action_export_import|Export/import NPCs. mno_camp_cheat|CHEAT MENU. mno_jump_to_scene|debug test scene menu mno_camp_smoke_food|Smoke some raw food in your inventory. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join your ranks as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_fishing|Try to catch some fish.^^Fishermen can be easy prey for bandits, but there has been rumours of all sorts of lost treasures being pulled out of the oceans from those brave enough to hang around to find them. mno_fish_yes|Yes mno_fish_no|No menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. menu_camp_action_read_book_start|{s1} menu_export_import_npcs|Please choose an NPC, then press key C to view and export/import this character.^^You choose {reg0?{s0} none}. mno_export_import_back|Go back mno_export_import_npc1|{s0} mno_export_import_npc2|{s0} mno_export_import_npc3|{s0} mno_export_import_npc4|{s0} mno_export_import_npc5|{s0} mno_export_import_npc6|{s0} mno_export_import_npc7|{s0} mno_export_import_npc8|{s0} mno_export_import_npc9|{s0} mno_export_import_npc10|{s0} mno_export_import_npc11|{s0} mno_export_import_npc12|{s0} mno_export_import_npc13|{s0} mno_export_import_next|Next page menu_export_import_npcs_2|Please choose an NPC, then press key C to view and export/import this character.^^You choose {reg0?{s0} none}. mno_export_import_prev|Previous page mno_export_import_npc14|{s0} mno_export_import_npc15|{s0} mno_export_import_npc16|{s0} mno_export_import_npc17|{s0} mno_export_import_npc18|{s0} mno_export_import_npc19|{s0} mno_export_import_npc20|{s0} mno_export_import_npc21|{s0} mno_export_import_npc22|{s0} mno_export_import_npc23|{s0} mno_export_import_npc24|{s0} mno_export_import_npc25|{s0} mno_export_import_npc26|{s0} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_cattle_kill_20|Twenty. menu_arena_duel_fight|A duel is a very serious thing, especially if it is to the death. Two enter the circle, but only one comes out...^^Both mind and body react to stress and danger. You feel the cold sweat under your armpits, the kind that comes regardless of whether it's hot or not. It's the sweat of the fight, and its presence indicates that you... are ready. menu_duel_menu|{s1}{s2} mno_start_fight|Start the duel. menu_simple_encounter|{s2}^^ You have {reg10} troops ready to fight in your name against their {reg11}.^^{s7}^{s4}^{s15} mno_change_commander_simple_encounter|Change commander(Current commander {s7}). mno_encounter_attack_plan|Plan your battle with the enemy. mno_encounter_attack_do_plan|Enough planning. To battle! mno_encounter_attack_clear_plan|Re-assess the situation. mno_encounter_attack_hold|Take the field. mno_encounter_attack_follow|Lead your troops. mno_playerambush_attack|Ambush attack! mno_ambush_attack|Ambush defence! mno_encounter_attack|{s7} the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. mno_force_presentation|Assess nearby forces. mno_begin_duel|Begin the duel menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape unscathed, but you'll have to leave {reg4} soldiers behind to stop the enemy advancing. mno_leave_behind|OK. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your soldiers prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9}^^Kill count {s12}^^{s3} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. ({s21}) mno_pre_join_help_defenders|Rush to the aid of the {s1}. ({s21}) mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4} mno_change_commander_join_battle|Change commander(Current commander {s7}). mno_join_attack_plan|Plan your attack with the enemy. mno_join_attack_do_plan|Enough planning. To battle! mno_join_attack_clear_plan|Re-assess the situation. mno_join_attack_hold|Take the field. mno_join_attack_follow|Lead your troops. mno_join_attack|{s7} the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. mno_join_wounded|You are too wounded to fight. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town centre. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 stags). menu_player_lair_menus|You are at {s10}, your very own settlement, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. ^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet at my settlement mno_guarida_rename|Rename your settlement mno_lair_interior|Go to the settlement's hall mno_lair_interior_door|Gate to your settlement mno_visit_tavern_lair|Go to the tavern mno_visit_tavern_lair_door|Door to the tavern. mno_lair_buildings_improve|Talk to your captain mno_lair_buildings_improve_door|Gate to your settlement mno_hirelair_staff|Hire staff mno_lair_inspect|Take a walk around your settlement mno_lair_inspect_door|Go to the square mno_mylair_station_troops|Manage the garrison mno_demoler_lair|Demolish your settlement. mno_lair_wait|Wait here for some time mno_see_ships|See the ships mno_embarkre|Embark mno_lair_leave|Leave... mno_lair_leave_door|Leave Area menu_demoler_lairm|Are you sure you want to demolish your settlement? mno_demoler_yes|Yes ({reg1} stags). mno_demoler_no|Return. menu_salt_mine|You arrive at a small mining camp. The Westerlands are not the largest, most populous, or most fertile part of the realm, but they are the richest. Full of hills and crags, the land is dotted with mines from which pour gold and silver in astonishing quantities.^^^ {s1} mno_wander_the_camp|Wander around the camp. mno_wander_the_camp_door|Exit to the camp. mno_work_mines|Volunteer to work in the mines{s1}. mno_add_prisoners|Leave some prisoners to work in the mines or station some guards here. menu_slave_labor|{s1} menu_iron_mine|You arrive at a small iron mining camp.^^^ {s1} menu_slave_labor2|{s1} menu_obsidian_spot|{s2} mno_set_up_mine_yes|I want to start building the mine. menu_obsidian_mine|You arrive at the obsidian mine. mno_walk_the_mines|Walk around the mine. mno_rest_here|Rest here for some time. menu_hollow_hill|You arrive at Hollow Hill. mno_enter|Enter mno_service_recruit|Ask if anyone is willing to join you and your men. menu_wildling_farm|{s3} mno_approach_the_farm|Approach the farm. menu_wildling_farm_safe|You arrive at a farmstead. mno_approach_the_farmstead|Approach the farmstead. menu_water_gardens|You arrive at the Water Gardens. A private retreat for the rulers of Dorne. The Water Gardens are pleasant in autumn with hot days and cool nights. The salt breeze blows in from the sea, and there are fountains and pools to admire and play in. mno_enter_the_gardens|Enter the gardens. menu_warlords_camp|{s3} mno_approach_the_camp|Approach the camp menu_reed_slavers_camp|{s3} menu_freeing_a_brother_failed|{s2} mno_you_have_died|You have died. menu_crasters_keep_quest|You arrive at Craster's Keep. mno_approach_the_keep|Approach the keep. menu_crasters_keep|You arrive at Craster's Keep. menu_red_wedding_interior|{s3} mno_enter_the_hall|Enter the hall. menu_red_wedding_exterior|You arrive at The Twins. mno_approach_the_celebrations|Approach the celebrations. menu_bridge_of_skulls|{s3} mno_approach|Approach. menu_inn_of_the_kneeling_man|You arrive at the Inn of the Kneeling Man. mno_approach_the_inn|Approach the Inn. mno_rest_here_other|Rest here for some time {s1}. menu_old_stone_bridge|You arrive at the Old Stone Bridge Inn. menu_illyrios_manse|You arrive at the manse of Illyrio Mopatis. mno_approach_the_manse|Approach the manse. menu_ruined_castle|You have come across a ruined castle. There are many scattered throughout the known world, most destroyed by the Valyrian's using the full might of their dragons in an attempt to eradicate their foes. Long ago this castle was known as Qarthigar and its village Taelon. ^Using the correct tools and knowledge you could possibly rebuild this one. Be careful though, raiders or slavers could be using this place as their own. mno_claim_for_yourself|Claim this place for yourself and attempt to rebuild this ruin. mno_choice_1_2|Leave this place alone. menu_harbours|{s0} mno_harbour_scene|Take a walk around the harbour. mno_choice_1_1|Leave. menu_natural_harbours|{s0} mno_natural_harbour_scene|Take a walk around the harbour. menu_shandystone|Shandystone is an abandoned holdfast which was abandoned when the well went dry. It has fluted columns and triple arches. menu_crasters_keep_old|Craster's Keep sits atop a low hill with an earthen dike around it. There is at least one gate on the south west side of the compound and a stream runs around the north end of the hill. Inside the dike, there is also a midden heap, pigsty and sheepfold. The keep itself is a daub-and-wattle hall that is long and low, made with logs and roofed with sod and big enough to hold thirty to fifty men at best. The door to the hall is made of two flaps of deer hide. The hall is a single room, with a sleeping loft above reached by a pair of splintery ladders. Only Craster has a chair inside, and all others sit on benches. menu_queenscrown|Queenscrown is an abandoned tower holdfast. The tower's merlons are painted gold and the remnants of an inn and village can still be seen. menu_boneway|The Boneway is the popular name for what is formally known as the Stone Way. There are only two passes through the red mountains of Dorne, this being one of them. menu_brokenarm|You have reached the Broken Arm. A long spur of land that stretches into the narrow sea. ^Legend says that, before it was broken, the Arm was a land bridge connecting Westeros and Essos but the Children of the Forest called down the waters in an attempt to stem the flow of First Men from Essos into Westeros. menu_naggashill|You have come across Nagga's hill. Said to be built from the remains of the first sea dragon killed by the Grey King. Nagga's hill is the site of the GreyKing's Hall, where the ironborn would once choose their kings through kingmoots. menu_oldstones|You discover the remnants of an ancient castle that once belonged to House Mudd. Its original name has long been lost though the local small folk have given it the new name, Oldstones. menu_morne|Morne was the seat of petty kings who ruled from the eastern shore of Tarth in what is now the stormlands. Having examined the castle's ruins, Maester Hubert writes in the Kin of the Stag that Morne was of Andal origin, not of First Men. menu_tumbledown|You have discovered Tumbledown Tower, an ancient watchtower that has been abandoned for a long time. The stones that make the tower have fallen from their places and are overgrown with moss and ivy. menu_hoare_castle|You discover the remnants of an ancient castle that once belonged to House Hoare when they ruled as king's of the Iron Islands.^^King Harmund III Hoare was overthrown by the priests of the Drowned God, who imprisoned the king in Hoare Castle, crowned his brother, Hagon, and mutilated their mother, Queen Lelia Lannister. In retaliation, House Lannister invaded the Iron Islands. The Lannister commander, Ser Aubrey Crakehall, defeated King Hagon the Heartless, gave the gift of mercy to Harmund in the dungeon, and ordered that the castle be razed to the ground. menu_castamere|You have discovered Castamere, a ruined castle which was once the seat of House Reyne.^^Named after a nearby pool of blue water, Castamere began as a mine like Casterly Rock. After building curtain walls to guard the entrance with two stout towers, the Reynes constructed keeps and halls. As the gold and silver dried up, the mine below was widened and converted into halls, galleries, bedchambers, and a vast underground ballroom. While the surface fortifications resembled those of a minor lord or landed knight, nine-tenths of the castle was subterranean. menu_tarbeck_hall|You have discovered Tarbeck Hall, once the seat of House Tarbeck. You take note of the remnants of an aged keep, towers and a curtain wall. menu_whitewalls|You discover the remnants of an old castle that once belonged to House Butterwell.^^The castle was said to have been costly to build and was nicknamed Milkhouse by those who lived near, mainly due to it's pale walls.^Its walls, keep, and towers were made of white stone quarried in the Vale of Arryn, while its floors and pillars were crafted from white marble veined with gold and the rafters carved from the trunks of weirwoods. The castle had a great hall, a sept, a gatehouse, yards, a kennel, kitchens, a cellar, and a well. menu_dragon_1|You have found the lair of Silverwing, the dragon of Alysanne Targaryen and Ulf the White.^^Silverwing was one of only four dragons still alive at the end of the Dance of the Dragons. Although accustomed to men, Silverwing became wild during the reign of Aegon III Targaryen, and eventually made her lair here, on an island in Red Lake. menu_mammoth|You have found some remains of a large mammoth.^^Mammoths are large with great tusks. They are large enough to be ridden by giants, or to carry tall wooden towers with people inside upon their backs. They are known to roam the woods beyond the wall but while there used to be many mammoths in Westeros, now only a few hundred still exist. menu_iron_legion_camp|You have discovered what seems to be a ship wreck. You can see men camped here. mno_speak_to_the_captain|Approach the Captain. menu_golden_company_camp|You have discovered what seems to be an encampment of the Golden Company. mno_approach_the_golden_company_camp|Approach the camp. menu_tower_of_joy|You have arrived at the ruins of the Tower of Joy. mno_approach_the_ruins|Approach the ruins. menu_wildling_cave|You arrive at a cave... menu_iniau_hideout|You arrive at the deep forest. menu_quarry1|You arrive at a quarry. mno_wander_around_site|Wander around the site. mno_work_quarry|I wish to work in the quarry{s1}. menu_norvos_temple_visit|You arrive at the temple of the bearded priests. mno_walk_the_grounds|Walk around the grounds. mno_walk_the_grounds_door|Leave. mno_visit_temple_halls|Visit the temple halls. mno_visit_temple_halls_door|To the temple hall. mno_pillage_bearded_priest_temple|Raze the Temple of the Bearded Priests. menu_temple_visit|You arrive at a temple of R'hllor. mno_monasterio_recruit|Ask if anyone here will join you. mno_pray_to_temple|Pray and donate a tribute of 150 silver stags to the temple. mno_donate_temple|Pray and make a generous donation of 500 stags to the temple. mno_convertir_rhllor|Convert to R'hllor. This will require several days and 4000 stags. mno_pillage_temple|Pillage the temple of R'hllor. menu_godswood_visit|You see a godswood which is sacred in the religion of the Old Gods of the Forest. There are a number of weirwood trees surrounding a heart tree. The heart tree has a face carved into the wood of the trunk with red sap leaking out of the deep cuts in the trunk made for the eyes of the face, giving the appearance that the heart tree is weeping tears of blood. You are greeted by a party of Old Gods Worshippers as you approach the godswood. mno_walk_the_goodswood|Take a walk around. mno_walk_the_goodswood_door|Leave. mno_pray_to_old_gods|Pray and donate a tribute of 150 silver stags to the Old Gods. mno_donate_old_gods|Pray and make a generous donation of 500 stags to the Old God's. mno_convert_to_old_gods|Convert to The Old Gods. This will require several days and 4000 stags. mno_pillage_godswood|Pillage the godswood. menu_septry_visit|You arrive at a Septry. You could see at a distance each face of the God portrayed delicately with art and fine stones. mno_visit_septry_halls|Visit the septry halls. mno_visit_septry_halls_door|To the septry hall. mno_pray_to_septry|Pray and donate a tribute of 150 silver stags to the Septry. mno_donate_septry|Pray and make a generous donation of 500 stags to the Septry. mno_convertir_fos|Convert to The Faith of the Seven. This will require several days and 4000 stags. mno_pillage_septry|Pillage the septry. menu_wolf_den|You arrive at a wolf den. It smells like something has died here recently. As you move closer you can start to hear noises, scurrying in the bushes and the wind howling through the trees. Do you dare continue... mno_leave_quickly|Leave quickly menu_giants_lair|You arrive at a lair. As you move closer you can start to hear noises, large thuds on the ground and huge roaring. Do you dare continue... menu_crossroads_visit|You arrive at the Crossroads Inn, also sometimes called the Old Inn. mno_enter_crossroads_inn|Continue to the Crossroads Inn. mno_enter_crossroads_inn_interior|Enter the Crossroads Inn. mno_enter_crossroads_inn_interior_door|Enter the Crossroads Inn. mno_tavern_recruit|Ask around the tavern if anyone wants to join you. menu_test_scene|You enter the test scene. mno_choose_castle_or_town|choose a castle or town mno_jump|Jump to scene mno_enter_scene_1|1 mno_enter_scene_2|2 mno_enter_scene_3|3 mno_enter_scene_4|4 mno_enter_scene_5|5 mno_enter_scene_6|6 mno_enter_scene_7|7 mno_enter_scene_8|8 mno_enter_scene_9|9 menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_change_commander_besiegers_camp_with_allies|Change commander(Current commander {s7}). mno_siege_attack_plan|Plan your assault. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you cautiously.^^{s10} mno_request_shelter|Request entry to the castle. mno_persuade_center_surrender_with_town_lord|You and {s11} persuade them to surrender. mno_take_lord_as_hostage|You offer an exchange for the surrender of {s12} for {s11}'s safe return. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_lift_siege|Abandon the attack. menu_persuade_center_surrender|{reg30?You and {s11} have succeeded. The Commander of {s12} has surrendered without bloodshed! Your attempts to pressure the Commander of {s12} to surrender has emerged fruitless. It seems {s11} didn't cooperate with you.({reg13}).} menu_persuade_center_surrender_2|{s20}^^{reg30?{s12} agreed to surrender in exchange for {s11}'s safe return The Commander at {s12} has rejected your offer of a trade.} menu_castle_besiege|You are laying siege to {s4}. {s2} ^^{s15} {s16} {s17} {s18} {s19} {s20} {s21} {s22} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy will be to cause famine and lower morale.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Defences build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defences try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defences of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to infiltrate the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Loot and destroy crops and farms nearby. mno_destruir_campos_b|Any news from the men I sent to pillage farms? menu_siege_assault|Time is of essence, and you fear the arrival of enemy reinforcements. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} ^{s20} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_change_commander_castle_besiege|Change commander(Current commander {s7}). mno_castle_lead_attack|The hour has arrived. Lead your soldiers in the assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build equipment and clear the ground for assault. mno_build_siege_tower|Build a siege tower and other equipment to assault the fortress. Assaults may result in many casualties. mno_build_battering_ram|Build a battering ram and equipment to prepare the assault on the fortress . Assaults are unpredictable, and may result in many casualties. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_deer_herd|You encounter a herd of deer. mno_deer_kill|Hunt some of the animals. menu_deer_herd_kill_end|You shouldn't be reading this. menu_coat_herd|You encounter a herd of goat. They belong to the flock of a pastor who swings his sling at you until you move away. menu_coatb_herd_kill_end|You shouldn't be reading this. menu_coatb_herd|You encounter a herd of goat. mno_coatb_kill|Hunt some of the animals. menu_boar_herd|You encounter some boars. mno_boar_kill|Hunt some of the animals. menu_boar_herd_kill_end|You shouldn't be reading this. menu_wolf_herd|You encounter a pack of wolves. mno_wolf_kill|Hunt some of the animals. menu_wolf_herd_kill_end|You shouldn't be reading this. menu_wilddonkey_herd|You encounter a herd of Wild Donkey. mno_wilddonkey_kill|Hunt some of the animals. menu_wilddonkey_herd_kill_end|You shouldn't be reading this. menu_castle_besiege_inner_battle|{s1} menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough equipment for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower and other equipment for assault will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_battering_ram|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a battering ram and other equipment for the assault will take {reg4} hours. mno_build_battering_ram_cont|Start building the battering ram. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defences. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation of mud and filth from the rain, and dig a reservoir to have an available water supply. Do you want to do it?^^Doing this will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Building defences protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the defences will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 stags for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men_to_fate|Leave the men to their fate. They knew what was coming. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. mno_leave_men|It makes me uneasy. Forget about it. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_emboscada_playerok|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_worst_fears|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. mno_regreso_lucha|Victory! menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavourable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said that some warriors are dissatisfied, and some were persuaded to switch to your side. If you agree, they will leave the city at night and join your army. Before they leave, they promise to cause unrest to facilitate the surrender of the place. mno_aceptar_si|They are welcome. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? mno_avenge_the_insult|Avenge the insult to us! menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Ser}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_castle_taken_without_bloodshed|Nothing to see here. menu_castle_taken|The battle for {s60} is almost over. Your troops are eager to start plundering the {reg2?town castle}. {s10}You may want to just fill your purse a bit and leave the plundered place for the enemy. Finally, you could also decide to devastate the place completely in order to gain as much loot as possible, enslave the inhabitants, and make it worthless for its owner. mno_saqueo_noallowed|Conquer the {reg2?town castle}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town castle}. mno_saqueo_normal|Plunder the {reg2?town castle} and leave. mno_saqueo_total|Devastate the place and leave. menu_castle_taken_plunder|The {reg2?town castle} is plundered. You have collected {reg7} stags. menu_castle_taken_native|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_keepplunder|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. Your troops run through the streets getting as much stuff as they can carry. The {reg2?town castle} is plundered. You have collected {reg7} stags. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_no_claim|Ask for no rewards. menu_saqueo_loot_continue|This settlement has not yet recovered from being looted. menu_bearded_priest_temple_loot_continue|The once grand Temple of the Bearded Priests is in ruins. There is a note nailed to a piece of wood which reads...^^ Fear not my fellow priests, the perpetrator of the heinous crime will be found and will be brought to justice.^High Bearded Priest Calypso Eranelar. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} silver stags to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} silver stags to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... {s4} mno_dplmc_negotiate_with_besieger|Negotiate with the besieger. mno_change_commander_siege_defender|Change commander(Current commander {s7}). mno_siege_defender_plan|Plan your defence. mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} {s15} mno_village_manage|Manage this village. mno_dplmc_village_elder_meeting|Meet the Village Elder. mno_dplmc_village_elder_meeting_denied|You have not met the village elder yet. mno_recruit_volunteers|Recruit Volunteers. mno_recruit_forzosamente|Forcible recruitment. mno_village_center|Go to the village centre. mno_village_center_door|Door to the village centre. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_guest_wait|The villagers invite you to rest here as their honoured guest. mno_dplmc_village_counter_insurgency|Counter the insurgency. mno_dplmc_village_negotiate|Begin negotiations. mno_collect_taxes_qst_continue|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_perform_basic_work|Perform some very basic work for the village (be a farmer). mno_village_leave|Leave... menu_work_for_village_option|Are you sure you want to work for this village? mno_yes_i_am_sure|Yes I am sure. mno_changed_my_mind|Actually, I have changed my mind. menu_village_basic_work|{s3} menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. mno_continue_not_enough_gold|I don't have enough stags mno_recruit_them|Recruit them for {reg6} silver stags. menu_recruit_volunteers1|Your men take the villagers by force. mno_let_them_keep_it|Continue menu_recruit_volunteers2|{s18} mno_continue_not_enough_gold_to_equip|I don't have enough money to equip them. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_sod1|Incite the people to worship the Drowned God. mno_center_build_sod2|Plant a weirwood tree. mno_center_build_sod3|Build a temple to worship R'hllor. mno_center_build_sod5|Build a Septry to worship the Seven Faced God. mno_center_build_sod10|Build a Septry to worship the Seven Faced God. mno_center_build_sod16|Incite the people to worship the Drowned God. mno_center_build_sod17|Plant a weirwood to worship the Old Gods. mno_center_build_sod18|Build a shrine to R'hllor. mno_center_build_sod41|Build a blacksmith. mno_center_build_sod42|Build a guild hall. mno_center_build_sod43|Build a library. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} silver stags and will take {reg6} days. mno_dplmc_improve_cont|Go on. (Pay from treasury) mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as grain to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the most skilled pilferer of your company, ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of the village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it_2|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! mno_cancel_order|No. Cancel the order! menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you, but your men manage to catch some of them. The village is at your mercy. mno_village_plunder|Plunder the village, then raze it. mno_village_enslave|Enslave the villagers. mno_take_supplies1|Take the supplies. menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} silver stags. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_yosi_yes|Yes. mno_yono_no|No. menu_close|Nothing. menu_town|{s30} mno_castle_castle|Visit the lord's hall mno_castle_castle_door|To the lord's hall. mno_join_tournament|Join the Competitions mno_town_castle|Visit the lord's hall mno_town_castle_door|To the lord's hall. mno_town_center|Stroll through town mno_town_center_door|To the town. mno_town_tavern|{s1} mno_town_tavern_door|To the tavern. mno_town_merchant|Speak with the merchant mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds mno_town_arena_door|To the arena. mno_town_dungeon|Never Enter the prison mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your {s3} mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals mno_travel|Travel to another port mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle} mno_walled_center_move_court|Move your court here mno_castle_station_troops|Manage the garrison mno_castle_wait|Wait here for some time mno_castle_wait_door|Bed. mno_town_alley|Other activities mno_town_visit_port|See the ships mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} mno_banquete_mead|My men deserve a feast. Buy mead and food mno_banquete_mead_door|Buy mead and food. mno_set_sail|Sail from port mno_set_sail_door|Set sail. mno_town_leave|Leave mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_masopciones|The town is a hive of activity. You wish to... mno_boar_king|Present the slain boar to the small council mno_town_bank|Check the Iron Bank ledger mno_bank_of_braavos|Enter the Iron Bank mno_town_land|Visit the land registry mno_town_brothel_braavos|Visit the Happy Port mno_town_brothel_winterfell|Visit the Brothel mno_town_brothel_kings_landing|Visit Chataya's Brothel mno_town_brothel_stoney_sept|Visit the Peach mno_oldtown_citadel|Visit the Citadel mno_sept_of_baelor|Visit the Great Sept of Baelor mno_alchemists_guild|Visit the Alchemists Guildhall mno_house_of_black_and_white|Visit the House of Black and White mno_town_recruit|Ask if anyone wants to join you mno_entertaiment|Attempt a music performance or speech mno_dplmc_guild_master_meeting|Meet the Guild Master mno_dplmc_guild_master_meeting_denied|You have not met the Guild Master yet menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} silver stags. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_tournament_opciones|Tournament Options mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} silver stags on yourself, and if you win, you will earn {reg2} silver stags. } How much do you want to bet? mno_bet_100_denars|500 silver stags. mno_bet_50_denars|100 silver stags. mno_bet_20_denars|50 silver stags. mno_bet_10_denars|25 silver stags. mno_bet_5_denars|10 silver stags. menu_tournament_bet_confirm|If you bet {reg1} silver stags, you will earn {reg2} silver stags if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} silver stags in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} silver stags as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_monasterio_saqueado|The septons blood soaked ground and their bodies are fed to the crows. An easy victory, a great reward ... but you have created new enemies among the Faith. menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, as is common. mno_loot_1|Take first claim on all the loot. mno_loot_2|Leave all the loot for your men. mno_loot_3_bury|Leave the loot, but use the time to bury the dead. mno_loot_3_burn|Leave the loot, but use the time to burn the dead. menu_landing_point_encounter|Do you wish to disembark? mno_disembark_no|No. menu_landet_ships_encounter|Do you wish to embark? mno_reembark_no|No. menu_ferry_encounter|The ferry captain will carry you to the other side for {reg7} stags. mno_back|Back. menu_port_encounter|You encounter the port of {s2}. {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_center_reports|Town Name {s1}^Rent Income {reg1} silver stags^Tariff Income {reg2} silver stags^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trophies|Trade your battle trophies. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armour merchant. mno_trade_with_faction_merchant|Trade with the faction blacksmith. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_trophy_trade|You trade your battle trophies. mno_trade_trophy_a|Trade in your battle trophy. mno_trade_trophy_b|Trade in your war trophy. mno_trade_trophy_c|Trade in your epic trophy menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognize you and raise the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} silver stags if you are willing to sell them {s1} ({s3}). mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. mno_cancel_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_player_executed|{s2} menu_captivity_wilderness_taken_prisoner|{s2} menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} silver stags of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg59?Lady Lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg59?Lady Lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_dplmc_peace_offer_terms|Dictate the peace terms mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with them menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the Rumours are true, you do know one thing -- this seemingly minor incident has raised passions among the people of {s4}, making it easier for them to go to war against {s3}... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings Within the Seven Kingdoms will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_kurleket|Appoint {s10} mno_appoint_thoros|Appoint {s10} mno_appoint_dacey|Appoint {s10} mno_appoint_wunwun|Appoint {s10} mno_appoint_dongo|Appoint {s10} mno_appoint_son|Appoint {s10} mno_appoint_daughter|Appoint {s10} mno_appoint_fat_son|Appoint {s10} mno_appoint_brog_matter|Appoint {s10} mno_appoint_reed_matter|Appoint {s10} mno_appoint_obara_sand|Appoint {s10} mno_appoint_nymeria_sand|Appoint {s10} mno_appoint_tyrene_sand|Appoint {s10} mno_appoint_khiarai|Appoint {s10} mno_appoint_bronson|Appoint {s10} mno_appoint_dirk|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}!^^The settlement is surrounded and under siege. Its warriors must cower behind the walls rather than face the enemy with blades in their hands! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. menu_notification_one_faction_left|The Seven Kingdoms and Essos has been Conquered by One Ruler^^{s1} has defeated all rivals. You are now King to the whole of the Known World!. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}!^{s57}^^Blacksmiths have stopped manufacturing ploughs to forge swords and spears. War has been declared! menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}^^These two kingdoms have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_notification_kingdom_reborn|Rebellion!^^The people of the defeated {s13} have taken up their weapons, and {s14} has taken a fief from the {s12}. The {s13} has been restored! Long live the King! menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|{reg0?Your minister {s11}} send word that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with {reg4?her him} at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continue_woman1|Tell the woman to inform her mistress that you will come shortly mno_continue_woman2|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse|Go with the nurse mno_nurse_1|Wait by the spring menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_skirmish_party|The skirmishers have returned from their assignment. ^The party leader reports that {reg5} men were lost during the engagement. menu_spy_party| One of your spies has returned. menu_spy_report|{s1} menu_spy_sabotage|{s4} mno_cancel_mission| Return mno_rescue_town_center| mno_rescue_town_center_door|Door to town centre menu_rescue_defeat|After unknown hours in {s8}'s dungeon, {s9} menu_spy_confirm|Your spy in {s1} sends word that he will perform the mission within the next 12 hours. menu_wilderness_trade|Your messenger is ready to trade with {s7}. mno_trade_with_party|Trade menu_wilderness_duel_win|You have beaten {s1} in a duel, proving yourself to be an honourable and formidable opponent.^The lords of the realm will surely take note of your victory. menu_wilderness_duel_lose|You have been defeated in a duel with {s1}.^Although you have upheld your honour, your reputation with the lords of the realm has suffered. menu_messenger_return|stub menu_banquete_moral|You order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest close to you.^ Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^ They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^ The evening progresses, many men are drunk as vats, shouting and singing as loud as their voices will let them. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^ Others slip off to pay for the company of women, you see your wealthiest generals with three or maybe four whores at a time.^ Behind you a bard sings of your power and deeds. You act like a lord, you are a lord... a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout. You're not one to pass up a good time. mno_banquete_ok2|You stay sober, taste the drink nearest to you, but no more than necessary. menu_comprar_cattle2|There are {reg5} heads of cattle, each for {reg6} silver stags. How many do you want to buy? mno_cattle_ok|One. mno_cattle_ok2|Five mno_cattle_ok3|Forget it. menu_auto_return_to_map|stub mno_continue_1|Attack the camp... mno_leave_no_attack|Leave mno_leave_victory|Continue mno_leave_defeat|Continue menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honour, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honour mno_decline|Decline the honour menu_start_phase_3|{s16}^That brief moment of sanction soon passes when suddenly you hear the sounds of marching foot soldiers, men, women and children screaming. The smell of death is strong and you've lingered long enough to now find yourself amongst the carnage... menu_start_phase_4|{s11} mno_continue_awake|A group of surviving Northern soldiers were seen heading to the sewers likely to regroup. You decide to meet-up with them. mno_continue_awake_2|You eventually awake to the sounds of voices and wonder where you are... menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and some fine velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honour of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} silver stags. menu_introduccion_1|If you wish to survive in this world, I recommend that you listen carefully...^^Westeros, Dark times has befell this once fine land, pushing the continent again into turmoil. Filled with the rotting smell of death, with rivers flowing red from blood of fallen foes and tortured victims. ^^To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his Bannerman he is now ruling and declared King of The North and Trident. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.Although the Lannisters are ruled by Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a King. mno_introduccion_yes|Continue menu_introduccion_1_1|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war.^^Heading south King Renly Baratheon, Warden of the South, High Marshal of the Reach and Lord of Storms End plans to take the Throne for himself.^^King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister.. mno_introduccion_yes2|Continue menu_introduccion_2|A GAME OF THRONES PRESENTS mno_introduccion_yes3|Continue menu_introduccion_3|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors, the Dothraki Hordes known as Khalasars!...^^The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it.^^Rape and death is rife in these parts and one would do well to stay well away....^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk on the continents of Westeros and Essos! mno_lets_go|Let's go. menu_dplmc_economic_report|{s0} mno_dplmc_backec|Continue menu_camp_smoking_food|What food will you smoke? Some of it may get lost in the process, and it will take some time. mno_smoke_fish|I will smoke my meat. mno_smoke_boar_meat|I will smoke my boar meat. mno_smoke_wolf_meat|I will smoke my wolf meat. mno_smoke_coat_meat|I will smoke my goat meat. mno_smoke_coat_2_meat|I will smoke my goat meat. mno_smoke_cattle_meat|I will smoke my beef. mno_smoke_venison|I will smoke my venison. mno_smoke_pork|I will smoke my pork. mno_smoke_pollo|I will smoke my chicken. menu_world_map_soldier|What do you need to do soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request an audience with your commander. mno_revolt|Revolt against the commander! mno_revolt_disabled|You cannot revolt now. Bide your time. mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, never mind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust the prisoners. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|Whilst serving you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_encontrar_guarida|Fortification Management Menu. mno_camp_build_watchtower|Build an Outpost. It costs 25000 Silver Stags to build a Outpost. mno_fort_rename|Rename your Outpost. mno_camp_demolish_watchtower|Remove your Outpost. This will cost 5000 Silver Stags. mno_camp_end_watchtower|Return to your camp. menu_contratar_personal|Fortification Staff Recruitment Menu. mno_contratar_hoar|Hire a whore. This will cost you 1500 Silver Stags. mno_despedir_hoar|Ask the whore to leave. You shall need to pay her 500 Silver Stags. mno_hire_maester|Hire a maester. This will cost you 2000 Silver Stags. mno_sack_maester|Dismiss your maester. You shall need to pay 500 Silver Stags. mno_contratar_sacerdote|Hire a Septon. This will cost you 1200 Silver Stags. mno_despedir_sacerdote|Dismiss the Septon. You will need to pay 500 Silver Stags. mno_contratar_pagano|Hire a follower of the Old Gods. This will cost you 1200 Silver Stags. mno_dismiss_pagano|Dismiss the follower of the Old Gods. You will need to pay him 500 Silver Stags. mno_hire_drowned_man|Hire a follower of the Drowned God. This will cost you 1200 Silver Stags. mno_dismiss_drowned_man|Dismiss the Drowned Man. You will need to pay him 500 Silver Stags. mno_hire_lol|Hire a Red Priest. This will cost you 1200 Silver Stags. mno_dismiss_lol|Dismiss the Red Priest. You shall need to pay him 500 Silver Stags. mno_return_principal|Return. menu_choose_music|What do you want to do? mno_simple|I want to perform a simple piece of music.(This will take you 1 hour) mno_medium|I want to perform a mediocre piece of music.(This will take you 3 hours) mno_complex|I want to perform a complex piece of music.(This will take you 5 hours) mno_lordly|I want to perform a lordly piece of music.(This will take you 15 hours) mno_royal|I want to perform a royal piece of music.(This will take you 35 hours) mno_speech|I want to give a speech.(This will take you 3 hours) menu_perform_music|{s0} menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards the {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} stags.^^{s4}^ mno_backho|Leave. menu_saquear_monasterio_failed|Your attempts to sack and raze {s3} has been unsuccessful. Unfortunately your deeds have not gone unnoticed. menu_temple_of_the_bearded_priests_plunder_failed|Your attempt to sack and raze the {s3} has been unsuccessful. Unfortunately, your deeds will not go unnoticed.. menu_temple_of_the_bearded_priests_plundered|You have chosen to sack and raze the {s3}. Much of the Bearded Priests and their followers within the temple are slaughtered. Unsurprisingly, there is much plunder to be had by all.^Norvos and its populace are up in arms at such a sacrilegious offense. A large army led by the High Bearded Priest Calypso Eranelar has rallied the remnants of their order and is headed your way with a vengeance.^^You plunder spoils of war worth {reg3} stags.^ menu_panel_comandante|Before the battle begins you decide to mno_choice_1|Impassion your men with a rousing speech. mno_choice_2|Call your enemy forward for a duel of honour. mno_choice_3|Skirmishers Send your men to hinder the enemy's advance. mno_choice_5|Do nothing. menu_escaramuza_1|{reg59?Lady Ser}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_defendiendo_1e|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_lucha_2_no|There seems to be no one willing to duel. mno_defendiendo_4|Back. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. mno_defendiendo_5|Back. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. mno_defendiendo_6|Back. menu_lucha_1_p|The general of your enemy stands out in front of his army and points towards you, inviting you to a duel. mno_defendiendo_7|Accept. mno_defendiendo_8|Back. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. mno_sacri_1|Back. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms. A bad omen.^Maybe you should not fight today. menu_sacrificio_2|As you look down onto the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed. ^The time is ripe to attack the enemy. menu_sacrificio_3|As you thrust the sacrificial knife in the neck of the animal it escapes from your hands and runs a few yards before collapsing, facing the enemy. A bad omen. ^Maybe you should not fight today. menu_sacrificio_4|Digging into the intestines of the slaughtered animal you discover a silver pendant ring. A good omen. ^You're ready for battle. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing, nerves betray you and are unable to articulate a single word. menu_discurso_1|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'From this day to the ending of the world, but we in it shall be remembered; We few, we brothers of bravery shall prevail; for anyone who sheds his blood with me today shall be my brother.' mno_defendiendo_excellent|Excellent speech. Back. menu_discurso_2|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general the Known World has ever seen!' mno_defendiendo_normal|Normal speech. Back. menu_discurso_3|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'And to think that right now, across the Known lands, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand, our own toil about to begin - our own sweat and blood poised to run - and for what? For honour! For glory! For your King!' mno_defendiendo_good|Good speech. Back. menu_discurso_4|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'From across the known world we have travelled to meet our destinies on this field of battle, in this moment in time. Long after we have all expired, men will sing our names in the songs of our greatness, found here in these fields!' menu_discurso_5|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'My brothers! Once you were born; later, you grew into men. Yesterday we marched. Today we fight! Today we spill the blood of our host, and bring him to ruin. Today we smash his shields. All the days of your lives have led to this. Today we conquer or fall together as brothers. Tonight we feast at the table of the enemy!' menu_discurso_6|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Men! My brothers! We marched many days, your prize awaits you. The prize, of glory, is at hand in the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight!' menu_discurso_7|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'My friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are the free men! None can assault our lands and stand to tell the tale. The host before us is great, but they do not fight for their homes, but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' menu_discurso_8|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'We stand before our enemy, ready for battle. Draw your sword! Hold your spear! This shield-wall is our home. Let us welcome our enemy! Let him come! Let the shield-walls fall! All that is needed is your own arm and your own heart. Within this shield-wall you stand, my brothers. I know that within the breast of each man here is a fire so bright that I wage these walls protect our foes and not us! Our doom will be glory! No man can take it unless you give it to him.' menu_discurso_9|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Come, men! Let us go forth and face our foe on the Field of Battle! With men like you, our shield-wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make the slaughter, every man a hero, every man a True Man! This day we will gut the ravens!' menu_discurso_10|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid to piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with my Titans. Men! Fate awaits us, it's time to seize it!' menu_discurso_11|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. Who dies, he will be with our god. Who dies not, his name will be honoured. I will go first, and what I do, you do. And God is my witness, I will never leave you, my brothers and knights!'. menu_discurso_12|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'The sun will set on our enemy this evening, and we will rise as rays of sun on a spring day. You may be nervous and trembling now, but your shaking hands is nothing compared to theirs. They are but autumn leaves in the wind, and we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears and be the thunder that topples their tree. This land is ours, these woods, these hills, these fields, and so it will be season after season, year after year, forever and forever!' menu_viking_duel_win|The duel is over, and you have defeated {s1}. Bards will talk about your victory, and the fame of your feat will spread by word of mouth. menu_viking_duel_lose|{s1} was an opponent too skilled for you. You have been defeated. While {s1}'s fame will grow from the victory, thanks to the songs of bards, men will remember your name only as that of the beaten. menu_town_recruit_troops|There's a group of noblemen gathering in the main square. {s18} You have {reg15} silver stags to try to hire them. menu_town_recruit_troops2|Nobody is available for hire. menu_town_recruit_troops3|A local Lord and his retinue are available for hire. You count 11 men in total costing 7000 Stags. mno_hire_them|Hire them. mno_not_enough_room|You don't have enough room in your party. mno_back_to_town_menu_no_thanks|No Thanks. menu_refugee_recruit_troops1|There are some widows and orphans interested in joining to try and find a new life with your soldiers. mno_take_them|Take them in. menu_refugee_recruit_troops2|Nobody wants join to you. menu_refugee_recruit_troops3|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_refugee_recruit_troops4|There are some men from the Brotherhood interested in joining your army. They will cost 450 Stags. menu_refugee_recruit_troops12|Some widows and orphans would like to join you. menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_refugee_recruit_troops42|There's a Septon and some other men who worship the Seven interested in joining your army. They will cost 400 Stags. menu_recruit_red_priests|There's some red priests that are willing to join you for 400 silver stags. menu_recruit_old_gods|There's 12 Old Gods Novices that are willing to join you for 1100 silver stags. menu_crossroads_recruit_troops12|A local Lord and his retinue are available for hire. You count 11 men in total costing 4000 Stags. menu_crossroads_recruit_troops22|It seems nobody wants to join you. menu_crossroads_recruit_troops32|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_crossroads_recruit_troops42|A local Lord and his retinue are available for hire. You count 16 mounted men in total costing 7000 Stags. menu_notification_kingdom_restoration|Rebellion!!!^^ People of the defeated kingdom of {s13} have taken up their weapons and {s14} gets a fief from {s12}, {s13} is restored! Long live the King! menu_dplmc_notification_alliance_declared|Alliance Agreement^^{s1} and {s2} have formed an alliance!^{s57} mno_dplmc_continue|Continue menu_dplmc_notification_defensive_declared|Defensive Pact^^{s1} and {s2} have agreed to a defensive pact!^{s57} menu_dplmc_notification_trade_declared|Trade Agreement^^{s1} and {s2} have signed a trade agreement!^{s57} menu_dplmc_notification_nonaggression_declared|Non-aggression Treaty^^{s1} and {s2} have concluded a non-aggression treaty!^{s57} menu_dplmc_question_alliance_offer|You Receive an Alliance Offer^^The {s1} wants to form an alliance with you. What is your answer? mno_dplmc_alliance_offer_accept|Accept mno_dplmc_alliance_offer_reject|Reject menu_dplmc_question_defensive_offer|You Receive a Pact Offer^^The {s1} offers you a defensive pact. What is your answer? mno_dplmc_defensive_offer_accept|Accept mno_dplmc_defensive_offer_reject|Reject menu_dplmc_question_trade_offer|You Receive a Pact Offer^^The {s1} offers you a trade pact. What is your answer? mno_dplmc_trade_offer_accept|Accept mno_dplmc_trade_offer_reject|Reject menu_dplmc_question_nonaggression_offer|You Receive a Pact Offer^^The {s1} offers you a non-aggression treaty. What is your answer? mno_dplmc_nonaggression_offer_accept|Accept mno_dplmc_nonaggression_offer_reject|Reject menu_dplmc_notification_alliance_expired|Alliance Has Expired^^The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. menu_dplmc_notification_defensive_expired|Defensive Pact Has Expired^^The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. menu_dplmc_notification_trade_expired|Trade Agreement Has Expired^^The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. menu_dplmc_dictate_terms|Dictate your peace terms. mno_dplmc_demand_4000|Demand 4000 silver stags mno_dplmc_demand_8000|Demand 8000 silver stags mno_dplmc_demand_castle|Demand {s2}. menu_dplmc_deny_terms|The {s1} refuses your terms and is breaking off of negotiations. menu_dplmc_village_riot_result|{s9} menu_dplmc_village_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the village. But there is not much left you can control. menu_dplmc_riot_negotiate|You approach the angry crowd and begin negotiations. The leader of the riot demands {reg0} silver stags. He agrees to lay down arms if you are willing to pay. mno_dplmc_pay_riot_treasury|Induce your Master of Coin to pay the money from the treasury. mno_dplmc_pay_riot_cash|Pay cash. mno_dplmc_back|Back... menu_dplmc_notification_riot|The peasants of {s1} launched a riot against you! In a surprise attack, men loyal to you have been slain. The remainder joined the angry crowd. menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a Master of Coin who resides at you court for a weekly salary of 15 silver stags. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between kingdoms giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. mno_dplmc_continue_without_master_of_coin|Proceed without a Master of Coin. menu_dplmc_chamberlain_confirm|The Master of Coin can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a Master of Laws who resides at you court for a weekly salary of 15 silver stags. He will recruit new troops and provide information about your army and advise you on legal matters. mno_dplmc_continue_without_master_of_laws|Proceed without a Master of Laws. menu_dplmc_constable_confirm|Your Master of Laws can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a Master of Whisperers who resides at you court for a weekly salary of 20 silver stags. He will be the keeper of your seal and conduct the correspondence between you and other important persons. mno_dplmc_continue_without_master_of_whispers|Proceed without Master of Whisperers. menu_dplmc_chancellor_confirm|The Master of Whisperers can be found at your court. You should consult him if you want to send messages or gifts. menu_dplmc_deserters|Some of your men don't believe that you will pay their wages and desert. Overall you lose {s11} men. menu_dplmc_negotiate_besieger|You appear with a white flag at the top of the wall. After a while a negotiator of {s11} approaches you. He demands {s6} and all associated villages as well as {reg0} silver stags for safe conduct. mno_dplmc_comply_treasury|Comply and instruct your Master of Coin to pay the money from the treasury. mno_dplmc_comply|Comply and pay the money cash. mno_dplmc_break_off|Break off negotiations. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. menu_dplmc_scout|Your spy returned from {s10}^^{s11}{s12} menu_dplmc_domestic_policy|You can now shape the domestic policy of your kingdom. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_torneo_opciones|Preferences mno_disable_avdificultad|Click to Disable Expert difficulty. mno_enable_avdificultad|Click to Enable Expert difficulty. mno_tonero_back|Back... menu_threaten_war|{s1} threatens war.^^{s3} of the {s1} sends word that {reg4?she he} will declare war on your kingdom if you do not immediately hand over {s2} to {reg4?her him}. {s2} is currently owned by {s4}. mno_give|Agree to give up the town. mno_dontgive|Refuse to be intimidated. menu_event_01|A bard composed a song about your noble deeds. mno_choice_01_1|Excellent! mno_choice_01_2|Reward him with 200 silver stags. Let his song be played across the land. mno_choice_01_3|Noble deeds? A song? Bring me this fool's head! menu_event_02|Tales of your honour has spread across the known world. Everywhere you go, your procession is surrounded by beggars. mno_choice_02_1|Allocate 200 silver stags for an alms fund. mno_choice_02_2|Ignore them. mno_choice_02_3|Beggars huh? Guards! Bring me each ones head on a platter! menu_event_03|A young noble spreads rumours you are a good for nothing Bastard. Accusations of such could not be good for your image. mno_choice_03_1|I challenge him to a duel! mno_choice_03_2|You care not of these accusations. mno_choice_03_3|You send an assassin to despatch of him costing 300 Stags. menu_event_04|You encounter one of your soldiers wives. She begs you to release her husband from his contract. The harvest was poor this year and his wages can't feed the whole family. If he could come back and work on the field they might survive. mno_choice_04_1|This can't be! Here take 200 silver stags. mno_choice_04_2|A contract must not be broken! mno_choice_04_3|Why starve when my army could use the services of such a pretty young girl? menu_event_05|A local naysayer is spreading false rumours about you. While most of the stories are just pure nonsense, sooner or later people will believe those stories. mno_choice_05_1|Let him speak what he wants. Every man has his rights. mno_choice_05_2|Tell the small council to spread opposite rumours to counter his lies. (300 silver stags). mno_choice_05_3|Ask him to stop. 100 silver stags might help him to forget what he said. mno_choice_05_4|Throw him into the dungeon. Insulting me is a crime. mno_choice_05_5|Silence him permanently and seize his house and properties. menu_event_06|A mob of angry {s1} dwellers are complaining about corrupt tax collectors. They demand justice. The situation is getting worse by the minute. It looks like a riot is about to begin unless you do something. mno_choice_06_1|Begin an investigation and compensate the peasants for their loss. mno_choice_06_2|Rush the town guards to control the mob from spreading and turning into a riot. mno_choice_06_3|Demand the peasants silence and collect their overdue taxes. menu_event_07|A single rider, poor and unarmed, approaches your party. Intercepted by your men he presents himself as a troubadour from {s1} and requests your permission to compose an ode about your magnificence and generosity. Your men exchange glances and then look at you waiting for an answer. You... mno_choice_07_1|Grant such permission to the troubadour and fill the man's pockets with with gold (1000 silver stags). mno_choice_07_2|Grant permission and hand a purse with 100 silver stags to the man. mno_choice_07_3|Allow the troubadour to compose the ode but offer him no payment. mno_choice_07_4|Order your men to remove the beggar. menu_event_08|You spot a single man riding hard towards your party. With a gesture of your hand, your men run to meet him. Intercepted by your men he presents himself as an emissary from {s1} and without delay informs you that an influential man has died {s2} and that his family requests that you agree to declare an official day of mourning in {s1} in his honour. You... mno_choice_08_1|Agree to such a request. mno_choice_08_2|Refuse to such a request. menu_event_09|You are travelling through the forest and you suddenly spot a wild hare, trapped in a snare. What do you do? mno_choice_09_1|Free the animal. mno_choice_09_2|Clench the snare and kill the animal! mno_choice_09_3|Pass by the animal and ignore it. menu_event_10|You are travelling through the forest and you spot a peasant tied to a tree, probably by a bandit. What do you do? mno_choice_10_1|Free the peasant. mno_choice_10_2|Pass by the peasant. mno_choice_10_3|Kill the peasant menu_event_101|You receive news that a group of young nobles wish to join you. But they want more pay than the rest of your troops for their condition. mno_choice_101_1|They are welcome. mno_choice_101_2|I do not need more troops. mno_choice_101_3|Kill them. They look as though they may have some good loot. menu_event_102|You are a famous leader, and you receive news a group of women express an interest in becoming camp followers. mno_choice_102_1|They are welcome. mno_choice_102_2|I do not need more troops. menu_event_103|You are a famous leader, and you receive news a group of bards wish to join you and make the path more merry. mno_choice_103_1|They are welcome. mno_choice_103_2|I do not need more troops. menu_event_11|The kin of a soldier (a regular freeman) slain in one of your battles brings a suit against you requesting compensation of 200 silver stags. What do you do? mno_choice_11_1|Pay the compensation mno_choice_11_2|Refuse to pay mno_choice_11_3|Refuse to answer the case at all menu_event_12|The kin of the drunkard slain by your men in a fight brings a suit against you requesting compensation of 500 silver stags. What do you do? mno_choice_12_1|Pay the compensation mno_choice_12_2|Refuse to pay mno_choice_12_3|Refuse to answer the case at all menu_event_13|You come across some night's watch deserters. mno_choice_13_1|You offer them a place in your party. mno_choice_13_2|You ignore them and pass them by. mno_choice_13_3|You send them back to the wall. menu_event_14|A country farmer stands before you on the road, a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and demands justice. mno_choice_14_1|You will not tolerate indecency amongst your men! Brand the man and cast him out of your party. mno_choice_14_2|Give the accused man a lashing and consider the matter settled. mno_choice_14_3|It is a hard world, and a man will take what he can. Tell the farmer that he is lucky that is all the man did! menu_event_15|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_15_1|Grab and eat some. mno_choice_15_2|Give them to your men to eat. mno_choice_15_3|Pass by them. menu_event_16|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_16_1|Grab and eat some. mno_choice_16_2|Give them to your men to eat. mno_choice_16_3|Pass by them. menu_event_17|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_17_1|Grab and eat some. mno_choice_17_2|Give them to your men to eat. mno_choice_17_3|Pass by them. menu_event_18|A Septons wife wants to see you alone while her husband is away. mno_choice_18_1|You agree. mno_choice_18_2|You send one of your men in your place. mno_choice_18_3|You refuse. menu_event_19|You stumble over a group of Septons who are being attacked by bandits. mno_choice_19_1|Rush to the aid of the Septons to teach those bastard bandits not to disturb the business of The Seven. mno_choice_19_2|Aid the bandits to slaughter the scum of The Seven. menu_event_20|You happen to find a purse filled with coins. mno_choice_20_1|You gift the purse to the Night's Watch. mno_choice_20_2|You keep the purse for yourself. menu_event_21|You come across a whore and her bastard child. mno_choice_21_1|Its just a whore and its bastard, kill them! mno_choice_21_2|Give them 150 Silver Stags to help them on their way. mno_choice_21_3|Leave them be. menu_event_22|You come across a bandit attacking a merchant. mno_choice_22_1|Chase the Bandit away. mno_choice_22_2|Assist the Bandit. menu_event_23|Your fame and popularity has attracted some freeriders to your cause. mno_choice_23_1|Accept them to join your party. mno_choice_23_2|I don't need more men. menu_event_24|You spot a poor man on the road, he looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that men robbed him and if he doesn't get some money soon to buy food, he will starve. He says he served in the army once, and will make a loyal warrior. mno_choice_24_1|This world is harsh, give him nothing. mno_choice_24_2|Give him enough coins for a small meal, at least he will live. 50 stags. mno_choice_24_3|Give him enough coins to eat for a week. 350 stags. mno_choice_24_4|Give him enough coins to eat for a month. 1400 stags. mno_choice_24_5|Suggest he joins your army where he will be fed and watered in exchange for his services. menu_event_25|You encounter a small child dressed in rags and looking very hungry. He walks up to you and begs for some food; his family's crops produced no yields and they have no money. mno_choice_25_1|Life's not fair, give him nothing. mno_choice_25_2|Give the boy a handful of gold. 100 stags. mno_choice_25_3|Give the boy a sack of gold. 600 stags menu_event_26|A group of Ironmen approach your camp. They are rugged and bloodied from their last pillage. As your men reach for their arms, the Ironborn soldiers put down their weapons and say they come in peace. Their captain approaches you and asks if they may join you. mno_choice_26_1|Of course! Anyone is welcome to join me and my men. mno_choice_26_2|I'm sorry, we have no room for your kind! mno_choice_26_3|Prove yourselves worthy by raiding a village and bringing me the chiefs head! mno_choice_26_4|Kill them all! menu_event_27|A Begging Brother follows your army. mno_choice_27_1|Thank the Seven Gods. Leave him be! mno_choice_27_2|Offer him a place in your company!. mno_choice_27_3|Scum! Run him down and take his head! menu_event_28|A whimpering scruffy dog runs out in front of you. It looks malnourished, weak and covered in dirt. What should you do? mno_choice_28_1|It's just a stray dog, keep moving and ignore it. mno_choice_28_2|Your a sadist and hate animals. Beat it to an inch of its life and leave it on the roadside. mno_choice_28_3|Your troops are hungry and you feel they will be angry if you pass up the opportunity for a good meal. mno_choice_28_4|Take the dog as your pet, maybe he could become a good war dog one day. menu_event_29|You come across a camp housing some refugees. mno_choice_29_1|Pass by the camp. mno_choice_29_2|Give the refugees some coins. 200 stags. mno_choice_29_3|Loot the camp, rape the women and slaughter the rest! menu_event_30|You come across some Red Priests praying to their lord and burning a man alive... You could hear the screams of the man from a distance.. mno_choice_30_1|Pass by trying to ignore what's happening. mno_choice_30_2|Go and pay tribute to the Lord of Light. 200 stags. mno_choice_30_3|In an attempt to rescue the man you kill the Red Priests and put the fire out! menu_event_31|Some of your enemies have taken refuge in a nearby Septry after being defeated in battle.It seems the Septon their has given them sanctuary. mno_choice_31_1|Bah! You have enough prisoners and loot to satisfy yourself. mno_choice_31_2|Offer a pledge of safety to your enemies. Assure them you will treat them well. Offer a donation to the seven faced God. 100 stags. mno_choice_31_3|What? Go inside and slaughter them, kill any Septon who interferes. You cannot allow these dogs to escape your justice! menu_event_32|You come across the grave of an old forgotten warrior. mno_choice_32_1|Loot and pillage the grave. mno_choice_32_2|Pay for a new grave marker mno_choice_32_3|Tend to the grave and pay your respects menu_event_33|Whilst travelling you come across a young scholar who claims his master is chronicling the great and notable events of this land.He offers for a small fee to convince his master to overlook your notoriety for incessant raping, pillaging and general debauchery and instead depict you as something closer to a virtuous saint, a crusader for the poor and oppressed or a heroic champion - whichever you prefer. mno_choice_33_1|You decide to ignore his muttering. You are content to let history be the judge. mno_choice_33_2|You pay the young scholar 300 stags and mention you will be back in due course to inspect the manuscript. mno_choice_33_3|You gladly pay the scholar 500 stags, a little more for his troubles. mno_choice_33_4|After listening impatiently to the scholar, you scold the scholar remarking that you have never heard a more pathetic scam in your life. menu_event_34|You pass through a local village which appears down on its luck.To give the village a boost you announce that you will sponsor a sewing and embroidery contest for the gentle lady folk of the village and will reward handsomely the one who can produce the brightest, most fashionable yet suitably manly new tunic. mno_choice_34_1|Reward the village 500 stags for their efforts and declare the prettiest girl in village to be the winner instructing her where your tent is. mno_choice_34_2|You cast your eyes disappointingly, scold the village elder for not treating the matter seriously declaring that these rags are not fit for dishcloths, you storm out of the village. mno_choice_34_3|You collect various coloured tunics brought to you and amusingly think to yourself these would be good to cloth your hounds in winter or for some type of hound race derby, you compliment the village elder. menu_event_35|While reviewing the latest reconnaissance reports with your lieutenants, you whimsically remark that passing through the beautiful countryside makes you wish you could one day cast aside your sword settle down on your own land with some local buxom wench and spend the rest of your days fucking your wife and hunting boars.To which one of the more smart aleck lieutenants retorts that this was hardly likely as your body odour was legendary forcing them to pay double to each lady of the night you took a fancy to and it's well known that you're unable to catch a cold let alone hunt a boar. mno_choice_35_1|Laugh heartedly with his witty comment, while secretly making a mental note that you must send him deep into enemy territory on an 'important mission'. mno_choice_35_2|You glare at your young lieutenant and your mood suddenly turns for the worse though later on reflection you realise that he was probably right. mno_choice_35_3|You manage to force a smile while your comrades laughter surrounds you. You decide this young comedian would be funnier with his head on a spike. menu_event_36|You come across what are evidently stray cattle from a nearby village mno_choice_36_1|Return the animals to the village and ask for no reward. mno_choice_36_2|Return the animals. For a price. mno_choice_36_3|Dinner! Round up and slaughter the animals. menu_event_37|A traveller tells you where to find a small group of settlers. mno_choice_37_1|You attack the small group, easily slaughtering your hapless foes from an ambush, leaving few survivors. mno_choice_37_2|Demand tribute for crossing YOUR land. mno_choice_37_3|Disperse the band and claim all their possessions as your own, leaving them only their lives. mno_choice_37_4|Help them on their way, giving them food and 200 stags to see them through. mno_choice_37_5|Ignore them, and they go on their way ignorant of the danger that could have befallen them. menu_event_38|You come across a family being raped and pillaged by soldiers. mno_choice_38_1|You join in paying particular attention to the teenage girl with long blonde hair. Once content you slaughter the rest. mno_choice_38_2|Pass them by ignoring the screams and the cries for help. mno_choice_38_3|Disperse the soldiers and let them leave with their lives. mno_choice_38_4|You slaughter the soldiers and help the family on their way, giving them food and gold. menu_event_39|A traveller tells you where to find a band of Qohorik settlers. mno_choice_39_1|You attack the small caravan, easily slaughtering the hapless peasants from an ambush, leaving few survivors. mno_choice_39_2|Demand tribute for crossing your land. mno_choice_39_3|Disperse the band and claim all their possessions as your own, leaving them only their lives. mno_choice_39_4|Help them on their way, giving them food and 200 stags. mno_choice_39_5|Ignore them, and they go on their way ignorant of the danger that could have befallen them. menu_event_40|One of your soldiers rapes the daughter of a local elder. mno_choice_40_1|Ignore the situation. mno_choice_40_2|Punish the soldier. mno_choice_40_3|Execute the soldier and apologize for the incident. mno_choice_40_4|Pay compensation to the local elder. menu_event_41|One of your soldiers succumbs to his wounds from a previous battle. mno_choice_41_1|Take his kit and his gold, he was after all just a soldier, a mere pawn and all he owns belongs to you. mno_choice_41_2|Give the soldier's belongings to his family. mno_choice_41_3|Give the soldier's belongings to his family and hold a funeral in his name at the cost of 250 stags. menu_event_42|One of your new recruits dies from an illness. He carries both a Faith of the Seven symbol and a symbol of a fiery heart. No one knows which he was aligned to the most. mno_choice_42_1|Do you put his sword in his hand and burn him? mno_choice_42_2|Lay him to rest and pray to The Seven Faced God. mno_choice_42_3|Just leave him lying there in fear of doing wrong. menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|Destroy the contaminated supplies immediately. mno_choice_01_2a|I cannot leave my men without food. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. Your men are now dying. This could have been prevented with sanitation! mno_choice_02_1b|Hire a maester for 1000 stags to try to help the sick. mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death lingers within your camp. Many of your men are sick and dying.^^Your casualties {s8} mno_back_to_siegeb|Back to siege. menu_enfermedad2_siege|Some men die from the disease, but most manage to recover thanks to the maester you hired.^^Your casualties {s8} menu_enfermedad3_siege|Death lingers within your camp. Many of your men are sick and dying. Perhaps your god has saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|The plague has spread across your camp because of rats. Many of your men have died and the rest are very unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 stags). mno_choice_05_3e|Reward them with a night off and money to spend at the nearest brothel. 200 silver stags might help. mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Ser}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by setting up blockades.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers with 500 stags to pay them off. mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 stags). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 stags. I don't want more desertions. mno_choice_08_2h|Offer 800 stags to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters amongst my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do? mno_choice_10_1j|Allow it. The enemy's fighting spirit is also affected. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold in the north is bitter and soon takes it's toll. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Continue. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter. The farmer wishes payment in compensation of 100 silver stags. What do you do? mno_choice_12_1j|Pay the farmer his compensation. mno_choice_12_2j|Pay the compensation and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} mno_choice_nppayment_2j|Damn! menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution build defences). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution build defences). menu_event_siege_15|We were attacked by an enemy force while raiding neighbouring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution build defences). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution build defences). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution build defences). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for a little fun. mno_choice_18_1b|You ask for the most beautiful woman to be sent to your tent. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our defences, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our walls are strong. menu_no_defendiendo|The enemy has overcome our defences and burned our small camps and checkpoints.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the defences again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our defences.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1mal|Damn! menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defences and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1vmal|Damn! menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your defences. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Ser}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks has come to our defences. He says he is an exile from the settlement that we are besieging and he wants revenge on his masters. mno_choice_23_1b|Allow him to join your party. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself costing 100 stags. mno_choice_25_3b|Hire dancers for your men costing 500 stags. menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry, we have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village and bringing me the elders head! mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... mno_well_done_an_officer|Well done! An officer will show you to your places. menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly, taking the women. mno_choice_28_2b|Buy food for them (1000 stags). Then let them leave. mno_choice_28_3b|Do not give them anything. Allow them to die of starvation. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay compensation to the officer (1000 stags). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_event_01_juicio|Two farmers, one very tall and lanky, the other short and stocky, were presented to you to discuss the ownership of a calf. Apparently their fields were bordering and the tall farmer had a bull that impregnated an auroch belonging to the other farmer.The stocky farmer said the calf was his because it was his auroch giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull, or at least financial compensation. mno_choice_01_1n|The stocky farmer is correct. The calf is his, just as the auroch is. mno_choice_01_2n|The tall farmer is correct. The bull is his and the calf too. mno_choice_01_3n|The owner of the auroch keeps the calf and pays compensation of 30 silver stags to the owner of the bull. mno_choice_01_4n|Neither farmer is right. I'll take the calf for myself! mno_choice_01_5n|Neither farmer is right. kill the calf and distribute its meat to the both of them. menu_event_02_juicio|My lord, we have captured some men responsible for attacking one of your messengers, who is now lying seriously injured in bed. This doesn't show us in good light, the messenger was under your protection. The attacker however does have an interesting story. His wish was to tell it to you before his execution.^^Prisoner talk My lord I would have never thought of attacking your messenger but.. That man wished to sleep with my young daughter for the night, of course this offer was refused, we are not barbarians! However he never accepted the answer, entered my house with his three friends and robbed my dear daughter, laughing that my king will never believe a commoner's word. I tried what I could and though I regret that I seriously injured him while he was under your personal protection, a father must protect his only child! Please be reasonable to your humble servant! mno_choice_02_1n|The messenger was under my protection. You and your family will be executed at dawn, all your belongings confiscated! mno_choice_02_2n|The messenger is important, but I will be reasonable with you Your family will not be punished, it is only you who will hang. mno_choice_02_3n|While the messenger is important, I would have done the same. You can go, the king has spoken! mno_choice_02_4n|A disgrace! Out with that bastard messenger from my city, how can he abuse my loyal followers?! menu_event_03_juicio|You summon two men to decide a dispute between them. One is a lord, while the other is a man sworn to this lord. It seems that the Lord didn't have enough tribute to pay his man, so the oath-bound man took his Lord's daughter to his own bed and had his way with her. mno_choice_03_1n|Punish the oath-man, he violated his Lord's honour. mno_choice_03_2n|Punish the Lord, he failed in his duty as a Lord. mno_choice_03_3n|Ask to see the daughter, and when she is brought forth, you decide it was punishment enough that the oath-man had to sleep with her. Hire the oath-man for your own war band. mno_choice_03_4n|Compensate the Lord yourself for this crime, and pay the oath-man for the Lord's dereliction of duty. This will cost you 500 Stags. menu_event_04_juicio|One of your sworn men approaches you. He states his fears that among the men, there is much dissatisfaction. Pertaining that you are too placid and that there is too little gold and honour to be won under your service. mno_choice_04_1n|Pay the men and give them expensive rings. This will cost 1000 Stags. mno_choice_04_2n|Tell the men that they are released from their oaths if they are so stupid and savage to question the wisdom of your leadership. mno_choice_04_3n|Kill the man who approached you in front of your men and state there shall be no more talk of sedition. mno_choice_04_4n|You promise to change your leadership style, and from now on all spoils shall be shared in favour of your men. menu_event_05_juicio|After too much feasting with your lords and your affection to red arbor wine, people have started to notice your health is flailing. Your advisor's warn your enemies may see this as weakness and an excuse to try and rid yourself of your 'problems'. mno_choice_05_1n|Carry on as you are. Besides who are these advisor's trying to tell me what's right! mno_choice_05_2n|You decide its time to detox and increase your training schedule. You pay 300 stags for extra training. mno_choice_05_3n|Exist entirely on bowls of beans and lentils, you develop a foul temper and often execute men who comment on your health. menu_event_06_juicio|Your wife tarries with a youth of soft skin and curls. Indeed your wife even calls him a young stallion it is rumoured. Whilst it is OK for you to practise your sword craft among the populace, for your wife to taint your marriage in such a manner is... mno_choice_06_1n|Leave your wife be, she is happy and you see no need to ruin such splendour (perhaps the heir to the throne is not your child). mno_choice_06_2n|No man dis-honours the King, have the youth seized castrated and killed. mno_choice_06_3n|Move in your mother to keep an eye on the queen (perhaps the heir to the throne is not your child). menu_event_07_juicio|The crops so far this year has withered miserably under the sun. There are many who fear if things do not improve then starvation may take hold. What should we do, my Lord? mno_choice_07_1n|I cannot spare any grain as I have to feed my household.. besides, there are feasts to be had. mno_choice_07_2n|Distribute some wagons of grain to my people, it is the most I can spare. mno_choice_07_3n|Import grain from across the Narrow Sea, let there be enough for all my people. You are advised this will cost 1100 Stags. mno_choice_07_4n|Let them rot! Serves them right for not tending to their crops carefully enough! menu_event_08_juicio|One of your lords approaches you stating he has a bastard son (who he favours) who wishes to join your bodyguard. You agree to meet the boy as it would be unseemly to flat out reject a noble. When you meet the boy however, it is clear that he is rather homely and certainly not a man of war. Faced with this plump, smiling young man do you. mno_choice_08_1n|Allow him to join your bodyguard thus appalling your other bodyguards. mno_choice_08_2n|Ask for payment to grease the deal. mno_choice_08_3n|Refuse outright stating the boy has no place in war. menu_event_09_juicio|Two proposals come before you one day. One is a scholarly young lisping maester called Maester Gilhurst who proposes the building of more Citadels and a fund to be set aside to buy and maintain books of knowledge, although his case is eloquent, the delivery is less so.Another man comes forward. A hulking great bearded warrior of a man who makes the maester visibly wince in his shadow. He suggests the funds be better allocated in purchasing weapons, horses and shields, things that can be used today and are not merely fantasies. mno_choice_09_1n|Choose Maester Gilhurst stating that a wise king has need of books far more than the sword. You're advised this will cost 1200 Stags. mno_choice_09_2n|Choose the warrior, stating that books have no place in this age of war. You're advised this will cost 800 Stags. mno_choice_09_3n|State a kingdom needs both men of knowledge and men of war. You're advised this will cost 2200 Stags. mno_choice_9_4n|I'm not interested. menu_event_10_juicio|The local people of {s1} has kidnapped and mercy killed a child due to her having greyscale. The father is distraught and implores you to take action! He explains he was trying to get help for the child when the local villagers burst into his home and took his child. What will you do? mno_choice_10_1n|The girl was as good as dead, let it lie and tell the man to go home. mno_choice_10_2n|You refuse to tolerate such a barbaric act so you round up the perpetrators and hang them in the village square. mno_choice_10_3n|This is no affair of yours. menu_event_11_juicio|The sound of a galloping horse pierces the cold morning, and you run outside to find a scout. He tells you a strange ship carrying men who speak a strange language has been shipwrecked near your coast. What do you do? mno_choice_11_1n|Immediately send a patrol to investigate and search for valuables; if there are any survivors, kill them. mno_choice_11_2n|Immediately send a patrol to investigate and search for valuables; if there are any survivors, recruit them. mno_choice_11_3n|Do nothing. menu_event_12_juicio|A messenger arrives at your courtroom. You allow him to speak, in which he starts to tell dire news. 'My lord, our village is in great danger! The populace has some kind of strange sickness, they can hardly move but just sweat and vomit. The local maesters have no cure and the lord of the village will not let anyone leave until you send your orders!' mno_choice_12_1n|Dire news indeed! The quarantine should stay, but I will send you my best maester to help. mno_choice_12_2n|Dire news indeed! We cannot risk our best maester. The quarantine should stay, and we will examine the survivors when this epidemic is over. menu_event_13_juicio|Your guards bring you a man accused of raping a child. He has been very badly beaten yet it is still unclear whether he committed the crime or not. What are you to do with him. mno_choice_13_1n|Have him hung! mno_choice_13_2n|You feel the man has suffered enough and allow him to go free. mno_choice_13_3n|Devote time and resources giving the man a fair trial. This will cost you 500 Stags. menu_event_14_juicio|One day, a loyal noble warrior comes to you with a request. 'My lord, I am in a very bad situation. I have spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot give a proper present with her to the husband'. mno_choice_14_1n|Here is 800 Stags. Take this small amount of gold for your faithful service. mno_choice_14_2n|Everyone should plan ahead, you should have known it is time to marry off your daughter. I will help you now, though this is the last. Here's 400 Stags. mno_choice_14_3n|No, you must pay for yourself! menu_event_15_juicio|A small troupe of poor fellows following the faith of the seven ask for refuge and in return they say they will join your army. One explains they had been attacked and have been fleeing a large force. mno_choice_15_1n|Bah, we will not have the likes of these poisoning the men and women in my army. Send them on their way. mno_choice_15_2n|Unfortunately we barely have enough food to feed ourselves, sorry. mno_choice_15_3n|OK, we shall give you refuge and you shall be fed well. You estimate this will cost you 2000 Stags. menu_event_16_juicio|You were having a feast with your companions when a messenger of the guild masters court comes to your attention. 'My great King, there is a situation in the town that needs your council.' You step outside taking your holstered weapon with you.^^There is a great deal of rumble among the crowd, but when you appear, silence befalls the audience. A man bows to you and asks permission to speak, of which you give. He goes on to say My lord please hear a case worthy of a kings wisdom. There are two women who claim to be the mother of this child, neither desist.^You say to the crowd 'Let their faces be known and let this forgo'. Two women show up, one in plain clothes and another in rags. You say 'If neither agree, the children will be in the dead sea' You direct your guards to cut the child in half and give one half to one woman and the other half to the other woman.The woman in rags screams and says 'No please my great king, let the other women have the child. Just please don't hurt him' You stare at her and say 'Your are the rightful mother and this child belongs to you', and the other woman.. mno_choice_16_1n|will be imprisoned for lying, for it is the greatest sin. mno_choice_16_2n|will loose her head, there is no mercy for liars. mno_choice_16_3n|Give her and the crowd a speech about honesty and honour and let her live. menu_event_17_juicio|Your advisor, streaked with dirt and sunburnt arrives after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation for sure.' mno_choice_17_1n|And if I reduce taxes I will have to release men from their oaths, and our enemies would overrun us. Better an empty gut than a cut throat. mno_choice_17_2n|Then reduce the tax. You're advised this will cost 2000 Stags. menu_event_18_juicio|A peasant from a nearby village comes to you as a supplicant. He breathlessly reports that armed men from a nearby kingdom have raided your holdings, carrying off women, cattle and grain. He is spattered with blood and stinks of burnt thatch. mno_choice_18_1n|Gather my men! We'll avenge this insult with their blood! (Raiding is expensive). mno_choice_18_2n|There is nothing to be done here. Away with you, mongrel! mno_choice_18_3n|There will be war. You have done well to report this to me. Take this money and rebuild your village. mno_choice_18_4n|How can I be sure it wasn't a band of outlaws or pirates? There is little I can do for you. Take this to compensate some of your losses. menu_event_19_juicio|A begging brother has been spotted preaching in this area. The locals are unhappy with this and expect action to be taken. mno_choice_19_1n|Banish the begging brother, exiling him to your enemy's lands. mno_choice_19_2n|Torture the begging brother then have his head put on a spike. mno_choice_19_3n|Allow it to continue. menu_event_20_juicio|An Septon approaches you, he tells you that most of the inhabitants from a village of yours where he was introducing The Seven Faced God have taken up arms and attacked him and his followers. He explains he wanted to 'remove' a tree which they worshipped as fools of the Old Gods. mno_choice_20_1n|This Septon is right. Turn this tree into spikes and trophy those Old God worshipping fools heads upon them! mno_choice_20_2n|This Septon is wrong. Remove the heads of his and his followers in support of the Old Gods. mno_choice_20_3|This Septon is wrong. You force the Faith of the Seven to leave this village. mno_choice_20_4n|Do nothing. menu_event_21_juicio|A man has travelled to your kingdom from the fighting pits of Mereen, it turns out he's escaped his master and is looking for salvation. What are you to do with him. mno_choice_21_1n|You feel he must be a good warrior if he managed to escape this far with his life, so you decide to take him into your army. mno_choice_21_2n|The man is a coward and you send for his master. mno_choice_21_3n|Slavery is not something you want to encourage. You let the man live a free life in your kingdom and deal with the consequences of the master. menu_event_22_juicio|A woman from a nearby village comes to you claiming that one of your men who has died recently was her husband. She has asked for assistance to take care of her deceased husband. mno_choice_22_1n|Give her monetary assistance and send for a maester. You decide to aid her with 500 Stags. mno_choice_22_2n|Do Nothing. menu_event_23_juicio|Your advisor approaches you with a request, 'My lord, would it not show your great mercy and honour by providing for those who have suffered while serving under you? We have dozens of maimed, lamed and aged soldiers begging for coin in the streets, and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters or else men might be hesitant in the future to join your side in battle. mno_choice_23_1n|Bah! Those orphans and warriors were too unskilled to defend themselves, they deserve to rot. mno_choice_23_2n|Send those outcasts my regards, but I regret there is nothing I can do for them. mno_choice_23_3n|I agree, we should support our veterans and their families, just this once as I am feeling generous. You send 500 Stags. mno_choice_23_4n|This is a tragedy! Immediately open my coffers and make it kingdom policy that all families shall receive support from their King. You agree to send 2000 Stags. menu_event_24_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him and the missing items were discovered in his house. But the victim was a influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties, while the accused was one of your most vocal supporters and had donated much money to your cause. mno_choice_24_1n|Ignoring the evidence, you settle in your man's favour, actually saying that he was acting on your orders. mno_choice_24_2n|The evidence is clear, the jury agrees, and the accused is found guilty and has his hands cut off for theft. mno_choice_24_3n|You claim both parties are in the wrong, exiling them and confiscating all material pertaining to the case. menu_troop_camp|A small camp is established for troops you want to leave in this place for the moment.^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_ferry_encounter_as_marshal|You are currently marshal. You attempt to rent a ship. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls1|Embark. mno_reembark_nols1|Wait. menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. mno_leave_the_ship|Leave the ship behind. menu_start_sea_travel|You are starting a sea travel. menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_print_ships|Your ships with ship type, name, quality and wood type ^{s10} menu_stannis_quest_event_menu|You see a raven fall in the distance. It looks like it may have been injured.^Should you go and investigate? mno_starting_quest_choice_1|It could be important, I will go find the raven. mno_starting_quest_choice_2|Its looks as if it has been hit by an arrow, I had best keep away. menu_mutiny_at_crasters_keep_request|You have received a message from the Lord Commander of the Night's Watch. He has asked if you would meet with him.^Should you go? mno_crasters_quest_choice_1|Sure, let's go. mno_crasters_quest_choice_2|I'm too busy. menu_find_raven_event_menu|You find the raven and notice tied to it is a small piece of parchment with the seal of the Hand of the King.^ The letter reads ^^ This letter is for the urgent attention of Lord Stannis Baratheon.^^ It is of great shame that I write you this letter. I Lord Eddard Stark, Hand of the King and Protector of the realm have news of your brothers passing this morning. Due to the bastards of King Robert Baratheon, you Lord Stannis Baratheon are the rightful heir to the throne and the one true King of the Seven Kingdoms. As soon as you arrive in King's Landing I will surrender my position and pass all titles to you. ^^You decide to... mno_find_raven_choice_1|Take the letter to King Stannis Baratheon. mno_find_raven_choice_2|Throw away the letter and never mention it again. mno_find_raven_choice_3|Take the letter to Lord Tywin Lannister. menu_ned_dead_event_menu|You capture a passing raven and notice tied to it a small piece of parchment wrapped in golden string.^^ The letter reads ^^^ I pronounce the Lord Eddard Stark, Lord of Winterfell and Warden of the North has been beheaded due to treasonous acts towards your King. As Eddard's heir Lord Robb Stark has in turn been announced as the King in the North. menu_red_wedding_event_menu|You capture a passing raven and notice tied to it a small piece of tattered paper.^^ The letter reads ^^^ Lord Paramount Edmure Tully is to be married at The Twins within the next couple of days. With the inclusion of host King Robb Stark we shall be holding a feast in celebration. This is a formal invitation for {playername} to attend these festivities.^ It should be noted that all honoured guests shall be welcome within Lord Walder Frey's walls and at his table. He extends to you his hospitality and protection in the light of the Seven.^^^ You shall attend as a loyalist to... mno_red_wedding_choice_1|Tully or Stark. mno_red_wedding_choice_2|Frey. menu_red_wedding_event_complete_menu|It looks as though the attack has been suppressed. menu_red_wedding_event_complete2_menu|The King in the North King Robb Stark including all his hosts have been slain at The Twins. The Red Wedding they are calling it.^ In light of these recent events, Lord Walder Frey is now known as Lord Paramount of the Riverlands and all Tully's have been proclaimed traitors and sworn enemies of all the realms of Westeros. Lord Roose Bolton has been named Warden of the North as the most suitable heir to Lord Robb Stark and shall now take residence at Winterfell. menu_red_wedding_event_missed_menu|You capture a passing raven and notice tied to it a small piece of tattered paper.^^ The letter reads ^^^ The King in the North King Robb Stark including all his hosts have been slain at The Twins. The Red Wedding they are calling it.^ In light of these recent events, Lord Walder Frey is now known as Lord Paramount of the Riverlands and all Tully's have been proclaimed traitors and sworn enemies of all the realms of Westeros. Lord Roose Bolton has been named Warden of the North as the most suitable heir to Lord Robb Stark and shall now take residence at Winterfell. menu_dothraki_event|Rumours have reached you from the lands of Essos.^^ Khal Pono has united the Dothraki Horde and has announced himself as the Stallion that will mount the world. menu_varys_invasion|One of your commanders has news delivered by a raven. He goes on to read...^^ King Aegon Targaryen has landed with his host in the Stormlands! He seeks to reclaim the Iron Throne, which is his by right. He has made claim he will be generous to his supporters and anyone else fortunate to be loyal to House Targaryen. menu_varys_invasion_dany|One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen. menu_varys_dual_invasion_dany|One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen. menu_white_walkers_invade|One of your commanders has news delivered by a raven. He goes on to read...^^ Creatures known as White Walkers have been spotted with hordes of the undead. They are heading towards the Wall. Any man that can wield a sword, spear or stick is urged to gather in the north and await further instructions. Winter has come! menu_free_folk_event_menu|Your captain captures a passing raven and noticed tied to it a piece of paper.^^ The paper reads ^^^ The Wildlings have seized control of the wall and the lands surrounding it. We fear they will continue marching further South, aid must be sent before we are overwhelmed. You hear someone shout 'By the old gods and the new, winter is coming!' menu_robb_stark_marraige|You capture a passing raven. It holds a letter which reads ^^ House Stark of The North would like to announce that our King Robb Stark King in the North has bewed a woman claimed to be from Volantis by the name of Talisa Maegyr. menu_boar_king_quest|As you present the slain boar to the small council you are renounced a hero!^ You are told people will sing your name from here to the far ends of the known world and you will be known as the hero that avenged a Kings death. You receive a small donation for your loyalty to the throne. menu_riverrun_taken_by_westerlands|Riverrun has fallen to the forces of the Westerlands causing the Frey's to turn cloak and renounce their allegiance to the North. menu_ironborn_start_war_north|It seems Lord Balon Greyjoy has crowned himself as King of the Iron Islands and once again sits the Seastone Chair. He has consequently started sending raiding parties to attack the northern coasts. menu_westerlands_start_war_riverlands|The Westerlands have invaded the Riverlands in retaliation to the kidnapping of Tyrion Lannister. Lannister outriders and sellswords have been spotted putting the Riverlands to the torch. menu_westerlands_start_peace_reach|Lord Petyr Baelish has negotiated a fresh alliance between the Westerlands and the Reach. menu_dragonstone_start_war_westerlands|Lord Stannis Baratheon has decided to strike out against the Westerlands and take back the crown which he believes is rightfully his. menu_king_of_seven_kingdoms|{s2} menu_not_king_of_seven_kingdoms|You have lost the Capital of the Seven Kingdoms and thus have lost your claim to the Iron Throne. menu_wolf_den_stark|As you move closer you find a wolf looking up at you. You notice this one is different to the other wolves you have seen, he looks stronger and much larger.^ You realise this is a Dire Wolf pup and decide to take him into your party, after all, he may become useful. The pup must be fed in order to be trained and to become bigger and stronger. menu_wolf_den_win|You go to finish off the last of the wolves and butcher any meat available. menu_wolf_den_lose|You have been heavily wounded by the wolves.^^ Your companions manage to drag you to safety. menu_giants_lair_wildling|The giants have been beaten! ^Whilst looking among the casualties you notice a couple of giants are still alive. They are impressed with your victory and would like to join your party. menu_giants_lair_win|You finish off any giants still breathing. menu_giants_lair_lose|You have been heavily wounded by the giants.^^ Your companions manage to drag you to safety. menu_static_wars_off_menu|Are you sure you really want to turn off the static wars?^Remember they cannot be turned back on again. mno_no|Actually, I have changed my mind. menu_war_for_the_dawn|You are approached by a large company of men dressed in the red robes of Rhllor. One of the men breaks off from the others and approaches to speak to you further in private. menu_warlord_to_justice|You are approached by a group of desperate appearing peasants. A haggard but noble appearing old man approaches you out of the group. menu_freeing_a_brother|Brog comes galloping up beside you with a frenzied look in his eyes. menu_special_wildling_recruitment|Out of the billowing snow a group of giants approach. It seems your legend has grown and tales have spread beyond the Wall of your victories and courage.^The group of giants are interested in joining your warband. mno_yes|You welcome them into your party. mno_turn_away|You turn them away. menu_special_dorne_recruitment|You see the dust of sand being kicked up in the distance. It seems your legend has grown and tales have spread throughout the south of your victories and courage.^Emerging from the dust are several warriors that are interested in joining your warband. menu_messenger_system|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_error_1|Continue menu_messenger_system2|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_finish_m2|Bad luck. mno_Continue_msse|Thank for your service. mno_Continue_mess2|Well. mno_Continue_mess3|Well. mno_Continue_mess4|Well. mno_Continue_mess5|Well. mno_Continue_mess6|Thank you for your service. mno_Continue_mess7|Thank you for your service. mno_Continue_messeng1|Thank you for your service. mno_Continue_messeng2|Thank you for your service. mno_Continue_messeng3|I have my war. menu_lazeras_banking_menu|Here you can deposit stags and earn interest over time, or withdraw any stags already deposited. ^^You currently have {reg6} stags deposited here. mno_give_deposit|Deposit 1000 stags mno_give_deposit_10k|Deposit 10000 stags mno_give_deposit_100k|Deposit 100000 stags mno_take_deposit|Withdraw 1000 stags mno_take_deposit_10k|Withdraw 10000 stags mno_take_deposit_100k|Withdraw 100000 stags mno_take_deposit_all|Withdraw all
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https //www.youtube.com/watch?v=f3l5Ife1t7s he s playing really shit version Paislee come in [Music] right so I ve seen so many people doing tips and tricks videos on YouTube YouTubeにはMordhauのコツを紹介している動画がたくさんあります。 and while some are pretty good and some of them are good for like beginners as well there s some that I see that are just completely and utterly stupid and won t be any help to anyone. 大変素晴らしいものや、初心者に大変有用なものもありますが、まったくバカげていて何の意味も無いものもあります。 there was one where I saw a sec guys saying if you fight against one with the rapier just hold your shield up. そのうちの一つは、レイピアを持った相手と戦うには、単に盾を構えればよいというものでした。 yeah cuz that s a good solution to it isn t it and I just want to say there s no tips and tricks on here for when you re using a shield. まあ確かにいい解決法と言えなくもありませんが、 私に言わせればそこには何もコツや技といったものはありません。 because there s actually no skill when you re using a shield. なぜなら盾を使うのに何も技術は必要ないからです。 there is when fighting against someone with a shield as we ll get on to a little bit later 盾を持った相手と戦う方法は少し後で解説します。 but I won t be going anything that s already in the tutorial. しかし私は、すでにチュートリアルでやっているようなことは語りたくありません。 I might be hinting to it and some points 私はヒントやいくつかのポイントを語ろうと思います。 I m putting some advancements on it but everything that you can actually play the tutorial will not be in this video. 私が語るのは発展的なことであり、チュートリアルでやったことは一つも出てきません。 this is not basic stuff. this is more advanced stuff 基本的なことではありません。 これはより発展的な項目です。 but by no means do I think I m a great mordhau player at all but working with my clan some of the really good melee is and that and working with some of my own knowledge that I ve come to and I would say are probably slightly above average most games I tend to be in the top five. 私は自分をすばらしいMORDHAUプレイヤーだとはぜんぜん思っていませんが、しかし私の仲間とともに本当に良い戦いをして、私の思いついた知識を用いてプレイすると、だいたい平均より上に行くことができ、トップ5に入ることもあります。 so I d like to say that I m decent enough to give some at least a little bit of advice to some players that want sort of step up their game in mordhau, but this is the ultimate mordhau tips and tricks guide なので、私はこのゲームでステップアップしたい人に少なくともささやかなアドバイスをする資格はあるんじゃないかと思っています。ただ、これはMORDHAUの究極のコツや技のガイドです。 first of all if you have a two hander make use of half sodding. まず最初に、もしあなたがツヴァイヘンダーを使っているのなら、半分持ちを使いましょう。 I never used to do this when I first started because you don t really use it that much 私はかつてそれを使っていませんでした。 なぜなら皆さんも使っていなかったようにです。 pressing R has a secondary mode to all weapons and with the two hander most of the time it s half sodding or especially a long one like as zwei hander or something like that. どの武器でもRキーを押すと第2モードになり、 両手持ちの武器ではたいてい半分持ちになります。 とくにツヴァイハンダーのような長い武器ではそうなります。 the reason you would do this because it s faster 半分持ちをやる理由は、スピードがより速いからです。 doesn t do as much swing damage but does a lot more stabbing damage but do not always use half swording when you re fighting against someone also use a two hander or you ll fight against someone that has an axe or something like that. 振りのダメージのためではなく、 突きのダメージが増えるために行います。 しかし、同じツヴァイヘンダー使いや斧使いなどを相手にするときなどには半分持ちを行わないでください。 most of the time you re gonna be wanting to use it normally because you can do much bigger swings making it たいていは通常持ちを使いたくなるでしょう、 なぜなら、より大きな半径で攻撃できるからです。 so you can actually like kill multiple people in one swing if there s large groups you can do that グループで敵ががいるとき実際複数の人間を殺せます。 but the time you should definitely use half sodding is if you fire a hit song with a spear a halberd or a shield inventory type guy. しかし、槍、ハルバード、盾持ちの相手には、まちがいなく半分持ちを使うべきです most of these guys you can take out normally if you know what you re doing. 自分がやることを分かっていれば、こいつらのほとんどは通常持ちでも対処できます but this makes it a little bit easier and it also means that you re able to get that kill quicker. しかし、半分持ちは、彼らに対処するのが楽になり、 素早く殺すこともできます。 we re in the battle you want to kill the enemy as fast as possible. 戦場にいるときは敵を可能な限り殺したいと思うでしょう。 so as I said half sodding and thrusting will do so much more damage than just using a thrust with your normal sword. 私が述べた通り、半分持ちでの突きは通常モードの突きよりダメージが多くなっています。 but these guys as I mentioned Spears halberd and shield inventory whether this is shield with a sword or shield with a short spear, they always thrust. しかし私が述べた通り、槍、ハルバード、剣盾と短槍どちらの盾使いも、常に突きをやってきます。 literally always and you ll notice that through the battle 文字通り常にです。戦いの中であなたは気づくでしょう。 if you might find one that hasn t quite grasped it and it s doing swings but thrusting do so much more damage and easier if you have a shield and sword or halberd and a spear. まったく理解せず振りを使っているプレイヤーを見つけるかもしれませんが、彼突きのほうがダメージが大きく、盾剣やハルバードや槍では突きのほうが扱いやすいです。 so they would do almost all the time and this makes them extremely easy to counter. なので、彼らはほとんど常に突きを行っているはずです。そしてそれらにカウンターを行うのは非常に簡単です。 all you ve got to do is chamber that thrust with your half sword its sword. あなたが行うべきなのは、半分持ちで突きのチェインバーを行うことです。 I mean most of the time you ll chamber it and you ll get a stabbing and it will do so much more damage. ほとんどの時間をチェインバーを行い、突きを行えばよりダメージを与えられるということです。 you re gonna want to copy their movements and learn them. 皆さんはそれらの動きをコピーし学びたいと思っているでしょう。 if the s every now and then they do a swing chamber that. もし彼らが常に斬撃を行っているなら チャンバーしましょう。 but then morph that chamber into a thrust. しかしその後、チャンバーを突きにモーフしましょう。 a lot of the time if you re chambering their thrust, they ll probably expect if they re decent ish player and they ll try and chamber you back, もし多くの時間、彼らの突きをチャンバーしていると、彼らが慣れたプレイヤーならば、予想してチャンバーをし返してくるでしょう。 or they ll block so a lot of the times you can just keep going chambering back and forth back and forth and never really getting anywhere. もしくは、たいていブロックし、 チャンバーをし続けるか前後に動き続けて 何も得られないでしょう。 and this is where the chamber morphing comes in too. ここが、チャンバーをモーフすべき場所です。 so what you have to do is you chamber their thrust, but as you chamber it then you morph it into a swing. ですので、皆さんがすることは、 彼らの突きにチェインバーすることですが、 チェインバーした後は振りにモーフすることです。 so scroll wheel to chamber it and then quickly left clicking morphs it into a swing, ホイールでチェインバーした後は、 左クリックで振りにモーフして、 and that will almost all the time catch them off guard and get around them. そうすれば彼らの意表を突き、裏をかくことができます。 if you re specifically fly against on with a shield this is what most new players do because shields are really easy to use you can hold them up you can block arrows pretty easily 盾持ちは構えているだけで矢を防げるので 初心者に好まれます。 I mean blocking areas where the sword is pretty easy if you know what you re doing. 私は、剣でブロックするのは、自分が何をやっているのか わかってさえいれば簡単だと思います。 but it takes a little bit of time. if you have to get to know how to do it. しかし、あなたが、どうやってそれをやるか知る必要がある場合、 そうなるには時間がかかります。 but she wasn t what most new players use しかし、シールドは初心者が使うものではなく、 but what shields don t give you is mobility シールドは機動性を与えてくれません。 to get around the shield all you have to do is make sure you are putting pressure on the enemy. シールドを出し抜くには、敵にプレッシャーを かけ続けることです。 you have to keep pushing at them trying to get round their shield. as you chamber and move try and get a swing or a thrust around their back 皆さんは彼らに圧力をかけ続け、 彼らのシールドを出し抜く必要があります。 チェインバーや移動を行ったとき、彼らの背後から 攻撃できるよう試してください。 kicking can also be useful if they re pushing at you. 蹴りは彼らがあなたに迫ってきたときに有効です。 but only kick if they re pushing you しかし、彼らが迫ってきたときだけに蹴りを行ってください。 do not kick if you re attacking them しかし、あなたが攻撃しているとき、蹴りを行わないでください。 since they will often be moving backwards and meaning a kick will miss and a missed kick is almost definitely death in this game なぜなら、かられらは頻繁に後ろに下がり、 よって蹴りが外れやすく、蹴りのミスは確実のこのゲームでは死を招きます。 it really opens you up and makes you vulnerable in it 大変隙があり、皆さんを脆弱にします。 but what about if your enemy doesn t think they can take you on and they start running away. しかし、彼があなたにかなわないと思い、 背を向けて逃げ出したとしたらどうでしょう。 well if they turn their back and run that s almost a confirmed death for them completely confirmed death. 彼らが背を向けて逃げ出した場合、 彼らには確実な死が約束されます。 if your enemy turns tails and run just make sure you have your crosshair on the back as you sprint after them this activates the chase mechanic. もし、あなたの敵が背を向け逃げ出した場合、 走って追いかけるときにクロスヘアを敵の背中に合わせましょう。 そうすると、追跡システムが有効になります。 we re looking at a running enemy will actually give you a speed boost letting you catch up with them. 逃げる敵を見ているとき、走る速度にブーストがかかり、 彼らに追いつくことができます。 this doesn t matter if they re an archer or a heavy night. このことは、彼らが弓兵もしくは重装であっても 関係ありません。 even if you have extremely heavy armor and they have like no armor you ll be able to chase up with them. もしあなたが重い鎧を装備しており、 彼らが鎧を装備していなくとも、 皆さんは彼らを追い詰めることができます。 it s how the mechanics work in this game. それがこのゲームのシステムです。 so if they re running away make sure you have your crosshair on them. ですので、彼らが逃げ出したとき、クロスヘアを 彼らに合わせるのを忘れないでください。 but this also works on their front so if you need to get into battle from your side just aim straight for an enemy their front or their back and you ll get that speed boost. しかしこのことは、彼らの前面でも働きます。 皆さんの陣地から前線に参加する必要があるとき、 敵の前面もしくは背面にクロスヘアを合わせましょう。 そうすれば加速できます。 and this also works the other way. そしてこれは敵も同じことをしてきます。 never turn your back and run away in a battle. 敵に背を向けて逃げ出してはいけません。 they will always catch up with you no chance that you will get away literally no chance unless you have some friendlies that are right next to you 彼らは必ずあなたに追いつきます、逃げ切るチャンスは 文字通りありません、あなたのすぐ隣に味方がいない限り。 and you can get that quick speed away from them but if it s a chase they will catch you 100% of the time. 皆さんは素早いかもしれませんが、こと追跡となると 敵はあなたに100%追いつきます。 this does not work you cannot run away. 皆さんは逃げ切れることはできません。 I see so many people trying to just run away thinking they have a chance because I ve got heavier armor. 私は、私が重い鎧を着ているから私の前から 逃げられると考えている敵をたくさん見ました。 but I catch them every single time and get that easy kill because I m hitting them in the back. しかし毎回私は追いつき、簡単に殺せました。 なぜなら彼らの背後から斬りかかれるからです。 if you really need to get away from a front back up slowly whilst blocking. もしあなたが前線から逃げる必要がある場合、 ブロッキングしながら後ろに下がってください。 in the tutorial it shows you how to do blocking チュートリアルでどうやってブロッキングするか習ったはずです。 blocking is pretty easy so just back up and block until the teammate comes to help you. ブロッキングは大変簡単なので、チームメイトが助けに来るまで ブロックしながら後ろに下がってください。 now let s talk about the tutorial in a little bit. さて、チュートリアルについて少し語りましょう。 it shows me new skills like blocking chambering morphing all that stuff, チュートリアルは、ブロッキング、チェインバー、モーフなど 新しいスキルを教えてくれます。 but don t just use one of the skills shown on the tutorial on its own. しかし、チュートリアルでやられている通りに 単に素直に使わないでください。 for example if you do chamber faint or morph sometimes yeah you can catch an enemy off guard たとえば、チェインバー、フェイント、モーフなどを 行えば、時々は敵はガードを下げてくれるかもしれません。 but anyone who s actually had a few hours in the game knows how to counter these simple moves しかし、少しの時間このゲームをやっただけで、 これらのシンプルな動きにカウンターをくらわす方法はわかってしまいます。 then nothing special everyone uses the tutorial. チュートリアルでみんなやっているのだから 何も特別なことではないのです。 so everyone knows how to use and therefore counter them. ですので、みんなそれらにカウンターを行う方法を 知っているのです。 so instead of just using one of these skills shown at the tutorial use it multiple chained them. ですので、チュートリアルで見せられた技術を単にそれだけでを使うよりは、 複数を組み合わせてつなげるのです。 often when chambering out chamber into a morph this delays attacks but also changes the attack even further. チャンバーを行ったときに、チャンバーをモーフさせることができます。 そうすると出は遅くなりますが、攻撃を変化させられます。 so it almost always hits them when they don t expect it especially for new to mid players. ですのでこれは、そのことを予測していない 初心者から中級プレイヤーに常にヒットします。 more advanced players sometimes can block it but morphing and chambering does really well together. より上級者ならそれらをブロックするかもしれませんが、 モーフとチャンバーは一緒にするとよく働きます。 you can even change it even further but when you chamber carry on moving to the side they attack. 皆さんはそれらをさらにほかに変えることができますが、 チャンバーした後に、彼らの側面に移動してみてください for example if they do a right swing when you have to chamber left use a 例えば、もし敵が右スイングをしてきたとき、 左にチャンバーする必要があります。 so you chamber left but also get behind them. ですので左にチャンバーするのですが、 同時に彼らの背後も取りましょう。 this means that you re almost certainly going to get that chamber in これが意味するのは、 皆さんは確かにチャンバーをするわけですが but every now and then you ll move so far left that you miss the chamber 今度からは左により遠く動いてみましょう、 そうするとチャンバーは外すわけです。 but this means that they miss your body しかしそれによって敵もあなたにヒットさせるのを ミスするわけです。 so you ve still started that swing and they miss you so you re able to get around them and hit them in the back of the head. ですので、あなたはそのスイングをすでに始めているが、 敵はあなたをとらえそこね、あなたは彼らを出し抜き、 彼らの後頭部に攻撃を人させられるのです。 and that is almost always a one-hit kill. そしてこれは常に致命的な一撃となります。 likewise you can do these chain of attacks with chambering into feint. this is another atack that can prove really useful. 同様に、皆さんはこの一連の攻撃を フェイントとしてチャンバーとともに行うことができます。 これもまた有効な方法です。 but just don t spend too much time waving your sword in stupid ways continuously fainting or chambering or morphing. しかしあまりバカみたいに剣をひらひらさせるのに フェイント、チャンバー、モーフを使って時間を使わないでください。 because your opponent will catch on and get a cheeky stab in there. なぜなら、対戦者はあなたを理解して 厚かましく突きを行ってくるからです。 when swinging a sword that you can speed up and drag your swing. 振りをするとき、振りを早くしたりドラッグすることができます。 moving the camera in the direction of the swing will slightly speed it up, スイングをした方向にカメラを動かすと 若干振りが早くなります。 or even more usefully moving the camera in the opposite way of the swing will drag it. もしくは、カメラをスイング方向と逆にするのもより役に立ちます。 lengthening the time upon impact making your opponent block way too early most of the time. 攻撃が到達するまでの時間を長くするのはあなたの 対戦者のブロックが早すぎることをほとんどの場合招きます。 this can be really useful with thrusting and in conjunction with sidestepping around someone s shield, そして上記のメカニズムは突きにおいて 本当に有効です、誰かのシールドの周りで 再度ステップと組み合わせると。 and it can give the stab more momentum when you bring it round. 突きに使用した場合、勢いが生まれます。 so many people do not understand how to counter or a drag or a speed-up because they re just so unpredictable and you can never tell when they re doing. 多くの人々が理解できません、 どうやってカウンターするのか、ドラッグするのか、 スピードアップするのか、なぜなら、 それらは予測不可能であなたは彼らにそれの予兆を 見せないからです。 it with each of the other tax with fainting chamber you can always see it coming but with dragging and speeding up your attacks there s no visual indication フェイントやチャンバーはそれが来ると見てわかりますが、 ドラッグによるスピードの変化は、見た目上の兆候がありません。 and it s such a slight change in the timing which anyone that s prayed Lord Howe knows that timing is key unless you get your block exactly on time and you will be dead. そしてそのスピードの変化は微妙なものなので 認知することが難しく、正確にブロックできなければ死を招きます。 so if you even change the timing between hits slightly whether it s speeding up slightly or slowing it down slightly the enemy will not be able to block it. ですので、もしあなたが少しスピードアップさせるか、 少しスピードダウンさせると、 敵はブロックすることができなくなるのです。 now let s sort of change this up a little bit. さてこれをいくらか変化させてみま省。 I ve been talking a lot about swords and things. 私はこれまで剣などについて語ってきました。 let s talk about them more which actually not many people use, さらにそれらについて多くの人が使ていなことについて 語りましょう、 and the reason because it s very very slow but the mall is one of the most powerful and effective weapons in the game if you know how to use it. モール(コスト7金槌)は大変遅い武器ですが、 大変強力で使い方を知っていれば有効な武器です。 as I said it s really slow so almost any weapon can beat it in a speed contest especially if they re thrusting, さっき言った通り、モールは大変遅く、大体の武器は スピードで勝っておりとりわけ突きにおいてです。 but use this to advantage. しかし、その遅さを逆に利用してみましょう。 let the enemy attack first. 敵に最初に攻撃させましょう。 as you can then chamber it and often when you re chambering you re one big mall swing can take them out in one hit because of how powerful it is. あなたがチャンバーでき、そして あなたは一撃で倒すことができるかもしれません。 なぜなら大変強力な一撃だからです。 if you do attack first but the more it s so much more risky. あなたが最初に攻撃を仕掛けるのは危険です。 they have more time to respond than if you had any other weapon. あなたがほかの武器を持っているときより、 彼らは反応する余地があるからです。 also many people don t know that malls can actually be thrown with their secondary thing if you press R. また、多くの人が知らないことに、 モールはRボタンで投げることができます。 which continuously catches your enemy off guard as I mean like I said not many people know that you can actually throw more. 投擲は常に敵の意表を突くことができます。 多くの人がそれを知らないからです。 I mean is one of the biggest weapons and it does a ton of damage. これは大きな武器でありダメージも大きいです。 it can t go far but if the enemy s coming up to you on a pretty close and you know they re on pretty low health it s really useful most of the time. 投擲はそう遠くへは届きませんが、もし敵がこっちに向かってきていて、 とても近いとき、そして体力が減っているとわかっていれば、 大変有効です。 now this was a great tip from one of my clan members here. 次のコツは、私のクランメンバーからのものです。 always swing at the legs if you can especially if a person is equipped with a big weapon your opponent s equipped with a big weapon I should add. 可能な限り常に脚に斬撃を当てましょう、 とりわけ大きな武器を装備している相手にです。 because in this game you need to have points, and you use these points to get weapons and armor. なぜなら、このゲームではコストポイントが必要であり、 そのポイントで武器を得るからです。 the more points you spend on your weapons the less you can on your armor and vice versa. あなたがたくさんコストポイントを使えば、 鎧は軽いものしか装備ができなくなり、 逆もまたしかりです。 also perks come into this but these aren t visual indications so this one really bee-utiful perks because you don t really know what perks they have until they kill you and you see on their little stat screen. パークもコストポイントを使いますが、しかし 誰がどのパークを装備しているかは見た目ではわからず、 あなたが殺されたとき小さな統計画面で知ることができるだけです。 but if someone like me comes up to you and I have a zweihander I ve spent the majority of my points on that zweihaner which means I have a lot less armor しかし、私のような敵があなたの前に訪れ、 私がツヴァイヘンダーを持っているとして、 私はそれに多くのコストポイントを支払っており、 それは私が軽装鎧であることを示します。 because of this I have to compensate and use as heavy chest armor as I possibly can afford and it most likely means that my leg armor will be pretty weak. このことによって、私はバランスを取る必要があり、 可能な限り重い胴体鎧を使い、それによって 足元は相対的に装甲が薄くなります。 leg armor is not what you normally go for because most of the attacks will be going for your chest. 脚鎧は、通常あまり重視されません、 なぜなら、ほとんどの攻撃は胴体に行くからです。 this means that if you find an enemy that has heavy armor their legs are probably exposed. これが意味するところは、あなたが敵を見つけ、 彼が重い鎧を装備していた場合、彼らの足は 無防備だということです。 if you have an enemy that has a really big weapon their legs are probably exposed. もしあなたの敵が大きな武器を装備していた場合、 かられの足は無防備です。 most of the time people don t focus their armor on their legs. たいてい、人々は脚の鎧に注意を払いません。 so keep that in mind when you re doing swings. あなたが斬撃を行うときはこのことを覚えておいてください。 if it looks like they spend most of their money on their armor and weapons go for their legs. もし彼らが鎧や武器に金を使っているようであれば、 脚を狙いましょう。 otherwise it s really good I did swing for the head of course in the heat of battle it s pretty tricky to get always a head shot. さもなければ、頭を狙うのはいいアイデアです。 because you re panicking and the heads are pretty small target compared to the body, but if you can go for the head. あなたがパニックになりまた頭は小さいので、 胴体よりは狙うのが難しいかもしれません。 しかし可能な限り頭を狙うべきです。 if it s a heavy night it s not gonna make the biggest difference in the world, 重装ナイトならあまり違いが無いかもしれませんが、 but a lot of the time especially my character got a pretty heavy chest I ve got a mediumish chest plate but I ve just got hood on my head, しかし、たいてい私の使用しているようなキャラクターの場合、 大変重い胴部装甲、実際には中級装甲ですが、 頭にはフードをかぶっているだけです。 which if I get swung on the head not all the times gonna be a one shot, if they don t have any head arm at all it s always a one shot. 私がもし頭に一撃を食らった場合、常に即死というわけではないですが、 装甲が軽いキャラクターでは即死となります。 so if you see someone with nothing on the head aim for that head cuz it will be a one shot. もし頭に何もかぶっていない敵が現れた場合、 一撃で殺せるので頭を狙いましょう。 but nonetheless light armor on the head will not give them all that much protection, とはいえ、頭が軽装な場合それほど守りにはなりません。 so aim for that head if you can. ですので可能ならば頭を狙いましょう。 don t always aim for the body but what is the final ultimate tips and tricks. 常に胴体ばかり狙うのはよくありません、 I mean I ve got a lot of suggestions so I m thinking I m gonna split this up into two videos but for this video the final one is Jesus Christ leave the fire bombs alone. さてまだ多くの言うことがあるので、ビデオを二つに分けようと思いますが、 最後は、ファイヤーボムはほおっておけということです。 I know when you re new to the game and you see there s an item called fire bomb you re just gonna want to pick them I mean they re awesome they absolutely are 皆さんが初心者で、ファイヤーボムというアイテムがあった場合、 それを拾いたくなるかもしれません、 それらは実際すばらしいです。 but I debated whether I should actually put this in the video, しかし私はこのビデオでそれを実際拾うべきか 議論しています。 because I mean I love going up against people that overestimate fire bombs don t get me wrong because that incredibly easy to kill, なぜなら、ファイヤーボムを過大評価する人に 投げつけるのはたのしいからで、 簡単に殺せるからと言って私を悪く言わないでください、 and me putting this in the video means that there s less of those people because I ll understand how shit fire bombs actually are. そして、実際にはそのような人は多くなく、 なぜなら私はファイヤーボムが大したことないことを 私は知っているからです。 but you know it s it s something that is a tip and trick so I should probably put it in for use people that completely overestimate fire bombs. しかし、コツというのはそれで、 ワイヤーボムを過大評価している人に向かっては 投げたいと思います。 I m sorry but fire bombs are terrible. すみません、しかしファイヤーボムはひどいものです。 yes they can be useful for blocking up and choke pointing narrow pathways especially in front lines. 確かに、とりわけ前線で、狭い道を 詰まらせたりふさいだりするには有効です。 if there s a building and there s a big group of people in a room chuck a fire bomb in there and you ll always kill them and you ll often do a lot of damage kill them or you ll force them to move out of that room. もし、建物があり、そこの部屋に多くの人がいて、 ファイヤーボムを投げ込めば、 多くの敵を殺せたり大ダメージを与えたり、 さもなければ敵を部屋から追い出すことができるでしょう。 it s great for that sort of thing. それは大変素晴らしいことです。 but the amount of times I m running towards an enemy, しかしたいていの場合、私は敵に向かって走っていて、 and they look at me seeing towards them they get out their fire bombs throw them at the ground in front of me hoping that the fire bombs will kill me before I get to them, そして敵には私が彼らに向かっているのが見え、 敵はファイヤーボムを私の目の前の地面に投げつけ、 ファイヤーボムが私が彼らに到達する前に私を殺すのを 期待しているわけです、 and I just run straight through the fire bombs when you re sprinting through a fire bomb it does little to no damage because of course you need to be sat in the fire for it to do damage. そして、私は火の上をまっすぐ走り抜け、 その場合ダメージはほとんどありません、 なぜなら多くのダメージを受けるには 火の上に座っていなければならないからです。 so yes if there s a group of people just standing in one place in a small confined area a fire bomb can do a lot of damage ですので、敵のグループがいて、彼らが一か所に突っ立っており、 それが狭い範囲であった場合、ファイヤーボムは有効です。 but in an open map when people are running around they completely useless. しかし、開けた場所で、敵が走り回っていた場合、 ファイヤーボムは無意味です。 I mean especially if you have the one cost point fireproof perk. 特に、あなたが1コストポイントのfireproofパークを つけていた場合です。 yet it costs one point so a lot of people are going to be using that fireproof perk the fire bomb does literally nothing if you re sprinting through it. 実際1コストのパークで、多くの人が装備しており、 その場合人々が走っている場合文字通りファイヤーボムは無意味です。 so don t throw them at someone running towards you ですので、あなたに向かってくる相手に投げないでください。 they will just slaughter you 単にあなたは殺されるでしょう。 fire bombs are completely overrated ファイヤーボムは明らかに過大視されています。 use them if you know how to use them but if you re new and you just see the word fire bomb and you think that s a good idea don t do that if you want to live. あなたがそれを使うべき場所を知っているなら 使うべきです、しかしあなたが初心者で、 単にファイヤーボムという名前を見かけただけで、 それを使うのが良いアイデアに見えても、 生き残りたいなら使うべきではありません。 Oh then again do do it. because it means I get more kills in the game. 別にやってもいいでしょう、私は ゲームで多くのキルを得ました。 but that s all the tips and tricks I m gonna be putting in this view I really hope you guys enjoyed that. さて、とりあえずコツはすべてです、 皆さんが楽しんでくれたことを願います。 if you have any more suggestions of some more advanced stuff make sure you leave it in the comments and once again if you guys want to come and join my clan all the stuff is on my discord. もし、何かアイデアがあればコメントに残してください。 もし私の仲間に加わりたいのならDiscordに参加してください。 there s a whole channel dedicated to show them how you can do that. あなたがどのようにすべきかに奉仕する材料があります。 but thank you so much for watching make sure hit that subscribe button for more more now news info gameplay tips and tricks you tourist clan boughs and whatever. さて見てくれてありがとう、購読ボタンを押して チャンネル登録してくれれば、ゲームの情報や ヒントを提供できます。 make sure you subscribe but thank you so much for watching and until then and we ll see you in the next one サブスクライブを忘れないで、 ビデオを見てくれてありがとう、 またお会いしましょう。